SnakeMasteR Posted April 25, 2015 Share Posted April 25, 2015 All hell broke loose when Valve decided to change its policy for mods and let modders charge for their mods on Skyrim.Valve is currently experimenting with a new policy regarding mods that will let modders charge money for their works. Inexchange, Valve will be taking 75% of the sales that are made from these new ‘Paid’ mods. And you can’t possibly imaginewhat’s been happening these past days on Steam.First things first, the first for-profit Skyrim mod has been removed from the Steam workshop. That mod was using assetsfrom Fores New Idles in skyrim. Modder Fore is against those ‘paywalls’ for mods. Fore contacted the creator of this –now deleted – mod who decided to take it down and issue a refund to all subscribers.FilthyCasual, another modder who has worked on mods for Mass Effect (such as MEHEM, CEM, and Harby Module) hasshared his opinion about this whole thing. FilthyCasual believes that this ‘paywall’ is a bad idea and explained his concernsabout Valve doing such a thing.“First, Valve, you have now made “modder” a dirty word here on the steam forums almost overnight. Thanks a bunch. You have now divided PC consumers and modders, when we used to be a pretty tight bunch.Second, I now see mods going up that are little tiny swords and whatnot going up for sale. Bundles already that cost more than the game itself.In other words, I am concerned about a complete influx of mods that are completely useless and tiny and unsupported and updated, just because of money-grabbers who want a piece of the pie.Third, this leads to microtransaction hell. Hell for consumers, and a deluge of stuff to compete against for us modders. This isn’t healthy competition. It is gonna be cutthroat. Thanks again for taking the fun out of it.Fourth, there will be inevitable stealing of other’s people’s content and then selling it as their own. Some may claim that because they modified another mod’s content, they now have created their own mod and are free to sell. I disagree. They are making money at the expense of others.Fifth, you have a “return policy,” if it is even worth of the name, that is full of holes. First, 24hrs isn’t much time to test if a mod will glitch out or not. Ever heard of a standard 14 or 30 day return policy? Let’s say a consumer buys a mod, then one week later the modder releases an update. This update has a bug, and the game crashes or glitches out. Then let’s say, for whatever reason (even a good one. Like real life got in the way) the modder doesn’t release an update to fix the bug. Before today, big deal. You could either uninstall the mod or revert to a previous version. Given it was free, most people wouldn’t complain too much. But NOW, a consumer will likely be stuck with a useless piece of software they paid good money for. Software that now is worth zilch. They will be, understandably, really upset, with no way to get their money back.Lastly, you, Valve, are likely hurting good, legal sites like Nexus Mods as some greedy people take their mods, or the “premium versions” off the site in favor of posting to the Steam Workshop.”FilthyCasual basically presented all the major issues regarding Valve’s decision to charge for mods. For what is worth, webelieve that modders should be paid for their work. There are example of games that improve the original games in variousand extraordinary ways. Take for example Brutal Doom. While you may not be a fan of its extreme gore effects, there is nodenying that this mod brings fresh ideas to the table.However, it’s also easy to exploit this system with mods that are similar to that ‘Horse Armour’ DLC that Bethesda introduced toOblivion. We may very well see High-Resolution Texture Packs or simple ‘replacement’ mods behind a paywall, forcing gamersto pay in order to get access to them.All in all, it’s a very tricky situation. The fact that people can steal other people’s ideas and charge for them is alsodiscouraging. The fact that there will be one hell of DMCA claims is also another factor that may disappoint gamers (especiallywhen a lot of mods with copyright materials were not being shut down given their ‘freeware’ nature).It will be interesting to see what will happen with this whole controversy surrounding ‘paid’ mods.Here are also Totalbiscuit’s thoughts regarding this topic.There is also a petition for the removal of the paid content of the Steam Workshop.Enjoy! SourceMidas Magic, some know about the mod, used a very nasty approach in the free mod version on Steam Workshop, every timeyou cast a spell with the free mod installed/activated, there is a 4% chance for every single cast spell, that it would trigger aingame pop-up suggesting you to buy the paid version - just to remove it but you would get all the features the free versionhas. If one play's the game as a magic, i would assume it would be a complete gamebreaker.It has all the content of this and removes the "please buy the paid mod" annoyance. And yes, the Pop-ups are too annoying. Right now, they're set to 4% chance of displaying per cast of the 5 most awesome new spells. I'll reduce that hopefully this weekend to once per game load.http://www.reddit.com/tb/33su4i Link to comment Share on other sites More sharing options...
Reefa Posted April 27, 2015 Share Posted April 27, 2015 Days later, Steam community is still in an uproar over paid mods debacle Link to comment Share on other sites More sharing options...
SnakeMasteR Posted April 30, 2015 Author Share Posted April 30, 2015 Thanks for linking the article, it has a good overall summary. I giggled. Link to comment Share on other sites More sharing options...
Reefa Posted April 30, 2015 Share Posted April 30, 2015 Thanks for linking the article, it has a good overall summary. I giggled.No prob's mate i found it entertaining myself to say the least.. :D Link to comment Share on other sites More sharing options...
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