I hoped for better co-op systems in Monster Hunter Wilds yet they seem more maddening than ever in a modern multiplayer title
We’re on the cusp of the release of my most anticipated game of the year, Monster Hunter Wilds. For years, I’ve been waiting for this follow-up to one of my favorite games. To give some context, I poured over 300 hours into Monster Hunter World.
With reviews now live, Monster Hunter Wilds has garnered mostly positive reception. However, our own Wilds review here at Windows Central criticized the game’s lack of difficulty—something at odds with the premise of the franchise for many long-time fans. Having had the privilege of playing the game early, I wanted to share my own thoughts, particularly some counterpoints.
While I agree that the reduced difficulty might feel like a departure for veteran players, I see it as an overall positive. It makes the game more accessible to newcomers and casual fans, something that may lead to more mainstream success for the franchise than ever before. That said, I have my own major frustration with Wilds.
The multiplayer experience, which is my main way of playing this series, remains as convoluted and clunky as ever. In 2025, I have far less patience for these outdated systems than I did in 2018 when Monster Hunter World launched. As a result, I don’t see myself dedicating nearly as much time to Wilds, and that’s a real downer for a game I’ve been so excited about.
I had higher hopes for the co-op experience
The monster reveals in Wilds are breathtaking and definitely worth the wait, I just wish the co-op experience was smoother.
(Image credit: Windows Central | Alex Cope)
I've been playing—well attempting to play—Monster Hunter Wilds with my partner, who also has early access. We’ve played previous games in the series together, and I had high hopes that the co-op experience in Wilds would be more streamlined. There are some improvements, like the game now automatically sending an invite to your 'link party' once you're done with a cutscene in campaign mode, eliminating the need to fumble with controls yourself. However, the experience as the invitee is far less intuitive.
For instance, when we both met a monster for the first time, we watched its cutscene separately (the monster reveals are still incredible, by the way). Once the cutscene ended, I was thrown into battle while waiting for my partner to join my game.
Meanwhile, they had to navigate the menus to accept the invite, all while the monster continued attacking them, potentially knocking them out of the process. As soon as they accepted, they were forced to leave their quest and be transported back to camp, then run back to rejoin me in my instance.
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