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6 Months before Support End, Microsoft brings DirectX 12 support to Windows 7


Karlston

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6 Months before Support End, Microsoft brings DirectX 12 support to Windows 7

When Microsoft announced DirectX 12 in 2014, it did not reveal any compatibility information. The new version of DirectX was announced at a time when Windows 8 was the latest operating system; Windows 10 was released in 2015.

 

We assumed back then that Microsoft would limit DirectX artificially to Windows 8 or the upcoming version of Windows which we assumed would be Windows 9.

 

Microsoft revealed at the end of 2014 that Windows 10 would indeed ship with DirectX 12 support. Rumors suggested that the new version would not be made available to earlier versions of Windows, and a Microsoft support article confirmed that. Windows 7 systems were stuck with DirectX 11.0 and 11.1, Windows 8.1 with Direct X 11.1 and 11.2

 

Four years later, in early 2019, Microsoft suddenly announced that DirectX 12 support would be coming to select games on Windows 7.  Game companies urged Microsoft to bring DirectX 12 to Windows 7 to make use of advanced capabilities and reduce development costs at the same time.

 

directx 12 windows 7

 

Microsoft began to port the Direct3D 12 runtime as a response to Windows 7. Blizzard, maker of World of Warcraft and other games, was the first company to support a DirectX 12 game on Windows 7. World of Warcraft gamers could run the game using DirectX 12 to benefit from better framerates and other improvements.

 

Options to bring DirectX 12 games to Windows 7 devices were limited initially but work with several game studios -- none is mentioned in particular except Blizzard -- continued after the initial announcement.

 

Microsoft released a new development guidance in August 2019 to allow game developers to run their DirectX 12 games on Windows 7.

To better support game developers at larger scales, we are publishing the following resources to allow game developers to run their DirectX 12 games on Windows 7.

Developers can check out the Porting D3D12 games to Windows 7 guide to get started.  The guide is divided into several chapters. It begins with a list of files and drivers that are needed to set up a development system and test machines. Other chapters reveal how to get DirectX 12 games up and ready on Windows 7 PCs, give optimization tips and release suggestions.

Closing Words

The big question that came to my mind immediately was "why now?". Windows 7 nears end of support; the operating system won't get updates anymore after the January 2020 patch day. While companies may extend support for up to three years, they are not the core target for gaming and it seems highly unlikely that many would benefit from the feature.

 

Windows 7 systems won't just go away in January 2020, however. If Windows XP's death is anything to go by, it could take years before use of the operating system drops below the ten percent mark. Game companies may continue to support Windows 7 because of that even after Windows 7 support ends officially.

 

I still think that the timing on this is really bad. It is clear that Microsoft wanted to encourage gamers to upgrade to Windows 10 by making DirectX 12 Windows 10 exclusive in the beginning: this did not work very well when Microsoft released Windows Vista and made DirectX 10 Vista exclusive. Gamers and companies ignored DirectX 10 for the most part as a consequence.

 

 

 

Source: 6 Months before Support End, Microsoft brings DirectX 12 support to Windows 7 (gHacks - Martin Brinkmann)

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DirectX 10 not 12, was Vista exclusive. Source already got updated. Please update and delete this comment. Thanks.

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Microsoft Makes It Easier to Bring DirectX 12 Games to Windows 7

 

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When Microsoft launched Windows 10, it made its stance on DirectX 12 clear: Windows 10 would be the only OS that supported the company’s latest API, period. For years, the company stuck to this stance. Then, earlier this year, Microsoft announced that one game — World of Warcraft — would be allowed to take advantage of the DX12 API while running Windows 7.

 

The reason for this allowance? Probably China. World of Warcraft has always had a huge Chinese following, and Blizzard’s decision to add DX12 support to WoW was a significant step for both the developer and the API. Now, Microsoft has announced that it’s expanding this program. In a short blog post pointing an array of API documents, Microsoft notes:

We have received warm welcome from the gaming community, and we continued to work with several game studios to further evaluate this work. To better support game developers at larger scales, we are publishing the following resources to allow game developers to run their DirectX 12 games on Windows 7.

The development guidance document for how to move DX12 to Windows 7 actually contains some useful information on how difficult it is to get games running under the older OS and what the differences are between the two. Microsoft states:

We only ported the D3D12 runtime to Windows 7. Therefore, the difference of Graphics Kernel found on Windows 7 still requires some game code changes, mainly around the presentation code path, use of monitored fences, and memory residency management (all of which will be detailed below). Early adopters reported from a few days to two weeks of work to have their D3D12 games up and running on Windows 7, though the actual engineering work required for your game may vary.

There are technical differences between DX12 on Windows 7 and DX12 on Windows 10. DirectML (Direct Machine Learning) is not supported under Windows 7, but all other features implemented in the October 2018 Windows 10 update are supported. There are differences in terms of API usage (D3D12 on Windows 7 uses different Present APIs), and some fence usage patterns are also unsupported.

 

There are, however, some limits to support. Only 64-bit Windows 7 with SP1 installed is supported. There’s no PIX or D3D12 debug layer on Windows 7, no shared surfaces or cross-API interop, no SLI/LDA support, no D3D12 video, and no WARP support. According to Microsoft, “HDR support is orthogonal to D3D12 and requires DXGI/Kernel/DWM functionalities on Windows 10 but not on Windows 7.” This seems to imply that HDR content can work in Windows 7, but it may be on the developer to implement it properly.

 

Microsoft has published additional resources on the topic, including a NuGet package and a D3D12 code sample that runs on Windows 7 and 10 with the same binary.

Why Make DX12 More Accessible?

This is honestly a little surprising to see. Windows 7 is supposed to be headed for firm retirement in a matter of months. The implication here is that Microsoft is taking this step to cater to gamers that are still using Windows 7, but the Steam Hardware Survey suggests that’s a distinct minority of gamers. Windows 10 has a 71.57 percent market share according to the SHS, while Windows 7 64-bit is pegged at 20.4 percent. What’s interesting here is that the SHS actually tilts much more towards Windows 10 than a generic OS survey.

 

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StatCounter data puts Windows 10 at 58.63 percent of the market as of July, compared with 31.22 percent of Windows 10. This suggests that gamers tend to update their hardware more quickly than the mass market, which makes sense. But from what we’ve read, the Windows 7 gamers may be concentrated in China, where it remains the most popular OS. 49.46 percent of Chinese gamers are using Windows 7, compared with just 41.13 percent of PC gaming occurring under Windows 10. Even if we assume Chinese gamers are more likely to be using Windows 10 — and it’s not clear they are — there’s still a much larger share of users in that nation.

 

It’s not clear at all how Microsoft is going to deal with that problem as it relates to overall support, but it could be that this is Microsoft’s way of providing a certain degree of backward compatibility without being willing to do anything equivalent as far as continuing to provide security features. Microsoft wants its customer base — all of it — to be Windows 10. It’s surprising to see the company extending DX12 backward, but we’d be stunned if they granted Windows 7 a stay of reprieve and kept publishing patches for it.

 

MS could also be hoping to encourage devs to adopt DX12 more widely. Three years after debut, neither DX12 nor Vulkan has done much to revolutionize APIs or gaming. Developers do use the APIs, but we’ve seen comparatively little use of them to pull off anything unique. The need to support older hardware and a wide range of users, plus the fact that these APIs require developers to be more familiar with the underlying hardware, seems to be a drag on their overall usage.

 

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