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  • Steam's Valve responds to lawsuit from New York Attorney General against its loot boxes, says they're like baseball cards — it's ready to fight


    Karlston

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    • 199 views
    • 5 minutes

    Valve is facing yet another lawsuit, this time over the loot boxes in Counter-Strike, Dota 2, and TF2.

    The creator of Steam, Valve, may be facing a $900 million lawsuit in the UK as it's accused of "rigging" the PC gaming market, but that's not the only legal trouble the publisher is dealing with right now. Recently, New York Attorney General Letitia James also began the process of suing Valve "for illegally promoting gambling through video games popular with teenagers." Hagens Berman initiated a similar lawsuit just two days ago.

     

    The case against Valve argues that loot boxes — in-game containers players can pay money to open in hopes for a valuable cosmetic item, such as skins for in-game weapons — in its games (Counter-Strike 2, Dota 2, Team Fortress 2) "enable gambling by enticing users to pay for the chance to win a rare virtual item of significant monetary value."

     

     

     

     

    Counter-Strike 2

    There's certainly potential profit to be made in Counter-Strike 2 by opening skin cases and selling their contents,

    but Valve offers there's nothing illegal about it if things like baseball cards are all well and good.

    (Image credit: Valve)

     

    Valve then communicated its issues with the alterations the NYAG believes have to be made to its business. Firstly, it took a firm stance against pressure to make loot box contents untradable and non-transferrable, arguing that it's good that players can sell their items on Steam's Community Market for money in the same way you can resell a baseball or Pokémon card.

     

    "Transferability is a right we believe should not be taken away, and we refuse to do that," it said.

     

    It then argued against the NYAG proposing the gathering of additional user information "on the off-chance someone in New York was anonymizing their location to appear outside of New York, such as by using a VPN," noting that "This would have involved implementing invasive technologies for every user worldwide." The publisher "knows our users care about the security of their personal information," and honestly, after all the recent controversy with Discord, who doesn't?

     

    Valve also spoke against insinuations by the NYAG that there's a connection between video games and real-world violence. "Those extraneous comments are a distraction and a mischaracterization we’ve all heard before. Numerous studies throughout the years have concluded there is no link between media (movies, TV, books, comics, music, and games) and real world violence," it wrote.

     

    It ended its letter by stating that it would comply with any laws passed about loot boxes, and notes that while it "may have been easier and cheaper" for Valve to make a deal with the NYAG, it believes that deal would have ended up being bad for its community.

     

    "Ultimately, a court will decide whose position — ours or NYAG's — is correct. In the meantime, we wanted to make sure you were aware of the potential impact to users in New York and elsewhere," Valve concluded.

    Who do you agree with?

    Valve just can't seem to escape lawsuits from regulators and government bodies, huh? I'm curious: do you believe the New York AG is in the right here, or do you believe Valve is correct in saying that loot boxes in games are ultimately no different than baseball cards or blind boxes? Let me know what your take is below:

     

    Source


    Hope you enjoyed this news post. Feedback welcome.

    Posted Thursday 12 March 2026 at 12:33 pm AEST (my time).

    News posts: 2023 5,800+ | 2024 5,700+ | 2025 5,700+ | 2026 (to end of February) 854

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