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  1. Super Mario 64 gets a ray tracing makeover on PC Here's what the Nintendo classic looks like with ray tracing reflections and shadows (Image credit: Nintendo) If you've ever wondered what Super Mario 64 with ray tracing would look like, we've got good news for you. At first thought, Super Mario 64's incredibly old texture designs might not pair so well with ray tracing, but there you'd be sadly mistaken. In the video just below, YouTuber Dario shows us what Super Mario 64 looks like with ray tracing enabled on a RTX 3090 graphics card, and it's surprisingly sharp. It turns out these ray tracing features for Super Mario 64 are part of a community modding effort to get the game running on PC. Last year, avid Super Mario fans were able to get the classic Nintendo game running on PC, like you can see in the video just below, effectively giving it a fresh coat of paint with an updated look through PC emulation. Ray tracing being implemented in the unofficial PC port of Super Mario 64 is just the latest in a long line of community efforts around the Italian plumber through emulation. It's a scene where a lot of crazy things have occurred over the last few months, including someone managing to beat Super Mario World with just voice controls. Earlier last year however, a huge Nintendo-related leak revealed the source code for a slate of games, including Super Mario 64. Buried within the game's original files was actually an official, unused Luigi model, which players managed to get working through mods. It turns out there's still things left to discover in the game that's over 20 years old. Mario's back in action later this week on the Nintendo Switch, when Super Mario 3D World + Bowser's Fury releases on February 12. You might already be familiar with the former game, but Bowser's Fury is a different beast entirely, where Mario and Baby Bowser need to team up to take down the bigger Bowser for good. Head over to our Super Mario 3D + Bowser's Fury preview for a lengthier look at one of the more experimental Mario games in recent memory. Source: Super Mario 64 gets a ray tracing makeover on PC
  2. List of every PS5 game that supports ray tracing This list will continue to grow as the years go on and more developers unlock the full potential of the PS5. Source: Sony One of the most exciting PS5 features, along with its near-instant loading times, is its ability to support ray tracing. For those who are unfamiliar, ray tracing is a complicated rendering technique that produces more realistic lighting effects by imitating light in a natural environment. It can be quite taxing even on powerful PCs, but on the PS5 ray tracing is enabled for a number of different titles already, some of which are the best PS5 games you can play. Most games that feature quality and performance modes only support ray tracing in their quality modes (these will sometimes be referred to as a favor graphics mode, resolution mode, or quality mode). If you choose a mode that favors performance (sometimes referred to as its frame rate mode), you usually won't be getting ray tracing. There are exceptions to this rule, like Devil May Cry 5: Special Edition, which offers ray tracing capabilities in both its graphics and performance modes. In this case you may see discrepancies with how ray tracing is implemented and how well, but it still renders for both. List of PS5 games with ray tracing Game PS5 Ray tracing Resolution Frame rate w/ ray tracing Astro's Playroom Yes 4K 60FPS Call of Duty: Black Ops Cold War Yes Dynamic 4K 60FPS Control Ultimate Edition Yes 1440p 30FPS Deathloop* Yes 4K 60FPS Devil May Cry 5 Special Edition Yes (Performance and Graphics) 1080p (Performance) 4K (Graphics) 60FPS (Performance and Graphics) Dirt 5 Yes Dynamic 4K 60FPS Gran Turismo 7* Yes 4K 60FPS Maneater Yes 4K 60FPS Metro Exodus* Yes — — NBA 2K21 Yes 4K 60FPS Observer: System Redux Yes — — Pragmata* Yes — — Quantum Error* Yes — — Ratchet and Clank: Rift Apart* Yes Dynamic 4K 30FPS Resident Evil Village* Yes Dynamic 4K — Ride 4 Yes Dynamic 4K 60FPS Spider-Man: Miles Morales Yes 4K 60FPS Spider-Man Remastered Yes Dynamic 4K 60FPS Stray* Yes — — Watch Dogs: Legion Yes 4K 30FPS *Unreleased games/updates that the developers have confirmed will support PS5 ray tracing. Anticipated resolution and frame rates may change at launch. We've also compiled a list of every PS5 game that supports DualSense haptic feedback and adaptive triggers along with a list of PS5 games that support 120FPS. If you've yet to test out what the DualSense can truly do, I highly recommend checking out Astro's Playroom, which comes packed in with every PS5 console. It's a masterful showcase of the incredible engineering Sony pulled off. Source: List of every PS5 game that supports ray tracing
  3. Hitman 3 ray-tracing update is coming to Xbox Series and PC IO Interactive has revealed that there will be a Hitman 3 ray-tracing update for Xbox Series X, Xbox Series S and PC. Revealed in an Xbox press release, IO Interactive CTO Maurizio de Pascale explained that a future Hitman 3 ray-tracing update will be available on both next-gen Xbox consoles. “We see Hitman as a ‘live game’ and our launch date on January 20 is just the beginning of a journey, in which we’re going to keep working on the game and adding new features,” Pascale said. “It’s great that the GPU in the Series X|S has hardware support for Ray-Tracing. We’ve already started working on RT technology for the renderer in our Glacier engine, and once that’s deemed ready for prime time, we’ll definitely bring it to the Series X|S hardware.” Pascale didn’t reveal what forms of hardware accelerated ray-tracing would be coming to Hitman 3. With Hitman 3 already sporting great looking render-to-texture reflections, the Hitman 3 ray-tracing update could instead focus on ray-traced shadows or lighting. However, this is all speculation. There’s no statement on whether this update will be exclusive to Xbox Series X, S and PC or when it will release. Source: Hitman 3 ray-tracing update is coming to Xbox Series and PC
  4. Pascal GeForce GTX cards could get ray tracing with driver update Superseded architecture to get basic capabilities of beefier stablemate. Not a real beemer, but very close (Image: Nvidia) Users of Pascal GeForce GTX cards looking longingly at the latest offerings from Nvidia with dedicated ray-tracing components will get a small sample of the future thanks to an April driver update. As detailed by Nvidia, cards deemed to have sufficient performance and memory will have the ability to enable basic ray tracing. Models flagged to get the update include: Titan XP, Titan X, GTX 1080 and 1070 models, and the GTX 1060 6GB version. The Turing-powered GTX 1660 Ti and GTX 1660, as well as the Volta-backed Titan V will also receive the update. For ray tracing to be enabled within a game or application, it will need to make use of DirectX Raytracing. Nvidia said it is bringing on the update to increase the install base of capable hardware. "GeForce RTX users will experience up to 2-3x faster performance [compared to GTX] thanks to the dedicated RT Cores on their GPUs, enabling the use of higher-quality settings and resolutions at higher framerates," the company said. "RT Cores on GeForce RTX GPUs provide dedicated hardware to accelerate BVH and ray / triangle intersection calculations, dramatically accelerating ray tracing. On GeForce GTX hardware, these calculations are performed on the shader cores, a resource shared with many other graphics functions of the GPU." The Pascal chips are also hindered by the lack of uncoupled int32 and FP32 cores, a feature introduced in Turing. In-game testing showed the use of RTX cards increased the number of frames per second by a factor between 1.5 to 5 times. In a further effort to get developers on board, Unity and Unreal are working with Nvidia on ray tracing capabilities for the popular frameworks. During the GTC keynote on Monday, Nvidia and Unity showed off a quite convincing, but not perfect, real-time ray tracing rendering of a BMW 8 series. The companies said the functionality would allow designers to potentially flag dangerous reflections or blind spots in a vehicle's design, as well as rapidly iterating on designs. "Until Nvidia RTX, real-time ray tracing was perpetually on the horizon. Now millions of developers working in Unity can achieve amazing graphics with lightning speed," Nvidia vice president of Professional Visualization Bob Pette said. "Unity's plug-and-play resources for developers and popularity with brands large and small make its users a natural audience to take advantage of RTX ray tracing capabilities." Source
  5. Nvidia reveals the next PC games to get ray tracing, including World of Warcraft: Shadowlands DLSS is also coming to some titles like Mount and Blade II: Bannerlord (Image credit: Blizzard) Nvidia has announced the next dozen PC games which will benefit from either ray tracing or DLSS, or indeed both of those features in most cases. That includes Cyberpunk 2077, of course, and other high-profile games which we already knew had ray tracing and DLSS coming; namely Call of Duty: Black Ops Cold War and Watch Dogs: Legion. World of Warcraft: Shadowlands was also announced as getting ray-traced shadows when it (hopefully) comes out in November (and of course, we’ve already seen the power of ray tracing in the beta, as of August). Mount and Blade II: Bannerlord was also revealed as getting not ray tracing, but DLSS support in November, to help it run more slickly. Further revelations included Ghostrunner (the cyberpunk action slasher) being set to get ray-traced reflections and shadows, plus DLSS support when it emerges on October 27. And 3D platformer Pumpkin Jack will benefit from ray-traced reflections and shadows, along with enhanced lighting and also DLSS, when it comes out at the end of the week on October 23. Enlisted and more Enlisted, the massively multiplayer squad-based World War II shooter, will be graced with ray-traced global illumination and DLSS in its beta test come November, and action RPG Mortal Shell will also get ray-traced shadows and DLSS next month. First-person shooter Ready or Not will have ray-traced reflections and shadows, as well as ambient occlusion, plus DLSS support when it launches in early access on Steam later in 2020. Finally, action role-player Xuan-Yuan Sword VII will get ray-traced global illumination plus DLSS (on October 28), and turn-based JRPG Edge of Eternity (currently in beta) will receive DLSS support in November (via an update). Nvidia reveals the next PC games to get ray tracing, including World of Warcraft: Shadowlands
  6. Fortnite to get ray tracing support and a dedicated RTX map to show off the visuals Nvidia held an event today where it unveiled its RTX 30 series GPUs and provided more information on the various tools and enhancements being made to its other software offerings. As part of the event, the company also announced that Epic Games’ battle royale Fortnite will be adding support for ray tracing, DLSS 2.0, and Nvidia Reflex – a software suite announced today that improves latency in games. The company added that Fortnite will be adding a custom RTX map will be added to Fortnite Chapter 2 – Season 4 bringing improved lighting, reflections, and lower latency to inputs thanks to Nvidia reflex. These improvements will also lead to improved visuals for dynamic content, shadows, and more. Additionally, DLSS will help improve frame rates as it leverages the Tensor Cores present in RTX cards to enhance AI-based rendering. The RTX Treasure Run that is accessible via Creative mode pits players in a scavenger hunt that the firm says “highlights the different ray-traced effects”, where players will have to collect treasures. There is no information on availability of the map, but the firm says that it is “coming soon”. Though the announcement was made as part of the RTX 30 series unveil, ray tracing support on Fortnite comes to all users playing the game on all RTX 20 and 30 series GPUs. The firm adds that the added visual enhancements deliver the “highest levels of detail, at the highest resolutions, and at the fastest framerates.” Fortnite to get ray tracing support and a dedicated RTX map to show off the visuals
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