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<rss version="2.0"><channel><title>News: Technology News</title><link>https://nsaneforums.com/news/technology-news/page/226/?d=2</link><description>News: Technology News</description><language>en</language><item><title>Intel is making a NUC desktop that&#x2019;s big enough for a triple-slot GPU</title><link>https://nsaneforums.com/news/technology-news/intel-is-making-a-nuc-desktop-that%E2%80%99s-big-enough-for-a-triple-slot-gpu-r9025/</link><description><![CDATA[<h3>
	You can build a smaller PC yourself, though the NUC will take out the guesswork.
</h3>

<p>
	<img alt="intel-raptor-canyon-01-800x499.jpeg" class="ipsImage" data-ratio="69.31" height="449" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2022/10/intel-raptor-canyon-01-800x499.jpeg">
</p>

<div itemprop="articleBody">
	<div>
		<em>Intel's "Raptor Canyon" NUC brings Intel's mini PCs much closer in size to some mini ITX desktops that use standard components.</em>
	</div>

	<div>
		<em>Intel, via VideoCardz</em>
	</div>

	<p>
		 
	</p>
	

	<p>
		Intel's <a href="https://arstechnica.com/gadgets/2022/02/intel-nuc-12-extreme-review-alder-lake-makes-for-a-pricey-portable-powerhouse/" rel="external nofollow">NUC Extreme series of mini PCs</a> have always tried to straddle the line between keeping the NUC's traditional tininess and providing the power of a full-size desktop. The NUC 11 and NUC 12 Extreme models both included enough room inside for a dual-slot GPU up to around 300 mm in length, but the company is apparently going even further with the NUC 13 Extreme, codenamed "Raptor Canyon." Intel showed off a new version of the box at TwitchCon (<a href="https://videocardz.com/newz/intel-teases-nuc-13-extreme-raptor-canyon-with-3-slot-desktop-gpu-support--" rel="external nofollow">via VideoCardz</a>) that is large enough to fit a triple-slot GPU alongside new 13th-generation Intel Core CPUs.
	</p>

	<p>
		 
	</p>

	<p>
		The Raptor Canyon box is apparently 13.9 L in volume, not quite double the 8 L volume of the NUC 12 Extreme. And that's still plenty small, but given the non-standard motherboard size and the amount these NUC Extreme boxes usually cost, we are drifting much closer to volumes you can achieve in some of the smaller mini ITX PC cases. Cases like the <a href="https://www.sliger.com/products/cases/sm560/" rel="external nofollow">Sliger SM560</a> (11 L) or <a href="https://www.sliger.com/products/cases/cl530/" rel="external nofollow">Sliger Conswole</a> (10.9 L) can fit a triple-slot GPU in a smaller space, and the <a href="http://www.amazon.com/dp/B08BF8YMXC/?tag=arstech20-20" rel="external nofollow">Cooler Master NR200P</a> (18.5 L) or <a href="https://www.newegg.com/white-ssupd-meshlicious-mini-itx/p/2AM-030R-00005" rel="external nofollow">SSUPD Meshlicious</a> (14.7 L) (geez, these names) are only a little larger and cost a bit less.
	</p>

	<p>
		 
	</p>

	<figure>
		<figcaption>
			<div>
				<img alt="intel-raptor-canyon-02-980x607.jpeg" class="ipsImage" data-ratio="75.10" height="445" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2022/10/intel-raptor-canyon-02-980x607.jpeg">
			</div>

			<div>
				<em>The new NUC's non-standard motherboard, also called a "Compute Element," is a nonstandard part that will be hard or impossible to upgrade a few years from now.</em>
			</div>

			<div>
				<em><a href="https://videocardz.com/newz/intel-teases-nuc-13-extreme-raptor-canyon-with-3-slot-desktop-gpu-support--" rel="external nofollow">Intel, via VideoCardz</a></em>
			</div>
		</figcaption>
	</figure>

	<p>
		The problem with compact-but-powerful ITX gaming builds—and the opening for the NUC 13 Extreme box—is that these cases are often tricky to build in and require careful measuring, planning, and cable management to ensure that all the components fit and that they're adequately cooled (I say this from sometimes-painful experience). Tiny cases and small-form-factor SFX power supplies also command their own price premium over full-size components. The benefit of building with standard parts is that you'll have more options for upgrading a few years down the road. But the simplicity of the NUC might be worth it for someone who wants something small and fast without all the hassle.
	</p>

	<p>
		 
	</p>

	<p>
		It's sort of funny that we're hearing about this case on the same day as <a href="https://arstechnica.com/gadgets/2022/10/rtx-4090-review-nvidias-biggest-gpu-is-easily-its-best/" rel="external nofollow">GeForce RTX 4090 reviews</a> are going live—other cards in the 4000-series will surely be small enough to fit in a "mere" triple-slot case, and Nvidia's partners may even figure out how to do it with a 4090. But the trend has been toward ever-larger GPUs, and owners of this new NUC (or many other GPU-compatible ITX cases) may find triple-slot compatibility more limiting in the future than it has been in the past.
	</p>

	<p>
		 
	</p>

	<figure>
		<figcaption>
			<div>
				<img alt="intel-raptor-canyon-03-980x642.jpeg" class="ipsImage" data-ratio="75.10" height="471" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2022/10/intel-raptor-canyon-03-980x642.jpeg">
			</div>

			<div>
				<em>The NUC 13 Extreme boasts triple-slot GPU compatibility, though graphics cards are already getting thicker than that.</em>
			</div>

			<div>
				<em><a href="https://videocardz.com/newz/intel-teases-nuc-13-extreme-raptor-canyon-with-3-slot-desktop-gpu-support--" rel="external nofollow">Intel, via VideoCardz</a></em>
			</div>
		</figcaption>
	</figure>

	<p>
		Intel is also continuing to make smaller, more tightly integrated NUCs, like the recently announced <a href="https://www.intel.com/content/www/us/en/products/docs/boards-kits/nuc/mini-pcs/nuc-12-enthusiast.html" rel="external nofollow">NUC 12 Enthusiast box</a> that combines a 12th-gen Intel Core CPU with <a href="https://arstechnica.com/gadgets/2022/10/intel-a770-a750-review-strong-gpu-alternatives-that-we-very-nearly-recommend/" rel="external nofollow">a discrete Intel Arc GPU</a>. Arc has its problems, but it's still surprisingly competitive with midrange Nvidia and AMD GPUs in many games.
	</p>

	<p>
		 
	</p>
</div>

<p>
	 
</p>

<p>
	<a href="https://arstechnica.com/gadgets/2022/10/intel-is-making-a-nuc-desktop-thats-big-enough-for-a-triple-slot-gpu/" rel="external nofollow">Intel is making a NUC desktop that’s big enough for a triple-slot GPU</a>
</p>
]]></description><guid isPermaLink="false">9025</guid><pubDate>Tue, 11 Oct 2022 20:31:12 +0000</pubDate></item><item><title>This is Microsoft&#x2019;s Xbox game streaming device</title><link>https://nsaneforums.com/news/technology-news/this-is-microsoft%E2%80%99s-xbox-game-streaming-device-r9004/</link><description><![CDATA[<h3>
	The head of Xbox has future hardware on his shelf
</h3>

<div>
	<div>
		<p>
			Microsoft’s head of Xbox, Phil Spencer, has just revealed the company’s dedicated Xbox game streaming device. Spencer published a photo of the device on Twitter, where you can see it sitting on top of his shelf in his Microsoft office space. It’s a small white box, that resembles the look of the Xbox Series S and will be dedicated to accessing Xbox games over the company’s Xbox Cloud Gaming service.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			Microsoft <a href="https://www.theverge.com/2021/6/10/22527420/microsoft-xbox-tv-app-streaming-stick-xcloud" rel="external nofollow">first announced</a> it was planning an Xbox streaming device last year, and many had incorrectly assumed it would be a stick that would plug directly into a HDMI port. While Microsoft is still working on this Xbox streaming console, codenamed Keystone, it will be more of a box or puck-like device that attaches to monitors and TVs.
		</p>

		<p>
			 
		</p>

		<div class="duet--media--caption pt-6 font-polysans-mono text-12 font-light tracking-1 leading-130">
			<img alt="nM1nekX.png&amp;w=750&amp;q=75" class="ipsImage" data-ratio="55.28" height="382" width="720" src="https://www.theverge.com/_next/image?url=https://cdn.vox-cdn.com/thumbor/baQL-PNLEzWElsJx-AV1vo8YOo0=/0x0:1122x596/1122x596/filters:focal(561x298:562x299)/cdn.vox-cdn.com/uploads/chorus_asset/file/24097322/nM1nekX.png&amp;w=750&amp;q=75">
		</div>
		<em>Keystone on top of Phil Spencer’s shelf.</em>

		<p>
			<cite class="duet--article--dangerously-set-cms-markup inline not-italic [&amp;&gt;a:hover]:text-black [&amp;&gt;a]:shadow-underline-gray-63 [&amp;&gt;a:hover]:shadow-underline-black text-gray-63">Image: Phil Spencer (Twitter)</cite>
		</p>

		<p>
			 
		</p>

		<div class="ipsEmbeddedOther" contenteditable="false">
			<iframe allowfullscreen="" class="ipsEmbed_finishedLoading" data-controller="core.front.core.autosizeiframe" data-embedid="embed7845463349" scrolling="no" src="https://nsaneforums.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://twitter.com/XboxP3/status/1579495370786496512?ref_src=twsrc%255Etfw%257Ctwcamp%255Etweetembed%257Ctwterm%255E1579495370786496512%257Ctwgr%255E22ae5f52315904bac49014f7a088a7b5c978c645%257Ctwcon%255Es1_%26ref_url=https://www.theverge.com/2022/10/10/23396891/microsoft-xbox-keystone-game-streaming-box" style="overflow: hidden; height: 835px;"></iframe>
		</div>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			The Xbox streaming device will also likely include access to media apps like Netflix and a lightweight user interface to launch Xbox games. Microsoft acknowledged the Keystone name <a href="https://www.theverge.com/2022/5/26/23143181/microsoft-keystone-xbox-xcloud-game-streaming-dongle-codename" rel="external nofollow">earlier this year</a>, but revealed it was still working on a new revision of the device. Sources familiar with Microsoft’s plans tell The Verge that the Xbox team continues to work on its streaming device, and still plans to bring it to market.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			Microsoft has managed to <a href="https://www.theverge.com/2022/6/9/23159460/microsoft-xbox-tv-app-samsung-2022-tv-xbox-cloud-gaming-streaming" rel="external nofollow">launch an Xbox TV app</a>, though. Available on 2022 Samsung TVs and monitors, the Xbox TV app launches games from Xbox Cloud Gaming and supports streaming games at 1080p at up to 60fps. You simply log into your Microsoft account in the app and stream Xbox games just like you would through Xbox Cloud Gaming in a browser.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			Microsoft hasn’t officially commented on the appearance of its Xbox streaming device, but the <a href="https://twitter.com/Xbox/status/1579521931275276290" rel="external nofollow">Xbox account on Twitter</a> replied to Spencer’s tweet with “Now what did we say about putting old prototypes on your shelf boss.” That’s a big wink wink, nudge nudge if ever I’ve seen one.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			<strong>Update, October 10th 2:05PM ET</strong>: Article updated with a response from the Xbox Twitter account.
		</p>

		<p>
			 
		</p>
	</div>
</div>

<div>
	 
</div>

<p>
	<a href="https://www.theverge.com/2022/10/10/23396891/microsoft-xbox-keystone-game-streaming-box" rel="external nofollow">This is Microsoft’s Xbox game streaming device</a>
</p>
]]></description><guid isPermaLink="false">9004</guid><pubDate>Mon, 10 Oct 2022 21:42:14 +0000</pubDate></item><item><title>All YouTube users will soon have an account handle &#x2014; but some will get to pick theirs earlier</title><link>https://nsaneforums.com/news/technology-news/all-youtube-users-will-soon-have-an-account-handle-%E2%80%94-but-some-will-get-to-pick-theirs-earlier-r9003/</link><description><![CDATA[<h3>
	All YouTube accounts will soon have a unique handle to use across channels and Shorts. It’s a departure for the platform, affecting major creators and casual viewers alike.
</h3>

<p>
	 
</p>

<div>
	<div>
		<p>
			All YouTube users will soon get a new way of identifying themselves. The company announced today that @name handles will be used across the platform, a convention that’s common elsewhere on the internet but a departure for YouTube.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			Every YouTube user will have a unique handle that applies across the platform, from channel pages to Shorts, YouTube’s TikTok competitor. Users can use a handle to mention others in comments, video descriptions, titles, and more, which YouTube says will make it easier for creators to reach audiences and increase visibility.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			“We want to ensure creators can craft an identity as unique as their content, while giving viewers the confidence that they are interacting with their favorite creators,” YouTube says in its blog. Creators will still have a channel name, but handles will be unique, potentially cutting down on <a href="https://support.google.com/youtube/answer/2801947?hl=en" rel="external nofollow">impersonator accounts</a>.
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="Handles_mentions.png&amp;w=750&amp;q=75" class="ipsImage" data-ratio="75.10" height="540" width="600" src="https://www.theverge.com/_next/image?url=https://cdn.vox-cdn.com/thumbor/ohRPAXOO8uZ9E28zV3Bx0uXfzeE=/0x0:5760x5184/5760x5184/filters:focal(2880x2592:2881x2593)/cdn.vox-cdn.com/uploads/chorus_asset/file/24090487/Handles_mentions.png&amp;w=750&amp;q=75">
		</p>
		<em>Handles will appear across YouTube surfaces, including Shorts.</em>

		<p>
			<cite class="duet--article--dangerously-set-cms-markup inline not-italic [&amp;&gt;a:hover]:text-black [&amp;&gt;a]:shadow-underline-gray-63 [&amp;&gt;a:hover]:shadow-underline-black text-gray-63">Image: YouTube</cite>
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			YouTube will be rolling out handles gradually starting this week by notifying users when it’s their turn to pick a handle, meaning some people will get to claim theirs before others. If a user has already created a personalized URL for their channel, that will be their default handle (they’ll have the option to change it once it’s their turn).
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			YouTube says it will roll out notifications based on factors like overall presence on the platform, subscriber count, and whether the channel is active. Claiming a handle could also be the push needed for creators who aren’t on YouTube to join the platform or tend to their account — users typically need 100 or more subscribers to create a custom URL (<a href="https://support.google.com/youtube/answer/2657968?hl=en" rel="external nofollow">a notice</a> says choosing, modifying, and deleting URLs is currently on pause).
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="Handles_claiming.png&amp;w=750&amp;q=75" class="ipsImage" data-ratio="70.83" height="490" width="720" src="https://www.theverge.com/_next/image?url=https://cdn.vox-cdn.com/thumbor/U66P1biA64R6_ws49iwjv6pmPgg=/0x0:5760x3928/5760x3928/filters:focal(2880x1964:2881x1965)/cdn.vox-cdn.com/uploads/chorus_asset/file/24090491/Handles_claiming.png&amp;w=750&amp;q=75">
		</p>
		<em>YouTube will notify creators when it’s their turn to claim their handle.</em>

		<p>
			<cite class="duet--article--dangerously-set-cms-markup inline not-italic [&amp;&gt;a:hover]:text-black [&amp;&gt;a]:shadow-underline-gray-63 [&amp;&gt;a:hover]:shadow-underline-black text-gray-63">Image: YouTube</cite>
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			The addition of handles brings YouTube further in line with TikTok just as the company doubles down on its investment into Shorts. Last month, YouTube <a href="https://www.theverge.com/2022/9/16/23356279/youtube-shorts-monetization-ads-partner-program-tiktok" rel="external nofollow">announced</a> it would bring monetization to Shorts, letting creators keep 45 percent of the ad revenue. It’s also added updates like <a href="https://www.theverge.com/2022/8/18/23311438/youtube-shorts-watermark-tiktok-instagram-reels-cross-platform-sharing" rel="external nofollow">watermarks</a> to Shorts reposted elsewhere and <a href="https://www.theverge.com/2022/7/28/23283138/youtube-shorts-editor-iphone-android-long-videos" rel="external nofollow">tools</a> to use longer videos in short-form clips over the last few months as it takes on TikTok.
		</p>

		<p>
			 
		</p>
	</div>
</div>

<div>
	 
</div>

<p>
	<a href="https://www.theverge.com/2022/10/10/23392552/youtube-unique-handle-rollout-shorts-comment-mentions-tiktok" rel="external nofollow">All YouTube users will soon have an account handle — but some will get to pick theirs earlier</a>
</p>
]]></description><guid isPermaLink="false">9003</guid><pubDate>Mon, 10 Oct 2022 21:37:18 +0000</pubDate></item><item><title>How India can benefit from Taiwan semiconductor technology amid US-China tensions</title><link>https://nsaneforums.com/news/technology-news/how-india-can-benefit-from-taiwan-semiconductor-technology-amid-us-china-tensions-r8987/</link><description><![CDATA[<p>
	The US has taken a string of measures, some of which are in effect immediately, to cut China off from certain semiconductor chips made anywhere in the world with the US equipment. The measures are taken to cripple China's technology sector. To add to China's woes, Taiwan has signaled that its chip companies will follow the new US rules. The island nation has also expressed desire to share chip-manufacturing technology with India. Amid this geopolitical tension, India could emerge as a winner because it may become a chip-manufacturing hub in South-East Asia with the help of Taiwan expertise in this field.
</p>

<p>
	<br />
	<span style="font-size:16px;"><strong>Taiwan's role in global tech world</strong></span>
</p>

<p>
	<br />
	Taiwan is a leader in semiconductor production and is home to Taiwan Semiconductor Manufacturing Company (TSMC) -- the world's largest contract chipmaker and a major supplier to various US companies including Apple. Taiwan has concerns of Chinese companies trying to poach chip talent and technical know-how of chip manufacturing. In addition, China's military drills near the island in an attempt to force it into accepting Beijing's sovereignty has made it a global issue. The island nation has found the US as an important international supporter.
</p>

<p>
	<br />
	<span style="font-size:16px;"><strong>What is foreign direct product rule, or FDPR</strong></span>
</p>

<p>
	<br />
	Recently, the US exercised a provision called the foreign direct product rule, or FDPR, that allows the US to control trading of US technologies. As per the provision, the US can stop any product from being sold if it has been made using American technology.
</p>

<p>
	<br />
	This means that the US can stop selling any semiconductor manufacturing company that uses American tools (which most do) to China, essentially crippling China's ability to develop technologies in supercomputing and military applications.
</p>

<p>
	 
</p>

<p>
	<strong><a href="https://timesofindia.indiatimes.com/gadgets-news/how-india-can-benefit-from-taiwan-semiconductor-technology-amid-us-china-tensions/articleshow/94769997.cms" rel="external nofollow">Source</a></strong>
</p>
]]></description><guid isPermaLink="false">8987</guid><pubDate>Mon, 10 Oct 2022 18:58:45 +0000</pubDate></item><item><title>Samsung and AMD&#x2019;s profit slump suggests industry trouble for chipmakers</title><link>https://nsaneforums.com/news/technology-news/samsung-and-amd%E2%80%99s-profit-slump-suggests-industry-trouble-for-chipmakers-r8953/</link><description><![CDATA[<h3>
	As demand for PCs, GPUs, and cloud servers falters, Samsung and AMD join Intel and Nvidia with warnings of a growing semiconductor industry sinkhole.
</h3>

<p>
	 
</p>

<div>
	<div>
		<p>
			The downturn in the chip industry started in the summer months, as <a href="https://www.theverge.com/2022/6/13/23165611/bitcoin-ethereum-crypto-price-drop-celsius" rel="external nofollow">crypto crashes</a> caused blockchain miners to flood the market with previously hard-to-find graphics cards. Almost overnight, demand eased up and <a href="https://www.theverge.com/2022/7/1/23191634/nvidia-amd-gpu-shortage-over-3080-3070-3060-radeon-rx-6900-6800" rel="external nofollow">caused graphics hardware prices to drop by almost half</a>. Nvidia’s CEO Jensen Huang admitted in August that the company <a href="https://www.theverge.com/2022/8/24/23320758/nvidia-gpu-supply-demand-inventory-q2-2022" rel="external nofollow">made too many graphics cards</a> that now it has to sell them for less money. But Nvidia isn’t alone in this mess.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			Just last year, the only story about chips was that manufacturers couldn’t make enough of them to meet the strong demand for consumer electronics, cars, and other products that require semiconductors. But even as shortages continue for certain types of semiconductors, the story is becoming more nuanced, especially for giants like Samsung and AMD, who were <a href="https://www.theverge.com/2022/1/26/22902283/samsung-earnings-q4-2021-record-revenue-galaxy-s22" rel="external nofollow">flying</a> <a href="https://www.theverge.com/2022/8/2/23289464/amd-gaming-business-q2-2022-gpu-playstation-xbox-semicustom" rel="external nofollow">high</a> on revenues and profits in 2021 and into 2022.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			Now they are being bowled over by a tide that similarly swept up Nvidia and Intel this summer. <a href="https://www.bloomberg.com/news/articles/2022-10-07/chipmakers-see-breathtaking-drop-in-demand-as-recession-looms" rel="external nofollow">As reported by Bloomberg</a>, this week, Samsung is reporting a 32 percent sales guidance cut, while AMD warned investors it’s going to miss its previous forecast by about $1 billion.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			Slumping PC sales provide an obvious explanation for why processors from AMD and Intel are not in as high demand as they were early in the pandemic. Everyone simultaneously had an incentive to upgrade their laptops, gaming machines, and work-from-home setups, but now sales have slowed.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			One way manufacturers would like to turn that around, <a href="https://www.theverge.com/2022/10/4/23385652/pat-gelsinger-intel-chips-act-ohio-manufacturing-chip-shortage" rel="external nofollow">as Intel CEO Pat Gelsinger described on Decoder</a>, is “to enable the PC ecosystem to have better products than what is done by the Mac. Period.” But that hasn’t happened yet, and for giants like Samsung, it doesn’t even begin to address the slowdown in demand for cloud servers and other machines.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			We emailed Gartner analysts Gaurav Gupta, Joseph Unsworth, and Jon Erensen, who confirmed to The Verge that other OEMs are also facing high inventory and low demand. “OEMs had piled inventory in 2021 and first half of 2022 — during shortages — panic buying / double-triple ordering, etc.” said the analysts. They also pointed out that these warnings from Samsung and AMD are due to the weak forecasts in PCs, smartphones, and consumer electronics, even though other areas like automotive are strong comparatively.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			Samsung’s memory and storage chip business made it <a href="https://www.theverge.com/2018/1/31/16954228/samsung-memory-chipmaker-world-biggest-2018" rel="external nofollow">the largest chipmaker</a> over Intel in 2018, though the latter company primarily makes x86 processors. In July, Intel suffered losses and reported a <a href="https://www.theverge.com/2022/7/28/23282849/intel-q2-2022-earnings-pc-industry-sales" rel="external nofollow">22 percent decline in revenue</a> driven by low PC sales and operating losses to get its <a href="https://www.theverge.com/23382391/intel-arc-a750-a770-gpu-graphics-card-review-test-benchmarks-price" rel="external nofollow">Arc GPUs</a> out the door.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			Demand for chips of all kinds peaked at the turn of 2022, and companies like Samsung had record high revenue in 2021 with a 26 percent increase in profits (compared to its previous high in 2020) due to higher demand for consumer electronics like smartphones and TVs.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			But now <a href="https://www.wsj.com/articles/memory-chip-makers-struggle-with-decline-in-demand-and-price-falls-11665141235" rel="external nofollow">WSJ reports</a> that contract prices for DRAM chips dropped 15 percent, and 28 percent for NAND flash chips (the two main components Samsung makes), and cites a TrendForce prediction that those declines will continue to decline until nearly flattening by the end of 2023.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			There’s also concern about how the Biden administration’s <a href="https://www.theverge.com/2022/10/7/23392860/biden-semiconductor-chips-intel-micron-china-ohio-science" rel="external nofollow">just-revealed chip export restrictions to China</a> could affect the semiconductor industry. Gartner’s analysts tell The Verge that this will slow down Chinese companies’ progress and hurt their long-term goals of becoming self-sufficient technology leaders. The new rules would require manufacturers like Intel and Micron to obtain a license to export semiconductors and chip-making equipment to Chinese companies as part of an effort <a href="https://www.wsj.com/articles/u-s-restricts-semiconductor-exports-in-bid-to-slow-chinas-military-advance-11665155702?mod=hp_lead_pos3" rel="external nofollow">reportedly intended</a> to impair Beijing’s military and technological capabilities.
		</p>

		<p>
			 
		</p>
	</div>
</div>

<div>
	 
</div>

<p>
	<a href="https://www.theverge.com/2022/10/8/23392703/samsung-amd-semiconductor-chip-shortage-slump-2022" rel="external nofollow">Samsung and AMD’s profit slump suggests industry trouble for chipmakers</a>
</p>
]]></description><guid isPermaLink="false">8953</guid><pubDate>Sat, 08 Oct 2022 22:44:16 +0000</pubDate></item><item><title>Microsoft Weekly: Windows 11 22H2 issues galore, Widgets, and Outlook updates</title><link>https://nsaneforums.com/news/technology-news/microsoft-weekly-windows-11-22h2-issues-galore-widgets-and-outlook-updates-r8952/</link><description><![CDATA[<p>
	It's that time of the week again where we recap everything important that occurred in the world of Microsoft in the past few days. In this edition, we have lots of Windows 11 2022 Update bugs to discuss, along with details of recent builds and app updates. Without further ado, let's dive in to our weekly digest for October 1 - October 7.
</p>

<h2>
	Windows 11 2022 Update issues galore
</h2>

<p>
	<img alt="1665041577_windows_11_broken_story.jpg" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/10/1665041577_windows_11_broken_story.jpg">
</p>

<p>
	 
</p>


<p>
	Throughout the week, we heard reports about tons of bugs and issues with the Windows 11 2022 Update (version 22H2). For starters, Microsoft has confirmed <a href="https://www.neowin.net/news/microsoft-confirms-performance-degradation-in-windows-11-22h2-when-copying-large-files/" rel="external nofollow">throughput performance degradation of up to 40%</a> when copying large files weighing several gigabytes or more over SMB. That said, some users might experience this reduced performance when copying local files too. In fact, some users have also <a href="https://www.neowin.net/news/the-windows-11-22h2-file-copy-performance-bug-could-be-far-worse-than-first-thought/" rel="external nofollow">reported their copying speeds being cut down by more than half</a>. The good news is that Microsoft seems to have figured out what's causing the slowdown so we should expect a fix pretty soon.
</p>

<p>
	 
</p>

<p>
	Another issue plaguing some Windows 11 customers is that they can't install the 2022 Update on workstations with dynamic disks. People with these configurations are being <a href="https://www.neowin.net/news/microsoft-apparently-blocks-windows-11-22h2-upgrades-on-dynamic-disks-with-0x8007001-error/" rel="external nofollow">greeted with error 0x8007001</a>. There's not much that customers can complain about though because Microsoft already has public advisories indicating that dynamic disks have been deprecated in Windows.
</p>

<p>
	 
</p>

<p>
	That's not all though. Microsoft has also warned IT admins that <a href="https://www.neowin.net/news/microsoft-warns-it-admins-about-broken-provisioning-on-windows-11-2022-update-22h2/" rel="external nofollow">deploying the Windows 11 2022 Update via provisioning packages is currently broken</a>. Interestingly, Windows Autopilot is unaffected by this issue.
</p>

<p>
	 
</p>

<p>
	We also heard from Windows 11 version 22H2 customers experiencing <a href="https://www.neowin.net/news/windows-11-22h2-has-issues-with-remote-desktop-microsoft-investigating/" rel="external nofollow">connectivity problems while using Remote Desktop</a>. These include random disconnections and freezes, but Microsoft is investigating this as well.
</p>

<p>
	 
</p>

<p>
	Perhaps it's not such bad news that <a href="https://www.neowin.net/news/survey-shows-nearly-half-the-systems-still-not-ready-for-windows-11-a-whole-year-later/" rel="external nofollow">a lot of systems aren't Windows 11-ready</a> despite <a href="https://www.neowin.net/news/windows-11-22h2-is-now-available-for-more-users-as-microsoft-speeds-up-rollout/" rel="external nofollow">Microsoft speeding rollout for version 22H2</a>, eh?
</p>

<h2>
	Widgets (and more!)
</h2>

<p>
	<img alt="1664958415_windows_widgets_story.jpg" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/10/1664958415_windows_widgets_story.jpg">
</p>

<p>
	 
</p>

<p>
	Microsoft rolled out <a href="https://www.neowin.net/news/microsoft-fixes-several-tablet-taskbar-issues-and-more-with-dev-build-25217/" rel="external nofollow">Windows 11 build 25217 to the Dev Channel</a> a few days ago too. Besides fixing issues related to the tablet-optimized Taskbar and keyboard input, this release introduces support for third-party Widgets too. This is something that <a href="https://www.neowin.net/news/developers-will-soon-be-able-to-build-custom-widgets-for-windows-11/" rel="external nofollow">Microsoft first mentioned a few months ago</a> but developers can now finally take advantage of this capability. Microsoft has also published detailed documentation <a href="https://www.neowin.net/news/microsoft-details-how-to-build-good-third-party-widgets-for-windows-11/" rel="external nofollow">explaining how to get started building these for Windows 11</a>.
</p>

<p>
	 
</p>

<p>
	Build 25217 also features an <a href="https://www.neowin.net/news/microsoft-store-gets-improved-performance-and-discoverability/" rel="external nofollow">updated Microsoft Store experience</a> in the way of better discoverability and enhanced performance. There's also a hidden capability that allows users to reposition the Search button on the Taskbar and <a href="https://www.neowin.net/news/windows-11-build-25217-lets-you-reposition-the-search-button-on-the-taskbar/" rel="external nofollow">you can enable it by following our brief guide here</a>.
</p>

<p>
	 
</p>

<p>
	Additionally, <a href="https://www.neowin.net/news/microsoft-gives-a-sneak-peek-of-new-teams-chat-on-windows-11/" rel="external nofollow">Microsoft also gave a sneak peek at a new Teams Chat experience on Windows 11</a>. It focuses on video calling and gives you a preview of your video when you open the Chat app. It's currently available only for select Insiders on build 25217.
</p>

<p>
	 
</p>

<p>
	While we are on the topic of build 25217, it's worth noting that the <a href="https://www.neowin.net/news/isos-for-windows-server-insider-preview-build-25217-are-now-available/" rel="external nofollow">same version number has also been made available for Windows Server Insider Preview</a>, but as usual, there's no dedicated changelog.
</p>

<p>
	 
</p>

<p>
	Prior to rolling out build 25217 to the Dev Channel, Microsoft also <a href="https://www.neowin.net/news/windows-11-build-252111010-released-to-dev-channel-to-test-the-pipes/" rel="external nofollow">released build 252112.1010 (KB5019342) in the same ring to test the pipeline</a>. Furthermore, it made <a href="https://www.neowin.net/news/microsoft-starts-rolling-out-tabbed-file-explorer-and-more-in-windows-11-build-22621608/" rel="external nofollow">build 22621.608 (KB5017389) available to the Release Preview Channel with tabbed File Explorer</a>, Suggested Actions, a new Taskbar overflow menu, and more in tow. There are other hints that <a href="https://www.neowin.net/news/leak-you-may-soon-be-getting-windows-11-22h2-features-on-21h2-as-well/" rel="external nofollow">some Windows 11 version 22H2 features could also make their way to version 21H2</a> for those not wanting to upgrade.
</p>

<p>
	 
</p>

<p>
	In related news, it seems like Windows 10 version 22H2 is close to release as <a href="https://www.neowin.net/news/microsofts-windows-10-22h2-shipment-is-almost-ready-as-iso-download-links-are-spotted/" rel="external nofollow">ISO links for the version have been spotted online</a>. No one really knows what improvements, if any, it will pack but <a href="https://www.neowin.net/news/just-like-windows-11-windows-10-22h2-could-be-getting-a-boost-to-defender-right-at-launch/" rel="external nofollow">there might be some enhancements to Defender</a>.
</p>

<p>
	 
</p>

<p>
	And for those keeping track of the Windows 11 on Lumia project would be disappointed to know that <a href="https://www.neowin.net/news/windows-11-on-microsoft-lumia-may-soon-only-be-a-cherished-memory/" rel="external nofollow">the project has seemingly reached the end of the line</a> because of Microsoft's updated ARM v8.1 requirements with the Windows 11 2022 Update.
</p>

<h2>
	Outlook and other app updates
</h2>

<p>
	<img alt="1664963721_1594748445_outlook_new_featur" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/10/1664963721_1594748445_outlook_new_features_story.jpg">
</p>

<p>
	 
</p>

<p>
	Microsoft made some improvements on the Outlook front this week. It has started <a href="https://www.neowin.net/news/microsoft-is-now-testing-link-unfurling-in-outlook/" rel="external nofollow">testing unfurling links in Outlook</a>. What this means is that rich actionable card previews will be surfaced in Outlook whenever someone attaches select URLs. You can then take appropriate action directly from the card preview without opening the URL. Of course, this doesn't work by magic, with web and app developers required to make changes to their respective portals.
</p>

<p>
	 
</p>

<p>
	Microsoft has also <a href="https://www.neowin.net/news/microsoft-finally-fixes-email-bug-that-was-causing-outlook-to-crash-at-startup/" rel="external nofollow">fixed a bug in Outlook which was causing the app to crash or become unresponsive</a> on startup. The crashfix is now available in the current channel version 2209 (build 15629.20156) and semi-annual enterprise channel (Preview) version 2208 (build 15601.20158).
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/powertoys-063-is-out-with-a-much-smaller-installation-footprint/" rel="external nofollow">PowerToys 0.63 is live too</a> and a key improvement this time around is that the installer's size has been reduced by over 30%. Meanwhile, <a href="https://www.neowin.net/news/microsoft-edge-106-arrives-on-the-stable-channel-with-more-reliable-web-defences/" rel="external nofollow">Microsoft Edge 106 is available in the Stable channel with better security</a> and policy updates. <a href="https://www.neowin.net/news/sql-server-2022-gets-data-virtualization-rest-apis-with-polybase/" rel="external nofollow">And PolyBase has a new version in SQL Server 2022</a> boasting new features such as data virtualization, querying data at the locations where it is resident, and usage of REST APIs.
</p>

<p>
	 
</p>

<p>
	In third-party updates, <a href="https://www.neowin.net/news/vivaldi-55-gets-tasks-panel-and-snap-support-on-windows-11/" rel="external nofollow">Vivaldi 5.5 is out with Tasks Panel</a>, a faster Address Field, support for Snap Layouts in Windows 11, improved Mail and Calendar onboarding, and more.
</p>

<p>
	 
</p>

<p>
	Speaking of updates, it's also worth highlighting that the <a href="https://www.neowin.net/news/surface-pro-x-gets-dolby-atmos-support-in-latest-firmware-update/" rel="external nofollow">Surface Pro X has netted Dolby Atmos support and improved performance</a> in the October 2022 firmware update. Finally, the alleged specs of the entire Surface Laptop 5 have leaked online and it seems like AMD Ryzen fans are out of luck, <a href="https://www.neowin.net/news/alleged-specs-for-entire-surface-laptop-5-lineup-leaks-no-amd-ryzen-variant-in-sight/" rel="external nofollow">check out the details here</a>.
</p>

<h2>
	Git gud
</h2>

<p>
	<img alt="1664811554_steam_survey_1_story.jpg" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/10/1664811554_steam_survey_1_story.jpg">
</p>

<p>
	 
</p>

<p>
	On the gaming front, you might be interested to know that you might be able to get <a href="https://www.neowin.net/news/disable-these-features-to-improve-gaming-performance-in-windows-11/" rel="external nofollow">slightly better performance by turning off certain security features in Windows 11</a>, but do so at your own risk and by weighing the potential benefits. Still, it's worth at least knowing about considering that apparently <a href="https://www.neowin.net/news/almost-every-fourth-steam-user-has-updated-to-windows-11/" rel="external nofollow">25% of Steam gamers are now on Windows 11</a>.
</p>

<p>
	 
</p>

<p>
	Meanwhile, Xbox gamers will want to <a href="https://www.neowin.net/news/fallout-and-max-payne-receive-major-discounts-in-this-weeks-deals-with-gold/" rel="external nofollow">check out this week's Deals with Gold headlined by Fallout and Max Payne franchises</a>, <a href="https://www.neowin.net/news/a-plague-tale-requiem-scorn-chivalry-2-and-more-join-xbox-game-pass/" rel="external nofollow">Game Pass additions</a> featuring A Plague Tale: Requiem, Scorn, Chivalry 2, <a href="https://www.neowin.net/news/xbox-free-play-days-returns-to-its-former-glory-with-three-titles-rather-than-one/" rel="external nofollow">along with three Xbox Free Play Days titles</a>. You might even be able to <a href="https://www.neowin.net/deals/xbox-wireless-controllers-are-now-available-for-just-39-on-amazon/" rel="external nofollow">nab certain Xbox controller variants for cheap on Amazon</a> or <a href="https://www.neowin.net/news/unhealthy-trio-xbox-doritos-and-rockstar-energy-drink-set-to-dish-out-cool-prizes/" rel="external nofollow">grab some really cool gear as part of the Xbox + Doritos + Rockstar Energy partnership</a>. As usual, <a href="http://neowin.net/news/weekend-pc-game-deals-stock-up-on-fallout-endless-demos-and-more/" rel="external nofollow">don't forget to view this Weekend's PC Game Deals</a> handpicked by Neowin News Editor Pulasthi Ariyasinghe while you are here.
</p>

<p>
	 
</p>

<p>
	There is a <a href="https://www.neowin.net/news/microsoft-fixes-force-feedback-for-some-steering-wheels-in-new-xbox-alpha-skip-ahead-update/" rel="external nofollow">new build present in the Xbox Alpha Skip-Ahead ring as well</a>. It comes with fixes for several issues, including the audio cutting out abruptly and force feedback not working with some steering wheels used to play racing games. There is also a fix so that local languages are used across the whole system software, where they weren’t before.
</p>

<p>
	 
</p>

<p>
	And while the company continues to <a href="https://www.neowin.net/news/uk-regulator-puts-up-big-hurdle-in-microsoft-activision-deal-starts-phase-2-investigation/" rel="external nofollow">face strict investigation in the UK</a>, Microsoft's <a href="https://www.neowin.net/news/brazil-becomes-the-latest-country-to-approve-microsofts-acquisition-of-activision-blizzard/" rel="external nofollow">proposed acquisition of Activision Blizzard has now been approved in Brazil</a>.
</p>

<h2>
	Under the spotlight
</h2>

<p>
	<img alt="1664713180_screenshot_2022-10-02_171811_" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/10/1664713180_screenshot_2022-10-02_171811_story.jpg">
</p>

<p>
	 
</p>

<p>
	Earlier in the week, <a href="https://www.neowin.net/editorials/microsofts-latest-windows-11-taskbar-update-proves-that-simpler-is-not-always-better/" rel="external nofollow">I wrote an editorial</a> that argued that Microsoft's latest changes to the Windows 11 Taskbar in the Insider Preview proves that simplicity just for the sake of simplicity isn't always worth it.
</p>

<p>
	 
</p>

<p>
	<img alt="1664973942_310759303_453646589928136_698" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/10/1664973942_310759303_453646589928136_6981024209508636445_n_story.jpg">
</p>

<p>
	 
</p>

<p>
	Meanwhile, forum member Adam Bottjen <a href="https://www.neowin.net/editorials/can-we-talk-about-how-copy-and-paste-sucks-so-much-in-windows/" rel="external nofollow">penned an editorial that complained about how unreliable ctrl c + ctrl v is in Windows</a>. Although some of our readers have seemingly never experienced issues with it, many readers echoed Adam's sentiments.
</p>

<p>
	 
</p>

<p>
	<img alt="1664764547_address_bar_story.jpg" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/10/1664764547_address_bar_story.jpg">
</p>

<p>
	 
</p>

<p>
	Adam also wrote a handy guide on how you can quickly navigate to the search bar in a browser without using a mouse in his <a href="https://www.neowin.net/news/how-to-go-to-the-address-bar-without-touching-the-mouse-on-warwagons-tech-tip-tuesday/" rel="external nofollow">latest edition of Warwagon's Tech Tip Tuesday</a>.
</p>

<p>
	 
</p>

<p>
	<img alt="1664823162_reddit-power-delete_story.jpg" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/10/1664823162_reddit-power-delete_story.jpg">
</p>

<p>
	 
</p>

<p>
	Fellow News Editor Paul Hill authored three guides in the past week too. The first is about using a <a href="https://www.neowin.net/guides/the-power-delete-suite-can-help-you-scrub-your-reddit-posts-and-comments-in-minutes/" rel="external nofollow">tool that can scrub a lot of your Reddit activity in minutes</a>.
</p>

<p>
	 
</p>

<p>
	<img alt="1664931353_semiphemeral_story.jpg" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/10/1664931353_semiphemeral_story.jpg">
</p>

<p>
	 
</p>

<p>
	And the <a href="https://www.neowin.net/guides/semiphemeral-can-scrub-your-old-tweets-retweets-and-likes-in-minutes/" rel="external nofollow">second guide details how to do roughly the same on Twitter</a> (what are you trying to hide, Paul? *wink wink*).
</p>

<p>
	 
</p>

<p>
	<img alt="1665173258_google-opinion-rewards_story." class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/10/1665173258_google-opinion-rewards_story.jpg">
</p>

<p>
	 
</p>

<p>
	Finally, the last guide explains the process of <a href="https://www.neowin.net/guides/earn-google-play-credits-or-paypal-cash-with-google-opinion-rewards/" rel="external nofollow">earning Google Play credits or PayPal cash with Google Opinion Rewards</a>.
</p>

<h2>
	Logging off
</h2>

<p>
	<img alt="screen_shot_2014-08-25_at_10.56.41_am_st" class="ipsImage" data-ratio="56.25" height="383" width="720" src="https://cdn.neow.in/news/images/uploaded/2014/08/screen_shot_2014-08-25_at_10.56.41_am_story.jpg">
</p>

<p>
	 
</p>

<p>
	As we log off for this week, I want to direct your attention to not one, but two interesting stories of the week. The first is about an <a href="https://www.neowin.net/news/ex-windows-boss-shares-early-windows-8-multi-monitor-task-manager-ie-9-images/" rel="external nofollow">inside look at an early version of Windows 8</a> with a considerably different Task Manager app, IE 9, and multi-monitor setup. This version was never released to the public.
</p>

<p>
	 
</p>

<p>
	Meanwhile, the second piece is about an entrepreneur settling a trademark dispute with Microsoft over the product "Word Windows". The product has now been renamed to "Word Window" with both parties satisfied with the rebranding, <a href="https://www.neowin.net/news/woman-settles-windows-brand-dispute-with-mighty-microsoft-over-a-reading-tool/" rel="external nofollow">catch up on all the juicy details here</a>.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/microsoft-weekly-windows-11-22h2-issues-galore-widgets-and-outlook-updates/" rel="external nofollow">Microsoft Weekly: Windows 11 22H2 issues galore, Widgets, and Outlook updates</a>
</p>
]]></description><guid isPermaLink="false">8952</guid><pubDate>Sat, 08 Oct 2022 22:42:53 +0000</pubDate></item><item><title>The Thorny Problem of Keeping the Internet&#x2019;s Time</title><link>https://nsaneforums.com/news/technology-news/the-thorny-problem-of-keeping-the-internet%E2%80%99s-time-r8945/</link><description><![CDATA[<p>
	<span style="font-size:20px;"><em>An obscure software system synchronizes the network’s clocks. Who will keep it running?</em></span>
</p>

<p>
	 
</p>

<p>
	In 1977, David Mills, an eccentric engineer and computer scientist, took a job at COMSAT, a satellite corporation headquartered in Washington, D.C. Mills was an inveterate tinkerer: he’d once built a hearing aid for a girlfriend’s uncle, and had consulted for Ford on how paper-tape computers might be put into cars. Now, at COMSAT, Mills became involved in the ARPANET, the computer network that would become the precursor to the Internet. A handful of researchers were already using the network to connect their distant computers and trade information. But the fidelity of that exchanged data was threatened by a distinct deficiency: the machines did not share a single, reliable synchronized time.
</p>

<p>
	 
</p>

<p>
	Over decades, Mills had gained wide-ranging expertise in mathematics, engineering, and computer science. In the early seventies, as a lecturer at the University of Edinburgh, he’d written programs that decoded shortwave radio and telegraph signals. Later, largely for fun, he’d studied how the clocks in a power grid could wander several seconds in the course of a hot summer’s day. (The extent of their shifts depended not just on the temperature but on whether the grid used coal or hydropower.) Now he concentrated on the problem of keeping time across a far-flung computer network. Clock time, Mills learned, is the result of an unending search for consensus. Even the times told by the world’s most precise government-maintained “master clocks” are composites of the readings of several atomic clocks. The master clocks, in turn, are averaged to help create international civil time, known as Coördinated Universal Time and initialized as U.T.C.
</p>

<p>
	 
</p>

<p>
	To solve the problem of time synchronization on the ARPANET, Mills built what programmers call a protocol—a collection of rules and procedures that creates a lingua franca for disparate devices. The ARPANET was experimental and capricious: electronics failed regularly, and technological misbehavior was common. His protocol sought to detect and correct for those misdeeds, creating a consensus about the time through an ingenious system of suspicion. Mills prided himself on puckish nomenclature, and so his clock-synchronizing system distinguished reliable “truechimers” from misleading “falsetickers.” An operating system named Fuzzball, which he designed, facilitated the early work. Mills called his creation the Network Time Protocol, and N.T.P. soon became a key component of the nascent Internet. Programmers followed its instructions when they wrote timekeeping code for their computers. By 1988, Mills had refined N.T.P. to the point where it could synchronize the clocks of connected computers that had been telling vastly differing times to within tens of milliseconds—a fraction of a blink of an eye. “I always thought that was sort of black magic,” Vint Cerf, a pioneer of Internet infrastructure, told me.
</p>

<p>
	 
</p>

<p>
	Today, we take global time synchronization for granted. It is critical to the Internet, and therefore to civilization. Vital systems—power grids, financial markets, telecommunications networks—rely on it to keep records and sort cause from effect. N.T.P. works in partnership with satellite systems, such as the Global Positioning System (G.P.S.), and other technologies to synchronize time on our many online devices. The time kept by precise and closely aligned atomic clocks, for instance, can be broadcast via G.P.S. to numerous receivers, including those in cell towers; those receivers can be attached to N.T.P. servers that then distribute the time across devices linked together by the Internet, almost all of which run N.T.P. (Atomic clocks can also directly feed the time to N.T.P. servers.) The protocol operates on billions of devices, coördinating the time on every continent. Society has never been more synchronized.
</p>

<p>
	 
</p>

<p>
	For decades, Mills was the person who decided how N.T.P. should work (though he disputes the suggestion that he acted with total sovereignty). Quirky, prickly, authoritative, and sometimes opaque—“He does not suffer fools gladly,” one longtime collaborator said—he has served as the Internet’s Father Time. But his tenure is coming to an end. Mills was born with glaucoma. When he was a child, a surgeon was able to save some of the vision in his left eye, and he has always worked using very large computer displays. Around a decade ago, his vision began to fail, and he is now completely blind.
</p>

<p>
	 
</p>

<p>
	Examining computer code and writing out explanations and corrections have become maddeningly tedious. Drawing diagrams or composing complex mathematical equations is nearly impossible.
</p>

<p>
	 
</p>

<p>
	A couple of years ago, I visited Mills in his unassuming house in the Delaware suburbs. He and his wife, Beverly, have lived there since 1986, when Mills became a professor at the University of Delaware, a position he held for twenty-two years until his retirement. While we sat in his kitchen, our conversation was regularly interrupted by an automated voice announcing the time from the next room. The oven and microwave clocks were out of synch. Mills, who has a snow-white beard and wore a charcoal fisherman sweater, tracks the time for himself using a speaking wristwatch, which connects by radio signals to a master clock in Colorado.
</p>

<p>
	 
</p>

<p>
	He led me upstairs to his office, slowly making his way through the house by feeling for a series of memorized “navigation points.” At his desk, where a cat lay atop some crackling ham-radio equipment, Mills sat down at his computer. He used the keyboard to pull up a research paper he was working on, with suggestions for improvements to N.T.P. (He asks his wife and daughter to proofread what he types.) As he used the arrow keys to scroll, the computer spoke aloud. “This memo explores new security and protocol enhancements,” a voice said. “Blank. Table of contents. Blank. One. Two. Two point. . . . Three. Three. Four. Four point one. . . .” Soon, he got lost. “I do what I can using the voice that you hear,” Mills said. “But I observe myself and comment on the following: man was made to do English composition by eyeball.”
</p>

<p>
	 
</p>

<p>
	Technology doesn’t stand still. The Internet continues to grow in both scale and complexity; even as its infrastructure ages, our world depends upon its functioning to an ever-increasing degree. The continued evolution of the Internet’s time-synchronization system is essential. And yet Mills’s inability to swiftly contribute to N.T.P. has sapped his authority over it. In his absence, only a few people appear to be both capable and willing to oversee the critical yet overlooked software. A contest for influence over how clocks are kept in synch across the Internet has begun.
</p>

<p>
	 
</p>

<p>
	Mills was born in 1938 in Oakland, California, eleven years after the development of the first quartz clock and nine years before the construction of the first transistor. He took a steam-powered train to a school for the visually impaired, in San Mateo, and marvelled at the engineers who ran it. In his teens, he became a model-railroad and ham-radio enthusiast, communicating with friends and patching Navy Seabees at the South Pole through to their wives. His father, an engineer and salesman, co-founded National Oil Seal, a company that manufactured equipment to prevent leakage within machinery. (“You might not know what it is, but there are at least two of them in the engine of your car,” his father told him, of the seals.) His mother trained as a pianist at the Toronto Conservatory of Music before staying home to raise him and his two younger brothers.
</p>

<p>
	 
</p>

<p>
	The family moved around, and Mills’s teachers didn’t always accommodate his visual impairment. Mills recalls an eleventh-grade teacher telling him, “You’re never going to get to college”—a remark that was “like waving a flag in front of a bull,” he said. In 1971, Mills earned a Ph.D. in computer and communication sciences at the University of Michigan; after a two-year stint lecturing in Edinburgh, he moved with his wife and two children to the University of Maryland, which denied him tenure after five years. “It was the best thing that ever happened to me,” Mills said. He started work at COMSAT, where he had access to funding from the Department of Defense, some of which was earmarked for the ARPANET. “It was a sandbox,” he later told an interviewer. “We just were told, ‘Do good deeds.’ But the good deeds were things like develop electronic mail, and protocols.” Part of the allure of the time-synchronization work, he told me, was that he was just about the only one doing it. He had his own “little fief.”
</p>

<p>
	 
</p>

<p>
	In N.T.P., Mills built a system that allowed for endless tinkering, and he found joy in optimization. “The actual use of the time information was not of central interest,” he recalled. The fledgling Internet had few clocks to synchronize. But during the nineteen-eighties the network grew quickly, and by the nineties the widespread adoption of personal computers required the Internet to incorporate millions more devices than its first designers had envisioned. Coders created versions of N.T.P. that worked on Unix and Windows machines. Others wrote “reference implementations” of N.T.P.—open-source codebases that exemplified how the protocol should be run, and which were freely available for users to adapt. Government agencies, including the National Institute of Standards and Technology (NIST) and the U.S. Naval Observatory, started distributing the time kept by their master clocks using N.T.P.
</p>

<p>
	 
</p>

<p>
	A loose community of people across the world set up their own servers to provide time through the protocol. In 2000, N.T.P. servers fielded eighteen billion time-synchronization requests from several million computers—and in the following few years, as broadband proliferated, requests to the busiest N.T.P. servers increased tenfold. The time servers had once been “well lit in the US and Europe but dark elsewhere in South America, Africa and the Pacific Rim,” Mills wrote, in a 2003 paper. “Today, the Sun never sets or even gets close to the horizon on NTP.” Programmers began to treat the protocol like an assumption—it seemed natural to them that synchronized time was dependably and easily available. Mills’s little fief was everywhere.
</p>

<p>
	 
</p>

<p>
	N.T.P. works by telling computers to send tiny, time-stamped messages to time-checking devices superior to them in a hierarchy. The hierarchy’s uppermost layer consists of servers that are closely connected to highly accurate clocks kept in tight synchronization with Coördinated Universal Time.
</p>

<p>
	 
</p>

<p>
	The time then trickles, from strata to strata, to the machines at the bottom of the hierarchy, such as ordinary laptops. The protocol tracks the instants that elapse as a time-checking message is sent, received, returned, and received again by its original sender. All the while, a collection of algorithms—the “popcorn spike suppressor,” the “huff-n’-puff filter”—sifts through the data, singling out falsetickers and truechimers and instructing the clocks on how to adjust their times based on what the time-stamped messages tell them.
</p>

<p>
	 
</p>

<p>
	Perfection is an elusive dream in engineering. Mills received a stream of complaints about N.T.P.’s hiccups, and also suggestions for possible patches and improvements. Unprecedented problems arose. Some hardware designers who’d built N.T.P. into their devices turned out to have configured it improperly; the devices sent suffocating swarms of messages to individual servers in places such as Wisconsin and Denmark. Some coders thought N.T.P. was to blame. “I got really angry, because my name was getting mentioned as sort of ‘I’m the single person choking the Internet,’ ” Mills said. He and others quickly wrote countermeasures, including a “kiss-o’-death” packet capable of quieting needlessly frequent time requesters. Meanwhile, some N.T.P. contributors began to bristle at Mills’s intransigent tendencies. Several objected to the kookiness of his code. “Be advised I dearly love the English patois and will on occasion torque the language to my personal whimsy,” Mills wrote, in response to a complaint.
</p>

<p>
	 
</p>

<p>
	In a 2000 essay, the software developer Eric S. Raymond describes the “benevolent dictator” model of open-source coding. In it, suggestions for improvements flow from a community of volunteers toward a single decider. Mills, receiving these suggestions, could be warm and enthusiastic but also obstinate and dismissive. “I am considered by most to be somewhat [of] a carmudgeon [sic] and I apologize in advance for my shortcomings,” he wrote, in an e-mail to an N.T.P. mailing list, in 2005. At the same time, he argued, “there are really important principles behind the design of this monkey.”
</p>

<p>
	 
</p>

<p>
	Poul-Henning Kamp, a developer who operated the briefly beleaguered Danish N.T.P. server, told me that, though Mills welcomed contributions to the more obscure elements of N.T.P., he grew harder to convince as collaborators “edged closer to the ‘crown jewels’ ”—the protocol’s core time-deciding algorithms. When Kamp first began engaging in the small N.T.P. community, in the late nineties, Mills struck him as a “jolly old elf, with a lot of wisdom to share and many interesting tales.” Still, Kamp understood the exhaustion and exasperation others felt. “You had to climb a very steep mountain to get anywhere at all with Dave,” he said. It wasn’t enough to come up with a patch that fixed a problem; Mills wanted “a mathematical analysis proving that it would do so in all cases.” Few other benevolent dictators expected this level of exactitude from their volunteers. As a result, almost no one else gained full insight into how N.T.P. worked. “I had a reason for doing this instead of that, but I wasn’t able to communicate in language that others in the crew would appreciate,” Mills recalled.
</p>

<p>
	 
</p>

<p>
	A programmer named Harlan Stenn has been Mills’s most devoted collaborator. Born in 1956 and raised in a Chicago suburb, Stenn fell in love with computers in high school because, he said, “I got very clear yes-or-no information about whether something was going to do the right thing, and to me that was very peaceful and enjoyable.” His contributions to N.T.P. began in the early nineties when he volunteered to make it easier for a systems administrator to tweak the software across an array of different devices. After Stenn’s ideas succeeded, Mills asked him to look at a backlog of bug reports.
</p>

<p>
	 
</p>

<p>
	By the mid-nineties, Mills entrusted Stenn with releasing new versions of the code. Stenn had started working at an insurance company, but his responsibilities there largely involved being around in case a system failed. He began devoting most of his working hours to N.T.P. The two often clashed, yet, a decade later, Stenn got Mills’s permission to take full control of N.T.P.’s reference implementation. Although they have collaborated for decades, they have never met in person; instead, Stenn has spent untold hours consulting Mills’s documentation and discussing the code with Mills over the phone. Stenn sometimes struggles to understand some of N.T.P.’s most complex functions, and told me that he considers Mills “a super genius.” Although most of the few dozen contributors to N.T.P. have come and gone over the decades, Stenn has remained. In 2010, after he concluded a term at Netflix, he took a two-year sabbatical from contract work and devoted it entirely to maintaining N.T.P.; he has not taken another full-time job since.
</p>

<p>
	 
</p>

<p>
	Technology companies worth billions rely on open-source code, including N.T.P., and the maintenance of that code is often handled by a small group of individuals toiling away without pay. In “Working in Public,” a book that explores the code-maintenance economy, the writer Nadia Eghbal notes how, even though “more people use open source code than ever before, its developers failed to capture the economic value they created.” Because the Internet is ever-changing, there’s always something to fix, and so “maintaining code for general public use quickly becomes an unpaid job you can’t quit.”
</p>

<p>
	 
</p>

<p>
	Stenn told me that he has received requests for free fixes from companies that charge customers for services that depend on N.T.P.; meanwhile, he has struggled to secure funding for his efforts. In 2011, he founded Network Time Foundation—in a Millsian twist, the name omits the “the”—which he hoped to make into a hub for those working on various time-synchronization systems. It gathers, through donations, roughly three hundred thousand dollars a year, which Stenn uses to pay part-time staffers, as well as his Internet, electricity, and grocery bills. He is sixty-six years old, and told me that he has burned through his retirement savings.
</p>

<p>
	 
</p>

<p>
	Bugs aren’t the only troubles that beset N.T.P. In 2011, N.T.P. servers at the U.S. Naval Observatory received a deluge of time requests, the majority of which came from what appeared to be Chinese agencies; the servers were forced to go offline for nine and a half hours. In 2014, trolls abused an N.T.P. command function to launch a so-called distributed denial-of-service (DDoS) attack on a number of gaming platforms, temporarily shutting down their services. N.T.P. soon became a popular vector for such attacks; the same N.T.P. exploit was later used against a client of the cybersecurity provider and content-delivery network Cloudflare, in what was among the largest DDoS attacks in Internet history. These events helped spur competition. One open-source group, called NTPsec, whose current technical lead is Eric S. Raymond, cut out vast swaths of N.T.P.’s code, reasoning that fewer lines meant fewer vulnerabilities; another competitor, Chrony, was written from scratch, and prioritized synchronizing clocks quickly with less data, while omitting certain oft-unused modes of operation. It is still being maintained by Miroslav Lichvar, a Czech developer whom Stenn described as a “wizard.”
</p>

<p>
	 
</p>

<p>
	There have been more elemental concerns, too. The speed of the Earth’s rotation is affected by a variety of atmospheric and geologic factors, including the behavior of the planet’s inner layers; the reshaping of its crust, such as through the growth of mountains or bodies of magma; and the friction of the ocean’s tides against the seafloor. The aggregate effect of these forces has historically been to slow the rate at which the planet spins. In prior ages, days were, on average, shorter: seventy million years ago, a year consisted of three hundred and seventy-two days of twenty-three and a half hours each. The length of a day also fluctuates by a minuscule amount from month to month, season to season, and year to year. This erraticism has created a problem for timekeepers ever since it was first confirmed, in the early twentieth century. A further wrinkle developed in the following decades, when the world’s master clocks began keeping time by following the unvarying behavior of certain highly controlled atoms. The drifting duration of the day wanders out of synch with the steady marching of the atomic second, and this risks opening a rift between the time as told by atoms and the time as told by astronomy.
</p>

<p>
	 
</p>

<p>
	To address the problem, the world’s leading timekeepers began sprinkling in individual “leap” seconds in 1972 whenever the Earth’s slowing rotation put clocks just shy of a second out of synch with the time kept by atomic clocks; this practice realigns the clocks with the stars. So far, there have been thirty-seven leap seconds. When Mills wrote N.T.P., he accounted for them by allowing the protocol to count certain seconds twice. But some programmers, perhaps unaware of the existence of leap seconds, neglected to account for them. In 2005, engineers at Google realized that some of their systems were vulnerable to leap-second malfunctions. “They go, ‘I see time goes backward. That’s not supposed to happen. I will crash,’ ” Jamie Wilkinson, one of Google’s site-reliability engineers, told me; he explained that the programs would choose to shut down rather than risk corrupting user data.
</p>

<p>
	 
</p>

<p>
	Google began updating its internal version of N.T.P. But its programmers took a different approach to the issue: instead of counting a leap second twice, as N.T.P. does, Google’s systems effectively redefine the second for a certain period of time, during which they add a handful of milliseconds to each second, spreading out the addition of time rather than concentrating it. Google first utilized this approach, which it calls the leap smear, in 2008, in its internal systems. But in 2016 it introduced the leap smear to the rest of the Internet, via its N.T.P. servers.
</p>

<p>
	 
</p>

<p>
	Google considers the leap smear to be a useful and clever solution to a strange problem. And yet the simultaneous existence of two leaping techniques may sow confusion. If a device attempts to ascertain the time by consulting two sources, only one of which smears the second, it will struggle to distinguish a truechimer from a falseticker, and may settle on a minutely incorrect time. Nevertheless, other companies serving time to the public, including Amazon and Facebook, have begun offering smeared time as well.
</p>

<p>
	 
</p>

<p>
	“They should all be sent to bed without dinner,” Judah Levine, a physicist who has worked at NIST since 1969, told me, referring to the tech companies. Levine has maintained NIST’s own N.T.P. service for decades, and he and a select few of his colleagues are responsible for reconciling its master clocks with Universal Coördinated Time, often within billionths of a second. If the companies disliked leap seconds, Levine said, they should have lobbied for change through the intergovernmental bodies that have the power to abolish them. (Levine himself would prefer a world without leap seconds, and the U.S. government, with his help, has proposed eliminating them for the sake of computer systems; astronomers and other governments have objected. The next opportunity for formal discussion will come in 2023, and the matter is already actively being debated.) “There’s a process,” Levine said. “And if they don't like it they don’t get to say, ‘Well, I’m not going to play anymore. I’m going to do what I’m going to do, and tough luck on you.’ ” As one of the world’s preëminent observers of nanoscopic slices of seconds, Levine argues that there could be legal implications if computers disagreed about when a message was sent, or about when a stock trade occurred.
</p>

<p>
	 
</p>

<p>
	Meanwhile, for unknown reasons, the Earth’s rotation has been going against trend in recent years: instead of slowing, it has been accelerating. This year had the shortest day observed since people started tracking the length of the day, about a half century ago. If this development continues, then the world may need to remove a second rather than add one—a task that the architects of modern time synchronization have yet to attempt.
</p>

<p>
	 
</p>

<p>
	Coders sometimes joke, morbidly, about the “bus factor.” How many people need to get hit by a bus before a given project is endangered? It’s difficult to determine the bus factor for N.T.P., and time synchronization more broadly, especially now that companies such as Google have developed their own N.T.P.-inspired proprietary code. But it seems reasonable to say that N.T.P.’s bus factor is rather small. Eghbal, in “Working in Public,” describes code as “a living form of knowledge”; in the case of N.T.P., very few people possess that knowledge. Stenn said that for a long time he was reluctant to change his N.T.P. code too drastically, because significant alterations could untether it from Mills’s recollections; Mills is eighty-four, and his memory is resilient yet fitful. Sitting in his kitchen, Mills told me, “My brain is fried by age.”
</p>

<p>
	 
</p>

<p>
	There has not been a fully new version of N.T.P. since its fourth iteration, which was published in 2010. Now a subgroup of about two dozen contributors within the Internet Engineering Task Force (I.E.T.F.), the Internet’s principal standards body, is working toward version five. It may prove to be a dramatic departure from what currently exists. When the I.E.T.F. was created, decades ago, it was inspired by an early working group chaired by Mills. But his role in and influence over the N.T.P. community has waned. In the fall of 2020, Mills e-mailed the paper I’d seen him working on to the subgroup and received no substantive response for months. He wasn’t surprised. “I’m considered a bit of an old fogey,” Mills said. “When I was a professor, and I was in my twenties, my students thought of me as one of them. In the next twenty years, I was their father, and I was evil. And in the next twenty years, I was an old geezer and could be ignored.” Stenn has attempted to act as Mills’s emissary in the group, but has occasionally caused offense by doing so. In one instance, Stenn voted against a proposal on Mills’s behalf before Mills had had a chance to review it, and a fellow-member decried his “attempt to seize the mantle of Prof. Mills’ authority.” The member went on, “You are not acting as a faithful messenger and I will not accept your words as his.”
</p>

<p>
	 
</p>

<p>
	The subgroup working on version five of N.T.P. makes decisions by consensus. But Stenn, like Mills, is neither a skilled diplomat nor a committed one. “My goal isn’t to build consensus,” Stenn told me. “My goal is to have the best quality timekeeping stuff we can have.” Even as Stenn insists that he is not Mills’s intellectual equal, he believes that decades of experience have given him unique insight into the details and structure of the protocol, and how people actually use (and abuse) it. Some members, however, question Stenn’s authority, including whether the code he has devoted decades to maintaining should be considered the sole reference implementation of N.T.P. Many want to see their ideas reflected in the group’s output. A widely held view is that N.T.P. should become more modular and flexible so that it can be improved more frequently. A reverence for Mills bumps against a skepticism of whether what he built was truly optimal. “I think in the past there was a lot of ‘magic math’ in the algorithms, claiming ‘don’t ever change this, or the world will fall apart’ ;-),” one member has written.
</p>

<p>
	 
</p>

<p>
	It is difficult to know in what ways N.T.P. might be helped or hurt by having a larger community devoted to it. It has rarely, if ever, fostered such a community in the way that other open-source systems have. Unconvinced of version five’s trajectory, Stenn has largely chosen to continue focussing on version four. Meanwhile, a leading draft of the next version is being written by Miroslav Lichvar, the “wizard” Czech coder behind Chrony, the alternative to N.T.P. Lichvar is a somewhat mysterious presence in the N.T.P. community. One observer said, of him, “He’s extremely quiet, and nobody knows him.”
</p>

<p>
	 
</p>

<p>
	Lichvar got involved in N.T.P. around fifteen years ago, when he took over maintaining the open-source software firm Red Hat’s N.T.P. package. He soon sent ideas and patches to Mills, only to have them rejected. “That was frustrating,” he told me, over e-mail, after declining an initial interview request. “It seemed they were happy with what they had and were not interested in making major changes.” His years developing the Chrony code confirmed his admiration for Mills’s work, but also convinced him that alternative timekeeping algorithms can work effectively. He believes that N.T.P. should operate without specifying which time-synchronization algorithms must be used; to him, they are not crown jewels. “Chrony has different algorithms, which I think work better in most conditions, but I wouldn’t want to force them on anyone,” he said. “There certainly could be even better algorithms implemented.” Multiple people, including Stenn, told me that Lichvar is one of the most respected people in the I.E.T.F. working group, but Lichvar said that he doesn’t think of the group as having leaders. “It’s just a bunch of random people who usually have a hard time reaching a consensus,” he wrote.
</p>

<p>
	 
</p>

<p>
	Should Internet time synchronization run on rigorously tested and battle-worn but whimsical and arguably bloated code that someone may still struggle to fully understand, even after devoting decades to it? Or should it be based on a nimbler, less pedantic standard designed by people who can’t agree on what’s best? There won’t be one answer: no open-source author has enforcement power over what implementations companies and system administrators choose to deploy. (According to Stenn, much of the Internet still utilizes version three of N.T.P., which was published in 1992.) Finding consensus can be difficult for both clocks and people. In the meantime, our society continues to develop new uses for synchronized time, which demand further technical innovations. The Precision Time Protocol, which was first published in the early two-thousands, was designed primarily for automated robotic manufacturing; it offers especially close time synchronization for hardwired networks, and is now routinely used to synchronize financial trading.
</p>

<p>
	 
</p>

<p>
	In 2019, after years of effort, the I.E.T.F. released a standard for Network Time Security, a mechanism which adds capabilities atop N.T.P. in an attempt to make it more secure. (Time underlies much of the Internet’s cryptography infrastructure.) The expanding Internet of Things will only contribute to the ever-growing need for synchronization. Sharon Goldberg, a computer scientist at Boston University who worked on the Network Time Security effort, told me that she thinks time synchronization should have a cryptocurrency-like buzz around it (ideally with less controversy)—coders who contribute to it, she said, should feel proud enough to declare, “Everyone uses the software, it’s in everything, and I wrote it!” It’s striking how few people know Mills’s name, given how many know the pseudonym of whoever created Bitcoin.
</p>

<p>
	 
</p>

<p>
	Nowadays, Mills listens to books and papers on the big bang, and on Egyptian, Greek, Roman, English, Jewish, and Soviet histories; he spends time with his children, listens to TV alongside his wife, and plays with his radios. Every few months, Stenn asks him to explain some aspect of the current version of N.T.P. Mills is disgruntled about aging: each time he walks he feels on the verge of stumbling, and he told me on a recent phone call that he is concerned about his “geezer quotient.” He has more difficulty conceiving of and describing mathematical ideas, and his writing’s friskiness has faded. “I’m too busy trying to tease the meaning out of a sentence,” he said.
</p>

<p>
	 
</p>

<p>
	Despite this, he has been spending a couple of hours a day composing a paper that outlines a redesign of the “bare bones” of N.T.P. His aim is to revise and improve its basic model, and to simplify it. Today’s programming culture, he feels, is surprisingly expansionist: coders want “to add features, improve security, and do things that I thought would be out of the scope of what the protocol is expected to do.” Mills is unsure if he’ll be able to find someone to edit the paper; he fears that Stenn is too weighed down by “real-world issues” to aid him in his reconsideration of N.T.P.’s “foundational principles.” He doesn’t expect the paper to be read by many in the N.T.P. community, either. “I think they will ignore this one, too,” he said. I asked him why, then, did he keep working on it. “Because it’s there,” he said. “I like to improve what I do.” ♦
</p>

<p>
	 
</p>

<p>
	<strong><a href="https://www.newyorker.com/tech/annals-of-technology/the-thorny-problem-of-keeping-the-internets-time" rel="external nofollow">Source</a></strong>
</p>
]]></description><guid isPermaLink="false">8945</guid><pubDate>Sat, 08 Oct 2022 21:31:12 +0000</pubDate></item><item><title>Meet Cassie, the Usain Bolt of robots</title><link>https://nsaneforums.com/news/technology-news/meet-cassie-the-usain-bolt-of-robots-r8943/</link><description><![CDATA[<p>
	On a crisp May day in Oregon, it wasn’t an Olympian but a robot called Cassie that broke a Guinness world record for the 100-meter dash.
</p>

<p>
	 
</p>

<p>
	The robot, which researchers say resembles an “ostrich without a head,” started the day with a few stumbles, but ultimately prevailed — running 100 meters in 24.73 seconds, slower than Usain Bolt’s record-setting 9.58 seconds, but still a Guinness world record for a bipedal robot, Oregon State University announced last week.
</p>

<p>
	 
</p>

<p>
	Cassie’s roughly 40 supporters were elated, cheering when it crossed the finish line. Its success was a seminal moment in robotic history, they said. Cassie’s speed and agility, honed by artificial intelligence training, showed that bipedal robots could maneuver in taxing real-world situations while maintaining balance, a problem that has plagued designers in the past.
</p>

<p>
	 
</p>

<p>
	The race built on Cassie’s 2021 successful completion of a 5K in roughly 53 minutes, which first showed Cassie could stay upright for long periods. It was also the capstone to about five years of work by engineering and machine learning researchers at Oregon State University and a spinout company, Agility Robotics, paving the way for more advanced designs.
</p>

<p>
	 
</p>

<p>
	 “This is the first big step to humanoid robots doing real work in the real world,” said Alan Fern, an artificial intelligence professor at Oregon State University who helped train Cassie. “Because [now], we can get robots to robustly move around the world on two legs.”
</p>

<p>
	 
</p>

<p>
	For decades, scientists, entrepreneurs and engineers have clamored for two-legged robots. In the 1960s, Japanese researchers created rudimentary prototypes of bipedal machines. In the past decade, engineers at MIT and the California Institute of Technology have tried to do the same. Last week, Tesla CEO Elon Musk debuted a two-legged humanoid robot, Optimus.
</p>

<p>
	 
</p>

<p>
	 But two-legged robots have always faced problems, researchers said, namely losing balance and falling down.
</p>

<p>
	 
</p>

<p>
	To solve that, Fern teamed up with Jonathan Hunt, an Oregon State University professor and co-founder of Agility Robotics, to train bipedal robots using machine learning and neural networks, which are algorithms that mimic the way a human brain works.
</p>

<p>
	 
</p>

<p style="text-align:center;">
	&lt; Watch the video at the <a href="https://www.msn.com/en-us/news/technology/meet-cassie-the-usain-bolt-of-robots/ar-AA12JRDw" rel="external nofollow">source page</a>. &gt;
</p>

<p style="text-align:center;">
	 
</p>

<p>
	 The research is funded in part by the National Science Foundation and the Defense Advanced Research Projects Agency (DARPA), a secretive government organization behind creations such as the internet.
</p>

<p>
	 
</p>

<p>
	Since 2017, the team has been training Cassie how to walk properly, using algorithms to reward the robot when it moves appropriately. “This is all inspired by Pavlovian psychology,” Fern said. “It just learns to anticipate these rewards and do the right thing.”
</p>

<p>
	 
</p>

<p>
	Once the team got the remote-controlled robot working well in simulation, the next step was seeing how it would handle real-world environments, where surfaces are uneven, friction can change and a robot’s mass can shift.
</p>

<p>
	 
</p>

<p>
	In 2021, when the team had Cassie run a 5K, it learned a few things. The robot was being “too stompy,” Fern said, and researchers started rewarding the robot when it smoothed out its gait. With this year’s successful 100-meter dash, the team is moving on to the next step: putting a torso and head on Cassie. (Agility Robotics is working on one called Digit.)
</p>

<p>
	 
</p>

<p>
	Fern said that will bring engineers one step closer to humanlike robots that could one day move around packages in warehouses, build homes or provide care for the elderly in homes.
</p>

<p>
	 
</p>

<p>
	But such advances come with their own challenges.
</p>

<p>
	 
</p>

<p>
	Humanoid robots with heads propped onto Cassie’s leg design will need the peripheral vision to navigate tricky terrain. “Now, Cassie has to look around the world,” he said, “understanding what objects are there and not running into them.”
</p>

<p>
	 
</p>

<p>
	The robot will also have to identify an object as something to pick up, and then be intelligent enough to do it the way a human would. (For example, Fern said, if a robot was asked to put boxes in a room, it should load boxes in from back to front.)
</p>

<p>
	 
</p>

<p>
	Most important, these robots must walk with intention. “When you’re in the real world,” Fern said, “sometimes you do have to actually pay attention to where you step.”
</p>

<p>
	 
</p>

<p>
	Still, engineering experts said it will be an uphill climb to replace humans with robots.
</p>

<p>
	 
</p>

<p>
	Nancy J. Cooke, a professor of human systems engineering at Arizona State University, noted that robots are getting very good at doing things like running or kicking a soccer ball. The harder part is creating a machine that interacts with humans in a natural way.
</p>

<p>
	 
</p>

<p>
	“What they’re lacking is really complex cognition,” Cooke said. “There’s still a deep understanding of humans that’s needed to interact with humans that they don’t have.”
</p>

<p>
	 
</p>

<p>
	Cooke also said it’s laudable that robots like Cassie are advancing the robotics industry, but it seems unnecessary to build machines that simply replicate what humans do. It might be more worthwhile, she said, to create robots that can do things humans cannot.
</p>

<p>
	 
</p>

<p>
	“Why [do] we want to rebuild ourselves?” she asked. “I think it’s a sci-fi thing, but other than entertainment value — I think it’s an overkill.”
</p>

<p>
	 
</p>

<p>
	<strong><a href="https://www.msn.com/en-us/news/technology/meet-cassie-the-usain-bolt-of-robots/ar-AA12JRDw" rel="external nofollow">Source</a></strong>
</p>
]]></description><guid isPermaLink="false">8943</guid><pubDate>Sat, 08 Oct 2022 19:40:30 +0000</pubDate></item><item><title>What to expect from the Microsoft Surface launch event</title><link>https://nsaneforums.com/news/technology-news/what-to-expect-from-the-microsoft-surface-launch-event-r8933/</link><description><![CDATA[<h3>
	The Surface Pro 9, Surface Laptop 5, and an update to its all-in-one computer could be unveiled at Microsoft’s big October 12th event
</h3>

<p>
	 
</p>

<div id="content">
	<div>
		<p>
			We’re crawling ever closer to finding out what new products will be announced at Microsoft’s Surface event, set to take place on October 12th at 10AM ET. Microsoft’s Surface range encompasses phones, laptops, hybrid 2-in-1 tablets, and desktop computers, so there’s a good variety of hardware that could make an appearance. 
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			While we can make a few safe assumptions regarding what will and won’t be shown off (we’re sadly not anticipating a new <a href="https://www.theverge.com/22738082/microsoft-surface-duo-2-review-folding-phone-dual-screen-multitasking" rel="external nofollow">Surface Duo</a> foldable), Microsoft may still have a few surprises in store, given that this year marks the 10th anniversary of <a href="https://www.theverge.com/2012/10/23/3540550/microsoft-surface-review" rel="external nofollow">Microsoft’s first-ever Surface product that was released back in October 2012</a>. 
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			Here’s everything we’re looking forward to at the upcoming Microsoft Surface launch event.
		</p>
	</div>

	<div>
		<h3>
			The Surface Pro X is (allegedly) dead: long live the Surface Pro 9 
		</h3>
	</div>

	<div>
		<p>
			The Surface Pro range is one of Microsoft’s most consistent yearly releases, so when the Surface Pro 9 was spotted in a recently published <a href="https://apps.fcc.gov/oetcf/eas/reports/ViewExhibitReport.cfm?mode=Exhibits&amp;RequestTimeout=500&amp;calledFromFrame=N&amp;application_id=eSrbiLXr9YzG03hhJuh23A%3D%3D&amp;fcc_id=C3K1997" rel="external nofollow">FCC document</a>, it was safe to assume it has an imminent arrival. As the Surface Pro 8 made some pretty significant updates over its predecessor (including a larger display, 120Hz refresh rate, and Thunderbolt ports), the Surface Pro 9 isn’t expected to receive any mind-blowing updates this generation.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			<a href="https://winfuture.de/news,131955.html" rel="external nofollow">WinFuture anticipates</a> that it’ll ship with a choice of Intel 12th Generation Core i5 or Core i7 U-series chips, which should result in a performance boost of around 20 percent when compared to the equivalent 11th Gen processors in the Surface Pro 8. Much like its predecessor, we believe the Surface Pro 9 will be available in 8GB, 16GB, and 32GB RAM options and 128GB, 256GB, 512GB, or 1TB storage configurations. 
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			There’s no word on updates to ports, but <a href="https://winfuture.de/news,131955.html" rel="external nofollow">several rumors</a> do suggest we’ll be getting new blue and green color options on top of the usual black and silver offerings.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			The Surface Pro 9 might also spell the end of the line for another Microsoft product, the ARM-based <a href="https://www.theverge.com/2020/10/23/21526702/microsoft-surface-pro-x-2020-review-arm-windows-10-apps-features-specs-price" rel="external nofollow">Surface Pro X</a>. <a href="https://www.windowscentral.com/hardware/laptops/microsoft-to-merge-surface-pro-x-and-surface-pro-9-under-one-product-line-this-fall" rel="external nofollow">Windows Central reports</a> that the Surface Pro 9 will offer both Intel and ARM options under a single product line. The ARM variant would be powered by the Microsoft SQ3, a custom Snapdragon 8cx Gen 3 SoC, and it’s likely to be the first Surface PC to ship with 5G.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			Pricing, frankly, is anyone’s guess right now. If the Surface Pro 9 does include ARM-based configurations, then prices could start as low as $899.99, the entry-level pricing for the base Surface Pro X configuration. But if Microsoft decides to ignore that the Arm-based Surface Pro X was cheaper than the Surface Pro 8, it could be significantly more expensive. The base model Surface Pro 8 retailed for $1,099, a whopping $250 more than the equivalent Surface Pro 7. It’s also worth remembering that Microsoft doesn’t typically include Type Covers with its Surface Pro products, either, so expect to add an additional $129.99 to your basket should prices remain the same for the Surface Pro 9 compatible covers.
		</p>
	</div>

	<div>
		<h3>
			The Surface Laptop 5 could get minor generational upgrades
		</h3>
	</div>

	<div>
		<p>
			The Surface Laptop 5 could make an appearance at the Microsoft event, given it’s due for a refresh with the <a href="https://www.theverge.com/22392778/microsoft-surface-laptop-4-15-inch-review" rel="external nofollow">Surface Laptop 4</a> having hit the market back in April 2021. We use “refresh” generously here, as, like the Surface Pro 9, we’re not actually anticipating any major changes beyond generational updates.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			<a href="https://winfuture.de/news,131957.html" rel="external nofollow">WinFuture reported</a> on some information allegedly supplied by retailers who claim 13-inch and 15-inch versions of the Surface Laptop 5 will be available, containing a choice of Core i5-1235U and Core i7-1255U processors. Both the battery and overall design are apparently unchanged from the previous Surface Laptop generation, though <a href="https://twitter.com/zacbowden/status/1513867751718273031?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed%7Ctwterm%5E1513871277223727106%7Ctwgr%5Eed06b05dbe81c72273548b4b64f65c4b26f53262%7Ctwcon%5Es2_&amp;ref_url=https%3A%2F%2Fwww.techadvisor.com%2Farticle%2F745345%2Fmicrosoft-surface-laptop-5.html" rel="external nofollow">a new green color option</a> could add some fresh variety to the existing black, blue, silver, and pink offerings currently available.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			Like the Surface Laptop 4, SSD storage probably won’t be increased from the 256GB, 512GB, or 1TB options currently offered, and memory will likely still be available in either 8GB, 16GB, or 32GB configurations; however, we could see LPDDR4x updated to the new faster LPDDR5x standard.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			If you’re hoping for an AMD-powered model, then you’re likely out of luck. There have been no mentions of such a configuration across any FCC filing or reputable leak for this generation, suggesting that Microsoft might be dropping Ryzen CPUs for this generation of Surface Laptops altogether. Regardless of what processors are available, it’s highly unlikely the Surface Laptop 5 will be equipped with a dedicated GPU, but Intel’s integrated Xe graphics should be more than capable for most everyday tasks.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			A few updates that we’d like to see would be an improved webcam, boosting the current 720p camera to a full HD 1080p resolution to be more in line with rival laptop offers like the <a href="https://www.theverge.com/laptop-review/23207440/apple-macbook-air-m2-2022-review" rel="external nofollow">M2-powered MacBook Air</a>. Boosting the current 60Hz display to 120Hz would also be a nice upgrade, and it’s not too farfetched an idea given that both the Surface Pro 8 and <a href="https://www.theverge.com/22716121/microsoft-surface-laptop-studio-review" rel="external nofollow">Surface Laptop Studio</a> already rock a 120Hz PixelSense Flow display. <a href="https://windowsprime.com/" rel="external nofollow">At least one website</a> seemingly confirms that both of these updates will, in fact, make an appearance (and leaks what appears to be the entire spec sheet for the laptop), but given that’s the only thing posted on the site… well, better to not get our expectations too high.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			Pricing leaks for the US market have been non-existent, but we could be getting some good news from overseas. WinFuture’s <a href="https://winfuture.de/news,131955.html" rel="external nofollow">retail sources</a> claim that the Surface Laptop 5 pricing in Europe will start from €1,200 for the base 13.5-inch model (down from €1,499 on the equivalent Surface Laptop 4), with the larger 15-inch model starting from €1,500 (down from €1,999). For context, US pricing for the base Surface Laptop 4 was $899 for the base 13.5-inch model and $1,299 for the 15-inch model, respectively, so there’s a chance we could see prices drop to around $799 and $1,199 for each sizing configuration of the Surface Laptop 5. There’s no guarantee that the latest model will be more affordable than its predecessor, but Microsoft does have some catching up to do if it wants to remain competitive with Apple’s MacBook Air pricing.
		</p>
	</div>

	<div>
		<h3>
			Are we finally getting the Surface Studio 3?
		</h3>
	</div>

	<div>
		<p>
			One of the most highly anticipated products we’re expecting to see is the Studio Surface 3, an all-in-one desktop computer designed for creative professionals. An <a href="https://fccid.io/C3K2028" rel="external nofollow">FCC document</a> from Microsoft describes an “All-in-one Desktop Computer” that is speculated to be a new Surface device, and leaks of the <a href="https://www.windowscentral.com/hardware/laptops/leaked-renders-reveal-refreshed-surface-keyboard-and-pen-accessories-for-upcoming-surface-studio-3" rel="external nofollow">updated Surface Keyboard and Surface Pen</a> earlier this year heavily suggest that Microsoft is preparing to announce the Surface Studio 3 later this month.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			It is about time we got a new Surface Studio desktop, as the last iteration we saw of this product line was the <a href="https://www.theverge.com/2018/11/19/18102490/microsoft-surface-studio-2-review-specs-features-price" rel="external nofollow">Surface Studio 2</a>, released back in October 2018. Rocking a near-identical appearance to the first Surface Studio desktop, the second-generation model garnered some criticism for its high price tag (starting from $3,499) and outdated CPU and GPU. An <a href="https://apps.fcc.gov/eas/GetApplicationAttachment.html?id=6121532#cw" rel="external nofollow">FCC report</a> containing a <a href="https://www.windowscentral.com/hardware/laptops/microsofts-surface-studio-3-design-accidentally-leaks-via-fcc-report" rel="external nofollow">test image</a> of what appears to be the upcoming AIO computer also suggests that the Surface Studio 3 will still have a near-identical design to its predecessor, so if you were hoping for a fresh new look, you might be out of luck.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			But worse, rumors suggest Microsoft could be maintaining a very annoying trend with the Studio and once again put older chips in its very expensive brand-new product. Zac Bowden, senior editor at Windows Central, <a href="https://twitter.com/zacbowden/status/1577271811196293122" rel="external nofollow">reported</a> that the upcoming Surface Studio 3 will be equipped with an Intel Core i7-11370H CPU, despite Intel’s 13th Gen processors being set to release later this month. But on the bright side, it could also have an Nvidia RTX 3060 GPU, which isn’t the most powerful GPU in Nvidia’s lineup but is at least a current one. Bowden also claims the Surface Studio 3 will actually be dubbed the “Surface Studio 2 Plus” and feature three USB-C ports and a 60Hz display. <a href="https://winfuture.de/news,132155.html" rel="external nofollow">WinFuture additionally reports</a> that the Surface Studio 3 will be available in a single configuration, equipped with 32GB of RAM and a 1TB SSD.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			But we’ll have to see how many of these rumors and leaks hold up when Microsoft shows off the new products on October 12th.
		</p>

		<p>
			 
		</p>
	</div>
</div>

<div>
	 
</div>

<p>
	<a href="https://www.theverge.com/23393039/microsoft-surface-event-pro-9-studio-laptop-rumors-leaks" rel="external nofollow">What to expect from the Microsoft Surface launch event</a>
</p>
]]></description><guid isPermaLink="false">8933</guid><pubDate>Fri, 07 Oct 2022 22:07:54 +0000</pubDate></item><item><title>No Man's Sky 4.0 update overhauls the experience for new and returning players</title><link>https://nsaneforums.com/news/technology-news/no-mans-sky-40-update-overhauls-the-experience-for-new-and-returning-players-r8932/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="113" src="https://nsaneforums.com/applications/core/interface/index.html" title="No Man's Sky Waypoint (4.0) Update Trailer" width="200" data-embed-src="https://www.youtube.com/embed/KWgZ2kjL4bM?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	Hello Games has been delivering major updates to its space exploration and survival game No Man's Sky since its release in 2016. <a href="https://www.neowin.net/news/tags/no_mans_sky/" rel="external nofollow">Coming in as the fourth content update</a> of the year is Waypoint, bumping the game's version number to 4.0 and introducing a whole slate of changes and features. The update lands just as No Man's Sky launches on the Nintendo Switch.
</p>

<p>
	 
</p>

<p>
	Possibly the biggest addition to the game in 4.0 is the ability to create custom difficulty settings. Players can tinker with the economy, combat, survival elements, and more create the most optimal game experience they desire. Also, in addition to the Normal, Survival, and Creative difficulty presets, Hello Games has now introduced a Relaxed mode made specifically to reduce the grind of the sandbox.
</p>

<p>
	 
</p>

<p>
	<img alt="1665153290_relaxed-game-mode-1-1040w_sto" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/10/1665153290_relaxed-game-mode-1-1040w_story.jpg">
</p>

<p>
	 
</p>


<p>
	For those looking for more performance, AMD FidelityFX Super Resolution 2 has also been added as a temporal upscaling option. It promises to preserve high image quality while improving frame rates for PC players using almost any graphics solution from AMD, Nvidia, or Intel.
</p>

<p>
	 
</p>

<p>
	Greatly increased level caps, redesigned inventory management pages, a new information portal for returning players to catch up on previously added features are now here too. Also available are new ease of use additions like the ability to disable head bob, an auto save function, faster scanning, and much more are a part of the update too.
</p>

<p>
	 
</p>

<p>
	The complete list of changes included in the No Man's Sky 4.0 Waypoint update can be <a href="https://www.nomanssky.com/waypoint-update/" rel="external nofollow">found on the changelog page here</a>. The update is now available for players on PC, Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, and Nintendo Switch.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/no-mans-sky-40-update-overhauls-the-experience-for-new-and-returning-players/" rel="external nofollow">No Man's Sky 4.0 update overhauls the experience for new and returning players</a>
</p>
]]></description><guid isPermaLink="false">8932</guid><pubDate>Fri, 07 Oct 2022 22:04:46 +0000</pubDate></item><item><title>What happened to the virtual reality gaming revolution?</title><link>https://nsaneforums.com/news/technology-news/what-happened-to-the-virtual-reality-gaming-revolution-r8931/</link><description><![CDATA[<h3>
	VR hasn't taken over the world, but that doesn't mean it has failed.
</h3>

<div itemprop="articleBody">
	<p>
		 
	</p>
	

	<p>
		Six years ago, consumer virtual reality seemed set to be the next major tech breakthrough.
	</p>

	<p>
		 
	</p>

	<p>
		With the demonstration of his impressive prototype Oculus Rift head-mounted display (HMD) <a href="https://arstechnica.com/gaming/2012/09/virtual-realitys-time-to-shine-hands-on-with-the-oculus-rift/" rel="external nofollow">in 2012</a>, Palmer Luckey managed to instantly erase the poor image VR had garnered from ‘90s movies like The Lawnmower Man and woefully premature commercial curios like Nintendo’s Virtual Boy. This led the Kickstarter campaign for the first Oculus developer kit to balloon past <a href="https://arstechnica.com/gaming/2012/08/oculus-rift-head-mounted-display-finds-funding-from-developers/" rel="external nofollow">its $250,000 funding goal</a> on the way to <a href="https://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game" rel="external nofollow">a final haul of $2.4 million</a>. Two years later, Oculus <a href="https://arstechnica.com/gaming/2014/03/facebook-purchases-vr-headset-maker-oculus-for-2-billion/" rel="external nofollow">accepted a $2 billion buyout offer from Facebook</a>.
	</p>

	<p>
		 
	</p>

	<p>
		The lead-up to the <a href="https://arstechnica.com/gaming/2016/03/the-ars-review-oculus-rift-expands-pc-gaming-past-the-monitors-edge/" rel="external nofollow">2016 launch</a> of the first consumer version of the Oculus Rift (the CV1) only raised consumer VR’s profile further. Analyst predictions were bullish, going so far as to say that the VR market would be worth <a href="https://techcrunch.com/2015/04/06/augmented-and-virtual-reality-to-hit-150-billion-by-2020/" rel="external nofollow">$150 billion in just five years</a>. Oculus’ co-founders were breathlessly profiled in glossy magazines, with Luckey landing on the cover of Time in August 2015. Google even partnered with Disney to give away its low-tech paper Cardboard sleeves, enticing fans of Star Wars and other mega properties with themed mobile experiences. Decades removed from the hangover of failed VR arcades and gimmicky consumer trinkets, things would be different this time.
	</p>

	<p>
		 
	</p>

	<p>
		Double Fine’s Tim Schafer <a href="https://arstechnica.com/gaming/2016/03/people-will-fall-for-it-like-a-drug-game-devs-on-the-future-of-vr/" rel="external nofollow">put it best</a> at DICE 2016. “We all wanted <a href="https://en.wikipedia.org/wiki/Snow_Crash" rel="external nofollow">Snow Crash</a> to happen, and then we put on the things, and it was just Pterodactyl Terror, and we all threw up,” he told Ars, possibly (jokingly) misnaming Virtuality's less-than-stellar VR arcade experiment Dactyl Nightmare. “I think there’s been a huge leap [this time].”
	</p>

	<p>
		 
	</p>

	<p>
		Six years later, VR has yet to reach the stratospheric heights its cyberpunk fantasy promised. But the latest wave hasn’t been another high-profile failure, either. Meta’s <a href="https://arstechnica.com/gaming/2020/09/review-we-do-not-recommend-the-299-oculus-quest-2-as-your-next-vr-system/" rel="external nofollow">Quest 2</a> headset has helped significantly revitalize consumer interest in the sector with its user-friendly experience and relatively low price (though it's <a href="https://arstechnica.com/gaming/2022/07/despite-100-price-increase-meta-quest-2-still-offers-historically-cheap-vr/" rel="external nofollow">not as low as it once was</a>), with its Oculus Store supporting a handful of bona fide VR-native hit games.
	</p>

	<p>
		 
	</p>

	<p>
		This all goes a long way toward explaining how, given the ups and downs of iteration and experimentation that followed Rift’s consumer release, VR developers and watchers told Ars they’re still excited about virtual reality—and they're thrilled to see where the technology is heading next. And while the initial enthusiasm about its global impact has been tempered a bit since 2016, most in the space now say it doesn’t need to have a profound impact to be a success.
	</p>

	<h2>
		Hype meets reality
	</h2>

	<p>
		<img alt="Oculus-Rift-CV1-Headset-Front-640x442.jp" class="ipsImage" data-ratio="69.06" height="442" width="640" src="https://cdn.arstechnica.net/wp-content/uploads/2022/09/Oculus-Rift-CV1-Headset-Front-640x442.jpg">
	</p>

	<div>
		<em>The Rift CV1.</em>
	</div>

	<div>
		<em>Evan-Amos</em>
	</div>

	<p>
		 
	</p>
	When the Rift CV1 was released, evangelists proclaimed that VR wasn’t just going to revolutionize games—it would change the world. (Goldman Sachs said in 2016 that mass adoption of VR hardware alone would <a href="https://www.businessinsider.com/goldman-sachs-predicts-vr-will-be-bigger-than-tv-in-10-years-2016-1" rel="external nofollow">overpower the $99 billion TV market by 2025</a>, and it was hardly the only company making such lofty claims.)

	<p>
		 
	</p>

	<p>
		But an instant revolution was never in the cards, as Road to VR executive editor Ben Lang told Ars. “The expectation among the nascent industry was that it was going to be this crazy takeoff,” Lang said. “But as happens with very new technology, until you can go from pure hype—like, ‘this is going to change everything,’—to really finding specific useful cases, it never becomes this instant, overnight thing.”
	</p>

	<p>
		 
	</p>

	<p>
		Back in 2016, it seemed that every major tech company was eager to carve out its piece of the VR pie. Rift and HTC’s Vive were available for PC early that year, while Sony’s <a href="https://arstechnica.com/gaming/2016/10/playstation-vr-provides-a-lot-of-bang-for-your-virtual-reality-buck/" rel="external nofollow">PSVR</a> would be out in October for PS4. On the mobile side, Google improved on its <a href="https://arstechnica.com/gadgets/2015/05/low-end-vr-playing-with-googles-new-cardboard-headset/" rel="external nofollow">Cardboard</a> product with its mobile-powered <a href="https://arstechnica.com/gaming/2016/11/google-daydream-review-the-fast-casual-restaurant-of-the-vr-world/" rel="external nofollow">Daydream</a> to counter <a href="https://arstechnica.com/gaming/2015/11/the-new-gear-vr-proves-virtual-reality-is-finally-consumer-ready/" rel="external nofollow">Samsung’s Gear VR</a>.
	</p>
</div>

<nav>
	<div data-page="2">
		<div>
			<section>
				<div itemprop="articleBody">
					<figure>
						<figcaption>
							<div>
								<img alt="DSC00529-640x360.jpg" class="ipsImage" data-ratio="56.25" height="360" width="640" src="https://cdn.arstechnica.net/wp-content/uploads/2016/10/DSC00529-640x360.jpg">
							</div>

							<div>
								<em>PSVR.</em>
							</div>

							<div>
								<em>Mark Walton</em>
							</div>
						</figcaption>
					</figure>
					All of them had flaws. The Rift and Vive offered low-latency, room-scale VR (allowing users to optionally move around a to-scale physical space), but they needed $1,000-plus PC rigs for its high-res visuals and used external sensors that users had to install. PSVR’s cheaper price meant a processing ceiling, cruder motion tracking, and lower-fidelity games.

					<p>
						 
					</p>

					<p>
						Mobile options might barely run at all, being at the mercy of a user’s under-spec smartphone that could often lead to choppy, nausea-inducing experiences—and any devices worth more than a cursory look were locked to Android phones. To top it off, the more capable first-gen HMDs weren’t exactly light and could be uncomfortable if worn too long.
					</p>

					<figure>
						<figcaption>
							<div>
								<img alt="jt3a0498-1-640x434.jpg" class="ipsImage" data-ratio="67.81" height="434" width="640" src="https://cdn.arstechnica.net/wp-content/uploads/2016/05/jt3a0498-1-640x434.jpg">
							</div>

							<div>
								<em>The HTC Vive.</em>
							</div>

							<div>
								<em>Lee Hutchinson</em>
							</div>
						</figcaption>
					</figure>

					<p>
						Controllers were another mixed bag. The Vive offered the best motion tracking available, while the Rift initially shipped with an Xbox One controller (until Oculus introduced its Touch controllers later that year). Though better than PSVR’s finicky PS3 Move tech, first-gen tracking on
					</p>

					<p>
						PC was nevertheless prone to calibration issues. Gear VR and Daydream were a step behind that, only supporting “three degrees of freedom” movement that didn’t let users move their heads or arms freely in a digital space. (And without front-facing cameras, strapping on most headsets amounted to being blindfolded.)
					</p>

					<p>
						 
					</p>

					<p>
						Despite improvements to hardware designs over the next few years, the initial appetite for VR consumption out of the gate was nowhere near what investors had been counting on. The future would have to wait.
					</p>

					<h2>
						A lot of hassle
					</h2>

					<p>
						Aside from hardware itself, adoption of the first generation of new VR devices remained in a niche largely because early HMDs weren’t known for their ease of use. The resulting “friction” in the user experience took any number of forms—motion sickness, platform accessibility, difficult physical hardware setup, PC compatibility, motion control calibration, and onboarding—all of which were major hurdles to enjoying first-gen setups.
					</p>

					<p>
						 
					</p>

					<p>
						Andrew Eiche, the head of Job Simulator developer Owlchemy Labs, recalls some of the painful specifics. “You had to get a big, beefy computer and put holes in your wall to hang [sensors] at the corners of your house to get the best tracking possible, with lasers shooting everywhere,” he said. “And then you had this setup that takes up to 30 minutes to get stable—and then it was finally time to go. That's a lot of friction, right?”
					</p>

					<p>
						 
					</p>

					<p>
						Ironlights developer E. McNeill agreed, though he has found that hardware user-friendliness has improved over time. “I'm not that technically challenged, but I feel like every time I use PC VR, I have to do some sort of troubleshooting,” he said. “That's less true now than it was, but for a long time, it was a pain in the ass more often than it should have been.”
					</p>

					<p>
						 
					</p>

					<p>
						Lang gave a simple example by way of comparison: sending a text. “If my headset was the only place I could send a text, I’d never ever go through all of those steps—put on the headset, turn it on, boot an application and type it there,” he said. “But because my smartphone is five seconds away, I do it all the time. So as friction decreases, practical use cases expand.”
					</p>

					<p>
						 
					</p>

					<p>
						In other words, whatever you’re doing in VR has to be worth a significant amount of trouble. “Right now, VR is great for a small number of things that warrant going through that friction,” he said. “So if that’s an amazing, super-immersive game you can play for an hour or two in one sitting, you’ll go through that five minutes to get it all set up for that big reward.”
					</p>
				</div>
			</section>
		</div>
	</div>

	<div data-page="3">
		<div>
			<section>
				<div itemprop="articleBody">
					<h2>
						A new Quest
					</h2>

					<figure>
						<figcaption>
							<div>
								<img alt="Oculus-Quest-2-640x360.jpg" class="ipsImage" data-ratio="56.25" height="360" width="640" src="https://cdn.arstechnica.net/wp-content/uploads/2019/04/Oculus-Quest-2-640x360.jpg">
							</div>

							<div>
								<em>The Oculus Quest, as enjoyed by an invisible model.</em>
							</div>

							<div>
								<em>Oculus</em>
							</div>
						</figcaption>
					</figure>
					When it comes to reducing that friction, <a href="https://arstechnica.com/gaming/2019/04/oculus-quest-review-2019s-best-new-gaming-system-is-wireless-affordable-vr/" rel="external nofollow">the 2019 release of the standalone Oculus Quest</a> was a true game-changer, according to developers we talked to. “It’s better to think about Quest 2 as a console,” Cloudhead Games CEO Denny Unger told us. “That's really what it is. It's an all-in-one VR console.”

					<p>
						 
					</p>

					<p>
						Unger said that Cloudhead made rhythm shooter Pistol Whip specifically with the Quest in mind in 2019. “So when a lot [studios] saw that early on, we recognized it would be a significant mover of the technology for mainstream adoption. And that turned out totally to be the case.”
					</p>

					<p>
						 
					</p>

					<p>
						Chris Milk, CEO and cofounder of tech company Within, was similarly mindful of accessibility when developing its subscription-based fitness app Supernatural for Quest hardware. Though resembling other VR fitness game layouts at a glance, Supernatural uses what Milk calls distinct “modalities” for boxing, meditation, and “flow,” or full-body aerobics, all accompanied by scripted trainer instruction—and specifically designed to be as easy as possible.
					</p>

					<p>
						 
					</p>

					<p>
						But Milk believes the “bifurcated” divide between PC and mobile—and how they were marketed—didn’t convince anyone that VR was easy or worthwhile before the Quest.
					</p>

					<p>
						 
					</p>

					<p>
						“You had tethered headsets with controller tracking—basically the functionality of a Quest on a far more expensive, cumbersome, and complicated model—and you had 3 DoF [degrees of freedom], cheaper, way more accessible headsets with super limited processing,” he said. “The [split] way that evolved wasn’t advantageous for VR’s adoption, growth, and abundance.”
					</p>

					<p>
						 
					</p>

					<p>
						Milk said that in a pre-Quest world, he wouldn’t have made a VR app in a PC-only environment. “Supernatural doesn’t work on a headset plugged into a $1,500 gaming PC; it works exceptionally well for an all-in-one device. We built it with the knowledge that all-in-one devices were coming.”
					</p>

					<p>
						 
					</p>

					<p>
						Facebook <a href="https://arstechnica.com/gaming/2019/05/a-tale-of-two-inside-out-vr-headsets-the-400-oculus-rift-s-600-hp-reverb/" rel="external nofollow">released its last tethered Rift headset in 2019</a>, discontinuing the line in favor of the console-like, all-in-one path exemplified by the Quest line. Lang sees it as a needed course correction after 2016’s false start.
					</p>

					<p>
						 
					</p>

					<p>
						“By moving to standalone, Meta acknowledged that PC wasn’t working [for VR],” he said. “That was a conscious effort to start eliminating the biggest friction issues [and] PC troubleshooting nightmares—who knows if their USB controller has enough throughput? So eliminating PC wasn’t just cheaper; it was easier to set up.”
					</p>
				</div>
			</section>
		</div>
	</div>

	<div data-page="4">
		<div>
			<section>
				<div itemprop="articleBody">
					<h2>
						Meta’s world
					</h2>

					<figure>
						<figcaption>
							<div>
								<img alt="quest2-640x359.jpg" class="ipsImage" data-ratio="56.09" height="359" width="640" src="https://cdn.arstechnica.net/wp-content/uploads/2021/10/quest2-640x359.jpg">
							</div>

							<div>
								<em>The Quest 2.</em>
							</div>
						</figcaption>
					</figure>
					If there’s a single product defining the state of VR in 2022, it’s the Quest 2. Meta’s second all-in-one headset, released in 2020, reigns over the VR space, accounting for <a href="https://www.idc.com/getdoc.jsp?containerId=prUS49422922" rel="external nofollow">as much as 90 percent</a> of HMD sales, according to a June report from the market research firm IDC.

					<p>
						 
					</p>

					<p>
						All told, the Quest 2 has sold around 15 million units so far, <a href="https://twitter.com/fjeronimo/status/1533808257193721860" rel="external nofollow">according to IDC Research</a>. To put that number into some context, that’s roughly on par with <a href="https://www.vgchartz.com/article/454500/xbox-series-xs-sales-top-16-million-worldwide-hardware-estimates-for-july-24-30/" rel="external nofollow">estimated lifetime sales of the Xbox Series X|S</a> in late 2020 and only slightly behind <a href="https://www.videogameschronicle.com/news/playstation-reports-q1-declines-as-ps5-shipments-reach-21-7m/" rel="external nofollow">22 million sales for the PlayStation 5</a> in the same timeframe. Then again, the Nintendo Switch has sold about 52 million units since the Quest 2’s launch (and tens of millions more before it).
					</p>

					<p>
						 
					</p>

					<p>
						Still, Quest 2 sales are more than double the sales of its nearest VR competition, PlayStation VR, which sold approximately 6 million headsets since its 2016 launch. It’s also about 15 times the conservative estimate Oculus co-founder Brendan Iribe <a href="https://arstechnica.com/gaming/2014/06/oculus-expects-to-sell-north-of-a-million-units-for-first-consumer-rift/" rel="external nofollow">once predicted for sales of the first Rift</a>.
					</p>

					<p>
						 
					</p>

					<p>
						The explosive success of the Quest 2 has completely changed the tenor of the VR software market, according to Survios CEO Seth Garson. “[VR] went from a 500,000 unit installed base in 2017 to more than 14 million today,” Garson said in an email. “That is real growth.”
					</p>

					<p>
						McNeill took a more measured approach to describe the “Quest effect,” though he agrees Meta’s headset has been a breakthrough.
					</p>

					<p>
						 
					</p>

					<p>
						“I think Quest 2 really was a big inflection point for mainstream adoption. And... it’s a curve that's still sloping upward,” said McNeill, <a href="http://www.emcneill.com/" rel="external nofollow">who has made five VR games</a> on various platforms since 2014. “And it's really hard to say that VR has made it or is dying or really anything while it's still on that upward trajectory. It's frankly too early. Nobody knows where that curve will bend and plateau.”
					</p>

					<p>
						 
					</p>

					<p>
						Comparisons between the Quest 2 outselling more powerful Xbox Series hardware came up in multiple conversations as well. “Is Xbox mainstream? I have yet to find anyone who says it is not,” said Garson, whose studio has made a name for itself with popular licensed VR titles like Creed: Rise of Glory and The Walking Dead: Onslaught. “Our larger [VR] games sell more than 2 million units of software alone. With new devices and more hardware coming online next year, you can start to add millions of additional units per title."
					</p>

					<p>
						 
					</p>

					<p>
						Beyond the current success, Garson is confident that VR is just now on the cusp of a much bigger moment. “As I look at our weekly sales numbers this year, I only see volumes increasing, to the point we have to adjust our yearly forecast upward,” he said. “Immersion is the future. It is the paradigm shift, and the inflection point was last year.”
					</p>
				</div>
			</section>
		</div>
	</div>

	<div data-page="5">
		<div>
			<section>
				<div itemprop="articleBody">
					<h2>
						Setting new standards
					</h2>

					<p>
						The success of the Quest 2 comes down to several factors. The lack of major rivals releasing comparable headsets around the same time certainly helped, as did a pandemic-led boom in demand for immersive entertainment at home.
					</p>

					<p>
						 
					</p>

					<p>
						But the Quest was also given a big leg up thanks to one major technical innovation: inside-out tracking. Unlike most earlier headsets, which required external cameras to keep track of head and hand positions, the Quest hardware uses algorithmic data and camera sensors embedded in a headset to detect the physical environment around a user.
					</p>

					<p>
						 
					</p>

					<p>
						Since the release of Quest, the market has shifted to the point where every single VR headset in development today is expected to use the feature. That wasn’t always fated to be the case, though. “It's so funny to think of inside-out tracking as the gold standard when it was this experimental, weird thing that sometimes shifted your floor into your face,” Eiche said of the tech’s beginning as a Facebook research project.
					</p>

					<p>
						 
					</p>

					<p>
						While tethered PC headsets like the Rift S also used inside-out tracking, the Quest line improved things by going completely wireless. Looking ahead, the Quest Pro, ByteDance’s Pico 4 series, and Apple’s mixed-reality set have all opted to drop a mandatory tether, though, like Quest 2, they will likely include the option to wire into a computer for a bump in processing power. Headsets that require a tether, like next year’s PS5-tethered PSVR2 or the premium-priced Valve Index, are increasingly the outliers.
					</p>

					<p>
						 
					</p>

					<p>
						Unger said the Quest 2’s standalone design is a major factor in VR continuing to gain new users. “You have a stable of games without the need to buy an expensive PC, you can hook it up to a computer, you can throw it in a backpack and take it to a friend's house—it does all of the things you need VR to do,” he said. “So you're seeing a refocusing of the industry to get their heads around what 'standalone' means. Everybody's going to be working on standalone devices from this point forward.”
					</p>

					<p>
						 
					</p>

					<p>
						Running on Qualcomm’s mobile-centric Snapdragon XR2 chip, the Quest 2 can’t compare to the sheer pixel-pushing power of a tethered VR headset. For most average users, though, that level of over-the-top performance is less important than price and ease of use.
					</p>

					<p>
						 
					</p>

					<p>
						“You don’t buy a console if you want the very best 4K graphics,” Lang said. “But you’re going to get that smooth, consumer-friendly experience. So that’s what Meta’s doing. And if we’re talking about adoption, I think they’re demonstrating 100 percent that this is the way to go—you’ve got to cut that friction down big time.”
					</p>

					<p>
						 
					</p>

					<p>
						Milk noted that his mom uses Supernatural more than he does, an anecdote he thinks serves as a strong reason to support standalone hardware as the standard. “If my 75-year-old mom and others like her are buying this headset from Best Buy, setting it up themselves and using it on a regular basis, I'd say you have a mainstream device,” he said. “It may not be so widespread that people have discovered it yet, but I think they will, and I do think that exercise will be the first killer use case for a general mainstream audience for the technology.”
					</p>

					<h2>
						Hit software
					</h2>

					<figure>
						<figcaption>
							<div>
								<div class="ipsEmbeddedVideo" contenteditable="false">
									<div>
										<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="113" src="https://nsaneforums.com/applications/core/interface/index.html" title="Release Trailer | Beat Saber" width="200" data-embed-src="https://www.youtube.com/embed/vL39Sg2AqWg?feature=oembed"></iframe>
									</div>
								</div>
								<em>Beat Saber trailer.</em>
							</div>
						</figcaption>
					</figure>
					The relative success of the Quest 2 has come alongside a number of hit games for the platform. Developers name-dropped rhythm-dance hybrid Beat Saber and survival-horror port Resident Evil 4 VR as examples of the most successful uses of the hardware, with each having earned its place on the Oculus Store’s top 50 games. (Despite its exclusivity to tethered headsets, Valve’s Half-Life Alyx was also brought up as a common benchmark for both player immersion and intuitive, motion-based interactions—and an influential blueprint of how to lean into VR’s strengths.)

					<p>
						 
					</p>

					<p>
						Cloudhead’s Unger chalks up the studio’s viability since 2019 to the Quest 2’s success. “We built Pistol Whip specifically for the Quest and it has done insanely well for us,” he said. “We weren't hitting numbers [as a studio] that were even relevant before 2018, but when the Quest took off, it really boosted that market substantially—to the point where we could finally grow as a company.”
					</p>
				</div>
			</section>
		</div>

		<div>
			 
		</div>
	</div>

	<div data-page="6">
		<div>
			<section>
				<div itemprop="articleBody">
					<p>
						While Pistol Whip initially gained steam after launching for the original Quest hardware, Unger <a href="https://twitter.com/DennyCloudhead/status/1317151231807082496" rel="external nofollow">tweeted in October 2020</a> that the game’s sales had increased by a factor of ten in the first week of the Quest 2’s release.
					</p>

					<p>
						 
					</p>

					<p>
						“We’ve been able to launch a lab dedicated to R&amp;D, and we’ve got a big, big triple-A title coming up,” he continued. “All of those things were funded off of the success of the Quest. As much as no one wants to really focus on it, VR’s success is gaming-hits-driven. It is carrying that part of the market.”
					</p>

					<p>
						 
					</p>

					<p>
						Owlchemy had one of VR’s earliest hits with its 2016 workplace satire Job Simulator, and it continued its success with the breakout launch of silly sandbox puzzler Vacation Simulator in 2019. “We're actually very happy with where the industry is going and where it looks like it's going,” Eiche said. “Right now, from our perspective, VR does look like it's on track for mainstream adoption. We are seeing massive growth year over year.”
					</p>

					<p>
						 
					</p>

					<figure>
						<figcaption>
							<div>
								<img alt="office_02-640x360.png" class="ipsImage" data-ratio="56.25" height="360" width="640" src="https://cdn.arstechnica.net/wp-content/uploads/2022/09/office_02-640x360.png">
							</div>

							<div>
								<em>Job Simulator.</em>
							</div>

							<div>
								<em>Owlchemy Labs</em>
							</div>
						</figcaption>
					</figure>
					“Owlchemy Labs is able to sustain multiple games in Oculus [Store’s] top 50,” he continued. “That's a testament. The numbers that Meta has released will tell you how much revenue is going around in there. And it's growing.”

					<p>
						 
					</p>

					<p>
						Despite the sales success of individual games, some observers worry that VR users are mainly sticking with one or two killer apps without bothering to expand to a wider library of titles. For instance, Milk mentioned how a significant number of Supernatural players aren’t interested in the wider world of VR at all and don’t really touch their headsets except for workouts.
					</p>

					<p>
						 
					</p>

					<p>
						The narrowness of some players’ VR libraries complicates the question of defining what “mainstream” success for VR looks like. But raw sales figures also discount the cultural import of things like Beat Saber videos with tens of millions more views than every commercial headset on the planet combined.
					</p>

					<p>
						 
					</p>

					<p>
						As far as Unger is concerned, that’s indicative of VR’s first truly mainstream sensation. “If you had to classify a VR killer app, you would have to lean into Beat Saber being that one game or program or however you want to define it,” he said. “It’s sucked the most people in and had the greatest retention and draw and has become this huge viral thing on YouTube and social media.”
					</p>

					<h2>
						What you think you know about VR
					</h2>

					<p>
						Difficulty tracking VR’s accelerated progress may have heaped more complications onto wider adoption.
					</p>

					<p>
						 
					</p>

					<p>
						Garson listed off a slate of advancements all coming to the fore at once. Alongside typical upgrades to internal components like higher-res screens, more powerful chipsets and heat displacement solutions, bleeding-edge features like eye tracking, and foveated rendering (which produces visuals based on where a user’s eye is focused, significantly cutting down on processing load) are being rapidly integrated into the latest HMDs.
					</p>

					<p>
						 
					</p>

					<p>
						“All of those features benefit consumers and make experiences magical,” Garson said. “We are forever moving toward that Turing test moment, and at that point, we will see a ubiquity in spatial computing, like when we went from smartphones and Blackberries to iPhones and Android devices.”
					</p>

					<p>
						 
					</p>

					<p>
						But Milk explained that progress is coupled with an inherent stumbling block: the negative experience that many users had during their first brush with consumer VR years earlier.
					</p>

					<p>
						 
					</p>

					<p>
						“We still meet people to this day who say, ‘I tried VR and it wasn’t really for me,’” Milk said. “You ask them what they tried and it was something on Google Cardboard six years ago. So when that meaningful experience they’re looking for with this technology is some low-res entertainment vehicle that isn't compelling to a person, they're... potentially going to write VR off as a medium.”
					</p>

					<figure>
						<figcaption>
							<div>
								<img alt="Cardboard-Andrew-640x427.jpg" class="ipsImage" data-ratio="66.72" height="427" width="640" src="https://cdn.arstechnica.net/wp-content/uploads/2015/12/Cardboard-Andrew-640x427.jpg">
							</div>

							<div>
								<em>The low-tech Google Cardboard.</em>
							</div>

							<div>
								<em>Andrew Cunningham</em>
							</div>
						</figcaption>
					</figure>

					<p>
						Unexpectedly, pushback from major publishers and developers has compounded the issue as well. VR presented a new world of design challenges to solve, from player vection (moving or turning in a direction at a specific speed to prevent nausea) to making experiences that suited the medium in the first place.
					</p>

					<p>
						 
					</p>

					<p>
						In traditional corners of the industry, Unger thinks some studios weren’t ready for this shift. “If VR was going to be a success at the level that people were hoping it would be, it would have crushed a number of [development] processes,” he said. “Entire production departments, entire skill sets at traditional 2D gaming studios worth hundreds of billions of dollars—they would have to rethink their entire process to build these things.”
					</p>

					<p>
						 
					</p>

					<p>
						The trickle-down process meant company-wide retraining from engineering to marketing, he added.
					</p>

					<p>
						 
					</p>

					<p>
						“I know the traditional 2D gaming conglomerates were thinking, ‘Oh shit, this comes with a bunch of knock-ons and consequences to my bread and butter,’” Unger said. He used EA’s sports games as an example. “How do they recontextualize that for the VR market?”
					</p>
				</div>
			</section>
		</div>

		<div>
			 
		</div>
	</div>

	<div data-page="7">
		<div>
			<section>
				<div itemprop="articleBody">
					<p>
						Survios has approached this bottleneck by building engineering solutions for hardware, firmware, middleware, and software in-house. “To date, there is no Unreal Engine of Immersive Technology,” Garson said, referring to Epic’s versatile, near-universally adopted game engine. “That technology layer does not exist commercially at the moment, so we built one. That is a heavy lift. But it’s an additional layer to the development pipeline, enabling a more cost-effective, efficient, and approachable processes for immersive worlds. And that is our future.”
					</p>

					<p>
						 
					</p>

					<p>
						Owlchemy's Eiche brought up another trend: the abundance of VR first-person shooters. “I think some of that is just the earliness of VR,” he said. “You have a design language that's been built for 30-plus years around a very specific style of making games. Then you have to unlearn a lot of that and relearn in a new way. Sometimes people unlearn it well, and sometimes it takes them a game or two or longer.”
					</p>

					<p>
						 
					</p>

					<p>
						Even today, Unger doesn’t think designers who “get” VR are all that common.
					</p>

					<p>
						 
					</p>

					<p>
						“That skill set is really hard to come by, even though we've been, as an industry, doing this for nine-ish years,” he said. “Most developers just don't have the breadth of knowledge to do it properly, so you come away with a bad experience.”
					</p>

					<p>
						 
					</p>

					<p>
						Unger specifically highlighted three all-too-common design mistakes: taking camera control away from the user, dialing in an improper speed for vection, and porting of existing games with VR functionality merely slapped on. “We honestly have a really good guidebook now for why this stuff happens,” he said.
					</p>

					<p>
						 
					</p>

					<p>
						And as for ports? “Every time you’re converting something [designed for a 2D screen] to VR, it almost universally falls down,” he said. “It's wrongheaded to start the journey that way; you have to understand [VR's] strengths and design for them.”
					</p>

					<h2>
						The pitfalls of a decades-old dream
					</h2>

					<p>
						Ports aside, considering best practices in VR brings up an entirely separate but related problem: Its long history in pop culture and sci-fi is saddled with baggage. That means it’s almost impossible for an average VR user to approach this tech with zero preconceived notions. McNeill thinks this is a problem that’s almost exclusive to a medium with such tangible “presence.”
					</p>

					<p>
						 
					</p>

					<p>
						To explore this, McNeill brought up virtual swords—arguably one of the longest-held VR dreams before it was available. The first players to actually try VR sword duels, though, were in for a rude awakening. Primitive implementations would easily lead users to immediately assume that VR “sucks.”
					</p>

					<p>
						 
					</p>

					<p>
						“You might get a lot of people who said that swinging a sword in VR is going to be great,” he said. “But if you just play the naive version of that, people get disappointed.”
					</p>

					<p>
						 
					</p>

					<p>
						By letting go of assumptions, though, VR design might be able to provide users with a better experience than they could have imagined. McNeill sees Beat Saber as a prime example of this. "So along comes something that you didn't know you wanted—that no one had really envisioned—with the potential to prove itself on its own terms,” he said of Beat Saber’s rhythm-based cube-slashing experience. “Maybe this isn't what you were imagining, but that's because it was in your imagination. Here's what VR can do for real. Maybe that looks very different. And we're still figuring out what that is.”
					</p>

					<p>
						 
					</p>

					<p>
						For Unger, it comes down to a mindset adjustment before strapping on the headset. “At the end of the day, VR is a physical medium. It's a bit like putting on your gear to go rollerblading or anything that involves a physical process before you go do it,” he said. “VR is like exercise. You just have to flip your brain to accept that. Otherwise, you’re going to have a bad experience.”
					</p>

					<p>
						 
					</p>

					<figure>
						<figcaption>
							<div>
								<div class="ipsEmbeddedVideo" contenteditable="false">
									<div>
										<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="113" src="https://nsaneforums.com/applications/core/interface/index.html" title="Ironlights Announcement Trailer (E McNeill) PC VR, Quest" width="200" data-embed-src="https://www.youtube.com/embed/HaZmDSJAS6o?feature=oembed"></iframe>
									</div>
								</div>
								<em>Ironlights trailer.</em>
							</div>
						</figcaption>
					</figure>
					Similarly, McNeill recalls introducing his 2020 fighting game Ironlights to players. At the time, he described it as “Soulcalibur in VR,” a description the fighting game community didn’t agree with.

					<p>
						 
					</p>

					<p>
						“Fighting game fans did not like that, although it seems analogous. There are two combatants, and they're trying to hit each other,” he said. “And the way that hits are determined in fighting games is about primarily timing and positioning, with pixels and hit frames—that’s in some ways what’s happening in Ironlights.”
					</p>

					<p>
						 
					</p>

					<p>
						The nature of VR meant the similarities ended there, however. “In 3D space, if you have two swords and they're moving at different speeds, it's like a much more fluid problem. It doesn't feel like trying to hit timing,” he said. “It feels like trying to read the body language of your opponent with this element of <a href="https://remptongames.com/2019/02/09/know-thy-enemy-designing-for-yomi-in-games/" rel="external nofollow">Yomi</a>, or getting in the other player's head and trying to know what they're going to do. But it plays out very differently. It feels like a different experience.”
					</p>

					<p>
						 
					</p>

					<p>
						Milk took his interpretation of the medium a step further, where even approaching VR with an eye toward creating new genres puts constraints on the canvas.
					</p>

					<p>
						 
					</p>

					<p>
						“What we’re actually crafting is human experience,” he said. “How many different use cases can you imagine for human experience? That’s the palette that you're talking about for what’s possible with virtual reality. So I think it's sort of false to look at it now and think it’s gaming or fitness. There'll be so many more use cases that people will design and discover.”
					</p>
				</div>
			</section>
		</div>
	</div>

	<div data-page="8">
		<div>
			<section>
				<div itemprop="articleBody">
					<h2>
						Endless possibilities?
					</h2>

					<figure>
						<figcaption>
							<div>
								<img alt="GettyImages-1321818221-640x427.jpg" class="ipsImage" data-ratio="66.72" height="427" width="640" src="https://cdn.arstechnica.net/wp-content/uploads/2022/10/GettyImages-1321818221-640x427.jpg">
							</div>

							<div>
								<em>Mark Zuckerberg delivers the keynote address to kick off Facebook's F8 developer conference in San Francisco on April 12, 2016.</em>
							</div>

							<div>
								<em>Michael Macor/The San Francisco Chronicle via Getty Images</em>
							</div>
						</figcaption>
					</figure>
					At Facebook’s F8 conference keynote in 2016, CEO Mark Zuckerberg described a future where lightweight, mixed-reality eyewear would become ubiquitous, declaring it a company goal over the following 10 years to make it happen. Four years out, there isn’t a great deal of evidence that Meta is anywhere near that target.

					<p>
						 
					</p>

					<p>
						Maybe the closest public hint is the company's <a href="https://tech.fb.com/ar-vr/2020/09/announcing-project-aria-a-research-project-on-the-future-of-wearable-ar/" rel="external nofollow">Project Aria</a>, a chunky, black-framed experimental AR device that Reality Labs says isn’t a prototype and won’t be for sale. Aria began internal testing in 2020 to find the hardware and software needs for an eventual, official AR glasses device. To date, Meta hasn’t given any indication of where its findings may lead it, if anywhere, with only scant info available.
					</p>

					<p>
						 
					</p>

					<p>
						For tech firms and investors, Meta’s mixed reality vision may be one they competitively share before a presumed evolution to contact lenses (and if you want to get really out there, a subsequent dive into murkier, full-on cyberpunk territory like transhumanism). From McNeill’s standpoint, that's not realistic just yet.
					</p>

					<p>
						 
					</p>

					<p>
						“If you went back five or 10 years ago and said I want high-res, low-latency VR/AR headsets that look like pair of glasses—cheap enough to produce that everyone can have pair—I don’t think any serious VR hardware developer would tell you that's in the cards for the next decade,” he said. “But I think a lot of them would say, ‘That sounds cool, let's get to work and start making incremental progress.’ I suspect something like that is happening here.”
					</p>

					<p>
						 
					</p>

					<p>
						Unger mentioned several obstacles with hardware, beginning with providing a wide enough field of view, which in prototype stabs like Google Glass and Microsoft’s HoloLens amounted to looking at a postage stamp-sized window in the frame.
					</p>

					<p>
						 
					</p>

					<p>
						“Most people don't understand that technology is still so far away. You have to move all of that compute and all of the cameras and sensors somewhere,” he said. “Dealing with light waves and how you bend light into a clear transparent display are super-hard problems. It’s still a massive problem in the industry in general.”
					</p>

					<p>
						 
					</p>

					<p>
						Estimates on what could develop imminently vary. Unger believes mixed-reality compatibility will be prevalent in the next hardware wave, since VR/AR covers gaming and productivity simultaneously. Lang sees Apple nailing a handful of general audience use cases while PC and PSVR2 cater to enthusiasts, with Sony’s wide catalog of strong, curated content helping keep its place at the table.
					</p>

					<p>
						 
					</p>

					<p>
						Garson looks forward to Survios’ custom pipeline further blending mixed reality properties in its new games. Eiche is ready to bring lip and eye-tracking into Owlchemy’s upcoming designs. Milk plans to continue evolving Supernatural, discovering new ways to use the medium for physical and mental well-being.
					</p>

					<p>
						 
					</p>

					<p>
						And where does Zuckerberg’s metaverse fit in? With recent impressions of Horizon Worlds looking more meme-worthy than revolutionary, it’s anyone’s guess. But Eiche doesn’t think it’s going to start from anything Meta is pitching.
					</p>

					<figure>
						<figcaption>
							<div>
								<img alt="Screen-Shot-2022-09-30-at-3.54.50-PM-640" class="ipsImage" data-ratio="66.72" height="427" width="640" src="https://cdn.arstechnica.net/wp-content/uploads/2022/09/Screen-Shot-2022-09-30-at-3.54.50-PM-640x427.png">
							</div>

							<div>
								The future is here.
							</div>
						</figcaption>
					</figure>
					“The metaverse is not going to be what you think of as a metaverse at first,” he said. “Look at World of Warcraft. That went from, ‘Oh, this is a fun game,’ to weddings suddenly happening inside it. But it’s not going to be meetings—meetings suck. They’re going to be the last thing that enter metaverses.”

					<p>
						 
					</p>

					<p>
						As nebulous as the concept may be, Eiche cautions that metaverses can present a slippery philosophical slope.
					</p>

					<p>
						 
					</p>

					<p>
						“You have to be very careful when you're pitching a digital replacement for life,” he said. “People want to live better; they don't want you to create some sad replacement of their life. Ready Player One was a dystopia, not a goal.”
					</p>

					<p>
						 
					</p>

					<p>
						Whatever upcoming advances may bring, McNeill is content to see how things play out. And if the medium never moves beyond finding some mainstream space in gaming, that’s good enough.
					</p>

					<p>
						 
					</p>

					<p>
						“The future I see as most likely is VR is a really cool gaming setup. I really only care about it for that. And that’s not the most grandiose vision,” he said. “I also don't think that VR is the future of games. I could see it as being a future of games. But it genuinely does allow you to have different experiences than you can elsewhere.”
					</p>

					<p>
						 
					</p>

					<p>
						He finished with a “null hypothesis”: For the mainstream, VR is doing just fine.
					</p>

					<p>
						 
					</p>

					<p>
						“There were doomsayers who said VR will go the way of 3D TVs and there were wild optimists. Both were outliers,” he said. “Between those extremes, I think there's room for reasonable disagreement about where it is going to land with mainstream adoption. Because people are still figuring out how it works and what interactions it supports, a lot of it is speculative. That doesn't mean you can't speculate intelligently.”
					</p>
				</div>
			</section>
		</div>
	</div>

	<p>
		 
	</p>
</nav>

<p>
	 
</p>

<p>
	<a href="https://arstechnica.com/gaming/2022/10/what-happened-to-the-virtual-reality-gaming-revolution/" rel="external nofollow">What happened to the virtual reality gaming revolution?</a>
</p>
]]></description><guid isPermaLink="false">8931</guid><pubDate>Fri, 07 Oct 2022 22:02:46 +0000</pubDate></item><item><title>Neeva search engine launches in Germany, France and the United Kingdom</title><link>https://nsaneforums.com/news/technology-news/neeva-search-engine-launches-in-germany-france-and-the-united-kingdom-r8903/</link><description><![CDATA[<p>
	Search engine Neeva announced <a data-wpel-link="external" href="https://neeva.com/blog/neeva-launches-in-europe" rel="external nofollow" target="_blank">today</a> that it launched officially in the three European countries Germany, France and the United Kingdom.
</p>

<p>
	 
</p>
<noscript><img class="alignnone size-full wp-image-181135" alt="neeva" width="1580" height="815" srcset="https://www.ghacks.net/wp-content/uploads/2022/10/neeva.png 1580w, https://www.ghacks.net/wp-content/uploads/2022/10/neeva-1536x792.png 1536w" sizes="(max-width: 1580px) 100vw, 1580px" src="https://www.ghacks.net/wp-content/uploads/2022/10/neeva.png"></noscript>

<p>
	<img alt="neeva.png" class="ipsImage" data-ratio="75.10" height="371" width="720" src="https://www.ghacks.net/wp-content/uploads/2022/10/neeva.png">
</p>

<p>
	 
</p>

<p>
	Neeva is one of several search startups that is taking on the heavyweights Google Search and Bing. Founded by two former Google employees, it is an attempt to move away from the current advertisement-influenced search model towards one that is more user-friendly and useful.
</p>

<p>
	 
</p>

<p>
	Not only is Neeva promising an ad-free search environment, it is also guaranteeing that users are not tracked and that search results are not biased. Other features that set it apart from traditional search engines are options to customize the search experience, by prioritizing or downgrading certain sites or sources, or link to accounts on sites such as Dropbox, Figma or Slack, to include personal files in search results.
</p>

<p>
	 
</p>

<p>
	Neeva, like its rival Kagi, is available for free. <a data-wpel-link="internal" href="https://www.ghacks.net/2022/08/18/would-you-pay-for-an-advertisement-free-search-engine/" rel="external nofollow">Both finance search through premium accounts</a>, which add functionality to the search experience.
</p>

<p>
	 
</p>

<p>
	The main idea behind both services is to finance operations solely through paying users. Currently, Neeva Premium is offered only in the United States, but the company announced plans to launch the premium option in the future in Europe as well.
</p>

<p>
	 
</p>

<p>
	Premium users gain access to new search engine features first, and get to use a VPN and password manager next to that.
</p>

<p>
	 
</p>

<p>
	Users from Germany, France and the United Kingdom get local search results for certain search topics, including stocks, weather, restaurants and more. French and German language versions of the interface are available as well.
</p>

<p>
	 
</p>

<p>
	Neeva uses its own index and Bing to deliver search results to users. The service supports image, video, news and maps searches, and search suggestions.
</p>

<p>
	 
</p>

<p>
	The search engine stores a "limited amount of information" about its users to "make the product better" for the individual user, according to the service's FAQ. The information is deleted after 90 days by default.
</p>

<h3>
	Closing Words
</h3>

<p>
	It remains to be seen how ad-free search engines like Neeva or Kagi fare in the coming months and years. There is certainly a market for unbiased and ad-free search results, but it is not clear how many Internet users are willing to pay for that privilege. Both services need paying customers in the future to finance operations.
</p>

<p>
	 
</p>

<p>
	For now, Neeva is set on expansion and less focused on revenue generation.
</p>

<p>
	 
</p>

<p>
	<strong>Now You</strong>: would you pay for unbiased ad-free search results?
</p>

<p>
	 
</p>

<div id="div-gpt-ad-1524862513262-0">
	 
</div>

<p>
	 
</p>

<p>
	<a href="https://www.ghacks.net/2022/10/06/neeva-search-engine-launches-in-germany-france-and-the-united-kingdom/" rel="external nofollow">Neeva search engine launches in Germany, France and the United Kingdom</a>
</p>
]]></description><guid isPermaLink="false">8903</guid><pubDate>Thu, 06 Oct 2022 21:08:40 +0000</pubDate></item><item><title>Why Big Tech shreds millions of storage devices it could reuse</title><link>https://nsaneforums.com/news/technology-news/why-big-tech-shreds-millions-of-storage-devices-it-could-reuse-r8902/</link><description><![CDATA[<h3>
	There are better options than destroying used hard drives in the name of data security.
</h3>

<p>
	 
</p>

<div itemprop="articleBody">
	
	<p>
		Mick Payne remembers the moment the madness of the way we dispose of our data was brought home to him.
	</p>

	<p>
		 
	</p>

	<p>
		The chief operating officer of Techbuyer, an IT asset disposal company in Harrogate, was standing in a large windowless room of a data center in London surrounded by thousands of used hard drives owned by a credit card company. Knowing he could wipe the drives and sell them on, he offered a six-figure sum for all the devices.
	</p>

	<p>
		 
	</p>

	<p>
		The answer was no. Instead, a lorry would be driven up to the site, and the data-storing devices would be dropped inside by authorized security personnel. Then industrial machines would shred them into tiny fragments.
	</p>

	<p>
		 
	</p>

	<p>
		“I walked out and thought, ‘This is absolutely crazy’,” says Payne. “They couldn’t allow the disks to leave the building—despite the fact we could wipe them on-site then sell to a new customer who could make use of them for years to come... It was a complete waste.”
	</p>

	<p>
		 
	</p>

	<p>
		Payne had experienced first-hand the ubiquitous industry practice of shredding data-storing devices.
	</p>

	<p>
		 
	</p>

	<p>
		Every day when you fire off emails, update a Google document, or take a photo, the data generated is not stored in a “cloud” as the metaphor suggests. Instead it is stowed across several of the world’s estimated 70 million servers, each one a steel box about the size of a kitchen sink, made up of all sorts of precious metals, critical minerals, and plastics.
	</p>

	<p>
		 
	</p>

	<p>
		The servers contain several data-storing devices, each roughly the size of a VCR tape. They sit inside the world’s 23,000 data centers, some of which span floorspace equivalent to dozens of Olympic-sized swimming pools. When companies decide they want to upgrade their equipment, which usually happens every three to five years, data storing devices are routinely destroyed in a process like the one Payne described.
	</p>

	<p>
		 
	</p>

	<p>
		Companies such as Amazon and Microsoft, as well as banks, police services, and government departments, shred millions of data-storing devices each year, the Financial Times has learnt through interviews with more than 30 people who work in and around the decommissioning industry and via dozens of freedom of information requests.
	</p>

	<p>
		 
	</p>

	<p>
		This is despite a growing chorus of industry insiders who say there is another, better option to safely dispose of data: using computer software to securely wipe the devices before selling them on the secondary market.
	</p>

	<p>
		 
	</p>

	<p>
		“From a data security perspective, you do not need to shred,” says Felice Alfieri, a European Commission official who co-authored a report about how to make data centers more sustainable and is promoting “data deletion” over device destruction.
	</p>

	<p>
		 
	</p>

	<p>
		<img alt="shredding-2-640x492.jpg" class="ipsImage" data-ratio="76.88" height="492" width="640" src="https://cdn.arstechnica.net/wp-content/uploads/2022/10/shredding-2-640x492.jpg">
	</p>

	<div>
		<em>A hard drive shredder made by Untha.</em>
	</div>

	<div>
		<em>Lorne Campbell, Guzelian, and SWEEEP Kuusakoski</em>
	</div>

	<h2 id="the-trust-problem-0">
		The trust problem
	</h2>

	<p>
		Underpinning the reluctance to move away from shredding is the fear that data could leak, triggering fury from customers and huge fines from regulators.
	</p>

	<p>
		 
	</p>

	<p>
		Last month, the US Securities and Exchange Commission fined Morgan Stanley $35 million for an “astonishing” failure to protect customer data, after the bank’s decommissioned servers and hard drives were sold on without being properly wiped by an inexperienced company it had contracted. This was on top of a $60 million fine in 2020 and a $60 million class action settlement reached earlier this year. Some of the hardware containing bank data ended up being auctioned online.
	</p>

	<p>
		 
	</p>

	<p>
		While the incident stemmed from a failure to wipe the devices before selling them on, the bank now mandates that every one of its data-storing devices is destroyed—the vast majority on site. This approach is widespread.
	</p>

	<p>
		 
	</p>

	<p>
		One employee at Amazon Web Services, who spoke on condition of anonymity, explained that the company shreds every single data-storing device once it is deemed obsolete, usually after three to five years of use: “If we let one [piece of data] slip through, we lose the trust of our customers.” Amazon declined to comment.
	</p>

	<p>
		 
	</p>
</div>

<nav>
	<div data-page="2">
		<div>
			<section>
				<div itemprop="articleBody">
					<p>
						A person with knowledge of Microsoft’s data disposal operations says the company shreds everything at its 200-plus Azure data centers. Microsoft says “we currently shred all [data-bearing devices] to ensure customer data privacy is maintained fully.”
					</p>

					<p>
						 
					</p>

					<p>
						The UK’s Department for Education, Department for Work and Pensions, Police Scotland, and Police Service Northern Ireland told the FT that they shred all decommissioned data-storing devices. Northern Ireland’s force says it has shredded 30,000 pieces of equipment including servers and hard drives over the past two years.
					</p>

					<p>
						 
					</p>

					<p>
						Some government departments say they follow National Cyber Security Centre guidelines, which recommend hard drives should be physically destroyed. However, HM Revenue &amp; Customs and the Department for Business, Energy, and Industrial Strategy say they do not mandate shredding, and London’s Metropolitan Police says it wipes where possible.
					</p>

					<p>
						 
					</p>

					<p>
						Data center operators have faced scrutiny in recent years for their huge energy use. In July, they were partially blamed when it was found that the west London electricity grid had run out of capacity to support new homes, threatening housebuilding targets in the capital. The focus on their energy guzzling puts pressure on companies to replace their systems whenever more power-efficient equipment comes to market, creating a trade-off between energy efficiency and environmental waste.
					</p>

					<p>
						 
					</p>

					<p>
						Energy use is “being reduced by just throwing more material at the problem,” says Johann Boedecker, founder of the circular economy consultancy Pentatonic. “The open question is: how much energy reduction is worth how much waste?”
					</p>

					<p>
						 
					</p>

					<p>
						But with another 700 data centers set to be built around the world over the next three years, according to the tech consultancy Gartner, the question of what companies do with millions of tonnes of electrical equipment has become more important than ever.
					</p>

					<figure>
						<figcaption>
							<div>
								<img alt="shredder-5-640x495.jpg" class="ipsImage" data-ratio="77.34" height="495" width="640" src="https://cdn.arstechnica.net/wp-content/uploads/2022/10/shredder-5-640x495.jpg">
							</div>

							<div>
								<em>The gaping maw of an HDD shredder.</em>
							</div>

							<div>
								<em>Lorne Campbell, Guzelian, and SWEEEP Kuusakoski</em>
							</div>
						</figcaption>
					</figure>

					<h2 id="we-shred-everything-1">
						“We shred everything”
					</h2>

					<p>
						It is difficult to say exactly how many hard drives are decommissioned globally each year, but one study by the US National Renewable Energy Laboratory estimates it is at least 20 million in America alone. Although most data center companies discard their storage devices after a few years, they could last for years—or even decades—longer, according to several industry experts.
					</p>

					<p>
						 
					</p>

					<p>
						The research suggests more than 90 percent are destroyed when equipment is routinely decommissioned, even though most are still functioning. The European Commission estimates that about half face the same fate in the EU.
					</p>

					<p>
						 
					</p>

					<p>
						“Clients are so worried about disposal of data that they’re insisting on the hard drives being destroyed,” says Michael Winterson of global data center provider Equinix. “It’s a big issue that as an industry we need to figure out.”
					</p>

					<p>
						 
					</p>

					<p>
						“We shred everything with data on it, there are no exceptions,” says Greg Rabinowitz, president of Urban E Recycling, an electronics disposal company in Florida. Decommissioning professionals like Rabinowitz mince the drives at their clients’ behest—two others say they have even had requests to incinerate the remains.
					</p>

					<p>
						 
					</p>

					<p>
						While the shreds are widely sent for recycling, today’s processes only recover about 70 percent of the materials, according to Julien Walzberg, a researcher at the National Renewable Energy Laboratory.
					</p>

					<p>
						 
					</p>

					<p>
						Recycling plants usually separate the 6 mm-wide morsels into aluminum, steel, and circuit board for onward sale. But the hard drives contain important materials, such as neodymium and dysprosium in the magnets and nickel and palladium in the circuit boards, which are often not recovered. Several of these are on US or EU lists of “critical” materials—so designated because of natural constraints on their supply or for geopolitical reasons. China, for example, produces 60 percent of all mined rare earths.
					</p>

					<p>
						 
					</p>

					<p>
						The small amounts of critical raw material lost in shredding add up, contributing to the 54 million tonnes of electronic waste produced globally every year. Every speck lost requires more to be mined, often from areas of the world embroiled in conflict. Demand for such materials is projected to grow as the world electrifies itself away from fossil fuels.
					</p>

					<p>
						 
					</p>

					<p>
						“Shredding causes a massive problem for sustainability,” says Deborah Andrews, professor of design for sustainability and circularity at London South Bank University.
					</p>

					<p>
						 
					</p>

					<p>
						While various projects are being piloted to try to recover some of the materials lost in shredding, tearing up a drive after a few years of use still violates the first rule of sustainable consumption: reuse is always better than recycling.
					</p>
				</div>
			</section>
		</div>
	</div>

	<div>
		 
	</div>

	<div data-page="3">
		<div>
			<section>
				<div itemprop="articleBody">
					<figure>
						<figcaption>
							<div>
								<img alt="shredding-4-640x490.jpg" class="ipsImage" data-ratio="76.56" height="490" width="640" src="https://cdn.arstechnica.net/wp-content/uploads/2022/10/shredding-4-640x490.jpg">
							</div>

							<div>
								<em>The end result.</em>
							</div>

							<div>
								<em>Lorne Campbell, Guzelian, and SWEEEP Kuusakoski</em>
							</div>
						</figcaption>
					</figure>

					<p>
						“Even if you recover all the materials when you recycle a product, all the energy and money you have put into using those materials to manufacture the product’s components... is lost,” says Walzberg. In a study this year, he found that reusing a hard drive avoids four times as many carbon dioxide emissions as slicing it up and feeding the pieces through even the best imaginable recycling processes, when both scenarios are compared with current recycling.
					</p>

					<p>
						 
					</p>

					<p>
						The same problem applies to entire servers that, when deemed no longer useful, are often sent for recycling rather than reused. IT company Dell found that manufacturing accounts for half of the carbon footprint of one of its servers, accounting for energy-related emissions from four years of use.
					</p>

					<p>
						 
					</p>

					<p>
						Steve Mellings, who founded and runs the UK decommissioning industry certification program Adisa, says energy savings from new technology are not as significant as they used to be. “If they’re using a 15-year-old antique server, it’s going to be heavy on consumption, but most servers [developed] over the past decade are pretty good,” he says. And even if advances do warrant a replacement, “that doesn’t mean you need to destroy the old.”
					</p>

					<p>
						 
					</p>

					<p>
						The case for refurbishing and reuse is not just a financial one. There is plenty of evidence to show that the performance gap between newer and older servers is narrowing, with the newer examples “not maintaining the same efficiency improvements” that were seen in the past, according to a recent paper led by academics at the University of East London.
					</p>

					<p>
						 
					</p>

					<p>
						Some of the major cloud computing providers have been taking steps toward reuse. Google says 27 percent of the components it used in server upgrades in 2021 were refurbished inventory and that it overwrites data on its hard drives for reuse where possible. Microsoft now operates several “circular centers” for refurbishing old servers and says more than 80 percent of its decommissioned assets will be repurposed by 2024. But for hard drives, specifically, shredding is still the norm.
					</p>

					<p>
						 
					</p>

					<p>
						Several decommissioning experts say that, while some customers have already converted to erasing and reselling their data storing devices, others simply need to be educated about the efficacy and reliability of wiping software to help them move past the ingrained belief that physical destruction is necessary.
					</p>

					<p>
						 
					</p>

					<p>
						Gartner’s Simon Mingay says many data center operators would love to increase the quantity of goods that are awarded a second life but “they’re hobbled by the requirements being placed on them by their customers.”
					</p>

					<p>
						 
					</p>

					<p>
						For now, most customers still see the risk as outweighing the potential benefits. Rabinowitz, one of the few voices in the decommissioning industry still in favor of shredding, puts the problem simply: “Why risk it if there was any chance something was going to get left on it?”
					</p>

					<p>
						 
					</p>

					<p>
						If the big tech data storers, known in the industry as “hyperscalers,” were to change their practices on drive reuse, others would follow—or so many decommissioning experts believe. But, as things stand, they are opting to prolong the life of the equipment the first time around. Last year Google said it would extend the life of its cloud servers from three to four years, and Amazon Web Services prolonged its own from four to five years in February. Last month, Microsoft announced it would extend the life of its server and network equipment from four to six years.
					</p>

					<p>
						 
					</p>

					<p>
						Nonetheless, many experts are adamant that conventional drives can be securely wiped and reused, a practice that first emerged in the early 1990s but that has only gained significant traction over the past decade. “Saying we have to shred because it’s the only thing that’s secure is a miscalculation,” says Fredrik Forslund, vice-president of Blancco, a company that makes wiping software. Forslund describes shredding as “an absolute disaster.”
					</p>

					<p>
						 
					</p>

					<p>
						The FT asked several industry insiders and experts if they were aware of any case where data had leaked after verified wiping software, such as Blancco’s, had been used, and none were. “We’ve verified that sanitization works and still they shred,” says Adisa’s Mellings. “The level of fear is palpable.”
					</p>
				</div>
			</section>
		</div>
	</div>

	<p>
		 
	</p>
</nav>

<p>
	 
</p>

<p>
	<a href="https://arstechnica.com/information-technology/2022/10/why-big-tech-shreds-millions-of-storage-devices-it-could-reuse/" rel="external nofollow">Why Big Tech shreds millions of storage devices it could reuse</a>
</p>
]]></description><guid isPermaLink="false">8902</guid><pubDate>Thu, 06 Oct 2022 21:06:43 +0000</pubDate></item><item><title>Microsoft Store gets improved performance and discoverability</title><link>https://nsaneforums.com/news/technology-news/microsoft-store-gets-improved-performance-and-discoverability-r8901/</link><description><![CDATA[<p>
	In addition to launching a new <a href="https://www.neowin.net/news/microsoft-fixes-several-tablet-taskbar-issues-and-more-with-dev-build-25217/" rel="external nofollow">Windows 11 preview build in the Dev Channel</a>, Microsoft has announced a few improvements for the Microsoft Store that will soon host third-party Windows 11 widgets. The update introduces performance enhancements, something you cannot have too much, and discoverability improvements.
</p>

<p>
	 
</p>

<p>
	The Microsoft Store version 22209 comes with the following <a href="https://blogs.windows.com/windows-insider/2022/10/06/announcing-windows-11-insider-preview-build-25217/" rel="external nofollow">changes</a><span>:</span>
</p>

<p>
	 
</p>

<ul>
	<li>
		While finding games in the Store, we now clearly show when they are “available with Game Pass” as well as the current available price. On the detail page of such a game, we updated the button design and added a new section to let you know what is included in the subscription.
		<p>
			<img alt="1665079088_microsoft_store_improvements." class="ipsImage" data-ratio="75.10" height="462" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/10/1665079088_microsoft_store_improvements.jpg">
		</p>

		<p>
			 
		</p>
	</li>
	<li>
		We’ve enhanced the library experience with simplified options and improved performance.
	</li>
</ul>

<p>
	 
</p>


<p>
	The Microsoft Store will install version 22209 automatically if you run Windows 11 Dev builds. It is also worth noting that today's changes and improvements will eventually make it to Windows 10, which also supports the redesigned Microsoft Store.
</p>

<p>
	 
</p>

<p>
	In case you missed it, <a href="https://www.neowin.net/news/microsoft-launches-ads-program-in-microsoft-store-as-it-passes-900-million-users-milestone/" rel="external nofollow">Microsoft recently announced the Microsoft Store Ads platform</a>, allowing developers to promote their apps in the search results. Also, the company revealed that <a href="https://www.neowin.net/news/microsoft-brings-android-apps-to-windows-11-in-31-countries/" rel="external nofollow">Android apps on Windows 11 would soon be available in more than 30 countries</a>.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/microsoft-store-gets-improved-performance-and-discoverability/" rel="external nofollow">Microsoft Store gets improved performance and discoverability</a>
</p>
]]></description><guid isPermaLink="false">8901</guid><pubDate>Thu, 06 Oct 2022 21:02:49 +0000</pubDate></item><item><title>Need for Speed Unbound announced, introduces a fresh art style to the franchise</title><link>https://nsaneforums.com/news/technology-news/need-for-speed-unbound-announced-introduces-a-fresh-art-style-to-the-franchise-r8900/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="113" src="https://nsaneforums.com/applications/core/interface/index.html" title="Need for Speed Unbound - Official Reveal Trailer (ft. A$AP Rocky)" width="200" data-embed-src="https://www.youtube.com/embed/H2Y8XCe7F9E?feature=oembed"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	Criterion Games is back in the driving seat of Need for Speed development, following its Hot Pursuit and Most Wanted entries back in the day. The Burnout series developer today unveiled Need for Speed Unbound, the next installment of EA's arcade racing franchise that's hitting PC and current-gen platforms later this year. Watch the trailer above.
</p>

<p>
	 
</p>

<p>
	As evident by the gameplay footage, the studio is going for a new graphics style when compared to other Need for Speed entries. Criterion says it is delivering the "most realistic looking cars in Need for Speed history" with an added street art-inspired flair.
</p>

<p>
	 
</p>

<p>
	Players will be racing in the streets of Lakeshore City this time, with the plot surrounding a priceless car that was stolen from a family auto-shop. Artist ASAP Rocky is involved in the storyline as well, while also being featured in the original soundtrack, with brand-new music made just for the game.
</p>

<p>
	 
</p>


<p>
	<img alt="1665067211_exc-rev-screenshot-03-streetr" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/10/1665067211_exc-rev-screenshot-03-streetrace-web-1920x1080-logo.png.adapt.1920w_story.jpg">
</p>

<p>
	 
</p>

<p>
	Need for Speed Unbound's setting is described as follows:
</p>

<p>
	 
</p>

<p style="margin-left: 40px;">
	To get to the top, risks must be taken. Choose how and when to put it all on the line, pulling huge drifts on the street, outdriving the cops, or placing side bets with your own earnings against rival racers. But remember, the faster you go, the more heated the chase is… Think smart, take bold decisions and run the streets of Lakeshore.
</p>

<p>
	 
</p>

<p>
	Criterion is promising a huge variety of car customization options that will now include "Driving Effects," alongside cosmetic items for the player character from popular fashion labels. Alongside the single-player campaign, Unbound will also ship with free roam and competitive street racing for those looking for multiplayer action. <a href="https://answers.ea.com/t5/General-Discussion/NFS-Unbound-Car-list/td-p/11910421" rel="external nofollow">Find the full car list here</a>.
</p>

<p>
	 
</p>

<p>
	Need for Speed Unbound comes out on December 2 on PC (EA app, Steam, Epic Games Store), Xbox Series X|S, and PlayStation 5 <a href="https://www.ea.com/games/need-for-speed/need-for-speed-unbound/buy" rel="external nofollow">with pre-orders available now for $69.99</a>. EA Play Pro members on PC will be able to dive into the game on day one for no extra cost as well.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/need-for-speed-unbound-announced-introduces-a-fresh-art-style-to-the-franchise/" rel="external nofollow">Need for Speed Unbound announced, introduces a fresh art style to the franchise</a>
</p>
]]></description><guid isPermaLink="false">8900</guid><pubDate>Thu, 06 Oct 2022 21:01:44 +0000</pubDate></item><item><title>China makes breakthrough that will contribute to precise navigation, quantum networks</title><link>https://nsaneforums.com/news/technology-news/china-makes-breakthrough-that-will-contribute-to-precise-navigation-quantum-networks-r8891/</link><description><![CDATA[<p>
	Chinese scientists have made a major breakthrough that will contribute to various fields, such as precise navigation, redefining the fundamental unit of "second" and long-range quantum networks, according to a new study published in the top journal Nature on Wednesday.
</p>

<p>
	 
</p>

<p>
	The study was jointly conducted by renowned Chinese quantum physicist Pan Jianwei's team from the University of Science and Technology of China, and researchers from the Xinjiang Astronomical Observatory under the Chinese Academy of Sciences (CAS) and the Shanghai Institute of Technical Physics under the CAS.
</p>

<p>
	 
</p>

<p>
	They achieved high-precision free-space dissemination of time and frequency over 113 km for the first time in the world, a crucial step for establishing a global-scale optical clock network in the future, according to the study.
</p>

<p>
	 
</p>

<p>
	"It has been expected that an optical clock network connected by dissemination technology will open many exciting applications, including the next-generation definition of the unit of 'second,' testing general relativity, probing the changes of physical constants, searching for gravitational waves and dark matter, and long-range quantum networks," they wrote.
</p>

<p>
	 
</p>

<p>
	"To establish a global-scale optical clock network, it is essential to disseminate time and frequency with a stability of 10−19 over a long-distance free-space link," they added.
</p>

<p>
	 
</p>

<p>
	However, previous attempts at free-space dissemination of time and frequency at high precision did not extend beyond dozens of kilometers, according to the study.
</p>

<p>
	 
</p>

<p>
	"Here, we take a crucial step toward future satellite-based time-frequency disseminations," the authors wrote.
</p>

<p>
	 
</p>

<p>
	<strong><a href="https://news.cgtn.com/news/2022-10-06/China-makes-breakthrough-that-will-contribute-to-precise-navigation-1dU1IJWfjzO/index.html" rel="external nofollow">Source</a></strong>
</p>
]]></description><guid isPermaLink="false">8891</guid><pubDate>Thu, 06 Oct 2022 14:37:50 +0000</pubDate></item><item><title>Nvidia wants you to buy its RTX 4090 so you can play Overwatch 2 at over 500fps</title><link>https://nsaneforums.com/news/technology-news/nvidia-wants-you-to-buy-its-rtx-4090-so-you-can-play-overwatch-2-at-over-500fps-r8872/</link><description><![CDATA[<p>
	Blizzard's Overwatch 2 was <a href="https://www.neowin.net/news/overwatch-2-will-be-free-to-play-early-access-planned-for-october/" rel="external nofollow">released yesterday</a> and alongside it, AMD released its <a href="https://www.neowin.net/news/amd-22101-driver-brings-support-for-blizzards-overwatch-2/" rel="external nofollow">new 22.10.1 driver</a> optimized for the free-to-play, multi-player first person shooter. Meanwhile, rivals Nvidia had already released its own Game Ready driver for the title earlier with <a href="https://www.neowin.net/news/latest-nvidia-51748-driver-fixes-windows-11-22h2-issues-optimizes-overwatch-2/" rel="external nofollow">version 517.48</a>, which also happened to fix the various <a href="https://www.neowin.net/news/windows-11-22h2-apparently-causing-problems-on-nvidia-graphics-cards/" rel="external nofollow">Windows 11 22H2 performance issues</a>.
</p>

<p>
	 
</p>

<p>
	Earlier today, Nvidia published a blog post detailing the performance one can expect in Overwatch 2 with its high end GPUs. And in the post, the company also included numbers for its freshly debuted <a href="https://www.neowin.net/news/tags/rtx_4000/" rel="external nofollow">RTX 4000 series</a>.
</p>

<p>
	 
</p>

<p>
	According to Nvidia, one can expect over 500 fps in the title at 1440p when running the mighty <a href="https://www.neowin.net/news/nvidia-rtx-4090-is-up-to-4x-faster-than-3090-ti-but-takes-450w-of-power-to-do-so/" rel="external nofollow">$1,599 RTX 4090</a>. The framerate cap is set to 600fps. So in case you are an Overwatch fan and are want to enjoy Overwatch 2 at its smoothest, this may finally be the time to buy the <a href="https://www.neowin.net/news/asus-outs-worlds-fastest-500hz-g-sync-gaming-monitor-with-new-e-tn-esports-tn-panel/" rel="external nofollow">Asus ROG 500Hz G-SYNC monitor</a> that was launched earlier this year in May. This one is a 1080p screen though so at 1440p, you will get even better anti-aliasing effect.
</p>

<p>
	 
</p>


<p>
	Meanwhile, the <a href="https://www.neowin.net/news/nvidia-rtx-4090-is-up-to-4x-faster-than-3090-ti-but-takes-450w-of-power-to-do-so/" rel="external nofollow">RTX 4080 16GB and the RTX 4080 12GB</a> can deliver close to 370 fps and 300 fps respectively, which is still more than enough for most people. Nvidia has also shared performance figures for its last gen RTX 3080 (presumably the original 10GB model), RTX 3070, and RTX 3060.
</p>

<p>
	 
</p>

<p>
	<img alt="1664956542_nvidia_overwatch_2_fps_4090_4" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/10/1664956542_nvidia_overwatch_2_fps_4090_4080_story.jpg">
</p>

<p>
	 
</p>

<p>
	Alongside the framerates, Nvidia has also added the system latency data (in ms). In the next chart, the firm has plotted the original latency and compared it with Nvidia Reflex enabled, alongside Nvidia's Boost for an overall perceivable improvement in latency. Nvida Reflex is similar to AMD's Anti-Lag feature.
</p>

<p>
	 
</p>

<p>
	<img alt="1664956553_nvidia_overwatch_2_reflex_sto" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/10/1664956553_nvidia_overwatch_2_reflex_story.jpg">
</p>

<p>
	 
</p>

<p>
	Very few will actually need this kind of performance though as the system requirements for the game are unsurprisingly <a href="https://us.battle.net/support/en/article/255147" rel="external nofollow">pretty modest</a>.
</p>

<p>
	 
</p>

<p>
	Source: <a href="https://www.nvidia.com/en-us/geforce/news/overwatch-2-out-now-geforce-rtx-reflex-high-fps/" rel="external nofollow">Nvidia</a>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/nvidia-wants-you-to-buy-its-rtx-4090-so-you-can-play-overwatch-2-at-over-500fps/" rel="external nofollow">Nvidia wants you to buy its RTX 4090 so you can play Overwatch 2 at over 500fps</a>
</p>
]]></description><guid isPermaLink="false">8872</guid><pubDate>Wed, 05 Oct 2022 21:35:12 +0000</pubDate></item><item><title>Google picks South Africa for its first cloud region in Africa</title><link>https://nsaneforums.com/news/technology-news/google-picks-south-africa-for-its-first-cloud-region-in-africa-r8853/</link><description><![CDATA[<p>
	Tech giant Google has today announced the launch of a cloud region in South Africa, its first in the continent, playing catch-up to other top providers like Amazon Web Services (AWS) and Microsoft Azure, which made inroads into the continent a few years ago.
</p>

<p>
	 
</p>

<p>
	Google said it is also building Dedicated Cloud Interconnect sites, which link users’ on-premises networks with Google’s grid, in Nairobi (Kenya), Lagos (Nigeria), and South Africa (Capetown and Johannesburg), in its quest to provide full-scale cloud capabilities for its customers and partners in Africa.
</p>

<p>
	 
</p>

<p>
	Google plans to tap its private subsea cable, Equiano, which connects Africa and Europe to power the sites. Equiano has been under development since 2019 and has so far made four landings — in Togo, Namibia, Nigeria and South Africa.
</p>

<p>
	 
</p>

<p>
	South Africa now joins Google’s global network of 35 cloud regions and 106 zones worldwide, and the announcement follows the recent preview launch of regions in Malaysia, Thailand and New Zealand. Google Cloud regions allow users to deploy cloud resources from specific geographic locations, and access several services including cloud storage, compute engine, and key management system.
</p>

<p>
	 
</p>

<p>
	“We are excited to announce the first Google Cloud region in Africa. The new region will allow for the localization of applications and services. It will make it really easier for our customers and partners to quickly deploy solutions for their businesses, whereby they’re able to leverage our computer artificial intelligence or machine learning capabilities, and data analytics to make smarter business decisions as they go forward,” said Google Cloud Africa director, Niral Patel.
</p>

<p>
	 
</p>

<p>
	He added that the new region and interconnect sites will take its cloud computing services closer to its clients, allowing its customers to choose where to consume the products from.
</p>

<p>
	 
</p>

<p>
	“What we’re doing here is giving customers and partners a choice on where they’d like to store their data and where they’d like to consume cloud services, especially in the context of data sovereignty. This allows customers to then store the data in the country should they choose to do so… I guess for me the most important element is that it gives customers the element of choice,” Patel said.
</p>

<p>
	 
</p>

<p>
	The ability for users to choose where they store their data is increasingly critical as countries like Kenya implement privacy and data laws, which require companies to store their data within borders and process it through servers hosted locally.
</p>

<p>
	 
</p>

<p>
	The decision to set up a region in South Africa was informed by the demand for cloud services and the market’s potential. Still, the company is looking to launch in more markets within the continent as demand for its products soars. Its early adopters include large enterprise companies, and e-commerce firms like South Africa’s TakeAlot and Kenya’s Twiga.
</p>

<p>
	 
</p>

<p>
	“We continue to evaluate market demands as we work with our customers to see them transform and grow in these markets. We continuously make these assessments and it is on that basis, that we continue to invest,” Patel said.
</p>

<p>
	 
</p>

<p>
	According to research by AlphaBeta Economics, commissioned by Google Cloud, the South Africa cloud region will contribute over $2.1 billion to South Africa’s GDP and support the creation of more than 40,000 jobs by 2030.
</p>

<p>
	 
</p>

<p>
	Google Cloud, Azure by Microsoft, and AWS are the three biggest public cloud storage players in the world, according to data from Gartner, but it’s unclear why until now, Google has been absent in Africa.
</p>

<p>
	 
</p>

<p>
	Microsoft launched two cloud regions in South Africa: Cape Town and Johannesburg (only the cloud region in the latter remains active) in 2019, the same year Google announced it “had no plans to establish a cloud region or data center in Africa,” according to this report; however, it didn’t rule it from happening in the foreseeable future.
</p>

<p>
	 
</p>

<p>
	Amazon followed suit in 2020, scaling its AWS data centers to South Africa through Cape Town. Oracle, another major player, also established its data center in Johannesburg this year. In response to whether Google is playing catch up with the other cloud storage players, Patel and Nitin Gajria, the managing director of Google Africa, painted a picture whereby every major player is concerned about broadening the internet ecosystem in Africa through their data centers rather than vying for a more significant market share.
</p>

<p>
	 
</p>

<p>
	“In terms of where we are on the continent with the internet, the job to be done is thinking of how do we bring more people and businesses online, how do we help more entrepreneurs get access to capital and so on,” Gajria remarked. “In business parlance, this is less of a market share zero-sum game, but more of how do we work collectively across the private sector, public sector, civil society, to just build a large, vibrant internet ecosystem that helps broaden economies and businesses, as well as generate jobs.”
</p>

<p>
	 
</p>

<p>
	With Google’s launch, South Africa now houses four major cloud storage providers on the continent.
</p>

<p>
	 
</p>

<p>
	<strong><a href="https://techcrunch.com/2022/10/05/google-picks-south-africa-for-its-first-cloud-region-in-africa/" rel="external nofollow">Source</a></strong>
</p>
]]></description><guid isPermaLink="false">8853</guid><pubDate>Wed, 05 Oct 2022 14:34:18 +0000</pubDate></item><item><title>Google's latest Nest Wifi Pro supports 6 GHz radio band and connectivity to more devices</title><link>https://nsaneforums.com/news/technology-news/googles-latest-nest-wifi-pro-supports-6-ghz-radio-band-and-connectivity-to-more-devices-r8838/</link><description><![CDATA[<p>
	<a href="https://www.neowin.net/news/new-leak-shows-off-upcoming-google-nest-wifi-pro-with-wi-fi-6e-at-a-higher-price/" rel="external nofollow">As leaks had earlier suggested</a>, Google, today, has introduced the Nest Wifi Pro, a Wi-Fi system encompassing the WiFi 6E technology. Wi-Fi 6E stands for Wi-Fi 6 "Extended", where the 6 represents the maximum speed of the 6GHz radio band.
</p>

<p>
	 
</p>

<p>
	The Nest Wifi Pro uses 2.4 GHz and 5 GHz radio bands but is now adding 6 GHz to the list. It is a tri-band mesh network system to provide faster network services. The Nest Wifi Pro is accessible on older devices that use 2.4 and 5 GHz bands and can connect with almost 100 devices. However, it is incompatible with Google Wifi (Wi-Fi 5) or Nest Wifi. Google elaborated that the Wi-Fi 6 devices do not support 6 GHz radio bands preventing access to 160 MHz-wide radio channels; however, with Wi-Fi 6E, it is possible to do so. The upgrade allows more data flow totaling up to 5.4 Gbps, or 4.2 Gbps, outside the United States. <a href="https://support.google.com/googlenest/answer/12367191" rel="external nofollow">You can read more details here.</a>
</p>

<p>
	 
</p>

<p>
	The router can be set up by following the instructions using the Google Home application. Moreover, the app lets users monitor their networks, such as running speed tests, and comes with timely scanning for connection issues notified to the users, alongside steps to resolve the issue. Users can also access parental controls through the Family Wi-Fi settings, where they can set up Wi-Fi schedules to restrict Wi-Fi at wanted times. Lastly, Google hinted at the ability of these routers to become a Matter hub to control devices running the smart home protocol named Matter. Although, Matter is yet to launch to more devices.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="113" src="https://nsaneforums.com/applications/core/interface/index.html" title="What is Wi-Fi 6E?" width="200" data-embed-src="https://www.youtube.com/embed/q9DclML8-VQ?feature=oembed"></iframe>
	</div>
</div>


<p>
	 
</p>

<p>
	<a href="https://blog.google/products/google-nest/google-nest-wifi-pro-6e/" rel="external nofollow">Google also stated:</a>
</p>

<p>
	 
</p>

<p style="margin-left: 40px;">
	“We built safety and security measures directly into Nest Wifi Pro, at no additional cost, to help protect your connection. For example, in the Google Home app, you can see every device that’s connected to your network to help you easily identify and pause any that might look suspicious.”
</p>

<p>
	 
</p>

<p>
	<img alt="1664897686_unnamed_(1)_story.jpg" class="ipsImage" data-ratio="75.10" height="522" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/10/1664897686_unnamed_(1)_story.jpg">
</p>

<p>
	 
</p>

<p>
	A single Nest Wifi Pro router can provide network access to an area of up to 2,200 feet. It comes with a Thread border router which connects it to other Thread devices. The routers are available in colors labeled Fog, Snow, Linen, and Lemongrass. Nest Wifi Pro routers are available in packs of three, two, and one costing $399.99, $299.99, and $199.99, respectively. <a href="https://store.google.com/us/product/nest_wifi_pro" rel="external nofollow">Pre-orders begin today</a> and will arrive in stores and online from October 27, 2022.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/googles-latest-nest-wifi-pro-supports-6-ghz-radio-band-and-connectivity-to-more-devices/" rel="external nofollow">Google's latest Nest Wifi Pro supports 6 GHz radio band and connectivity to more devices</a>
</p>
]]></description><guid isPermaLink="false">8838</guid><pubDate>Tue, 04 Oct 2022 21:06:52 +0000</pubDate></item><item><title>Here&#x2019;s What the &#x2018;Matter&#x2019; Smart Home Standard Is All About</title><link>https://nsaneforums.com/news/technology-news/here%E2%80%99s-what-the-%E2%80%98matter%E2%80%99-smart-home-standard-is-all-about-r8836/</link><description><![CDATA[<h3>
	The open source protocol is finally here to ensure that your devices play nicely. Here’s how it could change the smart home scene.
</h3>

<p>
	 
</p>

<p>
	The ideal smart home seamlessly anticipates your needs and instantly responds to commands. You <a href="https://www.wired.com/story/how-to-set-up-smart-home/" rel="external nofollow">shouldn’t have to open a specific app</a> for each appliance or remember the precise voice command and voice assistant combination that starts the latest episode of your favorite podcast on the nearest speaker. Competing smart home standards make operating your devices needlessly complicated. It’s just not very … well, smart.
</p>

<p>
	 
</p>

<p>
	Tech giants try to straddle standards by offering their voice assistants as a controlling layer on top, but Alexa can’t talk to Google Assistant or Siri or control Google or Apple devices, and vice versa. (And so far, no single ecosystem has created all the best devices.) But these interoperability woes may soon be remedied. Formerly called Project CHIP (Connected Home over IP), the open source interoperability standard known as <a data-event-click='{"element":"ExternalLink","outgoingURL":"https://csa-iot.org/all-solutions/matter/"}' data-offer-url="https://csa-iot.org/all-solutions/matter/" href="https://csa-iot.org/all-solutions/matter/" rel="external nofollow" target="_blank">Matter</a> is finally here. Some of the biggest tech names have signed on, like Amazon, Apple, and Google, which means that seamless integration may finally be within reach.
</p>

<p>
	 
</p>

<p>
	<strong>Updated October 2022: Added news of the Matter 1.0 specification release, the certification program, and some additional details.</strong>
</p>

<p>
	 
</p>

<div>
	<p>
		If you buy something using links in our stories, we may earn a commission. This helps support our journalism. <a href="https://www.wired.com/2015/11/affiliate-link-policy/" rel="external nofollow">Learn more</a>.
	</p>
</div>

<div id="whatis" tabindex="-1">
	<h3 aria-level="3" role="heading">
		What Is Matter?
	</h3>
</div>

<p>
	Matter promises to enable different devices and ecosystems to play nicely. Device manufacturers need to comply with the Matter standard to ensure their devices are compatible with smart home and voice services such as Amazon’s Alexa, Apple’s Siri, Google’s Assistant, and others. For folks building a smart home, Matter theoretically lets you buy any device and use the voice assistant or platform you prefer to control it (yes, you should be able to use different voice assistants to talk to the same product).
</p>

<div data-event-boundary="click" data-event-click='{"pattern":"CNEInterludeEmbed"}' data-in-view='{"pattern":"CNEInterludeEmbed"}' data-include-experiments="true">
	 
</div>

<p>
	For example, you’ll be able to buy a Matter-supported smart bulb and set it up with Apple Homekit, Google Assistant, or Amazon Alexa—without having to worry about compatibility. Right now, some devices already support multiple platforms (like Alexa or Google Assistant), but Matter will expand that platform support and make setting up your new devices faster and easier.
</p>

<div data-attr-viewport-monitor="inline-recirc" data-event-boundary="click" data-event-click='{"pattern":"InlineRecirc"}' data-in-view='{"pattern":"InlineRecirc"}' data-include-experiments="true">
	 
</div>

<p>
	The first protocol runs on Wi-Fi and Thread network layers and uses Bluetooth Low Energy for device setup. While it will support various platforms, you’ll have to choose the voice assistants and apps you want to use—there is no central Matter app or assistant. Overall, you can expect your smart home devices to be more responsive to you.
</p>

<div id="different" tabindex="-1">
	<h3 aria-level="3" role="heading">
		What Makes Matter Different?
	</h3>
</div>

<p>
	The Connectivity Standards Alliance (or CSA, formerly the Zigbee Alliance) maintains the Matter standard. What sets it apart is the breadth of its membership (more than 550 tech companies), the willingness to adopt and merge disparate technologies, and the fact that it is an open source project. Now that the software development kit (SDK) is ready, interested companies can use it royalty-free to incorporate their devices into the Matter ecosystem.
</p>

<p>
	 
</p>

<p>
	Growing out of the Zigbee Alliance gives Matter a firm foundation. Bringing the main smart home platforms (Amazon Alexa, Apple HomeKit, Google Home, and Samsung SmartThings) to the same table is an achievement. It is optimistic to imagine a seamless adoption of Matter across the board, but it has enjoyed a rush of enthusiasm with a range of smart home brands already signed up, including August, Schlage, and Yale in smart locks; Belkin, Cync, GE Lighting, Sengled, Signify (Philips Hue), and Nanoleaf in smart lighting; and others like Arlo, Comcast, Eve, TP-Link, and LG. There are more than 280 member companies in Matter.
</p>

<div id="arrive" tabindex="-1">
	<h3 aria-level="3" role="heading">
		When Will Matter Arrive?
	</h3>
</div>

<p>
	Matter has been in the works for years. The first release was due in late 2020, but it was delayed to the following year, rebranded as Matter, and then touted for a summer release. After another delay, the Matter 1.0 specification and certification program is now finally ready. The SDK, tools, and test cases are available, and eight authorized test labs are open for product certification. That essentially means you can expect to see Matter-supported smart home gadgets going on sale as early as October 2022 after they’re certified. 
</p>

<p>
	 
</p>

<p>
	The <a data-event-click='{"element":"ExternalLink","outgoingURL":"https://csa-iot.org/newsroom/matter-march-update/"}' data-offer-url="https://csa-iot.org/newsroom/matter-march-update/" href="https://csa-iot.org/newsroom/matter-march-update/" rel="external nofollow" target="_blank">CSA says</a> the last delay was to accommodate more devices and platforms and ensure they all work smoothly with one another before release. More than 130 devices and sensors across 16 development platforms (operating systems and chipsets) are working through certification, and you can expect many more soon.
</p>

<div id="other" tabindex="-1">
	<h3 aria-level="3" role="heading">
		What About Other Smart Home Standards?
	</h3>
</div>

<p>
	The road to smart home nirvana is paved with different standards, like Zigbee, Z-Wave, Samsung SmartThings, Wi-Fi HaLow, and Insteon, to name a few. These protocols and others will continue to exist and operate. Google has merged its Thread and Weave technologies into Matter. The new standard also employs Wi-Fi and Ethernet standards and uses Bluetooth LE for device setup.
</p>

<p>
	 
</p>

<p>
	Matter is not a single technology and should evolve and improve over time. It won’t cover every possible use case for every device and scenario, so other standards will continue to develop. The more platforms and standards merge with Matter, the greater its potential to succeed, but the challenge of making it all work seamlessly also grows.
</p>

<div id="existing" tabindex="-1">
	<h3 aria-level="3" role="heading">
		Will Matter Work With Existing Devices?
	</h3>
</div>

<p>
	Some devices will work with Matter after a firmware update. Others won’t ever be compatible. There’s no simple answer here. Many devices that currently work with Thread, Z-Wave, or Zigbee should be able to work with Matter, but it’s not a given that they will get upgrades. It is best to check in with manufacturers about specific devices and future support.
</p>

<div data-attr-viewport-monitor="inline-recirc" data-event-boundary="click" data-event-click='{"pattern":"InlineRecirc"}' data-in-view='{"pattern":"InlineRecirc"}' data-include-experiments="true">
	 
</div>

<p>
	The first specification, or Matter 1.0, covers only certain categories of devices, including:
</p>

<p>
	 
</p>

<ul>
	<li>
		Light bulbs and switches
	</li>
	<li>
		Smart plugs
	</li>
	<li>
		Smart locks
	</li>
	<li>
		Safety and security sensors
	</li>
	<li>
		Media devices including TVs
	</li>
	<li>
		Smart blinds and shades
	</li>
	<li>
		Garage door controllers
	</li>
	<li>
		Thermostats
	</li>
	<li>
		HVAC controllers
	</li>
</ul>

<p>
	 
</p>

<p>
	Security cameras and doorbells, robot vacuums, and other devices will likely be covered in a later specification.
</p>

<div id="hubs" tabindex="-1">
	<h3 aria-level="3" role="heading">
		How Do Smart Home Hubs Fit In?
	</h3>
</div>

<p>
	To achieve compatibility with Matter, some brands, like Philips Hue, are updating their hubs. This is one way to sidestep the problem of incompatible older hardware. Updating hubs to work with the new Matter standard enables you to connect older systems, which will demonstrate that standards can coexist. But getting the full potential benefit of Matter will often require new hardware. Once you adopt the system, you should be able to <a href="https://www.wired.com/story/google-nest-wifi-pro-nest-doorbell-google-home-redesign-2022/" rel="external nofollow">get rid of hubs</a> altogether. 
</p>

<p>
	 
</p>

<p>
	The underlying Thread technology in Matter allows devices, like smart speakers or lights, to act as Thread routers and create a mesh network that can pass data, increasing range and reliability. Unlike traditional smart home hubs, these Thread routers can’t see inside the packets of data they exchange. Data can be sent securely end-to-end by a network of devices from different manufacturers.
</p>

<div id="security" tabindex="-1">
	<h3 aria-level="3" role="heading">
		What About Security and Privacy?
	</h3>
</div>

<p>
	Fears about security and privacy have cropped up frequently on the smart home scene. Matter is designed to be secure, but we won’t know how secure until it is working in the real world. The CSA has published a set of <a data-event-click='{"element":"ExternalLink","outgoingURL":"https://zigbeealliance.org/wp-content/uploads/2021/11/Matter-Security-Privacy_one-pager.pdf"}' data-offer-url="https://zigbeealliance.org/wp-content/uploads/2021/11/Matter-Security-Privacy_one-pager.pdf" href="https://zigbeealliance.org/wp-content/uploads/2021/11/Matter-Security-Privacy_one-pager.pdf" rel="external nofollow" target="_blank">security and privacy principles</a> and plans to use <a href="https://www.wired.com/story/opinion-bitcoins-greatest-feature-is-also-its-existential-threat/" rel="external nofollow">distributed ledger</a> 
</p>

<p>
	<br>
	<a href="https://www.wired.com/story/opinion-bitcoins-greatest-feature-is-also-its-existential-threat/" rel="external nofollow">technology</a> and Public Key Infrastructure to validate devices. This should ensure folks are connecting authentic, certified, and up-to-date devices to their homes and networks. Data collection and sharing will still be between you and the device manufacturer or platform provider. 
</p>

<p>
	 
</p>

<p>
	Where before you had a single hub to secure, Matter devices will mostly connect directly to the internet. That makes them potentially more susceptible to hackers and malware. But Matter also provides for local control, so the command from your phone or smart display doesn’t have to go through a cloud server. It can pass directly to the device on your home network.
</p>

<div id="limits" tabindex="-1">
	<h3 aria-level="3" role="heading">
		Will Manufacturers and Platforms Limit Functionality?
	</h3>
</div>

<p>
	While the big platform providers can see the benefit in a common standard, they are not going to open up full control of their devices to their competitors. There will be a gap between the walled garden ecosystem experience and Matter functionality. Manufacturers will also keep certain features proprietary.
</p>

<p>
	 
</p>

<p>
	For example, you may be able to turn an Apple device on or off with a Google Assistant voice command, but you will have to use Siri or an Apple app to tweak some settings or access advanced features. Manufacturers signing up to Matter are under no obligation to implement the entire specification, so the extent of support is likely to be mixed.
</p>

<div id="succeed" tabindex="-1">
	<h3 aria-level="3" role="heading">
		Will Matter Succeed?
	</h3>
</div>

<p>
	Matter is presented as a smart home panacea, but only time will tell. Few, if any, innovations get everything right out of the gate. But there is potential value in seeing a Matter logo on a device and knowing it will work with your existing smart home setup, particularly in households with iPhones, Android phones, and Alexa devices. The freedom to be able to mix and match your devices and voice assistants is enticing.
</p>

<p>
	 
</p>

<p>
	No one wants to have to select devices based on compatibility. We want to choose devices with the best feature set, the highest quality, and the most desirable designs. Hopefully, Matter will make that easier. 
</p>

<p>
	 
</p>

<p>
	Special offer for Gear readers: Get a <a href="https://subscribe.wired.com/subscribe/splits/wired/WIR_AFFILIATE?source=HCL_WIR_EDIT_HARDCODED_0_COMMERCE_AFFILIATE_ZZ&amp;_ga=2.116160006.1450561599.1648569317-463186679.1641158657" rel="external nofollow">1-year subscription to WIRED for $5 ($25 off)</a>. This includes unlimited access to WIRED.com and our print magazine (if you'd like). Subscriptions help fund the work we do every day.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a href="https://www.wired.com/story/what-is-matter/" rel="external nofollow">Here’s What the ‘Matter’ Smart Home Standard Is All About</a>
</p>

<p>
	 
</p>

<p>
	(May require free registration to view)
</p>
]]></description><guid isPermaLink="false">8836</guid><pubDate>Tue, 04 Oct 2022 21:04:20 +0000</pubDate></item><item><title>Google's Matter support and Home update will let you quickly add smart devices</title><link>https://nsaneforums.com/news/technology-news/googles-matter-support-and-home-update-will-let-you-quickly-add-smart-devices-r8835/</link><description><![CDATA[<p>
	Google <a href="https://www.blog.google/products/google-nest/google-home-app/" rel="external nofollow">has announced</a> that it’s working on a new Google Home app with support for the <a href="https://www.neowin.net/news/smartthings-hub-to-offer-seamless-connectivity-and-control-in-a-connected-home-experience/" rel="external nofollow">Matter connectivity standard</a>. This will let you connect any Matter-supported device to Google Home in a quick and easy manner – what’s nice is that Matter is being supported by different brands, so you don’t need to just use Google smart home devices.
</p>

<p>
	 
</p>

<p>
	When Google adds Matter support later this year, billions of Android devices, Google Nest smart speakers, smart displays, and routers will be able to control Matter devices.
</p>

<p>
	 
</p>

<p>
	<img alt="1664899897_blog_composite_favorites_1280" class="ipsImage" data-ratio="75.10" height="405" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/10/1664899897_blog_composite_favorites_1280_220928.gif">
</p>

<p>
	 
</p>

<p>
	Aside from Matter support, the new Google Home app will allow you to manage the smart home devices you care most about through a new Favourites tab, which will be the default tab. You can select the connected items you care most about and have quick access to them from there. The tab will also feature Spaces which sorts your connected devices into categories such as lights, camera, thermostats, and network devices. Eventually, you’ll be able to customize these too.
</p>

<p>
	 
</p>

<p>
	For people with Nest cameras, Google has brought new functionality to the Google Home app so that you can find important events. Using machine learning, the app will label events by type such as people, packages, vehicles, activities, and animals. For advanced users, the Google Home app will eventually get a new script editor that offers over 100 features to make your smart home do more.
</p>

<p>
	 
</p>

<p>
	<img alt="1664899902_blog_composite_web_watch_1280" class="ipsImage" data-ratio="75.10" height="405" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/10/1664899902_blog_composite_web_watch_1280_220929.gif">
</p>

<p>
	 
</p>

<p>
	The new Google Home app for Wear OS that was shown off earlier this year will be coming to Wear OS 3 devices next week. Google is also rolling out a new camera experience for the web version of Google Home, so you can check your cameras from your computer. Google will release the new app on Android and iOS to people in the <a href="https://support.google.com/googlenest/answer/12494697" rel="external nofollow">Public Preview</a> programme in a few weeks.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/googles-matter-support-and-home-update-will-let-you-quickly-add-smart-devices/" rel="external nofollow">Google's Matter support and Home update will let you quickly add smart devices</a>
</p>
]]></description><guid isPermaLink="false">8835</guid><pubDate>Tue, 04 Oct 2022 21:01:04 +0000</pubDate></item><item><title>Still can&#x2019;t buy a Raspberry Pi board? Things aren&#x2019;t getting better any time soon</title><link>https://nsaneforums.com/news/technology-news/still-can%E2%80%99t-buy-a-raspberry-pi-board-things-aren%E2%80%99t-getting-better-any-time-soon-r8834/</link><description><![CDATA[<h3>
	400,000 Pis are still being made every month, but most are going to businesses.
</h3>

<div itemprop="articleBody">
	<p>
		 
	</p>
	

	<p>
		Shortages for lots of tech components, including things like DDR5 and <a href="https://arstechnica.com/gadgets/2022/08/nvidias-excess-inventory-means-the-gpu-shortage-is-officially-a-gpu-surplus/" rel="external nofollow">GPUs</a>, have eased quite a bit since the beginning of 2022, and prices have managed to go down as availability improves. But that reprieve hasn't come for hobbyists hoping to get a Raspberry Pi, which remains as hard to buy today as it was a year ago.
	</p>

	<p>
		 
	</p>

	<p>
		The most recent update on the situation comes from Raspberry Pi founder Eben Upton <a href="https://youtu.be/Krpac-MaD5s?t=440" rel="external nofollow">via YouTuber Jeff Geerling</a>—Upton told Geerling that Pi boards are subject to the same supply constraints as they were <a href="https://www.raspberrypi.com/news/production-and-supply-chain-update/" rel="external nofollow">in April</a>, the last time he wrote a post about the situation. Around 400,000 Pi boards are being produced per month, and some of these are being earmarked to be sent out to consumer retail sites. But Upton says that most of these are still being reserved for and sold to commercial customers who rely on Pi boards to run their businesses.
	</p>

	<p>
		 
	</p>

	<p>
		In short, the update is that there is no update. Upton said in April (and nearly a year ago, when the company <a href="https://arstechnica.com/gadgets/2021/10/supply-chain-woes-lead-to-a-temporary-raspberry-pi-4-price-hike/" rel="external nofollow">raised the price for a Pi board for the first time</a>) that the Broadcom processors at the heart of older Pi boards have been particularly difficult to source but that high demand had been just as big of an issue. Demand for Pi boards increased during the pandemic, and there was no more manufacturing capacity available to meet this demand. Upton said a year ago that there were "early signs that the supply chain situation is starting to ease," but backed-up demand could still explain the short supply even if the Pi's components have gotten easier to buy.
	</p>

	<p>
		 
	</p>

	<p>
		If you're trying to buy a Raspberry Pi in the US or other regions, the <a href="https://rpilocator.com/" rel="external nofollow">rpilocator spreadsheet</a> can be a valuable resource, letting you know when various models are in stock for ordering at most common Pi retailers. According to the tracker, few Pi 4 boards of any stripe were available to buy through September, though, and if you're looking for a specific RAM capacity, you will be stuck waiting even longer. Businesses that want to inquire about buying Pis are still encouraged to contact the business@raspberrypi.com email address to make their case.
	</p>

	<p>
		 
	</p>
</div>

<p>
	 
</p>

<p>
	<a href="https://arstechnica.com/gadgets/2022/10/still-cant-buy-a-raspberry-pi-board-things-arent-getting-better-anytime-soon/" rel="external nofollow">Still can’t buy a Raspberry Pi board? Things aren’t getting better any time soon</a>
</p>
]]></description><guid isPermaLink="false">8834</guid><pubDate>Tue, 04 Oct 2022 20:59:25 +0000</pubDate></item><item><title>New Witcher trilogy and Cyberpunk 2077 sequel coming out of CD Projekt RED</title><link>https://nsaneforums.com/news/technology-news/new-witcher-trilogy-and-cyberpunk-2077-sequel-coming-out-of-cd-projekt-red-r8833/</link><description><![CDATA[<p>
	CD Projekt RED may be finished with Geralt of Rivia's storyline, but not with The Witcher franchise itself. The company <a href="https://www.neowin.net/news/cd-projekt-red-confirms-a-new-witcher-game-is-in-development/" rel="external nofollow">previously revealed</a> it is working on a new entry in the popular universe, but now, confirmation has arrived of an entirely new video game trilogy being planned at the company.
</p>

<p>
	 
</p>

<p>
	The news arrived during an <a href="https://www.cdprojekt.com/en/wp-content/uploads-en/2022/10/strategy-update-2022-presentation-en.pdf" rel="external nofollow">investor strategy update</a> by CD Projekt, sharing what the company has planned for its game studios in the future. While no specifics were detailed, Project Polaris is the codename given to the first game in this fresh trilogy, described as a "story-driven open-world RPG built on the legacy of The Witcher 3: Wild Hunt".
</p>

<p>
	 
</p>

<p>
	Being that Project Polaris is still early in development, it will be some time before fans will get to re-enter the monster-filled universe. However, CD Projekt plans a relatively quick release schedule for the rest of the series once the first game is out. The full trilogy has a tight six-year release plan attached to it, and Unreal Engine 5 will be powering them.
</p>

<p>
	 
</p>


<p>
	<img alt="1664902514_screens_story.jpg" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/10/1664902514_screens_story.jpg">
</p>

<p>
	 
</p>

<p>
	That's not all, though, as the studio will be revisiting its <a href="https://www.neowin.net/news/cyberpunk-2077-has-sold-over-20-million-copies/" rel="external nofollow">Cyberpunk universe</a> for a full-fledged sequel to 2077. This has the codename Orion, and no other information was announced. CD Projekt RED is in the middle of developing <a href="https://www.neowin.net/news/cyberpunk-2077-phantom-liberty-expansion-revealed-as-a-spy-thriller-experience/" rel="external nofollow">Cyberpunk 2077's Phantom Liberty</a> expansion right now, too.
</p>

<p>
	 
</p>

<p>
	CD Projekt RED will also try to ship multiplayer with most of these experiences too, though it's unclear what forms will these online elements take on its RPGs.
</p>

<p>
	 
</p>

<p>
	Outside those plans, CD Projekt RED is diving into a brand-new IP with the codename Hadar. Created "from scratch" by the studio, the mysterious IP is in very early stages of design currently. Elsewhere, CD Projekt-acquired developer The Molasses Flood is working on a fully multiplayer Witcher title codenamed Sirius. Lastly, yet another Witcher project, codenamed Canis Majoris, is under development at an unnamed third-party studio.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/new-witcher-trilogy-and-cyberpunk-2077-sequel-coming-out-of-cd-projekt-red/" rel="external nofollow">New Witcher trilogy and Cyberpunk 2077 sequel coming out of CD Projekt RED</a>
</p>
]]></description><guid isPermaLink="false">8833</guid><pubDate>Tue, 04 Oct 2022 20:58:45 +0000</pubDate></item><item><title>Google unveils the wired Nest Doorbell that records footage in HDR</title><link>https://nsaneforums.com/news/technology-news/google-unveils-the-wired-nest-doorbell-that-records-footage-in-hdr-r8832/</link><description><![CDATA[<p>
	Google is coming out with a new Nest product, the Nest Doorbell (wired, 2nd gen). It is an addition to other Nest products it revealed today, such as the <a href="https://www.neowin.net/news/googles-latest-nest-wifi-pro-supports-6-ghz-radio-band-and-connectivity-to-more-devices/" rel="external nofollow">Nest Wifi Pro</a> and the <a href="https://www.neowin.net/news/googles-nest-renew-opens-up-for-all-in-the-continental-us-to-deliver-cleaner-energy-use/" rel="external nofollow">Nest Renew</a>.
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	The Nest Doorbell is a wired doorbell that prevents the need of recharging the batteries. It comprises of local storage that records hour-long footage of occurrences, in case of a poor WiFi connection. Users can rewind and replay up to five clips from three hours of video history without paying additional fees. However, if users wish to get more footage recording – 10 days of non-stop recording – they can buy the <a href="https://store.google.com/us/product/nest_aware?hl=en-US" rel="external nofollow">Nest Aware Plus subscription.</a>
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	<img alt="1664904383_doorbell2_story.jpg" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neow.in/news/images/uploaded/2022/10/1664904383_doorbell2_story.jpg">
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	Google claims that the doorbell has improved image quality through image tuning that records events in a variety of lighting and weather. The Nest Doorbell prevents the <a href="https://support.apple.com/en-in/guide/motion/motn169fc686/mac" rel="external nofollow">fish-eye distortion</a> that is usually seen in security camera footage and records in High Dynamic Range (HDR) to catch the most detail. Additionally, the company states the product has a lesser carbon footprint and is built from 43% recycled material.
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<div class="ipsEmbeddedVideo" contenteditable="false">
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		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="113" src="https://nsaneforums.com/applications/core/interface/index.html" title="Meet the 2nd-gen Wired Nest Doorbell From Google" width="200" data-embed-src="https://www.youtube.com/embed/N_xfwAm79iY?feature=oembed"></iframe>
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	According to DXOMark, a website that tests audio, battery, and image display in smartphones and cameras, Google’s Nest Doorbell comes with the best camera quality as it states:
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	“The Google Nest Doorbell (wired, 2nd-gen) is the best camera doorbell we have tested so far in terms of image quality, with a high level of detail and accurate exposure, allowing you to easily recognize whoever is at the door, even at night.”
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	The doorbell can detect packages, pets, people, and vehicles and record specific areas through the Activity Zones feature. It also has a "talk and listen" feature that allows users to communicate with visitors either through pre-recorded messages or converse in real time. In case a visitor rings the doorbell, the users are notified through alerts; they can also connect the doorbell with Nest speakers or stick with their existing doorbell chimes.
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	<img alt="1664904436_nest_doorbell_wired_colors_sn" class="ipsImage" data-ratio="75.10" height="540" width="675" src="https://cdn.neow.in/news/images/uploaded/2022/10/1664904436_nest_doorbell_wired_colors_snow-linen-ash-.max-1000x1000_story.jpg">
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	<em>Nest Doorbell is available in four colors</em>
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	It can be controlled through the Google Home app, <a href="https://www.neowin.net/news/googles-matter-support-and-home-update-will-let-you-quickly-add-smart-devices/" rel="external nofollow">which has also been upgraded to enable users to</a> manage their Nest devices. <a href="https://blog.google/products/google-nest/nest-doorbell-wired-2nd-gen/" rel="external nofollow">Google shared that users</a> will be able to view the Nest doorbell and camera feeds on the web in the future. Users can also set a Household Routine for their Doorbells, where the bell can perform certain actions when someone interacts with it.
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	The Nest Doorbell is available in four shades: Linen, Snow, Ivy, and Ash (images above), with a starting price of $179.99 in the U.S. and $239.99 CAD in Canada, although only Snow and Ash colors are available in Canada.
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	<a href="https://www.neowin.net/news/google-unveils-the-wired-nest-doorbell-that-records-footage-in-hdr/" rel="external nofollow">Google unveils the wired Nest Doorbell that records footage in HDR</a>
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]]></description><guid isPermaLink="false">8832</guid><pubDate>Tue, 04 Oct 2022 20:58:03 +0000</pubDate></item><item><title>Reports: Musk makes U-turn before trial, tells Twitter he&#x2019;ll complete merger</title><link>https://nsaneforums.com/news/technology-news/reports-musk-makes-u-turn-before-trial-tells-twitter-he%E2%80%99ll-complete-merger-r8831/</link><description><![CDATA[<h3>
	Musk reportedly told Twitter he'll complete deal at original $54.20 share price.
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		Elon Musk has told Twitter he is once again willing to buy the company at the originally agreed-upon price, according to a Bloomberg News report.
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		"Elon Musk is proposing to buy Twitter Inc. for the original offer price of $54.20 a share... Musk made the proposal in a letter to Twitter, according to people familiar with the matter, who asked not to be identified discussing confidential information," <a href="https://www.bloomberg.com/news/articles/2022-10-04/elon-musk-proposes-to-proceed-with-twitter-deal-at-54-20-a-share-twtr" rel="external nofollow">Bloomberg wrote</a>.
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		The Wall Street Journal subsequently <a href="https://www.wsj.com/articles/elon-musk-proposes-closing-twitter-deal-on-original-terms-11664901454" rel="external nofollow">reported</a> that Musk's "lawyers communicated the proposal to Twitter's lawyers overnight Monday and filed a letter confidentially with the Delaware Chancery Court ahead of an emergency hearing on the matter scheduled for Tuesday."
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		The reports come less than two weeks before a trial is scheduled to determine whether Musk would be forced to go through with the deal. Musk agreed to buy Twitter on April 25, then tried to <a href="https://arstechnica.com/tech-policy/2022/07/musk-expected-to-take-drastic-action-to-break-twitter-deal-report-says/" rel="external nofollow">back out of the deal on July 8</a>. Twitter <a href="https://arstechnica.com/tech-policy/2022/07/twitter-sues-elon-musk-says-he-cant-trash-the-company-and-walk-away/" rel="external nofollow">sued Musk</a> in Delaware Court of Chancery to force him to complete the $44 billion purchase, and a five-day trial is scheduled to begin on October 17. Musk was also scheduled to answer questions in a deposition later this week.
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		"If Twitter accepts the proposal, the two sides wouldn't have to follow through on a five-day nonjury trial set to begin October 17. There are no guarantees they will reach a deal and the trial could still go forward as planned," the WSJ wrote.
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		Trading of Twitter stock was temporarily halted after the Bloomberg report. After trading resumed, the stock price rose nearly 13 percent, hitting $47.93.
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	<h2>
		Twitter reportedly leery of new offer amid “distrust”
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		Musk lost a few key rulings in the Delaware court. For example, Judge Kathaleen McCormick <a href="https://arstechnica.com/tech-policy/2022/07/twitter-musk-get-october-trial-date-as-judge-rejects-musk-motion-for-delay/" rel="external nofollow">denied</a> his request to delay the trial until at least February 2023. "The reality is delay threatens irreparable harm to the sellers," she said.
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		Musk's attempt to exit the merger centers on his unproven claim that Twitter's spam estimates are wrong. Twitter says that fewer than 5 percent of its monetizable daily active users (mDAU) are spam or fake, and pointed out that Musk's attempt to prove the estimate wrong relied on a tool that labeled his own account a likely bot. Twitter also argues that Musk has no right to exit the deal based on spam data, saying he "forwent all due diligence" when giving Twitter a take-it-or-leave-it offer.
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		Twitter reportedly won't take immediate action in response to Musk's new proposal, and would want the court to oversee the process if the merger does proceed. "Twitter is considering whether to accept the proposal, and will not act for at least another day, according to one of the people [familiar with the negotiations]," The Washington Post <a href="https://www.washingtonpost.com/technology/2022/10/04/elon-musk-twitter-deal/" rel="external nofollow">reported</a>. "Because there is great distrust on both sides, Twitter leaders are questioning whether the letter represents a legal maneuvering, this person said."
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		"The court held an emergency hearing Tuesday morning with both sides," the Post also wrote. "Musk was willing to drop the case but Twitter wanted assurances that the court would oversee the process because of the distrust, one of the people said. There is another hearing scheduled later Tuesday."
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<p>
	<a href="https://arstechnica.com/tech-policy/2022/10/musk-tells-twitter-hes-willing-to-buy-the-company-again-reports-say/" rel="external nofollow">Reports: Musk makes U-turn before trial, tells Twitter he’ll complete merger</a>
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]]></description><guid isPermaLink="false">8831</guid><pubDate>Tue, 04 Oct 2022 20:56:16 +0000</pubDate></item></channel></rss>
