Battlefield 6 developers are skipping ray tracing, focusing instead on smooth performance, lower specs, and accessibility across PC and consoles
Potentially disappointing for those with higher-spec PCs, Battlefield 6 won’t include ray tracing at launch. The decision may sound surprising to some, but the reasoning behind it makes sense once you hear it.
Battlefield 6 is set to release on October 10, 2025, following an extremely successful beta that ran across a couple of weekends. Thousands of players queued in the menus waiting for the servers to go live, showing just how much anticipation there is for the series to make its return.
The developers have since explained why standout graphical features like ray tracing won’t be part of the experience.
Why Battlefield 6 is skipping ray tracing
Even without ray tracing, Battlefield 6 is a pretty good-looking game.
(Image credit: Battlefield Studios)
Developer Christian Buhl has confirmed that Battlefield 6 won’t support ray tracing at launch, or at any point in the near future. The decision was made early in development.
No, we are not going to have ray-tracing when the game launches and we don’t have any plans in the near future for it either
Christian Buhl
The studio explained that it wanted to focus resources on performance and stability, making sure the game is accessible across all platforms. Adding ray tracing would have only benefited players with high-end PCs, leaving much of the audience behind.
While Battlefield 6 already looks visually impressive, the focus on accessibility is welcome. In a fast-paced multiplayer game, frame rate is far more important than flashy lighting effects, at least in my opinion.
Making the game accessible on lower-spec PCs
Battlefield 6 is fairly light on its PC hardware requirements for a modern title.
(Image credit: Electronic Arts)
According to developers, a sizeable number of players who joined the beta were running Battlefield 6 on minimum-spec hardware, or even below minimum-spec hardware. This wasn’t a surprise for the studio, as they had anticipated this might be the case and made minimum-spec performance a priority during development.
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