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  1. Proton Has Enabled 7000 Windows Games to Run on Linux We are reaching another milestone with ProtonDB: we are very close to 7000 Windows games confirmed to be working out of the box with Proton on Linux. The charts says it all: Proton has been receiving many updates in the past few months as well, with the introduction of the Soldier Linux runtime container and Proton Experimental on top of the regular Proton releases. We are still getting about 100 new titles working flawlessly (according to user reports) on a monthly basis, which is a very healthy and steady growth. Another point is the percentage of Windows games working out of the box in Proton over time. The number has been close to 50% since for a long time and seems to be fairly stable. In other words, for every Windows game out there, there’s a coin flip chance that it will work just as well on Linux. That’s pretty good, while there are still some recurring known issues in the other half of games coming out, typically: Movie files within games not playing as expected Multiplayer not working because of EAC or other anti-cheat technology Certain types of DRM that prevent games from even launching Performance issues DX12 support in certain titles (although this is getting better as VKD3D improves continuously) Additionally, less than 20% of newly released games are rated as “borked”, which is not running at all. It does not look like the number of Platinum ratings on a month-by-month basis is evolving much, which means there’s still some large opportunities to tackle in terms of compatibility. And we know that the folks at Codeweavers (working on WINE/Proton) and other contributors are hard at work to bridge the gap day after day. Note that when a game does not run well with vanilla Proton, there’s always a non-negligible chance that Proton GE may fare better at running it. In reality, there’s probably much more than 7000 games that work out of the box on Steam with Proton, because the dataset is limited to user reports. Yet, it is great to observe that there are so many contributors who try many new games every single month: it gives us a great insight at how diverse the community is, and how fast Proton is progressing, even if it’s just a sample of the reality. On this topic, please keep in mind we are tracking on a monthly basis what games get the most positive reports from ProtonDB: here’s a video we released for January 2021: Stay tuned on Boiling Steam for more reports, more stats and more progress updates in the coming months. Source: Proton Has Enabled 7000 Windows Games to Run on Linux
  2. Recently I was tasked with making some videos of running CrossOver on the new Apple M1 (Apple Silicon) MacBook. What is new and fascinating about this new toy is that it is the 3rd time Apple has switched to a new CPU architecture. A little history lesson for you. Originally back in the 80's the Macintosh used a Motorola 68000 chip. They chugged happily along on these until 1994 when Apple wanted to make the jump to the IBM PowerPC chip. This chip was interesting because it was the first mainstream RISC based CPU. It was also during this timeframe that the largest macOS release X came out. macOS X was largely based on the NeXT core that Steve Jobs and Co. invented while he was away from Apple doing his own thing. Then in 2006 Apple did the what many thought impossible and switched again to the Intel X86 chip. At this time CrossOver was also first released for the Mac. Each time Apple made a switch, they also included an emulation layer so old software would still work. Then during the Intel switch, it was named Rosetta. Now here we are in 2020 and Apple is at it again. This time for the first time, they are making their own chips. Granted, they are based on the established Arm core. Apple has put plenty of their own special sauce into the mixture. Once again, we have an emulation layer included: Rosetta 2. This is how CrossOver is still able to work. Since Wine requires X86 instructions to be able to translate the Windows software over. Now we come to my videos. In Jeremy White's blog post, I ran Team Fortress 2. This was not the best choice as it even on native Mac and Linux it does not run very well. There are legacy Wine bugs that prevent it from reaching the frame rate you would get on Windows. However, it at least ran and did show that CrossOver was able to work on the new M1. My new video, which you can watch right here: In this video I ran 3 different Windows games. Rocket League, Dead Cells, and Untitled Goose Game. The first thing I noticed is that since these 3 games work best with a controller, in Rosetta 2 controllers do not work. This seems to be a bug in Rosetta 2 itself, since I was able to verify that by installing RetroArch and trying to get controllers to work, no joy there I'm afraid. I posted these to my own LaXDragon channel. Free free to like and subscribe to it. I'll be posting more videos in the near future as long as they don't interfere with my other duties too much. 😎 About Jeremy Newman Newman has been the Systems Administrator and Webmaster for CodeWeavers since 2000. He is a Swiss Army Knife of I.T and keeps the hamsters running in all of our Servers. Source
  3. Wine founder and lead developer Alexandre Julliard has laid out the release plans around the upcoming Wine 4.0 stable release for delivering a year's worth of improvements for running Windows games/applications on Linux, BSDs, and macOS. While it took fifteen years of the Wine open-source project to reach its 1.0 milestone, these days Wine is on a yearly release cadence and that will be continuing for shipping Wine 4.0 at the start of the new year. Wine 4.0 will be the stable release culminating all of the bi-weekly Wine 3.x releases over the past twelve months. Alexandre Julliard is planning to begin the Wine 4.0 code freeze on 7 December, what would otherwise be their next bi-weekly development snapshot. Following the start of the code freeze, there will be weekly Wine 4.0 release candidates. If all goes well and like past Wine annual releases, Wine 4.0.0 should be ready to ship in January. So now it's onto a last call for any new features desired for Wine 4.0. This year in Wine has been the Vulkan support getting squared away, various changes for improving gaming under Wine, FreeType sub-pixel font rendering, Wine Direct3D defaulting to OpenGL core contexts, better shell auto completion, DXTn texture decompression support, debugging improvements, improved HiDPI support, Direct3D CSMT support by default, HID gamepad support, early work around Direct3D 12 / VKD3D, and tons of application/game specific fixes. Wine 4.0 should be a really great release particularly for gamers and hopefully will be quickly re-based by Valve's Proton for Steam Play before moving onto the Wine post-4.0 development releases. Thanks in large part to Valve / Steam Play, there is a lot more interest in recent months around Wine and Valve's financial support to CodeWeavers is also helping along upstream development. Source
  4. At the end of August, Valve announced a new version of Steam Play for Linux that included Proton, a WINE fork that made many Windows games, including more recent ones ,such as Witcher 3, Dark Souls 3 and Dishonored, playable on Linux. Just two months later, ProtonDB says there are over 2,600 Windows games that users can play on Linux, and the number is rapidly growing daily. Proton Library Keeps Expanding When Valve Software launched Steam Play with Proton, it made it easier for gamers to play Windows games that hadn’t yet been ported to Linux with the click of a button. Not all games may run perfectly on Linux, but that’s also often the case with Windows 10, which can not play older games as well as previous versions of Windows did, even under Compatibility Mode. In only two months, the database of games that work with Proton has increased to over 2,600—more than half of the 5,000 Linux-native games that can be obtained through the Steam store. Before long, there should be more Proton-enabled Windows games that can be played through Steam than Linux-native games that have been officially ported to Linux by the original developers. Valve’s Planning Ahead Valve Software has been one of the primary companies encouraging game developers to port their Windows PC games not just to macOS, but also to Linux. This objective only increased in priority after Valve saw some warning signs that Microsoft would one day force all software developers to sell their games through the Microsoft app store and not through third-party stores, such as Valve’s Steam store. We may be a long way off until that happens, if ever. But Microsoft has taken some small steps in that direction in the past few years. Some of these steps include encouraging laptop manufacturers to sell Windows 10 S laptops that only work with Universal Windows Platform (UWP) apps, as well as giving users the option (for now) to “secure” their machines by running only UWP apps on their full Windows 10 devices. At the moment, all of this seems optional, but if many users end up running Windows 10 S or enough third-party developers start distributing their apps and games exclusively through the Microsoft store, the company could find reason to eventually make UWP mandatory for all but enterprise users. Source
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