<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: Technology News</title><link>https://nsaneforums.com/news/technology-news/page/85/?d=2</link><description>News: Technology News</description><language>en</language><item><title>Warhammer 40K: Space Marine 2 gets a big free update with ultrawide monitor support and more</title><link>https://nsaneforums.com/news/technology-news/warhammer-40k-space-marine-2-gets-a-big-free-update-with-ultrawide-monitor-support-and-more-r25702/</link><description><![CDATA[<p>
	The release of <a href="https://www.neowin.net/reviews/warhammer-40000-space-marine-2-review-blissfully-brutal-mayhem-for-you-and-your-friends/" rel="external nofollow"><em>Warhammer 40K: Space Marine 2</em></a> from developer Saber Interactive and publisher Focus Entertainment has turned into a huge hit this month. The title <a href="https://www.neowin.net/news/warhammer-40k-space-marine-2-sells-two-million-copies-at-launch/" rel="external nofollow">quickly sold 2 million copies</a> a few days after it was released, and the game remains in the top <a href="https://store.steampowered.com/charts/topselling/global" rel="external nofollow">10 best-selling games on Steam </a>as of this writing.
</p>

<p>
	 
</p>

<p>
	Today, Saber and Focus are releasing a major free update to the game that includes a number of new features. A <a href="https://store.steampowered.com/app/2183900/Warhammer_40000_Space_Marine_2/" rel="external nofollow">post on the game's Steam page</a> states that one of the new additions is a Sparring Arena in the game's Battle Barge:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		Available while in Operations or Eternal War mode, this brand new area is accessible directly from the Launch Bay. Once there, you'll be given your weapons and grenades as if you were in a PvP match and allowed to spar it out with your Battle-Brothers ahead of your next missions.
	</p>
</blockquote>

<p>
	Another new feature for all of the game's platforms is for its Operations mode. Players can now enter private lobbies so they can play with bots alone or with one friend without the game's normal matchmaking system adding random online players to the mode.
</p>

<p>
	 
</p>

<p>
	The PC version of <em>Warhammer 40K: Space Marine 2</em> finally received support for playing it on ultrawide monitors, allowing players to have a more immersive experience. The update also includes a way for players to quickly reset the customized armor and colors to the default ones if they want to start customizing them from scratch.
</p>

<p>
	 
</p>

<p>
	The new patch also has a bunch of gameplay balance changes, along with bug fixes and other improvements. Players can expect to see more free and paid DLC content for Space Marine 2, and Saber says it is looking into adding <a href="https://www.neowin.net/news/space-marine-2-success-changes-everything-for-saber-interactive/" rel="external nofollow">story expansion packs or even a <em>Space Marine 3</em> game at some point</a>.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/warhammer-40k-space-marine-2-gets-a-big-free-update-with-ultrawide-monitor-support-and-more/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25702</guid><pubDate>Thu, 26 Sep 2024 19:11:28 +0000</pubDate></item><item><title>Intel is releasing another microcode update to protect crashing Raptor Lake CPUs</title><link>https://nsaneforums.com/news/technology-news/intel-is-releasing-another-microcode-update-to-protect-crashing-raptor-lake-cpus-r25690/</link><description><![CDATA[<h3>
	Microcode 0x12B “addresses elevated voltage requests by the processor during idle and/or light activity periods.”
</h3>

<div>
	<div>
		<div>
			<div>
				<p>
					Get ready for another wave of urgent motherboard updates for your desktop PC. Intel has just announced a new microcode update for its 13th and 14th Gen Raptor Lake processors — <a href="https://www.theverge.com/24216305/intel-13th-14th-gen-raptor-lake-cpu-crash-news-updates-patches-fixes-motherboards" rel="external nofollow">the ones that could possibly get permanently damaged and begin to crash your PC</a>.
				</p>

				<p>
					 
				</p>
			</div>

			<div>
				<p>
					While there’s still <a href="https://www.theverge.com/2024/7/26/24206529/intel-13th-14th-gen-crashing-instability-cpu-voltage-q-a" rel="external nofollow">no fix for chips that are already crashing</a>, the company is now releasing microcode update 0x12B to motherboard manufacturers to help prevent one of the root causes of damage. In this case, it prevents the Intel CPU from asking for too much power when it’s just sitting idle or performing light tasks. (Too much voltage can prematurely age a chip.)
				</p>

				<p>
					 
				</p>
			</div>

			<div>
				<p>
					Intel says it may take several weeks for motherboard manufacturers to validate and roll out BIOS updates across their products — but that doesn’t necessarily mean you should wait. Previous BIOS updates contain two earlier Intel microcode fixes to help prevent damage, as well as new power settings that could also reduce the risk.
				</p>

				<p>
					 
				</p>
			</div>

			<div>
				<p>
					But if your chip is already crashing, I wouldn’t bother with a BIOS — send it straight back to Intel or your PC system provider, <a href="https://www.theverge.com/2024/8/7/24215440/intel-13th-14th-gen-crash-raptor-lake-integrator-warranty-lenovo-dell-hp-acer-asus" rel="external nofollow">who should cover it under Intel’s special extended warranty</a>. Let us know if they refuse to help.
				</p>

				<p>
					 
				</p>
			</div>

			<div>
				<p>
					Intel still hasn’t answered our questions about how many Raptor Lake chips have likely been affected by these and other possible instability issues, or identified batches of chips that were affected by an earlier oxidization issue, but we’re asking again now.
				</p>

				<p>
					 
				</p>
			</div>

			<div>
				<p>
					In late August, the company <a href="https://www.theverge.com/2024/8/30/24232279/intel-13th-14th-gen-laptop-crashing-vmin-shift-instability" rel="external nofollow">categorically asserted that its laptop chips are not affected</a> by the voltage issue or other known causes of Raptor Lake desktop chip instability. There were some scattered reports that Raptor Lake laptop chips were displaying similar behavior.
				</p>

				<p>
					 
				</p>
			</div>
		</div>
	</div>
</div>

<p>
	<a href="https://www.theverge.com/2024/9/25/24254611/intel-13th-14th-gen-crashes-september-2024-microcode-0x12b" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25690</guid><pubDate>Thu, 26 Sep 2024 06:36:18 +0000</pubDate></item><item><title>Horizon Zero Dawn Remastered requires a PlayStation Network account on PC</title><link>https://nsaneforums.com/news/technology-news/horizon-zero-dawn-remastered-requires-a-playstation-network-account-on-pc-r25689/</link><description><![CDATA[<h3>
	Keeping with other PlayStation titles, Horizon Zero Dawn Remastered requires a PlayStation Network account on PC.
</h3>

<h2 id="what-you-need-to-know-3">
	What you need to know
</h2>

<ul>
	<li>
		Horizon Zero Dawn Remastered is coming to Windows PC and PlayStation 5. 
	</li>
	<li>
		The game is set to launch at $50, with a $10 upgrade option for anyone that already owns the original game on PC or PlayStation 4. 
	</li>
	<li>
		Horizon Zero Dawn Remastered requires a PlayStation Network (PSN) account on PC. 
	</li>
	<li>
		PlayStation Studios games have started requiring a PlayStation Network account in order to play, including entirely single-player games.
	</li>
</ul>

<p>
	 
</p>

<hr>
<p>
	 
</p>

<p>
	Sony's trend of requiring PlayStation Network accounts for PC games isn't slowing down. 
</p>

<p>
	 
</p>

<p>
	<a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/pc-gaming/horizon-zero-dawn-remastered-is-real-heres-when-its-launching-on-windows-pc" href="https://www.windowscentral.com/gaming/pc-gaming/horizon-zero-dawn-remastered-is-real-heres-when-its-launching-on-windows-pc" rel="external nofollow">Horizon Zero Dawn Remastered</a> will require a PlayStation Network (PSN) account on PC, as confirmed among the game's details on <a data-analytics-id="inline-link" data-hl-processed="none" data-url="https://blog.playstation.com/2024/09/24/horizon-zero-dawn-remastered-is-coming-to-ps5-pc-october-31-2024/" href="https://blog.playstation.com/2024/09/24/horizon-zero-dawn-remastered-is-coming-to-ps5-pc-october-31-2024/" referrerpolicy="no-referrer-when-downgrade" rel="external nofollow" target="_blank">PlayStation Blog</a>. Horizon Zero Dawn Remastered is available for $50 on PlayStation 5 and PC, but is also available via a $10 upgrade path for anyone that already owned the game. 
</p>

<p>
	 
</p>

<p>
	Horizon Zero Dawn first launched on PC in 2020, as the tip of the spear for Sony's ever-growing initiative to bring <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/pc-gaming/playstation-studios-every-pc-game" href="https://www.windowscentral.com/gaming/pc-gaming/playstation-studios-every-pc-game" rel="external nofollow">PlayStation Studios games to PC</a>. This version of the game does not require a PSN account.
</p>

<p>
	 
</p>

<p>
	Horizon Zero Dawn Remastered is slated to arrive on Oct. 31, 2024. Preorders will be available across PlayStation, Steam, and the Epic Games Store on Oct. 3, 2024. 
</p>

<h2 id="playstation-studios-games-require-an-account-moving-forward-3">
	PlayStation Studios games require an account moving forward
</h2>

<div>
	<div>
		<p>
			<img alt="God of War Ragnarok PC blades draugr" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/AW6SYtxqWdrQMkHkHNxCce-1024-80.jpg">
		</p>

		<p>
			<em><span>God of War Ragnarök just arrived on PC, and a popular mode to remove the PSN account requirement has been pulled. </span></em>
		</p>

		<p>
			<em><span itemprop="copyrightHolder">(Image credit: PlayStation Studios)</span></em>
		</p>

		<p>
			 
		</p>

		<p>
			When PlayStation first began launching games on PC at a regular cadence, a PSN account was not required.
		</p>

		<p>
			 
		</p>

		<p>
			That changed with a kerfuffle earlier this year after the launch of Helldivers 2, which was meant to require a PlayStation account at launch, but the feature was disabled as the developers tried to address network issues. PlayStation then tried to require the feature after launch, but <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/sony-apologies-and-says-theyre-removing-the-requirement-for-a-psn-account-on-helldivers-2-a-day-after-removing-it-from-steam-for-over-2-billion-people" href="https://www.windowscentral.com/gaming/sony-apologies-and-says-theyre-removing-the-requirement-for-a-psn-account-on-helldivers-2-a-day-after-removing-it-from-steam-for-over-2-billion-people" rel="external nofollow">eventually relented following widespread backlash</a>.
		</p>

		<p>
			 
		</p>

		<p>
			Since then, all PlayStation Studios games that arrive on PC require a PSN account. This includes the recently-launched port of God of War Ragnarök. A mod briefly allowed players to remove this requirement, but the mod was <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/the-god-of-war-ragnarok-pc-mod-that-bypasses-sonys-psn-requirement-has-been-taken-down" href="https://www.windowscentral.com/gaming/the-god-of-war-ragnarok-pc-mod-that-bypasses-sonys-psn-requirement-has-been-taken-down" rel="external nofollow">suddenly pulled without explanation</a>.
		</p>

		<p>
			 
		</p>

		<div id="slice-container-newsletterForm-articleInbodyContent-vZKAnAbw6iV5EcCyry2C9B">
			<div data-hydrate="true">
				<p>
					More PlayStation Studios games are coming to PC in the weeks ahead, including a <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/pc-gaming/this-remake-of-an-underrated-playstation-horror-game-has-a-release-date-heres-when-you-can-play-it" href="https://www.windowscentral.com/gaming/pc-gaming/this-remake-of-an-underrated-playstation-horror-game-has-a-release-date-heres-when-you-can-play-it" rel="external nofollow">remake of narrative horror title Until Dawn</a>, which is set to arrive on Oct. 4, 2024.
				</p>

				<p>
					 
				</p>

				<p>
					<a href="https://www.windowscentral.com/gaming/pc-gaming/horizon-zero-dawn-remastered-requires-a-playstation-network-account-on-pc" rel="external nofollow">Source</a>
				</p>

				<hr class="ipsHr">
				<p>
					<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
				</p>

				<p>
					 
				</p>

				<p>
					<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
				</p>

				<p>
					<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
				</p>

				<p>
					<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
				</p>
			</div>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">25689</guid><pubDate>Thu, 26 Sep 2024 06:34:07 +0000</pubDate></item><item><title>Ubisoft delays Assassin's Creed Shadows; admits Star Wars Outlaws had lower inital sales</title><link>https://nsaneforums.com/news/technology-news/ubisoft-delays-assassins-creed-shadows-admits-star-wars-outlaws-had-lower-inital-sales-r25683/</link><description><![CDATA[<p>
	Ubisoft is making some changes for its next flagship game <em>Assassin's Creed Shadows</em>. In a <a href="https://staticctf.ubisoft.com/8aefmxkxpxwl/5U6140Jg0IaqobyAIIEawC/af3b587a1c81f379d57bc64eefdd0285/PR_Trading_update_25092024_final.pdf" rel="external nofollow">new update on its financial number</a>s, the game publisher revealed that the next game in the open-world action game series, set in historical Japan, will be delayed from its initial November 15, 2024 release. The game will now debut on February 14, 2025,
</p>

<p>
	 
</p>

<p>
	Ubisoft's financial update also revealed that sales of <em>Star Wars Outlaws</em>, the highly anticipated open-world action game that launched in late August, "proved softer than expected." Indeed, the game's lower sales caused Ubisoft to change the release date for <em>Assassin's Creed Shadows</em>. It stated:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		While the game is feature complete, the learnings from the Star Wars Outlaws release led us to provide additional time to further polish the title. This will enable the biggest entry in the franchise to fully deliver on its ambition, notably by fulfilling the promise of our dual protagonist adventure, with Naoe and Yasuke bringing two very different gameplay styles.
	</p>
</blockquote>

<p>
	In addition, anyone who preorders <em>Assassin's Creed Shadows</em> will be able to get its first expansion pack for free. Also, Ubisoft will make the PC version of the game available on Valve's Steam service on February 14.
</p>

<p>
	 
</p>

<p>
	The game has already been the subject of controversy, as some gamers did not like the idea of depicting one of the game's characters Yasuke as a Black samurai. Ubisoft offered a response to these complaints, stating the game <a href="https://www.neowin.net/news/ubisoft-addresses-some-japanese-concerns-about-assassins-creed-shadows/" rel="external nofollow">was not designed to be 100 percent historically accurate</a>.
</p>

<p>
	 
</p>

<p>
	Ubisoft also <a href="https://www.neowin.net/news/ubisoft-cancels-tokyo-game-show-plans-amid-criticism-of-assassins-creed-shadows/" rel="external nofollow">canceled plans at the last minute to attend this week's Tokyo Game Show</a>. The publisher would only say the decision was "due to various circumstances."
</p>

<p>
	 
</p>

<p>
	Today's update also stated that Ubisoft plans "to swiftly implement a series of updates to polish and improve the player experience" for Star Wars Outlaws. In addition the game will make its Steam PC debut on November 21.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/ubisoft-delays-assassins-creed-shadows-admits-star-wars-outlaws-had-lower-inital-sales/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25683</guid><pubDate>Wed, 25 Sep 2024 19:16:04 +0000</pubDate></item><item><title>Why Mark Zuckerberg thinks AR glasses will replace your phone</title><link>https://nsaneforums.com/news/technology-news/why-mark-zuckerberg-thinks-ar-glasses-will-replace-your-phone-r25682/</link><description><![CDATA[<h3 class="duet--article--dangerously-set-cms-markup duet--article--feature-dek font-polysans text-22 font-light leading-110 lg:text-26">
	Meta’s CEO on his first pair of AR glasses, partnering with Ray-Ban, why he’s done with politics, and more.
</h3>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/8dVba_xm4MQ?feature=oembed" title="Why Mark Zuckerberg thinks AR glasses will replace your phone" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	We have a very special episode of <em>Decoder</em> today. It’s become a tradition every fall to have <em>Verge</em> deputy editor Alex Heath interview Mark Zuckerberg on the show for Meta Connect. 
</p>

<div>
	<p>
		 
	</p>
</div>

<div>
	<p>
		There’s a lot to talk about this year: on Wednesday, the company announced new developments in VR, AI, and the fast-growing world of consumer smart glasses, including a new pair of AR glasses the company is calling Orion. Before we start, Alex and I talked a little about the Orion demo he experienced at Meta’s headquarters, some of the context around the company’s big AR efforts of late, and how Mark is approaching his reputation as a leader and the public perception of Meta as a whole.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>Nilay Patel: Alex, it’s good to have you. </strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Alex Heath: Thanks for having me. It’s good to be back. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>NP: You had the opportunity to try on some prototype AR glasses, and you also sat down with Zuckerberg. Tell us what’s going on here.</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		AH: So the big headline this year out of Connect is Orion, which are AR glasses that Meta has been building for a really long time. Some important context up front is right before we started this interview, we had just demoed Orion together. I think I’m the first journalist, the first outsider, to do that with Zuckerberg on camera. That’s on <em>The Verge</em>’s<em> </em>YouTube channel. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		We had just come fresh off that demo, walked into the podcast studio, sat down, and hit record. It was fresh in our minds, and that’s where we started. Orion is very much the story of AR as a category. It’s something that Meta hoped would be a consumer product and decided toward the end of its development that it wouldn’t be because of how expensive it is to make. So instead, they’ve turned it into a fancy demo that people like me are getting around Connect this year. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		It’s really meant to signify that, “Hey, we have been building something the whole time. We finally have something that works. It’s just not something that we can ship at commercial scale.”
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>NP: The first thing that struck me listening to the interview was that Zuckerberg feels like he has control of the next platform shift, that platform shift is going to be glasses, and that he can actually take the fight to Apple and Google in a way that he probably couldn’t when Meta was a younger company, when it was just Facebook.</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		AH: Yeah, and they’re seeing a lot of early traction with the Meta Ray-Bans. We talked a lot about that, their expanded partnership with EssilorLuxottica, and why he thinks this really storied eyewear conglomerate out of Europe could do to smart glasses what Samsung did to smartphones in Korea. He sees this as becoming a huge millions-of-units-a-year market.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		I think everyone here at <em>The Verge </em>can see that the Ray-Bans are an early hit and that Meta has tapped into something here that may end up being pretty big in the long run, which is not overpacking tech into glasses that look good, that do a handful of things really well. And Meta is expanding on that rapidly this year with some other AI features that we also talked about.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>NP: You got into that in depth, but the other thing that really struck me about this interview is that Zuck just seems loose. He seems confident. He seems almost defiant, in a way. </strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		AH: Yeah, he’s done a lot of self-reflection. In the back half of this interview, we get into a lot of the brand stuff around Meta, how he’s worked through the last few years, and where he sees the company going now, which is, in his own words, “nonpartisan.” He even admits that he may be naive in thinking that a company like Meta can be nonpartisan, but he’s going to try to play a back seat role to all of the discourse that has really engulfed the company for the last 10 years.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		And we get into all of the dicey stuff. We get into the link between social media and teen mental health. We get into Cambridge Analytica and how, in hindsight, he thinks the company was unfairly blamed for it. I would say this is a new Zuckerberg, and it was fascinating to hear him talk about all of this in retrospect.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>NP: The one thing I’ll say is he was in a very talkative mood with you, and you let him talk. There are some answers in there particularly around the harms to teens from social media where he says the data isn’t there, and I’m very curious how parents are going to react to his comments.</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		AH: Me, too. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>NP: All right, let’s get into it. Here’s <em>Verge </em>deputy editor Alex Heath interviewing Meta CEO Mark Zuckerberg.</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<hr class="duet--layout--standard-divider my-36 border-0 border-b border-gray-94">
</div>

<div>
	<div>
		<div>
			<div aria-label="Zoom" role="button" tabindex="0">
				<div>
					<div>
						<div>
							<img alt="DCD_Mark_Zuckerberg_Decoder_Final.png" class="ipsImage" data-ratio="69.31" height="480" width="720" src="https://duet-cdn.vox-cdn.com/thumbor/0x0:2760x1839/750x500/filters:focal(1380x920:1381x921):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/25640124/DCD_Mark_Zuckerberg_Decoder_Final.png">
						</div>
					</div>
				</div>
			</div>
		</div>

		<div>
			<p>
				<em>The Orion smart glasses have been in the works for almost a decade, but Zuckerberg thinks they aren’t quite ready for the mainstream.</em>
			</p>

			<p>
				<cite class="duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray">Photo by Vjeran Pavic / The Verge</cite>
			</p>

			<p>
				 
			</p>
		</div>
	</div>
</div>

<div>
	<p>
		<em>This transcript has been lightly edited for length and clarity. </em>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>Alex Heath: Mark, we just tried Orion together.</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Mark Zuckerberg: Yeah. What did you think?
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>We’re fresh off of it. It feels like true AR glasses are finally getting closer. Orion is a product that you have been working on for five-plus years.</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Almost 10.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>Take me back to the beginning when you started the project. When it started in research, what were you thinking about? What was the goal for it?</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		A lot of it goes all the way back to our relationship with mobile platforms. We have lived through one major platform transition already because we started on the web, not on mobile. Mobile phones and smartphones got started around the same time as Facebook and early social media, so we didn’t really get to play any role in that platform transition. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		But going through it, where we weren’t born on mobile, we had this awareness that, okay, web was a thing; mobile is a thing that is different. There are strengths and weaknesses of it. There’s this continuum of computing where, now, you have a mobile device that you can take with you all the time, and that’s amazing. But it’s small, and it kind of pulls you away from other interactions. Those things are not great. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		There was this recognition that, just like there was the transition from computers to mobile, mobile was not going to be the end of the line. As soon as we started becoming a more stable company, once we found our footing on mobile and we weren’t clearly going to go out of business or something like that, I was like, “Okay, let’s start planting some seeds for what we think could be the future.” Mobile is already getting defined. By 2012, 2014, it was generally too late to really shape that platform in a meaningful way. I mean, we had some experiments, but they didn’t succeed or go anywhere. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Pretty quickly, I was like, “Okay, we should focus on the future because, just like there was the shift from desktop to mobile, new things are going to be possible in the future. So what is that?” I think the simplest version of it is basically what you started seeing with Orion. The vision is a normal pair of glasses that can do two really fundamental things. One is to put holograms in the world to deliver this realistic sense of presence, like you were there with another person or in another place, or maybe you’re physically with a person, but just like we did, you can pull up a virtual <em>Pong</em> game or whatever. You can work on things together. You can sit at a coffee shop and pull up your whole workstation of different monitors. You can be on a flight or in the back seat of a car and pull up a full-screen movie theater. There’s great computing and a full sense of presence, like you’re there with people no matter where they are.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Thing two is that it’s the ideal device for AI. The reason for that is because glasses are uniquely positioned for you to be able to let people see what you see and hear what you hear. They give you very subtle feedback where they can speak in your ear or have silent input that shows up on the glasses that other people can’t see and doesn’t take you away from the world around you. I think that is all going to be really profound. Now, when we got started, I had thought that the hologram part of this was going to be possible before AI. It’s an interesting twist of fate that the AI part is actually possible before the holograms are really able to be mass-produced at an affordable price.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		But that was the vision. I think that it’s pretty easy to wrap your head around [the idea that] there are already 1 to 2 billion people who wear glasses on a daily basis. Just like everyone who upgraded to smartphones, I think everyone who has glasses is pretty quickly going to upgrade to smart glasses over the next decade. And then I think it’s going to start being really valuable, and a lot of other people who aren’t wearing glasses today are going to end up wearing them, too. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		That’s the simple version. Then, as we’ve developed this out, there are more nuanced directions that have emerged. While that was the full version of what we wanted to build, there are all these things where we said, “Okay, maybe it’s really hard to build normal-looking glasses that can do holograms at an affordable price point. So what parts of that can we take on?” And that’s where <a href="https://www.theverge.com/23922425/ray-ban-meta-smart-glasses-review" rel="external nofollow">we did the partnership with EssilorLuxottica</a>.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		So it’s like, “Okay, before you have a display, you can get normal-looking glasses that can stream video and capture content and have a camera, a microphone, and great audio.” But the most important feature at this point is the ability to access Meta AI and just have a full AI there, and it’s multimodal because it has a camera. That product is starting at $300. Initially, I thought, “Hey, this is on the technology path to building full holographic glasses.” At this point, I actually just think both are going to exist long term. I think there are going to be people who want the full holographic glasses, and I think there are going to be people who prefer the superior form factor or lower price of a device where they are primarily optimizing for getting AI. I also think there’s going to be a range of things in between. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		So there’s the full field of view that you just saw, where it’s 70 degrees, a really wide field of view for glasses. But I think that there are other products in between that, too. There’s a heads-up display version, which, for that, you probably just need 20 or 30 degrees. You can’t do full-world holograms where you’re interacting with things. You’re not going to play ping-pong in a 30-degree field of view, but you can communicate with AI. You can text your friends, you can get directions, and you can see the content that you’re capturing.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		I think that there’s a lot there that’s going to be compelling. At each step along this continuum, from display list to small display to full holographic, you’re packing more technology in. Each step up is going to be a little more expensive and is going to have more constraints on the form factor. Even though I think we’ll get them all to be attractive, you’ll be able to do the simpler ones and much smaller form factors permanently. And then, of course, there are the mixed reality headsets, which kind of took a different direction, which is going toward the same vision. But on that, we said, “Okay, well, we’re not going to try to fit into a glasses form factor.” For that one, we’re going to say, “Okay, we’re going to really go for all the compute we want, and this is going to be more of a headset or goggles form factor.”
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		My guess is that that’s going to be a long-term thing, too, because there are a bunch of uses where people want the full immersion. And if you’re sitting at your desk and working for a long period of time, you might want the increase in computing power you’re going to be able to get. But I think there’s no doubt that what you saw with Orion is the quintessential vision of what I thought and continue to think is going to be the next major multibillion-person computing platform. And then all these other things are going to get built out around it.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>It’s my understanding that you originally hoped Orion would be a consumer product when you first set out to build it.</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Yeah. Orion was meant to be our first consumer product, and we weren’t sure if we were going to be able to pull it off. In general, it’s probably turned out significantly better than our 50-50 estimates of what it would be, but we didn’t get there on everything that we wanted to. We still want it to be a little smaller, a little brighter, a little bit higher resolution, and a lot more affordable before we put it out there as a product. And look, we have a line of sight to all those things. I think we’ll probably have the thing that was going to be the version two end up being the consumer product, and we’re going to use Orion with developers to basically cultivate the software experience so that by the time we’re ready to ship something, it’s going to be much more dialed in.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>But to be clear, you’re not selling Orion at all. What I’m wondering is, when you made the call, I think it was around 2022, to say Orion is going to be an internal dev kit, how did you feel about that? Was there any part of you that was like, “I really wish this could have just been the consumer product we had built for years”?</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		I always want to ship stuff quickly, but I think it was the right thing. On this product, there’s a pretty clear set of constraints that you want to hit, especially around the form factor. It is very helpful for us that chunkier glasses are kind of ascendant in the fashion world because that allows us to build glasses that are going to be fashionable but also tech-forward. Even so, I’d say these are unmistakably glasses. They’re reasonably comfortable. They’re under 100 grams.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>I wore them for two hours and I couldn’t really tell.</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		I think we aspire to build things that look really good, and I think these are good glasses, but I want it to be a little smaller so it can fit within what’s really fashionable. When people see the Ray-Bans, there’s no compromise on fashion. Part of why I think people like them is you get all this functionality, but even when you’re not using it, they’re great glasses. For the future version of Orion, that’s the target, too.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Most of the time you’re going through your day, you’re not computing, or maybe something is happening in the background. It needs to be good in order for you to want to keep it on your face. I feel like we’re almost there. We’ve made more progress than anyone else in the world that I’m aware of, but we didn’t quite hit my bar. Similarly, on price, these are going to be more expensive than the Ray-Bans. There’s just a lot more tech that’s going in them, but we do want to have it be within a consumer price point, and this was outside of that range, so I wanted to wait until we could get to that range in order to have some of them shipped.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>Are you imagining that the first commercial version — whenever it’s ready in the next couple of years — will be a developer-focused product that you’re selling publicly? Or do you want it to be consumer-ready? </strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		No, consumer. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>That’s why I’m asking about the strategy, because Apple, Snap, and others have decided to do developer-focused plays and get the hardware going with developers early. But are you saying you’re skipping that and just going straight to consumer?</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		We are using this as a developer kit, but just primarily internally and maybe with a handful of partners. At this point, Meta is by far the premier developer of augmented reality and virtual and mixed reality software and hardware in the world. So you can think about it as a developer kit, but we have a lot of that talent in-house and then we also have well-developed partnerships with a lot of folks externally who we can go to and work with as well. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		I don’t think we need to announce a dev kit that arbitrary developers can go buy to get access to the talent that we need to go build out the platform. We’re in a place where we can work with partners and do that, but that’s absolutely what we’re going to do over the next few years. We’re going to hone the experience and figure out what we need to do to really nail it when it’s ready to ship.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>A lot has been written about </strong><a href="https://www.theverge.com/2024/4/26/24142055/meta-is-losing-a-billion-dollars-on-vr-and-ar-every-single-month" rel="external nofollow"><strong>how much you’re spending on Reality Labs</strong></a><strong>. You probably can’t have an exact number, but if you were to guess the cost of building Orion over the last 10 years, are we talking $5 billion-plus, or was it more than that?</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Yeah, probably. But overall for Reality Labs, for a while, a lot of people thought all of that budget was going toward virtual and mixed reality. I actually think we’ve said publicly that our glasses programs are a bigger budget than our virtual and mixed reality programs, but that goes across all of them. So that’s the full AR, that’s the display-less glasses, all the work we’re going to do on Ray-Ban, and we just <a href="https://www.theverge.com/2024/9/17/24247236/meta-ray-ban-smart-glasses-essilorluxottica" rel="external nofollow">announced the expanded partnership with EssilorLuxottica</a>. They’re a great company. We’ve had a great experience working with them. They’ve designed so many great glasses, and working with them to do even more is going to be really exciting. There’s a lot more to do there on all of these things.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>How does this partnership work, and this renewal that you just did with them, how is it structured? What does this deal look like?</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		I think it was a kind of commitment from the companies that we’re feeling pretty good about how this is going, and we’re going to build a lot more glasses together. Rather than doing one generation and then designing the next generation, a longer-term partnership allows the teams to not just have to worry about one thing at a time — “Okay, is this one going to be good? And then how do we build on that for the next one?” 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Now, we can start a multiyear roadmap of many different devices, knowing that we’re going to be working together for a long time. I’m optimistic about that. That’s sort of how we work internally. Sometimes, when you’re early on, you definitely want to learn from each device launch, but when there are things that you’re committed to, I don’t think you want the team to feel like, “Okay, if we don’t get the short-term milestone, then we’re going to cancel the whole thing.”
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>Are you buying a stake in EssilorLuxottica?</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Yeah, I think we’ve talked about investing in them. It’s not going to be a major thing. I’d say it’s more of a symbolic thing. We want to have this be a long-term partnership, and as part of that, I thought that this would be a nice gesture. I fundamentally believe in them a lot. I think that they’re going to go from being the premier glasses company in the world to one of the major technology companies in the world. My vision for them and how I think about it is like if you think about how Samsung in Korea made it so that Korea became one of the main hubs of building phones in the world. I think this is probably one of the best shots for Europe and Italy, in particular, to become a major hub for manufacturing and building and designing the next major category of computing platforms overall.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		They’re kind of all in on that now, and it’s been this interesting question because they have such a good business and such deep competence in the areas. I’ve gotten more of an appreciation of how strong of a technology company they are in their own way: designing lenses, designing the materials that you need to make fashionable glasses that can be light enough but also feel good. They bring a huge amount that people in our world, the tech world, probably don’t necessarily see, but I think that they’re really well set up for the future. So I believe in the partnership. I’m really excited about the work that we’re doing together, and fundamentally, I think that that’s just going to be a massively successful company in the future.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>Is it set up in a way where they control the designs and you provide the tech stack, or do you collaborate on the design? </strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		I think we collaborate on everything. Part of working together is that you build a joint culture over time, and there were a lot of really sharp people over there who, I think, it took maybe a couple versions for us to gain an appreciation for how each of us approaches things. They really think about things from this “fashion, manufacturing, lenses, selling optical devices” perspective. And we obviously come at it from a consumer electronics, AI, and software perspective. But I think, over time, we just appreciate each other’s perspectives on things a lot more.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		I’m constantly talking to them to get their ideas on different things. You know partnerships are working well when you reach out to them to get their opinion on things that are not actually currently in the scope of what you’re working on together. I do that frequently with Rocco [Basilico], who runs their wearables, and Francesco [Milleri], who’s their CEO, and our team does that with a large part of the working group over there. It’s a good crew. They share good values. They’re really sharp. And like I said, I believe in them, and I think it’s going to be a very successful partnership and company.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>How many Ray-Ban Metas have you sold so far?</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		I don’t know if we’ve given a number on that. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>I know. That’s why I’m asking.</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		It’s going very well. One of the things that I think is interesting is we underestimated demand. One thing that is very different in the world of consumer electronics than software is that there are fewer supply constraints in software. There are some. I mean, like some of the stuff that we’re rolling out, like the voice on Meta AI, we need to meter it as we’re rolling it out because we need to make sure we have enough inference capacity to handle it, but fundamentally, we’ll resolve that in weeks. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		But for manufacturing, you make these concrete decisions like, “Okay, are we setting up four manufacturing lines or six?” And each one is a big upfront [capital expenditure] investment, and you’re basically deciding upfront the velocity at which you’re going to be able to generate supply before you know what the demand is. On this one, we thought that Ray-Ban Meta was probably going to sell three or five times more than the first version did. And we just dramatically underestimated it. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Now, we’re in this position where it’s actually been somewhat hard for us to gauge what the real demand is because they’re sold out. You can’t get them. So, if you can’t get them, how do you know where the actual curve is? We’re basically getting to the point where that’s resolved. Now, we kind of adjusted, and we made the decision to build more manufacturing lines. It took some time to do it. They’re online now. It’s not just about being able to make them; you need to get them into all the stores and get the distribution right. We feel like that’s in a pretty good place now. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Over the rest of this year, we’re going to start getting a real sense of the demand, but while that’s going on, the glasses keep getting better because of over-the-air AI updates. So, even though we keep shipping new frames and they’re adding more transition lenses because people want to wear them indoors, the hardware doesn’t necessarily change. And that’s an interesting thing because sunglasses are a little more discretionary, so I think a lot more people early on were thinking, “Hey, I’ll experiment with this with sunglasses. I’m not going to make these my primary glasses.” Now, we’re seeing a lot more people say, “Hey, this is actually really useful. I want to be able to wear them inside. I want them to be my primary glasses.”
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		So, whether that’s working with them through the optical channel or the transitions, that’s an important part, but the AI part of this also just keeps getting better. We talked about it at Connect: the ability to have, over the next few months when we roll this out, real-time translations. You’re traveling abroad, someone’s speaking Spanish to you, you just get it translated into English in your ear. It will roll out to more and more languages over time. I think we’re starting with a few languages, and we’ll hit more over time. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>I tried that. Well, actually, I didn’t try real-time translation, but I tried looking at a menu in French, and it translated it into English. And then, at the end, I was like, “What is the euro [price] in USD?” And it did that, too. I’m also starting to see the continuum of this to Orion in the sense of the utility aspects. You could say, “Look at this and remind me about it at 8PM tonight,” and then it syncs with the companion app. </strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Yeah, Reminders are a new thing.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>It’s not replacing the phone, but it’s augmenting what I would do with my phone. And I’m wondering if the [AI] app is a place for more of that kind of interaction as well. How are these glasses going to be more deeply tied to Meta AI over time? It seems like they’re getting closer and closer all the time.</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Well, I think Meta AI is becoming a more and more prominent feature of the glasses, and there’s more stuff that you can do. You just mentioned Reminders, which is another example. Now, that is just going to work, and now your glasses can remind you of things. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>Or you can look at a phone number and say, “Call this phone number,” and then it calls on the phone.</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Yeah, we’ll add more capabilities over time, and some of those are model updates. Okay, now it has Llama 3.2, but some of it is software development around it. Reminders you don’t get for free just because we updated the model. We have this big software development effort, and we’re adding features continuously and developing the ecosystem, so you get more apps like Spotify, and all these different things can work more natively.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		So the glasses just get more and more useful, which I think is also going to increase demand over time. And how does it interact with phones? Like you said, I don’t think people are getting rid of phones anytime soon. The way I think about this is that when phones became the primary computing platform, we didn’t get rid of computers. We just kind of shifted. I don’t know if you had this experience, but at some point in the early 2010s, I noticed that I’d be sitting at my desk in front of my computer, and I’d just pull out my phone to do things.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		It’s not like we’re going to throw away our phones, but I think what’s going to happen is that, slowly, we’re just going to start doing more things with our glasses and leaving our phones in our pockets more. It’s not like we’re done with our computers, and I don’t think we’re going to be done with our phones for a while, but there’s a pretty clear path where you’re just going to use your glasses for more and more things. Over time, I think the glasses are also going to be able to be powered by wrist-based wearables or other wearables. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		So, you’re going to wake up one day 10 years from now, and you’re not even going to need to bring your phone with you. Now, you’re still going to have a phone, but I think more of the time, people are going to leave it in their pocket or leave it in their bag, or eventually, some of the time, leave it at home. I think there will be this gradual shift to glasses becoming the main way we do computing.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>It’s interesting that we’re talking about this right now, because I feel like phones are becoming kind of boring and stale. I was just looking at the new iPhone, and it’s basically the same as the year before. People are doing foldables, but it feels like people have run out of ideas on phones and that they’re kind of at their natural end state. When you see something like the Ray-Bans and how people have gravitated to them in a way that’s surprised you, and I think surprised all of us, I wonder if it’s also just that people want to interact with technology in different ways now.</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>Like you said at the beginning, the way that AI has intersected with this is kind of an “aha” thing for people that, honestly, for me, I didn’t expect it to click as quickly as it did. But when I got whitelisted for the AI, I was walking around in my backyard and using it, and I was like, “Oh, it’s obvious now where this is going. It feels like things are finally in a place where you can see where it’s going. Whereas before, it’s been a lot of R&amp;D and talking about it, but the Ray-Bans are kind of a signifier of that, and I’m wondering if you agree.</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		I agree. I still think it’s early. You really want to be able to not only ask the AI questions but also ask it to do things and know that it’s going to reliably go do it. We’re starting with simple things, so voice control of your glasses, although you can do that on phones, too, and things like reminders, although you can generally do that on phones, too. But as the model capabilities grow over the next couple of generations and you get more of what people call these agentic capabilities, it’s going to start to get pretty exciting.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		For what it’s worth, I also think that all the AI work is going to make phones a lot more exciting. The most exciting thing that has happened to our family of apps roadmap in a long time is all the different AI things that we’re building. If I were at any of the other companies trying to design what the next few versions of iPhone or Google’s phones should be, I think that there’s a long and interesting roadmap of things that they can do with AI that, as an app developer, we can’t. That’s a pretty exciting and interesting thing for them to do, which I assume they will.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>On the AI social media piece, one of the wilder things that your team told me you’re going to start doing is showing people AI-generated imagery personalized to them, in feed. I think it’s starting as an experiment, but if you’re a photographer, you would see Meta AI generating content that’s personalized for you, alongside content from the people you follow.</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>It’s this idea that I’ve been thinking about, of AI invading social media, so to speak — maybe you don’t like the word “invading,” but you know what I mean — and what that does to how we relate to each other as humans. In your view, how much AI stuff and AI-generated stuff is going to be filling feeds in the near future?</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Here’s how I come at this: in the history of running the company — and we’ve been building these apps for 20 years — every three to five years, there’s some new major format that comes along that is typically additive to the experience. So, initially, people updated their profiles; then they were able to post statuses that were texts; then links; then you got photos early on; then you added videos; then mobile. Basically Snap invented stories, the first version of that, and that became a pretty widely used format. The whole version of shortform videos, I think, is still an ascendant format. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		You keep on making the system richer by having more types of content that people can share and different ways to express themselves. When you look out over the next 10 years of, “This trend seems to happen where every three to five years, there are new formats,” I think you’d bet that that continues or accelerates given the pace of change in the tech industry. And I think you’d bet that probably most of the new formats are going to be AI-connected in some way given that that’s the driving theme for the industry at this point.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Given that set of assumptions, we’re trying to understand what things are most useful to people within that. There’s one vein of this, which is helping people and creators make better content using AI. So that is going to be pretty clear. Just make it super easy for aspiring creators or advanced creators to make much better stuff than they would be able to otherwise. That can take the format of like, “All right, my daughter is writing a book and she wants it illustrated, and we sit down together and work with Meta AI and Imagine to help her come up with images to illustrate it.” That’s a thing that’s like, she didn’t have the capability to do that before. She’s not a graphic designer, but now she has that ability. I think that that’s going to be pretty cool. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Then there’s a version where you have this great diversity of AI agents that are part of this system. And this, I think, is a big difference between our vision of AI and most of the other companies. Yeah, we’re building Meta AI as the main assistant that you can build. That’s sort of equivalent to the singular assistant that may be like what Google or an OpenAI or different folks are building, but it’s not really the main thing that we’re doing. Our main vision is that we think that there are going to be a lot of these. It’s every business, all the hundreds of millions of small businesses, just like they have a website and an email address and a social media account today, I think that they’re all going to have an AI that helps them interact with their customers in the future, that does some combination of sales and customer support and all of that.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		I think all the creators are basically going to want some version of this that basically helps them interact with their community when they’re just limited by not having enough hours in the day to interact with all the messages that are coming in, and they want to make sure that they can show some love to people in their community. Those are just the two most obvious ones that even if we just did those, that’s many hundreds of millions, but then there’s going to be all this more creative [user-generated content] that people create that are kind of wilder use cases. And our view is, “Okay, these are all going to live across these social networks and beyond.” I don’t think that they should be constrained to waiting until someone messages them.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		I think that they’re going to have their own profiles. They’re going to be creating content. People will be able to follow them if they want. You’ll be able to comment on their stuff. They may be able to comment on your stuff if you’re connected with them, and there will obviously be different logic and rules, but that’s one way that there’s going to be a lot more AI participants in the broader social construct. Then you get to the test that you mentioned, which is maybe the most abstract, which is just having the central Meta AI system directly generate content for you based on what we think is going to be interesting to you and putting that in your feed. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		On that, I think there’s been this trend over time where the feeds started off as primarily and exclusively content for people you followed, your friends. I guess it was friends early on, then it kind of broadened out to, “Okay, you followed a set of friends and creators.” And then it got to a point where the algorithm was good enough where we’re actually showing you a lot of stuff that you’re not following directly because, in some ways, that’s a better way to show you more interesting stuff than only constraining it to things that you’ve chosen to follow. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		I think the next logical jump on that is like, “Okay, we’re showing you content from your friends and creators that you’re following and creators that you’re not following that are generating interesting things. And you just add on to that, a layer of, “Okay, and we’re also going to show you content that’s generated by an AI system that might be something that you’re interested in.” Now, how big do any of these segments get? I think it’s really hard to know until you build them out over time, but it feels like it is a category in the world that’s going to exist, and how big it gets is kind of dependent on the execution and how good it is.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>Why do you think it needs to exist as a new category? I’m still wrestling with why people want this. I get the companionship stuff that Character.AI and </strong><a href="https://www.theverge.com/24216748/replika-ceo-eugenia-kuyda-ai-companion-chatbots-dating-friendship-decoder-podcast-interview" rel="external nofollow"><strong>some startups have already shown there’s a market for</strong></a><strong>. And you’ve talked about how Meta AI is already being used for roleplaying. But the big idea is that AI has been used to intermediate and feed how humans reach each other. And now, all of a sudden, AIs are going to be in feeds with us, and that feels big. </strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		But in a lot of ways, the big change already happened, which is people getting content that they weren’t following. And the definition of feeds and social interaction has changed very fundamentally in the last 10 years. Now, in social systems, most of the direct interaction is happening in more private forums, in messaging or groups. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		This is one of the reasons we were late with Reels initially to compete with TikTok is because we hadn’t made this mental shift where we kind of felt like, “No, the feed is where you interact with people.” Actually, increasingly, the feed is becoming a place where you discover content that you then take to your private forums and interact with people there. It’s like, I’ll still have the thing where a friend will post something and I’ll comment on it and engage directly in feed. Again, this is additive. You’re adding more over time. But the main way that you engage with Reels isn’t necessarily that you go into the Reels comments and comment and talk to people you don’t know. It’s like you see something funny and you send it to friends in a group chat.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		I think that paradigm will absolutely continue with AI and all kinds of interesting content. So it is facilitating connections with people, but already, we’re in this mode where our connections through social media are shifting to more private places, and the role of the feed in the ecosystem is more of what I’d call a discovery engine of content: icebreakers or interesting topic starters for the conversations that you’re having across this broader spectrum of places where you’re interacting.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>Do you worry that interacting with AIs like this will make people less likely to talk to other people, that it will reduce the engagement that we have with humans?</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		The sociology that I’ve seen on this is that most people have way fewer friends physically than they would like to have. People cherish the human connections that they have, and the more we can do to make that feel more real and give you more reasons to connect, whether it’s through something funny that shows up so you can message someone or a pair of glasses that lets your sister show up as a hologram in your living room when she lives across the country and you wouldn’t be able to see her otherwise, that’s always our main bread and butter in the thing that we’re doing. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		But in addition to that, the average person, maybe they’d like to have 10 friends, and there’s the stat that — it’s sort of sad — the average American feels like they have fewer than three real close friends. So does this take away from that? My guess is no. I think that what’s going to happen is it’s going to help give people more of the support that they need and give people more reasons and the ability to connect with either a broader range of people or more deeply with the people they care about.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>How are you feeling about how Threads is doing these days?</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<a href="https://www.theverge.com/2024/8/1/24211560/threads-hit-200-million-monthly-users" rel="external nofollow">Threads is on fire</a>. It’s great. There’s only so quickly that something can get to 1 billion people, so we’ll keep pushing on it. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>I’ve heard it’s still using Instagram a lot for growth. I’m wondering, when do you see it getting to a standalone growth driver on its own?</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		I think that these things all connect to each other. Threads helps Instagram, and Instagram helps threads. I don’t know that we have some strategic goal, which is to make it so that Threads is completely disconnected from Instagram or Facebook. I actually think we’re going in the other direction. It started off just connected to Instagram, and now we also connected it so that the content can show up [elsewhere]. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Taking a step back, we just talked about how most people are interacting in more private forums. If you’re a creator, what you want to do is have your content show up everywhere because you’re trying to build the biggest community that you can in these different places. So it’s this huge value for people if they can generate a reel or a video or some text-based content. Now, you can post it on Threads, Instagram, Facebook, and more places over time. The direction there is generally more flow, not less, and more interoperability. And that’s why I’ve been pushing on that as a theme over time. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>I’m not even sure what X is anymore, but I think what it used to be, what Twitter used to be, was a place where you went when news was happening. I know you, and the company, seem to be distancing yourself from recommending news. But with Threads, it feels like that’s what people want and what people thought Threads might be, but it seems like you are intentionally saying, “</strong><a href="https://www.theverge.com/2023/7/7/23787334/instagram-threads-news-politics-adam-mosseri-meta-facebook" rel="external nofollow"><strong>We don’t want Threads to be that</strong></a><strong>.”</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		There are different ways to look at this. I always looked at Twitter not as primarily about real-time news but as a shortform, primarily text discussion-oriented app. To me, the fundamental defining aspect of that format is that when you make a post, the comments aren’t subordinate to the post. The comments are kind of at a peer level.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		That is a very different architecture than every other type of social network that’s out there. And it’s a subtle difference, but within these systems, these subtle differences lead to very different emerging behaviors. Because of that, people can take and fork discussions, and it makes it a very good discussion-oriented platform. News is one thing that people like discussing, but it’s not the only thing.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		I always looked at Twitter, and I was like, “Hey, this is such a wasted opportunity. This is clearly a billion-person app.” Maybe in the modern day, when you have many billions of people using social apps, it should be multiple billions of people. There were a lot of things that have been complicated about Twitter and the corporate structure and all of that, but for whatever reason, they just weren’t quite getting there. Eventually, I thought, “Hey, I think we can do this. I think we can get this, build out the discussion platform in a way that can get to a billion people and be more of a ubiquitous social platform that I think achieves its full potential.” But our version of this is that we want it to be a kinder place. We don’t want it to start with the direct head-to-head combat of news, and especially politics.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>Do you feel like that constrains the growth of the product at all?</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		I think we’ll see. We’ll run the experiment.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>That needs to exist in the world. Because I feel like with X’s seeming implosion, it doesn’t really exist anymore. Maybe I’m biased as someone in the media, but I do think when something big happens in the world, people want an app that they can go to and see everyone that they follow talking about it immediately. There’s not an immediacy [on Threads].</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Well, we’re not the only company. There are a ton of different competitors and different companies doing things. I think that there’s a talented team over at X, so I wouldn’t write them off. And then obviously, there are all these other folks, and there are a lot of startups that are doing stuff. So I don’t feel like we have to go at that first. I think that maybe we get there over time, or maybe we decide that it’s enough of a zero-sum trade, or maybe even a negative-sum trade, where that use case should exist somewhere but maybe that use case prevents a lot more usage and a lot more value in other places because it makes it a somewhat less friendly place. I don’t think we know the answer to that yet. But I do think, the last 8–10 years of our experience has been that the political discourse is tricky. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		On the one hand, it’s obviously a very important thing in society. On the other hand, I don’t think it leaves people feeling good. I’m torn between these two values. I think people should be able to have this kind of open discourse, and that’s good. But I don’t want to design a product that makes people angry. There’s an informational lens for looking at this, and then there’s “you’re designing a product, and what’s the feel of the product?” I think anyone who’s designing a product cares a lot about how the thing feels.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>But you recognize the importance of that discussion happening. </strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		I think it’s useful. And look, we don’t block it. We just make it so that for the content where you’re following people, if you want to talk to your friends about it, if you want to talk to them about it in messaging, there can be groups about it. If you follow people, it can show up in your feed, but we don’t go out of our way to recommend that content when you are not following it. I think that has been a healthy balance for us and for getting our products to generally feel the way that we want. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		And culture changes over time. Maybe the stuff will be a little bit less polarized and anger-inducing at some point, and maybe it’ll be possible to have more of that while also, at the same time, having a product where we’re proud of how it feels. Until then, I think we want to design a product where people can get the things that they want, but fundamentally, I care a lot about how people feel coming away from the product.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>Do you see this decision to downrank political content for people who aren’t being followed in feed as a political decision? Because you’re also, at the same time, not really saying much about the US presidential election this year. You’re not donating. You’ve said you want to stay out of it now.</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>And I see the way the company’s acting, and it reflects your personal way you’re operating right now. I’m wondering how much more of it is also what you and the company have gone through and the political environment, and not necessarily just what users are telling you.</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Sure.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>Is there a throughline there?</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		I’m sure it’s all connected. In this case, it wasn’t a tradeoff between those two things because this actually was what our community was telling us. And people were saying, “Generally, we don’t want so much politics. We don’t feel good. We want more stuff from our friends and family. We want more stuff from our interests.” That was kind of the primary driver. But it’s definitely the case that our corporate experience on this shaped this. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		I think there’s a big difference between something being political and being partisan. And the main thing that I care about is making sure that we can be seen as nonpartisan and be a trusted institution by as many people as possible, as much as something can be in the world in 2024. I think that the partisan politics is so tough in the world right now that I’ve made the decision that, for me and for the company, the best thing to do is to try to be as nonpartisan and neutral as possible in all of this and distance ourselves from it as much as possible. It’s not just the substance. I also think perception matters. Maybe it doesn’t matter on our platforms, whether I endorse a candidate or not, but I don’t want to go anywhere near that.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Sure, you could say that’s a political strategy, but for where we are in the world today, it’s very hard. Almost every institution has become partisan in some way, and we are just trying to resist that. And maybe I’m too naive, and maybe that’s impossible, but we’re going to try to do that.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>On the </strong><a href="https://www.acquired.fm/episodes/the-mark-zuckerberg-interview" rel="external nofollow"><strong><em>Acquired</em> podcast recently</strong></a><strong>, you said that the political miscalculation was a 20-year mistake.</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Yeah, from a brand perspective. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>And you said it was going to take another 10 years or so for you to fully work through that cycle. What makes you think it’s such a lasting thing? Because you look at how you personally have evolved over the last couple of years, and I think perception of the company has evolved. I’m wondering what you meant by saying it’s going to take another 10 years.</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		I’m just talking about where our brand and our reputation are compared to where I think they would’ve been. Sure, maybe things have improved somewhat over the last few years. You can feel the trend, but it’s still significantly worse than it was in 2016. The internet industry overall, and I think our company, in particular, we’re seen way more positively.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Look, there were real issues. I think it’s always very difficult to talk about this stuff in a nuanced way because, to some degree, before 2016, everyone was sort of too rosy about the internet overall and didn’t talk enough about the issues. Then the pendulum swung and people only talked about the issues and didn’t talk about the stuff that was positive, and it was all there the whole time. When I talk about this, I don’t mean to come across as simplistic or—
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>Or that you guys didn’t do anything wrong or anything.</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Or that there weren’t issues with the internet or things like that. Obviously, every year, whether it’s politics or other things, there are always things that you look back on and you’re like, “Hey, if I were playing this perfectly, I would’ve done these things differently.” But I do think it’s the case that I didn’t really know how to react to something as big of a shift in the world as what happened, and it took me a while to find my footing. I do think that it’s tricky when you’re caught up in these big debates and you’re not experienced or sophisticated and engaging with that. I think you can make some big missteps. I do think that some of the things that we were accused of over time, it’s been pretty clear at this point now that all the investigations have been done that they weren’t true. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>You’re talking about </strong><a href="https://www.theverge.com/2018/4/10/17165130/facebook-cambridge-analytica-scandal" rel="external nofollow"><strong>Cambridge Analytica</strong></a><strong> and all that. </strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		I think Cambridge Analytica is a good example of something that people thought that all this data had been taken and that it had been used in this campaign. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>It turns out, it wasn’t used.</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Yeah, it’s all this stuff, and the data wasn’t even accessible to the developer, and we’d fixed the issue five years ago. But in the moment, it was really hard for us to have a rational discussion about that. Part of the challenge is that, for the general population, I think a lot of people read the initial headlines and they don’t necessarily read [the rest of the story]. Frankly, a lot of the media I don’t think was as loud when all of the investigations concluded that said that a lot of the initial allegations were just completely wrong. I think that’s a real thing.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		You take these hits, and I didn’t really know how to push back on that. And maybe some of it, you can’t, but I’d like to think that we could have played some of this stuff differently. I do think it was certainly the case that when you take responsibility for things that are not your fault, you become a weak target for people who are looking for a source of blame for other things. It’s somewhat related to this, but when you think about litigation strategy for the company, one of the reasons I hate settling lawsuits is that it basically sends a signal to people that, “Hey, this is a company that settles lawsuits, so maybe we can sue them and they’ll settle lawsuits.”
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>You wouldn’t write a blank check to the government like Google did for its antitrust case.</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		No, I think the right way to approach this is when you believe in something, you fight really hard for it. I think this is a repeat game. It’s not like there’s a single issue. We’re going to be around for a long time, and I think it’s really important that people know that we’re a company that has conviction and that we believe in what we’re doing and we’re going to back that up and defend ourselves. I think that sets the right tone.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Now, over the next 10 years, I think we’re digging ourselves back to neutral on this, but I’d like to think that if we hadn’t had a lot of these issues, we would’ve made progress over the last 10 years, too. I give it this timeframe. Maybe 20 years is too long. Maybe it’s 15. But it’s hard to know with politics.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>It feels like mental health and youth mental health may be the next wave of this.</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		That, I think, is the next big fight. And on that, I think a lot of the data on this is just not where the narrative is.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>Really?</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Yeah, I think a lot of people take it as if it’s an assumed thing that there is some link. I think the majority of the high-quality research out there suggests that there’s no causal connection at a broad scale between these things. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Now, look, I think that’s different from saying, in any given issue, was someone bullied? Should we try to stop bullying? Yeah, of course. But overall, this is one where there are a bunch of these cases. I think that there will be a lot of litigation around them.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		The academic research shows something that I think, to me, fits more with what I’ve seen of how the platforms operate. But it’s counter to what a lot of people think, and I think that’s going to be a reckoning that we’ll have to have. Basically, as the majority of the high-quality academic research comes out, okay, can people accept this? I think that’s going to be a really important set of debates over the next few years.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>At the same time, you have acknowledged there are affordances in the product, like the </strong><a href="https://www.theverge.com/2024/9/17/24246423/instagram-teen-account-private-restrictive" rel="external nofollow"><strong>teen [safety] rollout with Instagram recently</strong></a><strong>, that you can make to make the product a better experience for young people.</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Yeah, this is an interesting part of the balance. You can play a role in trying to make something better even if the thing wasn’t caused by you in the first place. There’s no doubt that being a parent is really hard. And there’s a big question of, in this internet age where we have phones, what are the right tools that parents need in order to be able to raise their kids? I think that we can play a role in giving people parental controls over the apps. I think that parental controls are also really important because parents have different ways that they want to raise their kids. Just like schooling and education, people have very significantly different local preferences for how they want to raise their kids. I don’t think that most people want some internet company setting all the rules for this, either.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Obviously, when there are laws passed, we’ll follow the government’s direction and the laws on that, but I actually think the right approach for us is to primarily align with parents to give them the tools that they want to be able to raise their kids in the way that they want. Some people are going to think that more technology use is good. That’s how my parents raised me growing up. I think it worked pretty well. Some people are going to want to limit it more, and we want to give them the tools to be able to do that. But I don’t think this is primarily or only a social media thing, even the parts of this that are technology.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>Age verification.</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		I think the phone platforms have a huge part in this. There’s this big question of how do you do age verification? I can tell you what the easiest way is, which is, all right, every time you go do a payment on your phone, there already is basically child age verification. I think it’s not very excusable from my perspective why Apple and, to some extent, Google don’t want to just extend the age verification that they already have on their phones to be a parental control for parents to basically be able to say what apps their kids can use.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>It’s hard for me to not see the logic in it, either. I don’t really understand.</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Well, I think they don’t want to take responsibility.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>But maybe that’s on Congress then to pass [a law determining] who has to take responsibility.</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Yeah, and we’re going to do our part, and we’re going to build the tools that we can for parents and for teens. And look, I’m not saying it’s all the phone’s fault, either, although I would say that the ability to get push notifications and get distracted, from my perspective, seems like a much greater contributor to mental health issues than a lot of the specific apps. But there are things that I think everyone should try to improve and work on. That’s my view on all of that.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>On the regulation piece as it relates to AI, you’ve been very vocal about what’s happening in the EU. </strong><a href="https://fortune.com/europe/2024/09/19/spotify-meta-eu-ai-data-privacy/" rel="external nofollow"><strong>You recently signed an open letter</strong></a><strong>. I believe it was basically saying that you don’t have clarity on consent for training and how it’s supposed to work. I’m wondering what you think needs to happen for things to move forward. Because, right now, Meta AI is not available in Europe. </strong><a href="https://www.theguardian.com/technology/article/2024/jul/18/meta-release-advanced-ai-multimodal-llama-model-eu-facebook-owner" rel="external nofollow"><strong>New Llama models are not available</strong></a><strong>. Is that something you see getting resolved? What would it take?</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		I don’t know. It’s a little hard for me to parse European politics. I have a hard enough time with American politics, and I’m American. But in theory, my understanding of the way this is supposed to work is they passed this GDPR regulation, and you’re supposed to have this idea of a one-stop shop home regulator who can basically, on behalf of the whole EU, interpret and enforce the rules. We have our European headquarters, and we work with that regulator. They’re pretty tough on us and pretty firm. But at least when you’re working with one regulator, you can understand how they are thinking about things and you can make progress.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		The thing that has been tricky is there has been, from my perspective, a little bit of a backslide where now you get all these other [data protection authorities] across the continent also intervening and trying to do things. It seems like more of an internal EU political thing, which is like, “Okay, do they want to have this one-stop shop and have clarity for companies so companies can execute? Or do they just want it to be this very complicated regulatory system?”
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		I think that’s for them to sort out. But there’s no doubt that when you have dozens of different regulators that can ask you the same questions about different things, it makes it a much more difficult environment to build things. I don’t think that’s just us. I think that’s all the companies.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>But do you understand the concern people and creators have about training data and how it’s used — this idea that their data is being used for these models but they’re not getting compensated and the models are creating a lot of value? I know you’re giving away Llama, but you’ve got Meta AI. I understand the frustration that people have. I think it’s a naturally bad feeling to be like, “Oh, my data is now being used in a new way that I have no control or compensation over.” Do you sympathize with that?</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Yeah. I think that in any new medium in technology, there are the concepts around fair use and where the boundary is between what you have control over. When you put something out in the world, to what degree do you still get to control it and own it and license it? I think that all these things are basically going to need to get relitigated and rediscussed in the AI era. I get it. These are important questions. I think this is not a completely novel thing to AI, in the grand scheme of things. There were questions about it with the internet overall, too, and with different technologies over time. But getting to clarity on that is going to be important, so that way, the things that society wants people to build, they can go build. 
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>What does clarity look like to you there?</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		I think it starts with having some framework of, “Okay, what’s the process going to be if we’re working through that?”
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>But you don’t see a scenario where creators get directly compensated for the use of their content models?</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		I think there are a lot of different possibilities for how stuff goes in the future. Now, I do think that there’s this issue. While, psychologically, I understand what you’re saying, I think individual creators or publishers tend to overestimate the value of their specific content in the grand scheme of this.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>Yeah, that’s fair.</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		We have this set of challenges with news publishers around the world, which is that a lot of folks are constantly asking to be paid for the content. And on the other hand, we have our community, which is asking us to show less news because it makes them feel bad. We talked about that. There’s this issue, which is, “Okay, we’re showing some amount of the news that we’re showing because we think it’s socially important against what our community wants. If we were actually just following what our community wants, we’d show even less than we’re showing.”
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>And you see that in the data, that people just don’t like to engage with the stuff?</strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		Yeah. We’ve had these issues where sometimes publishers say, “Okay, if you’re not going to pay us, then pull our content down.” It’s just like, “Yeah, sure, fine. We’ll pull your content down.” That sucks. I’d rather people be able to share it. But to some degree, some of these questions are negotiations, and they have to get tested by people walking. Then, at the end, once people walk, you figure out where the value really is.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		If it really is the case that news was a big thing that the community wanted then… Look, we’re a big company. We pay for content when it’s valuable to people. We’re just not going to pay for content when it’s not valuable to people. I think that you’ll probably see a similar dynamic with AI, which my guess is that there are going to be certain partnerships that get made when content is really important and valuable. I’d guess that there are probably a lot of people who have a concern about the feel of it, like you’re saying. But then, when push comes to shove, if they demanded that we don’t use their content, then we just wouldn’t use their content. It’s not like that’s going to change the outcome of this stuff that much.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>To bring this full circle, given what you’ve learned from the societal implications of the stuff you’ve built over the last decade, how are you thinking about this as it relates to building augmented reality glasses at scale? You’re literally going to be augmenting reality, which is a responsibility. </strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		I think that’s going to be another platform, too, and you’re going to have a lot of these questions. The interesting thing about holograms and augmented reality is it’s going to be this intermingling of the physical and digital much more than we’ve had in other platforms. On your phone it’s like, “Okay, yeah, we live in a primarily physical world,” but then you have this small window into this digital world.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		I think we’re going to basically have this world in the future that is increasingly, call it half physical, half digital — or I don’t know, 60 percent physical, 40 percent digital. And it’s going to be blended together. I think there are going to be a lot of interesting governance questions around that in terms of, is all of the digital stuff that’s overlaid physically going to fit within a physical national regulation perspective, or is it actually coming from a different world or something?
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		These will all be very interesting questions that we will have a perspective on. I’m sure we’re not going to be right about every single thing. I think the world will need to sort out where it wants to land. Different countries will have different values and take somewhat different approaches. I think that’s part of the interesting process of this. The tapestry of how it all gets built is something you need to work through so that it ends up being positive for as many of the stakeholders as possible.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>There’s more to come. </strong>
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		A lot more to come.
	</p>

	<p>
		 
	</p>
</div>

<div>
	<p>
		<strong>Thanks, Mark. </strong>
	</p>

	<p>
		 
	</p>
</div>

<p>
	<a href="https://www.theverge.com/24253481/meta-ceo-mark-zuckerberg-ar-glasses-orion-ray-bans-ai-decoder-interview" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25682</guid><pubDate>Wed, 25 Sep 2024 19:10:34 +0000</pubDate></item><item><title>YouTube Premium users in the US get a new AI feature</title><link>https://nsaneforums.com/news/technology-news/youtube-premium-users-in-the-us-get-a-new-ai-feature-r25681/</link><description><![CDATA[<p>
	Google wants to swing more customers into purchasing the YouTube Premium subscription by infusing more and more AI features into the platform. After recently <a href="https://www.neowin.net/news/youtube-premium-prices-increased-in-several-countries-in-some-cases-by-55/" rel="external nofollow">increasing the Premium subscription pricing</a> in several countries (in some countries by 55%), YouTube is now giving one more reason to stick with or get on board the Premium subscription.
</p>

<p>
	 
</p>

<p>
	YouTube Premium subscribers in the US are getting access to a new feature that non-Premium subscribers won't get. After being in the <a href="https://blog.youtube/news-and-events/new-youtube-premium-features/" rel="external nofollow">experimental stage</a> for some time, YouTube is finally rolling out the AI conversation tool "Ask" to YouTube Premium users in the US.
</p>

<p>
	 
</p>

<p>
	Notably, the feature currently live on Android, gives users the option to gain a deeper understanding of the video they are watching. For instance, users can use the "Ask" AI conversational tool to understand what are the ingredients being used in the recipe video they're watching. Premium users can also ask AI to summarize the video or recommend related content.
</p>

<p>
	 
</p>

<p>
	In an official post on social media platform X, YouTube <a href="https://x.com/TeamYouTube/status/1838292661482004932" rel="external nofollow">said</a>:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		our conversational AI tool is expanding to all U.S. YouTube Premium members w/ Android devices
	</p>

	<p>
		 
	</p>

	<p>
		use it to dive deeper into the content you <span class="ipsEmoji">❤️</span> by asking questions about what you’re watching or for recs for similar videos!!
	</p>
</blockquote>

<p>
	The best part is that you can use the AI tool to learn more about the video that you are watching without even leaving the YouTube app.
</p>

<figure class="image image--expandable">
	<img alt="YouTube Premium Ask Ai" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/09/1727284878_youtube-premium-ask.jpg">
</figure>

<p>
	So, if you are a YouTube Premium subscriber in the US, then all you need to do is hit the "Ask" button located beneath the video player. From there, you can choose to use any one of the prompts or come up with your question about the video. The feature is similar to "Ask Photos" in the Google Photos app.
</p>

<p>
	 
</p>

<p>
	Currently, the YouTube Premium subscription costs $13.99 a month for individuals. If you are a premium subscriber, then you can give this AI tool a try.
</p>

<p>
	 
</p>

<p>
	<em>Let us know in the comments below, if you used the feature and whether or not you were happy with the results it produced for you.</em>
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/youtube-premium-users-in-the-us-get-a-new-ai-feature/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25681</guid><pubDate>Wed, 25 Sep 2024 19:05:04 +0000</pubDate></item><item><title>Everything announced at Meta Connect 2024</title><link>https://nsaneforums.com/news/technology-news/everything-announced-at-meta-connect-2024-r25680/</link><description><![CDATA[<h3>
	Meta announced a new Quest 3S VR headset, updates to its Ray-Ban smart glasses, the latest Llama AI model, and a look into the future with its Orion AR glasses.
</h3>

<p>
	 
</p>

<div>
	<div>
		<div>
			<div>
				<p>
					Meta has a bunch of new hardware and AI news coming out of its Meta Connect event today, including a new Quest 3S VR headset, an expansion of Meta AI features, a new Llama model, and a first look at the new Orion augmented reality glasses. CEO Mark Zuckerberg took the stage on Wednesday <a href="https://www.theverge.com/2024/9/25/24254262/zuck-or-nothing" rel="external nofollow">with a new style</a> and demonstrated new features including live translation between English and Spanish.
				</p>

				<p>
					 
				</p>
			</div>

			<div>
				<p>
					Here’s everything announced at Meta Connect:
				</p>
			</div>

			<div>
				<h3>
					<a href="https://www.theverge.com/e/24017949" rel="external nofollow">Orion AR glasses</a>
				</h3>
			</div>

			<div>
				<div>
					<div>
						<div aria-label="Zoom" role="button" tabindex="0">
							<div>
								<div>
									<div>
										<img alt="247284_Project_Orion_VPavic_0349.jpg" class="ipsImage" data-ratio="69.31" height="480" width="720" src="https://duet-cdn.vox-cdn.com/thumbor/0x0:2700x1800/750x500/filters:focal(1350x900:1351x901):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/25637096/247284_Project_Orion_VPavic_0349.jpg">
									</div>
								</div>
							</div>
						</div>
					</div>

					<div>
						<cite class="duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray">Photo by Vjeran Pavic / The Verge</cite>
					</div>

					<div>
						 
					</div>
				</div>
			</div>

			<div>
				<p>
					Meta has revealed its Orion augmented reality glasses, and they look almost like a trendy pair of frames you could pick up without all the tech inside. Orion uses Micro LED projectors inside the frame and beams images in front of your eyes via waveguides in the lenses. Orion has the same kinds of generative AI capabilities as the current Ray-Ban smart glasses — but adds a visual element to make it more helpful, like adding labels on top of ingredients you’re looking at on a table.
				</p>

				<p>
					 
				</p>
			</div>

			<div>
				<p>
					The glasses pair with a wireless compute puck and a “neural wristband” you wear on your arm that responds to gestures like punches. Orion isn’t quite ready as a product, though, so it isn’t going on sale.
				</p>
			</div>

			<div>
				<h3>
					<a href="https://www.theverge.com/e/24016357" rel="external nofollow">The cheaper Quest 3S VR headset</a>
				</h3>
			</div>

			<div>
				<div>
					<div>
						<div aria-label="Zoom" role="button" tabindex="0">
							<div>
								<div>
									<div>
										<img alt="247283_Quest_3S_VPavic_0009.jpg" class="ipsImage" data-ratio="69.31" height="480" width="720" src="https://duet-cdn.vox-cdn.com/thumbor/0x0:2700x1800/750x500/filters:focal(1350x900:1351x901):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/25639421/247283_Quest_3S_VPavic_0009.jpg">
									</div>
								</div>
							</div>
						</div>
					</div>

					<div>
						<cite class="duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray">Photo by Vjeran Pavic / The Verge</cite>
					</div>

					<div>
						 
					</div>
				</div>
			</div>

			<div>
				<p>
					Meta’s latest VR headset is the Quest 3S, and it’s launching at the Quest 2’s original starting price of $299.99. The new headset has many of the same features as the more expensive Quest 3, including the same Snapdragon XR2 Gen 2 chip, and uses the same Touch Plus controllers. The lower price point is possible thanks to the Quest 3S’s lack of depth sensor, lower resolution screens, narrower field of view, and less compact package than the 3. With the 3S now in place, Meta is simplifying its VR lineup by discontinuing the Quest 2 and Quest Pro.
				</p>
			</div>

			<div>
				<h3>
					<a href="https://www.theverge.com/e/24017753" rel="external nofollow">Meta’s Ray-Ban glasses add new features</a>
				</h3>
			</div>

			<div>
				<div>
					<div>
						<div aria-label="Zoom" role="button" tabindex="0">
							<div>
								<div>
									<div>
										<img alt="247282_Meta_Ray_Ban_ltd_edition_VPavic_0" class="ipsImage" data-ratio="69.31" height="480" width="720" src="https://duet-cdn.vox-cdn.com/thumbor/0x0:2700x1800/750x500/filters:focal(1350x900:1351x901):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/25637471/247282_Meta_Ray_Ban_ltd_edition_VPavic_0029.jpg">
									</div>
								</div>
							</div>
						</div>
					</div>

					<div>
						<cite class="duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray">Photo by Vjeran Pavic / The Verge</cite>
					</div>

					<div>
						 
					</div>
				</div>
			</div>

			<div>
				<p>
					Meta’s very cool Ray-Ban smart glasses are getting new software updates that add a Reminders feature that can help you keep track of your day like remembering your grocery list. There are also improvements to Meta AI responsiveness, and the company is working on real-time speech translation. On the hardware front, Meta is launching new styles like a transparent frame and a new range of transition lenses.
				</p>

				<p>
					 
				</p>
			</div>

			<div>
				<h3>
					<a href="https://www.theverge.com/e/24017370" rel="external nofollow">AI images in your Facebook and Instagram feeds — featuring you</a>
				</h3>
			</div>

			<div>
				<div>
					<div>
						<div aria-label="Zoom" role="button" tabindex="0">
							<div>
								<div>
									<div>
										<img alt="meta_instagram_ai_for_you.jpg" class="ipsImage" data-ratio="75.10" height="540" width="695" src="https://duet-cdn.vox-cdn.com/thumbor/0x0:900x700/750x583/filters:focal(450x350:451x351):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/25638762/meta_instagram_ai_for_you.jpg">
									</div>
								</div>
							</div>
						</div>
					</div>

					<div>
						<cite class="duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray">Image: Meta</cite>
					</div>

					<div>
						 
					</div>
				</div>
			</div>

			<div>
				<p>
					Soon, your Facebook and Instagram feeds will include Meta AI-generated content “based on your interests or current trends” in a section called “Imagined for you.” It can incorporate your face into made-up scenarios like “an enchanted realm,” and you can do things like imagine yourself as a video game character or astronaut. The feature is a test for now.
				</p>
			</div>

			<div>
				<h3>
					<a href="https://www.theverge.com/e/24017461" rel="external nofollow">Meta AI in celebrity voices</a>
				</h3>
			</div>

			<div>
				<div>
					<div>
						<div>
							<div>
								<iframe allow="autoplay" allowfullscreen="" class="h-full w-full" data-analytics-action="volume:view:article:middle" data-analytics-placement="article:middle" data-volume-placement="article" data-volume-uuid="db08bdb88" frameborder="0" id="video-db08bdb88" loading="lazy" src="https://volume.vox-cdn.com/embed/db08bdb88?autoplay=false&amp;loop=true&amp;placement=article&amp;player_type=chorus&amp;tracking=article:middle" title="Meta AI Voices, ft. Judi Dench, Keegan-Michael Key, Kristen Bell"></iframe>
							</div>
						</div>
					</div>
				</div>
			</div>

			<div>
				<p>
					 
				</p>

				<p>
					Meta is continuing its venture to make celeb chatbots <a href="https://www.theverge.com/2024/7/30/24209918/meta-celebrity-lookalike-ai-chatbots-moves-on" rel="external nofollow">after shutting down</a> its alternate persona feature on Instagram, which had weird options like Tom Brady playing as “Bru.” Now, Meta is connecting new celebrities with AI versions of themselves on Meta AI, including Awkwafina, John Cena, Keegan-Michael Key, Kristen Bell, and Dame Judi Dench. You can get access to these Meta AI voices on Instagram, WhatsApp, and Facebook in the US.
				</p>
			</div>

			<div>
				<h3>
					<a href="https://www.theverge.com/e/24017815" rel="external nofollow">New Llama model with image processing</a>
				</h3>
			</div>

			<div>
				<div>
					<div>
						<div aria-label="Zoom" role="button" tabindex="0">
							<div>
								<div>
									<div>
										<img alt="STK043_VRG_Illo_N_Barclay_2_Meta.jpg" class="ipsImage" data-ratio="69.31" height="480" width="720" src="https://duet-cdn.vox-cdn.com/thumbor/0x0:2040x1360/750x500/filters:focal(1020x680:1021x681):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/23951354/STK043_VRG_Illo_N_Barclay_2_Meta.jpg">
									</div>
								</div>
							</div>
						</div>
					</div>

					<div>
						<cite class="duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray">Illustration by Nick Barclay / The Verge</cite>
					</div>
				</div>
			</div>

			<div>
				<p>
					 
				</p>

				<p>
					Meta has a new Llama model with one key update: the ability to process visuals. This is something competitors have had for the past year, so it’s an important step forward for Meta’s model. The new version also comes in smaller packages designed for mobile.
				</p>

				<p>
					 
				</p>
			</div>
		</div>
	</div>
</div>

<p>
	<a href="https://www.theverge.com/24254101/meta-connect-2024-announcements-products" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25680</guid><pubDate>Wed, 25 Sep 2024 19:02:13 +0000</pubDate></item><item><title>The PC specs for Monster Hunter Wilds include a huge 140GB storage requirement</title><link>https://nsaneforums.com/news/technology-news/the-pc-specs-for-monster-hunter-wilds-include-a-huge-140gb-storage-requirement-r25679/</link><description><![CDATA[<p>
	On Tuesday, during Sony PlayStation's latest State of Play streaming event, Capcom revealed that its next game in the <em>Monster Hunter</em> franchise, <em>Monster Hunter Wilds</em>, <a href="https://www.neowin.net/news/monster-hunter-wilds-coming-to-ps5-xbox-series-xs-pc-on-february-28/" rel="external nofollow">will launch on February 28, 2025</a>, for the PS5, Xbox Series X|S, and the PC via Steam.
</p>

<p>
	 
</p>

<p>
	Along with the release date and a new trailer for the game, Capcom also <a href="https://www.monsterhunter.com/wilds/en-uk/product/" rel="external nofollow">updated the official website for <em>Monster Hunter Wilds</em></a>. Included with that update are the PC hardware requirements for the game.
</p>

<p>
	 
</p>

<p>
	Here's what PC hardware gamers should have if they want buy the game on Steam and have a good experience:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		<strong>Minimum Required Specs</strong>
	</p>

	<p>
		 
	</p>

	<ul>
		<li>
			Resolution - 1080p (Upscaled)
		</li>
		<li>
			Frame Rate - 30 fps
		</li>
		<li>
			OS - Windows10 (64-bit Required)
		</li>
		<li>
			Processor - Intel Core i5-10600, Intel Corei3-12100F, AMD Ryzen 5 3600
		</li>
		<li>
			Memory - 16GB
		</li>
		<li>
			Graphics - NVIDIA GeForce GTX 1660 Super. AMD Radeon RX 5600 XT
		</li>
		<li>
			VRAM - 6GB
		</li>
		<li>
			Storage - 140GB SSD
		</li>
		<li>
			Note - SSD required. This game is expected to run at 1080p (upscaled from 720 native resolution) / 30 fps under the "Lowest" graphics setting. DirectStorage supported.
		</li>
	</ul>

	<p>
		 
	</p>

	<p>
		<strong>Recommended Specs</strong>
	</p>

	<p>
		 
	</p>

	<ul>
		<li>
			Resolution - 1080p (FHD)
		</li>
		<li>
			Frame Rate - 60 fps (with Frame Generation enabled)
		</li>
		<li>
			OS - Windows10 (64-bit Required)
		</li>
		<li>
			Processor - Intel Core i5-11600K, Intel Core i5-12400, AMD Ryzen 5 3600X, AMD Ryzen 5 5500
		</li>
		<li>
			Memory - 16GB
		</li>
		<li>
			Graphics - NVIDIA GeForce RTX 2070 Super, NVIDIA GeForce RTX 4060 AMD Radeon RX 6700XT
		</li>
		<li>
			VRAM - 8GB
		</li>
		<li>
			Storage- 140GB　SSD
		</li>
		<li>
			Note - SSD required. This game is expected to run at 1080p / 60 fps (with Frame Generation enabled) under the "Medium" graphics setting. DirectStorage supported.
		</li>
	</ul>
</blockquote>

<p>
	As you can see, PC gamers will have to devote a lot of their onboard storage for this game, and it will require an SSD instead of a "normal" hard drive. The PC version of <em>Monster Hunter Wilds</em> will support <a href="https://www.neowin.net/news/microsoft039s-directstorage-makes-nvme-ssds-nearly-70-faster-compared-to-win32/" rel="external nofollow">Microsoft's DirectStorage tech</a>, which is supposed to boost the load times and performance for PC games that use that feature, but so far, only a select few PC games have chosen to use the DirectStorage API.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/the-pc-specs-for-monster-hunter-wilds-include-a-huge-140gb-storage-requirement/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25679</guid><pubDate>Wed, 25 Sep 2024 18:57:54 +0000</pubDate></item><item><title>OpenAI asked US to approve energy-guzzling 5GW data centers, report says</title><link>https://nsaneforums.com/news/technology-news/openai-asked-us-to-approve-energy-guzzling-5gw-data-centers-report-says-r25678/</link><description><![CDATA[<h3>
	OpenAI stokes China fears to woo US approvals for huge data centers, report says.
</h3>

<div class="article-content post-page" itemprop="articleBody">
	
	<p>
		OpenAI hopes to convince the White House to approve a sprawling plan that would place 5-gigawatt AI data centers in different US cities, Bloomberg <a href="https://www.bloomberg.com/news/articles/2024-09-24/openai-pitched-white-house-on-unprecedented-data-center-buildout" rel="external nofollow">reports</a>.
	</p>

	<p>
		 
	</p>

	<p>
		The AI company's CEO, Sam Altman, supposedly pitched the plan after a recent <a href="https://www.whitehouse.gov/briefing-room/statements-releases/2024/09/12/readout-of-white-house-roundtable-on-u-s-leadership-in-ai-infrastructure/" rel="external nofollow">meeting</a> with the Biden administration where stakeholders discussed AI infrastructure needs. Bloomberg reviewed an OpenAI document outlining the plan, reporting that 5 gigawatts "is roughly the equivalent of five nuclear reactors" and warning that each data center will likely require "more energy than is used to power an entire city or about 3 million homes."
	</p>

	<p>
		 
	</p>

	<p>
		According to OpenAI, the US needs these massive data centers to expand AI capabilities domestically, protect national security, and effectively compete with China. If approved, the data centers would generate "thousands of new jobs," OpenAI's document promised, and help cement the US as an AI leader globally.
	</p>

	<p>
		 
	</p>

	<p>
		But the energy demand is so enormous that OpenAI told officials that the "US needs policies that support greater data center capacity," or else the US could fall behind other countries in AI development, the document said.
	</p>

	<p>
		 
	</p>

	<p>
		Energy executives told Bloomberg that "powering even a single 5-gigawatt data center would be a challenge," as power projects nationwide are already "facing delays due to long wait times to connect to grids, permitting delays, supply chain issues, and labor shortages." Most likely, OpenAI's data centers wouldn't rely entirely on the grid, though, instead requiring a "mix of new wind and solar farms, battery storage and a connection to the grid," John Ketchum, CEO of NextEra Energy Inc, told Bloomberg.
	</p>

	<p>
		 
	</p>

	<p>
		That's a big problem for OpenAI, since one energy executive, Constellation Energy Corp. CEO Joe Dominguez, told Bloomberg that he's heard that OpenAI wants to build five to seven data centers. "As an engineer," Dominguez said he doesn’t think that OpenAI's plan is "feasible" and would seemingly take more time than needed to address current national security risks as US-China tensions worsen.
	</p>

	<p>
		 
	</p>

	<p>
		OpenAI may be hoping to avoid delays and cut the lines—if the White House approves the company's ambitious data center plan. For now, a person familiar with OpenAI's plan told Bloomberg that OpenAI is focused on launching a single data center before expanding the project to "various US cities."
	</p>

	<p>
		 
	</p>

	<p>
		Bloomberg's report comes after OpenAI's chief investor, Microsoft, <a href="https://arstechnica.com/ai/2024/09/re-opened-three-mile-island-will-power-ai-data-centers-under-new-deal/" rel="external nofollow">announced a 20-year deal with Constellation to re-open Pennsylvania's shuttered Three Mile Island nuclear plant</a> to provide a new energy source for data centers powering AI development and other technologies. But even if that deal is approved by regulators, the resulting energy supply that Microsoft could access—roughly 835 megawatts (0.835 gigawatts) of energy generation, which is enough to power approximately 800,000 homes—is still more than five times less than OpenAI's 5-gigawatt demand for its data centers.
	</p>

	<p>
		 
	</p>

	<p>
		Ketchum told Bloomberg that it's easier to find a US site for a 1-gigawatt data center, but locating a site for a 5-gigawatt facility would likely be a bigger challenge. Notably, Amazon recently bought a $650 million nuclear-powered data center in Pennsylvania with a 2.5-gigawatt capacity. At the meeting with the Biden administration, OpenAI suggested opening large-scale data centers in Wisconsin, California, Texas, and Pennsylvania, a source familiar with the matter <a href="https://www.cnbc.com/2024/09/12/openai-anthropic-and-google-leaders-met-with-white-house-to-talk-ai-.html" rel="external nofollow">told CNBC</a>.
	</p>

	<p>
		 
	</p>

	<p>
		During that meeting, the Biden administration <a href="https://www.whitehouse.gov/briefing-room/statements-releases/2024/09/12/readout-of-white-house-roundtable-on-u-s-leadership-in-ai-infrastructure/" rel="external nofollow">confirmed</a> that developing large-scale AI data centers is a priority, announcing "a new Task Force on AI Datacenter Infrastructure to coordinate policy across government." OpenAI seems to be trying to get the task force's attention early on, outlining in the document that Bloomberg reviewed the national security and economic benefits its data centers could provide for the US.
	</p>

	<p>
		 
	</p>

	<p>
		In a statement to Bloomberg, OpenAI's spokesperson said that "OpenAI is actively working to strengthen AI infrastructure in the US, which we believe is critical to keeping America at the forefront of global innovation, boosting reindustrialization across the country, and making AI’s benefits accessible to everyone."
	</p>

	<p>
		 
	</p>

	<p>
		Big Tech companies and AI startups will likely continue pressuring officials to approve data center expansions, as well as new kinds of nuclear reactors as the AI explosion globally continues. Goldman Sachs <a href="https://www.goldmansachs.com/insights/articles/AI-poised-to-drive-160-increase-in-power-demand" rel="external nofollow">estimated</a> that "data center power demand will grow 160 percent by 2030." To ensure power supplies for its AI, <a href="https://www.freethink.com/energy/future-of-data-centers" rel="external nofollow">according to the tech news site Freethink</a>, Microsoft has even been training AI to draft all the documents needed for proposals to secure government approvals for nuclear plants to power AI data centers.
	</p>
</div>

<div class="article-content post-page" itemprop="articleBody">
	<h2>
		Microsoft likely funding OpenAI’s expansion
	</h2>

	<p>
		OpenAI may be seeking approvals now to move forward with a proposed "data center project that would contain a supercomputer with millions of specialized server chips to power OpenAI’s artificial intelligence," The Information <a href="https://www.theinformation.com/articles/microsoft-and-openai-plot-100-billion-stargate-ai-supercomputer" rel="external nofollow">reported</a> back in March.
	</p>

	<p>
		 
	</p>

	<p>
		Sources familiar with that OpenAI proposal estimated that this one data center might cost up to $100 billion, with Microsoft likely footing the bill. That's 100 times the cost of "some of today’s biggest data centers," The Information reported, including a $1 billion data center expansion Microsoft is currently working on in Wisconsin.
	</p>

	<p>
		 
	</p>

	<p>
		But the bigger costs could be worth it to keep OpenAI and Microsoft at the forefront of AI innovation, as Google is positioned to secure "more computing capacity than OpenAI in the near term," The Information reported. That appears to be spurring OpenAI to race ahead, hoping to secure enough computing capacity to eventually power "self-improving AI" that won’t rely on rapidly depleting human-generated data to train new models, The Information reported.
	</p>

	<p>
		 
	</p>

	<p>
		Known as Stargate, the supercomputer would need "at least several gigawatts of power" to produce "orders of magnitude more computing power than what Microsoft currently supplies to OpenAI from data centers in Phoenix and elsewhere," sources told The Information. Stargate could launch by 2028 with lower power demands, but by 2030, sources said that efforts to expand the project would likely require as much as 5 gigawatts of power.
	</p>

	<p>
		 
	</p>

	<p>
		While energy demands for AI data centers continue to spike, there is a possibility that the companies could update AI software and hardware to operate more efficiently over time. But that will take time, and Nvidia CEO Jensen Huang doesn't think demand for AI computing will slow down any time soon, estimating that the world will need about "$1 trillion worth of new data centers in the next four to five years," The Information reported.
	</p>

	<p>
		 
	</p>
</div>

<p>
	<a href="https://arstechnica.com/tech-policy/2024/09/openai-asked-us-to-approve-energy-guzzling-5gw-data-centers-report-says/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25678</guid><pubDate>Wed, 25 Sep 2024 18:56:41 +0000</pubDate></item><item><title>Monster Hunter Wilds coming to PS5, Xbox Series X|S, PC on February 28</title><link>https://nsaneforums.com/news/technology-news/monster-hunter-wilds-coming-to-ps5-xbox-series-xs-pc-on-february-28-r25670/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/0dJpKRWYNkE?feature=oembed" title="Monster Hunter Wilds - Release Date Reveal Trailer | PS5 Games" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	Capcom revealed the release date for its upcoming title, <em>Monster Hunter Wilds</em>, at Sony's <a href="https://www.neowin.net/news/palworld-is-now-officially-available-on-the-playstation-5" rel="external nofollow">State of Play livestream</a>. The studio <a href="https://blog.playstation.com/2024/09/24/monster-hunter-wilds-launches-february-28-2025/" rel="external nofollow">confirmed </a>that <em>Monster Hunter Wilds</em> will launch on February 28, 2025.
</p>

<p>
	 
</p>

<p>
	The game will be available on PlayStation 5, Xbox Series X|S, and PC. Capcom also shared a new gameplay trailer demonstrating the hunting mechanics and locales players can expect to explore in <em>Monster Hunter Wilds</em>.
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		A few years ago, on the border of the Forbidden Lands, never investigated by the Guild, a boy named Nata is rescued.
	</p>

	<p>
		 
	</p>

	<p>
		Using Nata’s cryptic words as a clue, the Forbidden Lands Research Commission is assembled to investigate the mysterious monster that attacked.
	</p>

	<p>
		 
	</p>

	<p>
		The journey of the Research Committee to investigate the monster, called the “White Wraith,” and to rescue Nata’s beleaguered people, known as “the Keepers,” begins now.
	</p>

	<p>
		 
	</p>

	<p>
		The Guild forms several units, each consisting of three people and one animal: a Hunter, a Handler, a Smithy, and a Palico. There is the Avis Unit in which the protagonist belongs, and Astrum Unit, to which Olivia and others belong.
	</p>
</blockquote>

<p>
	Central to the experience are the new weapon states of the Scarlet Forest and Windward Plains that offer different playstyles for both combat and traversal.
</p>

<p>
	 
</p>

<p>
	The Scarlet Forest is a vibrant ecosystem marked by red rivers that undergo dramatic changes like heavy downpours. Players can fish in the forest's waters or explore on the back of their Seikret mounts. The Windward Plains house the fiery Brute Wyvern Quematrice that sprays flammable liquids.
</p>

<p>
	 
</p>

<p>
	Capcom also unveiled new monsters inhabiting these areas. The leviathan Uth Duna appears during the Scarlet Forest's storms, while Quematrice prowls the Windward Plains. Additionally, the video shed more light on the Wudwud Lynian tribe that calls the Scarlet Forest home.
</p>

<p>
	 
</p>

<p>
	Pre-orders for the digital PS5 version start today, granting the "Guild Knight Set" and "Hope Charm" bonuses. Those who pre-order digitally will also receive the exclusive <em>Monster Hunter Wilds</em> Digital Mini Art Book app.
</p>

<p>
	 
</p>

<p>
	There are a few editions out there as Standard, Deluxe, Premium Deluxe - each mixes and matches game and cosmetic DLC packages.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/monster-hunter-wilds-coming-to-ps5-xbox-series-xs-pc-on-february-28/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25670</guid><pubDate>Wed, 25 Sep 2024 07:22:04 +0000</pubDate></item><item><title>Horizon Zero Dawn Remastered announced for PS5 and PC, offers a $10 upgrade option</title><link>https://nsaneforums.com/news/technology-news/horizon-zero-dawn-remastered-announced-for-ps5-and-pc-offers-a-10-upgrade-option-r25669/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/kMN-x9goE7M?feature=oembed" title="Horizon Zero Dawn Remastered - Announce Trailer | PS5 &amp; PC Games" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	The leak about <a href="https://www.neowin.net/news/looks-like-a-horizon-zero-dawn-remaster-is-incoming-targeting-pc-and-ps5/" rel="external nofollow">another remaster coming out of Sony</a> turned out to be true. <em>Horizon Zero Dawn</em> by Guerrilla Games turned up at the latest State of Plate presentation held by the publisher today, and it's the title getting a remaster this time. The action game's original release on the PlayStation 4 landed in 2017, while a PC port released in 2020. Watch the announcement trailer showcasing the visual upgrade above. There is good news for current owners too.
</p>

<p>
	 
</p>

<p>
	Nixxes Software, the porting specialist that's under Sony's studios, is working with Guerrilla Games for this remaster. Aside from touting "countless" visual upgrades that include improved textures, animations, lighting, and shaders as well as upgraded character models, which the development teams say brings the title to the "same visual fidelity" as the 2022-released sequel Horizon Forbidden West.
</p>

<p>
	 
</p>

<p>
	3D Audio support and support for DualSense haptic triggers are incoming with this remaster too, letting players on the current-gen PlayStation controller feel the action on their fingers as Aloy fires every arrow, spear, and bomb. Native support for the PlayStation 5 Pro is included too.
</p>

<p>
	 
</p>

<p>
	One of the biggest additions of the remaster seems to be conversation upgrades. The studios say that they have re-recorded over 10 hours of conversations with new mocap data for the remaster, just as the trailer shows off in a few scenes.
</p>

<p>
	 
</p>

<p>
	The remaster will ship with The Frozen Wilds expansion's content too, bringing another questline set in a new area that also adds fresh skills, weapons, and machines.
</p>

<p>
	 
</p>

<p>
	As for the PC version, the announcement said this:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		The PC version on Windows includes the PlayStation overlay with Trophy support and has its own set of features, such as support for ultra-wide resolutions and the latest performance enhancing technologies like NVIDIA DLSS 3 and AMD FSR 3.1 with frame generation4.
	</p>
</blockquote>

<p>
	<em>Horizon Zero Dawn Remastered</em> is coming to PC via Steam and Epic Games Store as well as the PlayStation 5. The release date is set for October 31, 2024. The price is set at $49.99, but anyone who owns the original <em>Complete Edition</em> on any platform will be offered a $9.99 upgrade path instead.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/horizon-zero-dawn-remastered-announced-for-ps5-and-pc-offers-a-10-upgrade-option/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25669</guid><pubDate>Wed, 25 Sep 2024 07:20:44 +0000</pubDate></item><item><title>Microsoft Flight Simulator adds the Boeing 707-320C as its latest Famous Flyer aircraft</title><link>https://nsaneforums.com/news/technology-news/microsoft-flight-simulator-adds-the-boeing-707-320c-as-its-latest-famous-flyer-aircraft-r25668/</link><description><![CDATA[<p>
	Even as we await the release of <em>Microsoft Flight Simulator 2024</em>, the previous (2020) edition of the flight sim is still getting content updates. Today, the latest Famous Flyer aircraft for the game is now available to purchase and download, and it's one of the most famous and most influential planes of all time: the Boeing 707-320C.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/NMYyjUhiK88?feature=oembed" title="Microsoft Flight Simulator | Famous Flyer 10: Boeing 707-320C" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	In <a href="https://www.flightsimulator.com/famous-flyer-10/" rel="external nofollow">a post on the game's website</a>, Microsoft states that the Boeing 707-320C was the most produced and successful variant of the entire Boeing 707 lineup. The post also discusses the development of the Boeing 707, which began in the early 1950s as a secret project to create a plane similar in design to the B-52 and B-47 bombers but for commercial and more general military use.
</p>

<p>
	 
</p>

<p>
	The first prototype took flight in 1954, and the first official version, the 707-120, took off in 1957. It first entered commercial service in 1958. The variant in the game, the 707-320C, was the final version of the series and was put into place in the 1960s, with 337 planes in this variant built. It was used by major airlines like PanAm, Northwest, Air France, and others. The final plane in the series was completed in 1978, and the aircraft continued to be flown until well into the 2000s.
</p>

<p>
	 
</p>

<p>
	The version of the plane in <em>Microsoft Flight Simulator (2020)</em> is now available for $14.99 in the in-game marketplace. It comes with six liveries: Boeing Delivery, World Travel, Pacifica, Orbit, Emerald Harbor and PanAm.
</p>

<p>
	 
</p>

<p>
	Microsoft is now less than two months away from the November 19 launch of <em>Microsoft Flight Simulator 2024</em>, with <a href="https://www.neowin.net/news/microsoft-flight-simulator-2024-will-have-four-editions-including-a-19999-aviator-edition/" rel="external nofollow">four editions available to preorder now</a> for the PC and Xbox Series X|S consoles. PC gamers can check out the hardware specs for that version of the game, which <a href="https://www.neowin.net/news/the-microsoft-flight-simulator-2024-pc-hardware-specs-have-some-interesting-requirements/" rel="external nofollow">will need as much as 64GB of RAM for its "Ideal edition</a><span font-size:16px="" font-weight:normal="" neue="" open="" sans="" style="font-family:">."</span>
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/microsoft-flight-simulator-adds-the-boeing-707-320c-as-its-latest-famous-flyer-aircraft/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25668</guid><pubDate>Wed, 25 Sep 2024 07:19:20 +0000</pubDate></item><item><title>The new 2024 version of the Roku Ultra streaming box includes a faster processor and more</title><link>https://nsaneforums.com/news/technology-news/the-new-2024-version-of-the-roku-ultra-streaming-box-includes-a-faster-processor-and-more-r25658/</link><description><![CDATA[<p>
	<img alt="1727184119_ultra_story.jpg" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/09/1727184119_ultra_story.jpg">
</p>

<p>
	 
</p>

<p>
	In 2023, Roku decided not to release any new versions of its popular streaming TV sticks and set-top boxes. Today, the company announced it would release a new version of its most expensive streaming device, the Roku Ultra box.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.roku.com/blog/new-roku-ultra" rel="external nofollow">In a blog post</a>, the company said the 2024 edition of the Roku Ultra will have a new quad-core processor inside that will be 30 percent more powerful than any of its previously made Roku streaming devices. If you own a 4K TV with features like HDR10+, Dolby Vision, and Dolby Atmos, the new Roku Ultra will support those as well. The box also has Wi-Fi 6 wireless hardware inside.
</p>

<p>
	 
</p>

<p>
	The company also claims the new Roku Ultra uses machine learning to predict which streaming TV app you will launch next. It will prepare ahead of time to help launch that app, so it will be faster than normal when you do decide to click on it.
</p>

<p>
	 
</p>

<p>
	All of the new Roku Ultra devices will come with the company's latest Voice Remote Pro. The remote can handle voice commands but also has normal remote control buttons and features like a remote finder and backlit buttons.
</p>

<p>
	 
</p>

<p>
	The new Roku Ultra box is <a href="https://www.roku.com/products/roku-ultra" rel="external nofollow">available now for $99.99 at the company's site</a> and will be available to purchase via other retailers in the coming weeks. Keep in mind that the new set-top box will likely get a deep discount later this year as we enter the holiday shopping season.
</p>

<p>
	 
</p>

<p>
	The company also announced that its <a href="https://www.roku.com/blog/os-14" rel="external nofollow">Roku OS 14 operating system</a> will begin to roll out to all of its devices and smart TVs in the coming weeks. It will add features such as a new Kids &amp; Family zone to the main Roku home screen, a way to put a "thumbs up" or "thumbs down" on movies and TV shows so Roku can offer better recommendations, and expanding voice commands to help users control settings like system updates, screen mirroring and more.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/the-new-2024-version-of-the-roku-ultra-streaming-box-includes-a-faster-processor-and-more/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25658</guid><pubDate>Tue, 24 Sep 2024 18:30:06 +0000</pubDate></item><item><title>PC modder removes annoying PSN account requirement for God of War Ragnar&#xF6;k</title><link>https://nsaneforums.com/news/technology-news/pc-modder-removes-annoying-psn-account-requirement-for-god-of-war-ragnar%C3%B6k-r25657/</link><description><![CDATA[<h3>
	Many players are angry over needing to log in to play a single-player game.
</h3>

<div class="article-content post-page" itemprop="articleBody">
	
	<p>
		Sony's decision to require a PlayStation Network sign-in for the PC port of the single-player <em>God of War Ragnarök</em> is drawing <a href="https://www.reddit.com/r/GodofWar/comments/zeosg2/god_of_war_rag_being_review_bombed_on_metacritic/" rel="external nofollow">expected levels</a> of <a href="https://www.reddit.com/r/Games/comments/1d4gnpe/god_of_war_ragnarok_pc_requires_a_psn_account/" rel="external nofollow">ire</a> from frustrated PC gamers. Now, though, those angry players can actually do something about the problem thanks to a new mod that removes the PSN log-in requirement from the game entirely.
	</p>

	<p>
		 
	</p>

	<p>
		The NoPSSDK mod, <a href="https://www.nexusmods.com/godofwarragnarok/mods/22?tab=description" rel="external nofollow">hosted on NexusMods</a>, promises to "fully strip the PlayStation PC SDK runtime requirement for <em>God of War Ragnarok</em>." The <a href="https://github.com/iArtorias/nopssdk" rel="external nofollow">open source mod</a> makes use of a simple <a href="https://github.com/microsoft/Detours" rel="external nofollow">Microsoft Detours</a> library to get around the game's calls to the PlayStation Network API without "touch[ing] or modify[ing] any original game code."
	</p>

	<p>
		 
	</p>

	<p>
		The mod, which has already seen one update related to simulating offline mode, has been downloaded just under 2,000 times as of this writing. "I will try to maintain the tool even if something changes, but hopefully nothing crucial happens," mod author iArtorias <a href="https://www.nexusmods.com/godofwarragnarok/mods/22?tab=posts" rel="external nofollow">wrote in a NexusMods post</a>.
	</p>

	<h2>
		Not a new problem
	</h2>
	Sony initially <a href="https://arstechnica.com/gaming/2024/05/sony-will-soon-demand-helldivers-2-players-on-steam-have-psn-accounts/" rel="external nofollow">required a PSN account to play the PC version of <em>Helldivers 2</em></a> in May but <a href="https://arstechnica.com/gaming/2024/05/sony-backs-down-wont-enforce-psn-accounts-for-helldivers-2-pc-players-on-steam/" rel="external nofollow">backed off of that requirement</a> after just a few days of widespread complaints among the player base. Weeks later, though, the PC release of <em>Ghost of Tsushima</em> <a href="https://store.steampowered.com/app/2215430/Ghost_of_Tsushima_DIRECTORS_CUT/" rel="external nofollow">did require a PSN account</a> to access the game's online multiplayer Legends mode.

	<figure class="image shortcode-img center large" style="">
		<img alt='With the mod installed, simply clicking "No" lets you play the game without a PSN login.' class="ipsImage" height="437" srcset="https://cdn.arstechnica.net/wp-content/uploads/2024/09/gowpsn-1280x778.png 2x" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/09/gowpsn.png">
		<figcaption class="caption">
			<div class="caption-text" style="font-style: italic;">
				With the mod installed, simply clicking "No" lets you play the game without a PSN login.
			</div>

			<div class="caption-credit" style="font-style: italic;">
				<a class="caption-link" href="https://github.com/iArtorias/nopssdk?tab=readme-ov-file" rel="external nofollow">Github</a>
			</div>
		</figcaption>
	</figure>

	<p>
		Unlike those recent Sony PC ports, though, <em>God of War Ragnarök</em> is a completely offline, single-player game that nonetheless requires a PSN sign-in for access. It's a difference that thousands of negative user reviews are <a rel="">angrily pointing out on Steam</a>, often with links to the NoPSSDK mod for good measure.
	</p>

	<p>
		 
	</p>

	<p>
		"The game is amazing and I'm really enjoying it, however I can't recommend it in its current state," <a href="https://steamcommunity.com/profiles/76561198197991033/recommended/2322010/" rel="external nofollow">one representative Steam review</a> reads. "A single player game requiring a Sony PSN login and not being able to play it offline? Really Sony? Are you serious?"
	</p>

	<p>
		 
	</p>

	<p>
		Sony's PSN requirement, which was <a href="https://blog.playstation.com/2024/05/30/god-of-war-ragnarok-is-coming-to-pc/" rel="external nofollow">announced in May</a>, subjects players to <a href="https://www.playstation.com/en-us/legal/psn-terms-of-service/" rel="external nofollow">Sony's PlayStation Terms of Service</a> in addition to those of the PC storefront. The requirement also effectively limits the game's sales to <a href="https://insider-gaming.com/which-countries-have-psn/" rel="external nofollow">the 70 countries where PSN accounts are available</a>.
	</p>

	<p>
		 
	</p>
	PC ports have been an <a href="https://arstechnica.com/gaming/2022/05/sony-estimates-its-pc-games-sales-will-jump-375-over-next-year/" rel="external nofollow">increasingly important</a> part of Sony's gaming strategy <a href="https://arstechnica.com/gaming/2022/05/sony-estimates-its-pc-games-sales-will-jump-375-over-next-year/" rel="external nofollow">for years now</a>, with <a href="https://store.steampowered.com/publisher/playstationstudios" rel="external nofollow">15 high-profile, big-budget titles</a> making the jump from PlayStation to Steam since 2020. "The strategy as we were developing it when I was there was that we need to go out to where these new customers are, where these new fans could be," former Sony executive Shawn Layden <a href="https://arstechnica.com/gaming/2021/10/ex-sony-exec-opens-up-about-efforts-to-bring-playstation-hits-to-pc/" rel="external nofollow">said in 2021</a>. "We need to go to where they are..."
</div>

<p>
	 
</p>

<p>
	<a href="https://arstechnica.com/gaming/2024/09/pc-modder-removes-annoying-psn-account-requirement-for-god-of-war-ragnarok/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25657</guid><pubDate>Tue, 24 Sep 2024 18:28:28 +0000</pubDate></item><item><title>Report: Intel Cancels Arrow Lake Refresh CPUs</title><link>https://nsaneforums.com/news/technology-news/report-intel-cancels-arrow-lake-refresh-cpus-r25652/</link><description><![CDATA[<h3>
	Intel Arrow Lake Refresh was stated to succeed Arrow Lake. However, it appears that Intel has canceled its Refresh series of CPUs.
</h3>

<p>
	The Intel Core Ultra 200 Arrow Lake CPU series is expected to release starting this year and will be based on an entirely new LGA1851 socket. We already know a few things about the series.
</p>

<p>
	 
</p>

<p>
	First, <a href="https://ourdigitech.com/hardware/details-about-next-gen-intel-arrow-lake-cpus-leak/" title="Details about next-gen Intel Arrow Lake CPUs leak" rel="external nofollow">we know that</a> it’s going to be made by TSMC, will not have hyper-threading, will support only DDR5. Second, we know about their <a href="https://ourdigitech.com/hardware/intel-core-ultra-200-arrow-lake-specs-release-date-leak/" title="Intel Core Ultra 200 Arrow Lake Specs &amp; Release Date Leak" rel="external nofollow">possible specs</a>.
</p>

<p>
	 
</p>

<p>
	Till now, there were rumors that Intel might also refresh a successor to the Intel Core Ultra 200 Arrow Lake CPU series, just like how it did with the Raptor Lake series. However, that seems to have been canceled, at least on desktops.
</p>

<h3 class="wp-block-heading">
	Intel Cancels Arrow Lake Refresh
</h3>

<figure class="wp-block-image size-full">
	<img alt="Intel Arrow Lake Refresh Panzerlied" class="ipsImage" data-attachment-id="4849" data-comments-opened="1" data-image-caption="" data-image-description="" data-image-title="Intel Arrow Lake Refresh Panzerlied" data-orig-file="https://ourdigitech.com/ServerSide/wp-content/uploads/2024/09/Intel-Arrow-Lake-Refresh-Panzerlied.webp" data-orig-size="909,296" data-permalink="https://ourdigitech.com/hardware/report-intel-cancels-arrow-lake-refresh-cpus/attachment/intel-arrow-lake-refresh-panzerlied/" decoding="async" height="296" role="button" tabindex="0" width="909" src="https://ourdigitech.com/ServerSide/wp-content/uploads/2024/09/Intel-Arrow-Lake-Refresh-Panzerlied.webp">
	<figcaption>
		<em>Credit:</em>
	</figcaption>
</figure>

<p>
	In a now edited post, well known leaker <a href="https://www.chiphell.com/forum.php?mod=viewthread&amp;tid=2636969&amp;page=2#pid55783563" rel="external nofollow" target="_blank" title="">panzerlied had revealed</a> (<a href="https://x.com/Olrak29_/status/1838080347210441108" rel="external nofollow" target="_blank" title="">via @Olrak29_</a>) that Intel has canceled the Intel Arrow Lake Refresh. While panzerlied has edited it’s earlier post, we aren’t quite sure what to make out of it.
</p>

<p>
	 
</p>

<p>
	First, we don’t think Intel ever confirmed that it’s going to release any Arrow Lake Refresh. Any information that came was from rumors. Second, while panzerlied originally did reveal the cancelation, the post being edited makes us wonder why.
</p>

<p>
	 
</p>

<p>
	The interesting thing about Intel Arrow Lake is that while TSMC is manufacturing the CPUs on it’s N3 (3nm) node, there were some chances that the Arrow Lake Refresh could be made on Intel’s 20A (2nm) node. But that’s out of contention as <a href="https://www.intel.com/content/www/us/en/newsroom/opinion/continued-momentum-intel-18a.html" rel="external nofollow" target="_blank" title="Intel has canceled it's 20A ">Intel has canceled it’s 20A </a>process node in favor of an even newer 18A process node. So the Arrow Lake Refresh, if any, was going to be still made at TSMC.
</p>

<p>
	 
</p>

<p>
	Now, if Intel does indeed cancel the Arrow Lake Refresh on desktops, it might jump directly from Arrow Lake to its successor Nova Lake, something which <a href="https://videocardz.com/newz/intel-arrow-lake-s-refresh-is-reportedly-cancelled" rel="external nofollow" target="_blank" title="VideoCardz says">VideoCardz says</a> could have a major architectural overhaul on desktops. It also means that the Arrow Lake series will run for two long years.
</p>

<p>
	 
</p>

<p>
	Not to forget, panzerlied was replying to the <a href="https://www.chiphell.com/thread-2636969-1-1.html" rel="external nofollow" target="_blank" title="original post">original post</a> which rumored that Intel Arrow Lake CPUs are going to perform well in software benchmarks but underperform in gaming.
</p>

<p>
	 
</p>

<p>
	Interestingly, <a href="https://x.com/Olrak29_/status/1838085240402915360" rel="external nofollow" target="_blank" title="@Olrak29_">@Olrak29_</a> also wonders if LGA1851 socket exists for only one generation and that Intel might switch to an entirely new socket for the Nova Lake series of CPUs. Even <a href="https://x.com/9550pro/status/1838145757733634237" rel="external nofollow" target="_blank" title="@9550pro thinks">@9550pro thinks</a> the same.
</p>

<p>
	 
</p>

<p>
	<a href="https://ourdigitech.com/hardware/report-intel-cancels-arrow-lake-refresh-cpus/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25652</guid><pubDate>Tue, 24 Sep 2024 02:08:54 +0000</pubDate></item><item><title>HW News - Nintendo Sues Palworld, Tryx Responds to GN, AMD AGESA Update, Corsair Buying Fanatec [Video]</title><link>https://nsaneforums.com/news/technology-news/hw-news-nintendo-sues-palworld-tryx-responds-to-gn-amd-agesa-update-corsair-buying-fanatec-video-r25648/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/pShTsegjjMo?feature=oembed" title="HW News - Nintendo Sues Palworld, Tryx Responds to GN, AMD AGESA Update, Corsair Buying Fanatec" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	<a href="https://www.youtube.com/@GamersNexus" rel="external nofollow" target="_blank">Gamers Nexus</a> (2.28M subscribers)
</p>

<p>
	 
</p>

<p>
	September 24, 2024
</p>

<p>
	 
</p>

<p>
	Video length: 31m 18s
</p>

<p>
	 
</p>

<p>
	00:00 - Recapping the Week
</p>

<p>
	01:43 - Intel Fab Tour Inbound
</p>

<p>
	04:16 - TRAILER for Fab Tour Documentary
</p>

<p>
	08:25 - Nintendo Sues Palworld Dev Pocket Pair
</p>

<p>
	12:33 - RTX 4090 Rumored to be Discontinued Next Month
</p>

<p>
	14:23 - AGESA Update Improves Ryzen 9000 Performance
</p>

<p>
	16:46 - Tryx Responds to LUCA Review
</p>

<p>
	21:05 - Fractal Responds to Era 2 Review
</p>

<p>
	23:30 - Intel Reportedly Misses Out on PlayStation 6
</p>

<p>
	26:15 - Intel Secures $3 Billion from US Government
</p>

<p>
	27:40 - EPYC 4124P Overclocked with LN2
</p>

<p>
	28:32 - Corsair to Acquire Racing Brand Fanatec
</p>

<p>
	29:37 - Sony 30th Anniversary-Themed PS5 and PS5 Pro
</p>

<p>
	 
</p>

<p>
	<a href="https://www.youtube.com/watch?v=pShTsegjjMo" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25648</guid><pubDate>Mon, 23 Sep 2024 22:54:53 +0000</pubDate></item><item><title>Frostpunk 2 sells 350,000 copies; it has recovered its production and marketing costs</title><link>https://nsaneforums.com/news/technology-news/frostpunk-2-sells-350000-copies-it-has-recovered-its-production-and-marketing-costs-r25644/</link><description><![CDATA[<p>
	<em>Frostpunk 2</em>, the post-apocalypse city builder from developer and publisher 11 bit studios, launched for the PC on Friday. Today, the development team revealed that since its release just a few days ago, it has already sold enough copies to recover its production and marketing costs.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedOther" contenteditable="false">
	<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedid="ec4d0bdc2db39de737204bca08f5e70f" src="https://nsaneforums.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://twitter.com/frostpunkgame/status/1838181485859246232?ref_src=twsrc%255Etfw%257Ctwcamp%255Etweetembed%257Ctwterm%255E1838181485859246232%257Ctwgr%255Eaaf665841eecb1a10df0ff29281aa591017a14c0%257Ctwcon%255Es1_%26ref_url=https://www.neowin.net/news/frostpunk-2-sells-350000-copies-it-has-recovered-its-production-and-marketing-costs/"></iframe>
</div>

<p>
	The announcement <a href="https://x.com/frostpunkgame/status/1838181485859246232" rel="external nofollow">was made on the game's X account today</a>, revealing that since Friday, it had " already exceeded 350 000 copies" of the game being sold. <a href="https://x.com/frostpunkgame/status/1838246523802702009" rel="external nofollow">In a follow-up post on X</a>, 11 bit studios added:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		We knew that taking Frostpunk 2 in a direction not everyone expected would push the boundaries of what a sequel could be. We’re extremely proud of what we’ve accomplished and, with your feedback, will continue to improve the game with upcoming hotfixes and patches.
	</p>
</blockquote>

<p>
	The development team already <a href="https://www.neowin.net/news/frostpunk-2-launches-a-day-one-patch-modding-tools-and-soundtrack/" rel="external nofollow">released a Day One patch</a> for the game on Friday, with a number of game balance changes, improvements, and bug fixes. It also released a beta version of FrostKit, the game's official mod tool, which will allow owners to create custom maps and scenarios and add their own models.
</p>

<p>
	 
</p>

<p>
	The game is now available on Steam, Epic Games Store, GOG, and the Microsoft Store. It's also available if you have a subscription to Microsoft's PC Game Pass or Xbox Game Pass Ultimate service and on the Nvidia GeForce NOW service. The team also plans to release versions of <em>Frostpunk 2</em> for Sony's PS5 and Microsoft's Xbox Series X|S consoles at some point in the future.
</p>

<p>
	 
</p>

<p>
	<em>You can check out our <a href="https://www.neowin.net/reviews/frostpunk-2-review-a-grim-masterpiece-set-at-the-end-of-the-world/" rel="external nofollow">Frostpunk 2 review here</a>.</em>
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/frostpunk-2-sells-350000-copies-it-has-recovered-its-production-and-marketing-costs/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25644</guid><pubDate>Mon, 23 Sep 2024 18:37:32 +0000</pubDate></item><item><title>Space Marine 2 success changes everything for Saber Interactive</title><link>https://nsaneforums.com/news/technology-news/space-marine-2-success-changes-everything-for-saber-interactive-r25643/</link><description><![CDATA[<p>
	Just over two weeks after the launch of its hit <em>Warhammer 40,000 Space Marine 2</em>, developer Saber Interactive is already seeing major benefits from the title's popularity. Speaking to <a href="https://www.ign.com/articles/success-of-warhammer-40000-space-marine-2-changes-everything-dev-says-and-yes-there-are-ideas-for-space-marine-3" rel="external nofollow">IGN</a>, Saber Creative Director Tim Willits described <em>Space Marine 2</em> as the "fastest-selling game of his career," surpassing even his work on major franchises at id Software like <em>Doom </em>and <em>Quake</em>.
</p>

<p>
	 
</p>

<p>
	While exact sales figures have not been released, publisher Focus Entertainment has confirmed over two million players at launch. <em>Space Marine 2</em> also achieved the <a href="https://www.neowin.net/news/steam-just-reached-over-38-million-concurrent-online-users-for-the-first-time/" rel="external nofollow">highest concurrent player count on Steam</a> for any Warhammer game ever.
</p>

<p>
	 
</p>

<p>
	With this level of success, Willits stated <em>Space Marine 2 </em>"changes everything" Saber does going forward. It allows the studio to "dream bigger" with future projects.
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		During our company party, I gave a little 30-second speech and I told the whole team, this changes everything we do moving forward, from our small games like our third-party publishing games, to A Quiet Place next month. We have Toxic Command coming up with Focus soon. Everything that we do now, this changes
	</p>
</blockquote>

<p>
	In the short-term, <a href="https://www.neowin.net/news/warhammer-40000-space-marine-ii-reveals-its-post-launch-roadmap-with-free-and-paid-updates/" rel="external nofollow">Saber will support <em>Space Marine 2</em> with new content</a> like additional missions, maps, enemies, and weapons. But the game's performance also opens the door to story DLC and even the potential for a <em>Space Marine 3</em> down the line.
</p>

<p>
	 
</p>

<p>
	Willits and the game's director have floated some story ideas they could explore further. "We just have to figure it out. I would love to do it," Willits said of the next Space Marine title. "There are so many different factions. There are other chapters too, that are interesting."
</p>

<p>
	 
</p>

<p>
	For other Saber games in development, the studio now has more resources at its disposal. This includes <em>Jurassic Park</em> game and the <a href="https://www.neowin.net/news/embracer-will-reportedly-sell-off-borderlands-and-knights-of-the-old-republic-remake-studios/" rel="external nofollow">troubled KOTOR remake</a>, which Willits affirmed is still in active development.
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		Right now, we are focused on development. We look forward to sharing more when the time is right. There you go, brother.
	</p>
</blockquote>

<p>
	Within the company, Willits observed staff now carry themselves with more "passion and responsibility" thanks to <em>Space Marine 2</em>. Saber will seek to replicate this success by offering free post-launch classes to keep players engaged.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/space-marine-2-success-changes-everything-for-saber-interactive/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25643</guid><pubDate>Mon, 23 Sep 2024 18:36:03 +0000</pubDate></item><item><title>New Google TV features are rolling out today, including smart home features and more</title><link>https://nsaneforums.com/news/technology-news/new-google-tv-features-are-rolling-out-today-including-smart-home-features-and-more-r25642/</link><description><![CDATA[<p>
	In August, Google announced it would launch a new <a href="https://www.neowin.net/news/google-ditches-chromecast-unveils-premium-google-tv-streamer/" rel="external nofollow">video streaming set-top box, Google TV Streamer</a>. It also revealed it was ending production <a href="https://www.neowin.net/news/google-is-ending-production-of-chromecast-devices-with-the-launch-of-google-tv-streamer/" rel="external nofollow">of all of its older Chromecast devices</a>, including Chromecast with Google TV.
</p>

<p>
	 
</p>

<p>
	This week, the Google TV Streamer officially goes on sale for $99.99. At the same time, the company is rolling out new updates for its Google TV operating system for all supported devices, including smart televisions and other streaming sticks, dongles, and set-top boxes.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/Z-xtG5U2iIM?feature=oembed" title="Do more with Google TV" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	<a href="https://blog.google/products/google-tv/google-tv-home-ai-sports-features/" rel="external nofollow">In a blog post</a>, the company said that the update will benefit people who have other smart home devices:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		With the new home panel on Google TV, you can control all of your compatible smart home devices — including lights, thermostats and cameras — without leaving the couch. The new doorbell notifications also allow you to see who's at the front door without pausing what you're watching. And, if you can’t find the remote, you can control your devices using your voice and the Google Assistant.
	</p>
</blockquote>

<p>
	Google TV is also adding generative AI features from its own Gemini model. Users will be able to see overviews of major TV shows and movies with summaries created with Gemini, along with audience reviews. TV shows will also get season breakdowns.
</p>

<p>
	 
</p>

<p>
	Live sports fans will be able to see a new page in Google TV's For You tab that will not only show upcoming live games but also a way to check out highlights of previous games via YouTube, along with recommendations and commentary.
</p>

<p>
	 
</p>

<p>
	There's also a new Ambient screensaver that will not only show your personal images via Google Photos but also generate new screensaver images via AI text prompts that you type in.
</p>

<p>
	 
</p>

<p>
	Finally, Google <a href="https://www.neowin.net/news/google-tv-freeplay-gets-a-new-app-and-more-channels-in-the-us/" rel="external nofollow">has confirmed previous reports</a> that it is updating its free TV channels feature with a new name, Freeplay. In addition to an updated user interface for its channel guide, Freeplay now has 150 channels of 24/7 content.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/new-google-tv-features-are-rolling-out-today-including-smart-home-features-and-more/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25642</guid><pubDate>Mon, 23 Sep 2024 18:34:43 +0000</pubDate></item><item><title>'Starfield' gets an anime-styled video detailing the history of House Va'ruun from its upcoming DLC expansion</title><link>https://nsaneforums.com/news/technology-news/starfield-gets-an-anime-styled-video-detailing-the-history-of-house-varuun-from-its-upcoming-dlc-expansion-r25641/</link><description><![CDATA[<h3>
	The latest Starfield Anthology offers a glimpse into the shadowy climbs of House Va'ruun.
</h3>

<h2 id="what-you-need-to-know-3">
	What you need to know
</h2>

<ul>
	<li>
		On September 30, 2024, Microsoft and Bethesda will launch the first DLC expansion for Starfield exclusively on Xbox and Windows. 
	</li>
	<li>
		Dubbed Shattered Space, the expansion takes place on the planet Va'ruun'kai, and focuses on the cult-like society of House Va'ruun. 
	</li>
	<li>
		The DLC has a definitive horror vibe, showcasing gravitational experiments gone wrong that literally shattered the fabric of space. 
	</li>
	<li>
		Today, Bethesda released an anime-styled teaser trailer detailing the trials of House Va'ruun, which has fallen on hard times as the player arrives on the scene. 
	</li>
</ul>

<p>
	 
</p>

<hr>
<p>
	 
</p>

<p>
	On September 30, 2024, <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/starfield" href="https://www.windowscentral.com/tag/starfield" rel="external nofollow">Starfield</a> will get its first major story DLC dubbed <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/starfield-shattered-space-faq" href="https://www.windowscentral.com/gaming/starfield-shattered-space-faq" rel="external nofollow">Shattered Space</a>, exclusively on <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/xbox-series-x" href="https://www.windowscentral.com/tag/xbox-series-x" rel="external nofollow">Xbox Series X|S</a> and <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/gaming-pcs" href="https://www.windowscentral.com/tag/gaming-pcs" rel="external nofollow">Windows gaming PCs</a>. 
</p>

<p>
	 
</p>

<p>
	Starfield was among the biggest platform exclusives Microsoft has launched in the modern era. The game is a massive sci-fi experience taking place in a huge recreation of our very galaxy. With a combination of hand-crafted planetary experiences and more procedurally-generated empty celestial bodies, the game has a truly expansive amount of gameplay that rewards exploration and experimentation. It can be a bit of a slow burn, though, which has given it something of a polarizing critical reception among gamers and press alike. 
</p>

<p>
	 
</p>

<p>
	To address some of that polarization, developer Bethesda of Fallout 3 and Elder Scrolls fame has been working hard to add new features to the game. <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/it-has-backfired-horribly-for-house-varuun-starfield-gets-a-video-deep-dive-for-its-upcoming-shattered-space-dlc-expansionhttps://www.windowscentral.com/gaming/xbox/xboxs-starfield-gets-that-sweet-new-rev-8-rover-update-today-and-oh-yeah-the-shattered-space-dlcs-release-date-too" href="https://www.windowscentral.com/gaming/it-has-backfired-horribly-for-house-varuun-starfield-gets-a-video-deep-dive-for-its-upcoming-shattered-space-dlc-expansionhttps://www.windowscentral.com/gaming/xbox/xboxs-starfield-gets-that-sweet-new-rev-8-rover-update-today-and-oh-yeah-the-shattered-space-dlcs-release-date-too" rel="external nofollow">Starfield picked up a Rev-8 planetary exploration vehicle</a>, for example, and also received boosted performance modes and options too. And now, we're getting a more major DLC drop too. 
</p>

<p>
	 
</p>

<p>
	Shattered Space is a full-blown expansion for Starfield, adding a new story mission set on the planet of Va'ruun'kai. Run by the shadowy cult-like organization known as House Va'ruun, the society worships a so-called Great Serpent, whose origins remain somewhat shrouded. To shed some light on the situation, Bethesda just dropped a new <a data-analytics-id="inline-link" data-hl-processed="none" data-url="https://www.youtube.com/watch?v=DkopARD8I5s" href="https://www.youtube.com/watch?v=DkopARD8I5s" referrerpolicy="no-referrer-when-downgrade" target="_blank" rel="external nofollow">anime-styled Anthology video</a>, offering a glimpse at the story setting.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/DkopARD8I5s?feature=oembed" title="Starfield: The Settled Systems - All Must Serve" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	<a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/it-has-backfired-horribly-for-house-varuun-starfield-gets-a-video-deep-dive-for-its-upcoming-shattered-space-dlc-expansion" href="https://www.windowscentral.com/gaming/it-has-backfired-horribly-for-house-varuun-starfield-gets-a-video-deep-dive-for-its-upcoming-shattered-space-dlc-expansion" rel="external nofollow">Shattered Space is a more hand-crafted experience</a>, Bethesda described in a previous Starfield deep-dive video. The expansion takes place on a single planet, although players are free to leave once starting the DLC, in similar fashion to all the main campaign missions. As the player arrives, they realize that something has gone horribly wrong for House Va'ruun. A gravitational experiment has annihilated half of the capital city, and strange dimensional anomalies (and creatures) are spreading throughout the region. The citizens gather in refugee camps, and chaos reigns supreme. 
</p>

<p>
	 
</p>

<p>
	The previous deep dive also showcased how the game has more of a horror vibe this time around, riffing on movies like Event Horizon or even Alien. Starfield felt strongest to me with this format, so it's encouraging to see. House Va'ruun is one of the most mysterious factions in the game, so getting a story expansion focusing entirely on them is quite intriguing. 
</p>

<h2 id="starfield-shattered-space-drops-on-september-30-2024-3">
	Starfield: Shattered Space drops on September 30, 2024
</h2>

<div>
	<div>
		<p>
			<img alt="Starfield" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/zDg3SKBVFfQEywUfm3tWJA-1024-80.jpg">
		</p>

		<p>
			<em><span>Starfield: Shattered Space is maximum horror vibes.  </span><span itemprop="copyrightHolder">(Image credit: Xbox Game Studios)</span></em>
		</p>

		<p>
			 
		</p>

		<p>
			Starfield has been something of a controversial game (somewhat unfairly in my view), with some outlets and commentators hating it, while others celebrate and love it. In my <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/starfield-review" href="https://www.windowscentral.com/gaming/starfield-review" rel="external nofollow">Starfield review</a>, I praised the game's immersive sci-fi depth, while acknowledging that the combat feel and RPG choices fell short of previous Bethesda titles. 
		</p>

		<p>
			 
		</p>

		<p>
			I've waited a long time before jumping back into Starfield, specifically for the Shattered Space expansion. Since the game launched, there's been a mountain of improvements and refinements made to the game, and a new storyline to experience makes it the ideal time to jump back in and see everything through fresh eyes. 
		</p>

		<p>
			 
		</p>

		<p>
			House Va'ruun has long been one of Starfield's most mysterious factions, with only a few side quests dedicated to them, despite their major role in the galactic political landscape.
		</p>

		<p>
			 
		</p>

		<p>
			<a href="https://www.windowscentral.com/gaming/starfield-gets-an-anime-styled-video-detailing-the-history-of-house-varuun-from-its-upcoming-dlc-expansion" rel="external nofollow">Source</a>
		</p>

		<hr class="ipsHr">
		<p>
			<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
		</p>

		<p>
			 
		</p>

		<p>
			<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
		</p>

		<p>
			<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
		</p>

		<p>
			<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
		</p>
	</div>
</div>
]]></description><guid isPermaLink="false">25641</guid><pubDate>Mon, 23 Sep 2024 18:33:12 +0000</pubDate></item><item><title>Tandem OLED is OLED&#x2019;s latest weapon in holding off MicroLED, QDEL</title><link>https://nsaneforums.com/news/technology-news/tandem-oled-is-oled%E2%80%99s-latest-weapon-in-holding-off-microled-qdel-r25640/</link><description><![CDATA[<h3>
	Brighter and tougher, Tandem RGB stacks may help OLED keep its display reign.
</h3>

<div class="article-content post-page" itemprop="articleBody">
	
	<p>
		Tandem OLED has been around for years, but Apple made the technology feel new and shiny when it <a href="https://arstechnica.com/gadgets/2024/05/new-ipad-pros-are-the-thinnest-apple-device-ever-feature-dual-oled-screens/" rel="external nofollow">announced</a> that the screen in its first ever OLED-based iPad would use a tandem structure.
	</p>

	<p>
		 
	</p>

	<p>
		Other consumer gadgets, like laptops and phones, are also slowly starting to incorporate Tandem OLED displays. So we thought it's a good time to look at how Tandem OLED is used, what benefits it's delivering, and how the technology could impact future devices and compete against other emerging display technologies, like MicroLED and QDEL.
	</p>

	<h2>
		OLED TVs, monitors already use different kinds of tandem stacks
	</h2>

	<p>
		We won’t go too deep into the technical details of Tandem OLED in this article (interested readers can reference this <a href="https://www.youtube.com/watch?v=3moprE5S3Qc" rel="external nofollow">handy breakdown</a>, which also includes information on current technical obstacles, like light-extraction inefficiencies). But if you're new to Tandem OLED, here’s a brief look at what makes it so interesting for tech gadgets.
	</p>

	<p>
		 
	</p>

	<p>
		Simply put, Tandem OLED screens, like the one on the <a href="https://arstechnica.com/gadgets/2024/05/m4-ipad-pro-review-well-now-youre-just-showing-off/" rel="external nofollow">M4 iPad Pro</a>, have two layers of red, green, and blue (RGB) organic light-emitting layers stacked atop one another and are driven in tandem. Because of those two layers, a Tandem OLED screen can reach the same brightness levels as an identical design with one OLED stack but with each layer in the display running at lower currents than in a single-stack OLED. The primary benefits are less burn-in risk, less power consumption, and the potential for higher brightness levels.
	</p>

	<p>
		 
	</p>

	<figure class="image shortcode-img center large" style="">
		<img alt="LG Display's simplified depiction of tandem OLED." class="ipsImage" height="408" srcset="https://cdn.arstechnica.net/wp-content/uploads/2024/08/LG-Display-illustration.jpg 2x" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/08/LG-Display-illustration.jpg">
		<figcaption class="caption">
			<div class="caption-text" style="font-style: italic;">
				LG Display's simplified depiction of tandem OLED.
			</div>

			<div class="caption-credit" style="font-style: italic;">
				LG Display
			</div>
		</figcaption>
	</figure>

	<p>
		In this article, we'll use the term "Tandem OLED" to refer to displays that use two layers of RGB OLED materials. This is the setup that has received recent attention in consumer displays thanks to devices like the iPad Pro and XPS 13. But other OLED displays use different kinds of tandem structures. OLED TVs and monitors using LG Display's WOLED (white OLED) and Samsung Display's QD-OLED (quantum dot OLED) also use tandem stacks.
	</p>

	<div class="ars-interlude-container">
		 
	</div>

	<figure class="image shortcode-img center large" style="">
		<img alt="A depiction of a 2024 WOLED structure." class="ipsImage" height="458" srcset="https://cdn.arstechnica.net/wp-content/uploads/2024/08/tandem-structure.jpg 2x" width="640" src="https://cdn.arstechnica.net/wp-content/uploads/2024/08/tandem-structure.jpg">
		<figcaption class="caption">
			<div class="caption-text" style="font-style: italic;">
				A depiction of a 2024 WOLED structure.
			</div>

			<div class="caption-credit" style="font-style: italic;">
				Ross Young
			</div>
		</figcaption>
	</figure>

	<p>
		QD-OLED screens even use three stacks of blue OLED emitter layers (reportedly to <a href="https://www.oled-info.com/will-samsung-decide-abandon-its-qd-oled-technology" rel="external nofollow">manage</a> the inefficiency of blue emitters).
	</p>

	<p>
		 
	</p>

	<p>
		As Ross Young, CEO at Display Supply Chain Consultants (DSCC), told me via email, "WOLED uses two blue layers with red and green in a stack, and QD-OLED uses three blue layers and green in a stack. These panels are creating white (WOLED) and blue (QD-OLED) light only, so it is different than the RGB tandem stacks being used for the OLED iPad Pros and select automotive displays."
	</p>

	<p>
		 
	</p>

	<p>
		With modern OLED TVs already getting a lot of brightness from their current multi-stack OLED architectures, there may be minimal incentive for Tandem RGB OLED stacks to hit high-end TVs, Eric Virey, principal displays analyst at Yole Intelligence, told me. He also noted complications in the manufacturing process:
	</p>

	<p>
		 
	</p>

	<blockquote class="QuoteNewsStyle">
		<p>
			In addition, the manufacturing process used in TV manufacturing is different from the one used in smaller OLED devices and wouldn’t be compatible with RGB Tandem OLED. To be more specific, small OLED displays, such as smartphones, tablets, smartwatches, and laptops, are made using a Fine Metal Mask (FMM) patterning technology, whereas large OLEDs, such as TVs, use an open mask. The latter wouldn’t fly with an RGB Tandem OLED architecture.
		</p>
	</blockquote>
</div>

<div class="article-content post-page" itemprop="articleBody">
	<h2>
		Some common misconceptions
	</h2>

	<p>
		Before diving into what Tandem OLED can do, let's quickly address some common misconceptions about the technology.
	</p>

	<p>
		 
	</p>

	<p>
		One is that Tandem OLED devices have "<a href="https://techcrunch.com/2024/05/07/apple-tandem-oled-ipad/" rel="external nofollow">two OLED screens</a>." When Apple <a href="https://arstechnica.com/gadgets/2024/05/new-ipad-pros-are-the-thinnest-apple-device-ever-feature-dual-oled-screens/" rel="external nofollow">announced</a> the OLED-based iPad Pro in May, it <a href="https://www.apple.com/newsroom/2024/05/apple-unveils-stunning-new-ipad-pro-with-m4-chip-and-apple-pencil-pro/" rel="external nofollow">said</a> the tablet "uses two OLED panels and combines the light from both to provide phenomenal full-screen brightness." But <em>technically</em>, Tandem OLED devices use <em>multiple</em> <i>stacks </i>of organic emitting materials<em> within one screen</em> or display. As LG Display explained in a 2023 <a href="https://news.lgdisplay.com/en/2023/06/mobility-inside-lg-displays-p-oled-taking-center-stage-in-the-new-era-of-automotive-displays/" rel="external nofollow">blog post</a> about Tandem OLED in automobile displays, “by harnessing two organic emitting layers, it delivers brighter screens while effectively dispersing energy across the OLED components for optimal stability and a longer lifespan.”
	</p>

	<p>
		 
	</p>

	<p>
		Another misconception is that Tandem OLED is a brand-new technology. While adoption is growing, the tech has been around for years—LG Display introduced Tandem OLED in 2019 for displays in cars. And despite some reports that the 2024 iPad Pro has the "<a href="https://www.tomsguide.com/tablets/ipads/new-ipad-pro-2024-boasts-first-ever-tandem-oled-display-heres-why-its-a-breakthrough" rel="external nofollow">first-ever tandem OLED display</a>," the Honor Magic 6 RSR Porsche Design came out months earlier with a Tandem OLED structure.
	</p>

	<h2>
		Tandem OLED offers multiple paths for improving OLED devices
	</h2>

	<p>
		One of the most exciting things about Tandem OLED is that it can address some of the biggest drawbacks associated with OLED, namely around brightness, energy consumption, and lifetime. Virey points out that because the two OLED stacks in Tandem OLED structures can each work less hard, OEMs can decide which trade-offs they want to make. Per Virey, the stack can:
	</p>

	<div class="ars-interlude-container">
		 
	</div>

	<ul>
		<li>
			Generate twice as much light with same current density
		</li>
		<li>
			Generate the same amount of light but with only half the current going through each stack
		</li>
		<li>
			Reduce the power consumption for the same brightness
		</li>
		<li>
			Increase the lifetime and reduce burn-in.
		</li>
	</ul>

	<p>
		 
	</p>

	<p>
		The Tandem OLED gadgets currently available illustrate how different implementations leverage different benefits of the technology.
	</p>

	<p>
		 
	</p>

	<p>
		The iPad Pro's implementation, for example, targets brightness. Since the M4 tablet is Apple's first OLED tablet, we can't make an apples-to-apples comparison. However, it's impressive that the 2024 iPad Pro has a higher SDR brightness claim than the preceding Mini LED <a href="https://arstechnica.com/gadgets/2022/10/2022-ipad-pro-review-fast-chip-great-screen-tough-sell/" rel="external nofollow">iPad Pro from 2022</a> (1,000 nits versus 600 nits).
	</p>

	<p>
		 
	</p>

	<figure class="image shortcode-img center large" style="">
		<img alt="A closer look at the iPad Pro's pixel structure." class="ipsImage" height="393" srcset="https://cdn.arstechnica.net/wp-content/uploads/2024/05/iPad-Pro-teardown-OLED-1280x698.png 2x" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/05/iPad-Pro-teardown-OLED.png">
		<figcaption class="caption">
			<div class="caption-text" style="font-style: italic;">
				A closer look at the iPad Pro's pixel structure.
			</div>

			<div class="caption-credit" style="font-style: italic;">
				<a class="caption-link" href="https://www.youtube.com/watch?v=V8oN2CjJeoE" rel="external nofollow">iFixit</a>
			</div>
		</figcaption>
	</figure>

	<p>
		This differs from the XPS 13, which also uses Tandem OLED but isn't marketed as being significantly brighter than XPS 13s using non-Tandem OLED (its 482-nit claim is on the higher end for an OLED laptop, though). Instead, the thin-and-light laptop uses Tandem OLED to extend battery life by up to 10 percent, Alyssa Degregorio, XPS product planner at Dell, told me.
	</p>

	<p>
		 
	</p>

	<p>
		Meanwhile, automotive displays use Tandem OLED for brightness (helpful for visibility to drivers) and longevity (essential for cars expected to last for years). And Honor used Tandem OLED for durability. When announcing its Tandem OLED smartphone, Honor <a href="https://www.honor.com/global/news/porsche-design-honor-magic6-rsr/" rel="external nofollow">claimed</a> "an extended screen lifespan of up to 600 percent" and said that using Tandem OLED reduced "display brightness degradation to less than 1 percent after three years of use" while providing "brighter visuals and improved power efficiency."
	</p>
</div>

<div class="article-content post-page" itemprop="articleBody">
	<h2>
		Tandem OLED and burn-in risk
	</h2>

	<p>
		Depending on the type of gadget, it can make less sense for an OEM to use the max brightness capability of a Tandem OLED display because it can lead to greater burn-in risk. As Virey noted, burn-in is a bigger concern for laptops than tablets:
	</p>

	<p>
		 
	</p>

	<blockquote class="QuoteNewsStyle">
		<p>
			Tablets are often used a few hours a day with content, such as video or picture, that have a low average picture level (only 20–30 percent of the pixel [is] on at any time).
		</p>

		<p>
			 
		</p>

		<p>
			Laptops can run nonstop for 8–10 hours a day, often on productivity applications, which means that essentially all pixels are lit up almost 100 percent of the time (white background—think Excel, Word, etc.). This [leads] to shorter lifetime, burn-in issues, etc.
		</p>
	</blockquote>

	<p>
		Tandem OLED can lower <a href="https://arstechnica.com/gadgets/2023/11/why-oled-monitor-burn-in-isnt-a-huge-problem-anymore/" rel="external nofollow">burn-in risk</a> by "reducing the intensity and duration of stress on a single layer," Ross explained. Since the two RGB stacks share the burden of light generation, each stack receives about half the current as a single-stack OLED, meaning OLED materials are less strained, resulting in slower degradation.
	</p>

	<p>
		 
	</p>

	<p>
		In addition to LG Display, other suppliers, like TCL China Star Optoelectronics Technology (TCL CSOT), are working on Tandem OLED offerings with greater durability. As usual, tech companies' spec claims should be taken with a grain of salt. But at <a href="https://arstechnica.com/gadgets/2024/01/who-would-want-this-the-4-most-outlandish-displays-at-ces-2024/" rel="external nofollow">CES 2024</a>, TCL CSOT <a href="https://www.oled-info.com/tcl-csot-shows-tandem-and-ltpo-oled-display-prototypes" rel="external nofollow">demoed</a> a 14-inch Tandem OLED screen it said would last 3.5 times longer than standard OLEDs.
	</p>

	<p>
		 
	</p>

	<figure class="image shortcode-img center large" style="">
		<img alt="TCL CSOT demoed a Tandem OLED display in January. " class="ipsImage" height="720" srcset="https://cdn.arstechnica.net/wp-content/uploads/2024/08/TCL-CSOT-demo-1280x1920.jpg 2x" width="480" src="https://cdn.arstechnica.net/wp-content/uploads/2024/08/TCL-CSOT-demo-scaled.jpg">
		<figcaption class="caption">
			<div class="caption-text" style="font-style: italic;">
				TCL CSOT demoed a Tandem OLED display in January.
			</div>

			<div class="caption-credit" style="font-style: italic;">
				TCL CSOT
			</div>
		</figcaption>
	</figure>

	<p>
		Since Tandem OLED can help make displays last longer, they would seem to be an obvious fit for PC monitors, which are typically more prone to burn-in than other gadget types, largely because of how they're used. Analysts I spoke with think it will be a few years before OLED computer monitors will sport tandem RGB stacks—if they ever do.
	</p>

	<p>
		 
	</p>

	<p>
		"We may see some attempt at dual stack RGB OLEDs for monitors when new G8.7 OLED fabs come online using fine metal masks in 2026–2028," Ross said. "There is also a significant effort under way at Visionox, JDI, and others to pattern OLEDs without fine metal masks and to use photolithography instead. They are not looking at monitors and TVs for their initial applications, but perhaps in the future. They are also looking at G8.7 fabs, which are more conducive to making larger panels."
	</p>

	<div class="ars-interlude-container">
		 
	</div>

	<p>
		Virey agreed that Tandem OLED may make its way to high-end PC monitors eventually. "Many new generations of OLED fabs geared toward IT products are currently being built by Samsung Display, BOE, and possibly later on by Visionox, LG, and others," he said. "Those will initially target tablets, notebooks, and probably automotive, but it’s probable that [as] they mature, desktop monitors will become a target as well."
	</p>

	<h2>
		Brighter OLED
	</h2>

	<p>
		One of OLED's most-discussed disadvantages compared to quality LCD-LED alternatives is its lack of comparative brightness. OLED fans might argue that OLED's deep, inky blacks and superior contrast mean that this limitation has minimal impact on overall image quality and users' experiences.
	</p>

	<p>
		 
	</p>

	<p>
		But in various situations—such as in sunny offices, well-lit living rooms, outdoors, or in other setups where a screen can't avoid being cast in ambient light—dimmer displays can be distracting. Plus, for better or worse, tech shoppers tend to use specs and pricing for product comparisons. Those are two areas where LCDs typically beat OLED, giving OLED device makers plenty of incentive to get more nits on their OLED gadgets' spec sheets.
	</p>

	<p>
		 
	</p>

	<p>
		LG Display says it is mass-producing 13-inch Tandem OLED screens for laptops that have "triple the brightness of a conventional single-layer OLED display." It will be up to OEMs to decide if they want to use this capability or only focus on power consumption and/or durability.
	</p>

	<p>
		 
	</p>

	<p>
		LG is also reportedly planning to mass-produce third-generation Tandem OLEDs for cars in 2026. <a href="https://www.businesskorea.co.kr/news/articleView.html?idxno=221467" rel="external nofollow">Business Korea's</a> sources claimed in July that the displays will improve brightness and power consumption by 20 percent compared to the second generation. And the aforementioned Tandem OLED display that TCL CSOT demoed in January claimed a peak brightness of about 2,500 nits.
	</p>

	<p>
		 
	</p>

	<p>
		Despite tandem OLED's potential for boosting brightness, its adoption probably won't have a big impact on HDR viewing. The peak brightness supported by HDR standards like Dolby Vision, HDR10, and HDR10+ is technically 10,000 nits (<em>Grand Turismo 7</em> <a href="https://www.gran-turismo.com/us/news/00_3723425.html" rel="external nofollow">hits this</a>), but the vast majority of HDR content is mastered at a maximum of 1,000 nits. With the iPad Pro, Tandem OLED has already proven it can reach 1,600-nit HDR highlights in real products. And while some companies (<a href="https://www.flatpanelshd.com/focus.php?subaction=showfull&amp;id=1713369601" rel="external nofollow">like Sony</a>) are looking to make 4,000 nits more common among HDR content, there are obstacles, including filmmaker preferences and the existence of limited, capable reference monitors and TVs.
	</p>

	<p>
		 
	</p>
</div>

<div class="article-content post-page" itemprop="articleBody">
	<p>
		Although higher peak luminance from Tandem OLED would technically improve contrast ratios, Virey thinks that wouldn't affect HDR viewing much.
	</p>

	<p>
		 
	</p>

	<p>
		"Yes, doubling the brightness will indeed double your contrast," he said. "The improvement will definitely be measurable in a lab, but OLEDs are already so good with their inky blacks that I’m not expecting much of a difference in term[s] of the consumer experience."
	</p>

	<p>
		 
	</p>

	<p>
		Tandem OLED development and adoption still has a long way to go before it's considered an equally bright alternative to LCDs. Further, a brighter screen doesn't automatically make one display superior to the other. Many OLED adopters are already satisfied with the brightness capabilities of premium OLED displays, so a greater focus might be put into making OLED devices like laptops and tablets more energy-efficient. With these types of gadgets, battery life could be a bigger consideration for users than a display's max brightness.
	</p>

	<h2>
		OLED gadgets with better battery life
	</h2>

	<p>
		OLED gadgets tend to be power-hungry. But because Tandem OLED displays can produce more light with a given amount of electric current than single-stack alternatives, they can also excel at battery conservation. The iPad Pro, for example, has the same battery life claim as the preceding Mini LED version despite having a brighter OLED display and a more powerful processor.
	</p>

	<p>
		 
	</p>

	<p>
		OLED has become popular among laptops, especially expensive ultralights. But with such systems also having minimal physical room for battery packs, one of the biggest concerns about premium, thin OLED laptops is low battery life—a large downside, of course, because these PCs are designed for portability.
	</p>

	<p>
		 
	</p>

	<p>
		Dell's latest XPS 13 shows how Tandem OLED can address this limitation. The Tandem OLED-based XPS isn't brighter than the prior, standard-OLED XPS 13. Instead, the use of Tandem OLED is about improving battery life, Dell's Degregorio, told me.
	</p>

	<p>
		 
	</p>

	<p>
		"Because OLEDs generally consume more power than traditional LCD panels, minimizing power consumption is crucial," she said. "The XPS 13's new Tandem OLED design lowers power consumption for the same brightness compared to the older single-stack OLED, which helps extend battery life. This new design, combined with Tandem technology, improves battery runtime by about 10 percent, while also being... approximately 3 percent thinner and 5 percent lighter than the previous generation with its older OLED."
	</p>

	<div class="ars-interlude-container">
		 
	</div>

	<p>
		As mentioned above, LG Display is mass-producing 13-inch Tandem OLED laptop displays that it claims can be three times brighter than its typical laptop OLED. But more appealing for laptops, perhaps, are claims that the new displays can reduce power consumption by up to 40 percent.
	</p>

	<p>
		 
	</p>

	<p>
		The 13-inch panels are also supposed to be about 40 percent thinner than "existing OLED laptop screens," which leaves more room for the battery. Finally, LG Display claims that the new screens are 28 percent lighter, meaning OEMs could potentially fit bigger battery packs without making the laptop too heavy. LG Display claimed it was able to make its Tandem OLED laptop displays thinner and lighter "by designing the components and enhancing the structure" of the panels.
	</p>

	<p>
		 
	</p>

	<p>
		Looking ahead, suppliers are trying to expand the battery-related benefits of Tandem OLED. The display that TCL CSOT demoed in January, for example, claimed a 30 percent reduction in power consumption compared to standard OLED. In addition to the 2,500-nit peak brightness claim, the demo display ran 4K at 120 Hz, according to TCL CSOT.
	</p>

	<h2>
		Already an impact
	</h2>

	<p>
		Tandem OLED has already made an impact.
	</p>

	<p>
		 
	</p>

	<p>
		People had been seriously expecting Apple to release an OLED tablet <a href="https://www.macrumors.com/2020/11/23/oled-ipad-pro-models-2021-rumor/" rel="external nofollow">since at least 2021</a>, but it wasn't until the tandem architecture was ready that it became a viable Apple product. As Ross told the Society for Information Display (<a href="https://sid.onlinelibrary.wiley.com/doi/10.1002/msid.1438" rel="external nofollow">SID</a>) in late 2023, “the thought was that Apple wouldn't even be doing an iPad with OLED unless these tandem stacks were something that was available."
	</p>

	<p>
		 
	</p>

	<p>
		"Because iPads and notebooks tend to have a white background on a lot of the applications, that would use a lot more power for OLEDs inherently and likely lead to faster burn-in. But with a tandem stack, it pushes all that out and makes OLEDs much more usable in IT applications,” he continued.
	</p>

	<p>
		 
	</p>

	<p>
		<a href="https://www.tomsguide.com/phones/from-galaxy-s24-to-iphone-16-displays-are-becoming-a-more-important-phone-feature-heres-why" rel="external nofollow">Some analysts expect</a> Tandem OLED to <a href="https://www.oled-info.com/boe-shows-tadf-tandem-amoled-device-prototype" rel="external nofollow">impact phones</a>. Honor kicked things off in March with the Magic 6 RSR Porsche Design. The smartphone's Tandem OLED display reportedly comes from BOE. The phone wasn't officially released in the US, but it represented a milestone for the technology's role in consumer devices.
	</p>

	<p>
		 
	</p>
</div>

<div class="article-content post-page" itemprop="articleBody">
	<p>
		When Honor announced the phone in March, however, DSCC cited unnamed supply chain sources and said that "no other smartphone brand or panel supplier has smartphones with Tandem OLED stacks on their roadmaps."
	</p>

	<p>
		 
	</p>

	<p>
		“Our take is that Tandem OLED stacks are better suited for IT applications where lifetime, power efficiency, and brightness efficiency are more important, given the amount of time people spend in front of a monitor, tablet, and notebook PC," DSCC said in a <a href="https://www.displaysupplychain.com/blog/honor-raises-the-bar-for-the-magic-6-ultimate-edition-first-smartphone-to-debut-with-tandem-oled-stack" rel="external nofollow">blog post</a>. The blog also cited sources saying that BOE could be waiting to start mass production on OLED stacks for phones in 2026.
	</p>

	<p>
		 
	</p>

	<p>
		TCL CSOT, meanwhile, has been developing Tandem OLED displays for smartphones, including a 6.9-inch, foldable AMOLED that the company claimed hit 2,200 nits. TCL CSOT demoed it in May, saying that combined with a polarizer-free design, the Tandem OLED screen showed a nearly 50 percent reduction in power consumption. Additionally, TCL CSOT previewed a 7.85-inch "trifold" smartphone display with Tandem OLED tech.
	</p>

	<p>
		 
	</p>

	<p>
		Continuing with the unique form factor theme, TCL CSOT has also demoed a 14-inch, 4K slidable Tandem OLED screen this year that looks like it targets laptops. We can expect more R&amp;D efforts looking to apply Tandem OLED to new and standout form factors. But we'll see how much such designs take off, especially considering the likely high costs and niche use cases. For now, you can check out the demo displays courtesy of <a href="https://www.youtube.com/watch?v=Z4_vcn0UIJQ&amp;t=53s" rel="external nofollow">OLED-Info</a> below, starting at the 0:53 mark.
	</p>

	<p>
		 
	</p>

	<div class="ipsEmbeddedVideo" contenteditable="false">
		<div>
			<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/Z4_vcn0UIJQ?feature=oembed" title="TCL CSOT shows its latest OLED, MicroLEDs and QD-EL displays at Displayweek 2024" width="200"></iframe>
		</div>
	</div>

	<p>
		TCL CSOT shows its latest OLED, MicroLED and QD-EL displays at Displayweek 2024.
	</p>

	<h2>
		Holding off MicroLED and other advanced display tech
	</h2>

	<p>
		At this point, it's hard to predict which display technology will emerge as the next big thing for consumer devices. Tandem OLED is already starting to make an impact, but there's also plenty of interest in other advanced and developing display technologies, like <a href="https://arstechnica.com/gadgets/2024/04/meet-qdel-the-backlight-less-display-tech-that-could-replace-oled-in-premium-tvs/" rel="external nofollow">QDEL</a>, or backlight-free quantum dot electroluminescent displays and MicroLED.
	</p>

	<p>
		 
	</p>

	<p>
		Display enthusiasts have been eagerly anticipating QDEL, and especially MicroLED, for years. But Tandem OLED's successful implementation in some popular consumer gadgets makes it hard for other display technologies to usurp OLED.
	</p>

	<p>
		 
	</p>

	<p>
		Virey described OLED as "a moving target" for other emerging display technologies, like MicroLED and QDEL, adding that "Tandem OLED is just moving that target a little bit further."
	</p>

	<p>
		 
	</p>

	<p>
		Ross agreed that Tandem OLED's ability to boost brightness and efficiency reduces the need to move to other display tech, like pricey MicroLED and QDEL, which he said has "lifetime issues to overcome but may have a cost advantage."
	</p>

	<p>
		 
	</p>

	<p>
		As you might expect with new display tech, though, cost is a major obstacle to greater Tandem OLED adoption. Apple is a good illustration of this, Virey said, saying that it's expected that Apple will use single-stack OLED for OLED-based iPad Airs or iPad Minis (Apple hasn't publicly confirmed such devices).
	</p>

	<p>
		 
	</p>

	<p>
		I also asked Virey about how Tandem OLED might compete with PHOLED, or phosphorescent OLED, and the analyst said he doesn't view the technologies as competitors. Today's OLED gadgets already use red and green phosphorescent OLED, but blue phosphorescent OLED has been elusive. <a href="https://www.oled-info.com/lg-display-soon-commercialize-tandem-architecture-blue-phosphorescence-oled" rel="external nofollow">LG Display</a> has reportedly made recent developments in this area, though.
	</p>

	<p>
		 
	</p>

	<p>
		"Once blue PHOLED finally becomes available in 2025 or 2026, most display makers will integrate them in their OLED displays (single or tandem) and deliver further improvement in lifetime, brightness, and efficiency," Virey said.
	</p>

	<p>
		 
	</p>

	<p>
		With Tandem OLED, MicroLED, and QDEL all limited to production costs and scaling challenges, some technologies may prove more popular with certain gadget types than others. For example, one interesting potential future application to consider is virtual and/or augmented reality. This summer, South Korean publication <a href="https://www.sisajournal-e.com/news/articleView.html?idxno=404430" rel="external nofollow">Sisa Journal</a> reported that LG Display and Samsung Display are working on Tandem Micro OLED. When asked about the implications of this, Virey said tandem structures could help reduce motion artifacts and potential nausea by enabling brighter VR screens. For AR, however, Micro LED "will likely win," according to Virey.
	</p>

	<p>
		 
	</p>

	<p>
		"For AR glasses, when the display competes directly with outdoor light and the image is being delivered through very inefficient optics, the display brightness must be in the hundreds of thousands or even millions of nits of brightness. No amount of material stacks will get you there with OLED," Virey said.
	</p>

	<p>
		 
	</p>

	<p>
		As it stands, though, Tandem OLED is already starting to make waves among several device categories and with some big names in tech. OLED is also already a popular category among tech enthusiasts, so there's a good chance we'll see more Tandem OLED gadgets released in the near future.
	</p>
</div>

<p>
	 
</p>

<p>
	<a href="https://arstechnica.com/gadgets/2024/09/what-tandem-oled-can-and-probably-wont-do-for-consumer-gadgets/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25640</guid><pubDate>Mon, 23 Sep 2024 18:31:08 +0000</pubDate></item><item><title>12 Macs from 2015-2018 are now considered vintage or obsolete</title><link>https://nsaneforums.com/news/technology-news/12-macs-from-2015-2018-are-now-considered-vintage-or-obsolete-r25639/</link><description><![CDATA[<p>
	Apple has updated its list of obsolete and vintage devices with 12 MacBook and iMac models. For those unaware, the list of vintage Apple devices includes gadgets that the company stopped selling over five and less than seven years ago. An Apple product is considered obsolete if seven years have passed since the end of its sales.
</p>

<p>
	 
</p>

<p>
	Here are the latest additions:
</p>

<p>
	 
</p>

<table border="1" cellpadding="1" cellspacing="1" style="width:100%">
	<thead>
		<tr>
			<th scope="col">
				Vintage
			</th>
			<th scope="col">
				Obsolete
			</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>
				<ul>
					<li>
						MacBook Air (Retina, 13-inch, 2018)
					</li>
					<li>
						MacBook Pro (13-inch, 2017, 2 Thunderbolt 3 Ports)
					</li>
					<li>
						MacBook Pro (13-inch, 2018, 4 Thunderbolt 3 Ports)
					</li>
				</ul>
			</td>
			<td>
				<ul>
					<li>
						MacBook (Retina, 12-inch, Early 2016)
					</li>
					<li>
						MacBook Air (13-inch, Early 2015)
					</li>
					<li>
						MacBook Pro (13-inch, 2016, 2 Thunderbolt 3 Ports)
					</li>
					<li>
						MacBook Pro (13-inch, 2016, 4 Thunderbolt 3 Ports)
					</li>
					<li>
						MacBook Pro (15-inch, 2016)
					</li>
					<li>
						MacBook Pro (Retina, 13-inch, Early 2015)
					</li>
					<li>
						iMac (21.5-inch, Late 2015)
					</li>
					<li>
						iMac (Retina 4K, 21.5-inch, Late 2015)
					</li>
					<li>
						iMac (Retina 5K, 27-inch, Late 2015)
					</li>
				</ul>
			</td>
		</tr>
	</tbody>
</table>

<p>
	 
</p>

<p>
	It is worth noting that there is one important distinction between vintage and obsolete Apple products. Obsolete devices cannot be officially repaired as Apple no longer provides parts for service (this does not apply to MacBook batteries). Owners of vintage devices, however, can continue service and repair their devices in Apple Stores and authorized service providers for up to two more years, assuming Apple and its partners have available parts.
</p>

<p>
	 
</p>

<p>
	Interestingly, some of the now-vintage Apple computers still receive software support. For example, the 2018 13-inch MacBook Pro can still get the latest macOS Sequoia update, albeit with a significantly limited amount of features.
</p>

<p>
	 
</p>

<p>
	The oldest Apple computer that can run the company's latest macOS is the 2017 iMac Pro, which is roughly similar to Microsoft's Windows 11 update policy, which requires a device from 2017 or newer. And just like it is with Windows 11, there are methods to install newer macOS releases on unsupported Macs.
</p>

<p>
	 
</p>

<p>
	You can check out the complete list of obsolete and vintage Apple products <a href="https://support.apple.com/en-us/102772" rel="external nofollow">on the official Apple support website</a> (via <a href="https://www.macrumors.com/2024/09/23/apple-adds-12-macs-to-vintage-obsolete-lists-ob/" rel="external nofollow">MacRumors</a>).
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/12-macs-from-2015-2018-are-now-considered-vintage-or-obsolete/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25639</guid><pubDate>Mon, 23 Sep 2024 18:30:36 +0000</pubDate></item><item><title>AMD's BIOS update is great for both Linux and Windows if you want a free performance boost</title><link>https://nsaneforums.com/news/technology-news/amds-bios-update-is-great-for-both-linux-and-windows-if-you-want-a-free-performance-boost-r25633/</link><description><![CDATA[<p>
	When AMD announced its Ryzen 9000 series desktop processor lineup at Computex earlier this year, the company touted big performance gains thanks to a <a href="https://www.neowin.net/news/amd-launches-ryzen-9950x-9900x-9700x-9600x-powered-by-massive-16-ipc-boosted-zen-5/" rel="external nofollow">massive 16% IPC</a> (instructions per clock/cycle) boost.
</p>

<p>
	 
</p>

<p>
	Curiously though, those claims did not quite materialize in the case of third-party reviews and AMD pointed out that there could be bugs at play demonstrating how Windows Account privileges could be affecting performance using <a href="https://www.neowin.net/news/windows-hidden-admin-account-apparently-boosting-amd-ryzen-90007000-performance/" rel="external nofollow">Windows' hidden Admin account</a>.
</p>

<p>
	 
</p>

<p>
	AMD later explained that appropriate <a href="https://www.neowin.net/news/amd-microsoft-prepping-windows-11-24h2-performance-patch-for-ryzen-9000-7000-5000-cpus/" rel="external nofollow">branch prediction optimizations</a> were missing in Windows 11 that were necessary for getting the best out of Ryzen, and especially Ryzen 9000 series CPUs. This may well explain the superior performance <a href="https://www.neowin.net/news/switching-to-linux-from-windows-11-24h2-for-performance-could-be-wiser-on-amd-ryzen-9000/" rel="external nofollow">Linux enjoyed against Microsoft's desktop OS</a>.
</p>

<p>
	 
</p>

<p>
	As promised by the Redmond giant, the patch definitely improved performance pretty significantly, by an <a href="https://www.neowin.net/news/report-windows-11-24h2-gives-free-performance-boost-but-only-on-amd-ryzen-and-not-intel/" rel="external nofollow">average of approximately 10% in games</a>, which is praiseworthy. However, mileage may greatly vary as it was also found that Windows could literally be <a href="https://www.neowin.net/news/report-your-windows-11-pc-can-silently-cripple-itself-and-you-wont-even-know-it/" rel="external nofollow">performing differently</a> in one installation versus another even though both may be perfectly clean installs, highlighting the inconsistency of performance on Windows.
</p>

<p>
	 
</p>

<p>
	Besides the branch prediction optimization patch, firmware was also released that raised the TDP of Ryzen 9000 series from <a href="https://www.neowin.net/news/following-windows-updates-new-amd-agesa-further-boosts-ryzen-9000-performance-with-105w-tdp/" rel="external nofollow">65 watt up to 105 watt</a>. MSI told users to expect up to 13% performance boost thanks to the additional power headroom and clock speed.
</p>

<p>
	 
</p>

<p>
	Aside from the 105 watt TDP firmware, AMD was also working on a new firmware to address latency issues on Zen 5 (Ryzen 9000) series processors. This high core-to-core latency has been fixed on the Windows side of things per the latest AGESA (AMD Generic Encapsulated Software Architecture) PI (Platform Initialization) <a href="https://www.neowin.net/news/bios-update-gives-amd-ryzen-9000-cpus-windows-performance-boost-via-latency-reduction/" rel="external nofollow">1.2.0.1A firmware update</a>.
</p>

<p>
	 
</p>

<p>
	Tech outlet Phoronix tested the new 1.2.0.1A / 1.2.0.2 AGESA firmware on Linux and the performance was found to be generally better on a Ryzen 9950X with the new BIOS compared to the older one. The outlet noted that the geometric mean of the two OS was within the margin of error but, individual tests do reveal bigger differences in one's favor over the other. The site notes:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		So for a limited number of benchmarks there were changes to find in performance but from all 385 benchmarks in total overall the performance was rather flat for performance and no measurable difference in CPU power consumption. Then again, the AMD Ryzen 9 9950X performance under Linux with a wide variety of workloads has been performing <a href="https://www.neowin.net/news/switching-to-linux-from-windows-11-24h2-for-performance-could-be-wiser-on-amd-ryzen-9000/" rel="external nofollow">great already since launch day</a>.
	</p>
</blockquote>

<p>
	You can find the full test data on Phoronix's website <a href="https://www.phoronix.com/review/amd-9950x-agesa-1202/" rel="external nofollow">here</a>.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/amds-bios-update-is-great-for-both-linux-and-windows-if-you-want-a-free-performance-boost/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25633</guid><pubDate>Mon, 23 Sep 2024 08:14:23 +0000</pubDate></item><item><title>Witchfire makes its Steam debut on Monday, September 23 along with a new update</title><link>https://nsaneforums.com/news/technology-news/witchfire-makes-its-steam-debut-on-monday-september-23-along-with-a-new-update-r25632/</link><description><![CDATA[<p>
	In August, the game development team called The Astronauts announced that <em>Witchfire</em>, their dark fantasy first-person shooter, would <a href="https://www.neowin.net/news/witchfire-is-finally-coming-to-steam-in-2024-after-last-years-epic-games-store-release/" rel="external nofollow">finally launch on Steam in Early Access sometime in the fourth quarter of 2024</a>. The game was first released, again in Early Access, <a href="https://www.neowin.net/news/witchfire-finally-launches-in-early-access-on-epic-games-store-check-out-the-new-trailer/" rel="external nofollow">on the Epic Games Store in September 2023</a>.
</p>

<p>
	 
</p>

<p>
	Well, as it turns out, it looks like <em>Witchfire</em> will be released much sooner than expected on Steam. The Astronauts have confirmed that the game will make its debut on Valve's PC game store this Monday, September 23. A <a href="https://store.steampowered.com/app/3156770/Witchfire/" rel="external nofollow">post on the game's Steam page</a> shows that <em>Witchfire</em> will launch on Steam at Noon Eastern time (9 am Pacific time) on Monday.
</p>

<p>
	 
</p>

<p>
	As it turns out, The Astronauts originally thought the game would make its Valve debut in November or even December 2024. However, in <a href="https://www.theastronauts.com/2024/09/high-stakes-update/" rel="external nofollow">a recent blog post</a>, the team said they decided to move up the Witchfire Steam release for two reasons. One was their Epic Game Store exclusivity period that ended on September 20, and the other was that the fall and holiday season was packed with "so much competition from big AAA games." So, it was decided to move up the <em>Witchfire</em> release.
</p>

<p>
	 
</p>

<p>
	Along with its Steam debut, the game will get a small but still solid free content update on Monday that will also be applied to the Epic Games Store version. <em>Witchfire</em> will finally add achievements for the first time with this update, and there will be a new witch vault to explore in the game's Island of the Damned location.
</p>

<p>
	 
</p>

<p>
	Also, anyone who buys the game in Early Access will now get the Striga stake gun. The blog post states:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		It pins enemies to walls or tears them apart, and the projectile ignites mid-flight. But there are new elements, too—new Mysteria. We’ll let you discover these for yourselves.
	</p>
</blockquote>

<p>
	The new weapon is an homage to the stake gun in <em>Painkiller</em>, the game that many of The Astronauts team members worked on when they were at People Can Fly. When the final version of <em>Witchfire </em>is <a href="https://www.neowin.net/news/witchfire-updates-its-early-access-roadmap-with-full-release-planned-for-late-2025/" rel="external nofollow">launched in late 2025</a>, this weapon will be available for new players much later.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/witchfire-makes-its-steam-debut-on-monday-september-23-along-with-a-new-update/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25632</guid><pubDate>Mon, 23 Sep 2024 08:13:19 +0000</pubDate></item><item><title>Steam just reached over 38 million concurrent online users for the first time</title><link>https://nsaneforums.com/news/technology-news/steam-just-reached-over-38-million-concurrent-online-users-for-the-first-time-r25631/</link><description><![CDATA[<p>
	Valve's Steam PC gaming store and service have been experiencing a surge of new players over the past few weeks, which has caused its online concurrent player numbers to go way up as well. Last Sunday, <a href="https://www.neowin.net/news/steam-reaches-a-new-concurrent-online-player-high-record-thanks-to-several-hit-games/" rel="external nofollow">Steam set a new record of 37,789,483 players online at once</a>. Today, that number was blown away with a new record and a new milestone as well.
</p>

<p>
	 
</p>

<p>
	<a href="https://store.steampowered.com/charts" rel="external nofollow">Steam's stats page shows</a> that earlier today, the number of concurrent players on the service went above 38 million for the first time. Specifically, the new record is now 38,365,632 online Steam players. That's a whopping 576,149 extra players using Valve's service worldwide compared to the last record set just a week ago.
</p>

<p>
	 
</p>

<p>
	A check of <a href="https://store.steampowered.com/charts/mostplayed" rel="external nofollow">Valve's Most Played page</a> does not show that any new game released this week caused the new concurrent player record. However, it does show that a number of recently released games continue to be played a lot online. That includes titles like <em>Black Myth: Wukong</em>, <em>Warhammer 40,000 Space Marine 2</em>, <em>Satisfactory</em>, <em>Once Human</em>, and, yes, even <em>Banana</em>.
</p>

<p>
	 
</p>

<p>
	A number of Valve's own games are also doing very well right now. <em>Counter-Strike 2</em> and <em>Dota 2</em> are number one and number two, respectively, on Steam's Most Played list. Valve's still officially unreleased latest game <em>Deadlock</em> is listed as the 10th most played Steam game, and it still brings in <a href="https://www.neowin.net/news/valves-invite-only-game-deadlock-hit-over-100000-concurrent-players-on-steam-this-week/" rel="external nofollow">well over 100,000 concurrent players</a>. That's not very bad for a game that Valve has barely acknowledged exists.
</p>

<p>
	 
</p>

<p>
	Those numbers could keep going higher as more highly anticipated PC games are released later this fall and in the holiday season. Titles like <em>S.T.A.L.K.E.R. 2: Heart of Chornobyl</em>, <em>Call of Duty: Black Ops 6</em>, <em>Marvel Rivals</em>, and more could cause Steam to hit and exceed over 40 million online players for the first time very soon.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/steam-just-reached-over-38-million-concurrent-online-users-for-the-first-time/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<strong><span style="font-size:16px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>

<p>
	 
</p>

<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every single day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>2023: Over 5,800 news posts | 2024 (till end of August): 3,792 news posts</em></span>
</p>
]]></description><guid isPermaLink="false">25631</guid><pubDate>Mon, 23 Sep 2024 08:12:37 +0000</pubDate></item></channel></rss>
