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  • 5 issues I have with Battlefield 6 after Week One — missing features, bad balancing, OP settings, and more


    Karlston

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    • 6 minutes
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    • 388 views
    • 6 minutes

    DICE is releasing Battlefield 6 updates at a frantic pace, and I hope these things get looked at next.

    Battlefield 6 launched on October 10, and I've spent more time than I'd like to admit getting to know the latest game in my favorite first-person shooter series. As we all know, no Battlefield game has had a perfect launch, and Battlefield 6 is no different.

     

    Despite smooth running on my PC and a complete lack of any connection issues (I know some of you out there would say differently), there are a few nagging issues that, if sorted out promptly, would give Battlefield 6 a much better chance at achieving legendary status.

     

    Here are the 5 biggest issues I, a Battlefield veteran, have with Battlefield 6 one week into its life.

    1. Hit registration, or lack thereof

    Would it really be a Battlefield launch without some early netcode issues? If you've been playing this past week and have noticed that some of your shots aren't hitting, you're not alone.

     

    It's something I've come across several times, and I chalked it up to lag. But maybe it wasn't, and I have some good news.

     

    DICE has clarified that while the "bloom" effect on weapons is intended to punish full-auto firing at distance, missing hit registration is not an intended effect (no duh).

     

    It seems like the game will display blood splatters and other visible hit indications, but will not do any damage. Florian Le Bihan, game designer at DICE, took to X on October 13 to clarify that the team is working on hit registration issues. Good to know this is already being fixed.

    2. Sniping is way too easy when using the zeroing trick

    Battlefield 6

    You shouldn't be able to automatically zero your scope every time you pull the trigger.

    (Image credit: Future)

     


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