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Sony has officially announced the PlayStation 4, the next addition in its long running game console hardware family that began with the original PlayStation in 1994.

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The worst kept secret in the world is a secret no longer. Sony's PlayStation-based press event in New York City, which is currently being live streamed to the world, has indeed announced the PlayStation 4, the next hardware addition to the PlayStation family of game consoles.

The PS4 has an X86 processor and a PC-based GPU (no specific brand names were mentioned) and 8 GB of GDDR5 system memory. It will also have a hard drive but there's no word on how large it will be.

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The DualShock 4 controller was also announced and shown during the press conference, and as predicted it has a touch pad in the middle.

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Sony also showed off some gameplay demos, including one using Epic's Unreal Engine 4. It also showed the first official PlayStation 4 game, Knack.

Games can be downloaded in the background, even if the main power in the console is turned off. Games can also be played even as they are being downloaded.

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The PS4 will also have a way to share user created gameplay videos with others, and users will be able to watch live gameplay that's being handled by their friends. The new online network will use real names for most activities. Sony will also offer mobile apps for smartphones and tablets that will link to the PS4.

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Sony has also confirmed that it will use the Gaikai streaming game network for the PS4 to let users try out PS4 games before they buy them. The console will also have Facebook and Ustream support.

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Spectating will be a big part of PS4 gaming, with the console allowing gamers to let friends view the games they are playing and even allowing developers to have the power to act as real time directors for games if they wish. It will also allow for the PS Vita portable console to play PS4 games via Remote Play.

The PS4 will have a number of streaming video services, including Netflix, Hulu, Crackle and more.

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Sony officially announced the PlayStation Cloud, with the plan to offer up older PlayStation games via streaming on any device. The service will be launched in stages with more details to be revealed later.

Update: Sony has now confirmed a "holiday 2013" time frame for the launch of the PlayStation 4.

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Sony reveals the PlayStation 4 ahead of holiday 2013 launch

Eight cores, "state of the art" GPU, and GDDR5, but no PS3 support at launch.

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Sony has officially started the transition from the PlayStation 3 era with tonight's announcement of the PlayStation 4 at a press event in New York City.

"Today marks a moment of truth and a bold step forward for Sony as a company," Sony Computer Entertainment President Andrew House said. "The living room is no longer the center of the PlayStation ecosystem; the player is."

"It's conceived as the most personal gaming experience available today... This is the foundation of our next generation platform, PlayStation 4," House said.

Hardware

Crash Bandicoot creator Mark Cerny discussed how the PS4 was needed to advance from the PS3, which came out as the uses of living room consoles were in flux.

"The architecture we chose is like a PC in many ways, but supercharged [for gaming]," Cerny said. He confirmed that the system will have an x86 processor and a "highly enhanced PC GPU" that will have "remarkable long-term potential." The system will sport 8GB of high-speed unified memory and a hard drive for local storage.

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That high-speed memory is actually GDDR5, which Sony says will offer 176GBps of bandwidth. The system will have eight CPU cores and a "state-of-the-art" GPU on a single die, offering 2 teraflops of performance, according to Cerny. To show off this processing power, Cerny showed a live demo of Epic's Unreal Engine 4 running on development hardware.

UPDATE After the PlayStation Meeting event, Sony revealed the following spec sheet for the system. Of note are a confirmation of a "Jaguar" processor and AMD Radeon graphics chip, as well as the expected Blu-ray drive for physical game media:

Main Processor
Single-chip custom processor
CPU : x86-64 AMD "Jaguar", 8 cores
GPU : 1.84 TFLOPS, AMD next-generation Radeon based graphics engine

Memory
GDDR5 8GB

Hard Disk Drive
Built-in

Optical Drive (read only)
BD 6xCAV
DVD 8xCAV

I/O
Super-Speed USB (USB 3.0) 、AUX
Communication Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
IEEE 802.11 b/g/n
Bluetooth® 2.1 (EDR)

AV output
HDMI
Analog-AV out
Digital Output (optical)


The PS4 will offer a low-power sleep state, so it will have instant-on capabilities. There will also be background downloading when the console is asleep or even powered off. For DLC, gamers will be able to start playing once the download starts.

Always-on video compression and decompression systems allow players to share video immediately from recent gameplay and browse live gameplay video from friends or gaming celebrities, Cerny said. Players will be able to connect with people they know using "real names and profile pictures seeded from your existing social network." The system will also be able to "learn your likes and dislikes" and pre-download content based on what it discerns of your tastes, à la Tivo.

For controls, Sony unveiled the DualShock 4, a significant redesign of its standard controller, sporting a front touch pad and a light for easy tracking by a new 3D camera.

PlayStation Cloud

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Last year's $380 million purchase of Gaikai will start paying off for Sony in the form of a Gaikai app on the PlayStation Store. The new service will let players try a wide variety of PlayStation 4 games immediately, with the push of a button and no download necessary— the games will be streamed from powerful central servers. Gaikai CEO David Perry talked up the experience of trying games, buying them if you like them, and sharing the experience with friends. "Only buy what you love," he encouraged gamers.

A "PlayStation Cloud" service that has been "fully greenlit by Sony" will allow for streaming of many PlayStation 4 games, as well as some titles from previous PlayStation generations. That will be the only way to play some older titles, though, as the PS4 will not support native play of PlayStation 3 titles at launch.

Moderators will be able to drop in and give capable players "director" powers to direct the broadcast of live gameplay or even affect that gameplay by dropping items into other players' experiences.

Remote Play

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Remote Play capability is being built deeply into the PlayStation 4 experience, Perry said, allowing people to transfer the PS4 experience directly to their Vita on a local network. "We're using the full graphical capabilities of the PlayStation 4," Cerny said during a demo of the feature. Perry said the team has been able to "dramatically reduce transmission times," with Remote Play using Gaikai technology, in essence making the PS4 a server and the Vita a client. "Our long-term goal is to make every PlayStation 4 title playable on the PlayStation Vita," he said.

UPDATE: After the event, a press sheet detailed how the PlayStation 4 would also support "second screen" gameplay through the iOs and Android phones and tablets, using a PlayStation app. The app will also allow users to buy games when on the go, and have them automatically downloaded to their PS4 at home, or spectate other PS4 players.

Emotion through technology

Heavy Rain creator David Cage came out to tell the audience that "to get the player emotionally involved is the holy grail of all game creators." Technology is important to this emotional process, he pointed out, as advancements from silent black and white films to today's high-definition blockbusters have shown, he said.

On PlayStation 4, we'll be able to go past the 30,000 polygons of the characters in games like Beyond: Two Souls to highly realistic, real-time characters that are only possible on CGI movies currently. "We start to reach a point where you can see very subtle emotions on the face of the character... where you can see his soul just looking in his eyes... We are now only limited by our imagination."

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Content creation with Move

Media Molecule representative Alex Heavens came out to talk about using the Move controller to "create your dreams." Three-dimensional game creation tools haven't changed very much in recent years, thanks to what Heavens called "the tyrrany of the polygon." It takes way too long to make basic stuff with current tools. "How can we scoop away the techy mess?" he asked.

The answer he came to, after two years of research, was the Move controller. He created a sculpting tool that lets the PlayStation 4 track every move you make to chip away at clay sculptures on the screen very quickly. With this, you "can put down your ideas as fast as you think of them," he said.

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The new controller looks ridiculous. From PS1 to PS3 they had the worst controller ever but I don't see that much change in the new one in terms of design.

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The new controller looks ridiculous. From PS1 to PS3 they had the worst controller ever but I don't see that much change in the new one in terms of design.

How was it the worst? So ergonomically designed for the hand. I tell you what a crap controller was... The Xbox hunk of junk. D-pad didnt work propertly, the grip was too large to press inner buttons effectively and the analog was so much worse than the PS. Just as bad as a Saturn controller which was a similar to an arcade stick but you had to hold... Didn't work at all.

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some love playstation controller, some hate it.

Me, i find it bad.

Analog stick are too short, and without resistance.

And it's too small.

Maybe they will correct the problem in the new design PS4.

I prefer the xbox one, except the Lb and Rb, difficult to push. (L1 and R1 button on ps2-3 are better)

Annoncing a console...without it?

Saying it's not important, and it's only a box?

I'm sure that in E3, when they annonce it again, and finally show it, now, it will be important.

Probably that they are unsure about the final design.

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How was it the worst? So ergonomically designed for the hand. I tell you what a crap controller was... The Xbox hunk of junk. D-pad didnt work propertly, the grip was too large to press inner buttons effectively and the analog was so much worse than the PS. Just as bad as a Saturn controller which was a similar to an arcade stick but you had to hold... Didn't work at all.

Ergonomically designed? Are we talking about the same controller? I had a PS2 and used its controller for years and it's not only sucks, but it's flat-out painful when playing for a long time. Now I bought an Xbox 360 controller (USB) which I use with my laptop and THAT what I call "ergonomically designed". It fits nicely in my hands, and it much more comfortable even when I play for hours.

The PS4 controller looks like a mutated offspring of the old dual shock and Ouya's controller :lol:

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PS4 controller might be better designed than PS3 one though.

XBOX 360 controller is great indeed. :) Except it's D-Pad though, that's bad, really really bad.

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How was it the worst? So ergonomically designed for the hand. I tell you what a crap controller was... The Xbox hunk of junk. D-pad didnt work propertly, the grip was too large to press inner buttons effectively and the analog was so much worse than the PS. Just as bad as a Saturn controller which was a similar to an arcade stick but you had to hold... Didn't work at all.

Ergonomically designed? Are we talking about the same controller? I had a PS2 and used its controller for years and it's not only sucks, but it's flat-out painful when playing for a long time. Now I bought an Xbox 360 controller (USB) which I use with my laptop and THAT what I call "ergonomically designed". It fits nicely in my hands, and it much more comfortable even when I play for hours.

The PS4 controller looks like a mutated offspring of the old dual shock and Ouya's controller :lol:

Maybe its only good for people with big 'hands' like me :naughty:

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MidnightDistortions

I have always loved the PS controller designs. They seem to want to try to keep the same form. I will agree that it is somewhat too small but i have gotten used to the way it is. Really i find it to be similar to the NES, SNES days (minus all the buttons they throw on it). Personally i think they could make a few sizes to meet the needs of many gamers both big and small.

As for the system itself, it's looking good. I like the idea of being able to try a game out before buying it, glad they are pushing that more as there are many games people miss out on & don't want to be bothered by downloading/installing it every time.

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