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<rss version="2.0"><channel><title>News: Technology News</title><link>https://nsaneforums.com/news/technology-news/page/250/?d=2</link><description>News: Technology News</description><language>en</language><item><title>How AI Software Is Poised To Transform Driving As We Know It</title><link>https://nsaneforums.com/news/technology-news/how-ai-software-is-poised-to-transform-driving-as-we-know-it-r4941/</link><description><![CDATA[<p>
	<em>CEO of CoCoPIE, a software solution enabling real-time AI for off-the-shelf mobile devices; Assistant Professor at Northeastern University.</em>
</p>

<p>
	 
</p>

<p>
	AI-powered cars are, in a strange way, here and not here. The technology works—millions of miles have been traversed by true self-driving vehicles in the past decade—and it shows up in places like Tesla. Most of us don’t realize just how close AI is to becoming the future of driving. But there’s one problem: cost.
</p>

<p>
	 
</p>

<p>
	The price of AI modeling software and hardware, as well as the problem of implementation, make mainstream adoption move much slower than some of us would want. Although most of us think of AI-powered cars as using massive computers inside relatively complex vehicles, that’s not always the case. In fact, you need very little computing power to run much of the software that has the capacity to change the way we get from point A to point B.
</p>

<p>
	 
</p>

<p>
	Where’s my self-driving car?
</p>

<p>
	 
</p>

<p>
	Cars that are advertised as self-driving aren’t quite completely AI-driven. In fact, most self-driving features are tricks—dumb systems the car uses to keep us going straight and between the yellow lines.
</p>

<p>
	 
</p>

<p>
	Creating real autonomous driving requires our cars to work in L4 mode. The Society of Automotive Engineers created a six-point system (on a scale from zero to five) that describes how autonomous a vehicle really is. Most cars are L2 or “partial driving” automation. The car can control steering and acceleration/deceleration, but a human still must be in control of the car.
</p>

<p>
	 
</p>

<p>
	L4 or “high automation” cars can drive in almost any circumstances and most don’t require any human interaction. They are also geofenced, which means they can probably drive flawlessly around town but might get wonky when they head out into the country.
</p>

<p>
	 
</p>

<p>
	To achieve L4, you need to be able to create a detailed map of your environment using image segmentation and facilitate real-time response. Real-time response is absolutely essential because it allows the car to simultaneously follow a preset path—such as from your home to the store—while watching out for unexpected things like errant turns and road hazards.
</p>

<p>
	 
</p>

<p>
	By connecting an inexpensive computing module and a software AI model, you can begin to connect the real world together in a way that allows the car to drive without operator interaction. The cost of hardware is actually going down as we speak, and the software allows simple, off-the-shelf computers to gain autonomous driving powers.
</p>

<p>
	 
</p>

<p>
	How are you doing, driver?
</p>

<p>
	 
</p>

<p>
	These same AI-powered devices can make things safer for the human driver. Many dash cams are able to film the inside of the car, and by connecting a dash cam to your vehicle, your car will “know” when you’re distracted or tired. Using cheap cameras, processors and a powerful AI software model, you can turn an inexpensive gadget into a lifesaver and even embed the hardware into your car itself. This would be an essential safety measure for ride-hailing apps like Uber and Lyft that manage thousands of drivers on the roads at all hours of the day and night.
</p>

<p>
	 
</p>

<p>
	What’s next? Imagine a car that can tell you that you’re tired and that it will take over for a while, waking you when it reaches a certain point. Or imagine a sensor that can warn you—and other drivers—when you’re nervous or stressed (or, worse, drunk) and react accordingly. Again, AI plus cheap hardware can make all the difference.
</p>

<p>
	 
</p>

<p>
	You can have it in any color you want (as long as it’s black or white).
</p>

<p>
	 
</p>

<p>
	AI isn’t limited to driving. New systems that run AI in the cloud can allow you to configure your vehicle quickly and easily and even send the selected configurations to the factory where they are processed and built. The problem is that current solutions don’t operate on mobile devices and require accurate models to recognize and segment the parts.
</p>

<p>
	 
</p>

<p>
	Again, powerful software on mobile phones and other commodity hardware is pushing the envelope on how we interact with car manufacturers. These AI systems may not seem like they’re part of your smart car, but they’re definitely part of the smart car buying experience.
</p>

<p>
	 
</p>

<p>
	‘KITT, where are you?’
</p>

<p>
	 
</p>

<p>
	Once the AI knows your driving style, your habits and even what you like, why not use AI to let the car tell you about itself? By pairing an AI model with a cellphone, you can “show” your phone the car’s dashboard, and the car can respond by telling you about the various features it has to offer. This is a wild departure from the traditional “manual in a glove box,” made possible by AI on the edge of the network.
</p>

<p>
	 
</p>

<p>
	Cars, and the way we buy and use them, are getting smarter every day. Self-driving is just one step on a long road to the digital transformation of the car industry, and you can expect AI to lead the charge. What happens when everything about the automotive experience is AI-powered? That’s when we begin really living in the future.
</p>

<p>
	 
</p>

<p>
	<strong><a href="https://www.forbes.com/sites/forbestechcouncil/2022/03/25/how-ai-software-is-poised-to-transform-driving-as-we-know-it/?sh=39baec0b547b" rel="external nofollow">Source</a></strong>
</p>
]]></description><guid isPermaLink="false">4941</guid><pubDate>Fri, 25 Mar 2022 16:53:03 +0000</pubDate></item><item><title>Mozilla launches MDN Plus service in some regions</title><link>https://nsaneforums.com/news/technology-news/mozilla-launches-mdn-plus-service-in-some-regions-r4939/</link><description><![CDATA[<h3>
	<strong><em>Last month, rumors pointed to an imminent release of a new subscription service by Firefox maker Mozilla. Today, Mozilla announced the launch of MDN Plus, a new subscription-based service officially on the company's developer blog <a data-wpel-link="external" href="https://hacks.mozilla.org/2022/03/introducing-mdn-plus-make-mdn-your-own/" rel="external nofollow" target="_blank">Mozilla Hacks</a>.</em></strong>
</h3>

<p>
	 
</p>

<p style="text-align: center;">
	<img alt="mdn-plus.png" class="ipsImage" data-ratio="75.10" height="385" width="720" src="https://www.ghacks.net/wp-content/uploads/2022/03/mdn-plus.png">
</p>

<p>
	 
</p>

<p>
	<picture class="alignnone size-full wp-image-177678 sp-no-webp"><source data-lazy-srcset="https://www.ghacks.net/wp-content/uploads/2022/03/mdn-plus.webp" type="image/webp"><source data-lazy-srcset="https://www.ghacks.net/wp-content/uploads/2022/03/mdn-plus.png" type="image/png"><noscript><img class="alignnone size-full wp-image-177678 sp-no-webp" alt="mdn plus" srcset="https://www.ghacks.net/wp-content/uploads/2022/03/mdn-plus.png" width="1237" height="662" src="https://www.ghacks.net/wp-content/uploads/2022/03/mdn-plus.png"></noscript></source></source></picture>
</p>

<p>
	<a data-wpel-link="external" href="https://developer.mozilla.org/en-US/plus" rel="external nofollow" target="_blank">MDN Plus</a> extends the development resource that Mozilla maintains, without taking away features from free users.  Web developers may access the <a data-wpel-link="external" href="https://developer.mozilla.org/en-US/" rel="external nofollow" target="_blank">main MDN</a> website to access documentation on web technologies such as CSS, HTML or JavaScript.
</p>

<blockquote>
	<p>
		MDN Plus is a premium subscription service launched in March 2022 by Mozilla. The service allows users to customize their MDN Web Docs experience through premium features such as Notifications, Collections and MDN Offline.
	</p>
</blockquote>

<p>
	MDN Plus introduces two paid tiers and a basic tier that developers may subscribe to. These tiers extend the core functionality of MDN. The following three plans have been created:
</p>

<ul>
	<li>
		MDN Core -- The basic option gives limited access to the premium features.
	</li>
	<li>
		MDN Plus 5 -- Adds access to notifications, collections and offline use of MDN.
	</li>
	<li>
		MDN Supporter 10 -- Gets every feature of MDN Plus and a direct feedback channel to the MDN team.
	</li>
</ul>

<p>
	MDN Plus is available for $5 per month or $50 per year, MDN Supporter 10 for $10 per month or $100 per year.
</p>

<p>
	 
</p>

<p>
	For now, paid plans are only available in the United States and Canada. Mozilla plans to expand the availability of the subscriptions to the following countries in the coming months (and others, that Mozilla did not mention): France, Germany, Italy, Spain, Belgium, Austria, the Netherlands, Ireland, United Kingdom, Switzerland, Malaysia, New Zealand and Singapore.
</p>

<p>
	 
</p>

<p>
	The three main features of the MDN Plus plan:
</p>

<p>
	 
</p>

<ul>
	<li>
		<strong>Notifications</strong> -- Subscribers may follow pages on MDN to receive notifications when content changes; this helps them stay up to date on technologies and topics.
	</li>
	<li>
		<strong>Collections</strong> -- The option to save pages on desktop and mobile, and to gain access to automatic collections based on viewed articles. Collections may be filtered and sorted.
	</li>
	<li>
		<strong>Offline Access</strong> -- A Progressive Web Application that gives subscribers access to MDN content while they are offline. May also improve the performance as content may load faster when it is available offline.
	</li>
</ul>

<p>
	 
</p>

<p>
	Feedback and research done in 2020 and 2021 indicated that MDN users were interested in additional features. The three main features of MDN Plus reflect the feedback according to Mozilla.
</p>

<p>
	 
</p>

<p>
	Mozilla plans to reinvest some of the subscription money into improvement the MDN Web documentation. All users, free or commercial, will benefit from this.
</p>

<h3>
	Closing words
</h3>

<p>
	MDN Plus is completely optional and all existing content remains accessible freely. Mozilla will reinvest some of the earned revenue into the site and the service. Revenue from subscription-based services increases year-over-year. The last revenue report, <a data-wpel-link="internal" href="https://www.ghacks.net/2021/12/09/mozillas-revenue-increased-in-2020-to-496-million/" rel="external nofollow">for the year 2020</a>, shows an increase by $10 million from $14 million in 2019 to $24 million in 2020. Several products that Mozilla launched were not available in all regions at the time, and the 2021 revenue report will likely see another increase in revenue.
</p>

<p>
	 
</p>

<p>
	Services such as <a data-wpel-link="internal" href="https://www.ghacks.net/2020/07/16/mozilla-vpn-launches-in-some-countries-officially/" rel="external nofollow">Mozilla VPN</a> or <a data-wpel-link="internal" href="https://www.ghacks.net/2021/11/22/mozilla-launches-firefox-relay-premium/" rel="external nofollow">Firefox Relay Premium</a> contribute a small percentage to Mozilla's overall revenue, which still comes to a very large percentage from search engine deals.
</p>

<p>
	 
</p>

<p>
	<strong>Now You</strong>: are subscription-based products the right way to diversify Mozilla's income?
</p>

<p>
	 
</p>

<p>
	Source: <a href="https://www.ghacks.net/2022/03/25/mozilla-launches-mdn-plus-service-in-some-regions/" ipsnoembed="true" rel="external nofollow">https://www.ghacks.net/2022/03/25/mozilla-launches-mdn-plus-service-in-some-regions/</a>
</p>
]]></description><guid isPermaLink="false">4939</guid><pubDate>Fri, 25 Mar 2022 14:54:00 +0000</pubDate></item><item><title>Gigabyte's "most powerful mini pc in the world" arrives, offers tall and slim versions</title><link>https://nsaneforums.com/news/technology-news/gigabytes-most-powerful-mini-pc-in-the-world-arrives-offers-tall-and-slim-versions-r4937/</link><description><![CDATA[<p>
	<img alt="1648161061_o202203231103172293.jpg" class="ipsImage" data-ratio="75.10" height="405" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/03/1648161061_o202203231103172293.jpg">
</p>

<p>
	 
</p>

<p>
	Gigabyte has announced the <a href="https://www.gigabyte.com/Press/News/1982" rel="external nofollow">launch of its latest 2022 BRIX Extreme mini-PC series</a> which comes with support for the new 12th Gen Intel Core Mobile Processors. The 2022 BRIX Extreme framework incorporates four display outputs that include HDMI 2.1, USB4, 2.5G Ethernet, and the latest WiFi 6E configuration.
</p>

<p>
	 
</p>

<p>
	<img alt="1648162201_gigabyte.jpg" class="ipsImage" data-ratio="57.22" height="337" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/03/1648162201_gigabyte.jpg">
</p>

<p>
	 
</p>

<p>
	The new computer has two versions including a tall version and a slim version. The tall version allows for additional storage capacity that enables users to install a 2.5" SSD/HDD. In addition, the latest upgrade kit comes with an I/O expander to incorporate a second LAN connection, a RS232 communication port, and a M.2 2280 slot. It also supports full 8K media support through the HDMI 2.1 port.
</p>

<p>
	 
</p>

<p>
	Moreover, it features an integrated TPM module and can offer hardware-level security and system safety by avoiding data leaks from decryption. The company's BRIX Extreme with a 12th Gen Intel Core Mobile processor delivers a 10 percent improvement on graphics performance compared to the previous generation, boosted by the new Intel Iris graphics core. Furthermore, it natively supports four 4K/60P display outputs via 2 x HDMI, 1 x USB-C DisplayPort, and 1 x mini-DP.
</p>

<p>
	 
</p>

<p>
	<img alt="1648161048_o202203221609252431.jpg" class="ipsImage" data-ratio="68.19" height="345" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/03/1648161048_o202203221609252431.jpg">
</p>

<p>
	 
</p>

<p>
	For optimal image quality, BRIX offers up to 8K resolution for your display, with the latest HDMI 2.1 standards. Commenting on its sound level, the company mentioned that, "when testing in the GIGABYTE Sound Lab, this all new 2022 BRIX ran at an almost undetectable sound level below 20dB, and that low noise level is maintained even when running heavy workloads where the sound level is still under 30dB. Moreover, when bleeding edge performance is needed, the 12th Gen Intel® Core™ Mobile processor enables boost mode with a TDP up to 45W, and still the noise level tops out at 35dB."
</p>

<p>
	 
</p>

<p>
	<img alt="1648161054_o202203221609378842.jpg" class="ipsImage" data-ratio="71.81" height="261" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/03/1648161054_o202203221609378842.jpg">
</p>

<p>
	 
</p>

<p>
	The BRIX Extreme mini-PC will be available in Q2 2022. For more information, head over to the dedicated webpage <a href="https://www.gigabyte.com/Mini-PcBarebone/BRIX" rel="external nofollow">here</a>.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/gigabyte039s-most-powerful-mini-pc-in-the-world-arrives-offers-tall-and-slim-versions/" rel="external nofollow">Gigabyte's "most powerful mini pc in the world" arrives, offers tall and slim versions</a>
</p>
]]></description><guid isPermaLink="false">4937</guid><pubDate>Fri, 25 Mar 2022 03:33:07 +0000</pubDate></item><item><title>Google changes how it decides which product reviews come up in Search</title><link>https://nsaneforums.com/news/technology-news/google-changes-how-it-decides-which-product-reviews-come-up-in-search-r4927/</link><description><![CDATA[<h3>
	Google wants to ensure you see high-quality reviews
</h3>

<p>
	 
</p>

<p>
	Google <a href="https://blog.google/products/search/more-helpful-product-reviews/" rel="external nofollow">announced Wednesday</a> it’s making some improvements to how it decides which product reviews it shows in Search results. The idea behind these and other recent <a href="https://developers.google.com/search/blog/2021/12/product-reviews-update-and-your-site" rel="external nofollow">product reviews updates</a> is to ensure that reviews you see are high quality and actually include helpful information about a product you might be considering buying.
</p>

<p>
	 
</p>

<p>
	The improvements build on earlier updates “to make sure that product reviews in Search meet certain criteria,” Google’s Perry Liu said in a blog post. Here are some examples of the criteria Liu says the company is looking for:
</p>

<p style="margin-left: 40px;">
	 
</p>

<p style="margin-left: 40px;">
	Include helpful in-depth details, like the benefits or drawbacks of a certain item, specifics on how a product performs or how the product differs from previous versions
</p>

<p style="margin-left: 40px;">
	 
</p>

<p style="margin-left: 40px;">
	Come from people who have actually used the products, and show what the product is physically like or how it’s used
</p>

<p style="margin-left: 40px;">
	 
</p>

<p style="margin-left: 40px;">
	Include unique information beyond what the manufacturer provides — like visuals, audio or links to other content detailing the reviewer’s experience
</p>

<p style="margin-left: 40px;">
	 
</p>

<p style="margin-left: 40px;">
	Cover comparable products, or explain what sets a product apart from its competitors
</p>

<p>
	 
</p>

<p>
	The updates announced Wednesday will roll out “over the next few weeks” and “may impact the rankings of English-language product reviews across many sites,” Google said <a href="https://developers.google.com/search/blog/2022/03/product-review-ranking-one-year-on" rel="external nofollow">in a separate post</a>. The company also plans to “open up product review support for more languages” in the future.
</p>

<p>
	 
</p>

<p>
	The updates arrive amidst some criticism that Google’s search results <a href="https://dkb.io/post/google-search-is-dying" rel="external nofollow">aren’t quite as useful as they used to be</a>. We’ll have to wait and see if these product review changes make it easier to find quality reviews, but they seem like they could be a small step in the right direction.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a href="https://www.theverge.com/2022/3/24/22995014/google-search-results-product-reviews-update" rel="external nofollow">Google changes how it decides which product reviews come up in Search</a>
</p>
]]></description><guid isPermaLink="false">4927</guid><pubDate>Thu, 24 Mar 2022 21:01:26 +0000</pubDate></item><item><title>Wolfenstein 3D secrets revealed by John Romero in lengthy post-mortem chat</title><link>https://nsaneforums.com/news/technology-news/wolfenstein-3d-secrets-revealed-by-john-romero-in-lengthy-post-mortem-chat-r4926/</link><description><![CDATA[<h3>
	Admits id Software was nearly acquired by Sierra—and we get Ken Williams' response.
</h3>

<p>
	<img alt="Machkovech_JohnRomero_cROPPED-800x519.jp" class="ipsImage" data-ratio="71.94" height="467" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2022/03/Machkovech_JohnRomero_cROPPED-800x519.jpeg">
</p>

<div>
	<em>John Romero speaks at GDC 2022.</em>
</div>

<div>
	<em>Sam Machkovech</em>
</div>

<div>
	 
</div>

<div itemprop="articleBody">
	<p>
		SAN FRANCISCO—While the game series <a href="https://arstechnica.com/tag/doom/" rel="external nofollow">Doom</a> and <a href="https://arstechnica.com/tag/quake/" rel="external nofollow">Quake</a> have been heavily <a href="https://arstechnica.com/gaming/2017/06/bethesdas-tim-willits-talks-quakes-past-present-and-future/https://arstechnica.com/gaming/2017/06/bethesdas-tim-willits-talks-quakes-past-present-and-future/" rel="external nofollow">chronicled</a> in <a href="https://arstechnica.com/gaming/2017/07/today-in-doom-news-doomguy-origins-2016-games-dlc-giveaway/" rel="external nofollow">convention panels</a> and <a href="https://arstechnica.com/gaming/2018/06/the-original-doom-cartridges-one-of-64-objects-that-shaped-video-game-history/" rel="external nofollow">books</a>, the same can't be said for id Software's legendary precursor <a href="https://arstechnica.com/gaming/2018/01/id-software-co-founders-confirm-that-its-biggest-games-heroes-are-all-related/" rel="external nofollow">Wolfenstein 3D</a>. One of its key figures, coder and level designer John Romero, appeared at this year's Game Developers Conference to chronicle how this six-month, six-person project built the crucial bridge between the company's <a href="https://arstechnica.com/gaming/2019/06/bethesda-revives-80s-pc-series-commander-keen-as-a-free-to-play-mobile-game/" rel="external nofollow">Commander Keen</a>-dominated past and FPS-revolution future.
	</p>

	<p>
		 
	</p>

	<p>
		And if six months for a landmark game seems fast, you should pause for a history lesson.
	</p>

	<p>
		 
	</p>

	<p>
		<img alt="IMG_2400-980x680.jpg" class="ipsImage" data-ratio="75.10" height="499" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2022/03/IMG_2400-980x680.jpg">
	</p>

	<div>
		<em>Original concept art for Wolfenstein 3D.</em>
	</div>

	<div>
		<em>Sam Machkovech</em>
	</div>

	<div>
		 
	</div>

	<p>
		"In the last six months of 1991, we started and shipped five games," Romero says as a lead-in to the genesis of Wolfenstein 3D's development. This included multiple Commander Keen side-scrolling games, and id Software began the year of 1992 by prototyping the game that would have been Keen 7, whose major technological advancement would have been parallax-scrolling backgrounds. After helping id Software complete the game's first demo in one week, Romero announced that he wasn't interested in keeping the Keen series going. id Software co-founder Adrian Carmack agreed—"I'm sick of Keen"—and John Carmack (no relation) "viewed the carnage" and assessed that a change might very well be in order.
	</p>

	<p>
		 
	</p>

	<p>
		"We should make another 3D game with texture mapping," Romero suggested, as a nod to the slow-but-novel game Catacomb that they'd also shipped in 1991. After co-founder Tom Hall suggested an on-foot follow-up to id's 1991 curio Hovertank (seriously, what a busy year!), Romero says he countered "instantly" with his own pitch: a 3D remake of the 1981 Apple IIe classic Castle Wolfenstein. "That idea won instant approval," he says.
	</p>

	<p>
		 
	</p>

	<p>
		<img alt="IMG_2397-1440x1083.jpg" class="ipsImage" data-ratio="75.10" height="540" width="718" src="https://cdn.arstechnica.net/wp-content/uploads/2022/03/IMG_2397-1440x1083.jpg">
	</p>

	<p>
		<em>id Software used original level-design software to build maps in Wolfenstein 3D. </em>
	</p>

	<p>
		 
	</p>

	<p>
		<img alt="IMG_2398-1440x1090.jpg" class="ipsImage" data-ratio="75.10" height="540" width="713" src="https://cdn.arstechnica.net/wp-content/uploads/2022/03/IMG_2398-1440x1090.jpg">
	</p>

	<p>
		<em>id Software used original level-design software to build maps in Wolfenstein 3D. </em>
	</p>

	<p>
		 
	</p>

	<p>
		There was a catch, however: Work on the id Software remake began before anyone involved, including publisher Apogee, had secured the rights to the classic Muse Software series. Could that happen, or would id Software have to rename the game? (Romero was stubborn: "We tried coming up with a new name, but nothing was cool enough.") In April 1992, assistant artist Kevin Cloud was tasked to track down Castle Wolfenstein's rights. Weeks later, he discovered that a woman owned the entirety of Muse's output, and she was willing to sell the Wolfenstein trademark outright to id Software for $5,000.
	</p>

	<p>
		 
	</p>

	<p>
		During the panel's Q&amp;A, Romero confirms that id Software not only met Castle Wolfenstein creator Silas Warner but showed him Wolfenstein 3D's retail version shortly after its 1992 launch. To do this, folks from id drove to Kansas City with a $5,000 color Toshiba laptop in tow to meet Warner at a convention where he was speaking. At the event, Warner signed one of id Software's Wolfenstein 3D printed manuals, which Romero says is still at id Software's offices.
	</p>

	<h2>
		Gatling over stealth; independence over Sierra
	</h2>

	<p>
		By March 1992, id Software had gutted some of the gameplay elements that made the original Apple IIe game an office favorite. The company's original development plan included the sneakier aspects of the 1981 game and its 1984 sequel: walking carefully, searching dead bodies for loot, dragging incapacitated guards out of hallways to avoid being spotted, and picking locks for items. While playtesting the early first-person action, as tuned by engine lead John Carmack, the team discovered something surprising.
	</p>

	<p>
		 
	</p>

	<p>
		"The more fun part was running and gunning," Romero says. "Stopping to drag a guard or unlock a chest really slowed down the innovative, high-speed running and blasting Nazis at the core of the game." The new game's thrilling nature was aided in particular by a directive from publisher Apogee, who insisted the game support SoundBlaster sound cards and their robust digital sample playback. "The sound of the Gatling gun, the enemy shouting sounds, the pain sounds, and the death sounds: They were the heartbeat of the game," Romero says.
	</p>

	<p>
		 
	</p>

	<p>
		id Software decided to "listen to the game" once its most exciting aspects became apparent, and Romero uses this as a teaching moment: "When you're making a game, you're trying to find the fun as soon as you can. And sometimes, the fun isn't in the features that you thought were going to be fun." And so Wolfenstein 3D's stealth elements were wholly jettisoned within its first month of development.
	</p>

	<p>
		 
	</p>

	<p>
		<img alt="IMG_2401-980x696.jpg" class="ipsImage" data-ratio="75.10" height="511" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2022/03/IMG_2401-980x696.jpg">
	</p>

	<div>
		<em>A photo of Roberta Williams in her 1990s home taken by John Romero while visiting her and Ken Williams.</em>
	</div>

	<div>
		<em>Sam Machkovech</em>
	</div>

	<div>
		 
	</div>

	<p>
		At the start of February, <a href="https://arstechnica.com/gaming/2006/07/4688/" rel="external nofollow">Roberta Williams</a>, legendary designer of the King's Quest series, invited the id Software staff to visit her home in Oakhurst, California, after receiving a copy of Commander Keen from Romero in the mail and enjoying it. The visit included a full tour of gamemaker Sierra's offices, as co-hosted by programmer and Sierra co-founder Ken Williams, and a chance encounter with legendary game coder Warren Schwader, who Romero says was responsible for all of his father's favorite PC games.
	</p>

	<p>
		 
	</p>

	<p>
		This was followed by the folks from id Software eagerly showing both Williamses their latest build of Wolfenstein 3D. "[Ken] was not visually impressed," Romero says. The demo was cut short after only 30 seconds, at which point Ken booted up a copy of Red Baron. "I was dumbfounded," Romero says. "Here's the future, the start of a new genre, the first-person shooter, and Ken did not pay any notice." (It reminded him of the same cold response his team got from showing off Dangerous Dave, the precursor to Commander Keen, to the publishing team at Softdisk 18 months earlier.)
	</p>

	<p>
		 
	</p>

	<p>
		Still, between the Wolfenstein 3D demo, the existing Keen output, and id's ability to make $50,000 a month selling shareware, Ken was charmed enough to make id Software an offer: a total company buyout for $2.5 million of Sierra stock. Romero and his colleagues mulled the offer for a day, then countered that they'd take the deal if it included an immediate payment of $100,000 and a letter of intent. "No thanks, but good luck with everything," Ken replied.
	</p>

	<p>
		 
	</p>

	<p>
		In a GDC 2022 interview with Ars Technica, Ken Williams confirms Romero's account is accurate, and he now admits some remorse: "I should've done the deal," he says.
	</p>

	<h2>
		“The sanctity of his code”
	</h2>

	<p>
		<img alt="IMG_2402-980x783.jpg" class="ipsImage" data-ratio="75.10" height="540" width="676" src="https://cdn.arstechnica.net/wp-content/uploads/2022/03/IMG_2402-980x783.jpg">
	</p>

	<div>
		<em>Romero explains that W3D's floor tiles were "blank," at least in terms of visual data. This gave id Software flexibility to assign a tag of some kind to those tiles, and the designers settled on "sound zones." If a gunshot or attack occurred on a tile connected to others, that would make any other connected enemy "hear" the sound and move toward it according to each enemy's assigned AI routine. A shut door would leave a monster closet intact until it was opened, as the above image demonstrates. Yet Romero clarifies that a few levels include "devious" sound-zone placement that would make an end-of-level enemy hear you much farther away. Players would hear the faint sounds of doors opening and closing as the distant, aware enemy narrowed in on your position. This sound-driven terror was wholly intentional on Romero's part.</em>
	</div>

	<div>
		<em>Sam Machkovech</em>
	</div>

	<div>
		 
	</div>

	<p>
		As far as getting the game out, Romero doesn't offer horror stories about major stopgaps in the art, coding, music, sound, or level-design process. The biggest exception is a story about a major gameplay change that happened two months into development and how it required buy-in from John Carmack.
	</p>

	<p>
		 
	</p>

	<p>
		The issue stemmed from the lack of secret areas in the earliest levels. How could Wolfenstein 3D reward players who poked around and searched for hidden trinkets? Romero and Tom Hall suggested "push walls," which would use non-door textures to hide a mix of door animations and unique sounds that players would find if they tried to "open" the right non-door part of the wall.
	</p>

	<p>
		 
	</p>

	<p>
		"John didn't want to add push walls," Romero says. "It'd violate the sanctity of his code. It'd be a hack."
	</p>

	<p>
		 
	</p>

	<p>
		But the level designers were in a bind, having no other clever system available in Carmack's otherwise blistering 3D-textured engine to hide secrets. By the end of the following month, Carmack "heard the request enough times" and caved. This led to an explosion in secret areas, and Hall interrupts Romero from the GDC audience at one point in the talk to own one of his follies: "Sorry about <a href="https://wolfenstein.fandom.com/wiki/Episode_2/Floor_8#Aardwolf_Maze" rel="external nofollow">the maze that you can't complete</a>!" Moments later, he unbuttons his shirt amid the GDC crowd to reveal an original Wolfenstein 3D T-shirt.
	</p>

	<p>
		 
	</p>

	<p>
		<img alt="IMG_2406-980x752.jpg" class="ipsImage" data-ratio="75.10" height="540" width="704" src="https://cdn.arstechnica.net/wp-content/uploads/2022/03/IMG_2406-980x752.jpg">
	</p>

	<div>
		<em>One of id Software's desks at the apartment that the company rented in Mesquite, Texas, and used as a shared office space. Eventually, John Carmack moved his computer out of this space and into his own neighboring apartment "for some peace and quiet."</em>
	</div>

	<div>
		<em>Sam Machkovech</em>
	</div>

	<div>
		 
	</div>
</div>

<nav>
	<div data-page="2">
		<div>
			<section>
				<div itemprop="articleBody">
					<p>
						Among the session's more amusing anecdotes: The team nearly signed leases on a series of new, bigger apartments in Madison, Wisconsin, shortly after hiring Kevin Cloud—only to change gears in the middle of the night. The rest of id Software decided in the wee hours of a cold morning to move to the much sunnier Dallas metroplex and away from the misery of Wisconsin's winters. But Cloud had just driven all the way from Louisiana to interview with id Software for the job. "Don't sign your new lease!" Romero shouted on Cloud's motel answering machine at 3 am.
					</p>

					<h2>
						“They felt like they were getting revenge”
					</h2>

					<p>
						Sadly, Romero breezes over the insane spike in work as Wolfenstein 3D neared completion: the creation and execution of the game's five non-shareware episodes over only two months. The game was originally going to launch as three episodes, 10 maps each, until Apogee suggested the company put together a whopping six-episode retail package as a way to promote and sell a hint book (which id Software would also have to write, produce, and print).
					</p>

					<p>
						 
					</p>

					<p>
						This process was helped in part by Romero and Hall's growing 1992 addiction to Fatal Fury on the Neo Geo and <a href="https://arstechnica.com/gaming/2017/09/masterpiece-street-fighter-ii/" rel="external nofollow">Street Fighter II</a> on the Super Nintendo. Both were easily playable from the company's makeshift apartment office. "Making levels for Wolfenstein 3D was boring compared to making them on Keen," Romero says. "We played fighting games to wake up!"
					</p>

					<p>
						 
					</p>

					<p>
						He comments on how Wolfenstein was one of the last "maze games" to revolve around 90-degree walls, and he focused largely on finding cues to help players not get lost. "Dead bodies staying on the floor" was a huge visual path to grounding players' sense of place and progress, he points out.
					</p>

					<p>
						 
					</p>

					<p>
						<img alt="IMG_2408-980x646.jpg" class="ipsImage" data-ratio="75.10" height="474" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2022/03/IMG_2408-980x646.jpg">
					</p>

					<div>
						<em>It's not a classic John Romero story without him making a silly face in the '90s (posing here with a much longer-haired Tom Hall).</em>
					</div>

					<div>
						<em>Sam Machkovech</em>
					</div>

					<div>
						 
					</div>

					<p>
						Romero also clarifies that Wolfenstein 3D's port to the Super Nintendo began with a $100,000 down payment for its rights (which makes him laugh in light of his blown deal with Ken Williams). But while making the original Doom, id Software learned that the contracted development house for the W3D port hadn't even begun work—which forced id Software to learn SNES coding from scratch to meet the project's timeline. Romero admits that this port helped him and his team develop unique sound effects for Doom's mid-production builds, though they were happy to leave ports to other companies from that point on. Romero then applauds the work Midway did on Doom 64: "Use the Doom IP and make something. What they made stands on its own; it uses all the same characters, but they look way cooler, and there's colored lighting and everything."
					</p>

					<p>
						 
					</p>

					<p>
						In terms of Wolfenstein 3D's legacy, Romero reflects on his ignorance of Europe at the time: "We didn't know anything about Germany, that they were the biggest European purchaser of PC games back then. [Wolfenstein 3D] was immediately put on Germany's 'forbidden' list. But it was interesting to see the good things that came from the game, as well. We got mail through CompuServe from POWs from Vietnam who said, Wolfenstein 3D solved their flashbacks; facing this crazy, new, violent thing resolved some things for them. And Jewish kids told us they loved playing the game—they felt like they were getting revenge."
					</p>
				</div>
			</section>
		</div>
	</div>

	<p>
		 
	</p>
</nav>

<p>
	 
</p>

<p>
	<a href="https://arstechnica.com/gaming/2022/03/achtung-john-romero-exposes-wolfenstein-3ds-history-in-gdc-post-mortem/" rel="external nofollow">Wolfenstein 3D secrets revealed by John Romero in lengthy post-mortem chat</a>
</p>
]]></description><guid isPermaLink="false">4926</guid><pubDate>Thu, 24 Mar 2022 20:58:52 +0000</pubDate></item><item><title>Artificial intelligence tool may help predict heart attacks</title><link>https://nsaneforums.com/news/technology-news/artificial-intelligence-tool-may-help-predict-heart-attacks-r4903/</link><description><![CDATA[<p>
	Investigators from Cedars-Sinai have created an artificial intelligence-enabled tool that may make it easier to predict if a person will have a heart attack.
</p>

<p>
	 
</p>

<p>
	The tool, described in The Lancet Digital Health, accurately predicted which patients would experience a heart attack in five years based on the amount and composition of plaque in arteries that supply blood to the heart.
</p>

<p>
	 
</p>

<p>
	Plaque buildup can cause arteries to narrow, which makes it difficult for blood to get to the heart, increasing the likelihood of a heart attack. A medical test called a coronary computed tomography angiography (CTA) takes 3-D images of the heart and arteries and can give doctors an estimate of how much a patient's arteries have narrowed. Until now, however, there has not been a simple, automated and rapid way to measure the plaque visible in the CTA images.
</p>

<p>
	 
</p>

<p>
	"Coronary plaque is often not measured because there is not a fully automated way to do it," said Damini Dey, Ph.D., director of the quantitative image analysis lab in the Biomedical Imaging Research Institute at Cedars-Sinai and senior author of the study. "When it is measured, it takes an expert at least 25 to 30 minutes, but now we can use this program to quantify plaque from CTA images in five to six seconds." 
</p>

<p>
	 
</p>

<p>
	Dey and colleagues analyzed CTA images from 1,196 people who underwent a coronary CTA at 11 sites in Australia, Germany, Japan, Scotland and the United States. The investigators trained the AI algorithm to measure plaque by having it learn from coronary CTA images, from 921 people, that already had been analyzed by trained doctors.
</p>

<p>
	 
</p>

<p>
	The algorithm works by first outlining the coronary arteries in 3-D images, then identifying the blood and plaque deposits within the coronary arteries. Investigators found the tool's measurements corresponded with plaque amounts seen in coronary CTAs. They also matched results with images taken by two invasive tests considered to be highly accurate in assessing coronary artery plaque and narrowing: intravascular ultrasound and catheter-based coronary angiography.
</p>

<p>
	 
</p>

<p>
	Finally, the investigators discovered that measurements made by the AI algorithm from CTA images accurately predicted heart attack risk within five years for 1,611 people who were part of a multicenter trial called the SCOT-HEART trial.
</p>

<p>
	 
</p>

<p>
	"More studies are needed, but it's possible we may be able to predict if and how soon a person is likely to have a heart attack based on the amount and composition of the plaque imaged with this standard test," said Dey, who is also professor of Biomedical Sciences at Cedars-Sinai.
</p>

<p>
	 
</p>

<p>
	Dey and colleagues are continuing to study how well their AI algorithm quantifies plaque deposits in patients who undergo coronary CTA.
</p>

<p>
	 
</p>

<p>
	<strong><a href="https://medicalxpress.com/news/2022-03-artificial-intelligence-tool-heart.html" rel="external nofollow">Source</a></strong>
</p>
]]></description><guid isPermaLink="false">4903</guid><pubDate>Wed, 23 Mar 2022 12:47:59 +0000</pubDate></item><item><title>Next-gen NVIDIA &#x2018;Ada Lovelace' GeForce RTX 40-series cards sneak into beta version of HWiNFO</title><link>https://nsaneforums.com/news/technology-news/next-gen-nvidia-%E2%80%98ada-lovelace-geforce-rtx-40-series-cards-sneak-into-beta-version-of-hwinfo-r4892/</link><description><![CDATA[<p>
	HWiNFO version 7.21 Build 4725 has <a href="https://www.hwinfo.com/version-history/" rel="external nofollow">added support</a> for a string of NVIDIA Ada Lovelace GPUs. There’s mention of GPUs based on the newly announced Hopper architecture, as well as a couple of chips that could belong to the Blackwell family.
</p>

<p>
	 
</p>

<p>
	A pre-release beta version of HWiNFO, a highly popular computer hardware information tool, contains names of as-yet-unreleased and unconfirmed NVIDIA GPUs. In the release notes, HWiNFO lists some Ada Lovelace GPUs such as AD102, AD103, AD104, AD106, and AD107. These five GPUs could form the foundation of the <a href="https://neow.in/NHZ4ZzF4" rel="external nofollow">RTX 40-series of graphics cards</a>. However, there’s no way to confirm the naming scheme or the actual technical specifications.
</p>

<p>
	 
</p>

<p>
	<img alt="1647982105_hwinfo_release_notes_nvidia_a" class="ipsImage" data-ratio="73.47" height="502" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/03/1647982105_hwinfo_release_notes_nvidia_ada_lovelace_story.jpg">
</p>

<p>
	 
</p>

<p>
	Incidentally, the names mentioned in the HWiNFO release notes match those that surfaced after the infamous <a href="https://neow.in/dXd1OHN0" rel="external nofollow">Lapsus$ hackers</a> leaked confidential NVIDIA data. Hence, it is not clear if the HWiNFO tool can actually detect and report these GPUs. It is quite possible that the makers of the popular PC system information tool have merely added these names as placeholders, and intend to add support in the near future.
</p>

<p>
	 
</p>

<p>
	The Ada Lovelace GPUs are NVIDIA’s way of honoring the 19th-century mathematician and writer, known for her work on Charles Babbage's proposed mechanical, general-purpose computer. She is considered the world’s first computer programmer.
</p>

<p>
	 
</p>

<p>
	As the naming scheme suggests, the flagship model belonging to the Ada Lovelace GPU family would be the AD102, which could go in the GeForce RTX 4090, and likely RTX 4080, along with potential Ti variants that would arrive sometime later. The AD103, AD104, AD106, and AD107 would go in RTX 4070, 4060, and 4050 class of graphics cards respectively.
</p>

<p>
	 
</p>

<p>
	Via: <a href="https://www.tomshardware.com/news/nvidia-ada-lovelace-rtx-40-hopper-blackwell-hwinfo-release-notes" rel="external nofollow">Tom's Hardware</a>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/next-gen-nvidia-ada-lovelace039-geforce-rtx-40-series-cards-sneak-into-beta-version-of-hwinfo/" rel="external nofollow">Next-gen NVIDIA ‘Ada Lovelace' GeForce RTX 40-series cards sneak into beta version of HWiNFO</a>
</p>
]]></description><guid isPermaLink="false">4892</guid><pubDate>Wed, 23 Mar 2022 03:34:03 +0000</pubDate></item><item><title>These Smart Glasses Want to Replace Your Laptop</title><link>https://nsaneforums.com/news/technology-news/these-smart-glasses-want-to-replace-your-laptop-r4874/</link><description><![CDATA[<p>
	<img alt="Nimo-Smart-Glasses-Gear-1.jpg" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://media.wired.com/photos/623230b27cc7e17164d7394c/master/w_2560,c_limit/Nimo-Smart-Glasses-Gear-1.jpg">
</p>

<p>
	 
</p>

<p>
	Smart glasses come in many different flavors. There's the <a href="https://www.wired.com/review/focals-by-north-smart-glasses/" rel="external nofollow">augmented reality kind</a>, which can overlay helpful information on the real world, the type that acts as <a data-event-click='{"element":"ExternalLink","outgoingURL":"https://cna.st/affiliate-link/64ZhAxL8hWcVgenCtFiSJ41z3tqRwPhHg4URgPJ8shpRkZpZM6xuBEXA3XwCeHcZLfghND7hgsHRUdohdSNiYCcDJVZe4e2mDcHV2wrK?cid=622ed2b1808c6d921bbb64a4"}' data-offer-url="https://www.bose.com/en_us/products/frames.html" href="https://cna.st/affiliate-link/64ZhAxL8hWcVgenCtFiSJ41z3tqRwPhHg4URgPJ8shpRkZpZM6xuBEXA3XwCeHcZLfghND7hgsHRUdohdSNiYCcDJVZe4e2mDcHV2wrK?cid=622ed2b1808c6d921bbb64a4" rel="external nofollow" target="_blank">a Bluetooth speaker</a> but on your head, and even glasses that work as a <a href="https://www.wired.com/story/facebook-ray-ban-stories-camera-glasses/" rel="external nofollow">head-strapped camera</a> to capture moments of your day.
</p>

<p>
	 
</p>

<p>
	Then there's the kind that work as a wearable display—with their tiny screens embedded into the sides of each lens so you can view multiple virtual screens to watch movies, work, or play games—all without needing to hold a smartphone up to your face. Most wearable displays, like <a data-event-click='{"element":"ExternalLink","outgoingURL":"https://cna.st/affiliate-link/4R1mmfmYGn7qW2iUjHX1TMuYmLNJKJTgo78UoKnFVzopd7BJnUr2nxF3AsnuNP9CKCgEFqU1XyESZ2PShmb8RDkgCNpWur549V5g?cid=622ed2b1808c6d921bbb64a4"}' data-offer-url="https://www.lenovo.com/us/en/thinkrealitya3/" href="https://cna.st/affiliate-link/4R1mmfmYGn7qW2iUjHX1TMuYmLNJKJTgo78UoKnFVzopd7BJnUr2nxF3AsnuNP9CKCgEFqU1XyESZ2PShmb8RDkgCNpWur549V5g?cid=622ed2b1808c6d921bbb64a4" rel="external nofollow" target="_blank">Lenovo's ThinkReality A3</a>, need to be tethered to a mobile device or laptop for power and processing so the glasses aren't weighted down by chips and batteries. 
</p>

<p>
	 
</p>

<p>
	But that's what's interesting about Nimo, new glasses from a company called Nimo Planet. These smart specs forgo the need for a wired connection while remaining relatively light. Instead, they utilize Qualcomm's Snapdragon XR1 processor, turning them into something like a mini-computer that sits on your head.
</p>

<p>
	 
</p>

<p>
	Nimo Planet wants its glasses to replace your laptop when you're on the go. Instead of lugging around your 3-pound machine, you'd just grab your Nimo, a slim Bluetooth keyboard, and a mouse (or maybe <a data-event-click='{"element":"ExternalLink","outgoingURL":"https://shop-links.co/cgPrvv8tSFO"}' data-offer-url="https://shop-links.co/cgPrvv8tSFO" href="https://shop-links.co/cgPrvv8tSFO" rel="external nofollow" target="_blank">something like this</a>). Don the glasses at the airport or coffee shop, and the dual displays on the edge of each lens will serve up to six virtual screens so you can continue typing away.
</p>

<p>
	 
</p>

<p>
	Or so the company says. Nimo Planet has been working on these glasses for more than four years, with a core team of 10 people based out of Kerala, India. After burning through a mere $300,000 during development in that time, the company is finally launching an Enterprise and a Developer program, where third-party developers can get early access to dev kits, and enterprise customers can reserve units. The company expects the glasses to ship in the first half of 2023, and folks in select cities in India and the US will be able to buy Nimo for a cool $799.
</p>

<p>
	 
</p>

<p>
	What makes Nimo feel promising is its focused approach. It's not trying to do everything. There are no augmented reality mechanics. There's no camera for you to take pictures with. There aren't any speakers either—you'll need to pair your own Bluetooth earbuds to the glasses. And these glasses aren't designed to handle intensive tasks like Photoshop, just lower-lift apps for word processing and project management.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="113" src="https://nsaneforums.com/applications/core/interface/index.html" width="200" data-embed-src="https://www.youtube.com/embed/IWyGpp715Cs?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	“We want to make the hardware as simple as possible and make sure the multiscreen productivity works great," says Rohildev Nattukallingal, Nimo Planet's founder and CEO. "Everything else is secondary for us. That's why we don't have a camera, speaker, depth sensors—all the big companies are focusing to build the next mixed reality world, but our approach is more about how we can help someone work anywhere without compromising productivity.” 
</p>

<p>
	 
</p>

<p>
	Nattukallingal says potential customers he's spoken to are interested in implementing mixed reality glasses for employees who need to work while traveling. The first perk? No one can peer over your shoulder and see what's on your screen—important if you're handling delicate contracts. (Lenovo also touts this as a boon of the ThinkReality A3, its tethered smart glasses system.)
</p>

<p>
	 
</p>

<p>
	Second, companies know that employees are more efficient when they have <a href="https://www.wired.com/story/how-to-use-a-second-monitor-with-your-laptop/" rel="external nofollow">multiple monitors</a> to work with, but it's hard to replicate that experience outside of the <a href="https://www.wired.com/story/work-from-home-home-office-gear-guide/" rel="external nofollow">home or office</a>. Six virtual screens can, hopefully, help with that—especially when the whole package is lighter than a laptop and its bulky charger. Nattukallingal says the current prototype of Nimo weighs 120 grams, 10 grams lighter than the ThinkReality A3, but he expects to shave off around 30 grams before launch.
</p>

<p>
	 
</p>

<p>
	In a demo over Zoom, Nattukallingal showed off the ease of multitasking on Nimo. By right-clicking on a wireless mouse, the user can drag any app to wherever it's needed. Nattukallingal pulled up Microsoft Word next to PowerPoint and put Slack to the far left. As he showed me, you can just turn your head to look at one of the six virtual screens at any moment. Up top, you can place widgets like your calendar. Below, you can find and toggle settings like Wi-Fi. 
</p>

<p>
	 
</p>

<p>
	Apps are what will make or break glasses such as these. Nattukallingal says because Nimo OS is based on a forked version of Android, it does not have the certification to run the Google Play Store. That said, many Android apps will work just fine downloaded through open source app stores, including the aforementioned Microsoft apps. Some, like Google Workspace apps, are tightly ingrained with Google Play Services and are incompatible with Nimo, but that's where you'll end up using the web app instead.  
</p>

<p>
	 
</p>

<p>
	“The OS manages the native Android apps to run on multiple screens and splits the apps into multiple windows,” Nattukallingal says. “Developers don't need to make any changes to support Nimo OS. In the future, we will have [a software development kit] for developers to create enhanced apps for Nimo.”
</p>

<p>
	 
</p>

<p>
	<img alt="Nimo-Smart-Glasses-Lifestyle-Gear.jpg" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://media.wired.com/photos/62322db25e35a86cc8c28f93/master/w_1600,c_limit/Nimo-Smart-Glasses-Lifestyle-Gear.jpg">
</p>

<p>
	Nimo pairs to a Bluetooth keyboard and mouse. The temple pieces also allow touch input, and you can use the screen of a paired smartphone as a trackpad.
</p>

<p>
	Photograph: Nimo Planet
</p>

<p>
	 
</p>

<p>
	Nimo looks better than most smart glasses, but its arms are still chunky. A cursory second glance is all anyone will need to confirm that you're obviously not wearing normal glasses. The arms do support touch input though, so if you don't have a Bluetooth keyboard or mouse paired, you can use your gaze to look at items and tap the arm to select them. 
</p>

<p>
	 
</p>

<p>
	Naturally, the keyboard and mouse will be the primary input mechanism for Nimo, but the company says it has filed a patent for a new type of input device that would replace them (this is a few years away). Alternatively, you can use your phone as a trackpad. Speaking of which, since Nimo has no 5G or LTE connectivity, you'll need to hook it up to Wi-Fi or tether it to your phone to receive and send data. 
</p>

<p>
	 
</p>

<p>
	As for the dual 720p displays, they might look small, but what you see is the virtual equivalent of a 45- to 50-inch screen. The whole system will last around two and a half hours on a single charge, but Nattukallingal thinks this can improve as the company works with new battery vendors and further optimizes the hardware and software. The glasses will come with a carrying case that doubles as a charging station with a built-in battery, much like a wireless earbud case. And if you're wondering about prescriptions, you won't be able to get those done through the company. You'll need to head to an optometrist and have them insert your prescription lenses into the frame.
</p>

<div data-attr-viewport-monitor="inline-recirc" data-event-boundary="click" data-event-click='{"pattern":"InlineRecirc"}' data-in-view='{"pattern":"InlineRecirc"}' data-include-experiments="true">
	 
</div>

<p>
	It all sounds promising, but whether Nimo Planet can deliver a product that works as advertised is a different question. The company doesn't have the best track record—many of its team members used to work at Fin Robotics, the company behind the <a href="https://www.wired.com/2016/02/everyone-wants-to-make-smart-rings-but-no-one-knows-what-for/" rel="external nofollow">Neyya ring</a>, which enabled wearers to use gestures to control various devices. (Nattukallingal was a cofounder and former CEO there.) The Neyya didn't end up shipping to every backer of its crowdfunding campaign, and Nattukallingal <a data-event-click='{"element":"ExternalLink","outgoingURL":"https://www.newindianexpress.com/cities/kochi/2016/aug/30/In-Zombieland-1514388.html"}' data-offer-url="https://www.newindianexpress.com/cities/kochi/2016/aug/30/In-Zombieland-1514388.html" href="https://www.newindianexpress.com/cities/kochi/2016/aug/30/In-Zombieland-1514388.html" rel="external nofollow" target="_blank">blamed internal turmoil</a> and untrustworthy advisors for the missteps.
</p>

<p>
	 
</p>

<p>
	Harmeet Singh Walia, an analyst at CounterPoint Research, is also skeptical about Nimo Planet's claims. While Nimo hits some of the points Walia notes, like how the glasses would need to have computational power at least equivalent to an iPad, weigh less than 100 grams, feature batteries that last several hours, and be priced affordably to really take off, Walia expects all of “this to be a highly unlikely possibility within the first half of this decade.”
</p>

<p>
	 
</p>

<p>
	Nattukallingal says there are more than 2,000 people on <a data-event-click='{"element":"ExternalLink","outgoingURL":"https://www.nimoplanet.com/"}' data-offer-url="https://www.nimoplanet.com/" href="https://www.nimoplanet.com/" rel="external nofollow" target="_blank">Nimo's waiting list</a>, and the company might consider a crowdfunding campaign once the final design is complete and the product is ready for manufacture. We'll have to wait to see if it can succeed where Neyya failed. 
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a href="https://www.wired.com/story/nimo-planet-nimo-glasses/" rel="external nofollow">These Smart Glasses Want to Replace Your Laptop</a>
</p>

<p>
	 
</p>

<p>
	(May require free registration to view)
</p>
]]></description><guid isPermaLink="false">4874</guid><pubDate>Tue, 22 Mar 2022 04:11:30 +0000</pubDate></item><item><title>CD Projekt RED confirms a new Witcher game is in development</title><link>https://nsaneforums.com/news/technology-news/cd-projekt-red-confirms-a-new-witcher-game-is-in-development-r4866/</link><description><![CDATA[<p>
	The studio behind The Witcher series of video games, CD Projekt RED, is <a href="https://www.neowin.net/news/following-cyberpunk-2077-cd-projekt-red-plans-to-launch-a-new-witcher-game/" rel="external nofollow">returning to the universe</a> for a new game. The Polish developer confirmed the news today in an <a href="https://thewitcher.com/en/news/42167/a-new-saga-begins" rel="external nofollow">official blog post</a>, saying a "new saga from the franchise" is being kicked off.
</p>

<p>
	 
</p>

<p>
	Based on the book series written by Andrzej Sapkowski, CD Projekt RED's original The Witcher RPG released in 2007, with The Witcher 2: Assassins of Kings following it in 2011. Easily the most popular game in the series, The Witcher 3: Wild Hunt, arrived in 2015. While a spin-off game, Thronebreaker: The Witcher Tales, released in 2018, the studio has kept the series in the backburner (focusing on <a href="https://www.neowin.net/news/cyberpunk-2077-gets-free-ps5-and-xbox-series-x-upgrade-patch-reworks-gameplay/" rel="external nofollow">Cyberpunk 2077</a> and Gwent) since the trilogy's ending.
</p>

<p>
	 
</p>

<p>
	While no details regarding the game's setting were revealed today, the attached teaser image shows a medallion that's distinctly different from Geralt of Rivia's own one from the Wolf School. It's clear a new protagonist is incoming to begin this "new saga".
</p>

<p>
	 
</p>

<p>
	Interestingly, CD Projekt RED is leaving behind REDengine that has powered its RPGs till now to take up Unreal Engine 5. The studio will be receiving help from Epic Games in this endeavor, with it "beginning a multi-year strategic partnership" with the company.
</p>

<p>
	 
</p>

<p>
	"It covers not only licensing, but technical development of Unreal Engine 5, as well as potential future versions of Unreal Engine, where relevant," added the studio. "We’ll closely collaborate with Epic Games’ developers with the primary goal being to help tailor the engine for open-world experiences."
</p>

<p>
	 
</p>

<p>
	While this may sound like the future of The Witcher on PC will be Epic Games Store exclusive, <a href="https://twitter.com/witchergame/status/1505952264212693002" rel="external nofollow">the studio confirmed </a>it is a technology partnership only and won't affect availability on other storefronts. The studio had no information on release windows, platforms, or current development status of the project either, so we may have to wait quite a while for more news to materialize.
</p>

<p>
	 
</p>

<p>
	CD Projekt RED is also developing an upgraded version of the game in partnership with Saber Interactive. Coming to PC, Xbox Series X|S, and PlayStation 5, <a href="https://www.neowin.net/news/cyberpunk-2077-and-witcher-3-ps5-and-xbox-series-xs-upgrades-pushed-to-2022/" rel="external nofollow">this new version will carry</a> upgraded graphics and other <a href="https://www.neowin.net/news/the-witcher-3-next-gen-edition-will-include-free-dlc-inspired-by-netflix-series/" rel="external nofollow">enhanced elements</a>. Current owners of the game will receive it as a free upgrade too.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/cd-projekt-red-confirms-a-new-witcher-game-is-in-development/" rel="external nofollow">CD Projekt RED confirms a new Witcher game is in development</a>
</p>
]]></description><guid isPermaLink="false">4866</guid><pubDate>Mon, 21 Mar 2022 20:04:35 +0000</pubDate></item><item><title>AMD's 3rd Gen 64 core EPYC "Milan-X" packs an insane 804MB of cache thanks to 3D V-Cache</title><link>https://nsaneforums.com/news/technology-news/amds-3rd-gen-64-core-epyc-milan-x-packs-an-insane-804mb-of-cache-thanks-to-3d-v-cache-r4865/</link><description><![CDATA[<p>
	AMD has launched today its new Milan-X EPYC CPUs that feature the company's 3D V-Cache technology. With the help of the new V-Cache or vertically stacked cache, AMD is able to cram in lots of cache memory into a smaller footprint. As such, the flagship Milan-X EPYC 7773X 64 core processor has an incredible 768MB of L3 cache. Couple that with the 32MB of L2 and 4MB of L1, and you get a total of 804MB of total cache on the new 64 core Milan-X EPYC CPU.
</p>

<p>
	 
</p>

<p>
	<img alt="1647869953_2_story.jpg" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/03/1647869953_2_story.jpg">
</p>

<p>
	 
</p>

<p>
	<img alt="1647869969_4_story.jpg" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/03/1647869969_4_story.jpg">
</p>

<p>
	 
</p>

<p>
	In total there are four SKUs that pack the new 3D V-cache. The full lineup alongside key specs and prices are given below (click on image to enlarge):
</p>

<p>
	 
</p>

<p>
	<img alt="1647870821_epyc_3rd_gen_lineup.jpg" class="ipsImage" data-ratio="75.10" height="200" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/03/1647870821_epyc_3rd_gen_lineup.jpg">
</p>

<p>
	 
</p>

<p>
	AMD first introduced the world to 3D V-Cache back at <a href="https://www.neowin.net/news/amds-next-gen-socket-am5-may-be-lga-according-to-multiple-leaks-zen-4-details-and-more/" rel="external nofollow">Computex 2021</a> and recently the firm shared the <a href="https://www.neowin.net/news/amd-reveals-when-you-can-get-your-hands-on-a-ryzen-7-5800x3d-plus-new-5700x-5600-released/" rel="external nofollow">release date of the Ryzen 7 5800X3D desktop CPU</a> that's launching soon. The 5800X3D however only has a fraction of the total L3 cache compared to the amount available at the disposal of the new EPYC 7003X CPUs announced today. That's because even the 16 core EPYC chips here comprise the full eight Core Complex Dies (CCDs) instead of the single CCD on the 5800X3D. This also shows the excellent nature of scalability of the 3D V-Cache.
</p>

<p>
	 
</p>

<p>
	You can find the official announcement <a href="https://www.amd.com/en/press-releases/2022-03-21-3rd-gen-amd-epyc-processors-amd-3d-v-cache-technology-deliver-outstanding" rel="external nofollow">here</a>.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/amd039s-3rd-gen-64-core-epyc-milan-x-packs-an-insane-804mb-of-cache-thanks-to-3d-v-cache/" rel="external nofollow">AMD's 3rd Gen 64 core EPYC "Milan-X" packs an insane 804MB of cache thanks to 3D V-Cache</a>
</p>
]]></description><guid isPermaLink="false">4865</guid><pubDate>Mon, 21 Mar 2022 20:03:39 +0000</pubDate></item><item><title>Microsoft Weekly: File Explorer ads, end of the line for IE, and folder naming in Start menu</title><link>https://nsaneforums.com/news/technology-news/microsoft-weekly-file-explorer-ads-end-of-the-line-for-ie-and-folder-naming-in-start-menu-r4838/</link><description><![CDATA[<p>
	We are at the end of another week of 2022, which means that it's time yet again to recap everything that went on in the world of Microsoft in the past few days. We have lots of news to cover, ranging from ads in File Explorer, a new Windows 11 Dev Channel build with Start menu improvements, and a reminder from Microsoft regarding Internet Explorer (IE). Read on for more details in our weekly digest for March 12 - March 18!
</p>

<h3>
	Folder naming in Windows 11 Start menu
</h3>

<p>
	<img alt="1624804959_w11-2_story.jpg" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neow.in/news/images/uploaded/2021/06/1624804959_w11-2_story.jpg">
</p>

<p>
	 
</p>

<p>
	Just yesterday, Microsoft rolled out Windows 11 Dev Channel build 22579. It features tons of new capabilities including more USB encryption policies, the ability to <a href="https://www.neowin.net/news/you-can-now-rename-folders-on-the-start-menu-in-windows-11-build-22579/" rel="external nofollow">name folders in Start menu</a>, pinned site suggestions in the Get Started app, and lots of other things. That said, there are a bunch of known issues as well and <a href="https://www.neowin.net/news/windows-11-dev-build-22579-packs-new-usb-encryption-policy-start-menu-taskbar-improvements/" rel="external nofollow">you can check them out here</a>.
</p>

<p>
	 
</p>

<p>
	If your preferred upgrade path is via ISOs, you'll be happy to know that Microsoft has made those <a href="https://www.neowin.net/news/windows-11-insider-dev-channel-build-22579-isos-also-available/" rel="external nofollow">available for this build too</a>.
</p>

<p>
	 
</p>

<p>
	Microsoft also <a href="https://www.neowin.net/news/windows-11-build-22000588-kb5011563-brings--system-requirements-not-met-to-beta-channel/" rel="external nofollow">released Windows 11 build 22000.588 (KB5011563) to the Beta Channel</a>. It contains lots of bug fixes, but perhaps more importantly for some consumers, it <a href="https://www.neowin.net/news/windows-11-build-22000588-kb5011563-brings--system-requirements-not-met-to-beta-channel/" rel="external nofollow">rolls up the "System requirements not met" warning watermark too</a>. Microsoft has also resolved a Windows 11 upgrade block for VirtualBox after collaborating with Oracle, and <a href="https://www.neowin.net/news/microsoft-and-oracle-have-finally-fixed-one-of-the-oldest-windows-11-known-issues/" rel="external nofollow">you can check out the details here</a>.
</p>

<p>
	 
</p>

<p>
	Gamers will be pleased to know that <a href="https://www.neowin.net/news/microsoft-reinforces-windows-11-as-the-best-for-gaming-as-directstorage-finally-hits-pcs/" rel="external nofollow">DirectStorage is now available on Windows 11</a>, with Microsoft emphasizing that this makes the OS the best platform for gaming. Moving forward, there's also a chance that Windows 11 adoption picks up pace in the enterprise space, as a recent study has revealed that <a href="https://www.neowin.net/news/study-finds-more-work-pcs-are-finally-ready-to-receive-the-windows-11-upgrade/" rel="external nofollow">lots of work PCs are now Windows 11-ready</a>.
</p>

<p>
	 
</p>

<p>
	That said, Microsoft didn't ignore Windows 10 in this week either. Insiders on the Release Preview Channel received build 19044.1618 (KB5011543), with the <a href="https://www.neowin.net/news/microsoft-releases-windows-10-21h2-build-190441618-kb5011543-with-new-search-highlights/" rel="external nofollow">most notable feature being Search highlights</a>.
</p>

<p>
	 
</p>

<p>
	There's a <a href="https://www.neowin.net/news/microsoft-latest-windows-server-build-25075-makes-brute-force-hacks-super-challenging/" rel="external nofollow">new Windows Server release out too with build 25075</a>. It packs many security enhancements which make brute-force attacks challenging for malicious actors too.
</p>

<p>
	 
</p>

<p>
	While we are on the topic of updates, <a href="https://www.neowin.net/news/surface-duo-2-receives-march-2022-firmware-update/" rel="external nofollow">Microsoft's Surface Duo 2</a> and <a href="https://www.neowin.net/news/third-gen-surface-pro-x-receives-numerous-improvements-in-latest-firmware-update/" rel="external nofollow">Surface Pro X</a> have received their respective March 2022 firmware updates.
</p>

<h3>
	End of the line for Internet Explorer... almost
</h3>

<p>
	<img alt="1580239767_internet_explorer_story.jpg" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neow.in/news/images/uploaded/2020/01/1580239767_internet_explorer_story.jpg">
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/microsoft-reminds-all-that-internet-explorer-dies-in-june-details-ie-mode-end-of-life/" rel="external nofollow">With Internet Explorer retiring in June 2022</a>, Microsoft has once again issued a reminder that its users should migrate to Edge. What's more interesting this time around is that the company has also detailed the end of support timelines for IE mode, which is basically used to run legacy applications via the MSHTML (Trident) engine. Dates range from this year up to 2029, so if you're an IE customer, <a href="https://www.neowin.net/news/microsoft-reminds-all-that-internet-explorer-dies-in-june-details-ie-mode-end-of-life/" rel="external nofollow">you should probably check out these details here</a>.
</p>

<p>
	 
</p>

<p>
	Talking about browsers, <a href="https://www.neowin.net/news/edge-100-is-now-available-in-beta-with-a-new-lightweight-pdf-viewer-and-pwa-sync/" rel="external nofollow">Edge 100 hit the Beta Channel with some new capabilities</a>, including a lightweight PDF preview utility, synchronization of Progressive Web Apps (PWAs) across all your desktop devices, and an enhanced Cloud Site List Management experience for IE Mode.
</p>

<p>
	 
</p>

<p>
	In fact, if you're a Valve Steam Deck owner and an Xbox Game Pass Ultimate subscriber, you might want to <a href="https://www.neowin.net/news/microsoft-xbox-cloud-gaming-accessible-on-valve-steam-deck-via-edge-browser-beta/" rel="external nofollow">download the Edge beta on your handheld as Xbox Cloud Gaming is now possible through it</a>. That said, since this is possible only via Edge beta for now, do not expect the experience to be perfect.
</p>

<p>
	 
</p>

<p>
	Finally, you might also want to <a href="https://www.neowin.net/news/latest-microsoft-edge-990115046-and-chrome-990484474-fix-many-security-vulnerabilities/" rel="external nofollow">update Chrome and Edge to version 99.0.4844.74 and 99.0.1150.46</a>, respectively. These fix a lot of security vulnerabilities present in the underlying Chromium engine.
</p>

<h3>
	Ads in File Explorer
</h3>

<p>
	<img alt="1647416070_fea_story.jpg" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/03/1647416070_fea_story.jpg">
</p>

<p>
	Not a real screenshot
</p>

<p>
	 
</p>

<p>
	Microsoft caused an uproar this week after rare instances of ads in File Explorer were spotted by some Insiders. These included "thin" banners which urged people to try out Microsoft Editor. Obviously, people were not too happy about it, as can be seen by the <a href="https://www.neowin.net/news/microsoft-reportedly-considers-adding-more-ads-to-file-explorer-in-windows-11/" rel="external nofollow">general sentiment of our comments section here</a>.
</p>

<p>
	 
</p>

<p>
	<a href="http://The%20statement%20is%20slightly%20concerning%20though,%20because%20Microsoft%20doesn't%20completely%20rule%20out%20the%20possibility%20of%20ads%20being%20shown%20in%20generally%20available%20(GA)%20versions%20of%20File%20Explorer%20in%20the%20future.%20They%20were%20published%20by%20accident%20this%20time,%20but%20there's%20no%20knowing%20if%20they%20will%20be%20intentionally%20published%20a%20few%20weeks%20or%20months%20from%20now." rel="external nofollow">The company then rushed out with an explanation</a> claiming that the ad was an "experimental banner that was not intended to be published externally and was turned off".
</p>

<p>
	 
</p>

<p>
	That said, the statement is slightly concerning though, because Microsoft doesn't completely rule out the possibility of ads being shown in generally available (GA) versions of File Explorer in the future. They were published by accident this time, but there's no knowing if they will be intentionally published a few weeks or months from now.
</p>

<p>
	 
</p>

<p>
	Microsoft also made another gaffe after its <a href="https://www.neowin.net/news/microsoft-defender-goofed-up-as-it-flagged-its-own-office-updates-as-malware/" rel="external nofollow">own Defender service flagged Office updates as malware</a>. The company fixed this issue quickly and then published some details about <a href="https://www.neowin.net/news/after-defender-flagged-office-as-virus-microsoft-gets-serious-about-fixing-false-positives/" rel="external nofollow">how security operators can avoid false positives like these in the future</a>.
</p>

<p>
	 
</p>

<p>
	At least on the Windows 11 front, Microsoft is looking for some feedback to polish and fix Windows 11 - and hopefully avoid problems like these in the future -, <a href="https://www.neowin.net/news/microsoft-needs-your-help-to-polish-and-fix-windows-11/" rel="external nofollow">do check out those details here</a>. And if you have some Microsoft Store apps that you love to use, <a href="https://www.neowin.net/news/microsoft-wants-you-to-nominate-your-favorite-microsoft-store-apps-using-this-form/" rel="external nofollow">you can nominate them too</a>.
</p>

<h3>
	Dev Channel
</h3>

<p>
	<img alt="1647453517_1628434577_w365_story.jpg" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/03/1647453517_1628434577_w365_story.jpg">
</p>

<p>
	 
</p>

<ul>
	<li>
		You can now <a href="https://www.neowin.net/news/you-can-now-call-ukrainian-mobile-and-landline-phone-numbers-for-free-using-skype/" rel="external nofollow">call Ukrainian mobile and landline phone numbers for free</a> using Skype
	</li>
	<li>
		Paramount's <a href="https://www.neowin.net/news/halo-show-gets-another-action-packed-trailer/" rel="external nofollow">Halo show has another trailer</a>
	</li>
	<li>
		<a href="https://www.neowin.net/news/xbox-cloud-gaming-gets-performance-boost-on-ios/" rel="external nofollow">Xbox Cloud Gaming is now more performant</a> on iOS
	</li>
	<li>
		<a href="https://www.neowin.net/news/weird-west-shredders-f1-2021-crusader-kings-iii-and-more-head-to-xbox-game-pass/" rel="external nofollow">Weird West, Shredders, F1 2021, and more are are hitting Xbox Game Pass</a> this month
	</li>
	<li>
		<a href="https://www.neowin.net/news/visual-studio-2022-for-mac-preview-7-is-live-with-improved-xamarin-support/" rel="external nofollow">Visual Studio 2022 version 17.0 Preview 7 for Mac is now out</a> with improved Xamarin support
	</li>
	<li>
		Microsoft has <a href="https://www.neowin.net/news/microsoft-announces-surface-hub-2-smart-camera-costs-a-measly-800/" rel="external nofollow">announced the AI-powered Surface Hub 2 Smart Camera</a>, and it only costs $800
	</li>
	<li>
		The ability to <a href="https://www.neowin.net/news/you-will-soon-be-able-to-virtualize-linux-and-android-on-windows-365/" rel="external nofollow">virtualize Linux and Android is coming soon to select Windows 365</a> license types
	</li>
	<li>
		<a href="https://www.neowin.net/news/microsoft-emphasizes-on-039cloud039-in-its-partner-network-retains-old-iurs-and-adds-benefits/" rel="external nofollow">The Microsoft Partner Network (MPN) is being reorganized</a> with an increased emphasis on "Cloud"
	</li>
	<li>
		The U.S. Army apparently isn't <a href="https://www.neowin.net/news/leaked-memo-reveals-microsoft-isn039t-too-cheery-about-its-hololens-deal-with-the-us-army/" rel="external nofollow">too happy with Microsoft HoloLens</a>
	</li>
	<li>
		There's a <a href="https://www.neowin.net/news/surface-go-3-with-lte-is-now-available-for-499/" rel="external nofollow">new Surface Go 3 variant with LTE for $499</a>
	</li>
</ul>

<h3>
	Under the spotlight
</h3>

<p>
	<img alt="1647350911_google_play_on_windows_11_sto" class="ipsImage" data-ratio="62.64" height="427" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/03/1647350911_google_play_on_windows_11_story.jpg">
</p>

<p>
	 
</p>

<p>
	Neowin News Reporter Taras Buria published a detailed guide about how you can install Google Play Store on Windows 11. Although Microsoft's implementation of Windows Subsystem for Android (WSA) doesn't include Google Play services by default, <a href="https://www.neowin.net/news/guide-how-to-install-google-play-store-on-windows-11/" rel="external nofollow">you can follow Taras' guide here to enable it on your machine</a>.
</p>

<p>
	 
</p>

<p>
	<img alt="1647533726_stock_windows_11_apps_uninsta" class="ipsImage" data-ratio="62.64" height="427" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/03/1647533726_stock_windows_11_apps_uninstall_story.jpg">
</p>

<p>
	 
</p>

<p>
	If you don't like certain inbox apps included in Windows 11 by default, such as Cortana, Windows Camera, and Windows Maps, among others, <a href="https://www.neowin.net/news/guide-how-to-uninstall-default-windows-11-apps-here039s-how/" rel="external nofollow">Taras also published a guide about how you can uninstall these "non-removable" apps</a>.
</p>

<p>
	 
</p>

<p>
	<img alt="1647496476_49guqu_(15)_story.jpg" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/03/1647496476_49guqu_(15)_story.jpg">
</p>

<p>
	 
</p>

<p>
	Finally, I sifted through Microsoft's feedback portal and compiled a list of the top 10 features people want from Outlook across different platforms. While the list is certainly interesting, it's a bit disappointing to see a lack of responsiveness from Microsoft on most feedback items. <a href="https://www.neowin.net/news/here-are-the-top-10-features-people-want-in-microsoft-outlook/" rel="external nofollow">Check out the list here</a>.
</p>

<h3>
	Logging off
</h3>

<p>
	<img alt="1647512940_pure-red-wallpaper_(10)_story" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/03/1647512940_pure-red-wallpaper_(10)_story.jpg">
</p>

<p>
	 
</p>

<p>
	The <a href="https://www.neowin.net/news/uk-to-microsoft-so-when-are-you-going-to-get-rid-of-the-algorithms/" rel="external nofollow">crown for this week's most interesting news item undoubtedly goes to this piece</a> where we have UK's Digital, Culture, Media and Sport Secretary Nadine Dorries reportedly asking Microsoft representatives about when they are going to "get rid of the algorithms". Unfortunately, we don't know how the Microsoft officials responded to the question, but apparently, Dorries was referring to social media algorithms which determine what content is being shown to users. That said, it appears that she is unaware that Microsoft does not own social media platforms, and we doubt that she was referring to LinkedIn when she asked that question.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/microsoft-weekly-file-explorer-ads-end-of-the-line-for-ie-and-folder-naming-in-start-menu/" rel="external nofollow">Microsoft Weekly: File Explorer ads, end of the line for IE, and folder naming in Start menu</a>
</p>
]]></description><guid isPermaLink="false">4838</guid><pubDate>Sat, 19 Mar 2022 20:29:01 +0000</pubDate></item><item><title>B350 users can breathe a sigh of relief as Asus seemingly confirms Ryzen 5000 support</title><link>https://nsaneforums.com/news/technology-news/b350-users-can-breathe-a-sigh-of-relief-as-asus-seemingly-confirms-ryzen-5000-support-r4824/</link><description><![CDATA[<p>
	Recently, AMD launched several <a href="https://www.neowin.net/news/amd-reveals-when-you-can-get-your-hands-on-a-ryzen-7-5800x3d-plus-new-5700x-5600-released/" rel="external nofollow">new Ryzen 5000 and Ryzen 4000 processors, half a dozen in total</a> , perhaps to better compete with Intel's mid-range and low-end Alder Lake-S offerings. Aside from these, Team Red is also launching the <a href="https://www.neowin.net/news/amd-reveals-when-you-can-get-your-hands-on-a-ryzen-7-5800x3d-plus-new-5700x-5600-released/" rel="external nofollow">Ryzen 7 5800X3D on April 20th</a> when it will be going head-on with Intel's <a href="https://www.neowin.net/news/intel-16c24t-core-i9-12900ks-outpaces-the-16c32t-5950x-on-ryzen039s-favorite-benchmark/" rel="external nofollow">upcoming Core i9-12900KS</a>.
</p>

<p>
	 
</p>

<p>
	AMD has also made old socket AM4 customers happy by announcing support for Ryzen 5000 series, including the new chips, <a href="https://www.neowin.net/news/long-live-socket-am4-amd-officially-expands-ryzen-5000-cpu-support-to-300-series-boards/" rel="external nofollow">on 1st gen 300-series chipset motherboards</a>. The company was <a href="https://www.neowin.net/news/amd-seems-serious-about-supporting-ryzen-5000-cpus-on-its-1st-gen-300-series-motherboards/" rel="external nofollow">already contemplating on that for a while</a> and it's possible that the Alder Lake pressure swayed AMD to do it, despite perhaps a few challenges.
</p>

<p>
	 
</p>

<p>
	However, there was still confusion regarding the support as accompanying announcements from <a href="https://www.neowin.net/news/despite-amd039s-official-announcement-b350--a320-support-for-new-ryzen-cpus-is-iffy-for-now/" rel="external nofollow">Gigabyte and Asus had no mention of support for the popular B350 chipset</a>. Andreas Schilling from Hardwareluxx reached out to Asus regarding the matter and the company has responded seemingly confirming that support for B350 is also coming <a href="https://www.neowin.net/news/despite-amd039s-official-announcement-b350--a320-support-for-new-ryzen-cpus-is-iffy-for-now/" rel="external nofollow">at the same time as X370 and A320</a>.
</p>

<p>
	 
</p>

<div data-oembed-url="https://twitter.com/aschilling/status/1504791076762230802">
	<p dir="ltr">
		We asked ASUS about B350 motherboards and got his. (Beta) BIOS updates will be available starting 25th March. <a href="https://t.co/cfPx2U7p3A" rel="external nofollow">pic.twitter.com/cfPx2U7p3A</a>
	</p>

	<p dir="ltr">
		 
	</p>

	<div class="ipsEmbeddedOther" contenteditable="false">
		<iframe allowfullscreen="" class="ipsEmbed_finishedLoading" data-controller="core.front.core.autosizeiframe" data-embedid="embed8073484554" scrolling="no" src="https://nsaneforums.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://twitter.com/aschilling/status/1504791076762230802?ref_src=twsrc%255Etfw%257Ctwcamp%255Etweetembed%257Ctwterm%255E1504791076762230802%257Ctwgr%255E%257Ctwcon%255Es1_%26ref_url=https://www.neowin.net/news/b350-users-can-breathe-a-sigh-of-relief-as-asus-seemingly-confirms-ryzen-5000-support/" style="overflow: hidden; height: 863px;"></iframe>
	</div>

	<p dir="ltr">
		 
	</p>
</div>

<p>
	However, Asus has still not given the green light for the Ryzen 5 5500 SKU as the model is held back by a <a href="https://www.neowin.net/news/despite-amd039s-official-announcement-b350--a320-support-for-new-ryzen-cpus-is-iffy-for-now/" rel="external nofollow">BIOS code limitation</a> put in place by AMD itself.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/b350-users-can-breathe-a-sigh-of-relief-as-asus-seemingly-confirms-ryzen-5000-support/" rel="external nofollow">B350 users can breathe a sigh of relief as Asus seemingly confirms Ryzen 5000 support</a>
</p>
]]></description><guid isPermaLink="false">4824</guid><pubDate>Fri, 18 Mar 2022 21:36:51 +0000</pubDate></item><item><title>AMD announces FSR upscaling 2.0, promises big, hardware-agnostic gains</title><link>https://nsaneforums.com/news/technology-news/amd-announces-fsr-upscaling-20-promises-big-hardware-agnostic-gains-r4800/</link><description><![CDATA[<h3>
	Admits that FSR 1.0 wasn't up to snuff—which led to new, temporal-based solution.
</h3>

<div itemprop="articleBody">
	
	<p>
		When the PC industry's two biggest graphics card manufacturers aren't battling over benchmarks or chip shortage woes, they've been fighting over a different sales pitch: boosting performance for older GPUs. And while Nvidia has largely won that war, that has come with an asterisk of a proprietary performance-boosting system, DLSS, that requires relatively recent Nvidia hardware.
	</p>

	<p>
		 
	</p>

	<p>
		AMD's first major retaliatory blow came in the form of 2020's FidelityFX Super Resolution, but this open source, hardware-agnostic option has <a href="https://arstechnica.com/gadgets/2021/08/amd-rx-6600xt-review-a-sad-trombone-noise-of-a-379-2021-gpu/" rel="external nofollow">thus far proven inadequate</a>. And AMD finally seems ready to admit as much in its rollout of FSR 2.0, which <a href="https://community.amd.com/t5/gaming/announcing-and-first-look-at-amd-fidelityfx-super-resolution-2-0/ba-p/516395" rel="external nofollow">debuted in limited fashion on Wednesday</a> ahead of a wider Game Developers Conference reveal next week and a formal rollout in video games starting "Q2 2022."
	</p>

	<h2>
		It’s time for temporal solutions
	</h2>

	<p>
		Both FSR and DLSS function in modern games as pixel upscalers. In both cases, games run at a lower base resolution of pixels, and then, whichever system is active processes and reconstructs the resulting imagery at higher pixel counts. This can include intelligent anti-aliasing (to reduce "stair-stepping" of diagonal lines), blurring, or even wholly redrawn pixels. Ultimately, the dream is that these systems can wisely convert games running at 1440p or even 1080p to something nearly identical to a full 4K signal.
	</p>

	<p>
		 
	</p>

	<p>
		On the most basic level, <a href="https://arstechnica.com/gadgets/2021/06/no-mans-sky-gets-the-worlds-first-vr-dlss-performance-boost-lets-test-it/" rel="external nofollow">DLSS's reconstruction system</a> leans upon a dedicated core in Nvidia's "RTX" line of GPUs, which has been trained on a machine-learning model that has studied thousands of hours of existing video games. DLSS uses additional data to reconstruct its imagery, as well, but its dedicated upscaling core has been the difference maker for games that might otherwise be tricky to upscale. <a href="https://arstechnica.com/gaming/2019/08/review-control-is-remedys-best-game-yet-and-a-ray-tracing-masterpiece/" rel="external nofollow">Remedy's 2019 hit Control</a> remains a standout example of DLSS often looking superior to native, higher-res pixel counts, especially in how it reconstructs complex textures and in-game text.
	</p>

	<p>
		 
	</p>

	<p>
		AMD can't always compete with that aspect if it leans on a hardware-agnostic upscaler, because it's otherwise at the mercy of whatever base pixels are available from a game itself. As <a href="https://gpuopen.com/fsr2-announce" rel="external nofollow">AMD now admits on its GPU Open news site</a>, "with a low-resolution source, there is just not enough information with a spatial upscaler for thin detail."
	</p>

	<p>
		 
	</p>

	<p>
		That's where AMD FSR 2.0 comes in—or, at least, AMD wants us to think so. The update's biggest addition is a juggle of temporal data (motion vectors, movement within a game, etc.) as a double-edged tool: to anticipate and draw pixels and to replace traditional temporal anti-aliasing (TAA). If that system upgrade sounds familiar, it should, as DLSS includes its own temporal pixel interpretation system. Additionally, AMD hints that its system can treat a game's color data as its own vector to process and upscale. Neither Nvidia nor AMD has publicly described how color-mapping upscale systems work, and we're intrigued by this aspect being hinted at loudly by AMD this week.
	</p>

	<p>
		 
	</p>

	<div class="ipsEmbeddedVideo" contenteditable="false">
		<div>
			<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="113" src="https://nsaneforums.com/applications/core/interface/index.html" width="200" data-embed-src="https://www.youtube.com/embed/oKD98lTqilQ?feature=oembed"></iframe>
		</div>
	</div>

	<figure>
		<figcaption>
			<div>
				AMD FidelityFX Super Resolution 2.0 sample in Deathloop.
			</div>
		</figcaption>
	</figure>

	<p>
		So far, the only promising example of the new system in action comes courtesy of a YouTube video, which shows the FSR 2.0 system more nimbly translating temporal data as the first-person perspective shifts in the 2021 Bethesda game Deathloop. In good news, from what we can tell, FSR 2.0 appears to reduce the blur and pixel dithering that we saw in FSR 1.0's ugliest in-motion examples from the past year.
	</p>

	<div itemprop="articleBody">
		<h2>
			Limited evidence thus far—and RSR in the meantime
		</h2>

		<p>
			Sadly, AMD did not make this video's raw assets available as part of today's announcement, which leaves us poking at frozen images as captured from a compressed YouTube feed to cast our initial judgments. Worse, the video never allows viewers to directly compare how each visual option (native pixels, FSR 1.0, FSR 2.0) looks; instead, it splits the screen in half or thirds, forcing us to compare completely different parts of the gameplay sequence in question. There's a point in the above embedded video at roughly the 1:05 mark where FSR 1.0 produces an unsightly flicker next to a light source, and AMD doesn't let us see exactly how FSR 2.0 translates that part of the image.
		</p>

		<p>
			 
		</p>

		<p>
			AMD has also confirmed that FSR 2.0 will require per-game implementation by game developers, and it's unclear thus far whether that's a few hours' labor that piggybacks off a game's existing TAA implementation or something far more intensive. (Though I'd like to hear AMD answer game makers' questions at GDC next week on that front, I fear that those answers may be hand-waved until FSR 2.0 is closer to launch.) And we're left wondering exactly how much in-game performance will improve with FSR 2.0 enabled for supported GPUs, since it will likely require some lifting on the GPU's part, much like how traditional TAA taxes a GPU to some extent. To that end, we don't yet know how much FSR 2.0's updates will narrow device support, at least in terms of spec requirements like VRAM or boost clock speeds.
		</p>

		<p>
			 
		</p>

		<div class="ipsEmbeddedVideo" contenteditable="false">
			<div>
				<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="113" src="https://nsaneforums.com/applications/core/interface/index.html" width="200" data-embed-src="https://www.youtube.com/embed/ANJIadetc4g?feature=oembed"></iframe>
			</div>
		</div>

		<figure>
			<figcaption>
				<div>
					AMD Radeon Super Resolution announcement.
				</div>
			</figcaption>
		</figure>

		<p>
			Still, Deathloop's promised inclusion in the FSR 2.0 launch will be an intriguing one to watch, as it's already a rare example of a game shipping with both FSR and Nvidia DLSS built into its PC version—which will help us prime our own head-to-head image comparisons down the road. And this future-minded news is joined by AMD launching a game-agnostic launch of "Radeon Super Resolution," <a href="https://community.amd.com/t5/gaming/introducing-amd-software-adrenalin-edition-with-radeon-super/ba-p/516319" rel="external nofollow">a driver-level toggle available starting today for AMD GPUs</a> that will upscale lower-res games that otherwise don't have custom FSR support baked in. Because of its lack of game-specific coding, AMD admits that RSR will look inferior to FSR when both options are available, but for anyone inclined to reduce in-game resolutions for better frame rates anyway, RSR is an interesting option to lean on as opposed to simply rendering fewer pixels.
		</p>
	</div>

	<p>
		 
	</p>
</div>

<p>
	 
</p>

<p>
	<a href="https://arstechnica.com/gaming/2022/03/amd-announces-fsr-upscaling-2-0-promises-big-hardware-agnostic-gains/" rel="external nofollow">AMD announces FSR upscaling 2.0, promises big, hardware-agnostic gains</a>
</p>
]]></description><guid isPermaLink="false">4800</guid><pubDate>Thu, 17 Mar 2022 20:19:39 +0000</pubDate></item><item><title>AI maps psychedelic 'trip' experiences to regions of the brain, opening new route to psychiatric treatments</title><link>https://nsaneforums.com/news/technology-news/ai-maps-psychedelic-trip-experiences-to-regions-of-the-brain-opening-new-route-to-psychiatric-treatments-r4788/</link><description><![CDATA[<p>
	For the past several decades, psychedelics have been widely stigmatized as dangerous illegal drugs. But a recent surge of academic research into their use to treat psychiatric conditions is spurring a recent shift in public opinion.
</p>

<p>
	 
</p>

<p>
	Psychedelics are psychotropic drugs: substances that affect your mental state. Other types of psychotropics include antidepressants and anti-anxiety medications. Psychedelics and other types of hallucinogens, however, are unique in their ability to temporarily induce intense hallucinations, emotions and disruptions of self-awareness.
</p>

<p>
	 
</p>

<p>
	Researchers looking into the therapeutic potential of these effects have found that psychedelics can dramatically reduce symptoms of depression and anxiety, PTSD, substance abuse and other psychiatric conditions. The intense experiences, or "trips," that psychedelics induce are thought to create a temporary window of cognitive flexibility that allows patients to gain access to elusive parts of their psyches and forge better coping skills and thought patterns.
</p>

<p>
	 
</p>

<p>
	Precisely how psychedelics create these effects, however, is still unclear. So as researchers in psychiatry and machine learning, we were interested in figuring out how these drugs affect the brain. With artificial intelligence, we were able to map people's subjective experiences while using psychedelics to specific regions of the brain, down to the molecular level.
</p>

<p>
	 
</p>

<p>
	<strong>Mapping 'trips' in the brain</strong>
</p>

<p>
	 
</p>

<p>
	Every psychedelic functions differently in the body, and each of the subjective experiences these drugs create have different therapeutic effects. Mystical type experiences, or feelings of unity and oneness with the world, for example, are associated with decreases in depression and anxiety. Knowing how each psychedelic creates these specific effects in the body can help clinicians optimize their therapeutic use.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" width="200" data-embed-src="https://www.youtube.com/embed/fOvTtapxa9c?feature=oembed"></iframe>
	</div>
</div>

<p>
	<span style="font-size:12px;"><em>Natural language processing, which allows computers to interpret human languages, helped in analyzing subjective psychedelic experiences.</em></span>
</p>

<p>
	 
</p>

<p>
	To better understand how these subjective effects manifest in the brain, we analyzed over 6,000 written testimonials of hallucinogenic experiences from Erowid Center, an organization that collects and provides information about psychoactive substances. We transformed these testimonials into what's called a bag-of-words model, which breaks down a given text into individual words and counts how many times each word appears. We then paired the most commonly used words linked to each psychedelic with receptors in the brain that are known to bind to each drug. After using an algorithm to extract the most common subjective experiences associated with these word-receptor pairs, we mapped these experiences onto different brain regions by matching them to the types of receptors present in each area.
</p>

<p>
	 
</p>

<p>
	We found both new links and patterns that confirm what's known in the research literature. For example, changes in sensory perception were associated with a serotonin receptor in the visual cortex of the brain, which binds to a molecule that helps regulate mood and memory. Feelings of transcendence were connected to dopamine and opioid receptors in the salience network, a collection of brain regions involved in managing sensory and emotional input. Auditory hallucinations were linked to a number of receptors spread throughout the auditory cortex.
</p>

<p>
	 
</p>

<p>
	Our findings also align with the leading hypothesis that psychedelics temporarily reduce top-down executive function, or cognitive processes involved in inhibition, attention and memory, among others, while amplifying brain regions involved in sensory experience.
</p>

<p>
	Why it matters
</p>

<p>
	 
</p>

<p>
	The U.S. is going through a profound mental health crisis that has been exacerbated by the COVID-19 pandemic. Yet there have been no truly new psychiatric drug treatments since Prozac and other selective serotonin reuptake inhibitors, the most common type of antidepressants, of the 1980s.
</p>

<p>
	 
</p>

<p>
	Our study shows that it's possible to map the diverse and wildly subjective psychedelic experiences to specific regions in the brain. These insights may lead to new ways to combine existing or yet to be discovered compounds to produce desired treatment effects for a range of psychiatric conditions.
</p>

<p>
	 
</p>

<p>
	Pychiatrist Stanislav Grof famously proposed, "[P]sychedelics, used responsibly and with proper caution, would be for psychiatry what the microscope is to the study of biology and medicine or the telescope for astronomy." As psychedelics and other hallucinogens become more commonly used clinically and culturally, we believe more research will further illuminate the biological basis of the experiences they invoke and help realize their potential.
</p>

<p>
	 
</p>

<p>
	<strong><a href="https://medicalxpress.com/news/2022-03-ai-psychedelic-regions-brain-route.html" rel="external nofollow">Source</a></strong>
</p>
]]></description><guid isPermaLink="false">4788</guid><pubDate>Thu, 17 Mar 2022 15:39:00 +0000</pubDate></item><item><title>Google buys Micro LED startup Raxium, wants to make AR displays</title><link>https://nsaneforums.com/news/technology-news/google-buys-micro-led-startup-raxium-wants-to-make-ar-displays-r4777/</link><description><![CDATA[<h3>
	Everyone in AR wants to buy some Micro LED tech.
</h3>

<div itemprop="articleBody">
	
	<p>
		Google is adding more fuel to the AR fire burning inside the company. <a href="https://www.theinformation.com/articles/google-buys-hardware-startup-raxium-to-fuel-ar-ambitions" rel="external nofollow">The Information</a> reports Google has struck a deal to buy <a href="https://www.raxium.com/" rel="external nofollow">Raxium</a>, a "five-year-old startup that develops tiny light-emitting diodes for displays used in augmented and mixed reality devices."
	</p>

	<p>
		 
	</p>

	<p>
		Raxium hasn't released a commercial product, but its work revolves around Micro LEDs, which can make the kind of tiny displays AR devices need. Today, pretty much everyone buys their OLED display technology from Samsung, but Micro LEDs are expected to be the next big thing, and there's no clear winner in that market yet. Apple has been investing in the technology for <a href="https://arstechnica.com/gadgets/2018/03/low-power-microled-display-tech-could-power-future-apple-watches/" rel="external nofollow">some time</a> and bought a Micro LED startup in 2014, while Meta is partnering with a company called Plessey for Micro LED tech. The juggernaut Samsung is also interested in the market and is <a href="https://news.samsung.com/global/samsung-electronics-unveils-its-2022-micro-led-neo-qled-and-lifestyle-tvs-with-next-generation-picture-quality-and-range-of-cutting-edge-personalization-options" rel="external nofollow">already selling</a> Micro LED TVs.
	</p>

	<p>
		 
	</p>

	<p>
		Google's latest wave of AR development involves job listings for an "<a href="https://arstechnica.com/gadgets/2021/12/google-is-building-a-new-augmented-reality-device-and-operating-system/" rel="external nofollow">Augmented Reality OS</a>" that promises to reach "billions" of people and a "<a href="https://arstechnica.com/gadgets/2022/01/first-details-leak-on-project-iris-googles-next-ar-headset/" rel="external nofollow">Project Iris</a>" AR headset. The hardware division also bought a company called "<a href="https://arstechnica.com/gadgets/2020/07/google-hardware-buys-smart-glasses-maker-north/" rel="external nofollow">North</a>," which made AR glasses that actually looked normal. That "Project Iris" headset is supposedly due out in 2024.
	</p>

	<h2>
		VR and AR contribute a lot to the Google Graveyard
	</h2>

	<p>
		Comparing Google's AR gear to the company's VR efforts over the past few years is fair, especially since VR was spearheaded by same team with the same leader, Clay Bavor, who is now VP of the "Google Labs" division. Google's VR efforts from ~2014 to 2021 involved several acquisitions and hirings and <a href="https://arstechnica.com/gadgets/2016/01/2016-google-tracker-everything-google-is-working-on-for-the-new-year/5/" rel="external nofollow">a ton of rumors</a>. Google met with chip vendors to make sure the features it needed would appear on future phones and laid out hardware requirements for OEMs. The company built <a href="https://arstechnica.com/gadgets/2016/08/android-7-0-nougat-review-do-more-on-your-gigantic-smartphone/11/#h1" rel="external nofollow">VR support</a> into Android with lots of hardware support and what you could call a "VR OS," with a VR UI for the settings pages, a VR launcher, and a VR Play Store. Google brought <a href="https://arstechnica.com/gadgets/2017/06/youtubes-vr180-format-makes-vr-video-more-accessible/" rel="external nofollow">VR support</a> to YouTube and built the world-class "<a href="https://arstechnica.com/gaming/2016/04/learning-how-to-vr-with-tilt-brush-htc-vives-killer-app/" rel="external nofollow">Tilt Brush</a>" VR painting app.
	</p>

	<p>
		 
	</p>
	But the result of all that work and a million years of rumors were a bunch of products that are no longer around today. Google Cardboard, a phone-powered VR headset made out of literal cardboard, lasted from 2014 to 2021. <a href="https://arstechnica.com/gaming/2016/11/google-daydream-review-the-fast-casual-restaurant-of-the-vr-world/" rel="external nofollow">Google Daydream</a>, a phone-powered plastic VR headset with a small controller, lasted from 2016 to 2019. <a href="https://arstechnica.com/gadgets/2018/05/google-daydream-vr-goes-standalone-with-lenovos-mirage-solo/" rel="external nofollow">Fully standalone</a> Daydream VR headsets came out in 2018 and died with the rest of Daydream a year later. VR support was stripped out of Android in 2020, and Tilt Brush lasted from 2016-2021. Daydream and Cardboard were both initially rather well-received, but Google's bar for product survival is very, very high.

	<p>
		 
	</p>

	<p>
		There's also the wave of AR/VR development that happened before all the Daydream/Cardboard stuff. Project Tango, which first brought AR to phones via myriad specialized sensors, lasted from 2014-2017. Tango eventually morphed into Android's ARCore, which does similar AR effects using standard hardware. That effort is still up and running. Before all that, there was <a href="https://www.androidpolice.com/2013/06/17/google-glass-explorer-edition-review-a-beta-product-from-the-future/" rel="external nofollow">Google Glass</a>, which wasn't ever 3D augmented reality. Glass was more of a 2D smartphone-style interface that projected into a transparent lens in front of your eye. Glass insists it is still alive and still sells to enterprise consumers, but the consumer wing lasted from about 2012 <a href="https://arstechnica.com/gadgets/2015/01/google-glass-graduates-from-google-x-will-be-a-stand-alone-division/" rel="external nofollow">to 2015.</a>
	</p>

	<p>
		 
	</p>
</div>

<p>
	 
</p>

<p>
	<a href="https://arstechnica.com/gadgets/2022/03/google-buys-micro-led-startup-raxium-wants-to-make-ar-displays/" rel="external nofollow">Google buys Micro LED startup Raxium, wants to make AR displays</a>
</p>
]]></description><guid isPermaLink="false">4777</guid><pubDate>Thu, 17 Mar 2022 02:26:11 +0000</pubDate></item><item><title>Google I/O takes place May 11th and 12th, and it will be fully available online</title><link>https://nsaneforums.com/news/technology-news/google-io-takes-place-may-11th-and-12th-and-it-will-be-fully-available-online-r4776/</link><description><![CDATA[<h3>
	Registration opens this month
</h3>

<p>
	Google’s big annual developer conference, Google I/O, will take place May 11th and 12th, <a href="https://twitter.com/sundarpichai/status/1504205169797435395" rel="external nofollow">the company announced Wednesday</a>. The event will once again be fully online, though it sounds like at least some of the conference will be streamed live from the Shoreline Amphitheatre, a frequent Google I/O venue.
</p>

<p>
	 
</p>

<p>
	“This year’s event will be broadcast in front of a limited live audience, and is completely free and open to everyone virtually,” Google spokesperson Alex Garcia-Kummert said in a statement to The Verge. That limited audience will be comprised primarily of Google employees and some partners, according to a Google statement <a href="https://twitter.com/inafried/status/1504213937985708034" rel="external nofollow">shared with Axios’ Ina Fried</a>.
</p>

<p>
	 
</p>

<p>
	Registration will be free and will begin sometime this month, <a href="https://io.google/2022/faq/" rel="external nofollow">according to an FAQ</a>. There will be no tickets, which seems to mean that everyone who wants to attend will be able to.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedOther" contenteditable="false">
	<iframe allowfullscreen="" class="ipsEmbed_finishedLoading" data-controller="core.front.core.autosizeiframe" data-embedid="embed5350279371" scrolling="no" src="https://nsaneforums.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://twitter.com/sundarpichai/status/1504205169797435395?ref_src=twsrc%255Etfw%257Ctwcamp%255Etweetembed%257Ctwterm%255E1504205169797435395%257Ctwgr%255E%257Ctwcon%255Es1_%26ref_url=https://www.theverge.com/2022/3/16/22981868/google-i-o-2022-may-11th-12th-online-virtual" style="overflow: hidden; height: 562px;"></iframe>
</div>

<p>
	 
</p>

<p>
	Google I/O <a href="https://www.theverge.com/2020/3/20/21188669/google-i-o-canceled-2020-coronavirus-pandemic" rel="external nofollow">was canceled in 2020</a> due to the COVID-19 pandemic and returned <a href="https://www.theverge.com/2021/4/7/22371782/google-io-2021-date-announcement-virtual-online-event-date-android" rel="external nofollow">as an online event in 2021</a>. The company made a number of big announcements <a href="https://www.theverge.com/2021/5/18/22435419/google-io-2021-event-recap-biggest-announcements-pixel-android-12-wear-os-workspace" rel="external nofollow">at last year’s event</a>, including debuting Android 12’s “Material You” design, revealing updates to Google Workspace, and saying that Google’s Wear OS and Samsung’s Tizen would be merging into one platform (now known as Wear OS 3).
</p>

<p>
	 
</p>

<p>
	We don’t know exactly what’s coming this year, but given that Google has already released the <a href="https://www.theverge.com/2022/2/10/22926874/android-13-features-developer-previewlanguage-controls" rel="external nofollow">first preview of Android 13</a>, it seems likely that one of the focuses will be that OS.
</p>

<p>
	 
</p>

<p>
	<strong>Update March 16th, 6:08PM ET:</strong> Added Google statement and additional context from Axios.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a href="https://www.theverge.com/2022/3/16/22981868/google-i-o-2022-may-11th-12th-online-virtual" rel="external nofollow">Google I/O takes place May 11th and 12th, and it will be fully available online</a>
</p>
]]></description><guid isPermaLink="false">4776</guid><pubDate>Wed, 16 Mar 2022 22:16:56 +0000</pubDate></item><item><title>Intel announces another megafab as chipmaker expands EU footprint</title><link>https://nsaneforums.com/news/technology-news/intel-announces-another-megafab-as-chipmaker-expands-eu-footprint-r4770/</link><description><![CDATA[<h3>
	Move will shore up its operations in the EU while adding foundry capacity.
</h3>

<div itemprop="articleBody">
	
	<p>
		Intel announced another string of investments yesterday, this time focused on shoring up its chipmaking efforts in Europe. The company has committed $36 billion so far, and if it completes all the projects it's considering, it’ll spend nearly $88 billion across six countries.
	</p>

	<p>
		 
	</p>
	The centerpiece of the investment is a megafab in Magdeburg, Germany, some 70 miles west of Berlin. Intel intends to break ground next year on two new fabs and start etching wafers in 2027 using the company’s “most advanced, Angstrom-era transistor technologies.” Which ones those will be will largely depend on how successful Intel’s aggressive R&amp;D efforts are over the next few years. Total bill for this part of the project: $18.5 billion. The new fabs will add capacity to feed its foundry ambitions, which Intel CEO Pat Gelsinger is betting <a href="https://arstechnica.com/tech-policy/2021/10/intel-slipped-and-its-future-now-depends-on-making-everyone-elses-chips/" rel="external nofollow">will help the company regain the leading edge</a>.

	<p>
		Next up are Intel’s existing fabs in Leixlip, Ireland. There, the semiconductor manufacturer is spending another $13 billion to upgrade and expand the factories to accommodate its Intel 4 process (previously known as 7 nm). The project is already underway and should start production <a href="https://www.irishtimes.com/business/technology/intel-takes-delivery-of-chipmaking-tool-for-new-irish-project-1.4780669" rel="external nofollow">in 2023</a>.
	</p>

	<p>
		 
	</p>

	<p>
		Elsewhere, the company is adding research and development centers in France and Poland, both of which will open next year, and a new supercomputing center in Barcelona, Spain. It’s also mulling an advanced packaging facility in Italy.
	</p>

	<h2>
		Geopolitical worries
	</h2>

	<p>
		The European Union, like the US, has been keen to bring more semiconductor manufacturing within its member states’ borders. Currently, nearly all of the world’s most advanced chips—and a significant portion of all semiconductors—are made in East Asian countries. Taiwan, in particular, dominates thanks to TSMC, the world’s largest foundry. Over the next three years, TSMC said it will invest $100 billion to expand its capacity. Much of that will likely be spent in Taiwan, but the company has already committed to a $12 billion fab in Arizona. So far, the company hasn’t said whether it will be spending any large sums in Europe.
	</p>

	<p>
		 
	</p>

	<p>
		Gelsinger has been talking with EU leaders for months, and he said that whether the company completes every project on its wishlist will depend on whether the bloc delivers on the chipmaking subsidies it has been debating.
	</p>

	<p>
		 
	</p>

	<p>
		Both the EU and US have been spooked in recent years as they’ve suddenly noticed their dwindling share of global semiconductor manufacturing. Part of the motivation comes courtesy of China, which has said it will spend vast sums to boost its domestic chipmaking sector. While the country undoubtedly has its sights set on the most advanced chips, it’s more likely to capture share at the lower-end. It’s not as profitable down there, but there’s plenty of volume available, and any Chinese-made chips would help reduce the country’s dependence on semiconductor imports, which total around $300 billion annually.
	</p>

	<div>
		<div>
			<div>
				 
			</div>
		</div>
	</div>
	For now, China is locked out of the leading edge since it lacks access to EUV lithography equipment. Only one company makes the machines, the Netherlands' ASML, which is barred from selling them to China. Recreating the tools could take Chinese engineers a decade or more, all while ASML continues to press ahead.

	<p>
		ASML is a European company, of course, as are many of its suppliers, including Carl Zeiss, which makes the precision mirrors used in the EUV machines. 
	</p>

	<p>
		 
	</p>

	<p>
		While the EU doesn’t have any leading-edge semiconductor manufacturers itself, it does have firm footing in chipmaking. NXP Semiconductors, which merged with Freescale in 2015, is based in Eindhoven, Netherlands. Infineon, which focuses on automotive and industrial chips, is based in Germany. And STMicroelectronics is headquartered in Switzerland. That company is building a new fab in Italy along with Tower Semiconductor, <a href="https://arstechnica.com/tech-policy/2022/02/intel-buys-tower-semiconductor-for-5-4-billion-to-diversify-foundry-business/" rel="external nofollow">which Intel is in the process of acquiring</a>.
	</p>

	<p>
		 
	</p>
</div>

<p>
	 
</p>

<p>
	<a href="https://arstechnica.com/tech-policy/2022/03/intel-announces-another-megafab-as-chipmaker-expands-eu-footprint/" rel="external nofollow">Intel announces another megafab as chipmaker expands EU footprint</a>
</p>
]]></description><guid isPermaLink="false">4770</guid><pubDate>Wed, 16 Mar 2022 18:30:41 +0000</pubDate></item><item><title>Despite AMD's official announcement, B350 / A320 support for new Ryzen CPUs is iffy, for now</title><link>https://nsaneforums.com/news/technology-news/despite-amds-official-announcement-b350-a320-support-for-new-ryzen-cpus-is-iffy-for-now-r4769/</link><description><![CDATA[<p>
	Yesterday, AMD released <a href="https://www.neowin.net/news/amd-reveals-when-you-can-get-your-hands-on-a-ryzen-7-5800x3d-plus-new-5700x-5600-released/" rel="external nofollow">half a dozen new Ryzen 5000 and 4000 series processors</a>. These are meant to compete with Intel's 12th gen Alder Lake CPUs until <a href="https://www.neowin.net/news/entire-amd-ryzen-rembrandt-lineup-zen-4-and-socket-am5-info-leaks-ahead-of-ces-reveal/" rel="external nofollow">Zen 4 is ready for action towards the later half of the year</a>.
</p>

<p>
	 
</p>

<p>
	The new Ryzen 5000 parts are based on Zen 3 architecture and the Ryzen 4000 SKUs are built using Zen 2. There is also a new APU in the mix. Alongside these, AMD also revealed <a href="https://www.neowin.net/news/amd-reveals-when-you-can-get-your-hands-on-a-ryzen-7-5800x3d-plus-new-5700x-5600-released/" rel="external nofollow">when it will release the Ryzen 7 5800X3D</a> that packs a massive <a href="https://www.neowin.net/news/it039s-raining-leaks-for-ryzen-full-specs-and-pricing-for-5800x3d-5700x-5600-and-more/" rel="external nofollow">96MB of L3 cache thanks to its 3D V-cache</a>.
</p>

<p>
	 
</p>

<p>
	Perhaps even bigger news than this was the official announcement of <a href="https://www.neowin.net/news/long-live-socket-am4-amd-officially-expands-ryzen-5000-cpu-support-to-300-series-boards/" rel="external nofollow">support for Ryzen 5000, including these newly-released parts, on the first-gen 300 series Socket AM4 motherboards</a>. AMD in its press release confirmed that "<a href="https://www.neowin.net/news/long-live-socket-am4-amd-officially-expands-ryzen-5000-cpu-support-to-300-series-boards/" rel="external nofollow">Selective BETA BIOS updates</a>" would be rolling out in April. It is <a href="https://www.neowin.net/news/long-live-socket-am4-amd-officially-expands-ryzen-5000-cpu-support-to-300-series-boards/" rel="external nofollow">rumored to be the same AGESA 1.2.0.7</a> firmware that also fixes <a href="https://www.neowin.net/news/amd-pcs-are-stuttering-on-windows-10-and-11-due-to-ftpm-bug-temporary-workaround-out/" rel="external nofollow">the fTPM stuttering issue</a>.
</p>

<p>
	 
</p>

<p>
	Since then, Asus has shared the release dates for the compatible firmware. In fact, it is apparently happening earlier than that with the motherboard maker releasing compatible AGESA update on March 25.
</p>

<p>
	 
</p>

<p>
	<img alt="1647435788_new_ryzen_5000_4000_support_o" class="ipsImage" data-ratio="75.10" height="462" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/03/1647435788_new_ryzen_5000_4000_support_on_asus_300_chipset_dates_(via-_videocardz).jpg">
</p>

<p>
	 
</p>

<p>
	While that is certainly exciting, there is no mention of the the popular B350 chipset on this support list. Also, as you may have noticed, support for <a href="https://www.neowin.net/news/amd-reveals-when-you-can-get-your-hands-on-a-ryzen-7-5800x3d-plus-new-5700x-5600-released/" rel="external nofollow">the Ryzen 5 5500</a> is crossed on the image above on both X370 and A320 boards. While Asus does not mention any specific reason Gigabyte states that this, at least in the case of A320, is a BIOS Code limitation on AMD's part:
</p>

<p>
	 
</p>

<p style="margin-left: 40px;">
	AMD A320 chipset motherboards do not support Ryzen™ 5 5500 processors for now, due to AMD BIOS code limitation.
</p>

<p>
	 
</p>

<p>
	Interestingly Gigabyte has also added that A320 users can already run all the new CPUs except for the aforementioned Ryzen 5500 model. And once again, there is no mention of B350 on Gigabyte's support list either.
</p>

<p>
	 
</p>

<p>
	Source: <a href="https://www.gigabyte.com/Press/News/1978" rel="external nofollow">Gigabyte</a> via <a href="https://www.apnnews.com/asus-announces-bios-support-for-amd-ryzen-7-5800x3d-and-other-new-cpus/" rel="external nofollow">APN News</a> | Image: <a href="https://videocardz.com/press-release/asus-to-support-amds-newest-ryzen-5000-4000-cpus-with-its-500-400-and-300-series-motherboards" rel="external nofollow">VideoCardz</a>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/despite-amd039s-official-announcement-b350--a320-support-for-new-ryzen-cpus-is-iffy-for-now/" rel="external nofollow">Despite AMD's official announcement, B350 / A320 support for new Ryzen CPUs is iffy, for now</a>
</p>
]]></description><guid isPermaLink="false">4769</guid><pubDate>Wed, 16 Mar 2022 18:28:56 +0000</pubDate></item><item><title>AMD Ryzen 5800X3D promises 15% faster game performance, launches for $449</title><link>https://nsaneforums.com/news/technology-news/amd-ryzen-5800x3d-promises-15-faster-game-performance-launches-for-449-r4746/</link><description><![CDATA[<h3>
	3D V-Cache enables "15% more gaming performance" than Ryzen 9 5900X.
</h3>

<p>
	<img alt="5800x3d-800x450.jpg" class="ipsImage" data-ratio="62.50" height="405" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2022/03/5800x3d-800x450.jpg">
</p>

<div itemprop="articleBody">
	<figure>
		<figcaption>
			<div>
				The 5800X3D is Zen 3 with extra cache.
			</div>

			<div>
				AMD
			</div>
		</figcaption>
	</figure>
	

	<div>
		<div>
			<div>
				 
			</div>
		</div>
	</div>

	<p>
		AMD will release its latest experiment in CPU packaging to the general public next month. The <a href="https://www.amd.com/en/press-releases/2022-03-15-amd-launches-the-ultimate-gaming-processor-brings-enthusiast-performance" rel="external nofollow">Ryzen 7 5800X3D</a>, announced <a href="https://arstechnica.com/gadgets/2022/01/amd-announces-one-last-ryzen-5000-cpu-while-teasing-all-new-ryzen-7000-series/" rel="external nofollow">at the Consumer Electronics Show in January</a>, is an eight-core Zen 3 processor that uses unique memory-stacking technology to triple the amount of L3 cache in the standard Ryzen 7 5800X—96MB of L3 cache instead of 32MB.
	</p>

	<p>
		 
	</p>

	<p>
		The result is a chip that ought to run games 15 percent faster than a Ryzen 9 5900X, according to AMD’s figures. The company also says the chip will run games faster than <a href="https://arstechnica.com/gadgets/2021/11/intels-alder-lake-big-little-cpu-design-tested-its-a-barn-burner/" rel="external nofollow">Intel’s flagship Core i9-12900K</a>, though it didn’t say by how much. The processor goes on sale for $449 starting on April 20th.
	</p>

	<p>
		 
	</p>

	<p>
		The 5800X3D and the half-dozen low-end Zen 2 and Zen 3 processors AMD announced today are likely the last hurrah for Socket AM4, the physical socket that AMD has been using since <a href="https://arstechnica.com/gadgets/2017/03/amd-ryzen-review/" rel="external nofollow">just before the introduction of the first Ryzen chips back in 2017</a>. The years since have seen AMD regain its competitive footing against Intel thanks to several strong iterations on the original Zen architecture and use of TSMC's 7 nm manufacturing process.
	</p>

	<p>
		 
	</p>

	<p>
		For a true next-generation CPU from AMD, you'll need to wait until the Ryzen 7000 series launches later this year. But that move could be pricey—the Zen 4 architecture will require a brand-new Socket AM5 motherboard and possibly an upgrade from DDR4 to DDR5 RAM, though AMD may support both DDR4 and DDR5 memory with the new chips as Intel has done with its 12th-generation Core CPUs.
	</p>

	<p>
		 
	</p>
</div>

<p>
	 
</p>

<p>
	<a href="https://arstechnica.com/gadgets/2022/03/cache-for-cash-amds-ryzen-5800x3d-arrives-on-april-20-for-449/" rel="external nofollow">AMD Ryzen 5800X3D promises 15% faster game performance, launches for $449</a>
</p>
]]></description><guid isPermaLink="false">4746</guid><pubDate>Tue, 15 Mar 2022 19:45:08 +0000</pubDate></item><item><title>AMD reverses course, will support Ryzen 5000 in old B350 and X370 motherboards</title><link>https://nsaneforums.com/news/technology-news/amd-reverses-course-will-support-ryzen-5000-in-old-b350-and-x370-motherboards-r4745/</link><description><![CDATA[<h3>
	New AGESA update will add official support for A320, B350, and X370 boards.
</h3>

<p>
	<img alt="ryzen-cpu-top-800x533.jpeg" class="ipsImage" data-ratio="74.03" height="479" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2022/03/ryzen-cpu-top-800x533.jpeg">
</p>

<div itemprop="articleBody">
	<figure>
		<figcaption>
			<div>
				A Ryzen 1800X CPU in an X370 motherboard. This could now be replaced by a top-end Zen 3 model, if your motherboard maker releases a BIOS update.
			</div>

			<div>
				Sebastian Anthony
			</div>
		</figcaption>
	</figure>
	

	<p>
		AMD will officially add support for newer Zen 3-based Ryzen processors to old 2017-era motherboards that use its X370, B350, and A320-series chipsets, the company announced today. These motherboards all use the same physical AM4 socket as brand-new 500-series chipset motherboards, but before now they have not officially been allowed to support AMD's newest chips.
	</p>

	<p>
		 
	</p>

	<p>
		This is AMD's second about-face on Zen 3 compatibility for older motherboards. Ryzen 5000-series chips <a href="https://images.anandtech.com/doci/15774/Ryzen%203_B550_Press%20Deck_NDA%20Until%20May%207th-page-008_575px.jpg" rel="external nofollow">were originally only going to be compatible</a> with 500-series motherboards, but <a href="http://v" rel="external nofollow">AMD quickly relented</a> and promised to support Zen 3 on 400-series chipsets after that news was received poorly.
	</p>

	<p>
		 
	</p>

	<p>
		AMD says that BIOS updates with AGESA version 1.2.0.7 will enable support for newer Ryzen processors, including the new <a href="https://arstechnica.com/gadgets/2022/03/amd-is-returning-to-budget-cpus-with-99-and-up-ryzen-4000-and-5000-chips/" rel="external nofollow">budget</a> and high-end CPUs that the company is also announcing today.
	</p>

	<p>
		 
	</p>

	<p>
		When the Zen 3 chips were originally released, AMD said that it wasn't supporting those chips on 300- and 400-series motherboards in part because many of them shipped with 16MB BIOS chips that were just too small to store information for every single AM4-compatible CPU. The BIOS updates that have already gone out for some boards, <a href="http://www.asrock.com/MB/AMD/X370%20Pro4/#BIOS" rel="external nofollow">like ASRock's X370 Pro4</a>, do remove support for older pre-Ryzen Athlon A-series AMD processors in the update that adds Zen 3 CPU support. This will likely be the case for most 300-series motherboards that get Zen 3 support, and anyone still using those older CPUs shouldn't install the updates.
	</p>

	<p>
		 
	</p>

	<p>
		Old 300-series motherboards won't support all the same features as newer chipsets, including PCI Express 4.0 support for GPUs and SSDs, as well as newer versions of the USB protocol. Some of the motherboards may also have trouble running the higher-end Zen 3 CPUs at their full performance levels, since newer motherboards also include newer voltage regulator modules (VRMs) and power-delivery systems that have been optimized for power-hungry high-core-count CPUs. That being said, the new 4- and 6-core chips that AMD announced today should be good fits for these older boards.
	</p>

	<p>
		 
	</p>
</div>

<p>
	 
</p>

<p>
	<a href="https://arstechnica.com/gadgets/2022/03/amd-reverses-course-will-support-ryzen-5000-in-old-b350-and-x370-motherboards/" rel="external nofollow">AMD reverses course, will support Ryzen 5000 in old B350 and X370 motherboards</a>
</p>
]]></description><guid isPermaLink="false">4745</guid><pubDate>Tue, 15 Mar 2022 19:43:50 +0000</pubDate></item><item><title>AMD is returning to budget CPUs with $99-and-up Ryzen 4000 and 5000 chips</title><link>https://nsaneforums.com/news/technology-news/amd-is-returning-to-budget-cpus-with-99-and-up-ryzen-4000-and-5000-chips-r4744/</link><description><![CDATA[<h3>
	New CPUs (and one APU) use Zen 2 and Zen 3 to plug the gap in AMD's lineup.
</h3>

<div itemprop="articleBody">
	
	<p>
		When AMD introduced its first Ryzen 5000-series chips and the Zen 3 architecture in late 2020, the lineup notably did not include any new CPUs below $300. If you wanted cheaper chips, your best bet was to go with previous-generation chips like the Ryzen 3600, 3300X, and 3100. But those processors have been difficult to impossible to find for months, and renewed competition from <a href="https://arstechnica.com/gadgets/2022/01/intels-desktop-cpu-lineup-gets-a-comprehensive-overhaul-with-new-12th-gen-chips/" rel="external nofollow">sub-$200 12th-generation Intel CPUs</a> like the Core i3-12100 and Core i5-12400 have made them a lot less appealing.
	</p>

	<p>
		 
	</p>

	<p>
		That's changing soon. AMD is releasing a slew of processors priced between $99 and $299 that should be suitable for new budget builds or upgrades to existing PCs. The Ryzen 5000-series chips are all based on AMD's aging-but-still-current Zen 3 architecture, while the cheapest chips re-use the 2019-era Zen 2 architecture to keep prices low.
	</p>

	<p>
		 
	</p>

	<p>
		AMD says that all of these chips will be available on April 4, a couple of weeks before the high-end <a href="https://arstechnica.com/gadgets/2022/01/amd-announces-one-last-ryzen-5000-cpu-while-teasing-all-new-ryzen-7000-series/" rel="external nofollow">Ryzen 7 5800X3D</a>. All Ryzen 3 and Ryzen 5 models come with AMD's Wraith Stealth cooler, while you'll need to buy one for the Ryzen 7 CPU.
	</p>

	<p>
		 
	</p>

	<table border="">
		<tbody>
			<tr>
				<th>
					CPU (new models emphasized)
				</th>
				<th>
					MSRP
				</th>
				<th>
					Architecture
				</th>
				<th>
					Cores/threads
				</th>
				<th>
					Clocks (Base/Boost)
				</th>
				<th>
					Total cache (L2+L3)
				</th>
			</tr>
			<tr>
				<td>
					<strong>Ryzen 3 4100</strong>
				</td>
				<td>
					$99
				</td>
				<td>
					Zen 2
				</td>
				<td>
					4c/8t
				</td>
				<td>
					3.8/4.0
				</td>
				<td>
					6MB
				</td>
			</tr>
			<tr>
				<td>
					Ryzen 3 3100
				</td>
				<td>
					$99
				</td>
				<td>
					Zen 2
				</td>
				<td>
					4c/8t
				</td>
				<td>
					3.6/3.9
				</td>
				<td>
					17MB
				</td>
			</tr>
			<tr>
				<td>
					<strong>Ryzen 5 4500</strong>
				</td>
				<td>
					$129
				</td>
				<td>
					Zen 2
				</td>
				<td>
					6c/12t
				</td>
				<td>
					3.6/4.1
				</td>
				<td>
					11MB
				</td>
			</tr>
			<tr>
				<td>
					<strong>Ryzen 5 4600G</strong>
				</td>
				<td>
					$154
				</td>
				<td>
					Zen 2
				</td>
				<td>
					6c/12t
				</td>
				<td>
					3.7/4.2
				</td>
				<td>
					11MB
				</td>
			</tr>
			<tr>
				<td>
					Ryzen 5 5600G
				</td>
				<td>
					$259
				</td>
				<td>
					Zen 3
				</td>
				<td>
					6c/12t
				</td>
				<td>
					3.9/4.4
				</td>
				<td>
					19MB
				</td>
			</tr>
			<tr>
				<td>
					<strong>Ryzen 5 5500</strong>
				</td>
				<td>
					$159
				</td>
				<td>
					Zen 3
				</td>
				<td>
					6c/12t
				</td>
				<td>
					3.6/4.2
				</td>
				<td>
					19MB
				</td>
			</tr>
			<tr>
				<td>
					<strong>Ryzen 5 5600</strong>
				</td>
				<td>
					$199
				</td>
				<td>
					Zen 3
				</td>
				<td>
					6c/12t
				</td>
				<td>
					3.5/4.4
				</td>
				<td>
					35MB
				</td>
			</tr>
			<tr>
				<td>
					Ryzen 5 3600
				</td>
				<td>
					$199
				</td>
				<td>
					Zen 2
				</td>
				<td>
					6c/12t
				</td>
				<td>
					3.6/4.2
				</td>
				<td>
					35MB
				</td>
			</tr>
			<tr>
				<td>
					Ryzen 5 5600X
				</td>
				<td>
					$299
				</td>
				<td>
					Zen 3
				</td>
				<td>
					6c/12t
				</td>
				<td>
					3.7/4.6
				</td>
				<td>
					35MB
				</td>
			</tr>
			<tr>
				<td>
					<strong>Ryzen 7 5700X</strong>
				</td>
				<td>
					$299
				</td>
				<td>
					Zen 3
				</td>
				<td>
					8c/16t
				</td>
				<td>
					3.4/4.6
				</td>
				<td>
					36MB
				</td>
			</tr>
			<tr>
				<td>
					Ryzen 7 5800X
				</td>
				<td>
					$350
				</td>
				<td>
					Zen 3
				</td>
				<td>
					8c/16t
				</td>
				<td>
					3.8/4.7
				</td>
				<td>
					36MB
				</td>
			</tr>
		</tbody>
	</table>

	<p>
		 
	</p>

	<p>
		The Ryzen 4100 and 4500 are AMD's first Ryzen 4000-series chips without integrated graphics—previous Ryzen 4000 chips were all APUs that were sold in OEM PCs but that never actually came to the retail market. But their relatively small amount of cache suggests that these are just Ryzen 4000 APUs with the integrated graphics shut off, so you can expect them to perform a little bit worse in some workloads than other Zen 2 processors with similar clock speeds and core counts (AMD is lumping each chip's L2 and L3 cache together in its slides, so we've done the same for consistency's sake).
	</p>

	<p>
		 
	</p>

	<p>
		<img alt="Ryzen-4100-4600G-980x551.jpg" class="ipsImage" data-ratio="75.10" height="404" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2022/03/Ryzen-4100-4600G-980x551.jpg">
	</p>

	<figure>
		<figcaption>
			<div>
				AMD is releasing new Zen 2-based CPUs to fill in the cheapest holes in its processor lineup.
			</div>

			<div>
				AMD
			</div>
		</figcaption>
	</figure>

	<p>
		Moving on to the Ryzen 4600G, it does appear to be the exact same chip that <a href="https://www.amd.com/en/products/apu/amd-ryzen-5-4600g" rel="external nofollow">AMD has been selling to the PC companies for a couple of years now</a>. It's nothing too exciting, but its $150-ish price tag and its still-decent Vega integrated GPU might make it an appealing option if you're upgrading an old Ryzen 2400G or 3400G build, or if you're putting together a super-low-budget gaming PC for Minecraft or Fortnite.
	</p>

	<p>
		 
	</p>

	<p>
		The budget Zen 3 chips get more interesting—at $200, the Ryzen 5 5600 is a true replacement for the old Ryzen 5 3600 that should be nearly as fast as the 5600X, since the two have the exact same core count and cache. The 5700X occupies a similar spot relative to the 5800X (a bit cheaper, nearly as fast), while the $159 Ryzen 5 5500 loses some cache but should still be a solid upgrade over the Ryzen 5 4500 for just $30 more.
	</p>

	<p>
		 
	</p>

	<p>
		<img alt="Ryzen-5500-5700X-980x551.jpg" class="ipsImage" data-ratio="75.10" height="404" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2022/03/Ryzen-5500-5700X-980x551.jpg">
	</p>

	<figure>
		<figcaption>
			<div>
				New Zen 3-based CPUs finally fill in the spots below the $300 Ryzen 5600X in AMD's lineup.
			</div>

			<div>
				AMD
			</div>
		</figcaption>
	</figure>

	<p>
		AMD's lack of newer budget Ryzen processors can be blamed in part on the chip shortage—manufacturing capacity is limited, and AMD decided to prioritize big PC makers like HP and Lenovo with its lower-end desktop chips rather than splitting them between the PC makers and the retail channel. But it was also because, for the first time since the mid-2000s, AMD's Ryzen 5000-series chips had an indisputable manufacturing and performance advantage over Intel. It's not a coincidence that AMD's return to sub-$250 processors is happening just as Intel is becoming competitive again.
	</p>

	<p>
		 
	</p>

	<p>
		For cash-strapped enthusiasts still using X370 or B350 motherboards, today's CPU announcements are coming with another bit of good news: AMD is <a href="https://arstechnica.com/?p=1840769&amp;preview=true" rel="external nofollow">officially allowing these old motherboards to support Ryzen 4000- and 5000-series CPUs</a> with a BIOS update. These older boards may struggle to run high-end 8-, 12-, and 16-core Ryzen chips at their full speeds, but they ought to be ideally suited to handle these less power-hungry 4- and 6-core CPUs.
	</p>

	<p>
		 
	</p>

	<p>
		Whether all of these processors will be replaced by budget-friendly Ryzen 7000 CPUs later this fall is anyone's guess. But the most likely outcome is that the same conditions that made Zen 3 processors so pricey—chip shortages plus AMD knowing it can charge a premium for its fastest parts—will make the first wave of Zen 4 chips pretty expensive, too.
	</p>

	<p>
		 
	</p>
</div>

<p>
	 
</p>

<p>
	<a href="https://arstechnica.com/gadgets/2022/03/amd-is-returning-to-budget-cpus-with-99-and-up-ryzen-4000-and-5000-chips/" rel="external nofollow">AMD is returning to budget CPUs with $99-and-up Ryzen 4000 and 5000 chips</a>
</p>
]]></description><guid isPermaLink="false">4744</guid><pubDate>Tue, 15 Mar 2022 19:41:56 +0000</pubDate></item><item><title>Microsoft announces progress on a completely new type of qubit</title><link>https://nsaneforums.com/news/technology-news/microsoft-announces-progress-on-a-completely-new-type-of-qubit-r4743/</link><description><![CDATA[<h3>
	Topological qubits don't exist yet, but the company is convinced they'll scale.
</h3>

<p>
	<img alt="Quantum-blog_ChetanNayak_Topo-phase_03-2" class="ipsImage" data-ratio="75.10" height="515" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2022/03/Quantum-blog_ChetanNayak_Topo-phase_03-2022-1024x867-800x677.png">
</p>

<div itemprop="articleBody">
	<figure>
		<figcaption>
			<div>
				Microsoft says it sees two clear peaks at the ends of a wire, with a nice energy separation between those and any other energy states.
			</div>

			<div>
				<a href="https://www.microsoft.com/en-us/research/blog/microsoft-has-demonstrated-the-underlying-physics-required-to-create-a-new-kind-of-qubit/" rel="external nofollow">Microsoft</a>
			</div>
		</figcaption>
	</figure>
	

	<p>
		So far, two primary quantum computing technologies have been commercialized. One type of hardware, called a transmon, involves superconducting wire loops linked to a resonator; it is used by companies like Google, IBM, and Rigetti. Companies like Quantinuum and IonQ have instead used individual ions held in light traps. At the moment, both technologies are in an awkward place. They've clearly been demonstrated to work, but they need some significant scaling and quality improvements before they can perform useful computations.
	</p>

	<p>
		 
	</p>

	<p>
		It may be a bit surprising to see that Microsoft is committed to an alternative technology called "topological qubits." This technology is far enough behind other options that the company <a href="https://www.microsoft.com/en-us/research/blog/microsoft-has-demonstrated-the-underlying-physics-required-to-create-a-new-kind-of-qubit/" rel="external nofollow">just announced</a> it has worked out the physics to make a qubit. To understand Microsoft's approach better, Ars talked to Microsoft engineer Chetan Nayak about the company's progress and plans.
	</p>

	<h2>
		The foundation of a qubit
	</h2>

	<p>
		Microsoft is starting behind some competitors because the basic physics of its system weren't entirely figured out. The company's system relies on the controlled production of a "Majorana particle," something that was only demonstrated to exist within the last decade (and even then, its discovery has <a href="https://physicsworld.com/a/retraction-of-nature-paper-puts-majorana-research-on-a-new-path/" rel="external nofollow">been controversial</a>).
	</p>

	<p>
		 
	</p>

	<p>
		The particle gets its name from Ettore Majorana, who proposed the idea back in the 1920s. In the simplest terms, a Majorana particle is its own antiparticle; two Majorana particles that differ in their spin would annihilate if they met. So far, none of the known particles appears to be a Majorana particle (all but neutrinos definitively aren't). But the concept has endured because of the prospect of making Majorana quasiparticles, or a collection of particles and fields that, in certain contexts, behaves as if it were a single particle.
	</p>

	<p>
		 
	</p>

	<p>
		The most prominent quasiparticle is probably the Cooper pair, in which two electrons are paired in a way that alters their behavior. Cooper pairs are necessary to get superconductivity to work.
	</p>

	<p>
		 
	</p>

	<p>
		Nayak said that Microsoft's system involves a superconducting wire and its attendant Cooper pairs. Under normal circumstances, having an additional, unpaired electron exacts a cost on the system's total energy. But in a sufficiently small wire in the presence of magnetic fields, it's possible to stick an electron at the end of the wire with no energetic cost. "In a topological state and a topological superconductor, you end up having states that can, with no energy cost, soak up an additional electron," Nayak told Ars.
	</p>

	<p>
		 
	</p>

	<p>
		This being quantum mechanics, the electron isn't localized to the end of the wire where it's inserted; instead, it's delocalized to both ends. "The two ends are the real and imaginary parts of that quantum wave function, basically," Nayak said. These end states are called Majorana zero modes, and Microsoft is now saying it has created them and measured their properties.
	</p>

	<h2>
		From quasiparticle to qubit
	</h2>

	<p>
		On their own, the Majorana zero modes aren't usable as qubits. But Nayak said that it's possible to link them to a nearby quantum dot. (Quantum dots are pieces of a material sized so that they're smaller than the wavelength of an electron in that material.) He described a U-shaped wire with Majorana zero modes at each end and those ends in proximity to a quantum dot.
	</p>

	<p>
		 
	</p>

	<p>
		"You can effectively, as a virtual process, have an electron tunnel off the quantum dot onto one Majorana zero mode and an electron tunnel off the other Majorana zero mode and onto the quantum dot," Nayak told Ars. These exchanges alter the quantum dot's ability to store charge (its capacitance, in other words), a property that can be measured. Nayak also said the connections between the wire and the quantum dots can be controlled, potentially allowing the Majorana zero modes to be disconnected, which would help preserve their state.
	</p>

	<p>
		 
	</p>

	<p>
		Microsoft hasn't gotten to the point of linking up a quantum dot. But it has done a considerable amount of work to get the topological state working in the wire. The materials the company is using are relatively unusual: aluminum as the superconducting wire and indium arsenide as the semiconductor that surrounds it. Microsoft is fabricating all the devices itself.
	</p>

	<p>
		 
	</p>

	<div class="article-content post-page" itemprop="articleBody">
		<p>
			Figuring out how to configure those devices for the best performance required extensive simulations. "We were able to optimize the design [by] using simulations, optimizing over 23 different parameters," Nayak told Ars. "If you had to sort [them] experimentally by trial and error, you would never be able to optimize over all those parameters in any reasonable amount of time."
		</p>

		<p>
			 
		</p>

		<p>
			Optimization was used to increase a measure called the topological gap. Nayak said that as long as temperatures stay below the energy of the topological gap and control frequencies are lower than that energy, the quantum information should be stable. A larger gap also means that the device can be made smaller and operations can be performed more quickly.
		</p>

		<p>
			 
		</p>

		<p>
			"A small increase in topological gap has exponentially large increases in device performance—it sits inside an exponent," Nayak said. "So in that sense, it's a very high-leverage parameter for us."
		</p>

		<h2>
			Why these qubits?
		</h2>

		<p>
			The ability to improve the performance of the device so significantly by boosting a single parameter is part of what has driven Microsoft's interest in topological qubits. The ability to shrink the devices as the gap grows larger is a significant part of the appeal. Nayak told Ars that, conservatively, these qubits could ultimately take up only a 10-micron square—far smaller than transmons or the hardware of the ion traps.
		</p>

		<p>
			 
		</p>

		<p>
			While companies working with the other approaches are thinking about managing entanglement across multiple devices to scale up qubit numbers, Nayak argued that the time and errors inherent to that approach made it unworkable. "This had better be single module and better fit into one fridge," he said. "In fact, it had better fit on one wafer." And since size is related to the topological gap, it will come with faster performance and greater stability.
		</p>

		<p>
			 
		</p>

		<p>
			But this all requires that the qubits—which Microsoft hasn't yet built—behave exactly as the physics predict they should.
		</p>

		<p>
			 
		</p>

		<p>
			To an extent, the company is also betting that all the people working on other technologies will fail, despite the considerable leads some now have. Nayak was very explicit about this, saying, "The qubits of today are not going to be the basis of the quantum computers of tomorrow. The qubits we have today are very interesting, very impressive—you can learn a lot and do a lot of research and make good incremental progress. But some kind of new idea is going to be necessary to make a commercial-scale quantum computer."
		</p>

		<p>
			 
		</p>

		<p>
			That's not just confidence in the technology the company has bet on; it's also betting against very smart people in numerous companies who seem pretty convinced that they can continue to improve their technologies.
		</p>
	</div>

	<p>
		 
	</p>
</div>

<p>
	 
</p>

<p>
	<a href="https://arstechnica.com/science/2022/03/microsoft-announces-progress-on-a-completely-new-type-of-qubit/" rel="external nofollow">Microsoft announces progress on a completely new type of qubit</a>
</p>
]]></description><guid isPermaLink="false">4743</guid><pubDate>Tue, 15 Mar 2022 19:38:07 +0000</pubDate></item><item><title>Samsung says it&#x2019;ll launch six new Windows 11 laptops in India on March 17</title><link>https://nsaneforums.com/news/technology-news/samsung-says-it%E2%80%99ll-launch-six-new-windows-11-laptops-in-india-on-march-17-r4742/</link><description><![CDATA[<p>
	Samsung is one of the most popular smartphone brands in India, but the company failed to get similar success in the PC market in the country. The South Korean brand now wants to revive its brand image as a PC maker by launching several new Windows 11 PCs in India.
</p>

<p>
	 
</p>

<p>
	<script data-ezscrex="false" data-cfasync="false" style="display:none">if(typeof __ez_fad_position!='undefined'){__ez_fad_position('div-gpt-ad-mspoweruser_com-box-3-0')};</script>
</p>

<p>
	Samsung has recently confirmed to an Indian news portal, <a href="https://gadgets360.com/laptops/news/samsung-book-2-pro-360-business-go-india-launch-march-17-price-under-rs-40000-sandeep-poswal-windows-11-galaxy-2824242" rel="external nofollow">Gadgets360</a> that it will launch six new laptops in India “to disrupt the way consumers are using laptops.”
</p>

<p>
	 
</p>

<p>
	The new Samsung laptops that will soon enter Indian markets include Galaxy Book Go, <a href="https://mspoweruser.com/galaxy-book2-pro-series/" rel="external nofollow">Galaxy Book 2</a>, Galaxy Book 2 360, <a href="https://mspoweruser.com/samsung-reveals-the-galaxy-book2-business-in-new-announcement/" rel="external nofollow">Galaxy Book 2 Business</a>, Galaxy Book 2 Pro, and the Galaxy Book 2 Pro 360. All these new laptops will be powered by Windows 11. Samsung has further confirmed that it’ll launch these new laptops on March 17 in India.
</p>

<p>
	 
</p>

<p>
	<script data-ezscrex="false" data-cfasync="false" style="display:none">if(typeof __ez_fad_position!='undefined'){__ez_fad_position('div-gpt-ad-mspoweruser_com-medrectangle-3-0')};</script>
</p>

<p>
	Samsung will sell these laptops through its own website and Amazon India website. To attract customers, the company will give cashback offers and other benefits, according to a report from <a href="https://www.sammobile.com/news/samsung-galaxy-book-2-launch-india-march-17/" rel="external nofollow">SamMobile</a>.
</p>

<p>
	 
</p>

<p>
	Samsung will now compete with Dell, HP, ASUS, Lenovo, and other well-recognized brands. However, Samsung hasn’t confirmed the offline availability of its new laptops. Samsung’s competitors will undoubtedly be at an advantage if the company decides not to make these new laptops available offline.
</p>

<p>
	 
</p>

<p>
	Samsung fans in India will definitely be happy about the latest development and will love to see their favorite tech brands bringing more products to the country. If Samsung manages to taste the success that it wants in India, the company will surely launch more Windows 11 laptops in India.
</p>

<p>
	<script data-ezscrex="false" data-cfasync="false" style="display:none">if(typeof __ez_fad_position!='undefined'){__ez_fad_position('div-gpt-ad-mspoweruser_com-medrectangle-4-0')};</script>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a href="https://mspoweruser.com/samsung-six-new-windows-11-laptops-in-india/" rel="external nofollow">Samsung says it’ll launch six new Windows 11 laptops in India on March 17</a>
</p>
]]></description><guid isPermaLink="false">4742</guid><pubDate>Tue, 15 Mar 2022 19:35:27 +0000</pubDate></item><item><title>Intel's highly anticipated Arc GPUs finally get a release date and its not too far away</title><link>https://nsaneforums.com/news/technology-news/intels-highly-anticipated-arc-gpus-finally-get-a-release-date-and-its-not-too-far-away-r4731/</link><description><![CDATA[<p>
	Intel has just announced that it is launching its Arc discrete graphics on March 30 at its "A New Stage of the Game" event. Earlier, the company had already confirmed that Arc was coming in Q1 of this year and so it was expected that a reveal was coming sooner or later.
</p>

<p>
	 
</p>

<p>
	The Intel "A New Stage of the Game" event page <a href="https://www.intel.com/content/www/us/en/events/arc-events.html" rel="external nofollow">reads</a><span>:</span>
</p>

<p>
	 
</p>

<p style="margin-left: 40px;">
	Join us on March 30th at 8 A.M. pacific time to see Intel® Arc™ graphics take center stage and get a first look at our new discrete graphics for laptops.
</p>

<p style="margin-left: 40px;">
	 
</p>

<p>
	It is evident from the event page that Intel would launch Arc for laptops on that day and if we are lucky, the firm could also reveal some more details about desktop Arc that are <a href="https://www.neowin.net/news/intel-assures-arc-is-definitely-coming-this-q1-but-don039t-expect-ultra-enthusiast-showing/" rel="external nofollow">confirmed to be launching in the next quarter</a>.
</p>

<p>
	 
</p>

<p>
	So while this is really exciting, you could be thoroughly disappointed if you are looking at Intel's Arc GPUs to immediately take on heavyweights AMD and Nvidia with its first-gen Alchemist A-series GPUs. The company confirmed this itself stating that the third-gen Celestial GPUs will "<a href="https://www.neowin.net/news/intel-assures-arc-is-definitely-coming-this-q1-but-don039t-expect-ultra-enthusiast-showing/" rel="external nofollow">address the ultra-enthusiast segment</a>".
</p>

<p>
	 
</p>

<p>
	Although Intel could be down-playing its performance with Arc, it is quite unlikely for a company. Besides, SiSoftware already sort of confirmed this when it took an Arc GPU for an early review noting that the performance of Arc was "<a href="https://www.neowin.net/news/sisoft-posts-first-official-review-of-intel-arc-alchemist-a380-says-it039s-nothing-special/" rel="external nofollow">nothing special</a>".
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/intel039s-highly-anticipated-arc-gpus-finally-get-a-release-date-and-its-not-too-far-away/" rel="external nofollow">Intel's highly anticipated Arc GPUs finally get a release date and its not too far away</a>
</p>
]]></description><guid isPermaLink="false">4731</guid><pubDate>Tue, 15 Mar 2022 06:52:53 +0000</pubDate></item><item><title>AMD FSR 2.0 alleged details leak, could finally be a viable replacement for Nvidia DLSS</title><link>https://nsaneforums.com/news/technology-news/amd-fsr-20-alleged-details-leak-could-finally-be-a-viable-replacement-for-nvidia-dlss-r4721/</link><description><![CDATA[<p>
	<a href="https://www.neowin.net/news/dlss-contender-amd-fidelityfx-super-resolution-fsr-finally-gets-a-release-date/" rel="external nofollow">At Computex last year</a>, AMD introduced the world to its FidelityFX Super Resolution (FSR) image upscaling technology. FSR was a rival to Nvidia's Deep Learning Super Sampling (DLSS) and could be run on any graphics card as it didn't require dedicated Tensor cores for processing. That's because AMD's FSR would utilize the Shader cores themselves as it wasn't any form of AI and machine learning implementation. So while the technology was more democratic, the upscaled image wasn't always as good as Nvidia's DLSS 2.0 and newer revisions. However, the next FSR version could change that.
</p>

<p>
	 
</p>

<p>
	According to a report from VideoCardz, AMD is going to introduce FSR 2.0 in three days time on March 17th and the site also shared some of the alleged details about it.
</p>

<p>
	 
</p>

<p>
	Apparently, FSR 2.0 will be employing temporal upscaling instead of spatial upscaling on FSR 1.0. If you are wondering what the big deal is, AMD is apparently promising image quality better than native using the temporal approach.
</p>

<p>
	 
</p>

<p>
	<img alt="1647265035_fsr_2.0_highlights_leak_(sour" class="ipsImage" data-ratio="50.28" height="270" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/03/1647265035_fsr_2.0_highlights_leak_(source-_videocardz).jpg">
</p>

<p>
	 
</p>

<p>
	An alleged performance comparison figure is also out which shows FSR 2.0 in the <a href="https://www.neowin.net/news/dlss-contender-amd-fidelityfx-super-resolution-fsr-finally-gets-a-release-date/" rel="external nofollow">Performance mode delivering</a> near double the frames compared to native rendering.
</p>

<p>
	 
</p>

<p>
	<img alt="1647265044_fsr_2.0_perf_leak_(source-_vi" class="ipsImage" data-ratio="55.42" height="319" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/03/1647265044_fsr_2.0_perf_leak_(source-_videocardz).jpg">
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<p>
	Of course, the per game implementation of FSR will still remain though, AMD is also purportedly releasing its Radeon Super Resolution (RSR) on the same day as FSR 2.0. The great thing about RSR is that it <a href="https://www.neowin.net/news/amd039s-alleged-radeon-super-resolution-rsr-could-work-with-all-games-right-out-of-the-box/" rel="external nofollow">does not require per game implementation although it has its own minor caveat</a>, but its only supported on RDNA-based cards, ie, Radeon RX 5000 and Radeon RX 6000 series GPUs. AMD will likely discuss details about FSR 2.0 and possibly even RSR at the <a href="https://schedule.gdconf.com/session/next-generation-image-upscaling-for-games-presented-by-amd/886070" rel="external nofollow">upcoming GDC 2022 event</a>.
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<p>
	While we are on the topic, Intel is also introducing its XeSS upscaling technology and despite being based on AI and ML, <a href="https://www.neowin.net/news/intel-details-arc-architecture-xess-and-more-at-architecture-day-2021/" rel="external nofollow">XeSS, just like FSR is also expected to run on all hardware</a>.
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<p>
	Source and images: <a href="https://videocardz.com/newz/amd-fsr-2-0-next-level-temporal-upscaling-officially-launches-q2-2022-rsr-launches-march-17th" rel="external nofollow">VideoCardz</a> via CapFrameX (<a href="https://twitter.com/CapFrameX/status/1502375332829188097" rel="external nofollow">Twitter</a>)
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<p>
	<a href="https://www.neowin.net/news/amd-fsr-20-alleged-details-leak-could-finally-be-a-viable-replacement-for-nvidia-dlss/" rel="external nofollow">AMD FSR 2.0 alleged details leak, could finally be a viable replacement for Nvidia DLSS</a>
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]]></description><guid isPermaLink="false">4721</guid><pubDate>Mon, 14 Mar 2022 20:28:05 +0000</pubDate></item></channel></rss>
