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Found 3 results

  1. NVIDIA's latency-reducing tech comes to 'Overwatch' Reflex is now available on the PTR. Blizzard If you play Overwatch on PC frequently, there's a good chance you've disabled settings like v-sync and triple buffering to reduce system input lag as much as possible. And if you still feel like you're missing shots, additional help is on the way. Starting today, NVIDIA's latency-reducing Reflex technology is available on Overwatch's PTR, allowing those with relatively recent NVIDIA GPUs to check out the feature before it makes its way to the game's official
  2. Google explains how Android audio latency has improved, and where it needs to go Google today provided an update on the state of audio latency to encourage developers that “have been holding back on developing an Android app” in this category. This effort is the result of “Google working directly with OEMs to reduce audio latency” four years ago. It started in 2017 with Android 8.0 introducing the AAudio API and 8.1 later featuring “enhancements to reduce latency when used in conjunction with a HAL and driver that support MMAP.” Google says th
  3. New Nvidia driver update cuts latency down to the bone (Updated) Eliminating queued frames lowers lag by "up to 33 percent." Enlarge / You don't need an Nvidia RTX 2070 Super for this update, thankfully. In the world of high-end gaming graphics cards, improvements in benchmarks like frame rate, resolution, and sharpness dominate much of the discussion. But a new driver update for Nvidia cards today also includes an important improvement that could help reduce the latency between when a player enters their input and when they see the results
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