The Outer Worlds 2 is more of an already-great formula from Obsidian Entertainment, but with a couple of key improvements.
Windows Central Verdict - 4.5 / 5 stars
The Outer Worlds 2 doesn't reinvent the wheel, but delivers a more refined version of a formula that worked. Better exploration and combat buoy a tight role-playing experience that feels crunchy and isn't afraid of cutting off branches depending on player skills. The overarching story is a bit more self-serious than its predecessor, but the numerous side quests still lean comedic. A few bugs aside, it's not a game to miss.
Pros
+ Satisfying combat and weapons
+ Crunchy skill design that rewards commitment
+ Beautiful science-fiction worlds
+ Fun dialogue and writing
Cons
- A handful of bugs
- Underwhelming soundtrack
In 2019, legendary role-playing game (RPG) developer Obsidian Entertainment launched The Outer Worlds almost a year after the company had been acquired by Microsoft. Published by Private Division due to preexisting contracts, The Outer Worlds was a hit, delivering something of a cross between Firefly, Cowboy Bebop, and Fallout. It was a fun, space western romp that leaned heavily into satirizing megacorporations while still handing out handfuls of heartwarming stories. Fast-forward to 2025, and a sequel is launching in a banner year for Obsidian Entertainment, coming just months after the studio already delivered a fantasy RPG for Xbox Game Studios with Avowed, as well as an early access follow-up to its surprise survival hit, Grounded.After 40 hours, I'm happy to say that The Outer Worlds 2 is more of the same where it counts, with a couple of key improvements that elevate the whole experience. A few bugs aside, it's a game worth making time for.
This review was made possible thanks to a review code provided by Xbox Game Studios. The company did not see the contents of this review before publishing.
What is The Outer Worlds 2?
Hey, nobody's perfect.
(Image credit: Windows Central)
The Outer Worlds 2 is a single-player role-playing game (RPG) developed by Obsidian Entertainment and published by Xbox Game Studios.
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Category |
The Outer Worlds 2 |
|---|---|
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Release date |
Oct. 29, 2025 (October 24 for Premium Edition) |
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Developer |
Obsidian Entertainment |
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Publisher |
Xbox Game Studios |
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Genre |
Role-playing game |
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Players |
Single-player |
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Install size |
110GB |
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Playtime |
25+ hours |
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Platforms |
Xbox Series X|S, Windows PC, PlayStation |
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Xbox Game Pass |
Yes |
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Reviewed on |
Xbox Series X |
The game opens with players in the role of an Earth Directorate agent, someone whose job it is to ensure the law is still being followed and justice is carried out in the farthest colonies where dictatorships and megacorporations attempt to seize control. The agent is dispatched to Arcadia Colony, where things go horribly wrong.As it is an RPG, players have to make hard choices, building relationships with squadmates and larger factions alike, crafting alliances or creating enemies. When the latter occurs, there is a wide range of weapons available to dispense justice, with flame shotguns, lightning chainguns, rocket launchers, plasma blades, frost rifles, and far more. Players also have to select different skills, focusing on different abilities like Engineering or Leadership, that, in turn, unlock unique perks.
The Outer Worlds 2 can be played in first-person like its predecessor, but there's also a new third-person option, akin to games like Avowed or Bethesda Game Studios' Starfield. The Outer Worlds 2 is available on Xbox Series X|S, Windows PC (via Battle.net, Steam, and Xbox on PC), and PlayStation 5. Like all Xbox first-party games, it's also available at launch in Xbox Game Pass Ultimate and PC Game Pass.
The Outer Worlds 2: Story and characters
Sometimes you have to stop and take in the view. Even though it's likely hiding danger.
(Image credit: Windows)
The Outer Worlds 2 focuses on a few different factions, with Auntie's Choice (the result of a merger between Spacer's Choice and Auntie Cleo's) waging war on Arcadia colony, a system of planets ruled by the iron-fisted dictatorship known as The Protectorate. Also entangled is The Order of the Ascendant, a scientifically-minded group that seeks to solve all chaos through mathematical understanding of...well, everything. All the while, a strange problem threatens to destroy all of Arcadia, no matter who wins the war. Because of this dynamic, the focus on tongue-in-cheek unrestrained capitalism takes a slight back seat in the main story in exchange for a darker tone, though it's still a present force affecting the lives of everyday citizens and soldiers.
I was genuinely invested in everyone's life path and trying to help them be the best they could be.
Some of the best moments in the game come from exploring side stories, as well as interacting with your crewmates. Niles is an engineer and a fellow agent, and so you're given the opportunity to help shape his path and worldview the more you take him with you on assignments, though he (and your other crewmates) will push back and act against you if you aren't careful. It's a delicate balance that could've easily felt annoying, but the result is that I was genuinely invested in everyone's life path and trying to help them be the best they could be. Even Aza, who appears to be a murderous psychopath, has some hidden depths worth exploring.
The Outer Worlds 2: Gameplay and features
Have your weapons ready for any threat.
(Image credit: Windows Central)
While The Outer Worlds was a great game, filled with fun characters and interesting dialogue, it had one fairly major problem: the combat simply wasn't fun. Past a few hours, it felt entirely the same. That's a problem Obsidian Entertainment has massively corrected for The Outer Worlds 2. Guns simply feel good, with every aspect like aiming and even reloading refined to be smoother, while landing headshots or ripping into foes with a machine gun has meaningful feedback. Over the 40 hours I played, blasting foes to smithereens with every armament I could get my hands on never got old. That ties well into another aspect of the game that's improved over the first entry: The Flaw system. Every so often, you'll be offered a Flaw that provides a benefit in exchange for another penalty. Early on, I was offered a Flaw that would've given me 3 skill points every level-up (a 50% increase that adds up meaningfully over time) in exchange for being required to distribute my skill points evenly through every available option. I didn't end up picking it, but having to sit and debate it with myself for a few minutes felt awesome, as a meaningful decision that struck at the heart of the actual game mechanics.
- lurch234
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