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  • Nvidia unveils DLSS 5, calls it the "GPT moment for graphics"


    Karlston

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    Nvidia has a major upgrade in store for its DLSS image enhancing technology, adding "photoreal lighting and materials" into the mix

    During the Nvidia GTC 2026 Keynote, company CEO Jensen Huang announced the next major iteration of its DLSS technology stack. The AI-based image enhancing and upscaling tool seen in games is at version 4.5, but Huang unveiled DLSS 5 on stage today while calling it the "GPT moment for graphics."

    DLSS 5

    "Twenty-five years after NVIDIA invented the programmable shader, we are reinventing computer graphics once again,” said Huang. "DLSS 5 is the GPT moment for graphics — blending handcrafted rendering with generative AI to deliver a dramatic leap in visual realism while preserving the control artists need for creative expression."

     

    According to the company, the newest version of its technology will introduce a neural rendering model capable of adding "photoreal lighting and materials" to pixels, all in real-time using color and motion vectors taken from each frame as input. While the frame rates that can be achieved while doing all this weren't revealed, the company says that gameplay up to 4K will be supported in DLSS 5. It also touted that such fidelity was only available to Hollywood visual effects teams previously.

     

    The newest upgrade is being backed by a number of major game publishers too, who will be adopting the tech into their games. This includes Bethesda, CAPCOM, Hotta Studio, NetEase, NCSOFT, S-GAME, Tencent, Ubisoft, Warner Bros. Games, and more.

    Nvidia DLSS 5
    Nvidia DLSS 5

    "The AI model is trained end to end to understand complex scene semantics such as characters, hair, fabric and translucent skin, along with environmental lighting conditions like front-lit, back-lit or overcast — all by analyzing a single frame," adds the company. "DLSS 5 then uses its deep understanding to generate visually precise images that handle complex elements such as subsurface scattering on skin, the delicate sheen of fabric and light-material interactions on hair, all while retaining the structure and semantics of the original scene."

     

    Games like Assassin’s Creed Shadows, Hogwarts Legacy, Delta Force, Resident Evil Requiem, Starfield, and more games are already confirmed as games that will support the upgrade.

     

    Nvidia didn't give a specific day for DLSS 5's launch or say which of its product lines will support it, but the technology is slated to launch sometime this fall.

     

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    Hope you enjoyed this news post. Feedback welcome.

    Posted Tuesday 17 March 2026 at 5:44 am AEST (my time).

    News posts: 2023 5,800+ | 2024 5,700+ | 2025 5,700+ | 2026 (to end of February) 854

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    Make no mistake. It looks extraordinary.

     

    But it looks extraordinary to those who haven't seen AI photos of various people online enough. When one has seen enough of such photos is when one will realize it's takes gaming art style and destroys it with generic AI slop.

     

    All the above images have same generic AI written on them with big letters - all would start looking the same as one sees them again and again.

     

    This way, art style will be completely destroyed and replaced with generative AI. Which is never good for gaming industry and large companies who can afford good artists.

    Not to forget, Nvidia required two, yes, two RTX 5090 to render the above DLSS 5 video. That's how resource consuming it's going to be. Not to forget being limited to just RTX 50 series.

    I'm not alone in this. Internet, especially the experts, is filled with extremely strong opinions on this.

    Again, it looks extraordinary and realistic. But on the longer run it's going to be big issue for the gaming industry like this which will rely on generic - not generative, generic AI to destroy art direction like this.

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    I'm a Reshade enthusiast and I can get results that come close to this using shaders like "clarity, HDR, colorfulness, sharpening, etc...

    I always use it. Can't play a game without it :showoff:

     

     

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