Xbox's Carl Ledbetter recently crossed 30 years at Microsoft (congrats!) and posted some remarks about the Xbox Series X|S and its journey, while hinting at Microsoft's continuing gaming hardware journey.
Microsoft's Xbox Series X|S generation is coming to a close, and one of its principle architects posted some reflections about the journey.
Microsoft is in a period of transition with gaming, increasingly moving towards publishing over platform operation. Xbox Game Pass subscriptions and games like Call of Duty, Minecraft, and World of Warcraft increasingly drive Microsoft's gaming profits, over its platform services to third-parties — but that pie chart could be set to evolve too.
With the Xbox Ally PC gaming handheld, Microsoft is opening up the Xbox brand to traditional PC OEMs like Razer, Dell, Lenovo, and others. The Xbox Ally is the tip of the spear, built in partnership with ASUS, although there are credible rumors we're investigating that we might get a more traditional OEM "Xbox PC" as soon as 2026. Microsoft may end up finding itself at the fore of a new gaming hardware licensing empire if it all works out, taking cues from the Windows PC OEM model.
But what of first-party hardware? Microsoft isn't quitting there either. The next Microsoft-built Xbox is already confirmed, and it's set to contain new chips from AMD that maintain compatibility with the existing Xbox library.
To that end, Carl Ledbetter, Partner Head of Design for Xbox Devices, recently reminisced about the journey ahead of Microsoft Gaming, as Ledbetter crosses an incredible 30-year stint at Redmond.

Carl Ledbetter and his team has been responsible for Xbox industrial design since the Xbox One, pioneering a
variety of new design techniques from everything including cooling and thermals, to minimalist aesthetics.
(Image credit: Microsoft | Xbox)
Ledbetter has been posting a series of reflections on his hardware journey at Microsoft, which includes everything from the Microsoft IntelliMouse to the Xbox Adaptive Controller.
"Choosing 30 products to represent three decades of innovation at Microsoft is no easy task," Ledbetter explained. "Each product is a chapter in a larger story. A story of collaboration with talented teams and leaders, united by a common goal: to empower people, bring joy, and build a bridge between the physical and digital worlds where people can achieve more. These products are dialogues that invite users to explore, create, and connect in new ways."

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