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  1. Shortages and price increases have given the GTX 1060 an unusually long life. Nvidia's GeForce GTX 1060 was exceptionally well-reviewed when it was released in 2016—offering performance a bit better than previous-generation flagships for a downright reasonable price of $250. PC gamers responded accordingly. Within a year of its release, the 1060 became the most-used GPU in Steam's Hardware and Software Survey, a position it occupied from June 2017 until October 2022. The 1060 owes its longevity to a unique combination of factors—its original value, plus a years-long GPU shortage and inflated pricing for newer models like the RTX 3050 and 3060. But its long reign finally ended in November's data, where the midrange GeForce GTX 1650 finally unseated the 1060. (The same shortage and pricing issues that kept the 1060 on top for so long have also contributed to the 1650's continued availability and viability four years after its release.) The nature of Steam's stat gathering makes its data inherently noisy; it can only capture data volunteered by users who happen to open and use Steam while the data is being collected. This makes it useful for identifying broad trends over time—CPU and GPU market share, the number of CPU cores in most systems, the rough adoption rate of new Windows versions—but not quite as good at measuring data points as specific as "which individual GPU is the most popular?" The GTX 1060 actually gained share in the Steam data for September and October, which strikes us as not particularly likely given the age of the 1060 and steadily improving availability and pricing for newer models. Even so, it has been so many years since any GPU other than the 1060 topped the charts that we thought we'd run down some of the things that have changed in PC gaming over the last five years. If you bought a GTX 1060 when it first took over the Steam leaderboard and then hibernated until 2022, here's just a bit of what you'd notice (strictly PC gaming-wise): All new GPUs support some kind of hardware-accelerated ray tracing, though performance still varies. The amount of graphics RAM has gone up. The 1060 came in both 3GB and 6GB versions, and high-end GTX 1080 and Titan GPUs from that generation shipped with between 8GB and 12GB. Current GPUs ship with as much as 24GB, and 8GB or 12GB is closer to the floor. AMD’s Ryzen CPUs have returned AMD to competitiveness in gaming PCs; AMD's CPU market share in the Steam data rose from 19.01 percent in June 2017 to 32.87 percent in November 2022. That success didn't rub off on AMD's GPU hardware, which saw its share drop from 20 to 15 percent over the same period. A majority of PCs use processors with six or more CPU cores. In mid-2017, nearly all PCs in Steam's data used either two or four CPU cores. Fancy upscaling technologies like Nvidia's DLSS and AMD's FSR 2.0 have made games look nicer when your GPU can't quite play them at your monitor's native resolution. DLSS doesn't support the GTX 1060, but FSR 2.0 does, and if you're still getting by with a 1060, it's one option to make newer games run well on it. Monitors have gotten more advanced, with technologies like adaptive sync, high refresh rates, and 4K becoming much more common in new displays. In Steam's data, 1080p is still overwhelmingly the most popular resolution for primary displays, though 1440p and 4K screens have gotten more popular since 2017. Fast SSDs are becoming more important for game load times, partly thanks to a new console generation that comes standard with speedy PCIe SSDs. It's also cheaper than ever to pick up a decent 1TB or 2TB drive! This is good because game installs are bigger than ever. There's a third competitor in the GPU market for the first time in a couple decades—Intel's Arc GPUs are actually decent, despite bumpy development and launch periods. Will we ever see another individual GPU become as popular as the GTX 1060 was at its peak? Never say never. But re-creating the conditions of its success—starting with Nvidia launching an RTX 4060 that outruns an RTX 3080 for just $250—doesn't seem especially likely right this minute. After more than 5 years, Nvidia’s GTX 1060 is no longer Steam’s most-used GPU
  2. Ubisoft has been skipping out on Steam releases for its major games for a few years now, with the company opting to launch its PC games on its own store, Ubisoft Connect, and the Epic Games Store since 2019. However, times are changing, as earlier today Assassin's Creed Valhalla appeared on Steam with a December 6 release date. This won't be the only Ubisoft game to breach back into Steam either, as Eurogamer reports that titles like Anno 1800 and Roller Champions are on the way too. Only the latest Assassin's Creed entry has a Steam launch date attached to it though. Funnily enough, on the same day Valhalla will receive its final update, concluding Eivor's saga that began two years ago. Note that Anno 1800 has been available for purchase on Steam before, albeit only in pre-order form. While those early pre-orders were honored on Steam, the game was pulled from the store at launch, and has only been purchasable on Ubisoft Connect and the Epic Games Store since then. Ubisoft is not the only major publisher in recent times to dive into Steam's massive audience, with EA coming back in 2019. Even Activision-Blizzard has decided to release Call of Duty on the platform alongside Battle.net after a long absence. While no announcements regarding Ubisoft's future PC plans have been made yet, it will be interesting to see if the company plans to bring its upcoming games to Steam on day-one — with more Assassin's Creed, Splinter Cell, and Avatar on the way — or will it use the platform as a way to double-dip on its more matured live-service games. Ubisoft is coming back to Steam, starting with Assassin's Creed Valhalla
  3. Google has announced that users running ChromeOS 108 on the Beta channel can now install a beta version of Steam, following a seven-month period where it was considered alpha software. With this beta release of Steam, it becomes available more broadly, features an improved user experience, has better performance, and is compatible with more of your games. With this release, users will only need to be on the ChromeOS Beta channel, rather than the Dev channel that was required before. Chromebooks with AMD Ryzen 5000 C-Series and Intel 12th Gen Core CPUs are now supported, and the minimum CPU requirement has been lowered to i3 / Ryzen 3. This triples the number of supported Chromebooks and includes support for new cloud gaming Chromebooks from Lenovo, Acer, and ASUS. With the new Steam beta, scaling in games has been improved, so you can play many games better on QHD and UHD displays. As a result of the work that has gone in over the last several months, Google has expanded its list of recommended games to 50 titles, with more coming. DirectX 12 and Vulkan 1.3 support has also been added for improved performance. The full changelog is as follows: Added various game-specific tweaks AMD Ryzen 5000 C-series support Avoid sleeping when game indicates activity via dbus Changed shader cache format to reduce disk footprint Initial DX12 support Enable pointer lock by default (without the #exo-pointer-lock flag) Fixed some cases previously resulting in GPU hangs i3/R3 device support Improved battery life from reduced CPU overhead in Vulkan and DirectX titles Optimized display pipeline when scaling Improved GPU rendering performance with transparent huge page support Improved handling switching between apps and full-screen Improved keyboard handling; for example, the launcher key now works when the Steam client is focused Improved window management support Include Chinese, Japanese, Korean, and Thai fonts Increased size of shader caches Intel 12th Gen core support Low battery notifications Mouse cursor fixes New installer and splash screen Revamped storage management Fixes games that install additional content outside of Steam Improves file access performance for Proton games Note: alpha users will need to uninstall and reinstall Steam so these changes can take effect Device no longer sleeps while games are downloading in the background. Shader caches persist until software update Show all low-battery notifications while gaming in fullscreen Vulkan 1.3 support Vulkan and GL performance improvements xshape support for games/launchers with transparency To get started with Steam on ChromeOS, just head over to the setup page and follow the instructions. You’ll be able to find out here if your device is supported, learn about known issues, and see recommended games. Source: ChromeOS Dev Steam enters beta on ChromeOS 108 following seven-month alpha period
  4. With an increasing user-base, Steam has showed that you don’t need freebies to gain the trust of users. Good service is important too. In the world of PC gaming, Steam is considered a golden standard. It’s a gaming store created by the game developer Valve, best known for it’s Half-Life, Portal, Counter Strike and Team Fortress gaming series. Steam also is gaming client come game launcher software. Allowing users to arrange and launch all the games they have purchased from Steam. Initially created to serve updates to its games, Steam has come a long way. Almost every PC game developer or publisher in the world lists their games to be sold on Steam. In fact, so big is Steam’s impact that it once accounted for 75% online market share in PC gaming sales. This meant that gaming companies saw an opportunity for themselves. They thought, why pay Steam about 30% of their sale money if they can make their own store. Several gaming companies have tried doing so. They started releasing their games exclusively on their own gaming store, on their own gaming client. Come Epic Games Store One of them is Epic Games Store created by Epic Games, best known for its Unreal, Gears of War and Fortnite games. With huge investments from Chinese giant Tencent, Epic Games created a gaming store to break the Steam’s monopoly. Subsidized with massive cuts in fees, Epic Games Store has tried swaying game companies away from Steam. It also gives away at least two free games every week to attract players too. But players aren’t the most innocent creatures. They look for their own best interests. Epic Game’s Store is a frustrating mess. It does not even have a quarter, forget half, of the features which Steam provides. At most, many use Epic Games Store only to get free games. Except Epic Games, many other companies have realized, they cannot compete with Steam either in features or quality. Some have closed their gaming stores, some have started releasing games both on their on service and Steam too. Looks like there’s a good reason for it. Steam Crosses 30 Million Peak Players With Epic Games offering free games, one would wonder if Steam could continue with its user-base like this. Yes, Steam offers superior features, quality and less frustrating service. But can it fight against freebies offered by Epic Games. Apparently the answer is yes. Not only Steam is fighting nicely against Epic Games Store, it’s setting new records. Not so long ago, Steam introduced an updated Steam Charts page which offered information about peak players on Steam. It shows total daily players online on Steam and also shows top-selling games weekly and in total, most played games daily or otherwise, among many other things. Steam Charts Showing Peak Users Crossing The 30 Million Peak Online Users Mark Today, the Steam Charts page has revealed that it has crossed 30 million peak online users. Specifically, on about 23rd October, at about 2 PM UTC time, Steam had about 30,026,351 players online (the numbers keep changing slightly). SteamDB, a third party Steam database tracker site, confirms the same. The numbers are fascinating. One might wonder, that’s just 0.37% of world population. But we are talking about a single PC gaming service having that many players online together just at that moment. That 0.37% world population is huge. Outcome Of Big Peak Online Users While it’s true that peak online users does not mean everyone is playing / launching a game from Steam or browsing the Steam store. It’s still very significant. What’s important here that the strong fight showed by Epic Games to sway the users away from Steam by giving away free games is not working. Make no mistake, nothing wrong in offering free games. But not with anti-competitive and anti-consumer behavior, where one buys out or bribes game developers by signing exclusive store contracts by giving away huge amounts of money. That money could be better invested in improving the game store and also getting rid of questionable investors which raise the privacy concerns for the users. As for Steam, this shows it is only growing more. Make no mistake. Steam is not perfect. Steam too has its own set of issues. Higher developer fees and it’s support center being just a couple out of many of them. But it’s certainly the best we have right now. Here’s hoping it improves even further. Steam Crosses 30 Million Peak Online Players For 1st Time
  5. With the caveat that Nvidia drivers are still an entirely separate thing. Steam, installed from the Snap Store, looks and feels a lot like Steam. You just see this interface a bit sooner, without a bunch of tabs open to find the right dependencies. Canonical / Valve Installing Steam on a Linux system just got a little easier, at least if you can install a Snap package. Ubuntu-maker Canonical announced today that its Steam Snap supports "bleeding edge" Mesa graphics APIs, with more improvements coming soon. Snaps are self-contained packages that are easier for users to install without command lines and also contain the other programs and libraries they rely on, preventing conflicts between the versions of installed software applications (i.e., dependency hell). They're theoretically easier to update through a store app and are sandboxed from the rest of the system. They're also not universally appreciated in the greater Linux community, as they're pushed primarily by Canonical through its Snap Store and can reduce the performance of some apps. Canonical worked with Steam-creator Valve to create the Steam Snap in "Early Access" in March. It bakes in the Mesa drivers and Proton and Wine wrappers needed for some Windows-via-Linux games, resolves the 32-bit/64-bit discrepancies for certain libraries, and handles the other necessary items that users would typically be pulling in via command-line and private repositories. The latest Steam Snaps add support for removable media, high-DPI displays, and localization. Canonical states that the app also benefits from a migration to Core 22 and LZO compression. (Snaps were originally developed for Ubuntu's mobile OS and embedded/Internet of Things platform. It's complicated.) At the moment, installing the Steam Snap pulls in the very latest Mesa drivers from Oibaf's PPA repository. In the near future, Canonical wants to let Snap installers customize their install if they wish, choosing "fresh" or "turtle" Mesa drivers for the latest point release or stable releases, respectively. Over the next few months, the Steam Snap team wants to add support for the following: Feral Interactive's GameMode (now installed by default on Ubuntu desktop); MangoHUD to overlay frames-per-second and other performance data; and automatically enabling Proton, or "Steam Play," by default in Steam. The Mesa drivers in the Steam Snap won't do much for modern Nvidia graphics cards, so Canonical felt it necessary to address Nvidia, with which it has a "close collaboration." Canonical states that it's getting Nvidia 's latest drivers to its users within two months of release. Nvidia took very small, highly caveated steps toward open source support earlier this year, releasing some parts of its driver but not the most important user-space sections. It's easier for Ubuntu and other distro makers to package Nvidia's binary, proprietary drivers these days, but that's about as far as it goes with openness. You can grab the latest version of the Steam Snap in the Snap Store. Canonical notes that those who want to help test game compatibility can switch their Snap install to an "edge" version, then file reports on individual games, which show up in its GitHub discussion. Listing image by Getty Images The easier way to install Steam on Linux gets bleeding-edge graphics support
  6. Here is the latest data from Valve, revealing new details about the computers gamers use to access the platform. The Steam Hardware & Software Survey for September 2022 shows Windows 11's continuous and steady climb, and now almost every fourth Steam user runs the latest operating system from Microsoft. Disclaimer: Valve randomly picks users that get offers to participate in the survey. Customers are free to reject data collection, so the final result is not 100% accurate and does not cover 100% of the user base. In September 2022, Windows 11 continued biting off Windows 10's share. The former has reached the 24.84% mark, gaining 1.06 points. Windows 10 lost 0.57%, settling at 68.49%. Although the seven-year-old operating system keeps losing customers on Steam (and will continue doing so), Windows 10 will remain the most popular choice for quite a while. Windows 7 stubbornly refuses to leave the platform and remains the third most popular Windows version on Steam. Valve says the 64-bit version of the thirteen-year-old Windows has 2.40% (-0.20 points in September 2022). All versions combined, Windows holds 96.41% of all Steam users, and the value went up 0.18 points compared to August 2022. Windows 10 64-bit - 68.49% (-0.57) Windows 11 - 24.84% (+1.06) Windows 7 64-bit - 2.4% (-0.2) macOS - 2.36% (-0.14) Linux - 1.23% (-0.04) Now here are the most popular hardware configurations: Steam Hardware Survey - September 2022 Processors Intel AMD Microsoft 68.73% (+0.82) 31.24% (-0.82) 0.02% Physical Cores 6 cores 4 cores 8 cores 33.54% (+0.5) 30.99% (-0.3) 19.19% (+0.22) Memory 16GB 8GB 32GB 53.19% (+1.97) 21.39% (-0.97) 13.04% (-0.09) Graphics Cards Nvidia AMD Intel 76.77% (+0.56) 14.41% (-0.26) 8.61% (-0.31) Graphics Cards Models NVIDIA GTX 1060 NVIDIA GTX 1650 NVIDIA RTX 2060 6.73% (+0.34) 6.11% (+0.08) 5.02% (+0.17) Graphics Cards Memory 8GB 6GB 4GB 25.06% (-0.16) 21.8% (+0.96) 15.97% (-0.12) Monitor Resolution 1920 x 1080 2560 x 1440 1366 x 768 66.38% (+0.64) 11.25% (+0.33) 5.55% (-0.68) As usual, you can find more detailed information on the official Steam Hardware & Software Survey page. Almost every fourth Steam user has updated to Windows 11
  7. Valve has published the latest results of its monthly Hardware & Software Survey, showing dominant preferences among Steam customers. According to the August 2022 report, Windows 11 is back climbing the ladder after a small dip in July 2022. Valve says Microsoft's latest operating system has made a U-turn and gained 2.66 points, reaching an all-time high of 23.78%. Disclaimer: The survey is not 100% accurate, since participation is optional. It is too early to predict when Windows 11 will become the most popular operating system on Steam. Still, the gap between seven-year-old Windows 10 and relatively young Windows 11 is slowly decreasing. In August 2022, Windows 10 experienced a significant decrease, going down from 73.11% to 69.06% (-4.11 points). About 2.6% of Steam users do not care that Microsoft stopped providing support for Windows 7 almost three years ago. Moreover, the good-old Windows 7 gained 0.56 points in August 2022, thus securing the third most popular OS title. Overall, Windows holds 96.23% of Steam users (-0.8 points). Apple's macOS has 2.5% (+0.76 points), and Linux is third with 1.27% (+0.04 points). Windows 10 64-bit – 69.06% (-4.11 points) Windows 11 – 23.78% (+2.66 points) Windows 7 – 2.6% (+0.56 points) macOS – 2.5% (+0.76 points) Linux – 1.27% (+0.04 points) Now to the second part of the report—hardware. For the first time in a very long time, six-core processors are the most popular choice. Even though multicore processors from Intel and AMD are affordable like never before, two-thirds of surveyed customers use CPUs with six and four cores. It's a similar picture with GPUs: the most popular graphics cards are mid-range and budget models from NVIDIA. Steam Hardware Survey – August 2022 Processors Intel AMD Microsoft 67.91% (+1.65) 32.6% (-1.67) 0.02% (+0.01) Physical Cores 6 cores 4 cores 8 cores 33.04% (-0.72) 31.29 (-0.65) 18.97% (-0.53) Memory 16 GB 8 GB 32 GB 51.22% (-2.03) 22.36% (+1.19) 13.13% (-0.28) Graphics Cards Nvidia AMD Intel 76.21% 14.67% 8.92% Graphics Cards Models NVIDIA GTX 1060 NVIDIA GTX 1650 NVIDIA RTX 2060 6.39% (-0.57) 6.03% (-0.16) 4.85% (-0.13%) Graphics Cards Memory 8 GB 6 GB 4 GB 25.22% (-0.8) 20.84% (-0.3) 16.09% (-1.15) Monitor Resolution 1920 x 1080 2560 x 1440 1366 x 768 65.74% (-1.36) 10.92% (-0.56) 6.23% (+0.98) You can find more information on the official Steam Hardware & Software Survey page. Windows 11 reaches almost 24% market share on Steam
  8. Valve has released the latest Steam Hardware and Software Survey results, revealing interesting tidbits about Microsoft's latest operating system. For the first time since its public debut in October 2021, Windows 11 lost a tiny fraction of its customers on the leading PC gaming platform. According to Valve, in July 2022, Windows 11 went down from 21.23% to 21.12%, effectively losing 0.11 points. This is the first month of Windows 11 not gaining and even losing its market share on Steam. Still, users should not think Windows 11 has reached its critical mass or the OS is doomed to failure. Participation in Steam's monthly surveys is optional, so there is always a margin of error. Besides, unlike Windows 10, Microsoft does not force users to upgrade to Windows 11 and allows rolling back to Windows 10, so it is natural to expect a slower climb with periodical dips. The upcoming Windows 11 22H2 update, rumored to arrive in September 2022, will bring many quality-of-life improvements and some gaming-related features. Expect the OS to become more popular as users upgrade to newer hardware or update existing PCs. Here are the most popular operating systems in Steam according to the latest Hardware and Software Survey: Windows 10 64-bit - 73.17% (+1.91 point) Windows 11 - 21.12% (-0.11 points) Windows 7 64-bit - 2.04% (-0.97 points) macOS - 1.74% (-0.71 points) Linux - 1.23% (+0.05 points). Source: Steam Windows 11 market share on Steam dips for the first time
  9. Valve has released the results of the Steam hardware and software survey the company conducts every month. The report for May 2022 shows Windows 11 continuing its steady climb, and it is getting closer to the 20% mark. In May 2022, Windows 11 went up from 18.94% to 19.59%, which means almost every fifth Steam customer switched to Microsoft's latest operating system. Despite Windows 11's healthy growth, Windows 10 remains the king with 73.89% (+0.34 points). Microsoft plans to support Windows 10 at least until 2025, so do not expect Windows 10 to lose any major ground soon. Older Windows lost some points last month, but their market share combined is slightly more than 3%. Overall, 96.68% (+0.37 points) of Steam users prefer Windows to other operating systems. Apple's macOS has 2.20% (-0.35 points), and Linux is third with just 1.12% (-0.02 points). Hardware-wise, here are the most popular processors, graphics cards, and configurations Steam customers use to play their favorite games: CPU: 4-core CPUs with clocks from 2.3 to 2.69 GHz. Intel has 67.19% (-1.23 points) and AMD has 32.8% (+1.24 points). GPU: Nvidia has 75.93%, AMD has 8.95%, and Intel maintains 8.95%. The most popular graphics cards are Nvidia GTX 1060, Nvidia GTX 1650, and Nvidia GTX 1050 Ti. RAM: 16 GB. Video Memory: 8 GB. Primary Display: 1920 x 1080. VR: Oculus Quest has 47.99% (+0.01 point), Valve Index has 15.79% (+0.44 points), and Oculus Rift is third with 10.94% (-0.12 points). Source: Steam Windows 11 inches closer to 20% market share on Steam
  10. The latest data from Steam shows that Windows 11 is growing steadily and non-stop among gamers. According to Steam Hardware and Software Survey for April 2022, Windows 11 gained 2.06% and now holds almost 19% of the market (18.94%, to be precise), while the other versions of Windows lost some ground. Like Chrome on the desktop browser market, Windows maintains a crushingly dominant position on Steam with a 96.31% market share (-0.26% in April 2022). Windows 10 64-bit remains the most popular choice and holds 73.55% (-1.14%). Windows 7 64-bit is third with a steadily declining share of 2.93% (-1.21%). macOS and Linux remain extremely scarce among Steam users. Apple's desktop OS has just 2.55% (+0.12%) and Linux currently holds 1.14% (+0.14%). Windows 11's continuous growth among Steam users shows that unlike regular customers, gamers are more willing to jump from Windows 10 to 11 and accept some of its temporary trade-offs. The latest operating system from Microsoft offers several gaming enhancements and new features, plus new hardware benefits from optimizations in Windows 11. For your average Joe, those novelties are not worth giving up the traditional taskbar and other Windows 10 features that are no longer available in Windows 11. That might be one of the reasons Windows 11 struggles to get to the 20% mark on the global market. Source: Steam Windows 11 reaches 19% market share on Steam
  11. Bethesda is pulling the plug on its PC game store and launcher, the Microsoft-owned company announced in Feburary, and now the date is official: May 11. The project was originally presented as a portal for future Bethesda games. Fallout 76 was even an exclusive title on the launcher, and it looked like more titles would be taking that route. However, the decision was reversed in early 2019. With the Bethesda.net launcher shutdown coming soon, the company has begun offering a migration plan for users to move all owned games, addons, and wallet funds over to Steam. Saves from many titles will also make the jump automatically, though some require manual transfers. Wolfenstein: Youngblood is an exception for some reason though, with save transfers being completely unavailable. Doom Eternal is also an outlier, but a separate process is available to do the transfer. With new information on this transfer process now available, here's how it's going to work for most games: Users can either log in with their account to the Bethesda Launcher or Bethesda.net web portal and find the games, DLC, and currencies available for transfer. Link a Steam account if one is not already attached, and a handy "Start Steam Transfer" button will appear, which will do most of the work for the owned content. Make sure the correct Steam profile is selected, as this is a one-time transfer. Once initiated, the transferred content and funds will show up on the attached Steam library within minutes. Though as announced previously, offline saved games or configurations won't be a part of this automatic process. Anyone facing issues with transfers is encouraged to reach out to Bethesda customer support team here. While the launcher is sunsetting, the Bethesda.net account functionality will remain a part of games, ensuring continued access to DLC, purchased items, skins, mods, and other elements. Considering the company is now a part of Xbox Games Studios, it is surprising to see the transfer available only to Steam and not to the Microsoft Store even as an option. However, the decision will be a popular one among many PC gamers due to Steam's popularity. The migration feature will remain available even after the launcher is shut down on May 11 as well, ensuring users who may be out of the loop don't lose access to their purchased products. This article has been updated with new information on the Bethesda.net to Steam transfer process. Bethesda Launcher shuts down on May 11, Steam transfer process is now available
  12. SteamVR will no longer be supported on Apple's macOS Today Valve Corporation announced that it is ending its support for macOS on its virtual reality gaming platform, SteamVR. Valve stated that the move was made so that it could focus on the other platforms that the virtual reality software is available on - Windows and Linux. The announcing post on Steam was rather short and did not give away much else. It stated: "SteamVR has ended OSX support so our team can focus on Windows and Linux. We recommend that OSX users continue to opt into the SteamVR [macos] branches for access to legacy builds. Users can opt into a branch by right-clicking on SteamVR in Steam, and selecting Properties... -> Betas." SteamVR made its debut on Linux and was first brought to Apple's OSX - or macOS as it is now known - roughly three years ago. After expanding support to Microsoft's technology, it enabled compatibility with plenty of other headsets eventually. After dropping macOS support, the VR software is still available on Windows and Linux. A comprehensive list of compatible headsets for SteamVR can be found on its official page on Steam. Source: SteamVR will no longer be supported on Apple's macOS (Neowin)
  13. ABOUT THIS SOFTWARE Wallpaper Engine enables you to use live wallpapers on your Windows desktop. Various types of animated wallpapers are supported, including 3D and 2D animations, websites, videos and even certain applications. Choose an existing wallpaper or create your own and share it on the Steam Workshop! Bring your desktop alive with realtime graphics, videos, applications or websites. Personalize animated wallpapers with your favorite colors. Use interactive wallpapers that can be controlled with your mouse. Many aspect ratios and native resolutions supported including 16:9, 21:9, 16:10, 4:3. Multi monitor environments are supported. Wallpapers will pause while playing games to save performance. Create your own animated wallpapers in the Wallpaper Engine Editor. Animate new live wallpapers from basic images or import HTML or video files for the wallpaper. Steam Workshop to share and download wallpapers. Wallpaper Engine can be used at the same time as any other Steam game or application. Supported video formats: mp4, WebM, avi, m4v, mov, wmv (for local files, Workshop only allows mp4). Support for Razer Chroma and Corsair iCUE. Wallpaper Engine aims to deliver an entertaining experience while using as few system resources as possible. You can choose to automatically pause or completely stop the wallpaper while using another application or playing fullscreen (including borderless windowed mode) to not distract or hinder you while playing a game or working. Many options to tweak quality and performance allow you to make Wallpaper Engine fit your computer perfectly. As a general rule of thumb, 3D, 2D and video based wallpapers will perform best, while websites and applications will require more resources from your system. Having a dedicated GPU is highly recommended, but not required. Choose from over 700,000 free wallpapers from the Steam Workshop with new wallpapers being uploaded every day! Can't find a wallpaper that fits your mood? Let your imagination go wild by using the Wallpaper Engine Editor to create your own animated wallpapers from images, videos, websites or applications. A large selection of presets and effects allow you to animate your own images and share them on the Steam Workshop or to just use them for yourself. READ MORE Patch Released - Wallpaper Flipping, Mute per Monitor & Much More (Build 1.3.2) Hey everyone, we're happy to release Wallpaper Engine 1.3. The update brings a large number of new features, performance improvements and various bug fixes. Scene Wallpaper Flipping One of the update highlights is the new ability to flip Scene wallpapers. You can now click on the Flip button in the properties list of your Scene wallpapers and it will flip the wallpaper horizontally. This was a common feature request and may be useful if you feel like a wallpaper might suite your room better in a flipped state or if you are using multiple monitors and want to use the same wallpaper twice, facing different directions. Keep in mind that due to technical limitations, this is only possible for Scene wallpapers. (Swimming Pool Car wallpaper by 孟婆干杯) Launching Wallpapers per Application We have extended the Application rules of Wallpaper Engine so that it's now possible to open a wallpaper, a playlist or a complete multi-monitor profile when a certain .exe is launched on your system. This lets you choose the right wallpapers for what you are doing at a given time. For example, this allows you to automatically open an audio visualizer whenever you launch your favorite music player or switch to a less distracting wallpaper on your secondary monitor whenever you launch a certain game. This option can be found as part of the Application Rules, keep in mind that for multi-monitor setups, you need to assign a profile to an executable which defines which wallpapers are visible on which screen. Improved Multi-Monitor Experience This update improves the ability to configure multi-monitor setups and adds some quality-of-life improvements to these types of setups. We have reworked the multi-monitor setup and added a mute button to each monitor (speaker icon in the lower left corner of each screen). This effectively lets users choose a main monitor responsible for playing audio rather than wallpapers across all monitors producing sound at the same time. Users of Razer Chroma and Corsair iCUE hardware are now also able to choose a monitor within the LED plugin which is responsible for the colors sent to their hardware. Previously the main monitor was forced to be responsible here though this may not have always been what users wanted. Another change we have made is that Scene wallpapers with a parallax effect are now limited to the constraints of the screen they are on. Previously, if you had moved your mouse across multiple monitors, wallpapers with a parallax effect would often break. We think this change will increase the popularity of wallpapers with parallax effects on multi-monitor setups. Local Author Blocking A frequent request we have received over the years was to add the blocking of individual authors. One issue with this is that Steam does not support this kind of functionality but due to the demand for this, we have now implemented a local blocking functionality in Wallpaper Engine. You can now right-click on a wallpaper to block its author, which will always move all wallpapers to the bottom of the search results page and darken them. It's not possible for us to remove authors from the results altogether but this should be a good compromise. The following screenshot shows a row of blocked wallpapers at the bottom: Be sure to check out historyk's wallpapers rather than blocking them as in the screenshot above! User Interface Improvements As with the previous updates, we have made improvements all throughout the user interface of Wallpaper Engine. The most noticeable change of this update is the revised wallpaper info section on the right-hand side which has been cleaned up and modernized according to some user feedback we have received. Other user interface changes include a new page selection when clicking on the "..." button in the pagination in the wallpaper search and a new rotary control for certain effects in the editor that use a direction. We have also improved the playlist section for users with very long playlists by adding the ability to scroll through it while hovering over the corners with the mouse and support for scrolling with the mouse wheel through the playlist. This release also contains significant updates to the translations of some languages which we hope improves the usability for users with limited English skills. Removal of DirectX 9 and OpenGL & Library Updates Starting this update, we're phasing out DirectX 9 and OpenGL. They were implemented early-on in the development of Wallpaper Engine but were never intended to be a primary feature as DirectX 10 & 11 are superior in every way (DirectX 10 has been part of the minimal system requirements for Wallpaper Engine since the beginning). Since DirectX 9 and OpenGL are rather buggy and do have some issues with rendering wallpapers properly, we have decided to fully remove them. This will only affect a small number of users who have manually enabled either of them through an advanced option in the settings. Starting this update, users will be unable to select these options in the settings and in a follow-up update we will be removing both interfaces from the application altogether. We have also updated various libraries that Wallpaper Engine uses which brought along some measurable performance improvements for certain wallpaper elements. We have also updated CEF (the basis for web-based wallpapers) to its latest version now. This means you can now use the latest web-features in your wallpapers and this solves quite a few bugs related to web wallpapers. One downside is that you will now not be able to use Flash as part of your wallpapers anymore, though this should only affect a handful of people at best. With this new CEF update automatic muting of web wallpapers is now possible and web wallpapers will not steal focus anymore when they're used in a playlist. If, for some reason, you are one of the few people who really need OpenGL, DirectX 9 or Flash for your wallpapers, we have now created a permanent Wallpaper Engine 1.2 release that can be enabled in the Steam properties of Wallpaper Engine. This way you can use Wallpaper Engine 1.2 with these deprecated features forever, though we officially do not support it anymore and recommend everyone to let Steam update Wallpaper Engine as usual. Full changelog Additions Added flipping to scene wallpapers. Added easier-to-use foliage sway effect. Added auto muting to web wallpapers. Added new rotary control for certain effects in the editor that use a direction. Added hover auto scroll and mouse wheel support to playlist. Added mute per monitor button in monitor selection. Added LED source monitor selection. Added plugin delay loading to fix startup issues with Razer/Corsair utilities. Added user block list to fade and ignore wallpapers by selected users. Added pagination page selection when clicking on "..." button in pagination. Added view all projects button to editor welcome dialog. Added search filter to open project in editor. Added dark skin and LED options to initial welcome dialog. Added load wallpaper rules for application rules. Added black tray icon for Win10 light theme. Improvements Updated to new C++ version to improve particle simulation CPU usage. Updated new CEF version 4103 Updated FreeImage, harfbuzz and freetype libraries. Removed DirectX 9 and OpenGL options unless they were already selected - they will be completely removed soon! Improved video switching by hiding the window to avoid black flashes. Experimental support for high-contrast mode on Windows 10 and no requirement for animation-in-windows option of Windows. Improved wallpaper details UI and title bar. Improved high-priority reliability (you need to toggle this off and on to take advantage of it). Improved fade animation by blocking it until the new wallpaper has loaded. Improved and largely updated translations for many languages. Bug Fixes Fixed rare issue with rating sorting in installed tab Fixed invalid particle system crash. Fixed local wallpapers rarely not loading. Fixed certain playlist settings only being available for timer based playlists. Fixed parallax on multi monitor to break wallpapers when mouse goes out of the viewport. Fixed web wallpapers stealing focus on load. Fixed corrupt colors in UI due to old CEF version. Fixed wrong time zones on web wallpapers in some regions of Brazil and Russia due to old CEF version. Fixed voting and fav buttons in editor browser. Fixed text layer composition with effects copying background with wrong offset. Support Notes If you have any questions or issues with the update, please have a look at our help site as it covers the most common issues with application: help.wallpaperengine.io Should you run into any issues with the update or Wallpaper Engine in general, you can always write us on our Steam Discussion board and we'll gladly help you out. MORE ABOUT THIS GAME SMALL UPDATE (PATCH NOTES)by Wallpaper Engine POSTED Sun, May 24 Patch Released - Performance Improvements & Bug Fixes (Build 1.2.41) Additional Fixes in Verison 1.2.70 Added effect copying for single effects and all effects on a layer. Added script properties to count down preset for easier use. Added better error message when Steam subscription limit of 15k is hit. Fixed playlist scroll bar disappearing on some languages when the resolution is too small. Fixed update not re-starting as x64 (will only work *after* this update). Fixed pagination in asset browser. Fixed thumbnails not rebuilding if source file is newer. Fixed font rendering sometimes showing messed up characters. Fixed imported masks not being editable and being reset on paint. -------------------------------------------------------------------------------------------------------- Hey all, after the creator's update, we are releasing a smaller patch today to fix some issues and improve the performance of the user interface. Preview image cache We have added a thumbnail cache to the browser of Wallpaper Engine which can improve performance quite a lot if you have a lot of wallpapers with large thumbnail images. When opening the browser for the first time, it will have to generate all thumbnails from scratch, so it may perform poorly for a minute on some systems but the performance will improve drastically afterwards. Fix for unusual Windows user names The last update caused some issues for users that have used some unusual characters in their Windows user name or in the installation path of Steam or a game library. This caused issues with the instant wallpaper cache and the loading of the Wallpaper Engine config file. If you have had this issue, this patch will fix that - but unfortunately you will have to go through the issue one more time as Wallpaper Engine and Steam will fix any broken paths. This process may take up to a minute because Steam can be slow to respond on some systems affected by this issue. This does not require any downloading of files, you just need to wait for Steam to respond to Wallpaper Engine which can take up to a minute. Full Changelog Fixed issue with unusual paths / user names. Added preview image performance cache. Improved Water Flow effect. Fixed approved trophies not showing up in asset browser. Changed default asset browser sorting to top rated. Fixed local wallpapers without preview not showing no preview image anymore. Fixed gif/jpg extension issue when importing previews. Added automatic cropping and resizing of imported project previews. Added alert to asset publish modal to further try and reduce wrong uploads. Fixed user votes not being returned to UI. Added viewport options to particle editor. Forced layers from asset packs to be visible on import and unlocked. Fixed help menu being disabled. Translation updates. Support Notes If Wallpaper Engine is turned off while playing PUBG, Rainbow Six or other games with the BattlEye anti-cheat, it is due to an issue in BattlEye itself which causes it to terminate Wallpaper Engine when Nvidia's low-latency mode is enabled on your systems. On some systems, this does not seem to be easily fixable, you should contact BattlEye support directly. If you have any issues, please have a look at our FAQ which covers the most frequent support requests we receive: SYSTEM REQUIREMENTS MINIMUM: OS: Windows 7 (with Aero), 8.1, 10 Processor: 1.66 GHz Intel i5 or equivalent Memory: 1024 MB RAM Graphics: HD Graphics 4000 or above DirectX: Version 10 Storage: 512 MB available space Additional Notes: Windows N versions require the 'Media Feature Pack' from Microsoft. Aero must be enabled on Windows 7. High contrast mode is not supported. Max video resolutions: Windows 8, 10: 4K, Windows 7: 1080p RECOMMENDED: OS: Windows 8.1, 10 Processor: 2.0 GHz Intel i7 or equivalent Memory: 2048 MB RAM Graphics: NVIDIA GeForce GTX 660, AMD HD7870, 2 GB VRAM or above DirectX: Version 11 Storage: 1024 MB available space Download Link : Site: https://drive.google.com Sharecode: /uc?id=1HLQvhQDp5nrzY2Zcx3ft7QySjiYaArp1&export=download How To Download Wallpaper Non-Steam Method
  14. ramiz0

    Wallpaper Engine 1.2.6

    Wallpaper Engine enables you to use live wallpapers on your Windows desktop. Various types of animated wallpapers are supported, including 3D and 2D animations, websites, videos and even certain applications. Choose an existing wallpaper or create your own and share it on the Steam Workshop! Bring your desktop alive with realtime graphics, videos, applications or websites. Personalize animated wallpapers with your favorite colors. Use interactive wallpapers that can be controlled with your mouse. Many aspect ratios and native resolutions supported including 16:9, 21:9, 16:10, 4:3. Multi monitor environments are supported. Wallpapers will pause while playing games to save performance. Create your own animated wallpapers in the Wallpaper Engine Editor. Animate new live wallpapers from basic images or import HTML or video files for the wallpaper. Steam Workshop to share and download wallpapers. Wallpaper Engine can be used at the same time as any other Steam game or application. Supported video formats: mp4, WebM, avi, m4v, mov, wmv (for local files, Workshop only allows mp4). Support for Razer Chroma and Corsair iCUE. Wallpaper Engine aims to deliver an entertaining experience while using as few system resources as possible. You can choose to automatically pause or completely stop the wallpaper while using another application or playing fullscreen (including borderless windowed mode) to not distract or hinder you while playing a game or working. Many options to tweak quality and performance allow you to make Wallpaper Engine fit your computer perfectly. As a general rule of thumb, 3D, 2D and video based wallpapers will perform best, while websites and applications will require more resources from your system. Having a dedicated GPU is highly recommended, but not required. Choose from over 700,000 free wallpapers from the Steam Workshop with new wallpapers being uploaded every day! Can't find a wallpaper that fits your mood? Let your imagination go wild by using the Wallpaper Engine Editor to create your own animated wallpapers from images, videos, websites or applications. A large selection of presets and effects allow you to animate your own images and share them on the Steam Workshop or to just use them for yourself. READ MORE SYSTEM REQUIREMENTS MINIMUM: OS: Windows 7 (with Aero), 8.1, 10 Processor: 1.66 GHz Intel i5 or equivalent Memory: 1024 MB RAM Graphics: HD Graphics 4000 or above DirectX: Version 10 Storage: 512 MB available space Additional Notes: Windows N versions require the 'Media Feature Pack' from Microsoft. Aero must be enabled on Windows 7. High contrast mode is not supported. Max video resolutions: Windows 8, 10: 4K, Windows 7: 1080p RECOMMENDED: OS: Windows 8.1, 10 Processor: 2.0 GHz Intel i7 or equivalent Memory: 2048 MB RAM Graphics: NVIDIA GeForce GTX 660, AMD HD7870, 2 GB VRAM or above DirectX: Version 11 Storage: 1024 MB available space Hey everyone, Wallpaper Engine 1.2 brings one of the biggest additions to application since its release by adding the sharing of wallpaper assets to the Wallpaper Engine Editor! The update also brings numerous user interface improvements and various other optimizations throughout the application. Asset Sharing This update introduces Asset Sharing in the Wallpaper Engine Editor which allows users to share custom effects and resources which can be used to create wallpapers! We consider this to be a complete game changer because it will now be possible for power users to easily share complex effects or other custom wallpaper elements with the rest of the community. Assets can be anything that can be placed into a layer, including SceneScript code and complete custom particle systems, but it also includes sound effects, image files or 3D models. Browsing Assets Inside of the Wallpaper Engine Editor, you will now be able to find an asset browser which lets you browse, subscribe and use assets similar to browsing wallpapers. You can find the Browse buttons through the "Steam" menu item in the editor or through the "Browse Workshop" buttons in the "Add asset" and "Add effects" lists: Asset Packs Just like existing assets, community assets can also contain variants of a specific element which we call asset packs. For creators who have subscribed to an item, this will appear like a drop-down in the asset list and allows them to make slight changes to a specific asset: Asset Creator Mode If you are interested in publishing your own assets, you first need to enable the asset creator mode via the "View" menu item in which you will now find the "Enable Asset Creation" option. We have added this extra step to ensure newcomers do not accidentally publish wallpapers as assets and to simplify the editor, as the asset creator mode adds a few new buttons in a few places. Publishing assets then becomes very easy, rather than clicking on the button to publish your wallpaper, you use the button to publish assets, then select the layers or effects you want to publish. If you select multiple elements, you are given the choice to either publish them as a pack (which allows users to choose between them) or to publish them as a whole so that all layers are always added at the same time. Click here to learn more about asset creation Shader Editor In the previous sections, we have talked about sharing custom effects. Effects are fundamentally different from other layers, as these are placed onto layers and up until now, it was not possible to actually create new effects in Wallpaper Engine. With this update, enabling the asset creation mode will create a "New" button in the effects list, allowing users to either create complete effects from scratch or use existing effects as a basis. The creation of effects requires custom shader programming which only advanced users will be familiar with. However, it only takes a few power users to create something cool for the community which is why we have implemented this and Wallpaper Engine offers a great playground to get into shader programming. Click here to check out a beginner shader tutorial for Wallpaper Engine Click here to see the reference on shaders and custom effects in Wallpaper Engine User Interface Improvements We have also taken some time and improved the Wallpaper Engine user interface. We have re-worked a lot of prominent buttons in the playlist area, the filter section and the wallpaper detail section to make them more easily understandable and give them a more unified look. The wallpaper gallery now also has a more modern hover effect and will zoom into the preview image and fade out the text to give you a clearer view at the preview image: Video-playback improvements with DirectShow & LAV We have made some changes to the ways videos are played with the Prefer DirectShow with LAV setting that many users are using for video wallpapers. The video image quality should now be improved on many systems which use DirectShow with LAV. We have also added the "WebM framework" option to the Wallpaper Engine settings which allows you to use .webm videos with hardware acceleration when setting the option to "Prefer Native". Visit our FAQ for more information on how to set this up if you are interested: Using LAV and DirectShow New FAQ & Future Documentation We have launched a new FAQ website which contains detailed steps on how to resolved various Wallpaper Engine issues. The large majority of support requests we receive are about the same issues, so we're hoping that this makes it easier for users to solve any technical issues that arise. One of the problems we are also facing is that Chinese users cannot access the Steam Discussions which had been the previous location of our FAQ. The new website is reachable from mainland China and will be translated into all major Wallpaper Engine languages. The new FAQ can be found here: help.wallpaperengine.io In the future we would like to use a similar approach for a comprehensive guide for Wallpaper Engine creators. We already do have a Wiki and guides on Steam but these are hard to navigate and not easy to translate, with our website we will have much more control over how we structure these tutorials. Stay tuned for the new official Wallpaper Engine tutorial series in the near future! Full changelog Added asset sharing functionality Added effect editing including HLSL support in editor Added optional auto-crop feature for layers with large transparent areas to improve wallpaper performance Improved DirectShow with LAV video wallpaper playback Re-worked many user interface elements Added "items per page" setting to browse window (right-click in the gallery -> View) Simplify clock code & create script properties feature to make it easy to choose between 12h / 24h Reports now require a comment Updated various help links to the new FAQ at help.wallpaperengine.io Changed how the user interface reports failed Steam wallpaper downloads Added a new "Safe start after hibernation" option which restarts Wallpaper Engine after hibernation, fixes rare graphics card driver crashes Translation updates New tutorial for combo boxes to toggle layers: Combo Box Tutorial Sorted folders by name in browser move menu. Added webm framework option to play webms with hardware acceleration. Added perspective renering to models in 2D scene wallpapers. Fixed audio processing not starting when a script is added that uses it. Added script variables to make it easier to tweak existing scripts. Added 'solid' layer type for scene wallpapers which is a blank rectangle with custom color and opacity. Added easier to access color and opacity option to all image layers. Added log clear/auto scroll and auto clear buttons to script log. Added image layer alignment options. Added 'save as' function to editor. Disabled editor input while a project is loading to avoid breaking project files. Fixed paint mask not showing up on mirrored image layers. Added a custom tool to fix Steam when Steam decides that it wants to re-download everything from Workshop: help.wallpaperengine.io/steam/redownload Unresolved third-party issues There are currently two known issues: In the last month, we have received an increasing amount of reports of stuck wallpaper downloads. After investigating the matter with the Steam team, they have published a fix for this problem on the latest Steam beta version. If your Wallpaper Engine downloads get stuck, please switch to the Steam beta, you can follow the official Steam beta guide on how to enable the Steam beta. The BattlEye anti-cheat terminates Wallpaper Engine when Nvidia's low-latency mode is enabled globally. On some systems, this does not seem to be easily fixable, you should contact BattlEye support directly, because they are not responsive towards us at all. Homepage: https://store.steampowered.com/app/431960/Wallpaper_Engine/ Download Link : Site: https://mega.nz Sharecode: /file/wUFnSCQI#v45RuC4EUmjQWVqKz-DKD4X2Bdp34gh5nd7q0mc3AqQ
  15. Good news for Nvidia as gamers embrace RTX graphics cards according to Steam hardware survey Nvidia GeForce RTX 2060 is going up in the gaming world, and fast (Image credit: Future) Nvidia’s GeForce RTX graphics cards appear to be benefiting from some serious fresh momentum, at least going by the results of the latest Steam hardware survey. Valve’s survey shows that the top three graphics cards which made the most upward movement in terms of gaining market share for March 2020 were RTX models, led by the GeForce RTX 2060. As you’re probably aware, that’s the most budget-friendly RTX graphics card, aimed at those who want dedicated ray tracing cores with a minimum of damage to their wallet. And in March, RTX 2060 adoption moved up to 2.71% according to Steam’s figures, representing a healthy increase of 0.53% on the previous month. The second-biggest gainer was the RTX 2070 which moved up 0.33% to reach a 2.01% share of the GPU market, and that was followed by the newer RTX 2070 Super, the pepped-up version of the graphics card which increased adoption by 0.28% to reach 1.21%. While those adoption figures might sound relatively small, we have to bear in mind that the GPU market is quite fragmented across a large number of different models, and in fact the RTX 2060 hitting 2.71% means it’s now the fifth most popular graphics card overall among the Steam gamers surveyed. It’s also more popular than any of the cheaper GTX Turing models (without ray tracing hardware acceleration) which are led by the GeForce GTX 1660 Ti in seventh place on 2.48%. The most popular cards remain Nvidia’s previous-generation 10-series offerings, holding the top four spots, and being led by the GeForce GTX 1060 which is still used by 12.67% of Steam gamers (it was down a fraction – dropping 0.01% – in March). Nvidia’s GTX 1050 Ti is in second place on 8.81% (down a quarter of a percentage point), followed by the GTX 1050 on 5.42%, and then the GTX 1070 on 4.23%. The RTX 2060 is next in line. No great surprise Is this RTX success to be expected, though? Nvidia is clearly all-in on ray tracing, with next-gen RTX 3000 cards expected to make big advancements on this front, and they are expected to launch later in 2020, with price adjustments of existing RTX cards to doubtless follow. Hopefully more affordable and better ray tracing should help push adoption even further, and of course there’s the small matter of the next-gen games consoles – the PS5 and Xbox Series X – also supporting ray-traced graphics. And of course AMD’s getting on board with its next Big Navi graphics cards powered by RDNA 2 also coming with hardware accelerated ray tracing. So in short, the industry is clearly headed this way, so Nvidia’s current RTX cards gaining momentum really shouldn’t be much of a surprise. Particularly as the RTX 2060 has already become more affordable… As to AMD’s current performance in the Steam survey for March, the best placed Radeon graphics card doesn’t make the cut for the top 10. AMD’s Radeon RX 580 is in eleventh place with a 1.95% share, and you have to drop to nineteenth place to find the next AMD card, the RX 570 on 1.13%. Valve’s gaming platform certainly paints a picture of Nvidia domination, although again that’s no surprise, as this has been echoed by figures we’ve been seeing from other sources including analyst firms for a good long time. For example, stats from Jon Peddie Research have recently shown Nvidia having a 73% market share when it comes to discrete GPUs (with AMD holding the remaining 27%, of course). Source: Good news for Nvidia as gamers embrace RTX graphics cards according to Steam hardware survey (TechRadar)
  16. Valve changes Steam auto update schedules to lower bandwidth stress in homes The total online and concurrent player numbers of Steam have been continuously breaking records since the COVID-19 pandemic forced many countries to initiate lockdowns and inform people to stay in their homes. Earlier today, the total player count reached over 23.5 million. Now, Valve has made some changes to the Steam client's game update behavior, but it isn't due to bandwidth issues on the company's end. "We know that with so many people at home trying to get things done at the same time, it can put a stress on your home’s internet bandwidth," said a Valve blog post today. With the earlier settings used by Steam, all games that haven't been played recently would be scheduled to auto-update during the next off-peak period locally. But from now on, these downloads will get delayed and be spread out over multiple days. Moreover, only games that have been played during the last three days will be triggered to auto-update immediately whenever a developer publishes a patch. Obviously, any sidelined updates will begin downloading immediately if a Steam user resumes it manually or tries to play the game. Valve also pointed users towards the multitude of facilities Steam provides for managing their downloads, such as disabling auto-updates for specific games, throttling download speeds to not choke out connections, and custom update schedules, among others. Source: Valve changes Steam auto update schedules to lower bandwidth stress in homes (Neowin)
  17. Borderlands 3 is coming to Steam on March 13 Gearbox Software launched its latest looter RPG Borderlands 3 for PC, Xbox One, and PlayStation 4 on September 13 last year, however, the PC version was exclusive to the Epic Games Store. The exclusivity period was for six months, and right on schedule, Gearbox today announced during PAX East that Borderlands 3 will be hitting Steam on March 13. Players across the Epic Games Store and Steam will be in the same pool with full cross-play between the two platforms. The Steam store page is already up and running, letting fans who've been waiting for the chance, wishlist the title to get notified when the release timer reaches zero. According to the game's publisher 2K Games, during its exclusivity period on the Epic Games Store Borderlands 3 showed "incredibly strong" sales. It also managed to break series records for concurrent player numbers. Moreover, Gearbox announced the second expansion to the game today. Arriving with the title Guns, Love, and Tentacles: The Marriage of Wainwright and Hammerlock, this addon will be available on March 26 across all platforms. It will feature some familiar faces, such as the Borderlands 2 Vault Hunter Gaige as a wedding planner, as NPCs, as well as plenty of new guns, mods, and more. Source: Borderlands 3 is coming to Steam on March 13 (Neowin)
  18. Steam News Hub offers personalized game news Valve Software, the company behind the gaming platform Steam, launched a new experiment on the platform recently called Steam News Hub. Steam News Hub informs Steam customers about news, events, and activities of games that they own and games that they are (likely) interested in. Think of it as a personalized news feed that informs you about updates, announcements, new content, and events of games you play or are interested in. Steam customers may point their browser to https://store.steampowered.com/newshub to access the content. Note that it is required that you sign-in before you see any recommendations (makes sense since the recommendations are based on games in the library and games that you may be interested in). The default selection shows news posts from games in the library and wishlist, games that a user follows, games that Valve's platform thinks a user might like, and Steam announcements. All types of news -- events, live-streams, content updates, releases, sales, and news -- are included. You may change these by filtering certain items that you are not interested in. You could limit sources to games you own, want, or follow, and only get informed about sales, releases, and content updates. A click on the cogwheel icon on every news item displays options to mute that particular game so that it is no longer included when Steam News Hub updates content. Click on "managed muted apps" in the interface to remove games from the list of exclusions. How useful is the new experiment? It is rather difficult to keep an eye on all the games that you play currently. Steam does not really have a section where you can access news related to all the games that you own. While you can open a game's page on Steam to get news and such, it is rather cumbersome. The new Steam News Hub may change that. While it is a separate option at the time of writing, it could be useful to Steam users who want information about updates, new releases, and other type of content of games they like. I'd like to see more filters added to make things even better, e.g. filters for "installed games", "recent purchases", "games that friends play", "games that were played a lot in the past", and so on. Source: Steam News Hub offers personalized game news (gHacks - Martin Brinkmann)
  19. Get Your Steam Early Access Key Today! Four academy Mages battle against one sinister Veil Demon in Breach - a third person action RPG with an open class system and quick session-based matches. Create your own character, mix and match skills from various classes, and play the part of good or evil in 4 vs 1 multiplayer mayhem. *BONUS* After redeeming your Steam code and launching Breach, you can enter the code "ALIENWARESPRAY" within the Breach game launcher to obtain an Alienware Spray which can be used in-game. About Breach: Breach is a third person action RPG that pits four Mages against one Veil Demon and an entire dungeon filled with monsters, all of which can be controlled by AI or other players. Currently in paid Early Access, Breach is being built to be free-to-play, where free access to classes rotates and there are no options for paying to win. After three years of internal development, QC Games is excited to bring their vision for an open class system, where skills can be moved between classes freely, into the best parts of dungeon crawling via short, asymmetrical multiplayer matches. ONLY 682 KEYS LEFT! Get your key before they run out! Giveaway
  20. ramiz0

    Wallpaper Engine 1.2.41

    Wallpaper Engine enables you to use live wallpapers on your Windows desktop. Various types of animated wallpapers are supported, including 3D and 2D animations, websites, videos and even certain applications. Choose an existing wallpaper or create your own and share it on the Steam Workshop! Patch Released - Performance Improvements & Bug Fixes (Build 1.2.41) (24-5-2020) after the creator's update, we are releasing a smaller patch today to fix some issues and improve the performance of the user interface. Preview image cache We have added a thumbnail cache to the browser of Wallpaper Engine which can improve performance quite a lot if you have a lot of wallpapers with large thumbnail images. When opening the browser for the first time, it will have to generate all thumbnails from scratch, so it may perform poorly for a minute on some systems but the performance will improve drastically afterwards. Fix for unusual Windows user names The last update caused some issues for users that have used some unusual characters in their Windows user name or in the installation path of Steam or a game library. This caused issues with the instant wallpaper cache and the loading of the Wallpaper Engine config file. If you have had this issue, this patch will fix that - but unfortunately you will have to go through the issue one more time as Wallpaper Engine and Steam will fix any broken paths. This process may take up to a minute because Steam can be slow to respond on some systems affected by this issue. This does not require any downloading of files, you just need to wait for Steam to respond to Wallpaper Engine which can take up to a minute. Full Changelog Fixed issue with unusual paths / user names. Added preview image performance cache. Improved Water Flow effect. Fixed approved trophies not showing up in asset browser. Changed default asset browser sorting to top rated. Fixed local wallpapers without preview not showing no preview image anymore. Fixed gif/jpg extension issue when importing previews. Added automatic cropping and resizing of imported project previews. Added alert to asset publish modal to further try and reduce wrong uploads. Fixed user votes not being returned to UI. Added viewport options to particle editor. Forced layers from asset packs to be visible on import and unlocked. Fixed help menu being disabled. Translation updates. Support Notes If Wallpaper Engine is turned off while playing PUBG, Rainbow Six or other games with the BattlEye anti-cheat, it is due to an issue in BattlEye itself which causes it to terminate Wallpaper Engine when Nvidia's low-latency mode is enabled on your systems. On some systems, this does not seem to be easily fixable, you should contact BattlEye support directly. If you have any issues, please have a look at our FAQ which covers the most frequent support requests we receive: Bring your desktop alive with realtime graphics, videos, applications or websites. Personalize animated wallpapers with your favorite colors. Use interactive wallpapers that can be controlled with your mouse. Many aspect ratios and native resolutions supported including 16:9, 21:9, 16:10, 4:3. Multi monitor environments are supported. Wallpapers will pause while playing games to save performance. Create your own animated wallpapers in the Wallpaper Engine Editor. Animate new live wallpapers from basic images or import HTML or video files for the wallpaper. Steam Workshop to share and download wallpapers. Wallpaper Engine can be used at the same time as any other Steam game or application. Supported video formats: mp4, WebM, avi, m4v, mov, wmv (for local files, Workshop only allows mp4). Support for Razer Chroma and Corsair iCUE. Wallpaper Engine aims to deliver an entertaining experience while using as few system resources as possible. You can choose to automatically pause or completely stop the wallpaper while using another application or playing fullscreen (including borderless windowed mode) to not distract or hinder you while playing a game or working. Many options to tweak quality and performance allow you to make Wallpaper Engine fit your computer perfectly. As a general rule of thumb, 3D, 2D and video based wallpapers will perform best, while websites and applications will require more resources from your system. Having a dedicated GPU is highly recommended, but not required. Choose from over 700,000 free wallpapers from the Steam Workshop with new wallpapers being uploaded every day! Can't find a wallpaper that fits your mood? Let your imagination go wild by using the Wallpaper Engine Editor to create your own animated wallpapers from images, videos, websites or applications. A large selection of presets and effects allow you to animate your own images and share them on the Steam Workshop or to just use them for yourself. READ MORE SYSTEM REQUIREMENTS MINIMUM: OS: Windows 7 (with Aero), 8.1, 10 Processor: 1.66 GHz Intel i5 or equivalent Memory: 1024 MB RAM Graphics: HD Graphics 4000 or above DirectX: Version 10 Storage: 512 MB available space Additional Notes: Windows N versions require the 'Media Feature Pack' from Microsoft. Aero must be enabled on Windows 7. High contrast mode is not supported. Max video resolutions: Windows 8, 10: 4K, Windows 7: 1080p RECOMMENDED: OS: Windows 8.1, 10 Processor: 2.0 GHz Intel i7 or equivalent Memory: 2048 MB RAM Graphics: NVIDIA GeForce GTX 660, AMD HD7870, 2 GB VRAM or above DirectX: Version 11 Storage: 1024 MB available space Hey everyone, Wallpaper Engine 1.2 brings one of the biggest additions to application since its release by adding the sharing of wallpaper assets to the Wallpaper Engine Editor! The update also brings numerous user interface improvements and various other optimizations throughout the application. Asset Sharing This update introduces Asset Sharing in the Wallpaper Engine Editor which allows users to share custom effects and resources which can be used to create wallpapers! We consider this to be a complete game changer because it will now be possible for power users to easily share complex effects or other custom wallpaper elements with the rest of the community. Assets can be anything that can be placed into a layer, including SceneScript code and complete custom particle systems, but it also includes sound effects, image files or 3D models. Browsing Assets Inside of the Wallpaper Engine Editor, you will now be able to find an asset browser which lets you browse, subscribe and use assets similar to browsing wallpapers. You can find the Browse buttons through the "Steam" menu item in the editor or through the "Browse Workshop" buttons in the "Add asset" and "Add effects" lists: Asset Packs Just like existing assets, community assets can also contain variants of a specific element which we call asset packs. For creators who have subscribed to an item, this will appear like a drop-down in the asset list and allows them to make slight changes to a specific asset: Asset Creator Mode If you are interested in publishing your own assets, you first need to enable the asset creator mode via the "View" menu item in which you will now find the "Enable Asset Creation" option. We have added this extra step to ensure newcomers do not accidentally publish wallpapers as assets and to simplify the editor, as the asset creator mode adds a few new buttons in a few places. Publishing assets then becomes very easy, rather than clicking on the button to publish your wallpaper, you use the button to publish assets, then select the layers or effects you want to publish. If you select multiple elements, you are given the choice to either publish them as a pack (which allows users to choose between them) or to publish them as a whole so that all layers are always added at the same time. Click here to learn more about asset creation Shader Editor In the previous sections, we have talked about sharing custom effects. Effects are fundamentally different from other layers, as these are placed onto layers and up until now, it was not possible to actually create new effects in Wallpaper Engine. With this update, enabling the asset creation mode will create a "New" button in the effects list, allowing users to either create complete effects from scratch or use existing effects as a basis. The creation of effects requires custom shader programming which only advanced users will be familiar with. However, it only takes a few power users to create something cool for the community which is why we have implemented this and Wallpaper Engine offers a great playground to get into shader programming. Click here to check out a beginner shader tutorial for Wallpaper Engine Click here to see the reference on shaders and custom effects in Wallpaper Engine User Interface Improvements We have also taken some time and improved the Wallpaper Engine user interface. We have re-worked a lot of prominent buttons in the playlist area, the filter section and the wallpaper detail section to make them more easily understandable and give them a more unified look. The wallpaper gallery now also has a more modern hover effect and will zoom into the preview image and fade out the text to give you a clearer view at the preview image: Video-playback improvements with DirectShow & LAV We have made some changes to the ways videos are played with the Prefer DirectShow with LAV setting that many users are using for video wallpapers. The video image quality should now be improved on many systems which use DirectShow with LAV. We have also added the "WebM framework" option to the Wallpaper Engine settings which allows you to use .webm videos with hardware acceleration when setting the option to "Prefer Native". Visit our FAQ for more information on how to set this up if you are interested: Using LAV and DirectShow New FAQ & Future Documentation We have launched a new FAQ website which contains detailed steps on how to resolved various Wallpaper Engine issues. The large majority of support requests we receive are about the same issues, so we're hoping that this makes it easier for users to solve any technical issues that arise. One of the problems we are also facing is that Chinese users cannot access the Steam Discussions which had been the previous location of our FAQ. The new website is reachable from mainland China and will be translated into all major Wallpaper Engine languages. The new FAQ can be found here: help.wallpaperengine.io In the future we would like to use a similar approach for a comprehensive guide for Wallpaper Engine creators. We already do have a Wiki and guides on Steam but these are hard to navigate and not easy to translate, with our website we will have much more control over how we structure these tutorials. Stay tuned for the new official Wallpaper Engine tutorial series in the near future! Full changelog Added asset sharing functionality Added effect editing including HLSL support in editor Added optional auto-crop feature for layers with large transparent areas to improve wallpaper performance Improved DirectShow with LAV video wallpaper playback Re-worked many user interface elements Added "items per page" setting to browse window (right-click in the gallery -> View) Simplify clock code & create script properties feature to make it easy to choose between 12h / 24h Reports now require a comment Updated various help links to the new FAQ at help.wallpaperengine.io Changed how the user interface reports failed Steam wallpaper downloads Added a new "Safe start after hibernation" option which restarts Wallpaper Engine after hibernation, fixes rare graphics card driver crashes Translation updates New tutorial for combo boxes to toggle layers: Combo Box Tutorial Sorted folders by name in browser move menu. Added webm framework option to play webms with hardware acceleration. Added perspective renering to models in 2D scene wallpapers. Fixed audio processing not starting when a script is added that uses it. Added script variables to make it easier to tweak existing scripts. Added 'solid' layer type for scene wallpapers which is a blank rectangle with custom color and opacity. Added easier to access color and opacity option to all image layers. Added log clear/auto scroll and auto clear buttons to script log. Added image layer alignment options. Added 'save as' function to editor. Disabled editor input while a project is loading to avoid breaking project files. Fixed paint mask not showing up on mirrored image layers. Added a custom tool to fix Steam when Steam decides that it wants to re-download everything from Workshop: help.wallpaperengine.io/steam/redownload Unresolved third-party issues There are currently two known issues: In the last month, we have received an increasing amount of reports of stuck wallpaper downloads. After investigating the matter with the Steam team, they have published a fix for this problem on the latest Steam beta version. If your Wallpaper Engine downloads get stuck, please switch to the Steam beta, you can follow the official Steam beta guide on how to enable the Steam beta. The BattlEye anti-cheat terminates Wallpaper Engine when Nvidia's low-latency mode is enabled globally. On some systems, this does not seem to be easily fixable, you should contact BattlEye support directly, because they are not responsive towards us at all. Homepage: https://store.steampowered.com/app/431960/Wallpaper_Engine/ Download Link : Site: https://drive.google.com Sharecode: /u/0/uc?id=13wSczDcNApZr_6rk7T1kHLRCHrhcCScT&export=download Site: https://mega.nz Sharecode: /file/4EMFiAZL#5O6YvQxhLqwDwbbpnieKnLR1vrCu8Cn8znq4o3fUccM How To Download Wallpaper Without Steam :
  21. Latest Steam Labs experiment improves Steam Search further Valve improved search on the Steam gaming platform this year when it rolled out new search filters and functionality that it launched as one of Steam Labs experiments initially. The company added much needed filtering options to search which customers could use to narrow down search results. Filters included options to narrow down by tag, price or preference, e.g. to only display VR games that costs $20 or less on the platform, or to only display matching games that were tagged with a certain tag. Valve's latest experiment on Steam Labs aims to improve search further; this time, the company aims to improve searches that use the tag filter. Steam supports thousands of tags which are added to games by developers to better categorize them on the platform. One of the issues with that approach is that multiple tags may exist that mean more or less the same, but may not have been added to a game by a developer. Take the tags RTS, Real-Time, and Strategy for instance. Steam's current search won't find a game that is only tagged RTS if a user searches for Real-Time + Strategy. Another example: if you search for 3D + Platformer, you get less results on Steam as if you would search for 3D Platformer. The latest experiment takes tags of games and also matching tags into account when users search on the platform. With the search update, related tags are automatically included regardless of the tags that a user specified when running searches on the Steam platform. The developers have decided to take a cautious approach to the search extension to avoid that unrelated games are returned when users run searches with tag filters. While Action-Adventure implies Action + Adventure, and Strategy RPG, Strategy + RPG, Fantasy does not imply Magic, and Strategy does not imply Turn-Based the company notes. Steam users who want to try Search with Expanded Tags on Steam may point their browsers to this Search URL to test the new functionality. As is the case with all experiments, there is a chance that it is included natively on Steam in the future but also a chance that it is removed again without native implementation. A conservative approach makes sense in regards to expanding search tag queries as Steam users would probably be up in arms if results would be filled with lots of unrelated games. Source: Latest Steam Labs experiment improves Steam Search further (gHacks - Martin Brinkmann)
  22. Red Wings: Aces of the Sky is an arcade action game that puts you in the middle of WWI aerial battles. The game combines the action-packed dynamics of classic flight games with modern arcade gameplay and detailed, stylized 3D art. Key features: Play 50 story-driven campaign missions and relive the aerial combat of World War I (playable also in local multiplayer) Pilot 12 warplanes, each with their own unique skins—make your plane crackle with electricity, glow up the night sky with radioactive trails, and much more Fly with a friend in local split-screen co-op and get competitive in Versus Mode—fulfil objectives, battle each other, or play hide and seek in a Hide N' Seek match Challenge yourself in survival mode—fight off enemy waves, take down balloons and giant Zeppelins, or test your skills in timed missions GET IT HERE: https://store.steampowered.com/app/1140630/Red_Wings_Aces_of_the_Sky/
  23. Steam refuses to sell "pickup artist" FMV game Super Seducer 3 Sexiness is fine, but not in FMV form WTF?! There are plenty of "adults only" games on Steam that include sexual content. Valve doesn't have a problem with this sort of thing, but it does object when said content is full-motion video of real people. It's why Super Seducer 3, an FMV-based pickup artist game, won't be coming to the platform. PC Gamer reports that Super Seducer 3 is the third entry in a series that lets players learn "state-of-the-art seduction techniques." The FMV title involves using multiple-choice dialogue to help Richard La Ruina, a self-styled "dating guru," be successful on dates. Super Seducer 3 was due to launch on February 15, but Valve delayed the release as it continued its review. A demo arrived as part of the Steam Game Festival of 2021 last month, lasting only an hour before Valve took it offline. An unwise choice; she's obviously a Dead or Alive fan Sadly for those looking forward to learning "tried and true attraction 'hacks,'" Super Seducer 3 has been removed from the store because it "does not ship sexually explicit images of real people." La Ruina, who is also one of the game's developers, posted Valve's reasoning on his Twitter account. "We have finished reviewing your latest build and we aren't going to be able to ship Super Seducer 3 on Steam," it writes. Steam have BANNED and removed Super Seducer 3 from the store. They will not allow it to be released in any form. Our page is gone and 61,700 wish lists are gone. Prior to this they told me expect either “approval or feedback”. We repeatedly said we’d do whatever they needed pic.twitter.com/hVuDcvzL2n — Richard La Ruina (@RichardGambler) March 20, 2021 "After multiple product resubmissions and product reviews, we feel we are at an impasse and therefore this decision is final. We do not have any additional feedback or details to share beyond what we have provided in previous conversations." In his response, La Ruina said he is willing to "take a butcher knife" to the game to make it as "safe" as other FMV titles on the store. He also notes that the Super Seducer 3 has been added to over 61,000 people's wish lists during the last 2 and a half years. Valve responded to his pleas with a fairly terse: "Hey Richard, we are not going to sell the game or re-review it." Some of the everyday scenarios in Super Seducer 2 Strangely, the first Super Seducer and its sequel—both FMV games—remain available on Steam. Maybe there's less sexiness in these? One commentator does suggest that the third game is more "extreme" than the prequels. La Ruina has faced this sort of problem in the past. He tweeted in February that both Epic and GOG said "no" to selling Super Seducer 3, while the first game had its PlayStation release pulled in 2018. Source: Steam refuses to sell "pickup artist" FMV game Super Seducer 3
  24. Nier: Automata is being review bombed on Steam by players who want it patched They're demanding changes to match the Game Pass/Windows Store version. (Image credit: Valve) Nier: Automata was released on the Windows Store and Game Pass for PC on March 18 in a different edition to the one available on Steam. It's a port of the Xbox One's 'Become A God' edition, without many of the issues that affected the 'Game of the YoRHa' edition released on Steam. Those issues were never patched and can only be addressed using a mod tool called FAR. Players were plenty frustrated at the time, but now there's a version of the game unaffected by the same resolution problems, or the stuttering and crashes some players experienced, and that's reopened old wounds. There's a thread on its Steam forum calling for it to be review bombed "until Square Enix give a patch fixing this mess", and in the last three days it's received over 300 negative reviews. That's enough to drop Nier: Automata's Recent Reviews rating down from 'Very Positive' to 'Mostly Positive', but it'll take more than that before it drops to the negative. Meanwhile, it's been noted that the Game Pass/Windows Store rerelease of The Evil Within is also a different version to the one available on Steam. It's got a first-person mode—an option that the sequel has on PC, but was never patched into its predecessor. Players are less bothered by that, with only a single negative review citing it so far. Source: Nier: Automata is being review bombed on Steam by players who want it patched
  25. Forza Horizon 4 Is Now On Steam With Cross-Play Microsoft's 2018 racing game launches on Steam with lots of DLC available as well. Microsoft's excellent 2018 racing game Forza Horizon 4 is now available on Steam. The game was initially only available on Xbox and the Windows Store, but you can now buy it on Steam. The Steam edition of Forza Horizon 4 features cross-play support, allowing users to race with and against those on Xbox, Windows 10 PC, and via the cloud through Android. It also includes Steam Cloud saves, though cross-saves between Steam and other platforms are not supported "due to technical limitations," according to Microsoft. Steam is selling multiple editions of Forza Horizon 4, including the standard edition, the Digital Deluxe edition, and the Ultimate editions, which come with various DLC packs and other extras. Also of note is that you still need an Xbox Live account to play Forza Horizon 4 on Steam. Forza Horizon 4's Steam edition was developed by Sumo Nottingham. You can see the system requirements below. GameSpot's Forza Horizon 4 review scored the game a 9/10. T"he charm of the Horizon series is as palpable as ever, a winning, all-inclusive recipe that celebrates the joy of driving above all else," reviewer Edmond Tran said. Forza Horizon 4 developer Playground Games is now working on the next Fable RPG for Xbox Series X and PC. Forza Horizon 4 System Requirements Minimum OS: Windows 10 version 15063.0 or higher Processor: Intel i3-4170 @ 3.7Ghz OR Intel i5 750 @ 2.67Ghz Memory: 4 GB RAM Graphics: NVidia 650TI OR AMD R7 250x DirectX: Version 12 Network: Broadband Internet connection Storage: 80 GB available space Recommended OS: Windows 10 version 15063.0 or higher Processor: Intel i7-3820 @ 3.6Ghz Memory: 8 GB RAM Graphics: NVidia GTX 970 OR NVidia GTX 1060 3GB OR AMD R9 290x OR AMD RX 470 DirectX: Version 12 Network: Broadband Internet connection Storage: 100 GB available space Source: Forza Horizon 4 Is Now On Steam With Cross-Play
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