Jump to content

How unity builds lurked into the Firefox Build System


aum

Recommended Posts

Unity Build

Unity builds, a.k.a. unified build or jumbo builds, is a technique that consists in concatenating several C or C++ files in one before invoking the compiler. This generally leads to faster compilation time in part because it aggregates the cost of parsing the same headers over and over.

 

It is one of the many approach one can use to reduce C++ software compilation time, alongside precompiled headers and C++20 modules.

 

It is not an obscure technique: it's officially supported by CMake through CMAKE_UNITY_BUILD (see https://cmake.org/cmake/help/latest/variable/CMAKE_UNITY_BUILD.html).

 

At some point, the Chromium project supported doing jumbo builds: https://chromium.googlesource.com/chromium/src.git/+/65.0.3283.0/docs/jumbo.md, even if it got rid of it afterward https://groups.google.com/a/chromium.org/g/chromium-dev/c/DP9TQszzQLI

 

It is also supported by the internal build system used at Mozilla. And the speedup is there, a unified build (the default) runs twice as fast as an hybrid build (--disable-unified-build) on my setup. As a side effect, in pre-LTO area, this also led to better performance as it makes more information available to the compiler.

 

Wait, did I write hybrid build and not regular build? As it turns out, under --disable-unified-build some parts of Firefox are still built in unified mode, because they require it, probably for historical reason.

 

It's great to be able to do a unified build. It's not great to have a codebase that does not compile unless you have a unity build: static analyzers are not used to work on non-self contained sources (see https://github.com/clangd/clangd/issues/45), unity build implies a slight overhead during incremental builds. What makes it worse is that developer start to rely on unified build and get lazy in the way they develop.

Jumbo Build Creeps

In the following we assume a.cpp and b.cpp are jumbo built as

// jumbo.cpp
#include "a.cpp"
#include "b.cpp"

Let's have fun while collecting some of the cases found in the Firefox codebase while removing the unify build requirement.

Skipping includes

// a.cpp
#include <iostream>
void foo() {
  std::cout << "hello" << std::endl;
}

// b.cpp
void bar() {
  std::cout << "hello" << std::endl;
}

Indeed, why including a header when another compilation unit that comes before you in the unified build is including it?

Accessing static functions

// a.cpp
#include <iostream>
static void foo() {
  std::cout << "hello" << std::endl;
}

// b.cpp
void bar() {
  foo();
}

Isn't that a good property to be able to access a function that's meant to be private?

Trying to be smart with macro

// a.cpp
#include <iostream>
#define FOO 1

// b.cpp
#ifdef FOO
  #define BAR
#endif

Defining a macro in one compilation unit and have it affect another compilation unit has been a real nightmare.

Static templates

// a.cpp
#include <iostream>
template <typename T>
void foo(T const& arg) {
  std::cout << arg << std::endl;
}

// b.cpp
#include <iostream>
void bar(int i) {
  foo(i);
}

Isn't it great when you don't need to put your template definition in the header? Static visibility for templates 🙂.

Template specialization

// foobar.h
#ifndef FOOBAR_H
#define FOOBAR_H
#include <iostream>
template <typename T>
void foobar(T arg) {
  std::cout << arg << std::endl;
}
#endif

// a.cpp
#include "foobar.h"
template <>
void foobar<int>(int arg) {
  std::cout << "int: " << arg << std::endl;
}

// b.cpp
#include "foobar.h"
void bar(int i) {
  foobar(i);
}

This one is terrible, because it doesn't give any compile time error, but a runtime error 😕.

Leaking using namespace

// a.cpp
#include <iostream>
using namespace std;

void foo() {
  cout << "hello" << std::endl;
}

// b.cpp
#include <iostream>
void bar() {
  cout << "hello" << std::endl;
}

You can use symbols from namespace used from other compilation unit. That's exactly the same problem as leaking macro or static definitions: it breaks the compilation unit scope.

Putting function implementation in header

// foobar.h
#ifndef FOOBAR_H
#define FOOBAR_H
#include <iostream>
void foobar() {
  std::cout << "hello" << std::endl;
}
#endif

// a.cpp
#include "foobar.h"
void foo() {
  foobar();
}

// b.cpp
#include "foobar.h"
void bar() {
  foobar();
}

As each header is only included once, you can put your function definition in your header. Easy!

Putting constant initializer in implementation

// foobar.h
#ifndef FOOBAR_H
#define FOOBAR_H
struct foo {
static const int VALUE;
};
#endif

// a.cpp
#include "foobar.h"
const int foo::VALUE = 1;

// b.cpp
#include "foobar.h"
static_assert(foo::VALUE == 1, "ok");

The constant expression lacks its initializer.

Error about functions without a valid declarations get silented

// foobar.h
#ifndef FOOBAR_H
#define FOOBAR_H
void foo(int * ptr);
#endif

// a.cpp
#include "foobar.h"
void foo(const int * ptr) {
}

// b.cpp
#include "foobar.h"
void bar(const int * ptr) {
    return foo(ptr);
}

Invalid forward declaration but who cares, when the definition can be found and the compiler doesn't warn about unused forward declaration?

Unexpected aspect: less warnings

// a.cpp
static int foo = 0;

// b.cpp
#include "a.cpp"

Compiling a.cpp yields an unused warning, but not compiling b.cpp. So hybrid builds relying on #including multiple sources actually decrease the warning level.

Headers without include guard

// foobar.h
struct Foo {};

// a.cpp
#include "foobar.h"
void a(Foo&) {}

// b.cpp
void b(Foo&) {}

Fixing the missing include for b.cpp leads to type redefinition because the header is not guarded.

About the Firefox codebase

The removal of REQUIRES_UNIFIED_BUILD across the Firefox codebase was tracked under https://bugzilla.mozilla.org/show_bug.cgi?id=1626530. Since I focused on this, I've landed more than 150 commits, modifying more than 800 sources files. And it's now done, no more hard requirement of unified build, back to a normal situation.

 

Was it worth the effort? Yes: it prevents bad coding practices, and static analysis is now more useful compared to what it could do with unified builds.

 

And we're sure we won't regress as our CI now builds in both unified and non-unified mode!

Acknowledgments

Thanks to Paul Adenot for proof-reading this blog post and to Andi-Bogdan Postelnicu for reviewing most of the commits mentioned above.

Rendered by Pelican  •  Theme by Peli-Kiera  •  Copyright ©  ‑  serge-sans-paille and other pythraners

Source

Link to comment
Share on other sites


Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...