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  • Monster Hunter Wilds’ big PC performance update drops today — and Capcom promises a fix for the DLC bug tanking framerate


    Karlston

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    • 199 views
    • 4 minutes

    Capcom has released the patch notes for Monster Hunter Wilds' highly anticipated PC performance patch, scheduled to go live soon at 6:00 p.m. PT today

    It's been nearly a year since the release of Monster Hunter Wilds, a game that many (myself included) looked forward to playing but were ultimately disappointed by its lackluster difficulty, barebones endgame, and PC performance issues that caused players to review bomb it on Steam for months.

     

    While Capcom has fixed a majority of the game's issues through title updates, it has yet to address the game's PC issues, which have only gotten worse to the point where the DLC's checker system is causing framerate issues (which Capcom has confirmed is a bug).

     

     

     

    Major Additions and Changes (Steam)

    • Improved CPU/GPU processing specific to the Steam version.
    • Reduced shader warming processes performed outside the shader compilation screen to lower CPU load.
    • Adjusted texture streaming to improve visual quality while reducing VRAM usage.
    • Adjusted the High Resolution Texture Pack to reduce VRAM usage and overall package size.
    • Added a CPU tab to the Options menu, allowing players to adjust settings related to CPU load.
    • Added new categories to the graphics settings, along with new settings for existing options.
    • Adjusted graphic presets and added a confirmation window to automatically update your settings on first launch after updating.
    • Expanded the Volumetric Fog setting in the graphics options from two levels to five. The previous "High" setting has been renamed to "Highest," and "Low" to "High," with three new lower options—"Medium," "Low," and "Lowest"—now available.
    • Fixed an issue where a warning dialogue incorrectly indicated that the AMD Radeon driver was outdated when using driver version 26.1.1 or later.

    Bug Fixes and Balance Adjustments (Steam)

    • Fixed an issue where system load could increase around the Support Desk at Base Camp or the Grand Hub due to claimed content status checks.
    • Adjusted Variable Rate Shading behavior so it is forced off during upscaling to maintain proper effect visuals.
    • Fixed other miscellaneous issues.

     


     

    Do note that this performance patch will require 2GB of install space, and your PC's video driver must be updated before downloading this patch.

     

    NVIDIA users must update to NVIDIA GeForce 581.57 or newer, while AMD users must update to AMD Radeon 25.9.1 or 25.9.2. Capcom has stated that there are some issues identified with AMD Radeon drivers versions 25.10.2 and higher.

     

    This information regarding video drivers is subject to change at any point due to certain factors, such as NVIDIA and AMD support availability.

    Will Monster Hunter Wilds finally get fixed on PC?

     

    It's been a long, bumpy road for Monster Hunter Wilds, but hopefully, this PC performance patch will finally address the issues that have plagued this game since launch.

     

    We'll keep an eye on the fan reception of the PC performance patch and let you folks at home know if it's considered a success or a failure!

     

    Do you believe this PC performance patch will fix Monster Hunter Wilds' performance issues? Are you still playing Monster Hunter Wilds or have you moved on to other games?

     

    If you have any thoughts on the matter, let us know in the comments below.

     

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    Hope you enjoyed this news post. Feedback welcome.

    Posted Wednesday 28 January 2026 at 7:11 am AEST (my time).

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