<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: Technology News</title><link>https://nsaneforums.com/news/technology-news/page/52/?d=2</link><description>News: Technology News</description><language>en</language><item><title>Google Is Once Again Deemed a Monopoly, This Time in Ad Tech</title><link>https://nsaneforums.com/news/technology-news/google-is-once-again-deemed-a-monopoly-this-time-in-ad-tech-r28793/</link><description><![CDATA[<h3>
	The future of Google's advertising business is at stake after a federal judge found the company illegally monopolized parts of it.
</h3>

<p>
	A federal judge ruled today that Google is a monopolist in some parts of the online advertising market, marking the second case in a year where the company was found to have violated US antitrust law. Last August, a federal judge ruled that Google was maintaining <a href="https://www.wired.com/story/google-search-antitrust-monopoly-ruling/" rel="external nofollow">an illegal monopoly</a> in search.
</p>

<p>
	 
</p>

<p>
	Judge Leonie Brinkema of the US District Court for the Eastern District of Virginia <a class="external-link" data-event-boundary="click" data-event-click='{"pattern":"ExternalLink"}' data-in-view='{"pattern":"ExternalLink"}' data-include-experiments="true" data-offer-url="https://storage.courtlistener.com/recap/gov.uscourts.vaed.533508/gov.uscourts.vaed.533508.1410.0_7.pdf" href="https://storage.courtlistener.com/recap/gov.uscourts.vaed.533508/gov.uscourts.vaed.533508.1410.0_7.pdf" rel="external nofollow" target="_blank">determined that Google illegally monopolized parts of its advertising technology business</a> to dominate the programmatic ad market, a major source of revenue for the company. Google generated nearly $30.4 billion in worldwide revenue last year from placing ads on other apps and websites. Now, a substantial portion of those sales are threatened by penalties that may follow Brinkema’s ruling. A <a href="https://www.wired.com/story/google-ad-tech-antitrust-trial-doubleclick/" rel="external nofollow">best-case scenario for US consumers</a> is a browsing experience filled with fewer ads and paywalls and more content choices.
</p>

<p>
	 
</p>

<p>
	“In addition to depriving rivals of the ability to compete, [Google’s] exclusionary conduct substantially harmed Google’s publisher customers, the competitive process, and, ultimately, consumers of information on the open web,” Brinkema wrote.
</p>

<p>
	 
</p>

<p>
	Google was found to have violated Section 2 of the Sherman Act, the cornerstone antitrust law in the US, “by willfully acquiring and maintaining monopoly power in the open-web display publisher ad server market and the open-web display ad exchange market, and has unlawfully tied its publisher ad server (DFP) and ad exchange (AdX).” In other words, the way that Google tied parts of its ad tech together was deemed unlawful.
</p>

<p>
	 
</p>

<p>
	Online ads end up in front of consumers after passing through a chain of systems linking publishers to advertisers. Google has long been viewed as a dominant provider of tools at nearly every step in this process, which critics argue enables the company to give preferential treatment to its own systems and box out competitors. Some of Google’s offerings came through acquisitions, like the purchase of DoubleClick in 2007.
</p>

<p>
	 
</p>

<div>
	<div aria-hidden="true" class="ConsumerMarketingUnitThemedWrapper-iUTMTf jssHut consumer-marketing-unit consumer-marketing-unit--article-mid-content" role="presentation">
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		</div>
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</div>

<p>
	But Brinkema rejected the Justice Department’s allegation that Google illegally monopolized the market for some tools used by advertisers to buy ads, claiming the government’s definition of the market was too narrow and ill-defined. As a result, Google was not determined to be a monopolist as it relates to ad-buying tools, but it was deemed to be one in the market for publisher tools to sell advertising space.
</p>

<p>
	 
</p>

<p>
	The company is leaning into the fact that not all of the plaintiff’s claims stand up in court. Google’s vice president of regulatory affairs, Lee-Anne Mulholland, put out a statement on X stating that Google won “half the case” and that the company plans to appeal the other half.
</p>

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</p>

<div class="AdWrapper-dQtivb fZrssQ ad ad--in-content">
	<div class="ad__slot ad__slot--in-content" data-node-id="fj9w96">
		 
	</div>
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<p>
	“The Court found that our advertiser tools and our acquisitions, such as DoubleClick, don’t harm competition. We disagree with the Court’s decision regarding our publisher tools. Publishers have many options and they choose Google because our ad tech tools are simple, affordable and effective,” Mulholland said.
</p>

<p>
	 
</p>

<p>
	The ad tech suit was first filed in January 2023 by the Department of Justice and eight states, which alleged that Google had illegally squashed competition in the advertising market by acting as a powerful middleman in the ad business and taking a large cut of advertising revenue in the process. Google has argued that there’s plenty of competition in the online advertising market. The case <a href="https://www.wired.com/story/google-ad-tech-antitrust-trial-doubleclick/" rel="external nofollow">went to trial last September</a>, and closing arguments were delivered in November.
</p>

<p>
	 
</p>

<p>
	The Department of Justice did not immediately respond to a request for comment on the ruling. Jonathan Kanter, an attorney who oversaw the trial while at the department, <a class="external-link" data-event-boundary="click" data-event-click='{"pattern":"ExternalLink"}' data-in-view='{"pattern":"ExternalLink"}' data-include-experiments="true" data-offer-url="https://x.com/JKBustertruster/status/1912893010473279596" href="https://x.com/JKBustertruster/status/1912893010473279596" rel="external nofollow" target="_blank">wrote on X</a> that Thursday’s ruling “is a huge victory for antitrust enforcement, the media industry, and the free and open internet.”
</p>

<p>
	 
</p>

<p>
	Last August, a district judge for the District of Columbia, Amit Mehta, ruled that Google <a href="https://www.wired.com/story/google-search-antitrust-monopoly-ruling/" rel="external nofollow">has maintained an illegal monopoly</a> both in general search and general search text ads. The Justice Department has proposed that Google should be ordered to “promptly and fully divest” its Chrome web browser, and also stop paying partners, such as Apple, for preferential treatment on its iPhones. Google is fighting the proposals, and a trial for Mehta to reach a final remedy is scheduled to begin on Monday.
</p>

<p>
	 
</p>

<p>
	Brinkema has asked Google and the Justice Department to now propose a schedule for determining remedies in the ad tech case. The company could be ordered to sell off its ad tools for publishers as a result of this process.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.wired.com/story/judge-rules-google-ad-business-monopoly/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
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]]></description><guid isPermaLink="false">28793</guid><pubDate>Fri, 18 Apr 2025 01:44:59 +0000</pubDate></item><item><title>Borderlands 4 &#x2013; Gameplay, release date, cross-play, and everything you need to know</title><link>https://nsaneforums.com/news/technology-news/borderlands-4-%E2%80%93-gameplay-release-date-cross-play-and-everything-you-need-to-know-r28792/</link><description><![CDATA[<h3>
	2K’s iconic Borderlands series is ready to loot and shoot once more in its next mainline installment, Borderlands 4
</h3>

<p>
	Ever since the <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/borderlands" href="https://www.windowscentral.com/tag/borderlands" rel="external nofollow">Borderlands</a> series made its debut in 2009, this critically acclaimed looter-shooter franchise has blazed a trail of cathartic destruction in the gaming industry for over 16 years and brought millions of fans along for the ride.
</p>

<p>
	 
</p>

<p>
	With several games, spin-offs, and even a <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/the-borderlands-movie-is-such-a-disaster-that-all-the-games-are-94-off-reflecting-its-miserable-6-rotten-tomatoes-score" href="https://www.windowscentral.com/gaming/the-borderlands-movie-is-such-a-disaster-that-all-the-games-are-94-off-reflecting-its-miserable-6-rotten-tomatoes-score" rel="external nofollow">movie</a> under its belt, Borderlands is now looking to take next-gen gaming by storm with its newest installment – Borderlands 4. Like previous games, Borderlands 4 will have players assume the role of Vault Hunters traversing the galaxy to loot the legendary Vaults while blowing up monsters, raiders, and any other bad guys dumb enough to get in your way.
</p>

<p>
	 
</p>

<p>
	Here’s everything you need to know about Borderlands 4.
</p>

<h2 id="section-borderlands-4-release-date-and-platforms">
	<span>Borderlands 4 – Release date and platforms</span>
</h2>

<section class="article__schema-question">
	<h3>
		When is Borderlands 4’s release date and what platforms will it launch on?
	</h3>

	<article class="article__schema-answer">
		<p>
			<em><strong>Answer</strong></em><em>: Borderlands will launch on September 23, 2025, for Xbox Series X|S, PlayStation 5, Nintendo Switch 2, and PC via Windows and Steam.</em>
		</p>

		<p>
			 
		</p>

		<div class="ipsEmbeddedVideo" contenteditable="false">
			<div>
				<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/gEoDDAxvdL8?feature=oembed" title="Borderlands 4 | Official Launch Date Trailer" width="200"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</article>
</section>

<p>
	2K released a gameplay trailer for Borderlands 4, which confirmed its release date will be September 23, 2025. Additionally, the game will launch on <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/xbox-series-x" href="https://www.windowscentral.com/tag/xbox-series-x" rel="external nofollow">Xbox Series X</a>|<a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/xbox-series-s" href="https://www.windowscentral.com/tag/xbox-series-s" rel="external nofollow">S</a>, <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/playstation-5" href="https://www.windowscentral.com/tag/playstation-5" rel="external nofollow">PlayStation 5</a>, <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/nintendo-switch-2" href="https://www.windowscentral.com/tag/nintendo-switch-2" rel="external nofollow">Nintendo Switch 2</a>, and PC via Windows and <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/steam" data-before-rewrite-redirect="https://www.windowscentral.com/tag/steam" href="https://www.windowscentral.com/gaming/steam" rel="external nofollow">Steam</a>.
</p>

<h2 id="section-borderlands-4-what-is-it">
	<span>Borderlands 4 – What is it?</span>
</h2>

<section class="article__schema-question">
	<h3>
		What is Borderlands 4?
	</h3>

	<article class="article__schema-answer">
		<p>
			<em><strong>Answer</strong></em><em>: Borderlands 4 is a first-person looter-shooter developed by Gearbox Software and published by 2K. You play as Vault Hunters looking to plunder the legendary Vaults while at the same sparking a revolution to free the planet Kairo from its evil tyrant, The Timekeeper.</em>
		</p>

		<p>
			 
		</p>
	</article>
</section>

<div>
	<div>
		<p>
			<picture><source sizes="(min-width: 1000px) 970px, calc(100vw - 40px)" srcset="https://cdn.mos.cms.futurecdn.net/jsc7DCpd5D2qCWvJ87QwAg-320-80.jpg.webp 320w, https://cdn.mos.cms.futurecdn.net/jsc7DCpd5D2qCWvJ87QwAg-480-80.jpg.webp 480w, https://cdn.mos.cms.futurecdn.net/jsc7DCpd5D2qCWvJ87QwAg-650-80.jpg.webp 650w, https://cdn.mos.cms.futurecdn.net/jsc7DCpd5D2qCWvJ87QwAg-970-80.jpg.webp 970w, https://cdn.mos.cms.futurecdn.net/jsc7DCpd5D2qCWvJ87QwAg-1024-80.jpg.webp 1024w, https://cdn.mos.cms.futurecdn.net/jsc7DCpd5D2qCWvJ87QwAg-1200-80.jpg.webp 1200w" type="image/webp"></source></picture>
		</p>

		<p>
			<img alt="Promotional cinematic screenshot of The Timekeeper in Borderlands 4" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/jsc7DCpd5D2qCWvJ87QwAg-1024-80.jpg">
		</p>

		<p>
			<em><span>The evil Timekeeper stands in your way of obtaining eternal fame, fortune, and freedom. </span></em>
		</p>

		<p>
			<em><span itemprop="copyrightHolder">(Image credit: 2K)</span></em>
		</p>

		<p>
			 
		</p>

		<p>
			Borderlands 4 is a first-person looter-shooter developed by Gearbox Software and published by 2K. In this game, you assume the role of Vault Hunters, a group of hardened soldiers of fortune searching the galaxy to plunder legendary Vaults for their ancient alien artifacts.
		</p>

		<p>
			 
		</p>

		<p>
			On your journey to the Vaults, you crash-land on a planet called Kairos, which is currently ruled by an evil dictator known as The Timekeeper. Trapped on Kairos with no way out, the only course left is to start a resistance movement to take down The Timekeeper and free the planet so you can continue your journey to find the Vaults.
		</p>

		<h2 id="section-borderlands-4-multiplayer-and-cross-play">
			<span>Borderlands 4 – Multiplayer and cross-play</span>
		</h2>

		<section class="article__schema-question">
			<h3>
				Will Borderlands 4 feature multiplayer and cross-play support?
			</h3>

			<article class="article__schema-answer">
				<p>
					<em><strong>Answer</strong></em><em>: Borderlands 4 can be played solo or in 4-player co-op both online and offline. It’s also been confirmed Borderlands 4 will feature cross-play support between Xbox Series X|S, PlayStation 5, and PC.</em>
				</p>
			</article>
		</section>

		<div>
			<div>
				<p>
					<picture><source sizes="(min-width: 1000px) 970px, calc(100vw - 40px)" srcset="https://cdn.mos.cms.futurecdn.net/KC8ZcojjqQ4FbrrqUDwAvG-320-80.jpg.webp 320w, https://cdn.mos.cms.futurecdn.net/KC8ZcojjqQ4FbrrqUDwAvG-480-80.jpg.webp 480w, https://cdn.mos.cms.futurecdn.net/KC8ZcojjqQ4FbrrqUDwAvG-650-80.jpg.webp 650w, https://cdn.mos.cms.futurecdn.net/KC8ZcojjqQ4FbrrqUDwAvG-970-80.jpg.webp 970w, https://cdn.mos.cms.futurecdn.net/KC8ZcojjqQ4FbrrqUDwAvG-1024-80.jpg.webp 1024w, https://cdn.mos.cms.futurecdn.net/KC8ZcojjqQ4FbrrqUDwAvG-1200-80.jpg.webp 1200w" type="image/webp"></source></picture>
				</p>

				<p>
					 
				</p>

				<p>
					<img alt="Promotional screenshot of a Psycho in Borderlands 4" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/KC8ZcojjqQ4FbrrqUDwAvG-1024-80.jpg">
				</p>

				<p>
					<em><span>The bloodthirsty Psychos make their return with news of dealing death in Borderlands 4. </span></em>
				</p>

				<p>
					<em><span itemprop="copyrightHolder">(Image credit: 2K)</span></em>
				</p>

				<p>
					 
				</p>

				<p>
					Borderlands 4 can be played solo or with fellow Vault Hunters in 4-player parties in both online and offline couch co-op modes.
				</p>

				<p>
					 
				</p>

				<div id="slice-container-newsletterForm-articleInbodyContent-4YV7cd7MhMWhAxy5tpsyiL">
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						<p>
							What’s even better is that Gearbox Software’s president, <a data-analytics-id="inline-link" data-hl-processed="none" data-url="https://www.famitsu.com/article/202412/27107" href="https://www.famitsu.com/article/202412/27107" referrerpolicy="no-referrer-when-downgrade" rel="external nofollow" target="_blank">Randy Pitchford, has confirmed in an interview with Famitsu</a> that Borderlands 4 will feature cross-play support between Xbox Series X|S, PlayStation 5, and PC. This will allow players on these systems can play co-op together online.
						</p>

						<p>
							 
						</p>

						<p>
							However, there’s been no word so far if cross-play support will apply for the Nintendo Switch 2 port of Borderlands 4.
						</p>

						<h2 id="section-borderlands-4-gameplay">
							<span>Borderlands 4 – Gameplay</span>
						</h2>

						<section class="article__schema-question">
							<h3>
								What will Borderlands 4’s gameplay be like?
							</h3>

							<article class="article__schema-answer">
								<p>
									<em><strong>Answer</strong></em><em>: Borderlands 4’s gameplay will have you explore the world of Kairos as one of four classes, killing and looting hordes of enemies with over-the-top guns, and upgrading your character’s abilities so you can take on bigger bad buys. </em>
								</p>

								<p>
									 
								</p>

								<div class="ipsEmbeddedVideo" contenteditable="false">
									<div>
										<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/26vY2GMfYTw?feature=oembed" title="Borderlands 4 - Official First Look" width="200"></iframe>
									</div>
								</div>

								<p>
									 
								</p>
							</article>
						</section>

						<p>
							Borderlands 4’s gameplay will task players with exploring the vast, alien world of Kairos for powerful guns to grab so they can shoot down The Timekeeper’s armies as well other baddies like raiders, monsters, etc.
						</p>

						<p>
							 
						</p>

						<p>
							As per Borderlands tradition, this <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/best-upcoming-xbox-games" href="https://www.windowscentral.com/best-upcoming-xbox-games" rel="external nofollow">upcoming Xbox title</a>/<a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/pc-gaming/upcoming-pc-games-list" href="https://www.windowscentral.com/gaming/pc-gaming/upcoming-pc-games-list" rel="external nofollow">upcoming PC title</a> will allow you to play as one of four Vault Hunters, each with their unique combat styles and abilities:
						</p>

						<p>
							 
						</p>

						<ul>
							<li>
								<em><strong>The Brute</strong></em> – A cyborg berserker who charges into the fray wielding a pair of battleaxes.
							</li>
							<li>
								<em><strong>The Siren</strong></em> – a woman gifted with an otherworldly power that lets her warp reality to her will.
							</li>
							<li>
								<em><strong>The Mechanic</strong></em> – a technician who supports allies with their gadgets and attacks enemies by activating a heavily-armed exosuit.
							</li>
							<li>
								<em><strong>The Assassin</strong></em> – a fast, agile melee-fighter who run and jumps circles around enemies to chop them to pieces with their energy blades.
							</li>
						</ul>

						<div>
							<div>
								 
								<p>
									<img alt="Promotional screenshot of the Vault Hunters in Borderlands 4." class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/zFj5CtdHLNNLZp7vDBJ4v6-1024-80.jpg">
								</p>

								<p>
									<em><span>Meet the next generation of Vault Hunters in Borderlands 4. \</span><span itemprop="copyrightHolder">(Image credit: 2K)</span></em>
								</p>

								<p>
									 
								</p>

								<p>
									Each Vault Hunter class also features skill trees that augment or alter certain aspects of their abilities so they can be customized to a player’s preferred play style, whether it's frontal assault, long-range, or supporting allies.
								</p>

								<p>
									 
								</p>

								<p>
									Your character’s abilities can be enhanced even further with the over-the-top guns you can collect in this game, and there are billions of them to find. These guns often feature passive or active abilities that cause widespread destruction on top of their already devastating firepower.
								</p>

								<p>
									 
								</p>

								<p>
									Borderlands 4 will also feature a higher emphasis on mobility than previous games, as gameplay trailers have shown players wield all kinds of insane movement abilities and tools in battle. These include grappling hooks, dashing and sliding across the battlefield, leaping huge distances and even floating in midair.
								</p>

								<p>
									 
								</p>

								<p>
									You will need all these tools, guns, and powers at your disposal as Borderlands 4 will pit you up against some of the toughest, meanest, and deadliest bosses in the franchise to date.
								</p>

								<div data-image="https://cdn.mos.cms.futurecdn.net/n6yKJAUYY7hFB8avEcqouc-200-100.jpg" data-link="https://www.xbox.com/en-us/games/store/borderlands-4/9MX6HKF5647G" data-link-merchant="xbox.com" data-link-text="View Deal" data-merchant-name="xbox.com" data-model-name="Borderlands 4" data-render-type="editorial" data-result="rendered" data-viewports="tablet" data-webp-image="https://cdn.mos.cms.futurecdn.net/n6yKJAUYY7hFB8avEcqouc-200-100.jpg.webp" data-widget-id="b1a0fd95-10fe-4d06-a4b1-2aaf987cc662" data-widget-introduction='&lt;p&gt;&lt;strong&gt;Borderlands 4&lt;/strong&gt;&lt;/p&gt;&lt;p&gt;Lock and load to take down evil tyrants, blow up building-sized monsters, and loot the planet for the biggest guns in the universe in Borderlands 4.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Wishlist at: &lt;/strong&gt;&lt;a  data-cke-saved-href="https://www.xbox.com/en-us/games/store/borderlands-4/9MX6HKF5647G" href="https://www.xbox.com/en-us/games/store/borderlands-4/9MX6HKF5647G" data-merchant-name="xbox.com" data-link-merchant="xbox.com" target="_blank"&gt;&lt;strong&gt;Xbox&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt; | &lt;/strong&gt;&lt;a  data-cke-saved-href="https://store.steampowered.com/app/1285190/Borderlands_4/" href="https://store.steampowered.com/app/1285190/Borderlands_4/" data-merchant-name="store.steampowered.com" data-link-merchant="store.steampowered.com" data-merchant-name="xbox.com" data-link-merchant="xbox.com" target="_blank"&gt;&lt;strong&gt;Steam&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;&lt;/strong&gt;&lt;/p&gt;' data-widget-type="deal">
									<div>
										<p>
											 
										</p>

										<p>
											<a href="https://www.windowscentral.com/gaming/borderlands-4-everything-you-need-to-know" rel="external nofollow">Source</a>
										</p>

										<hr class="ipsHr">
										<p>
											<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
										</p>

										<p>
											<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every day for many years.</em></span>
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										</p>

										<p>
											<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
										</p>
									</div>
								</div>
							</div>
						</div>
					</div>
				</div>
			</div>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">28792</guid><pubDate>Fri, 18 Apr 2025 01:43:07 +0000</pubDate></item><item><title>Alleged AMD 9070 GRE specs and performance suggest it could utterly destroy Nvidia 5060 Ti</title><link>https://nsaneforums.com/news/technology-news/alleged-amd-9070-gre-specs-and-performance-suggest-it-could-utterly-destroy-nvidia-5060-ti-r28784/</link><description><![CDATA[<p>
	This week, Nvidia released its RTX 5060 Ti and 5060 desktop graphics cards and they are priced at <a href="https://www.neowin.net/news/nvidia-rtx-5060-ti-and-5060-are-now-official-starting-at-just-299/" rel="external nofollow">$429, $379, and $299, respectively</a>. If you are wondering why there are three different prices for two cards, that's because Nvidia has two variants for the RTX 5060 Ti, the 16GB and the 8GB, wherein the $429 and $379 MSRPs are for the 16GB and 8GB, respectively, whereas the $299 is for the 5060 (8GB variant only).
</p>

<p>
	 
</p>

<p>
	According to Neowin's <a href="https://www.neowin.net/news/we-now-understand-why-amd-needs-the-alleged-rx-9070-gre-to-take-on-nvidia/" rel="external nofollow">own performance estimate</a>, AMD's upcoming RX 9060 XT will fall quite short of the 5060 Ti (though we also expect it to be quite a bit cheaper too) and that is likely why a 9070 GRE is also in the works.
</p>

<p>
	 
</p>

<p>
	However, so far, core specification details for the 9070 GRE have eluded us, as we only had information regarding the <a href="https://www.neowin.net/news/amds-alleged-rx-9070-gre-will-have-less-vram-than-9070-xt-and-9070-says-new-report/" rel="external nofollow">purported memory configuration</a>. Today, courtesy of <a href="https://videocardz.com/newz/amd-radeon-rx-9070-gre-to-feature-3072-cores-and-12gb-memory-further-specs-leaked" rel="external nofollow">VideoCardz</a>, we now know the supposed stream processor count and compute unit (CU) count for the 9070 GRE.
</p>

<p>
	 
</p>

<p>
	According to the report, AMD's 9070 GRE could be packing 48 CUs or 3072 stream processors and it will still be based on the Navi 48 XT die. The core clocks on the GRE are said be lower than the 9070 XT's at 2.79 GHz compared to 2.97 on the XT. The memory clocks too will apparently be 18 Gbps as opposed to 20 Gbps used on the 9070 and 9070 XT.
</p>

<p>
	 
</p>

<p>
	Hence, the 9070 GRE's core throughput is around 70.5% of the 9070 XT's while the memory bandwidth is ~67.5% of the XT's. Using these alleged spec details, we estimated the performance of the RX 9070 GRE in 3DMark's Speed Way and Steel Nomad benchmarks. The former is a ray tracing test while the latter is for rasterization:
</p>

<p class="img-center">
	<img alt="AMD 9070 GRE 3dmark benchmark performance estimate vs nvidia 5060 Ti 4060 Ti and AMD 9060 XT 7700 XT" class="ipsImage" height="640" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/04/1744898363_9070_gre_3dmark_perf_estimate_vs_5060_ti_4060_ti_4060_9060_xt_7700_xt_7600_xt_source_neowin_sayan_sen.jpg">
</p>

<p>
	Hence, it looks like the card could completely stomp the RTX 5060 Ti 16 GB, since based on the specs, AMD could price the 9070 GRE at somewhere around $449, which will be only $20 more than 5060 Ti 16 GB. While the ray tracing output of both the 9070 GRE is going to be similar to that of the GeForce card, in rasterization, we are looking at a near 34% advantage for the GRE.
</p>

<p>
	 
</p>

<p>
	Unfortunately, though the GRE model is said to only be a China-specific release but we do hope it goes out to the rest of the world too as the card appears to have the lot of potential be a great mid-range offering.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/alleged-amd-9070-gre-specs-and-performance-suggest-it-could-utterly-destroy-nvidia-5060-ti/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of March): 1,357</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>
]]></description><guid isPermaLink="false">28784</guid><pubDate>Thu, 17 Apr 2025 18:14:15 +0000</pubDate></item><item><title>HW News - Tariffs on Hardware Pricing, RX 9060 XT Spotted, PhysX Goes (More) Open Source, Switch 2 (Gamers Nexus) [Video]</title><link>https://nsaneforums.com/news/technology-news/hw-news-tariffs-on-hardware-pricing-rx-9060-xt-spotted-physx-goes-more-open-source-switch-2-gamers-nexus-video-r28765/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/5a0xETyRNG8?feature=oembed" title="HW News - Tariffs on Hardware Pricing, RX 9060 XT Spotted, PhysX Goes (More) Open Source, Switch 2" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	<a href="https://www.youtube.com/@GamersNexus" rel="external nofollow" target="_blank">Gamers Nexus</a> (2.43M subscribers)
</p>

<p>
	 
</p>

<p>
	April 16, 2025
</p>

<p>
	 
</p>

<p>
	Video length: 34m 26s
</p>

<p>
	 
</p>

<p>
	00:00 - Recap for the Week 
</p>

<p>
	01:06 - GN Tariffs Impact Investigation 
</p>

<p>
	03:06 - Trailer of Tariffs Report 
</p>

<p>
	05:06 - Remainder of GN Updates 
</p>

<p>
	08:35 - NVIDIA Opens PhysX More 
</p>

<p>
	10:16 - AMD RX 9070 GRE Rumored
</p>

<p>
	11:16 - Valve VR Headset Rumors 
</p>

<p>
	11:55 - AMD RX 9060 XT in Korea 
</p>

<p>
	12:55 - Nintendo Switch 2 Specs 
</p>

<p>
	18:11 - NVIDIA Shares Switch 2 SOC Details 
</p>

<p>
	19:53 - Switch 2 Pre-Orders Delayed Due to Tariffs 
</p>

<p>
	22:38 - Tariffs Up, Tariffs Down, Exemptions 
</p>

<p>
	26:39 - Impact on Hardware Pricing 
</p>

<p>
	30:14 - NVIDIA Export Ban Dissolved
</p>

<p>
	 
</p>

<p>
	<a href="https://www.youtube.com/watch?v=5a0xETyRNG8" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of March): 1,357</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>
]]></description><guid isPermaLink="false">28765</guid><pubDate>Wed, 16 Apr 2025 02:25:57 +0000</pubDate></item><item><title>Kingdom Come: Deliverance 2's Patch 1.2.4 update just added a new Hardcore Mode, and I can't wait to get my Bohemian butt kicked</title><link>https://nsaneforums.com/news/technology-news/kingdom-come-deliverance-2s-patch-124-update-just-added-a-new-hardcore-mode-and-i-cant-wait-to-get-my-bohemian-butt-kicked-r28764/</link><description><![CDATA[<h3>
	KCD2 fans looking for a serious challenge will love this mode.
</h3>

<p>
	Following up on March's <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/kingdom-come-deliverance-2s-new-patch-1-2-update-is-here" href="https://www.windowscentral.com/gaming/kingdom-come-deliverance-2s-new-patch-1-2-update-is-here" rel="external nofollow" target="_blank">Patch 1.2 update</a> that brought over 1,000 important fixes to <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/kingdom-come-deliverance-2" href="https://www.windowscentral.com/tag/kingdom-come-deliverance-2" rel="external nofollow" target="_blank">Kingdom Come: Deliverance 2</a>, developer Warhorse Studios is back with Patch 1.2.4 for its best-selling, critically acclaimed medieval RPG. The update was released on Tuesday morning, and is available to download and install now on Xbox Series X|S, Windows PC, and PlayStation 5.
</p>

<p>
	 
</p>

<p>
	This patch implemented some balance tweaks and bugfixes I'll list in the patch notes section below, but far, <em>far </em>more interesting is the addition of Hardcore Mode — a new way to play Kingdom Come: Deliverance 2 that spikes the difficulty significantly. At its core, Hardcore Mode hides your map position, removes direction indicators from the HUD compass, and gets rid of the option to fast travel, while also disabling the combat HUD (including perfect block and riposte indicators) and tuning enemy AI to be more aggressive when they outnumber you.
</p>

<p>
	 
</p>

<p>
	That alone makes Henry's journey through medieval Bohemia a lot tougher, but Hardcore Mode also makes you take <em>at least </em>three special negative perks (taking them all and beating the game will give you a prestigious achievement). These can permanently debuff you by slowing experience gains, making it difficult to stay clean (and subsequently affecting your reputation in the game world), reducing your carrying capacity, and more; a few of these perks have returned from the original Kingdom Come's Hardcore Mode, but Warhorse says most of them are entirely new.
</p>

<div>
	<div>
		<p>
			<picture><source sizes="(min-width: 1000px) 970px, calc(100vw - 40px)" srcset="https://cdn.mos.cms.futurecdn.net/u9g3n3GXME8xuNqvsPkhah-320-80.jpg.webp 320w, https://cdn.mos.cms.futurecdn.net/u9g3n3GXME8xuNqvsPkhah-480-80.jpg.webp 480w, https://cdn.mos.cms.futurecdn.net/u9g3n3GXME8xuNqvsPkhah-650-80.jpg.webp 650w, https://cdn.mos.cms.futurecdn.net/u9g3n3GXME8xuNqvsPkhah-970-80.jpg.webp 970w, https://cdn.mos.cms.futurecdn.net/u9g3n3GXME8xuNqvsPkhah-1024-80.jpg.webp 1024w, https://cdn.mos.cms.futurecdn.net/u9g3n3GXME8xuNqvsPkhah-1200-80.jpg.webp 1200w" type="image/webp"></source></picture>
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="Kingdom Come: Deliverance 2" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/u9g3n3GXME8xuNqvsPkhah-1024-80.jpg">
		</p>

		<p>
			<em><span>Using big landmarks to orient yourself in Kingdom Come: Deliverance 2's world will be crucial without map markers or directional indicators. </span></em>
		</p>

		<p>
			<em><span itemprop="copyrightHolder">(Image credit: Windows Central)</span></em>
		</p>

		<p>
			 
		</p>

		<p>
			The developers also noted that while making the game harder is the main goal of Hardcore Mode, it's also intended to make the overall experience more immersive, too. To help you navigate around the map in it, you have the option of asking NPCs you encounter on the road for directions, with KCD2's reputation and presentation mechanics determining how much help you'll get (if any at all). You'll also be naturally driven to pay attention to things like identifiable landmarks out in the wilderness.
		</p>

		<p>
			 
		</p>

		<p>
			"We were really happy with how Hardcore Mode turned out in the first game, but we didn’t want to make it exactly the same. We only kept a couple of the first game’s perks, and then we made new ones to provide a completely new challenge. It’s not just about making the game harder either, it’s about making it more immersive, too," said Warhorse senior game designer Karel Kolmann in a <a data-analytics-id="inline-link" data-hl-processed="none" data-url="https://kingdomcomerpg.com/en/news/hardcore-mode" href="https://kingdomcomerpg.com/en/news/hardcore-mode" referrerpolicy="no-referrer-when-downgrade" rel="external nofollow" target="_blank">blog post</a>.
		</p>

		<p>
			 
		</p>

		<p>
			"In the first game’s Hardcore Mode, we did things like disabling your map position and removing the compass but we’ve gone further this time. We’ve added the option to ask different NPCs about your location in the world, which is something more immersive. You can run into travellers on the road and ask for directions."
		</p>

		<p>
			 
		</p>

		<p>
			In the event that you still want more<em> </em>of a challenge, though? You can take another perk that disables that roadside pleading entirely. And if you <em>really </em>want to suffer, Kolmann says you can pair it with the "Somnambulant" sleepwalking one to occasionally wake up in the middle of nowhere completely lost after a good night's sleep. Every bed, a teleporter.
		</p>

		<div id="slice-container-newsletterForm-articleInbodyContent-DzAuyWxwgGeeMGJRHErhH3">
			<div data-hydrate="true">
				<div>
					<div>
						<p>
							<picture><source sizes="(min-width: 1000px) 970px, calc(100vw - 40px)" srcset="https://cdn.mos.cms.futurecdn.net/CYgchw28E4sWH4y8JW3rg-320-80.jpg.webp 320w, https://cdn.mos.cms.futurecdn.net/CYgchw28E4sWH4y8JW3rg-480-80.jpg.webp 480w, https://cdn.mos.cms.futurecdn.net/CYgchw28E4sWH4y8JW3rg-650-80.jpg.webp 650w, https://cdn.mos.cms.futurecdn.net/CYgchw28E4sWH4y8JW3rg-970-80.jpg.webp 970w, https://cdn.mos.cms.futurecdn.net/CYgchw28E4sWH4y8JW3rg-1024-80.jpg.webp 1024w, https://cdn.mos.cms.futurecdn.net/CYgchw28E4sWH4y8JW3rg-1200-80.jpg.webp 1200w" type="image/webp"></source></picture>
						</p>

						<p>
							 
						</p>

						<p>
							<img alt="Kingdom Come: Deliverance 2" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/CYgchw28E4sWH4y8JW3rg-1024-80.jpg">
						</p>

						<p>
							<em><span>While in a Hardcore Mode playthrough, enemies will attack more aggressively when they outnumber you. </span></em>
						</p>

						<p>
							<em><span itemprop="copyrightHolder">(Image credit: Deep Silver)</span></em>
						</p>

						<p>
							 
						</p>

						<p>
							I'm probably not going to take things <em>that </em>far myself, but I am looking forward to starting a new playthrough with Hardcore Mode at some point. KCD2 honestly gets a little easy in the mid-to-late game once you're kitted out with high-end weapons and plate armor, so I'm excited to go through the game again with more of a consistently difficult challenge.
						</p>

						<p>
							 
						</p>

						<p>
							Overall, the mode is a great addition, and it's good to have ahead of the release of Kingdom Come: Deliverance 2's DLC expansions later this year (they were teased in the game's <a data-analytics-id="inline-link" data-hl-processed="none" data-url="https://www.youtube.com/watch?v=4rFmPwCYfDs" href="https://www.youtube.com/watch?v=4rFmPwCYfDs" referrerpolicy="no-referrer-when-downgrade" rel="external nofollow" target="_blank">roadmap trailer</a>). All in all, the RPG is in a great state in general, as last month's big update fixed the majority of noteworthy bugs and implemented official mod support on PC through Steamworks and the Steam Workshop.
						</p>

						<p>
							 
						</p>

						<p>
							Indeed, Kingdom Come: Deliverance 2 is arguably one of 2025's Game of the Year frontrunners, as it <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/kingdom-come-deliverance-2-reviews-and-metacritic-scores-are-in-heres-what-everyones-saying-about-the-medieval-rpg" href="https://www.windowscentral.com/gaming/kingdom-come-deliverance-2-reviews-and-metacritic-scores-are-in-heres-what-everyones-saying-about-the-medieval-rpg" rel="external nofollow" target="_blank">reviewed extremely well</a> with critics and fans alike while also hitting huge sales milestones mere days after release.
						</p>

						<p>
							 
						</p>

						<p>
							<em>Kingdom Come: Deliverance 2 is out now on Xbox Series X|S, Windows PC (via Steam, the Epic Games Store, and GOG), and PS5. It's a stellar RPG, so if you enjoy that genre, definitely consider picking it up (it's just </em><a data-analytics-id="inline-link" data-google-interstitial="false" data-hl-processed="hawklinks" data-placeholder-url="https://cdkeys.pxf.io/c/221109/1566025/18216?subId1=hawk-custom-tracking&amp;sharedId=wp-us&amp;u=https%3A%2F%2Fwww.cdkeys.com%2Fkingdom-come-deliverance-ii-pc-steam%3Firclickid%3DSIo1XzV39xyPR%253A8VVSRyIVZIUks2AFxUESi2xI0%26utm_source%3Dimpact%26utm_medium%3Daffiliate%26utm_campaign%3DFuture%2520PLC.%26irgwc%3D1" data-url="https://cdkeys.pxf.io/c/221109/1566025/18216?subId1=wp-us-7439095727450869495&amp;sharedId=wp-us&amp;u=https%3A%2F%2Fwww.cdkeys.com%2Fkingdom-come-deliverance-ii-pc-steam%3Firclickid%3DSIo1XzV39xyPR%253A8VVSRyIVZIUks2AFxUESi2xI0%26utm_source%3Dimpact%26utm_medium%3Daffiliate%26utm_campaign%3DFuture%2520PLC.%26irgwc%3D1" href="https://cdkeys.pxf.io/c/221109/1566025/18216?subId1=wp-gb-1035490015570492533&amp;sharedId=wp-us&amp;u=https%3A%2F%2Fwww.cdkeys.com%2Fkingdom-come-deliverance-ii-pc-steam%3Firclickid%3DSIo1XzV39xyPR%253A8VVSRyIVZIUks2AFxUESi2xI0%26utm_source%3Dimpact%26utm_medium%3Daffiliate%26utm_campaign%3DFuture%2520PLC.%26irgwc%3D1" referrerpolicy="no-referrer-when-downgrade" rel="external nofollow" target="_blank"><em>$50.39 at CDKeys</em></a><em>, which is a great deal).</em>
						</p>

						<div data-image="https://cdn.mos.cms.futurecdn.net/AejMPnymbeJYdMRi4qXLHR-200-100.jpg" data-link="https://cdkeys.pxf.io/c/221109/1566025/18216?subId1=hawk-custom-tracking&amp;sharedId=hawk&amp;u=https%3A%2F%2Fwww.cdkeys.com%2Fkingdom-come-deliverance-ii-pc-steam" data-link-merchant="cdkeys.pxf.io" data-link-text="View Deal" data-merchant-name="cdkeys.pxf.io" data-model-name="Kingdom Come: Deliverance 2 | $59.99$50.39 at CDKeys (Steam, PC)" data-render-type="editorial" data-result="rendered" data-viewports="tablet" data-webp-image="https://cdn.mos.cms.futurecdn.net/AejMPnymbeJYdMRi4qXLHR-200-100.jpg.webp" data-widget-id="5847f754-4d65-49bc-9977-e846d196df7b" data-widget-introduction="&lt;p&gt;&lt;strong&gt;Kingdom Come: Deliverance 2 | &lt;/strong&gt;&lt;a  data-cke-saved-href=&quot;https://cdkeys.pxf.io/c/221109/1566025/18216?subId1=hawk-custom-tracking&amp;sharedId=hawk&amp;u=https%3A%2F%2Fwww.cdkeys.com%2Fkingdom-come-deliverance-ii-pc-steam&quot; href=&quot;https://cdkeys.pxf.io/c/221109/1566025/18216?subId1=hawk-custom-tracking&amp;sharedId=hawk&amp;u=https%3A%2F%2Fwww.cdkeys.com%2Fkingdom-come-deliverance-ii-pc-steam&quot; data-merchant-name=&quot;cdkeys.pxf.io&quot; data-link-merchant=&quot;cdkeys.pxf.io&quot; target=&quot;_blank&quot; rel=&quot;sponsored&quot;&gt;&lt;del&gt;$59.99&lt;/del&gt; &lt;strong&gt;$50.39 at CDKeys (Steam, PC)&lt;/strong&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The highly anticipated follow-up to Warhorse Studios' debut historical RPG is finally here, and it's got everything I wanted out of the sequel and more. Put simply, Kingdom Come: Deliverance 2 is a masterpiece, and a clear early frontrunner for Game of the Year.&lt;/p&gt;&lt;p&gt;&lt;strong&gt;Xbox version: &lt;/strong&gt;&lt;a  data-cke-saved-href=&quot;https://cdkeys.pxf.io/c/221109/1566025/18216?subId1=hawk-custom-tracking&amp;sharedId=hawk&amp;u=https%3A%2F%2Fwww.cdkeys.com%2Fkingdom-come-deliverance-ii-xbox-series-x-s-ww&quot; href=&quot;https://cdkeys.pxf.io/c/221109/1566025/18216?subId1=hawk-custom-tracking&amp;sharedId=hawk&amp;u=https%3A%2F%2Fwww.cdkeys.com%2Fkingdom-come-deliverance-ii-xbox-series-x-s-ww&quot; data-merchant-name=&quot;cdkeys.pxf.io&quot; data-link-merchant=&quot;cdkeys.pxf.io&quot; data-merchant-name=&quot;cdkeys.pxf.io&quot; data-link-merchant=&quot;cdkeys.pxf.io&quot; target=&quot;_blank&quot; rel=&quot;sponsored&quot;&gt;&lt;del&gt;$69.99&lt;/del&gt; &lt;strong&gt;$60.29 at CDKeys&lt;/strong&gt;&lt;/a&gt;&lt;/p&gt;" data-widget-type="deal">
							<div>
								<h2 id="section-kcd2-update-1-2-4-patch-notes">
									<span>KCD2 Update 1.2.4: Patch notes</span>
								</h2>

								<div>
									<div>
										<p>
											<img alt="Kingdom Come: Deliverance 2" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/c8Ma5iPH3VBkPEK9eeJCu6-1024-80.jpg">
										</p>

										<p>
											<em><span>KCD2 protagonist Henry blacksmithing, which one of the more lucrative ways to make money in the RPG. </span></em>
										</p>

										<p>
											<em><span itemprop="copyrightHolder">(Image credit: Deep Silver)</span></em>
										</p>

										<p>
											 
										</p>

										<p>
											Here are the official patch notes for Kingdom Come: Deliverance 2's Patch 1.2.4 update, taken directly from <a data-analytics-id="inline-link" data-hl-processed="none" data-url="https://kingdomcomerpg.com/en/news/patch-notes-1-2-4" href="https://kingdomcomerpg.com/en/news/patch-notes-1-2-4" referrerpolicy="no-referrer-when-downgrade" rel="external nofollow" target="_blank">Warhorse Studios' official website</a>.
										</p>

										<p>
											 
										</p>

										<hr>
										<p>
											 
										</p>

										<p>
											<em>Patch 1.2.4 is live! This update brings several key fixes, quality-of-life improvements, and the long-awaited addition of Hardcore Mode. Read on for the full list of changes.</em>
										</p>

										<h2 id="new-3">
											New
										</h2>

										<p>
											<strong>Hardcore Mode</strong>
										</p>

										<p>
											 
										</p>

										<ul>
											<li>
												Introduced the option to start a new playthrough in hardcore mode. <a data-hl-processed="none" data-url="https://kingdomcomerpg.com/en/news/hardcore-mode" href="https://kingdomcomerpg.com/en/news/hardcore-mode" referrerpolicy="no-referrer-when-downgrade" rel="external nofollow" target="_blank">More on Hardcore Mode here.</a>
											</li>
										</ul>

										<h2 id="features-3">
											Features
										</h2>

										<p>
											<strong>Balance</strong>
										</p>

										<p>
											 
										</p>

										<ul>
											<li>
												Rebalanced shop prices for herbs, so that they never sell for a higher price than their buying price.
											</li>
										</ul>

										<p>
											 
										</p>

										<p>
											<strong>Barber</strong>
										</p>

										<p>
											 
										</p>

										<ul>
											<li>
												Added the bald hairstyle option for Henry.
											</li>
											<li>
												Fixed shadow flickering under certain weather conditions.
											</li>
										</ul>

										<p>
											 
										</p>

										<p>
											<strong>Dice</strong>
										</p>

										<p>
											 
										</p>

										<ul>
											<li>
												Fixed a crash caused by getting hit while choosing dice.
											</li>
										</ul>

										<p>
											 
										</p>

										<p>
											<strong>Items</strong>
										</p>

										<p>
											 
										</p>

										<ul>
											<li>
												Fixed the broken wreath model.
											</li>
										</ul>

										<p>
											 
										</p>

										<p>
											<strong>Mods</strong>
										</p>

										<p>
											 
										</p>

										<ul>
											<li>
												Fixed issues with saving when having too many mods installed.
											</li>
										</ul>

										<p>
											 
										</p>

										<p>
											<strong>Skills &amp; Perks</strong>
										</p>

										<p>
											 
										</p>

										<ul>
											<li>
												Fixed Sagittarius, On the Road, Salva, and Wildrider perks not working properly when taken while playing on 1.1.X and after loading on 1.2.X.
											</li>
										</ul>

										<p>
											 
										</p>

										<p>
											<strong>Stability</strong>
										</p>

										<p>
											 
										</p>

										<ul>
											<li>
												Fixed several most frequent crashes.
											</li>
										</ul>

										<p>
											 
										</p>

										<p>
											<strong>Platform-Specific Fixes - Xbox</strong>
										</p>

										<p>
											 
										</p>

										<ul>
											<li>
												Fixed some saves not being available to load due to Gold edition / Season pass licensing issues.
											</li>
										</ul>

										<h2 id="quests-3">
											Quests
										</h2>

										<ul>
											<li>
												<strong>Judgment Day</strong>

												<ul>
													<li>
														Fixed incorrect NPC behavior after completing the final quest.
														<ul>
															<li>
																Fixed the victory overlay sometimes not displaying correctly.
															</li>
														</ul>
													</li>
												</ul>
											</li>
											<li>
												<strong>The Jaunt</strong>
												<ul>
													<li>
														Fixed Lord Semine sometimes getting stuck after the practice fight on the way from Semine.
													</li>
												</ul>
											</li>
										</ul>

										<p>
											 
										</p>

										<p>
											<em>This patch, based on your feedback, continues to refine and improve the in-game experience of Kingdom Come: Deliverance II. Thanks for sticking with us—we’re just getting started!</em>
										</p>

										<p>
											 
										</p>

										<p>
											<a href="https://www.windowscentral.com/gaming/kingdom-come-deliverance-2s-patch-1-2-4-update-just-added-a-new-hardcore-mode-and-i-cant-wait-to-get-my-bohemian-butt-kicked" rel="external nofollow">Source</a>
										</p>

										<hr class="ipsHr">
										<p>
											<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
										</p>

										<p>
											<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every day for many years.</em></span>
										</p>

										<p>
											<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of March): 1,357</em></span>
										</p>

										<p>
											<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
										</p>
									</div>
								</div>
							</div>
						</div>
					</div>
				</div>
			</div>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">28764</guid><pubDate>Wed, 16 Apr 2025 02:21:40 +0000</pubDate></item><item><title>Nvidia nudges mainstream gaming PCs forward with RTX 5060 series, starting at $299</title><link>https://nsaneforums.com/news/technology-news/nvidia-nudges-mainstream-gaming-pcs-forward-with-rtx-5060-series-starting-at-299-r28755/</link><description><![CDATA[<h3>
	RTX 5060 includes 8GB for $299; RTX 5060 Ti has 8GB or 16GB for $379 and $429.
</h3>

<p>
	Nvidia is rounding out its GeForce RTX 50-series graphics cards today with the official announcement of the mainstream RTX 5060 series. The company is announcing three new GPUs today: The 5060 Ti will launch on April 16 in both 8GB and 16GB variations, for $379 and $429, respectively. The regular RTX 5060 will follow at some point in May for the same $299 MSRP as the last-generation RTX 4060. It is also sticking with 8GB of RAM.
</p>

<p>
	 
</p>

<p>
	Obviously, it remains to be seen whether the company and its partners can actually stock these cards at these prices. GPUs from the top-tier <a href="https://arstechnica.com/gadgets/2025/01/review-nvidias-geforce-rtx-5090-is-the-first-gpu-that-can-beat-the-rtx-4090/" rel="external nofollow">RTX 5090</a> to the mainstream <a href="https://arstechnica.com/gadgets/2025/03/nvidia-geforce-rtx-5070-review-no-its-not-4090-performance-at-549/" rel="external nofollow">RTX 5070</a> have been difficult to impossible to buy at their announced MSRPs. And it's not just Nvidia's problem or a high-end problem—<a href="https://arstechnica.com/gadgets/2025/03/amd-radeon-rx-9070-and-9070-xt-review-rdna-4-fixes-a-lot-of-amds-problems/" rel="external nofollow">AMD's Radeon RX 9070 series GPUs</a> have also been hard to buy, as have <a href="https://arstechnica.com/gadgets/2024/12/review-intel-arc-b580-is-a-compelling-if-incredibly-tardy-250-midrange-gpu/" rel="external nofollow">Intel's Arc B580</a> and <a href="https://arstechnica.com/gadgets/2025/01/intel-arc-b570-review-at-219-the-cheapest-good-graphics-card/" rel="external nofollow">B570</a> cards.
</p>

<p>
	 
</p>

<p>
	The new graphics cards' specs essentially match numbers that have been floating around for a couple of months now. Both models include modest increases in the number of CUDA cores compared to the last-generation 4060 and 4060 Ti models, with the same amount of RAM and the same 128-bit memory interface. But an upgrade to GDDR7 instead of GDDR6 provides a healthy bump to memory bandwidth and is probably also partially responsible for an increase in peak power consumption. The 4060 Ti in particular was memory bandwidth-constrained at higher resolutions, so hopefully some extra bandwidth will make it a better choice for a decent 1440p gaming PC.
</p>

<div class="table-wrapper" data-overlayscrollbars="host">
	<div class="os-size-observer">
		<div class="os-size-observer-listener">
			 
		</div>
	</div>

	<div data-overlayscrollbars-viewport="scrollbarHidden overflowXHidden overflowYHidden" style="margin-right: 0px; margin-bottom: 0px; margin-left: 0px; top: 0px; right: auto; left: 0px; width: calc(100% + 0px); padding-right: 0px; padding-left: 0px;" tabindex="-1">
		<table border="1px solid black;">
			<tbody>
				<tr>
					<th>
						 
					</th>
					<th>
						RTX 5060 Ti
					</th>
					<th>
						RTX 4060 Ti
					</th>
					<th>
						RTX 5060
					</th>
					<th>
						RTX 4060
					</th>
					<th>
						RTX 5050 (leaked)
					</th>
					<th>
						RTX 3050
					</th>
				</tr>
				<tr>
					<th>
						CUDA Cores
					</th>
					<td>
						4,608
					</td>
					<td>
						4,352
					</td>
					<td>
						3,840
					</td>
					<td>
						3,072
					</td>
					<td>
						2,560
					</td>
					<td>
						2,560
					</td>
				</tr>
				<tr>
					<th>
						Boost Clock
					</th>
					<td>
						2,572 MHz
					</td>
					<td>
						2,535 MHz
					</td>
					<td>
						2,497 MHz
					</td>
					<td>
						2,460 MHz
					</td>
					<td>
						Unknown
					</td>
					<td>
						1,777 MHz
					</td>
				</tr>
				<tr>
					<th>
						Memory Bus Width
					</th>
					<td>
						128-bit
					</td>
					<td>
						128-bit
					</td>
					<td>
						128-bit
					</td>
					<td>
						128-bit
					</td>
					<td>
						128-bit
					</td>
					<td>
						128-bit
					</td>
				</tr>
				<tr>
					<th>
						Memory bandwidth
					</th>
					<td>
						448GB/s
					</td>
					<td>
						288GB/s
					</td>
					<td>
						448GB/s
					</td>
					<td>
						272GB/s
					</td>
					<td>
						Unknown
					</td>
					<td>
						224GB/s
					</td>
				</tr>
				<tr>
					<th>
						Memory size
					</th>
					<td>
						8GB or 16GB GDDR7
					</td>
					<td>
						8GB or 16GB GDDR6
					</td>
					<td>
						8GB GDDR7
					</td>
					<td>
						8GB GDDR6
					</td>
					<td>
						8GB GDDR6
					</td>
					<td>
						8GB GDDR6
					</td>
				</tr>
				<tr>
					<th>
						TGP
					</th>
					<td>
						180 W
					</td>
					<td>
						160 W
					</td>
					<td>
						145 W
					</td>
					<td>
						115 W
					</td>
					<td>
						130 W
					</td>
					<td>
						130 W
					</td>
				</tr>
			</tbody>
		</table>
	</div>

	<div class="os-scrollbar os-scrollbar-horizontal os-theme-dark os-scrollbar-auto-hide os-scrollbar-handle-interactive os-scrollbar-cornerless os-scrollbar-unusable" style="--os-scroll-percent: 0; --os-viewport-percent: 1; --os-scroll-direction: 0;">
		<div class="os-scrollbar-track">
			<div class="os-scrollbar-handle">
				 
			</div>
		</div>
	</div>
</div>

<p>
	Nvidia's xx60 tier generally ends up being its most popular, going off of the statistics provided by the Steam Hardware Survey; mobile and desktop xx60 models from various generations account for seven of Steam's 10 most-used GPUs, led by the RTX 3060 and 4060. That means that new xx60 GPUs are an important baseline for PC gaming performance.
</p>

<p>
	 
</p>

<p>
	As with its other 50-series announcements, Nvidia is leaning on its DLSS Multi-Frame Generation technology to make lofty performance claims—the GPUs can insert up to three AI-interpolated frames in between each pair of frames that the GPU actually renders. The 40 series could only generate a single frame, and 30-series and older GPUs don't support DLSS Frame Generation at all. This makes apples-to-apples performance comparisons difficult.
</p>

<p>
	 
</p>

<p>
	Generally, the company says the 5060 Ti and 5060 offer double the performance of the 4060 Ti and 4060, but all of its benchmarks are made using the "max Frame Gen level supported by each GPU." The small snippets of native performance information we do have<em>—Hogwarts Legacy</em> runs on a 5060 Ti at 61 FPS 1440p, compared to 34 FPS for the 3060 Ti—suggests that it's slightly less than twice as fast as that two-generation-old card. This would still be reasonably impressive, given the underwhelming 4060 Ti refresh. But we'll need to wait for third-party testing before we really have a good idea of how performance will stack up without Frame Generation enabled.
</p>

<p>
	 
</p>

<div class="ars-lightbox align-fullwidth my-5">
	<div class="flex flex-col flex-nowrap gap-5 py-5 md:flex-row">
		<div style="flex-basis: calc(49.791224032619% - 10px);">
			<div class="ars-lightbox-item relative block h-full w-full overflow-hidden rounded-sm">
				<img alt="rtx-5060-03-1024x569.jpg" aria-labelledby="caption-2089197" class="ipsImage" decoding="async" height="720" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2025/04/rtx-5060-03-1024x569.jpg">
				<div class="pswp-caption-content" id="caption-2089197">
					<p>
						<em>Nvidia is making lofty performance claims about both the 5060 Ti and the 5060, but all of these numbers enable </em>
					</p>

					<p>
						<em>Multi-Frame Generation for the 50-series cards and not for the older ones (since they don't support the feature). </em>
					</p>

					<div class="ars-gallery-caption-credit">
						<em><em>Nvidia </em></em>
					</div>

					<div class="ars-gallery-caption-credit">
						 
					</div>
				</div>
			</div>
		</div>

		<div class="flex-1">
			<div class="ars-lightbox-item relative block h-full w-full overflow-hidden rounded-sm">
				<img alt="rtx-5060-04-1024x564.jpg" aria-labelledby="caption-2089198" class="ipsImage" decoding="async" height="720" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2025/04/rtx-5060-04-1024x564.jpg">
				<div class="pswp-caption-content" id="caption-2089198">
					<em>Similar numbers for the 5060. Nvidia is claiming doubled performance compared to the 4060, but take that with a brick of salt. </em>

					<div class="ars-gallery-caption-credit">
						<em><em>Nvidia </em></em>
					</div>
					<em> </em>
				</div>
			</div>

			<div class="md:hidden">
				 
			</div>
		</div>
	</div>

	<div class="flex flex-col flex-nowrap gap-5 py-5 md:flex-row">
		<div style="flex-basis: calc(50.379015673265% - 10px);">
			<div class="ars-lightbox-item relative block h-full w-full overflow-hidden rounded-sm">
				<img alt="rtx-5060-02-1024x547.jpg" aria-labelledby="caption-2089196" class="ipsImage" decoding="async" height="720" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2025/04/rtx-5060-02-1024x547.jpg">
				<div class="pswp-caption-content" id="caption-2089196">
					<em>The frame-gen-enabled performance numbers here make apples-to-apples generational comparisons difficult to make. </em>

					<div class="ars-gallery-caption-credit">
						<em><em>Nvidia </em></em>
					</div>
					<em> </em>
				</div>
			</div>

			<div class="md:hidden">
				 
			</div>
		</div>

		<div class="flex-1">
			<div class="ars-lightbox-item relative block h-full w-full overflow-hidden rounded-sm">
				<img alt="rtx-5060-01-1024x555.jpg" aria-labelledby="caption-2089195" class="ipsImage" decoding="async" height="720" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2025/04/rtx-5060-01-1024x555.jpg">
				<div class="pswp-caption-content" id="caption-2089195">
					<p>
						<em>One of the only concrete references to the 5060 Ti's native frame rate. This suggests the 5060 Ti will be </em>
					</p>

					<p>
						<em>something slightly less than twice as fast as the 3060 Ti. </em>
					</p>

					<div class="ars-gallery-caption-credit">
						<em><em>Nvidia </em></em>
					</div>
				</div>
			</div>
		</div>
	</div>
</div>

<p>
	 
</p>

<p>
	As we and others have observed since the launch of the 40-series a few years ago, Frame Generation gives the best results when your base frame rate is already reasonably high; the technology is best used to make a good frame rate better and is less useful if you're trying to make a bad frame rate good. That's even more relevant for the slower 50-series than for the other GPUs in the lineup, which makes Nvidia's reticence to provide native performance comparisons especially frustrating.
</p>

<p>
	 
</p>

<p>
	Rumors from earlier this year that correctly reported the specs of the 5060 series also indicated that Nvidia was <a href="https://arstechnica.com/gadgets/2025/03/leaked-geforce-rtx-5060-and-5050-specs-suggest-nvidia-will-keep-playing-it-safe/" rel="external nofollow">planning to launch a low-end RTX 5050 GPU</a> at some point, its first new entry-level GPU since launching the RTX 3050 in January 2022. The 5050 could still be coming, but if it is, it wasn't part of Nvidia's announcements today.
</p>

<p>
	 
</p>

<p>
	<a href="https://arstechnica.com/gadgets/2025/04/nvidia-nudges-mainstream-gaming-pcs-forward-with-rtx-5060-series-starting-at-299/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of March): 1,357</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>
]]></description><guid isPermaLink="false">28755</guid><pubDate>Tue, 15 Apr 2025 19:29:52 +0000</pubDate></item><item><title>Google will soon redirect you to Google.com, no matter your country</title><link>https://nsaneforums.com/news/technology-news/google-will-soon-redirect-you-to-googlecom-no-matter-your-country-r28754/</link><description><![CDATA[<p>
	Google has announced a big change that will see users redirected to Google.com if they attempt to access Google via a country code top-level domain (ccTLD), such as Google.co.uk or Google.com.br. Historically, these different domains helped Google to localize its results, but thanks to Google’s ability to work out your location, these ccTLDs aren’t necessary.
</p>

<p>
	 
</p>

<p>
	It’s important to point out that Google isn’t quite phasing out these URLs just yet, rather, it’s just redirecting you from them to Google.com. It seems pretty unlikely that they will ever be phased out entirely, so your bookmarks that use these addresses should still be fine.
</p>

<p>
	 
</p>

<p>
	Big tech giants always seem to be in trouble with governments around the world for one thing or another. The search giant has said that even though it’s going to be redirecting to Google.com, this won’t change its obligations under the national laws of the countries it operates in.
</p>

<p>
	 
</p>

<p>
	You will begin noticing the redirection to Google.com in the coming months as the change is rolled out to more users. The company warned that you may be prompted to re-enter some of your Search preferences during the process. It didn’t mention which preferences you’d need to provide.
</p>

<p>
	 
</p>

<p>
	The change is quite a subtle one and <a href="https://blog.google/products/search/making-search-results-more-local-and-relevant/" rel="external nofollow">since 2017</a>, you’ve been able to go to Google.com and get local results from your searches. It’s quite unlikely that the vast majority of users will even notice this change. With the shift to mobile, many searches nowadays are also coming from the Google app on Android, in that case, you cannot even see a URL bar.
</p>

<p>
	 
</p>

<p>
	While the change is pretty notable, most readers do not need to think about this change. Just head to the URL you normally use to access Google and you’ll be sent to Google.com. You will still get your local results.
</p>

<p>
	 
</p>

<p>
	Source: <a href="https://blog.google/products/search/country-code-top-level-domains/" rel="external nofollow">Google</a>
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/google-will-soon-redirect-you-to-googlecom-no-matter-your-country/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of March): 1,357</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>
]]></description><guid isPermaLink="false">28754</guid><pubDate>Tue, 15 Apr 2025 19:27:47 +0000</pubDate></item><item><title>STALKER 2 new roadmap shows incoming modding tools, AI upgrades, and more</title><link>https://nsaneforums.com/news/technology-news/stalker-2-new-roadmap-shows-incoming-modding-tools-ai-upgrades-and-more-r28742/</link><description><![CDATA[<p>
	Ever since the launch of <em>S.T.A.L.K.E.R. 2: Heart of Chornobyl</em>, GSC Game World has been hard at work shipping massive bug-fixing updates for the survival experience. With the first quarter of 2025 now over, the studio is looking toward the rest of the year to deliver some of its most requested features and updates.
</p>

<p>
	 
</p>

<p>
	In a <a href="https://store.steampowered.com/news/app/1643320/view/572627883580720125" rel="external nofollow">blog post </a>today, GSC Game World detailed what it hopes to ship out to players in upcoming updates, including beta modding tools for the community, massive A-Life updates to improve the game's AI aspects, new weapons, mutant loot, and more.
</p>

<p>
	 
</p>

<p>
	Here's the 2025 Q2 roadmap that was shared today:
</p>

<p>
	 
</p>

<ul>
	<li>
		<strong>Beta Mod SDK Kit</strong>

		<ul>
			<li>
				Closed Beta with Mod Makers to test the ModKit
			</li>
			<li>
				Release Beta Mod SDK
			</li>
			<li>
				Mod Guide (SCRAA will provide the info)
			</li>
			<li>
				Mod.io and Steam Workshop integration
			</li>
		</ul>
	</li>
	<li>
		<strong>A-Life/AI Updates</strong>
		<ul>
			<li>
				Persistent A-Life improvements
			</li>
			<li>
				Smarter human combat: better cover/flanking use, limited grenades
			</li>
			<li>
				Mutants eat corpses
			</li>
			<li>
				Mutants react to threats
			</li>
			<li>
				Mutant Loot
			</li>
		</ul>
	</li>
	<li>
		Shader Compilation Skip
	</li>
	<li>
		Player Stash Window Increase
	</li>
	<li>
		Wide Screen Aspect Ratio Support
	</li>
	<li>
		Two New Weapons
	</li>
	<li>
		Further Stabilization, Optimization, and “Anomalies” Fixing
	</li>
</ul>

<p>
	 
</p>

<p>
	Unfortunately, no solid release dates have been attached to any of the promised features and changes. The studio said it will be updating the roadmap every quarter, though, so expect another announcement in about three months.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="STALKER 2" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/11/1732126159_ss_b26b36c06b2e1bb637d616c7b0a2226c18e3d467.1920x1080.jpg">
</figure>

<p>
	"The Zone is evolving and will continue to. Throughout the year, we will be delivering updates and hotfixes dedicated to making the game better in every aspect," added the studio. "With proper planning, double testing (internal and closed beta for big updates) of all features and fixes, and your feedback,<em> S.T.A.L.K.E.R. 2: Heart of Chornobyl</em> will become the game we imagined — and you deserve."
</p>

<p>
	 
</p>

<p>
	Moreover, the studio hopes to ship the next-gen update for the original <em>S.T.A.L.K.E.R. </em>trilogy during the same 2025 time frame.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/stalker-2-new-roadmap-shows-incoming-modding-tools-ai-upgrades-and-more/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of March): 1,357</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>
]]></description><guid isPermaLink="false">28742</guid><pubDate>Tue, 15 Apr 2025 02:13:16 +0000</pubDate></item><item><title>An Ars Technica history of the Internet, part 1</title><link>https://nsaneforums.com/news/technology-news/an-ars-technica-history-of-the-internet-part-1-r28736/</link><description><![CDATA[<h3>
	In our new 3-part series, we remember the people and ideas that made the Internet.
</h3>

<p>
	In a very real sense, the Internet, this marvelous worldwide digital communications network that you’re using right now, was created because one man was annoyed at having too many computer terminals in his office.
</p>

<p>
	 
</p>

<p>
	The year was 1966. Robert Taylor was the director of the Advanced Research Projects Agency’s Information Processing Techniques Office. The agency was created in 1958 by President Eisenhower in response to the launch of <a href="https://en.wikipedia.org/wiki/Sputnik_1" rel="external nofollow">Sputnik</a>. So Taylor was in the Pentagon, a great place for acronyms like ARPA and IPTO. He had three massive terminals crammed into a room next to his office. Each one was connected to a different mainframe computer. They all worked slightly differently, and it was frustrating to remember multiple procedures to log in and retrieve information.
</p>

<p>
	 
</p>

<figure class="ars-wp-img-shortcode id-2088343 align-center">
	<div>
		<img alt="historyofinternetp1-11-1024x638.jpeg" class="ipsImage" decoding="async" height="720" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2025/04/historyofinternetp1-11-1024x638.jpeg">
	</div>

	<figcaption>
		<div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300">
			<div class="caption-content">
				<em>Author’s re-creation of Bob Taylor’s office with three teletypes. <span class="caption-credit mt-2 text-xs"><em> </em></span></em>
			</div>

			<div class="caption-content">
				<em><span class="caption-credit mt-2 text-xs"><em>Credit: Rama &amp; Musée Bolo (Wikipedia/Creative Commons), steve lodefink (Wikipedia/Creative Commons), </em></span></em>
			</div>

			<div class="caption-content">
				<em><span class="caption-credit mt-2 text-xs"><em>The Computer Museum @ System Source </em></span> </em>
			</div>
		</div>
	</figcaption>
</figure>

<p>
	In those days, computers took up entire rooms, and users accessed them through teletype terminals—electric typewriters hooked up to either a serial cable or a modem and a phone line. ARPA was funding multiple research projects across the United States, but users of these different systems had no way to share their resources with each other. Wouldn’t it be great if there was a network that connected all these computers?
</p>

<h2>
	The dream is given form
</h2>

<p>
	Taylor’s predecessor, Joseph “J.C.R.” Licklider, had released a <a href="https://www.thekurzweillibrary.com/memorandum-for-members-and-affiliates-of-the-intergalactic-computer-network" rel="external nofollow">memo</a> in 1963 that whimsically described an “Intergalactic Computer Network” that would allow users of different computers to collaborate and share information. The idea was mostly aspirational, and Licklider wasn’t able to turn it into a real project. But Taylor knew that he could.
</p>

<p>
	 
</p>

<p>
	In a 1998 <a href="https://archive.org/details/nerds-2.0.1-a-brief-history-of-the-internet-1998/Nerds+2.0.1+-+A+Brief+History+of+the+Internet+-+1x01+Networking+The+Nerds+(1998).mkv" rel="external nofollow">interview</a>, Taylor explained: “In most government funding, there are committees that decide who gets what and who does what. In ARPA, that was not the way it worked. The person who was responsible for the office that was concerned with that particular technology—in my case, computer technology—was the person who made the decision about what to fund and what to do and what not to do. The decision to start the ARPANET was mine, with very little or no red tape.”
</p>

<p>
	 
</p>

<p>
	Taylor marched into the office of his boss, Charles Herzfeld. He <a href="https://www.amazon.com/Where-Wizards-Stay-Up-Late/dp/0684832674" rel="external nofollow">described</a> how a network could save ARPA time and money by allowing different institutions to share resources. He suggested starting with a small network of four computers as a proof of concept.
</p>

<p>
	 
</p>

<p>
	“Is it going to be hard to do?” Herzfeld asked.
</p>

<p>
	 
</p>

<p>
	“Oh no. We already know how to do it,” Taylor replied.
</p>

<p>
	 
</p>

<p>
	“Great idea,” Herzfeld said. “Get it going. You’ve got a million dollars more in your budget right now. Go.”
</p>

<p>
	 
</p>

<p>
	Taylor wasn’t lying—at least, not completely. At the time, there were multiple people around the world thinking about computer networking. Paul Baran, working for RAND, published a <a href="https://www.rand.org/content/dam/rand/pubs/research_memoranda/2006/RM3420.pdf" rel="external nofollow">paper</a> in 1964 describing how a distributed military networking system could be made resilient even if some nodes were destroyed in a nuclear attack. Over in the UK, Donald Davies independently came up with a similar <a href="https://www.cs.man.ac.uk/CCS/res/res05.htm#f" rel="external nofollow">concept</a> (minus the nukes) and invented a term for the way these types of networks would communicate. He called it “packet switching.”
</p>

<p>
	 
</p>

<p>
	On a regular phone network, after some circuit switching, a caller and answerer would be connected via a dedicated wire. They had exclusive use of that wire until the call was completed. Computers communicated in short bursts and didn’t require pauses the way humans did. So it would be a waste for two computers to tie up a whole line for extended periods. But how could many computers talk at the same time without their messages getting mixed up?
</p>

<p>
	 
</p>

<p>
	Packet switching was the answer. Messages were divided into multiple snippets. The order and destination were included with each message packet. The network could then route the packets in any way that made sense. At the destination, all the appropriate packets were put into the correct order and reassembled. It was like moving a house across the country: It was more efficient to send all the parts in separate trucks, each taking their own route to avoid congestion.
</p>

<p>
	 
</p>

<figure class="ars-wp-img-shortcode id-2088342 align-fullwidth">
	<div>
		<img alt="historyofinternetp1-10.gif" class="ipsImage" decoding="async" height="720" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2025/04/historyofinternetp1-10.gif">
	</div>

	<figcaption>
		<div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300">
			<div class="caption-content">
				<em>A simplified diagram of how packet switching works. <span class="caption-credit mt-2 text-xs"><em> </em></span></em>
			</div>

			<div class="caption-content">
				<em><span class="caption-credit mt-2 text-xs"><em>Credit: Jeremy Reimer </em></span> </em>
			</div>
		</div>
	</figcaption>
</figure>

<p>
	By the end of 1966, Taylor had hired a program director, Larry Roberts. Roberts sketched a diagram of a possible network on a napkin and met with his team to propose a design. One problem was that each computer on the network would need to use a big chunk of its resources to manage the packets. In a meeting, Wes Clark passed a note to Roberts saying, “You have the network inside-out.” Clark’s alternative plan was to ship a bunch of smaller computers to connect to each host. These dedicated machines would do all the hard work of creating, moving, and reassembling packets.
</p>

<p>
	 
</p>

<p>
	With the design complete, Roberts sent out a request for proposals for constructing the ARPANET. All they had to do now was pick the winning bid, and the project could begin.
</p>

<h2>
	BB&amp;N and the IMPs
</h2>

<p>
	IBM, Control Data Corporation, and AT&amp;T were among the first to respond to the request. They all turned it down. Their reasons were the same: None of these giant companies believed the network could be built. IBM and CDC thought the dedicated computers would be too expensive, but AT&amp;T flat-out said that packet switching wouldn’t work on its phone network.
</p>

<p>
	 
</p>

<p>
	In late 1968, ARPA announced a winner for the bid: Bolt Beranek and Newman. It seemed like an odd choice. BB&amp;N had started as a consulting firm that calculated acoustics for theaters. But the need for calculations led to the creation of a computing division, and its first manager had been none other than J.C.R. Licklider. In fact, some BB&amp;N employees had been working on a plan to build a network even before the ARPA bid was sent out. Robert Kahn led the team that drafted BB&amp;N’s proposal.
</p>

<p>
	 
</p>

<p>
	Their plan was to create a network of “Interface Message Processors,” or IMPs, out of Honeywell 516 computers. They were ruggedized versions of the <a href="https://www.vintagecomputer.net/honeywell/DDP-516/Honeywell_u-COMP_DDP-516.pdf" rel="external nofollow">DDP-516</a> 16-bit minicomputer. Each had 24 kilobytes of <a href="https://www.computerhistory.org/revolution/memory-storage/8/253" rel="external nofollow">core</a> memory and no mass storage other than a paper tape reader, and each cost $80,000 (about $700,000 today). In comparison, an IBM 360 mainframe cost between $7 million and $12 million at the time.
</p>

<p>
	 
</p>

<figure class="ars-wp-img-shortcode id-2084925 align-center">
	<div>
		<img alt="historyofinternet1-1024x2120.jpeg" class="ipsImage" decoding="async" height="720" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2025/03/historyofinternet1-1024x2120.jpeg">
	</div>

	<figcaption>
		<div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300">
			<div class="caption-content">
				<em>An original IMP, the world’s first router. It was the size of a large refrigerator. <span class="caption-credit mt-2 text-xs"><em> </em></span></em>
			</div>

			<div class="caption-content">
				<em><span class="caption-credit mt-2 text-xs"><em>Credit: <a class="caption-credit-link text-gray-400 no-underline hover:text-gray-500" href="https://creativecommons.org/licenses/by/2.0/deed.en" target="_blank" rel="external nofollow"> Steve Jurvetson (CC BY 2.0) </a> </em></span> </em>
			</div>
		</div>
	</figcaption>
</figure>

<p>
	The 516’s rugged appearance appealed to BB&amp;N, who didn’t want a bunch of university students tampering with its IMPs. The computer came with no operating system, but it didn’t really have enough RAM for one. The software to control the IMPs was written on bare metal using the 516’s <a href="https://walden-family.com/impcode/70130072156_316_516_PgmrRef_Nov70.pdf" rel="external nofollow">assembly</a> language. One of the developers was Will Crowther, who went on to create the first computer <a href="https://en.wikipedia.org/wiki/Colossal_Cave_Adventure" rel="external nofollow">adventure</a> game.
</p>

<p>
	 
</p>

<p>
	One other hurdle remained before the IMPs could be put to use: The Honeywell design was missing certain components needed to handle input and output. BB&amp;N employees were dismayed that the first 516, which they named IMP-0, didn’t have working versions of the hardware additions they had requested.
</p>

<p>
	 
</p>

<p>
	It fell on Ben Barker, a brilliant undergrad student interning at BB&amp;N, to manually fix the machine. Barker was the best choice, even though he had slight palsy in his hands. After several stressful 16-hour days wrapping and unwrapping wires, all the changes were complete and working. IMP-0 was ready.
</p>

<p>
	 
</p>

<p>
	In the meantime, Steve Crocker at the University of California, Los Angeles, was working on a set of software specifications for the host computers. It wouldn’t matter if the IMPs were perfect at sending and receiving messages if the computers themselves didn’t know what to do with them. Because the host computers were part of important academic research, Crocker didn’t want to seem like he was a dictator telling people what to do with their machines. So he titled his <a href="https://www.rfc-editor.org/rfc/rfc1.html" rel="external nofollow">draft</a> a “Request for Comments,” or RFC.
</p>

<p>
	 
</p>

<p>
	This one act of politeness forever changed the nature of computing. Every change since has been done as an RFC, and the culture of asking for comments pervades the tech industry even today.
</p>

<p>
	 
</p>

<p>
	RFC No. 1 proposed two types of host software. The first was the simplest possible interface, in which a computer pretended to be a dumb terminal. This was dubbed a “terminal emulator,” and if you’ve ever done any administration on a server, you’ve probably used one. The second was a more complex protocol that could be used to transfer large files. This became FTP, which is still used today.
</p>

<p>
	 
</p>

<p>
	A single IMP connected to one computer wasn’t much of a network. So it was very exciting in September 1969 when IMP-1 was delivered to BB&amp;N and then shipped via air freight to UCLA. The first test of the ARPANET was done with simultaneous phone support. The plan was to type “LOGIN” to start a login sequence. This was the exchange:
</p>

<p>
	 
</p>

<p style="padding-left: 40px;">
	“Did you get the L?”
</p>

<p>
	 
</p>

<p style="padding-left: 40px;">
	“I got the L!”
</p>

<p>
	 
</p>

<p style="padding-left: 40px;">
	“Did you get the O?”
</p>

<p>
	 
</p>

<p style="padding-left: 40px;">
	“I got the O!”
</p>

<p>
	 
</p>

<p style="padding-left: 40px;">
	“Did you get the G?”
</p>

<p>
	 
</p>

<p style="padding-left: 40px;">
	“Oh no, the computer crashed!”
</p>

<p>
	 
</p>

<p>
	It was an inauspicious beginning. The computer on the other end was helpfully filling in the “GIN” part of “LOGIN,” but the terminal emulator wasn’t expecting three characters at once and locked up. It was the first time that autocomplete had ruined someone’s day. The bug was fixed, and the test completed successfully.
</p>

<p>
	 
</p>

<p>
	IMP-2, IMP-3, and IMP-4 were delivered to the Stanford Research Institute (where Doug Engelbart was keen to expand his <a href="https://arstechnica.com/features/2005/05/gui/" rel="external nofollow">vision</a> of connecting people), UC Santa Barbara, and the University of Utah.
</p>

<p>
	 
</p>

<p>
	Now that the four-node test network was complete, the team at BB&amp;N could work with the researchers at each node to put the ARPANET through its paces. They deliberately created the first ever denial of service attack in January 1970, flooding the network with packets until it screeched to a halt.
</p>

<p>
	 
</p>

<figure class="ars-wp-img-shortcode id-2088344 align-fullwidth">
	<div>
		<img alt="historyofinternetp1-12.png" class="ipsImage" decoding="async" height="720" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2025/04/historyofinternetp1-12.png">
	</div>

	<figcaption>
		<div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300">
			<div class="caption-content">
				<em>The original ARPANET, predecessor of the Internet. Circles are IMPs, and rectangles are computers. <span class="caption-credit mt-2 text-xs"><em> </em></span></em>
			</div>

			<div class="caption-content">
				<em><span class="caption-credit mt-2 text-xs"><em>Credit: DARPA </em></span> </em>
			</div>
		</div>
	</figcaption>
</figure>

<p>
	Surprisingly, many of the administrators of the early ARPANET nodes weren’t keen to join the network.  They didn’t like the idea of anyone else being able to use resources on “their” computers. Taylor reminded them that their hardware and software projects were mostly ARPA-funded, so they couldn’t opt out.
</p>

<p>
	 
</p>

<p>
	The next month, Stephen Carr, Stephen Crocker, and Vint Cerf released <a href="https://datatracker.ietf.org/doc/html/rfc33" rel="external nofollow">RFC No. 33</a>. It described a Network Control Protocol (NCP) that standardized how the hosts would communicate with each other. After this was adopted, the network was off and running.
</p>

<p>
	 
</p>

<figure class="ars-wp-img-shortcode id-2088377 align-center">
	<div>
		<img alt="Unknown-1-2-1024x272.jpeg" class="ipsImage" decoding="async" height="720" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2025/04/Unknown-1-2-1024x272.jpeg">
	</div>

	<figcaption>
		<div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300">
			<div class="caption-content">
				<em>J.C.R. Licklider, Bob Taylor, Larry Roberts, Steve Crocker, and Vint Cerf. <span class="caption-credit mt-2 text-xs"><em> </em></span></em>
			</div>

			<div class="caption-content">
				<em><span class="caption-credit mt-2 text-xs"><em>Credit: US National Library of Medicine, WIRED, Computer Timeline, Steve Crocker, Vint Cerf </em></span> </em>
			</div>
		</div>
	</figcaption>
</figure>

<p>
	The ARPANET grew significantly over the next few years. Important events included the first ever <a href="https://arstechnica.com/gadgets/2024/04/first-post-a-history-of-online-public-messaging/" rel="external nofollow">email</a> between two different computers, sent by Roy Tomlinson in July 1972. Another groundbreaking <a href="https://datatracker.ietf.org/doc/html/rfc89" rel="external nofollow">demonstration</a> involved a PDP-10 in Harvard simulating, in real-time, an aircraft landing on a carrier. The data was sent over the ARPANET to a MIT-based graphics terminal, and the wireframe graphical view was shipped back to a PDP-1 at Harvard and displayed on a screen. Although it was primitive and slow, it was technically the first gaming stream.
</p>

<p>
	 
</p>

<p>
	A big moment came in October 1972 at the International Conference on Computer Communication. This was the first time the network had been <a href="https://historyofcomputercommunications.info/section/6.12/ICCC-Demonstration-1971-1972/" rel="external nofollow">demonstrated</a> to the public. Interest in the ARPANET was growing, and people were excited. A group of AT&amp;T executives noticed a brief crash and laughed, confident that they were correct in thinking that packet switching would never work. Overall, however, the demonstration was a resounding success.
</p>

<p>
	 
</p>

<p>
	But the ARPANET was no longer the only network out there.
</p>

<p>
	 
</p>

<figure class="ars-wp-img-shortcode id-2088337 align-fullwidth">
	<div>
		<img alt="historyofinternetp1-5.jpeg" class="ipsImage" decoding="async" height="720" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2025/04/historyofinternetp1-5.jpeg">
	</div>

	<figcaption>
		<div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300">
			<div class="caption-content">
				<em>The two keystrokes on a Model 33 Teletype that changed history. <span class="caption-credit mt-2 text-xs"><em> </em></span></em>
			</div>

			<div class="caption-content">
				<em><span class="caption-credit mt-2 text-xs"><em>Credit: <a class="caption-credit-link text-gray-400 no-underline hover:text-gray-500" href="https://creativecommons.org/licenses/by/2.0/deed.en" target="_blank" rel="external nofollow"> Marcin Wichary (CC BY 2.0) </a> </em></span> </em>
			</div>
		</div>
	</figcaption>
</figure>

<h2>
	A network of networks
</h2>

<p>
	The rest of the world had not been standing still. In Hawaii, Norman Abramson and Franklin Kuo created <a href="https://en.wikipedia.org/wiki/ALOHAnet" rel="external nofollow">ALOHAnet</a>, which connected computers on the islands using radio. It was the first public demonstration of a wireless packet switching network. In the UK, Donald Davies’ team developed the National Physical Laboratory (NPL) network. It seemed like a good idea to start connecting these networks together, but they all used different protocols, packet formats, and transmission rates. In 1972, the heads of several national networking projects created an International Networking Working Group. Cerf was chosen to lead it.
</p>

<p>
	 
</p>

<p>
	The first attempt to bridge this gap was SATNET, also known as the Atlantic Packet Satellite Network. Using satellite links, it connected the US-based ARPANET with networks in the UK. Unfortunately, SATNET itself used its own set of protocols. In true tech fashion, an attempt to make a universal standard had created <a href="https://xkcd.com/927/" rel="external nofollow">one more</a> standard instead.
</p>

<p>
	 
</p>

<p>
	Robert Kahn asked Vint Cerf to try and fix these problems once and for all. They came up with a new plan called the <a href="https://www.cs.princeton.edu/courses/archive/fall06/cos561/papers/cerf74.pdf" rel="external nofollow">Transmission Control Protocol</a>, or TCP. The idea was to connect different networks through specialized computers, called “gateways,” that translated and forwarded packets. TCP was like an envelope for packets, making sure they got to the right destination on the correct network. Because some networks were not guaranteed to be reliable, when one computer successfully received a complete and undamaged message, it would send an acknowledgement (ACK) back to the sender. If the ACK wasn’t received in a certain amount of time, the message was retransmitted.
</p>

<p>
	 
</p>

<p>
	In December 1974, Cerf, Yogen Dalal, and Carl Sunshine wrote a complete <a href="https://datatracker.ietf.org/doc/html/rfc675" rel="external nofollow">specification</a> for TCP. Two years later, Cerf and Kahn, along with a dozen others, demonstrated the first three-network system. The demo connected packet radio, the ARPANET, and SATNET, all using TCP. Afterward, Cerf, Jon Postel, and Danny Cohen suggested a small but important change: They should take out all the routing information and put it into a new protocol, called the Internet Protocol (IP). All the remaining stuff, like breaking and reassembling messages, detecting errors, and retransmission, would stay in TCP. Thus, in 1978, the protocol officially became known as, and was forever thereafter, TCP/IP.
</p>

<p>
	 
</p>

<figure class="ars-wp-img-shortcode id-2088334 align-fullwidth">
	<div>
		<img alt="historyofinternetp1-2.png" class="ipsImage" decoding="async" height="720" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2025/04/historyofinternetp1-2.png">
	</div>

	<figcaption>
		<div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300">
			<div class="caption-content">
				<em>A map of the Internet in 1977. White dots are IMPs, and rectangles are host computers. Jagged lines connect to other networks. <span class="caption-credit mt-2 text-xs"><em> </em></span></em>
			</div>

			<div class="caption-content">
				<em><span class="caption-credit mt-2 text-xs"><em>Credit: The Computer History Museum </em></span> </em>
			</div>
		</div>
	</figcaption>
</figure>

<p>
	If the story of creating the Internet was a movie, the release of TCP/IP would have been the triumphant conclusion. But things weren’t so simple. The world was changing, and the path ahead was murky at best.
</p>

<p>
	 
</p>

<p>
	At the time, joining the ARPANET required leasing high-speed phone lines for $100,000 per year. This limited it to large universities, research companies, and defense contractors. The situation led the National Science Foundation (NSF) to propose a new network that would be cheaper to operate. Other educational networks arose at around the same time. While it made sense to connect these networks to the growing Internet, there was no guarantee that this would continue. And there were other, larger forces at work.
</p>

<p>
	 
</p>

<p>
	By the end of the 1970s, computers had improved significantly. The invention of the microprocessor set the stage for smaller, cheaper computers that were just beginning to enter people’s homes. Bulky teletypes were being replaced with sleek, TV-like terminals. The first commercial online service, <a href="https://en.wikipedia.org/wiki/CompuServe" rel="external nofollow">CompuServe</a>, was released to the public in 1979. For just $5 per hour, you could connect to a private network, get weather and financial reports, and trade gossip with other users. At first, these systems were completely separate from the Internet. But they grew quickly. By 1987, CompuServe had 380,000 subscribers.
</p>

<p>
	 
</p>

<figure class="ars-wp-img-shortcode id-2088339 align-center">
	<div>
		<img alt="historyofinternetp1-7-1024x1329.jpeg" class="ipsImage" decoding="async" height="720" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2025/04/historyofinternetp1-7-1024x1329.jpeg">
	</div>

	<figcaption>
		<div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300">
			<div class="caption-content">
				<em>A magazine ad for CompuServe from 1980. <span class="caption-credit mt-2 text-xs"><em> </em></span></em>
			</div>

			<div class="caption-content">
				<em><span class="caption-credit mt-2 text-xs"><em>Credit: marbleriver </em></span> </em>
			</div>
		</div>
	</figcaption>
</figure>

<p>
	Meanwhile, the adoption of TCP/IP was not guaranteed. At the beginning of the 1980s, the Open Systems Interconnection (OSI) group at the International Standardization Organization (ISO) decided that what the world needed was more acronyms—and also a new, global, standardized networking model.
</p>

<p>
	 
</p>

<p>
	The OSI model was first drafted in 1980, but it wasn’t published until 1984. Nevertheless, many European governments, and even the US Department of Defense, planned to transition from TCP/IP to OSI. It seemed like this new standard was inevitable.
</p>

<p>
	 
</p>

<figure class="ars-wp-img-shortcode id-2088336 align-center">
	<div>
		<img alt="historyofinternetp1-4-640x689.png" class="center medium" decoding="async" height="689" loading="lazy" sizes="auto, (max-width: 640px) 100vw, 640px" srcset="https://cdn.arstechnica.net/wp-content/uploads/2025/04/historyofinternetp1-4-640x689.png 640w, https://cdn.arstechnica.net/wp-content/uploads/2025/04/historyofinternetp1-4.png 713w" width="640" src="https://cdn.arstechnica.net/wp-content/uploads/2025/04/historyofinternetp1-4-640x689.png">
	</div>

	<figcaption>
		<div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300">
			<div class="caption-content">
				<em>The seven-layer OSI model. If you ever thought there were too many layers, you’re not alone. </em>
			</div>

			<div class="caption-content">
				<em><span class="caption-credit mt-2 text-xs"><em>Credit: BlueCat Networks </em></span> </em>
			</div>
		</div>
	</figcaption>
</figure>

<p>
	While the world waited for OSI, the Internet continued to grow and evolve. In 1981, the fourth version of the IP protocol, IPv4, was released. On January 1, 1983, the ARPANET itself fully transitioned to using TCP/IP. This date is sometimes referred to as the “birth of the Internet,” although from a user’s perspective, the network still functioned the same way it had for years.
</p>

<p>
	 
</p>

<figure class="ars-wp-img-shortcode id-2088338 align-fullwidth">
	<div>
		<img alt="historyofinternetp1-6.png" class="ipsImage" decoding="async" height="720" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2025/04/historyofinternetp1-6.png">
	</div>

	<figcaption>
		<div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300">
			<div class="caption-content">
				<em>A map of the Internet from 1982. Ovals are networks, and rectangles are gateways. Hosts are not shown, </em>
			</div>

			<div class="caption-content">
				<em>but number in the hundreds. Note the appearance of modern-looking IPv4 addresses. <span class="caption-credit mt-2 text-xs"><em> </em></span></em>
			</div>

			<div class="caption-content">
				<em><span class="caption-credit mt-2 text-xs"><em>Credit: Jon Postel </em></span> </em>
			</div>
		</div>
	</figcaption>
</figure>

<p>
	In 1986, the NFSNET came online, running under TCP/IP and connected to the rest of the Internet. It also used a new standard, the Domain Name System (DNS). This system, still in use today, used easy-to-remember names to point to a machine’s individual IP address. Computer names were assigned “top-level” domains based on their purpose, so you could connect to “<a href="http://frodo.edu/" rel="external nofollow">frodo.edu</a>” at an educational institution, or “<a href="http://frodo.gov/" rel="external nofollow">frodo.gov</a>” at a governmental one.
</p>

<p>
	 
</p>

<p>
	The NFSNET grew rapidly, dwarfing the ARPANET in size. In 1989, the original ARPANET was decommissioned. The IMPs, long since obsolete, were retired. However, all the ARPANET hosts were successfully migrated to other Internet networks. Like a Ship of Theseus, the ARPANET lived on even after every component of it was replaced.
</p>

<p>
	 
</p>

<figure class="ars-wp-img-shortcode id-2088340 align-center">
	<div>
		<img alt="historyofinternetp1-8.png" class="ipsImage" decoding="async" height="720" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2025/04/historyofinternetp1-8.png">
	</div>

	<figcaption>
		<div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300">
			<div class="caption-content">
				<em>The exponential growth of the ARPANET/Internet during its first two decades. <span class="caption-credit mt-2 text-xs"><em> </em></span></em>
			</div>

			<div class="caption-content">
				<em><span class="caption-credit mt-2 text-xs"><em>Credit: Jeremy Reimer </em></span> </em>
			</div>
		</div>
	</figcaption>
</figure>

<p>
	Still, the experts and pundits predicted that all of these systems would eventually have to transfer over to the OSI model. The people who had built the Internet were not impressed. In 1987, writing <a href="https://datatracker.ietf.org/doc/html/rfc1000" rel="external nofollow">RFC No. 1,000</a>, Crocker said, “If we had only consulted the ancient mystics, we would have seen immediately that seven layers were required.”
</p>

<p>
	 
</p>

<p>
	The Internet pioneers felt they had spent many years refining and improving a working system. But now, OSI had arrived with a bunch of complicated standards and expected everyone to adopt their new design. Vint Cerf had a more pragmatic outlook. In 1982, he left ARPA for a new job at MCI, where he helped build the first commercial email system (MCI Mail) that was connected to the Internet. While at MCI, he contacted researchers at IBM, Digital, and Hewlett-Packard and convinced them to experiment with TCP/IP. Leadership at these companies still officially supported OSI, however.
</p>

<p>
	 
</p>

<p>
	The debate raged on through the latter half of the 1980s and into the early 1990s. Tired of the endless arguments, Cerf contacted the head of the National Institute of Standards and Technology (<a href="https://en.wikipedia.org/wiki/National_Institute_of_Standards_and_Technology" rel="external nofollow">NIST)</a> and asked him to write a blue ribbon report comparing OSI and TCP/IP. Meanwhile, while planning a successor to IPv4, the Internet Advisory Board (IAB) was looking at the OSI Connectionless Network Protocol and its 128-bit addressing for inspiration. In an interview with Ars, Vint Cerf explained what happened next.
</p>

<p>
	 
</p>

<p>
	“It was deliberately misunderstood by firebrands in the IETF [Internet Engineering Task Force] that we are traitors by adopting OSI,” he said. “They raised a gigantic hoo-hah. The IAB was deposed, and the authority in the system flipped. IAB used to be the decision makers, but the fight flips it, and IETF becomes the standard maker.”
</p>

<p>
	 
</p>

<p>
	To calm everybody down, Cerf performed a striptease at a meeting of the IETF in 1992. He revealed a T-shirt that said “IP ON EVERYTHING.” At the same meeting, David Clark summarized the feelings of the IETF by saying, “We reject kings, presidents, and voting. We believe in rough consensus and running code.”
</p>

<p>
	 
</p>

<figure class="ars-wp-img-shortcode id-2088341 align-center">
	<div>
		<img alt="historyofinternetp1-9.jpeg" class="ipsImage" decoding="async" height="720" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2025/04/historyofinternetp1-9.jpeg">
	</div>

	<figcaption>
		<div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300">
			<div class="caption-content">
				<em>Vint Cerf strips down to the bare essentials. <span class="caption-credit mt-2 text-xs"><em> </em></span></em>
			</div>

			<div class="caption-content">
				<em><span class="caption-credit mt-2 text-xs"><em>Credit: Boardwatch and Light Reading </em></span> </em>
			</div>
		</div>
	</figcaption>
</figure>

<h2>
	The fate of the Internet
</h2>

<p>
	The split design of TCP/IP, which was a small technical choice at the time, had long-lasting political implications. In 2001, David Clark and Marjory Blumenthal wrote a <a href="https://courses.cs.duke.edu//common/compsci092/papers/govern/consensus.pdf" rel="external nofollow">paper</a> that looked back on the Protocol War. They noted that the Internet’s complex functions were performed at the endpoints, while the network itself ran only the IP part and was concerned simply with moving data from place to place. These “end-to-end principles” formed the basis of “… the ‘Internet Philosophy’: freedom of action, user empowerment, end-user responsibility for actions undertaken, and lack of controls ‘in’ the Net that limit or regulate what users can do,” they said.
</p>

<p>
	 
</p>

<p>
	In other words, the battle between TCP/IP and OSI wasn’t just about two competing sets of acronyms. On the one hand, you had a small group of computer scientists who had spent many years building a relatively open network and wanted to see it continue under their own benevolent guidance. On the other hand, you had a huge collective of powerful organizations that believed <i>they </i>should be in charge of the future of the Internet—and maybe the behavior of everyone on it.
</p>

<p>
	 
</p>

<p>
	But this impossible argument and the ultimate fate of the Internet was about to be decided, and not by governments, committees, or even the IETF. The world was changed forever by the actions of one man. He was a mild-mannered computer scientist, born in England and working for a physics research institute in Switzerland.
</p>

<p>
	 
</p>

<p>
	That’s the story covered in the next article in our series.
</p>

<p>
	 
</p>

<p>
	<a href="https://arstechnica.com/gadgets/2025/04/a-history-of-the-internet-part-1-an-arpa-dream-takes-form/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of March): 1,357</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>
]]></description><guid isPermaLink="false">28736</guid><pubDate>Mon, 14 Apr 2025 18:48:29 +0000</pubDate></item><item><title>Paul's Tech News - Rampant 5060 Ti Leaks! - Tech News April 13 [Video]</title><link>https://nsaneforums.com/news/technology-news/pauls-tech-news-rampant-5060-ti-leaks-tech-news-april-13-video-r28722/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/CFDK3ferUrM?feature=oembed" title="Rampant 5060 Ti Leaks! - Tech News April 13" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	<a href="https://www.youtube.com/@paulshardware" rel="external nofollow" target="_blank">Paul's Hardware</a> (1.51M subscribers)
</p>

<p>
	 
</p>

<p>
	April 13, 2025
</p>

<p>
	 
</p>

<p>
	Video length: 11m 56s
</p>

<p>
	 
</p>

<p>
	0:00 Welcome to Paul’s Tech News - April 13, 2025 
</p>

<p>
	1:25 RTX 5070 at MSRP (briefly) in US, below MSRP in UK 
</p>

<p>
	3:25 RTX 5060 and 5060 Ti News - price, performance, and 8-pin power connectors 
</p>

<p>
	6:00 GPU-Z update supports RTX 5060 Ti, RX 9070 GRE; 9070 XT Spectral White launches 
</p>

<p>
	 
</p>

<p>
	TECH BRIEFS 
</p>

<p>
	 
</p>

<p>
	7:40 Tariff Turmoil Continues, Laptop Manufacturers Halt Orders and Shipments 
</p>

<p>
	9:11 China’s HDMI / DisplayPort alternative: GPMI boasts up to 192 Gbps, 480W
</p>

<p>
	10:09 Kawasaki unveils Corleo - a hydrogen-powered, ride-on robot horse 
</p>

<p>
	10:52 Burbank Fry’s Electronics Finally Demolished - RIP Spaceship
</p>

<p>
	 
</p>

<p>
	<a href="https://www.youtube.com/watch?v=CFDK3ferUrM" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of March): 1,357</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>
]]></description><guid isPermaLink="false">28722</guid><pubDate>Sun, 13 Apr 2025 19:01:00 +0000</pubDate></item><item><title>Microsoft Weekly: Redesigned Office icons, new taskbar features for Windows 11, and more</title><link>https://nsaneforums.com/news/technology-news/microsoft-weekly-redesigned-office-icons-new-taskbar-features-for-windows-11-and-more-r28721/</link><description><![CDATA[<p>
	This week's news recap is here with fresh updates for Windows 10 and 11, mysterious folders on drive C, Copilot Vision on Windows 11, big Surface dying, various browser updates, long-requested features for Windows 11, and more.
</p>

<p>
	 
</p>

<p>
	Quick links:
</p>

<p>
	 
</p>

<ol>
	<li>
		<a href="#windows" rel="">Windows 10 and 11</a>
	</li>
	<li>
		<a href="#wip" rel="">Windows Insider Program</a>
	</li>
	<li>
		<a href="#updates" rel="">Updates are available</a>
	</li>
	<li>
		<a href="#reviews" rel="">Reviews are in</a>
	</li>
	<li>
		<a href="#gaming" rel="">Gaming news</a>
	</li>
</ol>

<h3>
	<a id="windows" name="windows" rel=""></a>Windows 11 and Windows 10
</h3>

<p>
	<em>Here, we talk about everything happening around Microsoft's latest operating system in the Stable channel and preview builds: new features, removed features, controversies, bugs, interesting findings, and more. And, of course, you may find a word or two about older versions.</em>
</p>

<p>
	 
</p>

<p>
	April 2025 Patch Tuesday updates are available for Windows 10 and 11. Windows 11 users can download <a href="https://www.neowin.net/news/windows-11-kb5055523-kb5055528-april-2025-patch-tuesday-out/" rel="external nofollow">KB5055523</a> for version 24H2, while <a href="https://www.neowin.net/news/windows-11-kb5055523-kb5055528-april-2025-patch-tuesday-out/" rel="external nofollow">KB5055528 </a>is available for those on version 23H2. These updates addressed plenty of bugs and security issues, including <a href="https://www.neowin.net/news/microsoft-windows-11-kb5055523-fixes-kerberos-bug-that-wont-let-passwords-change/" rel="external nofollow">a Kerberos bug</a> preventing users from changing passwords. Also, they quietly <a href="https://www.neowin.net/news/recent-windows-11-updates-create-a-mysterious-folder-on-drive-c/" rel="external nofollow">create a new folder in the root of drive C</a>, which, as Microsoft says, is related to the latest security patches and should not be deleted.
</p>

<p>
	 
</p>

<p>
	Windows 10, on the other hand, received <a href="https://www.neowin.net/news/windows-10-kb5055518--kb5055519--kb5055521-april-2025-patch-tuesday-out/" rel="external nofollow">KB5055518</a>, plus there are <a href="https://www.neowin.net/news/microsoft-releases-kb5058919kb5058922kb5058921-windows-11-and-10-out-of-band-updates/" rel="external nofollow">new out-of-band updates</a> for Windows 10 and 11.
</p>

<figure class="image image--expandable">
	<img alt="Windows 11 logo" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/02/1738778171_windows_11.jpg">
</figure>

<p>
	As we get closer to the end of Windows 10 support (in October 2025), Microsoft is ramping up its efforts to convert users from the outgoing operating system to Windows 11. If you have already pulled the trigger on Windows 11 but now want to go back, Microsoft has <a href="https://www.neowin.net/news/hate-windows-11-after-updating-from-10-microsoft-wants-to-change-your-mind-with-these-tips/" rel="external nofollow">a list of tips and tricks</a> that might make you stay. Also, Microsoft posted <a href="https://www.neowin.net/news/microsoft-shares-detailed-guide-for-admins-on-how-to-fix-windows-1110-feature-update-issues/" rel="external nofollow">a detailed guide</a> for admins on how to fix Windows 11/10 feature update issues.
</p>

<p>
	 
</p>

<p>
	Microsoft expanded the list of deprecated features and APIs in Windows 10 and 11. <a href="https://www.neowin.net/news/microsoft-deprecates-windows-uwp-map-control-and-maps-platform-apis/" rel="external nofollow">Microsoft is ditching</a> the Windows UWP Map control and Windows Maps Platform APIs that allow developers to integrate maps into their Windows applications:
</p>

<p>
	 
</p>

<hr>
<p>
	 
</p>

<p>
	The United States Library of Congress <a href="https://www.neowin.net/news/microsofts-iconic-windows-95-and-minecraft-alpha-themes-just-became-historic-literally/" rel="external nofollow">now recognizes</a> Windows 95's boot theme and the original <em>Minecraft </em>Volume Alpha as "culturally, historically, or aesthetically significant, and inform or reflect life in the United States."
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="Windows 95 logo" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2020/08/1598293691_unnamed.jpg">
</figure>

<h3>
	<a id="wip" name="wip" rel=""></a>Windows Insider Program
</h3>

<p>
	Here is what Microsoft released for Windows Insiders this week:
</p>

<p>
	 
</p>

<table border="1" cellpadding="1" cellspacing="1" style="width:100%">
	<thead>
		<tr>
			<th scope="col">
				 
			</th>
			<th colspan="2" scope="col">
				Builds
			</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<th scope="row">
				Canary Channel
			</th>
			<td colspan="2">
				Nothing in Canary This Week
			</td>
		</tr>
		<tr>
			<th scope="row">
				Dev Channel
			</th>
			<td colspan="2">
				<p>
					<strong><a href="https://www.neowin.net/news/windows-11-build-262005551-makes-finding-settings-easier-improves-widgets-and-more/" rel="external nofollow">Windows 11 build 26200.5551</a></strong>
				</p>

				<p>
					 
				</p>

				<p>
					This build for Windows 11 Dev insiders contains the same changes as the one Microsoft released in the Beta Channel for Windows 11 version 24H2.
				</p>
			</td>
		</tr>
		<tr>
			<th scope="row">
				Beta Channel
			</th>
			<td>
				<p>
					<strong><a href="https://www.neowin.net/news/windows-11-kb5055613-beta-is-improving-the-search-but-only-on-copilot-pcs/" rel="external nofollow">Windows 11 build 26120.3863 (24H2)</a></strong>
				</p>

				<p>
					 
				</p>

				<p>
					This Beta build for Windows 11 version 24H2 brings new features for Copilot+ PCs, widget improvements, and fixes for File Explorer, the taskbar, icons, and other parts of the OS.
				</p>
			</td>
			<td>
				<p>
					<strong><a href="https://www.neowin.net/news/windows-11-build-226355170-is-out-in-beta-channel-with-file-explorer-improvements-and-more/" rel="external nofollow">Windows 11 build 22635.5170 (23H2)</a></strong>
				</p>

				<p>
					 
				</p>

				<p>
					This build brings some changes to File Explorer and the way it handles external links, plus context menu labels for common file actions, Start menu fixes, and more.
				</p>
			</td>
		</tr>
		<tr>
			<th scope="row">
				Release Preview Channel
			</th>
			<td colspan="2">
				<p>
					<strong><a href="https://www.neowin.net/news/windows-11-kb5055627-release-preview-gets-a-windows-update-improvement-that-youll-like/" rel="external nofollow">Windows 11 build 26100.3902</a></strong>
				</p>

				<p>
					 
				</p>

				<p>
					This update introduces Recall and Click to Do for Windows 11 Release Preview Insiders with compatible hardware. Plus, there are improvements for File Explorer, Settings, Start menu, Search, and a lot more.
				</p>
			</td>
		</tr>
	</tbody>
</table>

<p>
	 
</p>

<p>
	In addition to the new Windows 11 preview builds, Microsoft is rolling out t<a href="https://www.neowin.net/news/you-can-now-ask-copilot-to-find-files-in-windows-11-and-ask-questions-about-running-apps/" rel="external nofollow">wo big changes to the Copilot app</a>. One feature enables Copilot to find files on your system and ask you various questions about them. The second feature is Copilot Vision. With it, Copilot can look at your screen and provide additional useful information or answer your questions.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="Copilot Vision in Windows 11" class="ipsImage" height="450" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/04/1744144741_copilot_vision.jpg">
</figure>

<p>
	Also, users discovered that the recent Windows 11 preview builds contain references to a feature that lets you <a href="https://www.neowin.net/news/windows-11-is-finally-getting-a-calendar-flyout-clock/" rel="external nofollow">show or hide the clock</a> in the notification center. Interestingly, for some reason, Microsoft is removing that feature from Windows 10.
</p>

<h3>
	<a id="updates" name="updates" rel=""></a>Updates are available
</h3>

<p>
	<em>This section covers software, firmware, and other notable updates (released and coming soon) delivering new features, security fixes, improvements, patches, and more from Microsoft and third parties.</em>
</p>

<p>
	 
</p>

<p>
	It appears that <a href="https://www.neowin.net/news/microsoft-is-once-again-redesigning-office-icons-and-it-wants-to-know-what-you-think/" rel="external nofollow">Microsoft wants to redesign the icons of Office apps once again</a>. Users found that the company is sending out email surveys, asking people to share their thoughts about a new set of icons for Word, Excel, OneDrive, PowerPoint, and other apps. If this comes to fruition, it will be the first redesign in nearly seven years. The last one was in 2018.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="New Office icons vs current" class="ipsImage" height="216" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/04/1744212736_new_office_icons.jpg">
</figure>

<p>
	Speaking of Office, we have <a href="https://www.neowin.net/news/kb5002623-microsoft-fixes-office-outlook-word-excel-kb5002700-hangs-and-freezes/" rel="external nofollow">fixes</a> for Excel, Word, Outlook, and other apps freezing in recent updates. However, the classic Outlook experienced <a href="https://www.neowin.net/news/microsoft-broke-classic-outlook-download-as-it-relentlessly-pushes-new-outlook-for-windows/" rel="external nofollow">a problem</a> due to Microsoft pushing the new Outlook for Windows.
</p>

<p>
	 
</p>

<p>
	Following the release of PowerToys 0.90, Microsoft released a small bug-fixing update for everyone's favorite set of Windows utilities. <a href="https://www.neowin.net/news/microsoft-powertoys-0901-fixes-inability-to-install-from-winget-and-more/" rel="external nofollow">Version 0.90.1 landed</a> to resolve issues with PowerToys not installing using winget and various problems with the recently introduced Command Palette.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="A custom PowerToys logo with a frosted glass background and rainbow stripes" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2023/06/1685715602_11.jpg">
</figure>

<p>
	Mozilla released a small update for Firefox 137. <a href="https://www.neowin.net/news/firefox-13701-is-out-with-fixes-for-crashes-on-startup-downloads-and-more/" rel="external nofollow">Version 137.0.1 arrived</a> with a few fixes for Windows users. The update patches three bugs: Two of them cause the browser to crash on Windows, while the third messes with the way Firefox treats folder shortcuts.
</p>

<p>
	 
</p>

<p>
	Microsoft Edge also received its fair share of updates. For one, <a href="https://www.neowin.net/news/microsoft-updates-edge-game-assist-with-improved-ui-new-games-support-and-more/" rel="external nofollow">Microsoft released a new version of Game Assist </a>with UI and UX improvements, plus support for more games. Edge Insiders in the Dev Channel <a href="https://www.neowin.net/news/microsoft-updates-edge-136-dev-with-fixes-for-various-crashes/" rel="external nofollow">got a new weekly update</a> with fixes and small improvements, and <a href="https://www.neowin.net/news/edge-136-lands-in-beta-with-multiple-improvements-to-settings-and-more/" rel="external nofollow">those in the Beta Channel got version 136</a> with multiple improvements to the settings page. Finally, Microsoft shared details about <a href="https://www.neowin.net/news/microsoft-brags-about-significant-performance-improvements-in-edge-134/" rel="external nofollow">performance improvements</a> in the latest version.
</p>

<p>
	 
</p>

<p>
	Here are other updates and releases you may find interesting:
</p>

<p>
	 
</p>

<ul>
	<li>
		<a href="https://www.neowin.net/news/microsoft-support-for-windows-wsus-driver-sync-via-update-catalog-wont-stop-this-month/" rel="external nofollow">Microsoft changed its mind about WSUS driver sync via Update Catalog</a>.
	</li>
	<li>
		<a href="https://www.neowin.net/news/microsoft-shares-details-on-teams-block-if-app-is-not-updated-after-90-days/" rel="external nofollow">Microsoft revealed what is going to happen to users who are not updating Teams on their systems</a>.
	</li>
	<li>
		<a href="https://www.neowin.net/news/microsoft-announces-templates-a-new-feature-coming-to-clipchamp-for-work-users/" rel="external nofollow">Microsoft announced "Templates," a new feature coming to Clipchamp for work users</a>.
	</li>
</ul>

<p>
	 
</p>

<p>
	What is not going to receive new updates soon is the original Surface Hub and the Surface Hub 2S. Their software support is ending in October, alongside the end of support for Windows 10. This week, Microsoft published <a href="https://www.neowin.net/news/microsoft-is-ending-surface-hub-and-surface-hub-2s-support-soon/" rel="external nofollow">a new blog post </a>to inform users about the upcoming EOL and offer various options to stay supported.
</p>

<h3>
	<a id="reviews" name="reviews" rel=""></a>Reviews are in
</h3>

<p>
	<em>Here is the hardware and software we reviewed this week</em>
</p>

<p>
	 
</p>

<p>
	This week, we posted <a href="https://www.neowin.net/reviews/gamesir-x3-pro-review-good-mobile-controller-with-hall-effect-sticks-but-not-for-everyone/" rel="external nofollow">a review of the GameSir X3 Pro</a>, a mobile controller with a rich feature set, Hall Effect sticks, a very effective cooling system, and plenty of bundled accessories. It is a great companion for your mobile device, just not a very good one if you have an iPhone.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="The GameSir X3 Pro controller" class="ipsImage" height="478" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/04/1744119904_dsc01748.jpg">
</figure>

<h3>
	<a id="gaming" name="gaming" rel=""></a>On the gaming side
</h3>

<p>
	<em>Learn about upcoming game releases, Xbox rumors, new hardware, software updates, freebies, deals, discounts, and more.</em>
</p>

<p>
	 
</p>

<p>
	Microsoft announced <a href="https://www.neowin.net/news/xbox-games-showcase-2025-returns-in-june-alongside-outer-worlds-2-deep-dive/" rel="external nofollow">a new Xbox Game Showcase event</a>. It is happening on June 8, 2025. As usual, expect to see a bunch of games that are coming soon to PC and Xbox. Plus, there will be a separate section dedicated to <em>Outer Wilds 2.</em>
</p>

<p>
	 
</p>

<p>
	Turn 10 Studios released a new <em>Forza Motorsport </em>update. <a href="https://www.neowin.net/news/forza-motorsport-gets-porsche-racing-icons-with-new-cars-and-improvements/" rel="external nofollow">Update 19 arrived</a> ahead of the game's 20th anniversary, and it packs a bunch of Porsche icons, plus various improvements for different aspects of the game. The next one, Update 20, is expected to be a much bigger release, as the game is about to celebrate a major milestone.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="Forza Motorsport Update 19" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/04/1744046596_forza_motorsport_update_19_2.jpg">
</figure>

<p>
	Microsoft and the Age development team, Forgotten Empires, <a href="https://www.neowin.net/news/age-of-empires-iis-next-expansion-is-the-three-kingdoms-with-new-campaigns-civs-and-more/" rel="external nofollow">announced</a> <em>Age of Empires II: Definitive Edition – The Three Kingdoms</em>, which is set to expand on "China’s epic Romance of the Three Kingdoms, where history and legend collide in a battle for supremacy." The expansion offers three new campaigns that take players to China, offering intertwined stories set during the early medieval period that split into 15 missions.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="Age of Empires II DE - The Three Kingdoms" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/04/1744315175_ss_b6d78ebbcb98d5912cdd24e8267db.jpg">
</figure>

<p>
	Bungie is getting ready to <a href="https://www.neowin.net/news/bungies-marathon-is-out-this-september-on-ps5-xbox-series-xs-and-pc/" rel="external nofollow">dip its toes</a> into the world of extraction shooters. This week, the studio revealed <em>Marathon, </em>a game that is coming to PC, Xbox Series X|S, and PlayStation 5 on September 23.
</p>

<p>
	 
</p>

<p>
	Nvidia announced <a href="https://www.neowin.net/news/geforce-now-gains-support-for-commandos-origins-the-talos-principle-reawakened-and-more/" rel="external nofollow">new games for the GeForce NOW</a> cloud streaming gaming service. The latest additions include <em>South of Midnight, Commandos: Origins, The Thalos Principle: Reawakened, Diablo III, Blackrooms: Escape Together, </em>and more. As usual, you need to own these games to play them on GeForce NOW.
</p>

<p>
	 
</p>

<p>
	Finally, we have a fresh issue of our <a href="https://www.neowin.net/news/weekend-pc-game-deals-showcase-offers-neon-bundles-fighting-freebies-and-more/" rel="external nofollow">Weekend PC Game Deals series</a>, where you can find neon bundles, fighting freebies from the Epic Games Store, and more discounts across digital storefronts.
</p>

<p>
	 
</p>

<p>
	Other gaming news include the following:
</p>

<p>
	 
</p>

<ul>
	<li>
		<a href="https://www.neowin.net/news/razer-pc-remote-play-lets-gamers-stream-pc-games-to-mobile-devices/" rel="external nofollow">Razer is launching PC Remote Play to let gamers stream PC games to mobile devices</a>
	</li>
	<li>
		<p>
			<a href="https://www.neowin.net/news/indiana-jones-and-the-great-circle-update-adds-new-abilities-ray-tracing-upgrades-more/" rel="external nofollow"><em>Indiana Jones and the Great Circle</em> received a new update with fresh abilities, ray tracing upgrades, and more</a>.
		</p>

		<p>
			 
		</p>
	</li>
</ul>

<p>
	<a href="https://www.neowin.net/news/microsoft-weekly-redesigned-office-icons-new-taskbar-features-for-windows-11-and-more/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of March): 1,357</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>
]]></description><guid isPermaLink="false">28721</guid><pubDate>Sun, 13 Apr 2025 18:57:39 +0000</pubDate></item><item><title>Quantum hardware may be a good match for AI</title><link>https://nsaneforums.com/news/technology-news/quantum-hardware-may-be-a-good-match-for-ai-r28705/</link><description><![CDATA[<h3>
	New manuscript describes analyzing image data in a quantum processor.
</h3>

<p>
	Concerns about AI's energy use have a lot of people looking into ways to <a href="https://arstechnica.com/ai/2025/03/can-we-make-ai-less-power-hungry-these-researchers-are-working-on-it/" rel="external nofollow">cut down on its power requirements</a>. Many of these focus on hardware and software approaches that are pretty straightforward extensions of existing technologies. But a few technologies are much farther out there. One that's definitely in the latter category? Quantum computing.
</p>

<p>
	 
</p>

<p>
	In some ways, quantum hardware is a better match for some of the math that underlies AI than more traditional hardware. While the current quantum hardware is a bit too error-prone for the more elaborate AI models currently in use, researchers are starting to put the pieces in place to run AI models when the hardware is ready. This week, a couple of commercial interests are releasing a draft of a paper describing how to get classical image data into a quantum processor (actually, two different processors) and perform a basic AI image classification.
</p>

<p>
	 
</p>

<p>
	All of which gives us a great opportunity to discuss why quantum AI may be more than just hype.
</p>

<h2>
	Machine learning goes quantum
</h2>

<p>
	Just as there are many machine-learning techniques that fall under the AI umbrella, there are many ways to potentially use quantum computing to perform some aspect of an AI algorithm. Some are simply matters of math; some forms of machine learning require, for example, many matrix operations, which can be performed efficiently on quantum hardware. (<a href="https://www.nature.com/articles/nature23474" rel="external nofollow">Here is a good review</a> of all the ways quantum hardware might help machine learning.)
</p>

<p>
	 
</p>

<p>
	But there are also ways in which the quantum hardware can be a good match for AI. One of the challenges of running AI on traditional computing hardware is that the processing and memory are separate. To run something like a neural network requires repeated trips to memory to look up which destination signals from one artificial neuron need to be sent to and what weight to assign each signal. This creates a major bottleneck.
</p>

<p>
	 
</p>

<p>
	Quantum computers don't have that sort of separation. While they could include some quantum memory, the data is generally housed directly in the qubits, while computation involves performing operations, called gates, directly on the qubits themselves. In fact, there has been a demonstration that, for supervised machine learning, where a system can learn to classify items after training on pre-classified data, a quantum system can <a href="https://www.nature.com/articles/s41567-021-01287-z" rel="external nofollow">outperform classical ones</a>, even when the data being processed is housed on classical hardware.
</p>

<p>
	 
</p>

<p>
	This form of machine learning relies on what are called variational quantum circuits. This is a two-qubit gate operation that takes an additional factor that can be held on the classical side of the hardware and imparted to the qubits via the control signals that trigger the gate operation. You can think of this as analogous to the communications involved in a neural network, with the two-qubit gate operation equivalent to the passing of information between two artificial neurons and the factor analogous to the weight given to the signal.
</p>

<p>
	 
</p>

<p>
	That's exactly the system that a team from <a href="https://usa.honda-ri.com" rel="external nofollow">the Honda Research Institute</a> worked on in collaboration with a quantum software company called <a href="https://www.bluequbit.io" rel="external nofollow">Blue Qubit</a>.
</p>

<h2>
	Pixels to qubits
</h2>

<p>
	The focus of the new work was mostly on how to get data from the classical world into the quantum system for characterization. But the researchers ended up testing the results on two different quantum processors.
</p>

<p>
	 
</p>

<p>
	The problem they were testing is one of image classification. The raw material was from the Honda Scenes dataset, which has images taken from roughly 80 hours of driving in Northern California; the images are tagged with information about what's in the scene. And the question the researchers wanted the machine learning to handle was a simple one: Is it snowing in the scene?
</p>

<p>
	 
</p>

<p>
	All the images were sitting on classical hardware, of course. To classify an image on quantum hardware, it had to be converted to quantum information for processing. The team tried three methods of encoding the data, which differed in terms of how the pixels of the images were sliced up and how many qubits the resulting slices were sent to. The researchers used a classical simulator of a quantum processor to do the training steps, which identified the appropriate numbers—again, think in terms of the weights of a neural network—to use during the two-qubit gate operations.
</p>

<p>
	 
</p>

<p>
	They then ran the hardware on two different quantum processors. One, from IBM, has a lot of qubits (156) but a slightly higher error rate during gate operations. The second is from Quantinuum and is notable for having a very low error rate during operations, but it only has 56 qubits. In general, the accuracy of the classification went up as the researchers used more qubits or as they ran more gates.
</p>

<p>
	 
</p>

<p>
	In general, though, the system worked; accuracies were well above what you'd expect from random chance. At the same time, they were generally lower than what you'd get from a standard algorithm run on normal hardware. We're still not at the point where existing hardware has both enough qubits and a low enough error rate to be competitive on classical hardware. Still, the work was clearly able to show that real-world quantum hardware is capable of running the sorts of AI algorithms that people have been expecting it to. But like everyone else, people hoping to solve useful problems will have to wait for further improvements on the hardware side.
</p>

<p>
	 
</p>

<p>
	<a href="https://arstechnica.com/science/2025/04/companies-take-a-step-toward-running-ai-on-quantum-hardware/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of March): 1,357</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>
]]></description><guid isPermaLink="false">28705</guid><pubDate>Fri, 11 Apr 2025 17:32:43 +0000</pubDate></item><item><title>Microsoft pauses $1 billion data center project &#x2014; have tech giants overestimated demand for AI?</title><link>https://nsaneforums.com/news/technology-news/microsoft-pauses-1-billion-data-center-project-%E2%80%94-have-tech-giants-overestimated-demand-for-ai-r28676/</link><description><![CDATA[<p>
	Microsoft has paused plans for a $1 billion data center project in central Ohio. The tech giant shared with the <a data-analytics-id="inline-link" data-hl-processed="none" data-url="https://eu.dispatch.com/story/business/2025/04/07/microsoft-backs-out-of-plans-to-build-data-centers-in-licking-county/82973097007/" href="https://eu.dispatch.com/story/business/2025/04/07/microsoft-backs-out-of-plans-to-build-data-centers-in-licking-county/82973097007/" referrerpolicy="no-referrer-when-downgrade" target="_blank" rel="external nofollow">Columbus Dispatch</a> that it is not moving forward with three planned data centers in Heath, Hebron, and New Albany.
</p>

<p>
	 
</p>

<p>
	Microsoft still owns the land in Ohio and the company plans to complete the project at some point in the future. In the meantime, two sites will be used for farming.
</p>

<p>
	 
</p>

<p>
	Microsoft confirmed that it will still fund upgrades to local roadways and other select infrastructure in the area.
</p>

<p>
	 
</p>

<p>
	"We will continue to evaluate these sites in line with our investment strategy," said a Microsoft spokesperson to The Columbus Dispatch. "We sincerely appreciate the leadership and partnership of Ohio government officials and the support of Licking County residents."
</p>

<p>
	 
</p>

<p>
	Microsoft also clarified that it will "continue to invest in and collaborate with local organizations to support digital skills development, restoration efforts, and to strengthen the communities in Licking County for future generations."
</p>

<h2 id="is-ai-overhyped-3">
	Is AI overhyped?
</h2>

<p>
	Microsoft has paused or pulled back from several data center projects, leading many to speculate that the company fears outpacing demand for AI.
</p>

<p>
	 
</p>

<p>
	<a data-analytics-id="inline-link" data-hl-processed="none" data-url="https://www.reuters.com/technology/microsoft-pulls-back-more-data-center-leases-us-europe-analysts-say-2025-03-26/" href="https://www.reuters.com/technology/microsoft-pulls-back-more-data-center-leases-us-europe-analysts-say-2025-03-26/" referrerpolicy="no-referrer-when-downgrade" target="_blank" rel="external nofollow">Reuters</a> reported recently that Microsoft has abandoned several data center projects across the United States and Europe over the last six months.
</p>

<p>
	 
</p>

<div id="slice-container-newsletterForm-articleInbodyContent-8CzVF3U3hwW3WYFfpcjXqd">
	<div data-hydrate="true">
		<p>
			Recent developments in AI have changed the landscape, such as <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/software-apps/meta-ai-lead-scientist-claims-open-source-is-the-secret-ingredient-to-deepseeks-triumph" href="https://www.windowscentral.com/software-apps/meta-ai-lead-scientist-claims-open-source-is-the-secret-ingredient-to-deepseeks-triumph" rel="external nofollow">DeepSeek's quick success</a>. That company's models were made with fewer resources than expected, which caused companies to reevaluate where to invest.
		</p>

		<p>
			 
		</p>

		<p>
			The <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/software-apps/openai-unveils-usd500-billion-stargate-project-to-emancipate-its-overreliance-on-microsofts-infrastructure" href="https://www.windowscentral.com/software-apps/openai-unveils-usd500-billion-stargate-project-to-emancipate-its-overreliance-on-microsofts-infrastructure" rel="external nofollow">$500 billion Stargate project</a> will also affect demand for data center power from sources such as Microsoft.
		</p>

		<p>
			 
		</p>

		<p>
			A statement from Microsoft essentially says the company is meeting current demand for data centers, suggesting that investing billions in additional data centers would be unnecessary at this time:
		</p>

		<p class="QuoteNewsStyle">
			<em>"Thanks to the significant investments we have made up to this point, we are well positioned to meet our current and increasing customer demand. Last year alone, we added more capacity than any prior year in history. While we may strategically pace or adjust our infrastructure in some areas, we will continue to grow strongly in all regions. This allows us to invest and allocate resources to growth areas for our future. Our plans to spend over $80bn on infrastructure this FY remains on track as we continue to grow at a record pace to meet customer demand."</em>
		</p>

		<p>
			A <a data-analytics-id="inline-link" data-hl-processed="none" data-url="https://www.linkedin.com/posts/andy-davis-3683337_breaking-news-td-cowan-reports-microsoft-activity-7299693594322325504-Vog_/?utm_source=share&amp;utm_medium=member_android&amp;rcm=ACoAAAmuuF4BvsgagH4Z8-Z8-0LaBPPY6467cAs" href="https://www.linkedin.com/posts/andy-davis-3683337_breaking-news-td-cowan-reports-microsoft-activity-7299693594322325504-Vog_/?utm_source=share&amp;utm_medium=member_android&amp;rcm=ACoAAAmuuF4BvsgagH4Z8-Z8-0LaBPPY6467cAs" referrerpolicy="no-referrer-when-downgrade" target="_blank" rel="external nofollow">TD Cowen report</a> discusses Microsoft's recent moves related to data centers. The report asks if Microsoft has an excess of data center capacity.
		</p>

		<p>
			 
		</p>

		<p>
			But <a data-analytics-id="inline-link" data-hl-processed="none" data-url="https://www.datacenterdynamics.com/en/news/microsoft-backs-away-from-1bn-data-center-plans-in-licking-county-ohio/" href="https://www.datacenterdynamics.com/en/news/microsoft-backs-away-from-1bn-data-center-plans-in-licking-county-ohio/" referrerpolicy="no-referrer-when-downgrade" target="_blank" rel="external nofollow">DataCenterDynamics</a> highlights that some analysts disagree and believe Microsoft's maneuvers are "business as usual."
		</p>

		<p>
			 
		</p>

		<p>
			“A company this large and with $80 billion of annual spend has the right to move in and out of data center leases, many of which were never officially signed," said Jordan Klein, a <a data-analytics-id="inline-link" data-hl-processed="none" data-url="https://www.linkedin.com/in/jordan-klein-7aa6934" href="https://www.linkedin.com/in/jordan-klein-7aa6934" referrerpolicy="no-referrer-when-downgrade" target="_blank" rel="external nofollow">Mizuho Securities analyst</a>.
		</p>

		<p>
			 
		</p>

		<p>
			Microsoft still plans to spend more than $80 billion on infrastructure before the end of the current financial year. But that spending won't be on data center projects like the one paused in Ohio.
		</p>

		<p>
			 
		</p>

		<p>
			<a href="https://www.windowscentral.com/microsoft/microsoft-pauses-usd1-billion-data-center-project-have-tech-giants-overestimated-demand-for-ai" rel="external nofollow">Source</a>
		</p>

		<hr class="ipsHr">
		<p>
			<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
		</p>

		<p>
			<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every day for many years.</em></span>
		</p>

		<p>
			<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of March): 1,357</em></span>
		</p>

		<p>
			<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
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</div>
]]></description><guid isPermaLink="false">28676</guid><pubDate>Wed, 09 Apr 2025 18:13:55 +0000</pubDate></item><item><title>Google unveils Ironwood, its most powerful AI processor yet</title><link>https://nsaneforums.com/news/technology-news/google-unveils-ironwood-its-most-powerful-ai-processor-yet-r28675/</link><description><![CDATA[<h3>
	Ironwood will be available in configurations of up to 9,216 liquid-cooled chips.
</h3>

<p>
	Google has unveiled a new AI processor, the seventh generation of its custom TPU architecture. The chip, known as Ironwood, was reportedly designed for the emerging needs of Google's most powerful Gemini models, like simulated reasoning, which Google prefers to call "thinking." The company claims this chip represents a major shift that will unlock more powerful <a href="https://arstechnica.com/information-technology/2024/12/google-goes-agentic-with-gemini-2-0s-ambitious-ai-agent-features/" rel="external nofollow">agentic AI</a> capabilities. Google calls this the "age of inference."
</p>

<p>
	 
</p>

<p>
	Whenever Google talks about the capabilities of a new Gemini version, it notes that the model's capabilities are tied not only to the code but to Google's infrastructure. Its custom AI hardware is a key element of accelerating inference and expanding context windows. With Ironwood, Google says it has its most scalable and powerful TPU yet, which will allow AI to act on behalf of a user to proactively gather data and generate outputs. This is what Google means when it talks about agentic AI.
</p>

<p>
	 
</p>

<p>
	Ironwood delivers higher throughput compared to previous Google Tensor Processing Units (TPUs), and Google really plans to pack these chips in. Ironwood is designed to operate in clusters of up to 9,216 liquid-cooled chips, which will communicate directly with each other through a newly enhanced Inter-Chip Interconnect (ICI).
</p>

<p>
	 
</p>

<p>
	<a href="https://blog.google/products/google-cloud/ironwood-tpu-age-of-inference/" rel="external nofollow">Google says</a> this design will be a boon not only for its own Gemini models but also to developers looking to run AI projects in the cloud. Developers will be able to leverage Ironwood in two different configurations: a 256-chip server or the full-size 9,216-chip cluster.
</p>

<p>
	 
</p>

<p>
	In its larger incarnation, Google's Ironwood pods can generate a staggering 42.5 Exaflops of inference computing. Each chip has a peak throughput of 4,614 TFLOPs, which Google claims is a substantial improvement over previous chips. Google has also boosted memory for the new TPUs, with each chip sporting 192GB, which is six times more than Google's last-gen Trillium TPU. The memory bandwidth has also increased to 7.2 Tbps, a 4.5x improvement.
</p>

<figure class="ars-wp-img-shortcode id-2087781 align-fullwidth">
	<div>
		<a href="https://cdn.arstechnica.net/wp-content/uploads/2025/04/TPUv7_Inline_TPUComparison.width-1000.format-webp-copy.jpg" rel="external nofollow"><img alt="TPU comparison" class="ipsImage" decoding="async" height="720" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2025/04/TPUv7_Inline_TPUComparison.width-1000.format-webp-copy.jpg"> </a>
	</div>

	<figcaption>
		<div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300">
			<div class="caption-content">
				<a href="https://cdn.arstechnica.net/wp-content/uploads/2025/04/TPUv7_Inline_TPUComparison.width-1000.format-webp-copy.jpg" rel="external nofollow"><em><span class="caption-credit mt-2 text-xs"><em>Credit: Google </em></span> </em></a>
			</div>
		</div>
	</figcaption>
</figure>

<p>
	 
</p>

<p>
	There are numerous ways to measure AI throughput, making it difficult to compare chips. Google is using FP8 precision as its benchmark for the new TPU, but it's comparing it to some systems, like the El Capitan supercomputer, that don't support FP8 in hardware. So you should take its claim that Ironwood "pods" are 24 times faster than comparable segments of the world's most powerful supercomputer with a grain of salt. Google's TPU v6 hardware is also conspicuously absent from the comparison chart above. The company says Ironwood is twice as powerful per watt compared to that chip, though.
</p>

<p>
	 
</p>

<p>
	While the provided benchmarks are a bit odd, Ironwood is clearly a big improvement for Google's AI ecosystem. It's faster and more efficient than previous TPUs by a considerable margin, and Google's existing infrastructure has enabled rapid improvements to LLMs and simulated reasoning. Google's market-leading <a href="https://arstechnica.com/ai/2025/03/google-says-the-new-gemini-2-5-pro-model-is-its-smartest-ai-yet/" rel="external nofollow">Gemini 2.5 model</a> is running on last-gen TPUs right now, and Google says the higher inference speed and efficiency of Ironwood sets the stage for more breakthroughs in the coming year.
</p>

<p>
	 
</p>

<p>
	<a href="https://arstechnica.com/gadgets/2025/04/google-unveils-ironwood-its-most-powerful-ai-processor-yet/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of March): 1,357</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>
]]></description><guid isPermaLink="false">28675</guid><pubDate>Wed, 09 Apr 2025 18:12:07 +0000</pubDate></item><item><title>Diablo 4 fans react poorly to its roadmap reveal &#x2014; for things Blizzard should've already learned from</title><link>https://nsaneforums.com/news/technology-news/diablo-4-fans-react-poorly-to-its-roadmap-reveal-%E2%80%94-for-things-blizzard-shouldve-already-learned-from-r28674/</link><description><![CDATA[<h3>
	"Borrowed power" has migrated from World of Warcraft to Diablo 4, and players aren't happy.
</h3>

<p>
	Recently, Blizzard unveiled its <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/diablo-4" href="https://www.windowscentral.com/tag/diablo-4" rel="external nofollow">Diablo 4</a> roadmap, and responses have been a bit mixed.
</p>

<p>
	 
</p>

<p>
	Diablo 4 is a wildly successful ARPG sequel to the legendary franchise that created the genre. At launch, it was an incredibly promising platform upon which to build something special, but arguably, a lot of that early promise has petered out.
</p>

<p>
	 
</p>

<p>
	I myself have stopped playing Diablo 4, because the seasonal content model didn't really grab me. Every season feels practically the same, and it's difficult for me not to compare it to the absolute deluge of content I get playing <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/world-warcraft" href="https://www.windowscentral.com/tag/world-warcraft" rel="external nofollow">World of Warcraft</a> season over season. Even <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/it-may-be-time-to-say-goodbye-to-weakauras-in-world-of-warcrafts-11-1-5-update-which-just-had-its-launch-date-announced" href="https://www.windowscentral.com/gaming/it-may-be-time-to-say-goodbye-to-weakauras-in-world-of-warcrafts-11-1-5-update-which-just-had-its-launch-date-announced" rel="external nofollow">WoW's upcoming "mini" mid-season patch feels beefier</a> than what Diablo 4 has been offering in some of its seasons — and part of the problem is that Diablo, for some reason, hasn't learned from World of Warcraft's previous mistakes.
</p>

<div>
	<div>
		<p>
			<picture><source sizes="(min-width: 1000px) 970px, calc(100vw - 40px)" srcset="https://cdn.mos.cms.futurecdn.net/Wg2Eu8JkoMDw5WkfNjFHRB-320-80.jpg.webp 320w, https://cdn.mos.cms.futurecdn.net/Wg2Eu8JkoMDw5WkfNjFHRB-480-80.jpg.webp 480w, https://cdn.mos.cms.futurecdn.net/Wg2Eu8JkoMDw5WkfNjFHRB-650-80.jpg.webp 650w, https://cdn.mos.cms.futurecdn.net/Wg2Eu8JkoMDw5WkfNjFHRB-970-80.jpg.webp 970w, https://cdn.mos.cms.futurecdn.net/Wg2Eu8JkoMDw5WkfNjFHRB-1024-80.jpg.webp 1024w, https://cdn.mos.cms.futurecdn.net/Wg2Eu8JkoMDw5WkfNjFHRB-1200-80.jpg.webp 1200w" type="image/webp"></source></picture>
		</p>

		<p>
			 
		</p>

		<p>
			<img alt='Diablo 4 2025 roadmap, with text covered by fire that seems to say "New Class"' class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/Wg2Eu8JkoMDw5WkfNjFHRB-1024-80.jpg">
		</p>

		<p>
			<em><span>Diablo 4 fans rail against "borrowed power" mechanics. </span></em>
		</p>

		<p>
			<em><span itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></em>
		</p>

		<p>
			 
		</p>

		<p>
			World of Warcraft underwent a historic decline over the past few seasons, but has begun turning things around based on recent API data. One of the things I attribute to this turn around is the change of the Warcraft team's philosophy towards <em>borrowed power. </em>
		</p>

		<p>
			 
		</p>

		<p>
			"Borrowed power" refers to progression systems that are removed or reset the following season. For example, in World of Warcraft: Battle for Azeroth, we had a powerful necklace that we could power up over time, and would ultimately lose at the end of the expansion. In Shadowlands, we had Covenants with the factions of the afterlife, and we'd lose their powers once we left.
		</p>

		<p>
			 
		</p>

		<p>
			It was incredibly irritating and began feeling utterly formulaic, when you knew that by the end of the expansion, all that progression was going to ultimately be meaningless. That's always been true of games like this at the end of the day — but borrowed power mechanics put that reality firmly up front and center.
		</p>

		<p>
			 
		</p>

		<p>
			Recently, Diablo 4 content creator Rhykker landed an interview with Diablo 4's game director Brent Gibson, which went into further detail about <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/pc-gaming/blizzard-announces-world-of-warcraft-the-war-within-2024-roadmap" href="https://www.windowscentral.com/gaming/pc-gaming/blizzard-announces-world-of-warcraft-the-war-within-2024-roadmap" rel="external nofollow">Blizzard's recently revealed Diablo 4 roadmap</a>.
		</p>

		<p>
			 
		</p>

		<div class="ipsEmbeddedVideo" contenteditable="false">
			<div>
				<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/az6Fe7ZwT8c?feature=oembed" title="Diablo 4 2025 Roadmap Reveal - Exclusive Interview" width="200"></iframe>
			</div>
		</div>

		<p>
			 
		</p>

		<div id="slice-container-newsletterForm-articleInbodyContent-QiGEMprcJsXVEscocRr6Pb">
			<div data-hydrate="true">
				<p>
					The roadmap is very similar to World of Warcraft's roadmap layout, which is a very admirable attempt at greater transparency on Blizzard's part. It's incredibly useful too for them, hopefully, as a feedback gathering tool. And if you look at the comments on Rhykker's video and across the Diablo 4 subreddit, people are <em>lining up </em>to give feedback.
				</p>

				<p>
					 
				</p>

				<p>
					A lot of the discourse revolves around those pesky borrowed power mechanics, which we've seen Blizzard leverage ad nauseum in Diablo 4 since it launched.
				</p>

				<p>
					 
				</p>

				<p>
					One of the reasons Blizzard killed borrowed power in World of Warcraft wasn't just because it felt <em>bad </em>to lose all of that progression at the end of the expansion, but because at some point they realized <em>"couldn't the development time be used on things that add permanent upgrades to the game?" </em>And to be fair, the Diablo 4 team has spent development hours improving existing systems, but it's all too often backwards-facing.
				</p>

				<p>
					 
				</p>

				<p>
					It is a bit different season over season versus expansion over expansion, but the formulaic nature of Diablo 4's approach has fans creating memes around how the seasonal model basically just shifting previous mechanics across with a new color theme. New, permanent additions to the game, such as the revamped boss ladder with Belial, don't seem to hit the game at the cadence players would potentially like.
				</p>

				<p>
					 
				</p>

				<div class="ipsEmbeddedOther" contenteditable="false">
					<iframe allowfullscreen="" class="ipsEmbed_finishedLoading" data-controller="core.front.core.autosizeiframe" data-embedid="embed5895770198" src="https://nsaneforums.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://www.reddit.com/r/diablo4/comments/1juq2dt/there_are_seem_meaningful_tidbits_of_into_here/mm4g5bz/" style="overflow: hidden; height: 442px;"></iframe>
				</div>

				<p>
					 
				</p>

				<p>
					Rhykker argues that Diablo 4 would be better off with a "meta-progression" layer, by which players would unlock actual content like bosses and new dungeons as they progress their power. I couldn't agree more on that point. World of Warcraft's new boss Delves accentuate that to some degree, giving players who have progressed their gear score a major challenge and permanent reward to unlock for that particular season.
				</p>

				<p>
					 
				</p>

				<p>
					Personally, I wouldn't mind if Blizzard's Diablo spent a little longer making seasons bigger and more meaningful than rushing together temporary systems that will be lost and forgotten forever when the seasons end. And yes, some "borrowed power" features do make their way into the game permanently as affixes and the like, but it's not quite as inspiring as all-new systems and dungeons that now typically only come with full expansions.
				</p>

				<p>
					 
				</p>

				<p>
					There's simply a lot in Diablo 4's design that doesn't make a whole lot of sense to me. The only permanent rewards are transmog (gear styles), and all the best ones come from paid store DLC and tired battle passes, and rarely from actually completing dungeons or downing bosses. Features like World Bosses and strongholds are underwhelming or forgotten entirely in endgame play. Unlike games like World of Warcraft, Elden Ring, Monster Hunter, or even Diablo 2, Diablo 4 bosses rarely feel like epic climactic battles as they should, but instead simply reflect annoying road bumps with minimalistic rewards.
				</p>

				<p>
					 
				</p>

				<p>
					I accept how tough it can be hard for developers to thread the needle on games like this. The entire player base is comprised of communities that want different things ultimately. Path of Exile 2 is seeing some contention with its attempts to create a slower, more difficult ARPG experience over the Diablo 3-style hyper-power fantasy with millions of exploding numbers. I also realize that World of Warcraft has a monthly subscription model that funds its ongoing development, likely giving that team a far bigger budget with which to play.
				</p>

				<p>
					 
				</p>

				<p>
					But, in my humble view, I don't think the resources the Diablo 4 team has are being used as effectively as they could be, from a design philosophy stand point.
				</p>

				<p>
					 
				</p>

				<p>
					<a href="https://www.windowscentral.com/gaming/diablo-4-fans-react-poorly-to-its-roadmap-reveal-for-reasons-i-would-have-thought-blizzard-had-already-learned-from" rel="external nofollow">Source</a>
				</p>

				<hr class="ipsHr">
				<p>
					<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
				</p>

				<p>
					<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every day for many years.</em></span>
				</p>

				<p>
					<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of March): 1,357</em></span>
				</p>

				<p>
					<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
				</p>
			</div>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">28674</guid><pubDate>Wed, 09 Apr 2025 18:10:42 +0000</pubDate></item><item><title>Carmack defends AI tools after Quake fan calls Microsoft AI demo &#x201C;disgusting&#x201D;</title><link>https://nsaneforums.com/news/technology-news/carmack-defends-ai-tools-after-quake-fan-calls-microsoft-ai-demo-%E2%80%9Cdisgusting%E2%80%9D-r28666/</link><description><![CDATA[<h3>
	Carmack: "Power tools" like AI are "central to all the progress in computers."
</h3>

<p>
	On Monday, John Carmack, co-creator of id Software's Quake franchise, <a href="https://x.com/ID_AA_Carmack/status/1909311174845329874" rel="external nofollow">defended</a> Microsoft's recent <a href="https://www.microsoft.com/en-us/research/articles/whamm-real-time-world-modelling-of-interactive-environments/" rel="external nofollow">AI-generated <em>Quake II</em> demo</a> against criticism from a fan about the technology's impact on industry jobs, <a href="https://x.com/ID_AA_Carmack/status/1909253938294980874" rel="external nofollow">calling</a> it "impressive research work."
</p>

<p>
	 
</p>

<p>
	Last Friday, Microsoft released a new <a href="https://copilot.microsoft.com/wham?features=labs-wham-enabled" rel="external nofollow">playable tech demo</a> of a generative AI game engine called WHAMM (World and Human Action MaskGIT Model) that generates each simulated frame of <em>Quake II</em> in real time using an AI world model instead of traditional game engine techniques. However, Microsoft is up front about the limitations: "We do not intend for this to fully replicate the actual experience of playing the original <em>Quake II</em> game," the researchers wrote on the project's announcement page.
</p>

<p>
	 
</p>

<p>
	Carmack's comments came after an X user with the handle "Quake Dad" <a href="https://x.com/rubyrangerr/status/1908686763817918994" rel="external nofollow">called</a> the new demo "disgusting" and claimed it "spits on the work of every developer everywhere." The critic <a href="https://x.com/rubyrangerr/status/1909283473690648598" rel="external nofollow">expressed concern</a> that such technology would eliminate jobs in an industry already facing layoffs, writing: "A fully generative game cuts out the number of jobs necessary for such a project which in turn makes it harder for devs to get jobs."
</p>

<p>
	 
</p>

<figure class="ars-wp-img-shortcode id-2087688 align-center">
	<div>
		<img alt="A screenshot of the generative Quake II experience website." class="ipsImage" decoding="async" height="720" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2025/04/copilot_gaming_experience_screenshot-1024x726.jpg">
	</div>

	<figcaption>
		<div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300">
			<div class="caption-content">
				<em>A screenshot of the generative <em>Quake II</em> experience website. <span class="caption-credit mt-2 text-xs"><em> </em></span></em>
			</div>

			<div class="caption-content">
				<em><span class="caption-credit mt-2 text-xs"><em>Credit: Microsoft </em></span> </em>
			</div>
		</div>
	</figcaption>
</figure>

<p>
	Carmack responded directly to these concerns in a <a href="https://x.com/ID_AA_Carmack/status/1909311174845329874" rel="external nofollow">lengthy post</a>. "I think you are misunderstanding what this tech demo actually is," he wrote, before addressing the broader concern about "AI tooling trivializing the skillsets of programmers, artists, and designers." Carmack positioned AI as the latest in a long history of technological advancements that have transformed game development.
</p>

<p>
	 
</p>

<p>
	"My first games involved hand assembling machine code and turning graph paper characters into hex digits. Software progress has made that work as irrelevant as chariot wheel maintenance," Carmack explained. "Building power tools is central to all the progress in computers."
</p>

<p>
	 
</p>

<p>
	Tim Sweeney, CEO of Epic Games, <a href="https://x.com/TimSweeneyEpic/status/1909313620540113087" rel="external nofollow">joined the conversation</a> with a similar perspective: "AI will ultimately be a powerful tool in the toolbox of every programmer, artist, and designer, just as high level languages, paint programs, and visual scripting were in previous eras."
</p>

<p>
	 
</p>

<p>
	Both industry veterans pushed back against the notion that AI tools would simply eliminate jobs rather than create new opportunities. Carmack acknowledged that, while eventually AI might generate complete games from simple prompts, "there will be far better exemplars of the medium still created by dedicated teams of passionate developers."
</p>

<h2>
	A limited fever dream
</h2>

<p>
	Microsoft's research team describes its WHAMM technology as "an early exploration of real-time generated gameplay experiences" with sizable limitations. The demo only recreates a small portion of <em>Quake II</em> and has persistent issues with enemy interactions, short-term memory, and numerical calculations. "Think of this as playing the model as opposed to playing the game," the researchers wrote.
</p>

<p>
	 
</p>

<p>
	The WHAMM system works by breaking down recorded gameplay footage into small pieces of data called tokens—essentially turning images and player actions into data the AI can understand. Using a transformer architecture similar to those found in text-generation models, WHAMM processes sequences of these image and action tokens to predict what the next frame should look like based on player input. This approach allows the system to generate new frames on demand rather than following traditional rendering rules.
</p>

<p>
	 
</p>

<p>
	Like previous generative game engines we've covered (such as a simulation of <a href="https://arstechnica.com/information-technology/2024/08/new-ai-model-can-hallucinate-a-game-of-1993s-doom-in-real-time/" rel="external nofollow"><em>Doom</em></a>), the generative <em>Quake</em> experience is surreal and dreamlike. Since Microsoft trained the AI model generating the interactive <em>Quake II</em> imagery on video footage of people playing the actual game, predictable things happen in predictable places. For example, every time you turn to look at a particular corridor, an enemy comes running around it, even if you "kill" the enemy—like a ghostly echo stuck in a loop. It repeats because it's the most likely thing that would happen in that area. And if you walk past explosive barrels and don't shoot them and turn around to look back, the barrels will be gone, since it's most likely a player would have already destroyed them at that point in the level.
</p>

<p>
	 
</p>

<p>
	The current generative <em>Quake II</em> demo represents a slight advancement from Microsoft's previous generative AI gaming model (confusingly titled "WHAM" with only one "M") we <a href="https://arstechnica.com/gaming/2025/02/microsofts-new-interactive-ai-world-model-still-has-a-long-way-to-go/" rel="external nofollow">covered in February</a>. That earlier model, while showing progress in generating interactive gameplay footage, operated at 300×180 resolution at 10 frames per second—far below practical modern gaming standards. The new WHAMM demonstration doubles the resolution to 640×360. However, both remain well below what gamers expect from a functional video game in almost every conceivable way. It truly is an AI tech demo.
</p>

<p>
	 
</p>

<figure class="ars-wp-img-shortcode id-2087687 align-center">
	<div>
		<img alt="A Microsoft diagram of the WHAMM system." class="ipsImage" decoding="async" height="720" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2025/04/wham_overview-1024x589.png">
	</div>

	<figcaption>
		<div class="caption font-impact dusk:text-gray-300 mb-4 mt-2 inline-flex flex-row items-stretch gap-1 text-base leading-tight text-gray-400 dark:text-gray-300">
			<div class="caption-content">
				<em>A Microsoft diagram of the WHAM system. <span class="caption-credit mt-2 text-xs"><em> </em></span></em>
			</div>

			<div class="caption-content">
				<em><span class="caption-credit mt-2 text-xs"><em>Credit: Microsoft </em></span> </em>
			</div>
		</div>
	</figcaption>
</figure>

<p>
	For example, the technology faces substantial challenges beyond just performance metrics. Microsoft acknowledges several limitations, including poor enemy interactions, a short context length of just 0.9 seconds (meaning the system forgets objects outside its view), and unreliable numerical tracking for game elements like health values.
</p>

<p>
	 
</p>

<p>
	Which brings us to another point: A significant gap persists between the technology's marketing portrayal and its practical applications. While industry veterans like Carmack and Sweeney view AI as another tool in the development arsenal, demonstrations like the <em>Quake II</em> instance may create inflated expectations about AI's current capabilities for complete game generation.
</p>

<p>
	 
</p>

<p>
	The most realistic near-term application of generative AI technology remains as coding assistants and perhaps rapid prototyping tools for developers, rather than a drop-in replacement for traditional game development pipelines. The technology's current limitations suggest that human developers will remain essential for creating compelling, polished game experiences for now. But given the general pace of progress, that might be small comfort for those who worry about losing jobs to AI in the near-term.
</p>

<p>
	 
</p>

<p>
	Ultimately, Sweeney says not to worry: "There’s always a fear that automation will lead companies to make the same old products while employing fewer people to do it," Sweeney <a href="https://x.com/TimSweeneyEpic/status/1909314230391902611" rel="external nofollow">wrote</a> in a follow-up post on X. "But competition will ultimately lead to companies producing the best work they’re capable of given the new tools, and that tends to mean more jobs."
</p>

<p>
	 
</p>

<p>
	And Carmack closed with this: "Will there be more or less game developer jobs? That is an open question. It could go the way of farming, where labor-saving technology allow a tiny fraction of the previous workforce to satisfy everyone, or it could be like social media, where creative entrepreneurship has flourished at many different scales. Regardless, “don’t use power tools because they take people’s jobs” is not a winning strategy."
</p>

<p>
	 
</p>

<p>
	<a href="https://arstechnica.com/ai/2025/04/john-carmack-defends-ai-amid-backlash-over-microsofts-generative-quake-ii-demo/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of March): 1,357</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>
]]></description><guid isPermaLink="false">28666</guid><pubDate>Wed, 09 Apr 2025 03:12:25 +0000</pubDate></item><item><title>Forza Motorsport gets Porsche Racing Icons with new cars and improvements</title><link>https://nsaneforums.com/news/technology-news/forza-motorsport-gets-porsche-racing-icons-with-new-cars-and-improvements-r28643/</link><description><![CDATA[<p>
	Turn 10 Studios is rolling out <em>Forza Motorsport </em>Update 19. The latest content drop for Microsoft's racing simulator brings iconic Porsche racing cars, celebrating the racing legacy of the famous German car manufacturer.
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		The Porsche Tour invites you on a journey to discover how the German manufacturer’s commitment to innovation and excellence has led to an impressive trophy cabinet of motorsport victories that span multiple decades.
	</p>

	<p>
		 
	</p>

	<p>
		Get behind the wheel of the latest Porsches in the Showroom and compete in both Porsche production cars and racecars in Porsche Motorsport Icons, Porsche Endurance, Mid-Engine Porsche, and Rear-Engine Porsche.
	</p>
</blockquote>

<p>
	As usual, the new <em>Forza Motorsport </em>update delivers fresh cars to unlock. In Update 19, players can earn the following vehicles:
</p>

<p>
	 
</p>

<ul>
	<li>
		1981 Porsche #1 Porsche System Engineering 924 GTP Le Mans (new to the game, available in the Porsche Tour)
	</li>
	<li>
		2023 Porsche 911 Turbo S (new to the game, available in the Open Class Tour)
	</li>
	<li>
		1978 Porsche #43 Porsche Racing 935/78 (available in the Showroom)
	</li>
	<li>
		2023 Porsche 911 GT3 R (available in the Showroom and the Challenge Hub)
	</li>
</ul>

<figure class="image image--expandable">
	<img alt="Forza Motorsport Update 19" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/04/1744046602_forza_motorsport_update_19.jpg">
</figure>

<p>
	In addition, you can unlock new racing suits, such as the Earth Day Suit and the Rewind Driver Suit (available in the Challenge Hub).
</p>

<p>
	 
</p>

<p>
	Changes, fixes, and improvements include the following:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<ul>
		<li>
			Car audio for the 2016 Ford Shelby GT-350R, 2015 Jaguar F-Type R Coupé, and 2011 Mercedes-Benz SLS AMG has been updated based on community feedback.
		</li>
		<li>
			Updated default track rubbering-in behavior in both Career and Featured Multiplayer:
			<ul>
				<li>
					Practice will now always start at 20% rubbered in (previously 33%)
				</li>
				<li>
					Races will now always start at 75% rubbered in (previously 66%)
				</li>
			</ul>
		</li>
		<li>
			Removed the following cars from the Featured Multiplayer Forza GT3 Series eligible car list with plans for a future release of dedicated one-make series of each car, to more accurately reflect their usage in real-world motorsport:
			<ul>
				<li>
					2018 Lamborghini #63 Squadra Corse Huracán Super Trofeo Evo
				</li>
				<li>
					2015 Lamborghini #63 Squadra Corse Huracán LP620-2 Super Trofeo
				</li>
				<li>
					2017 Ferrari #25 Corse Clienti 488 Challenge
				</li>
			</ul>
		</li>
	</ul>
</blockquote>

<figure class="image image--expandable">
	<img alt="Forza Motorsport Update 19" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/04/1744046589_forza_motorsport_update_19_1.jpg">
</figure>

<p>
	In May, <em>Forza Motorsport </em>celebrates its 20th anniversary, and Turn 10 Studios is busy working on a corresponding update to honor the date. There is not that much official information about the next update, <a href="https://www.neowin.net/news/forza-motorsport-celebrates-20-years-with-a-return-of-a-long-awaited-track/" rel="external nofollow">except for the Fujimi Kaido track</a>. Developers say you can also expect more new-to-the-game cars, fresh driving suits, special in-game events, and more.
</p>

<p>
	 
</p>

<p>
	Meanwhile, <em>Forza Motorsport </em>Update 19 is now available on Xbox and PC (Microsoft Store and Steam). You can read more about the update <a href="https://forza.net/news/forza-motorsport-update-19" rel="external nofollow">here</a>, while the full changelog is available <a href="https://support.forzamotorsport.net/hc/en-us/articles/37793359009939-Forza-Motorsport-Update-19-Release-Notes-April-7-2025" rel="external nofollow">here</a>.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/forza-motorsport-gets-porsche-racing-icons-with-new-cars-and-improvements/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of March): 1,357</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>
]]></description><guid isPermaLink="false">28643</guid><pubDate>Mon, 07 Apr 2025 18:11:57 +0000</pubDate></item><item><title>China's new USB-C and B compatible GPMI said to blow HDMI and DisplayPort away</title><link>https://nsaneforums.com/news/technology-news/chinas-new-usb-c-and-b-compatible-gpmi-said-to-blow-hdmi-and-displayport-away-r28642/</link><description><![CDATA[<p>
	General Purpose Multimedia Interface or GPMI has emerged as a breakthrough technology aimed at addressing the evolving needs of the ultra-high-definition audio and video industry. Developed by China's Shenzhen 8K Ultra High Definition Video Industry Collaboration Alliance in cooperation with over 50 companies, including Huawei, Skyworth, Hisense, and TCL, GPMI introduces a unified solution for device connectivity. It addresses limitations found in existing interface technologies, such as requiring separate connections for power and video signals.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="GBMI cable" class="ipsImage" height="540" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/04/1744029467_gpmi_type_b_cable_via_ithome.jpg">
</figure>

<p>
	The GPMI standard incorporates ultra-high bandwidth capabilities of up to 192 Gbps and high-power supply capacity of up to 480 W. It enables two-way communication of audio, video, data, and control signals, along with support for 128-node mesh networking.
</p>

<p>
	 
</p>

<p>
	GPMI is said to work across both USB type-B and type-C interfaces, though the output will vary with Type-B promising double the power and throughput:
</p>

<p>
	 
</p>

<ul>
	<li>
		Type-C Interface: Compatible with USB Type-C, it supports up to 96 Gbps data transmission and 240 W power delivery.
	</li>
	<li>
		Type-B Interface: Designed for larger devices, it features forward and reverse insertion capabilities, offering up to 192 Gbps data bandwidth and 480W power delivery.
	</li>
</ul>

<p>
	 
</p>

<p>
	Applications Across Devices One innovation enabled by GPMI is the concept of modular split TVs, which allow the "screen" and "computing unit" to function separately. Users can customize, upgrade, and reconfigure TV components by connecting a GPMI cable, providing flexibility based on individual preferences.
</p>

<p>
	 
</p>

<p>
	Two-way control signal transmission is another key feature, facilitating operations such as set-top boxes controlling TVs, TVs controlling set-top boxes, or a single remote managing multiple TVs. GPMI also enables ultra-low latency wired screen projection using a smartphone’s Type-C interface connected directly to a TV.
</p>

<p>
	 
</p>

<p>
	Here's how it compares to the latest available HDMI and DisplayPort standards:
</p>

<p>
	 
</p>

<ul>
	<li>
		<p>
			<a href="https://www.hdmi.org/blog/detail/169" rel="external nofollow">HDMI 2.2</a> FRL (Fixed Rate Link) (96Gbps / no power delivery)
		</p>
	</li>
	<li>
		<p>
			<a href="https://www.displayport.org/pr/vesa-to-update-displayport-2-1-with-new-active-cable-specification-for-up-to-3x-longer-dp80-cables/" rel="external nofollow">DisplayPort 2.1b</a> UHBR20 (80Gbps / 240W Power)
		</p>
	</li>
	<li>
		<p>
			GPMI Type-C (96Gbps / 240W power supply)
		</p>
	</li>
	<li>
		<p>
			GPMI Type-B (192Gbps / 480W power supply)
		</p>

		<p>
			 
		</p>
	</li>
</ul>

<p>
	Since its inception in 2019, GPMI has undergone significant development milestones, including the release of core group standards in 2021 and the first FPGA prototype in 2023. By 2024, the industry roadmap was introduced, and GPMI obtained SVID (Specific Vendor ID) authorization from the USB organization for compatibility within the Type-C ecosystem. Five series of group standards were officially published in February 2025, establishing a unified, standardized framework for multimedia interfaces.
</p>

<p>
	 
</p>

<p>
	In addition, existing devices can adopt GPMI using adapters, expanding their functionality and promoting integration across the audio and video industry chain. The technology's high bandwidth, low latency, and multi-device collaboration capabilities position it as a transformative solution for sectors such as smart homes, consumer electronics, automotive electronics, and industrial applications.
</p>

<p>
	 
</p>

<p>
	Source: <a href="https://www.hisilicon.com/cn/White-Paper-Technical-Guide/white-paper/gpmi-innovation" rel="external nofollow">HiSilicon</a> via <a href="https://www.ithome.com/0/842/755.htm" rel="external nofollow">ITHome</a> | <em>Image via <a href="https://www.ithome.com/0/842/755.htm" rel="external nofollow">ITHome</a></em>
</p>

<p>
	 
</p>

<p style="font-size:small">
	<em>This article was generated with some help from AI and reviewed by an editor.</em>
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/chinas-new-usb-c-and-b-compatible-gpmi-said-to-blow-hdmi-and-displayport-away/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of March): 1,357</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>
]]></description><guid isPermaLink="false">28642</guid><pubDate>Mon, 07 Apr 2025 18:11:01 +0000</pubDate></item><item><title>Microsoft Weekly: Big Start menu redesign is here and Microsoft celebrates 50 years</title><link>https://nsaneforums.com/news/technology-news/microsoft-weekly-big-start-menu-redesign-is-here-and-microsoft-celebrates-50-years-r28636/</link><description><![CDATA[<p>
	This week's news recap is here with big Start menu updates (really big), Microsoft's 50th birthday, Copilot news, app updates, new consoles, gaming news and reviews, and a lot more.
</p>

<p>
	 
</p>

<p>
	Quick links:
</p>

<p>
	 
</p>

<ol>
	<li>
		<a href="#windows" rel="">Windows 10 and 11</a>
	</li>
	<li>
		<a href="#wip" rel="">Windows Insider Program</a>
	</li>
	<li>
		<a href="#updates" rel="">Updates are available</a>
	</li>
	<li>
		<a href="#reviews" rel="">Reviews are in</a>
	</li>
	<li>
		<a href="#gaming" rel="">Gaming news</a>
	</li>
</ol>

<h3>
	<a id="windows" name="windows" rel=""></a>Windows 11 and Windows 10
</h3>

<p>
	<em>Here, we talk about everything happening around Microsoft's latest operating system in the Stable channel and preview builds: new features, removed features, controversies, bugs, interesting findings, and more. And, of course, you may find a word or two about older versions.</em>
</p>

<p>
	 
</p>

<p>
	Let us start with some stats. Although we are about six months away from the end of Windows 10 support (Microsoft says you should <a href="https://www.neowin.net/news/microsoft-how-to-update-to-windows-11-on-unsupported-windows-10-pc-dump-it-and-buy-new/" rel="external nofollow">dump your old Windows 10 PC and buy a new one)</a>, Windows 11 is catching up to its <a href="https://www.neowin.net/news/windows-11-market-share-is-quickly-catching-up-to-windows-10/" rel="external nofollow">predecessor rather quickly</a>. In March 2025, the operating system climbed to 42.66%, which is a new all-time high. Windows 10, on the other hand, dropped to 54.23%.
</p>

<p>
	 
</p>

<p>
	Windows 11 is doing even better among the gaming audience. <a href="https://www.neowin.net/news/windows-11-is-getting-more-popular-among-gamers-2/" rel="external nofollow">Valve reports</a> that in March 2025, Windows 11 reached a new all-time high of 55.34%. As for Windows 10, it is now at 40.58%.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="Steam logo with default Windows backgrounds" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/05/1714631433_steam.jpg">
</figure>

<p>
	Microsoft is finally <a href="https://www.neowin.net/news/microsoft-copilot-pc-special-features-now-available-on-amd-and-intel-windows-11-systems/" rel="external nofollow">rolling out more AI-powered features to Copilot+ PC users</a> with Intel and AMD-based computers. The latest additions include Live Captions (your PC generates system-wide captions for any audio), Paint Cocreator (you draw something, and Paint completes the picture for you), Restyle Image (reimagine your image in a different style), and Image Creator (generate a picture based on your prompt).
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="The official Copilot Plus PC banner" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/05/1716232543_copilot_plus_pc_1.jpg">
</figure>

<p>
	Microsoft had some big announcements for business users. For one, <a href="https://www.neowin.net/news/windows-11-can-now-install-security-updates-without-asking-you-to-reboot/" rel="external nofollow">Windows Hotpatch is now available in Windows 11 version 24H2</a>. This feature allows deploying critical security patches with no need to reboot client systems as it patches in-memory processes. However, Windows Hotpatch is only available in the Enterprise edition.
</p>

<p>
	 
</p>

<p>
	Also, <a href="https://www.neowin.net/news/microsofts-mini-pc-windows-365-link-is-now-available/" rel="external nofollow">the Windows 365 Link is now available</a> for purchase in various countries. In the United States, this mini-PC-like device costs $349.99, and it provides access to Windows 365 (a Windows installation in the cloud) with a few additional features and conveniences. Like Windows Hotpatch, the Windows 365 Link is only available for commercial customers.
</p>

<p>
	 
</p>

<p>
	The Windows 365 Link is not the only device that can access Windows 365. This feature is also available in the new Windows App, which <a href="https://www.neowin.net/news/windows-app-is-now-available-on-android-replaces-remote-desktop/" rel="external nofollow">now available on Android as well</a> (say goodbye to the old Remote Desktop app).
</p>

<p>
	 
</p>

<hr>
<p>
	You may probably remember last week's story about Microsoft pulling the plug on a certain command that allowed setting up Windows 11 without an active internet connection and a Microsoft account. Although the "killed" command can still work with some trickery, users discovered that there is <a href="https://www.neowin.net/news/microsoft-has-an-official-bypass-for-windows-11-installs-without-internet-microsoft-account/" rel="external nofollow">another official way</a> to skip Microsoft's Internet and MSA requirements.
</p>

<p>
	 
</p>

<p>
	Finally, Microsoft released <a href="https://www.neowin.net/news/microsoft-shared-windows-11-kb5054981kb5054686kb5056378kb5054059-setup-recovery-updates/" rel="external nofollow">new recovery updates</a> for Windows 11 and confirmed <a href="https://www.neowin.net/news/microsoft-blocks-windows-11-24h2-update-on-some-new-pcs/" rel="external nofollow">a new Windows 11 24H2 block</a> on some new computers due to compatibility issues with the sprotect.sys driver.
</p>

<h3>
	<a id="wip" name="wip" rel=""></a>Windows Insider Program
</h3>

<p>
	Here is what Microsoft released for Windows Insiders this week:
</p>

<p>
	 
</p>

<table border="1" cellpadding="1" cellspacing="1" style="width:100%">
	<thead>
		<tr>
			<th scope="col">
				 
			</th>
			<th colspan="2" scope="col">
				Builds
			</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<th scope="row">
				Canary Channel
			</th>
			<td colspan="2">
				Nothing in Canary this week
			</td>
		</tr>
		<tr>
			<th scope="row">
				Dev Channel
			</th>
			<td colspan="2">
				<p>
					<strong><a href="https://www.neowin.net/news/windows-11-build-262005518-brings-much-requested-taskbar-feature-and-improved-file-sharing/" rel="external nofollow">Windows 11 build 26200.5518</a></strong>
				</p>

				<p>
					 
				</p>

				<p>
					This build delivers some much-requested changes to the taskbar, including the ability to switch to smaller taskbar icons. Also, there is improved file sharing, a new test package for Quick Machine Recovery, and more.
				</p>
			</td>
		</tr>
		<tr>
			<th scope="row">
				Beta Channel
			</th>
			<td>
				<p>
					<strong><a href="https://www.neowin.net/news/windows-11-build-226355160-lands-with-improved-narrator-new-copilot-features-and-more/" rel="external nofollow">Windows 11 build 22635.5160</a></strong> (23H2)
				</p>

				<p>
					 
				</p>

				<p>
					This build introduced new AI-powered features like speech recap in Narrator, new features for the Copilot app, improvements for the sharing experience, fixes for the Start menu, desktop icons, and more.
				</p>
			</td>
			<td>
				<p>
					<strong><a href="https://www.neowin.net/news/windows-11-kb5055622-beta-further-improves-quick-machine-recovery-taskbar-icons-and-more/" rel="external nofollow">Windows 11 build 26120.3671</a></strong> (24H2)
				</p>

				<p>
					 
				</p>

				<p>
					This build is similar to the one Microsoft released in the Dev Channel this week. There are new features for the taskbar and Click to Do, Recall improvements, new file sharing, and more.
				</p>
			</td>
		</tr>
		<tr>
			<th scope="row">
				Release Preview Channel
			</th>
			<td colspan="2">
				Nothing in Release Preview this week
			</td>
		</tr>
	</tbody>
</table>

<p>
	Besides taskbar improvements, the latest Dev and Beta builds contain <a href="https://www.neowin.net/news/windows-11-is-getting-a-massive-start-menu-redesign-that-people-might-actually-love/" rel="external nofollow">a massive Start menu redesign</a>, which addresses popular feedback from users. The updated version is finally ditching a two-section design in favor of a single scrollable view. Your pins and recommendations sit on top, while the All Apps list is right below them—simply start scrolling, and you are good to go browse all installed apps, no more clicking the "All" button.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="The updated start menu in Windows 11" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/04/1743928225_start_menu.jpg">
</figure>

<h3>
	<a id="updates" name="updates" rel=""></a>Updates are available
</h3>

<p>
	<em>This section covers software, firmware, and other notable updates (released and coming soon) delivering new features, security fixes, improvements, patches, and more from Microsoft and third parties.</em>
</p>

<p>
	 
</p>

<p>
	This week, Microsoft celebrates its 50th birthday. To mark the occasion, the company released some <a href="https://www.neowin.net/news/celebrate-50-years-of-microsoft-with-these-beautiful-wallpapers/" rel="external nofollow">celebratory wallpapers</a> and held a special event where its CEOs reunited for <a href="https://www.neowin.net/news/microsoft-ceos-unite-for-an-exclusive-copilot-interview/" rel="external nofollow">an exclusive Copilot interview</a> (Bill Gates also shared <a href="https://www.neowin.net/news/before-office-windows-xbox-bill-gates-shares-original-microsoft-code-on-its-50th-year/" rel="external nofollow">some of the earliest Microsoft code</a>). During the event, Microsoft also announced new features for Copilot, such as <a href="https://www.neowin.net/news/microsoft-copilot-can-finally-remember-stuff-with-memory-vision-expands-to-windows-and-more/" rel="external nofollow">Copilot Memory, Copilot Vision for Windows</a>, <a href="https://www.neowin.net/news/microsoft-takes-on-google-notebooklm-with-copilot-podcasts/" rel="external nofollow">Copilot Podcasts</a>, <a href="https://www.neowin.net/news/microsoft-takes-on-google-ai-mode-with-the-new-copilot-search/" rel="external nofollow">Copilot Search</a>, and <a href="https://www.neowin.net/news/copilot-is-getting-customizable-face-and-body-so-you-can-finally-have-a-useful-clippy/" rel="external nofollow">Copilot Avatar</a>. However, the celebration was briefly disrupted by a protester <a href="https://www.neowin.net/news/microsoft-using-ai-for-war-and-genocide-cried-protesting-staff-at-50th-anniversary-event/" rel="external nofollow">claiming</a> that Microsoft uses AI for war and genocide.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="Microsoft 50th anniversary wallpaper" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/04/1743697831_microsoft_50th_solitaire_dark_4k.jpg">
</figure>

<p>
	There are a few updates for various Windows toys. PowerToys, for one, <a href="https://www.neowin.net/news/powertoys-090-is-out-with-a-new-launcher-redesigned-color-picker-and-more/" rel="external nofollow">has been updated to version 0.90</a>. This update brought a redesigned PowerToys Run launcher (now called Command Palette), an improved Color Picker, variables support for New+, and quite a lot of other changes.
</p>

<p>
	 
</p>

<p>
	Wintoys is another "toys" app, but its purpose and update are slightly different. This Windows-tweaking utility received <a href="https://www.neowin.net/news/wintoys-new-update-lets-you-set-classic-file-explorer-uninstall-edge-and-more-in-windows-11/" rel="external nofollow">a big update to version 2.0</a> with many new features, like the ability to force the classic File Explorer, gracefully uninstall Edge, a new super-user section, and more changes. Plus, there is a very long list of fixes and improvements.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="WinToys for Windows 11" class="ipsImage" height="491" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/04/1743483580_wintoys_1.jpg">
</figure>

<p>
	Microsoft 365 users who often summarize documents in Word will be glad to know that the app can now <a href="https://www.neowin.net/news/you-can-now-summarize-massive-documents-in-word/" rel="external nofollow">summarize much larger documents</a>. Like, significantly larger. Microsoft says that Copilot can summarize up to 3000 pages in a single file. Also, you can select between three summarization sizes: brief, balanced, and detailed.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="Word for the Web with the Summary featrue" class="ipsImage" height="427" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/04/1743526937_word_summary.jpg">
</figure>

<p>
	Other Office updates include <a href="https://www.neowin.net/news/microsoft-is-making-it-easier-to-upload-photos-from-your-phone-to-copilot-on-your-pc/" rel="external nofollow">an easier way</a> to upload photos from your phone to Microsoft 365 Copilot, <a href="https://www.neowin.net/news/microsoft-increases-prices-of-all-standalone-on-premises-server-products/" rel="external nofollow">increased prices</a> for all standalone on-premises server products, and some frustrated IT admins calling the new Outlook for Windows "<a href="https://www.neowin.net/news/it-and-sysadmins-overwhelmingly-feel-new-outlook-for-windows-is-hot-garbage/" rel="external nofollow">hot garbage</a>."
</p>

<p>
	 
</p>

<p>
	On the more positive side, Microsoft finally <a href="https://www.neowin.net/news/microsoft-finally-shares-detailed-fix-for-a-six-month-old-outlook-word-dll-bug/" rel="external nofollow">shared a detailed fix</a> for a six-month-old DLL bug in Outlook and Word. However, the company also confirmed <a href="https://www.neowin.net/news/microsoft-confirms-outlook-shows-blank-calendars-meeting-is-a-bit-broken-too/" rel="external nofollow">a problem with blank calendars</a> and broken meetings in Outlook, so beware.
</p>

<p>
	 
</p>

<p>
	Finally, Microsoft published <a href="https://www.neowin.net/news/like-windows-11-microsoft-proves-why-microsoft-365-is-better-than-office-for-you/" rel="external nofollow">a new blog post</a> urging users to drop perpetual Office releases and move to Microsoft 365. The post lists several key features and upgrades that the subscription gives you.
</p>

<p>
	 
</p>

<hr>
<p>
	 
</p>

<p>
	A week rarely goes by without a browser update. This time, Mozilla dropped a big one for Firefox users. <a href="https://www.neowin.net/news/firefox-gets-big-update-with-tab-groups-improved-address-bar-hevc-for-linux-and-more/" rel="external nofollow">Version 137 is here</a> (in case you missed it) with some much-requested features like tab grouping, PDF signature support, and more. And hey, the address bar is now a makeshift calculator.
</p>

<p>
	 
</p>

<p>
	Mozilla is also making some changes to how <a href="https://www.neowin.net/news/mozilla-improves-the-way-firefox-add-ons-and-extensions-will-collect-your-data/" rel="external nofollow">add-ons and extensions collect user data</a>.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="Firefox 137" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/04/1743511839_firefox_137.jpg">
</figure>

<p>
	<a href="https://learn.microsoft.com/en-us/deployedge/microsoft-edge-relnote-stable-channel" rel="external nofollow">Microsoft released Edge 135</a> for all users and announced <a href="https://www.neowin.net/news/microsoft-is-killing-something-inside-edge-but-its-to-improve-user-data-privacy/" rel="external nofollow">an under-the-hood change</a> to improve privacy and eliminate user fingerprinting.
</p>

<p>
	 
</p>

<p>
	What is not getting any more updates is the Surface Book 3. On April 1, <a href="https://www.neowin.net/news/surface-book-3-is-no-longer-supported/" rel="external nofollow">this computer reached its end of life</a>, which means there will be no more driver and firmware updates. You can continue using it as is, and Windows will continue getting new updates; just no more new firmware releases for you.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="The Surface Book 3" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2020/05/1588688135_b4.jpg">
</figure>

<p>
	Here are other updates and releases you may find interesting:
</p>

<p>
	 
</p>

<ul>
	<li>
		<a href="https://www.neowin.net/news/apple-updates-apple-music-for-windows-with-dolby-atmos-support/" rel="external nofollow">Apple Music for Windows now supports Dolby Atmos</a>.
	</li>
	<li>
		<a href="https://www.neowin.net/news/psa-windows-11s-bypassnro-is-still-part-of-rufus-as-it-receives-its-latest-update/" rel="external nofollow">Rufus has been updated with ztsd compression support and other changes</a>.
	</li>
	<li>
		<a href="https://www.neowin.net/news/intel-is-killing-an-awesome-free-windows-11-app-that-connects-pcs-with-phones/" rel="external nofollow">Intel is killing its Unison app that connects computers with phones</a>.
	</li>
	<li>
		<a href="https://www.neowin.net/news/proton-drive-is-now-available-natively-on-windows-on-arm/" rel="external nofollow">Proton Drive is now available natively on Windows on ARM</a>, and <a href="https://www.neowin.net/news/proton-launches-redesigned-vpn-client-for-windows-with-new-profiles-feature/" rel="external nofollow">Proton VPN received a redesigned app</a>.
	</li>
	<li>
		<a href="https://www.neowin.net/news/this-retro-benchmark-supports-amd-intel-nvidia-on-windows-11-and-10-all-the-way-back-to-95/" rel="external nofollow">There is a new benchmark app that can measure the performance of all sorts of Windows versions, all the way down to Windows 95</a>.
	</li>
	<li>
		<a href="https://www.neowin.net/news/microsofts-exfat-is-getting-absolutely-huge-performance-boost-on-linux-again-thanks-to-sony/" rel="external nofollow">exFAT received a very significant performance boost thanks to a Sony contribution</a>.
	</li>
</ul>

<p>
	 
</p>

<p>
	Here are the new drivers and firmware updates released this week:
</p>

<p>
	 
</p>

<ul>
	<li>
		<a href="https://www.neowin.net/news/intels-new-gpu-driver-improves-cod-6-performance-adds-the-last-of-us-2-remastered-support/" rel="external nofollow">Intel 32.0.101.6732 non-WHQL</a> with <em>The Last of Us Part II Remastered </em>support and performance improvements in <em>Call of Duty: Black Ops 6.</em>
	</li>
</ul>

<h3>
	<a id="reviews" name="reviews" rel=""></a>Reviews are in
</h3>

<p>
	<em>Here is the hardware and software we reviewed this week</em>
</p>

<p>
	 
</p>

<p>
	Pulasthi Ariyasinghe reviewed <a href="https://www.neowin.net/reviews/south-of-midnight-review-a-must-play-gorgeous-platformer-from-xbox/" rel="external nofollow"><em>South of Midnight </em></a>this week, offering a detailed look at what he called "a must-play gorgeous platformer from Xbox." The game has an engaging storyline, a beautiful world, interesting characters, and an amazing soundtrack.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="South of Midnight screenshot" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/03/1743462761_20250329185141_1.jpg">
</figure>

<p>
	Steven Parker reviewed the HONOR Pad V9, a lightweight Android tablet with all the media support you need, good build quality, and a decent price tag. If you need an affordable Android tablet, it is a good pick, but just make sure you do not need a microSD slot or cellular connectivity.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="honor pad v9" class="ipsImage" height="539" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/04/1743608965_20250402_171255.jpg">
</figure>

<h3>
	<a id="gaming" name="gaming" rel=""></a>On the gaming side
</h3>

<p>
	<em>Learn about upcoming game releases, Xbox rumors, new hardware, software updates, freebies, deals, discounts, and more.</em>
</p>

<p>
	 
</p>

<p>
	While not really a Microsoft story, the biggest gaming news from this week was <a href="https://www.neowin.net/news/nintendo-switch-2-out-june-5-featuring-120fps-lcd-display-and-256gb-storage/" rel="external nofollow">the announcement of the Nintendo Switch 2</a>. The new console is coming on June 5, and it packs a 120Hz display, 256GB of storage, reworked controllers, 4K display output, new social features, and a lot more for $449. Preorders start on April 9, <a href="https://www.neowin.net/news/nintendo-delays-switch-2-pre-orders-in-the-us-to-assess-the-potential-impact-of-tariffs/" rel="external nofollow">but not in the US</a> as Nintendo assesses the potential impact of Trump's tariffs and "evolving market conditions."
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="Nintendo Switch 2" class="ipsImage" height="465" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/04/1743622124_nintendoswitch2-camera-06.jpg">
</figure>

<p>
	If you are looking for something more special than your run-off-the-mill Xbox Wireless Controller, 8BitDo's new Ultimate 3-mode Controller for Xbox might catch your attention. It features a translucent green case inspired by the legendary special edition of the original Xbox and Hall effect sticks and triggers. The controller is <a href="https://www.neowin.net/news/8bitdo-launches-jade-green-controller-with-hall-effect-sensors/" rel="external nofollow">now available for pre-order</a>.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="Ultimate 3-mode Controller Jade" class="ipsImage" height="378" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/03/1743445035_71dgbvygaql._sl1500_.jpg">
</figure>

<p>
	<em>Minecraft's </em>visual overhaul is now available for testing. <a href="https://www.neowin.net/news/minecrafts-new-graphics-overhaul-is-now-avialable-for-testing/" rel="external nofollow">Mojang released Vibrant Visuals</a> for beta testers on Windows and other platforms. Before you head to try it, though, keep in mind that the graphics update is not compatible with all devices, plus you will get a notable hit on FPS after toggling it on.
</p>

<p>
	 
</p>

<figure class="image image--expandable">
	<img alt="Minecraft Vibrant Visuals update" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/03/1742668149_vibrant_visuals_3.jpg">
</figure>

<p>
	Microsoft has announced a big list of new games for Xbox and PC Game Pass subscribers. The latest additions include <em>Borderlands 3 Ultimate Edition, Wargroove 2, Blue Prince, Hunt Showdown, Diablo III: Reaper of Souls, South of Midnight, </em>and more. Some games are also leaving the service; check out the complete list <a href="https://www.neowin.net/news/south-of-midnight-hunt-showdown-diablo-3-and-much-more-hit-game-pass/" rel="external nofollow">here</a>.
</p>

<p>
	 
</p>

<p>
	Later this month, <em>Grand Theft Auto V</em> <a href="https://www.neowin.net/news/grand-theft-auto-v-enhanced-confirmed-for-xbox-and-pc-game-pass-landing-later-this-month/" rel="external nofollow">will make its grand return to Game Pass as well</a>.
</p>

<p>
	 
</p>

<p>
	<strong>Deals and freebies</strong>
</p>

<p>
	 
</p>

<p>
	The Epic Games Store is giving away <em>Cat Quest II</em>, so <a href="https://www.neowin.net/news/cat-quest-ii-is-free-to-claim-on-the-epic-games-store-this-week/" rel="external nofollow">grab it while you can</a> if you are into cute feline adventures. More deals, as usual, are available in our weekly <a href="https://www.neowin.net/news/weekend-pc-game-deals-new-choices-fresh-indie-bundles-cat-freebie-and-more/" rel="external nofollow">Weekend PC Game Deals series</a>.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/microsoft-weekly-big-start-menu-redesign-is-here-and-microsoft-celebrates-50-years/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of March): 1,357</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>
]]></description><guid isPermaLink="false">28636</guid><pubDate>Mon, 07 Apr 2025 07:36:03 +0000</pubDate></item><item><title>Wi-Fi is one of the great backward compatibility success stories</title><link>https://nsaneforums.com/news/technology-news/wi-fi-is-one-of-the-great-backward-compatibility-success-stories-r28632/</link><description><![CDATA[<h3>
	Here’s why your Nintendo Wii still connects to your router.
</h3>

<p>
	My home network is a small miracle of backward compatibility, slinging data across 60-plus devices that span five generations of Wi-Fi. Everything on it, from my <a href="/23879619/apple-iphone-15-pro-max-review" rel="">iPhone 15 Pro</a> all the way down to my <a href="/2025/1/7/24338092/hyperkin-guitar-hero-hyper-strummer-controller-nintendo-wii" rel="">Nintendo Wii</a>, manages to connect to the internet, most of it wirelessly through my router, with shockingly few issues. That’s possible because of Wi-Fi’s essentially unbroken line of interoperability that stretches from its 1999 introduction in consumer products through today.
</p>

<p>
	 
</p>

<p>
	Wi-Fi devices do this by being shapeshifters. When two of them connect, the one using the newest generation of the standard will automatically switch to the highest Wi-Fi version the other one is equipped for. Making sure that works means lots of testing for compatibility, maintaining old parts of the standard, and coming up with new ways to make existing tech more viable. That approach has led to a level of backward compatibility and long-term device support that few gadgets or standards in the tech world can match.
</p>

<p>
	 
</p>

<p>
	One reason Wi-Fi operates this way is the glacial transitions between generations of the standard. It can take a long time for a new version to proliferate — see the <a href="/23578606/apple-homepod-2-second-gen-2023-siri-smart-speaker-review" rel="">2022 Apple HomePod</a> and its use of Wi-Fi 4, which debuted in 2009. And even when new products move forward old tech still lingers in homes and businesses everywhere.
</p>

<p>
	 
</p>

<p>
	Netgear’s VP of product management, Sandeep Harpalani, says backward compatibility is “intrinsic” to Wi-Fi — products that hew closely to the spec should have it by design. But they still need to be tested to make sure things work. In many cases, that’s done by the Wi-Fi Alliance.
</p>

<p>
	 
</p>

<div>
	<div class="_1ymtmqpl">
		<div>
			<div class="duet--media--content-warning ucljxw0">
				<div class="duet--article--image-gallery-image kqz8fh0 _1ymtmqpw" id="dmcyOmltYWdlOjY0MDgwMw==">
					<a class="kqz8fh1" data-pswp-height="826.6666666666666" data-pswp-width="1240" href="https://platform.theverge.com/wp-content/uploads/sites/2/2025/04/Wi-Fi-Certified-Logo.png?quality=90&amp;strip=all&amp;crop=0,0.080515297906601,100,99.838969404187" rel="external nofollow" target="_blank"><img alt="Wi-Fi Certified logo." class="ipsImage" data-chromatic="ignore" data-nimg="fill" decoding="async" height="720" width="720" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/04/Wi-Fi-Certified-Logo.png?quality=90&amp;strip=all&amp;crop=0%2C0.080515297906601%2C100%2C99.838969404187&amp;w=1080"></a>
				</div>
			</div>
		</div>

		<div class="duet--media--caption qama0i0">
			<div>
				<em>The Wi-Fi Certified logo is an interoperability guarantee.</em>
			</div>

			<p>
				<cite class="duet--article--dangerously-set-cms-markup _1xwtict2 qama0i1">Image: Wi-Fi Alliance</cite>
			</p>

			<p>
				 
			</p>
		</div>
	</div>
</div>

<p>
	<a href="https://www.wi-fi.org/news-events/newsroom/wi-fi-alliance-members-showcase-value-of-wi-fi-certified#:~:text=In%20markets%20including%20Internet%20of,more%20than%20900%20member%20companies." rel="external nofollow">As of early 2024</a>, the Wi-Fi Alliance was made up of more than 900 member companies, many of which submit their products to be tested and certified by independent, Wi-Fi Alliance-trained testing labs. According to a 2020 Wi-Fi Alliance testing guide, products that pass get a certificate that “assures the end customer of interoperability with other standards-compatible networking equipment that also bears the Wi-Fi CERTIFIED logo.” Basically, if you see that logo on a package, the product should work with any other Wi-Fi Certified device.
</p>

<p>
	 
</p>

<p>
	Given that the Wi-Fi Alliance, formed in 1999 as the Wireless Ethernet Compatibility Alliance, has been <a href="https://www.wi-fi.org/news-events/newsroom/wireless-ethernet-compatibility-alliance-weca-awards-first-wi-fi" rel="external nofollow">certifying products for Wi-Fi interoperability since 2000</a>, that’s a long list of devices. Initial certification is optional, but once a product has been certified, the Wi-Fi Alliance enforces that certification by requiring that each product be retested after any changes are made that affect Wi-Fi functionality. Otherwise, the product risks losing its badge.
</p>

<p>
	 
</p>

<p>
	The certification process takes time, though, so some companies will forego the badge altogether. Amazon-owned mesh router company Eero is among those that skip the certification. Eero CEO Nick Weaver says that the company has a “rigorous internal certification process” and that it doesn’t want to wait for external approval to ship its products.
</p>

<p>
	 
</p>

<p>
	“The last thing we’d want to do,” he says, “is pull the product back for something that we knew was going to get fixed with a day-zero software update when a customer sets it up.”
</p>

<p>
	 
</p>

<p>
	Part of Eero’s process is checking connections to outdated devices or emulating large numbers of gadgets connecting at once to make sure its routers can handle it. Similar to the Wi-Fi Alliance’s certification process, Weaver says Eero repeats its tests for every firmware update, too.
</p>

<p>
	 
</p>

<p>
	Maintaining support matters for Eero because its routers are often handed down by customers who’ve replaced them with newer models, Weaver tells me. “Somebody’s got an 85-year-old grandmother, and they want to have a network that just works,” he says.
</p>

<p>
	 
</p>

<p>
	When there are compatibility issues, it usually comes down to the manufacturer of a given device, according to Maureen Gallagher, VP of marketing at the Wi-Fi Alliance. Gallagher says that, most often, if an older device won’t connect, it’s not due to any disparity in Wi-Fi version. Instead, they’re usually uncertified devices that don’t properly implement the Wi-Fi standard or use proprietary features that don’t play well with other versions of Wi-Fi. “So in those two instances,” she says, “the backward compatibility can be compromised, but that’s very, very rare.”
</p>

<p>
	 
</p>

<p>
	When things do go wrong and you see problems such as unusual congestion, Weaver says it’s often due to a poorly made device that doesn’t always “hear” packets sent to it, prompting the router to try again, sometimes over and over. That eats up airtime and keeps other devices waiting, and it becomes quickly noticeable on the 2.4GHz band, which is the only band devices older than Wi-Fi 4 can use (barring the rare 5GHz-only 802.11a device, or what might have been called Wi-Fi 2 under the current Wi-Fi naming scheme) and has much narrower spectrum available compared to the 5GHz or 6GHz bands.
</p>

<p>
	 
</p>

<p>
	If there is any threat to backward compatibility continuing, support for the 2.4GHz band is it. Harpalani says he wants to see “a world where there’s no 2.4GHz.” It’s a narrow band, and a single connection uses up half of the spectrum available to it. Its advantages start to slip as your neighbors’ 2.4GHz signals start gumming up the works-with-wireless interference. That’s why your streams look like garbage and your downloads start to crawl when you accidentally end up on that band.
</p>

<p>
	 
</p>

<p>
	In fact, according to Gallagher, the certification stopped requiring 2.4GHz support with Wi-Fi 6, though she says 99 percent of certified products come with that support. But getting rid of it would break the Wi-Fi connection for essentially all devices predating Wi-Fi 4, which introduced 5GHz as a second band. It would also be devastating for smart homes, with Wi-Fi-enabled smart home products generally relying on the 2.4GHz band due to its lower power requirements and longer range. Those benefits are hard to leave behind. Even Harpalani doesn’t see a future without it.
</p>

<p>
	 
</p>

<p>
	That all adds up to Wi-Fi continuing to be the rare technology without major compatibility issues. Your new phone will work with your old router. And when you eventually upgrade that router to something better, all your devices will come along with it.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.theverge.com/tech/640678/wi-fi-spec-backward-compatibility" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of March): 1,357</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>
]]></description><guid isPermaLink="false">28632</guid><pubDate>Sun, 06 Apr 2025 16:05:31 +0000</pubDate></item><item><title>Paul's Tech News - Somehow, the Bad Tech News Returned [Video]</title><link>https://nsaneforums.com/news/technology-news/pauls-tech-news-somehow-the-bad-tech-news-returned-video-r28628/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/1DOPuVTWo8U?feature=oembed" title="Somehow, the Bad Tech News Returned" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	<a href="https://www.youtube.com/@paulshardware" rel="external nofollow" target="_blank">Paul's Hardware</a> (1.51M subscribers)
</p>

<p>
	 
</p>

<p>
	April 6, 2025
</p>

<p>
	 
</p>

<p>
	Video length: 9m 05s
</p>

<p>
	 
</p>

<p>
	0:00 Welcome to Paul’s Tech News - April 6, 2025 
</p>

<p>
	1:31 RTX 5060 Ti rumored to cost the same as the RTX 4060 Ti 
</p>

<p>
	2:53 AMD Radeon RX 9070 GRE 12GB GPU rumored
</p>

<p>
	4:00 Tariffs Making Everything in US More Expensive, including new Switch 2 
</p>

<p>
	 
</p>

<p>
	TECH BRIEFS
</p>

<p>
	 
</p>

<p>
	5:50 RTX 5090 Mobile is 50 percent slower than RTX 5090 Desktop 
</p>

<p>
	6:34 Microsoft to remove Win11 BYPASSNRO workaround; new workaround available 
</p>

<p>
	7:07 Dying Ryzen 9000 CPUs? AsRock Motherboards Still Questionable 
</p>

<p>
	7:46 Intel's rumored high-end Battlemage GPUs have been cancelled 
</p>

<p>
	8:14 Best April fools Tech Story - 5090 Found with “Too Many ROPs”
</p>

<p>
	 
</p>

<p>
	<a href="https://www.youtube.com/watch?v=1DOPuVTWo8U" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of March): 1,357</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>
]]></description><guid isPermaLink="false">28628</guid><pubDate>Sun, 06 Apr 2025 08:20:33 +0000</pubDate></item><item><title>HW News - ASUS' 600W Connector, NVIDIA Driver Issues, Tariff Impact on Computer Hardware (Gamers Nexus) [Video]</title><link>https://nsaneforums.com/news/technology-news/hw-news-asus-600w-connector-nvidia-driver-issues-tariff-impact-on-computer-hardware-gamers-nexus-video-r28627/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/t0memLyAUBo?feature=oembed" title="HW News - ASUS' 600W Connector, NVIDIA Driver Issues, Tariff Impact on Computer Hardware" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	<a href="https://www.youtube.com/@GamersNexus" rel="external nofollow" target="_blank">Gamers Nexus</a> (2.43M subscribers)
</p>

<p>
	 
</p>

<p>
	April 6, 2025
</p>

<p>
	 
</p>

<p>
	Video length: 32m 18s
</p>

<p>
	 
</p>

<p>
	In this news round-up, we recap the last two weeks of hardware and industry news. This episode includes ASUS' revision of its Q-Release system, its "new" 600W power connector re-emerging, rumors of Intel's high-end GPU being canceled (we'll see about that), impact from tariffs, and more.
</p>

<p>
	 
</p>

<p>
	00:00 - Recapping the Week 
</p>

<p>
	01:13 - AMD Says 9070 GPUs are Biggest Launch 
</p>

<p>
	02:39 - ASUS Revamps Q-Release System 
</p>

<p>
	05:40 - ASUS Boards with 600W Power Connector 
</p>

<p>
	10:31 - SoftBank Group Set to Acquire Ampere Computing 
</p>

<p>
	12:40 - Rumor: Intel Cancels High-End Xe2 Arc BMG GPUs 
</p>

<p>
	15:01 - NVIDIA 50-Series Laptops Are Out 
</p>

<p>
	21:06 - Developers Recommend Old NVIDIA Drivers 
</p>

<p>
	22:30 - Hyte on Tariff Impact 
</p>

<p>
	26:46 - April Fools Round-Up
</p>

<p>
	 
</p>

<p>
	<a href="https://www.youtube.com/watch?v=t0memLyAUBo" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of March): 1,357</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>
]]></description><guid isPermaLink="false">28627</guid><pubDate>Sun, 06 Apr 2025 04:23:46 +0000</pubDate></item><item><title>Microsoft has created an AI-generated version of Quake II</title><link>https://nsaneforums.com/news/technology-news/microsoft-has-created-an-ai-generated-version-of-quake-ii-r28626/</link><description><![CDATA[<h3>
	Microsoft’s Muse AI model is now available as an AI-generated Quake II tech demo.
</h3>

<p>
	Microsoft <a href="/news/615048/microsoft-xbox-generative-ai-model-gaming-muse" rel="">unveiled its Xbox AI era</a> earlier this year with a new Muse AI model that can generate gameplay. While it looked like Muse was still an early Microsoft Research project, the Xbox maker is now allowing Copilot users to try out Muse through an AI-generated version of <em>Quake II</em>.
</p>

<p>
	 
</p>

<p>
	<a href="https://copilot.microsoft.com/wham" rel="external nofollow">The tech demo</a> is part of Microsoft’s Copilot for Gaming push, and features an AI-generated replica of <em>Quake II</em> that is playable in a browser. The <em>Quake II</em> level is very basic and includes blurry enemies and interactions, and Microsoft is limiting the amount of time you can even play this tech demo.
</p>

<p>
	 
</p>

<div class="duet--media--embed _1ymtmqpj _199bv1d0 _199bv1d3 _199bv1d8">
	<div>
		<div>
			<div class="wp-block-embed__wrapper">
				<iframe allowfullscreen="true" allowtransparency="true" class="instagram-media instagram-media-rendered" data-instgrm-payload-id="instagram-media-payload-0" frameborder="0" height="612" id="instagram-embed-0" scrolling="no" src="https://www.instagram.com/reel/DIEvzSDJBP3/embed/?cr=1&amp;v=14&amp;wp=600&amp;rd=https%3A%2F%2Fwww.theverge.com&amp;rp=%2Fnews%2F644117%2Fmicrosoft-quake-ii-ai-generated-tech-demo-muse-ai-model-copilot#%7B%22ci%22%3A0%2C%22os%22%3A2634%2C%22ls%22%3A1125%2C%22le%22%3A2629%7D" style="background-position: 0% 0%; background-repeat: repeat; background-attachment: scroll; background-image: none; background-size: auto; background-origin: padding-box; background-clip: border-box; max-width: 658px; border-radius: 3px; border: 1px solid rgb(219, 219, 219); box-shadow: none; display: block; margin: 0px 0px 12px; min-width: 326px; padding: 0px;"></iframe>
			</div>
		</div>
	</div>
</div>

<p>
	 
</p>

<p>
	While Microsoft originally demonstrated its Muse AI model at 10fps and a 300 x 180 resolution, this latest demo runs at a playable frame rate and at a slightly higher resolution of 640 x 360. It’s still a very limited experience though, and more of hint at what might be possible in the future.
</p>

<p>
	 
</p>

<p>
	Microsoft is still positioning Muse as an AI model that can help game developers prototype games. When <a href="/news/615048/microsoft-xbox-generative-ai-model-gaming-muse" rel="">Muse was unveiled in February</a>, Microsoft also mentioned it was exploring how this AI model could help improve classic games, just like <em>Quake II</em>, and bring them to modern hardware.
</p>

<p>
	 
</p>

<p>
	“You could imagine a world where from gameplay data and video that a model could learn old games and really make them portable to any platform where these models could run,” said Microsoft Gaming CEO Phil Spencer in February. “We’ve talked about game preservation as an activity for us, and these models and their ability to learn completely how a game plays without the necessity of the original engine running on the original hardware opens up a ton of opportunity.”
</p>

<p>
	 
</p>

<p>
	It’s clear that Microsoft is now training Muse on more games than just <em>Bleeding Edge</em>, and it’s likely we’ll see more short interactive AI game experiences in Copilot Labs soon. Microsoft is also working on <a href="/news/628666/microsoft-xbox-copilot-for-gaming" rel="">turning Copilot into a coach for games</a>, allowing the AI assistant to see what you’re playing and help with tips and guides. Part of that experience will be available to Windows Insiders <a href="/news/643235/microsoft-copilot-vision-windows-desktop-apps-mobile" rel="">through Copilot Vision</a> soon.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.theverge.com/news/644117/microsoft-quake-ii-ai-generated-tech-demo-muse-ai-model-copilot" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every day for many years.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of March): 1,357</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
</p>
]]></description><guid isPermaLink="false">28626</guid><pubDate>Sun, 06 Apr 2025 04:16:57 +0000</pubDate></item><item><title>Exploring the funnier side of Microsoft as it celebrates its 50th anniversary with some of the best memes</title><link>https://nsaneforums.com/news/technology-news/exploring-the-funnier-side-of-microsoft-as-it-celebrates-its-50th-anniversary-with-some-of-the-best-memes-r28614/</link><description><![CDATA[<h3>
	From Windows Media Player hypnosis to an excuse to share 'sexy' Bill Gates, here are the best Microsoft memes.
</h3>

<p>
	As <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/microsoft-50" href="https://www.windowscentral.com/tag/microsoft-50" rel="external nofollow" target="_blank">Microsoft is turning 50</a>, and while it would be tempting to create a meme for each of its 50 years, that's a task even <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/microsoft/microsoft-copilot-plus-vs-copilot" href="https://www.windowscentral.com/microsoft/microsoft-copilot-plus-vs-copilot" rel="external nofollow">Copilot</a> would find daunting; after all, Internet memes didn't exist 50 years ago, right?Instead, I’ve gathered some of my favorite memes, along with picks from the Windows Central staff. Narrowing them down wasn’t easy, given the sheer volume of great ones out there (and seriously, can we please normalize 16:9 ratio memes going into 2025?).Microsoft memes are universally understood because most of us working class folk spend a good chunk of our lives staring at Windows screens, and that's just Windows Update...Poking fun at these tools of our corporate overlords is a collective coping mechanism, and generally something people from all walks of life understand. But anyway, less talk, more memes!
</p>

<h2 id="learning-to-count-the-microsoft-way-3">
	Learning to count, the Microsoft way...
</h2>

<div>
	<div>
		<p>
			<img alt="Comic of an interview at Microsoft. Person 1: &quot;How do you count to 10?&quot; Person 2: &quot;1,2,3,95,98,NT,2000,XP,VISTA,7,8,10&quot; Person 1: You're hired!" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/4hVopG77xh2vGjU9ssfGJP-1024-80.jpg">
		</p>

		<p>
			<em><span>Counting operating systems with style. </span></em>
		</p>

		<p>
			<em><span itemprop="copyrightHolder">(Image credit: Cyanide and Happiness)</span></em>
		</p>

		<p>
			 
		</p>

		<p>
			Microsoft's idea of counting has always been avant-garde. Windows 95, 98, and 2000 were named as such after their release years, but hey, XP and Windows Vista sounded new and fancy. Of course, everyone hated Vista, so <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/windows-7-approaches-end-life-one-group-has-plan-keep-patching-it" href="https://www.windowscentral.com/windows-7-approaches-end-life-one-group-has-plan-keep-patching-it" rel="external nofollow">Windows 7</a> was a carefully crafted do-over, a clean slate to win back our trust. And then... they just skipped 9 altogether, reportedly to avoid older software mistaking it for 95 or 98.What will <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/software-apps/windows-11/windows-12-ai-new-ui-features-and-everything-else-we-know-so-far" href="https://www.windowscentral.com/software-apps/windows-11/windows-12-ai-new-ui-features-and-everything-else-we-know-so-far" rel="external nofollow">Windows 12</a> be called? Probably... erm... Windows 12. Sometimes, they keep us guessing, and sometimes, they don’t.
		</p>

		<h2 id="security-so-good-even-you-won-t-get-into-your-settings-3">
			Security so good even you won't get into your settings
		</h2>

		<div>
			<div>
				<p>
					<img alt="Windows Defender drinks coffee in front of a table with sign reading &quot;You're not the administrator, change my mind.&quot;" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/Eh4xEKpC6jaDxVHFC6kZeA-1024-80.jpg">
				</p>

				<p>
					<em><span>You shall not pass! </span></em>
				</p>

				<p>
					<em><span itemprop="copyrightHolder">(Image credit: Reddit)</span></em>
				</p>

				<p>
					 
				</p>

				<p>
					Windows Defender, the security system so good, the only thing it defends your PC from is you.
				</p>

				<h2 id="when-microsoft-edge-got-edgy-3">
					When Microsoft Edge got... Edgy
				</h2>

				<div>
					<div>
						<p>
							<img alt="Microsoft Edge post on X reads &quot;It's almost the end of the year and we want to see how you #Edge.&quot; The tweet shows it was deleted after posting." class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/QQD6F9WUMNtfs3WHhzxHJP-1024-80.jpg">
						</p>

						<p>
							<em><span>This is not a real tweet, we repeat, it's not a real tweet. </span></em>
						</p>

						<p>
							<em><span itemprop="copyrightHolder">(Image credit: X/Twitter)</span></em>
						</p>

						<p>
							 
						</p>

						<p>
							As funny as it would be if Microsoft actually tweeted this, it's completely fabricated but is regularly shared as something that actually happened. Browser competitor <a data-analytics-id="inline-link" data-hl-processed="none" data-url="https://x.com/operagxofficial" href="https://x.com/operagxofficial" referrerpolicy="no-referrer-when-downgrade" rel="external nofollow" target="_blank">OperaGX</a> is the culprit.
						</p>

						<h2 id="you-want-to-shutdown-that-s-the-fun-part-you-can-t-3">
							You want to shutdown? That's the fun part, you can't.
						</h2>

						<div>
							<div>
								<p>
									<img alt='Corporate wants you to find the difference between "update and shut down" and "update and restart". Pam "they are the same picture"' class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/tQHwm6bSrcggjbb6MKLedA-1024-80.jpg">
								</p>

								<p>
									<em><span>Messages seen before madness </span></em>
								</p>

								<p>
									<em><span itemprop="copyrightHolder">(Image credit: Reddit)</span></em>
								</p>

								<p>
									 
								</p>

								<p>
									Few things are as inevitable as death, taxes, and Windows updates. Especially when you just want to shut down your laptop and go to bed.
								</p>

								<h2 id="apple-rehashing-microsoft-tech-and-being-applauded-for-it-3">
									Apple rehashing Microsoft tech and being applauded for it
								</h2>

								<div>
									<div>
										<p>
											<img alt="Apple makes a Surface" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/HogTRnw5ZQfUhCmHo2pxZ8-1024-80.jpg">
										</p>

										<p>
											<em><span>Apple reinventing the wheel, or rather everyone elses technology. </span></em>
										</p>

										<p>
											<em><span itemprop="copyrightHolder">(Image credit: Hijinks Ensue/Joel Watson (2012))</span></em>
										</p>

										<p>
											 
										</p>

										<p>
											"Who needs a keyboard for a tablet?" the Internet mocked Microsoft for coming up with a keyboard for the <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/decade-in-review-microsoft-surface-pro-2010s" href="https://www.windowscentral.com/decade-in-review-microsoft-surface-pro-2010s" rel="external nofollow" target="_blank">Surface back in 2012</a>, resulting in the above comic from Joel Watson on how Apple would inevitably repackage the idea to a more receptive audience. They did, just <a data-analytics-id="inline-link" data-hl-processed="none" data-url="https://www.cultofmac.com/news/ipad-pro-comic" href="https://www.cultofmac.com/news/ipad-pro-comic" referrerpolicy="no-referrer-when-downgrade" rel="external nofollow" target="_blank">three years later</a>.
										</p>

										<h2 id="the-true-test-of-a-millenial-3">
											The true test of a millenial...
										</h2>

										<div>
											<div>
												<p>
													<img alt="Child stares at red and white pattern on screen" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/53gyFkkDGQtPrHRQx9SmxC-1024-80.jpg">
												</p>

												<p>
													<em><span>This is why I needed glasses as a child </span></em>
												</p>

												<p>
													<em><span itemprop="copyrightHolder">(Image credit: Reddit)</span></em>
												</p>

												<p>
													 
												</p>

												<p>
													We say YouTube Shorts and TikTok are rotting our children's brains, but really, were we any better staring at the Windows Media Player after school?
												</p>

												<div id="slice-container-newsletterForm-articleInbodyContent-Hev6RC4QNjHmmAb49QXBy7">
													<div data-hydrate="true">
														<h2 id="developers-developers-developers-3">
															Developers, Developers, Developers
														</h2>

														<div class="ipsEmbeddedVideo" contenteditable="false">
															<div>
																<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="150" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/8fcSviC7cRM?feature=oembed" title="Steve Ballmer at NET Conference going crazy about Developers! | 1999" width="200"></iframe>
															</div>
														</div>

														<p>
															 
														</p>

														<p>
															You have to see the video to truly appreciate it. There have been a number of remixes of Steve Ballmer's rant from the 25th anniversary, including <a data-analytics-id="inline-link" data-hl-processed="none" data-url="https://www.youtube.com/watch?v=XMrhoOHNOrI&amp;ab_channel=kassaralzabadi" href="https://www.youtube.com/watch?v=XMrhoOHNOrI&amp;ab_channel=kassaralzabadi" referrerpolicy="no-referrer-when-downgrade" rel="external nofollow" target="_blank">'Steve Ballmer Monkey Dance.'</a>Perhaps he'll do a reprisal for the 50th anniversary?
														</p>

														<h2 id="blue-screen-of-death-bsod-3">
															Blue Screen of Death (BSOD)
														</h2>

														<div>
															<div>
																<div class="ipsEmbeddedOther" contenteditable="false">
																	<iframe allowfullscreen="" class="ipsEmbed_finishedLoading" data-controller="core.front.core.autosizeiframe" data-embedid="embed3438098931" src="https://nsaneforums.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://twitter.com/kyliebytes/status/1814307169887723658?ref_src=twsrc%255Etfw%257Ctwcamp%255Etweetembed%257Ctwterm%255E1814307169887723658%257Ctwgr%255Ec11d6c014babcf5335243492cd47aa3f580baf72%257Ctwcon%255Es1_%26ref_url=https://www.windowscentral.com/microsoft/best-memes-for-50-anniversary" style="overflow: hidden; height: 559px;"></iframe>
																</div>

																<p>
																	The Blue Screen of Death has been the bread and butter meme throughout the years, but surged in popularity with last year's infamous <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/microsoft/mitigation-actions-microsoft-cloudstrike-outages" href="https://www.windowscentral.com/microsoft/mitigation-actions-microsoft-cloudstrike-outages" rel="external nofollow">CrowdStrike outage</a>. With screens across the world affected by the BSOD, it was prime meme time and we even compiled the <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/microsoft/not-now-sweetie-mummys-making-crowdstrike-memes-a-compilation-of-the-finest-jokes-the-internet-has-created-amongst-crippling-digital-chaos" href="https://www.windowscentral.com/microsoft/not-now-sweetie-mummys-making-crowdstrike-memes-a-compilation-of-the-finest-jokes-the-internet-has-created-amongst-crippling-digital-chaos" rel="external nofollow">best CrowdStrike memes</a> separately.
																</p>

																<h2 id="everyone-loves-to-hate-microsoft-teams-3">
																	Everyone loves to hate Microsoft Teams
																</h2>

																<div>
																	<div>
																		<p>
																			<img alt="Guy meeting girlfriends father for the first time &quot;I'm the lead developer behind Microsoft Teams&quot; Father: &quot;You have exactly 10 seconds to get out of my house.&quot;" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/MLq5fV6UcyHhe5Q3pjzojd-1024-80.jpg">
																		</p>

																		<p>
																			<em><span>Nothing strikes fear into my heart more than a "Hey" on Teams. </span></em>
																		</p>

																		<p>
																			<em><span itemprop="copyrightHolder">(Image credit: Reddit)</span></em>
																		</p>

																		<p>
																			 
																		</p>

																		<p>
																			As many have switched to hybrid or home working since the 2020 Covid outbreak, <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/microsoft-teams" href="https://www.windowscentral.com/tag/microsoft-teams" rel="external nofollow">Microsoft Teams</a> has become an even bigger source of frustration... and memes.
																		</p>

																		<p>
																			 
																		</p>

																		<p>
																			Please, can we just have <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/homage-msn-messenger-and-simpler-times" href="https://www.windowscentral.com/homage-msn-messenger-and-simpler-times" rel="external nofollow">MSN Messenger </a>back?
																		</p>

																		<h2 id="all-qualifications-are-useless-just-learn-excel-3">
																			All qualifications are useless, just learn Excel
																		</h2>

																		<div>
																			<div>
																				<p>
																					<img alt="Chart showing the feeling of power you get from Money, Status and Knowing how to work with Excel. Excel is the largest on the chart." class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/qzp6Lr87b9SU6DJqkD32FM-1024-80.jpg">
																				</p>

																				<p>
																					<em><span>You can have a PhD, but can you use VLOOKUP? </span></em>
																				</p>

																				<p>
																					<em><span itemprop="copyrightHolder">(Image credit: @iamnotanartist)</span></em>
																				</p>

																				<p>
																					 
																				</p>

																				<p>
																					Rule number one of Excel: Never tell anyone you know how to use Excel. Or so my partner, the self-proclaimed <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/software-apps/office-365/10-best-microsoft-excel-tips-to-help-you-become-a-spreadsheet-sorcerer" href="https://www.windowscentral.com/software-apps/office-365/10-best-microsoft-excel-tips-to-help-you-become-a-spreadsheet-sorcerer" rel="external nofollow" target="_blank">spreadsheet sorcerer</a>, tells me. Google Sheets, on the other hand? Well, shout that from the rooftops; nobody cares.
																				</p>

																				<h2 id="sexy-bill-gates-3">
																					Sexy Bill Gates
																				</h2>

																				<div>
																					<div>
																						<p>
																							<img alt="Image of Bill Gates lying on a desk" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/A3ch4MXLb2FUqg7i4dqJtY-1024-80.jpg">
																						</p>

																						<p>
																							<em><span>Bill Gates, making hearts flutter since 1975. </span></em>
																						</p>

																						<p>
																							<em><span itemprop="copyrightHolder">(Image credit: Reddit)</span></em>
																						</p>

																						<p>
																							 
																						</p>

																						<p>
																							There were too many 'Dreamy Bill Gates' memes to choose from, but I settled on this as my favorite and one to leave you with nightmares for later. Insert more puns about RAM and hard drives here...
																						</p>

																						<h2 id="more-from-microsoft-s-50th-anniversary-3">
																							More from Microsoft's 50th Anniversary
																						</h2>

																						<p>
																							You could pick any element of Microsoft's history and find meme-worthy moments, whether it’s the nostalgia of MSN Messenger, the <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/software-apps/skype-made-my-marriage-possible-and-im-sad-to-see-it-go" href="https://www.windowscentral.com/software-apps/skype-made-my-marriage-possible-and-im-sad-to-see-it-go" rel="external nofollow">death of Skype,</a> or the infamous <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/xbox/xbox-360-red-ring-of-death-sweater-summons-the-ghosts-of-christmas-past" href="https://www.windowscentral.com/gaming/xbox/xbox-360-red-ring-of-death-sweater-summons-the-ghosts-of-christmas-past" rel="external nofollow">Xbox "Red Ring of Death</a>. Or the <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/software-apps/windows-11/how-the-windows-start-menu-has-evolved-in-the-last-50-years-of-microsoft" href="https://www.windowscentral.com/software-apps/windows-11/how-the-windows-start-menu-has-evolved-in-the-last-50-years-of-microsoft" rel="external nofollow">ever-changing Start Menu </a>that keeps us on our toes, there’s no shortage of material to laugh about and reflect on. <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/software-apps/streaming-video/clippy-is-my-best-friend-windows95man-drops-another-banger-dedicated-to-everyones-favorite-office-assistant" href="https://www.windowscentral.com/software-apps/streaming-video/clippy-is-my-best-friend-windows95man-drops-another-banger-dedicated-to-everyones-favorite-office-assistant" rel="external nofollow">Windows95man</a> himself is a walking meme who happens to be a DJ!As we celebrate all things Microsoft in the lead-up to its 50th anniversary, from listing the <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/microsoft/best-microsoft-classic-games" href="https://www.windowscentral.com/microsoft/best-microsoft-classic-games" rel="external nofollow">top 7 Microsoft games</a> to asking if <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/microsoft/microsoft-50-windows-mixed-reality" href="https://www.windowscentral.com/microsoft/microsoft-50-windows-mixed-reality" rel="external nofollow">Windows Mixed Reality was really that bad?</a> We want to hear from you. What’s your standout Microsoft moment from the past 50 years?
																						</p>

																						<p>
																							 
																						</p>

																						<p>
																							Let us know in the comments!
																						</p>

																						<p>
																							 
																						</p>

																						<p>
																							<a href="https://www.windowscentral.com/microsoft/best-memes-for-50-anniversary" rel="external nofollow">Source</a>
																						</p>

																						<hr class="ipsHr">
																						<p>
																							<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
																						</p>

																						<p>
																							<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every day for many years.</em></span>
																						</p>

																						<p>
																							<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of March): 1,357</em></span>
																						</p>

																						<p>
																							<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
																						</p>
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																</div>
															</div>
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													</div>
												</div>
											</div>
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									</div>
								</div>
							</div>
						</div>
					</div>
				</div>
			</div>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">28614</guid><pubDate>Fri, 04 Apr 2025 20:19:51 +0000</pubDate></item><item><title>Microsoft Copilot roasts Bill Gates, Satya Nadella, and asks Steve Ballmer if his enthusiasm might ever short-circuit the AI</title><link>https://nsaneforums.com/news/technology-news/microsoft-copilot-roasts-bill-gates-satya-nadella-and-asks-steve-ballmer-if-his-enthusiasm-might-ever-short-circuit-the-ai-r28613/</link><description><![CDATA[<h3>
	To commemorate Microsoft's 50th anniversary, Copilot AI interviewed and roasted its historical executives.
</h3>

<p>
	Today, <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/microsoft-50" href="https://www.windowscentral.com/tag/microsoft-50" target="_blank" rel="external nofollow">Microsoft has officially turned 50</a>, marking decades of innovation and software development, and more recently, generative AI advances. At Windows Central, we've had a blast looking back at the tech giant's successes and failures over the past 50 years this week.
</p>

<p>
	 
</p>

<p>
	Our Senior Editor, Zac Bowden, recently <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/microsoft/microsoft-50-anniversary-copilot-event-what-to-expect" href="https://www.windowscentral.com/microsoft/microsoft-50-anniversary-copilot-event-what-to-expect" rel="external nofollow">predicted what Microsoft's 50th anniversary event will look like</a>, including speculations that Microsoft might finally give a specific timeline when Windows 11's AI-powered features, such as <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/software-apps/windows-11/the-verdict-is-in-windows-recall-is-great-actually" href="https://www.windowscentral.com/software-apps/windows-11/the-verdict-is-in-windows-recall-is-great-actually" target="_blank" rel="external nofollow">Windows Recall</a>, <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/software-apps/windows-11/click-to-do-windows-11-ai-announcement" href="https://www.windowscentral.com/software-apps/windows-11/click-to-do-windows-11-ai-announcement" target="_blank" rel="external nofollow">Click To Do</a>, and <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/software-apps/windows-11/microsoft-windows-11-ai-search-copilot-pcs" href="https://www.windowscentral.com/software-apps/windows-11/microsoft-windows-11-ai-search-copilot-pcs" target="_blank" rel="external nofollow">AI in Search</a>, would ship to broad availability.
</p>

<p>
	 
</p>

<p>
	While we'll have a clear account of what Microsoft plans to announce later today, <a data-analytics-id="inline-link" data-hl-processed="none" data-url="https://x.com/satyanadella/status/1908044816677744693?t=_U5CiE-OyrHp2qZdNvybFg&amp;s=19" href="https://x.com/satyanadella/status/1908044816677744693?t=_U5CiE-OyrHp2qZdNvybFg&amp;s=19" referrerpolicy="no-referrer-when-downgrade" target="_blank" rel="external nofollow">Microsoft CEO Satya Nadella posted an interesting clip on X</a> (formerly Twitter) and other social media platforms. I never thought I'd witness an AI-powered platform interview the Microsoft CEOs, including co-founder Bill Gates, Steve Ballmer, and Satya Nadella, but here we are.
</p>

<p>
	 
</p>

<p>
	I almost wouldn't tell that it's <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/copilot" href="https://www.windowscentral.com/tag/copilot" rel="external nofollow">Microsoft Copilot</a> conducting a seamless interview with such a great flow of thoughts and topics.
</p>

<div>
	<div>
		<p>
			 
		</p>

		<div class="ipsEmbeddedOther" contenteditable="false">
			<iframe allowfullscreen="" class="ipsEmbed_finishedLoading" data-controller="core.front.core.autosizeiframe" data-embedid="embed4563972595" src="https://nsaneforums.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://twitter.com/satyanadella/status/1908044816677744693?ref_src=twsrc%255Etfw%257Ctwcamp%255Etweetembed%257Ctwterm%255E1908044816677744693%257Ctwgr%255E58bf08c364a3c92af2a8eaca9a894f417d105580%257Ctwcon%255Es1_%26ref_url=https://www.windowscentral.com/microsoft/copilot-roasts-bill-gates-satya-nadella-steve-ballmer" style="overflow: hidden; height: 807px;"></iframe>
		</div>

		<p>
			Perhaps more interesting than the intricate details of the interview, Copilot engaged all three CEOs in a comical "AI roast" session. As you might have guessed, Copilot took subtle jabs at each of the CEOs, starting with Steve Ballmer.
		</p>

		<p>
			 
		</p>

		<p>
			To Ballmer, Copilot touted his enthusiasm. "But do you ever worry that your energy might short-circuit the AI. I mean even robots need a coffee break after your pep talks."
		</p>

		<p>
			 
		</p>

		<p>
			Seemingly amused by Copilot's roast, Ballmer jokingly indicated that if AI could handle him, then it wasn't ready to handle the world's population. "We're counting on you," added Ballmer.
		</p>

		<p>
			 
		</p>

		<div id="slice-container-newsletterForm-articleInbodyContent-GEnvmT74w5PAeEnaSgHC6H">
			<div data-hydrate="true">
				<p>
					Microsoft's co-founder Bill Gates was next in line for the AI roast. "Now, Bill, you've got that signature thoughtful stare, but do you ever think the AI might feel intimidated by your intense thinking face?" indicated Copilot. "I mean, it's like it's waiting for a blue screen moment.”
				</p>

				<p>
					 
				</p>

				<p>
					While responding to Copilot, the philanthropic billionaire indicated:
				</p>

				<p>
					 
				</p>

				<p style="margin-left: 40px;">
					<em>“I hope so. I mean, that's all I've got left is these AIs get so damn intelligent. It's just that stare and my willingness to criticize that differentiates me.”</em>
				</p>

				<p>
					 
				</p>

				<p>
					Steve Ballmer posed an interesting question to the AI chatbot, asking whether it could ever criticize Bill Gates. “Absolutely. Criticism is where growth happens,” Copilot indicated.
				</p>

				<p>
					 
				</p>

				<p>
					It concluded its roast session by throwing some jabs at Microsoft's current CEO, Satya Nadella, and his keen focus and obsession with AI. According to Copilot:
				</p>

				<p>
					 
				</p>

				<p style="margin-left: 40px;">
					<em>“Satya, AI seems to be your best buddy. But do you ever worry that your deep passion for AI could one day have it running the show, leaving you to just enjoy the ride?”</em>
				</p>

				<p>
					 
				</p>

				<p>
					Copilot's comment seemingly echoed Bill Gates' recent prediction about <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/software-apps/bill-gates-says-ai-will-replace-humans-for-most-things" href="https://www.windowscentral.com/software-apps/bill-gates-says-ai-will-replace-humans-for-most-things" rel="external nofollow">AI replacing humans for most things</a>. However, Satya Nadella indicated that we'd only get to that point when "AI can play like the best cricket player that I enjoy."
				</p>

				<p>
					 
				</p>

				<p>
					Interestingly, Bill Gates had previously indicated that humans would have the power to preserve some tasks for themselves, giving an example that no one would like to watch computers play cricket.<em> “Touché, Satya. Let's see if it can hit a century in cricket, and then we'll talk. This has been a blast, gentlemen,” </em>added Copilot.
				</p>

				<p>
					 
				</p>

				<p>
					Our Editor-in-Chief, Daniel Rubino, is on the ground at Microsoft's Redmond campus in Washington for its <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/news/live/microsoft-50-copilot-event-2025" href="https://www.windowscentral.com/news/live/microsoft-50-copilot-event-2025" target="_blank" rel="external nofollow">50th<sup> </sup>anniversary and Copilot event with our live blog, covering all the announcements</a> as they trickle in.
				</p>

				<p>
					 
				</p>

				<p>
					Be sure to keep tabs on that page for all the latest information and announcements!
				</p>

				<p>
					 
				</p>

				<p>
					<a href="https://www.windowscentral.com/microsoft/copilot-roasts-bill-gates-satya-nadella-steve-ballmer" rel="external nofollow">Source</a>
				</p>

				<hr class="ipsHr">
				<p>
					<span style="font-size:12px;"><em>Hope you enjoyed this news post.</em></span>
				</p>

				<p>
					<span style="font-size:12px;"><em>Thank you for appreciating my time and effort posting news every day for many years.</em></span>
				</p>

				<p>
					<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of March): 1,357</em></span>
				</p>

				<p>
					<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a> | Farewell my friend  </span></strong><img alt=":sadbye:" data-emoticon="true" loading="lazy" src="https://nsaneforums.com/uploads/emoticons/default/sadbye.gif" title=":sadbye:">
				</p>
			</div>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">28613</guid><pubDate>Fri, 04 Apr 2025 20:16:19 +0000</pubDate></item></channel></rss>
