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  • Capcom has revealed new framerate and resolution improvements coming to Monster Hunter Wilds's launch, along with weapon gameplay changes and more


    Karlston

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    • 6 minutes
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    • 94 views
    • 6 minutes

    Capcom has listened to fan feedback from the Monster Hunter Wilds open beta and has already showcased vast improvements from today's Community Update video

    It's been over a month and a half since the general public had a sneak peek at Monster Hunter Wilds and began implementing it through its Open Beta Test, and in that time, Capcom has been busy. It has taken all the player feedback from the beta and has begun implementing it in the final version, as demonstrated through the recently uploaded Monster Hunter Wilds Pre-Launch Community Update Stream.

     

     

    The first of these many changes is that Capcom has improved the game's framerate performance and resolution considerably compared to the Open Beta Test. The game will now properly run consistently at 60fps and 1080p when playing in Prioritise Framerate Mode and 30fps and 4K Resolutions (specifically Output Resolution - 3840x2180 / Rendering Resolution - 3072x1728) in Prioritise Graphics Mode at launch.

     

    In addition, they even fixed a bug from the Open Beta Test that prevented the game from rendering graphics in Prioritise Framerate Mode.

     

    Screenshot of Capcom providing performance targets for Monster Hunter Wilds

    Target Performance values for the PlayStation 5 version of Monster Hunter Wilds

    (Image credit: Capcom)

     


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