Jump to content
  • GameMaker throws shade at Unity, makes its 2D engine free or $100 for most

    Karlston

    • 372 views
    • 3 minutes
     Share


    • 372 views
    • 3 minutes

    For most games, a license is either free or the cost of a medium-nice dinner.

    Up until this year, game engines were not something most gamers had to give much thought to beyond the one or two seconds their logos might appear while a game was loading.

     

    That changed this fall when popular pick Unity went from a remarkable anybody-can-make-a-game tool to a developer-enraging, threat-generating, CEO-resignation mess. CD Projekt Red, maker of The Witcher and Cyberpunk 2077, made a point of stating that its next games would be built with the Unreal Engine, not its in-house REDengine. After Cities: Skylines 2 launched with notably rough performance, deep decompilation analysis found a bunch of seemingly Unity-related, or at least Unity-adjacent, issues.

     

    That's why this news about another big change in a popular game engine is so striking: it's generally good. GameMaker (formerly Game Maker Studio), a 2D engine that was acquired by browser firm Opera in 2021, has simplified its licensing structure, declaring it "Free for Non-Commercial Use."

     

    If you're making a game with GameMaker for release on consoles, you have to pay for an ongoing $80-per-month Enterprise package. If you're trying to sell a game on other platforms (PC, mobile, browser), there's a one-time $100 fee. If you're just messing about or making something that's not for sale, it's free. And GameMaker's asset bundles are free now, too. And some existing subscribers might now get a free commercial license. There is, notably, no mention of "run-time" or per-install fees.

     

    spelunky1.png
    Spelunky, one of the best platformers of all time, was made with GameMaker.
    Mossmouth

    YoYo Games, creator of GameMaker, describes the moves as a way to "Say 'Thank you,'" as well as a response to "other platforms making awkward moves with their pricing and terms." Game Developer notes that this is the second pricing switch since Opera acquired the studio, after an initial move to make tinkering with the engine free, up until you publish.

     

    Russell Kay, head of GameMaker and a former developer on Lemmings, Grand Theft Auto (the 2D versions), and other games, writes that since Opera's acquisition and subsequent freemium-like moves, the engine has seen "a three-fold increase in its active users," with more than 6,000 games published on its gx.games platform.

     

    GameMaker's tech underlies several clever low-key hits: Gunpoint, Undertale, Hotline Miami, Spelunky, Crashlands, Hyper Light Drifter, Risk of Rain, and Chicory: A colourful Tale.

     

    Source


    User Feedback

    Recommended Comments

    There are no comments to display.



    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.
    Note: Your post will require moderator approval before it will be visible.

    Guest
    Add a comment...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...