"Borrowed power" has migrated from World of Warcraft to Diablo 4, and players aren't happy.
Recently, Blizzard unveiled its Diablo 4 roadmap, and responses have been a bit mixed.
Diablo 4 is a wildly successful ARPG sequel to the legendary franchise that created the genre. At launch, it was an incredibly promising platform upon which to build something special, but arguably, a lot of that early promise has petered out.
I myself have stopped playing Diablo 4, because the seasonal content model didn't really grab me. Every season feels practically the same, and it's difficult for me not to compare it to the absolute deluge of content I get playing World of Warcraft season over season. Even WoW's upcoming "mini" mid-season patch feels beefier than what Diablo 4 has been offering in some of its seasons — and part of the problem is that Diablo, for some reason, hasn't learned from World of Warcraft's previous mistakes.
Diablo 4 fans rail against "borrowed power" mechanics.
(Image credit: Blizzard Entertainment)
World of Warcraft underwent a historic decline over the past few seasons, but has begun turning things around based on recent API data. One of the things I attribute to this turn around is the change of the Warcraft team's philosophy towards borrowed power.
"Borrowed power" refers to progression systems that are removed or reset the following season. For example, in World of Warcraft: Battle for Azeroth, we had a powerful necklace that we could power up over time, and would ultimately lose at the end of the expansion. In Shadowlands, we had Covenants with the factions of the afterlife, and we'd lose their powers once we left.
It was incredibly irritating and began feeling utterly formulaic, when you knew that by the end of the expansion, all that progression was going to ultimately be meaningless. That's always been true of games like this at the end of the day — but borrowed power mechanics put that reality firmly up front and center.
Recently, Diablo 4 content creator Rhykker landed an interview with Diablo 4's game director Brent Gibson, which went into further detail about Blizzard's recently revealed Diablo 4 roadmap.
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