Karlston Posted January 6, 2020 Share Posted January 6, 2020 Nvidia's CES 2020 441.87 WHQL driver brings in new features and MHW: Iceborne support Almost a month after the previous graphics driver update from Nvidia, the company today put forth the GeForce Game Ready 441.87 WHQL driver. Since it's CES week, the release has naturally been dubbed the CES 2020 driver, and it comes with several new features as well as support for Monster Hunter World: Iceborne, the latest iteration of Quake II RTX, Bright Memory: Infinite, as well as the ray tracing update that's soon coming to Wolfenstein: Youngblood. Going into those features that have all been added to the Nvidia Control Panel, first up is the new Max Frame Rate setting that has been implemented, letting users cap their game frame rates to whatever number they prefer, which is especially useful for saving power. Moreover, virtual reality headset users using a graphics card from the green team's Turing architecture (16XX, 20XX series) now have a new feature in their disposal called Variable Rate Super Sampling (VRSS). This can be used in supported games to improve the image quality just in the middle of headset screens by implementing 8x supersampling to that area, somewhere a VR user would be focusing on most of the time when playing. This is to minimize the FPS impact. Currently, 20 VR games support this feature, with more slated to arrive in later driver updates: Battlewake Boneworks Eternity WarriorsTM VR Hot Dogs, Horseshoes and Hand Grenades In Death Job Simulator Killing Floor: Incursion L.A. Noire: The VR Case Files Lone Echo Mercenary 2: Silicon Rising Pavlov VR Raw Data Rec Room Rick and Morty: Virtual Rick-ality Robo Recall SairentoVR Serious Sam VR: The Last Hope Skeet: VR Target Shooting Space Pirate Trainer Special Force VR: Infinity War Spiderman: Far from Home Spiderman: Homecoming – Virtual Reality Experience Talos Principle VR The Soulkeeper VR The G-SYNC compatible displays list has gone up by eight more monitors as well, bumping the total number up to 90. Also incoming with the driver is a new Freestyle splitscreen filter, letting users use two filters side by side in screenshots and videos. It is possible to blend the two filters into a single entity as well. Elsewhere in the driver, there's an update to the Image Sharpening filter that decouples GPU scaling from it. Meanwhile, only two bugs have gotten fixed in this driver release: [Red Dead Redemption 2][Vulkan]: Improved image sharpening for Red Redemption 2 in Vulkan mode. [2781732] [Strange Brigade - Vulkan][SLI][G-SYNC]: G-SYNC is not working properly when the Vulkan version of the game is played in SLI mode. [200439997] And here are the known issues list Nvidia is still working on: Windows 10 Only [Tom Clancy's Rainbow Six Siege][Vulkan][G-SYNC]: When playing the game in Vulkan mode with G-SYNC enabled, flickering occurs after switching the game between full-screen and windowed mode.[200578641] To work around, either disable G-SYNC or play using an API other than Vulkan. Windows 10 Only [Doom (2016)][GeForce 600/700 series GPUs]: The game crashes. [2791124] Windows 10 Only [Battleye][Low-Latency Mode]: Background apps may close when launching some BattlEye games with Low-Latency mode set to Ultra. [2775906] Windows 10 Only [Wolfenstein Youngblood][SLI]: Performance drop may occur when using 2-way SLI mode. [2599248]. Windows 10 Only [Red Dead Redemption 2][Vulkan][SLI]: The benchmark crashes when played in Vulkan mode with SLI enabled and graphics settings set to Ultra. [200565367] Windows 7 Only [World of Warcraft: Battle for Azeroth][DirectX 12]: The game crashes when switched from DirectX 11 to DirectX 12 mode. [200574934] Additional issues [Sniper elite 4/Shadow of the Tomb Raider]FPS is not capped at display refresh rate with VSYNC enabled in DirectX 12 mode[2719115] Devil May Cry V/RESIDENT EVIL 2 / BIOHAZARD RE:2 may appear darker during gameplay[2739410][2739471] The Nvidia CES 2020 441.87 WHQL-certified Game Ready driver's release notes are available here. It can be upgraded to via the GeForce Experience app on Windows, or use the links down below to download the file separately. Desktop GPUs: Download: Windows 7, 8, 8.1 | Windows 10 Notebook GPUs: Download: Windows 7, 8, 8.1 | Windows 10 Source: Nvidia's CES 2020 441.87 WHQL driver brings in new features and MHW: Iceborne support (Neowin) Link to comment Share on other sites More sharing options...
Karlston Posted January 6, 2020 Author Share Posted January 6, 2020 GeForce Driver 441.87 introduces Framerate Limiter Nvidia has released a new version of its GeForce Driver to the public. GeForce Driver 441.87 is available for all supported operating systems. Interested users may download it from the company's official download site on the Internet. The new WHQL certified driver is available for 64-bit versions of Windows 7 and newer versions of Microsoft's Windows operating system including Windows 10. Nvidia stopped creating 32-bit versions of its drivers in 2018 (but will produce security updates until 2021). Note that you need to make sure that your Windows 7 system supports SHA-2 signed drivers; systems with automatic updates enabled should have received the functionality automatically. Check out this Microsoft support article for further information. Tip: while you can install the driver as is on the system, we recommend installing only the bits that you require. You may check out apps like NVCleanstall or NVSlimmer to assist with that. GeForce Driver 441.87 GeForce Driver 441.87 is a Game Ready driver; it comes with new drivers for the PC game Wolfenstein: Youngblood that supports both ray tracing and DLSS, and for the games Monster Hunter World: Iceborne, Bright Memory: Infinite, and the latest Quake II RTX version. The big new feature in the new driver, if you want to call it that, is support for limiting the framerate of 3D games. Tip: find out how to improve the performance of Nvidia hardware on Windows. Nvidia has added the option to the NVIDIA Control Panel that is installed automatically when you use the company's installer. You find the option to limit the FPS globally or for individual games in the following way: Right-click on the desktop and select Nvidia Control Panel from the context menu. It may take a moment to open. Go to 3D Settings > Manage 3D Settings. If you want to limit FPS globally, stay in the first tab (Global Settings) and locate the Max Frame Rate option under Settings. If you want to limit FPS for a game or app, switch to the Program Settings tab and locate the Max Frame Rate option there. Double-click on the entry; this should open a slider with options to set the desired maximum frame rate. Switch the option to On and use the slider to set a frame rate between 40 (minimum) and 240 (maximum). The driver comes with two additional improvements. The first is a new settings that is designed specifically for Virtual Reality games. It is called Variable Rate Super Sampling and Nvidia notes that it is designed to "improve image quality in VR games". The company notes in the release notes: It uses NVIDIA Variable Rate Shading (VRS), a key feature in NVIDIA’s Turing architecture, to dynamically apply up to 8x supersampling to the center of the VR headset display, where the eye is typically focused. Nvidia customers who use VR find the new setting in the Control Panel under Manage 3D Settings > Variable Rate Super Sampling. The driver improves the recently introduced Image Sharpening feature next to that. It is now possible to toggle GPU scaling independently. Gamers find the option in the Control Panel under Manage 3D Settings > Image Sharpening. Source:GeForce Driver 441.87 introduces Framerate Limiter (gHacks - Martin Brinkmann) Link to comment Share on other sites More sharing options...
Guest Posted January 7, 2020 Share Posted January 7, 2020 For those who needed drivers, especially DCH ones for Windows 10, head up to this post: Steps for driver feedback are there as well. Link to comment Share on other sites More sharing options...
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