Jump to content

Valve's Newell explains company silence on the next Half-Life


nsane.forums

Recommended Posts

nsane.forums

Posted Image

The last time we heard anything even remotely concrete about the next release in the Half-Life series was a 2008 statement that hinted at a possible 2010 release. The company's silence about the series has been deafening since then. But in a recent interview, Valve co-founder and Managing Director Gabe Newell suggests that being quiet is preferable to giving inaccurate information about a game still in quite a bit of flux.

Newell didn't actually mention either Episode 3 or a full-fledged Half-Life 3 release by name during a recent talk with the Seven Day Cooldown podcast (as noticed by Develop). Instead, the relevant discussion focuses on a purported sequel to Ricochet, a Valve-developed Half-Life mod from 2000 that was one of the first games on Steam.

The context surrounding the questioning and the answer, however, suggests that both the interviewers and Newell knew they were actually discussing a new Half-Life. That helps Newell's discussion of the game's constantly shifting "giant story arc" make a lot more sense.

"In terms of Ricochet 2," Newell explained, "we always have this problem that when we talk about things too far in advance we end up changing our minds as we're going through and developing stuff, so as we're thinking through the giant story arc which is Ricochet 2, you might get to a point where you're saying something is surprising us in a positive way and something is surprising us in a negative way, and, you know, we'd like to be super-transparent about the future of Ricochet 2."

"The problem is, we think that the twists and turns that we're going through would probably drive people more crazy than just being silent about it, until we can be very crisp about what's happening next," he continued.

Newell went on to say that the development team working on "Ricochet 2" has remained consistent throughout the game's long gestation, despite a relatively flat organizational structure at Valve that encourages employees to jump between projects. If that's true, then we feel a little bad for all those developers that have been stuck toiling on this game for years now without even being able to talk to anyone about its existence.

Posted Image View: Original Article

Link to comment
Share on other sites


  • Views 501
  • Created
  • Last Reply

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...