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  • First review of AMD FSR 2.0 shows it's indeed the Nvidia DLSS killer, most of the time

    Karlston

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    • 566 views
    • 3 minutes

    Bethesda's first-person shooter Deathloop is set to become the first game to gain AMD's FidelityFX Super Resolution (FSR) 2.0 support today and the technology has been reviewed by fellow website TechPowerUp (TPU). While AMD's FSR 1.0 implementation was decent, it left a lot to be desired especially compared to Nvidia's DLSS 2.0 and AMD claimed that the 2.0 implementation, thanks to its temporal upscaling nature, would resolve most the issues.

     

    And it looks like the the Santa Clara company wasn't exagerrating in its marketing talks as TPU is indeed mostly impressed by what AMD has been able to do with FSR 2.0. Here's what the site remarks in its conclusion:

     

    AMD has achieved the unthinkable—the new FidelityFX Super Resolution FSR 2.0 looks amazing, just as good as DLSS 2.0, actually DLSS 2.3 (in Deathloop). Sometimes even slightly better, sometimes slightly worse, but overall this is a huge win for AMD.

     

    [..] there's a huge improvement when comparing FSR 1.0 to FSR 2.0. The comparison to "Native" or "Native+TAA" also always looks worse than FSR 2.0, which is somewhat expected. When comparing "DLSS Quality" against "FSR 2.0 Quality" it is possible to spot minor differences, but for every case that I found I'd say it's impossible to declare one output better than the other, it's pretty much just personal preference, or not even that.

     

    There are still some things like low resolution upscaling, which happens in Performance mode (image below), that isn't quite as good as DLSS since some AI-based image recreation maybe necessary at these lower pixel counts (50% of native in the case of Performance mode). There are also some minor issues with thin geometry.

     

    Things look a bit different at the lower end of the spectrum, comparing "DLSS Performance" to "FSR 2.0 Performance". Here I would say that DLSS is slightly better, especially when it comes to textured surfaces. Thin geometry also looks a little bit more detailed with DLSS, but it's a very close outcome overall, especially considering that NVIDIA has had a lot of time to fine-tune DLSS, whereas FSR 2.0 is on its first iteration.

     

    1652306199_fsr_2_quality_modes.jpg

     

    The video below shows the image quality comparison of FSR 2.0 against FSR 1.0 and DLSS 2.3:

     

     

    You can find the full review of AMD's FSR 2.0 on TPU's site here.

     

    AMD also announced yesterday that FSR 2.0 is coming to more titles including Asterigos, Delysium, EVE Online, Farming Simulator 22, Forspoken, Grounded, Microsoft Flight Simulator, NiShuiHan, Perfect World Remake, Swordsman Remake, and Unknown 9: Awakening.

     

     

    First review of AMD FSR 2.0 shows it's indeed the Nvidia DLSS killer, most of the time


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