Adenman Posted yesterday at 09:49 AM Share Posted yesterday at 09:49 AM The hard-hitting style brought about by high punitiveness will force the player to understand the complete motion system of the game, making the depth of the game more prominent, and will bring more possibilities of repeated playability, and the stimulation brought by this difficulty. Will give players a higher sense of accomplishment and challenge. As a highly difficult game, we encourage players to be active in uninterrupted battles. The various elements of the game such as weapon activity and execution, counterattack, madness, etc. are all interlocking, so that the whole game is maintained. In the stimulating battle without a cold field. https://store.steampowered.com/app/1108560/FrenzyRetribution/ vhick 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.