Obsidian has announced a new turn-based mode for the original Pillars of Eternity coming later alongside a new patch that's just gone
Obsidian Entertainment has made a couple of huge announcements for the original Pillars of Eternity. The first one is that a new patch has just gone live for the game which includes general bug fixes and quality-of-life improvements for combat, presentation, quests, dialogue, UI, and more. The full patch notes can be viewed on the game's official website forums.
The second, and biggest announcement is that Obsidian will be introducing a new turn-based combat mode for Pillars of Eternity later this year. There's currently no specific date on when turn-based combat will be added but Obsidian Entertainment says it will release more details at a later date.
In the meantime, Obsidian Entertainment has released a small gameplay video on its social media accounts giving players a sneak peek at what turn-based combat will look like once it's fully finished development (which you can see below).
For those unaware, Pillars of Eternity normally uses a 'real-time strategy with pause' combat system where you command your heroes in real-time while occasionally pausing the game to give them direct commands and to give yourself time to plan your next move.
This new turn-based combat system is planning to implement makes the game play more akin to Baldur's Gate 3 or Warhammer 40,000: Rogue Trader where each character be it party members or enemies, takes turns based on their place in the initiative order to move into position and smite each other.
We are living a renaissance of turn-based combat in RPGs and I love it!
Over the past couple of years, we have been seeing turn-based CRPGs becoming popular again thanks to titles like Baldur's Gate 3 and Wasteland 3, enabling the rise of modern hits like Warhammer 40,000: Rogue Trader and promising upcoming PC titles like Shadow of the Road.
Obsidian Entertainment didn't need to go back and include a new turn-based mode for the original Pillars of Eternity, especially since it's currently busy developing The Outer Worlds 2 and making updates for the recently released, Avowed but I'm so glad it did.
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