<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: Technology News</title><link>https://nsaneforums.com/news/technology-news/page/86/?d=2</link><description>News: Technology News</description><language>en</language><item><title>Microsoft Weekly: finally new Windows 11 preview builds, Office 2024 LTSC is out, and more</title><link>https://nsaneforums.com/news/technology-news/microsoft-weekly-finally-new-windows-11-preview-builds-office-2024-ltsc-is-out-and-more-r25626/</link><description><![CDATA[<p>
	In this episode of Microsoft Weekly, we look at the new, long-expected Windows 11 preview builds and some hidden stuff inside them, the new Office 2024 LTSC release, a couple of reviews on <em>Neowin, </em>future PowerToys updates, and more.
</p>

<p>
	 
</p>

<p>
	Table of contents:
</p>

<p>
	 
</p>

<ol>
	<li>
		<a href="#windows11" rel="">Windows 10 and 11 news</a>
	</li>
	<li>
		<a href="#wip" rel="">Windows Insider Program</a>
	</li>
	<li>
		<a href="#updates" rel="">Updates are available</a>
	</li>
	<li>
		<a href="#reviews" rel="">Reviews</a>
	</li>
	<li>
		<a href="#gaming" rel="">Gaming news</a>
	</li>
	<li>
		<a href="#deals" rel="">Great deals to check</a>
	</li>
</ol>

<h3>
	<a id="windows11" name="windows11" rel=""></a>Windows 11 and 10
</h3>

<blockquote class="QuoteNewsStyle">
	<p>
		Here we talk about everything happening around Microsoft's latest operating system in the Stable channel and preview builds: new features, removed features, controversies, bugs, interesting findings, and more. And of course, you may find a word or two about older but still supported versions.
	</p>
</blockquote>

<p>
	On September 17, Microsoft <a href="https://www.neowin.net/news/microsoft-explains-why-itll-push-windows-11-patches-right-at-the-initial-setup-on-intune/" rel="external nofollow">announced</a> that MDM-enrolled Windows 11 devices will be downloading cumulative updates during the initial setup experience, which is also known as OOBE. However, just a few days later, the company reversed its course and <a href="https://www.neowin.net/news/microsoft-delays-plans-to-install-cumulative-windows-updates-during-oobe-on-mdm-devices/" rel="external nofollow">postponed that change</a>.
</p>

<p>
	 
</p>

<p>
	Another important change is coming to Windows Server Update Services. Microsoft announced that <a href="https://www.neowin.net/news/microsoft-will-no-longer-add-new-features-to-windows-server-update-services-wsus/" rel="external nofollow">WSUS is now deprecated</a>, which means the company is no longer investing in new capabilities or accepting new feature requests. Still, current WSUS capabilities will remain intact, and Microsoft will continue publishing updates through the Windows Server Update Services channel.
</p>

<p>
	 
</p>

<p>
	<strong><a id="wip" name="wip" rel=""></a>Windows Insider Program</strong>
</p>

<p>
	 
</p>

<p>
	After two no-build weeks, we finally received a couple of new preview updates for Windows 11 and 10. Here is what Microsoft released this week for testing in the Windows Insider Program:
</p>

<p>
	 
</p>

<table border="1" cellpadding="1" cellspacing="1" style="width:100%">
	<thead>
		<tr>
			<th scope="col">
				 
			</th>
			<th scope="col">
				Windows 11
			</th>
			<th scope="col">
				Windows 10
			</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<th scope="row">
				Canary Channel
			</th>
			<td>
				Nothing this week
			</td>
			<td>
				Not Applicable
			</td>
		</tr>
		<tr>
			<th scope="row">
				Dev Channel
			</th>
			<td>
				<p>
					<a href="https://www.neowin.net/news/kb5043185-microsoft-adds-media-controls-to-windows-lock-screen-improves-account-switching/" rel="external nofollow">26120.1843</a>
				</p>
			</td>
			<td>
				Not Applicable
			</td>
		</tr>
		<tr>
			<th scope="row">
				Beta Channel
			</th>
			<td>
				<a href="https://www.neowin.net/news/windows-11-insider-beta-channel-build-226354225-kb5043186-adds-copilot-key-configuration/" rel="external nofollow">22635.4225</a>
			</td>
			<td colspan="1" rowspan="2">
				<a href="https://www.neowin.net/news/microsoft-releases-windows-10-build-190454955-to-insider-beta-and-release-preview-channels/" rel="external nofollow">19045.4955</a>
			</td>
		</tr>
		<tr>
			<th scope="row">
				Release Preview Channel
			</th>
			<td>
				Nothing this week
			</td>
		</tr>
	</tbody>
</table>

<p>
	 
</p>

<p>
	While there was nothing groundbreaking in the new preview builds, they introduced several interesting changes. For example, the Beta build now has <a href="https://www.neowin.net/news/windows-11s-context-menu-gets-a-useful-new-feature-but-only-if-you-use-android/" rel="external nofollow">a new context menu entry</a> for Android users, which should make it much easier to send files from PC to smartphones. Also, the Snipping Tool app now lets you <a href="https://www.neowin.net/news/microsoft-is-finally-letting-you-change-the-default-screenshot-folder-in-windows-11/" rel="external nofollow">change the default location</a> for screenshots and screen recordings.
</p>

<p>
	 
</p>

<p>
	Finally, Microsoft <a href="https://www.neowin.net/news/windows-11-task-manager-will-soon-show-what-kind-of-ssd-your-computer-has/" rel="external nofollow">quietly updated Task Manager</a> to make it show more precise information on what kind of SSD your computer has. It is a small but very neat improvement.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="The updated Task Manager in Windows 11" class="ipsImage" height="500" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/09/1726942078_task_manager.jpg">
</figure>

<h3>
	<a id="updates" name="updates" rel=""></a>Updates are available
</h3>

<blockquote class="QuoteNewsStyle">
	<p>
		This section covers software, firmware, and other notable updates (released and coming soon) delivering new features, security fixes, improvements, patches, and more from Microsoft and third parties.
	</p>
</blockquote>

<p>
	Microsoft has officially <a href="https://www.neowin.net/news/microsoft-officially-launches-office-ltsc-2024-for-business-and-government-customers/" rel="external nofollow">launched Office LTSC 2024</a> for business and government customers. The new suite will be rolled out to eligible users by October 1. It includes apps like Word, Excel, PowerPoint, Outlook, OneDrive, and OneNote.
</p>

<p>
	 
</p>

<p>
	In addition, the company revealed quite a lot of information about bugs and fixes for some Office apps, namely Outlook. It announced what to do with <a href="https://www.neowin.net/news/microsoft-shares-what-to-do-when-office-apps-like-outlook-give-msls70dll-error/" rel="external nofollow">the msls70.</a><a href="https://www.neowin.net/news/microsoft-shares-what-to-do-when-office-apps-like-outlook-give-msls70dll-error/" rel="external nofollow">dll</a> error and notified about <a href="https://www.neowin.net/news/microsoft-issues-fix-for-office-apps-like-outlook-word-crashing-when-typing/" rel="external nofollow">fixes for crashes when typing</a> in certain apps and <a href="https://www.neowin.net/news/microsoft-fixes-classic-outlook-unable-to-sign-in-or-add-gmail-account-due-to-imap/" rel="external nofollow">sign-in issues in Outlook</a>.
</p>

<p>
	 
</p>

<p>
	Finally, Microsoft sent out <a href="https://www.neowin.net/news/microsoft-sends-final-notice-before-you-lose-outlook-access-on-third-party-apps-today/" rel="external nofollow">the final notice</a> about Modern Authentication methods for the company's email clients.
</p>

<p>
	 
</p>

<hr>
<p>
	 
</p>

<p>
	On September 16, Microsoft dropped a series of Copilot announcements, which include <a href="https://www.neowin.net/news/microsoft-adds-more-data-protection-with-copilot-for-windows-11-work-and-school-customers/" rel="external nofollow">more data protection</a> in Copilot for Windows 11 for work and school customers, persistent, shareable AI-powered pages (<a href="https://www.neowin.net/news/redmonds-latest-copilot-update-brings-persistent-shareable-ai-powered-pages/" rel="external nofollow">Copilot Pages</a>), <a href="https://www.neowin.net/news/microsoft-is-adding-more-copilot-features-to-office-apps-including-python-in-excel/" rel="external nofollow">new Copilot-powered features</a> for Office apps, including Python in Excel, <a href="https://www.neowin.net/news/microsoft-reveals-copilot-agents-made-with-copilot-studio-for-microsoft-365-copilot-users/" rel="external nofollow">Copilot Agents for Microsoft 365 users</a> (more information about it is available <a href="https://www.neowin.net/news/microsoft-reveals-more-about-how-the-new-copilot-agents-work-with-teams/" rel="external nofollow">here</a>), and more.
</p>

<p>
	 
</p>

<p>
	<img alt="microsoft copilot pro" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/03/1710436229_1920x1080-copilot-blog-image-1024x576.jpg">
</p>

<p>
	 
</p>

<hr>
<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/microsofts-new-windows-app-for-remote-desktop-access-is-now-generally-available/" rel="external nofollow">The new Windows app is now generally available</a> on Windows, macOS, iOS, and iPadOS. It is designed to give both end users and IT admins a more unified user experience for connecting to remote, local, and cloud PC services such as Windows 365, Azure Virtual Desktop, Remote Desktop, Remote Desktop Services, Microsoft Dev Box, and others.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="windows app" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/09/1726761520_windows-app-interface-connected-devices.jpg">
</figure>

<p>
	PowerToys, one of our favorite Windows apps, might soon get a new module. The so-called "<a href="https://www.neowin.net/news/powertoys-may-soon-let-you-change-windows-settings-on-schedule/" rel="external nofollow">Settings Scheduler</a>" was proposed by a developer to let users change various Windows settings on timers and other triggers. For now, there is no information on whether the module will make it to PowerToys, but you can track the progress of the proposal on GitHub.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="PowerToys Settings Scheduler" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/09/1726491543_2.jpg">
</figure>

<p>
	MSN Weather, Microsoft's weather forecast service, <a href="https://www.neowin.net/news/msn-weather-gets-a-feature-that-sends-out-alerts-about-unusual-local-weather-trends/" rel="external nofollow">received a new feature</a>. It can now alert users about unusual local weather trends.
</p>

<p>
	 
</p>

<p>
	On the browser side, we have <a href="https://www.neowin.net/news/microsoft-launches-a-new-browser-extension-performance-detector-for-edge/" rel="external nofollow">a new extension performance detector</a> for Microsoft Edge. This tool gives you an overview of how your extensions perform and affect your browsing experience. You can toggle it on with a special flag on the edge://flags page.
</p>

<p>
	 
</p>

<p>
	Also, <a href="https://www.neowin.net/news/microsoft-releases-edge-129-with-deprecated-cryptowallet-and-os-requirement-changes/" rel="external nofollow">Microsoft released Edge 129 on the Stable Channel</a>. This release deprecated the CryptoWallet feature and introduced some changes to the operating system requirement. Now, if you want to run Microsoft Edge on macOS, you need to update to macOS 11 and newer. As for preview releases, we received <a href="https://www.neowin.net/news/edge-130028352-is-out-in-the-dev-channel-with-various-fixes/" rel="external nofollow">Edge 130.0.2835.2 in the Dev Channel</a>.
</p>

<p>
	 
</p>

<p>
	Other notable updates include the following:
</p>

<p>
	 
</p>

<ul>
	<li>
		<a href="https://www.neowin.net/news/microsoft-will-use-energy-from-the-three-mile-island-nuclear-plant-to-power-its-data-centers/" rel="external nofollow">Microsoft will use energy from the Three Mile Island NPP to power its data centers</a>.
	</li>
	<li>
		<a href="https://www.neowin.net/news/microsoft-design-reveals-a-new-3d-fluent-illustration-style/" rel="external nofollow">Microsoft announced a new 3D Fluent Illustration style for its products</a>.
	</li>
	<li>
		<a href="https://www.neowin.net/news/windows-server-2025-gets-first-hotpatch-public-preview/" rel="external nofollow">Hotpaching is now available in the Windows Server 2025 public preview</a>.
	</li>
	<li>
		<a href="https://www.neowin.net/news/microsofts-dev-home-018-preview-is-out-with-file-explorer-source-control-integration/" rel="external nofollow">Dev Home 0.18 Preview is out with a File Explorer source control integration</a>.
	</li>
	<li>
		<a href="https://www.neowin.net/news/microsoft-expands-ai-for-good-lab-in-abu-dhabi-to-support-societal-goals/" rel="external nofollow">Microsoft expanded AI for Good Lab in Abu Dhabi to support societal goals</a>.
	</li>
	<li>
		<a href="https://www.neowin.net/news/microsoft-increases-quarterly-dividend-and-announces-a-60-billion-share-repurchase-program/" rel="external nofollow">Microsoft increased its quarterly dividend and announced a $60 billion share repurchase program</a>.
	</li>
	<li>
		<a href="https://www.neowin.net/news/microsoft-improves-windows-11-24h2-and-server-2025-hardware-and-driver-compatibility-testing/" rel="external nofollow">Microsoft announced a new HLK Refresh for Windows 11 24H2 and Server 2025</a>.
	</li>
</ul>

<p>
	 
</p>

<p>
	And here are the newest drivers and firmware updates released this week:
</p>

<p>
	 
</p>

<ul>
	<li>
		<a href="https://www.neowin.net/news/amd-releases-new-preview-driver-with-frostpunk-2-god-of-war-ragnark-support-and-more/" rel="external nofollow">AMD 24.20.11.01 non-WHQL</a> with <em>Frostpunk 2, God of War Ragnarok, </em>and <em>The Sims 4 DX11 </em>update support.
	</li>
	<li>
		<a href="https://www.neowin.net/news/intel-releases-new-graphics-driver-with-frostpunk-2-gow-ranarok-support-and-more/" rel="external nofollow">Intel ARC 32.0.101.6077 non-WHQL</a> with optimizations for <em>Dead Rising Deluxe Remaster, Final Fantasy XVI, Frostpunk 2</em>, and <em>God of War Ragnarok</em>.
	</li>
	<li>
		<a href="https://www.neowin.net/news/bios-update-gives-amd-ryzen-9000-cpus-windows-performance-boost-via-latency-reduction/" rel="external nofollow">AMD AGESA 1.2.0.2</a> with performance improvements for the Ryzen 9000 series processors.
	</li>
	<li>
		<a href="https://www.neowin.net/news/surface-laptop-7-gets-big-firmware-update-with-many-improvements/" rel="external nofollow">Surface Laptop 7</a> and <a href="https://www.neowin.net/news/microsoft-releases-new-firmware-update-for-surface-pro-11/" rel="external nofollow">Surface Pro 11</a> received big updates with multiple improvements and fixes.
	</li>
	<li>
		<a href="https://www.neowin.net/news/surface-pro-10-for-business-gets-fixes-for-non-working-keyboard-and-trackpad-and-more/" rel="external nofollow">Surface Pro 10 for Business</a> got fixes for non-working keyboard and trackpad and more.
	</li>
</ul>

<h3>
	<a id="reviews" name="reviews" rel=""></a>Reviews are in
</h3>

<blockquote class="QuoteNewsStyle">
	<p>
		Here is the hardware and software we reviewed this week.
	</p>
</blockquote>

<p>
	Robbie Khan reviewed <a href="https://www.neowin.net/reviews/review-duckys-upcoming-one-3-pro-nazca-line-sports-8k-polling-looks-and-feels-superb/" rel="external nofollow">the Ducky One 3 Pro Nazca</a>, a premium keyboard with great build quality, fantastic typing performance, an 8KHz polling rate, and more. While very good overall, the keyboard is a bit pricey. Plus, it has some quirks with its USB-C port, which leaves some questions about the bundled accessories.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="Ducky One 3 Pro Nazca Line" class="ipsImage" height="479" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/09/1726439776_2024.09.12_1444-24_00075.jpg">
</figure>

<p>
	Another NAS made its way to Steven Parker's lab for a review. This time, <a href="https://www.neowin.net/reviews/terramaster-f8-ssd-plus-review-a-palm-sized-powerful-media-class-8-bay-nas/" rel="external nofollow">TerraMaster sent its F8 SSD Plus</a>: a palm-sized powerful media-class 8-bay network-attached storage. Small, toolless, and with plenty of RAM, this NAS gives plenty of space for NVMe SSDs. However, it has only one Ethernet Port, PCIe 3.0 X1 lanes, and a pretty hefty price tag.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="terramaster f8 ssd plus" class="ipsImage" height="540" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/09/1726494821_20240910_153003.jpg">
</figure>

<p>
	Moving from hardware to games, we have <a href="https://www.neowin.net/reviews/frostpunk-2-review-a-grim-masterpiece-set-at-the-end-of-the-world/" rel="external nofollow">a review of <em>Frostpunk 2</em></a> from Pulasthi Ariyasinghe. This grim city builder features stunning city visuals, solid building mechanics, brutal politics with tough decisions, and haunting sound effects and music. The game is fantastic overall, but look out for some UI glitches and FPS drops over lengthy gameplay periods.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="Frostpunk 2 screenshot" class="ipsImage" height="450" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/09/1726520934_20240912154950_1.jpg">
</figure>

<h3>
	<a id="gaming" name="gaming" rel=""></a>On the gaming side
</h3>

<blockquote class="QuoteNewsStyle">
	<p>
		Learn about upcoming game releases, Xbox rumors, new hardware, software updates, freebies, deals, discounts and more.
	</p>
</blockquote>

<p>
	Microsoft announced <a href="https://www.neowin.net/news/microsoft-is-shutting-down-the-xbox-ambassadors-program-on-october-15/" rel="external nofollow">the end of the Xbox Ambassadors program</a>. The program will cease operations on October 15, so members still have a couple of weeks to claim their remaining rewards. Before that, Microsoft will hold the final sweepstakes and send out a special "thank you" reward to all participants.
</p>

<p>
	 
</p>

<p>
	<em>Overwatch 2 </em><a href="https://www.neowin.net/news/overwatch-2-is-coming-to-xbox-game-pass-tomorrow-with-exclusive-benefits/" rel="external nofollow">is now available in Xbox Game Pass</a>. The best part is that the game arrived in the catalog with some benefits, such as six hero skins: Cardboard Reinhardt, Turtleship D.Va, Cyberdragon Hanzo, Street Runner Genji, Bee Mercy, and Cleric Lifeweaver. Every Game Pass subscriber also gets a 10% XP boost.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="Overwatch 2" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/09/1726517761_4vl5n5zqjp0g1726093622531.jpg">
</figure>

<p>
	Speaking of Game Pass, there are <a href="https://www.neowin.net/news/frostpunk-2-ara-history-untold-and-more-hit-xbox-game-pass/" rel="external nofollow">some new games to play</a>. <em>Wargroove 2 </em>and <em>Frostpunk 2 </em>are now available for Game Pass subscribers on Cloud, Console, and PC. On September 24, the catalog will get another entry—<em>Ara</em><em>: History Untold.</em>
</p>

<p>
	 
</p>

<p>
	Bethesda is launching the first <em>Starfield </em>expansion on September 30, and we now have <a href="https://www.neowin.net/news/starfield-shattered-space-gameplay-trailer-shows-off-the-handcrafted-city-of-the-expansion/" rel="external nofollow">a gameplay trailer</a>. The expansion features more than 50 new locations, enemies, weapons, and a brand-new quest line in the city of Dazra.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/Br8_YASkfb8?feature=oembed" title="Starfield: Shattered Space - Deep Dive" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	<em>Microsoft Flight Simulator 2024 </em>is coming on November 19, and Microsoft has now revealed <a href="https://www.neowin.net/news/microsoft-flight-simulator-2024-will-have-four-editions-including-a-19999-aviator-edition/" rel="external nofollow">what editions buyers will have to choose from</a>. In addition to regular tiers, there is a whopping $199 Aviator Editions that includes a metric ton of various premium content, such as planes, airports, and more. If you are not into that, get ready to pay $69.99 for the Standard Edition. However, it is also coming to Game Pass as a day-one release.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="Screenshot of Microsoft Flight Simulator 2024" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/06/1717957351_msfs_2024.jpg">
</figure>

<p>
	In addition, Microsoft unveiled <a href="https://www.neowin.net/news/the-microsoft-flight-simulator-2024-pc-hardware-specs-have-some-interesting-requirements/" rel="external nofollow">hardware requirements</a> for <em>Microsoft Flight Simulator 2024. </em>If you want to play the game, you will need quite a beefy computer and a relatively fast Internet connection. The ideal specs include 64GB of RAM, a 100Mbps Internet connection, and more. Interestingly, the storage requirement was lowered to just 50GB, which is due to Microsoft's new asset streaming technology.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="Microsoft flight simulator 2024" class="ipsImage" height="409" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/09/1726752666_msfs2024_boeing747_globalsupertanker-d476a553cd899a4a8db7-1900x1080.jpg">
</figure>

<p>
	A remaster of the original <em>Red Dead Redemption </em><a href="https://www.neowin.net/news/files-in-gta-online-update-hint-at-rdr-remastered-release-on-pc/" rel="external nofollow">may soon be available on a PC</a>. The latest update to <em>GTA Online </em>(which also <a href="https://www.neowin.net/news/nearly-a-decade-after-launch-gta-v-gets-ant-cheat-on-pc-as-rockstar-adds-battleye/" rel="external nofollow">now has built-in anti-cheat</a>) revealed traces of metadata of the potential remaster. However, since the information is not yet confirmed officially, take it with a reasonable grain of salt.
</p>

<p>
	 
</p>

<p>
	What is not coming is <em>The Sims 5. </em>Electronic Arts has shot down rumors about the upcoming sequel, claiming <a href="https://www.neowin.net/news/the-sims-5-is-not-happening-ea-says-it-will-continue-to-update-the-sims-4/" rel="external nofollow">it would continue to update</a> <em>The Sims 4 </em>to add features that people want from a "5." That will allow gamers to keep their progress while enjoying new features and capabilities.
</p>

<p>
	 
</p>

<p>
	<span open="" sans="">However, a new installment of </span><em>Skate</em> is launching soon. The game's official account on X announced that <em>Skate </em><a href="https://www.neowin.net/news/eas-skate-is-finally-coming-in-2025-in-early-access/" rel="external nofollow">would hit Early Access in 2025</a>, and developers plan to unveil more details in the coming months.
</p>

<p>
	 
</p>

<p>
	Mojang <a href="https://www.neowin.net/news/minecraft-live-2024-set-for-september-28-teases-never-before-seen-content/" rel="external nofollow">announced the date of the next Minecraft Live</a> with a "new look and feel." It is set for September 28, and gamers can expect some "ever before seen" content. It will be the first Minecraft Live after the recent announcement of a significant rework of how the game receives feature updates.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="Minecraft" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/09/1725896684_minecraft-1.jpg">
</figure>

<p>
	In addition, <a href="https://www.neowin.net/news/mojang-reveals-minecraft-is-pulling-support-for-playstationvr-in-2025/" rel="external nofollow">Mojang is pulling the plug</a> on <em>Minecraft </em>support for PlayStation VR. It will be discontinued in 2025. Sadly, those playing the blocky game on Sony's console will be required to move to the flat-screen experience in March 2025.
</p>

<p>
	 
</p>

<p>
	Finally, Nvidia added <a href="https://www.neowin.net/news/frostpunk-2-and-final-fantasy-xvi-will-be-added-to-nvidia-geforce-now-this-week/" rel="external nofollow">seven new games</a> to its GeForce NOW cloud streaming service. They include the following:
</p>

<p>
	 
</p>

<ul>
	<li>
		<em>Frostpunk 2</em>
	</li>
	<li>
		<em>FINAL FANTASY XVI</em>
	</li>
	<li>
		<em>The Plucky Squire</em>
	</li>
	<li>
		<em>Dead Rising Deluxe Remaster</em>
	</li>
	<li>
		<em>Romancing SaGa 2: Revenge of the Seven</em>
	</li>
	<li>
		<em>The Legend of Heroes: Trails Through Daybreak</em>
	</li>
	<li>
		<em>REKA</em>
	</li>
</ul>

<p>
	 
</p>

<p>
	<strong>Deals and freebies</strong>
</p>

<p>
	 
</p>

<p>
	Steam's <a href="https://www.neowin.net/news/steams-planes-trains-and-automobiles-fest-sales-event-is-live-through-sepember-23/" rel="external nofollow">Planes, Trans, and Automobiles Fest sale</a> is still live, so you have one more day to get automotive-themed games with big discounts. The sale ends on September 23, 10 AM Pacific Time. If you need more deals and some freebies, check out this week's <a href="https://www.neowin.net/news/weekend-pc-game-deals-boomer-shooters-legacy-bundles-publisher-sales-and-more/" rel="external nofollow">Weekend PC Game Deals article</a>, where you can find boomer shooters, legacy bundles, some publisher sales, a new giveaway from the Epic Games Store, and more.
</p>

<p>
	 
</p>

<p>
	Other gaming stories include the following:
</p>

<p>
	 
</p>

<ul>
	<li>
		<a href="https://www.neowin.net/news/the-final-ara-history-untold-qa-dev-diaries-are-live-before-the-games-launch-next-week/" rel="external nofollow">The final Ara: History Untold Q&amp;A </a><a href="https://www.neowin.net/news/the-final-ara-history-untold-qa-dev-diaries-are-live-before-the-games-launch-next-week/" rel="external nofollow">dev</a> diaries are out before the game's launch next week.
	</li>
	<li>
		<a href="https://www.neowin.net/news/cities-skylines-ii-dlc-further-delayed-as-work-on-improving-base-game-continues/" rel="external nofollow"><em>Cities: Skylines II</em> DLC is further delayed as work on improving the base game continues</a>.
	</li>
	<li>
		<a href="https://www.neowin.net/news/diablo-iv-has-reportedly-generated-over-1-billion-in-revenue-since-its-june-2023-launch/" rel="external nofollow"><em>Diablo IV</em> has reportedly generated over $1 billion in revenue since its June 2023 launch</a>.
	</li>
	<li>
		<a href="https://www.neowin.net/news/microsoft-will-release-a-documentary-about-the-creation-of-stalker-2-on-oct-3/" rel="external nofollow">Microsoft will release a documentary about the creation of <em>S.T.A.L.K.E.R. 2</em></a><em>.</em>
	</li>
	<li>
		<a href="https://www.neowin.net/news/looks-like-a-horizon-zero-dawn-remaster-is-incoming-targeting-pc-and-ps5/" rel="external nofollow">A remaster of <em>Horizon Zero Dawn</em> may be coming soon to PC and PlayStation 5</a>.
	</li>
</ul>

<h3>
	<a id="deals" name="deals" rel=""></a>
</h3>

<p>
	<em>Microsoft Weekly background image by <a href="https://pixabay.com/photos/nevada-desert-nature-landscape-8338929/" rel="external nofollow">Lenzatic on Pixabay</a></em>
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/microsoft-weekly-finally-new-windows-11-preview-builds-office-2024-ltsc-is-out-and-more/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25626</guid><pubDate>Sun, 22 Sep 2024 16:13:23 +0000</pubDate></item><item><title>4 Useful Slack Features You May not Be Using Yet</title><link>https://nsaneforums.com/news/technology-news/4-useful-slack-features-you-may-not-be-using-yet-r25622/</link><description><![CDATA[<h3>
	From Canvases to Lists, learn how to use some of these recently added—but still not widely known—Slack features.
</h3>

<p>
	<span class="lead-in-text-callout">Slack has been</span> keeping offices and organizations humming along since <a href="https://www.wired.com/2014/08/the-most-fascinating-profile-youll-ever-read-about-a-guy-and-his-boring-startup/" rel="external nofollow">all the way back in 2013</a>. And while it might not quite have fully replaced email, it's certainly made an impact for business teams working together.
</p>

<p>
	 
</p>

<p>
	The software has gained a lot of new features across <a href="https://www.wired.com/story/gadget-lab-podcast-631/" rel="external nofollow">the decade-plus that it's been around</a>, and in the hectic day-to-day hustle of working life, you'd be forgiven if you haven't kept track of them all. With that in mind, I thought it would help to highlight four of the most useful features Slack has gained recently.
</p>

<p>
	 
</p>

<p>
	From Canvases to Lists, you should be able to take advantage of at least one of these tips, and improve your Slack experience. With the time you save, perhaps you could turn your attention back to <a href="https://www.wired.com/story/how-to-use-gmail-email-tips-tricks/" rel="external nofollow">achieving inbox zero</a>.
</p>

<h2 class="paywall">
	Create a Canvas
</h2>

<div class="AssetEmbedAssetContainer-eJxoAx dBHGoQ asset-embed__asset-container">
	<span class="SpanWrapper-umhxW jvZaPI responsive-asset AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset"><picture class="ResponsiveImagePicture-cWuUZO dUOtEa AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset responsive-image" style=""></picture></span><img alt="01-canvas.jpg" class="ipsImage" data-ratio="75.10" height="405" width="720" src="https://media.wired.com/photos/66eb2c1abef0d830080e6e89/master/w_1600,c_limit/01-canvas.jpg"><span class="SpanWrapper-umhxW jvZaPI responsive-asset AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset"><picture class="ResponsiveImagePicture-cWuUZO dUOtEa AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset responsive-image" style=""></picture></span>
</div>

<div class="CaptionWrapper-jSZdqE fJvQtP caption AssetEmbedCaption-fNQBPI dDrfgT asset-embed__caption" data-event-boundary="click" data-event-click='{"pattern":"Caption"}' data-in-view='{"pattern":"Caption"}' data-include-experiments="true">
	<p>
		<em><span class="BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionText-bHjzlu iUEiRd kVUvEC iXWezO caption__text">You can create all kinds of documents with Slack Canvases.</span></em>
	</p>

	<p>
		<span class="BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionText-bHjzlu iUEiRd kVUvEC iXWezO caption__text"> </span>
	</p>
</div>

<p>
	Open up Slack on the web or desktop, click the <strong>More</strong> link on the left, then choose <strong>Canvas</strong>: You can then create a new document inside Slack, combining text, images, links to other areas of Slack, file attachments, and more. It's like having Google Docs or Notion built into Slack, and you can use Canvases in all kinds of ways.
</p>

<p>
	 
</p>

<p>
	At the most basic level, you can just jot down some notes that you need to refer to. If you're off on vacation and you need to leave instructions about how everything is going to work in your absence, that can be saved inside a Canvas document rather than left in a channel or a conversation thread.
</p>

<p>
	 
</p>

<p>
	With the ability to add rich media and other elements though, you can easily upgrade your Canvas to create a team newsletter, a product brief, or a technical document. Sharing, tagging, and collaboration tools are built right into the Slack Canvas feature, which means you're able to easily grant edit access to other people on your team so you can work on them together.
</p>

<p>
	 
</p>

<div>
	<div aria-hidden="true" class="ConsumerMarketingUnitThemedWrapper-iUTMTf jssHut consumer-marketing-unit consumer-marketing-unit--article-mid-content" role="presentation">
		<div class="consumer-marketing-unit__slot consumer-marketing-unit__slot--article-mid-content consumer-marketing-unit__slot--in-content">
			 
		</div>

		<div class="journey-unit">
			 
		</div>
	</div>
</div>

<p>
	There's a <strong>Canvas</strong> button in the top-right corner of Slack channels and Slack conversations too, giving you even more ways to use the feature. You can use these Canvases to record important notes from a chat, for example, or to create a checklist document that everyone in a particular channel can refer to.
</p>

<p>
	 
</p>

<p>
	Any Canvases you create can be shared in other channels or in DMs as well—just click the <strong>+</strong> (plus) button in the field where you type your message, then attach a recent Canvas to the current conversation.
</p>

<h2 class="paywall">
	Don't Be Disturbed
</h2>

<div class="AssetEmbedAssetContainer-eJxoAx dBHGoQ asset-embed__asset-container">
	<span class="SpanWrapper-umhxW jvZaPI responsive-asset AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset"><picture class="ResponsiveImagePicture-cWuUZO dUOtEa AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset responsive-image" style=""></picture></span><img alt="02-dnd.jpg" class="ipsImage" data-ratio="75.10" height="405" width="720" src="https://media.wired.com/photos/66eb2bec060b4b6b21d311f3/master/w_1600,c_limit/02-dnd.jpg"><span class="SpanWrapper-umhxW jvZaPI responsive-asset AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset"><picture class="ResponsiveImagePicture-cWuUZO dUOtEa AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset responsive-image" style=""></picture></span>
</div>

<div class="CaptionWrapper-jSZdqE fJvQtP caption AssetEmbedCaption-fNQBPI dDrfgT asset-embed__caption" data-event-boundary="click" data-event-click='{"pattern":"Caption"}' data-in-view='{"pattern":"Caption"}' data-include-experiments="true">
	<p>
		<em><span class="BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionText-bHjzlu iUEiRd kVUvEC iXWezO caption__text">Only get notifications when you want to get notifications.</span></em>
	</p>

	<p>
		<span class="BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionText-bHjzlu iUEiRd kVUvEC iXWezO caption__text"> </span>
	</p>
</div>

<p>
	Slack has some powerful notification management tools, and they include a Do Not Disturb mode that you may not have come across or explored fully. It's a useful resource for setting work-life boundaries and for working with colleagues in different time zones.
</p>

<p>
	 
</p>

<div class="AdWrapper-dQtivb fZrssQ ad ad--in-content">
	<div class="ad__slot ad__slot--in-content" data-node-id="cnsd7">
		 
	</div>
</div>

<p>
	From Slack on the desktop or web, click your workspace name in the top right, then <strong>Preferences</strong> and <strong>Notifications</strong>. (On mobile, tap your profile picture in the top right, then <strong>Notifications</strong>.) Scroll down and there's a Notification schedule section, which lets you set the times you don't want any alerts from Slack. These will typically be the times outside your agreed working hours, and they can be customized day by day, if necessary.
</p>

<p>
	 
</p>

<p>
	What's more, Slack will round up all the notifications you've missed and send a reminder about them to your phone or your registered email address at the time you specify. The idea is you're not getting woken up in the middle of the night or having family time interrupted by pings from Slack.
</p>

<p>
	 
</p>

<p>
	You can also click on your profile picture (bottom left) to pause notifications for 30 minutes, an hour, the rest of the day, the rest of the week, or a time period you specify—very useful if you need to concentrate on something or step away from the keyboard (you can leave an away status message for others to see on the same pop-up dialog).
</p>

<h2 class="paywall">
	Start Building Lists
</h2>

<div class="AssetEmbedAssetContainer-eJxoAx dBHGoQ asset-embed__asset-container">
	<span class="SpanWrapper-umhxW jvZaPI responsive-asset AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset"><picture class="ResponsiveImagePicture-cWuUZO dUOtEa AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset responsive-image" style=""></picture></span><img alt="03-lists.jpg" class="ipsImage" data-ratio="75.10" height="405" width="720" src="https://media.wired.com/photos/66eb2bfcc3c9dd08e337e5dd/master/w_1600,c_limit/03-lists.jpg"><span class="SpanWrapper-umhxW jvZaPI responsive-asset AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset"><picture class="ResponsiveImagePicture-cWuUZO dUOtEa AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset responsive-image" style=""></picture></span>
</div>

<div class="CaptionWrapper-jSZdqE fJvQtP caption AssetEmbedCaption-fNQBPI dDrfgT asset-embed__caption" data-event-boundary="click" data-event-click='{"pattern":"Caption"}' data-in-view='{"pattern":"Caption"}' data-include-experiments="true">
	<p>
		<em><span class="BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionText-bHjzlu iUEiRd kVUvEC iXWezO caption__text">Slack Lists can help you stay organized.</span></em>
	</p>

	<p>
		<span class="BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionText-bHjzlu iUEiRd kVUvEC iXWezO caption__text"> </span>
	</p>
</div>

<p>
	Slack comes with its own Slack Lists feature that helps you get a better handle on the tasks you need to do, from major to minor. There's lots of flexibility in terms of how you use them, but it's primarily a way of checking off what needs to be done.
</p>

<p>
	 
</p>

<p>
	There are plenty of to-do list managers available of course, but because Slack Lists is built right into the software, it's easy to get at and manage. In Slack on the desktop or the web, click the <strong>More</strong> button on the left, then choose <strong>Lists</strong> from the menu that pops up. (It's the same on mobile, but the <strong>More</strong> button is at the bottom, not on the left.) You can use one of the templates provided, or start from scratch.
</p>

<p>
	 
</p>

<p>
	By default, your list comes with fields for setting a due date and tagging other people on Slack, but you can easily add new fields via the <strong>+</strong> (plus) button on the right. You can set up a checklist, for instance, or a field to attach files in.
</p>

<p>
	 
</p>

<p>
	As you build up multiple lists with multiple entries, Slack gives you some helpful tools in terms of searching, starring, and filtering, so you won't get overwhelmed. List entries can have their own individual comment threads and notification settings too.
</p>

<h2 class="paywall">
	Save Everything for Later
</h2>

<div class="AssetEmbedAssetContainer-eJxoAx dBHGoQ asset-embed__asset-container">
	<span class="SpanWrapper-umhxW kGxnNB responsive-asset AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset"><picture class="ResponsiveImagePicture-cWuUZO dUOtEa AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset responsive-image" style="height: 405px;"><noscript><img alt="Image may contain Page Text Business Card and Paper" class="ResponsiveImageContainer-eybHBd fptoWY responsive-image__image" srcset="https://media.wired.com/photos/66eb2c0b20af82a99bdd3cd2/master/w_120,c_limit/04-later.jpg 120w, https://media.wired.com/photos/66eb2c0b20af82a99bdd3cd2/master/w_240,c_limit/04-later.jpg 240w, https://media.wired.com/photos/66eb2c0b20af82a99bdd3cd2/master/w_320,c_limit/04-later.jpg 320w, https://media.wired.com/photos/66eb2c0b20af82a99bdd3cd2/master/w_640,c_limit/04-later.jpg 640w, https://media.wired.com/photos/66eb2c0b20af82a99bdd3cd2/master/w_960,c_limit/04-later.jpg 960w, https://media.wired.com/photos/66eb2c0b20af82a99bdd3cd2/master/w_1280,c_limit/04-later.jpg 1280w, https://media.wired.com/photos/66eb2c0b20af82a99bdd3cd2/master/w_1600,c_limit/04-later.jpg 1600w" sizes="100vw" src="https://media.wired.com/photos/66eb2c0b20af82a99bdd3cd2/master/w_1600%2Cc_limit/04-later.jpg"></noscript></picture></span>
</div>

<div class="CaptionWrapper-jSZdqE fJvQtP caption AssetEmbedCaption-fNQBPI dDrfgT asset-embed__caption" data-event-boundary="click" data-event-click='{"pattern":"Caption"}' data-in-view='{"pattern":"Caption"}' data-include-experiments="true">
	<p>
		<span class="BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionText-bHjzlu iUEiRd kVUvEC iXWezO caption__text">Items saved for later can have reminders attached.</span>
	</p>

	<p>
		<span class="BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionText-bHjzlu iUEiRd kVUvEC iXWezO caption__text"> </span>
	</p>
</div>

<p>
	One of the simplest but most useful features Slack offers is the ability to save stuff for later: It means you don't have to deal with everything coming your way immediately, and it helps you not to forget important information you'll need again in the future. It works in a similar way to read-it-later services for the web at large, which stack up articles you don't have time for right away.
</p>

<p>
	 
</p>

<p>
	The save-for-later tool shows up as a bookmark, and you'll see it as you hover over posts and links in channels—it's also available for any files that have been shared on Slack, though you need to click the three dots on the file thumbnail to see it.
</p>

<p>
	 
</p>

<p>
	Click the bookmark icon anywhere in Slack to save items to your own personal later library (no one else can see what you've saved for later). You can then get at all of these items by clicking on the <strong>Later</strong> button in the left-hand navigation pane.
</p>

<p>
	 
</p>

<p>
	Slack helps you work through your saved-for-later list too: Anything that's here can be ticked off an archived, so you know when you're done with it. These items can have their own reminders too, if you click the clock icon that appears when you hover over them.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.wired.com/story/4-useful-slack-features-you-may-not-be-using-yet/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25622</guid><pubDate>Sun, 22 Sep 2024 15:59:38 +0000</pubDate></item><item><title>Microsoft Flight Simulator 2024: List of every aircraft</title><link>https://nsaneforums.com/news/technology-news/microsoft-flight-simulator-2024-list-of-every-aircraft-r25621/</link><description><![CDATA[<h3>
	The official list of aircraft included in Microsoft Flight Simulator 2024 is now available, with some new and returning craft.
</h3>

<p>
	Familiarize yourself with you craft in the skies. 
</p>

<p>
	 
</p>

<p>
	Xbox Game Studios and Asobo Studio's <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/microsoft-flight-simulator-2024" href="https://www.windowscentral.com/tag/microsoft-flight-simulator-2024" rel="external nofollow">Microsoft Flight Simulator 2024</a> is on the way, bringing a vastly upgraded experience and a smaller installation client for pilots to utilize. Naturally, a new sim means new aircraft to fly, alongside some returning favorites. 
</p>

<p>
	 
</p>

<p>
	It's not just planes anymore however, as Microsoft Flight Simulator 2024 introduces a number of new missions such as firefighting or search-and-rescue. These different kinds of missions can be explored in the game's Career mode, and naturally, they require more specialized craft.
</p>

<p>
	 
</p>

<p>
	Below, you can find the full list of aircraft in Microsoft Flight Simulator 2024, separated into categories based off of which craft are included by default in different editions of the game. 
</p>

<h2 id="section-list-of-aircraft-in-microsoft-flight-simulator-2024-standard-edition">
	<span>List of aircraft in Microsoft Flight Simulator 2024: Standard Edition</span>
</h2>

<div>
	<div>
		<p>
			<img alt="Microsoft Flight Simulator 2024 CL415" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/T9v2tYMXTUTWEAK42K8vfW-1024-80.jpg">
		</p>

		<p>
			<em><span>The CL-415 is included in the Standard Edition. </span><span itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></em>
		</p>

		<p>
			 
		</p>

		<p>
			There are 70 aircraft included in the Standard Edition of Microsoft Flight Simulator 2024. This includes a mix of aircraft that were in the prior game, as well as some new craft.
		</p>

		<p>
			 
		</p>

		<ul>
			<li>
				Aero Vodochody L-39
			</li>
			<li>
				AeroElvira Optica
			</li>
			<li>
				Air Tractor AT-802
			</li>
			<li>
				Airbus A310-300
			</li>
			<li>
				Airbus A320neo
			</li>
			<li>
				Airbus A321LR
			</li>
			<li>
				Airbus A330
			</li>
			<li>
				Airbus A330-747 Beluga XL
			</li>
			<li>
				Airbus A400M Atlas
			</li>
			<li>
				Airbus Helicopter H125
			</li>
			<li>
				Airship Industries Skyship 600
			</li>
			<li>
				Archer Midnight
			</li>
			<li>
				Aviat Pitts Special S1S
			</li>
			<li>
				Aviat Pitts Special S2S
			</li>
			<li>
				Beechcraft Bonanza G36
			</li>
			<li>
				Beechcraft King Air 350i
			</li>
			<li>
				Bell 407
			</li>
			<li>
				The Boeing Company 737 Max 8
			</li>
			<li>
				The Boeing Company 747-8I
			</li>
			<li>
				The Boeing Company F/A-18E
			</li>
			<li>
				Cessna 152
			</li>
			<li>
				Cessna 172 Skyhawk
			</li>
			<li>
				Cessna 208 B Grand Caravan EX
			</li>
			<li>
				Cessna 400 Corvalis TT
			</li>
			<li>
				Cessna Citation CJ4
			</li>
			<li>
				CGS Hawk Arrow II
			</li>
			<li>
				Cirrus Vision SF50
			</li>
			<li>
				CubCrafters NXCub
			</li>
			<li>
				CubCrafters XCub
			</li>
			<li>
				Curtiss JN-4 Jenny
			</li>
			<li>
				Daher TBM 930
			</li>
			<li>
				De Havilland Canada CL-415
			</li>
			<li>
				De Havilland Canada DHC-2 Beaver
			</li>
			<li>
				De Havilland Canada DHC-6 Twin Otter
			</li>
			<li>
				DG Aviation DG-1001E
			</li>
			<li>
				DG Aviation LS8-18
			</li>
			<li>
				Diamond Aircraft DA40 NG
			</li>
			<li>
				Diamond Aircraft DA62
			</li>
			<li>
				Douglas DC-3
			</li>
			<li>
				Draco X
			</li>
			<li>
				Erickson S-64F Aircrane
			</li>
			<li>
				EXTRA 330LT
			</li>
			<li>
				Fairchild Republic A-10 Thunderbolt II
			</li>
			<li>
				Flight Design CTSL
			</li>
			<li>
				Grumman G-21A Goose
			</li>
			<li>
				Guimbal Cabri G2
			</li>
			<li>
				Heart Aerospace ES-30
			</li>
			<li>
				Hot Air Balloon
			</li>
			<li>
				FlyDoo Hot Air Balloon
			</li>
			<li>
				Hughes Aircraft Company H-4 Hercules
			</li>
			<li>
				ICON Aircraft ICON 45
			</li>
			<li>
				Jetson One
			</li>
			<li>
				JMB Aircraft VL-3
			</li>
			<li>
				Joby Aviation Joby S4
			</li>
			<li>
				Magni Gyro M-24 Orion
			</li>
			<li>
				MX Aircraft Company MXS-R
			</li>
			<li>
				North American P51-Mustang
			</li>
			<li>
				North American T-6 Texan
			</li>
			<li>
				Pilatus PC-6 B2
			</li>
			<li>
				Pilatus PC-12 NGX
			</li>
			<li>
				Powrachute Sky Rascal
			</li>
			<li>
				Robin Aircraft SAS CAP 10
			</li>
			<li>
				Robin Aircraft DR400-100 Cadet
			</li>
			<li>
				Robinson R66
			</li>
			<li>
				Ryan NYP "Spirit of St. Louis"
			</li>
			<li>
				Stemme S12G
			</li>
			<li>
				Volocopter VoloCity
			</li>
			<li>
				Wright Cycle Company Wright Flyer
			</li>
			<li>
				Zivko Edge 540
			</li>
			<li>
				Zlin Aviation Savage Cub
			</li>
		</ul>

		<h2 id="section-list-of-aircraft-in-microsoft-flight-simulator-2024-deluxe-edition">
			<span>List of aircraft in Microsoft Flight Simulator 2024: Deluxe Edition</span>
		</h2>

		<div>
			<div>
				<p>
					<img alt="Microsoft Flight Simulator 2024 cessna 408 skycourier" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/2UvgPqsqm68EaJaVW25WjL-1024-80.jpg">
				</p>

				<p>
					<em><span>The Cessna 408 SkyCourier is included in the Deluxe Edition. </span><span itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></em>
				</p>

				<p>
					 
				</p>

				<p>
					The Deluxe Edition includes an additional 10 aircraft, on top of all the aircraft included in the Standard Edition, meaning 80 aircraft overall.
				</p>

				<div id="slice-container-newsletterForm-articleInbodyContent-tShB9ZPCzVCTX6w5ib6Pv5">
					<div data-hydrate="true">
						<div>
							 
						</div>

						<ul>
							<li>
								Amphibian Aerospace Albatross G111/HU16
							</li>
							<li>
								Beechcraft Baron G58
							</li>
							<li>
								Cessna 152 Aerobat
							</li>
							<li>
								Cessna 172 Skyhawk
							</li>
							<li>
								Cessna 188 AGTruck
							</li>
							<li>
								Cessna 404 Titan
							</li>
							<li>
								Cessna 408 SkyCourier
							</li>
							<li>
								Diamond DA40 TDI
							</li>
							<li>
								Diamond DV20
							</li>
							<li>
								Dornier Seastar
							</li>
						</ul>

						<h2 id="section-list-of-aircraft-in-microsoft-flight-simulator-2024-premium-deluxe-edition">
							<span>List of aircraft in Microsoft Flight Simulator 2024: Premium Deluxe Edition</span>
						</h2>

						<div>
							<div>
								<p>
									<img alt="Microsoft Flight Simulator 2024 beechcraft c90" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/nvMwmRPugteadVBQpruZSL-1024-80.jpg">
								</p>

								<p>
									<em><span>The Beechcraft C90 GTX Air is found in the Premium Deluxe Edition. </span><span itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></em>
								</p>

								<p>
									 
								</p>

								<p>
									The Premium Deluxe Edition bundles in another 15 aircraft on top of all the craft in the Standard and Deluxe Editions, for a total of 95.
								</p>

								<p>
									 
								</p>

								<ul>
									<li>
										Airbus Helicopter H225
									</li>
									<li>
										Beechcraft C90 GTX Air
									</li>
									<li>
										The Boeing Company 747-400 Global Supertanker
									</li>
									<li>
										The Boeing Company 747-400 LCE Dreamlifter
									</li>
									<li>
										The Boeing Company 787-10 Dreamliner
									</li>
									<li>
										The Boeing Company C-17 Globemaster III
									</li>
									<li>
										The Boeing Company CH47D Chinook
									</li>
									<li>
										Cessna Citation Longitude
									</li>
									<li>
										Cirrus Aircraft SR22
									</li>
									<li>
										Pilatus PC-24
									</li>
									<li>
										Pipistrel Taurus M
									</li>
									<li>
										Pipistrel Virus SW 121
									</li>
									<li>
										Saab 340 B
									</li>
									<li>
										Zlin Aviation Savage Norden
									</li>
									<li>
										Zlin Aviation Shock Ultra
									</li>
								</ul>

								<h2 id="section-list-of-aircraft-in-microsoft-flight-simulator-2024-aviator-edition">
									<span>List of aircraft in Microsoft Flight Simulator 2024: Aviator Edition</span>
								</h2>

								<p>
									Finally, the Aviator Edition bundles in all 30 Microsoft-published marketplace aircraft from Microsoft Flight Simulator 2020, as well as including all of the aircraft from the other editions. That's a total of 125 aircraft.
								</p>

								<p>
									 
								</p>

								<ul>
									<li>
										Aero Ae-45/Ae-145
									</li>
									<li>
										Antonov An-2
									</li>
									<li>
										Antonov An-225
									</li>
									<li>
										ATR 42-600/72-600
									</li>
									<li>
										Beechcraft Bonanza V35
									</li>
									<li>
										Beechcraft Model 17 Staggerwing
									</li>
									<li>
										Beechcraft Model 18 Twin Beech
									</li>
									<li>
										Bell Helicopter 47J Ranger
									</li>
									<li>
										Boeing 307 Stratoliner
									</li>
									<li>
										Boeing 707-320C
									</li>
									<li>
										Cessna 195 Businessliner
									</li>
									<li>
										Cessna 207T
									</li>
									<li>
										Curtiss C-46 Commando
									</li>
									<li>
										De Havilland Canada DHC-4 Caribou
									</li>
									<li>
										Dornier Do J Wal
									</li>
									<li>
										Dornier Do 31
									</li>
									<li>
										Dornier Do X
									</li>
									<li>
										Douglas Aircraft Company &amp; Waco C-47D Skytrain &amp; CG-4A
									</li>
									<li>
										Focke-Wulff FW 200 Condor
									</li>
									<li>
										Fokker F.VII
									</li>
									<li>
										Ford 4AT Trimotor
									</li>
									<li>
										Granville Gee Bee R2/Z
									</li>
									<li>
										Junkers F13
									</li>
									<li>
										Junkers JU 52
									</li>
									<li>
										Latécoère 631
									</li>
									<li>
										Mitsubishi MU-2
									</li>
									<li>
										Saab 17 B
									</li>
									<li>
										Savoia-Marchetti S.55
									</li>
									<li>
										Short SC.7 Skyvan
									</li>
									<li>
										Westland Scout / Wasp
									</li>
								</ul>

								<p>
									 
								</p>

								<hr>
								<p>
									 
								</p>

								<p>
									Naturally, this doesn't include the myriad third-party add-ons that'll be available at launch and beyond, vastly expanding the playable aircraft in Microsoft Flight Simulator 2024. Microsoft has noted that almost every add-on compatible with Microsoft Flight Simulator 2020 will also be compatible with its sequel.
								</p>

								<p>
									 
								</p>

								<p>
									Some (but not all) of these add-ons will then be usable in the Career mode, meaning players have more and more variety to look forward to after launch.
								</p>

								<p>
									 
								</p>

								<p>
									In my <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/xbox/microsoft-flight-simulator-2024-preview" href="https://www.windowscentral.com/gaming/xbox/microsoft-flight-simulator-2024-preview" rel="external nofollow">preview of Microsoft Flight Simulator 2024</a>, when I had the chance to play a couple of hours of a preview build, as well as talking to the global team crafting the experience, I wrote that "Even now, I'm fairly wet behind the ears when it comes to flight simulators, but everything I played was fun and challenging, and the global collaboration required to create this experience is genuinely awing. I'll certainly be giving these flights another go when the game launches later this year."
								</p>

								<p>
									 
								</p>

								<p>
									<em>Microsoft Flight Simulator 2024 is launching across Xbox Series X|S and Windows PC on Nov. 19, 2024. Like other Xbox first-party games, it's included at launch in </em><a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/xbox-game-pass" href="https://www.windowscentral.com/tag/xbox-game-pass" rel="external nofollow"><em>Xbox Game Pass Ultimate</em></a><em> and PC Game Pass.</em>
								</p>

								<p>
									 
								</p>

								<p>
									<a href="https://www.windowscentral.com/gaming/xbox/microsoft-flight-simulator-2024-list-of-every-aircraft" rel="external nofollow">Source</a>
								</p>

								<hr class="ipsHr">
								<p>
									<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
								</p>

								<p>
									 
								</p>

								<p>
									<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
								</p>

								<p>
									<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
								</p>

								<p>
									<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
								</p>
							</div>
						</div>
					</div>
				</div>
			</div>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">25621</guid><pubDate>Sun, 22 Sep 2024 15:55:36 +0000</pubDate></item><item><title>Paul's Tech News - Why NVIDIA might Cancel their Fastest GPU... [Video]</title><link>https://nsaneforums.com/news/technology-news/pauls-tech-news-why-nvidia-might-cancel-their-fastest-gpu-video-r25619/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/bNUKIZtigSU?feature=oembed" title="Why NVIDIA might Cancel their Fastest GPU..." width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	<a href="https://www.youtube.com/@paulshardware" rel="external nofollow" target="_blank">Paul's Hardware</a> (1.48M subscribers)
</p>

<p>
	 
</p>

<p>
	September 22, 2024
</p>

<p>
	 
</p>

<p>
	Video length: 10m 59s
</p>

<p>
	 
</p>

<p>
	0:00 Welcome to Paul’s Tech News - Sept 22, 2024
</p>

<p>
	1:29 Rumor: NVIDIA RTX 4090 &amp; 4090D To Be Discontinued Next Month
</p>

<p>
	3:40 Ryzen 9000 CPUs suffering 'worst launch since Bulldozer'
</p>

<p>
	5:25 Intel Z890 and AMD X870/X870E motherboards shown in MSI product filings
</p>

<p>
	 
</p>

<p>
	TECH BRIEFS
</p>

<p>
	 
</p>

<p>
	7:05 Intel Core Ultra 200 desktop CPUs could do DDR5-10000 with CUDIMMs
</p>

<p>
	7:46 Intel Core Ultra 9 285K box design has been leaked
</p>

<p>
	8:25 Intel Core Ultra 200HX Series leaked: Core Ultra 9 285HX, 24c, 5.5GHz boost
</p>

<p>
	9:10 BIOSTAR Introduces Radeon RX 580 White Graphics Card with 8 GB GDDR5
</p>

<p>
	9:52 YouTube is now showing ads when you pause videos
</p>

<p>
	 
</p>

<p>
	<a href="https://www.youtube.com/watch?v=bNUKIZtigSU" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25619</guid><pubDate>Sun, 22 Sep 2024 07:59:32 +0000</pubDate></item><item><title>Jony Ive confirms&#xA0;he&#x2019;s&#xA0;working on a new device with OpenAI</title><link>https://nsaneforums.com/news/technology-news/jony-ive-confirms%C2%A0he%E2%80%99s%C2%A0working-on-a-new-device-with-openai-r25617/</link><description><![CDATA[<h3>
	The confirmation comes in a major New York Times profile about what Ive’s been up to since leaving Apple.
</h3>

<div>
	<div>
		<div>
			<div>
				<p>
					Jony Ive has confirmed that he’s working with OpenAI CEO Sam Altman on an AI hardware project. The confirmation came today as part of <a href="https://www.nytimes.com/2024/09/21/technology/jony-ive-apple-lovefrom.html" rel="external nofollow">a profile of Ive in <em>The New York Times</em></a>, nearly a year after the possibility of a collaboration between Altman and the longtime Apple designer was <a href="https://www.theverge.com/2023/9/28/23893939/jony-ive-openai-sam-altman-iphone-of-artificial-intelligence-device" rel="external nofollow">first reported on</a>.
				</p>

				<p>
					 
				</p>
			</div>

			<div>
				<p>
					There aren’t a lot of details on the project. Ive reportedly met Altman through Brian Chesky, the CEO of Airbnb, and the venture is being funded by Ive and the Emerson Collective, Laurene Powell Jobs’ company. The <em>Times </em>reports it could raise $1 billion in funding by the end of the year, but makes no mention of Masayoshi Son, the SoftBank CEO <a href="https://www.theverge.com/2023/9/28/23893939/jony-ive-openai-sam-altman-iphone-of-artificial-intelligence-device" rel="external nofollow">rumored last year to have invested $1 billion in the project</a>.
				</p>

				<p>
					 
				</p>
			</div>

			<div>
				<p>
					The project only has 10 employees currently, but they include Tang Tan and Evans Hankey, two key people who worked with Ive on the iPhone. LoveFrom, Ive’s company, is leading the device’s design, according to the report. The team is reportedly now working out of a 32,000-square-foot office building in San Francisco, part of a $90 million strip of real estate that Ive has bought up on single city block.
				</p>

				<p>
					 
				</p>
			</div>

			<div>
				<p>
					As for the device itself? The <em>Times </em>says that Ive and Altman discussed “how generative AI made it possible to create a new computing device because the technology could do more for users than traditional software” due to its ability to handle complicated requests. Last year it was rumored to be inspired by touchscreen technology and the original iPhone.
				</p>

				<p>
					 
				</p>
			</div>

			<div>
				<p>
					But it sounds like few specifics are nailed down. LoveFrom cofounder Marc Newson told the <em>Times</em> that the AI product — and when it’ll come to market — are still being figured out.
				</p>

				<p>
					 
				</p>
			</div>
		</div>
	</div>
</div>

<p>
	<a href="https://www.theverge.com/2024/9/21/24250867/jony-ive-confirms-collaboration-openai-hardware" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25617</guid><pubDate>Sun, 22 Sep 2024 07:36:36 +0000</pubDate></item><item><title>YouTube Premium prices increased in several countries, in some cases by 55%</title><link>https://nsaneforums.com/news/technology-news/youtube-premium-prices-increased-in-several-countries-in-some-cases-by-55-r25615/</link><description><![CDATA[<p>
	<a href="https://www.neowin.net/news/youtube-finally-lets-you-set-a-custom-thumbnail-for-video-playlists-on-android-with-a-catch/" rel="external nofollow">YouTube</a> Premium users might not like this news. According to a <a href="https://www.reddit.com/r/youtubepremium/comments/1flwhzj/youtube_premium_increases_in_over_10_countries/" rel="external nofollow">Reddit thread</a>, YouTube has increased the prices of its Premium subscription in nearly a dozen countries. Notably, both individual and family plans have seen significant price hikes.
</p>

<p>
	 
</p>

<p>
	This is quite surprising because YouTube Premium prices were already increased in multiple countries just a few months ago, with the US being one of them. The latest price increases primarily affect European countries, with some regions seeing hikes of up to 55%, which is quite substantial.
</p>

<p>
	 
</p>

<p>
	According to the Reddit thread, here is the list of countries along with their price hike information:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		The price for subscriptions has increased in over 10 countries. In Switzerland, the Family plan now costs the equivalent of 39.88 USD.
	</p>

	<p>
		 
	</p>

	<ul>
		<li>
			Ireland, Netherlands, Italy, Belgium:
			<ul>
				<li>
					Single: From €11.99 to €13.99
				</li>
				<li>
					Family: From €17.99 to €25.99
				</li>
			</ul>
		</li>
		<li>
			Switzerland:
			<ul>
				<li>
					Single: From 15.90 CHF to 17.90 CHF
				</li>
				<li>
					Family: From 23.90 CHF to 33.90 CHF
				</li>
			</ul>
		</li>
		<li>
			Denmark:
			<ul>
				<li>
					Single: From 119 DKK to 139 DKK
				</li>
				<li>
					Family: From 177 DKK to 259 DKK
				</li>
			</ul>
		</li>
		<li>
			Sweden:
			<ul>
				<li>
					Single: From 119 SEK to 149 SEK
				</li>
				<li>
					Family: From 179 SEK to 279 SEK
				</li>
			</ul>
		</li>
		<li>
			Norway:
			<ul>
				<li>
					Single: From 119 NOK to 169 NOK
				</li>
				<li>
					Family: From 179 NOK to 269 NOK
				</li>
			</ul>
		</li>
		<li>
			Czech Republic:
			<ul>
				<li>
					Single: From 179 CZK to 209 CZK
				</li>
				<li>
					Family: From 269 CZK to 389 CZK
				</li>
			</ul>
		</li>
		<li>
			Singapore:
			<ul>
				<li>
					Single: From 11.98 SGD to 13.98 SGD
				</li>
				<li>
					Family: From 17.98 SGD to 27.98 SGD
				</li>
			</ul>
		</li>
		<li>
			United Arab Emirates:
			<ul>
				<li>
					Single: From 23.99 AED to 26.99 AED
				</li>
				<li>
					Family: From 35.99 AED to 48.99 AED
				</li>
			</ul>
		</li>
		<li>
			Malaysia
			<ul>
				<li>
					Single: From 17.90 MYR to 20.90 MYR
				</li>
				<li>
					Family: From 33.90 MYR to 41.90 MYR
				</li>
			</ul>
		</li>
		<li>
			Saudi Arabia
			<ul>
				<li>
					Single: From 23.98 SAR to 26.99 SAR
				</li>
				<li>
					Family: From 35.98 SAR to 49.99 SAR
				</li>
			</ul>
		</li>
		<li>
			Indonesia:
			<ul>
				<li>
					Single: From 59,000 IDR to 69,000 IDR
				</li>
				<li>
					Family: From 99,000 IDR to 139,000 IDR
				</li>
			</ul>
		</li>
		<li>
			Colombia:
			<ul>
				<li>
					Single: From 17,900 COP to 20,900 COP
				</li>
				<li>
					Family: From 26,900 COP to 41,900 COP
				</li>
			</ul>
		</li>
		<li>
			Thailand:
			<ul>
				<li>
					Single: From 159 THB to 179 THB
				</li>
				<li>
					Family: From 299 THB to 359 THB
				</li>
			</ul>
		</li>
	</ul>
</blockquote>

<p>
	According to other reports, Google has sent emails to YouTube Premium customers in the countries above, saying that increasing the prices will allow it to "continue to deliver great service and features and support the creators and artists you watch on YouTube. " This is similar language to that <a href="https://www.androidauthority.com/youtube-premium-price-increases-sept-2024-3483892/" rel="external nofollow">used in the price hike notifications</a> for users in the US.
</p>

<p>
	 
</p>

<p>
	A <a href="https://www.reddit.com/r/youtube/comments/1flwrwx/60_price_increase_in_sweden/" rel="external nofollow">Reddit user from Sweden</a> has shared the screenshot of the notification showing a whopping 60% price increase. However, the notification suggests that it could be the tax paid for paying through Apple instead of directly paying through Google.
</p>

<p>
	 
</p>

<p>
	A user from Denmark says, "This increase makes YouTube by far the most expensive streaming service, clocking in at more than what I pay for Amazon Prime, Netflix, and HBO combined."
</p>

<p>
	 
</p>

<p>
	<em>Let us know in the comments below what you think about this price hike in YouTube Premium subscription. If you reside in one of the affected countries, will you continue using the service?</em>
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/youtube-premium-prices-increased-in-several-countries-in-some-cases-by-55/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25615</guid><pubDate>Sat, 21 Sep 2024 19:46:17 +0000</pubDate></item><item><title>"We&#x2019;re building plans for the 25th anniversary of Halo and Xbox," Microsoft confirms in a new interview. "We have such a rich heritage, you have to celebrate that."</title><link>https://nsaneforums.com/news/technology-news/we%E2%80%99re-building-plans-for-the-25th-anniversary-of-halo-and-xbox-microsoft-confirms-in-a-new-interview-we-have-such-a-rich-heritage-you-have-to-celebrate-that-r25608/</link><description><![CDATA[<h3>
	A big Microsoft milestone is coming up for its gaming division.
</h3>

<h2 id="what-you-need-to-know-3">
	What you need to know
</h2>

<ul>
	<li>
		Recently, Microsoft conducted a new interview with License Global magazine, which revolved around the merchandising of Halo. 
	</li>
	<li>
		During the interview, Xbox head of consumer products John Friend revealed that Halo has raked in over $1.8 billion in consumer spending on merchandising and licensed products alone, excluding video games entirely. 
	</li>
	<li>
		Elsewhere in the piece, John Friend confirmed that Microsoft is planning some sort of 25th anniversary event for Xbox and Halo, which share a birthday. 
	</li>
	<li>
		Xbox's 25th anniversary would fall on November 15, 2026 — which would be an interesting time to launch a new console generation, no?
	</li>
</ul>

<p>
	 
</p>

<hr>
<p>
	 
</p>

<p>
	Xbox is in a bit of an odd place in 2024. With the game industry struggling to figure out where the next generation of growth is coming from, Xbox has been expanding its vast gaming empire across to PC, mobile, and even PlayStation. Armed with a range of acquisitions that include Bethesda Softworks of Fallout and Skyrim fame and Activision-Blizzard of Warcraft and Call of Duty fame, <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/xbox/xbox-fy24-q4-gaming-revenue-up-44-year-over-year-mostly-thanks-to-the-activision-blizzard-acquisition" href="https://www.windowscentral.com/gaming/xbox/xbox-fy24-q4-gaming-revenue-up-44-year-over-year-mostly-thanks-to-the-activision-blizzard-acquisition" rel="external nofollow">Xbox overall posted a huge 45% jump in revenue</a> last quarter, while its legacy Xbox business suffered a bit of a dip. 
</p>

<p>
	 
</p>

<p>
	Core Xbox fans have been left concerned what expanding to competing platforms so aggressively might mean for the console business. If fewer people want to buy Xbox hardware, it'll be even <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/xbox/why-xbox-customers-are-right-to-be-angry-about-microsoft-putting-more-exclusive-games-on-nintendo-or-playstation" href="https://www.windowscentral.com/gaming/xbox/why-xbox-customers-are-right-to-be-angry-about-microsoft-putting-more-exclusive-games-on-nintendo-or-playstation" rel="external nofollow">harder for Microsoft to bring third-party developers into the fold potentially, potentially leading to fewer games</a>. The original Xbox all those years ago suffered from a large library gap when compared to the massive global footprint of the PlayStation 2, and whether or not Microsoft under CEO Satya Nadella has the mindset to sustain a shrinking Xbox console business remains to be seen. Although, <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/xbox/phil-spencer-we-have-more-xbox-console-players-than-ever-as-fans-question-microsofts-multi-platform-strategy" href="https://www.windowscentral.com/gaming/xbox/phil-spencer-we-have-more-xbox-console-players-than-ever-as-fans-question-microsofts-multi-platform-strategy" rel="external nofollow">both Nadella and Phil Spencer say Xbox has more players than ever,</a> which should keep it at pace with increasing costs, at least for now.  
</p>

<p>
	 
</p>

<p>
	Regardless of the perception of Xbox in the core community right now, Xbox is still making plans for the future. <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/xbox/exclusive-xbox-president-sarah-bond-has-set-up-a-new-team-dedicated-to-game-preservation-and-forward-compatibility" href="https://www.windowscentral.com/gaming/xbox/exclusive-xbox-president-sarah-bond-has-set-up-a-new-team-dedicated-to-game-preservation-and-forward-compatibility" rel="external nofollow">Xbox President Sarah Bond unveiled a forwards-compatibility team</a> earlier in the year, while confirming that <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/xbox/what-does-xboxs-biggest-technological-leap-future-goal-actually-mean-an-analysis" href="https://www.windowscentral.com/gaming/xbox/what-does-xboxs-biggest-technological-leap-future-goal-actually-mean-an-analysis" rel="external nofollow">the next Xbox will represent the "biggest technological leap"</a> for the platform. Microsoft has a promising slate of <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/best-upcoming-xbox-games" href="https://www.windowscentral.com/best-upcoming-xbox-games" rel="external nofollow">upcoming Xbox games</a>, even if there are questions about whether or not they'll remain exclusive. Microsoft is also gearing up for a <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/xbox/xbox-is-heading-back-to-the-tokyo-game-show-heres-when-and-how-to-watch" href="https://www.windowscentral.com/gaming/xbox/xbox-is-heading-back-to-the-tokyo-game-show-heres-when-and-how-to-watch" rel="external nofollow">large Xbox showcase at the Tokyo Game Show</a> later this month. 
</p>

<p>
	 
</p>

<p>
	But we learned even more interesting bits about what Xbox is planning for the future in a recent <a data-analytics-id="inline-link" data-hl-processed="none" data-url="https://www.licenseglobal.com/video-games/xbox-gaming-evolved" href="https://www.licenseglobal.com/video-games/xbox-gaming-evolved" referrerpolicy="no-referrer-when-downgrade" target="_blank" rel="external nofollow">interview</a> with License Global magazine.
</p>

<div>
	<div>
		<p>
			<picture><source sizes="(min-width: 1000px) 970px, calc(100vw - 40px)" srcset="https://cdn.mos.cms.futurecdn.net/xKomptpR3YuK2D9fPdcsiE-320-80.jpg.webp 320w, https://cdn.mos.cms.futurecdn.net/xKomptpR3YuK2D9fPdcsiE-480-80.jpg.webp 480w, https://cdn.mos.cms.futurecdn.net/xKomptpR3YuK2D9fPdcsiE-650-80.jpg.webp 650w, https://cdn.mos.cms.futurecdn.net/xKomptpR3YuK2D9fPdcsiE-970-80.jpg.webp 970w, https://cdn.mos.cms.futurecdn.net/xKomptpR3YuK2D9fPdcsiE-1024-80.jpg.webp 1024w, https://cdn.mos.cms.futurecdn.net/xKomptpR3YuK2D9fPdcsiE-1200-80.jpg.webp 1200w" type="image/webp"></source></picture>
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="The original Xbox launched on November 15, 2001, and kickstarted Microsoft's uphill battle to take on decades-old industry titans in an incredibly risky, competitive space. " class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/xKomptpR3YuK2D9fPdcsiE.jpg">
		</p>

		<p>
			<em><span>The original Xbox launched on November 15, 2001, and kickstarted Microsoft's uphill battle to take on </span></em>
		</p>

		<p>
			<em><span>decades-old industry titans in an incredibly risky, competitive space.  </span></em>
		</p>

		<p>
			 
		</p>

		<p>
			During the interview, Xbox head of consumer products John Friend discussed a variety of topics pertaining to licensing and merchandising, which Xbox has been fairly good at in recent years. They license out their games IP to other companies in some cases, such as the upcoming MechWarrior 5: Clans, while also diving deeper into licensed cross-media properties such as the Minecraft Movie, Fallout TV show, and Halo TV show (obviously with mixed success there, ahem.) In any case, Friend confirmed that <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/xbox/microsoft-and-xbox-have-made-billions-on-halo-but-a-huge-dollar18b-chunk-of-that-hasnt-even-come-from-the-games" href="https://www.windowscentral.com/gaming/xbox/microsoft-and-xbox-have-made-billions-on-halo-but-a-huge-dollar18b-chunk-of-that-hasnt-even-come-from-the-games" rel="external nofollow">Halo alone has seen $1.8 billion in non-gaming consumer spend</a>. Microsoft has quite a prolific merchandising operation going on right now, when you consider the legendary Blizzard store, coupled with the <a data-analytics-id="inline-link" data-hl-processed="none" data-url="https://uk.gear.xbox.com/pages/xbox" href="https://uk.gear.xbox.com/pages/xbox" referrerpolicy="no-referrer-when-downgrade" target="_blank" rel="external nofollow">Xbox merchandise shop</a> and the Bethesda gear store too. 
		</p>

		<p>
			 
		</p>

		<p>
			The interesting snippet we're on to discuss today, however, is that Microsoft is already working on plans for its next big Xbox anniversary milestone.    
		</p>

		<p>
			 
		</p>

		<p>
			<em>"We have these massive, fantastic franchises ranging from World of Warcraft –celebrating its 20th anniversary this year — to Halo, Call of Duty, to StarCraft and much more," </em>Friend said. <em>"We’re building plans for the 25th anniversary of Halo and Xbox — we have such a rich heritage and history, and these communities have been active for so long, you have to celebrate that."</em>
		</p>

		<p>
			 
		</p>

		<div id="slice-container-newsletterForm-articleInbodyContent-v7AzE5nX9Gjg97oto4BeRB">
			<div data-hydrate="true">
				<p>
					The interview dives into how Microsoft has improved its thought processes over merchandising, working more flexibly and reactively to consumer interests. Friend explains that their approach means they can target smaller audiences with merchandise for more niche games like Pentiment, while also building out experiences for the large mass audiences of Call of Duty. 
				</p>

				<p>
					 
				</p>

				<p>
					Microsoft has celebrated previous major milestones with some fanfare, including the <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/xbox-20th-anniversary-where-watch-and-start-time" href="https://www.windowscentral.com/xbox-20th-anniversary-where-watch-and-start-time" rel="external nofollow">Xbox 20th anniversary event back in 2021</a>. There, Microsoft opened up the Halo Infinite free-to-play multiplayer servers, added 70 more Xbox backward compatible games, and also opened up a virtual Xbox artifact museum called the Xbox Vault (which is no longer accessible). 
				</p>

				<h2 id="xbox-plans-for-the-future-3">
					Xbox plans for the future
				</h2>

				<div>
					<div>
						<p>
							<img alt="Xbox 20th Anniversary Controller" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/Q2uaK3kPtTxpLCuhz7FGVo.jpg">
						</p>

						<p>
							<em><span>The 20th anniversary Xbox controller was pretty damn sexy.  </span></em>
						</p>

						<p>
							<em><span itemprop="copyrightHolder">(Image credit: Richard Devine - Windows Central)</span></em>
						</p>

						<p>
							 
						</p>

						<p>
							Xbox's 25th anniversary would fall on November 15, 2026, which puts it firmly in range of a new generation of Xbox hardware potentially. Sony just launched its mid-gen console the PS5 Pro, which Xbox has passed on competing with this time around. Instead, it seems Xbox is full-steam ahead with its next set of console hardware, which we tentatively believe based on our sources to include at least both a traditional-style successor to the <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/xbox-series-x" href="https://www.windowscentral.com/tag/xbox-series-x" rel="external nofollow">Xbox Series X</a>, and Microsoft's first real foray into <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/xbox/an-xbox-handheld-isnt-just-likely-to-happen-for-microsoft-its-absolutely-necessary" href="https://www.windowscentral.com/gaming/xbox/an-xbox-handheld-isnt-just-likely-to-happen-for-microsoft-its-absolutely-necessary" rel="external nofollow">Xbox handheld</a> gaming with its own take on the <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/steam-deck" href="https://www.windowscentral.com/tag/steam-deck" rel="external nofollow">Steam Deck</a>. 
						</p>

						<p>
							 
						</p>

						<p>
							It would be poignant to release those new devices on Xbox's 25th birthday, with the kind of fanfare that I feel the brand has been missing a bit as it navigates strategic changes that haven't always proven popular with its existing customers. 
						</p>

						<p>
							 
						</p>

						<p>
							On the merchandising side, Microsoft previously did some rather epic-looking 20th anniversary Xbox controllers, so you can expect some custom options there too no doubt. Perhaps we'd get a custom Halo-style next-gen Xbox as well, perhaps the next Halo game itself will be ready by then too (optimistic, perhaps, but hey). Microsoft's Blizzard team is building out a rather huge and epic set of events to celebrate World of Warcraft's 20th birthday this year, complete with in-game events in Overwatch and WoW itself. Hopefully Halo sees similar, too. A Master Chief skin in Overwatch would look pretty badass, I reckon. 
						</p>

						<p>
							 
						</p>

						<p>
							I'll leave you with a quote from John Friend's interview, as someone who <em>does </em>celebrate gaming well outside of the games themselves. Here's to the next 25 years of Xbox. 
						</p>

						<p>
							 
						</p>

						<p>
							<em>"Gaming is no longer just a pastime; it’s an integral part of our lives that transcends traditional entertainment boundaries. As we look forward to what the future holds, our goal is to continue pushing the boundaries of what’s possible, ensuring that every player, regardless of their background, feels a part of this incredible journey."</em>
						</p>

						<p>
							 
						</p>

						<p>
							<a href="https://www.windowscentral.com/gaming/xbox/were-building-plans-for-the-25th-anniversary-of-halo-and-xbox-microsoft-confirms-in-a-new-interview-we-have-such-a-rich-heritage-you-have-to-celebrate-that" rel="external nofollow">Source</a>
						</p>

						<hr class="ipsHr">
						<p>
							<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
						</p>

						<p>
							 
						</p>

						<p>
							<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
						</p>

						<p>
							<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
						</p>

						<p>
							<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
						</p>
					</div>
				</div>
			</div>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">25608</guid><pubDate>Sat, 21 Sep 2024 19:26:20 +0000</pubDate></item><item><title>Qualcomm has reportedly made an offer to acquire Intel</title><link>https://nsaneforums.com/news/technology-news/qualcomm-has-reportedly-made-an-offer-to-acquire-intel-r25603/</link><description><![CDATA[<p>
	Intel was at one point the biggest processor maker in the world with every other company a distant second. Those days are now long gone, and now there's a new report claiming Qualcomm, the current learning maker of mobile processors, has made Intel an acquisition offer.
</p>

<p>
	 
</p>

<p>
	The report comes from <a href="https://www.wsj.com/business/deals/qualcomm-approached-intel-about-a-takeover-in-recent-days-fa114f9d?st=i5zay9xbq899g24&amp;reflink=article_copyURL_share" rel="external nofollow">The Wall Street Journal</a>, citing unnamed sources. The report adds that a deal for Qualcomm to buy Intel is "far from certain" so it may not come to pass. Specific financial details of this offer were not revealed. There were previous unconfirmed rumors that Qualcomm was interested in <a href="https://www.reuters.com/technology/qualcomm-has-explored-acquiring-pieces-intel-chip-design-business-sources-say-2024-09-06/" rel="external nofollow">purchasing some of Intel's chip design divisions.</a>
</p>

<p>
	 
</p>

<p>
	Even if such a deal is announced, it would almost certainly come under the eyes of government regulators to see if it would violate anti-trust law. Qualcomm could have to sell off parts of Intel in order to pass regulatory muster.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="The Intel logo" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2022/01/1642764136_intel.jpg">
</figure>

<p>
	Intel has seen its fortunes go way down in the last year, as many investors believe that the once dominate chip designer and maker missed out on the current AI revolution that's being led by other chip companies, most notably Nvidia. Earlier this year, Intel revealed that not only had its financial number missed its forecasts, but that it was going to <a href="https://www.neowin.net/news/intel-will-lay-off-about-15000-employees-15-percent-of-its-workforce/" rel="external nofollow">lay off 15,000 of its employees by the end of 2024</a>. That number represents about 15 percent of its workforce at that time.
</p>

<p>
	 
</p>

<p>
	Earlier this week, Intel announced <a href="https://www.neowin.net/news/intel-confirms-it-plans-to-switch-its-foundry-business-into-an-independent-subsidiary/" rel="external nofollow">plans to make additional changes to save money</a>. That included pausing the plans for constructing two of its plants, along with turning it foundry business into a independent subsidiary of the company.
</p>

<p>
	 
</p>

<p>
	Qualcomm continues to be the top third-party processor for mobile devices. However, its been trying to boost its PC business as well. Earlier this year, it announced its <a href="https://www.neowin.net/news/qualcomm-announces-snapdragon-x-elite-most-powereful-and-efficient-cpu-for-windows/" rel="external nofollow">Snapdragon X series of Arm-based processors made specifically for Windows 11 PCs</a>. Most of the major PC makers are now selling notebooks with some form of Snapdragon X chip, including Microsoft with some of its Surface devices.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/qualcomm-has-reportedly-made-an-offer-to-acquire-intel/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25603</guid><pubDate>Sat, 21 Sep 2024 07:06:44 +0000</pubDate></item><item><title>The Microsoft Flight Simulator 2024 PC hardware specs have some interesting requirements</title><link>https://nsaneforums.com/news/technology-news/the-microsoft-flight-simulator-2024-pc-hardware-specs-have-some-interesting-requirements-r25597/</link><description><![CDATA[<p>
	<em font-size:16px="" font-weight:normal="" neue="" open="" sans="" style="font-family:">Microsoft Flight Simulator 2024</em><span font-size:16px="" font-weight:normal="" neue="" open="" sans="" style="font-family:"> is less than two months away from release. However, PC flight sim fans who want the best visual and performance experience might want to consider updating their rig with more RAM</span> and possibly a faster internet connection.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedOther" contenteditable="false">
	<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedid="66c2ce5d112a0a887ead74cb5a65d288" src="https://nsaneforums.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://twitter.com/MSFSofficial/status/1836820115486052405?ref_src=twsrc%255Etfw%257Ctwcamp%255Etweetembed%257Ctwterm%255E1836820115486052405%257Ctwgr%255E8d9eb2511fd6287d59de6240d9f187faae0e0630%257Ctwcon%255Es1_%26ref_url=https://www.neowin.net/news/the-microsoft-flight-simulator-2024-pc-hardware-specs-have-some-interesting-requirements/"></iframe>
</div>

<p>
	This week, <a href="https://x.com/MSFSofficial/status/1836820115486052405" rel="external nofollow">the game's official X account</a> posted its PC hardware requirements in a minimal, recommended, and new "ideal" category. That higher level will need at least 64GB of RAM and a 100Mbps internet connection, according to Microsoft. Here's what your PC will need to run the game at these settings:
</p>

<p>
	 
</p>

<p>
	<strong>Microsoft Flight Simulator PC Hardware Requirements</strong>
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		<strong>Minimum</strong>
	</p>

	<p>
		 
	</p>

	<ul>
		<li>
			Minimal Operating system: Windows 10 (with latest updates)
		</li>
		<li>
			Direct X version: DX12
		</li>
		<li>
			CPU: AMD Ryzen 5 2600X / Intel Core i7-6800K
		</li>
		<li>
			GPU: Radeon RX 5700 / GeForce GTX 790
		</li>
		<li>
			VRAM: 4GB
		</li>
		<li>
			RAM: 16GB
		</li>
		<li>
			Storage: 50GB
		</li>
		<li>
			Bandwidth: 10 Mbps
		</li>
	</ul>

	<p>
		 
	</p>

	<p>
		<strong>Recommended</strong>
	</p>

	<p>
		 
	</p>

	<ul>
		<li>
			Minimal Operating system: Windows 10 (with latest updates)
		</li>
		<li>
			Direct X version: DX12
		</li>
		<li>
			CPU: AMD Ryzen 7 2700X / Intel Core i7-10700K
		</li>
		<li>
			GPU: Radeon RX 5700 XT / GeForce RTX 2080
		</li>
		<li>
			VRAM: 8GB
		</li>
		<li>
			RAM: 32GB
		</li>
		<li>
			Storage: 50GB
		</li>
		<li>
			Bandwidth: 50 Mbps
		</li>
	</ul>

	<p>
		 
	</p>

	<p>
		<strong>Ideal</strong>
	</p>

	<p>
		 
	</p>

	<ul>
		<li>
			Minimal Operating system: Windows 10 (with latest updates)
		</li>
		<li>
			Direct X version: DX12
		</li>
		<li>
			CPU: AMD Ryzen 9 7900X / Intel i7 14700K
		</li>
		<li>
			GPU: Radeon RX 7900 XT / GeForce RTX 4080
		</li>
		<li>
			VRAM: 12GB
		</li>
		<li>
			RAM: 64GB
		</li>
		<li>
			Storage: 50GB
		</li>
		<li>
			Bandwidth: 100 Mbps
		</li>
	</ul>
</blockquote>

<p>
	Oddly, the game's system requirements don't mention any monitor resolution settings for any of the hardware speculation levels. They also don't indicate if the game would benefit from an SSD. There's also no mention of any support for ultrawide monitors or if it will support a multi-monitor setup.
</p>

<p>
	 
</p>

<p>
	Another interesting aspect of these specs is that the storage amounts are relatively low, at 50GB. <a href="https://www.flightsimulator.com/microsoft-flight-simulator-2024-faq/" rel="external nofollow">On an FAQ page</a>, Microsoft reveals that it will be using cloud servers to stream content to the PC.
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		When users load into the sim, only the textures, meshes, and map data that they need will be downloaded to avoid unnecessary bandwidth and disk space usage. This will keep the minimum specifications of the sim as low as it is now and will also reduce update and load times.
	</p>
</blockquote>

<p>
	<em>Microsoft Flight Simulator 2024</em> will be released on November 17 for PC and Xbox Series X and S consoles. The Standard Edition will be a Day One release for PC Game Pass and Xbox Game Pass Ultimate. <a href="https://www.neowin.net/news/microsoft-flight-simulator-2024-will-have-four-editions-including-a-19999-aviator-edition/" rel="external nofollow">Microsoft will offer four editions of the game</a>, including an Aviator's Edition with 125 planes and a cost of $199.99.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/the-microsoft-flight-simulator-2024-pc-hardware-specs-have-some-interesting-requirements/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25597</guid><pubDate>Fri, 20 Sep 2024 18:39:38 +0000</pubDate></item><item><title>Dragon Age: The Veilguard game director talks DLC and expansions</title><link>https://nsaneforums.com/news/technology-news/dragon-age-the-veilguard-game-director-talks-dlc-and-expansions-r25583/</link><description><![CDATA[<h3>
	Will Dragon Age: The Veilguard get DLC? Right now, it's somewhat unclear.
</h3>

<h2 id="what-you-need-to-know-3">
	What you need to know
</h2>

<ul>
	<li>
		During a preview event for Dragon Age: The Veilguard, game director Corinne Busche was asked about the possibility for DLC and expansions. 
	</li>
	<li>
		Busche says that the team's focus right now is just on delivering the base game as a complete experience. 
	</li>
	<li>
		All three prior Dragon Age games received post-launch DLC. 
	</li>
	<li>
		Dragon Age: The Veilguard is slated to launch on Oct. 31, 2024 across Xbox Series X|S, Windows PC, and PlayStation 5.
	</li>
</ul>

<p>
	 
</p>

<hr>
<p>
	 
</p>

<p>
	If you're wondering whether or not BioWare's upcoming fantasy role-playing will expand past launch, the answer is currently unclear. 
</p>

<p>
	 
</p>

<p>
	My colleague Rebecca Spear <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/dragon-age-the-veilguard-preview" href="https://www.windowscentral.com/gaming/dragon-age-the-veilguard-preview" rel="external nofollow">recently played seven hours of Dragon Age: The Veilguard</a>, and she's been excited about everything she experienced. During the preview event, she asked game director Corinne Busche about whether or not <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/dragon-age-the-veilguard" href="https://www.windowscentral.com/tag/dragon-age-the-veilguard" rel="external nofollow">Dragon Age: The Veilguard</a> will be getting any DLC or expansions after it launches.
</p>

<p>
	 
</p>

<p>
	Busche replied, "Our focus right now is to make the best single-player RPG that's out there, so we're very focused on just making this featured content as complete as we can."
</p>

<h2 id="every-prior-dragon-age-game-received-some-dlc-3">
	Every prior Dragon Age game received some DLC
</h2>

<div>
	<div>
		<p>
			<img alt="Dragon Age Inquisition" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/PcB99xJbi6pHF4HFEQzHad.jpg">
		</p>

		<p>
			<em><span>Dragon Age: Inquisition, which launched back in 2014, received DLC packs through the following year. </span></em>
		</p>

		<p>
			<em><span itemprop="copyrightHolder">(Image credit: Electronic Arts)</span></em>
		</p>

		<p>
			 
		</p>

		<p>
			While this answer doesn't really give us much to expect, it's still possible that we could see the game expand with paid DLC after launch.
		</p>

		<p>
			 
		</p>

		<p>
			DLC and expansions are a staple of the <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/dragon-age" href="https://www.windowscentral.com/tag/dragon-age" rel="external nofollow">Dragon Age</a> franchise, with Dragon Age: Origins receiving numerous smaller packs and a full-fledged expansion called Dragon Age: Origins Awakening. 
		</p>

		<p>
			 
		</p>

		<p>
			While they didn't get full expansions, Dragon Age 2 and Dragon Age: Inquisition also received multiple DLC packs, which expanded the stories of the games with new questlines, including some pretty major story reveals.
		</p>

		<p>
			 
		</p>

		<p>
			Dragon Age: The Veilguard is slated to launch on Halloween, Oct. 31, 2024. It's available across Xbox Series X|S, Windows PC, and PlayStation 5. If you're not sure which edition to grab, consult our <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/dragon-age-the-veilguard-preorder-guide" href="https://www.windowscentral.com/gaming/dragon-age-the-veilguard-preorder-guide" rel="external nofollow">Dragon Age: The Veilguard preorder guide</a>.
		</p>

		<p>
			 
		</p>

		<div id="slice-container-newsletterForm-articleInbodyContent-rXMCDUXVmrWAEajTHxn8nG">
			<div data-hydrate="true">
				<p>
					<a href="https://www.windowscentral.com/gaming/dragon-age-the-veilguard-game-director-talks-dlc-and-expansions" rel="external nofollow">Source</a>
				</p>

				<hr class="ipsHr">
				<p>
					<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
				</p>

				<p>
					 
				</p>

				<p>
					<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
				</p>

				<p>
					<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
				</p>

				<p>
					<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
				</p>
			</div>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">25583</guid><pubDate>Fri, 20 Sep 2024 08:34:20 +0000</pubDate></item><item><title>BioWare hopes you'll make Dragon Age: The Veilguard builds so good they'll break the game with its higher level cap &#x2014; "Nothing would make me happier than somebody outsmarting our best tuners"</title><link>https://nsaneforums.com/news/technology-news/bioware-hopes-youll-make-dragon-age-the-veilguard-builds-so-good-theyll-break-the-game-with-its-higher-level-cap-%E2%80%94-nothing-would-make-me-happier-than-somebody-outsmarting-our-best-tuners-r25582/</link><description><![CDATA[<h3>
	It sounds like Dragon Age: The Veilguard's higher level cap will allow for plenty of creative buildcrafting.
</h3>

<h2 id="what-you-need-to-know-3">
	What you need to know
</h2>

<ul>
	<li>
		Dragon Age: The Veilguard is an upcoming fantasy RPG from developer BioWare and publisher Electronic Arts, and is the first new mainline game in the Dragon Age franchise since Dragon Age: Inquisition.
	</li>
	<li>
		During a conversation Windows Central had with game director Corinne Busche, she emphasized that buildcrafting will be an important part of the game, with the level cap of 50 — much higher than the Level 27-30 limit of previous entries — hopefully enabling players to "feel like they can outsmart us."
	</li>
	<li>
		"We want players to find emergent builds ... my goodness, nothing would make me happier than somebody outsmarting our best tuners," she said.
	</li>
	<li>
		Busche also confirmed that enemies will scale with the player so that the overall experience will remain challenging and engaging throughout, and noted that balancing the expanded number of buildcrafting options required "some really insightful forethought in how we were going to handle the underlying damage calculations."
	</li>
</ul>

<p>
	 
</p>

<hr>
<p>
	 
</p>

<p>
	From their deep, nuanced storytelling to their expansive, handcrafted worlds, there are many things to love about well-made roleplaying games (RPGs). For me, though, one of their biggest highlights has always been buildcrafting — putting together a harmonious, synergistic blend of equipment, character skills, and playstyle to conquer your foes with a high degree of efficiency. It's a huge part of why I fell in love with recent titles like <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/baldurs-gate-3" href="https://www.windowscentral.com/baldurs-gate-3" rel="external nofollow">Baldur's Gate 3</a> and <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/elden-ring" href="https://www.windowscentral.com/tag/elden-ring" rel="external nofollow">Elden Ring</a>, and it's something developer BioWare wants to emphasize in the upcoming <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/dragon-age-the-veilguard" href="https://www.windowscentral.com/tag/dragon-age-the-veilguard" rel="external nofollow">Dragon Age: The Veilguard</a> as well.
</p>

<p>
	 
</p>

<p>
	Speaking with my colleague Rebecca Spear during <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/dragon-age-the-veilguard-preview" href="https://www.windowscentral.com/gaming/dragon-age-the-veilguard-preview" rel="external nofollow">a recent preview</a>, game director Corinne Busche explained that the studio is hoping players will "feel like they can outsmart us" with their buildcrafting, as The Veilguard's shift from a Level 27-30 cap to a Level 50 one means you'll have more options to work with than ever before.
</p>

<p>
	 
</p>

<p>
	"We want players to find emergent builds. We want them to feel like they can outsmart us. Maybe not obliterate the game," she clarified, "so when we find those, we try and roll them in. But, my goodness, nothing would make me happier than somebody outsmarting our best tuners." In other words, BioWare is rooting for you to break the RPG a bit with your ideas, though it will likely rein in any wildly overpowered setups people cook up.
</p>

<p>
	 
</p>

<p>
	<img alt="maxresdefault.jpg" class="ipsImage" data-ratio="75.10" height="405" width="720" src="https://img.youtube.com/vi/g8DkDQhPx2A/maxresdefault.jpg">
</p>

<p>
	 
</p>

<p>
	The increased level cap is certainly exciting, though Busche did stress that builds will still be challenged by a healthy amount of difficulty. Balancing the looser restrictions on your gameplay options "took a concerted effort" and "some really insightful forethought in how we were going to handle the underlying damage calculations," but BioWare sounds confident you won't be breezing through this long-awaited fourth mainline entry in its beloved franchise.
</p>

<p>
	 
</p>

<p>
	Notably, one way the developer is keeping the experience engaging regardless of what level you're at is with foes that level up as you do. "Enemies scale alongside you," she said. "There are moments where you feel like you're maybe overpowering them, and then they leap ahead of you to keep you constantly engaged and pushing forward."
</p>

<p>
	 
</p>

<p>
	Even with that scaling in place, however, I'm sure savvy buildcrafters will find ways to blow Dragon Age: The Veilguard wide open with ridiculous setups capable of flattening anything the adventure throws at them. From hack-and-slash titles like <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/diablo-4" href="https://www.windowscentral.com/tag/diablo-4" rel="external nofollow">Diablo 4</a> to shooters like <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/destiny-2" href="https://www.windowscentral.com/tag/destiny-2" rel="external nofollow">Destiny 2</a> and <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/borderlands" href="https://www.windowscentral.com/tag/borderlands" rel="external nofollow">Borderlands</a>, I've seen it happen in pretty much every type of RPG out there, and I doubt that's going to stop any time soon. Since this is a single-player game and adjustments can always be made after launch, though, I think that's totally fine.
</p>

<div>
	<div>
		<p>
			<picture><source sizes="(min-width: 1000px) 970px, calc(100vw - 40px)" srcset="https://cdn.mos.cms.futurecdn.net/tFVzcgGGbVsbTM74Smv7Mj-320-80.jpg.webp 320w, https://cdn.mos.cms.futurecdn.net/tFVzcgGGbVsbTM74Smv7Mj-480-80.jpg.webp 480w, https://cdn.mos.cms.futurecdn.net/tFVzcgGGbVsbTM74Smv7Mj-650-80.jpg.webp 650w, https://cdn.mos.cms.futurecdn.net/tFVzcgGGbVsbTM74Smv7Mj-970-80.jpg.webp 970w, https://cdn.mos.cms.futurecdn.net/tFVzcgGGbVsbTM74Smv7Mj-1024-80.jpg.webp 1024w, https://cdn.mos.cms.futurecdn.net/tFVzcgGGbVsbTM74Smv7Mj-1200-80.jpg.webp 1200w" type="image/webp"></source></picture>
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="Dragon Age: The Veilguard preview — Rook and companions." class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/tFVzcgGGbVsbTM74Smv7Mj.jpg">
		</p>

		<p>
			<em><span>The player character in Dragon Age: The Veilguard is referred to as "Rook." </span><span itemprop="copyrightHolder">(Image credit: Windows Central)</span></em>
		</p>

		<p>
			 
		</p>

		<p>
			Above all else, I'm just glad to hear that BioWare has focused on making putting together builds a rewarding process in this new <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/dragon-age" href="https://www.windowscentral.com/tag/dragon-age" rel="external nofollow">Dragon Age</a>. I tend to bounce off of RPGs that don't have satisfying ways to level your character and craft builds, so it's reassuring to hear the studio essentially invite players to try and get the better of their balancing efforts. I do also love a good challenge, though, and hope that The Veilguard's enemy scaling can keep up with the wild setups the community will inevitably come up with.
		</p>

		<p>
			 
		</p>

		<div id="slice-container-newsletterForm-articleInbodyContent-GTK7MdzqUYuyJSHk6jR6xE">
			<div data-hydrate="true">
				<p>
					We'll find out soon enough, as Dragon Age: The Veilguard is scheduled to launch in just over a month on October 31, 2024 — a full decade after Dragon Age: Inquisition's own arrival in 2014. The Halloween release will bring the highly anticipated fantasy RPG to Xbox Series X|S, Windows PC, and PS5, with <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/dragon-age-the-veilguard-preorder-guide" href="https://www.windowscentral.com/gaming/dragon-age-the-veilguard-preorder-guide" rel="external nofollow">preorders live now</a> across all three platforms. Normally, they're $60-70, though some nice CDKeys deals (linked below) currently allow you to snag what could be one of the <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/best-xbox-games" href="https://www.windowscentral.com/best-xbox-games" rel="external nofollow">best Xbox games</a> and <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/pc-gaming/best-pc-games-of-all-time-our-top-picks-you-should-play-in-year" href="https://www.windowscentral.com/gaming/pc-gaming/best-pc-games-of-all-time-our-top-picks-you-should-play-in-year" rel="external nofollow">best PC games</a> of the year for less.
				</p>

				<p>
					 
				</p>

				<p>
					<a href="https://www.windowscentral.com/gaming/bioware-hopes-youll-make-dragon-age-the-veilguard-builds-so-good-theyll-break-the-game" rel="external nofollow">Source</a>
				</p>

				<hr class="ipsHr">
				<p>
					<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
				</p>

				<p>
					 
				</p>

				<p>
					<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
				</p>

				<p>
					<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
				</p>

				<p>
					<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
				</p>
			</div>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">25582</guid><pubDate>Fri, 20 Sep 2024 08:33:22 +0000</pubDate></item><item><title>Microsoft Flight Simulator 2024 will have four editions including a $199.99 Aviator Edition</title><link>https://nsaneforums.com/news/technology-news/microsoft-flight-simulator-2024-will-have-four-editions-including-a-19999-aviator-edition-r25575/</link><description><![CDATA[<p>
	With less than two months to go before its release, pre-orders are now live in the Microsoft Store for <em>Microsoft Flight Simulator 2024</em>. The next major version of the long-running flight sim series will be released on November 19 for the PC and Xbox Series X|S consoles.
</p>

<p>
	 
</p>

<p>
	<a href="https://news.xbox.com/en-us/2024/09/19/microsoft-flight-simulator-2024-preview/" rel="external nofollow">A post on the Xbox Wire site,</a> which also has a preview of <em>Microsoft Flight Simulator 2024</em>, mentions that anyone who pre-orders any edition of the game will instantly get the De Havilland Canada CL-415 firefighting aircraft to fly in the current 2020 edition of <em>Microsoft Flight Simulator</em>.
</p>

<p>
	 
</p>

<p>
	Microsoft will be offering four versions of the game for virtual aviators to check out. <a href="https://click.linksynergy.com/deeplink?id=IHClMpM8flE&amp;mid=24542&amp;murl=https%3A%2F%2Fapps.microsoft.com%2Fdetail%2F9p2vgctbmm52%3Fhl%3Den-us%26gl%3DUS" rel="external nofollow" target="_blank">The Standard Edition will cost $69.99</a> and will include 70 aircraft and 150 upgraded airports. The Standard Edition will also be available as a Day One release for subscribers of PC Game Pass and Xbox Game Pass Unlimited.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="Microsoft flight simulator 2024" class="ipsImage" height="602" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/09/1726753254_msfs2024_aircraftchart_v2_08_resize-b97ac3e3a3c8a8eef940-scaled.jpg">
</figure>

<p>
	The <a href="https://click.linksynergy.com/deeplink?id=IHClMpM8flE&amp;mid=24542&amp;murl=https%3A%2F%2Fapps.microsoft.com%2Fdetail%2F9n7mnf1qc3x4%3Fhl%3Den-us%26gl%3DUS" rel="external nofollow" target="_blank">Deluxe</a><a href="https://click.linksynergy.com/deeplink?id=IHClMpM8flE&amp;mid=24542&amp;murl=https%3A%2F%2Fapps.microsoft.com%2Fdetail%2F9n7mnf1qc3x4%3Fhl%3Den-us%26gl%3DUS" rel="external nofollow" target="_blank"> Edition of the game will cost $99.99</a>. It will include everything in the Standard Edition, plus 10 more planes and five more airports. There will also be the <a href="https://click.linksynergy.com/deeplink?id=IHClMpM8flE&amp;mid=24542&amp;murl=https%3A%2F%2Fapps.microsoft.com%2Fdetail%2F9n7j4dkk7v15%3Fhl%3Den-us%26gl%3DUS" rel="external nofollow" target="_blank">Premium Edition for $129.99</a>. It will have all the content in the Standard and Deluxe Edition, plus 15 more aircraft,
</p>

<p>
	 
</p>

<p>
	Finally, <em>Microsoft Flight Simulator 2024</em> will have an <a href="https://click.linksynergy.com/deeplink?id=IHClMpM8flE&amp;mid=24542&amp;murl=https%3A%2F%2Fapps.microsoft.com%2Fdetail%2F9nv2q5p1l5cc%3Fhl%3Den-us%26gl%3DUS" rel="external nofollow" target="_blank">Aviator's Edition, which will cost a whopping $199.99</a>. This version will have all of the content from the other editions of the game. It will also have 30 additional aircraft that Microsoft originally published for the 2020 version of the game between 2021 and 2024. That means the Aviator's Edition will give virtual pilots 125 planes to check out.
</p>

<p>
	 
</p>

<p>
	As <a href="https://www.neowin.net/news/more-microsoft-flight-sim-2024-info-was-revealed-such-as-pre-flight-walking-around-aircraft/" rel="external nofollow">we have previously reported</a>, <em>Microsoft Flight Simulator 2024</em> will get a big graphical update and a revamped flight and physics engine. It will also offer pilots different types of aviation jobs and missions, including air ambulance, VIP transport, aerial firefighting, and more. It will even let virtual pilots get out of their aircraft and walk around their planes, helicopters, and other aerial vehicles.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/microsoft-flight-simulator-2024-will-have-four-editions-including-a-19999-aviator-edition/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25575</guid><pubDate>Thu, 19 Sep 2024 14:48:22 +0000</pubDate></item><item><title>The Unity 6 game engine and tools will officially launch October 17</title><link>https://nsaneforums.com/news/technology-news/the-unity-6-game-engine-and-tools-will-officially-launch-october-17-r25574/</link><description><![CDATA[<p>
	The game engine company Unity is officially launching the next major version of its engine and tools in just a few weeks. As part of its Unite developer conference, it revealed that Unity 6 will be available worldwide on October 16.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.businesswire.com/news/home/20240919183808/en/Unity-6-Will-Release-Globally-October-17-2024-Unity-Announces-at-Annual-%E2%80%9CUnite%E2%80%9D-Developer-Conference" rel="external nofollow">In a press release</a>, Unity stated that Unity 6 will offer developers improvements in graphics and "simplified multiplayer game development." It will also offer improved tools specifically for developers who want to create web browser-based games.
</p>

<p>
	 
</p>

<p>
	Unity has also announced a launch time frame for the first update for Unity 6. The update, Unity 6.1, will be released in April 2025. It stated:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		Unity 6.1 will build on the core Unity 6 capabilities and include new features like support for foldable and larger screen formats, Deferred+ rendering in GPU Resident Drawer, and new build targets and build profiles.
	</p>
</blockquote>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/Z1Ar4Rs9L_Q?feature=oembed" title="Den of Wolves – Tech Demo Showcase | Unite 2024 (Unity Developer Conference)" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	One of the first games that has been confirmed for Unity 6 is <em>Den of Wolves</em>. The co-op sci-fi first-person shooter is being made by 10 Chambers, who used an earlier version of Unity to make its first game, <em>GTFO</em>. Originally, the development team was going to use Unity 2022 LTS to make <em>Den of Wolves. </em>However, they<em> </em>were so impressed with the pre-release version of Unity 6 that they decided to switch engines midway through making the game. You can see a <a href="https://www.youtube.com/watch?v=Z1Ar4Rs9L_Q" rel="external nofollow">brief tech demo video of the game on YouTube</a>.
</p>

<p>
	 
</p>

<p>
	The release of <em>Unity 6</em> will come at a critical time for the company, which is still dealing with the effects of its previous decision a year ago to implement <a href="https://www.neowin.net/news/unity-announces-changes-for-its-game-engine-pricing-that-could-affect-xbox-game-pass-titles/" rel="external nofollow">a per-install runtime fee</a> for all games that used its engine. That caused a ton of negative responses from Unity developers, and the company quickly <a href="https://www.neowin.net/news/unity-officially-backtracks-on-many-of-its-previously-announced-per-install-runtime-fees/" rel="external nofollow">backtracked on most of those changes</a>. Last week, Unity <a href="https://www.neowin.net/news/unity-finally-does-away-with-its-runtime-fee-for-game-developers/" rel="external nofollow">ditched the runtime fee entirely</a> from its plans.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/the-unity-6-game-engine-and-tools-will-officially-launch-october-17/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25574</guid><pubDate>Thu, 19 Sep 2024 14:47:38 +0000</pubDate></item><item><title>Google To Start Marking AI-Generated Images In Search</title><link>https://nsaneforums.com/news/technology-news/google-to-start-marking-ai-generated-images-in-search-r25572/</link><description><![CDATA[<h3>
	Google has announced that it will soon start marking and labeling AI-generated images in Google search. But its implementation isn’t as flawless as it looks.
</h3>

<p>
	The AI craze has taken over the world in recent times. This is fueled by AI (artificial intelligence) giving quick answers to complex issues in just seconds. Something which can take a human hours and days is solved by AI in minutes.
</p>

<p>
	 
</p>

<p>
	AI isn’t limited to just text, either. AI is being used in media generation and editing too. Including image and videos. One of the most commonly used AI tools are the tools which are used for image generation.
</p>

<p>
	 
</p>

<p>
	However, AI generated images and videos have their downsides too. Many times, AI generated images and videos are used to spread misinformation. This is because many of these tools generate images in such a high quality that it is very hard for common people to tell whether they AI-generated or real.
</p>

<p>
	 
</p>

<p>
	So much so that these days, AI-generated images have reached and sometimes filled the Google image search results. Looks like Google is doing more to make people aware about them.
</p>

<h3 class="wp-block-heading">
	Google To Mark AI-Generated Images
</h3>

<figure class="wp-block-image size-large">
	<img alt="Google AI-Generated Images" class="ipsImage" data-attachment-id="4840" data-comments-opened="1" data-image-caption="" data-image-description="" data-image-title="Google AI-Generated Images" data-orig-file="https://ourdigitech.com/ServerSide/wp-content/uploads/2024/09/Google-AI-Generated-Images.webp" data-orig-size="1200,500" data-permalink="https://ourdigitech.com/software/google-to-start-marking-ai-generated-images-in-search/attachment/google-ai-generated-images/" decoding="async" height="427" role="button" tabindex="0" width="1024" src="https://ourdigitech.com/ServerSide/wp-content/uploads/2024/09/Google-AI-Generated-Images.webp">
</figure>

<p>
	In an <a href="https://blog.google/technology/ai/google-gen-ai-content-transparency-c2pa/" rel="external nofollow" target="_blank" title="">official announcement blog</a> (<a href="https://www.techradar.com/computing/artificial-intelligence/ai-generated-and-edited-images-will-soon-be-labeled-in-google-search-results" rel="external nofollow" target="_blank" title="">via TechRadar</a>), Google has announced that it will soon mark AI-generated images in the search.
</p>

<p>
	 
</p>

<p>
	But it’s not going to be as outright flawless as it seems. Some background: in February this year, <a href="https://c2pa.org/post/google_pr/" rel="external nofollow" target="_blank" title="">Google joined</a> C2PA (Coalition for Content Provenance and Authenticity) association’s steering committee.
</p>

<p>
	 
</p>

<p>
	C2PA is an association which <a href="https://c2pa.org/membership/" rel="external nofollow" target="_blank" title="">consists of many companies</a>, including the likes of Amazon, Intel, Microsoft, OpenAI, Sony and others. This association aims to develop technical standards to mark media content online to prevent spread of misinformation.
</p>

<p>
	 
</p>

<p>
	In this move of labeling AI-generated images, Google aims to implement the labeling via C2PA metadata containing images. In simple words, only images containing C2PA metadata will be marked as AI-generated or edited for now.
</p>

<p>
	 
</p>

<p>
	This is a flawed implementation in our view. As will be useful only every AI-generation tools and image editors join the C2PA or implement its standards themselves. For example, Twitter’s (now X.com) Grok AI doesn’t intend to support it.
</p>

<p>
	 
</p>

<p>
	How will Google show whether an image is AI-generated. It will be through <a href="https://blog.google/products/search/google-about-this-image-update-july-2024/" rel="external nofollow" target="_blank" title="">About This Image</a> screen that may require additional clicks.
</p>

<h4 class="wp-block-heading">
	Implementation
</h4>

<p>
	The official announcement states that it will be implemented over the coming months to Google Search, Google Ads and will later also come on YouTube when captured through a camera. It reads:
</p>

<p>
	 
</p>

<p>
	<em>Over the coming months, we’ll bring this latest version of Content Credentials to a few of our key products:</em>
</p>

<p>
	 
</p>

<ul class="wp-block-list">
	<li>
		<em><strong>Search:</strong> If an image contains C2PA metadata, people will be able to use our “<a href="https://blog.google/products/search/google-about-this-image-update-july-2024/" rel="external nofollow">About this image</a>” feature to see if it was created or edited with AI tools. “About this image” helps provide people with context about the images they see online and is accessible in Google Images, Lens and Circle to Search.</em>
	</li>
	<li>
		<em><strong>Ads:</strong> Our ad systems are starting to integrate C2PA metadata. Our goal is to ramp this up over time and use C2PA signals to inform how we enforce key policies.</em>
	</li>
</ul>

<p>
	 
</p>

<p>
	<em>We’re also exploring ways to relay C2PA information to viewers on YouTube when content is captured with a camera, and we’ll have more updates on that later in the year.</em>
</p>

<p>
	 
</p>

<p>
	<em>We will ensure that our implementations validate content against the forthcoming <a href="https://c2pa.org/specifications/specifications/2.1/specs/C2PA_Specification.html#_c2pa_trust_list" rel="external nofollow" target="_blank">C2PA Trust list</a>, which allows platforms to confirm the content’s origin. For example, if the data shows an image was taken by a specific camera model, the trust list helps validate that this piece of information is accurate.</em>
</p>

<p>
	 
</p>

<p>
	<em>These are just a few of the ways we’re thinking about implementing content provenance technology today, and we’ll continue to bring it to more products over time.</em>
</p>

<p>
	 
</p>

<p>
	Google acknowledges that this alone isn’t enough. It’s encouraging more services and hardware to support the C2PA standards.
</p>

<p>
	 
</p>

<p>
	Google is also trying to bring <a href="https://deepmind.google/technologies/synthid/" rel="external nofollow" target="_blank" title="SynthID">SynthID</a>, it’s embedded watermarking solution for text, audio, visual and video, to more AI-generation tools. It’s also joining other groups to improve AI safety.
</p>

<h3 class="wp-block-heading">
	Conclusion
</h3>

<p>
	This is a much welcomed move by Google in our view. Marking AI-generated images is a must when spreading of fake AI-generated media is so prevalent online.
</p>

<p>
	 
</p>

<p>
	But using just metadata to rely on labeling them is not enough. That metadata can easily be removed by editing those images. Provided that it had had any such metadata in the first place.
</p>

<p>
	 
</p>

<p>
	What is required is an implementation where a combination of metadata, forced watermarking and AI-identification tools are used. This combination will prove to be very powerful and more trustworthy.
</p>

<p>
	 
</p>

<p>
	Not only that, we feel Google should also come with its own tools to easily identify fake AI-generated images and even advertise those tools openly.
</p>

<p>
	 
</p>

<p>
	Still, it’s a long way ahead to reduce issues created by AI. Which itself is a great tool, but is always up for misuse. So this move is one small step to improve its usage for everyone.
</p>

<p>
	 
</p>

<p>
	<a href="https://ourdigitech.com/software/google-to-start-marking-ai-generated-images-in-search/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Forum etiquette: A post that interests you enough for a comment, also deserves a reaction.</em></span>
</p>
]]></description><guid isPermaLink="false">25572</guid><pubDate>Thu, 19 Sep 2024 07:05:18 +0000</pubDate></item><item><title>Starfield: Shattered Space DLC FAQ &#x2014; Release date, price, Xbox Game Pass, features, and other questions answered</title><link>https://nsaneforums.com/news/technology-news/starfield-shattered-space-dlc-faq-%E2%80%94-release-date-price-xbox-game-pass-features-and-other-questions-answered-r25571/</link><description><![CDATA[<h3>
	Have questions about Starfield's Shattered Space story expansion? We have answers.
</h3>

<p>
	It's been just over a year since The Elder Scrolls and Fallout developer Bethesda Game Studios released the long-awaited space exploration RPG <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/starfield" href="https://www.windowscentral.com/tag/starfield" rel="external nofollow">Starfield</a>, and since then, the studio has steadily improved the title with technical enhancements, highly requested features, additional pieces of content, and <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/get-ready-to-jump-into-the-next-generation-of-modding-as-starfields-creation-kit-just-dropped-with-mods-already-out" href="https://www.windowscentral.com/gaming/get-ready-to-jump-into-the-next-generation-of-modding-as-starfields-creation-kit-just-dropped-with-mods-already-out" rel="external nofollow">official Creation Kit mod support</a>. Now, though, the game is about to get its biggest shot in the arm yet: the Shattered Space story expansion. First announced way back when Starfield launched in 2023, it's now slated to drop on Xbox Series X|S and Windows PC (Steam and the Microsoft Store) in less than two weeks.
</p>

<p>
	 
</p>

<p>
	The developers have been fairly tight-lipped about Shattered Space until recently, and as a result, plenty of fans have plenty of questions about the DLC. To help them out, I've rounded up the most frequently asked questions I've seen and have answered them in this article. Below, you'll find everything you need to know about Starfield: Shattered Space's release date, price, Game Pass availability, story, gameplay, and more.
</p>

<h2 id="section-what-is-the-starfield-shattered-space-dlc">
	<span>What is the Starfield: Shattered Space DLC?</span>
</h2>

<div>
	<div>
		<p>
			<img alt="Starfield" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/6RSnhVfr4Eg2uHGGsPHzRA.jpg">
		</p>

		<p>
			<em><span>A House Va'ruun member in Starfield: Shattered Space. </span><span itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></em>
		</p>

		<section class="article__schema-question">
			<h3>
				What is Starfield: Shattered Space?
			</h3>

			<article class="article__schema-answer">
				<p>
					Starfield: Shattered Space is the first of two major story expansions coming to Bethesda's sci-fi RPG, and is centered exclusively around the planet of Va'ruun'kai — the home world of and center of operations for the House Va'ruun faction. House Va'ruun worships a mysterious deity called the Great Serpent and is the third interstellar government body in the Settled Systems, but has almost completely isolated itself from the rest of the universe in the wake of its failed "Serpent's Crusade" war against humanity.
				</p>
			</article>
		</section>

		<section class="article__schema-question">
			<h3>
				What is Starfield: Shattered Space about?
			</h3>

			<article class="article__schema-answer">
				<p>
					Compared to the rest of Starfield and its emphasis on exploring countless planets across the universe, Shattered Space is a deeper, more focused experience on the world of Va'ruun'kai. The plot will see players travel to the planet and investigate the fallout of a "secret experiment involving Grav Drive technology" that "went terribly wrong" and "resulted in a massive tear in the fabric of spacetime" that enveloped huge portions of the world's capital city, Dazra. Notably, the Scaled Citadel — the seat of power for House Va'ruun and its government — was caught in this tear, and still is by the time Shattered Space begins.
				</p>

				<p>
					 
				</p>

				<p>
					Over the course of the DLC, you'll interact and work with the survivors of this "vortex incident," attempt to learn what happened to House Va'ruun's leader Anasko Va'ruun, and encounter minor factions within the organization aiming to take it over in the disaster's aftermath. One such group is the Zealots, a band of ruthless Va'ruun fighters that want to start a second Serpent's Crusade.
				</p>

				<p>
					 
				</p>

				<p>
					While more granular details about the story aren't known right now, Bethesda has said that "you'll learn the truth of what happened, become entangled in the political feud between the minor houses, and ultimately decide the fate of House Va'ruun — a fate that could affect the rest of the Settled Systems."
				</p>
			</article>
		</section>

		<section class="article__schema-question">
			<h3>
				When does Starfield: Shattered Space take place?
			</h3>

			<article class="article__schema-answer">
				<p>
					The Shattered Space expansion takes place concurrently with the story of Starfield's base game in the year 2330, and "a few weeks" after the incident that devastated House Va'ruun's leadership and the Va'ruun'kai populace.
				</p>
			</article>
		</section>

		<h2 id="section-when-is-starfield-shattered-space-s-release-date">
			<span>When is Starfield: Shattered Space's release date?</span>
		</h2>

		<div>
			<div>
				<p>
					<img alt="Starfield" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/JmCjtoNed7jPTjdtyh5YYA.jpg">
				</p>

				<p>
					<em><span>Both the world of Va'ruun'kai and Starfield: Shattered Space as a whole seem much darker than the rest of </span></em>
				</p>

				<p>
					<em><span>the game — both visually and thematically. </span><span itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></em>
				</p>

				<p>
					 
				</p>

				<p>
					The Starfield: Shattered Space DLC is officially scheduled to launch on September 30, 2024 on Xbox Series X|S and Windows PC. The expansion's release date was confirmed in the trailer for the game's REV-8 rover vehicle, though at the time of writing, we don't know what its specific launch time will be. Based on previous update releases, though, it could go live around 8:00 a.m. PT / 11:00 a.m. ET.
				</p>

				<h2 id="section-how-much-does-starfield-shattered-space-cost">
					<span>How much does Starfield: Shattered Space cost?</span>
				</h2>

				<div>
					<div>
						<p>
							<picture><source sizes="(min-width: 1000px) 970px, calc(100vw - 40px)" srcset="https://cdn.mos.cms.futurecdn.net/NRzYgPBzw6KPATYpQuFm59-320-80.jpg.webp 320w, https://cdn.mos.cms.futurecdn.net/NRzYgPBzw6KPATYpQuFm59-480-80.jpg.webp 480w, https://cdn.mos.cms.futurecdn.net/NRzYgPBzw6KPATYpQuFm59-650-80.jpg.webp 650w, https://cdn.mos.cms.futurecdn.net/NRzYgPBzw6KPATYpQuFm59-970-80.jpg.webp 970w, https://cdn.mos.cms.futurecdn.net/NRzYgPBzw6KPATYpQuFm59-1024-80.jpg.webp 1024w, https://cdn.mos.cms.futurecdn.net/NRzYgPBzw6KPATYpQuFm59-1200-80.jpg.webp 1200w" type="image/webp"><img alt="Starfield" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/NRzYgPBzw6KPATYpQuFm59.jpg"></source></picture>
						</p>

						<p>
							 
						</p>

						<p>
							<em><span>Solar turbines on Va'ruun'kai in Starfield: Shattered Space. </span><span itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></em>
						</p>

						<p>
							 
						</p>

						<p>
							Since it's only an expansion and not a full new game, Starfield: Shattered Space costs significantly less than the base version of the space exploration RPG does. Specifically, it's priced at $29.99, and can be preordered now on all of Starfield's platforms. Keep in mind that because it's a DLC, you'll need to own Starfield before you can buy and play Shattered Space.
						</p>

						<p>
							 
						</p>

						<p>
							Something important to note is that if you play Starfield on Valve's PC gaming platform Steam, you can take advantage of a cool CDKeys discount (read <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/-cdkeys-faq" href="https://www.windowscentral.com/gaming/-cdkeys-faq" rel="external nofollow">our CDKeys FAQ</a> for more on the retailer and why we recommend it) that <a data-analytics-id="inline-link" data-google-interstitial="false" data-hl-processed="hawklinks" data-merchant-id="279959" data-merchant-name="cdkeys.com" data-merchant-network="ImpactRad" data-merchant-url="cdkeys.com" data-placeholder-url="https://cdkeys.pxf.io/c/221109/1566025/18216?subId1=hawk-custom-tracking&amp;sharedId=hawk-prefix&amp;u=https%3A%2F%2Fwww.cdkeys.com%2Fstarfield-shattered-space-pc-dlc-steam" data-url="https://www.cdkeys.com/starfield-shattered-space-pc-dlc-steam" href="https://cdkeys.pxf.io/c/221109/1566025/18216?subId1=wp-gb-7144671621609193461&amp;sharedId=wp-gb&amp;u=https%3A%2F%2Fwww.cdkeys.com%2Fstarfield-shattered-space-pc-dlc-steam" referrerpolicy="no-referrer-when-downgrade" rel="external nofollow" target="_blank">knocks the cost of preordering the expansion down to $27.69</a>. Admittedly, you're only shaving a few dollars off your purchase with that deal, but hey — it's the only one available for the DLC at the moment, so there's no reason to turn your nose up.
						</p>

						<section class="article__schema-question">
							<h3>
								Is Starfield: Shattered Space free for Premium Edition owners?
							</h3>

							<article class="article__schema-answer">
								<p>
									While you'll need to purchase Shattered Space standalone if you have Starfield's base game, players who bought the Premium Edition will get access to the DLC as soon as it releases. That's because it's included in that version of the game, along with several other goodies like the Constellation skin pack and a digital soundtrack and art book.
								</p>

								<p>
									 
								</p>

								<p>
									Base game owners can spend $35 (<a data-google-interstitial="false" data-hl-processed="hawklinks" data-merchant-id="279959" data-merchant-name="cdkeys.com" data-merchant-network="ImpactRad" data-merchant-url="cdkeys.com" data-placeholder-url="https://cdkeys.pxf.io/c/221109/1566025/18216?subId1=hawk-custom-tracking&amp;sharedId=hawk-prefix&amp;u=https%3A%2F%2Fwww.cdkeys.com%2Fstarfield-premium-edition-upgrade-pc-dlc-steam" data-url="https://www.cdkeys.com/starfield-premium-edition-upgrade-pc-dlc-steam" href="https://cdkeys.pxf.io/c/221109/1566025/18216?subId1=wp-gb-6619387127253624662&amp;sharedId=wp-gb&amp;u=https%3A%2F%2Fwww.cdkeys.com%2Fstarfield-premium-edition-upgrade-pc-dlc-steam" referrerpolicy="no-referrer-when-downgrade" rel="external nofollow" target="_blank">$28.89 on the Steam version with this deal</a>) to upgrade to the Premium Edition if they want Shattered Space and the other extras it gives, or they can opt to just buy the expansion. If you don't already have Starfield and want to get it <em>and </em>the DLC, though, your best option is to simply buy the Premium Edition. It's got an MSRP of $99.99, but you can get the Steam version for <a data-google-interstitial="false" data-hl-processed="hawklinks" data-merchant-id="279959" data-merchant-name="cdkeys.com" data-merchant-network="ImpactRad" data-merchant-url="cdkeys.com" data-placeholder-url="https://cdkeys.pxf.io/c/221109/1566025/18216?subId1=hawk-custom-tracking&amp;sharedId=hawk-prefix&amp;u=https%3A%2F%2Fwww.cdkeys.com%2Fstarfield-premium-edition-pc-steam" data-url="https://www.cdkeys.com/starfield-premium-edition-pc-steam" href="https://cdkeys.pxf.io/c/221109/1566025/18216?subId1=wp-gb-1358622870250901584&amp;sharedId=wp-gb&amp;u=https%3A%2F%2Fwww.cdkeys.com%2Fstarfield-premium-edition-pc-steam" referrerpolicy="no-referrer-when-downgrade" rel="external nofollow" target="_blank">just $68.59 at CDKeys</a> right now thanks to an amazing markdown. The Xbox one is also <a data-google-interstitial="false" data-hl-processed="hawklinks" data-merchant-id="279959" data-merchant-name="cdkeys.com" data-merchant-network="ImpactRad" data-merchant-url="cdkeys.com" data-placeholder-url="https://cdkeys.pxf.io/c/221109/1566025/18216?subId1=hawk-custom-tracking&amp;sharedId=hawk-prefix&amp;u=https%3A%2F%2Fwww.cdkeys.com%2Fstarfield-premium-edition-xbox-series-x-s-pc-ww" data-url="https://www.cdkeys.com/starfield-premium-edition-xbox-series-x-s-pc-ww" href="https://cdkeys.pxf.io/c/221109/1566025/18216?subId1=wp-gb-3716361402523622970&amp;sharedId=wp-gb&amp;u=https%3A%2F%2Fwww.cdkeys.com%2Fstarfield-premium-edition-xbox-series-x-s-pc-ww" referrerpolicy="no-referrer-when-downgrade" rel="external nofollow" target="_blank">$94.99 at CDKeys</a> — a much smaller discount, but a discount nonetheless.
								</p>
							</article>
						</section>

						<h2 id="section-is-starfield-shattered-space-on-xbox-game-pass">
							<span>Is Starfield: Shattered Space on Xbox Game Pass?</span>
						</h2>

						<div>
							<div>
								<p>
									<img alt="Starfield Shattered Space DLC" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/egBfxcADhU8owqEqjb62BL.jpg">
								</p>

								<p>
									<em><span>You'll be able to use Starfield's REV-8 rover vehicle in Shattered Space. </span><span itemprop="copyrightHolder">(Image credit: Bethesda | Microsoft)</span></em>
								</p>

								<p>
									 
								</p>

								<p>
									Since Bethesda Game Studios is now a first-party Xbox developer and Starfield itself is playable through Microsoft's <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/xbox-game-pass" href="https://www.windowscentral.com/tag/xbox-game-pass" rel="external nofollow">Xbox Game Pass</a>, it would be fair to assume that the Shattered Space expansion will be made available on it as well. However, this actually isn't the case, as only Starfield's base edition is included with subscriptions to the buffet-style gaming service. That means you're not getting the benefits of Starfield's Premium Edition — and thus, access to Shattered Space — through Xbox Game Pass Standard, <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/pc-game-pass" href="https://www.windowscentral.com/tag/pc-game-pass" rel="external nofollow">PC Game Pass</a>, or <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/xbox-game-pass-ultimate" href="https://www.windowscentral.com/tag/xbox-game-pass-ultimate" rel="external nofollow">Xbox Game Pass Ultimate</a>.
								</p>

								<p>
									 
								</p>

								<div id="slice-container-newsletterForm-articleInbodyContent-jmC95Pkbnucrn5bPFxDYMj">
									<div data-hydrate="true">
										<p>
											The good news, though, is that Game Pass <em>does </em>enable you to get the $34.99 Premium Edition upgrade or Shattered Space itself without paying for Starfield's base game on Xbox (Game Pass Standard, Ultimate) or the Microsoft Store on PC (PC Game Pass, UItimate). Therefore, you should absolutely take advantage of that if you're subscribed to Microsoft's service.
										</p>

										<h2 id="section-what-are-starfield-shattered-space-s-gameplay-features">
											<span>What are Starfield: Shattered Space's gameplay features?</span>
										</h2>

										<div>
											<div>
												<p>
													<img alt="Starfield Shattered Space praying" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/V29aFrF9Ah6xq2bmCzrhba.jpg">
												</p>

												<p>
													<em><span>House Va'ruun members praying in Starfield: Shattered Space. </span><span itemprop="copyrightHolder">(Image credit: Bethesda Softworks)</span></em>
												</p>

												<p>
													 
												</p>

												<p>
													In terms of gameplay, Bethesda has <a data-analytics-id="inline-link" data-hl-processed="none" data-url="https://x.com/BethesdaStudios/status/1832055921758867842" href="https://x.com/BethesdaStudios/status/1832055921758867842" referrerpolicy="no-referrer-when-downgrade" rel="external nofollow" target="_blank">said</a> that players can look forward to "over 50 new locations to discover and explore across Va'ruun'kai," along with "formidable new enemies" and encounters with House Va'ruun Zealots, Crimson Fleet pirates, and Spacer bandits. Notably, while many of Starfield's planets are rather simplistic and were made with assistance from procedural generation, the world of Va'ruun'kai and its locations are all handcrafted and bespoke. In this way, Shattered Space sounds like it will be very similar to Bethesda's Far Harbor expansion in <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/fallout-4" href="https://www.windowscentral.com/tag/fallout-4" rel="external nofollow">Fallout 4</a>.
												</p>

												<p>
													 
												</p>

												<p>
													Va'ruun'kai has also been described as "dangerous," with players having to contend with bizarre and alien terrain, strange gravity anomalies that create pockets of zero gravity around the landscape, hostile extra-terrestrial wildlife, and other oddities. The vortex incident has also resulted in the barrier between our reality and a mysterious other dimension "breaking down," leading to the arrival of "creatures from the other side" that possess surreal, almost supernatural abilities. Overall, the vibe the developers are targeting is that "space is scary," and combat in Shattered Space will reflect that with shorter-range encounters, a more chaotic pace, and even some horror elements.
												</p>

												<p>
													 
												</p>

												<p>
													There hasn't been much said about new loot and other rewards in the DLC, but I'd say it's likely that there will be many new weapons, armors, upgrades, and other items to acquire by plundering fallen foes, raiding their dens, and completing quests. One thing we <em>know </em>is coming is a suite of new grenades that you'll be able to craft using a harvestable organic material, but I'm sure there will be new firearms, melee armaments, and more, too.
												</p>

												<section class="article__schema-question">
													<h3>
														How big is the Starfield: Shattered Space DLC?
													</h3>

													<article class="article__schema-answer">
														<p>
															While Bethesda hasn't given any details about the specific size of Shattered Space and Va'ruun'kai beyond confirming over 50 separate locations, that fact alone confirms that it's far, <em>far </em>larger and deeper than the rest of the game's destinations. It's unlikely we'll learn precisely how expansive its map is until the expansion releases, though.
														</p>
													</article>
												</section>

												<section class="article__schema-question">
													<h3>
														How long is the Starfield: Shattered Space DLC?
													</h3>

													<article class="article__schema-answer">
														<p>
															The developers also haven't revealed an estimated playthrough length for the Shattered Space DLC, but if it's comparable to Fallout 4's Far Harbor, I'd expect an 8-10 hour runtime if you solely focus on the main quest. Bethesda's open-world experiences are generally best enjoyed exploring, however, and you're sure to get much more playtime out of the expansion if you head off the beaten path.
														</p>
													</article>
												</section>

												<h2 id="section-starfield-shattered-space-trailers-and-deep-dive">
													<span>Starfield: Shattered Space trailers and deep dive</span>
												</h2>

												<p>
													Here's the official trailer for Starfield: Shattered Space, along with an official deep dive from Bethesda that revealed much of what players can expect from the DLC.
												</p>

												<p>
													 
												</p>

												<div class="ipsEmbeddedVideo" contenteditable="false">
													<div>
														<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/iNM1HFzQC8c?feature=oembed" title="Starfield: Shattered Space - Official Trailer" width="200"></iframe>
													</div>
												</div>

												<p>
													 
												</p>

												<div class="ipsEmbeddedVideo" contenteditable="false">
													<div>
														<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/Br8_YASkfb8?feature=oembed" title="Starfield: Shattered Space - Deep Dive" width="200"></iframe>
													</div>
												</div>

												<p>
													 
												</p>

												<hr>
												<p>
													 
												</p>

												<p>
													<em>Starfield: Shattered Space is scheduled to release on September 30, 2024, and is poised to make one of the </em><a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/best-xbox-games" href="https://www.windowscentral.com/best-xbox-games" rel="external nofollow"><em>best Xbox games</em></a><em> and </em><a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/pc-gaming/best-pc-games-of-all-time-our-top-picks-you-should-play-in-year" href="https://www.windowscentral.com/gaming/pc-gaming/best-pc-games-of-all-time-our-top-picks-you-should-play-in-year" rel="external nofollow"><em>best PC games</em></a><em> even better. It's particularly exciting for fans of deeper worlds instead of broader ones, as Va'ruun'kai seems to have more depth than most of Starfield's other locations.</em>
												</p>

												<p>
													 
												</p>

												<p>
													<a href="https://www.windowscentral.com/gaming/starfield-shattered-space-faq" rel="external nofollow">Source</a>
												</p>

												<hr class="ipsHr">
												<p>
													<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
												</p>

												<p>
													 
												</p>

												<p>
													<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
												</p>

												<p>
													<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
												</p>

												<p>
													<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
												</p>

												<p>
													<span style="font-size:12px;"><em>Forum etiquette: A post that interests you enough for a comment, also deserves a reaction.</em></span>
												</p>
											</div>
										</div>
									</div>
								</div>
							</div>
						</div>
					</div>
				</div>
			</div>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">25571</guid><pubDate>Thu, 19 Sep 2024 07:03:20 +0000</pubDate></item><item><title>After 20 years, World of Warcraft will now let players do solo raids</title><link>https://nsaneforums.com/news/technology-news/after-20-years-world-of-warcraft-will-now-let-players-do-solo-raids-r25570/</link><description><![CDATA[<h3>
	People have been playing WoW solo for years, so this was just the final step.
</h3>

<div class="article-content post-page" itemprop="articleBody">
	
	<p>
		After 20 years, it's now possible for solo players to finish storylines in the massively multiplayer online role-playing game <em>World of Warcraft</em> that previously required a group to do an intensive raid.
	</p>

	<p>
		 
	</p>

	<p>
		That's thanks to "<a href="https://worldofwarcraft.blizzard.com/en-us/news/24137818/going-solo-in-world-of-warcraft-a-heros-journey" rel="external nofollow">Story Mode</a>," a new raid difficulty that was added for the final wing of the first raid of the recently released <em>The War Within</em> expansion.
	</p>

	<p>
		 
	</p>

	<p>
		Over the years, developer Blizzard has expanded the difficulty options for raids to meet various players and communities where they're at in terms of play styles. The top difficulty is Mythic, where the semi-pro hardcore guilds compete. Below that is Heroic, where serious, capital-G gamers coordinate with friends in weekly raid schedules to progress. Then there's Normal, which still requires some coordination but isn't nearly as challenging and can typically be completed by a pick-up group within a few tries.
	</p>

	<p>
		 
	</p>

	<p>
		The most accessible difficulty is Raid Finder, where you're matched up with random players automatically to complete a vastly easier version of a raid. Now Story Mode has been added to the mix, and it's even easier than Raid Finder.
	</p>

	<h2>
		How Story Mode works
	</h2>

	<p>
		In Story Mode, you fight only the raid's final boss, which has been scaled back in stats and complexity so that it's beatable for a single player or a very small group of friends. Challenging encounter mechanics have been removed, and the whole fight has been retooled to focus exclusively on the narrative aspects.
	</p>

	<p>
		 
	</p>

	<p>
		There are some rewards, but they're not the same as those on more difficult raids; the goal was to avoid cheapening the experience for those who <em>do</em> want to go all the way.
	</p>

	<p>
		 
	</p>

	<p>
		So far, Story Mode is available exclusively for <a href="https://news.blizzard.com/en-gb/world-of-warcraft/24135892/nerub-ar-palace-mythic-story-mode-raid-finder-wing-2-now-live" rel="external nofollow">the newest raid</a>, which is called Nerub-ar Palace. It hasn't been made available for other encounters yet, but Blizzard has hinted that this could be the long-term goal.
	</p>

	<h2>
		Supporting new (well, actually, old) play styles
	</h2>

	<p>
		Throughout <em>WoW</em>'s history, it's been common for the conclusion of a major storyline to involve defeating the final boss of a raid or dungeon. In the earlier years, Raid Finder didn't exist, so only a small percentage of players who were willing to take on hardcore raiding could see those narrative outcomes.
	</p>

	<p>
		 
	</p>

	<p>
		Raid Finder was added in the <em>Cataclysm</em> expansion, but that still required grouping with other players, which isn't everyone's cup of tea. For some players, the social aspect of <em>WoW</em> is simply guild chat while doing solo activities at their own pace. Some people even play <em>WoW</em> without interacting directly with other players at all, treating others in the game as background crowds that add immersion to the experience.
	</p>

	<p>
		 
	</p>

	<p>
		In most areas, <em>WoW</em> has been better than most of its peers at supporting this kind of play. I played <em>WoW</em> socially early on, but I've played almost exclusively solo for the past several years. To see the endings of storylines I encountered while questing, I often turned to YouTube to see the cutscenes players got when they beat the raids.
	</p>

	<p>
		 
	</p>

	<p>
		Story Mode is also relevant for older content; Blizzard wisely introduced a new approach to leveling new characters where players can essentially pick a past expansion to level through. It's tuned so that the players reach the level cap and are ready for current live content at more or less the same time they finish the final solo zone quests in that expansion. But it's only during special Timewalking events that those players got the opportunity to find other players to do the raids with, so they often didn't get to finish the stories.
	</p>

	<p>
		 
	</p>
	Story Mode solves both of those scenarios, and it's a fundamental philosophy shift for how <em>WoW</em> approaches endgame content.

	<p>
		A lot of players enjoy <em>WoW</em>'s positive community aspects but don't like the pressure of having to perform for others in a high-stress situation. Raid Finder addressed some of their concerns, but since some people just play for the story, there was no good reason for Blizzard not to have done this ages ago.
	</p>

	<p>
		 
	</p>

	<p>
		Story Mode might even be enough to get lapsed players back who might have left because they didn't have time for the demanding social schedules associated with raiding. It also doesn't take away from hardcore players' satisfaction or enjoyment if casual solos can see some version of the final encounter and cutscene of a story arc, especially since the rewards are so distinct.
	</p>

	<p>
		 
	</p>

	<p>
		Sometimes, casual and hardcore players can play the same game without ruining each other's experience. That's a fine line that Blizzard has struggled to walk sometimes, but Story Mode is one of a handful of cases where it's a win for everyone.
	</p>
</div>

<p>
	 
</p>

<p>
	<a href="https://arstechnica.com/gaming/2024/09/after-20-years-world-of-warcraft-will-now-let-players-do-solo-raids/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Forum etiquette: A post that interests you enough for a comment, also deserves a reaction.</em></span>
</p>
]]></description><guid isPermaLink="false">25570</guid><pubDate>Thu, 19 Sep 2024 06:59:42 +0000</pubDate></item><item><title>Backlash over Amazon&#x2019;s return to office comes as workers demand higher wages</title><link>https://nsaneforums.com/news/technology-news/backlash-over-amazon%E2%80%99s-return-to-office-comes-as-workers-demand-higher-wages-r25569/</link><description><![CDATA[<h3>
	Pressure increases for Amazon to raise wages amid return-to-office turmoil.
</h3>

<div class="article-content post-page" itemprop="articleBody">
	<figure class="intro-image intro-left">
		<img alt="Warehouse workers at the STL8 Amazon Fulfillment Center marched on the boss Wednesday to demand a $25 an hour minimum wage for all workers." class="ipsImage" height="540" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/09/Amazon-March-on-the-Boss-via-Justice-Speaks.jpg">
		<figcaption class="caption">
			<div class="caption-text" style="font-style: italic;">
				Warehouse workers at the STL8 Amazon Fulfillment Center marched on the boss Wednesday to demand a
			</div>

			<div class="caption-text" style="font-style: italic;">
				$25 an hour minimum wage for all workers.
			</div>

			<div class="caption-credit" style="font-style: italic;">
				via Justice Speaks
			</div>
		</figcaption>
	</figure>
	

	<p>
		Amazon currently faces disgruntled workers in every direction.
	</p>

	<p>
		 
	</p>

	<p>
		Office workers are raging against CEO <a href="https://arstechnica.com/gadgets/2024/09/amazon-kills-remote-working-tells-workers-to-be-in-office-5-days-a-week/" rel="external nofollow">Andy Jassy's return to office mandate</a>, Fortune <a href="https://fortune.com/2024/09/17/amazon-andy-jassy-rto-mandate-employees-angry/" rel="external nofollow">reported</a>—which came just as a leaked document reportedly showed that Amazon is also planning to gut management, Business Insider <a href="https://www.businessinsider.com/amazon-fewer-managers-leaked-document-2024-9" rel="external nofollow">reported</a>. Drivers by the hundreds are flocking to join a union to negotiate even better work conditions, CNBC <a href="https://www.cnbc.com/2024/09/16/hundreds-of-amazon-delivery-drivers-in-new-york-join-teamsters-union.html" rel="external nofollow">reported</a>, despite some of the <a href="https://www.aboutamazon.com/news/transportation/amazon-delivery-service-partner-dsp-rate-increases-investment" rel="external nofollow">biggest concessions in Amazon's history</a>. And hundreds more unionized warehouse workers are increasingly banding together nationwide to <a href="https://labornotes.org/2024/07/new-york-amazon-workers-demand-paid-juneteenth-holiday" rel="external nofollow">demand a $25 an hour minimum wage</a>. On Wednesday, workers everywhere were encouraged to <a href="https://act.united4respect.org/a/make-call-warehouse-workers-deserve-living-wage" rel="external nofollow">leave Jassy a voicemail</a> elevating workers' demands for a $25 minimum wage.
	</p>

	<h2>
		Putting on the pressure
	</h2>

	<p>
		This momentum has been building for years after <a href="https://www.cnbc.com/2021/06/22/teamsters-to-vote-thursday-on-sweeping-push-to-unionize-amazon-workers.html" rel="external nofollow">drivers unionized in 2021</a>. And all this collective fury increasingly appears to be finally pressuring Amazon into negotiating better conditions for some workers.
	</p>

	<p>
		 
	</p>

	<p>
		Just <a href="https://www.aboutamazon.com/news/transportation/amazon-delivery-service-partner-dsp-rate-increases-investment" rel="external nofollow">last week</a>, Amazon ponied up $2.1 billion—its "biggest investment yet"—to improve driver safety and increase drivers' wages.
	</p>

	<p>
		 
	</p>

	<p>
		Unionizing warehouse workers told Ars that they're seeking a similar investment from Amazon, which currently pays on average a $20.50 minimum wage.
	</p>

	<p>
		 
	</p>

	<p>
		"We work at a breakneck pace," Christine Manno, an Amazon Fulfillment Center worker at Amazon site STL8 in St. Louis, Missouri, who was injured and never expects to work again, told Ars. "We put smiles on the billionaire's faces, and we feel it's prime time for a real raise for the employees. There's too many of us struggling with food and housing, yet Andy Jassy took home <a href="https://x.com/moworkerscenter/status/1803912601421910144" rel="external nofollow">over $14,000 an hour last year</a> and Amazon is making billions in profit."
	</p>

	<p>
		 
	</p>

	<p>
		On Wednesday, Amazon seemed to finally bend to the warehouse workers' pressure, announcing a compromise on wage increases. The company said it was investing $2.2 billion to raise the base salaries of hourly fulfillment workers to "more than $22 an hour, and more than $29 an hour including benefits," Reuters <a href="https://www.reuters.com/business/retail-consumer/amazon-raises-pay-hourly-workers-fulfillment-transport-ops-2024-09-18/" rel="external nofollow">reported</a>. Amazon's spokesperson told Ars that STL8 workers' starting wage "increased to $19 per hour coupled with our industry-leading benefits" and claimed that the company's "biggest ever investment" in fulfillment workers was simply "part of an annual process where we review wages and benefits to ensure they stay competitive—and in many cases industry-leading."
	</p>

	<p>
		 
	</p>

	<p>
		But while workers claimed the victory, they're not going to sit back and take the pay bump. An STL8 worker on the organizing committee with Manno, Ash Judd, told Ars that workers "made this $1.50 raise happen through our tireless organizing, and we'll keep fighting until we reach $25."
	</p>

	<p>
		 
	</p>

	<p>
		Because of recent gains and the increasingly dire economic plight of workers, Amazon workers likely won't be easing off the e-commerce giant any time soon. Some office workers told Fortune they are seeking other remote work to avoid returning to the office, threatening to "soft quit" and claiming that Amazon is going "backwards" with a stricter office policy than pre-COVID times. “This is a layoff in disguise,” one apparent worker complained on Reddit. “Return to the office or you’re fired and we don’t have to pay any severance or unemployment.”
	</p>

	<p>
		 
	</p>

	<p>
		With so many workers upset, it could now be a question of when Amazon will cave to their growing demands—not if—according to Beth Gutelius, the research director of the University of Illinois Chicago's Center for Urban Economic Development.
	</p>

	<p>
		 
	</p>

	<p>
		"Research shows that the presence of collective bargaining agreements creates upward pressure on wages and working conditions, both in facilities that are unionized and those that are not," Gutelius told Ars. "Based on that evidence, I would expect working conditions at Amazon to improve."
	</p>

	<p>
		 
	</p>

	<p>
		Gutelius co-authored a May <a href="https://cdn.arstechnica.net/wp-content/uploads/2024/09/Handling20Hardship20Final_May2024.pdf" rel="external nofollow">report</a> documenting the financial insecurity of Amazon warehouse workers by surveying more than 1,400 across 42 states.
	</p>

	<p>
		 
	</p>
</div>

<div class="article-content post-page" itemprop="articleBody">
	<p>
		Amazon disputes the survey results as "deeply flawed," CBS News <a href="https://www.cbsnews.com/news/amazon-warehouse-workers-say-they-struggle-to-afford-food-rent/" rel="external nofollow">reported</a>, but Gutelius found that more than half of Amazon warehouse workers can't pay their bills, and approximately half reported experiencing food and housing insecurity. And for warehouse workers like Manno, who frequently must take time off to deal with health issues or injuries, there's even greater economic insecurity, her survey found.
	</p>

	<p>
		 
	</p>

	<p>
		To fight for living wages, warehouse workers nationwide have been organizing since this summer, protesting through "marches on the boss" and demanding $25 an hour and better safety conditions. Most recently, Manno joined a crowd of other STL8 warehouse workers Wednesday to march on the boss and deliver a petition on worker demands with more than 800 signatures, following in the footsteps of <a href="https://teamster.org/2023/09/amazon-warehouse-workers-deliver-petition-drivers-picket-outside-california-air-hub/" rel="external nofollow">hundreds of California workers last September</a> and <a href="https://labornotes.org/2024/07/new-york-amazon-workers-demand-paid-juneteenth-holiday" rel="external nofollow">hundreds in New York in July</a>.
	</p>

	<p>
		 
	</p>

	<p>
		Manno told Ars that STL8 workers are banding together in "significantly higher numbers" since 2022—growth sparked the year after Amazon drivers initially unionized. Workers elsewhere in California, Minnesota, Chicago, and Atlanta supported the STL8 march Wednesday by wearing stickers and circulating petitions in their own regions. Additionally, civil rights, faith, and labor organizations have piled on, supporting workers with their own letter to Amazon on Wednesday.
	</p>

	<p>
		 
	</p>

	<p>
		"We're not the only ones fighting," Manno told Ars. "People are struggling to eat and pay rent and pay their bills."
	</p>

	<h2>
		Amazon workers: $25 an hour is the floor
	</h2>

	<p>
		In 2022, Jassy said that a minimum wage of $25 per hour at Amazon was "unreasonable," Fortune <a href="https://fortune.com/2022/09/08/amazon-ceo-andy-jassy-remote-work-minimum-wage-labor-union-code-conference/" rel="external nofollow">reported</a>, claiming that "there is a limit to the economics you can pay and have a business that can be profitable."
	</p>

	<p>
		 
	</p>

	<p>
		But Amazon recently became the fifth company to ever reach a $2 trillion stock market valuation, NPR <a href="https://www.npr.org/2024/06/27/g-s1-6525/amazon-2-trillion-stock-market-value" rel="external nofollow">reported</a>, while Gutelius told Ars that "warehouse workers have experienced wage stagnation for decades." Things are so bad that Bureau of Labor Statistics data suggests that real wages in 2023 "were 12 percent lower than they were in 1990—despite explosive growth in employment," Gutelius said. Amazon workers demanding $25 per hour today is perhaps exactly what they are owed, the data suggests.
	</p>

	<p>
		 
	</p>

	<p>
		"A $25 an hour wage would place workers in the range of what they would be making had wages kept pace with inflation, which is not an unreasonable expectation," Gutelius told Ars.
	</p>

	<p>
		 
	</p>

	<p>
		Beyond simply keeping pace with inflation, Amazon should consider warehouse workers' demands, Gutelius' report suggested, because Amazon workers face more financial hurdles than other warehouse workers at other companies.
	</p>

	<p>
		 
	</p>

	<p>
		In her report, Gutelius noted that Amazon is "by far the single largest employer of warehouse workers" in the US, with an injury rate "higher than that of other employers in the warehousing industry" (which the <a href="https://www.justice.gov/usao-sdny/pr/amazon-cited-osha-based-sdny-referrals-serious-violations-exposed-workers-safety" rel="external nofollow">Department of Justice suspects may be even higher</a>).
	</p>

	<p>
		 
	</p>

	<p>
		The modest wage increases that Amazon awards these workers, Gutelius' report said, tend to only come through longer tenure at the company, which is harder to attain for the 69 percent of workers like Manno who must take time off when they're injured on or exhausted by the job.
	</p>

	<p>
		 
	</p>

	<p>
		"Modest increases still leave many far short of achieving genuine economic security," Gutelius' report warned.
	</p>

	<h2>
		Injury claims going nowhere
	</h2>

	<p>
		Manno started working at Amazon about five years ago, agreeing to hang by a harness from a truck and sling packages into the back. Within her first two years, the repetitive task of lifting heavy boxes caused carpal tunnel syndrome in her hands that eventually required surgery. But her worst injuries came in 2022 when she hurt her back and neck after she said she repeatedly warned management about the very safety issues that caused those injuries.
	</p>

	<p>
		 
	</p>

	<p>
		"I had told them multiple times about safety issues I was concerned with, and it went ignored multiple times, and ultimately, I was the one that got injured with the same things I was reporting to them as being a safety hazard," Manno told Ars.
	</p>

	<p>
		 
	</p>

	<p>
		Manno has been unable to return to work since the 2022 injuries and said she had "a lot of trouble dealing with worker's comp." She is currently in limbo, waiting on unpaid medical leave until December without health insurance, while Amazon makes a long-term disability decision that she does not necessarily expect to go her way. Because Amazon already denied her claim once, Manno told Ars that she has "learned not to expect anything positive."
	</p>

	<p>
		 
	</p>

	<p>
		Currently, Manno is on food stamps, just like 23 percent of Amazon workers that Gutelius surveyed. Taking unpaid time off, Gutelius said, "correlated with different forms of economic insecurity" for Amazon workers, which carries "a far higher toll than previously recognized." And financial insecurity among Amazon workers, Gutelius found, disproportionately impacts female and minority workers, as well as households with kids.
	</p>

	<p>
		 
	</p>

	<p>
		"I’ve lost out on thousands of dollars of income," Manno said. "I haven’t gotten a paycheck since my short-term disability—which only covered 60 percent of my regular pay—ended in January. I’m awaiting approval for long-term disability, which I applied for back in January. I’ve maxed out my credit cards and drained my 401k. I’m on food stamps. I just got approved for Medicaid. At one point I started a GoFundMe just to make rent. I’ve never been in the position of having to ask for money, but the alternative was homelessness. When you’re forced into that position, you do what it takes to survive.”
	</p>
</div>

<div class="article-content post-page" itemprop="articleBody">
	<h2>
		A wage increase would make a tangible difference
	</h2>

	<p>
		For warehouse workers, an approximately 25 percent wage hike could be a game changer, Brian Phillips, a warehouse worker in Illinois, told Ars. He currently makes less than the average warehouse worker pay of $20.50 after working at Amazon since 2021, and his family struggles to afford basic things like school supplies while living paycheck to paycheck.
	</p>

	<p>
		 
	</p>

	<p>
		Phillips and Manno told Ars that it was encouraging to see subcontracted drivers win a 7 percent wage increase to start earning $22 per hour this year. But warehouse workers want more. An Atlanta warehouse worker, Karen Tucker, told Ars that increases to a $22 wage were a "step forward" but "far from sufficient."
	</p>

	<p>
		 
	</p>

	<p>
		"While it shows that Amazon is responding to pressure and making adjustments, this change alone doesn’t address the broader need for fair and equitable compensation across all roles within the company," Tucker told Ars. "Our goal of $25/hr for all workers remains crucial, as it’s not just about meeting a specific wage target but ensuring that every worker receives fair pay for their essential contributions."
	</p>

	<p>
		 
	</p>

	<p>
		Phillips agreed that workers deserve more.
	</p>

	<p>
		 
	</p>

	<p>
		"$25 an hour is really the floor of what we're asking," Phillips told Ars, confirming that many workers at his facility have been inspired by recent action and, like Manno's facility, "we're getting bigger every day, gathering our strength in numbers."
	</p>

	<p>
		 
	</p>

	<p>
		Gutelius said she cannot predict how Amazon will respond to workers' demands for a $25 minimum wage. But as more workers join the fight, the demand list just gets longer.
	</p>

	<p>
		 
	</p>

	<p>
		"Amazon treats us like numbers, but we’ve made it a point to get to know each other as co-workers and friends," Amazon workers said in July.
	</p>

	<p>
		 
	</p>

	<p>
		Phillips told Ars that organizing is also happening online in forums like Reddit, attracting even more workers to join.
	</p>

	<p>
		 
	</p>

	<p>
		On top of higher wages, workers also want Amazon to end a wage cap that workers marching Wednesday said "is designed by Amazon to push workers out of the job, and create an unstable, high-turnover workforce" when "tied with arduous working conditions on the job." Manno said that workers are also fighting for better safety on the job, while Phillips said he wants Amazon to pay a larger portion of worker health benefits.
	</p>

	<p>
		 
	</p>

	<p>
		Gutelius' report suggested that "the relationship between work-related pain and injury and workers’ economic challenges" showed "for the first time, a hidden cost of working at Amazon."
	</p>

	<p>
		 
	</p>

	<p>
		Nearly half of workers "are being injured during peak times, like Prime Days," Manno told Ars. "That's just way too high."
	</p>

	<p>
		 
	</p>

	<p>
		Tucker told Ars that Amazon needs a “more comprehensive approach to improving conditions and compensation for everyone.” The most recent wage boost for fulfillment employees “highlights the progress we’ve made but also underscores the need for continued advocacy and action to achieve true equity.”
	</p>

	<p>
		 
	</p>
</div>

<p>
	<a href="https://arstechnica.com/tech-policy/2024/09/backlash-over-amazons-return-to-office-comes-as-workers-demand-higher-wages/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Forum etiquette: A post that interests you enough for a comment, also deserves a reaction.</em></span>
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]]></description><guid isPermaLink="false">25569</guid><pubDate>Thu, 19 Sep 2024 06:57:53 +0000</pubDate></item><item><title>TSMC has started making iPhone chips in the United States</title><link>https://nsaneforums.com/news/technology-news/tsmc-has-started-making-iphone-chips-in-the-united-states-r25562/</link><description><![CDATA[<p>
	Made in America chips are here, as the Taiwan Semiconductor Manufacturing Company has officially started making Apple's A16 processors at its newly constructed fabrication unit in Arizona. The A16 chips are built using TSMC's 5nm technology and are currently being produced in small quantities. TSMC plans to increase the chip production output after the fab's second stage is completed by mid-2025,<a href="https://timculpan.substack.com/p/apple-mobile-processors-are-now-made" rel="external nofollow"> as reported by independent journalist Tim Culpan</a>.
</p>

<p>
	 
</p>

<p>
	The A16 Bionic processor by Apple has a great track record and is used in the iPhone 14 and iPhone 15 series currently. Speculations indicate that these Made in America chips could potentially be used in future iPad models and even the next iPhone SE.
</p>

<p>
	 
</p>

<p>
	The fabrication unit in Arizona is part of TSMC's massive $65 billion investment, with ambitions to build a total of three fabrication plants in Phoenix that will utilize cutting edge technologies such as 4nm, 3nm, and 2nm processes. The fabs are <a href="https://www.neowin.net/news/biden-administration-promises-an-additional-66-billion-to-tsmc-for-expanding-arizona-fab/" rel="external nofollow">also being funded by the U.S. government's CHIPS and Science Act</a>, which is aimed at making the United States capable of producing advanced semiconductors domestically and reducing reliance on Asia.
</p>

<p>
	 
</p>

<p>
	The construction of TSMC's first fab in Arizona started three years ago, in 2021, with the initial target for production set for this year. However, various challenges such as COVID-19, labor shortages, cultural differences between Taiwanese and American employees, and delays in the construction of the fabs have delayed the timelines for chip production. Now, the high-volume production of the 4nm chips is planned to begin in the first half of 2025.
</p>

<p>
	 
</p>

<p>
	For <a href="https://www.neowin.net/news/tsmc-plans-another-fab-in-phoenix-arizona-for-manufacturing-3nm-chips/" rel="external nofollow">the second fab</a>, chip production was originally expected to begin in 2026, which has now been pushed back to 2027 or 2028, depending on consumer demand as Made in America chips will be costlier, by up to 30%, <a href="https://www.neowin.net/news/chips-made-in-tsmcs-us-fabs-may-cost-30-more/" rel="external nofollow">according to previous reports</a>. A lot of it will also depend upon additional grants by the U.S. government. Although, TSMC has currently completed foundational work and initial infrastructure for its second fab.
</p>

<p>
	 
</p>

<p>
	via <a href="https://timculpan.substack.com/p/apple-mobile-processors-are-now-made" rel="external nofollow">Tim Culpan</a>
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/tsmc-has-started-making-iphone-chips-in-the-united-states/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
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	<span style="font-size:12px;"><em>Forum etiquette: A post that interests you enough for a comment, also deserves a reaction.</em></span>
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]]></description><guid isPermaLink="false">25562</guid><pubDate>Wed, 18 Sep 2024 17:08:43 +0000</pubDate></item><item><title>Looks like a Horizon Zero Dawn remaster is incoming, targeting PC and PS5</title><link>https://nsaneforums.com/news/technology-news/looks-like-a-horizon-zero-dawn-remaster-is-incoming-targeting-pc-and-ps5-r25561/</link><description><![CDATA[<p>
	It looks like the next remaster coming out of Sony is the first entry in the <em>Horizon </em>franchise made by Guerrilla Games. <em>Horizon Zero Dawn</em> first arrived on PlayStation 4 in 2017, with PC version <a href="https://www.neowin.net/news/horizon-zero-dawn-heads-to-pc-on-august-7-exclusive-features-detailed/" rel="external nofollow">following in 2020</a>. Now, a brand-new <a href="https://www.esrb.org/ratings/40023/horizon-zero-dawn-remastered/" rel="external nofollow">ESRB listing</a> has been spotted by fans for an unannounced <em>Horizon Zero Dawn Remastered</em>, with it being posted by Sony Interactive Entertainment.
</p>

<p>
	 
</p>

<p>
	Although the listing does not mention what improvements the remaster will feature, a report <a href="https://mp1st.com/news/report-horizon-zero-dawn-remake-remaster-in-the-works-for-ps5-horizon-multiplayer-game-in-development" rel="external nofollow">from 2022</a> about a possible <em>Zero Dawn </em>remaster did spill some information. According to that report, character models, lighting, and animations are all being updated to make the first entry more in line with the visuals seen in <a href="https://www.neowin.net/news/horizon-forbidden-west-pc-system-requirements-land-ahead-of-march-21-launch/" rel="external nofollow"><em>Horizon Forbidden West</em></a>, the 2022 sequel.
</p>

<p>
	 
</p>

<p>
	With the <a href="https://www.neowin.net/news/sony-reveals-the-playstation-5-pro-with-better-graphics-at-60fps-coming-nov-7-for-69999/" rel="external nofollow">PlayStation 5 Pro now confirmed</a>, this could be a launch entry for the newly upgraded system to show off its graphics muscles. <em>Zero Dawn</em> never received a PlayStation 5 native version, with the title still using backward compatibility on the current-gen platform to run the PlayStation 4 version.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="Horizon Zero Dawn screenshot" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2020/07/1593791459_hzd-pc-screenshot-5-1920x1080-373785882.jpg">
</figure>

<p>
	The ESRB page does mention both PlayStation 5 and PC as targeted platforms for the remaster, though. Sony has been steadily pushing out more PC ports of its first-party exclusives. The latest of the bunch, <em>God of War Ragnarök</em>, is <a href="https://www.neowin.net/news/god-of-war-ragnark-receives-official-pc-system-requirements-ahead-of-september-launch/" rel="external nofollow">landing on PC tomorrow, </a>September 19, with various exclusive enhancements.
</p>

<p>
	 
</p>

<p>
	Don't forget that the <em>Horizon </em>spin-off entry <a href="https://www.neowin.net/news/lego-horizon-adventures-announced-by-sony-coming-to-playstation-5-pc-and-switch" rel="external nofollow"><em>LEGO Horizon Adventures</em></a> is coming to PlayStation 5, PC, and Nintendo Switch simultaneously later this year too. While it will be retelling the story from the original games, the tone will be much more humor-orientated to match other games in LEGO universes.
</p>

<p>
	 
</p>

<p>
	Keep in mind that Sony has yet to confirm a remaster for <em>Horizon Zero Dawn</em>, so take this rating with a grain of salt until something official comes through.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/looks-like-a-horizon-zero-dawn-remaster-is-incoming-targeting-pc-and-ps5/" rel="external nofollow">Source</a>
</p>

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<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>

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	<span style="font-size:12px;"><em>Forum etiquette: A post that interests you enough for a comment, also deserves a reaction.</em></span>
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]]></description><guid isPermaLink="false">25561</guid><pubDate>Wed, 18 Sep 2024 17:08:10 +0000</pubDate></item><item><title>Microsoft will release a documentary about the creation of S.T.A.L.K.E.R. 2 on Oct. 3</title><link>https://nsaneforums.com/news/technology-news/microsoft-will-release-a-documentary-about-the-creation-of-stalker-2-on-oct-3-r25557/</link><description><![CDATA[<p>
	<em>S.T.A.L.K.E.R. 2: Heart of Chornobyl</em> has been in development for several years at Ukraine-based GSC Game World, well before that country was invaded by Russia in early 2022. Today, Microsoft announced it will release a free documentary about the making of the first-person shooter sequel on YouTube on October 3.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/PWyO6X3hQsQ?feature=oembed" title="WAR GAME: THE MAKING OF S.T.A.L.K.E.R. 2 | OFFICIAL TRAILER" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	The first trailer for the documentary, titled <em>War Game: The Making of ‘S.T.A.L.K.E.R. 2</em>, is n<a href="https://www.youtube.com/watch?v=PWyO6X3hQsQ" rel="external nofollow">ow available to watch on YouTube as well</a>. It shows team members from GSC GameWorld dealing with the real life events of the Russian invasion while also trying to finish the long awaited game.
</p>

<p>
	 
</p>

<p>
	<em>Variety</em> has more info on the documentary. It interviewed the game's creative director Maria Grygorovych on how they wanted to share their story with the world even if it might be hard to do so. She stated:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		It’s not about like, I really want to share something from my personal life, or for our team, as well. We are really not public people and it’s hard to share something personal. But when this opportunity comes to us from Microsoft, we thought that it’s important to share with the world a little bit more about how difficult it is to live in a wartime from the personal side.
	</p>
</blockquote>

<p>
	The new documentary was directed by Andrew Stephan, who also directed the multi-part <em>Power On: The Story of Xbox</em> that Microsoft released for free on YouTube in 2021.
</p>

<p>
	 
</p>

<p>
	After a number of delays, some for obvious reasons, <a href="https://www.neowin.net/news/stalker-2-heart-of-chornobyl-delayed-by-two-months-now-launching-in-november/" rel="external nofollow">GSC GameWorld will finally release S<em>.T.A.L.K.E.R. 2: Heart of Chornobyl</em> on November 20</a>. It will be available as a timed console exclusive for Microsoft's Xbox Series X|S, and it will also be released for the PC via Steam, GOG, Microsoft Store, and the Epic Games Store. The game will be a Day One exclusive launch for Microsoft's PC Game Pass and Xbox Game Pass Ultimate.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/microsoft-will-release-a-documentary-about-the-creation-of-stalker-2-on-oct-3/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Forum etiquette: A post that interests you enough for a comment, also deserves a reaction.</em></span>
</p>
]]></description><guid isPermaLink="false">25557</guid><pubDate>Wed, 18 Sep 2024 07:39:01 +0000</pubDate></item><item><title>BIOS update gives AMD Ryzen 9000 CPUs Windows performance boost via latency reduction</title><link>https://nsaneforums.com/news/technology-news/bios-update-gives-amd-ryzen-9000-cpus-windows-performance-boost-via-latency-reduction-r25556/</link><description><![CDATA[<p>
	AMD's Zen processors have always exhibited some form of latency-related issues due to the way the CPUs are designed. The CCX (CPU Complex) or CCD (Core Compute Die) typically lead to higher communication latencies between them as a result of AMD's Infinity Fabric interconnect. This is also the reason why the company typically recommends higher speed and lower latency memories with Zen processors so as to get the best system performance possible.
</p>

<p>
	 
</p>

<p>
	However, as AnandTech found out during its review of the Ryzen 9950X, the new Zen 5 parts are seeing very high latencies, double that of Zen 4 (Ryzen 7000 series), especially the inter-CCD latencies. AnandTech <a href="https://www.anandtech.com/show/21524/the-amd-ryzen-9-9950x-and-ryzen-9-9900x-review/3" rel="external nofollow">noted</a>:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		Compared to the Ryzen 9 7950X, we are seeing a slight increase in latencies within a single CCX. The SMT "advantage", where two logical cores sharing a single physical core have a lower latency, appears to be gone. Instead, latencies are consistently around 20ns from any logical core to any other logical core within a single CCX. That average is slightly up from 18ns on the 7950X, though it's not clear what the chief contributing factor is.
	</p>

	<p>
		 
	</p>

	<p>
		More significantly – and worryingly so – are the inter-CCD latencies. That is, the latency to go from a core on one CCD to a core on the other CCD. AMD's multi-CCD Ryzen designs have always taken a penalty here, as communicating between different CCDs means taking a long trek through AMD's Infinity Fabric to the IOD and back out to the other CCD. But the inter-CCD latencies are much higher here than we were expecting.
	</p>

	<p>
		 
	</p>

	<p>
		For reference, on the Ryzen 9 7950X, going to another CCD is around 76ns. But in Ryzen 9 9950X, we're seeing an average latency of 180ns, over twice the cost of the previous generation of Ryzen.
	</p>
</blockquote>

<p>
	However, this latency problem appears to have been fixed with a new AGESA (AMD Generic Encapsulated Software Architecture) firmware update. Members of the Overclock.net and AnandTech forums tested the core-to-core latency of the Ryzen 9000 series CPUs using CapFrameX's MircroBenchX tool.
</p>

<p>
	 
</p>

<p>
	With the new AGESA 1.2.0.2 BIOS, the Ryzen 9950X showed a latency of around ~75 ns whereas with a previous firmware version, AGESA 1.2.0.1A, the number is around ~180 ns, indicating an approximate 58% reduction, which is statistically very significant. (This AGESA version is different from the one that <a href="https://www.neowin.net/news/following-windows-updates-new-amd-agesa-further-boosts-ryzen-9000-performance-with-105w-tdp/" rel="external nofollow">increased the TDP</a>.)
</p>

<p>
	 
</p>

<p>
	As for real-world improvements, a user claimed they found that their Cinebench R23 score went up slightly.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/amd-ryzen-to-leave-intel-12th-13th-14th-gen-in-the-dust-in-benchmarks-due-to-avx-512/" rel="external nofollow">Y-cruncher</a> developer added to the discussion that AMD was apparently aware of these performance regressions and it was a consequence of a conscious effort from AMD. However, the change is being <a href="https://www.overclock.net/posts/29367758/" rel="external nofollow">reverted</a>:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		.. One of the lead architects told me that the latency regression was because they changed a bunch of tuning parameters for Zen5. It helped whatever workloads they were testing against, which is why they did it. But now that the reviews are out, they realized that the change looked really bad for synthetics. So they were going to roll it back.
	</p>
</blockquote>

<p>
	In case you have not been following, AMD's Ryzen 9000 series processors did not impress reviewers all that much. And there have been some legit performance-related bugs in the chip and Windows 11 itself may have to share <a href="https://www.neowin.net/news/report-your-windows-11-pc-can-silently-cripple-itself-and-you-wont-even-know-it/" rel="external nofollow">some of that blame too</a>.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/bios-update-gives-amd-ryzen-9000-cpus-windows-performance-boost-via-latency-reduction/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Forum etiquette: A post that interests you enough for a comment, also deserves a reaction.</em></span>
</p>
]]></description><guid isPermaLink="false">25556</guid><pubDate>Wed, 18 Sep 2024 07:37:54 +0000</pubDate></item><item><title>The Sims 5 is not happening, EA says it will continue to update The Sims 4</title><link>https://nsaneforums.com/news/technology-news/the-sims-5-is-not-happening-ea-says-it-will-continue-to-update-the-sims-4-r25555/</link><description><![CDATA[<p>
	In a sudden reveal, EA has confirmed that a sequel to the life-simulation giant <em>The Sims 4</em> is not in active development. Fans have been expecting a sequel to the now 10-year-old sim title for quite some time now, and EA itself has <a href="https://www.neowin.net/news/maxis-teases-next-gen-sims-entry-just-as-the-sims-4-goes-free-to-play/" rel="external nofollow">hinted at a next-gen project in the past</a>. According to EA vice president and general manager of <em>The Sims</em> franchise Kate Gorman, <em>The Sims 4</em> is still the focus.
</p>

<p>
	 
</p>

<p>
	"What we’re really working with our community on is this a new era of ‘<em>The Sims</em>,'" says Gorman, <a href="https://variety.com/2024/gaming/news/the-sims-5-update-multiplayer-creator-content-ea-interview-1236142010/" rel="external nofollow">speaking to Variety</a>. "We are not going to be working on replacements of previous projects; we’re only going to be adding to our universe."
</p>

<p>
	 
</p>

<p>
	When directly asked about not releasing <em>The Sims 5 </em>in the future, Gorman had said the focus is to keep updating the now free-to-play fourth entry and keep player's content and progress alive. As fans of previous entries should know, a new game would mean starting over with expansions and features too:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		"What this means is that we will continue to bring HD simulation experience and what people would want from a ‘5’ — but it doesn’t mean that we’re going to start you over, reset all your progress, and really feel like you’re going to lose all of that amazing play you put into ‘4,’. I think as we think about the future of it, we want you to continue all of those families and generations. Those creations are your progress, your attachment."
	</p>
</blockquote>

<figure class="image image--expandable">
	<img alt="The Sims 5 early screenshot" class="ipsImage" height="450" width="720" src="https://cdn.neowin.com/news/images/uploaded/2022/10/1666116052_1111.jpg">
</figure>

<p>
	While the game already sells expansions and small DLC packs filled with new features and cosmetic content developed by Maxis, a new variant called Creator Kits will be landing soon. These community-created content will be published by EA as paid packs in-game, while also giving the original authors a cut of the proceeds when players purchase them.
</p>

<p>
	 
</p>

<p>
	One of the biggest features of the next generation of <em>The Sims</em> was touted to be online features, letting players join each other in their Sims worlds. It seems that project is still being kept alive, though it's unclear if it will be implemented into <em>The Sims 4</em> or arrive as a spin-off multiplayer experience. A playtest for Project Rene will happen in fall of 2024, and <a href="https://ea.arcsivr.com/Portal/ea-cte/default" rel="external nofollow">sign ups can be found here</a>.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/the-sims-5-is-not-happening-ea-says-it-will-continue-to-update-the-sims-4/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Forum etiquette: A post that interests you enough for a comment, also deserves a reaction.</em></span>
</p>
]]></description><guid isPermaLink="false">25555</guid><pubDate>Wed, 18 Sep 2024 07:36:51 +0000</pubDate></item><item><title>Frostpunk 2 Review: A grim masterpiece set at the end of the world</title><link>https://nsaneforums.com/news/technology-news/frostpunk-2-review-a-grim-masterpiece-set-at-the-end-of-the-world-r25554/</link><description><![CDATA[<p>
	<em>Frostpunk</em> is the only city builder I have played that managed to tell an immersive story while also offering a gritty and satisfying gameplay. It wasn't about high scores or profit numbers we see with almost all games in the genre, it was a unique, narrative driven experience set at the end of the world. Six years later, 11 bit studios is back, and it has one hell of a sequel.
</p>

<p>
	 
</p>

<p>
	Although I do play most games in the city building genre as they launch, they don’t tend to stick with me for very long. I've realized I am not very good at the money making and destroying old parts of the city aspects these titles. <em>Frostpunk's </em>insistence of needing constant supplies and its rebuilding initiatives hits different though. Instead of the game bankrupting you, vast swathes of your population die off if you are slow to act. The survival of the human race depends on grim decisions, and my clueless butt is the one making them for this steampunk city. Perfect.
</p>

<p>
	 
</p>

<p>
	After spending almost 20 hours in the frigid lands of <em>Frostpunk 2</em>, I think I've seen enough of the game to give my thoughts on the experience. It turned out to be a gorgeous game with fresh and interesting mechanics built on top of the original’s brilliant ideas, though with annoying technical irritations. I've kept campaign spoilers to a minimum in this review.
</p>

<p>
	 
</p>

<p class="image--expandable img-center">
	<img alt="Frostpunk 2 screenshot" class="ipsImage" height="450" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/09/1726520934_20240912154950_1_full.jpg">
</p>

<h3>
	Going wide or tall
</h3>

<p>
	The world has come to an end under a blanket of snow and ice. Except for a tiny city still being kept alive by a giant generator and stragglers in the wastes, everything is considered dead and gone. But now, with decades of surviving under its belt, the city of New London is finally ready to grow, and you’re the one in charge of this revolution. It’s a captivating setting from the start.
</p>

<p>
	 
</p>

<p>
	If you’ve played the original game, just knowing that the community you saved (hopefully) has managed to survive for this long is a satisfying feeling on its own; if you’re a new player, the premise is kept simple, and throughout its lengthy campaign <em>Frostpunk 2 </em>gradually introduces its new mechanics to slowly overwhelm you in the best way possible. The game is part city builder, part survival game, and part policy manager. Juggling between those aspects while making sure humanity survives is the end goal.
</p>

<p>
	 
</p>

<p>
	I’m not exactly sure who elected me to lead the final civilization of the world, but what’s the worst that could happen, right? Thankfully, 11 bit studios has a slow and steady start planned for players like me and brand-new arrivals to the series, showing off the new mechanics piece by piece.
</p>

<p>
	 
</p>

<p>
	To start, snow must be dug through hex by hex to make space for constructing districts of housing, food production facilities, coal mining shafts, and parts production factories. Building these in close proximity to each other can give benefits or negatives, like better heating or workforce, depending on the type of facility. Nobody likes living next to a fume spewing industrial plant, but close to the furnace or food crops is always appreciated.
</p>

<p>
	 
</p>

<p>
	There are separate hub buildings you can plonk down to further expand on this bonus stacking venture, with some skilled, almost organic, snake-like district placements being the most effective in my experience. Larger districts can also house buildings, which tailor the district for more specific tasks like having hospitals, watch towers for reducing crime, housing built straight into factories, and others.
</p>

<p>
	 
</p>

<p>
	Every decision comes with upsides and downsides, and you’ll be swapping these buildings out semi-regularly when the need arises.
</p>

<p>
	 
</p>

<p class="image--expandable img-center">
	<img alt="Frostpunk 2 screenshot" class="ipsImage" height="450" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/09/1726520903_20240913154851_1_full.jpg">
</p>

<p>
	 
</p>

<p>
	Finding the possible answer to these challenges has you choosing between two paths early on: go deeper to access the larger reserves buried under everything, or go wide, and set up major outposts to create more supply for the main city. This even affects what kind of fuel you prefer for your ever-hungry furnace. You need at least a couple of playthroughs to see what could have happened choosing the other path of technologies. Whatever behemoth task you choose to take on, it’s filled with harsh lessons.
</p>

<h3>
	Campaign
</h3>

<p>
	Most city builders give you ample time to sit back, grab a drink, plan a bit for the future, evaluate buildings, and remake parts that weren't working out, all probably accomplished in the highest game speed available.
</p>

<p>
	 
</p>

<p>
	In <em>Frostpunk 2,</em> you’ll be hitting the space bar, which pauses the action, like it’s your favorite button. It is vitally important that research teams, the exploration teams, the snow digging teams, the construction teams, and every team you can think of, isn’t ever idling. Speeding through the world as weeks flip by in the always visible giant counter on the top left of the UI is always possible, but it will end up with either a dead city or an ousted leader quite rapidly, especially on higher difficulties.
</p>

<p>
	 
</p>

<p>
	This is a city builder that needs careful decision making, and there aren't many opportunities for do-overs unless you like reloading saves from hours ago. While you can also make many quick and rash rulings, like putting workers into overtime, dangerously overloading the generator, and perhaps passing an emergency law, it’s a tough battle to recover from spiraling issues. Still, going with the flow and finding solutions to survive by the skin of your teeth has a thrill of its own.
</p>

<p>
	 
</p>

<p class="image--expandable img-center">
	<img alt="Frostpunk 2 screenshot" class="ipsImage" height="450" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/09/1726520948_20240912230810_1_full.jpg">
</p>

<p>
	 
</p>

<p>
	Nearly nothing in this post-apocalyptic landscape is unlimited. Crops only grow for a certain amount of time in the barely fertile soil, mines run out of resources, living quarters are miniscule, and the parts you salvage are from destroyed structures of the past. Everything has an expiry date, and if something’s usefulness runs out, it best be recycled, whether it be a building or a person.
</p>

<p>
	 
</p>

<p>
	Let’s not forget about the constantly frigid weather and sudden periods of cataclysmic cold, titled Whiteouts. All work stops and outside connections go dark until these deadly storms relent. Stocking up for these moments is crucial. I'd have my city finally in a state that's precarious but going towards stability, but just the announcement of an impending Whiteout will send my blood pressure up.
</p>

<p>
	 
</p>

<p>
	Hundreds of citizens freeze to death weekly, tensions rise to historic levels, talks of riots pop up from factions, and the city itself is about to implode from overusing the generator for squeezing out just a little bit more heat. And all that is happening in the first few minutes of a Whiteout, and they last for, at least what I felt like every time, forever. Surviving one feels amazing, like the world has thrown everything it can at my work, and even with its parts barely hanging on, my city and its people have come out the other side.
</p>

<p>
	 
</p>

<p>
	Sending out parties to map out uncharted areas outside the city is a necessary gamble. It's exciting to send scouts on their missions, carving out through the frozen wasteland, making trails, and seeing what's buried under everything. It could be supplies that can make the city last a few more weeks, some wildly valuable Cores that are needed for the most powerful upgrades for districts, or more people to bring in or turn away. Entire outposts can be set up in some instances, letting you build camps in gorgeous, mountainous landscapes.
</p>

<p>
	 
</p>

<p>
	Politics only happen in the main city, thankfully, but the outposts still need resources and heat to remain steady and provide resources for all. The game also lets you swap between your main city and these outposts rapidly. You can zoom out of your main city, swipe over to the other end of the wasteland, and zoom into an outpost’s structures seamlessly. An impressive feat.
</p>

<p>
	 
</p>

<p class="image--expandable img-center">
	<img alt="Frostpunk 2 screenshot" class="ipsImage" height="450" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/09/1726520927_20240911170946_1_full.jpg">
</p>

<p>
	 
</p>

<p>
	Outside of the campaign, <em>Frostpunk 2</em> also has the Utopia Manager, a number of fresh scenarios to tackle set across fresh landscapes with customizable factions and difficulties. Don’t let the name fool you though, the only utopia you’ll be building is a frosted over one if my experiences are anything to go by. Political battles and whiteouts are just as brutal in these massive levels, but scenarios (which can even be played in an endless mode) provide plenty of more content for anyone looking to continue their frigid city building escapades.
</p>

<h3>
	Faction politics and decisions
</h3>

<p>
	A major departure from the original game’s city management aspects is that you aren’t the absolute leader behind all decisions anymore. Changing laws requires a majority vote to happen from the council, a group of individuals representing the different political parties that have formed in our meager city.
</p>

<p>
	 
</p>

<p>
	No longer can you put chemicals into the food or have children work in the mines without at least some pushback. I was happy to see that, just like in real life, you can grease the palms of the opposing forces by promising extra funding or a future favor to tilt the votes in your favor. <em>Frostpunk 2 </em>has a range of communities, and you start with only a few, like the tradition following Lords or the technology averse Foragers.
</p>

<p>
	 
</p>

<p>
	As more and more pressure is put on the populace from natural elements and your political decisions, though, they can break off into new factions with more… fanatical outlooks. It's these new factions that can give very enjoyable but painful gameplay experiences in <em>Frostpunk 2.</em>
</p>

<p>
	 
</p>

<p>
	At points I was simultaneously dealing with protests against my leadership and campaigns praising it, from two different factions of course, as I had favored one a bit too much in my technology-focused march to save my city. I even sent my supporters to counter protest the other group, which ended with bloodshed and even more recruits joining from the larger, less aggravated, but sympathizing communities. If city stability falls too low from all this chaos, it’s game over. The passable laws section does have several ‘authoritative options’ available to cull any major opponents if you want to go that route.
</p>

<p>
	 
</p>

<p class="image--expandable img-center">
	<img alt="Frostpunk 2 screenshot" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/09/1726520964_20240916184609_1_full.jpg">
</p>

<p>
	 
</p>

<p>
	Almost all decisions, may it be a technology, political, or even a simple choice regarding a random event, has some sort of curveball later. This could be a civil event pressuring that a harsh law has to be amended somewhat – like giving parents visitation rights to children being raised by the state – or pressure from another faction to elect their version of the law instead, such as one that discourages machine usage in factories to give regular people more jobs.
</p>

<p>
	 
</p>

<p>
	What I really liked to see was that sticking to your guns even with opposing forces telling you otherwise is still a valid tactic. When the going gets tough, it also becomes time to force the city and its people to push themselves as hard as they can. This can mean opting to enable overtime across factories, passing laws that harm health but increase production or heat, overcrowding houses, and even overclocking the one thing that's keeping everyone alive: the generator. All these can have massive consequences if kept up long enough, but if that means saving the city and civilization, would it be worth it? That's what the game asks of you. There aren't any wrong decisions here, just whatever is necessary.
</p>

<p>
	 
</p>

<p>
	While you must cater towards the existing population’s factions in the early game, when the city slowly grows from fresh arrivals from the wastes outside, you have to evolve and perhaps shy away from old alliances. The decisions aren’t solely political ones either. When I needed to increase the number of active workers and production efficiency in a pinch, the suggestion to enact Mass-Produced Goods law was a great one.
</p>

<p>
	 
</p>

<p>
	Focusing on the quality of goods at that point seemed insane. However, once things stabilized later, opting to switch to Durable Goods law that ensures goods last longer was the better idea. Of course, the parties in favor of the original idea can add this as another reason to hate me for this decision, making me look towards the new generation that I had dismissed before in a new light.
</p>

<p>
	 
</p>

<p class="image--expandable img-center">
	<img alt="Frostpunk 2 screenshot" class="ipsImage" height="450" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/09/1726520869_20240914191442_1_full.jpg">
</p>

<p>
	 
</p>

<p>
	Games like <em>Cities: Skylines</em> can have small little text pop up from time to time with snippets like how garbage is filling up in streets or there's a lack of parks, but <em>Frostpunk 2</em> has much more "cheerful" messages like '300 workers lose limbs from too much overtime' or '12 children pass away from street brawl'. Always very motivating messages to come back to when managing a city.
</p>

<h3>
	Visuals, audio, and performance
</h3>

<p>
	<em>Frostpunk 2 </em>is absolutely gorgeous. From the moment you start the game, the frosty theme is implemented beautifully across the visual style and even the UI. The snow-covered landscapes with tips of mountains still peaking through. The steampunk technologies light up New London as citizens and robots light up New London’s tight streets. Even the gorgeous map that you send your scouts to navigate is always a visual treat.
</p>

<p>
	 
</p>

<p>
	The music is industrious and slow for the most part, giving you an appropriate cold and haunting tempo to build your cities and pass your laws with. When temperatures rise and fall, laws come into effect, or new matters require your attention, the sounds used for notifications are more like groans and deep thuds, as if the next decision you make is your last one.
</p>

<p>
	 
</p>

<p>
	Actual announcements from megaphones ring out across the city when a major decision has just been made. It's satisfying simply to hear the slow churn of the instrumental track when the game is paused. But it's when Whiteouts hit that everything kicks into high gear. Violins pick up as the tempo of the music slowly increases, giving you the sense of urgency as the city hunkers down, sounds deaden, and only emergency lights appear as the blizzard conditions worsen. This is easily the best sound and visual design I've in the city building genre.
</p>

<p>
	 
</p>

<p class="image--expandable img-center">
	<img alt="Frostpunk 2 screenshot" class="ipsImage" height="450" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/09/1726520912_20240913230645_1_full.jpg">
</p>

<p>
	 
</p>

<p>
	Performance can be a little troublesome though, but not at first. I ran the game on a Lenovo Legion 5 Pro RTX 3060 Laptop GPU. It has 6GB of VRAM, an AMD Ryzen 7 5800H CPU, and 16GB of RAM, with the game running at 1440p while installed on an NVMe SSD. Even looking over the most taxing cities with dozens of hours put into them, I was managing to get around 40FPS easily running on a mix of medium and high graphics settings when starting a save. But as the hours go by, the frame rate slowly tanks to the 20s, making a restart the fastest option to get back into the smooth action. Even brand-new cities’ 70FPS start drops to 30s in the same time frame. Hopefully some future updates can alleviate this issue.
</p>

<p>
	 
</p>

<p>
	I had a love and hate relationship with the UI. On the good side, the black on white aesthetic is clear and concise, with almost every option having tooltips and further explanations at the press of a button. While district buildings can be a little fiddly at times, the color-coded areas are easy to learn.
</p>

<p>
	 
</p>

<p>
	One of the most impressive decisions 11 bit studios have made is to have a handy contextual shortcut that can pull up a page on what you're pointing your cursor at. Just hovering over any menu item, map resource, district, or any point of interest and pressing T will pull up this in-game encyclopedia with the relevant page already selected. It's genius, and I wish more city building and strategy games would have a feature like this.
</p>

<p>
	 
</p>

<p class="image--expandable img-center">
	<img alt="Frostpunk 2" class="ipsImage" height="450" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/09/1726525021_blur20240914000001_1_full.jpg">
</p>

<p>
	 
</p>

<p>
	At the same time, the UI loves to fight with me now and then. Some elements that pop up, like district information, can go halfway out of the screen when I click to open them, making me wrestle with the camera to find an angle to see what the hell I am looking at. Next, pressing one of the options available in the build menu usually sends you to the research tab instead because the buttons are somehow overlapping.
</p>

<p>
	 
</p>

<p>
	Building upgrades also requires a separate menu instead of selecting one from a district I’m already looking at, and no information is given on how many of any building or upgrade already exist in the city. Information is also delivered with words like marginally, significantly, or something is slightly increased or decreased. An actual number or a slider to show how much things will change with actions is what I’m looking for.
</p>

<p>
	 
</p>

<p>
	It’s little things like this that can get frustrating while playing such a well-built game.
</p>

<p>
	 
</p>

<p class="image--expandable img-center">
	<img alt="Frostpunk 2 screenshot" class="ipsImage" height="450" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/09/1726520877_20240914154505_1_full.jpg">
</p>

<h3>
	Conclusion
</h3>

<p>
	The hunger for more warmth, stability, room, and hope is what drives this final civilization, and the Steward, that’s you, is what’s guiding them. Picking sides with the factions that rise to the top of the food chain to lead their populations adds an additional amazing layer to what made the original <em>Frostpunk </em>great, showing how a council in turmoil can bring a city down faster than the actual end of the world.
</p>

<p>
	 
</p>

<p>
	Everything from the new district building and managing multiple outposts, to the exciting council votes, <em>Frostpunk 2 </em>delivers plenty of innovation that takes you to the edge of being an overwhelming experience but keeps being a joy to come back to. I don’t want to know how many harsh decisions I agonized over about children, workers, and technologies in my time with the game, but seeing my city slowly become a place worth living in was a proud achievement.
</p>

<p>
	 
</p>

<p>
	The game isn’t without its share of issues. Like I’ve talked about, the UI is something I was fighting with. The camera cutting off elements, buttons overlapping causing misclicks, and just the lack of solid information on city statistics was annoying to say the least, especially for a city builder. The performance issues with frame rates slowly going down as the hours went by was another sticking point. The gameplay and storyline were so engrossing though, I didn’t mind pushing past these issues.
</p>

<p>
	 
</p>

<p>
	<em>Frostpunk 2 </em>gets a massive recommendation from me. I have never seen such unique gameplay and storytelling aspects to appear from a city building entry. The studio has expanded and built upon almost everything that made the original game a great one without lessening the impact.
</p>

<p>
	 
</p>

<hr>
<p>
	 
</p>

<p>
	<em>Frostpunk 2</em> launches on September 20 on PC via Steam, GOG, Epic Games Store, and Microsoft Store with a $44.99 price tag. It will also be available on Xbox Game Pass Ultimate and PC Game Pass as a day-one launch on Windows. Those pre-purchasing the Deluxe Editions can jump into the game three days early starting on September 17.
</p>

<p>
	 
</p>

<p>
	This review of <em>Frostpunk 2</em> on PC was conducted on a pre-release copy of the Steam version provided by 11 bit studios.
</p>

<p>
	 
</p>

<div class="verdict-badge">
	<div class="verdict">
		<div>
			Verdict - 9 Excellent
		</div>

		<div>
			 
		</div>
	</div>

	<div class="pros">
		<div>
			Pros - Visuals of cities and frost District building Brutal politics and decisions Haunting sound effects and music
		</div>
	</div>

	<div class="cons">
		<div>
			Cons - UI issues FPS drops over lengthy periods
		</div>
	</div>

	<div class="price">
		<div>
			Price - $44.99
		</div>
	</div>

	<div class="release">
		<div>
			Release - September 20
		</div>
	</div>
</div>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/reviews/frostpunk-2-review-a-grim-masterpiece-set-at-the-end-of-the-world/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Forum etiquette: A post that interests you enough for a comment, also deserves a reaction.</em></span>
</p>
]]></description><guid isPermaLink="false">25554</guid><pubDate>Wed, 18 Sep 2024 07:35:57 +0000</pubDate></item><item><title>How crypto bros wrested Flappy Bird from its creator</title><link>https://nsaneforums.com/news/technology-news/how-crypto-bros-wrested-flappy-bird-from-its-creator-r25553/</link><description><![CDATA[<h3>
	Decadelong trademark fight culminates in new game hinting at "Web3 innovation."
</h3>

<div class="article-content post-page" itemprop="articleBody">
	Fans of ultra-viral mobile gaming hit <em>Flappy Bird</em> who were stunned by the game's <a href="https://arstechnica.com/gaming/2014/02/at-height-of-popularity-creator-pulls-flappy-bird-from-app-stores/" rel="external nofollow">sudden removal from the iOS App Store</a> 10 years ago were probably even more stunned by last week's <a href="https://x.com/flappy_bird/status/1834241698781630485" rel="external nofollow">equally sudden announcement that <em>Flappy Bird</em> is coming back</a> with a raft of new characters and game modes. Unfortunately, the new version of <em>Flappy Bird</em> seems to be the result of a yearslong set of legal maneuvers by a crypto-adjacent game developer intent on taking the "Flappy Bird" name from the game's original creator, Dong Nguyen.

	<p>
		 
	</p>

	<p>
		"No, I have no related with their game. I did not sell anything," Nguyen <a href="https://x.com/dongatory/status/1835229532301017328" rel="external nofollow">wrote on social media</a> over the weekend in his first post <a href="https://x.com/dongatory/status/825935290430742528" rel="external nofollow">since 2017</a>. "I also don't support crypto," Nguyen added.
	</p>

	<p>
		 
	</p>

	<div class="pullbox sidebar story-sidebar right">
		<div class="story-sidebar-part">
			<div class="story-sidebar-part-content">
				<div class="ipsEmbeddedOther" contenteditable="false">
					<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedid="6fd9ea76273eac373ae707e96e2d949e" src="https://nsaneforums.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://twitter.com/dongatory/status/1835229532301017328?ref_src=twsrc%255Etfw%257Ctwcamp%255Etweetembed%257Ctwterm%255E1835229532301017328%257Ctwgr%255E8e2645c81c3aa8f0074e46b1b9aa6089c420a1df%257Ctwcon%255Es1_%26ref_url=https://arstechnica.com/gaming/2024/09/how-crypto-bros-wrested-flappy-bird-from-its-creator/"></iframe>
				</div>
				"<em>Flappy Bird</em> was designed to play in a few minutes when you are relaxed," Nguyen <a href="https://arstechnica.com/gaming/2014/02/creator-cites-addictiveness-discomfort-in-pulling-down-flappy-bird/" rel="external nofollow">said in a 2014 interview</a> after removing the game from mobile app stores. "But it happened to become an addictive product. I think it has become a problem. To solve that problem, it’s best to take down <em>Flappy Bird</em>. It's gone forever."
			</div>
		</div>
	</div>

	<h2>
		“A decade-long, convoluted journey to get here”
	</h2>

	<p>
		So how can another company release a game named <em>Flappy Bird</em> without Nguyen's approval or sale of the rights? Court filings show that a company called Gametech Holdings <a href="https://ttabvue.uspto.gov/ttabvue/v?pnam=Dong%20Nguyen%20Ha%20%20" rel="external nofollow">filed a "notice of opposition"</a> against Nguyen with the US Patent and Trademark Office (USPTO) in late 2023, seeking to invalidate his claim on the "Flappy Bird" name. When Nguyen, who lives in Vietnam, didn't respond to that notice by November, the US Patent and Trademark Office entered a default judgment against him and officially canceled his trademark in January, allowing Gametech to legally claim the name.
	</p>

	<p>
		 
	</p>

	<p>
		But Gametech's efforts to legally acquire the Flappy Bird name seem to go back much further than that. Back in 2014, an outfit called Mobile Media Partners <a href="https://tsdr.uspto.gov/documentviewer?caseId=sn86188824&amp;docId=AAU20140222151009&amp;linkId=18#docIndex=17&amp;page=1" rel="external nofollow">tried to claim the Flappy Bird trademark</a> in a filing made mere days after Nguyen pulled the game from the App Store. Coincidentally enough, the specific New Jersey address listed by Mobile Media Partners on that 2014 application <a href="https://uspto.report/TM/98007245" rel="external nofollow">matches an address used by Gametech Holdings</a> in the paperwork for its 2023 legal efforts.
	</p>

	<p>
		 
	</p>

	<p>
		Mobile Media Partners' 2014 application makes reference to a (now-defunct) FlappyBirdReturns.com and asserts that the company had "reserved/acquired the name from Apple in their Apps Store [sic]." It also claims that "Flappy Bird" is "not being used by any other companies and/or people," taking quick advantage of Nguyen's decision to take the game down.
	</p>

	<p>
		 
	</p>

	<figure class="image shortcode-img center large" style="">
		<img alt="A section from the USPTO's 2018 trademark certificate granting &quot;Flappy Bird&quot; to &quot;Mobile Media Partners.&quot;" class="ipsImage" height="444" srcset="https://cdn.arstechnica.net/wp-content/uploads/2024/09/flappytm.png 2x" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/09/flappytm.png">
		<figcaption class="caption">
			<div class="caption-text" style="font-style: italic;">
				A section from the USPTO's 2018 trademark certificate granting "Flappy Bird" to "Mobile Media Partners."
			</div>

			<div class="caption-credit" style="font-style: italic;">
				<a class="caption-link" href="https://tsdr.uspto.gov/documentviewer?caseId=sn86188824&amp;docId=ORC20180311112708&amp;linkId=4#docIndex=3&amp;page=1" rel="external nofollow">USPTO</a>
			</div>
		</figcaption>
	</figure>

	<p>
		With this "evidence," the USPTO actually <a href="https://tsdr.uspto.gov/documentviewer?caseId=sn86188824&amp;docId=ORC20180311112708&amp;linkId=4#docIndex=3&amp;page=1" rel="external nofollow">granted Mobile Media Partners a Flappy Bird trademark in 2018</a>, a fact that Gametech <a href="https://ttabvue.uspto.gov/ttabvue/v?pno=91287432&amp;pty=OPP&amp;eno=4" rel="external nofollow">cited</a> in its successful 2023 opposition to Nguyen's use of the mark.
	</p>

	<p>
		 
	</p>

	<p>
		In a press release, a spokesperson for the newly formed Flappy Bird Foundation—which acquired the trademark from Gametech—summed this all up as "a decade-long, convoluted journey to get here." The new company said it also acquired the legal rights to <em>Piou Piou vs. Cactus</em>, a little-known 2011 web game that <a href="https://www.youtube.com/watch?v=2CcAOnxYe6g" rel="external nofollow">seems to have heavily inspired <em>Flappy Bird</em></a>.
	</p>

	<p>
		 
	</p>

	<p>
		The <a href="https://flappybird.org/" rel="external nofollow">newly launched FlappyBird.org website</a> proudly refers to "the decade-long mission" to revive the game, which "involved acquiring legal rights." The post also mentions "working with my predecessor to uncage me and re-hatch..." in phrasing that seems to imply a link to the original <em>Flappy Bird</em> but which could also reference the <em>Piou Piou vs. Cactus</em> acquisition.
	</p>
</div>

<div class="article-content post-page" itemprop="articleBody">
	<h2>
		$FLAP-py Bird?
	</h2>

	<p>
		 
	</p>

	<figure class="image shortcode-img right medium" style="">
		<img alt='Michael Roberts, listed as "the chief creative behind &lt;em&gt;Flappy Bird&lt;/em&gt;’s return," has a long history with Web 3 projects.' class="ipsImage" height="300" srcset="https://cdn.arstechnica.net/wp-content/uploads/2024/09/roberts.jpg 2x" width="300" src="https://cdn.arstechnica.net/wp-content/uploads/2024/09/roberts.jpg">
		<figcaption class="caption">
			<div class="caption-text" style="font-style: italic;">
				Michael Roberts, listed as "the chief creative
			</div>

			<div class="caption-text" style="font-style: italic;">
				behind <em>Flappy Bird</em>’s return," has a long
			</div>

			<div class="caption-text" style="font-style: italic;">
				history with Web 3 projects.
			</div>

			<div class="caption-credit" style="font-style: italic;">
				<a class="caption-link" href="https://x.com/MichaelRRoberts/" rel="external nofollow">Michael Roberts / Twitter</a>
			</div>
		</figcaption>
	</figure>
	The Flappy Bird Foundation said in its announcement that it is "committed to preserving the Flappy Bird IP and expanding the legacy of Flappy Bird." The organization's social media <a href="https://x.com/flappy_bird/status/1835822196641444060" rel="external nofollow">promises</a> the game is "100% FREE TO PLAY and always will be," while linking to <a href="https://t.me/Flappybirdbot" rel="external nofollow">a playable version on messaging app Telegram</a>, of all places (native mobile versions are being promised for 2025).

	<p>
		 
	</p>

	<p>
		But despite the organization's nonprofit-sounding name and promises, there are multiple signs the new <em>Flappy Bird</em> is planning some tight integration with the very profit-focused cryptocurrency industry.
	</p>

	<p>
		 
	</p>

	<p>
		Michael Roberts, who's listed in the press release as "the chief creative behind <em>Flappy Bird</em>’s return," is <a href="https://www.linkedin.com/in/michaelrrobertrs/" rel="external nofollow">listed on LinkedIn</a> as "Head of Studio" for 1208 Productions. Its website <a href="https://web.archive.org/web/20240320044417/https://1208productions.com/" rel="external nofollow">describes it</a> as a mobile game developer and production studio that is also "a pioneer in the web 3 space" and "Web 3 OG’s launching back in 2021."
	</p>

	<p>
		 
	</p>

	<figure class="image shortcode-img center large" style="">
		<img alt='A (now-deleted) hidden page on FlappyBird.org makes copious references to "Web 3.0" crypto links.' class="ipsImage" height="488" srcset="https://cdn.arstechnica.net/wp-content/uploads/2024/09/flappy-bird-crypto-1280x867.png 2x" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/09/flappy-bird-crypto.png">
		<figcaption class="caption">
			<div class="caption-text" style="font-style: italic;">
				A (now-deleted) hidden page on FlappyBird.org makes copious references to "Web 3.0" crypto links.
			</div>
		</figcaption>
	</figure>

	<p>
		The main crypto-related project listed on the 1208 Productions site is <a href="https://deeznft.io/" rel="external nofollow">a set of NFTs based around the "Deez Nuts" joke/brand</a>. The webpage for that project also lists Roberts (aka "Papa Nut") as a partner of <a href="https://thedogepoundnft.com/" rel="external nofollow">The Doge Pound NFT project</a>.
	</p>

	<p>
		 
	</p>

	<p>
		On social media, Roberts recently <a href="https://x.com/MichaelRRoberts/status/1835670559134556656" rel="external nofollow">posted an approving link</a> to a <a href="https://blockchainreporter.net/flappy-bird-returns-launches-on-ton-and-telegram-with-support-from-notcoin/" rel="external nofollow">Blockchain Reporter piece</a> touting the new <em>Flappy Bird</em>'s "strategic collaborations with chief names in the Web3 sector." That piece mentions letting <em>Flappy Bird</em> players join in a "free-of-cost mining event" on <a href="https://ton.org/" rel="external nofollow">the TON network</a>, that will "[blend] the entertainment [of] the classic gameplay of <em>Flappy Bird</em> with the Web3 innovation." The Blockchain Reporter piece also cites Roberts asserting that "embracing TON ecosystem and Web3 target guarantees the further development of the game."
	</p>

	<div class="ars-interlude-container">
		 
	</div>

	<div class="gallery shortcode-gallery gallery-wide">
		<div class="lSSlideOuter">
			<div class="lSSlideWrapper usingCss">
				<ul class="lightSlider lSSlide">
					<li class="lslide active">
						<figure>
							<img class="ipsImage" height="720" width="720" alt="flappyton.png" src="https://cdn.arstechnica.net/wp-content/uploads/2024/09/flappyton.png">
							<figcaption id="caption-2050314">
								<div class="caption" style="font-style: italic;">
									An extant WebGL version of <em>Flappy Bird</em>, hidden on the new website, makes reference to the TON Wallet.
								</div>

								<div class="credit" style="font-style: italic;">
									<a class="credit-link" href="https://varun.ch/flappy-bird" rel="external nofollow">Varun Biniwale</a>
								</div>
							</figcaption>
						</figure>
					</li>
					<li class="lslide">
						<figure>
							<img class="ipsImage" height="720" width="720" alt="flappyton2.png" src="https://cdn.arstechnica.net/wp-content/uploads/2024/09/flappyton2.png">
							<figcaption id="caption-2050316">
								<div class="caption" style="font-style: italic;">
									A loading screen from the hidden WebGL <em>Flappy Bird</em> references a $FLAP crypto token.
								</div>

								<div class="credit" style="font-style: italic;">
									<a class="credit-link" href="https://varun.ch/flappy-bird" rel="external nofollow">Varun Biniwale</a>
								</div>
							</figcaption>
						</figure>
					</li>
					<li class="lslide">
						<figure>
							<img class="ipsImage" height="720" width="720" alt="flappytoken.png" src="https://cdn.arstechnica.net/wp-content/uploads/2024/09/flappytoken.png">
							<figcaption id="caption-2050315">
								<div class="caption" style="font-style: italic;">
									Various rewards from the hidden WebGL <em>Flappy Bird</em> that can be stored on the blockchain.
								</div>

								<div class="credit" style="font-style: italic;">
									<a class="credit-link" href="https://varun.ch/flappy-bird" rel="external nofollow">Varun Biniwale</a>
								</div>
							</figcaption>
						</figure>
					</li>
				</ul>
			</div>
		</div>
	</div>

	<p>
		The new FlappyBird.org webpage doesn't mention any of those crypto links publicly. But web developer and cybersecurity researcher Varun Biniwale found quite a few such references while <a href="https://varun.ch/flappy-bird" rel="external nofollow">digging into the site's hidden, unlinked content</a>. That includes a (now-deleted, but <a href="https://web.archive.org/web/20240913063609/https://flappybird.org/web3-1/" rel="external nofollow">archived</a>) page promising the new <em>Flappy Bird</em> will "fly higher than ever on Solana as it soars into Web 3.0... Artists, developers and creators can build, play and earn from the legendary Flappy Bird IP... <em>Flappy Bird</em> will now be the world’s first open-source, community owned Web 2 and Web 3 game."
	</p>

	<p>
		 
	</p>

	<p>
		Biniwale's discoveries also include a rough WebGL version of the game, which has references to a $FLAP Token that can be stored on a linked crypto wallet through the TON Network.
	</p>

	<p>
		 
	</p>

	<p>
		The Flappy Bird Foundation has not responded to Ars Technica's request for comment, so it's hard to get any clarity on the new <em>Flappy Bird</em>'s seeming plans to engage with the crypto world. What seems clear, though, is that the current claimants to the <em>Flappy Bird</em> legacy acquired the name through a rather hostile legal takeover and seem more than intent on milking the brand for all it's worth.
	</p>
</div>

<p>
	 
</p>

<p>
	<a href="https://arstechnica.com/gaming/2024/09/how-crypto-bros-wrested-flappy-bird-from-its-creator/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
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]]></description><guid isPermaLink="false">25553</guid><pubDate>Wed, 18 Sep 2024 07:32:24 +0000</pubDate></item><item><title>In US v. Google, YouTube&#x2019;s CEO defends the Google way</title><link>https://nsaneforums.com/news/technology-news/in-us-v-google-youtube%E2%80%99s-ceo-defends-the-google-way-r25544/</link><description><![CDATA[<h3>
	Neal Mohan had a long career on the ad team at Google, and the government had lots of questions about how he did business.
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					The word of the day <a href="https://www.theverge.com/24237832/google-monopoly-trial-ad-tech-antitrust-us-search" rel="external nofollow">in <em>US v. Google</em></a> was “parking.” As in: did Google buy some of its most ascendant and dangerous competitors in the online advertising business, all the while planning on parking them off in some far-flung corner of the company so that no one could possibly upset Google’s dominance? That is a central question of the government’s entire case against Google, and it came up over and over on Monday morning.
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					To kick off the second week of the landmark antitrust trial over Google’s control of online advertising, the Department of Justice called Neal Mohan, the CEO of YouTube and a longtime Google advertising executive. Mohan came to Google in 2008 through Google’s acquisition of DoubleClick, which formed the basis of Google’s now-unstoppable advertising engine. Mohan also helped advocate for the acquisition of Admeld, another company at the center of the suit. He argued throughout his testimony that Google was never attempting to buy up and neuter its competitors; it was simply trying to compete.
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					The Justice Department grilled Mohan on one of the core tenets of its case: that Google has built an impenetrable ad empire by owning all three major parts of the adtech stack, including the system publishers use to offer ad inventory on their pages, the system advertisers use to buy and place ads around the web, and the exchange in the middle where all the buying and selling actually takes place. This empire, lawyers allege, allows no real competition and ultimately makes things worse for all parties involved, Google excepted. And whenever a possible challenger did arise, Google simply bought and shelved — or, perhaps, parked — them.
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					The “parking” concept came up during Mohan’s two-plus hours of testimony, when Justice Department lawyer Aaron Teitelbaum showed him an email exchange about whether Google should buy Admeld. Admeld used a technology called yield management and was making inroads into the online ad market by letting publishers assess demand from multiple ad exchanges at once.
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					In those emails, another Google executive wrote that “one way to make sure we don’t get further behind in the market is picking up the [company] with the most traction and parking it somewhere.” Acquiring the company in that way “would let us solve the problems from a position of strength.” In the government’s view, this seemed to be clear evidence that Google was trying to take a threat off the market.
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						“One way to make sure we don’t get further behind in the market is picking up the [company] with the most traction and parking it somewhere.”
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					In court, Mohan argued that’s not what “parking” means at all. He acknowledged that Google was interested in Admeld because Admeld was further ahead in development but said Google had no intention of shelving or shuttering the product. “That’s absolutely not what was going on,” he said.
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					Parking, he explained, refers to Google’s acquiring a company and then letting it operate more or less as before while it also begins to rebuild and integrate into Google’s technology stack. This process takes time — often years — and Mohan said that leaving the products running actually indicates their importance to Google as products and not vanquished enemies.
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					Mohan argued over and over, occasionally seeming frustrated to have to repeat himself, that Google was simply doing what it had to do to keep up. He told Teitelbaum that the goal was always “to build the best advertising stack for publishers, as well as tools for advertisers.”
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					In Mohan’s telling, the advertising business has always been fiercely competitive, and companies like Facebook, Microsoft, and Yahoo even attempted to build similarly all-encompassing strategies. Controlling all three parts of the process, he said, is crucial to ensuring that only good ads are placed on only good websites, that everything happens quickly, and that no nefarious actors can cause trouble.
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					When Jeannie Rhee, one of the attorneys representing Google, began to cross-examine Mohan, she had him reiterate the parking point in several ways. She noted an annual update email Mohan had written to his team in 2008, after the DoubleClick acquisition, in which he compared the integration to “changing the engines on a plane while continuing to fly it.” Rhee had Mohan go through some of the DoubleClick team’s most impressive post-acquisition accomplishments, too, seemingly to show the product was still being actively developed.
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						Mohan said incorporating startups at Google is like “changing the engines on a plane while continuing to fly it”
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					Mohan’s testimony offered a fairly straightforward version of the arguments on both sides of this all-important trial. In the government’s eyes, Google has an insurmountable advantage in the ads business, built on the back of illegally tying various products to each other and by buying up any company that even looked like competition. According to Google, though, deep integration is the only way to build great ad products, and its acquisitions have only ever been in service of building better products in a competitive space.
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					The government has repeatedly presented evidence that it’s nearly impossible to leave Google’s platforms. Switching platforms for any reason is hard, and the prospect of leaving behind Google’s advertiser demand and access to platforms like Search and YouTube makes it untenable. Publishers have also argued that Google’s advertising products aren’t at all impressive. They say <a href="https://www.theverge.com/2024/9/11/24241386/former-news-corp-executive-google-doj-ad-tech-trial" rel="external nofollow">they feel stuck</a>. And as the government sees it, Google is happy to spend hundreds of millions of dollars on startups to keep it that way.
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					In 2011, Google did acquire Admeld, for a reported price above $400 million. (A number, by the way, that the Justice Department argues is far above Google’s actual valuation of the company — allegedly a signal of Google’s willingness to overspend in the name of crushing threats.) The Justice Department <a href="https://www.justice.gov/opa/pr/statement-department-justices-antitrust-division-its-decision-close-its-investigation-google" rel="external nofollow">briefly investigated the deal</a> at the time but ultimately let it close. Now, the company’s technology is part of Google’s dominant ad exchange, known commonly as AdX. All that’s left of Admeld itself is <a href="https://www.admeld.com/" rel="external nofollow">a Google support page</a> telling publishers why AdX is so great. 
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					Is that the good kind of parking or the bad and possibly illegal kind? That’s up to Judge Leonie Brinkema. She didn’t have much to say during Monday’s testimony, but everyone in the room acknowledged she’s the only one who matters.
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<p>
	<a href="https://www.theverge.com/2024/9/17/24247066/neal-mohan-us-v-google-testimony" rel="external nofollow">Source</a>
</p>

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]]></description><guid isPermaLink="false">25544</guid><pubDate>Tue, 17 Sep 2024 17:23:13 +0000</pubDate></item></channel></rss>
