DICE is releasing Battlefield 6 updates at a frantic pace, and I hope these things get looked at next.
Battlefield 6 launched on October 10, and I've spent more time than I'd like to admit getting to know the latest game in my favorite first-person shooter series. As we all know, no Battlefield game has had a perfect launch, and Battlefield 6 is no different.
Despite smooth running on my PC and a complete lack of any connection issues (I know some of you out there would say differently), there are a few nagging issues that, if sorted out promptly, would give Battlefield 6 a much better chance at achieving legendary status.
Here are the 5 biggest issues I, a Battlefield veteran, have with Battlefield 6 one week into its life.
1. Hit registration, or lack thereof
Would it really be a Battlefield launch without some early netcode issues? If you've been playing this past week and have noticed that some of your shots aren't hitting, you're not alone.
It's something I've come across several times, and I chalked it up to lag. But maybe it wasn't, and I have some good news.
DICE has clarified that while the "bloom" effect on weapons is intended to punish full-auto firing at distance, missing hit registration is not an intended effect (no duh).
It seems like the game will display blood splatters and other visible hit indications, but will not do any damage. Florian Le Bihan, game designer at DICE, took to X on October 13 to clarify that the team is working on hit registration issues. Good to know this is already being fixed.
2. Sniping is way too easy when using the zeroing trick

You shouldn't be able to automatically zero your scope every time you pull the trigger.
(Image credit: Future)

A look at the Battlefield 6 sniper keybind option causing so many issues.
(Image credit: Future)
It didn't take long for avid Recon players to discover one simple trick that infantry hates.
A big part of sniping in Battlefield games is gauging range, zeroing your rifle manually, and hitting shots from a distance. There are all sorts of mechanics at play, including "sweet spots," that keep snipers engaged.
Or, at least, that's how it used to be. Battlefield 6 now includes a custom control setting that allows you to automatically zero the range on your rifle anytime you fire.
That means that there's no longer as much skill required to hit long shots — just center your crosshair and click. No matter the distance, the setting will automatically make the bullet land where you aim. How did that make it past the beta stage?
3. Where's the dynamic weather?
Every day is just as sunny and bright as the last in Battlefield 6.
(Image credit: Future)
Every match in the Battlefield 6 universe takes place during a sunny, bright day. While that would be great if this were a beach simulator, this is a war simulator.
Where's the inclement weather? Where's any kind of changing weather? I want fog that rolls in to obscure sight lines. I want rain that makes it harder to aim. I want clouds that darken the rooms in which I'm hiding as I cap a flag. I don't think I'm alone in those sentiments.
On that note, would it be too much to ask for different times of day? Popping the tops of the tanks in the dead of night would be such a great sight.
4. Weapon balancing is out of whack
SMGs in Battlefield 6 seem to be able to outgun most other weapons, even at range.
(Image credit: Future)
When it feels like every high-ranked player is running the same type of gun, no matter the class (assuming you're playing on open weapons playlists), you know something is wrong.
That's currently the case with SMGs, which can outgun the assault rifles made specifically for more distant engagements. The fact that I can aim down the sights and absolutely laser a player who should be out of range of an SMG isn't ideal.
Assault rifles are currently my least favorite type of weapon, whereas in previous titles, they were some of the most used. A rebalance of weapons is certainly needed.
5. Critical mission failure happens too quickly
The match is ending due to the critical mission failure timer, when it's only just begun!
(Image credit: Emp_Dandroid (Reddit))
Some of the best Battlefield experiences I've had over the years involve an epic comeback where one team seemed destined to lose but clawed back over time to snatch victory.
In Battlefield 6, that can certainly still occur, but the critical mission failure feature often gets in the way. It's a timer that pops up when one team holds all objectives, and it's painfully short.
I suspect that DICE is attempting to remove the chance of players joining late to a real stomping, but it also often kills the chance of a comeback. A bit more time on the timer or at least a pause as points are being capped would go a long way here.
DICE is already making big changes to Battlefield 6
While I was putting this article together, DICE has been busy working overtime to deliver Battlefield 6 updates.
A couple of my gripes — like out-of-bounds time limits for vehicles and challenge grinds/imbalance — have already been fixed with recent updates.
Other issues, which DICE created for itself with post-launch updates, have been reverted. I'm talking about the temporary Conquest ticket reduction due to DICE saying that some matches were ending before tickets could expire.
Considering the game has only been out for a week, I'd say that DICE is doing a bang-up job of listening to feedback and making tweaks where it deems necessary. Most promising is the willingness to revert changes that the player base doesn't like.
Battlefield 6 (hopefully) has a long life ahead, and with continued updates based on feedback, it has the potential to be one of the best.
Hope you enjoyed this news post. Feedback welcome.
Posted Monday 20 October 2025 at 3:29 am AEST (my time).
News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of September): 4,533
Recommended Comments
There are no comments to display.
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.