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  1. Today, developer Asobo Studio released World Update VI for Microsoft Flight Simulator. The free patch brings noticeable visual improvements to Austria, Germany, and Switzerland. These upgrades include the following major additions: High-resolution scenery New 3D cities Over 100 Points of Interest New airports like Klagenfurt and Stuttgart New Bush Trips New Landing Challenges New Discovery Flights The video provided by Microsoft gives you a quick rundown of all the changes coming to the game with this patch. World Update VI is quite a hefty download so be sure to give it enough time. Find the complete release notes here. Next month, the Top Gun: Maverick expansion was supposed to hit Microsoft Flight Simulator, but it's been pushed back to May 2022 due to Paramount Picture delaying the film. The Top Gun: Maverick content will now launch in May 2022. Microsoft Flight Simulator gets World Update VI, upgrades Central European countries
  2. After five successful world updates which have seen Microsoft Flight Simulator steadily improving to look even better than it did before, the latest World Update 6 has been pushed back to ensure quality. “In order to ensure that World Update 6 reaches a very high level of quality, we have decided to move back the release date to September 7th,” Asobo Studio announced via a development update. “We are very excited about this update as it features many enhancements to the region,” the Asobo team went on to explain in the development update post, revealing that World Update 6, which focuses on Germany, Austria, and Switzerland, includes “new aerials and elevation maps, new photogrammetry cities, 4 hand-crafted airports, nearly 100 POIs and new discovery flights, landing challenges, and bush trips.” Originally scheduled for release on August 24th, this delay is only two weeks thankfully, so we’re not left waiting for more Microsoft Flight Simulator content for long. In the meantime, Asobo did at least give us the highlights from World Update 6’s release notes. On top of being able to read through the preliminary release notes, there is, of course, still a lot of content in Microsoft Flight Simulator to enjoy, with five prior world updates, and not to mention the whole world to explore. Microsoft Flight Simulator’s World Update 6 is now due to launch on September 7th, for both PC and Xbox Series X|S. Microsoft Flight Simulator’s World Update 6 has been delayed
  3. Microsoft Flight Simulator PC update offers massive performance improvements The PC version of Microsoft Flight Simulator, recently ported to Xbox Series X, just got a big update on your computer There's a big Microsoft Flight Simulator PC update, and it's almost as if last year's groundbreaking flight sim PC game is determined not to be overshadowed by the news the Xbox Series X and Xbox Series S consoles versions just launched. Microsoft Flight Simulator remains one of the most graphically demanding PC titles ever. While gamers’ reactions to highly anticipated games can grow distorted and polarized, the flight sim’s 2020 release elicited memories of the Crysis launch in 2007. Gamers with medium-to-high-end PCs that can run other modern games on "Ultra" settings reported defaulting to a mere "Medium" on the highly taxing title. Today’s PC update should help remedy those issues. The patch offers "significant performance improvements to make the experience more seamless," according to developer Asobo. These tweaks include much better multi-core processor support, memory and GPU usage, and loading times. The patch also reduces stutters significantly. The developers rewrote part of the engine's architecture to achieve today’s leap forward, as they recounted in a recent Twitch stream. The new Microsoft Flight Simulator PC patch should also improve VR performance, where every little frame-rate hiccup can have a more noticeable effect. The game's PC version supports VR headsets without any additional purchases. (Image credit: Microsoft) Analysis: where Microsoft Flight Simulator stands today Microsoft Flight Simulator is a staggering technical undertaking. Developers mapped out the entire world with Bing Maps, delivering a playable Earth with nearly photorealistic views. The game even includes real-time weather and traffic. In TechRadar's review, we praised the flight sim's incredible graphics, attention to detail, and support for flight sticks and other peripherals. Our complaints were relatively minor, focusing on its difficulty for beginners, confusing range of editions, and widely varying airports. Clearly, the work isn't done on the game, as PC gamers can download the update now or finally check it out on Xbox Game Pass, as it's available through the Microsoft all-you-can-play Netflix-style subscription game service. For more on Microsoft Flight Simulator, you can check out our tips for getting started, along with our flight-stick recommendations. Microsoft Flight Simulator PC update offers massive performance improvements
  4. Helicopters are officially heading to Microsoft Flight Simulator Great news for the Microsoft Flight Simulator community as the development team has agreed to address their most-requested feature – the addition of helicopters to the flight simulator app. In a development update, the Asobo Studio team revealed their most popular feedback requests, and helicopters are top of the list. The good news is that the snapshot also indicates that support is being planned, for delivery in 2022. You can of course already add helicopters as a mod to the game, but official support should bring a lot more realism to the performance of the aircraft. via PureXbox Helicopters are officially heading to Microsoft Flight Simulator
  5. Microsoft Flight Simulator’s Update 5 greatly improves performance During a Live dev Q&A livestream, Asobo Studio CEO Sebastian Wloch, showcased the upcoming performance improvements for PC and the upcoming Xbox release. Throughout the live stream, Wloch compared the current build against the new Update 5, which is set to launch on July 27th, to show off just how much of an improvement this technical update brings to Microsoft Flight Simulator. Running an Intel Core i7-900K CPU and an NVIDIA Geforce RTX 2060 Super GPU, Wloch’s PC is absolutely no slouch, yet on Ultra graphics with a 4k upscale, he only managed to achieve 30 to 40 FPS when flying over Manhattan, with his CPU maxing out at 100% capacity. Switching to Update 5 however has the framerate soar to a much more appropriate 55 to 60 FPS, with the GPU becoming the bottleneck at 100% rather than the CPU since Update 5 is targeted at making primarily CPU based improvements. Update 5 is set to launch on July 27th, the same day that the Series X|S versions of Microsoft Flight Simulator launch. With this performance improvement, hopefully, console players can expect to see the gorgeous vistas of Microsoft Flight Simulator without the framerate being more akin to a slideshow. Microsoft Flight Simulator’s Update 5 greatly improves performance
  6. The beautiful Nordics now available in Flight Simulator with World Update V The fifth major content update to Microsoft Flight Simulator has arrived today in the form of World Update V, which adds the picturesque Nordic regions. This means the Scandinavian countries like Norway, Sweden, as well as the regions lying further north like Greenland, Iceland, Svalbard, and more, have now been added. Of course, with places like this that carry such scenic beauty, excellent aerial imagery is a must and that has been updated which is also one of the highlights of this patch. The patch also features updated elevation data. In terms of specific content addition, the update features: Improved data for 100 airports and 77 carefully selected points of interest, Five bush trips, one for each of the Nordic countries. Five landing challenges designed to test and hone aviation mettle throughout a range of conditions. The airports used for the landing challenges, Denmark’s Bornholm, Iceland’s Ísafjörður, Sweden’s Stockholm Arlanda, Norway’s Svalbard, and Finland’s Vaasa Of course, the local languages of Sweden, Norway, and Finland have been added. Check out the new Nordics World Update Trailer that showcases several of these places: The complete patch notes for Microsoft Flight Simulator World Update V (1.17.3.0) that detail all the additions and improvements can be seen here. The update is now available to download for free for owners of the game on the Microsoft Store and Steam, as well as Xbox Game Pass subscribers. The beautiful Nordics now available in Flight Simulator with World Update V
  7. Massive Flight Simulator patch brings a ton of fixes and improvements Microsoft today released a massive Flight Simulator patch, bringing version 1.16.2.0 that contains a ton of fixes, to users. The company had been privately testing the update with select users and has now begun rolling out the patch to everybody. The update addresses a huge number of bugs, issues, and aircraft behavior, making it a welcome one for users who have been experiencing problems. The company also mentioned that it has performed some optimization on the initial install, allowing the base game to reduce to 83GB in size, down from over 170GB. Additionally, the update brings improvements to navigation, weather, aircraft-related systems, devmode and documentation changes, and much more. The changes include fixes to icing issues that have been widely reported, live aircraft traffic fixes to improve the reliability, improvements to ATC phrases to match FAA standards, and much more. The firm has also made enhancements to minor aspects such as the FMA displaying CLB when the thrust levers are set to CL in the Airbus A320. Here is the complete changelog for the patch: NAVIGATION New AIRAC cycle 2105 has been implemented FAA data has been implemented to our navdata solution Departure gates are now saved in flight plan (.PLN) files Fixed a crash and other issues when selecting a parking space as arrival and no set departure Fixed some Live Air Traffic aircraft using the wrong model Fixed an issue where some Live Air Traffic aircraft had broken callsigns Increased the density of Live Air Traffic Aircraft that are not on the ground but that have an altitude of zero will now appear at a default altitude of 5000m Live traffic stability has been improved ATC phraseology improvements to FAA standards (wording only) WEATHER Reduced weather data bandwidth Improved precision of live snow coverage “Visual Effect Only” in assistance now does properly deactivate other weather effects “Visual Icing” has been renamed “Icing” in the devmode because it impacts the whole icing system “Icing” in DevMode only changes visual effects if “Visual Effect Only” is activated Ice constant decay is no longer ignored outside of frost conditions Accelerated pitot icing model while making it slower to defrost Fixed pitot icing not scaling with the number of instruments Fixed overspeed controller vibrations not affected by pitot icing Decrease structural icing rate by a factor of 15 for severe icing (6 for moderate) PLANES ALL PLANES: Added altitude interception for PITCH HOLD mode Increased native induced drag amount and improved induced drag precision Autopilot no longer flies toward a Waypoint removed from the FlightPlan SimConnect injected traffic (VATSIM, IVAO) should now be displayed in HTML/JS instruments that have traffic displays as well as on the VFR Map Fixed simvar acceleration not taking impacts into account and returning wrong values on ground Writing back corrected acceleration values after impact resolutions so that they are exact when pulled as a simvar Flaps, stall, wing and fuselage updates of flight model More cleanup of the flaps system. Support multi systems with different number of levels and max angles Increased threshold to avoid trim fight against elevator to 50% (corresponds to disconnect threshold) Changed elevator AP with trim to avoid fighting against user input when user input is >50% on elevator Allow setting the empty CG position out of limits Fixed more audio not playing on large aircraft Fixed Autothrottle sometimes disabled by AI TURBOPROP: Improved tools to tune prop drag on constant speed & turbo propellers Removed fake and completely wrong ITT simulation when prop is feathered or reverse Fixed reverse thrust problem with propeller (no support of negative beta & induced wind) Added prop lever debug on engines debug page Fixed torque increasing with altitude because of N1 / Corrected N1 confusion in FSX turboprop code Fixed crash bug when scrolling Daher TBM 9300 Flight Plan pag Torque fine adjustment per POH for the Daher TBM 930 Updated stability and inertia for the Daher TBM 930 Adjusted sea level max torque on the Daher TBM 930 Turbine fine tuning: ITT, Torque, Performance, and Fuel Flow on the Daher TBM 930 Flight model update for handling on the Daher TBM 930 Ground level max torque and torque limiter setting updated. 100% max with inertial separator; 112% max, limited to 109% without inertial separator on the Daher TBM 930 Reduced effect of inertial separator from 25% TQ to 12% TQ for the Daher TBM 930 Tuned stability and inertia on the Beechcraft King Air 350i Tweaked Idle RPM from 1030 to 1060RPM for the Beechcraft King Air 350i Adjusted max sea level torque on the Beechcraft King Air 350i Tuned Beechcraft King Air 350i turboprop engine: ITT, Torque, Fuel Flow and other minor changes Added ITT debug to engine debug and added density on fuel flow table for turboprop engines on the Beechcraft King Air 350i Fine tuned fuel consumption per the POH at IDLE, 12000ft cruise and 18000ft cruise on the Cessna 208 B Grand Caravan EX Fixed ITT, Throttle to Torque Ratio, and Garmin color bands for ITT and TRQ on the Cessna 208 B Grand Caravan EX Pass on stability and inertia on the Cessna 208 B Grand Caravan EX Fine tuned Fuel Flow per altitude and adjusted sea level max torque on the Cessna 208 B Grand Caravan EX Turbine Torque fine tuned per POH on the Cessna 208 B Grand Caravan EX Control surfaces & handling improvements on the Cessna 208 B Grand Caravan EX Prop lever of the Cessna 208 B Grand Caravan EX can now be set in feathering range OTHERS: Weather radar now displays precipitation instead of cloud coverage Fixed contrail behavior on player’s aircraft during windy conditions Contrails are now displayed for applicable AI traffic planes Reduced rudder authority based on the Cessna 152 Stability and inertia pass on Cessna 172 Skyhawk and Cessna 152 Flight model handling update for the Cessna 152 Fixed Cessna 152’s rear wheels not touching ground Pass on engine power & propeller drag. Fine tuned max speed, cruise speed, climb speeds, glide speeds and other minor tweaks on the Cessna 172 Skyhawk Flight model tuning of Cessna 172 Skyhawk (handling, induced yaw, roll and stall) Fixed water on windows and tail color on LOD5 for the Boeing 787-10 Dreamliner EICAS now displays “CLB” instead of “CL” when the thrust levers are set to CL in the A320 Fixed an issue which prevented copilot from autocompleting the Securing Aircraft page on the Diamond DA40 TDI Improved propeller drag and engine drag tuning for the Diamond DA62 Flight model handling update on the Diamond DA62. Made engine effect more important by adjusting rudder surfaces Increased rudder stability slightly and fixed engine stall in air at low speeds on the EXTRA 330LT Added a notch more dihedral to increase induced roll a little on the EXTRA 330LT Fuel Pressure gauges now display correct levels of pressure on the EXTRA 330LT Fine tune on the 103Solo Engine and implementation of engine clutch below 2100 RPM Fixed FS Livery on Cessna Citation Longitude disappearing too early on LOD6 Corrected Pipistrel Virus SW121 flaps animation which would not properly play for negative flaps values G3000 : Map zoom level is now kept constant between Regular and Weather map G1000 : Airspaces are redrawn uppon change in map orientation G3000 : Fix PFD display error when a DirectTo is requested Fixed aircraft spawning with glasscockpits turned off randomly Fixed FlightPlan displaying passed waypoints when canceling a DirectTo Fixed FlightPlan guidance not re-engaging properly when DirectTo is canceled or reached Fixed G3000 and G3X MFD TopBar displaying True Bearing instead of Magnetic Fixed overspeed strip being too low on airspeed tape Fixed bug where the flightplan was not displayed properly if the flight was started directly on approach Fixed VFRMap not updating approach according to FlightPlan Tactile glasscockpits scrollbars are bigger and can be interacted with more easily Fixed FlightPlan guidance not re-engaging properly when DirectTo is canceled or reached INPUT Fixed resetting position peripheral input position when user exits the pause menu Fixed the unresponsive specific axis on Honeycomb Bravo Throttle Fixed default mapping for the CH Eclipse Yoke Fixed default mapping for the CH Fighter Stick Fixed default mapping for the CH Flight Sim Yoke Fixed default mapping for the CH Fighter Stick Pro Fixed default mapping for the CH Pro Pedals Fixed default mapping for the CH Pro Throttle Fixed default mapping for the CH Throttle Quadrant UI Community Folder Addons will now show up as Installed in the Content manager There are a bunch of SDK/Devmode improvements that the firm has listed in the blog post that you can find here. Lastly, the firm has listed a single known issue that impacts the simulator when in VR mode. There is also a possible workaround listed. Here is the known issue: You may crash when exiting VR mode. This issue is being investigated but we suspect OpenXR preview runtime (v106) may be involved. So if you experience this problem, we recommend you revert to the official public runtime (v105). Lastly, the next world update is expected to be released on June 24, bringing visuals updates to the Nordics region. The company is expected to share an updated Feedback Snapshot with more updates later this week. Source: Massive Flight Simulator patch brings a ton of fixes and improvements
  8. Flight Simulator Patch 1.15.10.0 now out, fixes live weather and multiplayer stutter issues Microsoft has released a new patch for Flight Simulator, bringing fixes that address a couple of minor issues. These include fixes for stuttering issues when using custom liveries on aircraft while running the simulator in multiplayer. The other improvement comes in the way of fixes to the live weather, with the company noting that the patch improves the accuracy of live weather globally. The live weather feature that lets players mimic real-world weather in the simulator based on their location has been constantly updated across sim updates. As early as last week, the firm shared an updated feedback snapshot detailing the various fixes and improvements being worked on and their tentative release notes. In the snapshot, it also noted that it is working to address another issue with faulty live weather readings with the fourth sim update that is slated to be released on May 25. This along with the fixes to stutters when using multiplayer mode and flying aircraft with custom liveries, make it a worthwhile update for those that have been suffering from degraded performance. Additionally, those curious to know about the other fixes being worked on can head to the Development Update page to look at the updated Feedback Snapshot. Other fixes planned for the fourth major sim update include the addition of an off option for excessive icing effects, improvements to phrasing in ATC communications, and more. Some issues such as low texture resolution will see a staggered fix that is spread across multiple updates. The firm is also planning to add real-time traffic later this summer. You can head to the Microsoft Store or Steam to download the latest Flight Simulator patch version 1.15.10.0. Source: Flight Simulator Patch 1.15.10.0 now out, fixes live weather and multiplayer stutter issues
  9. Microsoft Flight Simulator World Update 4 takes you to the skies of France, Belgium, Netherlands, Luxembourg The latest free World Update for Microsoft Flight Simulator is now available. It includes the Western European countries France, Belgium, the Netherlands, and Luxembourg. You will enjoy flying over seaside communities, urban centers, vineyards, mountain ranges, and resort towns. World Update 4: France, Belgium, Netherlands, and Luxembourg also brings improved digital elevation data and aerial imagery, high-resolution 3D photogrammetry for Paris and Amsterdam, and three new hand-crafted airports (Megeve, Nice, and Rotterdam), plus visual and logistical improvements to 100 additional airports throughout the area. More than 100 famous landmarks and points of interest have also received custom treatment, and you can expect more castles and cathedrals, monuments and museums, palaces, bridges, lighthouses, dams, windmills, and stadiums. Two new activities have also been added: a Landing Challenge at La Salette, and a Bush Trip into the Pyrenees and the Alps. Today’s update is available for free to all users. Microsoft Flight Simulator is available on Xbox Game Pass for PC, Windows 10, and Steam. The game is also coming to Xbox Series X/S in summer 2021. Source: Microsoft Flight Simulator World Update 4 takes you to the skies of France, Belgium, Netherlands, Luxembourg
  10. Microsoft Flight Simulator’s new CRJ add-on is out now and looks gorgeous The sleek and nimble CRJ 550/700 has arrived in Microsoft Flight Simulator, courtesy of third party developer Aerosoft. The package includes fastidiously detailed models, animations, and liveries for the jets, as well as a flight model that has been rebuilt from the ground up to take advantage of the new features in Microsoft’s latest version of the simulation game. Aerosoft says the Bombardier CRJ line is an attractive one for both real-world and sim-based pilots alike – it’s a jet that demands quite a bit more skill to fly than its larger jumbo cousins, due to the fact that fewer flight systems can be automated on the smaller planes. The CRJ carries up to 100 passengers, but its slim fuselage and low-slung wings make it agile and responsive. Depending on the airport you’ve chosen as your destination, you’re likely to have to do more manual flying on your approach in the CRJ – Aerosoft says many airports lack the navigation systems necessary to automate landings for the small jets. Here’s the release trailer – try not to unconsciously pop your ears. Aerosoft’s CRJ 550/700 package includes both aircraft models with nine liveries, detailed cockpit environments that the company says will hold up very well in VR, smoothly animated landing gear and doors, and support for “advanced features” such as rain and other weather effects. The jets include the Extensive Flight Management System and Honeywell ProLine Avionics, including advisory and coupled vertical navigation, along with February/March 2102 (AIRAC 2021) nav data (which can be updated via NavDataPro and Navigraph). You also get eight (!) manuals, checklists for all in-flight scenarios, and even configuration settings for maintenance and loading. For all that, you’ll have to be prepared to shell out €45.24 (which works out to about $53.82 or £38.74). It’s a relatively princely sum for DLC, but certainly not far out of the ordinary in the world of hardcore simming. Soutce: Microsoft Flight Simulator’s new CRJ add-on is out now and looks gorgeous
  11. Microsoft Flight Simulator patch #2 highlights unveiled, release imminent Image via SimTom112 Last week, Microsoft Flight Simulator patch v1.7.14.0 was made available to all users. The focus for the update was primarily the addressing of stability and installation issues with the recently released title. The development update for the week of September 3 was made available a few days later than usual, bringing an updated Development Roadmap, version 9.03 of the Feedback Snapshot, and more. Today, Microsoft has announced that patch #2 for Microsoft Flight Simulator is finishing final testing and being prepped for a release which should arrive in the next 10 days. Highlights for the latest patch have also been revealed, alongside news on other deliverables. As far as the patch is concerned, some of the significant offerings that will be arriving through the update are as follows: Performance improvements ATC updates UI updates Aerodynamic updates Aircraft updates Cockpit visuals and animation updates General aviation system updates General aviation avionic updated Airliner system updates Airliner avionic updates Live Weather updates – (e.g. 225/3kt wind fixed, persistency fixed, etc.) Upgraded multiplayer servers Marketplace updates Content Manager updates Localization updates Accessibility updates Camera updates Bush Trip updates (e.g. completion trigger fixed/Completionist achievement fixed) World updates The list of changes this time around looks to be more detailed in comparison to the previous patch, and this is only an overview; the full patch notes will be made available when patch #2 is released. Image via SteffoHD Moving on, the Marketplace has been updated, bringing a selection of nine new airports to users, including the likes of Paderborn-Lippstadt Airport in Büren, Germany, and the Frasca Field-C16 in the state of Illinois, United States. The Kitfox STi aircraft has also been made available and some airports, landmarks, and aircrafts have been updated. With regards to other deliverables, the Feature Discovery Series and the Partnership Series are noted to have hit a few roadblocks. More information on these will be revealed with next week's development update. Microsoft has also remarked on its official Flight Simulator subreddit, r/flightsim, having crossed the 100K members mark. That is all from this week's development update. If previous releases are something to go by, patch #2 should be pushed out to users around September 16, though the officially stated window runs until September 20. Microsoft Flight Simulator patch #2 highlights unveiled, release imminent
  12. Microsoft releases second Flight Simulator patch with a ton of fixes and improvements Microsoft released the first Flight Simulator patch early this month, bringing fixes to a bunch of installation issues and stability problems. The firm then detailed the highlights of the second patch last week which it said was in the final stages of testing, giving users an overview of the areas of the game to which it was bringing improvements. Now, the firm has announced that the second patch, version 1.8.3.0, is available for all users. The update delivers a ton of fixes that include performance improvements, UI fixes, updates to ATC, aerodynamics, cockpit visuals, General Aviation (GA) systems and avionics, and fixes to issues with airliner systems and avionics. A bunch of improvements has also been made to the FMC (Flight Management Computer), such as the fix for the issue with activating approach phase or preset cruise altitudes. There are other autopilot, auto-throttle, and FMA improvements that result in accurate mode changes, and more. Apart from aircraft specific improvements, the company has also brought enhancements to the marketplace, weather, content manager, and Bush Trips. In addition to today’s patch, the firm also noted on Twitter that all leaderboard data in the game will be cleared due to a maintenance activity today. The Flight Simulator team apologized for the inconvenience, suggesting that the leaderboard scores will not be recoverable for users. Here is the complete list of fixes in this patch: PERFORMANCE IMPROVEMENT Optimized cockpit screen display when screens are not displayed on screen. New option available to control cockpit screen update frequency. Tweaked CPU thread priorities to reduce interruption of frame critical threads. Optimized loading system to reduce overall loading times. Optimized heavy airport scenes impact on CPU. Reduced the amount of GPU overdraw to improve GPU performance. Memory optimizations to reduce software memory footprint and improve performance on memory limited computers. Overall performance optimizations. ATC Incoming ATC Azure speech has now three different voices. ATC voice gender is now based on the avatar of the pilot/copilot. Fix for the incorrect voice pack being used if the game is not localized in English and if the Windows Offline Text-to-Speech option is used. UI Filters and sorting have been improved in the marketplace. Manual cache layout has been improved and the download estimated time should now be correct. Improved support for gamepad navigation in many menus. Case sensitive search is now working properly in control screen. Search by axis in control screen has been fixed. Active pause button has been added in the toolbar. Pause button has been fixed in the Content manager. AERODYNAMICS Improved wind turbulence simulation to reduce horizontal turbulences. Added simulation of low rpm piston engine vibrations on cockpit. Added simulation of water particles (rain/clouds) density in aerodynamics => generates vibrations flying through clouds or rain. Fixed wet surface friction and braking distances. Fixed live weather wind offset in higher latitude areas (America, Asia…) that was causing the 3kts Wind bug. AIRCRAFT COCKPITS VISUALS AND ANIMATIONS Cessna 208 B Grand Caravan EX: AP buttons animations have been fixed. Cessna 208 B Grand Caravan EX, Beechcraft Bonanza G36, ICON A5: placards have been updated. Cessna 172 Skyhawk : compass texture have been improved. Zlin Savage Cub : tail wheel blur effect is now correctly triggered. Zlin Shock Ultra : arcs on airspeed indicator is correctly set. Zlin Shock Ultra : turbo mode has been removed from dashboard. Boeing 787-10 Dreamliner : MCP buttons visual improvements. GENERAL AVIATION SYSTEMS Cessna 208 B Grand Caravan EX : propeller sound has been improved when RPM is changing. Cessna Longitude : AP altitude and speed management improvements. Cessna Longitude : auto throttle is now inhibited during take off and until 400 feet AGL. Daher TBM 930 : yaw damper is now automatically turned on when the AP is enabled. Beechcraft King Air 350i : windshield deicing is now working. ICON A5 : « incorrect heading indicator » notification is now correctly triggered. Zlin Shock Ultra : flaps now operate mechanically instead of electrically. Zlin Shock Ultra : trim management improvements. Cessna Citation CJ4 : reverse thrust has been removed. Cub Crafter X Cub : IAS AP mode is now working properly. Daher TBM 930 and Cessna 208 B Grand Caravan EX : PT6 engines shutdown duration has been increased. GENERAL AVIATION AVIONICS Cessna Longitude : several knobs of the G5000 are now working. Beachcraft Baron G58, Beechcraft Bonanza G36, Cessna 172 Skyhawk G1000, Diamond DA40 NG : fixed missing ALT knob. Beechcraft King Air 350i : « menu » key is now working properly. Cessna 152 and 152 Aerobat : avionics state have been fixed using Honeycomb device battery switch. GNS 530 : flight plan display alignment has been fixed on the Garmin GNS 530. G1000 : automatically switches from NAV to LOC when needed. G1000 : ETE and ETA fixed wrong values. G1000/3000/3x : AP setup is no longer reset when enabling AP. G1000/3000/3x : fixed missing flight plan when the selected departure is coordinates on the world map. G3x : text size in « approach box » has been increased. G3x : approaches can now be selected and loaded. G3x : fixed bad information in nearest VOR page when unknown VOR is selected. AIRLINER SYSTEMS General : AP behavior improvements. Boeing 747-8 Intercontinental : rear wheels steering has been fixed. Boeing 747-8 Intercontinental : pressing the battery button now always display the ON part. Boeing 747-8 Intercontinental : improved flaps deployment and retraction sequences. Boeing 787-10 Dreamliner : fixed auto–throttle not giving back control to the pilot when disabled. Boeing 787-10 Dreamliner : center tanks drain first when decreasing fuel quantity via fuel and payload menu. Boeing 787-10 Dreamliner : auto–throttle is now automatically disengaged when landing. Boeing 787-10 Dreamliner : auto–throttle now engages correctly during take off roll when conditions are met. Boeing 787-10 Dreamliner : alt intervention no longer needs to be pressed again when not needed. Airbus A320neo : automatic speed management improvements. Airbus A320neo : alpha floor condition is now correctly triggered. AIRLINER AVIONICS General : weight is better taken into account for V speed calculations. Boeing 747-8 Intercontinental : FMC now allows to activate approach without going to route page. Boeing 747-8 Intercontinental : approach VREF speeds are fixed. Boeing 747-8 Intercontinental : empty rectangles no longer displayed on the FMA. Boeing 747-8 Intercontinental : runways are now displayed in correct order in the FMC. Boeing 747-8 Intercontinental : cruise altitude no longer automatically filled in the FMC. Boeing 787-10 Dreamliner : LNAV and VNAV correctly displayed as armed in FMA when conditions are met. Boeing 787-10 Dreamliner : altitude target on MCP can no longer be set to negative values. Boeing 787-10 Dreamliner : auto–throttle mode no longer displayed on FMA when auto–throttle is disabled. Boeing 787-10 Dreamliner : fixed wrong flaps value displayed in the FMC take off page. Boeing 787-10 Dreamliner : target heading line on ND is no longer reset while in heading mode. Boeing 787-10 Dreamliner : direct-to flight plans can now be entered in the FMC. Airbus A320neo : target altitude can now be changed when AP is disabled. Airbus A320neo : armed modes no longer appear in boxes on the FMA. Airbus A320neo : flaps « FULL » indication instead of « F » on ECAM. Airbus A320neo : FMGS message « INVALID ENTRY » replaced by « NOT ALLOWED ». Airbus A320neo : FMGS now only displays arrival procedures corresponding to the selected runway. Airbus A320neo : FMGS now correctly displays ETA for approach points. Airbus A320neo : removed remaining waypoints on ND after selecting different approach procedures. Airbus A320neo : fixed heading bug alignment offset issue. Airbus A320neo : fixed missing runway in the perf page of FMGS when a departure runway is already selected. Airbus A320neo : fixed constraints flickering on ND. Airbus A320neo : FMGS block fuel indication now correctly initialized. MISCELLANEOUS Fixed freezes caused by glass cockpits. Travel to feature no longer disengages autopilot when used. WEATHER Fixed 225°/3kt issue with inconsistent wind in game. Fixed issue with weather persistency on flight restart. SERVICES Upgraded multiplayer servers. MARKETPLACE Rating display on bundles has been improved. Performance drop after downloading an item in marketplace has been removed. An addon purchased outside of the marketplace no longer has an impact on the “Installed” filter in the marketplace as it is considered as a “community” content. CONTENT MANAGER Addon purchased outside of the marketplace now also visible in the Content manager when online, and offline if downloaded in the community folder. 3rd Party content thumbnail display improved. Pause download during installation is fixed. LOCALIZATION Various typo fixes in multiple languages. ACCESSIBILITY Subtitles are now enabled by default. Subtitle option has been moved from Sound menu to Accessibility so users can set it during initial install. CAMERAS Remove rotation clamp on “Instrument cameras”. Pilot camera position can now be saved or reset. BUSH TRIPS Fix leg completion trigger. Completionist achievement should now unlock when all activities have been completed. WORLD Detected buildings that intersect roads are now excluded. Longer bridges are less prone to having a gap. UK city houses models should no longer appear in US suburbs. “In The Wild” Achievement can now be unlocked Overall, the update is a hefty one that fixes a lot of early issues and complaints with the autopilot, navigation systems, inaccurate FMA displays, and more. Other fixes such as the heading bug being removed from the Navigation Display (ND) when not in heading mode greatly improve the realism of the aircraft. Microsoft releases second Flight Simulator patch with a ton of fixes and improvements
  13. Microsoft Flight Simulator gains over a million players, biggest Game Pass launch yet Microsoft today announced that its latest iteration of Flight Simulator has been played by over one million unique players on PC. The title launched through Steam, Microsoft Store, and the Xbox Game Pass for PC service on August 18, and although sales figures or platform numbers weren't released today, it has also already become the biggest Game Pass launch for the company. The company had some interesting stats to share about the incredibly well-received title as well. Since the launch, the Flight Sim community has flown over one billion miles across 26 million flights. John F. Kennedy International Airport has taken the crown as the most popular airport, while the Daher TBM 930 is in the lead as the most popular aircraft. Microsoft Flight Simulator received its first major bug fixing update yesterday, which aims to take care of installation issues, crashes involving peripherals, among many other problems. Microsoft added that the launch was just the beginning for the simulator, saying "there is plenty more to come on our flight itinerary including world updates, sim updates, and future themed DLC." An Xbox One version of the title is in the works as well, though no release date information has been shared yet. Interestingly, this is not the only recently-released first-party Xbox title to breach the one million player mark soon after launch, with Obsidian Entertainment's survival game Grounded also breezing past that milestone. Microsoft Flight Simulator gains over a million players, biggest Game Pass launch yet
  14. Microsoft releases Flight Simulator patch version 1.7.14.0 Microsoft Flight Simulator was released for the PC on August 18. While the title had been in testing for a little more than a year, there were a few known issues at launch such as problems with the download and more. The firm also made available the first public SDK on August 21. Now, just as promised last week, Microsoft has released a patch for Flight Simulator that addresses a few known issues with the latest simulation title. The patch, version 1.7.14.0 should be rolling out to all users. To install the patch, users will have to simply close the game and re-open it. The firm, however, says that those that faced issues when attempting to install the game at launch should perform a clean install. The Redmond firm has also provided instructions for uninstalling the game, both for those that purchased and installed via Steam or the Microsoft Store. The team has also posted installation guidelines in a support article here. As for the patch itself, here are the fixes and improvements that are being made: STABILITY ISSUES The title will no longer crash when different input devices/peripherals are disconnected The title will no longer crash when the TBM 930 package is deleted INSTALLATION ISSUES The install process will no longer be blocked after a partial decompression of a package The install process will no longer be blocked when a local user account includes non-ASCII characters The install process will no longer be blocked after a failed connection to servers The install process will no longer display an empty onboarding screen under certain conditions The title will download a critical missing/deleted package to access the main menu even if the save data preference is set to offline (when an internet connection is available) CONTENT MANAGER The title will no longer automatically download packages that have been deleted through the content manager The content manager will no longer get stuck in an infinite loading state when checked offline The Creator name of the packages should now be properly updated SIMCONNECT Significant FPS drop when using Simconnect should no longer affect the experience OPTIMIZATION The performance of the title has been improved when the Display name plate option is set to active MARKETPLACE The correct currency is now properly updated in the marketplace Further updates to Flight Simulator and the deliverables planned for the next few months should come as part of the next development update, which usually arrives on Thursdays. In all, the performance improvements and stability fixes should be a welcome addition for those that have faced problems with the game. Microsoft releases Flight Simulator patch version 1.7.14.0
  15. Microsoft Flight Simulator's latest patch notes released Image via Simtom112 Last week, Microsoft Flight Simulator's first public SDK was made available, and a new Partnership Series update involving Bing Maps was unveiled alongside the first episode of the Around the World Tour. In today's development update, the list of items being addressed is not as diverse; however, release notes for the upcoming patch have been revealed. The following components are to be addressed in the upcoming patch, with crashing and installing issues being specifically highlighted: STABILITY ISSUES The title will no longer crash when different input devices/peripherals are disconnected The title will no longer crash when the TBM 930 package is deleted INSTALLATION ISSUES The install process will no longer be blocked after a partial decompression of a package The install process will no longer be blocked when a local user account includes non-ASCII characters The install process will no longer be blocked after a failed connection to servers The install process will no longer display an empty onboarding screen under certain conditions The title will download a critical missing/deleted package to access the main menu even if the save data preference is set to offline (when an internet connection is available) CONTENT MANAGER The title will no longer automatically download packages that have been deleted through the content manager The content manager will no longer get stuck in an infinite loading state when checked offline The Creator name of the packages should now be properly updated SIMCONNECT Significant FPS drop when using Simconnect should no longer affect the experience OPTIMIZATION The performance of the title has been improved when the Display name plate option is set to active MARKETPLACE The correct currency is now properly updated in the marketplace To install this patch, users will simply have to close the game and then relaunch it. As far as further deliverables for Microsoft Flight Simulator are concerned, the latest Feedback Snapshot iteration and an updated development roadmap are being prepared for a release in the following weeks. Version 8.01 for the former was made available a couple of weeks back, while the latter should showcase news on upcoming deliverables for September through November, as per previous updates. The latest patch will be arriving to users within the next seven days, presumably lining up with next Thursday's development update - exactly a week from now. Before the game's release though, Alpha updates were regularly released one day before the regularly weekly news was unveiled, so users should keep an eye out for earlier availability as well. Microsoft Flight Simulator's latest patch notes released
  16. Major Flight Simulator update finally brings VR support, new locations, and a ton of fixes As promised in last week’s development update, Microsoft has released Flight Simulator Sim Update 2, bringing new content, much-awaited support for VR, a ton of bug fixes, and other improvements. The update bears version number 1.12.13.0 and is rolling out to all users now. The first of the content additions are 12 new “iconic landmarks” which feature festive holiday lights that the company wants users to discover. The firm urges users to tweet these locations when they find them, adding that it has added three bonus locations depending on the update served to users. The other significant announcement today is the addition of support for VR. Users with OpenXR-compliant Head Mounted Displays (HMDs) can now play the game in a virtual reality setting by heading into the in-game menus and enabling the feature. As for other in-game additions, there are new Sam and Rufus liveries – from the holiday commercial – for the Aviat Pitts Special S2S, new Airbus A320neo training missions, free Aviators club livery for all airplanes, and much more. Alongside the free content, the firm has fixed a multitude of bugs and performance issues across the simulator. These include overall game performance, UI and audio fixes, improvements to the ATC, and a huge list of fixes for airplanes. There are fixes for issues reported with copilot behavior, avionics, and other optimizations, which apply to all aircraft. There are also aircraft-specific fixes for General Aviation planes and Airliners. Here is everything new that’s been added with Sim Update 2: NEW CONTENT Virtual Reality is now available to all users as a free update for all OpenXR-compliant headsets! Visit the VR options menu in-game to enable the feature. Two new training missions will help you take off and land with the Airbus A320neo. Live Weather is enhanced with Meteo blue data to include snow and ice coverage. Spotlight Event now features an Airbus A320neo Landing Challenge. See how well you do after training! Sam and Rufus liveries for the Aviat Pitts Special S2S Aviators club livery for all 30 planes available in the Marketplace for free! Test pilot livery for all 30 planes will be granted to all Alpha and Beta testers! And here are the complete list of fixes and improvements: PERFORMANCE AND STABILITY Fixed an issue where standard animations on air traffic planes could crash the game. ATC memory footprint has been optimized NAVIGATION/ATC Fix choosing closed runway on the World map Fix ATC pronouncing airport name letter by letter Fix ATC giving wrong altitude if first approach waypoint has no altitude descriptor UI New Content manager menu Reactivity” and “Extremity dead zone” parameters have been added to the device sensitivity screen Copilot is no longer turned on through different play sessions Visual help has been added to highlight instruments during tutorials You can now map buttons / switches numbered higher than 30 using the Search option in the Input box Scroll is now available for camera toolbar panel In Controls Options, the profile description of a newly plugged peripheral is now displayed Performance in the marketplace has been improved Various accessibility issues have been fixed Fixed VFR map becoming transparent when resizing AUDIO Ground SFX improvements on Textron aircrafts Kinematic sounds improvements on aerobatic planes Added seatbelt & no smoking chimes in airliners Bug fix and polish on instruments, buttons and flight control SFX Fixed no audio heard when aircraft flies over Outer marker beacon WORLD Fixed flickering clouds for some specific GPUs Fixed sun flare flickering on certain occasions OR in certain situations Reduced density of lights on secondary roads in the countryside Fixed taxi ribbon displayed inside the cockpit PLANES All aircraft shared fixes and improvements General Aviation fixes and improvements Airliners shared fixes and improvements Boeing airliners Boeing 747-8 Intercontinental Boeing 787-10 Dreamliner Airbus A320Neo There is, however, one known issue with the update: Aircraft can crash when landing on frozen water. You can activate the No crash mode in the dev mode menu to avoid crashes in this situation. Overall, the update is a welcome one for users and fans of the simulator, especially during the holidays. The fixes to all the aspects of the game should improve the sim experience for all users. The Redmond firm has also confirmed that it will be bringing Flight Simulator to the Xbox Series X | S next summer, so console gamers will have to wait longer. Major Flight Simulator update finally brings VR support, new locations, and a ton of fixes
  17. Microsoft releases Flight Simulator patch version 1.9.5.0 with a bunch of fixes As promised last week, Microsoft has released a new patch for Flight Simulator, bringing version 1.9.5.0 to all users. Today’s update contains a bunch of fixes and improvements to various areas such as the UI, airports, planes, and more. The changelog also notes that multiplayer has been deactivated in the Japan discovery flight. While the patch notes are short – in comparison to earlier patches –, the download from the Store is a 569MB package, with the in-game content download size reaching 2.4GB. The company is quick to add that these notes do not include “every single item that was updated”. Regardless, fixes for the VFR screen causing game crashes and issues in the Avionics screens will be welcome additions for those who have been experiencing them. There are other fixes for auto-generated scenery. Here is the complete list of fixes in patch version 1.9.5.0: PLANES The VFR map should no longer crash the title during a flight Avionic screens or buttons in the cockpit should no longer be turned off randomly (ghost cockpit) Crashes related to the use of the Smart cam have been fixed AIRPORTS Navblue navigation data has been updated UI Version history is now properly displayed in the Marketplace and Content manager The multiple simultaneous downloads in the content manager are better handled to prevent crashes or freezes The packages downloaded through the content manager should now be correctly loaded without requiring a reboot of the title The airport icons in the world map have been slightly modified AERODYNAMICS Auto Pilot pitch oscillation has been reduced on some planes ACTIVITY Multiplayer has been deactivated in the Japan Discovery Flight MARKETPLACE Quality of life updates for the marketplace WORLD Autogen buildings height has been reviewed TIN luminance (Sendai, Takamatsu, Tokushima, Tokyo, Utsunomiya, Yokohama) Interestingly, the company has not listed if the ‘Press any key to start’ prompt has been removed from the game. The firm listed this ‘Top wishes’ item as fixed and slated for release in the fourth update, which is what today’s patch is. Another item in the latest Feedback Snapshot denoted as fixed in ‘Update 4’ is the issue with the left engine failing to start on the A320, which also isn’t present in the release notes. In addition to the patch notes, the company has also updated the list of known issues and the possible workarounds. These include issues with various aircraft, airports, weather, and more. Users can head here to read through all the known issues and workarounds. Microsoft releases Flight Simulator patch version 1.9.5.0 with a bunch of fixes
  18. Microsoft Flight Simulator has some amazing bugs, glitches, and mountain-high obelisks Flight Simulator has its up and downs Microsoft Flight Simulator produces some stunning realism most of the time, but there’s the odd occasion where things go hilariously wrong. PC players inside simulated airplanes have been scouring the globe this week and have discovered some rather amusing glitches. The biggest discovery is a giant mountain-high obelisk in Melbourne, Australia. The unusually tall building doesn’t exist in real life, but Bing Maps thinks a giant obelisk dominates the skies of northern Melbourne. Microsoft Flight Simulator utilizes Microsoft’s Bing Maps technology — streaming data directly from two petabytes of storage in the cloud — so it’s likely that this particular glitch is based on incorrect Bing Maps data. Some Flight Simulator players have been visiting the obelisk at midnight, eager to get some pictures of the giant structure before it’s inevitably removed. Giant obelisks aren’t the only things going awry in Microsoft Flight Simulator. The game uses Azure-powered procedural generation technology to fill any gaps in the Bing Maps data. Landmarks and bridges can’t be generated with AI, so they need to be built by hand. That leaves some parts of cities looking a little odd if you look too close. Buckingham Palace turned into an office block. kraven420 (Reddit) Flight Simulator players discovered that Buckingham Palace, the official London residence of Britain’s monarchs, has been turned into an office building. Similarly, the Washington Monument in Washington DC has also been turned into a narrow skyscraper. Over on the west coast, the game seems to be struggling with palm trees that line the streets of southern California. In Flight Simulator they’ve turned into weird angular structures jutting out of the ground like prehistoric shark teeth. Flight Simulator players have stumbled upon other places where objects are rendered crudely, including a bridge in Portland where trucks are glued to the sides. Some of the glitches could be down to the data streaming settings that players pick in Flight Simulator, though. One player discovered that TIAA Bank Field in Jacksonville, Florida looks like it has been filled with grass with a sunken office-like building in the middle of the stadium. TIAA Bank Field in Microsoft Flight Simulator. We visited the TIAA Bank Field this morning, and it rendered in all its glory with all the data streaming settings enabled. It’s unlikely that Asobo Studio, the developers behind Microsoft Flight Simulator, fixed the stadium in less than 24 hours. Some of the visual glitches that people are experiencing could be related to internet connectivity to the streaming data used to power Flight Simulator, or simply due to players not enabling the full data download when the game is configured. The glitches are more amusing than they are game breaking, and you’re not likely to notice some of the inaccuracies unless you’re flying low or you know how many buildings are supposed to look in a particular city or area. I’ve spent hours flying around parts of the world I’ve never visited in Microsoft Flight Simulator. It’s still a stunningly realistic virtual version of our planet, even if some giant obelisks are creating some virtual air traffic over Australia. Microsoft Flight Simulator has some amazing bugs, glitches, and mountain-high obelisks
  19. Microsoft announces release times for Flight Simulator, varies by region Last month, Microsoft announced that the new Flight Simulator will finally become available on PC for users starting August 18. The latest iteration of the simulator was announced during E3 last year, and pre-orders began on July 13, 2020. Now, the Redmond giant has provided the release times for various regions, providing users more information on when they will be able to begin downloading and playing the game. Those that pre-ordered the game from the Microsoft Store will be able to start downloading it on a rolling release schedule, meaning that the availability will differ depending on the region and time zone. The game is going live at midnight across 25 time zones around the globe, with users in countries like New Zealand already beginning to be eligible for the download. Here is the complete list of time zones and the associated countries for those that purchased the game from the Store: Time Countries 17 August 10:00 UTC Kiribati 11:00 UTC American Samoa, The Marshall Islands, Mauru, Niue, Samoa, Tokelau, Tonga, Tuvalu, The United States Minor Outlying Islands, Wallis and Futuna 12:00 UTC Antarctica, Fiji, New Zealand 13:00 UTC New Caledonia, Norfolk Island, Solomon Islands, Vanuatu 14:00 UTC Australia, Guam, Federated States of Micronesia, The Northern Mariana Islands, Papua New Guinea 15:00 UTC Japan, The Republic of Korea, Democratic People’s Republic of Korea, Palau, Timor-Leste 16:00 UTC Brunei Darussalam, Hong Kong, Macao, Malaysia, The Philippines, Singapore, Taiwan 17:00 UTC Cambodia, Christmas Island, Indonesia, The Lao People’s Democratic Republic, Mongolia, Thailand, Viet Nam 17:30 UTC The Cocos (Keeling) Islands, Myanmar 18:00 UTC Bangladesh, Bhutan, The British Indian Ocean Territory, Kyrgyzstan 18:15 UTC Nepal 18:30 UTC India, Sri Lanka 19:00 UTC The French Southern Territories, Kazakhstan, Maldives, Pakistan, Tajikistan, Turkmenistan, Uzbekistan 19:30 UTC Afghanistan 20:00 UTC Armenia, Azerbaijan, Bahrain, Iraq, Kuwait, Mauritius, Oman, Qatar, Réunion, Saint Barthélemy, Seychelles, The United Arab Emirates, Yemen 21:00 UTC Åland Islands, Belarus, The Comoros, Cyprus, Djibouti, Egypt, Eritrea, Estonia, Ethiopia, Finland, Greece, Israel, Jordan, Kenya, Latvia, Lebanon, Libya, Lithuania, Madagascar, Mayotte, The Republic of Moldova, Palestine, Romania, The Russian Federation, Saudi Arabia, Somalia, United Republic of Tanzania, Turkey, Uganda, Ukraine 22:00 UTC Albania, Algeria, Austria, Belgium, Bosnia and Herzegovina, Burundi, Croatia, Czechia, Denmark, Eswatini, France, Germany, Gibraltar, The Holy See, Hungary, Italy, Lesotho, Liechtenstein, Luxembourg, Malawi, Malta, Monaco, Montenegro, Mozambique, Namibia, The Netherlands, Norway, Poland, Republic of North Macedonia, Rwanda, San Marino, Serbia, Slovakia, South Africa, Spain, Svalbard and Jan Mayen, Slovenia, Sweden, Switzerland, Tunisia, Zambia, Zimbabwe 23:00 UTC Angola, Benin, Botswana, Cameroon, The Central African Republic, Chad, The Democratic Republic of the Kongo, The Congo, Equatorial Guinea, The Faroe Islands, Gabon, Isle of Man, Ireland, Morocco, The Niger, Nigeria, Portugal, Saint Helena, Ascension, and the Tristan da Cunha, The United Kingdom of Great Britain and Northern Island 18 August 00:00 UTC Bouvet Island, Burkina Faso, Côte d’Ivoire, The Gambia, Ghana, Greenland, Guernsey, Guinea, Guinea-Bissau, Iceland, Jersey, Liberia, Mali, Mauritania, Sao Tome and Principe, Senegal, Sierra Leone, Togo 01:00 UTC Cabo Verde, Saint Pierre and Miquelon, South Georgia and the South Sandwich Islands 03:00 UTC Anguilla, Anguilla and Barbuda, Argentina, Aruba, Barbados, Bermuda, Bonaire, Sint Eustatius and Saba, Dominica, Brazil (BRT), The Dominican Republic, French Guiana, Grenada, Guadeloupe, Guyana, Martinique, Montserrat, Saint Kitts and Nevis, Saint Lucia, Saint Martin, Saint Vincent and the Grenadines, Sint Maarten, Trinidad and Tobago, Virgin Islands (U.S.) 04:00 UTC The Bahamas, Brazil (AMT), Plurinational State of Bolivia, Canada, The Cayman Islands, Chile, Curaçao, The Falkland Islands, Georgia, Haiti, Jamaica, Panama, Paraguay, The Turks and Caicos Islands, The United States of America (Eastern), Bolivarian Republic of Venezuela 05:00 UTC Belize, Brazil (ACT), Colombia, Costa Rica, Ecuador, El Salvador, Guatemala, Heard Island and McDonald Islands, Honduras, Mexico, Nicaragua, Peru, The United States of America (Central) 07:00 UTC Pitcairn, The United States of America (Western) 10:00 UTC The Cook Islands French Polynesia Those that opted to purchase the game from Steam will be able to access the complete download at 4AM UTC (4AM GMT, 12AM EST, 11PM CST (17 August), 9PM PST (17 August), 5AM BST). This means that some regions will be able to download the simulator before midnight. While the announcement does not explicitly mention the timelines for users of Xbox Game Pass Ultimate or Xbox Game Pass for PC subscribers, it is safe to assume that the timelines for the Store purchases also apply to the subscription holders, since the Standard version is included in the subscription. Additionally, there is no information on when the company aims to launch the simulator on consoles. The game is offered in three versions: Standard ($59.99), Deluxe ($89.99), and Premium Deluxe ($119.99). The difference between the versions includes a greater number of airports and airplanes in the higher tiers. The latest offering from Microsoft leverages technologies from DirectX 12 and offers real-time weather and dynamic scenery. Microsoft announces release times for Flight Simulator, varies by region
  20. Microsoft Flight Simulator developer Q&A addresses top community questions and concerns Image via Flubberzwans Last week, Microsoft unveiled its collaboration with blackshark.ai on its upcoming Flight Simulator title and provided an update on the SDK. The latest Feedback Snapshot iteration was also released, though as has been the case in recent weeks, it only made its way to Insiders. With the final development update before Microsoft Flight Simulator's official PC release now having been posted, a bunch of new information has arrived through a developer Q&A session, along with more focused news on other deliverables. For starters, the previously teased partnership with the International Online Flying Network VATSIM has now been fully detailed through a five-minute video. Connecting to the VATSIM experience will simply require opening the vPilot settings, and then providing the credentials, callsign, and aircraft type. Microsoft stated that, "[...] with day one support, Microsoft Flight Simulator users will be able to experience the same immersive experience as VATSIM has offered the flight sim community for 20 years." Moving on, a developer Q&A session that was livestreamed on Twitch earlier today addressed top community concerns, including information on possible career mode options, pre-downloads, the Xbox release, and more. With regards to the former, Jorg Neumann, Head of Microsoft Flight Simulator, noted how gamers in the simulation genre were often already aware of how they meant to approach the provided sandbox, which is why the development team had specifically decided to opt out of making a career mode, keeping the game "a lot more open" and avoiding "arcadey missions". As far as a pre-download is concerned, Martial Bossard, Lead Software Engineer for Asobo Studio, stated that although the core components will be available to download on day one, further modules will be downloadable only through a unified platform in the form of Azure PlayFab. Through this distinction, the developer is aiming to place much more emphasis on user control, allowing users to personally decide upon and choose the content they feel is necessary to download. An Xbox release date is still nowhere in sight for now, though the community has been assured that similar Q&A sessions to address its concerns will be held every month. Information on further features that were touched upon, including planned availability for helicopters, licensed liveries, and more can be viewed in the full video above. Finally, wrapping up this week's development update, a welcome surprise has arrived in the form of a Feedback Snapshot finally being showcased to the general public. Version 8.01 takes note of the fact that all of the top community questions have been answered - aside from a campaign mode query, which has now been addressed through the Q&A as well. Almost all of the Alpha issues are currently being addressed, while some of the top wishlisted capabilities including AI traffic, virtual reality, and seasons, are being worked upon as well Microsoft Flight Simulator is set to be released on PC on August 18; it can be pre-ordered from Steam here, and the Microsoft Store here. The closed beta is going to end on August 17, 10 a.m. PST/ 1 p.m. EDT. Microsoft Flight Simulator developer Q&A addresses top community questions and concerns
  21. Microsoft's new Flight Simulator game is now available for PCs It was June 2019 when Microsoft first announced the return of its popular Flight Simulator franchise. As promised, the game is available for everyone now, although it's been in private alpha testing for quite some time. Now, general availability is here. To celebrate the release, Microsoft is releasing a free "Aviators Club" livery set that can be claimed through the in-sim marketplace. It's available between tomorrow and September 30 for anyone playing the new game. The first iteration of Flight Simulator launched in November 1982, nearly 38 years ago. While that in itself gives the game a storied history, that also makes it the longest-running software line that Microsoft currently runs. It even predates Windows, which debuted in 1985. There have been plenty of iterations over the years too, the most recent bring Flight Simulator X and Microsoft Flight. But the new Flight Simulator brings the game back to its roots all while pushing it forward, using modern technologies. It uses Azure AI and Bing Maps to stream the real world, and it also includes things like real-time weather. It's the real world you're flying over, so you can go fly over your house, local landmarks, and more. More features are coming too, such as virtual reality. Flight Simulator comes in Standard, Deluxe, and Premium Deluxe flavors, with increasing amounts of airplanes and hand-crafted airports in each one. Standard is included with Xbox Game Pass for PC. Microsoft had originally planned to make the game for Xbox consoles as well, but it's been quiet on the effort. If you want to check out the game, you can find it here. Microsoft's new Flight Simulator game is now available for PCs
  22. Flight Simulator patch version 1.10.11.0 now out with a bunch of fixes Less than two weeks after releasing the fifth Flight Simulator patch to users – which itself arrived slightly behind schedule –, Microsoft has released the sixth patch for the simulator that fixes more issues with the navigation, aircraft behavior, ATC, weather, and more. The patch bears version number 1.10.11.0 and is rolling out to all users now. Today’s release addresses problems mainly with ATC and airplanes. The ATC window now lists the entire names of approaches and there are improvements to responses when trying to switch to an IFR flight plan mid-air, even if a flight plan was already loaded in the GPS, and more. As for enhancements to aircraft behavior, the A320 bank oscillation issue caused by the Fly-by-wire has been fixed, along with other problems affecting cockpit instruments and more. Here is the complete changelog: NAVIGATION Navblue data has been updated Navigation data date is now dynamically set in the avionics ATC ATC window should now list the entire name of approaches ATC should respond to requests for changing an approach into an airport User should now have the option to request an IFR clearance in the air even if they have a flight plan entered / loaded in their GPS ATC should now respond to requests for changing runways while near / on approach to an airport PLANES The Fly-by-wire bank oscillation has been fixed for the Airbus A320neo The overpowered engine of the Boeing 787-10 Dreamliner has been reduced Fixed broken plane instruments when switching to Metrics via the options menu Fixed cockpit interactions that were either getting mixed up or not working on 3rd party airplanes All liveries should now be accessible in game and properly loaded WEATHER Lightning should no longer be triggered in clear skies INPUT The sensitivity curve methodology has been adapted for the different inputs MISC New temporal anti-aliasing (TAA), along with new sharpen filter using AMD FidelityFX CAS While the fifth patch noted a few known issues in the changelog, including problems with the autopilot in VNAV, live weather, and more, today’s release does not mention any known issues. The live weather bug is marked as partially fixed in the latest Feedback Snapshot. A bunch of issues also seem to be marked as ‘backlog’, including taxiway inconsistencies. Responses to the patch release announcement on Twitter also suggest that users are still facing problems with the AI co-pilot feature. It will be interesting to see if the firm adds these issues with the next update or provides more information as part of next week’s development update. Flight Simulator patch version 1.10.11.0 now out with a bunch of fixes
  23. Flight Simulator Patch 1.10.7.0 brings a bunch of fixes and some known issues Microsoft has released the fifth Flight Simulator patch to all users with a bunch of fixes and improvements. There are also some known issues to be aware of, such as problems with VNAV mode in the autopilot that leads to overshooting the climb speed, issues with Live weather, and more. However, the list of fixes in this patch version 1.10.7.0 is extensive and brings improvements to planes, the UI, the installation manager, the Marketplace, and more. As for the UI fixes, the firm has finally removed the ‘press any key to start’ screen, a highly requested change that was supposed to make it in the fourth patch. The firm has also added the ability to switch between metric and U.S. standard units, and more. There are improvements to the autopilot performance for a bunch of planes, and many other visual enhancements including motion blur, improved night light and reflections, and much more. Here is the complete list of the fixes: PLANES Improved sensitivity and twitchiness of control surfaces for the Daher TBM 930, Cessna 152, Cessna 152 Aerobat, Cessna 172 classic and Cessna 172 G1000 Improved autopilot behavior for pitch management, altitude capture and stability for Cessna 208 B Grand Caravan EX, Cessna Citation Longitude, Boeing 747-8 Intercontinental and Daher TBM 930 Fixed Zlin Shock Ultra caution amber light which was always on Fixed Cirrus SR22 windshield deicing not working Fixed Cessna 152 flood light always ON during tutorials Fixed aircraft avionics screens going blank in certain conditions Fixed Boeing 787-10 Dreamliner APU fault light behavior Unlocking longitudinal position of elevator to allow for “Canard” airplanes UI Press any key to start screen is now automatically skipped at launch Option added to the Misc menu to switch between Metric and US standard units Performances has been improved in plane selection menu and marketplace The TrackIR can be enabled/disabled in the camera panel during flight Cockpit tooltips can now be deactivated in the Accessibility options menu WEATHER Metar data refresh issue has been fixed INSTALLATION MANAGER Solved several installation issues that were affecting edge cases We now display the download speed and amount of packages that are being downloaded INPUT Support for Thrustmaster TCA Quadrant Airbus Edition Ability to move the origin of the sensitivity curve and change the sensitivity value on both side of the origin Fix input values when using deadzones ACTIVITY All Landing challenge scores should now be properly tracked in the leaderboards MARKETPLACE Quality of life updates for the marketplace WORLD Motion blur has been added New temporal anti-aliasing (TAA) has been implemented The temporal upsampling has been fixed (when TAA is active with the render scale below 100%) Night lighting has been improved Water night reflections have been added Huge hole in Brazil has been fixed However, users must also take note of the known issues that persist in the simulator, including a problem with the glide slope in Cessna Citation Longitude, and more. Here are all the known issues: VNAV can overshoot the climb speed. Disconnecting the AP after take off and re engaging it will limit the overshoot impact The Cessna Citation Longitude can be slightly below the glide slope as you get close to the airport Once activated, the Switch to Mach units knob won’t return to knots on the Airbus A320neo Live weather fails to save properly after restarting the game UI fails to refresh after you Buy & Download any item, letting the download button appear Interestingly, though the company claimed that the decision to delay the patch was to fix some autopilot issues, many responses on Twitter to the patch release announcement suggest that there are still problems with both the autopilot and the AI co-pilot feature. The team also acknowledged that it was investigating crash issues and that it will be providing an update about a resolution today. Flight Simulator Patch 1.10.7.0 brings a bunch of fixes and some known issues
  24. Microsoft delays the fifth Flight Simulator patch by a few days due to autopilot issues Microsoft has announced that it will be delaying the fifth Flight Simulator patch by a few days that was slated to be made available today. The company has cited some last-minute issues with the autopilot on multiple planes, because of which it will need a few more days to iron out the problems. Here is the complete announcement: We encountered some issues related to the autopilot across various planes right before we were set to release Update 5. We decided to take some extra time to address the issues to ensure that everyone will enjoy this update. It’s going to take a few days, but it is close! According to the updated Feedback Snapshot from last week, the patch is expected to bring fixes for issues with the terrain emitting light, the promised removal of the ‘Press Any Key to Start’ prompt – something was originally planned in the earlier patches, the ability to disable cockpit tooltips, and more. It is possible that the company will share an updated snapshot as part of this week’s roadmap containing more information about what it plans to address with the fifth patch. Considering that the announcement says that the patch is delayed just by a “few days”, it will not be surprising if it is released before the end of this week. With the highest voted issue also containing autopilot issues, it is best for the firm to release an update that does not add to the problems. As for other Flight Simulator news, the firm is closer to releasing the VR beta, with emails for the first wave of the closed beta expected to be sent out soon to users running Windows Mixed Reality headsets. Microsoft delays the fifth Flight Simulator patch by a few days due to autopilot issues
  25. Flight Simulator's second World Update brings visual updates to the U.S. After delivering the first World Update in September that brought improvements to the scenery and airports in Japan, Microsoft’s second Flight Simulator content drop this time focuses on the U.S.A, just in time for the holidays. World Update II: USA is now rolling out as a free update to Xbox Game Pass for PC, Windows 10, and Steam users. The update also fixes a bunch of bugs and other known issues. The update brings improved elevation maps for terrain, resolution improvements “up to one meter”, aerial texture enhancements for better appearance, and four new “hand-crafted airports”, says the firm. These airports include Atlanta (KATL), Dallas/Fort Worth (KDFW), Friday Harbor (KFHR), and New York Stewart (KSWF). The firm has also improved the visuals of 48 other airports and has added 50 new “points of interest” – areas with enhanced visuals. Some of these include the White House, Washington Monument, Capitol, Hoover Dam, Las Vegas Strip, and more. You can head to the release notes here to view the entire list. Additionally, the update also brings a new Bush Trip “across the Alaskan wilderness” and a Discovery Flight through iconic east coast locations. The firm notes that users will have to head to the Marketplace to claim the World Update after downloading the latest patch for the simulator. As for the list of fixes, patch version 1.11.6.0 brings with it a bunch of fixes for airplanes such as remedies for the fuel consumption issue on the Boeing 747-8 and the A320neo. Other elements such as the UI, activity logs, input devices have also received improvements. Here is the complete changelog: PERFORMANCE AND STABILITY Several crashes were fixed to improve overall stability of the title Optimization on photogrammetry loading Offline air traffic aircraft are now properly removed at a long distance. This caused a performance degradation over time. PLANES From handling and flight model improvements to auto-pilot fixes, a general review of all planes has been made for this update. AIRLINERS Fixed: Boeing 747-8 Intercontinental fuel consumption issue Fixed: Airbus A320neo fuel consumption issue Reduced yaw oscillation on the Airbus A320neo by further reducing yaw gain GENERAL AVIATION AIRCRAFT Pipistrel Virus SW121: Fixed – Cruise speed adjusted (previously too low) in the aircraft selection menu Cessna 152: 5% more elevator authority Cirrus SR22: Fixed – The mixture control is no longer set to Automixture Cessna 208 B Grand Caravan EX: Fixed – invisible spoiler removed EXTRA 330LT : Engine reactivity increased EXTRA 330LT : Fixed full castoring tail wheel animation and allowed up to 90° rotation Robin Cap10 : Allowed 90° range of motion for full castering rear wheel Garmin glass cockpit equipped aircraft: Added visual notification on PFD when deactivating AP Flight director is now automatically turned on when AP is enabled and cannot be disabled UI The data consumption value calculation has been fixed Fix input feedback on some devices The livery name should now be correctly displayed in the menus The weather image in the flight plan should now be correct in all cases Some accuracy for the live time have been fixed Fixed an issue that prevented the checklist eye button to be selected The bushtrip menu should no longer freeze Switching from online to offline in the menu should no longer freeze the title Fixed some behaviors that resulted in having the World map search not responding INPUT Honeycomb Bravo Throttle Quadrant default preset has been added (GA Twin engines configuration) CH Throttle Quadrant default preset has been added CH Flightstick Pro default preset has been added CH Combatstick default preset has been added ACTIVITY The logbook should now properly log unfinished flights (either via return to main menu or via landing and shutting down the engine and Master) The landing challenge target should now be properly displayed after restarting the activity WORLD Streetlights of smaller streets and roads should now be displayed more randomly Workers on an airport should no longer randomly freeze and stop being animated Overall, the updates to performance and the improved visuals for the locations in the U.S. bring with it welcome additions right in time for the holiday weekend, especially with the pandemic forcing more people indoors. Flight Simulator's second World Update brings visual updates to the U.S.
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