Obsidian's new game looks like the New Vegas successor I've always wanted.
Obsidian Entertainment's 2010 title Fallout: New Vegas is widely regarded as one of the best RPGs ever made in the video game medium, and despite its aging visuals and notorious bugs and glitches, it's stood the test of time and remains a truly phenomenal game. In particular, it's one many Fallout fans return to frequently, as many disliked the way Bethesda's Fallout 4 and Fallout 76 veered away from the franchise's classic RPG roots.
Another game that evokes that classic Fallout feel and was seen by some as a spiritual New Vegas successor was Obsidian's 2019 title The Outer Worlds. But while the sci-fi RPG was generally well-liked and gave New Vegas lovers a taste of something similar, many felt it lacked the roleplaying depth and narrative nuance that made the studio's Fallout entry truly special. I certainly do, and for that reason, I've gone back to it far less than I have with New Vegas.
The developer recently gave players an in-depth look at its sequel — The Outer Worlds 2 — during the Xbox Games Showcase, though, and what Obsidian showed has me confident that its second entry in the series will be a major step up from the first installment. In fact, I'd go as far as to say it looks like the Fallout: New Vegas sequel we never got, and there are five reasons why — all of which I'll go over below.
It's got New Vegas-style character building
The Perks menu in The Outer Worlds 2 in which you can select several transformative traits for your character.
(Image credit: Xbox Game Studios)
While Fallout: New Vegas' character creation and progression options are quite dated today in terms of options for your appearance and cosmetics, the impact they have on gameplay is substantial, and that influence even surpasses that of many modern RPGs. Your S.P.E.C.I.A.L. stats established what your character was and wasn't naturally good at with broad strokes, with skills narrowing down your specialties and perks giving you special bonuses or capabilities. There were also traits — quirks that gave you unique buffs in exchange for also taking a downside. For example, Trigger Discipline — a trait I almost always take during my replays — improves the accuracy of your weapons by 20% in exchange for a 20% reduction to their fire rate.
The first The Outer Worlds had a simpler system by comparison, with perks that generally felt less meaningful and nothing quite like New Vegas' traits. The sequel, though, takes stronger inspiration from Obsidian's classic RPG with a near-identical system complete with many more perk options and an initial choice of background that establishes your character's place in the setting while also unlocking some unique gameplay opportunities.
What looks to be the star of the show in The Outer Worlds 2, though, are flaws. Flaws return from the first game, but instead of simply being debuffs you take to get an extra perk point, they're now more like New Vegas traits — and Obsidian has gotten very creative with the positive and negative effects they bring.
There's one hilarious flaw called Bad Knees that gives you a permanent speed buff, but makes your knees crack loudly whenever you stand from a crouching position, effectively making stealth much harder. Another, called Foot-in-Mouth, awards you a flat +15% experience buff for the entire game, but forces you to choose dialogue options quickly or else one will be chosen for you randomly. Overall, stuff like this feels like an evolution of the traits in the classic Fallout games, and I can't wait to mess around with it.
- lurch234
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