Nvidia 511.23 driver adds support for God of War, R6 Extraction, DLDSR, and more
Just as promised, Nvidia today put forth a brand-new graphics driver for those on the green team, and unlike the last 511.17 release this isn't just for RTX 3080 owners. The latest drop, GeForce Game Ready 511.23 WHQL driver, has support for a wide range of games including God of War and Rainbow Six Extraction, the new Deep Learning Dynamic Super Resolution technology, and much more.
Starting with the games, Sony Santa Monica Studio's God of War is releasing today on PC, and this driver is optimized for the game's DLSS and Reflex implementations for better performance and lower latency, respectively. Also gaining support with this driver are Rainbow Six Extraction (DLSS and Reflex), Hitman III, The Anacrusis (DLSS), GRIT (DLSS), and Monster Hunter Rise.
Meanwhile, Nvidia is debuting its new AI-powered dynamic super resolution technology DLDSR (Deep Learning Dynamic Super Resolution) with this driver. The feature touts being able to render games at higher resolutions before shrinking the image intelligently while enhancing detail, smoothing edges, and reducing shimmering edges.
The setting to enable the feature can be found in the Nvidia Control Panel in the Manage 3D Settings > DSR Factors section. "DLDSR improves upon DSR by adding an AI network that requires fewer input pixels, making the image quality of DLDSR 2.25X comparable to that of DSR 4X, but with higher performance," Nvidia adds.
The driver also touts support for Windows 11's Dynamic Refresh Rate tech, CUDA 11.6, and new Vulkan extensions. Find the complete release notes here.
Here are the bug fixes included in this release:
- Flicker/disappearing text occurs when 12-bit color is used. 
- Random flickering occurs across the top of the screen when using desktop applications. 
- In multi-monitor configurations, the screen may display random black screen flicker. 
- [Detroit Become Human]: Random stuttering/freezing occurs in the game. 
- [HDR][G-Sync]: Mouse pointer gets stuck after turning on HDR from the Windows Control
Panel or after toggling G-Sync from the NVIDIA control panel. 
- To work around, click the mouse (right or left button). The mouse cursor will be sluggish for a few seconds before returning to normal operation.
Here are the known issues:
- [Windows11][Far Cry 6]: Geometric corruption occurs in the benchmark and in gameplay. 
- [NVIDIA Ampere GPU]: With the GPU connected to an HDMI 2.1 audio/video receiver, audio may drop out when playing back Dolby Atmos. 
[Deathloop][HDR]: TDR/corruption occurs in the game with Windows HDR enabled. 
- If this issue occurs, toggle the Windows HDR setting.
- Sonic & All-Stars Racing Transformed may crash on courses where players drive through water. 
- [NVIDIA Advanced Optimus][NVIDIA Control Panel]: After setting the display multiplexer type to “dGPU”, the setting is not preserved across a reboot or resume from S4. 
[NVIDIA Image Scaling][Desktop]: The screen moves to the upper left corner on cold boot when Image Scaling is applied to the desktop. 
- Do not apply NVIDIA Image Scaling to the desktop. It is intended only for video upscaling or for games which do not run with a scaling resolution unless the same Image Scaling resolution is applied on the desktop.
[NVIDIA Image Scaling][DirectX 11 video apps]: With Image Scaling enabled, video playback is corrupted or results in a system hang after performing an HDR transition. 
- If HDR is required to be toggled from the Microsoft Control Panel, be sure to switch to a different Image Scaling resolution.
The 511.23 Game Ready driver is available for download via the GeForce Experience app. Standalone installation links can be found below. A dedicated Notebook GPU driver has not been made available at the time of writing.
Desktop GPUs: Windows 11, 10 – DCH