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  1. Sony has 25 PS5 games in the works, including characters you’ve never seen That’s a lot of games Photo by Vjeran Pavic / The Verge Sony is apparently looking to release more than 25 PlayStation 5 games under its PlayStation Studios brand. And “nearly half” of them will not be sequels or spinoffs, according to Wired’s interview with PlayStation Studio lead (and former Guerrilla Games managing director) Hermen Hulst. That could theoretically be a lot more games than the four first-party Sony titles we already know about: Horizon Forbidden West (2021) Ratchet and Clank: Rift Apart (June 2021) God of War: Ragnarok (2021) Gran Turismo 7 (2022) Twenty-one additional games could be a huge shot in the arm for the PS5, especially considering how slowly exclusives are trickling out; Gran Turismo has already slipped to next year. Sony also may not be completely on the hook for producing all of the games that are unaccounted for, though. The PlayStation Studios branding is a bit murky. When it was first announced, Eric Lempel, the head of global marketing at Sony Interactive Entertainment, told GamesIndustry.biz that the branding “doesn’t mean that we outright own the developer, but it just means we brought it up as a first-party. In a lot of cases we don’t own the developer.” Wired specifically name-drops indie games from outside studios partnered with Sony, including the upcoming Kena: Bridge of Spirits, and a game from Haven Studios. It’s unclear whether those and similar titles will be counted toward the more-than-25 figure. Sony didn’t immediately respond to a request for clarification. Also, if Haven Studios doesn’t sound familiar, it’s because it was just formed in March when noted industry figure Jade Raymond left Google when it shut down its in-house Stadia development studios. That speaks to the idea that we many not be seeing some of these games for quite a while. Hulst did mention that some of the games would be small, however, likely taking less development time. That, along with the fact that many of the games won’t be part of existing franchises, is exciting for non-AAA aficionados like myself and could help relieve worries that it’ll take a decade for all these games to come out. And while the games may not all be first-party games, that’s not necessarily a bad thing: Returnal was a PlayStation Studios game made by an outside developer, and it’s an example of an original game that’s received a lot of praise since its release. It’s also worth noting that these games won’t necessarily be exclusive to the PS5. MLB: The Show 21 is a PlayStation Studios game that’s available on Xbox, and Horizon Zero Dawn has gotten a (somewhat troubled) PC port. Sony has also said it’s interested in bringing more of its games to the PC in the future. There are also, of course, games that will come out for PS4 as well as PS5: we know that Forbidden West will be released on the older PlayStation. Even with all the caveats, it’s exciting to hear that Sony is working on a slate of games for the PS5, likely far beyond what we’ve already heard about. With Sony’s latest earnings report indicating that it’s sold 7.8 million PS5s, there are a lot of customers who will be looking for experiences that justify the cost of the PS5, and it seems like Sony is trying to make sure it’s got its bases covered. Source: Sony has 25 PS5 games in the works, including characters you’ve never seen
  2. Sony thinks the PS5 shortage could continue into next year Sony has reportedly warned that it could struggle to meet PS5 demand next year too. The news comes after Nintendo warned of possible Switch shortages later this year. Credit: Oliver Cragg / Android Authority Getting a PS5 is a rather tough challenge right now due to the ongoing industry chip shortage. But there’s bad news for those hoping the console becomes easier to find. Sony held a private briefing with analysts after reporting its recent financial results, Bloomberg reported, and it purportedly told attendees that PS5 shortages could stretch into next year. “I don’t think demand is calming down this year and even if we secure a lot more devices and produce many more units of the PlayStation 5 next year, our supply wouldn’t be able to catch up with demand,” chief financial officer Hiroki Totoki said, according to several attendees who asked not to be named by the outlet. The news means those wanting to buy a PS5 a few days or weeks before Christmas or a birthday might have to buy the console months in advance if they can find it. There’s also no guarantee that those eyeing the console next year for whatever reason (e.g. waiting for more games) will actually be able to easily get their hands on one. Sony isn’t the only gaming company forecasting struggles with console demand, as Nintendo recently warned that the chip shortage could affect the supply of Switch units for the rest of 2021. Looking for more PS5 coverage? We’ve got a PS5 versus PS5 Digital comparison, as well as a rundown of the best PS5 games. Source: Sony thinks the PS5 shortage could continue into next year
  3. Sony Drops Its Remaining DSLR Cameras as it Goes Full Mirrorless Image: Sony Sony is already the largest seller of full-frame mirrorless cameras, and it seems as it continues to make waves in that market, Sony has finally decided to discontinue its few remaining DSLR cameras. As first spotted by SonyAlphaRumors.com, not only has Sony removed all of its A-mount cameras from its website including the a99 II and a77 II, third-party retailers such as B&H now also list those cameras as “no longer available.” Now technically, Sony’s older A-mount DSLRs are actually DSLTs because instead of using a traditional mirror to reflect light onto the camera’s sensor, Sony uses a special pellicle mirror that splits incoming light so that a portion hits a phase-detection sensor, while the rest passes through the mirror and hits the traditional image sensor. Sony calls this setup SLT, which stands for single-lens translucent and allows its setup to use real-time phase-detect AF while recording video and during live view, though in other respects it remains quite similar to its traditional DSLR cousins. However, with mirrorless cameras being able to forgo the use of a mirror so that light can hit a camera’s image sensor directly, Sony’s SLT tech had become somewhat obsolete in recent years, so it’s not a big surprise to see Sony’s older A-mount DSLRs finally get pulled from shelves. As for Sony’s future prospects, with estimates claiming Sony topped the charts for mirrorless cameras in 2020 with over 1.15 million cameras produced (compared to 1.05 million for Canon and just 250,000 for Nikon), Sony certainly isn’t struggling when it comes to sales. Furthermore, with Sony having recently expanded its range of E-mount glass to more than 60 different lenses, Sony camera users have one of the largest collections of native glass to choose from. And then there are the two cameras Sony has already launched in 2021, which includes the beastly $6,500 Alpha 1 featuring 8K video recording, and the new FX3 which looks to compete directly with portable cinecams like those from Blackmagic and others. While it’s a bit sad to see Sony’s DSLT cameras go away, at least for foreseeable future, Sony’s camera division seems to be doing just fine. Source: Sony Drops Its Remaining DSLR Cameras as it Goes Full Mirrorless
  4. Sony launches PlayStation 5 console in China ahead of Microsoft’s Xbox KEY POINTS Sony officially launched its PlayStation 5 console in China on Thursday ahead of its rival Microsoft. The disc version of the PS5 will retail at 3,899 yuan ($602) while the digital-only model is priced at 3,099 yuan. Sony’s PS5 will compete with the Nintendo Switch which was launched in China in 2019. In this photo illustration a PlayStation 5 logo seen displayed on a smartphone. Mateusz Slodkowski | SOPA Images | LightRocket via Getty Images GUANGZHOU, China — Sony officially launched its PlayStation 5 console in China on Thursday. The disc version of the PS5 will retail at 3,899 yuan ($602) while the digital only model is priced at 3,099 yuan. Sony’s console will go on sale on May 15 in China with pre-orders beginning on April 29. Official releases of game consoles in China has only been possible since 2014, after a 14-year ban on those products was lifted. The ban has led to PC, and now mobile, being the dominant forms of gaming amongst Chinese consumers. Strict censorship laws and long approval processes also mean that console-makers have a tougher task of getting their products officially released in China. While the PS5 was launched globally in November 2020, it is only hitting the Chinese market months later. That has led to a vibrant so-called “grey market” — where sellers often import consoles from Hong Kong and Japan and sell them via Chinese e-commerce websites, often at a huge mark-up. “Demand for PS5 has been high in China since it launched outside the country in November 2020,” Daniel Ahmad, senior analyst at Niko Partners, said. “Console gamers in China that could not wait had to pay almost double the RRP (recommended retail price) if they wanted to import a console from overseas,” Ahmad said, adding this was due to shortages of the product and high demand driving prices higher. ‘Genshin Impact’ among games released Games also need to go through Chinese censors. That means some games may not get a released in China if they upset the sensitivities of Beijing. Sony said the PS5 would launch with three games — “Sackboy,” “Ratchet and Clank” and “Genshin Impact” — the latter is a hugely popular game from a Chinese developer. Another Chinese game maker called Ultizero Games is bringing its “Lost Soul Aside” title to the PS5. The PlayStation 5 will face competition from the Nintendo Switch in Mainland China, which has been the most successful console in the country to date. Daniel Ahmad SENIOR ANALYST, NIKO PARTNERS More games from Chinese developers would make their way onto the console eventually, as well as original Sony first-party titles too. Chinese PlayStation Plus subscribers will also be able to play 12 PS4 games as part of their subscription. Competition in China Sony is not the first foreign next-generation console to be released in China. Nintendo launched its Switch in 2019 working with Chinese technology giant Tencent to bring the console to the market. In January, Tencent said Nintendo had shipped 1 million Switch consoles in China. “The PlayStation 5 will face competition from the Nintendo Switch in Mainland China, which has been the most successful console in the country to date. The hybrid nature of the Switch, social gaming features and high-quality software helped it succeed in China,” Ahmad said. Consoles are still niche in China due to a number of barriers such as price, regulations and lack of games targeting Chinese players. Daniel Ahmad SENIOR ANALYST, NIKO PARTNERS “Sony also has a strong first party offering, and it has worked with domestic game developers such as Ultizero Games to bring unique titles such as Lost Soul Aside to the console and increase the console’s appeal in China.” Microsoft’s Xbox Series X and Series S, which launched globally in November, have not yet been released in China. The Xbox received safety approvals for its hardware to be released in China at the end of last year. Microsoft has not said when it will launch the new generation of Xbox in China. Total domestic game revenue exceeded $40 billion in 2020, with the majority from mobile games, according to Niko Partners. Console game revenue is only around 2% of total games revenue in China. “Consoles are still niche in China due to a number of barriers such as price, regulations and lack of games targeting Chinese players,” Ahmad said. “If Sony can address these challenges and appeal to the evolving demands of gamers in China then it can succeed, especially as disposable income for entertainment and gaming time increases in the country.” Source: Sony launches PlayStation 5 console in China ahead of Microsoft’s Xbox
  5. PlayStation Now will roll out support for 1080p streaming starting this week It’s rolling out over the next several weeks Photo by Vjeran Pavic / The Verge Sony will begin rolling out support for 1080p streaming with PlayStation Now beginning this week, upping the streaming quality from the cloud gaming service’s previous 720p cap. “The rollout will occur over the next several weeks across Europe, US, Canada, and Japan, where PlayStation Now is available,” Sony said in a tweet. PlayStation Now will begin rolling out support for streaming 1080p capable games this week. The rollout will occur over the next several weeks across Europe, US, Canada, and Japan, where PlayStation Now is available. pic.twitter.com/OEHWHtMTw8 — PlayStation (@PlayStation) April 22, 2021 In its tweet, Sony says support will roll out for “1080p capable games,” but it hasn’t yet shared a list of games that can hit the higher resolution. We’ve asked the company if it can share more information. Allowing some PlayStation Now games to stream at 1080p brings the service on par with some of Sony’s cloud gaming competitors. Amazon’s Luna currently tops out at 1080p, while Google’s Stadia can hit up to a 4K resolution. Microsoft is currently testing 1080p support for Xbox Cloud Gaming (xCloud). I played the entirety of the PlayStation 3 version of The Last of Us on my PS4 last year with PlayStation Now streaming, and the service worked without a hitch. The 1080p resolution boost (for games that support it) should be a nice upgrade. Source: PlayStation Now will roll out support for 1080p streaming starting this week
  6. Disney inks a huge Sony deal to bring Spider-Man and other films to Disney Plus and Hulu Disney adds to its web of Marvel content Photo: Sony Pictures Entertainment Disney and Sony Pictures have signed a multi-year “content licensing agreement” that will bring new Sony theatrical releases, starting with its 2022 films, to Disney-owned platforms. The deal also gives Disney the rights to many of Sony’s older films, including Spider-Man titles — meaning that movies starring the web-slinger, which are notably absent from Disney Plus’ collection of Marvel films, could eventually make their way to the streaming service. Sony’s theatrical releases from 2022 through 2026 are included in the deal, and Disney will get access to them following their “Pay 1 TV window.” Starting in 2022, that window, which follows a film’s theatrical and home video runs, will be owned by Netflix, thanks to a deal announced earlier this month. (That means new Sony films will hit theaters first, then paid rentals and purchases, then Netflix, and then finally head over to Disney platforms, possibly including Disney Plus.) So even though Disney and Sony’s deal means that Disney won’t have new Spider-Man films right after their theatrical runs, the company will get to include them in its streaming catalogue over the long term — something that Disney arguably values more. Giving people access to yet another set of movies in its ever-growing collection of Marvel properties could give people more reason to subscribe to Disney Plus. The company continues to connect the many Marvel films and shows to each other so you’ll always want to watch the next new MCU thing, and it’s continuing to invest heavily in the Marvel Cinematic Universe, courting big names for future series to give you even more reasons to keep your subscription. That all said, if Spider-Man films do make their way to Disney Plus, that won’t make Disney’s infinity gauntlet of films complete: 2008’s The Incredible Hulk (the one starring Edward Norton as the Hulk) would still not be available on the service. Unless Disney strikes some sort of deal with Universal, that is. Other Sony Pictures properties, such as Jumanji and Hotel Transylvania, are also included in the deal, according to a press release. Disney’s Hulu will also have access to “a significant number of library titles” as soon as this June, according to the release. Source: Disney inks a huge Sony deal to bring Spider-Man and other films to Disney Plus and Hulu
  7. Sony admits it made ‘wrong decision’ and will keep PS3, Vita stores open The PSP store is still shutting down on July 2nd Photo by Vjeran Pavic / The Verge Sony has announced that it’ll be keeping its PS3 and PlayStation Vita digital storefront open “for the foreseeable future.” The PSP’s store will still be shut down on July 2nd, 2021, as originally planned. “Upon further reflection, however, it’s clear that we made the wrong decision here. So today I’m happy to say that we will be keeping the PlayStation Store operational for PS3 and PS Vita devices. PSP commerce functionality will retire on July 2, 2021 as planned,” Sony Interactive Entertainment president and CEO Jim Ryan announced in a blog post. Sony had originally announced that the digital storefronts for its legacy consoles would be shut down at the end of March, making it impossible for customers to purchase digital copies of games for those systems. Sony says that the move to discontinue to the storefronts was “born out of a number of factors, including commerce support challenges for older devices” along with a desire to focus more on newer products (like the PlayStation 5). Following the announcement, though — and the backlash from PS3 and PS Vita owners upset that they would no longer be able to buy new games — it seems that Sony has relented and will be keeping those stores open indefinitely. Source: Sony admits it made ‘wrong decision’ and will keep PS3, Vita stores open
  8. ‘Days Gone’ hits Steam and Epic Games Store on May 19th Sony's survival horror game will have 21:9 ultra-wide monitor support on PC. Bend Studio/PlayStation Studios Sony has announced when you’ll get to play Days Gone on PC. The survival horror game is coming to Steam, Epic Games Store and other digital storefronts on May 19th and it’ll cost $50. A PC gameplay trailer showed off some of the features you can expect from the port. Days Gone will have visual upgrades, unlocked framerates and 21:9 ultra-wide monitor support. You’ll also be able to customize the graphics settings (unsurprising given that it’s a PC game), take advantage of a super-resolution photo mode and play with first- and third-party controllers. So, if you like, you can play a PlayStation game with an Xbox controller. It's not often that Sony brings its PlayStation exclusives to PC, but it's planning to do so with more titles down the line. Horizon Zero Dawn made the leap last year. Meanwhile, PlayStation Plus subscribers can claim Days Gone for free this month. It’s also part of the PS Plus Collection on PS5. Source: ‘Days Gone’ hits Steam and Epic Games Store on May 19th
  9. Sony will announce its next Xperia phone on April 14th It might launch a new phone called the Xperia 1 III. Sony Sony has quietly updated the official Xperia page's YouTube banner to reveal that it's announcing a new product in a couple of weeks. As noticed by Droid Life, the banner says the company is launching a new Xperia product on April 14th at 4:30PM Japan time or 3:30AM Eastern time in the US. Seeing as Sony used Xperia's YouTube banner for the announce reveal, it'll likely stream the event on the video platform. The company didn't say what kind of product it's unveiling, but rumored specs for a phone that's reportedly named Xperia 1 III have been going around. According to those rumors, the phone will have specifications to rival other companies' flagship devices. It will reportedly have a 6.5-inch 4K OLED display with a 21:9 aspect ratio and a 120Hz refresh rate, as well as a periscope lens that will be made in-house by Sony’s CyberShot division. The phone is said to be powered by the Qualcomm Snapdragon 888, the brand's latest premium processor for smartphones, and can have up to 16GB of RAM and 512GB of storage. Other possible features include a 5,000mAh battery, an SD slot and a headphone jack. The model will reportedly cost around US$1,370 when converted from Chinese Yuan, which doesn't come as a surprise, seeing as Xperia 1 II was priced at $1,200 at launch. We'll know for sure on April 14th — we'll let you know by then if Sony indeed unveils a new phone. Source: Sony will unveil a new Xperia device on April 14th
  10. Sony acquires fighting game tournament Evo Evo. Image Credit: Sony Sony announced today that it and a new venture called RTS have acquired Evo, the annual fighting game tournament. Evo started in 1996 and has become the most prolific annual fighting game tournament in the world. During that time, it had remained independent, although it attracted plenty of sponsors. Now, one of the biggest names in gaming owns Evo. Sony notes that Evo cofounders Tom and Tony Cannon “… will remain closely involved in an advisory role to ensure Evo continues to service the fighting game community and support its vibrant growth.” So … what does Sony need with a fighting game tournament? The company notes that fighting games are popular on its platforms, specifying that players have logged in more than 1.1 billion hours on fighting games on PlayStation consoles in 2020. But those are all third-party titles like Capcom’s Street Fighter V and Arc System Works’ Dragon Ball Fighterz. Sony hasn’t made a first-party fighting game since PlayStation All-Stars Battle Royale in 2012, a title that I think only I liked. This is also an odd time to invest in esports. Due to the pandemic, in-person events have been cancelled. The shift has caused something of a lull in the growth of the sector, something that Activision Blizzard blamed this week for its decision to fire people from its esports team. Evo ran into problems last year. Aside from the pandemic, then-Evo CEO Joey Cuellar was named in multiple sexual abuse allegations. Evo’s board removed him, and many publishers pulled out of the event, causing the cancellation of the show. The situation may have given Evo’s owners a reason to want to sell and establish a new chapter for the event. Along with the announcement of the acquisition, Evo released a statement promising safer events. A message to our community. For more information visit https://t.co/6JHZCsJsXr pic.twitter.com/uj0NKRW30m — EVO (@EVO) March 18, 2021 The next Evo event will be online and will take place this August. So far, Tekken 7, Street Fighter V, Mortal Kombat 11 Ultimate, and Guilty Gear Strive have been revealed as games for the event. Nintendo’s Smash Bros. series is usually a part of the show. We’ll have to see if a fighting game that you can’t play on PlayStation will be welcomed at the event this year (or if Nintendo is even interested). Source: Sony acquires fighting game tournament Evo
  11. Sony reveals next-gen PlayStation VR controller for PS5 PlayStation 5 VR controllers will incorporate DualSense tech Photo: Sony Interactive Entertainment Sony gave PlayStation fans a peek at the next generation of its PlayStation VR controllers on Thursday, promising “stronger immersion with adaptive triggers, haptic feedback, [and] finger-touch detection” for the PlayStation 5 virtual reality system. Hideaki Nishino, senior VP of platform planning and management at Sony Interactive Entertainment, described the next-gen PSVR controller as orb-shaped and offering a high degree of freedom for players. The PSVR2 controllers will incorporate technology from the PS5’s DualSense controller, Nishino said, touting “an iconic design that will change how VR games are played.” Image: Sony Interactive Entertainment Here are the first details from Sony’s PlayStation Blog: Adaptive triggers: Each VR controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense controller. If you’ve played a PS5 game, you’ll be familiar with the tension in the L2 or R2 buttons when you press them, such as when you’re drawing your bow to fire an arrow. When you take that kind of mechanic and apply it to VR, the experience is amplified to the next level. Haptic feedback: The new controller will have haptic feedback optimized for its form factor, making every sensation in the game world more impactful, textured and nuanced. When you’re traversing through rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR. Finger touch detection: The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay. Tracking: The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller. Action buttons / analog sticks: The Left controller contains one analog stick, the triangle and square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the cross and circle buttons, a “grip” button (R1), trigger button (R2) and Options button. The “grip” button can be used to pick up in-game objects, as one example. Sony announced first details on PlayStation VR for PS5 in February, saying the next-gen virtual reality headset will offer “dramatic leaps in performance and interactivity” and “an even greater sense of presence.” PSVR for PS5 will require only one cord to connect to the system, Nishino said at the time, a major improvement over the PlayStation 4 VR headset. Image: Sony Interactive Entertainment The next generation of PlayStation VR won’t launch in 2021 (Sony hasn’t announced a launch date yet), but developers are currently working with early hardware. The original PlayStation VR launched in 2016 for PlayStation 4, and a more streamlined version of the hardware was released the following year. The headset, originally priced at $399, was a comparatively low-cost, but good-enough solution for consoles, and Sony has continued to support the platform with new games over the years. PlayStation VR is currently supported on PlayStation 5, but requires an adapter to use. Source: Sony reveals next-gen PlayStation VR controller for PS5
  12. Sony's new 4K TVs with 'cognitive' CPUs are rolling out, VRR will follow later New 2021 4K TVs with HDMI 2.1 are starting to reach stores, but these high-end Sony Bravias aren't cheap. Sony Just a couple of months ago Sony announced its new line of Bravia XR TVs for 2021, including both OLED and LCD models. Several high-end models will include a Cognitive Processor XR that tries to mimic the way your brain processes images by surveying each frame of video and picking out the most important zones to optimize. Now the new TVs are starting to ship, including its 65-inch Bravia XR Master Series A90J OLED with the new chip inside. The incredible black levels of OLED and advanced AI processing won't come cheap though, as the sticker price starts at $3,999 (Amazon, Best Buy), although the 55-inch model is quite a bit cheaper at $2,998 (Best Buy, Amazon). Of course, for that price you could get last year's 65-inch OLED (Amazon, Best Buy) albeit without the souped-up processor and other improvements. If you don't feel like going with OLED, there are cheaper LCD models available in the X80J line with Sony's standard (but always well-regarded) image processing, 4K, Android TV and even the extra high-quality Bravia Core streaming service. The 55-inch version costs $950 (Amazon, Best Buy) while the 65-inch is available for $1,149 (Best Buy). One thing to be aware of on the new TVs is that they do include HDMI 2.1 features, but just like on the 2020 models, gamers will have to wait for my favorite one: VRR. Variable refresh rate is available via Xbox consoles and PC graphics cards, but not the PS5 at this time, and it keeps the display synced with the system's output to eliminate tearing and judder. When it works properly, it's incredible, and Sony said it will come to these TVs in a future software update but hasn't put a time frame on that. Source: Sony's new 4K TVs with 'cognitive' CPUs are rolling out, VRR will follow later
  13. Modders improve Sony's PS5 design by adding a water block and LED lighting The custom faceplates and detachable controller holder are nice touches, too Cool (pun intended): The first thing that most people want to do after receiving their extremely hard-to-get PlayStation 5 is hook it up and try it out. Modding Cafe had another idea for its unboxing. The Vietnamese modding team had a plan from the start to rig up the world's first water-cooled PS5. Modding Cafe started its project by completely disassembling the PS5. Pretty much everything not soldered to the motherboard went in the trash bin. Then the team designed a custom Mini-ITX chassis and water block. "It take a long time [sic]," the designers remarked about the CAD process. Although Sony insisted that liquid metal was necessary to maximize heat transfer in the PS5's design, Modding Cafe ditched the liquid metal (staining its workbench in the process) and used standard PC thermal paste. The overall final chassis ended up being significantly smaller than the stock PS5 since they were able to trade-in that huge 120x45mm fan and gigantic heatsinks for two lower profile fans. Adding some wickedly altered faceplates and some LED accents gave the final design a look wildly different from Sony's concept. Best of all, the water cooling not only worked but also ran quieter for obvious reasons. If you have some skills, Modding Cafe's start-to-finish video (above) can get you started on creating your own water-cooled design. The rest of us, will have to wait until the team releases the commercial kit it has in the works. Source: Modders improve Sony's PS5 design by adding a water block and LED lighting
  14. Gran Turismo 7 Delayed Into 2022 “GT7 has been impacted by Covid-related production challenges and therefore will shift from 2021 to 2022." Gran Turismo 7 has been delayed into 2022. Sony has announced that the latest entry in the PlayStation-exclusive racing sim franchise, Gran Turismo 7 is now planned for a release next year, after pandemic-related production issues. In a statement provided to GQ and confirmed to IGN, a Sony spokesperson wrote: “GT7 has been impacted by Covid-related production challenges and therefore will shift from 2021 to 2022. With the ongoing pandemic, it’s a dynamic and changing situation and some critical aspects of game production have been slowed over the past several months. We’ll share more specifics on GT7’s release date when available.” Sony announced Gran Turismo 7 at last year's big PS5 reveal showcase in June, and while the publisher has remained relatively quiet about what's to come with the next installment, word of a potential early 2021 release window began to pop up late last year. Sadly, that's no longer a possibility. The last entry in the series, Gran Turismo Sport, debuted in 2017 and has been supported by Polyphony Digital since. Source: Gran Turismo 7 Delayed Into 2022
  15. Sony says more PlayStation games are coming to PC, starting with Days Gone It’ll arrive on PC this spring Illustration by Alex Castro / The Verge Sony is planning to bring more of its PlayStation games to PC. First up will be Days Gone this spring, Sony president and chief executive officer Jim Ryan told British GQ. Developer Bend Studio also confirmed the news via Twitter, adding: “Stay tuned for more details.” In the past, Sony has shown reluctance to port games to PC, though it notably eased its stance last year when it announced Guerilla Games’ Horizon Zero Dawn would receive a PC port, which launched last August. Asked why the company seems to have changed its tune, Ryan told the publication that there are a few factors at play. Surprise. #DaysGone comes to PC this spring. Stay tuned for more details. pic.twitter.com/vcSYSKgOtn — Bend Studio #DaysGone (@BendStudio) February 23, 2021 “We find ourselves now in early 2021 with our development studios and the games that they make in better shape than they’ve ever been before,” he said. “Particularly from the latter half of the PS4 cycle our studios made some wonderful, great games. There’s an opportunity to expose those great games to a wider audience and recognize the economics of game development, which are not always straightforward. The cost of making games goes up with each cycle, as the calibre of the IP has improved.” Ryan added it’s easier as well to make PS games available to non-console owners, making it “a fairly straightforward decision for us to make.” It’s still unclear which other PlayStation titles might make the jump to PC. Source: Sony says more PlayStation games are coming to PC, starting with Days Gone
  16. Sony announces PlayStation 5 VR headset Next-gen PlayStation VR won’t launch until at least 2022 A photo of the first-generation PlayStation VR headset. The new PS5 headset’s design has not yet been revealed. Photo: Sony Interactive Entertainment Sony confirmed Tuesday that it’s working on the next-generation of its PlayStation VR system, offering first details on the new hardware coming to PlayStation 5. The next-gen PlayStation VR will offer “dramatic leaps in performance and interactivity” and “an even greater sense of presence,” Hideaki Nishino of Sony Interactive Entertainment said on the PlayStation Blog. PlayStation VR for PS5 will also come with a new controller inspired by the PS5’s DualSense and require only a single cord to hook up. “We’re taking what we’ve learned since launching PS VR on PS4 to develop a next-gen VR system that enhances everything from resolution and field of view to tracking and input,” Nishino said. “It will connect to PS5 with a single cord to simplify setup and improve ease-of-use, while enabling a high-fidelity visual experience.” Nishino said that Sony is working on a new VR controller that will “incorporate some of the key features found in the DualSense wireless controller, along with a focus on great ergonomics.” The current PlayStation VR system supports the DualShock 4 and PlayStation Move controllers, a technology that dates back to the PlayStation 3 era. Sony’s next-gen PlayStation VR won’t launch in 2021, Nishino said, but confirmed that developers are currently working with early hardware. The original PlayStation VR launched in 2016 for PlayStation 4, and a more streamlined version of the hardware was released the following year. The headset, originally priced at $399, was a comparatively low-cost, but good-enough solution for consoles, and Sony has continued to support the platform with new games over the years. PlayStation VR is currently supported on PlayStation 5, but requires an adapter to use. Source: Sony announces PlayStation 5 VR headset
  17. Sony PlayStation 5 SoC die pictured up close Fritzens Fritz delivers the first photos of the Sony PS5 System on a Chip. Unlike Microsoft who was quick to showcase its Xbox Series S and X die shots, Sony has never shown what is under the hood of the PS5 System on a Chip. It has been months since PS5 was introduced, but only now we get to see a chip codenamed AMD Flute up close. Play Station 5 SoC, Source: Fritzchens Fritz The Sony PS5 SoC codenamed known as Oberon or Ariel is based on AMD technology (Flute is AMD codename). It features both AMD Zen2 core architecture as well as RDNA2 GPU. The 8-cores Zen2 cores are clocked up to 3.5 GHz, while 36 RDNA2 Compute Units can reach a clock speed up to 2.23 GHz. Sony announced that its PS5 chip will feature liquid metal instead of traditional thermal paste. This would ensure a longer lifespan and increase heat exchange between the chip and the cooler. However, at the same time, it increases the production complexity and forces Sony to use custom packing solutions to ensure no liquid metal spill would occur. Play Station 5 SoC, Source: Fritzchens Fritz The die was pictured using a special microscope using short wave infrared light (SWIR). This technology allows the photographer to look under the hood and see the internals of the SoC without typical detaching and grinding techniques, which would also destroy the chip in the process. Sony PS5 chip has 8 cores located on the left side, while 36 Compute Units are packed together in a middle. The die picture confirms that the chip features eight 32-bit memory interfaces for GDDR6 memory. It also confirms that the chip has some changes to the layout compared to Zen2 based APUs. It would appear that the chip has some Fixed Function Units (FFU) missing as well as Fused Multiply-Add (FMA/FMADD) are not be seen on the chip. Those units were likely removed as they are not required for a gaming console. Play Station 5 SoC, Source: Fritzchens Fritz Play Station 5 SoC layout, Source: Locuza Official die shot of the Xbox Seriex X has been shown by Microsoft even before the console was released: Xbox Series X SoC, Source: Microsoft Source: @FritzchensFritz, @Locuza_ Source: Sony PlayStation 5 SoC die pictured up close
  18. Law firm files PS5 DualSense drift class action against Sony Stick 'em-up. A US law firm has filed a class action against Sony over alleged PlayStation 5 DualSense drift. This week Chimicles Schwartz Kriner & Donaldson-Smith (CSK&D), the firm behind the ongoing class action against Nintendo over Joy-Con drift, asked affected customers to get in touch via an online form. Clearly, that call to action did the trick. The DualSense lawsuit has now been filed in the United States District Court for the Southern District of New York on behalf of a plaintiff called Lmarc Turner, of Virginia, and other affected customers in the US against Sony Corporation of America and Sony Interactive Entertainment. The complaint, filed on 12th February and seen by Eurogamer, claims the DualSense is "defective". "Specifically, the DualSense controllers that are used to operate the PS5 contain a defect that results in characters or gameplay moving on the screen without user command or manual operation of the joystick. "This defect significantly interferes with gameplay and thus compromises the DualSense controller's core functionality." The complaint cites multiple online reports of DualSense drift on reddit and social media, including the tweet below that includes a clip of apparent drift while playing Rogue Company: The complaint goes on to accuse Sony of being aware of this alleged DualSense drift via online consumer complaints, claims the company equipped the DualSense with "virtually the same analog components" as the PlayStation 4's DualShock 4, which reportedly also suffered from drift, and that options for repair are "slim". The DualSense controller. "Customers are experiencing long wait times and having to deal with a maze of pre-recorded phone prompts before finally speaking with an agent concerning repairs for DualSense controller drift," reads the complaint, which points out customers must pay for shipping the controller to a Sony repair center even for in-warranty repairs. Turner is said to have bought a PS5 on 5th February 2021 and experienced DualSense drift on the same day. He contacted Sony customer service and was advised to reset his console, which didn't work. Turner ended up buying another DualSense controller priced $69.99 a few days later. "Had Plaintiff been aware of the drift defect prior to purchasing his PS5, he otherwise would not have purchased the PS5, or would have paid substantially less for it," reads the complaint. The complaint claims Turner agreed to Sony's PlayStation terms of service and user agreement upon setup of his PS5, but wrote to Sony expressing his intent to opt out of resolving any disputes with the company through individual arbitration. This is an important point in the context of CSK&D's ongoing case against Nintendo over Joy-Con drift. CSK&D filed a class action against Nintendo of America in the United States District Court for the Western District of Washington back in 2019 over Joy-Con drift after a similar call for affected customers to get in touch. The Court compelled the case to arbitration, although it declined to dismiss the case. CSK&D says it's currently working to pursue the case through the arbitration process. Clearly, it's hoping to avoid going down that route with the DualSense case. The complaint demands a jury trial, with the plaintiff seeking monetary relief "for damages suffered, declaratory relief, and public injunctive relief". Sony has yet to comment. Source: Law firm files PS5 DualSense drift class action against Sony
  19. Sony May Be Working on a Back Button Attachment for PS5's DualSense Controller Bringing it back. Sony is seemingly looking at developing its back button attachment for the PlayStation 5's DualSense controller, according to a new patent. A new 'controller add-on device with customizable presets' document was published on the World Intellectual Property Organization database on February 4, which suggests that Sony wants to develop the accessory to function with the PS5's gamepad. According to the patent, Sony filed the required paperwork on June 29, 2020, and the document's publication would seemingly enable Sony to begin production on a DualSense back button attachment. Images (below) seem to show a near-identical peripheral to the PS4 back button attachment released last year. We called that attachment "easy to recommend", despite being "a little on the weird side" in a 7/10 review. At the time, we even wondered if it meant the DualSense would have in-built back buttons, but that wasn't to be – it seems Sony is now offering an option for that. Source: World Intellectual Property Organization Like the PlayStation 4's DualShock controller peripheral, the DualSense gamepad accessory would couple onto the input slots at the base of the PS5's controller. The buttons on the accessory would also be fully customizable, which would allow users to map command pre-sets based on each button press. The patent indicates that the back button add-on would allow more buttons to be "within the reach of the user while using certain functions" as some button prompts "may be out of reach for the average hand while using certain functions". It's unclear if Sony will press ahead with production on its DualSense back button add-on, or if this is the company merely covering themselves against third-party accessories. Sony has previously pressured Customize My Plates, a third-party PS5 plate maker, into canceling its custom-created orders, and the PS5 back button patent may be a way to prevent other companies from creating their own back button accessories. News of this PS5 back button add-on patent comes after Sony revealed that the DualSense controller would not come automatically fitted with such a device. In September 2020, Sony confirmed that the gamepad would not have back button or trigger functionality, but this patent document suggests that it may not be long before the peripheral is official. Source: Sony May Be Working on a Back Button Attachment for PS5's DualSense Controller
  20. Sony sold 4.5 million PlayStation 5 consoles last year A similar figure to the PS4 launch Photo by Vjeran Pavic / The Verge Sony shipped 4.5 million PlayStation 5 units worldwide in 2020, as revealed by information published alongside the company’s latest earnings report. The number highlights Sony’s current ability to mass-produce the console, which has been extremely difficult to buy since its launch in November. Demand for the PlayStation 4 dropped dramatically year-on-year, with 1.4 million units shipped in the October-December quarter — a 77 percent decrease from the previous year. Sony actually managed to sell fewer PS4s in the holiday quarter than it did from July to September. Sony’s gaming business overall performed much better than a year ago, with analyst Daniel Ahmad noting that it was actually the best quarter in PlayStation history. Revenue increased 40 percent to 883.2 billion yen ($8.4 billion), partly driven by PS5 sales. Operating profit was up by 50 percent to 80.2 billion yen ($763.3 million) because of higher game sales, PlayStation Plus subscriptions, and better margins on PS4 hardware. Sony does note, however, that expenses related to the PS5 launch offset some of its profit gains, and also confirms that the PS5 hardware itself is being sold for less than it costs to make. A loss was incurred due to “strategic price points for PS5 hardware that were set lower than the manufacturing costs,” the company says. There’s not much to read into PS5 sales numbers until people who want to buy one are actually able to do so. But at the very least, the console’s launch seems to be broadly comparable in size to the PS4’s; the PS4 also shipped 4.5 million units in its launch quarter. Microsoft didn’t release specific sales figures for the Xbox Series X or Series S with its earnings report last week, but the company did say that Xbox hardware revenue was up 86 percent year-on-year. Sony sold 4.5 million PlayStation 5 consoles last year
  21. Leaked Sony Xperia 1 III images showcase triple-camera setup, side-mounted fingerprint sensor, 3.5mm audio jack, and more Thanks to prolific leaker @OnLeaks, we have our first look at Sony's upcoming Xperia 1 III flagship smartphone. It features three rear cameras; one of which is a periscope lens. A side-mounted fingerprint sensor, an all-glass body and a programmable button are also included. Here's what the sony Xperia 1 III has in store for us (image via @OnLeaks) Some time ago, we got our first glimpse at Sony's upcoming mid-range Xperia 10 III smartphone. Shortly after, Sony launched a ridiculously-priced Xperia Pro that is essentially an Xperia 1 II with a mmWave antenna and an HDMI port. Now, we have our first look at the true Xperia 1 II successor, the Xperia 1 III. Once again, the information comes from renowned leaker Steve Hemmerstoffer aka @OnLeaks via Voice. One can't help but notice the striking resemblance the Sony Xperia 1 III has to its predecessor. Sony is one of the few companies that has refused to cave into the notch/hole-punch display trend, and that doesn't appear to be changing anytime soon. The Sony Xperia 1 III will carry forward its predecessor's legacy with its 6.5-inch OLED HDR 10 4K screen, something that the likes of Samsung still haven't caught up to. An earlier rumor told us that it could be clocked at 120Hz. Moving on to the back of the Sony Xperia 1 III, we get three rear cameras and a ToF sensor. Little is known about the actual camera configuration, though Steve says that one of them is a periscope lens. One can only hope that the upgrades are more significant this time around, as the Sony Xperia 1 II's cameras were only marginally better than that of the Xperia 1. The leak also suggests that the smartphone will be 5G-ready, so we're probably looking at a Qualcomm Snapdragon 888 SoC under the hood. Both sides of the Sony Xperia 1 III will be protected by a later of Corning Gorilla Glass. It also gets a dedicated programmable button, something that debuted alongside the Sony Xperia Pro. Lastly, the phone's fingerprint scanner has been baked into the power button. The Sony Xperia 1 III is one of the few flagship devices that still believes in the 3.5mm audio jack, so props to Sony for that. Buy the Sony Xperia Pro on Amazon Sony Xperia 1 III (image via @OnLeaks) Sony Xperia 1 III (image via @OnLeaks) Sony Xperia 1 III (image via @OnLeaks) Source(s) @OnLeaks on Voice Source: Leaked Sony Xperia 1 III images showcase triple-camera setup, side-mounted fingerprint sensor, 3.5mm audio jack, and more
  22. Sony Xperia Pro finally launched: A phone with last year’s processor for $2,500 Sony has launched the Xperia Pro smartphone in the US. It offers HDMI-input support so you can use it as a camera monitor. The phone has a price tag of $2,500. Sony announced the Xperia 1 II back in February 2020, while also revealing plans to offer an Xperia Pro smartphone. Unfortunately, we didn’t hear much about the latter device since then. Now, Sony has finally launched the Xperia Pro in the US (no European release unfortunately), and it raises our eyebrows for several reasons. For starters, the phone comes with an absolutely eye-watering $2,500 price tag. In other words, you can buy two Xperia 1 II units if you really wanted to. Or three Galaxy S21 devices. So what do you get for the price then? Well, another odd decision is the move to offer last year’s Snapdragon 865 silicon instead of the latest Snapdragon 888 SoC. The older processor is still beefy, but you’d expect a brand-new high-end chipset for $2,500. And the new processor also delivers photo or video capture from three simultaneous cameras, faster burst capture, and better 4K HDR recording. We do see two major spec upgrades as the new phone jumps from 8GB of RAM and 256GB of expandable storage seen in last year’s flagship to 12GB of RAM and 512GB of expandable storage. But the rest of the spec sheet is basically identical, such as the 6.5-inch 4K HDR OLED panel, triple 12MP rear camera combo, 8MP selfie camera, and 4,000mAh battery. This new device doesn’t appear to offer wireless charging though, unlike last year’s model. Integration with your DSLR camera Credit: Supplied by Sony The main Xperia Pro selling point is the HDMI input support via type-D connection. This allows you to use the phone as a monitor for your camera, giving you a bigger, more accurate viewfinder for images or videos. Sony says the phone can also live-stream video content coming from the connected camera or camcorder, enabling a more professional setup for web broadcasts. The camera connectivity also extends to image sharing, as a wired USB connection between your Alpha 7S III camera and the Xperia Pro allows for speed picture transfers. Fortunately, Sony is also touting 5G connectivity this time out, with both sub-6GHz and mmWave standards supported. The company says that it’s “fine-tuned” the latter for Verizon’s network. Other notable features here include a 3.5mm port (!), a dedicated shortcut button, IP68 water/dust resistance, stereo speakers, and Android 10. The latter is pretty disappointing given that Android 11 has been out for over five months already. Does the HDMI input support therefore warrant a $2,500 price tag? Well, there are workarounds such as a cheap dongle and USB OTG cable. Furthermore, there are camera monitors out there for well under $600, although 4K monitors seem very rare. It’s also worth noting that Sony isn’t actually including the required HDMI micro connector cable in the package either, which seems like a glaring oversight for the price. Either way, I think even Sony’s target market of content creators might agree that $2,500 is a lot of money to pay for any phone. And it’s doubly expensive in light of the device touting last year’s flagship processor and an older version of Android. What do you think though? Does the combo of HDMI input and the 4K screen make the Xperia Pro worth buying? Let us know via the poll above! Nevertheless, consumers in the US can grab the Sony Xperia Pro via the likes of Sony’s website or B&H Photo Video. You can hit the button below to check out a listing. Source: Sony Xperia Pro finally launched: A phone with last year’s processor for $2,500
  23. These are Sony’s first 360-degree audio speakers Your first look at the upcoming SRS-RA5000 and SRS-RA3000 speakers Sony’s SRS-RA5000 speaker. Image: Sony Earlier today, Sony announced that it would be releasing two new speakers compatible with 360 Reality Audio, its spatial audio technology that replicates the feel of live music by placing different sounds and vocals in a virtual sphere around you. It said its plan is to release them this spring, but it didn’t share what the speakers would look like. We didn’t have to wait to learn more about them, though, as Sony’s UK website now has full product pages for the upcoming SRS-RA5000 and SRS-RA3000 speakers. The higher-end SRS-RA5000, pictured at the top of this post, will have three up-firing speakers, three side speakers, and a woofer. It’s also certified for High-Resolution Audio. The SRS-RA3000, pictured below, has two tweeters, two passive radiators, and a full-range driver. Sony’s SRS-RA3000 speaker. Image: Sony Both speakers can calibrate themselves to the room they’re in with an internal microphone and a “unique Sony algorithm,” too. With the SRS-RA5000, you have to press and hold a button on the speaker, while the SRS-RA3000 can calibrate itself automatically. The two speakers also have Sony’s Auto Volume feature, which adjusts the volume of each track automatically to play them at a consistent volume. And both speakers support Amazon’s Alexa and Google Assistant. The SRS-RA5000 will cost approximately £500 / €599, while the SRS-RA3000 is priced at about £280 / €359, according to the press release on Sony’s UK website. That also says both speakers will arrive in February 2021, which is a bit sooner than the previous “spring” date we had heard before, so perhaps there will be different release dates in different regions. Sony said it is expanding the 360 Reality Audio platform from audio to video earlier on Friday, and the company is working with major music labels and service providers to begin streaming video content with the codec later this year. Approximately 4,000 songs currently support the format, according to Sony. Source: These are Sony’s first 360-degree audio speakers
  24. Sony’s 2021 TV lineup runs Google TV and fully embraces HDMI 2.1 Variable refresh rate, 4K at 120Hz, ALLM, and eARC are standard across the line Image: Sony Last year’s TV lineup from Sony took a bit of criticism since several sets were unable to take advantage of next-gen gaming features on the PlayStation 5 that shipped in November. Even if you look right now, the spread of HDMI 2.1 features is pretty sad. Sony never really acknowledged this as a mistake, believing that customers purchase its TVs for different reasons and not everyone needs every box checked off. What a difference a year makes. In 2021, Sony is correcting course: all of its premium “Bravia XR” 4K (and yes, 8K) TVs support 4K at 120Hz, VRR (variable refresh rate), ALLM (auto low latency mode), and eARC. No asterisks or gotchas or promises to add stuff later with firmware updates. Beyond getting on board with 4K120, Sony is making a big deal over what it calls “cognitive intelligence” in these TVs. Powered by a new Cognitive Processor XR chip, Sony says its new system goes beyond traditional signal processing — which Sony’s TVs already excelled at — and beyond the artificial intelligence analysis in most TVs. “While conventional artificial intelligence (AI) can only detect and analyze picture elements like color, contrast and detail individually, the new processor can cross-analyze an array of elements at once, just as our brains do,” Sony’s press release on the TVs says. “By doing so, each element is adjusted to its best final outcome, in conjunction with each other, so everything is synchronized and lifelike — something that conventional AI cannot achieve.” Image: Sony Sony is also talking up what the XR processor can do for sound. A “Sound-from-Picture Reality” feature is claimed to “align the position of the sound with the images on the screen to offer a uniquely lifelike experience.” Samsung has promised similar results for its own 2021 Neo QLED TVs. The two Master Series TVs (8K LCD and 4K OLED) have a new sensor for detecting the color temperature of the ambient light in your room, and this lets them automatically adjust the TV’s white balance to match. (This setting can be turned off for you purists, of course.) More important is that the A90J Master Series OLED also has brighter output than Sony’s past OLEDs thanks to a new aluminum heat shield attached to the panel. Making OLEDs brighter is a big deal since that’s a key area where LCD sets still tend to win out. As one of the earliest TV makers that got on board with Android TV, it seems appropriate that Sony will be among the first to transition to Google TV. All of these TVs will offer a software experience that’s incredibly similar to the latest Chromecast: Sony still has its own customizations in the settings menu (and for quick shortcuts like your HDMI inputs), but everything else — the personalized For You page, content recommendations, etc. — is basically unchanged from Google’s latest streaming device. Sony has also focused on small touches, like adjustable legs that can be configured to allow enough space for a soundbar in front of the TV without obstructing the picture. Going down the lineup, you lose certain niceties (like an antireflective coating exclusive to the 8K set), but all of the TVs support Dolby Vision HDR. And again, you’ve got all the HDMI 2.1 standards accounted for. Rather than move to new display technology like Mini LED, Sony seems to be evolving its current strategy of full-array local dimming and iterating upon its excellent OLED sets. The company doesn’t share how many dimming zones its TVs have or really talk about peak brightness, believing that competitors get too hung up on those numbers. Pricing and specific availability info will be announced this spring. Image: Sony Z9J Master Series 8K (Full-array LCD) 85-inch 75-inch Image: Sony A90J Master Series 4K (OLED) 83-inch 65-inch 55-inch Image: Sony A80J 4K (OLED) 77-inch 65-inch 55-inch Image: Sony X95J 4K (Full-array LCD) 85-inch 75-inch 65-inch Image: Sony X90J 4K (Full-array LCD) 100-inch 75-inch 65-inch 55-inch 50-inch Sony’s 2021 TV lineup runs Google TV and fully embraces HDMI 2.1
  25. Sony is officially discontinuing most PS4 models — what you need to know If you want a brand new PS4, now is the time to buy one (Image credit: Tom's Guide) Update: 11.30 a.m. ET: Japanese outlet GameWatch is reporting that Sony has confirmed it will be discontinuing all but one PS4 model in Japan. Only the 500GB PS4 Slim will remain in production as Sony Japan pivots its attention to the PS5. That means all other PS4 models, including the PS4 Pro, have been discontinued with no new stock on the way. There's no official word on what's happening to PS4 sales outside Japan, but it doesn't sound like the console has much life left. So if you want a brand new PS4, now is the time to buy. If not being able to find a PS5 wasn’t bad enough, the past few months have also seen a shortage of PS4 consoles as well. Unfortunately, it doesn’t look like it’s going to get easier, since Sony is reportedly discontinuing multiple PS4 consoles. According to Twitter user Cheesemeister, one Japanese retailer has posted a notice claiming that five PS4 models aren’t being restocked “due to the manufacturer ending production." Sony’s PlayStation Direct has already suggested that it won’t be restocking the PS4 Pro, which makes this news another potential nail in the PS4’s coffin. If the base PS4 model is being discontinued worldwide, it means getting a PS4 is about to get even harder. This is during a time when it’s almost impossible to buy a PS5 for the usual MSRP. “Dear customers: due to the manufacturer ending production, the following products will not be restocked.”・PS4 500GB Glacier White・PS4 1TB Jet Black・PS4 1TB Glacier White・PS4 2TB Jet Black・PS4 Pro 1TB Glacier White pic.twitter.com/nub3lxcJGXJanuary 3, 2021 It’s worth noting that there’s no blanket “PS4 is not being restocked at all” in this message; just these five models. That said, almost every standard PS4 model is listed, and only the 500GB PS4 in black seems to be missing. The PS4 has suffered this year, after the COVID-19 pandemic affected supply chains and made it difficult to pick up a new console. While one could argue that the launch of the PS5 makes it obsolete, getting a hold of one has been almost impossible. The PS4, particularly the 4K-ready PS4 Pro, would have made a perfect stop gap until PS5 demand settles down to reasonable levels. After all, the PS3 wasn’t discontinued until mid-2017, almost four years after the launch of the PS4. Unfortunately, console-makers don’t really see things this way. Microsoft discontinued the 4K Xbox One X in July, ahead of the launch of the Xbox Series X — a console that’s also been nearly impossible to find. Sony hasn’t made an official announcement either way, but it certainly looks like it’s ready to scrap the PS4 and focus entirely on the next-gen console. Now if only it could sort out the supply, gamers wouldn’t have to work so hard to find where to buy a PS5. Spoiler: there's supposed to be a big PS5 stock shipment coming later this week, so keep your eyes peeled. Source: Sony is officially discontinuing most PS4 models — what you need to know
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