The "secret" ability to see important objects on the compass is simply switched off by default, but why?
Avowed is off to a terrific start. Topping Steam charts before its full release and currently sitting hot at number 3, it's safe to say a lot of people are getting their hands on Avowed. The only problem? Those hands are cuffed.
At least from our perspective here at Windows Central. We recently discovered a tiny little setting buried at the bottom of the UI settings: a togglable switch that would have been useful 50 hours ago! Did you know you can turn on Totem Discovery? NEITHER DID WE!
How do you enable totem discovery?
Open the main menu and go to UI Settings. From there, scroll all the way to the bottom until you get to "Compass - God Shine Totem Pieces." You'll see the option disabled by default. Enable it.
Click here, please.
(Image credit: Jennifer Young - Windows Central)
I love Avowed, don't get me wrong. It's been absolutely incredible. We love it; the Internet loves it. But in the name of Wael, I have no idea why they decided to have it disabled to start. I feel like they're intentionally sabotaging the player here. What other reason is there to turn it off?
Did you want us to forcefully backtrack all over the map, looking in every nook and cranny for a little extra power, you Xaurip-headed buffoons?
That's the only explanation I can think of, and it's a terrible one. When everything else is enabled in the UI, why turn off the one thing that would literally save hours of game time?
Keep in mind that it took me well over 25 hours to clear the first area, and that doesn't include collecting Totems. That's just where I cut it off after being satisfied with my time spent in the zone. I'm not even technically finished.
Now I feel betrayed. The time I spent in the area could have been more efficient had I seen this single setting in the menu. Should I have taken the time to read through the UI settings menu? Oh, Eothas, I'm already hating myself for something that's one hundred percent on Obsidian.
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