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  1. The most-wanted feature from a July beta gets a public release soon. Players will be able to add specific M.2 SSDs to the PS5 with a new system update rolling out tomorrow, two months after a beta that featured the option was made available to users who signed up. As detailed in a post on the PlayStation Blog, the update gives users the option to increase the PS5's overall storage capacity by installing a PCIe 4.0 M.2 SSD (ranging from 250GB to 4TB) that fits certain technical and dimensional requirements. Once the M.2 drive is installed, the new storage space can be used to copy, download, update, and play PS4 and PS5 games as well as media applications. The result will essentially add a second, fully functional internal drive to the console. This is a big step up over the "cold-storage" solution that was added to the system in April, which allowed last-gen games to run straight from a standard platter-based external hard drive or SSD via USB—and notably kept players from doing the same for PS5 games. As a result, the feature did little more than let players free up space for PS5 games by storing PS4 games on an external drive... or just letting PS5 downloads collect dust in storage, which Sony said still allowed for faster transfers back to internal storage than redownloading from scratch. For PS5 players, this did little to alleviate problems with the console's internal 667GB of available space. Some assembly required As a public release of the beta version of the update that was offered starting in July, the specifications for usable M.2 SSDs appear to be unchanged. Single and double-sided M.2 devices can be used, and Sony recommends a minimum sequential read speed of at least 5,500MB/s. Compatible devices also require a heat-dissipation component with a cooling structure. In physical terms, to fit into the PS5's SSD slot, a drive's width can't exceed 25 mm (which includes space for a heatsink). Meanwhile, length can run from 30-110 mm depending on the model. Users have the option to use either a drive with a heatsink built in or install their own, though Sony specifies the PS5's housing only allows for a total depth of both SSD and heat dissipation of up to 11.25 mm. Though the company doesn't currently have a list of specific recommended compatible M.2 models, it states the "majority" of M key numbers 2230, 2242, 2260, 2280, and 22110 will fit into PS5's storage expansion bay. A couple of standard disclaimers apply, just like during the beta. Players running games from an SSD may not have an identical experience as they would playing from the PS5's standard internal storage, regardless of a device's sequential read speed. Sony also doesn't guarantee that every M.2 SSD with these specifications will work. It's probably best to stick to well-known names like Seagate and WD Black, which both offer built-in, low-profile models in a range of storage capacities. (Samsung is also a reliable choice, though it should be noted that, as of this writing, the manufacturer doesn't offer any compatible devices with built-in heatsinks.) Compared to Xbox Series S and X, which require a 1TB-only $220 proprietary memory card (unless you want to try this hack), the cheaper, wider selection of SSDs PS5 that work with this update is a sizable improvement. Fans of storage-gluttonous games like Call of Duty Black Ops: Cold War, which can take up more than 200GB on a full install, should find it a welcome change. Alongside with SSD expansion options, the new update also includes 3D audio capabilities for built-in TV speakers and new features across the PS5's dashboard and UX, among other additions. Storage galore: New PS5 update finally lets users add more space for games
  2. Last month, news broke that Sony was revising, albeit rather quietly, its original PS5 Digital Edition model to make it lighter by around 300 gm (0.3 Kg or 0.6 lbs). The new model is apparently already selling in places like Australia and Japan and sports the ID "CFI-1100B". In terms of changes, it features, perhaps among other things, a lighter finger-friendly screw with plastic heads, on the PS5's base, that can be turned and loosened using our fingers instead of needing tools like screwdrivers. But this can't explain the substantial weight difference. A quick teardown of the new model by popular YouTuber Austin Evans has revealed that the new model also features a downgraded heatsink which has been significantly cut down from the original model. Most of the weight difference between the two variants appears to be from this change. As one would expect, this leads to a difference in temperatures with the newer variant running significantly warmer reaching temperatures of 55°C whereas the original version would reach around 52°C. The measurements were taken in ambient 24°C surroundings. There's a tiny silver lining though. The fan noise in the new CFI-1100B variant is lower than the older model which means people who are really sensitive about noise may prefer the newer version. The fan is also apparently a better designed one compared to that on the original version and this may be contributing to the lower sound output despite the device running warmer. While CFI-1100B is the revamped version of the Digital Edition of the PS5, there could also be a revised disc edition in the works or already existing as a different PS5 variant with the ID "CFI-1115A" which was spotted back in May by Twitter user @geronimo_73. Source and images: Austin Evans (YouTube) Sony's revamped PS5 apparently runs hotter than the original
  3. Imported next-gen consoles are already available for pre-order in China, says Apptutti's Daniel Camilo Both the Xbox Series X/S and the PlayStation 5 have now been revealed, with their respective prices, launch line-ups and release dates disclosed. The world is ready for next-gen -- except, perhaps, for the biggest gaming market in the world, China. But is that really the case? Xbox and PS5 coming to China? While Microsoft has not publicly addressed the issue yet, Sony did mention China in its recent PlayStation 5 showcase when the release date and prices were announced -- "PS5 launch date for China is still under exploration and will be announced at a later date" could be read in small print when the launch dates for the rest of the world were displayed. That the PS5 and the Xbox X/S wouldn't be available in China at the same time as other major markets doesn't really come as a surprise, as I explained in a previous article. While both the PS4 and Xbox One (and Nintendo Switch) have been officially launched in China with specifically targeted, region-locked machines, they arrived in the market years after being released elsewhere. Tight regulations and licensing issues for entertainment media and content in the country are the main reasons for that. While the official versions of the consoles are available, they could never realistically challenge the appeal and availability of imported hardware, which largely outsells the licensed versions in this case. Imported consoles and games are easily available on e-commerce platforms like Taobao -- the biggest e-commerce platform in China -- and most console gamers in China simply acquire what they need there. Pricing isn't even an issue, as even these "smuggled" products generally match officially recommended prices for other markets, in particular the US and Hong Kong. This is the part where I always feel the need to emphasize just how easy and common it is to find and buy imported games in China (that do not have a publishing license to be commercialized). By using Taobao, or other commonly used online platforms, one can order a physical edition of a game in the morning and still have it delivered in the same day, if ordering from a store in the same city. There's nothing "shady" or secretive about it. Taobao is the de-facto online platform to buy virtually anything in China, and one simply needs to type the names of whatever games or consoles, and they will likely show up with detailed information displayed. PS5 and Xbox Series X/S are already everywhere in China While both Sony and Microsoft are not yet ready to release their new consoles in the country, Chinese consumers already have plenty of choices available to get their hands on the machines very soon after the official release elsewhere. For both the Xbox Series X and S, most sellers are accepting a 500 Yuan deposit (roughly US$ 73), while for the PS5 with the blu-ray player, the deposit is usually 1000 yuan (US$ 147), with 500 Yuan also being the current standard for the digital-only version. Some games are also easy to find already, and all sorts of accessories are either becoming available for pre-order, or will very soon. Where exactly will the consoles come from? Mostly from Hong Kong and Taiwan, but also from Japan, the US and other territories. It's hard to say as there is no clear authority tracking imported games and consoles sold in China -- simply because it would be virtually impossible to track, considering its not-legal-but-nobody-really-cares status. One thing is certain: a considerable amount of hardware will be diverted from other markets into China. Countless traders are making sure of it, as I write this. Will it have an impact on China's console market? What this all means in practice is that the console market in China will remain as it is. Meaning, imported consoles and games will be the primary choice for most consumers, and once (if!) the consoles are actually launched in China, it will be already too late, just as it was for the Xbox One, PS4 and Switch. By then, millions of consoles will be in Chinese households already, and whatever officially launched models may come, they will more likely than not have very strict restrictions, at the very least for the number of games available. Since all console games in China are required to have a publishing license subject to the regulator's approval, a huge proportion of games don't stand a chance of being officially launched due to their content -- violence, gore, politically sensitive themes and/or references, paranormal and religious themes, and gambling mechanics are just some of the issues that could prevent a title from getting a license to be published in China. As long as Chinese authorities don't effectively crack down on imports being sold online, China will continue to have most games and consoles available to interested consumers -- minus, of course, the official marketing and distribution support from the companies producing these products. Daniel Camilo lives in Shenzhen. He is the overseas business developer for Apptutti, a specialist in publishing games in China. Source
  4. Putting the PS5’s 10 million sales in context In consoles' "race to 10 million," PS5's 248 days is second only to the Wii. Fig. 1: The PS5 is among the quickest consoles ever to reach 10 million worldwide sales. Fig. 2: Consoles have generally hit 10 million sales more quickly as time has passed and the worldwide player base has increased (though there are exceptions). Fig. 3: The sales paces of the PS5 and PS4 are nearly identical at this point in their life cycles. Fig. 4: The few true PS5 exclusives have failed to sell as well as early Switch exclusives, on a relative basis. When Sony announced Wednesday that it had sold 10 million PlayStation 5 consoles to consumers, it trumpeted the system as "the fastest-selling console in Sony Interactive Entertainment history." That statement certainly sounds impressive, but it lacks the specificity we need to judge just how impressive the PS5's sales have been so far (despite component shortages that could make the system hard to find into next year). To add more context to Sony's announcement, we looked at how quickly some other recent consoles took to sell their first 10 million systems worldwide. While different launch dates and staggered international launches skew some of these comparisons, the data overall shows that the PS5 is selling as fast or faster than some of the most popular consoles of the recent past. We also looked at newly revealed sales data for PS5 exclusives Returnal and Ratchet & Clank: Rift Apart and compared their sales rates to similar early system-sellers on the Switch. Sales rates for first ~10M sales Sony PS1 - 7,723 / day (11.5M in 1,489 days - Source) PS2 - 27,066 / day (10.61M in 392 days - Source) PS3 - 25,373 / day (10.53M in 415 days - Source) PS4 - 37,313 / day (10M in 268 days - Source) PS5 - 40,322 / day (10M in 248 days - Source) Nintendo GameCube - 15,345 / day (10.45M in 681 days - Source) Wii - 41,569 / day (9.27M in 233 days - Source) Wii U - 10,492 / day (10.01M in 954 days - Source) Switch - 35,211 / day (10M in 284 days - Source) Microsoft Xbox - 15,878 / day (9.4M in 592 days - Source) Xbox 360 - 24,752 / day (10M shipped in 404 days - Source) Xbox One - 28,169 / day (~10M shipped in 355 days - Source) PlayStation sales milestones PS5 4.5M - 49 days 7.8M - 139 days 10M - 248 days PS4 2.1M - 18 days 4.2M - 46 days 5.3M - 85 days 7M - 142 days 10M - 268 days PS3 1.68M - 50 days 3.61M - 140 days 4.32M - 231 days 5.63M - 323 days 10.53M - 415 days Software sales rates Software sales as a percent of total hardware sales, measured nine to 10 months after launch: PS5 5.6% - Returnal 11% - Ratchet and Clank: Rift Apart Switch 10.8% - ARMS 12.7% - 1-2-Switch 33% - Splatoon 2 45.1% - Breath of the Wild 49.3% - Mario Kart 8 Deluxe 61% - Super Mario Odyssey Putting the PS5’s 10 million sales in context
  5. Sony enables PlayStation 5 SSD upgrades via M.2 slot for beta testers Sony's PlayStation 5 shipped with a dormant M.2 expansion slot. Months after the launch, the Japanese company is now opening up the M.2 slot to beta testers. Those who like to tinker with their gaming console can boost its internal storage by adding an SSD. If you would like to give it a shot, Sony has provided an elaborate guide with some software and hardware requirements. For starters, PCIe Gen4 x4 M.2 NVMe SSDs with capacity ranging from 250 GB to 4 TB are advised to be used with Sony's console. The recommended sequential read speed is 5,500MB/s or faster. More importantly, you can't simply stick any SSD into the PS5. Sony requires it to feature an effective heat dissipation system. You can either go with an SSD with a built-in cooling system or buy an aftermarket cooling solution and add it yourself. However, you will have to ensure the SSD module size including the heatsink element should be less than 110 mm (L) x 25 mm (W) x 11.25 mm (H). If all this hasn't deterred you from going ahead with the storage expansion process, it is time to ensure your system software is compatible with this feature. At this point, only the beta firmware supports the M.2 slot. So first, head over to this link to register for the PS5 beta program. It is only open for gamers in the US, Canada, Japan, UK, Germany, and France. If you are lucky enough to get selected for the beta program, the next step is to install the beta system software from Settings > System > System Software > System Software Update and Settings. Once you have the software ready, the next part requires you to pop open your expensive PS5, which is quite hard to come by due to the global chip shortage. Hence, we recommend heading over to PlayStation.com and carefully follow the steps provided by the manufacturer. Sony enables PlayStation 5 SSD upgrades via M.2 slot for beta testers
  6. Sony has now sold 10 million PlayStation 5 consoles Yesterday, Microsoft reported revenue for the fourth quarter of its 2021 fiscal year. While the company didn't reveal exact sales figures, it did highlight that gaming revenue grew by 11% (7% in Constant Currency (CC)), with hardware revenues increasing by 172% YoY (163% in CC), making the latest Xbox devices the fastest-selling consoles in the Redmond giant's history. Today, Sony has disclosed some sales figures for its PlayStation 5 consoles as well. Sony officially unveiled the pricing for its PlayStation 5 consoles in September 2020, and the machines were made available for purchase in November 2020. Due to strong demand, global chip shortages, and scalpers, the company has struggled to supply retailers with units. However, Reuters now reports that Sony has confirmed to it via email that 10 million PlayStation 5 units have been sold as of July 18, 2021. For reference, it took Sony nine months to sell the same number of PlayStation 4 consoles, which makes the PS5 the company's fastest-selling console lineup in history as well. Sony Interactive Entertainment CEO Jim Ryan also admitted that the firm is facing difficulties in keeping up with the demand, saying that: We've built more PlayStations faster than we ever have before which makes me happy. But on the other hand, we're some time from being able to meet all the demand that's out there, which makes me feel bad. Our partners are performing really well for us, but the chip shortage is definitely a challenge that we are all navigating. Sony also revealed that it has sold 6.5 million copies of Spider-Man: Miles Morales, though it is important to remember that the title is cross-generation. While Microsoft didn't disclose the number of Xbox units sold, Niko Partners' Senior Analyst Daniel Ahmad estimates that a total of 6.5 million Xbox Series X and Series S consoles had been sold as of June 30, 2021. The consoles were made available for purchase on November 10, a few days earlier than the PlayStation 5. Source: Sony via Reuters Sony has now sold 10 million PlayStation 5 consoles
  7. Horizon Zero Dawn Complete Edition Giveaway on PS Store Sony Interactive Entertainment has released the following game, as part of its Play At Home program, which is now free to PlayStation 4 and PlayStation 5 users. Horizon Zero Dawn Complete Edition CONTENTS: • Game Horizon Zero Dawn - an action game in the world of the post-apocalyptic future, in which the world is inhabited by robotic dinosaurs that destroyed modern civilization. • The plot add-on The Frozen Wilds. • Storm tracker costume and powerful bow of the Karha tribe. • Set of the merchant of the Karha tribe. • Pioneer costume and armor-piercing bow of the Banuk tribe. • Set of the traveler of the Banuk tribe. • Set of the Keeper of the Nora tribe. • Digital album with illustrations. • Theme for PS4 ™. PS Plus is not needed. https://store.playstation.com/en-us/product/UP9000-CUSA10237_00-HRZCE00000000000 Pick up free until May 15th.
  8. Sony thinks the PS5 shortage could continue into next year Sony has reportedly warned that it could struggle to meet PS5 demand next year too. The news comes after Nintendo warned of possible Switch shortages later this year. Credit: Oliver Cragg / Android Authority Getting a PS5 is a rather tough challenge right now due to the ongoing industry chip shortage. But there’s bad news for those hoping the console becomes easier to find. Sony held a private briefing with analysts after reporting its recent financial results, Bloomberg reported, and it purportedly told attendees that PS5 shortages could stretch into next year. “I don’t think demand is calming down this year and even if we secure a lot more devices and produce many more units of the PlayStation 5 next year, our supply wouldn’t be able to catch up with demand,” chief financial officer Hiroki Totoki said, according to several attendees who asked not to be named by the outlet. The news means those wanting to buy a PS5 a few days or weeks before Christmas or a birthday might have to buy the console months in advance if they can find it. There’s also no guarantee that those eyeing the console next year for whatever reason (e.g. waiting for more games) will actually be able to easily get their hands on one. Sony isn’t the only gaming company forecasting struggles with console demand, as Nintendo recently warned that the chip shortage could affect the supply of Switch units for the rest of 2021. Looking for more PS5 coverage? We’ve got a PS5 versus PS5 Digital comparison, as well as a rundown of the best PS5 games. Source: Sony thinks the PS5 shortage could continue into next year
  9. First PS5 update adds USB system storage for games, new social features Free up SSD space with external storage for PlayStation 5 software Photo: James Bareham/Polygon The first major system update for PlayStation 5 arrives Wednesday, April 14, Sony Interactive Entertainment announced Tuesday. That update will add new features, including external USB storage support for PS5 games and new social features that enable cross-generation Share Play between PS5 and PlayStation 4. The biggest new feature coming in Wednesday’s software update is support for external USB drives for PS5 game storage. The option will let PS5 owners move installed games from the internal SSD to a compatible USB drive, and vice versa. The update will not enable the option to play PS5 games directly from external USB storage, nor will it enable the ability to upgrade the PS5’s internal SSD storage. Here’s Sony’s description of the new feature from the PlayStation Blog: Store PS5 Games on Compatible External USB Drives.* With this feature, you can now transfer your PS5 games to USB extended storage from your console’s internal storage. It’s a great way to extend the storage capabilities of your PS5 console, and you can seamlessly copy your PS5 games back to the console’s internal storage when you’re ready to play. It is faster to reinstall PS5 games from USB extended storage than to re-download or copy them from a disc. Because PS5 games are designed to take advantage of the console’s ultra high-speed SSD, PS5 titles can’t be played from USB extended storage. PS5 titles also cannot be directly downloaded to USB extended storage. However, games that you transfer or copy back to internal storage will automatically update when applicable. In addition, you can select which game modes you want to install (such as campaign or multiplayer) for select titles that support the option. PS5 will also soon be able to Share Play together with players on the previous-generation PlayStation, PS4. Here’s Sony’s description of the new feature: Cross-generation Share Play. PS4 and PS5 players can now Share Play together while chatting in parties. This means PS5 console users can let their friends on PS4 consoles view their game screen, or even try out the PS5 games through Share Play, and vice versa. Options include the ability to share your screen with a friend, pass your controller virtually to a friend, or pass a second controller virtually to play co-op games together. Image: Sony Interactive Entertainment Finally, Sony promises new features for the PlayStation App for mobile devices. “Recently, we introduced the ability to save products in a wishlist, get notifications when your friends are online, and change your console online status,” Sony said. “In the coming weeks, we’ll be rolling out even more, including the ability to join a multiplayer session on PS5 from the app, manage your PS5 console storage, compare trophy collections with friends, and sort and filter products shown in the PlayStation Store.” Source: First PS5 update adds USB system storage for games, new social features
  10. The Last of Us PS5 remake reportedly in development Naughty Dog is apparently working on a remake of their 2013 hit (Image credit: Naughty Dog) A The Last of Us PS5 remake is reportedly in development at Naughty Dog. That's according to a new, extensive report which was published earlier today by Bloomberg. Chiefly, the report claims that a small development unit was set up at Sony Visual Art Services Group to work on a remake of The Last of Us, but that the development unit has since ceased being the lead developer on it, with the project being turned over to original developer Naughty Dog. The report details how the smaller studio, which usually provides assistance to other Sony studios such as Naughty Dog or Insomniac, was denied additional funding by Sony to recruit for the project. The report also claims that this was because approval for the project was only granted on a probationary basis, with head of PlayStation’s Worldwide Studios Hermen Hulst allegedly unconvinced by the project. Furthermore, it appears the development schedule of The Last of Us 2 impacted the remake project, as members of Sony Visual Art Services Group were assigned to help Naughty Dog according to the report. After that game shipped, and Naughty Dog staff members were sent to work on The Last of Us remake, several key members of the original remake team, including Sony Visual Arts Services Group founder Michael Mumbauer, left the company. The report alludes to the reasons why: "Mumbauer’s team saw this as their short-lived autonomy being stripped. Dozens of Naughty Dog staff were joining the project, and some had actually worked on the original The Last of Us, giving them more weight in discussions about T1X’s [the project name for the remake] direction." It goes on to state that members of the team who wanted "more independence" were left disappointed by the change in dynamics and that towards the end of 2020 "most of the T1X team's top staff had left." Right now, we know little else about the remake of The Last of Us, aside from the report claiming it's still in development at Naughty Dog with Sony Visual Arts Support Group providing assistance. Source: The Last of Us PS5 remake reportedly in development
  11. Huge PS5 restock from Amazon expected soon This could be your best chance to get your hands on Sony's elusive next-gen console TL;DR: Amazon is expected to offer a huge PS5 stock drop in the immediate future, offering gamers their best chance yet to secure a next-generation PlayStation console. If you're part of the majority who've yet to bag a PS5, keep a close eye on Amazon's product page over the coming hours and days. Sony's PS5 might have broken launch records, but its release was marred by scalpers who rapidly bought up stock to resell at inflated prices. While I was one of the lucky few who managed to buy a PS5 on launch day, I know countless friends and colleagues who've tried time and time again, with no luck. The good news today is that according to range of PS5 restock sources, Amazon preparing for a huge restock in the very near future. Tom's Guide collected the information, which suggests that Amazon could offer some 46,000 PS5s in the coming days – or hours. This could be the best chance gamers have had to pick up a PS5 since its launch. If you're hoping to bag a PS5 yourself, there are a few things you can do to prepare for the stock drop. First, if you don't already, make sure you have an Amazon account. Then check that your credit card and shipping details are up to date – the last thing you want to be doing amid the frenzy of the stock drop is search for a credit card number, or have your PS5 shipped to an old address. Finally, adding the PS5 to your Amazon Wishlist could allow you to add the console to your basket from there, instead of via Amazon's PS5 product page (which will be overwhelmed with traffic come launch). It's a useful trick that helped me bag a PS5 last year, when the console launched in the UK. All that's left for us to say is good luck – for those about to order a PS5, we salute you. Source: Huge PS5 restock from Amazon expected soon
  12. Sony reveals next-gen PlayStation VR controller for PS5 PlayStation 5 VR controllers will incorporate DualSense tech Photo: Sony Interactive Entertainment Sony gave PlayStation fans a peek at the next generation of its PlayStation VR controllers on Thursday, promising “stronger immersion with adaptive triggers, haptic feedback, [and] finger-touch detection” for the PlayStation 5 virtual reality system. Hideaki Nishino, senior VP of platform planning and management at Sony Interactive Entertainment, described the next-gen PSVR controller as orb-shaped and offering a high degree of freedom for players. The PSVR2 controllers will incorporate technology from the PS5’s DualSense controller, Nishino said, touting “an iconic design that will change how VR games are played.” Image: Sony Interactive Entertainment Here are the first details from Sony’s PlayStation Blog: Adaptive triggers: Each VR controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense controller. If you’ve played a PS5 game, you’ll be familiar with the tension in the L2 or R2 buttons when you press them, such as when you’re drawing your bow to fire an arrow. When you take that kind of mechanic and apply it to VR, the experience is amplified to the next level. Haptic feedback: The new controller will have haptic feedback optimized for its form factor, making every sensation in the game world more impactful, textured and nuanced. When you’re traversing through rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR. Finger touch detection: The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay. Tracking: The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller. Action buttons / analog sticks: The Left controller contains one analog stick, the triangle and square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analog stick, the cross and circle buttons, a “grip” button (R1), trigger button (R2) and Options button. The “grip” button can be used to pick up in-game objects, as one example. Sony announced first details on PlayStation VR for PS5 in February, saying the next-gen virtual reality headset will offer “dramatic leaps in performance and interactivity” and “an even greater sense of presence.” PSVR for PS5 will require only one cord to connect to the system, Nishino said at the time, a major improvement over the PlayStation 4 VR headset. Image: Sony Interactive Entertainment The next generation of PlayStation VR won’t launch in 2021 (Sony hasn’t announced a launch date yet), but developers are currently working with early hardware. The original PlayStation VR launched in 2016 for PlayStation 4, and a more streamlined version of the hardware was released the following year. The headset, originally priced at $399, was a comparatively low-cost, but good-enough solution for consoles, and Sony has continued to support the platform with new games over the years. PlayStation VR is currently supported on PlayStation 5, but requires an adapter to use. Source: Sony reveals next-gen PlayStation VR controller for PS5
  13. Modders improve Sony's PS5 design by adding a water block and LED lighting The custom faceplates and detachable controller holder are nice touches, too Cool (pun intended): The first thing that most people want to do after receiving their extremely hard-to-get PlayStation 5 is hook it up and try it out. Modding Cafe had another idea for its unboxing. The Vietnamese modding team had a plan from the start to rig up the world's first water-cooled PS5. Modding Cafe started its project by completely disassembling the PS5. Pretty much everything not soldered to the motherboard went in the trash bin. Then the team designed a custom Mini-ITX chassis and water block. "It take a long time [sic]," the designers remarked about the CAD process. Although Sony insisted that liquid metal was necessary to maximize heat transfer in the PS5's design, Modding Cafe ditched the liquid metal (staining its workbench in the process) and used standard PC thermal paste. The overall final chassis ended up being significantly smaller than the stock PS5 since they were able to trade-in that huge 120x45mm fan and gigantic heatsinks for two lower profile fans. Adding some wickedly altered faceplates and some LED accents gave the final design a look wildly different from Sony's concept. Best of all, the water cooling not only worked but also ran quieter for obvious reasons. If you have some skills, Modding Cafe's start-to-finish video (above) can get you started on creating your own water-cooled design. The rest of us, will have to wait until the team releases the commercial kit it has in the works. Source: Modders improve Sony's PS5 design by adding a water block and LED lighting
  14. Death Stranding PS5 & PS4 Extended Edition is “Ready and Done”, Insider Says; Expected to be Announced Soon The rumored extended edition of Hideo Kojima's Death Stranding for both PS5 and PS4 has been ready for quite some time now and is expected to be announced soon, an insider has said. Earlier this year we reported that an extended edition of Death Stranding for both PlayStation 5 and PlayStation 4 should be on its way. Although not officially confirmed by either Sony or Kojima Productions in any way, this version is said to pack new story content as well. At least, that’s what reputable ResetEra insider ‘Navtra’ said back in January of this year. Unfortunately, to date, we’re still waiting for Sony and Kojima to announce these extended PS5 and PS4 versions of the game. From the looks of it, with the above-mentioned rumor making its way around the web, we weren’t the only ones expecting it to be announced during last week’s PlayStation State of Play broadcast – in a different thread on the ResetEra forums, ‘Navtra’ writes to have fully expected an announcement last week as the extended version of the game has been “ready and done” for quite some time now. The same applies to the rumored new Life is Strange installment, which is said to be titled Life is Strange: True Colors. As again pointed out by the insider, an announcement should follow shortly. “Who knows? It has been ready and done for a while now, though”, ‘Navtra’ wrote on the ResetEra forums when asked about it. “Genuinely expected it to be revealed today. Same goes for LiS: True Colors.” “I'd give it one more month maybe.” As with all rumors, please take the information above with a grain of salt for now. 'Navtra', however, has proven to be quite reliable in the past when it comes to PlayStation-related information. Death Stranding was released for PlayStation 4 back in 2019. Hideo Kojima's game was later also released on PC. Source: Death Stranding PS5 & PS4 Extended Edition is “Ready and Done”, Insider Says; Expected to be Announced Soon
  15. The PS5 and Xbox Series X games price hike is unpleasant – but not surprising Opinion: it's a necessary evil (Image credit: 2K Games) 2K Games has been the first company to commit to next-gen game pricing, setting the price of NBA 2K21 on Xbox Series X and PS5 at an eye-watering $70 – $10 more than its price on PS4 and Xbox One. But it looks like 2K Games isn't the only publisher that will implement a price hike on Xbox Series X and PS5 games, as research company IDG told GamesIndustry.biz that other major publishers are considering doing the same. While this is a very high amount to pay for the standard edition of any game, it's also a necessary price increase. Compared to others industries, we've been fairly lucky when it comes to game prices – and here's why. Why the price hike? (Image credit: Ubisoft) While the price of the likes of GPUs, broadband and streaming services have increased over the years (often to correlate with inflation, rising costs and demand), the price of games has remained stagnant for years. "The last time that next-gen launch software pricing went up was in 2005 and 2006, when it went from $49.99 to $59.99 at the start of the Xbox 360 and PS3 generation," IDG President and CEO Yoshio Osaki told GamesIndustry.biz. "During that time, the costs and prices in other affiliated verticals have gone up." When it came to the PS4 and Xbox One era, we essentially got a pass. Game prices didn't rise despite developers utilizing next-gen technology, meaning for 14 years we've not had to face the harsh reality of how much game development truly costs. While the price of games has remained at $59.99, the cost of making them has increased massively – with Osaki claiming next-gen game production costs have increased between 200% and 300% (depending on the studio, game etc). That's huge. While game publishers always need to be aware of prohibitive pricing, they also need to take into account sustainability. If the cost of producing something costs more not only in cash but in labour and resources, then we need to make peace with the fact that we too will have to bear the brunt of that cost. And, according to Osaki, it seems like just a $10 increase over 14 years is pretty good going – and it could have been worse. "Even with the increase to $69.99 for next-gen, that price increase from 2005 to 2020 next-gen is only up 17%, far lower than the other comparisons," Osaki told GamesIndustry.biz. "While the cost of development and publishing have gone up, and pricing in other entertainment verticals has also gone up substantially, next-gen software pricing has not reflected these increases. $59.99 to $69.99 does not even cover these other cost increases completely, but does move it more in the proper direction." Adding it all up (Image credit: Ninja Theory) Love them or hate them, microtransactions and paid-for DLC have allowed many publishers to keep prices stable for the past 14 years, as companies can cover their costs with the base price and then make more profit off the extra content. Or, in the case of free-to-play games like Fortnite, they can simply make all their profits from microtransactions. We've likely reached a point where the microtransactions and DLC aren't enough to cover the increase in production costs in games. In an ideal world, if the overall game prices are going to go up, I would want to see less (read: no) microtransactions in games which have an RRP of $70. But that's not going to happen. The cost of next-gen (Image credit: Future) We know that the PS5 and Xbox Series X are going to be powerhouses and that new technology doesn't come without a price (likely a high one). While we don't currently know how much either console will cost yet, we aren't expecting them to come cheap. Don't get me wrong: the idea of how much next-gen is going to cost makes me wince. Not everyone has that amount of disposable income lying around - I certainly don't. But, at the same time, I appreciate that a big leap in technology comes with a jump in price. But even if next-gen games price tags are justifiable in the sense of how much games cost to make, they aren't necessarily accessible. We could end up seeing more players shifting to subscription services such as Xbox Game Pass to gain access to new games, where you have access to new and old games for $10 a month, rather than forking out $70 for just one game - I know that's my preferred route. But nothing is set in stone, yet, and we're still waiting for the prices of more next-gen games to be revealed. What will be particularly interesting is the price Microsoft and Sony set for their PS5 and Xbox Series X exclusives - as that will set the bar for other next-gen games. Until then, I'm bracing myself for the worst. The PS5 and Xbox Series X games price hike is unpleasant – but not surprising
  16. Sony confirms PS5 will have exclusive games playable only on next-gen hardware A strategy that stands in contrast to Microsoft’s Xbox approach Illustration by Alex Castro / The Verge The PlayStation 5 will have one selling point Sony thinks might be important to fans who are on the fence about upgrading to a new generation of gaming console: exclusive titles, playable only on the new hardware. Speaking with Gameindustry.biz in an interview published Friday, PlayStation boss Jim Ryan said his company’s upcoming device — which, as of today, has its first official reveal event scheduled for next week — will have games you cannot play on existing PlayStation 4 devices. Of course, that's been true of pretty much every past console generation of the last three decades. But it’s notable now because Sony and its primary competitor, Microsoft, have gone to great lengths over the last few years to create new system architectures that bridge current and future generations of gaming hardware. That means, in theory, Sony could release new games for both the PS5 and PS4, as Microsoft plans to do with its Xbox One platform for at least the first couple of years after the release of its more powerful, next-gen Xbox Series X. But Ryan says he wants to give PlayStation fans “something new, something different, that can really only be enjoyed on PS5.” “We have always said that we believe in generations. We believe that when you go to all the trouble of creating a next-gen console, that it should include features and benefits that the previous generation does not include. And that, in our view, people should make games that can make the most of those features,” he said. “We do believe in generations, and whether it’s the DualSense controller, whether it’s the 3D audio, whether it’s the multiple ways that the SSD can be used... we are thinking that it is time to give the PlayStation community something new, something different, that can really only be enjoyed on PS5.” This is, of course, less of a technical debate about platform capabilities and more of a conversation around marketing strategy. Both the PS5 and the Xbox Series X will support backwards compatibility, meaning you’ll be able to play most, if not all, of your current game library on a next-gen device. But only Microsoft has so far committed to supporting cross-generation support for first-party games, like its upcoming launch title Halo Infinite, that will be playable on PC, Xbox Series X, and Xbox One. (Third-party developers, like Madden and FIFA owner Electronic Arts and Assassin’s Creed Valhalla maker Ubisoft, are also far more likely to continue supporting current and future generations simultaneously for quite some time.) That makes sense: Microsoft’s entire platform strategy going forward is about deemphasizing what device you’re playing on and focusing instead on letting players move purchases across platforms with, in some cases, cross-save and cross-buy features. This started with Xbox Play Anywhere, and it’s now extending to a new initiative the company calls Smart Delivery, which will ensure you don’t have to buy copies of games twice when you move from, say, the Xbox One to the Xbox Series X. You’ll simply get the enhanced version of the game on whatever platform you choose. It’s important to remember as well that Microsoft is investing heavily in technologies, like its Xbox Game Pass subscription service and its xCloud platform, that might make unit sales and other traditional financial metrics less important to its business in the future. That will be especially true if Microsoft successfully bridges the console and PC platforms in ways Sony could never pull off. But it also makes sense then that Sony doesn’t want to follow suit, as Ryan’s comments confirm. Sony had the best-selling console of the last decade in part by focusing heavily on exclusives like Bloodborne, God of War, and Horizon Zero Dawn. Even now, in the last few months of the PS4’s life cycle, Sony is continuing its strong track record with The Last of Us Part II and Ghost of Tsushima, two exclusive titles likely to be big sellers this summer. The challenge for Sony going forward will be in making the case that its new hardware justifies the jump from the current generation and that the company isn’t just gating new titles behind a pricey console upgrade. That will mean really selling the PS5’s capabilities, like its supposed ultra-fast solid-state drive and its upgraded CPU and GPU, and doing so in a way that makes consumers feel justified in spending hundreds of dollars on new hardware. It will be interesting to see how Microsoft positions its Xbox Series X against the PS5, and whether Microsoft can successfully win over consumers with its argument for more cross-platform, cross-generation support. We don’t know what the PS5’s launch slate will look like. Presumably, the company will have more to show next week. And it could be the case that at least some first-party Sony games do see concurrent releases across both PS4 and PS5. Sony is also clearly building out a multiplatform strategy, starting with Horizon Zero Dawn, which involves bringing its exclusives to PC. But Ryan’s comments strongly suggest that Sony isn’t abandoning its trued and true console-first strategy. That means PS5 exclusives will, at least at launch, be a big selling point Sony will use to try to convince people to stick with its platform come this fall. Sony confirms PS5 will have exclusive games playable only on next-gen hardware
  17. Sony announces PS5 event for June 4th It’s time for some PS5 games Sony is officially confirming its next PlayStation 5 event will be held on Thursday, June 4th. The event will begin at 4PM ET / 1PM PT, and Sony is promising “a look at the future of gaming on PlayStation 5.” It will run for “a bit more than an hour,” and feature “a first look at the games you’ll be playing after PlayStation 5 launches this holiday,” according to Jim Ryan, president and CEO of Sony Interactive Entertainment. “The games coming to PS5 represent the best in the industry from innovative studios that span the globe. Studios, both larger and smaller, those newer and those more established, all have been hard at work developing games that will showcase the potential of the hardware,” says Ryan. “This digital showcase will run for a bit more than an hour and, for the first time, we will all be together virtually experiencing the excitement together.” Recent reports suggested Sony would hold a PS5 event a day earlier on June 3rd, focusing mainly on games. Sony is not expected to reveal every detail of the PS5 console at this event, and further events are rumored to be planned for the coming weeks and months. “This is part of our series of PS5 updates and, rest assured, after next week’s showcase, we will still have much to share with you,” explains Ryan. Sony has so far unveiled PS5 specs, a logo, and a new wireless controller for its next-gen console. Sony has not yet shown off the PS5 console itself, and it’s not clear if that will change at the June 4th event. The PS5 will feature a custom eight-core AMD Zen 2 CPU clocked at 3.5GHz (variable frequency) and a custom GPU based on AMD’s RDNA 2 architecture hardware that promises 10.28 teraflops and 36 compute units clocked at 2.23GHz (also variable frequency). Sony’s PS5 controller. Image: Sony A significant part of Sony’s new PlayStation 5 is the proprietary SSD, and it provides 825GB of storage with 5.5GB/s of performance. Epic Games recently provided a stunning Unreal 5 tech demonstration running on the PS5, showing off the loading of cinematic 8K assets and dynamic lighting effects. Sony announces PS5 event for June 4th
  18. Yesterday, Sony revealed the gameplay for a number of titles coming to the PlayStation 5, as well as one game we’re already familiar with: Fortnite. The entire clip was quite brief at only around 40 seconds in length and it mostly served to highlight the graphics boost players can expect to get on the upcoming console. However, if you looked closely, there were a few interesting teasers. The entire Fortnite game preview on PlayStation 5 is in the video below. There’s a quite obvious graphics boost in the game on PS5, including more detailed tree renders, richer contrast, more realistic fire, and an overall more saturated, dynamic style that is readily notable — at least in the YouTube video. In addition to the graphics sneak peek, the video also teases a few changes that may be coming to the game in the next season. There is, first and foremost, a new elimination animation that shows players dissolving into a pile of holographic cubes. This differs from the current animation, which involves a drone swooping down and emitting a few concentric rings as it hoovers up the light the player dissolved into. This seems to indicate that Epic has updated the kill animation in Fortnite and may introduce it with the game’s fifth season. In addition, it’s possible we’ll see the return of a popular healing item: the Chug Jug. The item makes a prominent appearance in the PS5 teaser video, so it seems unlikely that Epic may have added it into the scene without much forethought. Of course, that doesn’t mean the item is guaranteed to return to the game — it is possible that Epic just wanted a bunch of blue liquid to show off the colors and contrast in the updated graphics and the Chug Jug was the best option. Likewise, if you’ve been playing the game long enough, your ear probably picked up on the new sound effect from the Rocket Launcher, indicating that Epic may also be updating some of the sound effects to go along with the enhanced graphics. source
  19. First PS5 photos show just how big Sony’s next-gen console truly is The PS5 is the biggest game console in modern history Sony’s upcoming PS5 hardware has appeared at Taiwan’s National Communications Commission (NCC), providing us with the first close up photos of the next-gen console. The NCC has published a variety of images (PDF), showing the standard PS5 laying horizontally, the included cables, and the removable base that holds the console in both vertical and horizontal positions. The photos also show just how big the PS5 truly is. We learned earlier this week that the PS5 is the biggest game console in modern history, even topping the Xbox One VCR-like shape and Sony’s own PS3. Sony released official dimensions during its PS5 event this week, but they don’t include the “largest projection” or the optional base measurements. Taiwan’s NCC Taiwan’s NCC Taiwan’s NCC PS5 laying horizontally. It’s clear from these photos that it’s going to be a challenge to fit a PS5 into entertainment centers, just as it will be with the Xbox Series X. Both consoles appear to be designed to primarily stand vertically, looking rather unwieldy on their sides. Unfortunately, the photos don’t offer a close look at exactly how you access the NVMe slot on the PS5. Sony is allowing PS5 owners to expand storage space, but we still don’t have full details on exactly how this will work. Sony has also teased that the PS5 hardware is customizable in ways that previous generations of PlayStation consoles weren’t, so it’s possible that at least one side panel of the PS5 is removable. Sony is launching the PS5 in the US on November 12th, priced at $499.99. A second disc-less PS5 Digital Edition will also be available for $399.99. Sony also revealed earlier this week that PS5 games will cost up to $69.99. Update, September 19th 9:45AM: The photos were published at Taiwan’s National Communications Commission (NCC), not the FCC as originally stated. We regret the error. First PS5 photos show just how big Sony’s next-gen console truly is
  20. A combination of exclusive games, networked players, and a strong library of legacy titles will shift plenty of PS5 units according to PlayStation Boss Jim Ryan. When the PlayStation 5 launches on November 12, it'll arrive with a library of new and current games which PlayStation head Jim Ryan says will result in the quicker adoption of the next-gen console. Spider-Man: Miles Morales and Demon's Souls will be available alongside a wide selection of PS4 games thanks to backwards compatibility, all of which will be playable from day one and will benefit from the PS5's new technology. "We are increasingly bullish in terms of the number of people that we think may engage with PS5, Ryan said to GamesIndustry.Biz. "Firstly, because we don't begin from a standing start like we did with PS4, when we were coming out of a very lackluster PS3 platform, with a low level of networking across the community. Now we are starting with 100 million gamers, who we hope to transition very, very rapidly onto PS5. And it's an engaged, tribal, networked community, who will be deeply and profoundly engaged with their PlayStation 5, we hope, from a very early moment." Ryan also explained that Sony's collection of first-party studios is also responsible for its strong launch line-up. "I would just invite anybody to look at the launch window line-up of the PS4 generation or PS3 generation, and compare it to what we are going to bring in the equivalent phase of PS5," Ryan said while definitely not throwing shade at Microsoft's spending habits. "There's just no comparison. That is the fruit of not massive spending sprees, but of very, very steadily, carefully planned organic growth." "We are lucky enough to have five or six studios who fall into that category... But it isn't luck, because we've been working on this for years and years. Very quietly, in a very PlayStation way, we've been building something quite special with these studios. You can do it with frenzied acquisition, or measured acquisition, or you can do it organically." The PlayStation 4 had 25 games available on launch day, which included its own selection of first-party offerings such as Knack, Killzone: Shadow Fall, and Resogun amongst multi-platform third-party releases Assassin's Creed IV: Black Flag, FIFA 14, and NBA 2K14. The PS5 will have nine launch games in total, as well as several of the best PS4 games available as part of the PlayStation Plus Collection in November. Quirky adventure game Bugsnax will also be free for a limited time as part of PS Plus in November. "We are increasingly bullish in terms of the number of people that we think may engage with PS5, Ryan said to GamesIndustry.Biz. "Firstly, because we don't begin from a standing start like we did with PS4, when we were coming out of a very lackluster PS3 platform, with a low level of networking across the community. Now we are starting with 100 million gamers, who we hope to transition very, very rapidly onto PS5. And it's an engaged, tribal, networked community, who will be deeply and profoundly engaged with their PlayStation 5, we hope, from a very early moment." Ryan also explained that Sony's collection of first-party studios is also responsible for its strong launch line-up. "I would just invite anybody to look at the launch window line-up of the PS4 generation or PS3 generation, and compare it to what we are going to bring in the equivalent phase of PS5," Ryan said while definitely not throwing shade at Microsoft's spending habits. "There's just no comparison. That is the fruit of not massive spending sprees, but of very, very steadily, carefully planned organic growth." "We are lucky enough to have five or six studios who fall into that category... But it isn't luck, because we've been working on this for years and years. Very quietly, in a very PlayStation way, we've been building something quite special with these studios. You can do it with frenzied acquisition, or measured acquisition, or you can do it organically." The PlayStation 4 had 25 games available on launch day, which included its own selection of first-party offerings such as Knack, Killzone: Shadow Fall, and Resogun amongst multi-platform third-party releases Assassin's Creed IV: Black Flag, FIFA 14, and NBA 2K14. The PS5 will have nine launch games in total, as well as several of the best PS4 games available as part of the PlayStation Plus Collection in November. Quirky adventure game Bugsnax will also be free for a limited time as part of PS Plus in November. Source
  21. Improved performance and new features Epic on Monday revealed new information about what performance benefits Fortnite players should expect day one if playing the game on the new PlayStation 5 or Xbox Series X / S consoles, all of which launch next week. We already knew some of these — specifically the 4K and 60 frames per second targets — but Epic is also detailing some behind-the-scenes upgrades the new hardware should allow for. For the new Xbox, you’ll get that bump in resolution if you’re playing on the more powerful Series X, while the Series S is capped at 1080p. Both versions will run at 60 fps, as has been standard on Fortnite on consoles since 2018. But Epic is now promising “dynamic visuals and physics” on the Series X, including an “interactive world with grass and trees responding to explosions, enhanced fluid simulations for smoke and liquid (cooler-looking smoke and liquid effects), and all-new Storm and cloud effects.” It’s also promising faster matchmaking and 60 fps split screen. Many of these same benefits are mirrored on the PS5, including the 4K resolution, dynamic visuals and physics, and the matchmaking and split-screen changes. But on the PS5, Epic is also promising DualSense controller support, which means the new gamepad’s haptic feedback capabilities will make it “feel like you’re holding the Suppressed SMG or Bolt-Action Sniper Rifle” as well as haptic trigger feedback for ranged weapons. Epic also says next-gen Fortnite will support the PS5’s Activities feature, an element of the new console’s solid-state drive architecture that will let games launch right into specific modes. That means you can load Fortnite right into the battle royale game mode with a specific playlist like solos or quads already enabled. That way, just a single extra button press lets you queue up for a match. There shouldn’t be any extra work a next-gen console owner will need to do to access these features or their Fortnite profile. Just downloading the game on the new device should let you log in with no issues and retain all of your progress and cosmetics. Fortnite will be available for both consoles when they launch next week, with the Xbox Series X / S arriving on November 10th and the PS5 on November 12th. Source
  22. PS5 UI is finally revealed – with features that could change gaming forever Sony fully reveals Activities and Game Help, two major new PS5 features Sony has finally revealed what the PS5's user experience is going to be like – including its home screen menu, revised PlayStation Store, and a slew of interesting new in-game features that we've never seen before. The console's new user experience has been built specifically for 4K TVs, according to the new State of Play video, which is hosted by PlayStation's head of platform planning and management team Hideaki Nishino, as well as senior comms director Sid Shuman. We're first shown what happens when you turn the console on from Rest Mode, and how you can instantly resume the last game you played – Sackboy: A Big Adventure is the example used here. From this first screen, and any time you press the PlayStation Button, you can access the PS5's control center – a sub-menu of icons displayed at the bottom of the screen. A new feature called 'Cards' is then explained. These are large tiles running across the screen that let you interact with each game and the PS5 generally in a variety of ways. Here, you can access everything from game news to screenshots you've taken. Crucially, too, you can access 'Activities' from these Cards – a feature that can let you skip to different levels in a game instantly in some cases, as well as accessing further information about the sections in question. In the case of Sackboy, you can hover over a level you've not finished yet, and see how much progress you've made as a percentage. Clicking on the tile will also show you a personalized playtime estimate of how long it will take to finish that level – this is pretty advanced stuff. We're then shown how selecting 'Resume' instantly loads that level, thanks to the PS5's solid-state drive. Activities in some PS5 games include a feature called Game Help – a new feature exclusive to PS Plus members. In the case of Sackboy, you can select an objective you haven't finished yet, then activate hints to help you complete it. A video opens in-game to show the player the location of a hidden item, for example, without leaving the game. You can even view the video side-by-side while you're playing in-game. Honestly, it sounds slightly like Sony wants to put guides writers and creators out of business – but it's suggested that supporting this is optional. Check the video out below, which also explains how voice chat will work this time, and how you can share screens with players in your party to see what they're playing live. We're shown Uncharted: The Lost Legacy playing side-by-side while Sackboy is running on the host's PS5. Cards in the Control Center also let you instantly jump into a game with friends in your party. Finally, we see the PlayStation 5's home screen – this is what you see when you turn on the PS5 after you've fully turned the console off. It's pretty different to the PS4's offering, but not radically so. Games and Media are separated into different tabs. Tiles that represent games look smaller than they do on PS4, clearly made for a 4K display, but it looks pretty tidy. You can also scroll down within tiles for your games, and see Cards pop up that let you access Activities in the selected title, as well as news and other items of interest. There's also a tile called 'Explore', which amalgamates your games into one place, as well as news about games you're following, and community-related media. Apparently, though, as Sony is still learning about the feature, only US players will have the Explore section when the PS5 launches on November 12. Finally, we see the PlayStation Store – no longer a separate app on the console, it's built into the PS5's UI. You can browse new games with a little more ease, and you can also buy backwards-compatible titles from here. The Share button is also shown off – and voice detection, combined with the controller's built-in microphone, means you can write messages pretty quickly. That's everything covered in the video, with more to be shared by Sony in the coming weeks. This could be a huge deal The Activities feature's success likely depends on how developers use it – but some bold stuff is being debuted by Sony, here. Games that have their own walkthroughs built in? Your console guessing how long it will take you to finish a level? All of that is a big deal – and not something that Microsoft has on Xbox Series X. It could change the way some games are structured, from linear experiences to more freeform ones. It'll be interesting to see which third-party developers and publishers go deep on these kinds of extras – and how standardized they'll become across games generally after being rolled out on PS5. PS5 UI is finally revealed – with features that could change gaming forever
  23. Sony reveals PS5 will play most PS4 games, but some ‘may exhibit errors’ Sony details backward compatibility for PS5 Illustration by Alex Castro / The Verge Sony is detailing its PS5 backward compatibility support for playing older PS4 games today. The next-gen PS5 will support more than 4,000 PS4 games on the new PS5 console, a number Sony says is the “overwhelming majority.” While most PS4 games will play, Sony does warn that “some PS4 games may exhibit errors or unexpected behavior when played on PS5 consoles.” Some functions in PS4 games may also not be available on the PS5. It’s not clear which games will be affected by errors or functionality issues, but Sony does list 10 existing PS4 games that won’t run on the PS5 at all: DWVR Afro Samurai 2 Revenge of Kuma Volume One TT Isle of Man - Ride on the Edge 2 Just Deal With It! Shadow Complex Remastered Robinson: The Journey We Sing Hitman Go: Definitive Edition Shadwen Joe’s Diner There are also some general PS5 backward compatibility limitations for PS4 games. The share menu cannot be displayed within PS4 games running on the PS5, and screenshots will need to be generated using the create button on a DualSense controller. A tournaments feature from the PS4 is also not compatible with the PS5, nor is in-game live or second-screen apps and game companion apps. Sony says “select PS4 games” will also work with the PS5’s Game Boost feature that will make older PS4 games run at higher frame rates. Sony has not provided a list of games that will support this feature just yet, though. Sony reveals PS5 will play most PS4 games, but some ‘may exhibit errors’
  24. The first PlayStation 5 teardown reveals some hardware secrets Easy-to-remove outer panels hide "dust catcher" holes and more. First image of article image gallery. Please visit the source link to see all images. We're still a bit over a month away from the official launch of the PlayStation 5, but we've already got the first public teardown of the console hardware courtesy of Sony itself. The Japanese video (with English subtitles) Sony posted Wednesday morning answers quite a few nagging questions left from previous announcements and recent hands-on time from some Japanese press. Chief among them is a demonstration of how the system's circular black stand works. When the PS5 is placed vertically, the stand is held in place with a single large screw. When that screw is removed, it can be stored in a compartment in the base, and a small cap fills in the screw hole in the system itself. PS5 owners will use the same base when placing the PS5 horizontally, seemingly to give a flat surface for the system's gentle curves to rest on. In this configuration, though, the base simply snaps into place along a set of marks on one of those white panels, no screw required. Speaking of those white panels, the teardown video shows that they can be popped off easily without tools. Just "lift the back corner and slide it off," as the video explains it. With the white panels off, users get easy access to the outside of the system's cooling fan, which draws in air from both sides of the system through two long side vents on the front and a rear vent that runs the entire length of the system. The inner shell also features two "dust catcher" holes that can be easily vacuumed out, according to Sony. That should be welcome news for PS4 owners who have gotten used to tearing open the system and blasting it with canned air to remove system-clogging dust. Listing image by Sony / Youtube Removing the outer panels also gives access to the system's PCIe storage expansion slot. You'll need a screwdriver to remove the small panel that protects this slot, but otherwise it seems relatively easy to access, especially compared to the internal storage on previous PlayStation consoles. The system's 825GB of built-in high-speed storage is contained on a separate custom-controlled chip directly on the motherboard, though. First image of article image gallery. Please visit the source link to see all images. Because the system CPU runs at a "very high clock speed," Sony says a new liquid metal thermal conductor was needed to "ensure long-term stable high-cooling performance." Along those same lines, the system's massive heat sink uses a heat pipe which Sony says has a "shape and airflow [which] make it possible to achieve the same performance as a vapor chamber." That's talking point is likely a direct reference to the Xbox Series X, which uses an actual vapor chamber for its cooling system. A few other interesting tidbits revealed in the teardown: The system sports four USB ports, one of which is a Type-C connection and the rest the older, rectangular Type-A standard. Of the Type A ports, the two on the rear provide USB 3.1 "SuperSpeed" 10Gbps connections, while the one on the front is a USB 2.0 "Hi-Speed" connection of just 480Mbps. The system's Ultra HD Blu-ray drive is self-contained unit that looks to be easily removable and replaceable, with "two layers of insulation to reduce drive noise when the discs spin," Sony says. Sony says the increased size of the PS5 over the PS4 allows for "a dramatic improvement in terms of processing power and quietness." The PS5 power supply draws 350W of power. The PS5 makes use of Wi-Fi 6 and Bluetooth 5.1 for its wireless connections. The first PlayStation 5 teardown reveals some hardware secrets (To view the article's image galleries, please visit the above link)
  25. A few days ago, Sony revealed that 99 percent of PS4 games will be compatible with the PS5 and that there are very few titles you can’t play on the upcoming console. KT Racing Now, the list of 10 just got shorter. NACON and KT Racing told Push Square that they’re developing a patch that would make TT Isle of Man - Ride on the Edge 2 PS5-compatible. A NACON rep told the publication that the developers are working to make the motorbike racing game 100 percent functional on the new console, though it’s unclear if they’ll be able to roll out the update by the time the PS5 comes out on November 12th. Ride on the Edge 2 isn’t the only game in the original list that will receive a compatibility update, though: As GamesRadar+ noted, you’ll also be able to play high-speed shooter DWVR on the PS5. A developer for the game recently announced on Reddit that Mad Triangles is working on a patch and that they’re hoping to release it before the PS5 arrives. The companies’ announcement opens up the possibility that the other titles will also be playable on Sony’s next-gen console. While the short list could dwindle even further, there’s one game that will never get an update: Shadwen. Its developer told Push Square that the stealth game’s loading screen freezes up on the PS5, and since it uses an older engine, the company can’t work on on a patch anymore. Source
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