<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: Technology News</title><link>https://nsaneforums.com/news/technology-news/page/36/?d=2</link><description>News: Technology News</description><language>en</language><item><title>Battlefield 6 PC system requirements are here, wants at least an RTX 2060 to play at 30FPS</title><link>https://nsaneforums.com/news/technology-news/battlefield-6-pc-system-requirements-are-here-wants-at-least-an-rtx-2060-to-play-at-30fps-r31056/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/nMBBXqu0OLE?feature=oembed" title="Battlefield 6 Official PC Trailer" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	EA is set to release <em>Battlefield 6 </em>to the masses in just over a month. Now, it has finally revealed the system requirements that PC players will need to reach to have a smooth experience in the shooter. The new information was even accompanied by a dedicated trailer just to show off the PC version, seen above.
</p>

<p>
	 
</p>

<p>
	The requirements come in three flavors: Minimum, Recommended, and Ultra, starting from 1080p 30FPS low settings and going up to 4K 60FPS Ultra settings.
</p>

<p>
	 
</p>

<p>
	Check out the full requirements below:
</p>

<p>
	 
</p>

<table border="1" cellpadding="8" cellspacing="0" style="border-collapse:collapse; font-size:14px; width:100%">
	<thead>
		<tr>
			<th rowspan="2">
				 
			</th>
			<th rowspan="2">
				Minimum
			</th>
			<th colspan="2">
				Recommended
			</th>
			<th colspan="2">
				Ultra
			</th>
		</tr>
		<tr>
			<th>
				Balanced
			</th>
			<th>
				Performance
			</th>
			<th>
				Balanced
			</th>
			<th>
				Performance
			</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>
				<strong>Graphic Settings</strong>
			</td>
			<td>
				1080p @ 30 FPS<br>
				Low Settings
			</td>
			<td>
				1440p @ 60 FPS<br>
				High Settings
			</td>
			<td>
				1080p @ 80 FPS+<br>
				Low Settings
			</td>
			<td>
				2160p (4K) @ 60 FPS<br>
				Ultra Settings
			</td>
			<td>
				1440p @ 144 FPS<br>
				High Settings
			</td>
		</tr>
		<tr>
			<td>
				<strong>Upscaler</strong>
			</td>
			<td>
				Native
			</td>
			<td>
				Native
			</td>
			<td>
				Native
			</td>
			<td>
				Native
			</td>
			<td>
				Native
			</td>
		</tr>
		<tr>
			<td>
				<strong>GPU</strong>
			</td>
			<td>
				NVIDIA GeForce RTX 2060<br>
				AMD Radeon RX 5600 XT<br>
				Intel Arc A380
			</td>
			<td colspan="2">
				NVIDIA GeForce RTX 3060 Ti<br>
				AMD Radeon RX 6700 XT<br>
				Intel Arc B580
			</td>
			<td colspan="2">
				NVIDIA GeForce RTX 4080<br>
				AMD Radeon RX 7900 XTX
			</td>
		</tr>
		<tr>
			<td>
				<strong>Video Memory</strong>
			</td>
			<td>
				6 GB
			</td>
			<td colspan="2">
				8 GB
			</td>
			<td colspan="2">
				16 GB
			</td>
		</tr>
		<tr>
			<td>
				<strong>CPU</strong>
			</td>
			<td>
				Intel Core i5-8400<br>
				AMD Ryzen 5 2600
			</td>
			<td colspan="2">
				Intel Core i7-10700<br>
				AMD Ryzen 7 3700X
			</td>
			<td colspan="2">
				Intel Core i9-12900K<br>
				AMD Ryzen 7 7800X3D
			</td>
		</tr>
		<tr>
			<td>
				<strong>RAM</strong>
			</td>
			<td>
				16 GB<br>
				(Dual Channel 2133 MHz)
			</td>
			<td colspan="2">
				16 GB<br>
				(Dual Channel 3200 MHz)
			</td>
			<td colspan="2">
				32 GB<br>
				(Dual Channel 4800 MHz)
			</td>
		</tr>
		<tr>
			<td>
				<strong>OS</strong>
			</td>
			<td>
				Windows 10
			</td>
			<td colspan="2">
				Windows 11 64-bit
			</td>
			<td colspan="2">
				Windows 11 64-bit
			</td>
		</tr>
		<tr>
			<td>
				<strong>DirectX</strong>
			</td>
			<td>
				DirectX 12
			</td>
			<td colspan="2">
				DirectX 12
			</td>
			<td colspan="2">
				DirectX 12
			</td>
		</tr>
		<tr>
			<td>
				<strong>Storage</strong>
			</td>
			<td>
				55 GB HDD<br>
				(At Launch)
			</td>
			<td colspan="2">
				90 GB SSD<br>
				(At Launch)
			</td>
			<td colspan="2">
				90 GB SSD<br>
				(At Launch)
			</td>
		</tr>
		<tr>
			<td>
				<strong>TPM 2.0 Enabled</strong>
			</td>
			<td colspan="5" rowspan="1" style="text-align:center">
				Required
			</td>
		</tr>
		<tr>
			<td>
				<strong>UEFI Secure Boot Enabled</strong>
			</td>
			<td colspan="5" rowspan="1" style="text-align:center">
				Required
			</td>
		</tr>
		<tr>
			<td>
				<strong>HVCI Capable</strong>
			</td>
			<td colspan="5" rowspan="1" style="text-align:center">
				Required
			</td>
		</tr>
		<tr>
			<td>
				<strong>VBS Capable</strong>
			</td>
			<td colspan="5" rowspan="1" style="text-align:center">
				Required
			</td>
		</tr>
	</tbody>
</table>

<p>
	 
</p>

<p>
	Support for ultra-wide monitors, uncapped frame rates, and a large amount of graphics tweaks were confirmed today too. EA also announced that upscaling solutions like AMD FSR 4, Nvidia DLSS 4, and Intel XeSS 2 will be present too, alongside frame generation options.
</p>

<figure class="image image--expandable">
	<img alt="battlefield 6" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/08/1756400581_2823be3bf92ebdce5d6226a43ad0ca5cd2e04381.webp">
</figure>

<p>
	<em>Battlefield 6 </em>releases on October 10 across PC, Xbox Series X|S, and PlayStation 5. The PC version will be available across Steam, the EA App, and the Epic Games Store.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/battlefield-6-pc-system-requirements-are-here-wants-at-least-an-rtx-2060-to-play-at-30fps/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post. Feedback welcome.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Posted Friday 29 August 2025 at 5:24 am AEST (my time).</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of July): 3,458</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a></span></strong>
</p>
]]></description><guid isPermaLink="false">31056</guid><pubDate>Thu, 28 Aug 2025 19:27:04 +0000</pubDate></item><item><title>No Man's Sky now has custom-made multicrew ships and spacewalking</title><link>https://nsaneforums.com/news/technology-news/no-mans-sky-now-has-custom-made-multicrew-ships-and-spacewalking-r31050/</link><description><![CDATA[<p>
	It has been nine years since<em> No Man's Sky </em>released with its massive sci-fi universe for players to explore. Marking the occasion, developer Hello Games has brought one of its biggest updates yet to the title, adding in new Corvette-class starships, multi-crew travel, spacewalking while traveling, skydiving, and more highly requested features.
</p>

<p>
	 
</p>

<p>
	Starting off with the biggest addition, players will gain access to the new Corvette-class starship who has progressed to at least the mid-game of the space experience. Unlike other crafts, this is a ship that can be assembled piece by piece, letting players add "every section of hull, every wing and peripheral, every internal corridor and bunk bed" manually.
</p>

<p>
	 
</p>

<p>
	"Visit the Corvette Workshop aboard Space Stations to design the silhouette, hull, and peripherals of a Corvette-class starship," explains the developer. "Pan and rotate the camera freely in a new ergonomic building mode to place and paint each individual hull plate and connector."
</p>

<p>
	 
</p>

<p>
	The interior spaces of these ships are also fully navigable on foot while they are in travel, letting players even invite their friends over for multicrew sessions across space. Its doors can be opened for some space walks and transfers to other ships for the first time too, finally letting players experience space from outside of a ship in their suits. Check out the new gameplay trailer below that showcases some of these new gameplay additions.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/qHZLz1MW0aE?feature=oembed" title="No Man's Sky Voyagers Trailer (Update 6.0)" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	Instead of going through the campaign to gain access to the Corvette, players can also go through the brand-new Expedition, before it expires, to gain access to it directly.
</p>

<p>
	 
</p>

<p>
	Moreover, DLSS 4 Multi Frame Generation is now available for latest-generation Nvidia RTX graphics card owners. PlayStation Spectral Super Resolution (PSSR) has also landed for PlayStation 5 players.
</p>

<figure class="image image--expandable">
	<img alt="No Mans Sky" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/08/1756328580_no-mans-sky-voyagers-screenshot-1-fd2f8a89c144058a3b6c.webp">
</figure>

<p>
	<em>No Man's Sky</em> Voyagers update is now available across PC (Steam and Xbox app), Xbox One, Xbox Series X|S, Game Pass, PlayStation 4, PlayStation 5, and both Nintendo Switch and Switch 2 systems. Find <a automate_uuid="c99b17c0-38c4-4556-b5d4-cd66f65942e5" href="https://www.nomanssky.com/voyagers-update/" rel="external nofollow">the patch notes here</a>.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/no-mans-sky-now-has-custom-made-multicrew-ships-and-spacewalking/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post. Feedback welcome.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Posted Thursday 28 August 2025 at 5:08 pm AEST (my time).</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of July): 3,458</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a></span></strong>
</p>
]]></description><guid isPermaLink="false">31050</guid><pubDate>Thu, 28 Aug 2025 07:12:02 +0000</pubDate></item><item><title>Bethesda planning a Starfield space gameplay revamp to make it more rewarding</title><link>https://nsaneforums.com/news/technology-news/bethesda-planning-a-starfield-space-gameplay-revamp-to-make-it-more-rewarding-r31049/</link><description><![CDATA[<p>
	<em>Starfield</em>, the new IP of Bethesda Game Studios that delivered a sci-fi RPG experience in 2023, has been out of the spotlight for some time now. The Xbox studio has been rather quiet about the RPG since the launch of the <a automate_uuid="5005b6a5-4963-4231-afb3-a10bd085a008" href="https://www.neowin.net/news/starfield-shattered-space-expansion-is-now-available-on-xbox-series-xs-and-pc/" rel="external nofollow">first story expansion pack, Shattered Space</a>. However, there's finally some new information, and it looks like Bethesda is targeting an upgrade to the space gameplay.
</p>

<p>
	 
</p>

<p>
	Bethesda today released a new developer spotlight video that focuses on studio veteran Tim Lamb, who currently serves as a senior producer at the company. In it, he revealed that outside of the next expansion release, the team has been working on some new features and updates.
</p>

<p>
	 
</p>

<p>
	"I think as it comes to <em>Starfield</em>, I'm really excited for players to see what the teams have been working on," said Lamb in the <a automate_uuid="eee11113-d976-43e8-a532-42ce0fdcb824" href="https://www.youtube.com/watch?v=_zknfAghd-s" rel="external nofollow">video log</a>. "We have some cool stuff coming, including free updates and features the players have been asking for, as well as a new DLC story."
</p>

<p>
	 
</p>

<p>
	Earlier this year, Bethesda said it was <a automate_uuid="00222b1b-d9e3-4402-9584-11e6cb34bd76" href="https://www.neowin.net/news/bethesda-says-its-planning-exciting-things-for-starfield-in-2025/" rel="external nofollow">planning "exciting things" for <em>Starfield</em></a> in 2025, with the team being hard at work on the project. However, Microsoft's biggest gaming showcases in June and at Gamescom did not mention anything regarding the RPG. Hopefully, this latest teaser is here due to plans finally progressing far enough for a new update soon.
</p>

<p>
	 
</p>

<p>
	Interestingly, in the same video, Lamb also mentioned upgrades being made to the space gameplay to make it more rewarding.
</p>

<p>
	 
</p>

<p>
	"I can't go into all the details just yet, but I will say part of the team has been focused on space gameplay to make the travels there more rewarding," added Lamb. We're also adding some new game systems and a few other smaller delights. There's also some really interesting stuff coming down the pipe from our verified creators. There's some fun stuff.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/_zknfAghd-s?feature=oembed" title="Bethesda Game Studios Developer Spotlight - Tim Lamb" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	The confirmation arrives only a few weeks after <em>Starfield</em> <a automate_uuid="5f96e63c-fce5-4a37-8a86-c3c9346ebec7" href="https://www.reddit.com/r/Starfield/comments/1mii922/new_findings_in_the_last_2_update_suggest_dev/" rel="external nofollow">fans on Reddit</a> discovered mentions of advanced space encounters and, more importantly, an expanded interplanetary travel system via datamining. While a small patch had removed these mentions soon after, the latest teasers in the developer update do give some credence to these discoveries.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/bethesda-planning-a-starfield-space-gameplay-revamp-to-make-it-more-rewarding/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post. Feedback welcome.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Posted Thursday 28 August 2025 at 5:07 pm AEST (my time).</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of July): 3,458</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a></span></strong>
</p>
]]></description><guid isPermaLink="false">31049</guid><pubDate>Thu, 28 Aug 2025 07:08:22 +0000</pubDate></item><item><title>NVIDIA reports $46.7 Billion in revenue despite no H20 sales to China</title><link>https://nsaneforums.com/news/technology-news/nvidia-reports-467-billion-in-revenue-despite-no-h20-sales-to-china-r31048/</link><description><![CDATA[<p>
	NVIDIA today reported its earnings results for the quarter ended July 27, 2025. Revenue was $46.7 billion, up 6% from Q1 and up 56% year-over-year. NVIDIA highlighted that its revenue grew sequentially despite having <a automate_uuid="0dbb95a9-d0e3-4318-ac5e-66357ce65eb6" href="https://www.neowin.net/news/china-throws-a-wrench-into-nvidias-h20-comeback-plan/" rel="external nofollow">no H20 sales to Chinese customers,</a> and this revenue growth was mainly driven by <a automate_uuid="3e8a0850-819b-4aee-99bc-5420913f2a90" href="https://www.neowin.net/news/nvidia-announces-its-most-powerful-gpu-the-blackwell-ultra-built-for-training-agentic-ai/" rel="external nofollow">NVIDIA’s Blackwell Data Center</a> platform, whose revenue grew 17% sequentially. The company's gross margin was at an impressive 72.7%.
</p>

<p>
	 
</p>

<p>
	Here are the segment-wise highlights:
</p>

<p>
	 
</p>

<ul>
	<li>
		<strong>Data Center:</strong> Second-quarter revenue was $41.1 billion, up 5% from the previous quarter and up 56% from a year ago.
	</li>
	<li>
		<strong>Gaming and AI PC:</strong> Second-quarter Gaming revenue was $4.3 billion, up 14% from the previous quarter and up 49% from a year ago.
	</li>
	<li>
		<strong>Professional Visualization</strong>: Second-quarter revenue was $601 million, up 18% from the previous quarter and up 32% from a year ago.
	</li>
	<li>
		<strong>Automotive and Robotics:</strong> Second-quarter Automotive revenue was $586 million, up 3% from the previous quarter and up 69% from a year ago.
	</li>
</ul>

<p>
	 
</p>

<p>
	Jensen Huang, founder and CEO of NVIDIA, <a automate_uuid="d9a4ebae-4094-4812-a16d-27fd5e1d4ca3" href="https://nvidianews.nvidia.com/news/nvidia-announces-financial-results-for-second-quarter-fiscal-2026" rel="external nofollow">mentioned</a> that demand for the Blackwell data center AI platform is extraordinary and that production is also ramping up. He said:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		“Blackwell is the AI platform the world has been waiting for, delivering an exceptional generational leap — production of Blackwell Ultra is ramping at full speed, and demand is extraordinary. NVIDIA NVLink rack-scale computing is revolutionary, arriving just in time as reasoning AI models drive orders-of-magnitude increases in training and inference performance. The AI race is on, and Blackwell is the platform at its center.”
	</p>
</blockquote>

<p>
	NVIDIA's board has approved an additional $60.0 billion for the company’s share repurchase authorization. The next quarterly cash dividend will be $0.01 per share, which will be paid on October 2, 2025.
</p>

<p>
	 
</p>

<p>
	NVIDIA expects its revenue to be $54.0 billion, with a 2% deviation, in the upcoming quarter. This outlook does not include any H20 shipments to Chinese customers.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/nvidia-reports-467-billion-in-revenue-despite-no-h20-sales-to-china/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post. Feedback welcome.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Posted Thursday 28 August 2025 at 5:06 pm AEST (my time).</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of July): 3,458</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a></span></strong>
</p>
]]></description><guid isPermaLink="false">31048</guid><pubDate>Thu, 28 Aug 2025 07:06:56 +0000</pubDate></item><item><title>The Outer Worlds 2 hands-on preview: Obsidian's next RPG looks and feels phenomenal</title><link>https://nsaneforums.com/news/technology-news/the-outer-worlds-2-hands-on-preview-obsidians-next-rpg-looks-and-feels-phenomenal-r31037/</link><description><![CDATA[<p>
	<em>This article is based on a preview build of The Outer Worlds 2. This is not a full review, so please note that certain aspects may still change before release.</em>
</p>

<p>
	 
</p>

<hr>
<p>
	 
</p>

<p>
	I am a big fan of role-playing games. Whether in the form of first-person shooters, third-person action games, isometric turn-based experiences, or in tabletop form, I am there for any RPG that looks interesting. When Obsidian reached out to see if I wanted to play a section of its latest game prior to launch, I decided to jump in and see how it’s coming along.
</p>

<p>
	 
</p>

<p>
	While it seems much closer in my mind,<em> The Outer Worlds 2</em> is coming five whole years after the original RPG. Like all good sequels, it aims to upgrade and overhaul many things while keeping what worked in the previous experience intact. From what I could see in my short time with the game, Obsidian has done everything according to plan.
</p>

<p>
	 
</p>

<p>
	Obsidian provided me with access to the prologue of the RPG. This meant I could go through the character creation process, select how many limbs I still had, choose my background and starting skills, select a weakness (I’ll get into that later), and go through the beginning of the game with no restrictions. It’s around an hour of gameplay from start to finish. Still, I did multiple playthroughs with new characters to see just how different the intro goes depending on the chosen skills, dialog options, and actions during gameplay.
</p>

<p class="image--expandable img-center">
	<img alt="The Outer Worlds 2 screenshot" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/08/1756223216_20250825032508_1_full.webp">
</p>

<p>
	The <em>Outer Worlds 2</em> takes place in a whole different part of the universe compared to the previous adventures, and this time, the protagonist is a part of the Earth Directorate faction as a commander.<br>
	After I quickly created a dashing soldier fit for the job, I picked one of the six personal backgrounds that the world and NPCs would react to while playing. These included some fun ones like Ex-Convict, Gambler, and my personal favorite: Roustabout. This made my character someone who stumbled upon greatness completely accidentally and still doesn’t know what exactly is going on.
</p>

<p>
	 
</p>

<p>
	Next came the Traits, letting me choose up to two positive characteristics I could attach to my role-playing experience. These included the usual stars like Brawny, Lucky, Nimble, Suave, and Brilliant, affecting what skills I could utilize. However, choosing two positive Traits has the downside of coming down with a negative Trait, which could mess with skills, combat effectiveness, or conversations. It’s a fun little mechanic to make sure not everything goes to plan in every situation.
</p>

<p>
	 
</p>

<p>
	Without going into heavy spoiler territory, the Earth Directorate is investigating a string of disasters tied to the Skip Drives that this universe’s people use to travel faster than light, and this is where we come in to see how we can resolve or mess up the situation even further. As the actual game begins, I am introduced to the rest of my squad as we prepare for a special covert mission. Each member of the team has their own personal agenda and outlook on how they should serve the Earth Directorate, ranging from loyal subjects to those who only look after their own backs.
</p>

<p class="image--expandable img-center">
	<img alt="The Outer Worlds 2 screenshot" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/08/1756223181_20250824191140_1_full.webp">
</p>

<p>
	Niles is one of the soldiers under my command, and from the start, he is highly impressionable. Just a few conversations are enough for him to look at his job in a new light. Through my multiple playthroughs of the prologue, I saw that depending on how I responded to his questions or statements, his whole demeanor and later actions would change. Considering he is already confirmed as one of the companions we would have in the campaign, I can’t wait to see just how much the relationship evolves going forward.
</p>

<p>
	 
</p>

<p>
	Right from the start, my character’s movements and animations feel smooth, with movements like sliding, jumping, and sneaking all feeling solid to perform. Even actions like wrestling open a stuck door, lock picking, and turning engineering knobs inside wall panels (all depending on what skills are unlocked) have a certain spark thanks to the smoothness of the animations and gestures.
</p>

<p>
	 
</p>

<p>
	I should also mention that third-person perspective is now an option in the sequel, too, letting you play the title as an over-the-shoulder action experience instead of an FPS. There is even a third, more drawn-back, third-person camera option, but I found looting or paying attention to details more difficult with this. A simple keyboard shortcut switches between all three on the fly.
</p>

<p class="image--expandable img-center">
	<img alt="The Outer Worlds 2 screenshot" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/08/1756223190_20250824192348_1_full.webp">
</p>

<p>
	Heading into the secret science facility, the game begins throwing multiple options for solving issues. Once a random alarm goes off, I could talk down a security guard using my Speech skills and the information on a note I found, or sneak through a hidden grate after lockpicking, or simply blast through the entire section with my trusty sidearm. The game continued to offer solutions like these throughout the prologue, making it seem more like an immersive sim at times.
</p>

<p>
	 
</p>

<p>
	There was also a split-off point where I could choose to tackle a more combat-heavy section or a stealth-oriented part of the mission. Whatever option I choose, my squad will do the remaining objective. I found the stealth section to be much more enjoyable. It involved gaining a melee weapon, killing guards using silent takedowns (finally!), using ducts to move around, and even hacking giant robots to betray their masters.
</p>

<p>
	 
</p>

<p>
	When action would break out, I was fighting soldiers with firearms, melee weapon users that would rush me, and several types of robots. I only got to use the pistol and rifle during the prologue as long-range weapons, and they felt quite satisfying to use. While underwhelming compared to some of the energy weapons with crazy effects that will undoubtedly return later in the game, the smooth animations and sound design of the weapons made me a fan of combat quite quickly. My weapons made just the right amount of clicks and pops to satisfy me. The bullet-time ability is still here, too, letting me make quick work of any enemies out of position or rushing me with their batons. I could even shoot grenades out of the air while I slow-mo.
</p>

<p class="image--expandable img-center">
	<img alt="The Outer Worlds 2 screenshot" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/08/1756223198_20250824193302_1_full.webp">
</p>

<p>
	Much like the original, it’s clear that Obsidian isn’t going for an open-world sandbox RPG experience. Instead, it is focusing on offering interesting characters, quests with multiple solutions, and overall, a deeper narrative. Exploration is still deeply rewarding. Other than valuable loot, my unwarranted escapades around the science facility usually had me stumbling on new solutions to use with objectives and alternate paths, as well as collectibles.
</p>

<p>
	 
</p>

<p>
	Even guard patterns would change depending on previous choices made within the quest. Playing a certain propaganda broadcast on all displays within the facility at an earlier stage, as an optional decision, had a group of guards huddling around a large television later in the mission. Scouting around this area’s ventilation, I found a hidden panel that would trigger an electric discharge on the broken floor paneling near the display, instantly removing the room’s defenses. Next time I came around to the room without the video swap, the guards were patrolling the area like normal, making me find another way to pass through if I didn’t want to start a firefight.
</p>

<p>
	 
</p>

<p>
	Depending on the skills and background I chose during character creation, entire pathways or loot could be blocked off from use. This can sometimes make the head-on guns-blazing option the only solution. I once did not have hacking or lockpicking to go through a side door, and also didn’t have enough speech skills, or luck, to convince a guard to let me through quietly. This ended up being a large fight involving squads of human and robot enemies. If the rest of the game’s quests follow the same patterns, the number of variations players will have available for completing tasks will be impressive.
</p>

<p class="image--expandable img-center">
	<img alt="The Outer Worlds 2 screenshot" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/08/1756223225_20250825033321_1_full.webp">
</p>

<p>
	This was a pre-release preview build, and while I probably shouldn’t get into the nitty-gritty performance details, the game ran phenomenally on my PC. It is housing an AMD Radeon RX 9070 XT and a Ryzen 7 3700X, with the display being 1440p. The only hiccup I experienced and reported to the studio was a crash I could replicate when playing with ray tracing enabled. The game did look extra shiny with it enabled, though.
</p>

<p>
	 
</p>

<p>
	After this little taste, I am solidly in the ‘can’t wait’ group for <em>The Outer Worlds 2</em>. The above prologue delivered interesting characters and a sci-fi mystery that has a larger draw on me than the original’s overarching plotline. Obsidian’s iconic dark humor has returned in a good way, too. So far, the game doesn’t overdo it, as I found that not all characters are attempting to make a joke out of every conversation. It’s a hard balance to keep, but if a studio can nail it, it’s probably this one.<br>
	By the end of my preview access, I was itching to go beyond and try out the new skills system, the expanded world zones, meet the newly revealed companions, and find out where the story goes beyond the prologue’s flashy ending. I guess I will just have to wait and see like everyone else.
</p>

<p>
	 
</p>

<hr>
<p>
	 
</p>

<p>
	<em>The Outer Worlds 2</em> is coming out on October 29, 2025, across PC (Steam and Microsoft Store), Xbox Series X|S, and PlayStation 5. It will also be available via Xbox Game Pass Ultimate and PC Game Pass subscriptions.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/editorials/the-outer-worlds-2-hands-on-preview-obsidians-next-rpg-looks-and-feels-phenomenal/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post. Feedback welcome.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Posted Thursday 28 August 2025 at 4:42 am AEST (my time).</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of July): 3,458</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a></span></strong>
</p>
]]></description><guid isPermaLink="false">31037</guid><pubDate>Wed, 27 Aug 2025 18:44:08 +0000</pubDate></item><item><title>Warhammer 40,000: Dark Heresy receives a new dev diary video &#x2014; Learn about the premise and gameplay of Owlcat Games' next epic RPG adaptation of the Warhammer 40,000 universe</title><link>https://nsaneforums.com/news/technology-news/warhammer-40000-dark-heresy-receives-a-new-dev-diary-video-%E2%80%94-learn-about-the-premise-and-gameplay-of-owlcat-games-next-epic-rpg-adaptation-of-the-warhammer-40000-universe-r31018/</link><description><![CDATA[<h3>
	Owlcat Games, the creators of the critically acclaimed Warhammer 40,000: Rogue Trader, have divulged new details on their WH40K CRPG, Warhammer 40,000: Dark Heresy.
</h3>

<p id="16ae4617-6b08-4125-a482-aca94fe600b5">
	<a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/owlcat-games" href="https://www.windowscentral.com/tag/owlcat-games" target="_blank" rel="external nofollow">Owlcat Games</a>, the creator of the critically acclaimed and fan-beloved RPG, <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/warhammer-40000-rogue-trader" href="https://www.windowscentral.com/tag/warhammer-40000-rogue-trader" target="_blank" rel="external nofollow">Warhammer 40,000: Rogue Trader</a>, has uploaded a new developer diary for its next <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/warhammer-40000" href="https://www.windowscentral.com/tag/warhammer-40000" target="_blank" rel="external nofollow">Warhammer 40,000</a> project, Warhammer 40,000: Dark Heresy.
</p>

<p>
	 
</p>

<p>
	It is a short but sweet video that recaps what we've seen from its <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/warhammer-skulls-2025-everything-announced-xbox-pc" href="https://www.windowscentral.com/gaming/warhammer-skulls-2025-everything-announced-xbox-pc" target="_blank" rel="external nofollow">Warhammer Skull 2025 event</a>, while providing new details on the game's story and unique gameplay features that will set it apart from its predecessor.
</p>

<p>
	<a data-hl-processed="none" data-url="" href="" id="elk-seasonal" rel=""></a>
</p>

<aside class="hawk-base" data-block-type="embed" data-render-type="fte" data-result="missing" data-skip="dealsy" data-widget-id="6647ebae-37f6-4a4a-a8c5-c6f7b4bbfc58" data-widget-type="seasonal">
	 
</aside>

<p id="16ae4617-6b08-4125-a482-aca94fe600b5-2">
	Here's everything you need to know from this <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/pc-gaming/upcoming-pc-games-list" href="https://www.windowscentral.com/gaming/pc-gaming/upcoming-pc-games-list" target="_blank" rel="external nofollow">upcoming PC title</a>'s trailer.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/zlO1ia8-MAA?feature=oembed" title="Dark Heresy in a Nutshell | Warhammer 40,000: Dark Heresy" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p id="113a9e78-e92d-458b-9a71-3f3810fcc9b7">
	For starters, the trailer reveals that Warhammer 40,000: Dark Heresy will be a turn-based, tactical RPG like Warhammer 40,000: Rogue Trader but with a completely new setting, a new cast of characters, and a couple of original gameplay mechanics.
</p>

<p>
	 
</p>

<p>
	Unlike Warhammer 40,000: Rogue Trader, which has you play as a space-faring privateer exploring uncharted worlds for the Imperium, Warhammer 40,000: Dark Heresy has you play as an acolyte of the Inquisition.
</p>

<p>
	 
</p>

<p>
	The Inquisition is the Imperium of Man's secret police force, working in the shadows to root out heretics by any means necessary, no matter how much collateral damage is caused along the way.
</p>

<p>
	 
</p>

<p>
	The story takes place within the Calixis Sector, a region of Imperial space rife with abominable xenos aliens, Chaos God worshipping cultists, and bloodthirsty daemons seeking to destroy the Imperium of Man.
</p>

<p>
	 
</p>

<div id="slice-container-newsletterForm-articleInbodyContent-yomLHdqGZAyBbgkQVuAqF4">
	<div data-hydrate="true">
		<div>
			<div>
				<p>
					<img alt="Warhammer 40K: Dark Heresy" class="ipsImage" data-new-v2-image="true" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/ixrSaaZqffcGeRQPk6k9GF-1024-80.jpg">
				</p>

				<p>
					<em><span>Succumb to the Ruinous Powers </span></em>
				</p>

				<p>
					<em><span itemprop="copyrightHolder">(Image credit: Owlcat Games)</span></em>
				</p>

				<p>
					 
				</p>

				<p id="c3f5ab9f-a361-49ed-bd87-d5fce3398dac">
					As an Acolyte of the Inquisition, your job is to investigate the Calixis Sector and punish or eradicate anyone you suspect of committing heresy while uncovering mysteries of the Tyrant Star.
				</p>

				<p>
					 
				</p>

				<p>
					The Tyrant Star is a mysterious, horrifying phenomenon that randomly appears and disappears throughout the galaxy, plunging whatever planet that happens to be near it into madness with insanity-inducing energies from the Warp.
				</p>

				<p>
					 
				</p>

				<p>
					During your investigations, you will be forced to make difficult choices that will determine the course of the story and what kind of Inquisitor you wish to be.
				</p>

				<p>
					 
				</p>

				<p>
					Will you be a puritan that sticks to the strict rules and regulations of the Inquisition, or will you be a radical investigator that is willing to commit acts of heresy and break the rules if it can help get the job done?
				</p>

				<p>
					 
				</p>

				<div>
					<div>
						<p>
							<img alt="Warhammer 40K: Dark Heresy" class="ipsImage" data-new-v2-image="true" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/HQEDNkBQKf7fi6G8rNuGHF-1024-80.jpg">
						</p>

						<p>
							<em><span>OGRYN SMASH KROOT! </span></em>
						</p>

						<p>
							<em><span itemprop="copyrightHolder">(Image credit: Owlcat Games)</span></em>
						</p>

						<p>
							 
						</p>

						<p id="c41bba8b-0177-4e1c-8816-ea0a1a0098d1">
							On the gameplay side of things, Warhammer 40,000: Dark Heresy will follow a similar structure to Warhammer 40,000: Rogue Trader.
						</p>

						<p>
							 
						</p>

						<p>
							You and a party of recruitable companions will travel the Warhammer 40,000 universe to complete quests, explore dark corners of the universe, and face off against the enemies of Man in tactical turn-based combat.
						</p>

						<p>
							 
						</p>

						<p>
							It's been confirmed from our <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/owlcat-games-talks-to-us-about-about-wh40k-rogue-trader-the-next-game-dark-heresy" href="https://www.windowscentral.com/gaming/owlcat-games-talks-to-us-about-about-wh40k-rogue-trader-the-next-game-dark-heresy" target="_blank" rel="external nofollow">interview with Owlcat Games</a> that Warhammer 40,000: Dark Heresy will seek to improve upon many aspects of Warhammer 40,000: Rogue Trader's gameplay by reworking the class system while inventing new classes for players to experiment with.
						</p>

						<p>
							 
						</p>

						<p>
							Additionally, you will be able to find and potentially convince a large cast of intriguing and mighty characters to your cause, such as a hardened Catachan Imperial Guardsman, a Kroot mercenary that's been exiled from their clan, an unstoppable Ogryn soldier, and more.
						</p>

						<p>
							 
						</p>

						<div>
							<div>
								<p>
									<picture data-new-v2-image="true"> <source sizes="(min-width: 1000px) 970px, calc(100vw - 40px)" srcset="https://cdn.mos.cms.futurecdn.net/zURA37Fmb94U5XMVT2NKGF-1200-80.jpg.webp 1200w, https://cdn.mos.cms.futurecdn.net/zURA37Fmb94U5XMVT2NKGF-1024-80.jpg.webp 1024w, https://cdn.mos.cms.futurecdn.net/zURA37Fmb94U5XMVT2NKGF-970-80.jpg.webp 970w, https://cdn.mos.cms.futurecdn.net/zURA37Fmb94U5XMVT2NKGF-650-80.jpg.webp 650w, https://cdn.mos.cms.futurecdn.net/zURA37Fmb94U5XMVT2NKGF-480-80.jpg.webp 480w, https://cdn.mos.cms.futurecdn.net/zURA37Fmb94U5XMVT2NKGF-320-80.jpg.webp 320w" type="image/webp"> <img alt="Warhammer 40K: Dark Heresy" class="ipsImage" data-new-v2-image="true" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/zURA37Fmb94U5XMVT2NKGF-1024-80.jpg"> </source></picture>
								</p>

								<p>
									<em><span>Investigate the murders of Imperial citizens to track down heretics. </span></em>
								</p>

								<p>
									<em><span itemprop="copyrightHolder">(Image credit: Owlcat Games)</span></em>
								</p>

								<p>
									 
								</p>

								<p id="cdab0be9-2d6c-46e1-a104-fcab55d39414">
									You will need to master these new classes quickly, as Warhammer 40,000: Dark Heresy will have you battle extremely dangerous foes, like the savage tribal Kroot, malformed Daemons of Chaos, and the Night Lord Chaos Space Marines who sadistically prey upon the weak for sport.
								</p>

								<p>
									 
								</p>

								<p>
									Outside of combat, Warhammer 40,000: Dark Heresy will feature a brand new Investigation mechanic. This is a unique mini-game where players can investigate crime scenes for evidence, use what they have uncovered to find the culprit, and pass judgment on them.
								</p>

								<h2 id="there-is-no-such-thing-as-innocence-only-degrees-of-guilt-3">
									There is no such thing as innocence, only degrees of guilt
								</h2>

								<div class="ipsEmbeddedVideo" contenteditable="false">
									<div>
										<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/mmfu_Spm-6U?feature=oembed" title="Warhammer 40,000: Dark Heresy | Announcement Trailer" width="200"></iframe>
									</div>
								</div>

								<p>
									 
								</p>

								<p id="4623aec9-179a-496a-af27-42d176a2cb7d">
									Owlcat Games is on a roll as of late, publishing all kinds of exciting new RPGs like <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/shadow-of-the-road-alpha-preview" href="https://www.windowscentral.com/gaming/shadow-of-the-road-alpha-preview" target="_blank" rel="external nofollow">Shadow of the Road</a>, <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/the-original-mass-effect-trilogy-was-absolutely-an-inspiration-the-rpg-experts-behind-wh40k-rogue-trader-are-hitting-it-big-with-the-expanse-osiris-reborn" href="https://www.windowscentral.com/gaming/the-original-mass-effect-trilogy-was-absolutely-an-inspiration-the-rpg-experts-behind-wh40k-rogue-trader-are-hitting-it-big-with-the-expanse-osiris-reborn" rel="external nofollow">The Expanse: Osiris Reborn</a>, and, of course, Warhammer 40,000: Dark Heresy, which I'm most looking forward to.
								</p>

								<p>
									 
								</p>

								<p>
									As a fan of Warhammer 40,000 and RPGs, I simply cannot wait to get my hands on Warhammer 40,000: Dark Heresy when it eventually comes out, as its release date is yet to be announced.
								</p>

								<p>
									 
								</p>

								<p id="dea14184-793d-43ee-b0d1-e0bc371cfad4">
									I absolutely loved Warhammer 40,000: Rogue Trader for its extremely dark story, superbly written characters, endless foray of moral choices that completely change the game, insanely in-depth character class system, and addictive combat system.
								</p>

								<p>
									 
								</p>

								<p>
									Not to mention that Warhammer 40,000: Rogue Trader is probably one of the best, beginner-friendly introductions into Warhammer 40,000's extensive lore I've seen since the original Warhammer 40,000: Dawn of War.
								</p>

								<p>
									 
								</p>

								<p>
									From what's been shown so far of Warhammer 40,000: Dark Heresy, it's looking like Owlcat Games' next Warhammer 40,000 RPG will aim to refine the rough edges of Warhammer 40,000: Rogue Trader while doubling down on what made it great.
								</p>

								<p>
									 
								</p>

								<p>
									However, we still have very little developmental gameplay footage to go off right now, and what we do see says it's prone to change in the future, so it's likely the final product will end up being a different game.
								</p>

								<div>
									<div>
										<p>
											<picture data-new-v2-image="true"> <source sizes="(min-width: 1000px) 970px, calc(100vw - 40px)" srcset="https://cdn.mos.cms.futurecdn.net/hgUWWNubxLpspEnEYXJYFF-1200-80.jpg.webp 1200w, https://cdn.mos.cms.futurecdn.net/hgUWWNubxLpspEnEYXJYFF-1024-80.jpg.webp 1024w, https://cdn.mos.cms.futurecdn.net/hgUWWNubxLpspEnEYXJYFF-970-80.jpg.webp 970w, https://cdn.mos.cms.futurecdn.net/hgUWWNubxLpspEnEYXJYFF-650-80.jpg.webp 650w, https://cdn.mos.cms.futurecdn.net/hgUWWNubxLpspEnEYXJYFF-480-80.jpg.webp 480w, https://cdn.mos.cms.futurecdn.net/hgUWWNubxLpspEnEYXJYFF-320-80.jpg.webp 320w" type="image/webp"> </source></picture>
										</p>

										<p>
											 
										</p>

										<p>
											<img alt="Warhammer 40K: Dark Heresy" class="ipsImage" data-new-v2-image="true" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/hgUWWNubxLpspEnEYXJYFF-1024-80.jpg">
										</p>

										<p>
											<em><span>Be wary of the savage Kroot race lest they kill and devour you. </span></em>
										</p>

										<p>
											<em><span itemprop="copyrightHolder">(Image credit: Owlcat Games)</span></em>
										</p>

										<p>
											 
										</p>

										<p id="5573a454-b2c8-4a9f-9f23-67a5353adfc6">
											We will have to wait for more gameplay footage to find what shape this exciting game will take in the future.
										</p>

										<p>
											 
										</p>

										<p>
											In the meantime, be sure to check out Warhammer 40,000: Rogue Trader if you haven't done so already, as it's an incredible game that will keep you enthralled for hundreds of hours, especially thanks to its massive <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/owlcat-games-talks-void-shadows-expansion-warhammer-40000-rogue-trader" href="https://www.windowscentral.com/gaming/owlcat-games-talks-void-shadows-expansion-warhammer-40000-rogue-trader" target="_blank" rel="external nofollow">Void Shadows</a> and <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/warhammer-40k-rogue-trader-review" href="https://www.windowscentral.com/gaming/warhammer-40k-rogue-trader-review" target="_blank" rel="external nofollow">Lex Imperialis</a> DLC expansions.
										</p>

										<p>
											 
										</p>

										<p>
											If you need further convincing, then check our review of <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/warhammer-40000-rogue-trader-review" href="https://www.windowscentral.com/gaming/warhammer-40000-rogue-trader-review" target="_blank" rel="external nofollow">Warhammer 40,000: Rogue Trader</a>, where my colleague, Samuel Tolbert, covers the game in greater detail and explains why this is one of Warhammer 40,000's best video games ever made.
										</p>

										<p>
											 
										</p>

										<p>
											<a href="https://www.windowscentral.com/gaming/warhammer-40000-dark-heresy-new-gameplay" rel="external nofollow">Source</a>
										</p>

										<hr class="ipsHr">
										<p>
											<span style="font-size:12px;"><em>Hope you enjoyed this news post. Feedback welcome.</em></span>
										</p>

										<p>
											<span style="font-size:12px;"><em>Posted Wednesday 27 August 2025 at 2:59 am AEST (my time).</em></span>
										</p>

										<p>
											<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of July): 3,458</em></span>
										</p>

										<p>
											<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a></span></strong>
										</p>
									</div>
								</div>
							</div>
						</div>
					</div>
				</div>
			</div>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">31018</guid><pubDate>Tue, 26 Aug 2025 17:02:35 +0000</pubDate></item><item><title>Helldivers 2 is taking the fight to Terminid caves in next major update</title><link>https://nsaneforums.com/news/technology-news/helldivers-2-is-taking-the-fight-to-terminid-caves-in-next-major-update-r31017/</link><description><![CDATA[<p>
	Sony and Arrowhead Game Studios' cooperative action hit, <em>Helldivers 2</em>, is set to receive its next major update next month. Dubbed Into the Unjust, the fight is soon taking troops underground for the first time, bringing in new types of enemies to fight, fresh missions, new weaponry, and more cosmetics to unlock. The deep dive that the developer shared about this massive update can be seen embedded below.
</p>

<p>
	 
</p>

<p>
	The Hive Worlds of the Terminids are the target this time around, specifically inside The Gloom. The developer says to prepare to explore and rain fire upon these fully terraformed planets of the Terminids, which are covered in a dense fog and towering fleshy structures.
</p>

<p>
	 
</p>

<p>
	However, the newest environments Helldiver squads will be fighting in will be underground caves of these planets. Infested with a type of biological matter called Hive Lung that's spewing out the Gloom fog, these maze-like cave networks will be tough to navigate while fighting. Adding another problem into the mix, players won't be able to call in support from orbiting destroyers, making even ammo gathering difficult unless squads find openings to the surface while exploring.
</p>

<figure class="image image--expandable">
	<img alt="Helldivers 2" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/08/1756217997_54736994162_06fe7dcd27_4k.webp">
</figure>

<p>
	As for fresh enemies, everything from burrowing monsters to dragon-like flying Terminids are incoming.
</p>

<p>
	 
</p>

<p>
	"What little intelligence we have on the Gloom contains information about a new subterranean species of Terminid Warriors, Bile Spewers, and Chargers that, when they detect a threat, will burrow underground and begin moving toward prey. Once close enough, they erupt from the ground and attack," <a automate_uuid="09369aaa-0c6a-4548-86f6-154d142cf87d" href="https://blog.playstation.com/2025/08/26/helldivers-2-into-the-unjust-launches-september-2/" rel="external nofollow">says the studio</a>, describing the new threats. "It doesn’t stop there. The Gloom has mutated the Terminids even further, into grotesque monsters like the Dragonroach: a menace in the sky that dives unsuspecting Helldivers and rains down burning bile."
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/qXeRkqH2Gos?feature=oembed" title="Helldivers 2 - Into The Unjust | Developer Deep Dive" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	At the same time, the Dust Devils Premium Warbond will go live offering a new primary weapon, a new throwable, as well as three fresh strategems to use against the bugs on Hive Worlds.
</p>

<p>
	 
</p>

<p>
	<em>Helldivers 2: Into the Unjust</em> update lands on September 4 across PC, Xbox Series X|S, and PlayStation 5. Don't forget that with the game's release on Xbox today, August 26, <a automate_uuid="cc58103e-399e-44cd-b97d-ed64bd0f10a9" href="https://www.neowin.net/news/halo-odsts-are-coming-to-helldivers-2-official-crossover-confirmed-for-xbox-launch/" rel="external nofollow"><em>Halo: ODSTs</em> have landed as part of an official crossover</a> as well.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/helldivers-2-is-taking-the-fight-to-terminid-caves-in-next-major-update/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post. Feedback welcome.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Posted Wednesday 27 August 2025 at 2:56 am AEST (my time).</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of July): 3,458</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a></span></strong>
</p>
]]></description><guid isPermaLink="false">31017</guid><pubDate>Tue, 26 Aug 2025 16:58:25 +0000</pubDate></item><item><title>Gears of War: Reloaded PC Review: Eye candy, nostalgia, and headaches</title><link>https://nsaneforums.com/news/technology-news/gears-of-war-reloaded-pc-review-eye-candy-nostalgia-and-headaches-r31016/</link><description><![CDATA[<p>
	Almost two decades ago, Marcus Fenix and the Delta Squad entered the Xbox gaming space, kicking off a franchise that has spawned multiple sequels, spin-offs, remasters, and more. Now, with a prequel on the horizon aiming to shake up the series, Microsoft has brought in the <em>Gears of War: Reloaded</em> remaster to reintroduce the classic action heroes and the villains from below to audiences both new and old.
</p>

<p>
	 
</p>

<p>
	If you remember the original already receiving a remaster, you’d be correct. The 2015-released <em>Gears of War: Ultimate Edition</em> was made to match the Xbox One era of gaming, and 10 years later, we have another remaster that builds upon that version. Aside from visual upgrades and higher frame rates, this release is also touting things like full crossplay and cross-progression across any platform, applying Microsoft’s latest design philosophies.
</p>

<p>
	 
</p>

<p>
	The <em>Reloaded </em>release marks a special occasion for the franchise. This will be the first time that <em>Gears of War</em> is hopping over to the Sony camp and unleashing PlayStation fans on the Locust Horde. Even after all these years, the series has a platform problem. Let me break it down. With this remaster, the first entry in the series is out on PC, Xbox, and PlayStation, but the rest of the trilogy is still stuck on the Xbox 360 version, alongside the Judgment spin-off. Meanwhile, <em>Gears 4 </em>and <em>5 </em>are on Xbox and PC. So far, the <em>E-Day</em> prequel is coming to PC and Xbox, though a PlayStation version is likely. Where are my complete trilogy remasters, Microsoft?
</p>

<p>
	 
</p>

<p>
	For this review, I was unfortunately unable to get into any multiplayer matches due to my matchmaking region and the number of players available during the pre-release stage. I have gone through the entirety of the campaign solo, enduring more than a few hiccups in the stability and NPC AI side of things. It was still a good nostalgia trip through the ruined streets of Sera.
</p>

<p>
	 
</p>

<p>
	With all that out of the way, here are the thoughts I gathered on the experience as I played <em>Gears of War: Reloaded</em> on PC.
</p>

<p class="image--expandable img-center">
	<img alt="Gears of War Reloaded" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/08/1756122121_20250816181114_1_full.webp">
</p>

<h2>
	Gears of War: Reloaded
</h2>

<p>
	<em>Gears of War</em> served as a tremendous introduction to the fictional world of Sera and its horrors. Heavy on the gore and light on retrospectives, the campaign simply dumps you into the shoes of Marcus Fenix and expects you to go along with the ride, and somehow, it just works. The world is ending, let’s go save it.
</p>

<p>
	 
</p>

<p>
	For those who’ve yet to experience it, the story begins over a decade after a horde of monsters (simply dubbed the Locust Horde) comes out of the deepest caverns to attack the human civilization on the surface, and our newly pardoned protagonist walks out of prison to join the war once again. There’s not much explaining going on other than the directive to kill everything that looks like a monster, and for an action game, that’s all I need.
</p>

<p>
	 
</p>

<p>
	From the start, it's a non-stop push to the finish line with no breaks, showcasing a final push by humanity to stop the threat. There are little hints and dialog lines here and there about what these characters have gone through or what exactly is at stake, but we never linger on those moments to break the constant march forward. I have missed this kind of tight pacing in games, and I think it’s something that’s missing in the post-trilogy games in the series.
</p>

<p>
	 
</p>

<p>
	Fenix is joined by a few memorable characters throughout the entire campaign, with the remaining members of the Delta squad being the most iconic. Dom with his no-nonsense but good-hearted attitude, Cole and his over-the-top personality, and Baird’s non-stop sarcasm, mesh together for an entertaining stream of dialogue that never comes off as awkward.
</p>

<p class="image--expandable img-center">
	<img alt="Gears of War Reloaded" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/08/1756122112_20250816193427_1_full.webp">
</p>

<p>
	Being a remaster, the story, gameplay, gunplay, and the innovative (for the time) cover shooter systems are all the same in Reloaded. I had a blast ripping apart Locusts with my Chainsaw Bayonets, caving in newly created ground breaches using trusty grenades before enemies poured out of them, avoiding Berserker charges, and picking off heads with my trusty sniper rifle.
</p>

<p>
	 
</p>

<p>
	The visuals are crisp thanks to the updated 4K assets and textures, as well as the overhauled lighting and visual effects. While in my mind the original game already looked this good when I played it all those years ago, just one look at some comparisons makes me realize just how far we have come. Somehow, the remaster has managed to make things look even moodier, but there are actual colors I could see instead of everything being drowned in a blurry brown filter. Always a plus in my book.
</p>

<p>
	 
</p>

<p>
	<em>Gears of War</em> was the first Xbox Live-enabled PC game I played well over a decade ago. Games for Windows Live being a pain is still a core memory for me, but also things like the Shrieker fight, General Raam, Delta Squad antics, and the literal chainsaw attached to a machine gun made me an instant fan of the series. Unfortunately, the rest of the trilogy escaped me due to console exclusivity. I’m definitely on some strong nostalgia as I’m praising the classic campaign, but I have no reason not to commend good gameplay and pacing.
</p>

<p class="image--expandable img-center">
	<img alt="Gears of War Reloaded comparison" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/08/1756122373_gow_reloaded_2ndroom_full.webp">
</p>

<h2>
	Returning annoyances and fresh crashes
</h2>

<p>
	While the visuals are rich, and the systems that made the original such a beloved classic have been kept intact, the remaster has also kept the annoyances alive. NPC AI is one of the worst offenders here.
</p>

<p>
	 
</p>

<p>
	Dom got stuck on random terrain or pieces of debris multiple times. While the AI teammates usually teleport near Marcus when he gets far enough away, in some instances, they actually need to walk into a location for the next stage of the mission or interactable element to start. This is where getting stuck ‘under the map’ or ‘random pieces of barrel’ had me at least doubling back to retrieve my stuck companion or restarting from a checkpoint a few times. The same also happens with enemies and bosses, though this technically helps with fights, my immersion gets killed off.
</p>

<p>
	 
</p>

<p>
	I get it, this is an amazing two-player cooperative game to jump into with a friend. However, I would have liked to see some overhauls to how my squad or the major bosses pathfind themselves through the terrain or stop getting stuck on random pieces of garbage.
</p>

<p>
	 
</p>

<p>
	Another issue I faced was some audio crackling in missions during heavy gunfights as the music blared in the background. This only happened in a few missions, so it wasn’t a massive issue, though it’s one that quickly took me out of the moment. Other annoyances included music completely going missing during a certain underground boss fight and not being able to sprint through doors, as the automatic kick animation did not do anything.
</p>

<p class="image--expandable img-center">
	<img alt="Gears of War Reloaded" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/08/1756122149_20250816175704_1_full.webp">
</p>

<p>
	Now for the most extreme problem I faced: crashes. I managed to crash to the desktop while loading up the game, while running the built-in benchmark tool, while loading into a mission, while watching cutscenes, while playing missions, and at more random places. In the eight or so hours I have played <em>Gears of War: Reloaded</em> for this review, I have crashed at least 10 times. It didn’t seem to matter what graphics options I used or if I was in a specific area; the title would randomly crash without any error codes, but the next time I ran it, I could simply go through that area or menu with no issues. Since the game runs on a checkpoint system, having to redo entire sections of missions because of a crash near the end wasn’t a very fun or engaging experience.
</p>

<p>
	 
</p>

<p>
	An update already came through for the pre-release version as I was reviewing the game. While I don’t have a changelog to go through, I was told it had some bug fixes. It’s clear that the development team is still working on the title. I am hoping for more of these updates and quick rollouts, for at least resolving the crashes I experienced on PC.
</p>

<p class="image--expandable img-center">
	<img alt="Gears of War Reloaded" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/08/1756122076_20250819003520_1_full.webp">
</p>

<h2>
	Performance
</h2>

<p>
	While <em>Gears of War: Reloaded</em> can be unstable at points, performance seems to be spectacular. My machine has an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 16GB of RAM, with the game running at 1440p resolution. The game is also installed on an NVMe SSD.<br>
	With everything maxed out and all upscaling disabled, my frame rates were easily staying well over a hundred at all stages. You can check out the benchmark results I received from the in-game tool below.
</p>

<p>
	 
</p>

<p>
	I have no trouble believing that this remaster will run great even on decade-old hardware. For those that require a bump in performance, upscaling options like AMD FSR and Nvidia DLSS are here as well. It’s even Steam Deck Verified if you’re going the handheld route.
</p>

<p class="image--expandable img-center">
	<img alt="Gears of War Reloaded" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/08/1756122165_20250816175158_1_full.webp">
</p>

<h2>
	Conclusion
</h2>

<p>
	Despite the original game shining through with a fresh coat of paint and sharper visuals, I had to suffer through numerous crashes while reviewing the PC version. Age-old issues like horrible NPC pathing and bosses getting stuck on debris, as well as new ones involving audio and music, weren’t great experiences.
</p>

<p>
	 
</p>

<p>
	I am expecting <em>Gears of War: Reloaded</em> to be much more stable on the console side, like it has always been with earlier releases. Having this release on PlayStation 5 also gives a brand-new audience a chance to see what exactly all this hype is about. If you’re looking to get a nice nostalgia hit, I don’t see why you should skip out on a fresh campaign run-through. Maybe call up an old friend or two.
</p>

<p>
	 
</p>

<p>
	If you’re here for nostalgia and don’t mind a few rough edges, Reloaded delivers. If you’re on PC and allergic to crashes, wait for a patch.
</p>

<p>
	 
</p>

<p>
	Like I said before, I couldn’t try out the multiplayer during the pre-release review period. Though from what I saw during the multiplayer beta weekends, the fast-paced action is back without many changes, which may be exactly what veterans are looking for. Benefits like crossplay for an aged title like this cannot be overlooked either.
</p>

<p>
	 
</p>

<p>
	If you’ve yet to jump into the franchise, the $40 price tag is a rather enticing one, especially with the <em>Gears of War: E-Day prequel l</em>ooming. Don’t forget that if you bought <em>The Ultimate Edition</em> prior to the Reloaded announcement, you’re also getting the new version for free, too. After going through this remaster, I’m just hoping that at least the complete original trilogy gets the same treatment after all these years, especially considering they are still regarded as the best in the series.
</p>

<p>
	 
</p>

<hr>
<p>
	 
</p>

<p>
	<em>Gears of War: Reloaded</em> launches on August 26, 2025, on PC via Steam and Microsoft Store, as well as Xbox Series X|S and PlayStation 5, with a $39.99 price tag. It will also be available on Xbox Game Pass Ultimate (with cloud play) and PC Game Pass on the same day.
</p>

<p>
	 
</p>

<p>
	<em>This review was conducted on a pre-release PC version of the game provided by Microsoft.</em>
</p>

<p>
	 
</p>

<div class="verdict-badge">
	<div class="verdict">
		<div>
			Verdict 6.5 Okay
		</div>
	</div>

	<div>
		 
	</div>

	<div class="product-name">
		Gears of War: Reloaded
	</div>

	<div class="pros">
		<div>
			 
		</div>

		<div>
			Pros Classic Gears gameplay and action Fantastic performance on PC Crisp updated visuals Crossplay across PC, Xbox, PlayStation $40 launch price
		</div>
	</div>

	<div class="cons">
		<div>
			 
		</div>

		<div>
			Cons Age-old NPC Pathfinding issues Instances of Audio cracking and bugged music Crashes galore
		</div>
	</div>

	<div class="price">
		<div>
			 
		</div>

		<div>
			Price $39.99
		</div>

		<div>
			 
		</div>
	</div>

	<div class="release">
		<div>
			Release August 26, 2025
		</div>
	</div>
</div>

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</p>

<p>
	<a href="https://www.neowin.net/reviews/gears-of-war-reloaded-pc-review-eye-candy-nostalgia-and-headaches/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post. Feedback welcome.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Posted Wednesday 27 August 2025 at 2:44 am AEST (my time).</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of July): 3,458</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a></span></strong>
</p>
]]></description><guid isPermaLink="false">31016</guid><pubDate>Tue, 26 Aug 2025 16:55:27 +0000</pubDate></item><item><title>Matter Is Finally Ready to Deliver the Smart Home It Promised</title><link>https://nsaneforums.com/news/technology-news/matter-is-finally-ready-to-deliver-the-smart-home-it-promised-r31015/</link><description><![CDATA[<h3>
	After a turbulent beginning, smart home standard Matter feels like it’s growing up. And with big-name supporters like Google, Apple—and Ikea—behind it, a simpler smart home feels finally within reach.
</h3>

<p>
	<span class="lead-in-text-callout">Last month's Ikea's</span> <a href="https://www.wired.com/story/gear-news-of-the-week-samsung-teases-a-trifold-ikea-ditches-sonos-and-theres-a-hugging-face-robot/" rel="external nofollow">announcement</a> of more than 20 new <a href="https://www.wired.com/story/what-is-matter/" rel="external nofollow">Matter</a>-over-Thread devices felt like a much-needed breakthrough moment for the high-profile smart home standard. If Ikea—a brand with a broad, not necessarily tech-savvy customer base—is all-in on Matter, have we finally arrived at the smart home utopia that was first promised back in late 2019?
</p>

<p>
	 
</p>

<p>
	It was then, amid growing frustrations from users around smart home compatibility, that tech giants including Apple, Amazon, Google, and Samsung formed the Project Connected Home over IP (Project CHIP) working group, and laid out their plans to fix the chaos.
</p>

<p>
	 
</p>

<p>
	By mid-2021, Project CHIP had blossomed into Matter. The big idea was that Matter would work as your smart home’s universal translator; a common language designed to get all your connected devices talking locally and securely. If it was a Matter-certified device, it should work with any Matter-compatible platform or app, whatever the brand.
</p>

<p>
	 
</p>

<p>
	Devices with that Matter mark started arriving in late 2022, in the weeks after the Connectivity Standards Alliance (CSA) officially released <a class="external-link" data-event-boundary="click" data-event-click='{"pattern":"ExternalLink"}' data-in-view='{"pattern":"ExternalLink"}' data-include-experiments="true" data-offer-url="https://csa-iot.org/newsroom/matter-arrives/" href="https://csa-iot.org/newsroom/matter-arrives/" rel="external nofollow" target="_blank">Matter 1.0 specification</a> and opened the certification program for brands to get on board.
</p>

<p>
	 
</p>

<p>
	The trouble in those early days was that the Matter mark <em>didn’t</em> take the guesswork out of the equation for consumers. In fact, it added an extra layer of confusion. Amazon actually muddied the waters during its keynote presentation at the Matter 1.0 launch event when it was revealed that neither iOS nor wireless mesh network Thread would be part of its initial Alexa and Matter integration.
</p>

<p>
	 
</p>

<p>
	That was a major setback, as Thread, alongside Wi-Fi and Ethernet, was touted as a major part of Matter, offering a fast, reliable, secure, and energy-saving network protocol.
</p>

<p>
	 
</p>

<p>
	“We felt confident in Matter when it launched with version 1.0,” Tobin Richardson, president and CEO of the CSA, explained to me. “But nothing provides the real-life feedback that we needed until devices and ecosystems were in the market and being used by consumers. That first year was critical, and we began to see some immediate areas where improvement was needed.”
</p>

<p>
	 
</p>

<p>
	In that first year, if you bought a Nanoleaf Essential lightbulb, with that Matter mark on the box, and you lived in an Alexa household, you couldn’t actually add it to your Matter system.
</p>

<p>
	 
</p>

<p>
	“When the different ecosystems were deploying their Thread border routers”—the gateway that links the devices in your Thread mesh to your home’s IP network and the internet—“everyone was on a different commit, so you have all these different code bases all in production, all trying to work together,” Nanoleaf’s CEO Gimmy Chu explained to me. “And different ecosystems had a bunch of different bugs.”
</p>

<p>
	 
</p>

<p>
	Chu told me that Nanoleaf paid the price for being an early champion of Matter-over-Thread, and the smart lighting specialist ultimately ditched Thread in favor of Matter-over-Wi-Fi after that first wave of products.
</p>

<p>
	 
</p>

<div class="AssetEmbedAssetContainer-eEeytc eRSvCP asset-embed__asset-container">
	<span class="SpanWrapper-zEXFr koTknX responsive-asset AssetEmbedResponsiveAsset-cIfZLr fHIkTW asset-embed__responsive-asset"><picture class="ResponsiveImagePicture-cGZhnX jwYQWO AssetEmbedResponsiveAsset-cIfZLr fHIkTW asset-embed__responsive-asset responsive-image" style=""><img alt="Image may contain Indoors Interior Design Lighting Chair Furniture Plant Lamp Dining Table Table and Kitchen" class="ipsImage" height="720" width="720" src="https://media.wired.com/photos/68a72028d0e0dcb3f05e5627/master/w_960,c_limit/Essentials-Matter-Kitchen.jpg"></picture></span>
</div>

<div class="CaptionWrapper-jYrTxZ bkfwbX caption AssetEmbedCaption-fyuOdR eXMqGf asset-embed__caption" data-event-boundary="click" data-event-click='{"pattern":"Caption"}' data-in-view='{"pattern":"Caption"}' data-include-experiments="true" data-testid="caption-wrapper">
	<p>
		<em><span class="BaseWrap-sc-gzmcOU BaseText-eqOrNE CaptionText-brNLzD deqABF imSbFE hMBSFK caption__text">Nanoleaf was an early Matter adopter and struggled with initial teething problems.</span></em>
	</p>

	<p>
		<em><span class="BaseWrap-sc-gzmcOU BaseText-eqOrNE CaptionCredit-eowWKH deqABF kpqIso kpuElq caption__credit">Photograph: Nanoleaf</span></em>
	</p>

	<p>
		 
	</p>
</div>

<p>
	“We're doing some outdoor products, and now we use Wi-Fi,” he explained. “But in an ideal world, these should be Thread products, because it has much better range, and also it's low power.”
</p>

<p>
	 
</p>

<p>
	Chu hasn’t given up on Thread, though, and said testing version 1.4 is going well. The latest version has made it simpler for devices to work in a unified, brand-agnostic, mesh network, regardless of the software or hardware ecosystem being used. It has also streamlined cloud access and simplified device setup, ultimately helping to make Matter more robust, scalable, and user-friendly.
</p>

<p>
	 
</p>

<p>
	“I think that Matter and Thread has had a lot of negativity in the past few years, but it's time for the consumers to give it another try,” says Chu. “It's gotten much better. A lot of people in the industry have been working very, very hard to get it to the point that it's at today.”
</p>

<p>
	 
</p>

<p>
	It’s an area of improvement that Richardson is also keen to highlight. “Thread is an important, foundational technology of Matter,” he said. “We are closely aligned with the Thread Group and continue to look for ways to improve the Thread experience within Matter and the use cases that it enables.”
</p>

<h2 class="paywall">
	Growing Pains
</h2>

<p>
	Thread took most of the early heat when Matter started stumbling, but it wasn’t the only problem. Dev headaches, slow rollout, and a lack of compatible devices have all played a part.
</p>

<p>
	 
</p>

<p>
	For an emerging standard, this is not unusual. But when the likes of Google, Apple, Amazon, and Samsung team up, it becomes a much bigger story.
</p>

<p>
	 
</p>

<p>
	“We started this with a lot of fanfare, and usually standards don’t. They sort of start off in a corner, with maybe a couple of super nerdy articles about it, and then, two years later, something shows up when companies start rolling it out.”
</p>

<p>
	 
</p>

<p>
	That’s the take of Daniel Moneta, chair of the Matter Marketing and Product Subgroup at the CSA. Moneta has also spent the past few years working with Samsung SmartThings in a product and marketing role, giving him plenty of irons in the Matter fire.
</p>

<p>
	 
</p>

<p>
	“I do think there were a lot of expectations, that maybe we set, but maybe people just had, in terms of things like how quickly it was going to be done, how fast products were going to come out, which problems Matter was going to solve and which ones it wasn’t,” he said.
</p>

<p>
	 
</p>

<p>
	Moneta believes many criticisms of Matter stem from its tech-fluent early adopters already being obsessive about the details. Speaking as a self-titled “nerdy enthusiast,” he understands.
</p>

<p>
	 
</p>

<p>
	“We're very interested in the technical nuance … in looking at things like compatibility matrices. The smart home has historically been for that enthusiast in the home and, almost by definition, a group of people who have greater expectations, want more flexibility, and also maybe want it to do things beyond necessarily what it was built for.
</p>

<p>
	 
</p>

<p>
	“I’m not saying Matter wasn't made for that audience, because I think it's fantastic for that audience,” he continues. “But Matter was also designed for the Ikea buyer or the Samsung TV buyer. The one that goes, ‘I have a Matter hub in this TV I just bought. Maybe I should buy some light bulbs.’”
</p>

<p>
	 
</p>

<p>
	A lot of Matter criticism stems from the fact that, when the CSA announces a new Matter specification, which happens twice a year (it just recently announced <a class="external-link" data-event-boundary="click" data-event-click='{"pattern":"ExternalLink"}' data-in-view='{"pattern":"ExternalLink"}' data-include-experiments="true" data-offer-url="https://csa-iot.org/newsroom/matter-1-4-2-enhancing-security-and-scalability-for-smart-homes/" href="https://csa-iot.org/newsroom/matter-1-4-2-enhancing-security-and-scalability-for-smart-homes/" rel="external nofollow" target="_blank">version 1.4.2</a>), and more device support, it takes time for each ecosystem to become compatible.
</p>

<p>
	 
</p>

<p>
	It took almost a year for the major platforms to support the new device types included in the 2023 <a class="external-link" data-event-boundary="click" data-event-click='{"pattern":"ExternalLink"}' data-in-view='{"pattern":"ExternalLink"}' data-include-experiments="true" data-offer-url="https://csa-iot.org/newsroom/matter-1-2-arrives-with-nine-new-device-types-improvements-across-the-board/" href="https://csa-iot.org/newsroom/matter-1-2-arrives-with-nine-new-device-types-improvements-across-the-board/" rel="external nofollow" target="_blank">Matter 1.2 spec</a>, like air purifiers and <a class="external-link" data-event-boundary="click" data-event-click='{"pattern":"ExternalLink"}' data-in-view='{"pattern":"ExternalLink"}' data-include-experiments="true" data-offer-url="https://www.theverge.com/2024/7/1/24189785/samsung-smartthings-matter-1-2-support-robot-vacuums" href="https://www.theverge.com/2024/7/1/24189785/samsung-smartthings-matter-1-2-support-robot-vacuums" rel="external nofollow" target="_blank">robot vacuum cleaners</a>, and even then support rolled out <a class="external-link" data-event-boundary="click" data-event-click='{"pattern":"ExternalLink"}' data-in-view='{"pattern":"ExternalLink"}' data-include-experiments="true" data-offer-url="https://www.theverge.com/news/640059/apple-ios-update-matter-robot-vacuum-roborock-irobot-ecovacs" href="https://www.theverge.com/news/640059/apple-ios-update-matter-robot-vacuum-roborock-irobot-ecovacs" rel="external nofollow" target="_blank">gradually</a>. This meant that supposedly Matter-compatible devices were being sold, but users couldn't actually add them to their Matter controller.
</p>

<p>
	 
</p>

<div class="AssetEmbedAssetContainer-eEeytc eRSvCP asset-embed__asset-container">
	<span class="SpanWrapper-zEXFr koTknX responsive-asset AssetEmbedResponsiveAsset-cIfZLr fHIkTW asset-embed__responsive-asset"><picture class="ResponsiveImagePicture-cGZhnX jwYQWO AssetEmbedResponsiveAsset-cIfZLr fHIkTW asset-embed__responsive-asset responsive-image" style=""><img alt="Image may contain Person" class="ipsImage" height="720" width="720" src="https://media.wired.com/photos/68a71fd88dc1c1e2337258b9/master/w_960,c_limit/PH_191127_1_7c06882cf3.jpg"></picture></span>
</div>

<div class="CaptionWrapper-jYrTxZ bkfwbX caption AssetEmbedCaption-fyuOdR eXMqGf asset-embed__caption" data-event-boundary="click" data-event-click='{"pattern":"Caption"}' data-in-view='{"pattern":"Caption"}' data-include-experiments="true" data-testid="caption-wrapper">
	<p>
		<em><span class="BaseWrap-sc-gzmcOU BaseText-eqOrNE CaptionText-brNLzD deqABF imSbFE hMBSFK caption__text">Ikea's Dirigera hub is now a fully-fledged Matter controller with Thread border router capabilities too.</span></em>
	</p>

	<p>
		<em><span class="BaseWrap-sc-gzmcOU BaseText-eqOrNE CaptionCredit-eowWKH deqABF kpqIso kpuElq caption__credit">Photograph: Ikea</span></em>
	</p>

	<p>
		 
	</p>
</div>

<p>
	It's not a situation that's going away, either. Take that exciting Ikea news—the brand's Dirigera hub will now <a class="external-link" data-event-boundary="click" data-event-click='{"pattern":"ExternalLink"}' data-in-view='{"pattern":"ExternalLink"}' data-include-experiments="true" data-offer-url="https://www.ikea.com/global/en/newsroom/innovation/ikea-dirigera-matter-bridge-240911/" href="https://www.ikea.com/global/en/newsroom/innovation/ikea-dirigera-matter-bridge-240911/" rel="external nofollow" target="_blank">support Matter 1.4</a> but only for device types that Ikea sells; think sensors, lights, plugs, and remotes. More devices will be added as Ikea launches products in those categories, but we’re unlikely to see Ikea bankrolling dev work to be compatible with device types it doesn’t sell.
</p>

<p>
	 
</p>

<p>
	“I don't see them supporting every device under the sun,” Daniel Moneta explained. “And then there's <a class="external-link" data-event-boundary="click" data-event-click='{"pattern":"ExternalLink"}' data-in-view='{"pattern":"ExternalLink"}' data-include-experiments="true" data-offer-url="https://www.home-assistant.io/" href="https://www.home-assistant.io/" rel="external nofollow" target="_blank">Home Assistant</a>, where their goal is to support everything. But you also might have a Matter controller or ecosystem that's 100 percent lawn care, and all it supports are sprinklers and soil sensors. Maybe it doesn't need to support ovens. That's fine, it's why we don't mandate what controllers support, because we want there to be flexibility.”
</p>

<h2 class="paywall">
	Moving Forward
</h2>

<p>
	The good news is that Matter is now in a much better place both for the consumer and for the companies building products. As those companies push forward with their idea of what the smart home should be with the help of AI—as Google <a class="external-link" data-event-boundary="click" data-event-click='{"pattern":"ExternalLink"}' data-in-view='{"pattern":"ExternalLink"}' data-include-experiments="true" data-offer-url="https://www.theverge.com/news/762370/google-announces-gemini-for-home-nest-smart-speakers-voice-assistant" href="https://www.theverge.com/news/762370/google-announces-gemini-for-home-nest-smart-speakers-voice-assistant" rel="external nofollow" target="_blank">puts Gemini</a> in all the places Assistant used to live, as Amazon ramps up Echo's capabilities with <a href="https://www.wired.com/story/alexa-plus-hands-on/" rel="external nofollow">Alexa+</a> and Apple works out what exactly <a href="https://www.wired.com/story/its-time-to-kill-siri/" rel="external nofollow">next-gen Siri</a> looks like ahead of expected new smart home hardware releases—Matter is working to ensure it can finally make the experience of linking that all together much smoother.
</p>

<p>
	 
</p>

<p>
	Take the recently launched 1.4.2 release; it’s light on new categories but heavy on things that could quietly improve everyday reliability for the average user.
</p>

<p>
	 
</p>

<p>
	“We began to see some immediate areas where improvement was needed in areas like setup, multi-admin, border router capabilities, and overall reliability,” Tobin Richardson of the CSA explained. “We’ve been able to make improvements to all of these subsequent Matter software updates and continue to make enhancements ongoing to make the experience ever better.”
</p>

<p>
	 
</p>

<p>
	The CSA is also doing a lot of work on the admin side to make Matter certification more streamlined, while also getting ecosystem compatibility from the major platforms at the same time. Earlier this year, <a class="external-link" data-event-boundary="click" data-event-click='{"pattern":"ExternalLink"}' data-in-view='{"pattern":"ExternalLink"}' data-include-experiments="true" data-offer-url="https://csa-iot.org/newsroom/driving-innovation-with-the-alliance-interop-lab-and-two-new-certification-programs/" href="https://csa-iot.org/newsroom/driving-innovation-with-the-alliance-interop-lab-and-two-new-certification-programs/" rel="external nofollow" target="_blank">it announced</a> that Apple, Google, and Samsung would begin accepting test results from its Interop Lab in Oregon as sufficient for their respective Works With programs and badges. Amazon joined the party a bit late but has since stated it will be getting involved too.
</p>

<p>
	 
</p>

<p>
	“I think that came heavily from some of the feedback that companies like us gave,” explained the Nanoleaf boss Gimmy Chu. “We, as the small product companies, were having to do a lot of product certifications because the standard kept evolving and changing, and it was getting really costly to roll out products.”
</p>

<p>
	 
</p>

<p>
	So while that Matter mark on the box still can’t tell you for sure that it will definitely work on your chosen ecosystem, a combination of that plus a “Works With” badge can. It's questionable as to whether it's the ultimate simplicity the CSA is striving for, but Richardson feels it's well on its way.
</p>

<p>
	 
</p>

<p>
	“We’ve made tremendous progress in a short period of time, compared to other high-profile standards like Wi-Fi and Bluetooth,” Richardson says. “What our members, collectively, have built is more than just a paper standard.”
</p>

<p>
	 
</p>

<p>
	He adds that the proof of Matter’s progress is in the standard's adoption by brands like Ikea. “It’s tremendously important when big, well-known global brands commit to the standard,” he says. “It shows it works, brings momentum, and reassures—and it motivates others to jump on board. The list of companies supporting this is growing, not holding steady, not retreating. That's an important data point.”
</p>

<p>
	 
</p>

<p>
	It’s a sentiment that Daniel Moneta shares: “To go from launching [in 2022] to a company like Ikea to be using it—one that moves very cautiously and slowly and is dedicated to a good, problem-free experience, usually for absolute beginner smart home user— it’s a stunning milestone.”
</p>

<p>
	 
</p>

<p>
	Chu, who admits to still being cautious after Nanoleaf was burned by being a Matter front-runner, agrees the standard has come a long way and says that brands dragging their heels should consider jumping on board.
</p>

<p>
	 
</p>

<p>
	“I think the CSA have a different challenge on their hands, which is, their reputation was kind of damaged from the very beginning. But I have confidence that more and more companies will continue to build Matter products,” he tells WIRED. “I think any product company thinking about making a non-Matter smart home product now, they’re kind of silly.
</p>

<p>
	 
</p>

<p>
	“Was Matter designed in the optimal way? Absolutely not. Are there things that it could have done better? Yes. But it is still a much better solution than every product speaking a different proprietary language. The vision for all the ecosystems to speak the same language is still a great vision, and everyone's working toward it.”
</p>

<p>
	 
</p>

<p>
	<a href="https://www.wired.com/story/matter-is-finally-on-track-to-deliver-the-smart-home-it-promised/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post. Feedback welcome.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Posted Wednesday 27 August 2025 at 2:39 am AEST (my time).</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of July): 3,458</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a></span></strong>
</p>
]]></description><guid isPermaLink="false">31015</guid><pubDate>Tue, 26 Aug 2025 16:43:36 +0000</pubDate></item><item><title>Like Intel before it, AMD blames motherboard makers for burnt-out CPUs</title><link>https://nsaneforums.com/news/technology-news/like-intel-before-it-amd-blames-motherboard-makers-for-burnt-out-cpus-r31005/</link><description><![CDATA[<h3>
	Users of X3D CPUs in ASRock motherboards seem to be at particularly high risk.
</h3>

<p>
	AMD's X3D-series Ryzen chips have become popular with PC gamers because games in particular happen to benefit disproportionately from the chips' extra 64MB of L3 cache memory. But that extra memory occasionally comes with extra headaches. Not long after they were released earlier this year, some early adopters started having problems with their CPUs, ranging from failure to boot to actual physical scorching and burnout—the problems were particularly common for users of the 9800X3D processor in ASRock motherboards, and one Reddit thread <a href="https://www.reddit.com/r/ASRock/comments/1i5iy9a/update_and_summary_on_the_dead_9800x3ds/" rel="external nofollow">currently records 157 incidents of failure</a> for that CPU model across various ASRock boards.
</p>

<p>
	 
</p>

<p>
	In an interview with the Korean language website <a href="https://quasarzone.com/bbs/qn_report/views/471810" rel="external nofollow">Quasar Zone</a> (via <a href="https://www.tomshardware.com/pc-components/cpus/amd-comments-on-burning-am5-socket-chipmaker-blames-motherboard-vendors-for-not-following-official-bios-guidelines" rel="external nofollow">Tom's Hardware</a>), AMD executives David McAfee and Travis Kirsch acknowledged the problems and pointed to the most likely culprit: motherboard makers who don't follow AMD's recommended specifications. Some manufacturers have historically shipped their AMD and Intel motherboards with elevated default power settings in the interest of squeezing a bit more performance out of the chips—but those adjustments can also cause problems in some cases, especially for higher-end CPUs.
</p>

<p>
	 
</p>

<p>
	The AM5 socket has already been through a saga like this one before. Shortly after their release in early 2023, some Ryzen 7000-series X3D chips were <a href="https://arstechnica.com/gadgets/2023/04/some-ryzen-7000x3d-processors-are-burning-out-high-voltages-may-be-to-blame/" rel="external nofollow">becoming physically deformed</a>, developing bulges on the bottom that could permanently damage the CPU and bend the pins in the CPU socket. AMD blamed some motherboards' incorrect voltage settings for the problem and put out BIOS updates with more limitations on voltage to fix the problem.
</p>

<p>
	 
</p>

<p>
	It's also reminiscent of a monthslong process that Intel went through to track down problems with some 13th- and 14th-generation Core CPUs whose performance and stability were degrading over time. Intel had to release <a href="https://arstechnica.com/gadgets/2024/09/intel-releases-one-last-microcode-update-to-fix-high-end-desktop-cpu-crashes/" rel="external nofollow">multiple waves of fixes</a> to completely iron out the problems—but one major contributing factor, the company said, was motherboard makers whose products <a href="https://arstechnica.com/gadgets/2024/04/intel-reportedly-blames-motherboard-makers-for-core-i9-cpu-crashes/" rel="external nofollow">strayed too far</a> from Intel's recommended default settings. In the end, Intel ended up <a href="https://arstechnica.com/gadgets/2024/08/intel-extends-warranties-by-two-years-for-crash-prone-core-desktop-cpus/" rel="external nofollow">extending the warranties</a> of all 13th- and 14th-generation Core CPUs to help cover the damage.
</p>

<p>
	 
</p>

<p>
	McAfee and Kirsch recommend installing your motherboard maker's latest BIOS updates as they're released, to pick up new default settings as AMD and its partners change them. These BIOS updates also add support for new processors, improve memory compatibility, and patch security flaws, among other things.
</p>

<p>
	 
</p>

<p>
	McAfee and Kirsch also pointed out that AMD can have slightly more trouble testing and tracking down issues because the long lives of its chipsets and CPU sockets (and AMD's <a href="https://www.amd.com/en/products/software/ryzen-master.html" rel="external nofollow">various tools</a> for adjusting power limits and overclocking) create a much wider range of possible system configurations to test. That's especially true for socket AM4 motherboards, where an X370 motherboard from 2017 could theoretically be paired with <a href="https://www.tomshardware.com/pc-components/cpus/amds-unreleased-ryzen-5-5500x3d-is-reportedly-12-percent-faster-in-multi-core-performance-in-geekbench-budget-zen-3-chip-spotted-running-in-linux" rel="external nofollow">a current CPU release like the Ryzen 5 5500X3D</a>. But even for AM5, users could be sticking brand-new Ryzen X3D chips into 3-year-old motherboards, an upgrade path with no real equivalent in Intel's ecosystem.
</p>

<p>
	 
</p>

<p>
	<a href="https://arstechnica.com/gadgets/2025/08/like-intel-before-it-amd-blames-motherboard-makers-for-burnt-out-cpus/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post. Feedback welcome.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Posted Tuesday 26 August 2025 at 6:38 pm AEST (my time).</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of July): 3,458</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a></span></strong>
</p>
]]></description><guid isPermaLink="false">31005</guid><pubDate>Tue, 26 Aug 2025 08:38:54 +0000</pubDate></item><item><title>World of Warcraft leads talk to us: Player Housing, Horde vs. Alliance, future classes and specs, player identity, the elusive 'Xbox version,' and more</title><link>https://nsaneforums.com/news/technology-news/world-of-warcraft-leads-talk-to-us-player-housing-horde-vs-alliance-future-classes-and-specs-player-identity-the-elusive-xbox-version-and-more-r30999/</link><description><![CDATA[<h3>
	We caught up with Ion Hazzikostas and Holly Longdale to talk about the past, present, and future of World of Warcraft.
</h3>

<p id="f58af06b-9675-4d9f-a6fe-6d366bd07118">
	<a data-analytics-id="inline-link" data-auto-tag-linker="true" data-before-rewrite-localise="https://www.windowscentral.com/tag/world-warcraft" href="https://www.windowscentral.com/tag/world-warcraft" rel="external nofollow">World of Warcraft</a> is now two decades old and has remained at the apex of its genre right from its launch.
</p>

<p>
	 
</p>

<p>
	The video game industry has changed in weird and (not-always) wonderful ways, but despite evolving player habits, costs, and competition from other mediums, <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/world-warcraft" data-before-rewrite-redirect="https://www.windowscentral.com/tag/world-of-warcraft" href="https://www.windowscentral.com/tag/world-warcraft" rel="external nofollow">World of Warcraft</a> has remained strong throughout.
</p>

<p>
	<a data-hl-processed="none" data-url="" href="" id="elk-seasonal" rel=""></a>
</p>

<aside class="hawk-base" data-block-type="embed" data-render-type="fte" data-result="missing" data-skip="dealsy" data-widget-id="503bbfac-c5d5-4f6d-b515-a9084054d84b" data-widget-type="seasonal">
	 
</aside>

<p id="f58af06b-9675-4d9f-a6fe-6d366bd07118-2">
	Since <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/xbox/microsoft-xbox-secure-victory-in-ftc-appeal-cementing-usd69b-activision-blizzard-deal" href="https://www.windowscentral.com/gaming/xbox/microsoft-xbox-secure-victory-in-ftc-appeal-cementing-usd69b-activision-blizzard-deal" rel="external nofollow">being acquired by Microsoft and Xbox, World of Warcraft has entered a new epoch</a> in its lifecycle, prioritizing player expression while doubling down on enhancing the experience for players of all skill levels and time commitments. World of Warcraft and Blizzard are continuing that tradition in <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/world-of-warcraft-midnight-new-gameplay-features-player-housing-release-date-everything-you-need-to-know" href="https://www.windowscentral.com/gaming/world-of-warcraft-midnight-new-gameplay-features-player-housing-release-date-everything-you-need-to-know" rel="external nofollow">World of Warcraft: Midnight</a>, the next big expansion slated for early 2026.
</p>

<p>
	 
</p>

<p>
	We caught up with World of Warcraft leads Ion Hazzikostas and Holly Longdale to discuss what fans can expect of one of the industry's most legendary franchises, as it enters decade number three.
</p>

<p>
	<a data-hl-processed="none" data-url="" href="" id="elk-a0e2099e-fc94-4ce4-985e-60c0a0231423" rel=""></a>
</p>

<h2 id="after-20-years-why-are-we-getting-player-housing-3">
	After 20 years, why are we getting Player Housing?
</h2>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/22Nf00VN0WM?feature=oembed" title="Midnight Gameplay Reveal | World of Warcraft" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p id="f10d59b6-83bc-468b-9e4e-241f3077f1f0">
	I first wanted to see if we could get some insights into why Blizzard has decided that now is the time to invest in World of Warcraft "Player Housing," which will, for the first time, allow players to decorate and even structure their own homes within neighbourhoods made up of real players. It's a feature players have asked for literally since the game launched, so what changed to make it a reality now?
</p>

<p>
	 
</p>

<p>
	Game Director Ion Hazzikostas described how housing was such a significant undertaking that it its development wouldn't fit in a typical expansion cycle. This is something that required development across multiple expansions, which isn't something Blizzard had typically targeted. <em>"It's something that has obviously come up in conversation countless times," </em>Hazzikostas explained, <em>"I think every time we looked at what it would take to make housing real, it didn't quite fit the development cycle of an expansion. This time, we committed to a longer development cycle that could span multiple traditional expansion cycles. The idea to make housing a reality, to have it land at Midnight, really was set in motion even before Shadowlands came out. We knew that's how long it would take to get it right, to give a version that stood 20 years into WoW's lifespan, giving players what they wanted and what they deserved." </em>
</p>

<p>
	 
</p>

<p>
	<em>"The other piece is building on a lot of the technological frameworks that we've built up over the years, including everything from the seamless instancing of Delves, to the modularity of things like Torghast. All of these things made it easier for us to set the stage for housing, to build out that environmental scale to support millions of players." </em>
</p>

<div id="slice-container-newsletterForm-articleInbodyContent-zZZDH3oSzB2mQCZtetXVPS">
	<div data-hydrate="true">
		<figure id="8ef21cee-bcbb-426a-a6a2-cbf8b0b92723">
			<blockquote class="QuoteNewsStyle">
				<p>
					What we're aiming for is this idea of having something meaningful to do all of the time while living your life in Azeroth. Housing is a perfect fit for that ...
				</p>

				<p>
					 
				</p>

				<p>
					<em><cite>Holly Longdale, Executive Producer WoW</cite></em>
				</p>
			</blockquote>
		</figure>

		<p id="63838db2-d035-4df8-8713-8634706bf674">
			Executive Producer Holly Longdale also chimed in, elaborating on the evolution of WoW's philosophy to give players more ways to express themselves in-game. <em>"Since Shadowlands and into early Dragonflight, we struck a new evolutionary path with World of Warcraft,"</em> Longdale elaborated, <em>"we're reconsidering how our content serves all the different ways people play." </em>
		</p>

		<p>
			 
		</p>

		<p>
			<em>"What we're aiming for is this idea of having something meaningful to do all of the time while living your life in Azeroth. Housing is a perfect fit for that, giving you some ownership of the world that you will live in inside Azeroth — making it your own in some way. </em>
		</p>

		<p>
			 
		</p>

		<p>
			<em>"So, we're kind of on this evolutionary path to be able to have things like Housing, Delves, and Transmog 2.0, focusing on creating more player identity. We're going to continue. We're also here to listen to feedback, obviously. I'll be heading over to talk to players at <a data-analytics-id="inline-link" data-auto-tag-linker="true" data-before-rewrite-localise="https://www.windowscentral.com/tag/gamescom" href="https://www.windowscentral.com/tag/gamescom" rel="external nofollow">Gamescom</a>. The other side of this is, there is no World of Warcraft without all of you players. If we don't get the feedback right, we won't have a successful game." </em>
		</p>

		<h2 id="on-player-identity-and-horde-vs-alliance-3">
			On player identity and Horde vs. Alliance
		</h2>

		<div>
			<div>
				<p>
					<picture><source sizes="(min-width: 1000px) 970px, calc(100vw - 40px)" srcset="https://cdn.mos.cms.futurecdn.net/A9VbcTsCBqiKFgGyq5yEDX-320-80.jpg.webp 320w, https://cdn.mos.cms.futurecdn.net/A9VbcTsCBqiKFgGyq5yEDX-480-80.jpg.webp 480w, https://cdn.mos.cms.futurecdn.net/A9VbcTsCBqiKFgGyq5yEDX-650-80.jpg.webp 650w, https://cdn.mos.cms.futurecdn.net/A9VbcTsCBqiKFgGyq5yEDX-970-80.jpg.webp 970w, https://cdn.mos.cms.futurecdn.net/A9VbcTsCBqiKFgGyq5yEDX-1024-80.jpg.webp 1024w, https://cdn.mos.cms.futurecdn.net/A9VbcTsCBqiKFgGyq5yEDX-1200-80.jpg.webp 1200w" type="image/webp"><img alt="Promotional screenshot of a Haranir in World of Warcraft: Midnight" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/A9VbcTsCBqiKFgGyq5yEDX-1024-80.jpg"></source></picture>
				</p>

				<p>
					<em><span>In World of Warcraft: Midnight, players can play as the new neutral race, the nature-loving Haranir. </span></em>
				</p>

				<p>
					<em><span itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></em>
				</p>

				<p>
					 
				</p>

				<p id="6b6a005c-70f1-456c-b91f-4413f89562cf">
					I joked I only became a journalist to rise through the ranks and eventually ask for playable ogres (only half true ...) as we discussed the evolution of player fantasy. In World of Warcraft: Midnight, we're getting a new race in Haranir, and Silvermoon City will finally become part of the main Azeroth map, complete with flying and a full revamp. It will, however, be opened up to Alliance.
				</p>

				<p>
					 
				</p>

				<p>
					For years, World of Warcraft revolved around the faction war between players on the Horde and Alliance, but in recent years, Blizzard has dialled it back more and more. Players can now group with opposing faction members, and the Horde and Alliance are now officially in some sort of armistice. Both sides perceive favoritism from Blizzard, with Horde characters seemingly axed at a rapid cadence in recent years. Previously, Blizzard was accused of pro-Horde bias, having many major events revolve primarily around the Orcs and Forsaken Horde races.
				</p>

				<p>
					 
				</p>

				<p>
					<em>"So, you're saying we need to kill some Alliance leaders?"</em> Hazzikostas joked, "I'll let Xal'atath know and we'll see what she can do ..."
				</p>

				<p>
					 
				</p>

				<p>
					"Seriously, though, this is part of the challenge of serving such a diverse community with different interests and preferences. I think narratively, we prefer to let every faction or group have their own time 'in the sun.' It lets us tell more focused, stronger stories than it would if we tried to include everyone and everything to make sure nobody felt left out.
				</p>

				<figure id="87b66ff0-0d79-4442-a4bb-1b4baeff8f0a">
					<blockquote class="QuoteNewsStyle">
						<p>
							Seriously, though, this is part of the challenge of serving such a diverse community with different interests and preferences. I think narratively, we prefer to let every faction or group have their own time 'in the sun.'
						</p>

						<p>
							 
						</p>

						<p>
							<em><cite>Ion Hazzikostas, Game Director WoW</cite></em>
						</p>
					</blockquote>
				</figure>

				<p id="cc7d6d57-1069-4b51-b763-dcabec0dd082">
					Hazzikostas described how players' feedback around Battle for Azeroth led Blizzard to question how hard it should lean into faction conflict, <em>"I think it's something we've heard from players, where [the factions] have been working together to overcome a big bad, whether it's The Lich King, or Deathwing, or whatever — after so many times it starts to feel implausible. 'Okay, we're back at each other's throats again.' When I was game director for Battle For Azeroth, I was excited, as part of my creative vision at the time, to really lean into faction warfare. But a shocking number of players coming out of Legion were like, 'Why are we fighting again? It doesn't make sense.' I think we want to carve out a world where there is still room for those conflicts. We recognize that there are those who are like, they will never forgive, never forget. They should feel represented in the world, too. We want to tell a wide range of stories." </em>
				</p>

				<p>
					 
				</p>

				<p>
					Holly Longdale agreed, emphasizing that the diversity of players' desires for expression is something the team thinks about a lot. <em>"Identity is subjective. When we said we were doing Horde and Alliance neighborhoods, we heard feedback that was like, 'well I want Ardenweald' — it's really interesting to us. On faction conflict, it's not gone from our story, to Ion's point. When it's appropriate, when we find a story that's got the depth required, we'll probably get back to it. But we want to evolve that as well, you know?"</em>
				</p>

				<h2 id="on-adding-new-classes-new-specs-like-demon-hunter-devourer-and-evoker-and-the-support-spec-experiment-3">
					On adding new classes, new specs like Demon Hunter 'Devourer' and Evoker and the support spec experiment
				</h2>

				<div>
					<div>
						<p>
							<picture><source sizes="(min-width: 1000px) 970px, calc(100vw - 40px)" srcset="https://cdn.mos.cms.futurecdn.net/eG2TUSxCKGh5hV5kP666HN-320-80.jpg.webp 320w, https://cdn.mos.cms.futurecdn.net/eG2TUSxCKGh5hV5kP666HN-480-80.jpg.webp 480w, https://cdn.mos.cms.futurecdn.net/eG2TUSxCKGh5hV5kP666HN-650-80.jpg.webp 650w, https://cdn.mos.cms.futurecdn.net/eG2TUSxCKGh5hV5kP666HN-970-80.jpg.webp 970w, https://cdn.mos.cms.futurecdn.net/eG2TUSxCKGh5hV5kP666HN-1024-80.jpg.webp 1024w, https://cdn.mos.cms.futurecdn.net/eG2TUSxCKGh5hV5kP666HN-1200-80.jpg.webp 1200w" type="image/webp"><img alt="Promotional screenshot of Devourer Demon Hunter spec in World of Warcraft: Midnight." class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/eG2TUSxCKGh5hV5kP666HN-1024-80.jpg"></source></picture>
						</p>

						<p>
							<em><span>The new demon hunter void spec "Devourer" turns the melee-oriented class into a mid-range fighter. </span></em>
						</p>

						<p>
							<em><span itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></em>
						</p>

						<p>
							 
						</p>

						<p id="d958f3be-d56e-4944-ad16-3d78b07fdfdc">
							In World of Warcraft: Midnight, we're getting a new spec for Demon Hunters called Devourer, which ties into the void-themed storyline that the Worldsoul Saga represents. It's the first expansion where a single spec, rather than a new class, has been a "headline" feature, and I wondered if that represented something of a new philosophy for Blizzard. Could we see more specs down the line? As players enjoy imagining things like Earth-based Shaman tanks, or time magic-based healing mages, for example.
						</p>

						<p>
							 
						</p>

						<p>
							<em>"I think it's something we're clearly open to," </em>Ion Hazzikostas said,<em> "we consider new specs as a tool in our toolkit to use where it makes sense. I wouldn't say 'expect,' because that can be a weighty word, but absolutely, we hear those suggestions. As I look at where our story goes — which classes will be more prominently featured or thematically connected to the story — there's some great opportunities. </em>
						</p>

						<p>
							 
						</p>

						<p>
							<em>I think adding new classes to Warcraft is something we'll most likely do in the future too, but it carries a very heavy ongoing cost in terms of complexity, forming groups, balance, and so on. New specs can be a new avenue for player expression, and new ways to engage with your character that you've played for a long time in a new role — it's something we're always excited for." </em>
						</p>

						<figure id="873481ca-5680-44e2-b386-4b8d348e5607">
							<blockquote class="QuoteNewsStyle">
								<p>
									We consider new specs as a tool in our toolkit to use where it makes sense. I wouldn't say 'expect,' because that can be a weighty word, but absolutely, we hear those suggestions.
								</p>

								<p>
									 
								</p>

								<p>
									<em><cite>Ion Hazzikostas, Game Director WoW</cite></em>
								</p>
							</blockquote>
						</figure>

						<p id="3186921b-33c0-4749-8cc0-ef9b5b683cd5">
							Since we were already talking about class additions, I decided to ask about Evokers. Blizzard added Evokers and Dracthyr as a new class and race combo back in Dragonflight, complete with a new DPS sub-role which buffs other players in the group. The Augmentation spec has been difficult to balance, notoriously so, but I wondered if Blizzard was done with creating specs that had a more "supportive" buffing sort of role, as someone who has long dreamed for a Bard-type class or something of that nature. I also asked Blizzard if there were plans to enhanced Dracthyr's transmog options, since the team has such a big focus on player expression now.
						</p>

						<p>
							 
						</p>

						<p>
							<em>"When it comes to Evokers, the feedback around transmog is certainly something we've heard. There are a lot of challenges with representing armor on that model, the way it was built, but it's something our team is well aware of, and would love to do something about if possible. It's also a lesson learned for us in the future. </em>
						</p>

						<p>
							 
						</p>

						<p>
							<em>Augmentation Evoker has been an experiment, and an ongoing one. It's proven challenging to balance. At the high end, when you have a fully co-ordinated group making the absolute most of all the utility and amplification abilities, Augmentation can seem mandatory. If you pull away from that, then, they feel unwelcome entirely at the high end. </em>
						</p>

						<p>
							 
						</p>

						<div>
							<div>
								<p>
									<picture><source sizes="(min-width: 1000px) 970px, calc(100vw - 40px)" srcset="https://cdn.mos.cms.futurecdn.net/dCS3GNcSBL4dYkQzAoxEuQ-320-80.jpg.webp 320w, https://cdn.mos.cms.futurecdn.net/dCS3GNcSBL4dYkQzAoxEuQ-480-80.jpg.webp 480w, https://cdn.mos.cms.futurecdn.net/dCS3GNcSBL4dYkQzAoxEuQ-650-80.jpg.webp 650w, https://cdn.mos.cms.futurecdn.net/dCS3GNcSBL4dYkQzAoxEuQ-970-80.jpg.webp 970w, https://cdn.mos.cms.futurecdn.net/dCS3GNcSBL4dYkQzAoxEuQ-1024-80.jpg.webp 1024w, https://cdn.mos.cms.futurecdn.net/dCS3GNcSBL4dYkQzAoxEuQ-1200-80.jpg.webp 1200w" type="image/webp"><img alt="World of Warcraft: Dragonflight" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/dCS3GNcSBL4dYkQzAoxEuQ-1024-80.jpg"></source></picture>
								</p>

								<p>
									<em><span>The draconic Dracthyr have notoriously poor options for transmog aesthetics. </span></em>
								</p>

								<p>
									<em><span itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></em>
								</p>

								<p>
									 
								</p>

								<p id="6430759e-e9a4-4300-ae44-d1d760f90cdc">
									<em>That said, Augmentation still has a place in the game today, it's played by a lot of people who enjoy that role. On bleeding edge gameplay, it can be difficult to balance. We'd like to figure it out, because we do love that vibe of what a "Bard" is in other MMORPGs, or even a Shadow Priest or Enhancement Shaman was back in the early days, where people knew you weren't going to top damage meters, but the group was excited to see you there because of things like old school Windfury. That's something we're going to continue to chase. Augmentation remains a work in progress, but it's an experiment we're still excited about."</em>
								</p>

								<h2 id="on-solo-player-content-difficulty-and-console-versions-3">
									On solo player content, difficulty, and console versions
								</h2>

								<div>
									<div>
										<p>
											<picture><source sizes="(min-width: 1000px) 970px, calc(100vw - 40px)" srcset="https://cdn.mos.cms.futurecdn.net/BVVkDVwwYaR7wmFx8Z7eLk-320-80.jpg.webp 320w, https://cdn.mos.cms.futurecdn.net/BVVkDVwwYaR7wmFx8Z7eLk-480-80.jpg.webp 480w, https://cdn.mos.cms.futurecdn.net/BVVkDVwwYaR7wmFx8Z7eLk-650-80.jpg.webp 650w, https://cdn.mos.cms.futurecdn.net/BVVkDVwwYaR7wmFx8Z7eLk-970-80.jpg.webp 970w, https://cdn.mos.cms.futurecdn.net/BVVkDVwwYaR7wmFx8Z7eLk-1024-80.jpg.webp 1024w, https://cdn.mos.cms.futurecdn.net/BVVkDVwwYaR7wmFx8Z7eLk-1200-80.jpg.webp 1200w" type="image/webp"><img alt="Promotional screenshot of a Void-corrupted land in World of Warcraft: Midnight" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/BVVkDVwwYaR7wmFx8Z7eLk-1024-80.jpg"></source></picture>
										</p>

										<p>
											<em><span>World of Warcraft: Midnight introduces 4 new open world zones, 10 new delves, 8 new dungeons, and 3 new raids. </span></em>
										</p>

										<p>
											<em><span itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></em>
										</p>

										<p>
											 
										</p>

										<p id="e7bdc3e7-0b92-475d-80cb-8eb8fbfd111f">
											World of Warcraft has many different modes these days, with classic versions and also remix versions where previous expansions are changed up with some additional twists.
										</p>

										<p>
											 
										</p>

										<p>
											In retail World of Warcraft, Blizzard has been working hard to make solo content more meaningful. We now have soloable dungeons called Delves, and in World of Warcraft: Midnight, Blizzard is adding a new Prey system, which will let players hunt down NPC targets and bosses in the open world — or perhaps even become hunted themselves.
										</p>

										<p>
											 
										</p>

										<p>
											In <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/world-of-warcraft--new-legion-remix-info-teasers-for-midnight-expansion" href="https://www.windowscentral.com/gaming/world-of-warcraft--new-legion-remix-info-teasers-for-midnight-expansion" target="_blank" rel="external nofollow">Legion Remix</a>, Blizzard is adding Diablo-like World Tier difficulty systems, which will let players tailor the difficulty of the open world content — which is a part of the game that has become notoriously easy over the years. I asked if a feature like that could ever make its way into the main retail version of World of Warcraft, and how Blizzard's philosophy to difficulty has evolved.
										</p>

										<p>
											 
										</p>

										<p>
											On Legion Remix's World Tier difficulty system hitting retail, <em>"I think it's certainly a possibility,"</em> Hazzikostas.<em> "Remix and the experimental modes allow us to test out ideas in a self-contained environment, learn from them, and see how they could apply to other versions of the game. I think for people who want a challenge in the outdoor world, that's something we'd love to offer. Delves and their progression was aimed to deliver that sense of progression to a solo player, who previously didn't have access to that type of content. If we can bring some of that feeling to the outdoor world, that would be awesome." </em>
										</p>

										<p>
											 
										</p>

										<div>
											<div>
												<p>
													<picture><source sizes="(min-width: 1000px) 970px, calc(100vw - 40px)" srcset="https://cdn.mos.cms.futurecdn.net/xLbPtnifpzHWW2iJmCcLAX-320-80.jpg.webp 320w, https://cdn.mos.cms.futurecdn.net/xLbPtnifpzHWW2iJmCcLAX-480-80.jpg.webp 480w, https://cdn.mos.cms.futurecdn.net/xLbPtnifpzHWW2iJmCcLAX-650-80.jpg.webp 650w, https://cdn.mos.cms.futurecdn.net/xLbPtnifpzHWW2iJmCcLAX-970-80.jpg.webp 970w, https://cdn.mos.cms.futurecdn.net/xLbPtnifpzHWW2iJmCcLAX-1024-80.jpg.webp 1024w, https://cdn.mos.cms.futurecdn.net/xLbPtnifpzHWW2iJmCcLAX-1200-80.jpg.webp 1200w" type="image/webp"><img alt="Promotional screenshot of a dungeon in World of Warcraft: Midnight" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/xLbPtnifpzHWW2iJmCcLAX-1024-80.jpg"></source></picture>
												</p>

												<p>
													<em><span>In Midnight, players will be able to enter into bounty contracts to hunt down dangerous targets. </span></em>
												</p>

												<p>
													<em><span itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></em>
												</p>

												<p>
													 
												</p>

												<p id="1ae2cc38-fbb3-4c8d-97c0-560303e3c66a">
													I asked if the new "Prey" system coming in Midnight could become that outdoor difficulty progression pillar, similar to Delves, and Ion Hazzikostas said it will depend how players feel, ultimately.
												</p>

												<p>
													 
												</p>

												<p>
													<em>"It could go either way,"</em> Hazzikostas said, <em>"it's going to depend on player feedback and reception. Prey is definitely targeted at the type of player we were just discussing. It's an outdoor world system. It's for people who want to spice up their experience venturing through Midnight. Initially, it's anchored thematically in the city of Silvermoon. You'll get your bounty contracts in Murder Row. If it's as successful as we hope it will be, if players enjoy it, it's definitely something we'll carry forward into the future — or we'll learn and adapt it. We're very excited to add an additional sense of danger that lurks throughout the outdoor world." </em>
												</p>

												<figure id="425e7384-04ac-4092-9384-b35097bbc039">
													<blockquote class="QuoteNewsStyle">
														<p>
															Never say never (on whether or not WoW could eventually leap over to Xbox or PlayStation)
														</p>

														<p>
															 
														</p>

														<p>
															<em><cite>Holly Longdale, Executive Producer WoW</cite></em>
														</p>
													</blockquote>
												</figure>

												<p id="2ab4f7d8-062e-4a99-98f3-4ee25b1e0dc9">
													Blizzard has focused intently on meeting players where they are, both in terms of features, difficulty, and <a data-analytics-id="inline-link" data-auto-tag-linker="true" data-before-rewrite-localise="https://www.windowscentral.com/tag/accessibility" href="https://www.windowscentral.com/tag/accessibility" rel="external nofollow">accessibility</a>. The most recent major accessibility feature was the concept of the "one-button rotation," which allows players to perform a simple damage rotation with a single key. It's not as powerful as learning to do your damage manually, but it can be a great tool for those who don't want to get into the weeds of the game's deeper complexity. It did make me wonder if this type of work could help adapt the game's inputs for console controllers, given how frequently I get questions about whether or not WoW could eventually leap over to <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/xbox" href="https://www.windowscentral.com/gaming/xbox" target="_blank" rel="external nofollow">Xbox</a> or <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/playstation" href="https://www.windowscentral.com/tag/playstation" target="_blank" rel="external nofollow">PlayStation</a>.
												</p>

												<p>
													 
												</p>

												<p>
													<em>"Never say never," </em>said Holly Longdale. <em>"We're trying to learn how to adapt a game like ours to a controller, and as you know, it's a challenge. But it is important for us to adapt to that controller form factor. There are people on our team who play World of Warcraft on a <a data-analytics-id="inline-link" data-auto-tag-linker="true" data-before-rewrite-localise="https://www.windowscentral.com/tag/steam-deck" href="https://www.windowscentral.com/tag/steam-deck" rel="external nofollow">Steam Deck</a>, and probably soon, the </em><a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/xbox-ally" href="https://www.windowscentral.com/tag/xbox-ally" target="_blank" rel="external nofollow"><em>Xbox Ally</em></a><em>, and we want to be ready for the future. For the moment, we're still very much focused on the PC audience." </em>
												</p>

												<p>
													 
												</p>

												<p>
													Hazzikostas chimed in<em>, "There are a lot of user experience challenges to solve with controllers and consoles. World of Warcraft has 20 years of PC development. Ultimately, any platform we're on, we want to make sure that it has that Blizzard standard of quality. For a player who favors any type of platform, we'd want them to feel like the game was fully designed for that — that would be a long road for World of Warcraft." </em>
												</p>

												<h2 id="a-big-thanks-to-holly-longdale-and-ion-hazzikostas-for-joining-us-3">
													A big thanks to Holly Longdale and Ion Hazzikostas for joining us!
												</h2>

												<div>
													<div>
														<p>
															<picture><source sizes="(min-width: 1000px) 970px, calc(100vw - 40px)" srcset="https://cdn.mos.cms.futurecdn.net/72ZHQt5zvFnmYG4qbRYVCX-320-80.jpg.webp 320w, https://cdn.mos.cms.futurecdn.net/72ZHQt5zvFnmYG4qbRYVCX-480-80.jpg.webp 480w, https://cdn.mos.cms.futurecdn.net/72ZHQt5zvFnmYG4qbRYVCX-650-80.jpg.webp 650w, https://cdn.mos.cms.futurecdn.net/72ZHQt5zvFnmYG4qbRYVCX-970-80.jpg.webp 970w, https://cdn.mos.cms.futurecdn.net/72ZHQt5zvFnmYG4qbRYVCX-1024-80.jpg.webp 1024w, https://cdn.mos.cms.futurecdn.net/72ZHQt5zvFnmYG4qbRYVCX-1200-80.jpg.webp 1200w" type="image/webp"><img alt="Promotional screenshot of Player Housing in World of Warcraft: Midnight" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/72ZHQt5zvFnmYG4qbRYVCX-1024-80.jpg"></source></picture>
														</p>

														<p>
															<em><span>Home is where the Hearthstone is. And player housing looks set to be a huge hit for the legendary game. </span></em>
														</p>

														<p>
															<em><span itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></em>
														</p>

														<p>
															 
														</p>

														<p id="2c4ee36e-9eec-47de-b7b8-f96166ed3d5f">
															World of Warcraft has been on an upward trajectory since the doldrums of Shadowlands. For a while, it looked like <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/final-fantasy-xiv" href="https://www.windowscentral.com/tag/final-fantasy-xiv" target="_blank" rel="external nofollow">Final Fantasy XIV</a> and other competing MMOs were about to put the aging giant out to pasture, but Blizzard pulled it back with successful launches for <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/pc-gaming/world-of-warcraft-dragonflight-review-new-lands-and-a-bold-new-direction" href="https://www.windowscentral.com/gaming/pc-gaming/world-of-warcraft-dragonflight-review-new-lands-and-a-bold-new-direction" target="_blank" rel="external nofollow">World of Warcraft: Dragonflight</a> and <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/pc-gaming/world-of-warcraft-the-war-within-review" href="https://www.windowscentral.com/gaming/pc-gaming/world-of-warcraft-the-war-within-review" target="_blank" rel="external nofollow">World of Warcraft: The War Within</a>. Since then, the team has been delivering a solid cadence of content targeting players of all interests and skill levels, building out a game that has a far broader appeal than it did when it was laser-focused on high-end play.
														</p>

														<p>
															 
														</p>

														<p>
															With World of Warcraft: Midnight, adding Player Housing is likely going to be transformative for the title, adding a cozy layer of player expression and creativity that World of Warcraft has frankly lacked. Players increasingly express themselves through custom transmog aesthetic armor sets, and with housing, that's an entire new world of reasons to play, engage with your characters, and also show off to your guildmates.
														</p>

														<p>
															 
														</p>

														<p>
															World of Warcraft: Midnight drops sometime in early 2026, likely in the Spring if I had to guess, with Player Housing launching in something of a "beta" state before the end of the year for players who preorder Midnight.
														</p>

														<p>
															 
														</p>

														<p>
															I know I'm going to lose several more hundreds of hours to the game thanks to Player Housing. I'm curious how the broader player base responds when it finally drops.
														</p>

														<p>
															 
														</p>

														<p>
															<a href="https://www.windowscentral.com/gaming/world-of-warcraft-leads-talk-to-us-player-housing-horde-vs-alliance-future-classes-and-specs-player-identity-and-more" rel="external nofollow">Source</a>
														</p>

														<hr class="ipsHr">
														<p>
															<span style="font-size:12px;"><em>Hope you enjoyed this news post. Feedback welcome.</em></span>
														</p>

														<p>
															<span style="font-size:12px;"><em>Posted Tuesday 26 August 2025 at 5:47 am AEST (my time).</em></span>
														</p>

														<p>
															<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of July): 3,458</em></span>
														</p>

														<p>
															<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a></span></strong>
														</p>
													</div>
												</div>
											</div>
										</div>
									</div>
								</div>
							</div>
						</div>
					</div>
				</div>
			</div>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">30999</guid><pubDate>Mon, 25 Aug 2025 19:50:32 +0000</pubDate></item><item><title>7 years later, Valve's Proton has been an incredible game-changer for Linux</title><link>https://nsaneforums.com/news/technology-news/7-years-later-valves-proton-has-been-an-incredible-game-changer-for-linux-r30985/</link><description><![CDATA[<p>
	It has been 7 years since Valve revealed Proton, their compatibility layer to run Windows games on Linux systems. <em>What an incredible time it has been.</em>
</p>

<p>
	 
</p>

<p>
	Hard to imagine Linux gaming without Proton now isn't it? Unless games use some funky video codecs or <a href="https://www.gamingonlinux.com/anticheat/" rel="external nofollow" target="_blank">kernel-level anti-cheat</a>, a lot of the time they do just work with the click of a button. We went from getting a handful of indie games and some AAA scraps from porting companies, to multiple tens of thousands of games — we're spoilt for choice on what to actually play. Going by ProtonDB there's at least 15,855 games rated playable by at least two reports, and Valve's Deck Verified system shows 21,694 games rated at least playable for SteamOS / Steam Deck. Incredible numbers and that's only what have actually seen some checks.
</p>

<p>
	 
</p>

<p>
	I still <em>vividly</em> remember the <a href="https://www.gamingonlinux.com/2018/08/valve-officially-confirm-a-new-version-of-steam-play-which-includes-a-modified-version-of-wine/" rel="external nofollow" target="_blank">original announcement</a>, shaking with excitement on what it would mean for the future. It has opened up a world of possibilities, where you (for the most part) don't need to be attached to Windows to play some of the best games around.
</p>

<p>
	 
</p>

<p>
	Valve's commitment to Linux and open source is very much self-serving of course, they are a company with goals. All of this was progress towards creating their own ecosystem with the likes of the Steam Deck / SteamOS and other potential hardware to come. Linux desktop users are mostly just along for the ride and reap all the benefits.
</p>

<p>
	 
</p>

<p>
	Thanks to all the work with Proton and the Steam Deck, the Linux user share on Steam is also <a href="https://www.gamingonlinux.com/steam-tracker/" rel="external nofollow" target="_blank">on the cusp of breaking through 3%</a> which is impressive considering the massive mountain that is Windows. You don't beat or even get remotely close to such an entrenched system overnight, movement like this just takes time. Slow and steady wins the race right? Valve continue playing the long game here.
</p>

<p>
	 
</p>

<p>
	What's truly incredible about Proton though is how it gives Valve a set platform to continue building on. So when we hopefully see a Steam Deck 2, or a Steam Machine TV console, it will be plug and play with all the existing games. Linking into why I love the whole idea of Valve using Linux with Proton, SteamOS / Steam Deck over traditional consoles is just having access to all the same games - no need to buy them again.
</p>

<p>
	 
</p>

<p>
	And with more publishers like Microsoft and Sony pushing their games on Steam too, we all win.
</p>

<p>
	 
</p>

<p>
	Here's to Valve and Proton, 7 years on. Cheers!
</p>

<p>
	 
</p>

<p>
	<a href="https://www.gamingonlinux.com/2025/08/7-years-later-valves-proton-has-been-an-incredible-game-changer-for-linux/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post. Feedback welcome.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Posted Monday 25 August 2025 at 6:17 am AEST (my time).</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of July): 3,458</em></span>
</p>
]]></description><guid isPermaLink="false">30985</guid><pubDate>Sun, 24 Aug 2025 20:18:11 +0000</pubDate></item><item><title>Microsoft Weekly: Windows 12 concepts and a lot of Windows 11 bugs</title><link>https://nsaneforums.com/news/technology-news/microsoft-weekly-windows-12-concepts-and-a-lot-of-windows-11-bugs-r30983/</link><description><![CDATA[<p>
	This week's news recap is here. New Windows 11 preview build, interesting Windows 12 concepts, a lot of new known bugs, and more.
</p>

<p>
	 
</p>

<p>
	Quick links:
</p>

<p>
	 
</p>

<ol>
	<li>
		<a automate_uuid="67849bd2-4816-4e67-a6d3-a5b8a5cff587" href="#windows" rel="">Windows 10 and 11</a>
	</li>
	<li>
		<a automate_uuid="e21c318b-0873-41bd-8fbd-b6ae8b88e010" href="#wip" rel="">Windows Insider Program</a>
	</li>
	<li>
		<a automate_uuid="883188b6-a105-4022-bfaf-a876d6d02eeb" href="#updates" rel="">Updates are available</a>
	</li>
	<li>
		<a automate_uuid="8295438e-2107-430b-a125-c4d32cc52efc" href="#reviews" rel="">Reviews are in</a>
	</li>
	<li>
		<a automate_uuid="a35b7d45-5a73-4c26-ac90-be323ff55ade" href="#gaming" rel="">Gaming news</a>
	</li>
</ol>

<h3>
	<a automate_uuid="51084a0a-d34d-4132-8c98-5ce33f6199fe" id="windows" name="windows" rel=""></a>Windows 11 and Windows 10
</h3>

<p>
	<em>Here, we talk about everything happening around Microsoft's latest operating system in the Stable channel and preview builds: new features, removed features, controversies, bugs, interesting findings, and more. And, of course, you may find a word or two about older versions.</em>
</p>

<p>
	 
</p>

<p>
	Windows 10 and 11 had quite a lot of screw ups this week. For one, Microsoft confirmed that <a automate_uuid="d842b30b-8042-41a2-a94e-6ee8ec849526" href="https://www.neowin.net/news/microsoft-confirms-windows-11-kb5063878-cant-install-with-0x80240069-error-issues-fix/" rel="external nofollow">KB5063878 cannot be installed</a> with the 0x80240069 error. Next, the company acknowledged <a automate_uuid="49ca81a5-cfa6-4bd6-af46-c04bc2ed6f22" href="https://www.neowin.net/news/microsoft-breaks-reset-and-recovery-on-older-windows-versions/" rel="external nofollow">broken reset and recovery options</a> on older Windows versions. Next, a new report emerged about Windows 11's latest cumulative update <a automate_uuid="8e6cbcee-cf5b-4b40-b140-e178c143cc82" href="https://www.neowin.net/news/report-microsofts-latest-windows-11-24h2-update-breaks-ssdshdds-may-corrupt-your-data/" rel="external nofollow">breaking solid-state and hard drives</a>. Finally, Microsoft confirmed <a automate_uuid="0f7ebe13-ad01-431c-b5fe-8618c9be75bf" href="https://www.neowin.net/news/windows-11-kb5063878-causing-major-streaming-issues-on-obs-ndi-microsoft-shares-workaround/" rel="external nofollow">major streaming issues</a> in the same KB5063878 update for Windows 11.
</p>

<p class="img-center">
	<img alt="Windows 11 logo" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/02/1738778171_windows_11.jpg">
</p>

<p>
	On the bright side, <a automate_uuid="78bdb5db-46d7-4a49-8620-5ed3b410f6f0" href="https://www.neowin.net/news/microsoft-squashes-bug-that-broke-upgrade-paths-in-windows-10-and-windows-server/" rel="external nofollow">Microsoft fixed the bug</a> that broke upgrade paths on Windows 10 and Windows Server <a automate_uuid="232c4053-e93e-468b-8ea9-4a944ff49be3" href="https://www.neowin.net/news/microsoft-outlines-mitigation-for-pesky-sql-server-issue-impacting-japanese-customers/" rel="external nofollow">and another one in SQL Server</a> impacting Japanese customers.
</p>

<p>
	 
</p>

<p>
	Finally, check out <a automate_uuid="ae48bd4e-e990-4a83-ac10-a9c664d28af9" href="https://www.neowin.net/news/sleek-windows-122-concept-video-has-fans-dreaming-of-the-future/" rel="external nofollow">this Windows 12.2 concept</a> that imagines a better operating system for PC users.
</p>

<h3>
	<a automate_uuid="d3a0fef1-6535-4cc0-b993-b432dcbed677" id="wip" name="wip" rel=""></a>Windows Insider Program
</h3>

<p>
	Here is what Microsoft released for Windows Insiders this week:
</p>

<p>
	 
</p>

<table border="1" cellpadding="1" cellspacing="1" style="width:100%">
	<thead>
		<tr>
			<th scope="col">
				 
			</th>
			<th colspan="3" scope="col">
				Builds
			</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<th scope="row">
				Canary Channel
			</th>
			<td colspan="3">
				<p>
					<strong><a automate_uuid="aba4790d-e4ff-4e2a-a4c5-69c770737ef6" href="https://www.neowin.net/news/windows-11-gets-new-batery-icons-and-more-control-panel-bits-in-settings-in-new-canary-build/" rel="external nofollow">Build 27928</a></strong>
				</p>

				<p>
					 
				</p>

				<p>
					This build brings back the old battery indicator iconography and moves more Control Panel elements to the Settings app. Some bugs were fixed as well.
				</p>
			</td>
		</tr>
		<tr>
			<th scope="row">
				Dev Channel
			</th>
			<td colspan="3">
				<p>
					<strong><a automate_uuid="1d08e38b-9811-41ef-97ca-8104d4927e82" href="https://www.neowin.net/news/kb5064093-microsoft-brings-big-update-to-how-windows-11-connects-to-your-phone-on-new-build/" rel="external nofollow">Build 26200.5761</a></strong>
				</p>

				<p>
					 
				</p>

				<p>
					This build introduces a new way to connect your phone with a PC, Lock Screen improvements, bug fixes, and more.
				</p>
			</td>
		</tr>
		<tr>
			<th scope="row">
				Beta Channel
			</th>
			<td colspan="3" rowspan="1">
				<p>
					Build 26120.5761
				</p>

				<p>
					 
				</p>

				<p>
					This build is identical to the one released in the Dev Channel
				</p>
			</td>
		</tr>
		<tr>
			<th scope="row">
				Release Preview Channel
			</th>
			<td>
				<p>
					Nothing in Release Preview this week
				</p>
			</td>
			<td colspan="2" rowspan="1">
				<p>
					Nothing in Release Preview this week
				</p>
			</td>
		</tr>
	</tbody>
</table>

<p>
	 
</p>

<p>
	In addition to new builds, Microsoft released <a automate_uuid="5d7b9674-936a-4fb3-bb9a-6d27c34f29dd" href="https://www.neowin.net/news/copilot-app-on-windows-gets-new-home-page-and-file-search-with-natural-language/" rel="external nofollow">a new version of the Copilot app</a>, which now lets you search for files and enjoy a redesigned home page with more features.
</p>

<figure class="image image--expandable">
	<img alt="The updated Copilot app on Windows with semantic search and new homepage" class="ipsImage" height="448" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/08/1755717890_copilot_new_home_page.webp">
</figure>

<p>
	Also, Microsoft published <a automate_uuid="1c6c3038-c99b-49f7-88ea-c0e73e5c8487" href="https://www.neowin.net/news/microsoft-explains-every-type-of-update-windows-insiders-receive/" rel="external nofollow">a helpful support article</a> explaining every kind of update Windows Insiders receive these days.
</p>

<h3>
	<a automate_uuid="11c89b5e-659e-4ad1-8607-096245ed5365" id="updates" name="updates" rel=""></a>Updates are available
</h3>

<p>
	<em>This section covers software, firmware, and other notable updates (released and coming soon) delivering new features, security fixes, improvements, patches, and more from Microsoft and third parties.</em>
</p>

<p>
	 
</p>

<p>
	Mozilla released <a automate_uuid="2ac7453f-6fbe-4702-b8cd-b9bde43f6f40" href="https://www.neowin.net/news/firefox-142-is-out-adds-a-useful-productivity-feature-extension-improvements-and-more/" rel="external nofollow">a big Firefox update under version 142</a>. This week's release introduced link previews, a useful productivity feature that lets you peek at what is behind a link without opening it in a new tab. Also, there are improvements for tab groups, article recommendations on the new tab page, and more. Additionally, Firefox is <a automate_uuid="c1921f81-06b6-4426-9135-0b68a8971432" href="https://www.neowin.net/news/firefox-is-finally-getting-a-feature-users-have-been-begging-to-have-for-ages/" rel="external nofollow">finally getting Progressive Web App support</a>.
</p>

<p class="img-center">
	<img alt="Firefox 142 logo" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/08/1755610479_firefox_142.0.webp">
</p>

<p>
	SharePoint is also getting some love from developers. Microsoft is <a automate_uuid="5b3409be-ea60-46b6-8b5d-62e51269b363" href="https://www.neowin.net/news/microsoft-is-finally-modernizing-sharepoint-sites/" rel="external nofollow">finally modernizing SharePoint sites</a>, adding<a automate_uuid="a121617a-482d-47f4-8f35-ec92fa7a9c93" href="https://www.neowin.net/news/ai-arrives-in-sharepoint-pages-with-a-new-tool-that-creates-content-for-you/" rel="external nofollow"> a pinch of AI </a>as a new tool to create content for you, <a automate_uuid="ddd96e99-6d1a-4184-bf72-673ede464cfe" href="https://www.neowin.net/news/microsoft-is-improving-sharepoint-in-a-big-way/" rel="external nofollow">updating the document library experience</a>, and offering <a automate_uuid="f85af80e-bc00-4c8f-a305-5226fdfa023e" href="https://www.neowin.net/news/microsofts-new-sharepoint-templates-boost-page-creation/" rel="external nofollow">the new SharePoint Template Gallery for commercial users</a>. For Excel, <a automate_uuid="af2148bd-55d8-4b74-a596-bbe6aa2f2c66" href="https://www.neowin.net/news/microsoft-finally-testing-an-excel-feature-that-was-introduced-in-google-sheets-months-ago/" rel="external nofollow">Microsoft announced a feature </a>that was introduced in Google Sheets months ago. As for OneNote, Microsoft issued a reminder that <a automate_uuid="2564dad7-d54f-4c8a-b238-bdb8596b135d" href="https://www.neowin.net/news/psa-onenote-for-windows-10-is-being-killed-off-here-is-what-you-need-to-do/" rel="external nofollow">the Windows 10 app will soon go read-only</a>.
</p>

<p>
	 
</p>

<p>
	Here are other updates and releases you may find interesting:
</p>

<p>
	 
</p>

<ul>
	<li>
		<a automate_uuid="666bf767-e137-481b-8f09-c211e06291ca" href="https://www.neowin.net/news/latest-updates-for-skype-for-business-server-include-breaking-changes/" rel="external nofollow">Latest updates for Skype for Business Server include breaking changes</a>.
	</li>
	<li>
		<a automate_uuid="081b0a50-ecae-4739-b35e-65ff1871f378" href="https://www.neowin.net/news/microsoft-brings-ubuntu-2404-and-tls-13-support-to-sql-server-2025-preview/" rel="external nofollow">Microsoft brought Ubuntu 24.04 and TLS 1.3 support to SQL Server 2025 Preview</a>.
	</li>
	<li>
		<p>
			<a automate_uuid="5e652d00-4761-4010-abda-51d75c5fecaf" href="https://www.neowin.net/news/nfl-and-microsoft-expand-partnership-to-bring-ai-to-the-sidelines/" rel="external nofollow">NFL and Microsoft expanded partnership to bring AI to the sidelines</a>.
		</p>
	</li>
	<li>
		<p>
			<a automate_uuid="2c717c26-985f-4afa-8e73-c38592223a1f" href="https://www.neowin.net/news/unofficial-windows-11-requirements-bypass-app-flyoobe-gets-default-browser-options/" rel="external nofollow">Unofficial Windows 11 hardware requirement bypass app, Flyoobe received new default browser options</a>.
		</p>
	</li>
	<li>
		<p>
			<a automate_uuid="06d0f9d9-8f4f-442d-bcdc-ea2822a093c3" href="https://www.neowin.net/news/microsoft-announces-sql-server-2025-release-candidate-0/" rel="external nofollow">Microsoft announced SQL Server 2025 RC0</a>.
		</p>

		<p>
			 
		</p>
	</li>
</ul>

<p>
	Here are the latest drivers and firmware updates released this week:
</p>

<p>
	 
</p>

<ul>
	<li>
		<a automate_uuid="dd3596f5-4477-4249-8b19-2c766f78a8ac" href="https://www.neowin.net/news/nvidias-new-58108-driver-adds-global-dlss-override-support-and-multiple-game-fixes/" rel="external nofollow">Nvidia 581.08 WHQL with global DLSS Override</a> and multiple fixes for various games.
	</li>
</ul>

<h3>
	<a automate_uuid="5cb827c0-360c-4951-99dc-5d28ccb1126c" id="reviews" name="reviews" rel=""></a>Reviews are in
</h3>

<p>
	<em>Here is the hardware and software we reviewed this week</em>
</p>

<p>
	 
</p>

<p>
	This week,<a automate_uuid="261d2ef4-bea3-4150-a71f-54016bbef9bd" href="https://www.neowin.net/reviews/70mai-4k-t800-dash-cam-review-well-designed-three-camera-system-with-great-image-quality/" rel="external nofollow"> I reviewed 70mai's new 4K T800</a>, a three-channel dash cam that records what is in front, what is behind, and what is inside your car. This high-quality dash cam packs a lot of features to make up for its pretty hefty price tag.
</p>

<figure class="image image--expandable">
	<img alt="The 70mai T800 4K dash cam" class="ipsImage" height="540" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/08/1755336782_img_0354.webp">
</figure>

<p>
	Steven Parker reviewed <a automate_uuid="cf18ada1-875f-41a4-969f-3e908e72a988" href="https://www.neowin.net/reviews/ugreen-nasync-dxp6800-pro-review-move-over-synology-theres-a-new-king-in-town/" rel="external nofollow">the 6-bay DXP6800 Pro NAS</a>, a fantastic network attached storage with dual Thunderbolt 4, dual 10 GbE, PCIe Gen 5, and DDR5, and more.
</p>

<figure class="image image--expandable">
	<img alt="UGREEN DXP6800 Pro NAS" class="ipsImage" height="539" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/08/1755851051_20250822_102222.webp">
</figure>

<h3>
	<a automate_uuid="9ed0dc41-f557-4423-8aa6-c5deaaebeb1c" id="gaming" name="gaming" rel=""></a>On the gaming side
</h3>

<p>
	<em>Learn about upcoming game releases, Xbox rumors, new hardware, software updates, freebies, deals, discounts, and more.</em>
</p>

<p>
	 
</p>

<p>
	At Gamescom in Germany, Microsoft revealed <a automate_uuid="705cc6b5-0bfa-45cd-ab49-d5d9eb32bc82" href="https://www.neowin.net/news/rog-xbox-ally-and-ally-x-launch-october-16-with-new-game-compatibility-program/" rel="external nofollow">the launch date of the ROG Ally and ROG Ally X</a>, two Xbox-branded handhelds with a special Windows 11 version optimized for handheld gaming. In addition, the company announced a new compatibility program that will help gamers understand whether their games can run on the ROG Ally or not. Also, Microsoft announced <a automate_uuid="022810d7-5295-4cf6-97a7-854ee0a5e3e0" href="https://www.neowin.net/news/xbox-app-on-windows-will-soon-let-you-install-other-storefronts-through-it/" rel="external nofollow">a new update for the Xbox app</a>, allowing users to install other gaming marketplaces through it.
</p>

<figure class="image image--expandable">
	<img alt="The ASUS ROG Xbox Ally X" class="ipsImage" height="411" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/08/1755701490_asus_rog_ally_x.webp">
</figure>

<p>
	Speaking of handhelds, we now have <a automate_uuid="080e082e-5858-4dfd-a757-26178ceb32c7" href="https://www.neowin.net/news/microsoft-announces-its-first-xbox-game-for-nintendo-switch-2/" rel="external nofollow">Microsoft's first game for the Nintendo Switch 2</a>. That game is <em>Indiana Jones and the Great Circle. </em>No release date yet, though.
</p>

<p>
	 
</p>

<p>
	<em>Microsoft Flight Simulator </em>has received <a automate_uuid="3375288e-9096-404f-b923-6170feab58f0" href="https://www.neowin.net/news/microsoft-flight-simulator-city-update-12-brings-enhancements-to-several-german-cities/" rel="external nofollow">a new City Update</a>. Update 12 landed with updates for seven German cities and their points-of-interest.
</p>

<p class="img-center">
	<img alt="Microsoft Flight Simulator 2024 with German cities" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/08/1755721654_msfs_2024.webp">
</p>

<p>
	Microsoft announced <a automate_uuid="937dd497-dff2-4763-ac27-cbf15b14d58f" href="https://www.neowin.net/news/gears-of-war-reloaded-persona-4-golden-dragon-age-veilguard-and-more-hit-xbox-game-pass/" rel="external nofollow">new additions to the Game Pass catalog</a>. They include <em>Gears of War: Reloaded, Persona 4 Golden, Dragon Age Veilguard, Herding, Blacksmith Master, </em>and more.
</p>

<p class="img-center">
	<img alt="xbox game pass" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/08/1755615200_xbox_gamepass_announcement_16x9_1.webp">
</p>

<p>
	 
</p>

<p>
	If you want to try Microsoft's Xbox Cloud Gaming but the price is too steep, you are in luck because there is a new report about <a automate_uuid="75c649cd-61a4-47c6-8681-f25683241c0d" href="https://www.neowin.net/news/microsoft-could-be-working-on-a-cheaper-xbox-cloud-gaming-plan/" rel="external nofollow">Microsoft working on a cheaper Xbox Cloud Gaming plan</a>.
</p>

<p>
	 
</p>

<p>
	Nvidia's cloud streaming service, GeForce NOW, has received some upgraded hardware. Later next month, GeFore NOW will offer subscribers <a automate_uuid="deb15a16-0959-4706-9081-881b786b1830" href="https://www.neowin.net/news/nvidia-introducing-rtx-5080-servers-to-geforce-now-and-a-100gb-of-cloud-storage-for-games/" rel="external nofollow">new RTX 5080 servers</a>, thus unlocking more horsepower for modern games with better performance and visuals.
</p>

<p>
	 
</p>

<p>
	Finally, check out this week's <a automate_uuid="738f204e-4fac-4c68-8c24-f5e2ebb98863" href="https://www.neowin.net/news/weekend-pc-game-deals-empires-to-collect-indies-to-claim-and-lego-hauls/" rel="external nofollow">Weekend PC Game deals</a> with the latest discounts and freebies across various stores.
</p>

<p>
	 
</p>

<p>
	Other gaming news includes the following:
</p>

<p>
	 
</p>

<ul>
	<li>
		<p>
			<a automate_uuid="cfb4cba1-372d-4d90-8f97-ce045755cf0b" href="https://www.neowin.net/news/as-battlefield-6-beta-ends-battlefield-2042-surprise-update-adds-iwo-jima-as-new-map/" rel="external nofollow"><em>Battlefield 2042</em>'s surprise update adds Iwo Jima as a new map</a>.
		</p>
	</li>
	<li>
		<p>
			<a automate_uuid="7423b971-f928-4294-8270-3cd0e868cacf" href="https://www.neowin.net/news/looks-like-euro-truck-simulator-2-is-finally-coming-to-xbox-and-playstation/" rel="external nofollow"><em>Euro Truck Simulator 2</em> is finally coming to Xbox and PlayStation</a>.
		</p>
	</li>
	<li>
		<p>
			<a automate_uuid="070a7715-08f6-467b-bedd-a52461438384" href="https://www.neowin.net/news/paradox-announces-surviving-mars-relaunched-a-remaster-of-the-sci-fi-colony-sim/" rel="external nofollow">Paradox announced <em>Surviving Mars Relaunched</em>, a remaster of the sci-fi colony sim</a>.
		</p>
	</li>
	<li>
		<p>
			<a automate_uuid="8d6f9df2-6ba0-4b3d-b03c-d8e657b04030" href="https://www.neowin.net/news/mudrunner-studio-goes-after-truck-sim-crown-with-next-gen-game-road-kings/" rel="external nofollow">Mudrunner studio goes after truck sim crown with 'next-gen' game <em>Road Kings</em></a>.
		</p>
	</li>
	<li>
		<p>
			<a automate_uuid="65ded5fb-ac60-4d74-8511-b8341a3357e3" href="https://www.neowin.net/news/two-years-after-launch-assassins-creed-mirage-is-getting-new-story-dlc-for-free/" rel="external nofollow">Two years after launch, <em>Assassin's Creed Mirage</em> is getting new story DLC for free</a>.
		</p>

		<p>
			 
		</p>
	</li>
</ul>

<p>
	<a href="https://www.neowin.net/news/microsoft-weekly-windows-12-concepts-and-a-lot-of-windows-11-bugs/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post. Feedback welcome.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Posted Monday 25 August 2025 at 5:56 am AEST (my time).</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of July): 3,458</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a></span></strong>
</p>
]]></description><guid isPermaLink="false">30983</guid><pubDate>Sun, 24 Aug 2025 19:57:47 +0000</pubDate></item><item><title>Water Cooling a Desktop PC (ExplainingComputers) [Video]</title><link>https://nsaneforums.com/news/technology-news/water-cooling-a-desktop-pc-explainingcomputers-video-r30982/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/9WOXkU0KNfg?feature=oembed" title="Water Cooling a Desktop PC" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	<a href="https://www.youtube.com/@ExplainingComputers" rel="external nofollow" target="_blank">ExplainingComputers</a> (1.12M subscribers)
</p>

<p>
	 
</p>

<p>
	Video length:19m 13s
</p>

<p>
	 
</p>

<p>
	Fitting an AIO water cooler in a desktop PC, specifically a GAMDIAS AURA GL120 V2. Video also compares noise levels and temperatures with the stock Intel cooler that’s removed.
</p>

<p>
	 
</p>

<p>
	00:00 Titles &amp; Intro
</p>

<p>
	00:47 Water Cooling Basics 
</p>

<p>
	05:41 Stock Cooler Removal
</p>

<p>
	08:31 Fitting AIO Water Cooler <a force-new-state="true" href="https://www.youtube.com/watch?v=9WOXkU0KNfg&amp;t=872s" tabindex="0" target="" rel="external nofollow">1</a>
</p>

<p>
	4:32 Noise &amp; Temperatures 
</p>

<p>
	18:10 Wrap
</p>

<p>
	 
</p>

<p>
	<a href="https://www.youtube.com/watch?v=9WOXkU0KNfg" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post. Feedback welcome.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Posted Monday 25 August 2025 at 5:53 am AEST (my time).</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of July): 3,458</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a></span></strong>
</p>
]]></description><guid isPermaLink="false">30982</guid><pubDate>Sun, 24 Aug 2025 19:55:46 +0000</pubDate></item><item><title>Forza Horizon 6 could be heading to Japan &#x2014; and the reveal may be sooner than you think</title><link>https://nsaneforums.com/news/technology-news/forza-horizon-6-could-be-heading-to-japan-%E2%80%94-and-the-reveal-may-be-sooner-than-you-think-r30981/</link><description><![CDATA[<h3>
	A deleted post and insider docs may have just revealed FH6’s biggest surprise. And Windows Central has reason to believe an announcement is planned for this year.
</h3>

<p id="779bdc9a-875f-4a5b-b1bd-7d54428a25b7">
	<a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/forza-horizon-5" href="https://www.windowscentral.com/tag/forza-horizon-5" rel="external nofollow">Forza Horizon 5</a> is rapidly approaching its fourth birthday, and the open-world racing game has already enjoyed quite the journey... but <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/playground-games" href="https://www.windowscentral.com/tag/playground-games" rel="external nofollow">Playground Games</a> and <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/xbox-game-studios" href="https://www.windowscentral.com/tag/xbox-game-studios" rel="external nofollow">Xbox Game Studios</a> are surely working on what comes next, right?
</p>

<p>
	 
</p>

<p>
	Fans have been waiting for news of <a data-analytics-id="inline-link" data-auto-tag-linker="true" data-before-rewrite-localise="https://www.windowscentral.com/tag/forza-horizon" href="https://www.windowscentral.com/tag/forza-horizon" rel="external nofollow">Forza Horizon</a> 6 for ages now, and we even got <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/there-is-no-forza-horizon-6-this-year-but-phil-spencer-did-tease-it-for-the-xbox-25th-anniversary-in-2026" href="https://www.windowscentral.com/gaming/there-is-no-forza-horizon-6-this-year-but-phil-spencer-did-tease-it-for-the-xbox-25th-anniversary-in-2026" rel="external nofollow">a tease from Xbox's Phil Spencer that we may see the hotly anticipated sequel in 2026</a>. Now, we have reason to believe we may actually see FH6 even sooner than that.
</p>

<p>
	<a data-hl-processed="none" data-url="" href="" id="elk-seasonal" rel=""></a>
</p>

<aside class="hawk-base" data-block-type="embed" data-render-type="fte" data-result="missing" data-skip="dealsy" data-widget-id="376c6d13-f3ad-4cbf-a783-9bc2e51b6a87" data-widget-type="seasonal">
	 
</aside>

<p id="779bdc9a-875f-4a5b-b1bd-7d54428a25b7-2">
	By "we," I mean Windows Central; here's the scoop.
</p>

<p>
	<a data-hl-processed="none" data-url="" href="" id="elk-1cb46b3f-0b88-49ef-8237-2a5f9ab128f7" rel=""></a>
</p>

<h2 id="forza-horizon-6-could-be-announced-this-year-3">
	Forza Horizon 6 could be announced this year
</h2>

<div>
	<div>
		<p>
			<img alt="Forza Horizon 5 Screenshot" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/w2qd5XkziidczQWaqdFjRo-1024-80.jpg">
		</p>

		<p>
			<em><span>FH6 having more Japanese cars isn't enough evidence on its own, but we have our own information to bring to the table. </span></em>
		</p>

		<p>
			<em><span itemprop="copyrightHolder">(Image credit: Windows Central)</span></em>
		</p>

		<p>
			 
		</p>

		<p id="bacce43b-2818-4109-8b9c-94b9c3aa7583">
			Reddit threads like <a data-analytics-id="inline-link" data-hl-processed="none" data-url="https://www.reddit.com/r/xbox/comments/1mwaks7/forza_horizon_6_is_finally_going_to_japan_as_car/" href="https://www.reddit.com/r/xbox/comments/1mwaks7/forza_horizon_6_is_finally_going_to_japan_as_car/" referrerpolicy="no-referrer-when-downgrade" target="_blank" rel="external nofollow">this one</a> have sparked new discussions of Forza Horizon 6 following a now-deleted Instagram post from an Australian car import company showing a <a data-analytics-id="inline-link" data-auto-tag-linker="true" data-before-rewrite-localise="https://www.windowscentral.com/tag/playground-games" href="https://www.windowscentral.com/tag/playground-games" rel="external nofollow">Playground Games</a> member digitally scanning a Kei (a class of ultra-compact Japanese vehicles) for FH6.
		</p>

		<p>
			 
		</p>

		<p>
			As Kei vehicles are rarely seen outside of Japan, the post revitalized hope that the <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/forza-horizon" href="https://www.windowscentral.com/tag/forza-horizon" rel="external nofollow">Forza Horizon</a> series will <em>finally</em> head to Japan for its next setting, a location that has been requested for practically every entry since the first game.
		</p>

		<p>
			 
		</p>

		<p>
			A lot of people and even websites have run with this, but the "leak" is admittedly weak; there's no concrete evidence that Forza Horizon 6 is set in Japan, only that it'll likely feature more <em>Japanese</em> vehicles. Of course, Windows Central has more to add to the story, thanks to our sources.
		</p>

		<figure id="cd72a2e7-31b5-4d2e-b8fe-a7277684ad76">
			<blockquote class="QuoteNewsStyle">
				<p>
					Windows Central has seen documentation suggesting Forza Horizon 6 will be announced at this year's Tokyo Game Show.
				</p>
			</blockquote>
		</figure>

		<p id="0685b827-4889-4104-b3a3-764d6a74fba1">
			We've seen official, widely circulated documents strongly suggesting that Forza Horizon 6 is actually planned to be announced during 2025's <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/tokyo-game-show" href="https://www.windowscentral.com/tag/tokyo-game-show" rel="external nofollow">Tokyo Game Show</a>, an annual gaming-focused conference kicking off in Japan toward the end of September.
		</p>

		<p>
			 
		</p>

		<p>
			This year's TGS is set to be the largest in the event's history, and <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/xbox-confirmed-to-be-in-attendance-for-tokyo-game-show-2025" href="https://www.windowscentral.com/gaming/xbox-confirmed-to-be-in-attendance-for-tokyo-game-show-2025" rel="external nofollow">Xbox has already confirmed it'll be attending — and announcing</a>. With the Tokyo Game Show focused on the Japanese gaming market, choosing to reveal Forza Horizon 6 here rather than at events like <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/gamescom" href="https://www.windowscentral.com/tag/gamescom" rel="external nofollow">Gamescom</a> only makes sense if the game is, in fact, set in Japan.
		</p>

		<div id="c42ccaf0-2d7c-4816-82f6-5392468b7c57">
			<div>
				 
			</div>
		</div>

		<p id="203c0ddb-78e9-446d-8fb6-b88c5ace9322">
			As always, these are still rumors and should be taken with a grain of salt — but it's definitely more solid than just a wayward Instagram post.
		</p>

		<h2 id="what-can-we-expect-from-forza-horizon-6-3">
			What can we expect from Forza Horizon 6?
		</h2>

		<div>
			<div>
				<p>
					<img alt="Forza Horizon 5 Screenshot" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/oWQcXcNoFwKpVTqW5NhRwS-1024-80.jpg">
				</p>

				<p>
					<em><span>An in-engine screenshot of a Forza Horizon 5 race. </span></em>
				</p>

				<p>
					<em><span itemprop="copyrightHolder">(Image credit: Windows Central)</span></em>
				</p>

				<p>
					 
				</p>

				<p id="c8c477c9-a77a-411f-9b88-1697b990f4a4">
					<a data-analytics-id="inline-link" data-auto-tag-linker="true" data-before-rewrite-localise="https://www.windowscentral.com/tag/forza-horizon-5" href="https://www.windowscentral.com/tag/forza-horizon-5" rel="external nofollow">Forza Horizon 5</a> has seen immense success since its launch in 2021, and has even been <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/the-best-selling-ps5-game-this-year-is-by-xbox" href="https://www.windowscentral.com/gaming/the-best-selling-ps5-game-this-year-is-by-xbox" rel="external nofollow">one of 2025's best-selling games after its fated arrival on PlayStation</a>. <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/forza-horizon-5-car-list" href="https://www.windowscentral.com/forza-horizon-5-car-list" rel="external nofollow">The Forza Horizon 5 car list</a> also numbers well over 800 unique vehicles, although that number has now stopped growing.
				</p>

				<p>
					 
				</p>

				<p>
					Yes, <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/forza-horizon-5" href="https://www.windowscentral.com/forza-horizon-5" rel="external nofollow">I knew Forza Horizon 5 was destined for greatness from the moment I reviewed it</a>, but the signs have been here for months that Xbox is preparing to begin a new era of <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/forza" href="https://www.windowscentral.com/gaming/forza" rel="external nofollow">Forza</a>. <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/forza-horizon-5-finally-has-a-ps5-release-date-and-its-coming-with-a-big-new-horizon-realms-update-for-everyone" href="https://www.windowscentral.com/gaming/forza-horizon-5-finally-has-a-ps5-release-date-and-its-coming-with-a-big-new-horizon-realms-update-for-everyone" rel="external nofollow">Forza Horizon 5 is no longer receiving new content</a>, instead recycling its years of constant monthly updates as whatever comes next cooks in the background.
				</p>

				<figure id="4d703121-042b-49fb-9887-480dbd7a447f">
					<blockquote class="QuoteNewsStyle">
						<p>
							Forza Horizon 6 will be supported by Turn 10 Studios, so it should be the franchise's most ambitious entry yet.
						</p>
					</blockquote>
				</figure>

				<p id="833bdc3f-46f8-4591-8da0-76ffd00c182d">
					Now that we're reasonably certain FH6 will be announced sooner rather than later (likely with a 2026 release window), we can talk about what to expect. The obvious? Forza Horizon 6 will be built on the same, upgraded ForzaTech engine powering <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/forza-motorsport" href="https://www.windowscentral.com/tag/forza-motorsport" rel="external nofollow">Forza Motorsport (2023)</a> and the upcoming <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/fable" href="https://www.windowscentral.com/tag/fable" rel="external nofollow">Fable</a> reboot, so we can expect major visual upgrades.
				</p>

				<p>
					 
				</p>

				<p>
					I'm most excited for enhancements to the driving physics, though, as Forza Horizon 6 should be the deepest and most detailed Forza Horizon game yet.
				</p>

				<p>
					 
				</p>

				<p>
					<a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/forza/xbox-breaks-silence-forza-motorsport-at-least-living-long-enough-to-bring-back-time-limited-content" href="https://www.windowscentral.com/gaming/forza/xbox-breaks-silence-forza-motorsport-at-least-living-long-enough-to-bring-back-time-limited-content" rel="external nofollow">The Forza Motorsport simulation racing franchise may be effectively dead after heavy layoffs at developer Turn 10 Studios</a>, but we also know the remainder of <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/turn-10-studios" href="https://www.windowscentral.com/tag/turn-10-studios" rel="external nofollow">Turn 10</a> is now focused on supporting Playground with Forza Horizon, so we can expect this game to be <em>ambitious</em> in scale and scope.
				</p>

				<p>
					 
				</p>

				<div>
					<div>
						<p>
							<img alt="Forza Horizon 5 Screenshot" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/GbVwPp5qPcVdzCtzoND36b-1024-80.jpg">
						</p>

						<p>
							<em><span>I personally think Forza Horizon 5's map is unbelievably beautiful and grand, but there are plenty of people who don't quite agree. </span></em>
						</p>

						<p>
							<em><span itemprop="copyrightHolder">(Image credit: Source: Windows Central)</span></em>
						</p>

						<p>
							 
						</p>

						<p id="366107a1-83ee-4db5-9718-94ebe61a78d8">
							If FH6 really is set in Japan (and we're pretty confident at this point that it is), that'll hopefully fix one of the biggest issues many people have with the current entry. Forza Horizon 5 is the biggest and most beautiful Forza Horizon game of all time, but many racers claim the map (which is set in Mexico) is bland and boring.
						</p>

						<p>
							 
						</p>

						<p>
							A Japanese setting will hopefully result in a more engaging and interesting map for long-time play, and Japan has a thriving car culture that's just perfect for the Horizon Festival... but there is another change I really want to see.
						</p>

						<p>
							 
						</p>

						<p>
							Forza Horizon 5 enjoyed longer support than previous titles, but it also highlighted the weaknesses of the monthly updates centered around the Festival Playlist.
						</p>

						<p>
							 
						</p>
						<a data-hl-processed="none" data-url="" href="" id="elk-7bfbc808-8b33-405b-a655-5318d3c812d6" rel=""></a>

						<p id="390d11b3-934c-4f4a-b5bc-61e9c6815873">
							FH5's live service elements quickly grew repetitive, with the majority of updates feeling inconsequential apart from the addition of a handful of new cars. I'd like to see FH6 adapt a new approach to post-launch support with more varied and meaningful updates — even if they don't arrive as frequently.
						</p>

						<p>
							 
						</p>

						<p>
							Finally, what about platform support? Forza Horizon 6 is absolutely coming to <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/xbox-series-x" href="https://www.windowscentral.com/tag/xbox-series-x" rel="external nofollow">Xbox Series X</a>|<a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/xbox-series-s" href="https://www.windowscentral.com/tag/xbox-series-s" rel="external nofollow">S</a>, <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/pc-gaming" href="https://www.windowscentral.com/gaming/pc-gaming" rel="external nofollow">Windows PC</a>, and <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/xbox-game-pass" href="https://www.windowscentral.com/tag/xbox-game-pass" rel="external nofollow">Xbox Game Pass</a> on day one, but will <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/playstation" href="https://www.windowscentral.com/tag/playstation" rel="external nofollow">PlayStation</a> players get the chance to play?
						</p>

						<p>
							 
						</p>

						<p>
							Considering how successful FH5 has been on <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/sony" href="https://www.windowscentral.com/tag/sony" rel="external nofollow">Sony</a>'s platform, there's zero chance its sequel won't also come to PlayStation consoles... I just don't expect it to be on day one. I expect we'll see Forza Horizon 6 arrive on PlayStation six months to a year after the initial launch (<a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/forza/dont-buy-forza-horizon-5-again-on-ps5-just-yet-its-missing-one-crucial-feature" href="https://www.windowscentral.com/gaming/forza/dont-buy-forza-horizon-5-again-on-ps5-just-yet-its-missing-one-crucial-feature" rel="external nofollow">hopefully with actual cross-save support this time</a>).
						</p>

						<p>
							 
						</p>

						<p>
							Hopefully, we'll get the answers to all of these questions and more when Forza Horizon 6 is (probably) announced at Tokyo Game Show 2025 in around a month.
						</p>

						<p>
							 
						</p>

						<p>
							<a href="https://www.windowscentral.com/gaming/forza/report-forza-horizon-6-may-be-announced-this-year-in-the-same-place-the-game-is-set" rel="external nofollow">Source</a>
						</p>

						<hr class="ipsHr">
						<p>
							<span style="font-size:12px;"><em>Hope you enjoyed this news post. Feedback welcome.</em></span>
						</p>

						<p>
							<span style="font-size:12px;"><em>Posted Monday 25 August 2025 at 5:38 am AEST (my time).</em></span>
						</p>

						<p>
							<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of July): 3,458</em></span>
						</p>

						<p>
							<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a></span></strong>
						</p>
					</div>
				</div>
			</div>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">30981</guid><pubDate>Sun, 24 Aug 2025 19:51:26 +0000</pubDate></item><item><title>Paul's Tech News - We All Own Intel Now [Video]</title><link>https://nsaneforums.com/news/technology-news/pauls-tech-news-we-all-own-intel-now-video-r30975/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/3-yvHystTaI?feature=oembed" title="We All Own Intel Now" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	<a href="https://www.youtube.com/@paulshardware" rel="external nofollow" target="_blank">Paul's Hardware</a> (1.53M subscribers)
</p>

<p>
	 
</p>

<p>
	Video length: 10m 51s
</p>

<p>
	 
</p>

<p>
	 
</p>

<div id="info-container">
	<yt-formatted-string id="info"></yt-formatted-string>
</div>

<div id="expanded">
	<yt-attributed-string user-input="">We All Own Intel Now - Tech News Aug 24</yt-attributed-string>
</div>

<p>
	 
	</p><p>
		0:00 Welcome to Paul’s Tech News - Aug 24, 2025
	</p>


<p>
	1:31 Intel gets $2b from Softbank, 10% buyout from Uncle Sam
</p>

<p>
	3:19 GamersNexus 3.5 Hour GPU Smuggling Video DMCA’d by Bloomberg
</p>

<p>
	6:11 NVIDIA cuts GeForce RTX 50 prices, halts H20 AI chip production 
</p>

<p>
	 
</p>

<p>
	TECH BRIEFS
</p>

<p>
	 
</p>

<p>
	8:07 ASUS GeForce RTX 5090 ROG Matrix revealed
</p>

<p>
	8:57 Melted 12v2x6 Power Cable on a Radeon RX 9070 XT
</p>

<p>
	9:43 Sony Raises PS5 Price by $50 in US
</p>

<p>
	 
</p>

<p>
	<a href="https://www.youtube.com/watch?v=3-yvHystTaI" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post. Feedback welcome.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Posted Sunday 24 August 2025 at 6:27 pm AEST (my time).</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of July): 3,458</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a></span></strong>
</p>
]]></description><guid isPermaLink="false">30975</guid><pubDate>Sun, 24 Aug 2025 08:29:40 +0000</pubDate></item><item><title>Two years after launch, Assassin's Creed Mirage is getting new story DLC for free</title><link>https://nsaneforums.com/news/technology-news/two-years-after-launch-assassins-creed-mirage-is-getting-new-story-dlc-for-free-r30974/</link><description><![CDATA[<p>
	After several games that took the RPG route, the <em>Assassin's Creed</em> series returned to its original stealth action elements with the <a automate_uuid="aafa2bea-27b1-444e-8068-c3b1c0c5468e" href="https://www.neowin.net/news/assassins-creed-mirage-suddenly-appears-on-steam-launches-this-month/" rel="external nofollow">2023 installment <em>Mirage</em></a>. Set during the Islamic Golden Age in the ninth century, the title once again put players into the role of an assassin going after the precursors to the Templar order. While it looked like Ubisoft had moved on from the smaller-scope experience, a surprise announcement today revealed a brand-new story expansion.
</p>

<p>
	 
</p>

<p>
	Announced on stage at the Esports World Cup in Riyadh, Saudi Arabia, this new story chapter will take our protagonist, Basim Ibn Ishaq, out of the game's Baghdad setting and into 9th-century AlUla. This ancient Arabian oasis city is located near Saudi Arabia.
</p>

<p>
	 
</p>

<p>
	While it's a surprising development for a seemingly 'content completed' game, in an unconfirmed report from <a automate_uuid="c911771d-8291-4508-bcbd-4d463cdcc6db" href="https://www.lesechos.fr/tech-medias/hightech/letonnant-deal-dubisoft-avec-larabie-saoudite-2144626" rel="external nofollow">LesEchoes</a> earlier this year, it was hinted that the Savvy Games Group investor that's based in Saudi Arabia had made a deal with Ubisoft. This would reportedly involve commissioning new content for the two-year-old title.
</p>

<p>
	 
</p>

<p>
	According to Ubisoft, the DLC content will include a brand-new story chapter and missions set in the aforementioned AlUla region, letting Basim parkour and assassinate through a fresh group of foes. Available free for all owners of the game, the major update will also carry gameplay improvements per the studio. Unfortunately, no specifics were mentioned today regarding these changes.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedOther" contenteditable="false">
	<iframe allowfullscreen="" class="ipsEmbed_finishedLoading" data-controller="core.front.core.autosizeiframe" data-embedid="embed8059402007" src="https://nsaneforums.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://twitter.com/assassinscreed/status/1959169826619875735" style="overflow: hidden; height: 754px;"></iframe>
</div>

<p>
	The unnamed free DLC release will be happening sometime in 2025. Don't forget that Ubisoft Bordeaux is also working on the <a automate_uuid="bcf729a7-8ab3-4a4f-bf3e-9ea5200ab22b" href="https://www.neowin.net/news/assassins-creed-shadows-gaining-new-game-level-cap-increase-and-more-ahead-of-dlc-launch/" rel="external nofollow">Claws of Awaji expansion for <em>Assassin's Creed Shadows</em></a>, which launches in September.
</p>

<p>
	 
</p>

<p>
	Developed by Ubisoft Bordeaux as its primary developer, <em>Mirage </em>was touted as taking the series back to its stealth action roots. This meant it was offering much higher focus on city gameplay, with parkour returning as a major factor alongside stealth and assassinations. The title was also first formed as an expansion for <em>Valhalla</em> but was later expanded into a standalone experience with a larger scope.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/two-years-after-launch-assassins-creed-mirage-is-getting-new-story-dlc-for-free/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post. Feedback welcome.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Posted Sunday 24 August 2025 at 4:52 pm AEST (my time).</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of July): 3,458</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a></span></strong>
</p>
]]></description><guid isPermaLink="false">30974</guid><pubDate>Sun, 24 Aug 2025 06:53:07 +0000</pubDate></item><item><title>NVIDIA expands its AI gaming tool to more GPUs &#x2014; should you trust it in-game?</title><link>https://nsaneforums.com/news/technology-news/nvidia-expands-its-ai-gaming-tool-to-more-gpus-%E2%80%94-should-you-trust-it-in-game-r30972/</link><description><![CDATA[<h3>
	NVIDIA’s Project G‑Assist now supports all RTX GPUs with 6GB+ VRAM, including laptops — but early tests suggest it still has a lot to prove.
</h3>

<p id="0771494f-cb89-4da4-b7c3-f492eceb9f80">
	<a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/hardware/desktops/nvidia" href="https://www.windowscentral.com/hardware/desktops/nvidia" target="_blank" rel="external nofollow">NVIDIA</a> is the world's largest <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/artificial-intelligence" data-before-rewrite-redirect="https://www.windowscentral.com/tag/artificial-intelligence" href="https://www.windowscentral.com/artificial-intelligence" rel="external nofollow">AI</a> GPU supplier with roughly 90% of the market, but its <a data-analytics-id="inline-link" data-auto-tag-linker="true" data-before-rewrite-localise="https://www.windowscentral.com/artificial-intelligence" data-before-rewrite-redirect="https://www.windowscentral.com/tag/artificial-intelligence" href="https://www.windowscentral.com/artificial-intelligence" rel="external nofollow">AI</a> efforts are not limited to data centers.
</p>

<p>
	 
</p>

<p>
	NVIDIA's gaming hardware, including RTX graphics cards, includes built-in AI tools that help with upscaling, overall performance, and even game development.
</p>

<p>
	<a data-hl-processed="none" data-url="" href="" id="elk-seasonal" rel=""></a>
</p>

<aside class="hawk-base" data-block-type="embed" data-render-type="fte" data-result="missing" data-skip="dealsy" data-widget-id="c889d871-34fd-4735-a0b7-c86dcd434191" data-widget-type="seasonal">
	 
</aside>

<p id="0771494f-cb89-4da4-b7c3-f492eceb9f80-2">
	Announced today at <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/gamescom" href="https://www.windowscentral.com/tag/gamescom" target="_blank" rel="external nofollow">Gamescom</a>, NVIDIA's Project G-Assist — an on-device AI helper — has now expanded to all <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/hardware/cpu-gpu-components/nvidia-rtx-5000-everything-you-need-to-know" href="https://www.windowscentral.com/hardware/cpu-gpu-components/nvidia-rtx-5000-everything-you-need-to-know" rel="external nofollow">RTX GPUs</a> with 6GB or more VRAM, including laptop graphics cards.
</p>

<p>
	 
</p>

<p>
	The lower system requirements arrive thanks to "a new, significantly more efficient AI model that's faster and uses 40% less memory while maintaining response accuracy," according to NVIDIA's press release.
</p>

<p>
	 
</p>

<p>
	NVIDIA says that the updated AI assistant will be available through a Game Ready Driver update within the <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/pc-gaming/nvidia-shares-essential-companion-for-anyone-with-an-rtx-powered-gaming-pc" href="https://www.windowscentral.com/gaming/pc-gaming/nvidia-shares-essential-companion-for-anyone-with-an-rtx-powered-gaming-pc" rel="external nofollow">NVIDIA App</a> on August 19. Just download the G-Assist update on the NVIDIA App's home screen.
</p>

<p>
	 
</p>

<p>
	With this new update, NVIDIA has also added a <a data-analytics-id="inline-link" data-hl-processed="none" data-url="https://mod.io/g" href="https://mod.io/g" referrerpolicy="no-referrer-when-downgrade" target="_blank" rel="external nofollow">collaboration with mod.io</a> that will help discover and deliver G-Assist plugins built by regular users. Anyone can build plugins for G-Assist, just as long as you have an understanding of JSON and Python scripts. A specialized <a data-analytics-id="inline-link" data-hl-processed="none" data-url="https://blogs.nvidia.com/blog/rtx-ai-garage-g-assist-plugin-builder/" href="https://blogs.nvidia.com/blog/rtx-ai-garage-g-assist-plugin-builder/" referrerpolicy="no-referrer-when-downgrade" target="_blank" rel="external nofollow">plugin builder</a> is available to download from NVIDIA.
</p>

<p>
	 
</p>

<p>
	Beyond that, NVIDIA says that another update is expected in September 2025, containing laptop-specific tools to help with NVIDIA BatteryBoost and Battery OPS.
</p>

<div id="slice-container-newsletterForm-articleInbodyContent-xJfNBKxKtjVVGCe3ZLKxVZ">
	<div data-hydrate="true">
		<div>
			 
		</div>

		<p>
			Project G-Assist is a good idea in theory ... not so much in execution. At least not yet. I'm looking forward to giving the updated NVIDIA Project G-Assist a try, as the first attempts at getting it to work were unimpressive (to put it nicely).
		</p>

		<h2 id="what-is-nvidia-s-project-g-assist-and-should-you-care-3">
			What is NVIDIA's Project G-Assist, and should you care?
		</h2>

		<div class="ipsEmbeddedVideo" contenteditable="false">
			<div>
				<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/iJ_BXVLan50?feature=oembed" title="Project G-Assist | AI Assistant For Your GeForce RTX PC - Available Now" width="200"></iframe>
			</div>
		</div>

		<p>
			 
		</p>

		<p id="e540b00b-0f55-4438-b6bd-0ca0c29ca9a0">
			<a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/hardware/nvidia-is-bringing-copilot-plus-to-rtx-powered-devices" href="https://www.windowscentral.com/hardware/nvidia-is-bringing-copilot-plus-to-rtx-powered-devices" target="_blank" rel="external nofollow">Announced first at Computex 2024, NVIDIA's Project G-Assist</a> is a free AI assistant built for gamers. It's a Small Language Model (SLM) that runs locally on your PC's RTX graphics card, providing "real-time diagnostics and recommendations to alleviate system bottlenecks, improve power efficiency, optimize game settings, overclock your GPU, and much more," according to <a data-analytics-id="inline-link" data-hl-processed="none" data-url="https://www.nvidia.com/en-us/geforce/news/g-assist-ai-companion-for-rtx-ai-pcs/" href="https://www.nvidia.com/en-us/geforce/news/g-assist-ai-companion-for-rtx-ai-pcs/" referrerpolicy="no-referrer-when-downgrade" target="_blank" rel="external nofollow">NVIDIA's official press release</a>.
		</p>

		<p>
			 
		</p>

		<p>
			The way Project G-Assist is designed allows for "natural language instructions," whether delivered via text or voice. So far, it only understands English, but I expect to see further language support if the project proves popular enough.
		</p>

		<p>
			 
		</p>

		<p>
			As mentioned, users can build their own plugins for Project G-Assist, and they'll now be available directly through the app thanks to a newfound collaboration with mod.io.
		</p>

		<p>
			 
		</p>

		<p>
			When Project G-Assist initially launched, NVIDIA slapped some hefty system requirements on the AI assistant. It required an RTX 30, 40, or 50-series desktop GPU with at least 12GB of VRAM, which excluded even the latest Blackwell <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/hardware/cpu-gpu-components/nvidia-rtx-5000-everything-you-need-to-know" href="https://www.windowscentral.com/hardware/cpu-gpu-components/nvidia-rtx-5000-everything-you-need-to-know" rel="external nofollow">RTX 5000</a> cards like the 8GB RTX 5060 Ti and RTX 5060. It also lacked support for laptop GPUs and <a data-analytics-id="inline-link" data-auto-tag-linker="true" data-before-rewrite-localise="https://www.windowscentral.com/tag/nvidia-rtx" href="https://www.windowscentral.com/tag/nvidia-rtx" rel="external nofollow">NVIDIA RTX</a> PRO GPUs.
		</p>

		<p>
			 
		</p>

		<p>
			That's all changed, and I'm happy to see Project G-Assist become available for more RTX gamers and developers.
		</p>

		<h2 id="early-issues-with-nvidia-s-project-g-assist-3">
			Early issues with NVIDIA's Project G-Assist
		</h2>

		<div>
			<div>
				<p>
					<img alt="Project G-Assist" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/jB4FqWWEqYJxYN5eYbyemg-1024-80.jpg">
				</p>

				<p>
					<em><span>The visible part of Project G-Assist is nothing more than a small pop-up window accessible in or out of games.  </span></em>
				</p>

				<p>
					<em><span itemprop="copyrightHolder">(Image credit: Future)</span></em>
				</p>

				<p>
					 
				</p>

				<p id="3be24749-0943-4cf3-b9dc-a4854280037a">
					Since its inception, NVIDIA's AI assistant has been sitting on a Version 0.1 release. It's an experimental release, but <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/hardware/cpu-gpu-components/nvidia-project-g-assist-tested" href="https://www.windowscentral.com/hardware/cpu-gpu-components/nvidia-project-g-assist-tested" target="_blank" rel="external nofollow">Project G-Assist was a lot worse than any of us expected when we tested it</a> in March 2025.
				</p>

				<p>
					 
				</p>

				<p>
					Yes, it works fine for some, but my colleague Richard Devine had a terrible time attempting to use G-Assist with an <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/hardware/cpu-gpu-components/nvidia-geforce-rtx-5080-review" href="https://www.windowscentral.com/hardware/cpu-gpu-components/nvidia-geforce-rtx-5080-review" rel="external nofollow">RTX 5080</a> Founders Edition GPU — you know, the first-party cards that NVIDIA makes — with 16GB of VRAM.
				</p>

				<p>
					 
				</p>

				<p>
					Devine's testing revealed that G-Assist didn't do much more than tank framerates (often from triple digits to single digits) or completely lock up the system. Devine tested G-Assist with <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/call-of-duty-black-ops-6-faq-release-date-platforms-locations-time-period-and-more" href="https://www.windowscentral.com/gaming/call-of-duty-black-ops-6-faq-release-date-platforms-locations-time-period-and-more" rel="external nofollow">Call of Duty: Black Ops 6</a>, <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/everything-you-need-to-know-about-atomfall" href="https://www.windowscentral.com/gaming/everything-you-need-to-know-about-atomfall" rel="external nofollow">Atomfall</a>, and <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/avowed" href="https://www.windowscentral.com/tag/avowed" rel="external nofollow">Avowed</a>, and the results were the same across each title.
				</p>

				<p>
					 
				</p>

				<p>
					It's not like Devine was attempting to crash the system. Asking something as simple as "Is <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/how-enable-nvidia-g-sync" href="https://www.windowscentral.com/how-enable-nvidia-g-sync" rel="external nofollow">G-Sync</a> enabled?" nearly crashed games, and that was despite having 4GB of VRAM more than the previously recommended 12GB.
				</p>

				<p>
					 
				</p>

				<p>
					With NVIDIA introducing a lighter AI model and a new, lower 6GB of VRAM requirement, I'm eager to see how it actually performs on <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/best-gaming-desktop-pc" href="https://www.windowscentral.com/best-gaming-desktop-pc" target="_blank" rel="external nofollow">desktop PCs</a> and <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/best-gaming-laptops" href="https://www.windowscentral.com/best-gaming-laptops" rel="external nofollow">gaming laptops</a>.
				</p>

				<h2 id="should-you-be-using-nvidia-s-project-g-assist-while-pc-gaming-3">
					Should you be using NVIDIA's Project G-Assist while PC gaming?
				</h2>

				<div>
					<div>
						<p>
							<img alt="Image of the Lenovo Legion Tower 7i (Gen 10) gaming desktop." class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/dFzZYaKomVfQqYwmE7huGn-1024-80.jpg">
						</p>

						<p>
							<em><span>A look at the NVIDIA RTX 5080 GPU inside Lenovo's Legion Tower 7i (Gen 10). </span></em>
						</p>

						<p>
							<em><span itemprop="copyrightHolder">(Image credit: Windows Central | Zachary Boddy)</span></em>
						</p>

						<p>
							 
						</p>

						<p id="cbe09e3e-86c2-4cff-8593-fa6bf4aee372">
							In theory, Project G-Assist could be a useful tool for gamers. Want to make a quick adjustment to system settings without leaving your game? Ask AI to do it for you.
						</p>

						<p>
							 
						</p>

						<p>
							However, as it stands now, G-Assist still has a long way to go. Version 0.2 could solve a lot of the aforementioned issues, and you might find it particularly useful for your specific needs.
						</p>

						<p>
							 
						</p>

						<p>
							Project G-Assist is certainly not something I recommend every RTX owner install immediately, but you can test it out with relative ease straight from the official NVIDIA App.
						</p>

						<p>
							 
						</p>

						<p>
							If it's not right for you — or if it continues to flat-out not function properly — you can always uninstall it without harming (as far as we can tell) any other functionality in NVIDIA's app.
						</p>

						<p>
							 
						</p>

						<hr>
						<h2 id="are-there-privacy-concerns-related-to-nvidia-s-project-g-assist-3">
							Are there privacy concerns related to NVIDIA's Project G-Assist?
						</h2>

						<p id="3ac9de10-bf46-481c-a19a-0fc3bd721bb5">
							Having an AI agent comb through your PC for information might not sit well with everyone, and I don't blame you for being wary.
						</p>

						<p>
							 
						</p>

						<p>
							In the fine print on NVIDIA's main G-Assist page, there are some disclaimers that might make you think twice before installing the feature.
						</p>

						<p>
							 
						</p>

						<p>
							<em>"G-Assist is a pre-release feature and may not be fully functional, may contain errors or design flaws, and may have reduced or different security, privacy, availability and reliability standards relative to commercial versions of NVIDIA offerings."</em>
						</p>

						<p>
							 
						</p>

						<p>
							Below this line is another that basically states that NVIDIA isn't responsible for any damages the AI agent could cause if it gives wrong information or decides to go rogue and tune your PC outside of its operating boundaries.
						</p>

						<p>
							 
						</p>

						<p>
							<em>"AI models generate responses and outputs based on complex algorithms and machine learning techniques, and those responses or outputs may be inaccurate, harmful, biased or indecent. By using G-Assist, you assume the risk of any harm caused by any response or output from it. NVIDIA will not be responsible for any actions, losses, or damages suffered as a result of use of G-Assist or its output. We recommend that you verify the information before relying on it."</em>
						</p>

						<p>
							 
						</p>

						<p>
							<strong>Bottom line?</strong> Don't take what G-Assist says too seriously, and always put your best common sense before what AI tells you.
						</p>

						<p>
							 
						</p>

						<p>
							<a href="https://www.windowscentral.com/hardware/nvidia/nvidia-expands-its-ai-gaming-tool-to-more-gpus-should-you-trust-it-in-game" rel="external nofollow">Source</a>
						</p>

						<hr class="ipsHr">
						<p>
							<span style="font-size:12px;"><em>Hope you enjoyed this news post. Feedback welcome.</em></span>
						</p>

						<p>
							<span style="font-size:12px;"><em>Posted Sunday 24 August 2025 at 5:49 am AEST (my time).</em></span>
						</p>

						<p>
							<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of July): 3,458</em></span>
						</p>

						<p>
							<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a></span></strong>
						</p>
					</div>
				</div>
			</div>
		</div>
	</div>
</div>
]]></description><guid isPermaLink="false">30972</guid><pubDate>Sat, 23 Aug 2025 19:54:06 +0000</pubDate></item><item><title>2025 is turning into a good year for long-awaited games</title><link>https://nsaneforums.com/news/technology-news/2025-is-turning-into-a-good-year-for-long-awaited-games-r30953/</link><description><![CDATA[<h3>
	Silksong, Metroid Prime 4, Routine, and more — this is a year where patience is finally paying off. (GTA not included.)
</h3>

<p>
	It actually happened: <em>Silksong</em>, the standalone sequel to <em>Hollow Knight</em>, <a href="/news/680636/hollow-knight-silksong-release-date-trailer" rel="">has a release date</a>. After seven years in development, and almost as many shrouded in silence, the game is coming out on September 4th. It’s welcome news for the millions of <em>Hollow Knight</em> fans who have been impatiently waiting. But it’s also part of a welcome trend: 2025 is shaping up to be the year that several long-in-development games finally see the light of day.
</p>

<p>
	 
</p>

<p>
	Joining <em>Silksong</em> later this year will be <em>Metroid Prime 4: Beyond</em>. While it doesn’t have a specific release date, the shooter is part of <a href="/games/708909/nintendo-switch-2-donkey-kong-bananza-exclusive-release-schedule" rel="">Nintendo’s steady stream of releases for the first year of the Switch 2</a>. The game has been in development so long it’s releasing on both versions of the Switch. <a href="/2017/6/13/15782806/metroid-prime-4-nintendo-switch-announced-e3-2017" rel="">It was first announced in 2017</a>, but in 2019, <a href="/2019/1/25/18197164/metroid-prime-4-nintendo-switch-delay-release-date" rel="">Nintendo said that it was rebooting development of the game</a>, with original <em>Prime</em> studio Retro taking over the project. Five years went by <a href="/23768041/metroid-prime-4-nintendo-direct-trailer" rel="">before the game appeared again</a>, with the new subtitle <em>Beyond</em>, and earlier this year, <a href="/2019/1/25/18197164/metroid-prime-4-nintendo-switch-delay-release-date" rel="">it was confirmed as a Switch 2 title</a>.
</p>

<p>
	 
</p>

<p>
	The development of <em>Routine</em> from Lunar Software has been similarly protracted. <a href="/2012/10/15/3507340/routine-sci-fi-horror-game" rel="">I originally wrote about this ’80s-style indie horror game in 2012</a>, and at one point it had been planned for <a href="/2016/11/1/13486328/routine-sci-fi-horror-game-launch-date-trailer" rel="">a 2016 launch</a>. That obviously didn’t happen, and six years later the game was “<a href="https://www.youtube.com/watch?v=Y_wpvT6uDDQ" rel="external nofollow">re-revealed</a>” with a new trailer and the news that Swedish label Raw Fury would be publishing it. Then, earlier this week, slightly hidden among <a href="/news/760975/gamescom-opening-night-live-2025-news-trailers" rel="">all of the trailers and reveals during Gamescom’s Opening Night Live keynote</a>, was confirmation that barring any more delays, <em>Routine</em> would be launching later in 2025.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/hH5ZYM3nCP0?feature=oembed" title="ROUTINE | Release Window Trailer" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	While both <em>Routine</em> and <em>Metroid Prime 4</em> seem to have suffered from the technical and design difficulties that can plague the development of big, complex games — at one point Nintendo’s senior managing executive officer Shinya Takahashi called <em>Metroid</em>’s development “very challenged” — that hasn’t been the case for <em>Silksong</em>. It’s just a game being built by a small team who were able to take a slow and steady approach. “It was never stuck or anything,” <a href="https://www.bloomberg.com/news/newsletters/2025-08-21/why-silksong-team-cherry-s-sequel-to-hollow-knight-took-so-long-to-make?srnd=undefined" rel="external nofollow">Team Cherry co-founder Ari Gibson told <em>Bloomberg</em></a>. “It was always progressing. It’s just the case that we’re a small team, and games take a lot of time. There wasn’t any big controversial moment behind it.”
</p>

<p>
	 
</p>

<p>
	Of course, there’s another long-in-the-works game that was originally slated to launch in 2025 but has since been pushed back: <em>Grand Theft Auto VI</em>. Rockstar released the first trailer for the game <a href="/2023/12/4/23988446/gta-vi-trailer-leaked-vice-city" rel="">at the end of 2023</a>, a decade after the launch of <em>GTAV</em>, and initially planned to release <em>VI</em> in <a href="/2024/5/16/24158510/gta-6-release-date-fall-2025" rel="">the fall of this year</a>. It’s now supposed to come out <a href="/news/660057/grand-theft-auto-6-release-date-delay-may-2026" rel="">on May 26th, 2026</a>, so fans will have to continue to wait for that one.
</p>

<p>
	 
</p>

<p>
	But even without the blockbuster behemoth that is <em>Grand Theft Auto</em>, this year will be one that satiates many fans who have been eagerly awaiting a specific game. You could even throw <a href="/games-review/697019/deltarune-chapters-1-2-3-4-review-pc-playstation-switch" rel="">the latest chapters of <em>Deltarune</em></a> onto that list. The real question is, with all of these games finally coming out, what’s next to obsess over? Is <a href="/2017/6/14/15801280/beyond-good-evil-2-preview-michel-ancel-interview-e3-2017" rel="">the sequel to <em>Beyond Good &amp; Evil</em></a> really still alive? When will <em>Stardew Valley</em>’s creator launch his next game, <a href="/2021/10/21/22739112/stardew-valley-creator-concernedapes-haunted-chocolatier-announcement-trailer-gameplay" rel=""><em>Haunted Chocolatier</em></a>? Will <em>Knights of the Old Republic</em> get its <a href="/2022/7/26/23279810/star-wars-knights-of-the-old-republic-kotor-remake-development-on-pause" rel="">announced remake</a> — or will <em>Bloodborne</em> get one at all? What’s up with the next <em>Elder Scrolls</em> and <em>Half-Life 3</em>? Let’s hope for more good news in 2026.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.theverge.com/games/763698/delayed-games-silksong-metroid-prime-4-2025" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post. Feedback welcome.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Posted Friday 22 August 2025 at 2:02 pm AEST (my time).</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of July): 3,458</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a></span></strong>
</p>
]]></description><guid isPermaLink="false">30953</guid><pubDate>Fri, 22 Aug 2025 04:02:47 +0000</pubDate></item><item><title>Here are the changes Battlefield 6 is getting based on beta feedback and data</title><link>https://nsaneforums.com/news/technology-news/here-are-the-changes-battlefield-6-is-getting-based-on-beta-feedback-and-data-r30952/</link><description><![CDATA[<p>
	EA had a record-breaking open beta session<a automate_uuid="fc0dbd0c-31de-4638-9e81-5d19570ef3c8" href="https://www.neowin.net/news/battlefield-6-open-beta-returns-tomorrow-here-are-all-the-changes/" rel="external nofollow"> earlier this month with <em>Battlefield 6.</em></a> With millions of players jumping into play over the two weekends, the development team at Battlefield Studios had gathered a lot of data on what needs changing. Today, it shared what it learned from the open beta and what changes are incoming.
</p>

<p>
	 
</p>

<p>
	Starting off, the gunplay is being touched up to improve the unique feel of each weapon and reward players that fire in controlled bursts or taps. Moreover, the M87A1 shotgun and its one-shot kill rampages that were seen in the beta are being nerfed, with it needing more pellet hits to secure kills going forward. <em>Battlefield 6</em>'s Time-to-Kill mechanics are being explored for changes according to the developer as well, though no specifics were given today.
</p>

<p>
	 
</p>

<p>
	Fans of the series will also be happy to hear that the glitchy or unintended movement mechanics seen in the beta are being taken out. This includes nerfing the slide jump and building momentum from consecutive jumps. Firing weapons when jumping or sliding will also correctly reduce accuracy.
</p>

<p>
	 
</p>

<p>
	"These changes are designed to make sliding and jumping more situational, so they are no longer ideal options for engaging in gunfights, and will contribute to a gameplay pace that rewards skillful movement without becoming too fast or unpredictable," explains the developer.
</p>

<figure class="image image--expandable">
	<img alt="battlefield 6" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/07/1753994128_ss_dc0f3eee66989dbd76234b23c61d6a37c9f6b53a.1920x1080.webp">
</figure>

<p>
	The rooftops and mountains that are supposed to be unreachable, but weresn’t in the beta, are being corrected too. Speaking of maps, the developer reassured fans that despite the beta only having smaller-scale battlefields, the launch version will have much larger arenas to fight in.
</p>

<p>
	 
</p>

<p>
	Unfortunately, it looks like 24-player Rush seems to be staying intact, with the developer saying that it wants to have a Bad Company-style, smaller-scale experience with fast-paced action for the mode.
</p>

<p>
	 
</p>

<p>
	The studio encouraged players to use the Battlefield Portal mode in the full game to create custom modes to enable these larger-scale experiences using the editing tools.
</p>

<p>
	 
</p>

<p>
	Check out the complete blog post regarding what is remaining the same and what elements are being changed for launch <a automate_uuid="656e42eb-3018-4829-9db0-74c15cd2b77e" href="https://x.com/BattlefieldComm/status/1958544678409642329" rel="external nofollow">over here</a>. While it looks like there won't be any more beta sessions for the title, Battlefield Labs will continue to let some community members try out upcoming content and changes.
</p>

<p>
	 
</p>

<p>
	<em>Battlefield 6 </em>releases on October 10 across PC, Xbox Series X|S, and PlayStation 5. The PC version will be available across Steam, the EA App, and the Epic Games Store.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/here-are-the-changes-battlefield-6-is-getting-based-on-beta-feedback-and-data/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post. Feedback welcome.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Posted Friday 22 August 2025 at 2:00 pm AEST (my time).</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of July): 3,458</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a></span></strong>
</p>
]]></description><guid isPermaLink="false">30952</guid><pubDate>Fri, 22 Aug 2025 04:01:48 +0000</pubDate></item><item><title>HW News - Valve Console, Intel Bailouts, Windows Update Kills SSDs, 2x 12VHPWR GPU (Gamers Nexus) [Video]</title><link>https://nsaneforums.com/news/technology-news/hw-news-valve-console-intel-bailouts-windows-update-kills-ssds-2x-12vhpwr-gpu-gamers-nexus-video-r30936/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/jNfmz0BowxM?feature=oembed" title="HW News - Valve Console, Intel Bailouts, Windows Update Kills SSDs, 2x 12VHPWR GPU [Video]" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	<a href="https://www.youtube.com/@GamersNexus" rel="external nofollow" target="_blank">Gamers Nexus</a> (2.48M subscribers)
</p>

<p>
	 
</p>

<p>
	Hardware news this week has been busy: Der8auer came into possession of a dual-12VHPWR adapter from NVIDIA for an unreleased GPU, Valve is rumored to be working on a console, the next Xbox chips promise... “AI,” ASUs has an 800W GPU, and the US Government wants to buy 10% of Intel.
</p>

<p>
	 
</p>

<p>
	00:00 - Recapping the Week 
</p>

<p>
	01:15 - GN Update: Movie Recap 
</p>

<p>
	06:30 - Prototype TITAN ADA Features Two 12VHPWR Cables 
</p>

<p>
	08:20 - Rumor: Valve Working on a Console 
</p>

<p>
	11:05 - Next Xbox Chips Will Have Neural Rendering 
</p>

<p>
	12:45 - ASUS Announces 800W RTX 5090 
</p>

<p>
	15:02 - Microsoft Claimed to Kill SSDs Just Ahead of Window 10 EOL Date 
</p>

<p>
	16:34 - AMD Low-End RX 7400 Doesn’t Need Power Connectors 
</p>

<p>
	18:05 - SoftBank Puts $2B in Intel; US Eyes 10% Stake 
</p>

<p>
	22:39 - NVIDIA Working on B30A AI Chip for China
</p>

<p>
	 
</p>

<p>
	August 21, 2025
</p>

<p>
	 
</p>

<p>
	Video length: 24m 42s
</p>

<p>
	 
</p>

<p>
	<a href="https://www.youtube.com/watch?v=jNfmz0BowxM" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post. Feedback welcome.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Posted Thursday 21 August 2025 at 4:59 pm AEST (my time).</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of July): 3,458</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a></span></strong>
</p>
]]></description><guid isPermaLink="false">30936</guid><pubDate>Thu, 21 Aug 2025 07:02:12 +0000</pubDate></item><item><title>Path of Exile 2: The Third Edict launches next week with Act 4 and over 100 new monsters</title><link>https://nsaneforums.com/news/technology-news/path-of-exile-2-the-third-edict-launches-next-week-with-act-4-and-over-100-new-monsters-r30932/</link><description><![CDATA[<p>
	Grinding Gear Games has just announced the next content expansion for its hugely popular ARPG <em>Path of Exile 2</em>. The in-development title is receiving The Third Edict next week, and it is carrying Act 4 and the Interlude to replace Cruel difficulty, overhauls to character balance and support gems, and more.
</p>

<p>
	 
</p>

<p>
	Act 4 has players descending into the Karui Shores, an eight-island archipelago filled with horrors. It's a non-linear experience too, meaning any island can be visited and completed in any order that players desire.
</p>

<p>
	 
</p>

<p>
	"Far from an idyllic paradise, the Ngamakanui archipelago is home to eight islands where gauntlets of horrors await," describes the developer. "Set sail from Kingsmarch to the serene sands of Whakapanu Island, where the tides whisper with the voices of the drowned, to the smoldering hellscape of the Isle of Kin, where the earth itself bleeds fire, danger, and new bosses."
</p>

<p>
	 
</p>

<p>
	Next, Cruel difficulty is no more. As a temporary replacement, the developer has brought a three-act Interlude section to play after completing the campaign so that players do not need to replay it. This consists of 19 new areas and nine new bosses to go through, letting players transition from campaign to endgame more smoothly, per the studio:
</p>

<p>
	 
</p>

<ul>
	<li>
		<strong>Interlude I</strong>: Return to Ogham to aid Renly in rebuilding the village. Purge the corruption plaguing the denizens.
	</li>
	<li>
		<strong>Interlude II</strong>: Cross Vastiri’s sands and help Asala fulfill a sacred vow, and seek out the ones responsible for disrupting the Gifting.
	</li>
	<li>
		<strong>Interlude III</strong>: Scale the great heights of the mountain to find the lost Vaal descendants. Venture into the caves of ice and unearth the secrets lying within the vault.
	</li>
</ul>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/xIhIXv9b7Qo?feature=oembed" title="Path of Exile 2: The Third Edict Content Reveal" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	Sprint has also been added as a new ability, which can be used by holding the dodge roll button. This will make it easier for players to navigate zones and go through empty areas faster, but with a higher chance of being knocked down when being hit. Moreover, the studio has added a <em>Path of Exile 2-</em>exclusive League with new monsters, a new crafting system, and three new bosses.
</p>

<p>
	 
</p>

<p>
	A new support gem system is here too, offering multiple levels of upgrades and removing restrictions for creating better and more customizable builds. Lastly, Asynchronous Trade is a part of the update, finally letting players purchase items from sellers who are offline.
</p>

<p>
	 
</p>

<p>
	"Act Four and the Interlude will bring in 25 new Endgame Maps featuring fresh monsters and bosses," adds the developer. "Unearth unique locales like Rockpools with its Siren-filled shores and Goblin King, Cliffside’s haunted town with a divine axe-wielding brute, and Holten’s storm-wielding reaper. Disrupt a wild Sandstorm to face a time-slicing Faridun Swordmaster, clear a Maelstrom’s beacons to reveal its hidden boss map, or gather keys to breach a Vaal Vault and battle elite foes."
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/zXLzXS4I2ak?feature=oembed" title="Path of Exile 2: The Third Edict Official Trailer - PLAY FOR FREE AUG 29 - SEPT 1" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	Find the complete <a automate_uuid="ae521a22-c52b-4b59-bdfb-806d490eac6d" href="https://www.pathofexile.com/edict-patch-notes" rel="external nofollow">patch notes over here</a> to see the massive amount of balance and crafting changes that are incoming too.
</p>

<p>
	 
</p>

<p>
	Path of Exile 2: Third Edict content expansion launches on August 29 across PC, Xbox, and PlayStation platforms. For players who have yet to jump into the game, a free-to-play weekend is also incoming this month. From August 29 to September 1, the game will be fully playable without having to pay for early access across all platforms
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/path-of-exile-2-the-third-edict-launches-next-week-with-act-4-and-over-100-new-monsters/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post. Feedback welcome.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Posted Thursday 21 August 2025 at 1:30 pm AEST (my time).</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of July): 3,458</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a></span></strong>
</p>
]]></description><guid isPermaLink="false">30932</guid><pubDate>Thu, 21 Aug 2025 03:31:29 +0000</pubDate></item><item><title>Microsoft employees leak details about their salaries</title><link>https://nsaneforums.com/news/technology-news/microsoft-employees-leak-details-about-their-salaries-r30931/</link><description><![CDATA[<p>
	Last month, we learned about <a automate_uuid="1a1b291a-6899-4de0-adba-89e56228cb73" href="https://www.neowin.net/news/heres-how-much-microsoft-employees-earn-from-entry-level-to-distinguished-engineers/" rel="external nofollow">Microsoft's guidelines for paying its employees</a>, starting from entry-level engineers all the way up to distinguished engineers. We found out that salary ranges typically average around $96,000 for the former and around $252,000 for the latter. Annual bonuses and stock awards are separate from the salaries and can vary significantly based on your position. Now, a new document has leaked details about the actual salaries of Microsoft employees.
</p>

<p>
	 
</p>

<p>
	<a automate_uuid="039558e2-1f33-4d7e-a02b-342eeee1670d" href="https://businessinsider.com/microsoft-pay-data-engineers-share-compensation-2025-8" rel="external nofollow">Business Insider</a> has come across a Microsoft document where employees have self-reported their salaries internally. The spreadsheet currently contains 850 entries and while we don't have access to it ourselves, it is likely anonymous because matters of wages are typically confidential across most organizations. The outlet analyzed data from 350 entries from software engineers based in the U.S., and here are some of its findings:
</p>

<p>
	 
</p>

<table border="1px solid black;">
	<thead>
		<tr>
			<th scope="col">
				Level
			</th>
			<th scope="col">
				Base Pay
			</th>
			<th scope="col">
				Cash Bonus
			</th>
			<th scope="col">
				Bonus Percentage
			</th>
			<th scope="col">
				Stock Award
			</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>
				59
			</td>
			<td>
				$120.8–124K
			</td>
			<td>
				$3–$19.3K
			</td>
			<td>
				8–14%
			</td>
			<td>
				$7–19.3K
			</td>
		</tr>
		<tr>
			<td>
				60
			</td>
			<td>
				$111–160K
			</td>
			<td>
				$9.3–21.7K
			</td>
			<td>
				8–16%
			</td>
			<td>
				$7.2–20K
			</td>
		</tr>
		<tr>
			<td>
				61
			</td>
			<td>
				$128–170K
			</td>
			<td>
				$11.3–27K
			</td>
			<td>
				8–20%
			</td>
			<td>
				$10.8–36K
			</td>
		</tr>
		<tr>
			<td>
				62
			</td>
			<td>
				$139.2–191K
			</td>
			<td>
				$11–30.8K
			</td>
			<td>
				8–20%
			</td>
			<td>
				$8–45K
			</td>
		</tr>
		<tr>
			<td>
				63
			</td>
			<td>
				$153.5–224.8K
			</td>
			<td>
				$8–50K
			</td>
			<td>
				10–25%
			</td>
			<td>
				$22–64K
			</td>
		</tr>
		<tr>
			<td>
				64
			</td>
			<td>
				$162.7–230.6K
			</td>
			<td>
				$11–50K
			</td>
			<td>
				10–140%
			</td>
			<td>
				$38–80K
			</td>
		</tr>
		<tr>
			<td>
				65
			</td>
			<td>
				$188–$230K
			</td>
			<td>
				$32.7–61.7K
			</td>
			<td>
				16–28%
			</td>
			<td>
				$39–91K
			</td>
		</tr>
		<tr>
			<td>
				66
			</td>
			<td>
				$217.6–$269K
			</td>
			<td>
				$59–60.7K
			</td>
			<td>
				20–120%
			</td>
			<td>
				$78–140K
			</td>
		</tr>
		<tr>
			<td>
				67
			</td>
			<td>
				$248-$250K
			</td>
			<td>
				$70–82K
			</td>
			<td>
				28–34%
			</td>
			<td>
				$145–252K
			</td>
		</tr>
	</tbody>
</table>

<p>
	 
</p>

<p>
	Below, you'll also find attached the wages broken down by team:
</p>

<p>
	 
</p>

<table border="1px solid black;">
	<thead>
		<tr>
			<th scope="col">
				Team
			</th>
			<th scope="col">
				Base Pay
			</th>
			<th scope="col">
				Cash Bonus
			</th>
			<th scope="col">
				Bonus Percentage
			</th>
			<th scope="col">
				Stock Award
			</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>
				Azure
			</td>
			<td>
				$122.2–240K
			</td>
			<td>
				$11.4–60K
			</td>
			<td>
				10–27%
			</td>
			<td>
				$12–100K
			</td>
		</tr>
		<tr>
			<td>
				Cloud + AI
			</td>
			<td>
				$128–340K
			</td>
			<td>
				$4.5–213K
			</td>
			<td>
				10–63%
			</td>
			<td>
				$8–1000K
			</td>
		</tr>
		<tr>
			<td>
				Commerce + Ecosystems
			</td>
			<td>
				$158.2–248.1K
			</td>
			<td>
				$24.4–68.3K
			</td>
			<td>
				16–28%
			</td>
			<td>
				$35.2–140K
			</td>
		</tr>
		<tr>
			<td>
				Core AI
			</td>
			<td>
				$126.6–213K
			</td>
			<td>
				$15.3–49K
			</td>
			<td>
				10–25%
			</td>
			<td>
				$10–64K
			</td>
		</tr>
		<tr>
			<td>
				Experiences + Devices
			</td>
			<td>
				$120–250K
			</td>
			<td>
				$6–82K
			</td>
			<td>
				8–140%
			</td>
			<td>
				$7.2–252K
			</td>
		</tr>
		<tr>
			<td>
				Microsoft AI
			</td>
			<td>
				$139–207K
			</td>
			<td>
				$13.8–50K
			</td>
			<td>
				10–21%
			</td>
			<td>
				$18–56K
			</td>
		</tr>
		<tr>
			<td>
				Security
			</td>
			<td>
				$127.5–218K
			</td>
			<td>
				$3.6–48K
			</td>
			<td>
				10–24%
			</td>
			<td>
				$10–66K
			</td>
		</tr>
		<tr>
			<td>
				Xbox
			</td>
			<td>
				$132–215K
			</td>
			<td>
				$11.2–48K
			</td>
			<td>
				10–24%
			</td>
			<td>
				$12–64K
			</td>
		</tr>
	</tbody>
</table>

<p>
	 
</p>

<p>
	As can be seen in both the tables above, there is a large variance in salaries both across ranks / levels and teams. This is somewhat expected considering that the data is sourced only from 350 entries, and can't really be verified. It is likely that as time passes, more people will add their wages in the spreadsheet, but regardless, it will always be a minuscule sample size considering that the company currently employs over 228,000 people worldwide.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/microsoft-employees-leak-details-about-their-salaries/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post. Feedback welcome.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Posted Thursday 21 August 2025 at 1:15 pm AEST (my time).</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of July): 3,458</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a></span></strong>
</p>
]]></description><guid isPermaLink="false">30931</guid><pubDate>Thu, 21 Aug 2025 03:29:25 +0000</pubDate></item><item><title>Microsoft Flight Simulator City Update 12 brings enhancements to several German cities</title><link>https://nsaneforums.com/news/technology-news/microsoft-flight-simulator-city-update-12-brings-enhancements-to-several-german-cities-r30930/</link><description><![CDATA[<p>
	Asobo Studio, the maker of <em>Microsoft Flight Simulator </em>and its 2024 edition, announced a new content update for the game. City Update 12 is now available on all platforms, offering gamers some German cities with improved details and better realism.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/WrXuLPSChcE?feature=oembed" title="Microsoft Flight Simulator | City Update 12: Germany" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	<em>Microsoft Flight Simulator </em>City Update 12 improves the following seven German cities: Augsburg in the state of Bavaria, Bremen in the state of Bremen, Dresden and its borough, Leuben, along with Leipzig in the state of Saxony, Kiel in the state of Schleswig-Holstein, and Münster in the state of North Rhine-Westphalia.
</p>

<p>
	 
</p>

<p>
	<em>Microsoft Flight Simulator </em>is famous for allowing users to visit any part of the world, but most places are auto-generated, which sometimes results in odd spots like plane-shaped buildings, dams instead of bridges, and more. However, with City Updates, developers bring more human touch to popular areas and countries, giving them hand-made models, points of interest, airports, and more.
</p>

<p class="img-center">
	<img alt="Microsoft Flight Simulator 2024 with German cities" class="ipsImage" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2025/08/1755721647_msfs_2024_1.webp">
</p>

<p>
	With <a automate_uuid="1b01dbf8-a7f8-4c33-87ce-b289385dc00b" href="https://www.flightsimulator.com/city-update-12/" rel="external nofollow">Update 12</a>, the game lets users enjoy spotting castles, botanical gardens, bridges, skyscrapers, and more parts of Germany in extra detail. Those include Augsburg Town Hall, the Fuggerei, the oldest social housing area in the world, St. Peter’s Cathedral and Bremen City Hall, Zwinger Palace and Frauenkirche in Dresden, Kiel City Hall, the Schleswig-Holstein State Theater, Monument to the Battle of the Nations in Leipzig, Münster Cathedral, and more.
</p>

<p>
	 
</p>

<p>
	In case you missed it, the previous City Update <a automate_uuid="9f1e0a6b-a91d-486e-849d-0e60bb20f78c" href="https://www.neowin.net/news/flight-simulator-update-upgrades-visuals-of-new-york-new-jersey-massachusetts-and-more/" rel="external nofollow">reworked parts of New York, New Jersey, and Massachusetts</a>. Also, a third party developer prepared a new premium DLC that will let you <a automate_uuid="7218730f-1603-4aa9-9040-30c624b4e93a" href="https://www.neowin.net/news/microsoft-flight-simulator-is-gaining-jurassic-park-to-explore-dinosaurs-included/" rel="external nofollow">explore a massive Jurassic Park</a>.
</p>

<p>
	 
</p>

<p>
	You can play <em>Microsoft Flight Simulator 2024 </em>on PC (Steam and the Microsoft Store) and Xbox Series X|S. If you have none of that, Microsoft lets you stream the game using Xbox Cloud Gaming, which is soon <a automate_uuid="dd028054-80dd-4b3b-bd50-e485c6d4bbf5" href="https://www.neowin.net/news/microsoft-could-be-working-on-a-cheaper-xbox-cloud-gaming-plan/" rel="external nofollow">expected to receive a more affordable tier</a> (currently available only to Xbox Game Pass Ultimate subscribers).
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/microsoft-flight-simulator-city-update-12-brings-enhancements-to-several-german-cities/" rel="external nofollow">Source</a>
</p>

<hr class="ipsHr">
<p>
	<span style="font-size:12px;"><em>Hope you enjoyed this news post. Feedback welcome.</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>Posted Thursday 21 August 2025 at 1:14 pm AEST (my time).</em></span>
</p>

<p>
	<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of July): 3,458</em></span>
</p>

<p>
	<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a></span></strong>
</p>
]]></description><guid isPermaLink="false">30930</guid><pubDate>Thu, 21 Aug 2025 03:15:33 +0000</pubDate></item><item><title>World of Warcraft: Midnight &#x2014; New Gameplay features, Player Housing, release date, everything you need to know</title><link>https://nsaneforums.com/news/technology-news/world-of-warcraft-midnight-%E2%80%94-new-gameplay-features-player-housing-release-date-everything-you-need-to-know-r30910/</link><description><![CDATA[<h3>
	Learn about all the new, exciting, world-changing gameplay features coming to World of Warcraft with the upcoming Midnight expansion right here.
</h3>

<p id="c8b1efdc-3b01-44ad-8e5b-7ae4671b1485">
	Back in 2023, <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/blizzard-entertainment" href="https://www.windowscentral.com/tag/blizzard-entertainment" rel="external nofollow" target="_blank">Blizzard Entertainment</a> announced an epic new storyline for its popular MMORPG, <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/world-warcraft" href="https://www.windowscentral.com/tag/world-warcraft" rel="external nofollow" target="_blank">World of Warcraft</a>. titled the Worldsoul Saga.
</p>

<p>
	 
</p>

<p>
	This Saga would tell an epic tale over the course of three expansions, where players would fight to protect the Worldsoul of Azeroth from the evil machinations of the new major villain Xal'atath.
</p>

<p>
	 
</p>

<p id="c8b1efdc-3b01-44ad-8e5b-7ae4671b1485-2">
	In 2024, we got the first chapter of this saga, <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/pc-gaming/world-of-warcraft-the-war-within-review" href="https://www.windowscentral.com/gaming/pc-gaming/world-of-warcraft-the-war-within-review" rel="external nofollow" target="_blank">World of Warcraft: The War Within</a>, which had us explore the depths of Azeroth while fighting hordes of Nerubians, Goblins, and Ethereals.
</p>

<p>
	 
</p>

<p>
	Now, we're approaching the second chapter of the Worldsoul Saga and <a data-analytics-id="inline-link" data-auto-tag-linker="true" data-before-rewrite-localise="https://www.windowscentral.com/tag/world-warcraft" href="https://www.windowscentral.com/tag/world-warcraft" rel="external nofollow">World of Warcraft</a>'s eleventh expansion, World of Warcraft: Midnight, which is currently scheduled to be released in 2026, as revealed from its <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/world-of-warcraft-midnight-expansion-gamescom-2025" href="https://www.windowscentral.com/gaming/world-of-warcraft-midnight-expansion-gamescom-2025" rel="external nofollow" target="_blank">Gamescom 2025 trailer</a>.
</p>

<p>
	 
</p>

<p>
	This action-packed expansion will feature new Zones to explore, a revamp of classic locales, a Class Specialization for Demon Hunters, a new playable race, new outdoor content, the long-awaited Player Housing system, and more.
</p>

<p>
	 
</p>

<p>
	Here is everything you need to know about World of Warcraft: Midnight.
</p>

<p>
	<a data-hl-processed="none" data-url="" href="" id="elk-when-is-the-release-date-for-world-of-warcraft-midnight-and-what-platform-will-it-be-on" rel=""></a>
</p>

<h2 id="section-when-is-the-release-date-for-world-of-warcraft-midnight-and-what-platform-will-it-be-on">
	<span>When is the release date for World of Warcraft: Midnight and what platform will it be on?</span>
</h2>

<section class="article__schema-question" id="c7ef5438-5adc-4fe8-be26-0c4e53e56408">
	<h3>
		What is World of Warcraft: Midnight's release date and platform?
	</h3>

	<article class="article__schema-answer">
		<p>
			It will be released sometime in 2026 on PC.
		</p>

		<p>
			 
		</p>
	</article>
</section>

<div>
	<div>
		<p>
			<img alt="A woman standing in the center with two spherical magic balls floating on either side. Large foggy enemies smile menacingly behind her." class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/6ar8YrP5L6XVGiSNXKvLhC-1024-80.jpg">
		</p>

		<p>
			<em><span>Xal'atath leads an army of Voidwalkers to destroy Azeroth. </span></em>
		</p>

		<p>
			<em><span itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></em>
		</p>

		<p>
			 
		</p>

		<p id="76e667fa-4d77-480f-96d0-9f6ca9d7bed4">
			The release date for World of Warcraft: Midnight is currently sometime during 2026 for <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/pc" href="https://www.windowscentral.com/tag/pc" rel="external nofollow" target="_blank">PC</a>.
		</p>

		<p>
			 
		</p>

		<div id="slice-container-newsletterForm-articleInbodyContent-JNgXTurHuA6FYYnuYB4nHS">
			<div data-hydrate="true">
				<p>
					Considering that <a data-analytics-id="inline-link" data-auto-tag-linker="true" data-before-rewrite-localise="https://www.windowscentral.com/tag/world-of-warcraft-the-war-within" href="https://www.windowscentral.com/tag/world-of-warcraft-the-war-within" rel="external nofollow">World of Warcraft: The War Within</a> was released shortly after the <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/the-chaos-of-world-of-warcrafts-time-limited-remix-mists-of-pandaria-event-made-me-fall-in-love-with-the-game-for-the-first-time" href="https://www.windowscentral.com/gaming/the-chaos-of-world-of-warcrafts-time-limited-remix-mists-of-pandaria-event-made-me-fall-in-love-with-the-game-for-the-first-time" rel="external nofollow" target="_blank">Mists of Pandaria: Remix event</a>, I predict that World of Warcraft: Midnight will follow suit and release sometime after the upcoming <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/world-of-warcraft--new-legion-remix-info-teasers-for-midnight-expansion" href="https://www.windowscentral.com/gaming/world-of-warcraft--new-legion-remix-info-teasers-for-midnight-expansion" rel="external nofollow" target="_blank">Legion Remix event</a>.
				</p>

				<h2 id="section-is-world-of-warcraft-midnight-up-for-pre-order-and-what-does-it-cost">
					<span>Is World of Warcraft: Midnight up for pre-order and what does it cost?</span>
				</h2>

				<section class="article__schema-question" id="844607cd-ee42-4f43-8339-3a009057bf91">
					<h3>
						How much will World of Warcraft: Midnight cost and is it available for pre-order?
					</h3>

					<article class="article__schema-answer">
						<p>
							World of Warcraft: Midnight is up for pre-order. The Base Edition will cost $49.99, the Heroic Edition will cost $69.99, and the Epic Edition will cost $89.99
						</p>

						<p>
							 
						</p>
					</article>
				</section>

				<div>
					<div>
						<p>
							<picture><source sizes="(min-width: 1000px) 970px, calc(100vw - 40px)" srcset="https://cdn.mos.cms.futurecdn.net/VtAfYvgpdwLED9P4SKgzBJ-320-80.jpg.webp 320w, https://cdn.mos.cms.futurecdn.net/VtAfYvgpdwLED9P4SKgzBJ-480-80.jpg.webp 480w, https://cdn.mos.cms.futurecdn.net/VtAfYvgpdwLED9P4SKgzBJ-650-80.jpg.webp 650w, https://cdn.mos.cms.futurecdn.net/VtAfYvgpdwLED9P4SKgzBJ-970-80.jpg.webp 970w, https://cdn.mos.cms.futurecdn.net/VtAfYvgpdwLED9P4SKgzBJ-1024-80.jpg.webp 1024w, https://cdn.mos.cms.futurecdn.net/VtAfYvgpdwLED9P4SKgzBJ-1200-80.jpg.webp 1200w" type="image/webp"><img alt="Cinematic screenshot of Blood Elves fighting Void Walkers in World of Warcraft: Midnight" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/VtAfYvgpdwLED9P4SKgzBJ-1024-80.jpg"></source></picture>
						</p>

						<p>
							<em><span>Protect the Sunwell from the Voidwalkers. </span></em>
						</p>

						<p>
							<em><span itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></em>
						</p>

						<p>
							 
						</p>

						<p id="b9e33ec6-eb73-4a71-acf5-b164a921d011">
							World of Warcraft: Midnight is now available for pre-order on Battle.Net.
						</p>

						<p>
							 
						</p>

						<p>
							There will be versions of this expansion available for purchase, each containing the base game and several bonus items, mounts, and most importantly — early access for Player Housing.
						</p>

						<p>
							 
						</p>

						<p>
							<em><strong>The base edition will include:</strong></em>
						</p>

						<p>
							 
						</p>

						<ul id="b8a5c952-1ab0-4f16-92ca-92c3e1004e24">
							<li>
								World of Warcraft: The War Within.
							</li>
							<li>
								World of Warcraft: Midnight.
							</li>
							<li>
								Level 80 Character Boost.
							</li>
							<li>
								500 Trader's Tender.
							</li>
							<li>
								Housing Early Access.
							</li>
						</ul>

						<p>
							 
						</p>

						<p id="4bebc00d-69ec-4a17-9c7b-411475c60665">
							<em><strong>The Heroic Edition will include:</strong></em>
						</p>

						<p>
							 
						</p>

						<ul id="f7452396-6b50-4ee6-9c20-0e451bb8e7a9">
							<li>
								All the content from the Base Edition.
							</li>
							<li>
								Lightstrider Raiment Transmog Set.
							</li>
							<li>
								Lightwing Dragonhawk Skyriding Mount.
							</li>
						</ul>

						<p>
							 
						</p>

						<p id="854ccfab-ceb9-47d7-82c7-dc579d06b13d">
							<em><strong>The Epic Edition will include:</strong></em>
						</p>

						<p>
							 
						</p>

						<ul id="62bee8f9-0704-4586-8e0e-ffc658e46061">
							<li>
								All the content from the Base and Heroic Edition.
							</li>
							<li>
								Voidstrider Raiment Transmog Set.
							</li>
							<li>
								Voidwing Dragonhawk Skyriding Mount.
							</li>
							<li>
								Voidlight Surger Skyriding Mount.
							</li>
							<li>
								Hopeflutter Pet.
							</li>
							<li>
								Doomfeathers Pet.
							</li>
							<li>
								Beta Access to Midnight Expansion.
							</li>
							<li>
								3 Days Early Access to Midnight Expansion.
							</li>
							<li>
								Midnight Housing Bundle.
							</li>
							<li>
								30 Days Game Time.
							</li>
						</ul>

						<div data-nosnippet="" id="e4313yYIqrg">
							<div>
								 
							</div>

							<div>
								<div class="ipsEmbeddedVideo" contenteditable="false">
									<div>
										<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/e4313yYIqrg?feature=oembed" title="Midnight | Epic Edition Pre-purchase Trailer | World of Warcraft" width="200"></iframe>
									</div>
								</div>
							</div>
						</div>

						<p id="ad3b9d1d-def8-42bf-85b8-3648dbc7347e">
							The Epic Edition will also include a massive Playing Housing Bundle which includes:
						</p>

						<p>
							 
						</p>

						<ul id="9c393e88-0081-4227-8c61-f1418965b7af">
							<li>
								Light-infused Rotunda (Light Gazebo)
							</li>
							<li>
								Void-Corrupted Rotunda (Void Gazebo)
							</li>
							<li>
								Light-Infused Fountain
							</li>
							<li>
								Void-Corrupted Fountain
							</li>
							<li>
								Alleria Portrait - "The Ranger-General" (Decor)
							</li>
							<li>
								Turalyon Portrait - "The High Exarch" (Decor)
							</li>
							<li>
								Arator Portrait - "The Redeemer" (Decor)
							</li>
							<li>
								Xal'atath Portrait - "The Harbinger" (Decor)
							</li>
						</ul>

						<h2 id="section-what-is-the-story-for-world-of-warcraft-midnight">
							<span>What is the story for World of Warcraft: Midnight?</span>
						</h2>

						<section class="article__schema-question" id="1957d01a-50d6-43fb-9ba6-a65022dc7cb0">
							<h3>
								What is World of Warcraft: Midnight's story about?
							</h3>

							<article class="article__schema-answer">
								<p>
									The mysterious Xal'atath continues to cause chaos in Azeroth by assaulting the Sunwell so she can steal its power and its up to the player, the forces of light, and various Elven tribes to stop her.
								</p>

								<p>
									 
								</p>

								<div class="ipsEmbeddedVideo" contenteditable="false">
									<div>
										<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/SiIjThwKLaE?feature=oembed" title="Midnight | Intercession Cinematic | World of Warcraft" width="200"></iframe>
									</div>
								</div>

								<p>
									 
								</p>
							</article>
						</section>

						<p id="382ce787-da6e-4c73-9b0a-eefc72880f26">
							The plot continues from the events of World of Warcraft: The War Within, which had the player chase after the mysterious Xal'atath to the depths and fighting off hordes of evil Nerubians, Goblins, and Ethereals.
						</p>

						<p>
							 
						</p>

						<p>
							In World of Warcraft: Midnight, Xal'atath gains control of an army of dark beings called Voidwalkers. She uses them to invade the elven city of Silvermoon in hopes of steal the power of the mystical Sunwell and use it for her evil plans to destroy Azeroth's Worldsoul.
						</p>

						<p>
							 
						</p>

						<p>
							To stop Xal'atath and her army of Voidwalkers, the player will need help from the Blood Elves and the forces of Light to drive them back into the lifeless Void.
						</p>

						<h2 id="section-what-new-gameplay-features-will-world-of-warcraft-midnight-bring">
							<span>What new gameplay features will World of Warcraft: Midnight bring?</span>
						</h2>

						<section class="article__schema-question" id="56360c9c-16e9-44ee-9275-7d768da1b1b3">
							<h3>
								What kind of new gameplay features will be in World of Warcraft: Midnight?
							</h3>

							<article class="article__schema-answer">
								<p>
									World of Warcraft: Midnight will feature the much-requested Player Housing system, a new Class Specialization for Demon Hunters, a new playable race called Haranir, a new outdoor activity called Prey, and tons of new Zones, Dungeons, Delves, Raids, and quality-of-life improvements.
								</p>

								<p>
									 
								</p>

								<div class="ipsEmbeddedVideo" contenteditable="false">
									<div>
										<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" referrerpolicy="strict-origin-when-cross-origin" src="https://www.youtube-nocookie.com/embed/22Nf00VN0WM?feature=oembed" title="Midnight Gameplay Reveal | World of Warcraft" width="200"></iframe>
									</div>
								</div>

								<p>
									 
								</p>
							</article>
						</section>

						<p id="7f3b3f64-e82a-481c-bee5-f41bfa973986">
							World of Warcraft: Midnights continues to refine the open-world exploration and TAB-Target-based combat system that has defined World of Warcraft for two decades with an abundance of new gameplay features and improvements.
						</p>

						<p>
							 
						</p>

						<p>
							One of the biggest new features of this expansion is the long-awaited <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/world-of-warcraft-housing-system-details-from-blizzard" href="https://www.windowscentral.com/gaming/world-of-warcraft-housing-system-details-from-blizzard" rel="external nofollow" target="_blank">Player Housing system</a>, which <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/world-of-warcraft-confirms-a-feature-players-have-been-asking-20-for-while-revealing-the-next-major-goblin-themed-patch" href="https://www.windowscentral.com/gaming/world-of-warcraft-confirms-a-feature-players-have-been-asking-20-for-while-revealing-the-next-major-goblin-themed-patch" rel="external nofollow" target="_blank">fans have been requesting for nearly 20 years</a>.
						</p>

						<p>
							 
						</p>

						<div>
							<div>
								<p>
									<img alt="Promotional screenshot of Orc-themed houses in World of Warcraft: Midnight" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/xcWY6CuDbUvz9TavvbAYzb-1024-80.jpg">
								</p>

								<p>
									<em><span>Get your adventurer a house to relax in between Raiding and Dungeon crawling. </span></em>
								</p>

								<p>
									<em><span itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></em>
								</p>

								<p>
									 
								</p>

								<p id="10a2f99b-e9ba-4db9-a6a3-c088a2539ef2">
									This system allows players to buy a house for their characters to rest in between adventures.
								</p>

								<p>
									 
								</p>

								<p>
									You can decorate them with furniture and décor earned from Dungeons, raids, achievements, questlines, crafting, holidays, Endeavors, and even the Auction House.
								</p>

								<p>
									 
								</p>

								<p>
									Players can also set up neighborhoods in Public or Private servers (maintained by Guilds or Charters) that support up to 50 players.
								</p>

								<p>
									 
								</p>

								<p>
									Neighborhoods can be upgraded with NPCS, themed décor, and other items by participating in Monthly Endeavor activities or acquiring Community Coupons and Neighborhood Favors.
								</p>

								<p>
									 
								</p>

								<div>
									<div>
										<p>
											<img alt="Promotional screenshot of a dungeon in World of Warcraft: Midnight" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/xLbPtnifpzHWW2iJmCcLAX-1024-80.jpg">
										</p>

										<p>
											<em><span>Fight off the vile forces of the Void. </span></em>
										</p>

										<p>
											<em><span itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></em>
										</p>

										<p>
											 
										</p>

										<p id="5e5f319a-c682-46f1-ac9a-c2b6f41708c9">
											Another new major gameplay feature coming in World of Warcraft: Midnight is 'Prey'.
										</p>

										<p>
											 
										</p>

										<p>
											Prey is a new outdoor activity where you are commissioned by Astalor Bloodsworn from Murder Row in Silvermoon City to hunt down unique boss monsters across the four new Zones of the expansion.
										</p>

										<p>
											 
										</p>

										<p>
											These monsters are categorized in three difficulty tiers: Normal, Hard, and Nightmare. Defeating these monsters will reward you with all kinds of unique cosmetics, mounts, titles and Housing items.
										</p>

										<p>
											 
										</p>

										<div>
											<div>
												<p>
													<picture><source sizes="(min-width: 1000px) 970px, calc(100vw - 40px)" srcset="https://cdn.mos.cms.futurecdn.net/oS93eJTgrd5JAtos7aJ6nY-320-80.jpg.webp 320w, https://cdn.mos.cms.futurecdn.net/oS93eJTgrd5JAtos7aJ6nY-480-80.jpg.webp 480w, https://cdn.mos.cms.futurecdn.net/oS93eJTgrd5JAtos7aJ6nY-650-80.jpg.webp 650w, https://cdn.mos.cms.futurecdn.net/oS93eJTgrd5JAtos7aJ6nY-970-80.jpg.webp 970w, https://cdn.mos.cms.futurecdn.net/oS93eJTgrd5JAtos7aJ6nY-1024-80.jpg.webp 1024w, https://cdn.mos.cms.futurecdn.net/oS93eJTgrd5JAtos7aJ6nY-1200-80.jpg.webp 1200w" type="image/webp"><img alt="Promotional screenshot of a Void Elf Demon Hunter in World of Warcraft: Midnight" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/oS93eJTgrd5JAtos7aJ6nY-1024-80.jpg"></source></picture>
												</p>

												<p>
													<em><span itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></em>
												</p>

												<p>
													 
												</p>

												<p id="c767a2ec-0056-463c-9ee5-8b9d42c92673">
													To help players conquer the Prey system, as well as the expansion's new cavalcade of Dungeons, Delves, and Raids, the game will be offering a Class Specialization for Demon Hunter players called Devourer.
												</p>

												<p>
													 
												</p>

												<p>
													That's right. After nearly a decade since World of Warcraft: Legion, the Demon Hunter class is finally a 3rd Class Specilization (or Spec for short).
												</p>

												<p>
													 
												</p>

												<p>
													Unlike the Havoc and Vengeance Specs, which are pure melee DPS and melee Tank playstyles respectively, Devourer is a mid-range DPS Spec that allows the player to attack with a variety of melee and ranged magic attacks.
												</p>

												<p>
													 
												</p>

												<p>
													These come in the form of fast scythe strikes and blasting enemies with Void-empowered rays and Cosmic magic spells like summoning black holes.
												</p>

												<p>
													 
												</p>

												<p>
													Devourer Demon Hunters can also maintain their transformed state by harvesting souls during combat.
												</p>

												<p>
													 
												</p>

												<div>
													<div>
														<p>
															<picture><source sizes="(min-width: 1000px) 970px, calc(100vw - 40px)" srcset="https://cdn.mos.cms.futurecdn.net/A9VbcTsCBqiKFgGyq5yEDX-320-80.jpg.webp 320w, https://cdn.mos.cms.futurecdn.net/A9VbcTsCBqiKFgGyq5yEDX-480-80.jpg.webp 480w, https://cdn.mos.cms.futurecdn.net/A9VbcTsCBqiKFgGyq5yEDX-650-80.jpg.webp 650w, https://cdn.mos.cms.futurecdn.net/A9VbcTsCBqiKFgGyq5yEDX-970-80.jpg.webp 970w, https://cdn.mos.cms.futurecdn.net/A9VbcTsCBqiKFgGyq5yEDX-1024-80.jpg.webp 1024w, https://cdn.mos.cms.futurecdn.net/A9VbcTsCBqiKFgGyq5yEDX-1200-80.jpg.webp 1200w" type="image/webp"><img alt="Promotional screenshot of a Haranir in World of Warcraft: Midnight" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/A9VbcTsCBqiKFgGyq5yEDX-1024-80.jpg"></source></picture>
														</p>

														<p>
															<em><span>The Haranir is a new playable race coming to World of Warcraft: Midnight. </span></em>
														</p>

														<p>
															<em><span itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></em>
														</p>

														<p>
															 
														</p>

														<p id="dd07f85b-7d6e-4e11-87e1-1898020dd619">
															Another new addition to the player's arsenal is the new playable Haranir race. These are bat-looking humanoids which debuted during World of Warcraft: The War Within and will be joining the fight to stop Xal'atath in World of Warcraft: Midnight.
														</p>

														<p>
															 
														</p>

														<p>
															They have the Racial ability to transform into giant bats and can take up the following Classes: Warrior, Hunter, Rogue, Priest, Shaman, Mage, Warlock, Monk, and Druid.
														</p>

														<p>
															 
														</p>

														<div>
															<div>
																<p>
																	<picture><source sizes="(min-width: 1000px) 970px, calc(100vw - 40px)" srcset="https://cdn.mos.cms.futurecdn.net/BTkA6vrpvLZ2n8GcRDkrAX-320-80.jpg.webp 320w, https://cdn.mos.cms.futurecdn.net/BTkA6vrpvLZ2n8GcRDkrAX-480-80.jpg.webp 480w, https://cdn.mos.cms.futurecdn.net/BTkA6vrpvLZ2n8GcRDkrAX-650-80.jpg.webp 650w, https://cdn.mos.cms.futurecdn.net/BTkA6vrpvLZ2n8GcRDkrAX-970-80.jpg.webp 970w, https://cdn.mos.cms.futurecdn.net/BTkA6vrpvLZ2n8GcRDkrAX-1024-80.jpg.webp 1024w, https://cdn.mos.cms.futurecdn.net/BTkA6vrpvLZ2n8GcRDkrAX-1200-80.jpg.webp 1200w" type="image/webp"><img alt="Promotional screenshot of Silverman City revamped in World of Warcraft: Midnight" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/BTkA6vrpvLZ2n8GcRDkrAX-1024-80.jpg"></source></picture>
																</p>

																<p>
																	<em><span>Silvermoon City has been completely reimagined with updated graphics and architecture. </span></em>
																</p>

																<p>
																	<em><span itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></em>
																</p>

																<p>
																	 
																</p>

																<p id="c6c6b65c-1c6e-411d-a5fb-878130725377">
																	Other new gameplay additions that this expansion will bring include:
																</p>

																<p>
																	 
																</p>

																<ul id="7eabc97a-20af-4a55-84d2-bd0b2937f9fb">
																	<li>
																		A completely revamped version of Silvermoon City, with every building redone with updated graphics and details.
																	</li>
																	<li>
																		Four new Zones to explore,
																	</li>
																	<li>
																		Eight new Dungeons, seven new Delves, three Raids to fight bosses and loot treasure in.
																	</li>
																	<li>
																		A Training Ground for PVP where players can practice before fight human players in PVP matches.
																	</li>
																	<li>
																		A new PVP Battleground Mode called Slayer's Rise where players have to demolish the enemy's bases and take their rival's Domanaar commander.
																	</li>
																</ul>

																<p>
																	 
																</p>

																<div>
																	<div>
																		<p>
																			<img alt="Promotional screenshot of Player Housing in World of Warcraft: Midnight" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/72ZHQt5zvFnmYG4qbRYVCX-1024-80.jpg">
																		</p>

																		<p>
																			<em><span>Alliance-themed Player Housing. </span></em>
																		</p>

																		<p>
																			<em><span itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></em>
																		</p>

																		<p>
																			 
																		</p>

																		<p id="f5b20982-5ff7-4f36-89b5-984f8a49fcec">
																			If you're a new player or a returning one, World of Warcraft: Midnight aims to make the new player experience with several improvements.
																		</p>

																		<p>
																			 
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																		<p>
																			These include having the Exile's Reach tutorial naturally weave into World of Warcraft: Dragonflight Zones with the numerous updates to that expansion's overall campaign,.
																		</p>

																		<p>
																			 
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																		<p>
																			There will also be Story Mode raids for Raszageth, Sarkareth, and Fyrakk, and a simplified version of Skyriding with six shared charges for Surge Forward and Skyward Ascent, and no Vigor bar to help make it easier to learn in preparation for the real thing.
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																		<p>
																			 
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																		<p>
																			Returning players are granted a new optional tour of the Arathi Highlands by Jaina or Thrall to help them catch up to speed with the story and gameplay changes.
																		</p>

																		<p>
																			 
																		</p>

																		<p>
																			Other story recaps include the newly introduced Lorewalking system, which lets players revisit past storylines from previous expansions, and The War Within Catch-Up.
																		</p>

																		<p>
																			 
																		</p>

																		<p>
																			The War Within Catch-Up is essentially an abridged version of World of Warcraft: The War Within's main campaign quests so players can learn the key plot points leading up to World of Warcraft: Midnight.
																		</p>

																		<p>
																			 
																		</p>

																		<div>
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																					<picture><source sizes="(min-width: 1000px) 970px, calc(100vw - 40px)" srcset="https://cdn.mos.cms.futurecdn.net/BVVkDVwwYaR7wmFx8Z7eLk-320-80.jpg.webp 320w, https://cdn.mos.cms.futurecdn.net/BVVkDVwwYaR7wmFx8Z7eLk-480-80.jpg.webp 480w, https://cdn.mos.cms.futurecdn.net/BVVkDVwwYaR7wmFx8Z7eLk-650-80.jpg.webp 650w, https://cdn.mos.cms.futurecdn.net/BVVkDVwwYaR7wmFx8Z7eLk-970-80.jpg.webp 970w, https://cdn.mos.cms.futurecdn.net/BVVkDVwwYaR7wmFx8Z7eLk-1024-80.jpg.webp 1024w, https://cdn.mos.cms.futurecdn.net/BVVkDVwwYaR7wmFx8Z7eLk-1200-80.jpg.webp 1200w" type="image/webp"><img alt="Promotional screenshot of a Void-corrupted land in World of Warcraft: Midnight" class="ipsImage" height="720" width="720" src="https://cdn.mos.cms.futurecdn.net/BVVkDVwwYaR7wmFx8Z7eLk-1024-80.jpg"></source></picture>
																				</p>

																				<p>
																					<em><span>What new dangerous locales await you in World of Warcraft: Midnight? </span></em>
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																					<em><span itemprop="copyrightHolder">(Image credit: Blizzard Entertainment)</span></em>
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																				<p>
																					 
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																				<p id="dd26db0f-bdca-479e-924f-5e8e775bd29f">
																					There will also be several quality-of-life improvements for the whole game provided by this <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/gaming/pc-gaming/upcoming-pc-games-list" href="https://www.windowscentral.com/gaming/pc-gaming/upcoming-pc-games-list" rel="external nofollow" target="_blank">upcoming PC title</a>.
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																					These include:
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																				<ul id="ff2e0d8a-dd1c-4517-ad7c-60880d9bf326">
																					<li>
																						<em><strong>Transmog —</strong></em> Slot-based, gold-free outfit swapping with the ability to auto-swap saved outfits based on your character's situation (i.e. you can select a transmog set to automatically change into when visiting a player's home or adventuring the open-world.
																					</li>
																					<li>
																						<em><strong>Cooldown Manager —</strong></em> New customizable aura tracking with debuff states, and sound alerts.
																					</li>
																					<li>
																						<em><strong>Combat Assistant —</strong></em> Assisted Highlights and Single-Button play have been improved with smarter logic detection based on your character's build.
																					</li>
																					<li>
																						<em><strong>Edit Mode —</strong></em> It has been expanded to include all new UI elements such as the Personal Resource Bar which has now been converted into a HUD element that be customized.
																					</li>
																					<li>
																						<em><strong>Accessibility —</strong></em> Adjustable text sizes, improved tooltips, and simplified professions have been added.
																					</li>
																				</ul>

																				<p>
																					 
																				</p>

																				<p>
																					<a href="https://www.windowscentral.com/gaming/world-of-warcraft-midnight-new-gameplay-features-player-housing-release-date-everything-you-need-to-know" rel="external nofollow">Source</a>
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																				<hr class="ipsHr">
																				<p>
																					<span style="font-size:12px;"><em>Hope you enjoyed this news post. Feedback welcome.</em></span>
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																				<p>
																					<span style="font-size:12px;"><em>Posted Wednesday 20 August 2025 at 12:53 pm AEST (my time).</em></span>
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																				<p>
																					<span style="font-size:12px;"><em>News posts... 2023: 5,800+ | 2024: 5,700+ | 2025 (till end of July): 3,458</em></span>
																				</p>

																				<p>
																					<strong><span style="font-size:12px;"><a href="https://nsaneforums.com/topic/459202-remember-matrix/" rel="">RIP Matrix</a></span></strong>
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]]></description><guid isPermaLink="false">30910</guid><pubDate>Wed, 20 Aug 2025 02:56:31 +0000</pubDate></item></channel></rss>
