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  1. Sony has now sold 10 million PlayStation 5 consoles Yesterday, Microsoft reported revenue for the fourth quarter of its 2021 fiscal year. While the company didn't reveal exact sales figures, it did highlight that gaming revenue grew by 11% (7% in Constant Currency (CC)), with hardware revenues increasing by 172% YoY (163% in CC), making the latest Xbox devices the fastest-selling consoles in the Redmond giant's history. Today, Sony has disclosed some sales figures for its PlayStation 5 consoles as well. Sony officially unveiled the pricing for its PlayStation 5 consoles in September 2020, and the machines were made available for purchase in November 2020. Due to strong demand, global chip shortages, and scalpers, the company has struggled to supply retailers with units. However, Reuters now reports that Sony has confirmed to it via email that 10 million PlayStation 5 units have been sold as of July 18, 2021. For reference, it took Sony nine months to sell the same number of PlayStation 4 consoles, which makes the PS5 the company's fastest-selling console lineup in history as well. Sony Interactive Entertainment CEO Jim Ryan also admitted that the firm is facing difficulties in keeping up with the demand, saying that: We've built more PlayStations faster than we ever have before which makes me happy. But on the other hand, we're some time from being able to meet all the demand that's out there, which makes me feel bad. Our partners are performing really well for us, but the chip shortage is definitely a challenge that we are all navigating. Sony also revealed that it has sold 6.5 million copies of Spider-Man: Miles Morales, though it is important to remember that the title is cross-generation. While Microsoft didn't disclose the number of Xbox units sold, Niko Partners' Senior Analyst Daniel Ahmad estimates that a total of 6.5 million Xbox Series X and Series S consoles had been sold as of June 30, 2021. The consoles were made available for purchase on November 10, a few days earlier than the PlayStation 5. Source: Sony via Reuters Sony has now sold 10 million PlayStation 5 consoles
  2. Sony has 25 PS5 games in the works, including characters you’ve never seen That’s a lot of games Photo by Vjeran Pavic / The Verge Sony is apparently looking to release more than 25 PlayStation 5 games under its PlayStation Studios brand. And “nearly half” of them will not be sequels or spinoffs, according to Wired’s interview with PlayStation Studio lead (and former Guerrilla Games managing director) Hermen Hulst. That could theoretically be a lot more games than the four first-party Sony titles we already know about: Horizon Forbidden West (2021) Ratchet and Clank: Rift Apart (June 2021) God of War: Ragnarok (2021) Gran Turismo 7 (2022) Twenty-one additional games could be a huge shot in the arm for the PS5, especially considering how slowly exclusives are trickling out; Gran Turismo has already slipped to next year. Sony also may not be completely on the hook for producing all of the games that are unaccounted for, though. The PlayStation Studios branding is a bit murky. When it was first announced, Eric Lempel, the head of global marketing at Sony Interactive Entertainment, told GamesIndustry.biz that the branding “doesn’t mean that we outright own the developer, but it just means we brought it up as a first-party. In a lot of cases we don’t own the developer.” Wired specifically name-drops indie games from outside studios partnered with Sony, including the upcoming Kena: Bridge of Spirits, and a game from Haven Studios. It’s unclear whether those and similar titles will be counted toward the more-than-25 figure. Sony didn’t immediately respond to a request for clarification. Also, if Haven Studios doesn’t sound familiar, it’s because it was just formed in March when noted industry figure Jade Raymond left Google when it shut down its in-house Stadia development studios. That speaks to the idea that we many not be seeing some of these games for quite a while. Hulst did mention that some of the games would be small, however, likely taking less development time. That, along with the fact that many of the games won’t be part of existing franchises, is exciting for non-AAA aficionados like myself and could help relieve worries that it’ll take a decade for all these games to come out. And while the games may not all be first-party games, that’s not necessarily a bad thing: Returnal was a PlayStation Studios game made by an outside developer, and it’s an example of an original game that’s received a lot of praise since its release. It’s also worth noting that these games won’t necessarily be exclusive to the PS5. MLB: The Show 21 is a PlayStation Studios game that’s available on Xbox, and Horizon Zero Dawn has gotten a (somewhat troubled) PC port. Sony has also said it’s interested in bringing more of its games to the PC in the future. There are also, of course, games that will come out for PS4 as well as PS5: we know that Forbidden West will be released on the older PlayStation. Even with all the caveats, it’s exciting to hear that Sony is working on a slate of games for the PS5, likely far beyond what we’ve already heard about. With Sony’s latest earnings report indicating that it’s sold 7.8 million PS5s, there are a lot of customers who will be looking for experiences that justify the cost of the PS5, and it seems like Sony is trying to make sure it’s got its bases covered. Source: Sony has 25 PS5 games in the works, including characters you’ve never seen
  3. Sony thinks the PS5 shortage could continue into next year Sony has reportedly warned that it could struggle to meet PS5 demand next year too. The news comes after Nintendo warned of possible Switch shortages later this year. Credit: Oliver Cragg / Android Authority Getting a PS5 is a rather tough challenge right now due to the ongoing industry chip shortage. But there’s bad news for those hoping the console becomes easier to find. Sony held a private briefing with analysts after reporting its recent financial results, Bloomberg reported, and it purportedly told attendees that PS5 shortages could stretch into next year. “I don’t think demand is calming down this year and even if we secure a lot more devices and produce many more units of the PlayStation 5 next year, our supply wouldn’t be able to catch up with demand,” chief financial officer Hiroki Totoki said, according to several attendees who asked not to be named by the outlet. The news means those wanting to buy a PS5 a few days or weeks before Christmas or a birthday might have to buy the console months in advance if they can find it. There’s also no guarantee that those eyeing the console next year for whatever reason (e.g. waiting for more games) will actually be able to easily get their hands on one. Sony isn’t the only gaming company forecasting struggles with console demand, as Nintendo recently warned that the chip shortage could affect the supply of Switch units for the rest of 2021. Looking for more PS5 coverage? We’ve got a PS5 versus PS5 Digital comparison, as well as a rundown of the best PS5 games. Source: Sony thinks the PS5 shortage could continue into next year
  4. Sony Drops Its Remaining DSLR Cameras as it Goes Full Mirrorless Image: Sony Sony is already the largest seller of full-frame mirrorless cameras, and it seems as it continues to make waves in that market, Sony has finally decided to discontinue its few remaining DSLR cameras. As first spotted by SonyAlphaRumors.com, not only has Sony removed all of its A-mount cameras from its website including the a99 II and a77 II, third-party retailers such as B&H now also list those cameras as “no longer available.” Now technically, Sony’s older A-mount DSLRs are actually DSLTs because instead of using a traditional mirror to reflect light onto the camera’s sensor, Sony uses a special pellicle mirror that splits incoming light so that a portion hits a phase-detection sensor, while the rest passes through the mirror and hits the traditional image sensor. Sony calls this setup SLT, which stands for single-lens translucent and allows its setup to use real-time phase-detect AF while recording video and during live view, though in other respects it remains quite similar to its traditional DSLR cousins. However, with mirrorless cameras being able to forgo the use of a mirror so that light can hit a camera’s image sensor directly, Sony’s SLT tech had become somewhat obsolete in recent years, so it’s not a big surprise to see Sony’s older A-mount DSLRs finally get pulled from shelves. As for Sony’s future prospects, with estimates claiming Sony topped the charts for mirrorless cameras in 2020 with over 1.15 million cameras produced (compared to 1.05 million for Canon and just 250,000 for Nikon), Sony certainly isn’t struggling when it comes to sales. Furthermore, with Sony having recently expanded its range of E-mount glass to more than 60 different lenses, Sony camera users have one of the largest collections of native glass to choose from. And then there are the two cameras Sony has already launched in 2021, which includes the beastly $6,500 Alpha 1 featuring 8K video recording, and the new FX3 which looks to compete directly with portable cinecams like those from Blackmagic and others. While it’s a bit sad to see Sony’s DSLT cameras go away, at least for foreseeable future, Sony’s camera division seems to be doing just fine. Source: Sony Drops Its Remaining DSLR Cameras as it Goes Full Mirrorless
  5. Sony launches PlayStation 5 console in China ahead of Microsoft’s Xbox KEY POINTS Sony officially launched its PlayStation 5 console in China on Thursday ahead of its rival Microsoft. The disc version of the PS5 will retail at 3,899 yuan ($602) while the digital-only model is priced at 3,099 yuan. Sony’s PS5 will compete with the Nintendo Switch which was launched in China in 2019. In this photo illustration a PlayStation 5 logo seen displayed on a smartphone. Mateusz Slodkowski | SOPA Images | LightRocket via Getty Images GUANGZHOU, China — Sony officially launched its PlayStation 5 console in China on Thursday. The disc version of the PS5 will retail at 3,899 yuan ($602) while the digital only model is priced at 3,099 yuan. Sony’s console will go on sale on May 15 in China with pre-orders beginning on April 29. Official releases of game consoles in China has only been possible since 2014, after a 14-year ban on those products was lifted. The ban has led to PC, and now mobile, being the dominant forms of gaming amongst Chinese consumers. Strict censorship laws and long approval processes also mean that console-makers have a tougher task of getting their products officially released in China. While the PS5 was launched globally in November 2020, it is only hitting the Chinese market months later. That has led to a vibrant so-called “grey market” — where sellers often import consoles from Hong Kong and Japan and sell them via Chinese e-commerce websites, often at a huge mark-up. “Demand for PS5 has been high in China since it launched outside the country in November 2020,” Daniel Ahmad, senior analyst at Niko Partners, said. “Console gamers in China that could not wait had to pay almost double the RRP (recommended retail price) if they wanted to import a console from overseas,” Ahmad said, adding this was due to shortages of the product and high demand driving prices higher. ‘Genshin Impact’ among games released Games also need to go through Chinese censors. That means some games may not get a released in China if they upset the sensitivities of Beijing. Sony said the PS5 would launch with three games — “Sackboy,” “Ratchet and Clank” and “Genshin Impact” — the latter is a hugely popular game from a Chinese developer. Another Chinese game maker called Ultizero Games is bringing its “Lost Soul Aside” title to the PS5. The PlayStation 5 will face competition from the Nintendo Switch in Mainland China, which has been the most successful console in the country to date. Daniel Ahmad SENIOR ANALYST, NIKO PARTNERS More games from Chinese developers would make their way onto the console eventually, as well as original Sony first-party titles too. Chinese PlayStation Plus subscribers will also be able to play 12 PS4 games as part of their subscription. Competition in China Sony is not the first foreign next-generation console to be released in China. Nintendo launched its Switch in 2019 working with Chinese technology giant Tencent to bring the console to the market. In January, Tencent said Nintendo had shipped 1 million Switch consoles in China. “The PlayStation 5 will face competition from the Nintendo Switch in Mainland China, which has been the most successful console in the country to date. The hybrid nature of the Switch, social gaming features and high-quality software helped it succeed in China,” Ahmad said. Consoles are still niche in China due to a number of barriers such as price, regulations and lack of games targeting Chinese players. Daniel Ahmad SENIOR ANALYST, NIKO PARTNERS “Sony also has a strong first party offering, and it has worked with domestic game developers such as Ultizero Games to bring unique titles such as Lost Soul Aside to the console and increase the console’s appeal in China.” Microsoft’s Xbox Series X and Series S, which launched globally in November, have not yet been released in China. The Xbox received safety approvals for its hardware to be released in China at the end of last year. Microsoft has not said when it will launch the new generation of Xbox in China. Total domestic game revenue exceeded $40 billion in 2020, with the majority from mobile games, according to Niko Partners. Console game revenue is only around 2% of total games revenue in China. “Consoles are still niche in China due to a number of barriers such as price, regulations and lack of games targeting Chinese players,” Ahmad said. “If Sony can address these challenges and appeal to the evolving demands of gamers in China then it can succeed, especially as disposable income for entertainment and gaming time increases in the country.” Source: Sony launches PlayStation 5 console in China ahead of Microsoft’s Xbox
  6. PlayStation Now will roll out support for 1080p streaming starting this week It’s rolling out over the next several weeks Photo by Vjeran Pavic / The Verge Sony will begin rolling out support for 1080p streaming with PlayStation Now beginning this week, upping the streaming quality from the cloud gaming service’s previous 720p cap. “The rollout will occur over the next several weeks across Europe, US, Canada, and Japan, where PlayStation Now is available,” Sony said in a tweet. PlayStation Now will begin rolling out support for streaming 1080p capable games this week. The rollout will occur over the next several weeks across Europe, US, Canada, and Japan, where PlayStation Now is available. pic.twitter.com/OEHWHtMTw8 — PlayStation (@PlayStation) April 22, 2021 In its tweet, Sony says support will roll out for “1080p capable games,” but it hasn’t yet shared a list of games that can hit the higher resolution. We’ve asked the company if it can share more information. Allowing some PlayStation Now games to stream at 1080p brings the service on par with some of Sony’s cloud gaming competitors. Amazon’s Luna currently tops out at 1080p, while Google’s Stadia can hit up to a 4K resolution. Microsoft is currently testing 1080p support for Xbox Cloud Gaming (xCloud). I played the entirety of the PlayStation 3 version of The Last of Us on my PS4 last year with PlayStation Now streaming, and the service worked without a hitch. The 1080p resolution boost (for games that support it) should be a nice upgrade. Source: PlayStation Now will roll out support for 1080p streaming starting this week
  7. Disney inks a huge Sony deal to bring Spider-Man and other films to Disney Plus and Hulu Disney adds to its web of Marvel content Photo: Sony Pictures Entertainment Disney and Sony Pictures have signed a multi-year “content licensing agreement” that will bring new Sony theatrical releases, starting with its 2022 films, to Disney-owned platforms. The deal also gives Disney the rights to many of Sony’s older films, including Spider-Man titles — meaning that movies starring the web-slinger, which are notably absent from Disney Plus’ collection of Marvel films, could eventually make their way to the streaming service. Sony’s theatrical releases from 2022 through 2026 are included in the deal, and Disney will get access to them following their “Pay 1 TV window.” Starting in 2022, that window, which follows a film’s theatrical and home video runs, will be owned by Netflix, thanks to a deal announced earlier this month. (That means new Sony films will hit theaters first, then paid rentals and purchases, then Netflix, and then finally head over to Disney platforms, possibly including Disney Plus.) So even though Disney and Sony’s deal means that Disney won’t have new Spider-Man films right after their theatrical runs, the company will get to include them in its streaming catalogue over the long term — something that Disney arguably values more. Giving people access to yet another set of movies in its ever-growing collection of Marvel properties could give people more reason to subscribe to Disney Plus. The company continues to connect the many Marvel films and shows to each other so you’ll always want to watch the next new MCU thing, and it’s continuing to invest heavily in the Marvel Cinematic Universe, courting big names for future series to give you even more reasons to keep your subscription. That all said, if Spider-Man films do make their way to Disney Plus, that won’t make Disney’s infinity gauntlet of films complete: 2008’s The Incredible Hulk (the one starring Edward Norton as the Hulk) would still not be available on the service. Unless Disney strikes some sort of deal with Universal, that is. Other Sony Pictures properties, such as Jumanji and Hotel Transylvania, are also included in the deal, according to a press release. Disney’s Hulu will also have access to “a significant number of library titles” as soon as this June, according to the release. Source: Disney inks a huge Sony deal to bring Spider-Man and other films to Disney Plus and Hulu
  8. Sony admits it made ‘wrong decision’ and will keep PS3, Vita stores open The PSP store is still shutting down on July 2nd Photo by Vjeran Pavic / The Verge Sony has announced that it’ll be keeping its PS3 and PlayStation Vita digital storefront open “for the foreseeable future.” The PSP’s store will still be shut down on July 2nd, 2021, as originally planned. “Upon further reflection, however, it’s clear that we made the wrong decision here. So today I’m happy to say that we will be keeping the PlayStation Store operational for PS3 and PS Vita devices. PSP commerce functionality will retire on July 2, 2021 as planned,” Sony Interactive Entertainment president and CEO Jim Ryan announced in a blog post. Sony had originally announced that the digital storefronts for its legacy consoles would be shut down at the end of March, making it impossible for customers to purchase digital copies of games for those systems. Sony says that the move to discontinue to the storefronts was “born out of a number of factors, including commerce support challenges for older devices” along with a desire to focus more on newer products (like the PlayStation 5). Following the announcement, though — and the backlash from PS3 and PS Vita owners upset that they would no longer be able to buy new games — it seems that Sony has relented and will be keeping those stores open indefinitely. Source: Sony admits it made ‘wrong decision’ and will keep PS3, Vita stores open
  9. ‘Days Gone’ hits Steam and Epic Games Store on May 19th Sony's survival horror game will have 21:9 ultra-wide monitor support on PC. Bend Studio/PlayStation Studios Sony has announced when you’ll get to play Days Gone on PC. The survival horror game is coming to Steam, Epic Games Store and other digital storefronts on May 19th and it’ll cost $50. A PC gameplay trailer showed off some of the features you can expect from the port. Days Gone will have visual upgrades, unlocked framerates and 21:9 ultra-wide monitor support. You’ll also be able to customize the graphics settings (unsurprising given that it’s a PC game), take advantage of a super-resolution photo mode and play with first- and third-party controllers. So, if you like, you can play a PlayStation game with an Xbox controller. It's not often that Sony brings its PlayStation exclusives to PC, but it's planning to do so with more titles down the line. Horizon Zero Dawn made the leap last year. Meanwhile, PlayStation Plus subscribers can claim Days Gone for free this month. It’s also part of the PS Plus Collection on PS5. Source: ‘Days Gone’ hits Steam and Epic Games Store on May 19th
  10. Sony will announce its next Xperia phone on April 14th It might launch a new phone called the Xperia 1 III. Sony Sony has quietly updated the official Xperia page's YouTube banner to reveal that it's announcing a new product in a couple of weeks. As noticed by Droid Life, the banner says the company is launching a new Xperia product on April 14th at 4:30PM Japan time or 3:30AM Eastern time in the US. Seeing as Sony used Xperia's YouTube banner for the announce reveal, it'll likely stream the event on the video platform. The company didn't say what kind of product it's unveiling, but rumored specs for a phone that's reportedly named Xperia 1 III have been going around. According to those rumors, the phone will have specifications to rival other companies' flagship devices. It will reportedly have a 6.5-inch 4K OLED display with a 21:9 aspect ratio and a 120Hz refresh rate, as well as a periscope lens that will be made in-house by Sony’s CyberShot division. The phone is said to be powered by the Qualcomm Snapdragon 888, the brand's latest premium processor for smartphones, and can have up to 16GB of RAM and 512GB of storage. Other possible features include a 5,000mAh battery, an SD slot and a headphone jack. The model will reportedly cost around US$1,370 when converted from Chinese Yuan, which doesn't come as a surprise, seeing as Xperia 1 II was priced at $1,200 at launch. We'll know for sure on April 14th — we'll let you know by then if Sony indeed unveils a new phone. Source: Sony will unveil a new Xperia device on April 14th
  11. Sony acquires fighting game tournament Evo Evo. Image Credit: Sony Sony announced today that it and a new venture called RTS have acquired Evo, the annual fighting game tournament. Evo started in 1996 and has become the most prolific annual fighting game tournament in the world. During that time, it had remained independent, although it attracted plenty of sponsors. Now, one of the biggest names in gaming owns Evo. Sony notes that Evo cofounders Tom and Tony Cannon “… will remain closely involved in an advisory role to ensure Evo continues to service the fighting game community and support its vibrant growth.” So … what does Sony need with a fighting game tournament? The company notes that fighting games are popular on its platforms, specifying that players have logged in more than 1.1 billion hours on fighting games on PlayStation consoles in 2020. But those are all third-party titles like Capcom’s Street Fighter V and Arc System Works’ Dragon Ball Fighterz. Sony hasn’t made a first-party fighting game since PlayStation All-Stars Battle Royale in 2012, a title that I think only I liked. This is also an odd time to invest in esports. Due to the pandemic, in-person events have been cancelled. The shift has caused something of a lull in the growth of the sector, something that Activision Blizzard blamed this week for its decision to fire people from its esports team. Evo ran into problems last year. Aside from the pandemic, then-Evo CEO Joey Cuellar was named in multiple sexual abuse allegations. Evo’s board removed him, and many publishers pulled out of the event, causing the cancellation of the show. The situation may have given Evo’s owners a reason to want to sell and establish a new chapter for the event. Along with the announcement of the acquisition, Evo released a statement promising safer events. A message to our community. For more information visit https://t.co/6JHZCsJsXr pic.twitter.com/uj0NKRW30m — EVO (@EVO) March 18, 2021 The next Evo event will be online and will take place this August. So far, Tekken 7, Street Fighter V, Mortal Kombat 11 Ultimate, and Guilty Gear Strive have been revealed as games for the event. Nintendo’s Smash Bros. series is usually a part of the show. We’ll have to see if a fighting game that you can’t play on PlayStation will be welcomed at the event this year (or if Nintendo is even interested). Source: Sony acquires fighting game tournament Evo
  12. Sony reveals next-gen PlayStation VR controller for PS5 PlayStation 5 VR controllers will incorporate DualSense tech Photo: Sony Interactive Entertainment Sony gave PlayStation fans a peek at the next generation of its PlayStation VR controllers on Thursday, promising “stronger immersion with adaptive triggers, haptic feedback, [and] finger-touch detection” for the PlayStation 5 virtual reality system. Hideaki Nishino, senior VP of platform planning and management at Sony Interactive Entertainment, described the next-gen PSVR controller as orb-shaped and offering a high degree of freedom for players. The PSVR2 controllers will incorporate technology from the PS5’s DualSense controller, Nishino said, touting “an iconic design that will change how VR games are played.” Image: Sony Interactive Entertainment Here are the first details from Sony’s PlayStation Blog: Adaptive triggers: Each VR controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense controller. If you’ve played a PS5 game, you’ll be familiar with the tension in the L2 or R2 buttons when you press them, such as when you’re drawing your bow to fire an arrow. When you take that kind of mechanic and apply it to VR, the experience is amplified to the next level. Haptic feedback: The new controller will have haptic feedback optimized for its form factor, making every sensation in the game world more impactful, textured and nuanced. When you’re traversing through rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR. Finger touch detection: The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay. Tracking: The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller. Action buttons / analog sticks: The Left controller contains one analog stick, the triangle and square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the cross and circle buttons, a “grip” button (R1), trigger button (R2) and Options button. The “grip” button can be used to pick up in-game objects, as one example. Sony announced first details on PlayStation VR for PS5 in February, saying the next-gen virtual reality headset will offer “dramatic leaps in performance and interactivity” and “an even greater sense of presence.” PSVR for PS5 will require only one cord to connect to the system, Nishino said at the time, a major improvement over the PlayStation 4 VR headset. Image: Sony Interactive Entertainment The next generation of PlayStation VR won’t launch in 2021 (Sony hasn’t announced a launch date yet), but developers are currently working with early hardware. The original PlayStation VR launched in 2016 for PlayStation 4, and a more streamlined version of the hardware was released the following year. The headset, originally priced at $399, was a comparatively low-cost, but good-enough solution for consoles, and Sony has continued to support the platform with new games over the years. PlayStation VR is currently supported on PlayStation 5, but requires an adapter to use. Source: Sony reveals next-gen PlayStation VR controller for PS5
  13. Sony's new 4K TVs with 'cognitive' CPUs are rolling out, VRR will follow later New 2021 4K TVs with HDMI 2.1 are starting to reach stores, but these high-end Sony Bravias aren't cheap. Sony Just a couple of months ago Sony announced its new line of Bravia XR TVs for 2021, including both OLED and LCD models. Several high-end models will include a Cognitive Processor XR that tries to mimic the way your brain processes images by surveying each frame of video and picking out the most important zones to optimize. Now the new TVs are starting to ship, including its 65-inch Bravia XR Master Series A90J OLED with the new chip inside. The incredible black levels of OLED and advanced AI processing won't come cheap though, as the sticker price starts at $3,999 (Amazon, Best Buy), although the 55-inch model is quite a bit cheaper at $2,998 (Best Buy, Amazon). Of course, for that price you could get last year's 65-inch OLED (Amazon, Best Buy) albeit without the souped-up processor and other improvements. If you don't feel like going with OLED, there are cheaper LCD models available in the X80J line with Sony's standard (but always well-regarded) image processing, 4K, Android TV and even the extra high-quality Bravia Core streaming service. The 55-inch version costs $950 (Amazon, Best Buy) while the 65-inch is available for $1,149 (Best Buy). One thing to be aware of on the new TVs is that they do include HDMI 2.1 features, but just like on the 2020 models, gamers will have to wait for my favorite one: VRR. Variable refresh rate is available via Xbox consoles and PC graphics cards, but not the PS5 at this time, and it keeps the display synced with the system's output to eliminate tearing and judder. When it works properly, it's incredible, and Sony said it will come to these TVs in a future software update but hasn't put a time frame on that. Source: Sony's new 4K TVs with 'cognitive' CPUs are rolling out, VRR will follow later
  14. Modders improve Sony's PS5 design by adding a water block and LED lighting The custom faceplates and detachable controller holder are nice touches, too Cool (pun intended): The first thing that most people want to do after receiving their extremely hard-to-get PlayStation 5 is hook it up and try it out. Modding Cafe had another idea for its unboxing. The Vietnamese modding team had a plan from the start to rig up the world's first water-cooled PS5. Modding Cafe started its project by completely disassembling the PS5. Pretty much everything not soldered to the motherboard went in the trash bin. Then the team designed a custom Mini-ITX chassis and water block. "It take a long time [sic]," the designers remarked about the CAD process. Although Sony insisted that liquid metal was necessary to maximize heat transfer in the PS5's design, Modding Cafe ditched the liquid metal (staining its workbench in the process) and used standard PC thermal paste. The overall final chassis ended up being significantly smaller than the stock PS5 since they were able to trade-in that huge 120x45mm fan and gigantic heatsinks for two lower profile fans. Adding some wickedly altered faceplates and some LED accents gave the final design a look wildly different from Sony's concept. Best of all, the water cooling not only worked but also ran quieter for obvious reasons. If you have some skills, Modding Cafe's start-to-finish video (above) can get you started on creating your own water-cooled design. The rest of us, will have to wait until the team releases the commercial kit it has in the works. Source: Modders improve Sony's PS5 design by adding a water block and LED lighting
  15. Gran Turismo 7 Delayed Into 2022 “GT7 has been impacted by Covid-related production challenges and therefore will shift from 2021 to 2022." Gran Turismo 7 has been delayed into 2022. Sony has announced that the latest entry in the PlayStation-exclusive racing sim franchise, Gran Turismo 7 is now planned for a release next year, after pandemic-related production issues. In a statement provided to GQ and confirmed to IGN, a Sony spokesperson wrote: “GT7 has been impacted by Covid-related production challenges and therefore will shift from 2021 to 2022. With the ongoing pandemic, it’s a dynamic and changing situation and some critical aspects of game production have been slowed over the past several months. We’ll share more specifics on GT7’s release date when available.” Sony announced Gran Turismo 7 at last year's big PS5 reveal showcase in June, and while the publisher has remained relatively quiet about what's to come with the next installment, word of a potential early 2021 release window began to pop up late last year. Sadly, that's no longer a possibility. The last entry in the series, Gran Turismo Sport, debuted in 2017 and has been supported by Polyphony Digital since. Source: Gran Turismo 7 Delayed Into 2022
  16. Sony says more PlayStation games are coming to PC, starting with Days Gone It’ll arrive on PC this spring Illustration by Alex Castro / The Verge Sony is planning to bring more of its PlayStation games to PC. First up will be Days Gone this spring, Sony president and chief executive officer Jim Ryan told British GQ. Developer Bend Studio also confirmed the news via Twitter, adding: “Stay tuned for more details.” In the past, Sony has shown reluctance to port games to PC, though it notably eased its stance last year when it announced Guerilla Games’ Horizon Zero Dawn would receive a PC port, which launched last August. Asked why the company seems to have changed its tune, Ryan told the publication that there are a few factors at play. Surprise. #DaysGone comes to PC this spring. Stay tuned for more details. pic.twitter.com/vcSYSKgOtn — Bend Studio #DaysGone (@BendStudio) February 23, 2021 “We find ourselves now in early 2021 with our development studios and the games that they make in better shape than they’ve ever been before,” he said. “Particularly from the latter half of the PS4 cycle our studios made some wonderful, great games. There’s an opportunity to expose those great games to a wider audience and recognize the economics of game development, which are not always straightforward. The cost of making games goes up with each cycle, as the calibre of the IP has improved.” Ryan added it’s easier as well to make PS games available to non-console owners, making it “a fairly straightforward decision for us to make.” It’s still unclear which other PlayStation titles might make the jump to PC. Source: Sony says more PlayStation games are coming to PC, starting with Days Gone
  17. Sony announces PlayStation 5 VR headset Next-gen PlayStation VR won’t launch until at least 2022 A photo of the first-generation PlayStation VR headset. The new PS5 headset’s design has not yet been revealed. Photo: Sony Interactive Entertainment Sony confirmed Tuesday that it’s working on the next-generation of its PlayStation VR system, offering first details on the new hardware coming to PlayStation 5. The next-gen PlayStation VR will offer “dramatic leaps in performance and interactivity” and “an even greater sense of presence,” Hideaki Nishino of Sony Interactive Entertainment said on the PlayStation Blog. PlayStation VR for PS5 will also come with a new controller inspired by the PS5’s DualSense and require only a single cord to hook up. “We’re taking what we’ve learned since launching PS VR on PS4 to develop a next-gen VR system that enhances everything from resolution and field of view to tracking and input,” Nishino said. “It will connect to PS5 with a single cord to simplify setup and improve ease-of-use, while enabling a high-fidelity visual experience.” Nishino said that Sony is working on a new VR controller that will “incorporate some of the key features found in the DualSense wireless controller, along with a focus on great ergonomics.” The current PlayStation VR system supports the DualShock 4 and PlayStation Move controllers, a technology that dates back to the PlayStation 3 era. Sony’s next-gen PlayStation VR won’t launch in 2021, Nishino said, but confirmed that developers are currently working with early hardware. The original PlayStation VR launched in 2016 for PlayStation 4, and a more streamlined version of the hardware was released the following year. The headset, originally priced at $399, was a comparatively low-cost, but good-enough solution for consoles, and Sony has continued to support the platform with new games over the years. PlayStation VR is currently supported on PlayStation 5, but requires an adapter to use. Source: Sony announces PlayStation 5 VR headset
  18. Sony PlayStation 5 SoC die pictured up close Fritzens Fritz delivers the first photos of the Sony PS5 System on a Chip. Unlike Microsoft who was quick to showcase its Xbox Series S and X die shots, Sony has never shown what is under the hood of the PS5 System on a Chip. It has been months since PS5 was introduced, but only now we get to see a chip codenamed AMD Flute up close. Play Station 5 SoC, Source: Fritzchens Fritz The Sony PS5 SoC codenamed known as Oberon or Ariel is based on AMD technology (Flute is AMD codename). It features both AMD Zen2 core architecture as well as RDNA2 GPU. The 8-cores Zen2 cores are clocked up to 3.5 GHz, while 36 RDNA2 Compute Units can reach a clock speed up to 2.23 GHz. Sony announced that its PS5 chip will feature liquid metal instead of traditional thermal paste. This would ensure a longer lifespan and increase heat exchange between the chip and the cooler. However, at the same time, it increases the production complexity and forces Sony to use custom packing solutions to ensure no liquid metal spill would occur. Play Station 5 SoC, Source: Fritzchens Fritz The die was pictured using a special microscope using short wave infrared light (SWIR). This technology allows the photographer to look under the hood and see the internals of the SoC without typical detaching and grinding techniques, which would also destroy the chip in the process. Sony PS5 chip has 8 cores located on the left side, while 36 Compute Units are packed together in a middle. The die picture confirms that the chip features eight 32-bit memory interfaces for GDDR6 memory. It also confirms that the chip has some changes to the layout compared to Zen2 based APUs. It would appear that the chip has some Fixed Function Units (FFU) missing as well as Fused Multiply-Add (FMA/FMADD) are not be seen on the chip. Those units were likely removed as they are not required for a gaming console. Play Station 5 SoC, Source: Fritzchens Fritz Play Station 5 SoC layout, Source: Locuza Official die shot of the Xbox Seriex X has been shown by Microsoft even before the console was released: Xbox Series X SoC, Source: Microsoft Source: @FritzchensFritz, @Locuza_ Source: Sony PlayStation 5 SoC die pictured up close
  19. Law firm files PS5 DualSense drift class action against Sony Stick 'em-up. A US law firm has filed a class action against Sony over alleged PlayStation 5 DualSense drift. This week Chimicles Schwartz Kriner & Donaldson-Smith (CSK&D), the firm behind the ongoing class action against Nintendo over Joy-Con drift, asked affected customers to get in touch via an online form. Clearly, that call to action did the trick. The DualSense lawsuit has now been filed in the United States District Court for the Southern District of New York on behalf of a plaintiff called Lmarc Turner, of Virginia, and other affected customers in the US against Sony Corporation of America and Sony Interactive Entertainment. The complaint, filed on 12th February and seen by Eurogamer, claims the DualSense is "defective". "Specifically, the DualSense controllers that are used to operate the PS5 contain a defect that results in characters or gameplay moving on the screen without user command or manual operation of the joystick. "This defect significantly interferes with gameplay and thus compromises the DualSense controller's core functionality." The complaint cites multiple online reports of DualSense drift on reddit and social media, including the tweet below that includes a clip of apparent drift while playing Rogue Company: The complaint goes on to accuse Sony of being aware of this alleged DualSense drift via online consumer complaints, claims the company equipped the DualSense with "virtually the same analog components" as the PlayStation 4's DualShock 4, which reportedly also suffered from drift, and that options for repair are "slim". The DualSense controller. "Customers are experiencing long wait times and having to deal with a maze of pre-recorded phone prompts before finally speaking with an agent concerning repairs for DualSense controller drift," reads the complaint, which points out customers must pay for shipping the controller to a Sony repair center even for in-warranty repairs. Turner is said to have bought a PS5 on 5th February 2021 and experienced DualSense drift on the same day. He contacted Sony customer service and was advised to reset his console, which didn't work. Turner ended up buying another DualSense controller priced $69.99 a few days later. "Had Plaintiff been aware of the drift defect prior to purchasing his PS5, he otherwise would not have purchased the PS5, or would have paid substantially less for it," reads the complaint. The complaint claims Turner agreed to Sony's PlayStation terms of service and user agreement upon setup of his PS5, but wrote to Sony expressing his intent to opt out of resolving any disputes with the company through individual arbitration. This is an important point in the context of CSK&D's ongoing case against Nintendo over Joy-Con drift. CSK&D filed a class action against Nintendo of America in the United States District Court for the Western District of Washington back in 2019 over Joy-Con drift after a similar call for affected customers to get in touch. The Court compelled the case to arbitration, although it declined to dismiss the case. CSK&D says it's currently working to pursue the case through the arbitration process. Clearly, it's hoping to avoid going down that route with the DualSense case. The complaint demands a jury trial, with the plaintiff seeking monetary relief "for damages suffered, declaratory relief, and public injunctive relief". Sony has yet to comment. Source: Law firm files PS5 DualSense drift class action against Sony
  20. Sony May Be Working on a Back Button Attachment for PS5's DualSense Controller Bringing it back. Sony is seemingly looking at developing its back button attachment for the PlayStation 5's DualSense controller, according to a new patent. A new 'controller add-on device with customizable presets' document was published on the World Intellectual Property Organization database on February 4, which suggests that Sony wants to develop the accessory to function with the PS5's gamepad. According to the patent, Sony filed the required paperwork on June 29, 2020, and the document's publication would seemingly enable Sony to begin production on a DualSense back button attachment. Images (below) seem to show a near-identical peripheral to the PS4 back button attachment released last year. We called that attachment "easy to recommend", despite being "a little on the weird side" in a 7/10 review. At the time, we even wondered if it meant the DualSense would have in-built back buttons, but that wasn't to be – it seems Sony is now offering an option for that. Source: World Intellectual Property Organization Like the PlayStation 4's DualShock controller peripheral, the DualSense gamepad accessory would couple onto the input slots at the base of the PS5's controller. The buttons on the accessory would also be fully customizable, which would allow users to map command pre-sets based on each button press. The patent indicates that the back button add-on would allow more buttons to be "within the reach of the user while using certain functions" as some button prompts "may be out of reach for the average hand while using certain functions". It's unclear if Sony will press ahead with production on its DualSense back button add-on, or if this is the company merely covering themselves against third-party accessories. Sony has previously pressured Customize My Plates, a third-party PS5 plate maker, into canceling its custom-created orders, and the PS5 back button patent may be a way to prevent other companies from creating their own back button accessories. News of this PS5 back button add-on patent comes after Sony revealed that the DualSense controller would not come automatically fitted with such a device. In September 2020, Sony confirmed that the gamepad would not have back button or trigger functionality, but this patent document suggests that it may not be long before the peripheral is official. Source: Sony May Be Working on a Back Button Attachment for PS5's DualSense Controller
  21. Sony sold 4.5 million PlayStation 5 consoles last year A similar figure to the PS4 launch Photo by Vjeran Pavic / The Verge Sony shipped 4.5 million PlayStation 5 units worldwide in 2020, as revealed by information published alongside the company’s latest earnings report. The number highlights Sony’s current ability to mass-produce the console, which has been extremely difficult to buy since its launch in November. Demand for the PlayStation 4 dropped dramatically year-on-year, with 1.4 million units shipped in the October-December quarter — a 77 percent decrease from the previous year. Sony actually managed to sell fewer PS4s in the holiday quarter than it did from July to September. Sony’s gaming business overall performed much better than a year ago, with analyst Daniel Ahmad noting that it was actually the best quarter in PlayStation history. Revenue increased 40 percent to 883.2 billion yen ($8.4 billion), partly driven by PS5 sales. Operating profit was up by 50 percent to 80.2 billion yen ($763.3 million) because of higher game sales, PlayStation Plus subscriptions, and better margins on PS4 hardware. Sony does note, however, that expenses related to the PS5 launch offset some of its profit gains, and also confirms that the PS5 hardware itself is being sold for less than it costs to make. A loss was incurred due to “strategic price points for PS5 hardware that were set lower than the manufacturing costs,” the company says. There’s not much to read into PS5 sales numbers until people who want to buy one are actually able to do so. But at the very least, the console’s launch seems to be broadly comparable in size to the PS4’s; the PS4 also shipped 4.5 million units in its launch quarter. Microsoft didn’t release specific sales figures for the Xbox Series X or Series S with its earnings report last week, but the company did say that Xbox hardware revenue was up 86 percent year-on-year. Sony sold 4.5 million PlayStation 5 consoles last year
  22. I have a Sony vaio VPCEB24EN notebook which is about 3 years old. I recently had a thermal issue with it and was unable to boot. Turned out that's the bug of the thermal paste which was expired. I ordered a new one and applied it removing the previous one clean. I have cleaned the vents and fan. After the application of new paste, now I'm able to boot my laptop but the thermal condition wasn't improving. After 15 mins from booting temperature reaches 55-600C doing usual tasks like opening and closing of windows, viewing images listening to music etc. During this, the CPU uses is just 0-5%. Now if you play some video, the CPU goes about 5-10% and the heat rises to 60-650C. Now you connect to the internet, the CPU uses remains about 0-10% (with browser running) heat goes upto 70-750C. So there is nothing that could be done physically anymore. The doubt goes to the logical part now. I mean, the drivers and utilities from sony. My model isn't supported at sony for windows 8 upgrade so there is no official support for it. I saw there that the windows 8 supported upgrades are provided with new drivers and utilities that are specially designed for windows 8 including the BIOS upgrade. I can not use them as they are not for my model, specially the BIOS update which is more crucial for windows 8. So what do you guys suggest now? Is there any way left?
  23. Sony announces PS5 event for June 4th It’s time for some PS5 games Sony is officially confirming its next PlayStation 5 event will be held on Thursday, June 4th. The event will begin at 4PM ET / 1PM PT, and Sony is promising “a look at the future of gaming on PlayStation 5.” It will run for “a bit more than an hour,” and feature “a first look at the games you’ll be playing after PlayStation 5 launches this holiday,” according to Jim Ryan, president and CEO of Sony Interactive Entertainment. “The games coming to PS5 represent the best in the industry from innovative studios that span the globe. Studios, both larger and smaller, those newer and those more established, all have been hard at work developing games that will showcase the potential of the hardware,” says Ryan. “This digital showcase will run for a bit more than an hour and, for the first time, we will all be together virtually experiencing the excitement together.” Recent reports suggested Sony would hold a PS5 event a day earlier on June 3rd, focusing mainly on games. Sony is not expected to reveal every detail of the PS5 console at this event, and further events are rumored to be planned for the coming weeks and months. “This is part of our series of PS5 updates and, rest assured, after next week’s showcase, we will still have much to share with you,” explains Ryan. Sony has so far unveiled PS5 specs, a logo, and a new wireless controller for its next-gen console. Sony has not yet shown off the PS5 console itself, and it’s not clear if that will change at the June 4th event. The PS5 will feature a custom eight-core AMD Zen 2 CPU clocked at 3.5GHz (variable frequency) and a custom GPU based on AMD’s RDNA 2 architecture hardware that promises 10.28 teraflops and 36 compute units clocked at 2.23GHz (also variable frequency). Sony’s PS5 controller. Image: Sony A significant part of Sony’s new PlayStation 5 is the proprietary SSD, and it provides 825GB of storage with 5.5GB/s of performance. Epic Games recently provided a stunning Unreal 5 tech demonstration running on the PS5, showing off the loading of cinematic 8K assets and dynamic lighting effects. Sony announces PS5 event for June 4th
  24. Sony Xperia 5 II is a $950 flagship smartphone with a headphone jack It ships in the US on December 4. First image of article image gallery. Please visit the source link to see all images. Sony's next flagship smartphone, a followup to the Xperia 1 II released earlier this year, is the Xperia 5 II. Like the previous phone, the 5 II is a top-tier flagship with a Snapdragon 865 SoC, but it comes with a smaller screen and finally bumps the display up to a faster refresh rate. The Xperia 5 II is named similarly to Sony's camera line, so it's pronounced "Xperia five mark two." The display is the main difference from the Xperia 1 II: a 6.1-inch, 2520×1080 OLED display with a 120Hz refresh rate. The 1 II had a bigger, higher-res display, (a 6.5-inch, 3840×1644 display) but it was only 60Hz. The rest of the 5 II specs include a Snapdragon 865 SoC, 8GB of RAM, 128GB of storage, and a 4000mAh battery. There's a side fingerprint reader, a microSD slot, a headphone jack, IP68 water resistance, and stereo speakers. There are three 12MP cameras on the back for the main, telephoto, and wide angle lenses, along with a ToF sensor. The front camera is 8MP. Sony's press release actually has a release date for the US: "In the US, the Xperia 5 II will be available unlocked in black and comes equipped with Android 10. The Xperia 5 II will be available for pre-order for about $950 on September 29, 2020 and ships to customers on December 4, 2020." I've never seen a company ballpark the price for its own product in an official press release, but the Xperia 5 II will cost "about $950." In Europe the phone will launch in October for €899. The Sony-est thing about this phone is that it will officially ship in the US, and it supports sub-6GHz 5G, but it doesn't have any 5G band compatibility in the US. 5G is apparently a Europe-only thing (bands n1, n3, n8, n28, n77, and n78, if you're wondering). 5G networks in the US aren't nearly ready for primetime yet, so this is not a huge deal breaker, it's just...very Sony. The Xperia 1 II and 5 II are both genuinely handsome-looking smartphones, and now that the 5 II finally has a 120Hz display, it actually feels like it's in the same league as something like a Galaxy Note 20. There's nothing Sony's latest smartphone is critically missing, but other than the headphone jack, there's not much that stands out, either. For Sony Mobile, though, that's an improvement. Sony's mobile division regularly sells under a million units per quarter, a number some of the bigger smartphone companies can beat in a day or two. After lots of cost-cutting, though, Sony Mobile projects it will see its first yearly profit in four years. Things are looking up. Sony Xperia 5 II is a $950 flagship smartphone with a headphone jack (To view the article's image gallery, please visit the above link)
  25. Sony ponders potential PS to PC ports Yet another crack shows in the company's walled console garden. Enlarge / Horizon: Zero Dawn probably won't be the last game Sony ports from a PlayStation platform to PC. 83 with 63 posters participating, including story author Horizon: Zero Dawn probably won't be the last former PlayStation exclusive to make the jump to PC. In its 2020 corporate report published late last week, Sony says that it "will explore expanding our 1st party titles to the PC platform, in order to promote further growth in our profitability." The "explore" wording there is a little bit couched, suggesting that Sony still hasn't completely made up its mind on the specifics of further PC game publishing. And the report doesn't go into detail on which games, if any, Sony considers ripe for porting. And even if Sony does continue publishing on PC, we shouldn't necessarily expect major PlayStation titles to hit Steam on the same day as the coming PS5. In Horizon's case, Sony waited a full 1,256 days between the game's February, 2017 launch on PS4 and its PC launch earlier this month. Cracks in the walled garden All that said, explicitly mentioning the potential for PC ports in its annual report is the latest sign that Sony continues to slowly loosen its tight, walled-garden approach to game hardware and software. In 2017, for instance, Sony expanded its PlayStation Now streaming service to work on Windows PCs as well as PS4 hardware. That service now has 2.2 million regular subscribers, Sony says, up significantly from the 1 million subscribers claimed last November. In 2018, Sony finally opened PS4 titles to cross-platform online play with other consoles after years of public reluctance on that score. Then, earlier this year, Sony said MLB: The Show will come to non-PlayStation consoles as soon as 2021, after decades of PlayStation exclusivity. It all speaks to a company that's more aware that "competition from online PC games and players from other industries is expected to continue to intensify," as it says in its annual report. Even as Sony pushes hard for the exclusive "speed, haptics, and sound" improvements of the upcoming PlayStation 5 this year, it is hedging its bets somewhat with support for non-Sony hardware as well. Elsewhere in the annual report, Sony said it will "continue to invest in, or acquire, firms with abundant creativity and cutting-edge technologies to build up Worldwide Studios." That follows on last year's acquisition of Spider-Man developer Insomniac, the 14th distinct studio in Sony's portfolio. The PlayStation 4 has now sold 112.1 million units worldwide, Sony says, with 45 million users paying for a regular subscription to PlayStation Plus. Revenues and operating income for the Game & Network Services division were down for the 2019 fiscal year, though, due to a "decrease in game software sales [and the] negative impact of foreign exchange rates," Sony said. Sony ponders potential PS to PC ports
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