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  • Dragon Age: The Veilguard's first update has bug fixes and something for Mass Effect fans


    Karlston

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    • 130 views
    • 4 minutes

    It's patch day for Dragon Age: The Veilguard, with BioWare's latest RPG receiving a whole lot of bug fixes players have found since launch. Alongside it though, as this is N7 Day, the studio is celebrating its sci-fi series Mass Effect with a small addition for fans.

     

    "We can't believe it's been a whole week since Dragon Age: The Veilguard launched," says the studio. "Whether you've already been playing or are jumping in for the first time, we have our first patch releasing today with a few quality of life improvements and bug fixes."

     

    Mass Effect fans can now find a new armor after completing the "The Singing Blade" mission. it can be found in the Lighthouse area. The set is cosmetic only though, so don't expect shields and weapon holsters to pop up everywhere.

     

     

    Here's the full changelog:

     

    N7 Day Content:

     

    • Rook can find a new N7 day appearance in the Lighthouse. This is a cosmetic only armor.

     

    Bug Fixes:

     

    • Fixed an issue where DLSS options could end up “grayed-out” on a 40-series Nvidia GPU. (PC Only)
    • Eliminated the cause of a small number of crashes. (PC Only)
    • Updated XeSS version to 1.3.1. (PC Only)
    • Fixed an issue where some customizations were not applied to the Inquisitor correctly in one of the ending scenes.
    • Fixed a bug that caused Companion Skill Points to reset.
    • Adjusted Companion Approval notifications so they remain on-screen longer as scenes end.
    • Harding now has arrows in her quiver and is ready for battle.
    • Global banter should no longer start too early.
    • Harding and Taash banter no longer repeats indefinately.
    • Fixed potential issues that could occur if a player fast traveled during a quest.
    • Changing your party members on the way to certain quests no longer breaks the camera for in-world missions.
    • Updated a number of assets to improve visual performance over long distances.
    • Fixed several distance “pop-ins” on level art assets.
    • Added collision to several assets that were missing it.
    • Fixed a minor texture issue with codex art.
    • Added haptics to a number of interactions and events.
    • Fixed lip sync in some ambient scenes.
    • Adjusted audio balance on several assets.
    • Changing equipment no longer disables helmet voice processing.
    • Fixed several objective markers that were spawning improperly.
    • Cleaned up certain interactions between Skills that caused them to not behave as described.
    • Apparitions generated by Iron Veil will now attack Razikale.
    • Entropic Spheres now behave properly on vertical surfaces.
    • Fixed a bug where Taunt would sometimes be cleared early, which caused enemies to ignore it.
    • Fixed a rare issue where Rogues would not hold their bow while aiming down sights.
    • Made the detailed-stats screen more readable.
    • Balance changes made to certain fights to match design intent.
    • Balance adjustments made to several player skills.
    • Fixed leashing exploits on major encounters.
    • The Rage Demon’s Ring of Fire should now be appropriately dodgeable in all situations.
    • Slowed down the speedy raven in Hossberg.
    • Adjusted creepy corpse movement while they moved on/off-camera.
    • The Dalish elf in the Unwanted Guests quest is now an actual elf.
    • Fixed a rare blocking issue in the Sea of Blood quest.
    • Halla should no longer float during the In Entropy’s Grasp quest.
    • Fixed a blocking issue in the Pinnacle of Its Kind quest.
    • Adjusted timing on epilogue text cards.
    • NPC necks no longer grow unexpectedly.
    • Corrected instances where NPCs would not properly look at each other or at Rook.
    • Long hair should now properly mesh with certain armor.
    • Fixed several issues with makeup in character creation.
    • Venatori crystal VFX should now disappear properly.
    • Added scroll wheel support to the sell screen.
    • Opening the journal while on the map no longer causes it to continue scrolling.
    • The Faction Achievements will now be gained properly upon reaching max Faction Strength instead of the Faction Cap.
    Dragon Age The Veilgaurd

    "We'll also be supporting the game with additional patches in the future to help make your playing experience even better," added the studio.

     

    While more bug fixes and balance tweaks are incoming, BioWare has already confirmed that no more story content is in development. The team is now fully focused on the next Mass Effect game. A TV show based on the sci-fi series has just been confirmed too.

     

    Source


    Hope you enjoyed this news post.

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