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  1. Guest

    Post them desktops!

    Since I haven't seen this type of thread posted before, I thought I'd start one. Here is mine:
  2. ramiz0

    Stardock Fences 3.1.3.3

    Features Fences helps you organize your PC by automatically placing your shortcuts and icons into resizable shaded areas on your desktop called fences. Its many customization features are what make Fences the world's most popular Windows desktop enhancement. Organize Roll up Fences Eliminate clutter from your desktop - but keep your Fences where it's easy to find them - with our roll up feature. Double-clicking on a Fence's title-bar will cause the rest of the Fence to "roll up" into it, saving you valuable space. To reveal your fence, you can move your mouse over the title-bar or double-click it again to view the title and all of its icons as normal. Desktop Pages Create multiple pages of fences on your desktop and quickly swipe between them. To change to a different desktop page, just take your mouse cursor to the edge of your screen and click and drag. Then a new page of fences will be displayed. This feature provides greater control over how you can organize favorite programs, documents, websites and more. Desktop Quick-hide Instantly clean up your desktop. Double-click any blank space on your desktop and your desktop icons will fade out. Double-click again and they will return. You can even pick icons and individual fences to exclude. Control Automatic desktop organization Define rules for how your icons are arranged on your desktop and Fences will automatically sort new icons into the fences you have chosen based on your rules. Folder portals Fences can act as a portal to any folder on your PC. For example, your documents or pictures folders can be mirrored onto your desktop as a fence enabling quick access to their contents without adding clutter to your desktop. Customize your Fences Quickly personalize the labels, background colors and transparency of your fences from the easy to use configuration menu. Back to Top Screenshots Maintain a distraction-free desktop. Roll up fences for lesser used icons for a cleaner desktop. Create portals to folders on your computer ... ... and navigate through those folders for faster access. Win10 users can have translucent Fences Changelog Return to Update Page Fences 3.13 Fences 3.13 is a culmination of prior versions. 3.13 Fixed issue where rollup Folder Portals were not rendering icons properly Release discussion 3.12 Fixes for WPE compatibility Fixes Windows Explorer crashes from crazy long (URL) shortcuts paths Fixes issues where Steam users could be prompted for a Stardock key under certain conditions 3.10 (was yanked because of Windows Explorer crashes and issues with WPE) Homepage Download Link Including Fix : Site: https://www.mirrored.to Sharecode [?]: /files/OD2CF8HG/Fences3_setup_sd.rar_links Site: https://krakenfiles.com Sharecode [?]: /view/KpIpgWV88R/file.html
  3. Wallpaper Engine 1.6 - Real-Time Lighting & Reflections, Screensavers, Mini Mode Hey everyone, Wallpaper Engine 1.6 adds a couple of cool features for users and wallpaper creators alike. Wallpaper Engine now allows you to use your wallpapers as screensavers, introduces real-time lighting and reflections on 2D images, comes with a brand new mini mode and allows you to set a wallpaper that plays only once as an intro wallpaper when you start your computer. Real-time Lighting and Reflections Wallpaper Engine 1.6 introduces real-time lighting and reflections to 2D scene wallpapers which can have a major impact on the visual quality of wallpapers and can really bring images to life. The underlying technology relies on physically based rendering (PBR) to make this feature as performance-friendly and easy to use as possible. The lights are rendered in real-time and can also dynamically move around the wallpaper. See the following example where we have attached a light source to the mouse pointer: All of this also comes with a brand new normal map generator that we created so that anyone could create normal maps for their images with relative ease. Normal maps are commonly found in video games and allow flat surfaces (such as 2D images that most people use in Wallpaper Engine) to be perceived as if they are 3D. If you want to learn how to utilize these features for your own wallpapers, be sure to check out our designer documentation. We have created a couple of guides on lighting and reflection which you can use to get started with your own ideas: Real-time Lighting & Reflections Foreground Separation Another cool feature we added is a new functionality that we call foreground separation . It allows you to cut out a character or object from the foreground of your image and then dynamically fill the space behind it. This makes animating characters much easier as it makes them their own separate layer so that you will not have to worry about character effects and animations having an unintended effect on your background image. See the following slideshow that shows the original image and the separated images that we created from it (filled-in background and foreground character): If you would like to make use of foreground separation for your own wallpapers, you can learn more about how to use it on our designer documentation website here: Foreground Separation Character Sheet Creation You can also take this one step further and use our new character sheet creation functionality which allows you to cut your character into different pieces that you can then use for a very clean puppet warp animation . If you are interested in learning more about this, we have also prepared a tutorial for that here: Character Sheet Creation Screensavers Wallpaper Engine 1.6 introduces a new way to use your wallpapers: You can now configure them as a Windows screensaver with proper multi-screen support. You can either choose your screensaver to be exactly the same as your actively running wallpapers or configure a completely new setup just for your screensavers. You will now find that the Installed tab comes with two sub-menus, one for configuring wallpapers and one for configuring your screensaver. Once you click on the screensaver option, you will be asked to install the Wallpaper Engine screensaver module, which you can then enable as your current screensaver in Windows. For more infos, see our help page here: Screensavers with Wallpaper Engine Mini Mode Previously, Wallpaper Engine had an opacity slider at the bottom of the window that you could use to lower the opacity of the window. Initially we thought this would be a good way to help users to configure their wallpapers while making sure the window would not obstruct the view on the wallpaper. However, the slider was often moved by accident and was a common reason for support requests as users were confused as to why the UI was transparent for them. We have now abandoned the old opacity functionality in favor of a brand new mini mode. You can enable the mini mode by pressing the double-arrow button in the upper right corner of the Wallpaper Engine window, pressing F10 will also toggle between mini mode and normal mode. This allows you to keep the user interface as minimal as possible while configuring your wallpaper. Intro Wallpapers at Startup A common yet relatively minor feature request we received was the ability to configure an intro wallpaper. You can now set up a playlist and then enable the First wallpaper played at startup only option, this will play the first wallpaper of a given playlist only once after the app starts. This is especially cool if you have a specific startup video wallpaper or similar that you would like to see whenever your system boots up. Full Changelog As always, we have done a lot of smaller fixes and improvements, you can find the full changelog here to get a complete picture of what's new in Wallpaper Engine 1.6: Additions, Changes and Improvements Main App Added screensaver support. Added real-time lighting and reflections for wallpapers. Added mini mode for Wallpaper Engine window. Removed browse window opacity slider because it caused a lot of confusion and has been superseded by mini mode. Created "intro wallpaper" functionality for playlists that allows setting an intro wallpaper that is only played once at startup. Playlist states will now persist through restarts. Added color options to all web type wallpapers. Added back/forward folder navigation to browser and editor with system backwards/forwards buttons (commonly found as mouse button). Added dynamic texture reduction option to improve performance on laptops or PCs with low GPU bandwidth. Added openProfile command-line function. Redesigned video preview button. Enabled multi-select functionality in Workshop and Discover tab. Added Shift/CTRL keys to reduce rotation/scale amount on certain gizmos for more precise adjustments. Replaced file system library with native library. Improved age rating table to make it easier understand. Rules have not changed. Renamed "Questionable" age rating tag to "Partial Nudity" to make it easier to understand. Rules have not changed. Simplified Steam status to reduce confusion. Changed iris effect to distort over opacity mask rather than fade. Added more icons to tray menu options. Added new Shell API monitor identification option which should be the best in theory. Changed Traditional Chinese font to Microsoft JhengHei UI. Updated CUE SDK to 3.0.378 and fixed various issues with the new Corsair iCUE 4. Updated CEF & V8 libraries. Wallpaper Editor Added physically based rendering (PBR) in the form of image layer lighting and reflections. Added customizable normal map generator. Added visibility option to lights. Added foreground separation functionality. Added character sheet creation functionality. Added support for image editing in editor through external programs like Photoshop, GIMP, Paint.NET. Click here to learn more. Added "Unlisted" visibility option to wallpaper publishing screen. Added paint brush for blurring the painted areas. Added HDR iteration control to limit bloom spread with HDR bloom. Reduced pulse effect noise speed. Updated missing texture and missing render target preview images in editor. Added undo/redo buttons to editor toolbar. Improved texture compilation results for PNGs and mip-maps to reduce artifacts. Bug Fixes Main App Added a fix for some scenarios that would cause the audio to turn off when switching audio devices on the fly, mainly in combination with USB / Bluetooth audio devices. Fixed web wallpapers not muting per monitor when switching between web wallpapers. Prevented invalid playlists with just one wallpaper from being saved. Fixed "audio responsive" tag showing up in the genre tags. Wallpaper Editor Fixed several script sound playback control issues. Fixed camera paths panel getting stuck when stored as a floating panel. Fixed script animation events not being sent to other scripts on a layer. Fixed editor crash during run preview when pressing DEL on preview window. Fixed "all" and "none" filter selection buttons in asset browser not working. Fixed flag template wallpapers being marked as having "no animation" Fixed crashes related to puppet warp editing. Hotfix 1.6.10 Fixed missing particles on half-installed update state. Fixed broken wallpapers with parallax in screensaver mode. Playlist state is now properly deleted when the app is uninstalled. Wallpaper engine now pauses all wallpapers any screensaver is enabled. Fixed mini mode button being visible when opening the app maximized from tray. Fixed presets not auto subbing base wallpaper. Fixed yellow border on texture import. Fixed normal map auto-cropping behavior. Screensavers now correctly load the currently playing wallpapers from a playlist. Fixed Scene version warning not showing for Scene wallpapers when Wallpaper Engine version is outdated. Fixed various audio muting issues on web wallpapers. Fixed various issues related to .webm wallpapers. Improved paint behavior when switching paint masks quickly. Fixed paint brush crash when switching masks quickly. Homepage Download Links : Mega.nz Link Site: https://mega.nz Sharecode: /file/QZ9GiRID#LcZM6O9qCuJN_XFA2MF-_FtrYwsWhYSmZVEuwPCgBoY Google Drive Link : Site: https://drive.google.com Sharecode: /file/d/1yOlsd9XHNYnVIsfeuGQyqqYTvFyH8B06/view Mirror.to Links : Site: https://www.mirrored.to Sharecode: /files/1XGKPJUU/wallpaper_engine_1.6.2.rar_links
  4. Batu69

    Rainmeter Skins

    There’s no end to customizing Windows. From Taskbar tweaks to icon management, there’s always something to change. For the hardcore desktop enthusiast, Rainmeter has been a long-time friend. Unfortunately, Rainmeter also suffers from a large amount of outdated skins; Rainmeter applets which float freely on your desktop. These skins may make your desktop look worse, not better, than default. That’s why we scoured the Internet looking for the best Rainmeter skins and suites to make any desktop look impressive. Here they are! The Best Rainmeter Skins for a Minimalist Desktop
  5. Intel confirms that its desktop Rocket Lake processors will ship this month If you're in the market for a new Intel CPU but you're holding out for 11th-generation, it's no secret that you won't have to wait long. The company has already said that Rocket Lake-S is coming in the first half of this year. But the family of desktop CPUs is coming earlier than that, apparently. A retailer already accidentally started listing the products, which led to Intel begrudgingly giving up the release date. The Rocket Lake-S family of CPUs is going to be released on March 30. The news comes via Andreas Schilling from hardwareLuxx: Back at CES this year, Intel actually showed off its Rocket Lake-S family, specifically the Core i9-11900K, which has eight cores, 16 threads, and a 4.8GHz clock speed with a 5.3GHz turbo speed. It also supports faster DDR4-3200 memory and up to 20 PCIe 4.0 lanes. It uses the same LGA 1200 socket as Comet Lake-S did, but it needs a newer chipset, or a firmware update on some of the older ones. Intel said that the Core i9-11900K beats the Ryzen 9 5900X in Total War: Three Kingdoms (DX11, 1080p high) by 8%, Gears of War 5 (1080p ultra) by 5%, Metro Exodus (1080p high) by 5%, Cyberpunk 2077 (1080p high) by 4%, Watchdogs: Legion (1080p ultra) by 4%, Farcry: New Dawn (1080p ultra) by 3%, and Assassin's Creed: Valhalla (1080p very high) by 2%. We'll have to wait until the end of the month to find out more. Intel confirms that its desktop Rocket Lake processors will ship this month
  6. HX1

    nsane.graphic.design

    This topic is dedicated to all nsane related graphic design, its members, and their creativity. This is the ' Designer's Corner '... for nsane.down and nsane.forums. All related work can be posted/shared here. This is open to everyone from Novice to Advanced. Do not be afraid to share! Accepted work: Wallpapers Banners Avatars Website Graphics Ads and Buttons Icons Visual Styles Themes Program Skins TrueTransparency Skins Rainmeter Configs Litestep Themes Sidebar Gadgets Videos Mods Resources Stock Images Templates ...anything else you can come up with... Reasons why this thread is good for you: show off your skills... show your creativity... show your support... finally put your software to good use... share with your friends... give nsane your own creative twist.. be a marketing specialist... impress the neighbors... bring peace and goodwill to mankind... have fun... be a fanatic! Questionable material may be moderated... Submission Guidelines: Use 800 x 500 size previews, for large images ( Preview as Attachment ) Smaller images can be placed as previews ( 500px wide or less ) Include short description Sharecode links to questionable resources and material * This post is being revised and updated 12.14.15
  7. I see where folks want to gain remote control over their PCs from the tiny screen - and it just baffles me. That anyone would or could be so in love with a handheld device as to prefer a tiny screen over a bigger one...wow. Having said this, it occurs to me that since tablets and smartphones running Android ARE in reality just small PCs, there should be clever ways to use such devices as if they are just a basic CPU box with accessories attached so as to be very much like a desktop Android PC. In my imagination it seems as if it should be possible to connect a Droid device with a powered USB hub, a wired USB NIC, some sort of display adapter (if such a thing exists ??), a KB and a mouse - and most far-fetched of all - with enough of a hub - a nice, big SSD connected via USB adapter. With all that stuff, and speakers plugged into the headphone jack, a small, humble 'Droid device would make a very nice, user-friendly desktop device, I think. So - I've got the dock for this, and a nice powered 7-port USB hub, really everything except for an idea of how to get it all connected, working and directly onto the larger display without using apps (HDMI...VGA...what ??). Please toss any idea at me - I am curious to know what anyone else may share on this idea - and please - no flaming because you want to tell me I have it all reversed - I am an older guy with eyes that HATE small screens !! Thanks. Addendum=> Did some searching on the whole USB to video idea, and found at least 3 intereesting bits of info so far: http://agevik.se/post/58599484370/the-sad-and-complex-state-of-video-out-on http://www.slimportconnect.com/ Maybe it is not -quite- so impossible after all - and I do have a Nexus tablet, so maybe that will be the lab rat...?
  8. Like many or all users nowadays, I have too many passwords to remember, since I don't use the same password between services. I was looking for a service to securely store my passwords, and I have read in many sites about LastPass. I'm testing this service right now and it's awesome, really good, but, I can't help thinking how and where my passwords are being stored, who can access them, are the service/servers secure against attacks, if the service goes offline for maintenance or problems, how can I login in my accounts? And many others questions... So, I'm here to listen a word from you guys, services/tools like LastPass, KeePass, 1Password worth it?
  9. I'm looking for a desktop icon management utility that slides in like the charms bar of windows 8 but from the left corner. It should hold the icons and luanch them with single click.
  10. broascadilie

    Desktop icons are displaying wrong

    Hi guys.I have this problem for the last couple of days. My desktop icons and i mean all my desktop icons (folder icons, drive icons, game icons, etc.) and only the desktop icons are displaying wrong. Why ?
  11. Rok

    Mailbird 2.5.10.0

    Mailbird 2.5.10.0 Mailbird is a relatively new email client that has quickly developed a reputation for being a powerful, feature-packed application that’s beautifully designed for a quick, easy user experience. Set up is simple and it only takes 5 minutes to learn how to navigate the app. You can also customize your layout and color theme to design an experience that’s ideal for you. Homepage: https://www.getmailbird.com/ Offline Installer: https://download.getmailbird.com/installers/MailbirdOfflineInstaller.exe Fix: Site: https://www.mirrored.toShareCode: /files/1XT85546/Mailbird_Pro_2.5.10.0_Full_Version.zip_links
  12. ramiz0

    Wallpaper Engine 1.2.70

    Wallpaper Engine enables you to use live wallpapers on your Windows desktop. Various types of animated wallpapers are supported, including 3D and 2D animations, websites, videos and even certain applications. Choose an existing wallpaper or create your own and share it on the Steam Workshop! Additional Fixes in Verison 1.2.70 Added effect copying for single effects and all effects on a layer. Added script properties to count down preset for easier use. Added better error message when Steam subscription limit of 15k is hit. Fixed playlist scroll bar disappearing on some languages when the resolution is too small. Fixed update not re-starting as x64 (will only work *after* this update). Fixed pagination in asset browser. Fixed thumbnails not rebuilding if source file is newer. Fixed font rendering sometimes showing messed up characters. Fixed imported masks not being editable and being reset on paint. -------------------------------------------------------------------------------------------------------- Hey all, after the creator's update, we are releasing a smaller patch today to fix some issues and improve the performance of the user interface. Preview image cache We have added a thumbnail cache to the browser of Wallpaper Engine which can improve performance quite a lot if you have a lot of wallpapers with large thumbnail images. When opening the browser for the first time, it will have to generate all thumbnails from scratch, so it may perform poorly for a minute on some systems but the performance will improve drastically afterwards. Fix for unusual Windows user names The last update caused some issues for users that have used some unusual characters in their Windows user name or in the installation path of Steam or a game library. This caused issues with the instant wallpaper cache and the loading of the Wallpaper Engine config file. If you have had this issue, this patch will fix that - but unfortunately you will have to go through the issue one more time as Wallpaper Engine and Steam will fix any broken paths. This process may take up to a minute because Steam can be slow to respond on some systems affected by this issue. This does not require any downloading of files, you just need to wait for Steam to respond to Wallpaper Engine which can take up to a minute. Full Changelog Fixed issue with unusual paths / user names. Added preview image performance cache. Improved Water Flow effect. Fixed approved trophies not showing up in asset browser. Changed default asset browser sorting to top rated. Fixed local wallpapers without preview not showing no preview image anymore. Fixed gif/jpg extension issue when importing previews. Added automatic cropping and resizing of imported project previews. Added alert to asset publish modal to further try and reduce wrong uploads. Fixed user votes not being returned to UI. Added viewport options to particle editor. Forced layers from asset packs to be visible on import and unlocked. Fixed help menu being disabled. Translation updates. Support Notes If Wallpaper Engine is turned off while playing PUBG, Rainbow Six or other games with the BattlEye anti-cheat, it is due to an issue in BattlEye itself which causes it to terminate Wallpaper Engine when Nvidia's low-latency mode is enabled on your systems. On some systems, this does not seem to be easily fixable, you should contact BattlEye support directly. If you have any issues, please have a look at our FAQ which covers the most frequent support requests we receive: Bring your desktop alive with realtime graphics, videos, applications or websites. Personalize animated wallpapers with your favorite colors. Use interactive wallpapers that can be controlled with your mouse. Many aspect ratios and native resolutions supported including 16:9, 21:9, 16:10, 4:3. Multi monitor environments are supported. Wallpapers will pause while playing games to save performance. Create your own animated wallpapers in the Wallpaper Engine Editor. Animate new live wallpapers from basic images or import HTML or video files for the wallpaper. Steam Workshop to share and download wallpapers. Wallpaper Engine can be used at the same time as any other Steam game or application. Supported video formats: mp4, WebM, avi, m4v, mov, wmv (for local files, Workshop only allows mp4). Support for Razer Chroma and Corsair iCUE. Wallpaper Engine aims to deliver an entertaining experience while using as few system resources as possible. You can choose to automatically pause or completely stop the wallpaper while using another application or playing fullscreen (including borderless windowed mode) to not distract or hinder you while playing a game or working. Many options to tweak quality and performance allow you to make Wallpaper Engine fit your computer perfectly. As a general rule of thumb, 3D, 2D and video based wallpapers will perform best, while websites and applications will require more resources from your system. Having a dedicated GPU is highly recommended, but not required. Choose from over 700,000 free wallpapers from the Steam Workshop with new wallpapers being uploaded every day! Can't find a wallpaper that fits your mood? Let your imagination go wild by using the Wallpaper Engine Editor to create your own animated wallpapers from images, videos, websites or applications. A large selection of presets and effects allow you to animate your own images and share them on the Steam Workshop or to just use them for yourself. READ MORE SYSTEM REQUIREMENTS MINIMUM: OS: Windows 7 (with Aero), 8.1, 10 Processor: 1.66 GHz Intel i5 or equivalent Memory: 1024 MB RAM Graphics: HD Graphics 4000 or above DirectX: Version 10 Storage: 512 MB available space Additional Notes: Windows N versions require the 'Media Feature Pack' from Microsoft. Aero must be enabled on Windows 7. High contrast mode is not supported. Max video resolutions: Windows 8, 10: 4K, Windows 7: 1080p RECOMMENDED: OS: Windows 8.1, 10 Processor: 2.0 GHz Intel i7 or equivalent Memory: 2048 MB RAM Graphics: NVIDIA GeForce GTX 660, AMD HD7870, 2 GB VRAM or above DirectX: Version 11 Storage: 1024 MB available space Hey everyone, Wallpaper Engine 1.2 brings one of the biggest additions to application since its release by adding the sharing of wallpaper assets to the Wallpaper Engine Editor! The update also brings numerous user interface improvements and various other optimizations throughout the application. Asset Sharing This update introduces Asset Sharing in the Wallpaper Engine Editor which allows users to share custom effects and resources which can be used to create wallpapers! We consider this to be a complete game changer because it will now be possible for power users to easily share complex effects or other custom wallpaper elements with the rest of the community. Assets can be anything that can be placed into a layer, including SceneScript code and complete custom particle systems, but it also includes sound effects, image files or 3D models. Browsing Assets Inside of the Wallpaper Engine Editor, you will now be able to find an asset browser which lets you browse, subscribe and use assets similar to browsing wallpapers. You can find the Browse buttons through the "Steam" menu item in the editor or through the "Browse Workshop" buttons in the "Add asset" and "Add effects" lists: Asset Packs Just like existing assets, community assets can also contain variants of a specific element which we call asset packs. For creators who have subscribed to an item, this will appear like a drop-down in the asset list and allows them to make slight changes to a specific asset: Asset Creator Mode If you are interested in publishing your own assets, you first need to enable the asset creator mode via the "View" menu item in which you will now find the "Enable Asset Creation" option. We have added this extra step to ensure newcomers do not accidentally publish wallpapers as assets and to simplify the editor, as the asset creator mode adds a few new buttons in a few places. Publishing assets then becomes very easy, rather than clicking on the button to publish your wallpaper, you use the button to publish assets, then select the layers or effects you want to publish. If you select multiple elements, you are given the choice to either publish them as a pack (which allows users to choose between them) or to publish them as a whole so that all layers are always added at the same time. Click here to learn more about asset creation Shader Editor In the previous sections, we have talked about sharing custom effects. Effects are fundamentally different from other layers, as these are placed onto layers and up until now, it was not possible to actually create new effects in Wallpaper Engine. With this update, enabling the asset creation mode will create a "New" button in the effects list, allowing users to either create complete effects from scratch or use existing effects as a basis. The creation of effects requires custom shader programming which only advanced users will be familiar with. However, it only takes a few power users to create something cool for the community which is why we have implemented this and Wallpaper Engine offers a great playground to get into shader programming. Click here to check out a beginner shader tutorial for Wallpaper Engine Click here to see the reference on shaders and custom effects in Wallpaper Engine User Interface Improvements We have also taken some time and improved the Wallpaper Engine user interface. We have re-worked a lot of prominent buttons in the playlist area, the filter section and the wallpaper detail section to make them more easily understandable and give them a more unified look. The wallpaper gallery now also has a more modern hover effect and will zoom into the preview image and fade out the text to give you a clearer view at the preview image: Video-playback improvements with DirectShow & LAV We have made some changes to the ways videos are played with the Prefer DirectShow with LAV setting that many users are using for video wallpapers. The video image quality should now be improved on many systems which use DirectShow with LAV. We have also added the "WebM framework" option to the Wallpaper Engine settings which allows you to use .webm videos with hardware acceleration when setting the option to "Prefer Native". Visit our FAQ for more information on how to set this up if you are interested: Using LAV and DirectShow New FAQ & Future Documentation We have launched a new FAQ website which contains detailed steps on how to resolved various Wallpaper Engine issues. The large majority of support requests we receive are about the same issues, so we're hoping that this makes it easier for users to solve any technical issues that arise. One of the problems we are also facing is that Chinese users cannot access the Steam Discussions which had been the previous location of our FAQ. The new website is reachable from mainland China and will be translated into all major Wallpaper Engine languages. The new FAQ can be found here: help.wallpaperengine.io In the future we would like to use a similar approach for a comprehensive guide for Wallpaper Engine creators. We already do have a Wiki and guides on Steam but these are hard to navigate and not easy to translate, with our website we will have much more control over how we structure these tutorials. Stay tuned for the new official Wallpaper Engine tutorial series in the near future! Full changelog Added asset sharing functionality Added effect editing including HLSL support in editor Added optional auto-crop feature for layers with large transparent areas to improve wallpaper performance Improved DirectShow with LAV video wallpaper playback Re-worked many user interface elements Added "items per page" setting to browse window (right-click in the gallery -> View) Simplify clock code & create script properties feature to make it easy to choose between 12h / 24h Reports now require a comment Updated various help links to the new FAQ at help.wallpaperengine.io Changed how the user interface reports failed Steam wallpaper downloads Added a new "Safe start after hibernation" option which restarts Wallpaper Engine after hibernation, fixes rare graphics card driver crashes Translation updates New tutorial for combo boxes to toggle layers: Combo Box Tutorial Sorted folders by name in browser move menu. Added webm framework option to play webms with hardware acceleration. Added perspective renering to models in 2D scene wallpapers. Fixed audio processing not starting when a script is added that uses it. Added script variables to make it easier to tweak existing scripts. Added 'solid' layer type for scene wallpapers which is a blank rectangle with custom color and opacity. Added easier to access color and opacity option to all image layers. Added log clear/auto scroll and auto clear buttons to script log. Added image layer alignment options. Added 'save as' function to editor. Disabled editor input while a project is loading to avoid breaking project files. Fixed paint mask not showing up on mirrored image layers. Added a custom tool to fix Steam when Steam decides that it wants to re-download everything from Workshop: help.wallpaperengine.io/steam/redownload Unresolved third-party issues There are currently two known issues: In the last month, we have received an increasing amount of reports of stuck wallpaper downloads. After investigating the matter with the Steam team, they have published a fix for this problem on the latest Steam beta version. If your Wallpaper Engine downloads get stuck, please switch to the Steam beta, you can follow the official Steam beta guide on how to enable the Steam beta. The BattlEye anti-cheat terminates Wallpaper Engine when Nvidia's low-latency mode is enabled globally. On some systems, this does not seem to be easily fixable, you should contact BattlEye support directly, because they are not responsive towards us at all. Homepage: https://store.steampowered.com/app/431960/Wallpaper_Engine/ Download Link : Site: https://mega.nz Sharecode: /file/NAFVlCJD#yEDMc_rIiXWZX-Dm886rvWXwfetpHNuSY52ZCDFRFUA
  13. Microsoft Teams desktop users will soon be able to reply to a specific message To be able to quote messages you want to reply to is something that we’re already familiar with and pretty much all the chat applications, including WhatsApp, Telegram, have this feature. The ability to quote a message is also available on Microsoft Teams, but it’s available for mobile users only. And this is going to change soon as Microsoft has confirmed that Teams desktop users will also be able to reply to a specific message in the coming days. The ability to quote a message is one of the most requested features on Microsoft Teams User voice page and it’s finally been added to the list of features that are in the backlog. This means Microsoft Teams engineering team will soon start working on the feature, though it’s not clear as to when Microsoft will roll out this useful feature to Teams Desktop users. On the bright side, however, Alex, who is part of the Teams engineering team, confirmed that the company would share an update as soon as one is available. We don’t know how exactly Teams desktop users will be able to quote a message as Microsoft didn’t share any details on that. If you’re using the Microsoft Teams mobile app, all you need to do is swipe your finger to the right to quote a message. But for desktop users, this is unlikely to be the case as not all desktop PCs have support for touch functionality, which leaves us wondering: how desktop users will quote a message? Apart from the ability to quote a message, Teams mobile users can also enjoy features such as Smart Camera, the ability to share location, Fast Switching — all these features are currently exclusive to mobile users. Meanwhile, you can check out the list of features that Microsoft added to Teams this month here. Microsoft Teams desktop users will soon be able to reply to a specific message
  14. Chrome may soon check saved passwords for weaknesses Most web browsers come with options to save account information, usually username and password, when users sign-up for new services or sign-in to a service. Google's Chrome web browser and other Chromium-based browsers are no exception to that. Google started to integrated a password checker in the company's Chrome browser back in 2019 to alert users about passwords founds in leaks. The company released a Password Checkup extension initially but decided to integrate the functionality into Chrome natively. The upcoming release of Google Chrome 87 improves the functionality further if everything goes according to plan. Google has integrated options to check for weak passwords in the latest Chrome Canary version. Chrome Canary is the cutting edge development version of Google Chrome. For now, it is necessary to enable the feature on Chrome's experimental flags page. Note that the new feature requires that you sign-in to a Google Account in Chrome as you won't be able to use it otherwise. Here is how you enable the weak password check feature in Chrome: Make sure you run at least Chrome 87. You can check that by loading chrome://settings/help. Load chrome://flags/ in the web browser's address bar. Search for "passwords weakness check". You may also load chrome://flags/#passwords-weakness-check directly if you prefer that. Set the flag to Enabled. Restart the Chrome browser. The feature is available in all desktop versions of Google Chrome but not on Android or iOS. To run a check for weak passwords in Chrome, do the following: Load chrome://settings/passwords in the browser's address bar to open the Password settings and interface. Active the "check passwords" button in the interface. Chrome checks all stored passwords and alerts you about compromised or weak passwords. The browser suggests to change compromised or weak passwords immediately. Google does not reveal information about the algorithm that it uses to determine whether a password is weak. Chrome may also display alerts to the user when passwords are used actively and detected as weak, similarly to how Chrome warns users if compromised passwords are used in the web browser. Closing Words Users who store passwords in the web browser may soon be alerted about weak passwords next to compromised passwords; that is a good thing as it may help them improve password security. Downside to Google's implementation is the account requirement. Not everyone signs-in to the browser and many users don't want to; restricting the password checkup feature to signed-in accounts limits the useful functionality. Chrome may soon check saved passwords for weaknesses
  15. ddobin

    Coodesker 1.0.0.4

    Coodesker helps you organize your PC by automatically placing your shortcuts and icons into resizable shaded areas on your desktop called boxes. Coodesker supports hardware-accelerated rendering, uses very little hardware resources and will run perfectly well on any PC using Microsoft Windows 7 through Windows 10. Define rules for how your icons are arranged on your desktop and Coodesker will automatically sort new icons into the boxes you have chosen based on your rules. Coodesker can act as a portal to any folder on your PC. For example, your documents folders can be mirrored onto your desktop as a box enabling quick access to their contents. Homepage Version History Download https://github.com/coodesker/coodesker-desktop/releases/download/v1.0.0.4/coodesker_1.0.0.4.exe
  16. Patch released - Puppet Warping, Timeline Animations & HDR Bloom (Build 1.4.109) Hey everyone, today we are releasing Wallpaper Engine 1.4 with a ton of new features, various improvements and bug fixes. On top of that, we are launching our new designer documentation website, which provides in-depth guides for the Wallpaper Engine Editor and should make wallpaper creation much more accessible to newcomers and existing users alike. Puppet Warping The first major new feature we are introducing is Puppet Warping. With the new puppet warp feature, Wallpaper Engine can analyze the geometry of imported character cutouts (and even character sheets). Wallpaper Engine allows you to define the skeleton and the limbs of your character and then apply complex animations to them. This is a multi-step process that opens up completely new ways to animate characters and we are very much looking forward to seeing what users will do with this new feature: Puppet Warping even includes physics simulations for objects and advanced users are even able to create interactive wallpaper elements with it, like the following jelly which can be grabbed by the mouse cursor: Puppet Warping is usually reserved for complex professional applications. We have adapted it for Wallpaper Engine while trying to make it as accessible as possible and created a set of in-depth tutorials on it. If you are interested in giving a try, please have a look at our new tutorial series: Puppet Warp Tutorials (Only in English for now) Timeline Animations We have also added a completely new key-frame based timeline animation system to the editor. This new system is used in puppet warp animations but we have also enabled it to work with all properties in the editor. This allows you to configure effects to change over time, you can also move, resize and turn elements across the screen on a predefined interval. In the example preview above, you can also see the new Refraction effect freezing over a window with a timeline animation. The new refraction effect is especially well-suited to simulate frozen glass or similar surface patterns - just in time for the winter season! Just like with Puppet Warping, we have created a series of extensive tutorials for the new timeline animation system that you can find on our new documentation website: Timeline Animation Tutorials (Only in English for now) HDR Bloom Another new feature is HDR Bloom that allows for more advanced light glow effects on wallpaper elements. The effect is especially visible when bright and dark objects meet. We have updated the existing Razer Bedroom wallpaper to support HDR Bloom. If you would like to give it a try, set Post-Processing to the new Ultra setting which is turned off by default for now: HDR Bloom is a new option in the editor scene options, if you would like to learn more about how to use it in your own wallpapers, please have a look at our new bloom tutorial: Bloom HDR Tutorial (Only in English for now) New Wallpaper Customization Options We have added a few new customization options to all Scene and Video wallpapers. You can now choose more alignment options, including a Free Alignment option, which gives you the ability to freely position a wallpaper on your screen and zoom it in and out as needed. Additionally, we have implemented another popular feature request to give you the ability to change the brightness, contrast and saturation. On top of that, we have added a hue shift functionality which allows you to completely change the colors of any wallpaper if they don't happen to fully match your taste. You can find these options on the right-hand side when selecting any installed Scene or Video wallpaper: In the video clip above you may have spotted another new feature: Clicking on any slider value in the wallpaper settings will now allow you to manually type in a value - this was also another popular request that we have implemented. New User Interface Effects We continue to overhaul the user interface to make it easier to use and also improve the look and feel. You can now see followed users and favorite wallpapers in the Discover tab by clicking on the new buttons in the top section. We have also created a new download animation and added a blur effect to all pop-up windows. If you don't like these effects or if they cause any technical issues for you, you can turn them off in the General tab of the Wallpaper Engine settings. When hardware acceleration for the user interface is turned off, they are also automatically turned off to make the interface more performant. Designer Documentation Website The Wallpaper Engine editor has become very capable and includes many functions also found in professional applications. For this reason we have worked hard to create a new documentation website which we are finally revealing today: docs.wallpaperengine.io The website is still a work in progress and still missing a few important tutorials. However, all new features have been fully documented and we have also already created a new Getting started with your first wallpaper guide that is a great way to get started with all the basics of creating your fist animated wallpaper with Wallpaper Engine. The new website offers multiple advantages to us over using Steam or an external wiki: Since we have full control over the website, we can structure tutorials the way we like them, incorporate a large number of helpful video clips and even create translations which will make the Wallpaper Engine editor more accessible in the long run. The documentation for HTML-based Web wallpapers is already done, while we will likely finish the documentation for image-based Scene wallpapers in January 2021. Once we are done with the documentation, we will start translating the website into other languages, so if your English is not the greatest, be sure to check back later or simply give machine-translation a try! We highly value your right to privacy: Neither the Wallpaper Engine app or our website utilize any user tracking at all. For this reason, we absolutely rely on personal user feedback. If you think any of the tutorials are unclear or if you have a suggestion for a future tutorial topic, we're happy to hear from you, just post on our forums or send us an email. Any constructive feedback, be it positive or negative, is very much appreciated and we will incorporate it into future updates of the website and the app. Wrapping up 2020 Last but not least, we wish all of our users that celebrate any of the ongoing or upcoming festivities around the world happy holidays and we wish everyone a happy new year. We know there are more important things going on in the world than an app for animated wallpapers, but we hope you will like the features we have added with this update and hope that it will inspire people to try out some of the new or existing features of the Wallpaper Engine editor. We personally will take off some time to spend Christmas with our families starting the 21st of December. Should you run into any technical issues over the Christmas holidays, we would like to apologize in advance and ask you to check out our Troubleshooting & FAQ website first - it really covers all regular issues in great detail and most problems can be solved easily with the help of it. If you cannot solve these issues on your own, just write us an email or come by our forums in January and we will be happy to help you out as we usually do. Full changelog 🤓 Additions / Changes Added timeline animation system for properties. Added puppet warp deformation and animation system. Added HDR bloom rendering. Added new "Ultra" post-processing option to enable HDR bloom, it's disabled by default for now. Added script access to texture, property and puppet warp animations. Added refraction effect. Added precision option to user property sliders. Added order input to sort user properties a bit more easily. Added direct user property editing in wallpaper browser by clicking on the label. Added general colorization options to scene and video wallpapers. Added animations to wallpaper download progress (can be turned off by disabling the new UI effects option). Added background blur modals in UI similar to Windows 10 transparency effects (can be turned off by disabling the new UI effects option). Added additional UI hardware acceleration option to toggle it on again after it was disabled with the third Steam launch option. Improved keyword behavior in Workshop tab. Added designer documentation button to editor startup screen. Replaced help overlay with new section in file menu. Various minor user interface improvements in the app and the first-time setup. Added image layer preview image to properties in editor. Improved general input responsiveness of editor by making FPS limiter more lax when input is sent. Added new 'center' and 'free' alignment options to videos and scenes (renamed old 'center' alignment to 'fill'). Made image import dialog simpler with texture format guide. Improved quality of mass-imported static image wallpapers. Added setTimeout/setInterval functions to engine in SceneScript. Changed particle systems to immediately turn invisible when a user property toggles them off. Fixed per-wallpaper LED effects option not being applied on start up sometimes. Added automatic VRAM stop option that turns Wallpaper Engine off when your VRAM becomes exhausted (experimental, disabled by default). Reduced rare issue where wallpapers reload or flicker after booting with the high-priority automatic startup. Added CTRL / Shift hotkeys to brush editor to change size/opacity of brush more easily while editing. Added Shift hotkey to increase camera movement in editor. Added new "followed content" section to Discover tab where a list with new wallpapers from followed authors is shown too. Added background blending option for god rays and shine, when they are used on transparent images to improve blending behavior. Moved camera paths into dynamic window that is hidden by default (open it from edit -> camera paths). Added a connection overlay while Wallpaper Engine is blocked by Steam to confirm the initial connection. Updated Steamworks SDK to 1.50. Updated FreeType and Harfbuzz libraries to implement security updates. Added time rollover to scene wallpapers to fix animations breaking after weeks of uninterrupted use. Completely removed DirectX 9 and OpenGL in favor of DirectX 11. Bug Fixes Fixed FPS limiter inaccuracies over 60 FPS - 144 FPS were previously only 120 FPS, now they really are 144 FPS. Fixed x-ray effect to work even when it's not the last effect. Fixed color picker on multi-monitor systems sometimes not working right. Fixed DPI scaling of title bar covering buttons on high DPI. Updated iCUE SDK to 3.0.361 and fixed LED count on multiple devices of the same class. Fixed scale gizmo in editor to maintain aspect ratio of scale. Fixed texture stats in editor to not take certain dynamic buffers into account. Fixed CEF global muting not being applied. Attempted to fix brush panel sometimes not appearing. Fixed combo box property not saving with a default value unless the creator chose one. Fixed bug in transparency cropping that turned some images invisible. Fixed audio stream being opened by OS even when wallpapers are globally muted. Fixed move wallpapers menu not showing all folders. Fixed nextWallpaper command line not being applied to all playlists. Fixed playlist images not showing on certain file paths. Support Notes If you have any questions or issues with the update, please have a look at our help site as it covers the most common issues with application: help.wallpaperengine.io Should you run into any issues with the update or Wallpaper Engine in general, you can always write us on our Steam Discussion board and we'll gladly help you out. If you run into any issues or bugs, please post on our forums rather than commenting on the news as it's difficult to provide support in the news comment section. Please keep in mind that we will take a few days off during the Christmas days. Nvidia drivers 460.79 Some Nvidia users have reported crashes at startup with the 460.79 drivers ("Cyberpunk 2077 Release Drivers"). If you are using these drivers and Wallpaper Engine crashes at startup mentioning an issue caused by the Nvidia drivers, please revert back to the previous stable drivers. High CPU Usage with Razer Synapse Installed There is a rare bug which can cause extremely high CPU usage when Razer Synapse is installed which appears to have started since the most recent update to Razer Synapse. If you have recently started noticing high CPU usage and have Razer Synapse installed, turn Wallpaper Engine off and reinstall Razer Synapse, afterwards restart your computer and see if the issue persists. In that case, turn off the LED Plugin in the Wallpaper Engine settings for the time being. Homepage Download Links : Site: https://drive.google.com Sharecode: /file/d/1IJ3OzOV0eLaH8oj18InoZoDZrtonLmrY/view?usp=sharing Site: https://mega.nz Sharecode: /file/5MNXFYyT#GvOANAWpWWFjDWkuwlpo2GqlYfIYiZSRux_LKV-PnA4
  17. ramiz0

    Wallpaper Engine 1.2.41

    Wallpaper Engine enables you to use live wallpapers on your Windows desktop. Various types of animated wallpapers are supported, including 3D and 2D animations, websites, videos and even certain applications. Choose an existing wallpaper or create your own and share it on the Steam Workshop! Patch Released - Performance Improvements & Bug Fixes (Build 1.2.41) (24-5-2020) after the creator's update, we are releasing a smaller patch today to fix some issues and improve the performance of the user interface. Preview image cache We have added a thumbnail cache to the browser of Wallpaper Engine which can improve performance quite a lot if you have a lot of wallpapers with large thumbnail images. When opening the browser for the first time, it will have to generate all thumbnails from scratch, so it may perform poorly for a minute on some systems but the performance will improve drastically afterwards. Fix for unusual Windows user names The last update caused some issues for users that have used some unusual characters in their Windows user name or in the installation path of Steam or a game library. This caused issues with the instant wallpaper cache and the loading of the Wallpaper Engine config file. If you have had this issue, this patch will fix that - but unfortunately you will have to go through the issue one more time as Wallpaper Engine and Steam will fix any broken paths. This process may take up to a minute because Steam can be slow to respond on some systems affected by this issue. This does not require any downloading of files, you just need to wait for Steam to respond to Wallpaper Engine which can take up to a minute. Full Changelog Fixed issue with unusual paths / user names. Added preview image performance cache. Improved Water Flow effect. Fixed approved trophies not showing up in asset browser. Changed default asset browser sorting to top rated. Fixed local wallpapers without preview not showing no preview image anymore. Fixed gif/jpg extension issue when importing previews. Added automatic cropping and resizing of imported project previews. Added alert to asset publish modal to further try and reduce wrong uploads. Fixed user votes not being returned to UI. Added viewport options to particle editor. Forced layers from asset packs to be visible on import and unlocked. Fixed help menu being disabled. Translation updates. Support Notes If Wallpaper Engine is turned off while playing PUBG, Rainbow Six or other games with the BattlEye anti-cheat, it is due to an issue in BattlEye itself which causes it to terminate Wallpaper Engine when Nvidia's low-latency mode is enabled on your systems. On some systems, this does not seem to be easily fixable, you should contact BattlEye support directly. If you have any issues, please have a look at our FAQ which covers the most frequent support requests we receive: Bring your desktop alive with realtime graphics, videos, applications or websites. Personalize animated wallpapers with your favorite colors. Use interactive wallpapers that can be controlled with your mouse. Many aspect ratios and native resolutions supported including 16:9, 21:9, 16:10, 4:3. Multi monitor environments are supported. Wallpapers will pause while playing games to save performance. Create your own animated wallpapers in the Wallpaper Engine Editor. Animate new live wallpapers from basic images or import HTML or video files for the wallpaper. Steam Workshop to share and download wallpapers. Wallpaper Engine can be used at the same time as any other Steam game or application. Supported video formats: mp4, WebM, avi, m4v, mov, wmv (for local files, Workshop only allows mp4). Support for Razer Chroma and Corsair iCUE. Wallpaper Engine aims to deliver an entertaining experience while using as few system resources as possible. You can choose to automatically pause or completely stop the wallpaper while using another application or playing fullscreen (including borderless windowed mode) to not distract or hinder you while playing a game or working. Many options to tweak quality and performance allow you to make Wallpaper Engine fit your computer perfectly. As a general rule of thumb, 3D, 2D and video based wallpapers will perform best, while websites and applications will require more resources from your system. Having a dedicated GPU is highly recommended, but not required. Choose from over 700,000 free wallpapers from the Steam Workshop with new wallpapers being uploaded every day! Can't find a wallpaper that fits your mood? Let your imagination go wild by using the Wallpaper Engine Editor to create your own animated wallpapers from images, videos, websites or applications. A large selection of presets and effects allow you to animate your own images and share them on the Steam Workshop or to just use them for yourself. READ MORE SYSTEM REQUIREMENTS MINIMUM: OS: Windows 7 (with Aero), 8.1, 10 Processor: 1.66 GHz Intel i5 or equivalent Memory: 1024 MB RAM Graphics: HD Graphics 4000 or above DirectX: Version 10 Storage: 512 MB available space Additional Notes: Windows N versions require the 'Media Feature Pack' from Microsoft. Aero must be enabled on Windows 7. High contrast mode is not supported. Max video resolutions: Windows 8, 10: 4K, Windows 7: 1080p RECOMMENDED: OS: Windows 8.1, 10 Processor: 2.0 GHz Intel i7 or equivalent Memory: 2048 MB RAM Graphics: NVIDIA GeForce GTX 660, AMD HD7870, 2 GB VRAM or above DirectX: Version 11 Storage: 1024 MB available space Hey everyone, Wallpaper Engine 1.2 brings one of the biggest additions to application since its release by adding the sharing of wallpaper assets to the Wallpaper Engine Editor! The update also brings numerous user interface improvements and various other optimizations throughout the application. Asset Sharing This update introduces Asset Sharing in the Wallpaper Engine Editor which allows users to share custom effects and resources which can be used to create wallpapers! We consider this to be a complete game changer because it will now be possible for power users to easily share complex effects or other custom wallpaper elements with the rest of the community. Assets can be anything that can be placed into a layer, including SceneScript code and complete custom particle systems, but it also includes sound effects, image files or 3D models. Browsing Assets Inside of the Wallpaper Engine Editor, you will now be able to find an asset browser which lets you browse, subscribe and use assets similar to browsing wallpapers. You can find the Browse buttons through the "Steam" menu item in the editor or through the "Browse Workshop" buttons in the "Add asset" and "Add effects" lists: Asset Packs Just like existing assets, community assets can also contain variants of a specific element which we call asset packs. For creators who have subscribed to an item, this will appear like a drop-down in the asset list and allows them to make slight changes to a specific asset: Asset Creator Mode If you are interested in publishing your own assets, you first need to enable the asset creator mode via the "View" menu item in which you will now find the "Enable Asset Creation" option. We have added this extra step to ensure newcomers do not accidentally publish wallpapers as assets and to simplify the editor, as the asset creator mode adds a few new buttons in a few places. Publishing assets then becomes very easy, rather than clicking on the button to publish your wallpaper, you use the button to publish assets, then select the layers or effects you want to publish. If you select multiple elements, you are given the choice to either publish them as a pack (which allows users to choose between them) or to publish them as a whole so that all layers are always added at the same time. Click here to learn more about asset creation Shader Editor In the previous sections, we have talked about sharing custom effects. Effects are fundamentally different from other layers, as these are placed onto layers and up until now, it was not possible to actually create new effects in Wallpaper Engine. With this update, enabling the asset creation mode will create a "New" button in the effects list, allowing users to either create complete effects from scratch or use existing effects as a basis. The creation of effects requires custom shader programming which only advanced users will be familiar with. However, it only takes a few power users to create something cool for the community which is why we have implemented this and Wallpaper Engine offers a great playground to get into shader programming. Click here to check out a beginner shader tutorial for Wallpaper Engine Click here to see the reference on shaders and custom effects in Wallpaper Engine User Interface Improvements We have also taken some time and improved the Wallpaper Engine user interface. We have re-worked a lot of prominent buttons in the playlist area, the filter section and the wallpaper detail section to make them more easily understandable and give them a more unified look. The wallpaper gallery now also has a more modern hover effect and will zoom into the preview image and fade out the text to give you a clearer view at the preview image: Video-playback improvements with DirectShow & LAV We have made some changes to the ways videos are played with the Prefer DirectShow with LAV setting that many users are using for video wallpapers. The video image quality should now be improved on many systems which use DirectShow with LAV. We have also added the "WebM framework" option to the Wallpaper Engine settings which allows you to use .webm videos with hardware acceleration when setting the option to "Prefer Native". Visit our FAQ for more information on how to set this up if you are interested: Using LAV and DirectShow New FAQ & Future Documentation We have launched a new FAQ website which contains detailed steps on how to resolved various Wallpaper Engine issues. The large majority of support requests we receive are about the same issues, so we're hoping that this makes it easier for users to solve any technical issues that arise. One of the problems we are also facing is that Chinese users cannot access the Steam Discussions which had been the previous location of our FAQ. The new website is reachable from mainland China and will be translated into all major Wallpaper Engine languages. The new FAQ can be found here: help.wallpaperengine.io In the future we would like to use a similar approach for a comprehensive guide for Wallpaper Engine creators. We already do have a Wiki and guides on Steam but these are hard to navigate and not easy to translate, with our website we will have much more control over how we structure these tutorials. Stay tuned for the new official Wallpaper Engine tutorial series in the near future! Full changelog Added asset sharing functionality Added effect editing including HLSL support in editor Added optional auto-crop feature for layers with large transparent areas to improve wallpaper performance Improved DirectShow with LAV video wallpaper playback Re-worked many user interface elements Added "items per page" setting to browse window (right-click in the gallery -> View) Simplify clock code & create script properties feature to make it easy to choose between 12h / 24h Reports now require a comment Updated various help links to the new FAQ at help.wallpaperengine.io Changed how the user interface reports failed Steam wallpaper downloads Added a new "Safe start after hibernation" option which restarts Wallpaper Engine after hibernation, fixes rare graphics card driver crashes Translation updates New tutorial for combo boxes to toggle layers: Combo Box Tutorial Sorted folders by name in browser move menu. Added webm framework option to play webms with hardware acceleration. Added perspective renering to models in 2D scene wallpapers. Fixed audio processing not starting when a script is added that uses it. Added script variables to make it easier to tweak existing scripts. Added 'solid' layer type for scene wallpapers which is a blank rectangle with custom color and opacity. Added easier to access color and opacity option to all image layers. Added log clear/auto scroll and auto clear buttons to script log. Added image layer alignment options. Added 'save as' function to editor. Disabled editor input while a project is loading to avoid breaking project files. Fixed paint mask not showing up on mirrored image layers. Added a custom tool to fix Steam when Steam decides that it wants to re-download everything from Workshop: help.wallpaperengine.io/steam/redownload Unresolved third-party issues There are currently two known issues: In the last month, we have received an increasing amount of reports of stuck wallpaper downloads. After investigating the matter with the Steam team, they have published a fix for this problem on the latest Steam beta version. If your Wallpaper Engine downloads get stuck, please switch to the Steam beta, you can follow the official Steam beta guide on how to enable the Steam beta. The BattlEye anti-cheat terminates Wallpaper Engine when Nvidia's low-latency mode is enabled globally. On some systems, this does not seem to be easily fixable, you should contact BattlEye support directly, because they are not responsive towards us at all. Homepage: https://store.steampowered.com/app/431960/Wallpaper_Engine/ Download Link : Site: https://drive.google.com Sharecode: /u/0/uc?id=13wSczDcNApZr_6rk7T1kHLRCHrhcCScT&export=download Site: https://mega.nz Sharecode: /file/4EMFiAZL#5O6YvQxhLqwDwbbpnieKnLR1vrCu8Cn8znq4o3fUccM How To Download Wallpaper Without Steam :
  18. ramiz0

    Wallpaper Engine 1.2.6

    Wallpaper Engine enables you to use live wallpapers on your Windows desktop. Various types of animated wallpapers are supported, including 3D and 2D animations, websites, videos and even certain applications. Choose an existing wallpaper or create your own and share it on the Steam Workshop! Bring your desktop alive with realtime graphics, videos, applications or websites. Personalize animated wallpapers with your favorite colors. Use interactive wallpapers that can be controlled with your mouse. Many aspect ratios and native resolutions supported including 16:9, 21:9, 16:10, 4:3. Multi monitor environments are supported. Wallpapers will pause while playing games to save performance. Create your own animated wallpapers in the Wallpaper Engine Editor. Animate new live wallpapers from basic images or import HTML or video files for the wallpaper. Steam Workshop to share and download wallpapers. Wallpaper Engine can be used at the same time as any other Steam game or application. Supported video formats: mp4, WebM, avi, m4v, mov, wmv (for local files, Workshop only allows mp4). Support for Razer Chroma and Corsair iCUE. Wallpaper Engine aims to deliver an entertaining experience while using as few system resources as possible. You can choose to automatically pause or completely stop the wallpaper while using another application or playing fullscreen (including borderless windowed mode) to not distract or hinder you while playing a game or working. Many options to tweak quality and performance allow you to make Wallpaper Engine fit your computer perfectly. As a general rule of thumb, 3D, 2D and video based wallpapers will perform best, while websites and applications will require more resources from your system. Having a dedicated GPU is highly recommended, but not required. Choose from over 700,000 free wallpapers from the Steam Workshop with new wallpapers being uploaded every day! Can't find a wallpaper that fits your mood? Let your imagination go wild by using the Wallpaper Engine Editor to create your own animated wallpapers from images, videos, websites or applications. A large selection of presets and effects allow you to animate your own images and share them on the Steam Workshop or to just use them for yourself. READ MORE SYSTEM REQUIREMENTS MINIMUM: OS: Windows 7 (with Aero), 8.1, 10 Processor: 1.66 GHz Intel i5 or equivalent Memory: 1024 MB RAM Graphics: HD Graphics 4000 or above DirectX: Version 10 Storage: 512 MB available space Additional Notes: Windows N versions require the 'Media Feature Pack' from Microsoft. Aero must be enabled on Windows 7. High contrast mode is not supported. Max video resolutions: Windows 8, 10: 4K, Windows 7: 1080p RECOMMENDED: OS: Windows 8.1, 10 Processor: 2.0 GHz Intel i7 or equivalent Memory: 2048 MB RAM Graphics: NVIDIA GeForce GTX 660, AMD HD7870, 2 GB VRAM or above DirectX: Version 11 Storage: 1024 MB available space Hey everyone, Wallpaper Engine 1.2 brings one of the biggest additions to application since its release by adding the sharing of wallpaper assets to the Wallpaper Engine Editor! The update also brings numerous user interface improvements and various other optimizations throughout the application. Asset Sharing This update introduces Asset Sharing in the Wallpaper Engine Editor which allows users to share custom effects and resources which can be used to create wallpapers! We consider this to be a complete game changer because it will now be possible for power users to easily share complex effects or other custom wallpaper elements with the rest of the community. Assets can be anything that can be placed into a layer, including SceneScript code and complete custom particle systems, but it also includes sound effects, image files or 3D models. Browsing Assets Inside of the Wallpaper Engine Editor, you will now be able to find an asset browser which lets you browse, subscribe and use assets similar to browsing wallpapers. You can find the Browse buttons through the "Steam" menu item in the editor or through the "Browse Workshop" buttons in the "Add asset" and "Add effects" lists: Asset Packs Just like existing assets, community assets can also contain variants of a specific element which we call asset packs. For creators who have subscribed to an item, this will appear like a drop-down in the asset list and allows them to make slight changes to a specific asset: Asset Creator Mode If you are interested in publishing your own assets, you first need to enable the asset creator mode via the "View" menu item in which you will now find the "Enable Asset Creation" option. We have added this extra step to ensure newcomers do not accidentally publish wallpapers as assets and to simplify the editor, as the asset creator mode adds a few new buttons in a few places. Publishing assets then becomes very easy, rather than clicking on the button to publish your wallpaper, you use the button to publish assets, then select the layers or effects you want to publish. If you select multiple elements, you are given the choice to either publish them as a pack (which allows users to choose between them) or to publish them as a whole so that all layers are always added at the same time. Click here to learn more about asset creation Shader Editor In the previous sections, we have talked about sharing custom effects. Effects are fundamentally different from other layers, as these are placed onto layers and up until now, it was not possible to actually create new effects in Wallpaper Engine. With this update, enabling the asset creation mode will create a "New" button in the effects list, allowing users to either create complete effects from scratch or use existing effects as a basis. The creation of effects requires custom shader programming which only advanced users will be familiar with. However, it only takes a few power users to create something cool for the community which is why we have implemented this and Wallpaper Engine offers a great playground to get into shader programming. Click here to check out a beginner shader tutorial for Wallpaper Engine Click here to see the reference on shaders and custom effects in Wallpaper Engine User Interface Improvements We have also taken some time and improved the Wallpaper Engine user interface. We have re-worked a lot of prominent buttons in the playlist area, the filter section and the wallpaper detail section to make them more easily understandable and give them a more unified look. The wallpaper gallery now also has a more modern hover effect and will zoom into the preview image and fade out the text to give you a clearer view at the preview image: Video-playback improvements with DirectShow & LAV We have made some changes to the ways videos are played with the Prefer DirectShow with LAV setting that many users are using for video wallpapers. The video image quality should now be improved on many systems which use DirectShow with LAV. We have also added the "WebM framework" option to the Wallpaper Engine settings which allows you to use .webm videos with hardware acceleration when setting the option to "Prefer Native". Visit our FAQ for more information on how to set this up if you are interested: Using LAV and DirectShow New FAQ & Future Documentation We have launched a new FAQ website which contains detailed steps on how to resolved various Wallpaper Engine issues. The large majority of support requests we receive are about the same issues, so we're hoping that this makes it easier for users to solve any technical issues that arise. One of the problems we are also facing is that Chinese users cannot access the Steam Discussions which had been the previous location of our FAQ. The new website is reachable from mainland China and will be translated into all major Wallpaper Engine languages. The new FAQ can be found here: help.wallpaperengine.io In the future we would like to use a similar approach for a comprehensive guide for Wallpaper Engine creators. We already do have a Wiki and guides on Steam but these are hard to navigate and not easy to translate, with our website we will have much more control over how we structure these tutorials. Stay tuned for the new official Wallpaper Engine tutorial series in the near future! Full changelog Added asset sharing functionality Added effect editing including HLSL support in editor Added optional auto-crop feature for layers with large transparent areas to improve wallpaper performance Improved DirectShow with LAV video wallpaper playback Re-worked many user interface elements Added "items per page" setting to browse window (right-click in the gallery -> View) Simplify clock code & create script properties feature to make it easy to choose between 12h / 24h Reports now require a comment Updated various help links to the new FAQ at help.wallpaperengine.io Changed how the user interface reports failed Steam wallpaper downloads Added a new "Safe start after hibernation" option which restarts Wallpaper Engine after hibernation, fixes rare graphics card driver crashes Translation updates New tutorial for combo boxes to toggle layers: Combo Box Tutorial Sorted folders by name in browser move menu. Added webm framework option to play webms with hardware acceleration. Added perspective renering to models in 2D scene wallpapers. Fixed audio processing not starting when a script is added that uses it. Added script variables to make it easier to tweak existing scripts. Added 'solid' layer type for scene wallpapers which is a blank rectangle with custom color and opacity. Added easier to access color and opacity option to all image layers. Added log clear/auto scroll and auto clear buttons to script log. Added image layer alignment options. Added 'save as' function to editor. Disabled editor input while a project is loading to avoid breaking project files. Fixed paint mask not showing up on mirrored image layers. Added a custom tool to fix Steam when Steam decides that it wants to re-download everything from Workshop: help.wallpaperengine.io/steam/redownload Unresolved third-party issues There are currently two known issues: In the last month, we have received an increasing amount of reports of stuck wallpaper downloads. After investigating the matter with the Steam team, they have published a fix for this problem on the latest Steam beta version. If your Wallpaper Engine downloads get stuck, please switch to the Steam beta, you can follow the official Steam beta guide on how to enable the Steam beta. The BattlEye anti-cheat terminates Wallpaper Engine when Nvidia's low-latency mode is enabled globally. On some systems, this does not seem to be easily fixable, you should contact BattlEye support directly, because they are not responsive towards us at all. Homepage: https://store.steampowered.com/app/431960/Wallpaper_Engine/ Download Link : Site: https://mega.nz Sharecode: /file/wUFnSCQI#v45RuC4EUmjQWVqKz-DKD4X2Bdp34gh5nd7q0mc3AqQ
  19. ramiz0

    Wallpaper Engine 1.2.18

    Wallpaper Engine enables you to use live wallpapers on your Windows desktop. Various types of animated wallpapers are supported, including 3D and 2D animations, websites, videos and even certain applications. Choose an existing wallpaper or create your own and share it on the Steam Workshop! Bring your desktop alive with realtime graphics, videos, applications or websites. Personalize animated wallpapers with your favorite colors. Use interactive wallpapers that can be controlled with your mouse. Many aspect ratios and native resolutions supported including 16:9, 21:9, 16:10, 4:3. Multi monitor environments are supported. Wallpapers will pause while playing games to save performance. Create your own animated wallpapers in the Wallpaper Engine Editor. Animate new live wallpapers from basic images or import HTML or video files for the wallpaper. Steam Workshop to share and download wallpapers. Wallpaper Engine can be used at the same time as any other Steam game or application. Supported video formats: mp4, WebM, avi, m4v, mov, wmv (for local files, Workshop only allows mp4). Support for Razer Chroma and Corsair iCUE. Wallpaper Engine aims to deliver an entertaining experience while using as few system resources as possible. You can choose to automatically pause or completely stop the wallpaper while using another application or playing fullscreen (including borderless windowed mode) to not distract or hinder you while playing a game or working. Many options to tweak quality and performance allow you to make Wallpaper Engine fit your computer perfectly. As a general rule of thumb, 3D, 2D and video based wallpapers will perform best, while websites and applications will require more resources from your system. Having a dedicated GPU is highly recommended, but not required. Choose from over 700,000 free wallpapers from the Steam Workshop with new wallpapers being uploaded every day! Can't find a wallpaper that fits your mood? Let your imagination go wild by using the Wallpaper Engine Editor to create your own animated wallpapers from images, videos, websites or applications. A large selection of presets and effects allow you to animate your own images and share them on the Steam Workshop or to just use them for yourself. READ MORE SYSTEM REQUIREMENTS MINIMUM: OS: Windows 7 (with Aero), 8.1, 10 Processor: 1.66 GHz Intel i5 or equivalent Memory: 1024 MB RAM Graphics: HD Graphics 4000 or above DirectX: Version 10 Storage: 512 MB available space Additional Notes: Windows N versions require the 'Media Feature Pack' from Microsoft. Aero must be enabled on Windows 7. High contrast mode is not supported. Max video resolutions: Windows 8, 10: 4K, Windows 7: 1080p RECOMMENDED: OS: Windows 8.1, 10 Processor: 2.0 GHz Intel i7 or equivalent Memory: 2048 MB RAM Graphics: NVIDIA GeForce GTX 660, AMD HD7870, 2 GB VRAM or above DirectX: Version 11 Storage: 1024 MB available space Hey everyone, Wallpaper Engine 1.2 brings one of the biggest additions to application since its release by adding the sharing of wallpaper assets to the Wallpaper Engine Editor! The update also brings numerous user interface improvements and various other optimizations throughout the application. Asset Sharing This update introduces Asset Sharing in the Wallpaper Engine Editor which allows users to share custom effects and resources which can be used to create wallpapers! We consider this to be a complete game changer because it will now be possible for power users to easily share complex effects or other custom wallpaper elements with the rest of the community. Assets can be anything that can be placed into a layer, including SceneScript code and complete custom particle systems, but it also includes sound effects, image files or 3D models. Browsing Assets Inside of the Wallpaper Engine Editor, you will now be able to find an asset browser which lets you browse, subscribe and use assets similar to browsing wallpapers. You can find the Browse buttons through the "Steam" menu item in the editor or through the "Browse Workshop" buttons in the "Add asset" and "Add effects" lists: Asset Packs Just like existing assets, community assets can also contain variants of a specific element which we call asset packs. For creators who have subscribed to an item, this will appear like a drop-down in the asset list and allows them to make slight changes to a specific asset: Asset Creator Mode If you are interested in publishing your own assets, you first need to enable the asset creator mode via the "View" menu item in which you will now find the "Enable Asset Creation" option. We have added this extra step to ensure newcomers do not accidentally publish wallpapers as assets and to simplify the editor, as the asset creator mode adds a few new buttons in a few places. Publishing assets then becomes very easy, rather than clicking on the button to publish your wallpaper, you use the button to publish assets, then select the layers or effects you want to publish. If you select multiple elements, you are given the choice to either publish them as a pack (which allows users to choose between them) or to publish them as a whole so that all layers are always added at the same time. Click here to learn more about asset creation Shader Editor In the previous sections, we have talked about sharing custom effects. Effects are fundamentally different from other layers, as these are placed onto layers and up until now, it was not possible to actually create new effects in Wallpaper Engine. With this update, enabling the asset creation mode will create a "New" button in the effects list, allowing users to either create complete effects from scratch or use existing effects as a basis. The creation of effects requires custom shader programming which only advanced users will be familiar with. However, it only takes a few power users to create something cool for the community which is why we have implemented this and Wallpaper Engine offers a great playground to get into shader programming. Click here to check out a beginner shader tutorial for Wallpaper Engine Click here to see the reference on shaders and custom effects in Wallpaper Engine User Interface Improvements We have also taken some time and improved the Wallpaper Engine user interface. We have re-worked a lot of prominent buttons in the playlist area, the filter section and the wallpaper detail section to make them more easily understandable and give them a more unified look. The wallpaper gallery now also has a more modern hover effect and will zoom into the preview image and fade out the text to give you a clearer view at the preview image: Video-playback improvements with DirectShow & LAV We have made some changes to the ways videos are played with the Prefer DirectShow with LAV setting that many users are using for video wallpapers. The video image quality should now be improved on many systems which use DirectShow with LAV. We have also added the "WebM framework" option to the Wallpaper Engine settings which allows you to use .webm videos with hardware acceleration when setting the option to "Prefer Native". Visit our FAQ for more information on how to set this up if you are interested: Using LAV and DirectShow New FAQ & Future Documentation We have launched a new FAQ website which contains detailed steps on how to resolved various Wallpaper Engine issues. The large majority of support requests we receive are about the same issues, so we're hoping that this makes it easier for users to solve any technical issues that arise. One of the problems we are also facing is that Chinese users cannot access the Steam Discussions which had been the previous location of our FAQ. The new website is reachable from mainland China and will be translated into all major Wallpaper Engine languages. The new FAQ can be found here: help.wallpaperengine.io In the future we would like to use a similar approach for a comprehensive guide for Wallpaper Engine creators. We already do have a Wiki and guides on Steam but these are hard to navigate and not easy to translate, with our website we will have much more control over how we structure these tutorials. Stay tuned for the new official Wallpaper Engine tutorial series in the near future! Full changelog Added asset sharing functionality Added effect editing including HLSL support in editor Added optional auto-crop feature for layers with large transparent areas to improve wallpaper performance Improved DirectShow with LAV video wallpaper playback Re-worked many user interface elements Added "items per page" setting to browse window (right-click in the gallery -> View) Simplify clock code & create script properties feature to make it easy to choose between 12h / 24h Reports now require a comment Updated various help links to the new FAQ at help.wallpaperengine.io Changed how the user interface reports failed Steam wallpaper downloads Added a new "Safe start after hibernation" option which restarts Wallpaper Engine after hibernation, fixes rare graphics card driver crashes Translation updates New tutorial for combo boxes to toggle layers: Combo Box Tutorial Sorted folders by name in browser move menu. Added webm framework option to play webms with hardware acceleration. Added perspective renering to models in 2D scene wallpapers. Fixed audio processing not starting when a script is added that uses it. Added script variables to make it easier to tweak existing scripts. Added 'solid' layer type for scene wallpapers which is a blank rectangle with custom color and opacity. Added easier to access color and opacity option to all image layers. Added log clear/auto scroll and auto clear buttons to script log. Added image layer alignment options. Added 'save as' function to editor. Disabled editor input while a project is loading to avoid breaking project files. Fixed paint mask not showing up on mirrored image layers. Added a custom tool to fix Steam when Steam decides that it wants to re-download everything from Workshop: help.wallpaperengine.io/steam/redownload Unresolved third-party issues There are currently two known issues: In the last month, we have received an increasing amount of reports of stuck wallpaper downloads. After investigating the matter with the Steam team, they have published a fix for this problem on the latest Steam beta version. If your Wallpaper Engine downloads get stuck, please switch to the Steam beta, you can follow the official Steam beta guide on how to enable the Steam beta. The BattlEye anti-cheat terminates Wallpaper Engine when Nvidia's low-latency mode is enabled globally. On some systems, this does not seem to be easily fixable, you should contact BattlEye support directly, because they are not responsive towards us at all. Homepage: https://store.steampowered.com/app/431960/Wallpaper_Engine/ Download Link : Site: https://drive.google.com Sharecode: /open?id=1_3MNKbwRuGsDRsZQH0T5te_QchmH1yWH
  20. Any laptop or PC can get Wi-Fi 6 with this single upgrade One small component, one huge difference (Image credit: Intel) The new Wi-Fi 6 standard is here in a pre-release form, replacing the older 802.11ac Wi-Fi found on many recent laptops, desktops, and mobile devices with 802.11ax. But, just because the standard is available for manufacturers doesn't mean devices are getting hardware to support it. It's still new, and even some of the best laptops come without it. But, we've got good news: In many cases, you can add Wi-Fi 6 to your device after you've bought it. How you get Wi-Fi 6 support on your device will depend on the type of device you have. Right now, there are few Wi-Fi 6 modules, and support for AMD systems doesn't appear available just yet. But, if you have a device powered by a 64-bit Intel processor, you can likely make the upgrade. Intel and Killer Networking have cards available, and more options will surely be coming in time. If you have a desktop computer, you can use PCIe connections to add in networking cards, while laptops can use an M.2 slot to fit in the necessary module. We'll go into a bit more detail below. Adding Wi-Fi 6 to a desktop The currently available Wi-Fi 6 modules from Killer Networking and Intel are M.2 cards targeted at laptops, and they won't work in desktop M.2 slots as is. But, that doesn't stop them from working in desktops. You can add in one of these cards by using a PCIe adapter like this one. The M.2 card will slot into the converter, and then the converter will go into an open PCIe slot on your desktop's motherboard. The converter should also provide antennae that connect to small slots on the Wi-Fi 6 module. Once that's slotted into your computer, a quick driver installation will have you up and running on Wi-Fi 6. Adding Wi-Fi 6 to a laptop Laptops are becoming less and less upgradeable, with manufacturers soldering on components and sealing up cases. But, that doesn't mean you can't make this upgrade happen. All but the thinnest laptops and 2-in-1 tablets, like the Surface Pro X, tend to still have some level of access to the internals. And, even if components like RAM are getting soldered onto motherboards, networking adapters can still often be found as add-in cards. If you can open up your laptop (it may take a specialized toolkit), there's a good chance you'll be able to spot the small M.2 module currently powering your device's Wi-Fi and Bluetooth connections. You'll simply unscrew the screw holding the Wi-Fi module in place, and unplug the antenna wires connected to your existing Wi-Fi module. Then, you'll just do the process in reverse to install your new Wi-Fi module. Future solutions may get even easier While the current processes for upgrading are simple, in the near future, it's likely even simpler solutions will come out. We'd expect PCIe cards with the Wi-Fi module built in to make upgrading desktop Wi-Fi much easier. And, we wouldn't be surprised to eventually see Wi-Fi 6 USB dongles that add the new connectivity in a simple, plug-and-play device. So, if you're on the market for a new computer and can't wait for models pre-fitted with Wi-Fi 6 support, you take some comfort knowing that simple upgrade solutions are available. You shouldn't need to upgrade your whole machine just to get a faster, more stable Wi-Fi connection. You will need to get a new Wi-Fi 6 router, like the Asus ZenWiFi mesh router, though. Source: Any laptop or PC can get Wi-Fi 6 with this single upgrade (TechRadar)
  21. ABOUT THIS SOFTWARE Update 16-12-2019 Patch Released - Winter skin, Command Line Controls, Video LEDs (Build 1.1.301) Fixed the program crashing when old versions of Razer Chroma are installed, even when not in use. To use the beta Chroma integration, make sure to enable Chroma in the plugin options, by default it is disabled! It requires Synapse 3 because we experienced those crashes with older versions so for now only the latest version of Synapse will work. Hey all, this patch adds a new Winter skin, a command line control system, a lot of minor quality of life improvements and better support for your LED peripherals. Winter Skin The new winter skin is applied automatically during December if the seasonal theming option is enabled. The program will now also tell you about this and allow you to disable it right away if you don't like the skin. Command Line Controls Wallpaper Engine can now be controlled from the command line. This means that you can control or automate wallpaper changes, playback, playlists or even wallpaper properties from other applications or for streaming multiple wallpapers from different pop-out windows. The full reference to the command line arguments can be found here: https://wallpaper-engine.fandom.com/wiki/Command_Line For example, you could create buttons in Rainmeter to control the wallpaper or hotkey macros or you could pop-out several wallpapers for streaming on Twitch. Video LED Support Video wallpapers can now drive your iCUE devices as well and they will do so by default. If you don't like this, you can disable this in the wallpaper settings or even for specific wallpaper types in the new plugin options. We will also release support for LED peripherals for Razer Chroma devices in January 2020, stay tuned! We already invite you to test the RGB features for Razer Chroma peripherals by enabling the Chroma SDK integration in the plugin options of the Wallpaper Engine settings. Should you have any questions about this or encounter an issue with this, don't hesitate to reach out to us through the Steam Discussions or via email, we would really appreciate feedback on this upcoming feature! Quality of Life Improvements A checkbox to disable the automatic monitor selection dialog if you have multiple wallpapers/monitors active: Playlists can now be configured to always show the first wallpaper when they are started: The Discover tab now has a search button which brings you to the Workshop tab, where you can search the Workshop: A warning dialog will be shown if Wallpaper Engine things that your Steam has an issue and is re-downloading a lot of wallpapers: PSA Wallpaper Engine among lots of other programs (Discord, Nvidia Control Center, Skype, Windows Explorer) is being terminated by BattlEye if you have Nvidia Low-Latency Mode enabled globally. This is not a bug in Wallpaper Engine, it's a long standing bug in BattlEye. As a workaround, don't enable Low-Latency Mode globally but only directly for your game (like Rainbow Six: Siege or PUBG). Full changelog Additions Added command line control system. Added winter skin. Added checkbox to disable automatic display of monitor selection. Added seasonal info dialog. Added steam redownload warning dialog. Added fake search button to explore. Added hidden Nvidia property to disable image sharpening in WE. Added video support to directory file import. Added option to always start a playlist with the first wallpaper. Added led extensions for videos through software frame grabbing. Misc Made multiple play in window possible. Removed playlist contents when there are more than 1000 wallpapers in a playlist to improve UI performance. Delayed second iCUE reload 60 seconds after login. Renamed cue plugin to led. Updated CUE SDK. Randomized collections in explore. Changed tag exclusions to enable everything when everything gets deselected. Limited search text to 40 characters for better Steam performance. Homepage : https://store.steampowered.com/app/431960/Wallpaper_Engine/ Downoad : Site: https://drive.google.com Sharecode: /file/d/16Zjd1P6Q4HzCRLGom5ptzw338X0f93Qb/view Site: https://mega.nz Sharecode: /#!QEsUnQCS!lkGZ7REpSyaFtSFOrhkCW3pjVATLTmOYqHAoQM5QoCw
  22. Wallpaper Engine ABOUT THIS SOFTWARE Wallpaper Engine enables you to use live wallpapers on your Windows desktop. Various types of animated wallpapers are supported, including 3D and 2D animations, websites, videos and even certain applications. Choose an existing wallpaper or create your own and share it on the Steam Workshop! Bring your desktop alive with realtime graphics, videos, applications or websites. Personalize animated wallpapers with your favorite colors. Use interactive wallpapers that can be controlled with your mouse. Many aspect ratios and native resolutions supported including 16:9, 21:9, 16:10, 4:3. Multi monitor environments are supported. Wallpapers will pause while playing games to save performance. Create your own animated wallpapers in the Wallpaper Engine Editor. Animate new live wallpapers from basic images or import HTML or video files for the wallpaper. Steam Workshop to share and download wallpapers. Wallpaper Engine can be used at the same time as any other Steam game or application. Supported video formats: mp4, WebM, avi, m4v, mov, wmv (for local files, Workshop only allows mp4). Support for Corsair iCUE. Patch Released - Halloween Skin, Seasonal Recommendations, Fixes (Build 1.1.271) Hey all, this patch adds a seasonal theme option, a new Halloween skin and seasonal collections for the discover tab that we will manually curate. Seasonal Themes Wallpaper Engine can now adjust the skin it uses dynamically based on the current date. To get started, we have improved the Halloween skin and set up its dates and we intend to add a few more skins to be displayed automatically over the year. You can control this with a new setting next to the skin option. If seasonal theming is enabled, the skin will change a few times a year during special occasions, then it will revert back to the default skin you chose: The Discover tab will also show new seasonal lists at the top next to the approved list. Seasonal content will appear during specific times each year. We will start off with some spooky Halloween content in the time around Halloween and later this year you will find some winter wallpapers in its place: Changes to Workshop Text Search We have removed the recently added 'search relevance' option again because as it turns out, Steam doesn't order by popularity at all with this setting which leads to random wallpapers being displayed first even when there are popular ones that match the text just as well. Instead of using search relevance, Wallpaper Engine will now automatically enable the 'exact match' option if the search text contains any spaces to avoid single words being matched by Steam. This should keep results sorted by popularity and also prevent Steam from returning completely unrelated results if any search text with a space is used. More Monitor Identification Workarounds Since a few months more users seem to have issues with wallpapers not returning after Windows or display hibernation or when the PC starts. It seems that some change in Windows or a graphics driver made the monitor identification of Windows even less reliable. This update adds additional and delayed checks for monitor changes and also introduces a new, more stable fallback option you can choose if the options from Windows alone just don't work right. There is also a detailed explanation for each option now when you click the question mark next to it: Pick the option 'Layout' if the wallpapers still frequently disappear on your system after using Windows sleep or monitor sleep. Full changelog Additions Added new Halloween skin. Added seasonal themes. Added seasonal curated collections. Added info box to monitor identification option. Added new 'layout' monitor identification option that merely uses the position. Fixes Fixed text layer crashing if it's empty but effects are applied. Fixed missing platform translations in launcher. Fixed script user properties only returning last modified values. Fixed particle element name being cut. Fixed particle playback script functions. Fixed GIF importer for GIFs that use 'restore frame' without having a frame to restore to. Misc Removed greeting asset and instead moved it to a tutorial: Changed Workshop search to add quotation marks automatically if the search text contains a space. Steam's built-in options just have too many problems. Removed search relevance option. Renamed log generated by ui to uilog.txt. Added redundant and delayed monitor refresh after logging in or resolution changing because drivers are so buggy. Homepage : https://store.steampowered.com/app/431960/Wallpaper_Engine/ Download Link : Site: https://drive.google.com Sharecode: /open?id=1lXaN8r7F8os-ZktEDFvzPacbTcZkWwhX Mega Download Link : Site: https://mega.nz Sharecode: /#!lEdAgYwZ!JsPTcs8BGVaOZvjqdUyoJavZNtevhuV4qzOqxeBeW2U
  23. ABOUT THIS SOFTWARE Update 16-12-2019 Patch Released - Winter skin, Command Line Controls, Video LEDs (Build 1.1.301) Fixed the program crashing when old versions of Razer Chroma are installed, even when not in use. To use the beta Chroma integration, make sure to enable Chroma in the plugin options, by default it is disabled! It requires Synapse 3 because we experienced those crashes with older versions so for now only the latest version of Synapse will work. Hey all, this patch adds a new Winter skin, a command line control system, a lot of minor quality of life improvements and better support for your LED peripherals. Winter Skin The new winter skin is applied automatically during December if the seasonal theming option is enabled. The program will now also tell you about this and allow you to disable it right away if you don't like the skin. Command Line Controls Wallpaper Engine can now be controlled from the command line. This means that you can control or automate wallpaper changes, playback, playlists or even wallpaper properties from other applications or for streaming multiple wallpapers from different pop-out windows. The full reference to the command line arguments can be found here: https://wallpaper-engine.fandom.com/wiki/Command_Line For example, you could create buttons in Rainmeter to control the wallpaper or hotkey macros or you could pop-out several wallpapers for streaming on Twitch. Video LED Support Video wallpapers can now drive your iCUE devices as well and they will do so by default. If you don't like this, you can disable this in the wallpaper settings or even for specific wallpaper types in the new plugin options. We will also release support for LED peripherals for Razer Chroma devices in January 2020, stay tuned! We already invite you to test the RGB features for Razer Chroma peripherals by enabling the Chroma SDK integration in the plugin options of the Wallpaper Engine settings. Should you have any questions about this or encounter an issue with this, don't hesitate to reach out to us through the Steam Discussions or via email, we would really appreciate feedback on this upcoming feature! Quality of Life Improvements A checkbox to disable the automatic monitor selection dialog if you have multiple wallpapers/monitors active: Playlists can now be configured to always show the first wallpaper when they are started: The Discover tab now has a search button which brings you to the Workshop tab, where you can search the Workshop: A warning dialog will be shown if Wallpaper Engine things that your Steam has an issue and is re-downloading a lot of wallpapers: PSA Wallpaper Engine among lots of other programs (Discord, Nvidia Control Center, Skype, Windows Explorer) is being terminated by BattlEye if you have Nvidia Low-Latency Mode enabled globally. This is not a bug in Wallpaper Engine, it's a long standing bug in BattlEye. As a workaround, don't enable Low-Latency Mode globally but only directly for your game (like Rainbow Six: Siege or PUBG). Full changelog Additions Added command line control system. Added winter skin. Added checkbox to disable automatic display of monitor selection. Added seasonal info dialog. Added steam redownload warning dialog. Added fake search button to explore. Added hidden Nvidia property to disable image sharpening in WE. Added video support to directory file import. Added option to always start a playlist with the first wallpaper. Added led extensions for videos through software frame grabbing. Misc Made multiple play in window possible. Removed playlist contents when there are more than 1000 wallpapers in a playlist to improve UI performance. Delayed second iCUE reload 60 seconds after login. Renamed cue plugin to led. Updated CUE SDK. Randomized collections in explore. Changed tag exclusions to enable everything when everything gets deselected. Limited search text to 40 characters for better Steam performance. Homepage : https://store.steampowered.com/app/431960/Wallpaper_Engine/ Download Link : Site: https://drive.google.com Sharecode: /file/d/15jPhoznrDFyrb4UBRW0HnntZUaDWU9C2/view Site: https://mega.nz Sharecode: /#!0Vs1zAqY!m_xplQr2ArNa-4ExLL_mjdkX_J27heK_Kqt5_pPB8AE
  24. If there were any major sites that took a web traffic pummeling in 2019 it was Yahoo and Tumblr. That’s according to a new report from SimilarWeb. The report looks back on key web trends in 2019. Among those trends were some pretty bad news for some sites. Particularly, SimilarWeb’s report says Tumblr saw its web traffic plummet 33% since 2018, when the site banned adult content. Yahoo saw a similar drop from its 2017 numbers, falling 33.6% during the period. Other key findings from the report: Total web traffic is on the rise, growing 8% in 2019 to 223 billion visits per month to the top 100 websites worldwide. Mobile is fueling much of that growth. While desktop web traffic decreased 3.3% since 2017, mobile web traffic shot up 30.6% over the same period. But with the mobile web comes shrinking attention spans. The report says that visitors are spending 49 seconds less on websites per visit than they did three years ago. The top 10 sites took 167.5 billion visits per month in 2019–a 10.7% increase. Mobile visits claim the majority of visits made to “vice” sites–those that involve porn and gambling. The U.S. leads the world when it comes to visiting the websites. In 2019, over 300 billion visits per month to sites were made from America. The takeaway? Mobile is quickly becoming the new norm, but websites are going to have to work harder to keep visitor attention as our attention spans continue to shrink. Source
  25. ABOUT THIS SOFTWARE Fixed the program crashing when old versions of Razer Chroma are installed, even when not in use. To use the beta Chroma integration, make sure to enable Chroma in the plugin options, by default it is disabled! It requires Synapse 3 because we experienced those crashes with older versions so for now only the latest version of Synapse will work. Hey all, this patch adds a new Winter skin, a command line control system, a lot of minor quality of life improvements and better support for your LED peripherals. Winter Skin The new winter skin is applied automatically during December if the seasonal theming option is enabled. The program will now also tell you about this and allow you to disable it right away if you don't like the skin. Command Line Controls Wallpaper Engine can now be controlled from the command line. This means that you can control or automate wallpaper changes, playback, playlists or even wallpaper properties from other applications or for streaming multiple wallpapers from different pop-out windows. The full reference to the command line arguments can be found here: https://wallpaper-engine.fandom.com/wiki/Command_Line For example, you could create buttons in Rainmeter to control the wallpaper or hotkey macros or you could pop-out several wallpapers for streaming on Twitch. Video LED Support Video wallpapers can now drive your iCUE devices as well and they will do so by default. If you don't like this, you can disable this in the wallpaper settings or even for specific wallpaper types in the new plugin options. We will also release support for LED peripherals for Razer Chroma devices in January 2020, stay tuned! We already invite you to test the RGB features for Razer Chroma peripherals by enabling the Chroma SDK integration in the plugin options of the Wallpaper Engine settings. Should you have any questions about this or encounter an issue with this, don't hesitate to reach out to us through the Steam Discussions or via email, we would really appreciate feedback on this upcoming feature! Quality of Life Improvements A checkbox to disable the automatic monitor selection dialog if you have multiple wallpapers/monitors active: Playlists can now be configured to always show the first wallpaper when they are started: The Discover tab now has a search button which brings you to the Workshop tab, where you can search the Workshop: A warning dialog will be shown if Wallpaper Engine things that your Steam has an issue and is re-downloading a lot of wallpapers: PSA Wallpaper Engine among lots of other programs (Discord, Nvidia Control Center, Skype, Windows Explorer) is being terminated by BattlEye if you have Nvidia Low-Latency Mode enabled globally. This is not a bug in Wallpaper Engine, it's a long standing bug in BattlEye. As a workaround, don't enable Low-Latency Mode globally but only directly for your game (like Rainbow Six: Siege or PUBG). Full changelog Additions Added command line control system. Added winter skin. Added checkbox to disable automatic display of monitor selection. Added seasonal info dialog. Added steam redownload warning dialog. Added fake search button to explore. Added hidden Nvidia property to disable image sharpening in WE. Added video support to directory file import. Added option to always start a playlist with the first wallpaper. Added led extensions for videos through software frame grabbing. Misc Made multiple play in window possible. Removed playlist contents when there are more than 1000 wallpapers in a playlist to improve UI performance. Delayed second iCUE reload 60 seconds after login. Renamed cue plugin to led. Updated CUE SDK. Randomized collections in explore. Changed tag exclusions to enable everything when everything gets deselected. Limited search text to 40 characters for better Steam performance. SYSTEM REQUIREMENTS MINIMUM: OS: Windows 7 (with Aero), 8.1, 10 Processor: 1.66 GHz Intel i5 or equivalent Memory: 1024 MB RAM Graphics: HD Graphics 4000 or above DirectX: Version 10 Storage: 512 MB available space Additional Notes: Windows N versions require the 'Media Feature Pack' from Microsoft. Aero must be enabled on Windows 7. High contrast mode is not supported. Max video res. Windows 8, 10: 4K, Windows 7: 1080p RECOMMENDED: OS: Windows 8.1, 10 Processor: 2.0 GHz Intel i7 or equivalent Memory: 2048 MB RAM Graphics: NVIDIA GeForce GTX 660, AMD HD7870, 2 GB VRAM or above DirectX: Version 11 Storage: 1024 MB available space Homepage : https://store.steampowered.com/app/431960/Wallpaper_Engine/ Download : Site: https://mega.nz Sharecode: /#!FMdnlQbS!7roI_d9jCFJcbQFdc_dFjlrxu-6uPAZyQbxNoEy2Bag
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