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  • Monster Hunter Wilds reportedly gives better FPS and performance to players who bought more DLC — will Capcom respond?


    Karlston

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    • 4 minutes
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    • 282 views
    • 4 minutes

    A hardcore PC player has discovered the cause of Monster Hunter Wilds' poor PC performance, and it's one of the biggest technical oversights I've ever seen.

    It's been nearly a year since the release of Monster Hunter Wilds, the latest mainline entry in the Monster Hunter series. While it went on to sell over 10 million copies, the game ended up being my biggest disappointment of the year for it's non-existant difficulty, unfinished endgame content, and needlessly convoluted multiplayer system.

     

    Not to mention its performance on PC has been absolutely abysmal to the point players have been relentlessly review-bombing it on Steam. While Capcom has been busy improving its endgame content with post-launch updates that added challenging new monsters, new gear to grind for, and an insane crossover with Final Fantasy XIV, there have been little to no improvements for the game's performance on PC.

     

    According to u/de_Tylmarande, the performance issues are partly caused by a system Monster Hunter Wilds uses to check how much DLC content a player owns. They discovered this after doing testing using two separate Steam accounts, where one had no DLC and the other did.

     

    This DLC ownership checking system was running constantly in the background, and they concluded from their testing that the more DLC that was registered to a player's account, the fewer performance hiccups there were.

     

    Image 1 of 2
    In-game screenshot of u/de_Tylmarande testing the framerate of Monster Hunter Wilds on PC with no mods

    No mods enabled

    (Image credit: Capcom | Reddit (u/de_Tylmarande))

     

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