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Game Pirates Whine About Piracy in Game Dev Simulator


shamu726

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The indie game makers of Greenheart Games have just pulled the ultimate prank on game pirates. When they released their Game Dev Tycoon yesterday, they also uploaded a “cracked” copy of the simulator on a well-known BitTorrent site. Soon after thousands of people downloaded the cracked copy, not knowing that it was modified to present them with a rather ironic piracy challenge.

Founded by brothers Patrick and Daniel Klug, Greenheart Games is a small indie game studio that just debuted its first title. The cross-platform simulation game “Game Dev Tycoon” takes players back to the 80s, with the challenge to become market leaders by releasing new and innovative games.

After two years of development the game went up for sale yesterday, but the developers also considered those who might want to pirate it.

In addition to putting out a legit copy the brothers also released a cracked game which they voluntarily shared on The Pirate Bay. This modified version of the game comes with a slight change in gameplay.

A few hours into the game players of the “cracked” copy see a rather depressing in-game note, telling them that their virtual game is being heavily pirated.

Soon after that the player’s funds start to decrease. The other games they release are hit by piracy as well, resulting in the bankruptcy of the virtual gaming company they had just built up.

Hey boss, people are stealing our game

whoops-pirated.jpg

“Initially we thought about telling them their copy is an illegal copy, but instead we didn’t want to pass up the unique opportunity of holding a mirror in front of them and showing them what piracy can do to game developers,” Greenheart’s Patrick Klug explains in a blog post.

Soon after Greenheart Games uploaded the cracked copy thousands of people downloaded it, and some pirates started to share their struggles online. As it turns out, pirates can get very frustrated with their virtual counterparts.

“Why are there so many people that pirate? It ruins me!” one pirate complained.

“I even tried making a cheap shitty game so the pirate message will pass, but the next game I make with the rest of my money will be pirated too,” another one whined.

Whine

pirates-not-fair.png

While the irony of this little experiment is rather entertaining, the reality for Greenheart Games is that pirates appear to be far more interested in the game than legal consumers.

While there is no guarantee that any of the pirates would have bought the game if there wasn’t a cracked copy available, the stats below show that piracy is rampant, just as in the game itself.

Game Dev Tycoon stats

pirate-stats.png

Nonetheless Greenheart Games’ Patrick Klug explains in his blog post that he doesn’t hold a grudge against the downloaders.

“I’m not mad at you. When I was younger, downloading illegal copies was practically normal but this was mostly because global game distribution was in its infancy. To be fair, there are still individuals who either can’t make a legal purchase because of payment-issues or who genuinely cannot afford the game,” Klug says.

However, he does encourage those who can afford it to pay the 8 bucks it costs to get a legal copy. This guarantees that they can make a bigger and better version of Game Dev Tycoon in the future, and develop more DRM-free games like it.

Greenheart Games refuses to put DRM on their games because it hinders legitimate customers, while pirates get the hassle free version. In their experiment the brothers successfully turned the tables, but unfortunately this is not the case for most other games.

“If pirates are put through more trouble than genuine customers, maybe more will buy the real game. Sadly, for AAA games it is currently the other way. Customers get the trouble with always-on requirements and intrusive DRM, while pirates can just download and enjoy. A twisted world,” Klug writes.

This position may seem logical to most game fans, but ironically those who downloaded the cracked copy of Game Dev Tycoon would have been eager to fill their virtual games with DRM if they had the chance.

The full article about this experiment can be read here. Please consider buying the game if you’re interested, progress guaranteed.

Source: TorrentFreak

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Too bad they didn't actually make it fair by allowing the hypothetical game developers to adapt to the 21st century and find a way to add value to their product that piracy can't compete with. I guess that would defeat the point of their little experiment.

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SnakeMasteR

Over 93.6% of players stole the game. We know this because our game contains some code to send anonymous-usage data to our server. Nothing unusual or harmful. Heaps of games/apps do this and we use it to better understand how the game is played. It’s absolutely anonymous and you are covered by our privacy policy. Anyway, the cracked version has a separate ID so I can separate the data. I’m sure some of the players have firewalls and some will play offline therefore the actual number of players for the cracked version is likely much higher.

Privacy Policy (Wayback Machine)

For me they did the completely wrong thing here, i never would buy the game, only because of the anonymous-usage data.

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When I like a game I buy it, and most of them I have known comes from piracy.

Either I have a pirated copy of the game first or a friend of mine has one.

Then trying to test the game after we like it we buy it. Simple as that.

Why others seems to get into piracy first is because they are forced to buy the game first and when they play it only to know that "IT SUCKED BIGTIME!"

There is a wrong kind of marketing done there. Show it to the masses and let them test it first,

And, when they do like it they will buy it.

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