Toshiro Posted August 31, 2009 Share Posted August 31, 2009 The details on AMD's next generation of desktop graphics cards continue to hit the Internet, as we are approaching the much-anticipated moment when the Sunnyvale, California-based company will officially take the wraps off its first DirectX 11 cards. Following the pictures of the allegedly first AMD card with DirectX 11 support, we now have a couple of new details on the manufacturer's future graphics cards. Codenamed Cypress, AMD's upcoming DirectX 11 cards will be released under the Radeon HD 5800-series branding, with the Cypress XT boasting the Radeon HD 5870 name and the Cypress PRO to be known as the HD 5850. According to a recent news-article that has surfaced on vr-zone, the new cards should be launched sometime next month, with availability slated for later in October, around the time when Microsoft's Windows 7 operating system is due out. There are a couple of technical details available on the new cards, but nothing related to core speed.Among the main features that will be enabled on AMD's upcoming cards we need to highlight the following:1GB GDDR5 memoryATI Eyefinity technology with support for up to three displaysATI Stream technologyDesigned for DirectCompute 5.0 and OpenCLAccelerated Video Transcoding (AVT)Compliant with DirectX 11 and earlier revisionsSupports OpenGL 3.1ATI CrossFireX multi-GPU support for highly scalable performanceATI Avivo HD video and display technologyDynamic power management with ATI PowerPlay technologyDL-DVI, DL-DVI, DisplayPort, HDMIPCI Express 2.0 supportMany of the aforementioned specifications have been speculated on the Internet on previous occasions, as was the release date for these new cards. With the much-anticipated launch a couple of weeks ahead, more details are bound to emerge, including clock frequencies and quite possibly benchmark results of the new cards.Source : Softpedia Link to comment Share on other sites More sharing options...
donizme Posted August 31, 2009 Share Posted August 31, 2009 Just a few problems I see with this:1. Most games will take a couple of years to even be ready for dx11.2. Graphics cards using dx11 are expensive, none for laptops yet.I'm annoyed since I only have dx10! :frusty: Link to comment Share on other sites More sharing options...
myidisbb Posted September 2, 2009 Share Posted September 2, 2009 Just a few problems I see with this:1. Most games will take a couple of years to even be ready for dx11.2. Graphics cards using dx11 are expensive, none for laptops yet.I'm annoyed since I only have dx10! :frusty:only $300gaming companies will always make the game be able to play with dx9 for win xp since that has a very large fan base Link to comment Share on other sites More sharing options...
LeetPirate Posted September 2, 2009 Share Posted September 2, 2009 gaming companies will always make the game be able to play with dx9 for win xp since that has a very large fan baseIt's not the large fan base, it's that they don't get enough time to overhaul the code and make it DX10 optimised. Writing code optimised for DX10 is as hard as making multi-threaded games. Simply put, game companies spend lots of time training the developers or finding new ones capable of doing the task. Software engineering has one of the highest employee turn around, it's a hard business like for example when a programmer leaves and another one steps in his place, the new person has to review a load of documentation just to get up to speed on what was done, assuming the documentation was done properly in the first place. By the time DX11 games are mainstream we will probably have DX13 hardware at this rate.They won't slow down because due to marketing everyone truly believes they need something when they really don't. A good example is how intel started to shove multi core cpu on commercials everywhere like all of a sudden we need dual core to multi task. This isn't true at all and the fact is that people kept wasting money on dual cores etc back then when Windows 2000 and XP really were not at all optimised to handle multiple threads in any spectacular way. Windows 7 is probably the only truly multi-threaded OS from Microsoft and I think they did a great job at it. The way Win7 handles task scheduling is amazing compared to previous Windows versions.Then there is another misconception floating around that nvidia especially uses. They push some really low end cards that boast a new DX capability but in reality it can't do it very well. Remember the 8600GT and how pathetic it is? Everyone wanted to buy it for the cheap DX10 support but in reality when you give it a DX10 game you get mostly unplayable fps and the Ati 1900 DX9 card was still able to play those games at good fps. The point here is that it makes no sense buying a DX11 card at this time because there are no games for it and by the time a DX11 game comes out, it's too late for you because you already wasted loads of money on a now obsolete card. Thus they catch you in the continuous upgrade cycle. ( I typed this in a hurry, I'm hungry, there may be many grammatical errors etc.) Link to comment Share on other sites More sharing options...
demonon Posted September 2, 2009 Share Posted September 2, 2009 Designed for DirectCompute 5.0 and OpenCLSupports OpenGL 3.1Sweet. Link to comment Share on other sites More sharing options...
Naota Posted September 14, 2009 Share Posted September 14, 2009 Mmmm I hope these cards come out ASAP! We also need a overhall for laptop GPUs. I am tired of 13-inch laptops having lower end video cards... I mean I know its cause of space, and heat limitations, plus battery... but still! I will be excited to see what Nvidia makes as well. Link to comment Share on other sites More sharing options...
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