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  1. Gameloft has announced its plans to launch The Amazing Spider-Man 2. The successor to the game that got almost 1 million downloads in the Google Play Store is going to bring improved graphics and new storyline. The gamemaker says The Amazing Spider-Man 2 will stick to the plot of the movie as a result of the ongoing collaboration with Marvel Entertainment. Gameloft plans to launch the game in April for iOS, Android and Windows Phone. There’s no information regarding pricing yet. The original game costs $6.99 on iOS and Android (currently it’s on a discount, by the way), so we expect its successor to be similarly priced. Check out the announcement trailer below. Source
  2. 1 of 2. The Xbox One controller is pictured during a press event unveiling Microsoft's new Xbox in Redmond, Washington in this May 21, 2013 file photo. Credit: Reuters/Nick Adams/Files (Reuters) - For the past five years, Zhang Yang has sold Xboxes, Wiis and PlayStations at his Beijing shop, but the Chinese merchant is a thorn in the side of video game console makers now allowed into the world's third biggest market. The consoles that Zhang sells are smuggled into China because they are illegal, although that may change after the government lifted a 14-year-old ban on the devices this week. But most have been modified, or "cracked", to play pirated games which can go for less than 10 yuan ($1.65) compared with $60 for the latest licensed titles. The proliferation of these bootlegged games, along with China's reputation for weak intellectual property rights, means console makers Microsoft Corp, Sony Corp and Nintendo Co Ltd will lose out on lucrative royalties from software sales. Combine that with the fact that most Chinese gamers prefer to play free games on their PCs and mobiles anyway, and the decision to lift the ban on console sales presents a challenge, rather than a big opportunity. "Console vendors will need to incorporate a business model for a piracy-rich environment," said Lisa Hanson, a U.S.-based managing director at Niko Partners, a research firm focused on the Asian games market. "They need to understand who the gamers are, what they demand, what are they not getting out of the current PC game experience that they could from a console game," she said. LITTLE CONSOLATION China banned video game consoles in 2000, citing the games' negative effect on the mental health of its youth. That has resulted in a whole generation growing up without a PlayStation, Wii or Xbox and fuelled the popularity of alternative ways to play. The absence of consoles means PC games dominate two-thirds of China's video game market, which saw revenue growth of almost 40 percent last year and which trails the United States and Japan in size. Mobile and browser games are also extremely popular, in line with a global trend that has seen the console market shrinking. To get around losing revenues to rampant piracy, video game providers in China offer a free-to-play, or "freemium" business model, where players get games for nothing but are offered to buy in-game items such as weapons and extra lives. "It's a business model China basically championed and invented and it basically eradicated the risk of piracy: just give away everything but if you want to do well you got to pay," said David Gibson, senior research analyst of games and IT at Macquarie Securities in Tokyo. Console makers, however, operate differently and that makes piracy an even bigger concern. Sony, Nintendo and Microsoft all declined to give details about how they would tackle video game piracy in China. Sony PlayStations, however, have better security than their competitors and are more difficult to modify for pirated games, so piracy is less of a threat to their business. Currently, companies get, on average, a 30 percent cut from game developers, industry analysts say. Software, services and royalties accounted for about 40 percent of the sales revenue of both Nintendo and Sony's video games division in financial 2012, the companies' financial statements shows. Microsoft does not break down its Xbox revenues, but said it generates money from its Xbox Live, which allows online multiplayer gaming, as well as games sales. The consoles themselves make little profit. Sony and Microsoft sold their older PlayStation 3 and Xbox 360 models at cost price for years, and companies only cut down costs later in a console's life cycle to bring down the price. When asked about China, Nintendo's public relations manager, Yasuhiro Minagawa, said the company had no plans to enter the market now. "We have no plans or schedule to put out our products in China at the current time," he said. Sony also sounded a note of caution. "We do recognise that China is a promising market, and we will continue to study the possibility," Satoshi Nakajima, a company spokesman, told Reuters this week. Microsoft declined to comment on specific plans for console gaming in China. Instead, Ralph Haupter, Microsoft's Greater China chief executive, highlighted the company's partnership with Chinese technology firm BesTV New Media Co Ltd, with which Microsoft invested $237 million in "family games and related services" last year. "Our local partnership with BesTV combines our strengths in entertainment and technology to foster a new development ecosystem within China," he told Reuters. YEARS OF BATTLE China's government is cracking down on piracy, but counterfeiting of everything from luxury goods to software remains rife. China's illegal software market was worth nearly $9 billion in 2011. In the same year, 77 percent of personal computers in China had pirated software installed, according to a May 2012 report by the Business Software Alliance, a trade group which monitors intellectual property rights infringement. Microsoft has battled Chinese software piracy for years. In 2012, Chinese state media reported Microsoft had lodged an official complaint against a number of large government-owned corporations, saying as much as nine out of 10 of their Windows service client software was unlicensed. The lifting of the games console ban shouldn't impact Zhang's business, said the Beijing game merchant, adding that he barely gets any customers anyway. "We don't have very big profits, so the business isn't too successful," said Zhang, playing a game at his stall in the starkly lit basement of tech mall Bainaohui. "It's my passion, not my most important business." ($1 = 6.0512 Chinese yuan) (Editing by Miral Fahmy) http://www.reuters.com/article/2014/01/09/us-china-gamesconsoles-idUSBREA081JB20140109
  3. Angry Birds Go are what’s coming up and it takes the birds and their arch-rival pigs in a fast and furious race. The trailer for the upcoming game is out and it shows all your favorite characters with a racing helmet on and pushing the pedal to the floor. The upcoming racing game is not just about calm racing on a track - there are angry opponents trying to knock you off, and coins to collect. All of this comes in a 3D wrapper and with great graphics. Angry Birds Go is scheduled for release on December 11th. check out the trailer on youtube SOURCE
  4. Mobile gaming giant Rovio has launched its latest title on Android and iOS today. Angry Birds Go is a free "kart" racer based in the Angry Birds universe, featuring feathered friends from the popular artillery shooter. If you've played Mario Kart or any similar titles you'll know what to expect here — fast-paced 3D racing with a focus on power-ups and weapons, featuring familiar characters (birds and pigs, in this case.) There's a variety of game modes to choose from besides a straight-up race to the finish, including Time Boom, Fruit Splat, Champion Chase and Mega Match. Naturally you can also upgrade your vehicles by earning points in-game or buying them through in-app purchases — and you can add more characters to the game by capturing Rovio "Telepod" toys with your devie's camera. The base game itself, however, is completely free. -|dOWNLOAD LINK|-Apple iTunes StoreGoogle Play Store Source
  5. Chris-PC Game Booster 1.00 | 1.54 MB Chris-PC Game Booster is a an outstanding new product of Chris P.C. srl that will rocket your PC and get its full hardware potential.Many of us relax by reading books, listening to music and most of us by playing games. And yes, Chris-PC Game Booster is a software tool meant for those who want to get the utmost from their PC hardware in order to play their favorite games. Windows is built for generic usage and therefore has average to poor performance for specific programs like games that use intensively specific parts of the hardware. Chris-PC Game Booster goes in action setting different Windows parameters in registry and configurations files in such a way that it allows faster access to RAM memory, CPU/GPU, storage disks and cache memory. Furthermore it tunes the Windows network parameters in such a way as to obtain the slim setup needed for an online gamer profile. All these tunings and parameters settings are done by Chris-PC Game Booster without patching the games files, and thus isn’t considered a cheating software by network games. MORE INFO : Home page : http://game-booster.chris-pc.com/ DOWNLOAD HERE http://www.tusfiles.net/7w30d5te5tws
  6. Google launched Ingress, its alternate reality game for Android devices, via an invite-only beta in November 2012. Nearly one year later, it’s been announced that the game will open to all Android customers from December 14. According to a Google+ post which explains that the app is now available for general download from the App Store. The latest challenge Operation 13MAGNUS is still to finish, so we don’t yet know what the post-beta game-plan will be. There are a number of events still to play for existing beta users, who are being offered the chance to snag a Founder Medal badge (aka badge of honor) if they can reach level 5 in the game before the beta tag is shed. Meanwhile, you can give it a try via the links below -|direct download link|- Ingress OR Google Play Store source: tnw
  7. The next Call of Duty game, confirmed for later this year, will be developed by Sledgehammer Games, joining Treyarch and Infinity Ward in what is now to be a three year development cycle for COD games. The news came as part of Activision’s investor call, and it marks what is arguably the biggest behind-the-scenes shift in the Call of Duty franchise to date – with the exception of Infinity Ward losing multiple members of its studio, including its founders, following a nasty legal dispute with Activision. Ever since the release of Call of Duty 2, Infinity Ward and Treyarch have been alternating development on the series’ main releases, with each studio taking two years to develop its game, thus ensuring that a new Call of Duty title can hit shelves each year. Annual releases will likely remain, but now each developer will have three years to work on their respective Call of Duty game. It was always assumed that there would be a Call of Duty release in 2014, but this is the first official confirmation. With Sledgehammer working on the 2014 game and Infinity Ward behind last year’s Ghosts, it’s likely that Treyarch will be responsible for the Call of Duty release in 2015. Infinity Ward would then develop for 2016, and the cycle would reset in 2017 with Sledgehammer again. Sledgehammer is a relatively new studio, founded by industry vets Michael Condrey and Glen Schofield. The pair took a major risk and formed their own studio, then helped to complete Call of Duty: Modern Warfare 3 following Infinity Ward’s mass exodus. Condrey and Schofield released the following statement after the news broke: “Having the honor of developing the new, next-generation of Call of Duty is a developer’s dream come true. All of us here at Sledgehammer Games have a shared vision to create the best work of our lives. The next Call of Duty represents a new era for this amazing franchise, and we look forward to sharing what we have been working on. “Today is just the beginning, there is so much more to come!” There is still no word on what Sledgehammer is planning, although it has been in development for a while now, probably since the studio completed work on Modern Warfare 3 in 2011. If the past Call of Duty reveal pattern is any indication, we should find out within the next few months. Source
  8. Hi guys! I usually read all of your comments and opinions but this is the first time that I post something! :) I saw in a couple of websites a new giveaway hosted by PHP Nuke and I thought you want to participate, too. The prize is awesome, PlayStation 4 + Metal Gear Solid V, and it looks real. However, they dont ask you for buying something or anything like that, you just have to follow then in the social networks and that´s it! I This is the link (shortener) of the contest! http://ow.ly/tg8pt
  9. FukenGruven

    Halo CE v1.0.9 Portable (PAF)

    HaloCEPortable_1.0.9_English.paf.exe Format: PortableApps.com Stealth: Yes Compatibility: Windows XP and newer, 32/64. CRC32: 5D2514C1 83.4 MB (87,499,402 bytes) Dependencies: - HaloCE 1.0 = None - HaloCE 1.0.9 = Elevated Privileges Explanation: HaloCE 1.0.9 doesn't have a fixed EXE, which reqires a serial in HKLM. Solution: Set "Edition" switch to "Auto" and have the launcher decide according to account privilege. ie. if user has sufficient privilege, HaloCE 1.0.9 is launchedOtherwise, HaloCE 1.0 is launched.Synopsis: Ever bored.. with nothing to do? Well come join me and immerse yourself in this wonderful 1st person simulation! I absolutely love this game.. have been playing it these past few years. This was the only decent game i could play w/my old, cheap laptop w/on-board Intel graphics. Pretty much any computer is compatible.. and even when it's not.. simply click "OK" to bypass the minimal hardware warning and will play just fine. In addition.. users are still releasing cool, custom maps. And there are always people playing Online :) Come join me.. http://www.mirrorcreator.com/files/MBDJLCYU/HaloCEPortable_1.0.9_English.paf.exe_links TusFiles Mirror: http://www.tusfiles.net/4hldi2ewhm11 Mega Mirror: https://mega.co.nz/#!9IoWVAwQ!zv-9jC0tfVQJ2hK2az2SziEl3JETCz_GIFEaoZbRxRE Note: sometimes.. v1.0.9 may require double-clicking at times, on a freshly booted system..
  10. Following the news that Nintendo suffered significant losses in 2013, leading to its president and board members taking big pay cuts, the company attempted to right the ship by announcing plans for the future. Those plans cover a great deal of ground, but there was one obvious piece of good news to come from it all for Wii U users: Mario Kart 8 is coming this May. One of Nintendo’s major advantages is its first-party games. They are a huge draw for the company, but they are also few and far between compared to the number of third-party releases that are skipping the Wii U in favor of more widely owned gaming platforms. When the exclusives do come, they are typically worth the wait. Or at least, that’s what Nintendo is hoping for with Mario Kart 8, the eleventh game in the series. An exact release date wasn’t given other than May, but we should be hearing firm info relatively soon. Source
  11. By David Auerbach Jan. 24 2014 2:51 PM It was called Robot Odyssey, it took me 13 years to finish it, and it sealed my fate as a programmer. My first computer was an Apple IIe with 128KB of RAM, no hard drive, and a 5¼ inch floppy drive. One of the top educational games back then was Rocky’s Boots, an inventive game that taught the basics of formal logic to kids. I loved it when I was 6. Two years later, I got Robot Odyssey, which promised to expand on Rocky’s Boots by extending the formal logic to actual programming. The game devastated me. My brain could not comprehend how to solve its puzzles. I finally finished it—13 years later, and not without some assistance. Let me say: Any kid who completes this game while still a kid (I know only one, who also is one of the smartest programmers I’ve ever met) is guaranteed a career as a software engineer. Hell, any adult who can complete this game should go into engineering. Robot Odyssey is the hardest damn “educational” game ever made. It is also a stunning technical achievement, and one of the most innovative games of the Apple IIe era. Visionary, absurdly difficult games such as this gain cult followings. It is the game I remember most from my childhood. It is the game I love (and despise) the most, because it was the hardest, the most complex, the most challenging. The world it presented was like being exposed to Plato’s forms, a secret, nonphysical realm of pure ideas and logic. The challenge of the game—and it was one serious challenge—was to understand that other world. Programmer Thomas Foote had just started college when he picked up the game: “I swore to myself,” he told me, “that as God is my witness, I would finish this game before I finished college. I managed to do it, but just barely.” In Robot Odyssey, you played a character who falls in a dream into the mysterious city of Robotropolis. There were five ascending levels to Robotropolis before you could return back home. Here’s a rough estimate of their difficulty: 1.The Sewer: Moderate 2.The Subway: Challenging 3.The Town: Very Difficult 4.The Master Control Center: Impossible 5.The Skyways: Impossible By my teenage years I’d completed the first three levels, but my siblings and I hit a brick wall with the fourth level, which is to earlier levels like algebra is to arithmetic. (As Thomas Foote said, “I was stuck on this level for most of my college years.”) The fifth level was nothing more than a fabled dream. The Internet didn’t exist in those days, and even finding someone else who had played the game was difficult if you didn’t live in Silicon Valley. The game became my bête noire, a lingering reminder of my inadequacy. To give you some idea, I couldn’t get past the fourth level even after I’d been programming in BASIC and Pascal for years. The game had a profound effect on those who played it. My younger brother, who suffered with my sister and me as we struggled through the game, told me, “It’s where I started on the road to becoming a programmer.” Even if players got stuck (and everyone got stuck), the game offered ideas and concepts that no other game did. Game designer and hardware hacker Quinn Dunki of One Girl, One Laptop wrote Gate, a spiritual successor to Robot Odyssey that employed many of the same concepts. The tech law professor James Grimmelmann told me it had been his “game for a rainy decade,” describing an immense sense of accomplishment on finishing one of the nastier puzzles—“a big part of why I loved programming.” Programmer/musician/hacker Joan Touzet used it to teach programming to middle schoolers—in 2004. Thomas Foote was so taken with the game that he spent years re-implementing the entire game in Java, with the support of a small but dedicated fan community. (One of them remembers completing the game and getting a certificate from the Learning Company declaring him the 34th person to finish.) Foote called his version DroidQuest, and it is the easiest way to play Robot Odyssey today. Software engineer Micah Elizabeth Scott, who ported the game to the Nintendo DS, told me that Robot Odyssey “played a large role in shaping who I'd later become,” and emphasized just how personal and distinctive a creation it was: “You see the style of an individual or a very small team, uncluttered by corporate structure or modern abstractions.” It’s a testament to the sheer free-spiritedness of the early days of consumer software that such a game could even get made. The Learning Company, who also made classics like Rocky’s Boots, Reader Rabbit, and Gertrude’s Puzzles, was a small company founded in 1980 on an NSF grant by four educators who had taken an interest in software: Leslie Grimm, Frona Kahn, Ann McCormick, and Teri Perl, as well as Warren Robinett (who had created the world’s first Easter egg when he hid his name in a secret room in Atari’s Adventure). The company was atypical both in focusing on educational software and in being led by women. Grimm and Robinett designed 1982’s Rocky’s Boots, which taught Boolean logic gates to kids, and which had captivated my 6-year-old self. Grimm also co-authored Robot Odyssey, which began as the brainchild of Michael Wallace, a 22-year-old Stanford undergrad at the time Wallace told me that writing the game was one of the best times of his life. Originally a customer service rep at the Learning Company, Wallace taught himself to code in Apple 6502 assembly by looking at Robinett’s code for Rocky’s Boots. After Robinett left the company, Wallace expanded Robinett’s code to architect the underlying technology for Robot Odyssey, including the dazzling ability to embed circuits within circuits. Doing this was no easy task; Wallace called it “an art form” and recounted working 100 hours a week. When Teri Perl described the project to legendary computer scientist Alan Kay, he said, “You’re wasting your time. It can’t be done.” That is, the basic idea was simply too complex to run on an Apple home computer. When Robot Odyssey shipped, the company gave Wallace a plaque that said, “It can’t be done. —Alan Kay.” After getting her Ph.D. in biology from Stanford, Leslie Grimm became fascinated by computers and their educational potential while volunteering in her daughter’s school. In addition to directing the entire project, Grimm was in charge of the game portion of Robot Odyssey: the five levels of Robotropolis and three tutorials (expanded to five tutorials in Version 1.1, in the hopes of making the game a bit more tractable to players). Each of the five game levels was the personal creation of a single person. I’d like to single out Shaun Gordon, the 16-year-old high school whiz who designed the diabolical fourth level, the Master Control Center, which was the Waterloo for many a player (including myself). Wallace was kept so busy with the plumbing of the game that he himself never played it through to completion. I asked him if he might try someday, and he said, “It might take a year of my life.” He wasn’t sure that anyone at the Learning Company had solved the entire game singlehandedly! To solve the puzzles, you are given three (eventually four) robot pals to wire and program. From left to right, they are Sparky, Scanner, and Checkers. They can move, detect walls, pick up and drop things, and communicate to one another. When I say program, I mean something a bit more primitive than computer code, even the low-level assembly that processing chips natively run. I mean the actual logic gates (AND, OR, NOT) that make up the innards of chips. So Robot Odyssey was programming, but it was also electrical engineering. Your tools for implementing “programs” were the most primitive available. You had “electricity” going through wires into gates. The gates implemented the primitive operations of formal Boolean logic. Boolean logic is fairly simple. It deals in two opposing values, often called TRUE and FALSE (if logic is being applied to assertions), but since we’re talking about electricity here, they’re better called ON and OFF. The robots in the game have thrusters that make them move. For example, if you feed electricity into a robot’s thruster through a wire that is ON, the thruster turns ON and the robot moves.1 In addition, there are assorted logic gates that change the nature of the electricity. A NOT gate had one wire going in and one wire coming out, and inverted the input wire. If the incoming wire was ON and had electricity going through it, the gate would not output electricity. If the incoming wire was OFF, the gate would output electricity.2 Using these gates and a few others, you had to wire up robots to perform tasks—reasonably simple ones at first,3 but which became increasingly complicated as the game progressed. When the task is to get one robot to communicate orders to move to another robot through an antenna that can only be ON or OFF, those logic gates start to seem awfully limited in their capabilities. The trick is, they aren’t limited—in sufficient combination, those little logic gates can do anything. But it takes some real thought. Getting these simple gates to execute complex programs melted my brain. My child’s mind was literally incapable of making the jump from those simple gates to the complex control structures required to solve the game’s puzzles. The game offered you the ability to “burn” circuits into chips in order to abstract control structures. Here’s a chip that uses a lot of OR gates in order to ... well, I won’t get into it (see here for the grisly details). The point being that those simple logic gates could, in sufficient combination and organization, do tremendously complicated things. That, after all, is the very stuff of computer programming, using primitive operations in immensely complex architectures. For Foote, the fundamental appeal of the game is much the same as the fundamental appeal of mathematics and computer science: “The world is logical, and operates under simple rules. From such simplicity can come great complexity.” Though a planned sequel (the original box billed the game as Robot Odyssey I) never materialized, the game won awards and a write-up in Scientific American. The game got Wallace an audience with the top brass at Apple and a presentation at Xerox PARC, and he went on to design electronic toys including the Nintendo Power Glove and now has his own company, Pure Imagination. Grimm stayed with the Learning Company and authored many more games, including the successful Reader Rabbit franchise, and more recently developed educational software for deaf children. The sheer complexity of Robot Odyssey made it the spiritual forebear to today’s sandbox games like Minecraft. It probably turned hundreds of people into computer programmers, and in the hopes of making a few more, I issue the Bitwise Robot Odyssey Challenge: The first reader to complete Robot Odyssey—send a save game file to me as proof— gets a replica of the Robot Odyssey completion certificate from the Learning Company. Only first-time players allowed—and no cheating by looking up the solutions! ---- Notes: 1. If you stop the electricity flowing through the wire, the thruster turns OFF and the robot stops moving. (Return.) 2. An AND gate takes two inputs and outputs electricity if its two inputs are both on. An OR gate outputs electricity if either or both of its two inputs are on. An XOR gate (for exclusive-or) outputs electricity if either of its two inputs are on, but not both. (Return.) 3. Here’s a simple example. Let’s say you want a robot to move up when its antenna is receiving a signal (when the antenna is ON), and move down when the antenna is not receiving a signal (when the antenna is OFF). You wire up the antenna output to the UP thruster so that when the antenna is ON, the UP thruster turns on, and vice versa. You also wire up the antenna output to the DOWN thruster, but put it through a NOT gate first, which reverses the antenna output. So when the antenna is ON, the DOWN thruster is OFF, and vice versa. (Return.) David Auerbach is a writer and software engineer based in New York. His website is http://davidauerba.ch. http://www.slate.com/articles/technology/bitwise/2014/01/robot_odyssey_the_hardest_computer_game_of_all_time.html
  12. The Future of Volumetric Entertainment is coming! Developers We are currently working on a Voxiebox Software Development Kit which will allow developers with experience of C, C# or Java to quickly and simply create games and applications for the Voxiebox. The SDK will also include sample code and a software based Voxiebox simulator, enabling you to start developing content before purchasing any hardware. Stay tuned for more information... Social Voxiebox makes gaming social. It is a digital display that has been designed to sit in the middle of a group of people. It is truly 3D from any angle and requires no special glasses. When playing games on the Voxiebox, you can once again experience the fun and excitement of real life face to face gaming challenges. Gaming The Voxiebox is unlike any existing 3D display. Rather than be limited to two physical dimensions, the Voxiebox allows data to be projected into a volume of space. With a theoretical maximum projection rate of three billion voxels per second, you have the ability to create gaming experiences that are unlike anything seen before. http://openvolumetric.org The world’s first holographic gaming system By Scott Brown January 19, 2014 http://www.boardmad.com/2014/01/19/the-worlds-first-holographic-gaming-system
  13. It would have been nice, but it remains a dream. Microsoft has issued a statement that will disappoint anyone who was looking forward to a Halo movie: there isn't going to be one. It is possible that the rumors about a possible movie stemmed from a misunderstanding about the Halo TV series which is being worked on. In a statement to Eurogamer, Microsoft said: "We have many projects in the works that offer us the opportunity to bring in new audiences to the franchise, as we did in the past with Halo Legends and Halo: Forward Unto Dawn. We plan to continue telling the Halo story through innovative channels, but there are no plans for a Halo motion picture at this time." It should not be too long until a Halo game hits Xbox One, and this is sure to be a runaway success regardless of whether movie is made or not. Source
  14. Online seller Amazon is preparing to launch a device dedicated to gaming and entertainment, according to VG247. The system will reportedly run on an Android operating system and retail for around $300. The device is currently being shown to publishers, and it is small in design, about the same size as the PSone. The final design may change though, and there are currently several codenames being batted around. The hardware itself is being designed by Lab 126, the group that designed the Kindle Fire. The device would likely be similar to the Kindle in several ways, especially in how Amazon’s tablet is connected to its ecosystem. The new device would be designed for the living room and connect directly to a TV, and Amazon Prime members – of which there are over 10 million paying $79 per year – would be able to stream thousands of video titles. Non-members would be able to purchase content a la carte in the same way that users without a subscription who use the Amazon Instant Video app can on devices like the Xbox 360, other consoles, and selected devices. The games themselves would likely be drawn from the Amazon “Apps for Android” library. Amazon currently lists nearly 50,000 Android game apps, ranging in price from free to $15. With Amazon throwing its weight behind the system, there would likely be several games coming exclusively for the console as well. The system will reportedly be powered by Qualcomm’s Snapdragon processor, and Amazon is said to be in talks with U.S. developers. If the processor report proves accurate, Amazon’s device will be comparable in power to microconsoles like Ouya and GameStick, but it would have a heavier emphasis on non-gaming content than its competitors. At $300, Amazon has an uphill battle ahead of it. The Ouya did manage to sell out on Amazon, but the device itself failed to impress most customers and it is $200 less than the reported price of Amazon’s device. Amazon does have the advantage of already having an established library of media and games though. Expect to hear more about this in the weeks and months to come. Source
  15. No matter whether you are a newcomer or already using android device, you are always in look for very interesting application that refreshes your mind. You would find numerous free android applications on Google play store, but it is not necessary that every free application has exclusive features that burn your free time. Along with some free android apps, you can also find some paid android apps on the store that are well-known for their features, functionalities and incredible performance. If you love to play some fantastic android games with your friends and dear ones, Google play store has plenty of games that let you enjoy a lot with anyone. To make your gaming experience more wild and thrilling, here I have listed top expensive android game applications of 2014, so have a look on the collection: RPG Spectral SoulsRPG Spectral Souls is the most expensive android game that is worth to download in your android outstanding soundtracks. Being the first full scale Japanese Tactical RPG for android, it has 84 characters and device. Stuffed with some unbelievable features, RPG Spectral Souls is a great game that has 52 offers high resolution graphic assets. The best part of this application is that it supports for touch and keyboard with key mapping. Chaos Rings IIChaos Rings II is the newest addition to the universally acclaimed RPG series Chaos Rings in which players can easily expand new adventures and game-system. In the latest installation, time is torpid and the destroyer has forced the world o the edge of destruction. Being an adventurous game, lots of players love this addition; however, it is also true that it is the most expensive android game. Super Color RunnerSuper Color Runner is another expensive android game app that is very unique take on the popular line runner style of game. Instead of running down a single endless path, player should have to fill up four paths with energy. Players also have to collect pellets and charge through batteries to stay alive. They need to ensure that they don’t let runner get caught up with any of the Sentry Cyclopses. Final Fantasy VIFinal Fantasy VI is a completely marvelous game that comes with such features that blow your mind. The game has included the ability to play all the main characters as the game’s protagonist, and to this day, its epic story intertwining each of their fates is still highly rated and wildly popular. So, android game lover should download this game in their device to get excellent gaming experience. The Sims 3The Sims 3 is a great long live the Sims as one can hours of fun on his/her android device. Player of this game can shape their Sims and their world. However, the possibilities are endless in this game. In this game, you can choose appearances, personality traits, clothing and accessories and bring your Sims to life. Being quite expensive game, it designed very beautifully, so players can it a lot. The Bard’s TaleWhen it comes to Bard’s Tale, it is funniest game that you ever played in your life. In this game, you are the Bard, a selfish rogue weary of pointless sub-quests and rat-infested cellars. You summon characters to join you in battle, heal your party and take damage on your behalf through magical song. You will surely have huge fun while playing this game, and we say that it is worth downloading game for you. Source
  16. Cutting ropes is a very wonderful thing, and iPhone gamers probably fall in love with Cut The Rope game that developed by Russia-based developer ZeptoLab. In September the company confirmed that they are working on the second part of the well known game Cut The Rope- a sequel to their popular physics-based puzzler, and the fourth title in the Cut the Rope series. It looks like that the second part of the game will named "Cut The Rope 2: Om Nom's Unexpected Adventure" And yesterday, the folks at ZeptoLab posted its first teaser: a 20-second clip starring Om Nom…The brief clip doesn’t really tell us much—it’s just Om Nom sailing through a blue sky, dangling from his iconic rope as pieces of candy float by. The hashtag ‘OmNomIsMissing’ at the end may be a clue though. Source
  17. Sony on Tuesday lifted the curtain on Project Morpheus, a prototype virtual reality headset that works with the company's PlayStation 4 console to present gamers with a fully immersive gaming experience. Project Morpheus was revealed at the Game Developer Conference here in San Francisco, where Sony will be giving attendees demos of the prototype headset starting on Wednesday. For now we've only got Sony's specs for the headgear to get an inkling for what this accessory may bring to the PS4 table—and a pretty strong feeling that the consumer electronics giant stood up and took notice at last year's GDC, where plucky startup Oculus VR became the breakout star of the conference with its own Oculus Rift virtual reality-driven, heads-up gaming goggles. And it may be that Sony goes mainstream with its virtual reality accessory before Oculus. The Project Morpheus headset "looks more like a final product" than the Rift, CNET noted, though like the Oculus system, the Project Morpheus hardware is initially being packaged as a development kit for game developers interested in creating for a VR interface. "I have long dreamed about VR and the possibilities it brings in regards to game development. This new technology will deliver a sense of presence, where you as the player actually feel like you're inside the game and your emotions feel that much more real," SCE Worldwide Studios president Shu Yoshida said in announcing Project Morpheus. So here's what we know about Project Morpheus before braving the sure-to-be long lines to take it for a spin at GDC. It's a head-mounted device featuring a 1080p-resolution display with a 90-degree field of view. Built-in sensors, specifically an accelerometer and a gyroscope, combine with the PlayStation Camera to "accurately track head orientation and movement, so as your head rotates, the image of the virtual world rotates intuitively in real-time," Sony said. The headset works in tandem with Sony's DualShock 4 wireless controller, the PS4's primary controller, and the motion-sensing PlayStation Move wand. In addition to the immersive visuals, the VR headgear also features Sony's new 3D audio technology which "recreates stereoscopic sounds in all directions and changes in real-time depending on your head orientation," the company said. Source
  18. selesn777

    Chris-PC Game Booster 2.20

    Chris-PC Game Booster 2.20 Chris-PC Game Booster is a an outstanding new product of Chris P.C. srl that will rocket your PC and get its full hardware potential. Many of us relax by reading books, listening to music and most of us by playing games. And yes, Chris-PC Game Booster is a software tool meant for those who want to get the utmost from their PC hardware in order to play their favorite games. Windows is built for generic usage and therefore has average to poor performance for specific programs like games that use intensively specific parts of the hardware. Chris-PC Game Booster goes in action setting different Windows parameters in registry and configurations files in such a way that it allows faster access to RAM memory, CPU/GPU, storage disks and cache memory. Furthermore it tunes the Windows network parameters in such a way as to obtain the slim setup needed for an online gamer profile. Chris-PC Game Booster has many key features like: Improved graphical user experience in games without the need of upgrading to expensive new hardware (CPU/GPU/RAM): higher display frame rates, smoother graphics animations and better read/write access times to storage drives;Better online multiplayer games experience, without network lags.No game patching: Anti-cheat mechanisms of games will not treat Chris-PC Game Booster as a cheating software.Restore option to previous Windows settings: Convenient for keeping compatibility with other programs that you use frequently.Increases the speed of all internet connection types such as Cable, DSL, U-Verse, Fios and dial-up.Advanced software based over-clocking feature which enhances memory speed, CPU prioritization of full screen applications and internet speed for games.Optimizes your computer hardware with 1 click to allow games to run faster and increases the speed of your internet connection for faster downloads and speed.Simple and intuitive interface.Version 2.20 (May 14, 2014) Fixed a registry tweak for Realteak network cards.Website: http://game-booster.chris-pc.com/ OS: Windows XP / Vista / 7 / 8 Language: Eng Medicine: Key Size: 1,70 Mb.
  19. I think if here's some guys who plays DayZ Standalone maybe we should create somekind of clan or something, and search some cities and houses. I think it's more safe to travel with crowd. My nickname is Friendly, you can suggest Server, I don't speak English so well to microphone, so I might sound kind a funny time to time.
  20. selesn777

    Chris-PC Game Booster 2.30

    Chris-PC Game Booster 2.30 Chris-PC Game Booster is a an outstanding new product of Chris P.C. srl that will rocket your PC and get its full hardware potential. Many of us relax by reading books, listening to music and most of us by playing games. And yes, Chris-PC Game Booster is a software tool meant for those who want to get the utmost from their PC hardware in order to play their favorite games. Windows is built for generic usage and therefore has average to poor performance for specific programs like games that use intensively specific parts of the hardware. Chris-PC Game Booster goes in action setting different Windows parameters in registry and configurations files in such a way that it allows faster access to RAM memory, CPU/GPU, storage disks and cache memory. Furthermore it tunes the Windows network parameters in such a way as to obtain the slim setup needed for an online gamer profile. Chris-PC Game Booster has many key features like: Improved graphical user experience in games without the need of upgrading to expensive new hardware (CPU/GPU/RAM): higher display frame rates, smoother graphics animations and better read/write access times to storage drives;Better online multiplayer games experience, without network lags.No game patching: Anti-cheat mechanisms of games will not treat Chris-PC Game Booster as a cheating software.Restore option to previous Windows settings: Convenient for keeping compatibility with other programs that you use frequently.Increases the speed of all internet connection types such as Cable, DSL, U-Verse, Fios and dial-up.Advanced software based over-clocking feature which enhances memory speed, CPU prioritization of full screen applications and internet speed for games.Optimizes your computer hardware with 1 click to allow games to run faster and increases the speed of your internet connection for faster downloads and speed.Simple and intuitive interface.2.30 (June 5, 2014) Fixed trial period issue on non english systems.Other minor fixes and improvements.Website: http://game-booster.chris-pc.com/ OS: Windows XP / Vista / 7 / 8 Language: Eng Medicine: Keygen Size: 11,47 Mb.
  21. Sos Gomes

    The Tiny Tale 2

    The Elven kingdom is in great danger! Thanks to the greed of Elven Queen, Ginevra the Elven life-giving shrine has been corrupted by the Evil Necromancer. To save the Kingdom - The Troll and his fellow Gremlins must find the remanning holy shrines scattered around the kingdom. They must then use the shrine;s powers to heal the cursed one and banish the Necromancer. Join them as you head off on a mysterious journey to save the Elven kingdom! System Requirements Operating System: Windows XP or better.Processor: Pentium 4 or better.Processor Speed: 900MHz or better.System RAM: 512 MB or more.Video RAM: 512 MB or more.Video Driver:DirectX 9 or better.Hard Drive: 300 MB free hard drive space or more.Resolution: 1024x768 or higher.Homepage:http://www.iwin.com/games/the-tiny-tale-2 Download:http://www59.zippyshare.com/v/24403758/file.html http://uppit.com/2twy6vm6l8o8
  22. PLANTS VS. ZOMBIES™ GAME OF THE YEAR EDITION Free until June16 2014. Requires to create an Origin account and download the Origin downloader program. https://www.origin.com/en-us/store/buy/plants-vs-zombies/mac-pc-download/base-game/standard-edition Minimum System Requirements WINDOWS:Windows XP/Vista/71.2GHz processor512+MB of RAM65+MB of free hard drive spaceDirectX 8 or laterDirectX-compatible sound/video128MB of video memory16-bit or 32-bit color qualityCD-ROM or CD/DVD-ROM driveKeyboardMouse MAC:OS: Mac OS X 10.4.11-10.6.xMemory (RAM): 512 MB RAMProcessor: Intel Core Duo 1.66 GHz
  23. Blizzard Entertainment is taking a stand against the programmers behind the popular Starcraft II “ValiantChaos MapHack” cheat. The game company has sued the hackers for copyright infringement and accuses them of ruining the Starcraft II gaming experience for legitimate players. Over the years video game developer and publisher Blizzard Entertainment has released many popular titles including World of Warcraft, Diablo and StarCraft. As is the case with most games there is always a small subgroup of players who are happy to deceive their opponents to get an edge. Through hacks and cheats these players are able to dominate the competition with minimal effort. In an attempt to stamp out this type of abuse, this week Blizzard filed a lawsuit against the programmers behind the popular Starcraft II “ValiantChaos MapHack.” While the true motive for the suit has no connection to piracy, most of the alleged charges are related to copyright infringement. In a complaint filed at a federal court in California, Blizzard notes that the cheat ruins the fun for other players. The true identities of the programmers who make and sell the hack are unknown at this point but Blizzard wants them to stop distributing the software. “The hacks and cheats made available by Defendants, including a product known as the ‘ValiantChaos MapHack’, modify the StarCraft II online game experience, to the detriment of legitimate StarCraft II users, and thus to Blizzard itself,” the complaint reads. “Defendants create and sell their unlawful software products with the knowledge that they are facilitating and promoting users to infringe Blizzard’s copyrights, to breach their contracts with Blizzard, and to otherwise violate Blizzard’s rights.” The complaint lists several counts of copyright infringement for using Blizzard’s work without permission, as well as breach of contract for violating the game’s terms of use. At the time of writing the ValiantChaos MapHack remains for sale online. Users can buy the hack by joining the forum, and paying a “donation” of $62.50 for access to the VIP section of the site. The hack has been available for a few years already and during this time has generated tens of thousands of dollars in sales. Blizzard doesn’t mention the sales aspect extensively, but focuses on how these cheats devalue the game. This causes serious harm to the the company, Blizzard says, as it results in less sales of StarCraft II add-ons and expansions. “Among other things, Defendants irreparably harm the ability of Blizzard’s legitimate customers to enjoy and participate in the competitive online experience of StarCraft II. That, in turn, causes users to grow dissatisfied with the game, lose interest in the game, and communicate that dissatisfaction,” Blizzard informs the court. “This results in lost sales of the game and/or ‘add-on’ packs and expansions thereto, as well as harm to Blizzard’s reputation, the value of its game, and other harms to Blizzard,” the company adds. Blizzard asks the court to issue an injunction against the maker of the hack, which among other things would prevent them from distributing the software. In addition, they demand damages for the copyright infringements carried out by the programmers and their users, which add up to millions of dollars. Although Blizzard emphasizes that users of the cheat are also copyright infringers, there’s no indication that they will target individual users. Instead, it appears that the company is mostly interested in making the cheating software unavailable. Source: TorrentFreak
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