The "first official Unity user group in the world" has announced that it is dissolving after 13 years because "the trust we used to have in the company has been completely eroded." The move comes as many developers are saying they will continue to stay away from the company's products even after last week's partial rollback of some of the most controversial parts of its fee structure plans.
Since its founding in 2010, the Boston Unity Group (BUG) has attracted thousands of members to regular gatherings, talks, and networking events, including many technical lectures archived on YouTube. But the group says it will be hosting its last meeting Wednesday evening via Zoom because the Unity of today is very different from the Dave Helgason-led company that BUG says "enthusiastically sanctioned and supported" the group at its founding.
"Over the past few years, Unity has unfortunately shifted its focus away from the games industry and away from supporting developer communities," the group leadership wrote in a departure note. "Following the IPO, the company has seemingly put profit over all else, with several acquisitions and layoffs of core personnel. Many key systems that developers need are still left in a confusing and often incomplete state, with the messaging that advertising and revenue matter more to Unity than the functionality game developers care about."
BUG says the install-fee terms Unity first announced earlier this month were "unthinkably hostile" to users and that even the "new concessions" in an updated pricing model offered late last week "disproportionately affect the success of indie studios in our community." But it's the fact that such "resounding, unequivocal condemnation from the games industry" was necessary to get those changes in the first place that has really shaken the community to its core.
"We've seen how easily and flippantly an executive-led business decision can risk bankrupting the studios we've worked so hard to build, threaten our livelihoods as professionals, and challenge the longevity of our industry," BUG wrote. "The Unity of today isn't the same company that it was when the group was founded, and the trust we used to have in the company has been completely eroded."
Developers remain wary
BUG's feelings are being echoed across large swaths of the game development community, where many prominent developers are saying Unity's public reversal has done little to nothing to restore their trust in the company.
Vampire Survivors developer Poncle, for instance, gave a succinct "lol no thank you" when asked during a Reddit AMA over the weekend if their next game/sequel would again use the Unity Engine. "Even if Unity were to walk back entirely on their decisions, I don't think it would be wise to trust them while they are under the current leadership," Poncle added later in the AMA.
"Basically, nothing has changed to stop Unity from doing this again in the future," InnerSloth (Among Us) developer Tony Coculuzzi wrote on social media Friday afternoon. "The ghouls are still in charge, and they're thinking up ways to make up for this hit on projected revenue as we speak... Unity leadership still can't be trusted to not fuck us harder in the future."
Some developers are now also suggesting that Unity ignored advice from the development community before announcing its initial plans earlier this month. Brandon Sheffield of Necrosoft Games (Demonschool) told Wired that his company was "privy to these [initial] install-fee changes well before they went live and pushed back against them. We knew the reaction would be resoundingly negative, but we weren’t listened to."
In part because of that intentional ignorance on Unity's part, Sheffield says he will stick with an earlier pledge to never use Unity in a future project despite the later fee structure changes. "We simply don’t trust them to stick to their word," he told Wired. “We don’t trust them to update their engine in ways that affect us, as PC/console developers, in a positive way. I think they have done irreparable damage to their brand for game developers in general, and the walkback isn’t going to fix it."
In an interview with Ars Technica last week, Unity executive Marc Whitten said he would be "out there talking much more in a two-way conversation with our creators" to try to earn back trust with the community. "I know deeply that trust is hard to earn and easy to lose," Whitten said. "I know the only way you actually earn it is through actions, not words... That's all I can do: Say what we're going to do and then do what we say."
Listing image by BUG / Facebook
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