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<rss version="2.0"><channel><title>News: Technology News</title><link>https://nsaneforums.com/news/technology-news/page/152/?d=2</link><description>News: Technology News</description><language>en</language><item><title>Google is cutting hundreds of jobs in its recruiting organization</title><link>https://nsaneforums.com/news/technology-news/google-is-cutting-hundreds-of-jobs-in-its-recruiting-organization-r18610/</link><description><![CDATA[<p>
	<span style="font-size:18px;"><strong>KEY POINTS</strong></span>
</p>

<p>
	 
</p>

<ul>
	<li>
		<strong>Google is making “significant” cuts to its recruiting organization and as it pulls back on hiring.</strong>
	</li>
</ul>

<p>
	 
</p>

<ul>
	<li>
		<strong>“It definitely isn’t a conversation any of us wanted to have again this year,” a recruiting vice president at Google said in a video meeting announcing the layoffs.</strong>
	</li>
</ul>

<p>
	 
</p>

<p>
	Google  is cutting hundreds of jobs in its global recruiting organization as part of a broader pullback in hiring over the next several quarters, CNBC has confirmed.
</p>

<p>
	 
</p>

<p>
	“We unfortunately need to make a significant reduction to the size of the recruiting organization,” Brian Ong, Google’s recruiting vice president, told employees in a Wednesday video meeting, a recording of which was obtained by CNBC.
</p>

<p>
	 
</p>

<p>
	“It’s not something that was an easy decision to make, and it definitely isn’t a conversation any of us wanted to have again this year,” Ong said. “Given the base of hiring that we’ve received the next several quarters, it’s the right thing to do overall.”
</p>

<p>
	 
</p>

<p>
	Employees involved in the recruiting group reductions will receive emails starting Wednesday, Ong said. 
</p>

<p>
	 
</p>

<p>
	In January, Alphabet-owned Google announced it was cutting 12,000 jobs, affecting roughly 6% of the full-time workforce. The layoffs occurred across the company, including in Google’s recruiting organization. While Google has been in cost-cutting mode since last year, Alphabet reported a 7% increase in second-quarter revenue, which was better than analysts expected.
</p>

<p>
	 
</p>

<p>
	Ong also said that employees hit in the latest layoffs will retain access to offices this week and online systems for longer. Employees had previously criticized the company for abruptly cutting off access to those who lost their jobs in January.
</p>

<p>
	 
</p>

<p>
	Courtenay Mencini, a Google spokesperson, confirmed the cuts in an email to CNBC.
</p>

<p>
	 
</p>

<p>
	“We continue to invest in top engineering and technical talent while also meaningfully slowing the pace of our overall hiring,” Mencini wrote. “In line with this, the volume of requests for our recruiters has gone down. In order to continue our important work to ensure we operate efficiently, we’ve made the hard decision to reduce the size of our recruiting team.”
</p>

<p>
	 
</p>

<p>
	<strong><a href="https://www.cnbc.com/2023/09/13/google-is-cutting-hundreds-of-jobs-in-its-recruiting-organization.html" rel="external nofollow">Source</a></strong>
</p>
]]></description><guid isPermaLink="false">18610</guid><pubDate>Thu, 14 Sep 2023 01:35:39 +0000</pubDate></item><item><title>What is USB-C? A computer engineer explains the one device connector to rule them all</title><link>https://nsaneforums.com/news/technology-news/what-is-usb-c-a-computer-engineer-explains-the-one-device-connector-to-rule-them-all-r18609/</link><description><![CDATA[<p>
	Apple announced on Sept. 12, 2023, that it plans to adopt the USB-C connector for all four new iPhone 15 models, helping USB-C become the connector of choice of the electronics industry, nine years after its debut. The move puts Apple in compliance with European Union law requiring a single connector type for consumer devices.
</p>

<p>
	 
</p>

<p>
	USB-C is a small, versatile connector for mobile and portable devices like laptops, tablets and smartphones. It transfers data at high speeds, transmits video signals and delivers power to charge devices’ batteries. USB stands for Universal Serial Bus. The C refers to the third type, following types A and B.
</p>

<p>
	 
</p>

<p>
	The USB Implementers Forum, a consortium of over 1,000 companies that promote and support USB technology, developed the USB-C connector to replace the older USB connectors as well as other types of ports like HDMI, DisplayPort and VGA. The aim is to create a single, universal connector for a wide range of devices.
</p>

<p>
	 
</p>

<p>
	The key features and benefits of USB-C include a reversible connector that you can insert in either orientation. It also allows some cables to have the same connector on both ends for connecting between devices and connecting devices to chargers, unlike most earlier USB and Lightning cables.
</p>

<p>
	 
</p>

<p>
	USB-C’s widespread adoption in the electronics industry is likely to lead to a universal standard that reduces the need for multiple types of cables and adapters. Also, its slim and compact shape allows manufacturers to make thinner and lighter devices.
</p>

<p>
	 
</p>

<p>
	USB-C refers to the physical connector. Connectors use a variety of data transfer protocols – sets of rules for formatting and handling data – such as the USB and Thunderbolt protocols. USB-C supports USB and Thunderbolt, which makes it suitable for connecting laptops, smartphones, tablets, monitors, docking stations and many other devices.
</p>

<p>
	 
</p>

<p>
	The latest USB protocol, version 4, provides a data transfer rate of up to 40 gigabits per second, depending on the rating of the cable. The latest Thunderbolt, also on version 4, supports up to 40 gigabits-per-second data transfer and 100 watts charging. The newly announced Thunderbolt 5 will support up to 80 and 120 gigabits-per-second transfer and 140 to 240 watts power transfer over a USB-C connector.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/w3-yM1IjuB0?feature=oembed" title="iPhone 15 First Look: Why Apple’s New USB-C Port Is a Huge Deal | WSJ" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	<span style="font-size:22px;"><strong>Why USB-C matters</strong></span>
</p>

<p>
	 
</p>

<p>
	Due to the fragmented nature of technology evolution, computer users a decade ago were struggling with too many connectors: USB for data; power cables for charging; HDMI, DisplayPort or VGA for video; and Ethernet for internet. This called for an industrywide effort to convergence on an all-purpose connector.
</p>

<p>
	 
</p>

<p>
	Since its introduction in 2014, USB-C has gained widespread popularity and has already become the connector of choice for most non-Apple devices. Apple converted the iPad Pro to USB-C in 2018 and now is doing the same for the best selling Apple device, the iPhone. Some market forecasts suggest there will be close to 4 billion USB-C connector sales by 2025 and 19 billion by 2033.
</p>

<p>
	 
</p>

<p>
	Thanks to the industrywide adoption of USB-C, consumers soon won’t have to ask “Is this the right connector?” when they reach for a cable to charge or sync their portable devices. And if you’re an iPhone user and find yourself with a new model, you can recycle your no-longer-needed Lightning cables by, for example, bringing them to an Apple store.
</p>

<p>
	 
</p>

<p>
	<strong><a href="https://theconversation.com/what-is-usb-c-a-computer-engineer-explains-the-one-device-connector-to-rule-them-all-213447" rel="external nofollow">Source</a></strong>
</p>
]]></description><guid isPermaLink="false">18609</guid><pubDate>Thu, 14 Sep 2023 01:27:40 +0000</pubDate></item><item><title>&#x2018;Computer vision&#x2019; reveals unprecedented physical and chemical details of how a lithium-ion battery works</title><link>https://nsaneforums.com/news/technology-news/%E2%80%98computer-vision%E2%80%99-reveals-unprecedented-physical-and-chemical-details-of-how-a-lithium-ion-battery-works-r18606/</link><description><![CDATA[<p>
	It lets researchers extract pixel-by-pixel information from nanoscale X-ray movies of electrode particles absorbing and releasing lithium ions. 
</p>

<p>
	By Glennda Chui
</p>

<p>
	 
</p>

<p>
	Billions of tiny particles packed into rechargeable lithium-ion battery electrodes are responsible for storing charge and making it available when it’s needed to do work. X-ray movies of this process show the particles absorbing and releasing lithium ions as the battery charges and discharges.
</p>

<p>
	 
</p>

<p>
	Now, in an important step forward, researchers have used a type of machine learning called “computer vision” to dig even deeper, analyzing each and every pixel of those X-ray movies to discover physical and chemical details of battery cycling that couldn’t be seen before. 
</p>

<p>
	 
</p>

<p>
	The new method has already suggested a way to make the billions of nanoparticles in one type of lithium-ion battery electrode store and release charge more efficiently, researchers from the Department of Energy’s SLAC National Accelerator Laboratory, Stanford University, the Massachusetts Institute of Technology and Toyota Research Institute reported in Nature today. 
</p>

<p>
	 
</p>

<p>
	“Until now, we could make these beautiful X-ray movies of battery nanoparticles at work, but the movies were so information-rich that understanding the subtle details of how the particles function was a real challenge,” said William Chueh, a Stanford associate professor, SLAC faculty scientist and director of the SLAC-Stanford Battery Center, who co-led the study with MIT Professor Martin Bazant.
</p>

<p>
	 
</p>

<p>
	“Now we can extract insights that were not possible before,” Chueh said. “This is the kind of fundamental, science-based information that our partners in industry need to develop better batteries faster.” 
</p>

<p>
	 
</p>

<p>
	More broadly, the researchers said, this approach to discovering the physics behind complex patterns in images could even provide unprecedented insights into other types of chemical and biological systems, such as cells dividing in a developing embryo.
</p>

<p>
	 
</p>

<p>
	<span style="font-size:22px;"><strong>See-through batteries give up their secrets</strong></span>
</p>

<p>
	<br />
	The battery particles the research team studied are made of lithium iron phosphate, or LFP. They’re packed by the billions into the positive electrodes of many lithium-ion batteries, each one coated with a thin layer of carbon to improve the electrode’s electrical conductivity.
</p>

<p>
	 
</p>

<p>
	To watch what’s happening inside the battery while it operates, Chueh’s team builds tiny, transparent cell batteries in which two electrodes are surrounded by an electrolyte solution full of free-moving lithium ions. 
</p>

<p>
	 
</p>

<p>
	When the battery discharges, lithium ions flow into the positive LFP electrode and lodge inside its nanoparticles like cars in a crowded parking garage, in a reaction called intercalation. When the battery charges, they flow back out again and travel to the opposite, negative electrode.
</p>

<p>
	 
</p>

<p>
	“Lithium iron phosphate is an important battery material due to low cost, a good safety record and its use of abundant elements,” said Brian Storey, senior director of Energy and  Materials at the Toyota Research Institute, which funded the work at SLAC and MIT. “We are seeing an increased use of LFP in the electric vehicle market, so the timing of this study could not be better.” 
</p>

<p>
	 
</p>

<p>
	Chueh and Bazant started collaborating on battery research eight years ago. Bazant had already done a lot of mathematical modeling of patterns formed by lithium ions as they move in and out of LFP particles. Chueh had been using an advanced X-ray microscope at Lawrence Berkeley National Laboratory’s Advanced Light Source to make nanoscale movies, with details as small as billionths of a meter, of battery particles at work. 
</p>

<p>
	In 2016, their research teams published groundbreaking nanoscale movies of how lithium ions flow in and out of individual LFP nanoparticles. 
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<img alt="battery_gif_lim_v04.gif" class="ipsImage" data-ratio="67.97" height="435" width="640" src="https://www6.slac.stanford.edu/sites/default/files/2023-09/battery_gif_lim_v04.gif" />
</p>

<p style="text-align:center;">
	<span style="font-size:12px;"><em>A team from SLAC, Stanford, MIT and Toyota Research Institute used machine learning to re-analyze X-ray movies like this one pixel by pixel and discover new physical and chemical details of battery cycling. This animation is based on X-ray images the team made in 2016. It shows some of the billions of nanoparticles in a lithium-ion battery electrode charging (red to green) and discharging (green to red) as lithium ions flow in and out of them, and reveals how uneven the process within a single particle can be. (SLAC National Accelerator Laboratory)</em></span>
</p>

<p style="text-align:center;">
	 
</p>

<p>
	Then, with funding from Toyota Research Institute, the team started using machine learning tools developed at MIT to dramatically accelerate both battery testing and the process of winnowing down many possible charging methods to find the ones that work best. They also combined conventional machine learning, which looks for patterns in data, with knowledge gained from experiments and equations guided by physics to discover and explain a process that shortens the lifetimes of fast-charging lithium-ion batteries.
</p>

<p>
	 
</p>

<p>
	<span style="font-size:22px;"><strong>A pixel-by-pixel analysis</strong></span>
</p>

<p>
	<br />
	In this latest study, Chueh and Bazant used a subfield of machine learning called computer vision to mine more detailed information from 62 of the nanoscale X-ray movies they made in 2016 of LFP particles charging or discharging. Each still image from those movies contained roughly 490 pixels – the smallest units of information that can be obtained from an image, whether it’s made with X-ray light hitting a detector or with visible light hitting a smartphone camera. This gave them about 180,000 pixels of information to work with.
</p>

<p>
	 
</p>

<p>
	The team used those 180,000 pixels to train their computational model to produce equations that accurately described how the lithium insertion reactions proceed. They discovered that the ions’ movements within the LFP particles closely matched the predictions of Bazant’s computer simulations.
</p>

<p>
	 
</p>

<p>
	“Every little pixel in there is jumping from full to empty, full to empty,” Bazant said. “And we’re mapping that whole process, using our equations to understand how that's happening.” 
</p>

<p>
	 
</p>

<p>
	The new technique has revealed several phenomena that couldn’t be seen before, including variations in the rate of lithium insertion reactions in different regions of a single LFP nanoparticle. “There are regions that seem to be fast,” Bazant said, “and others that seem to be slow.”
</p>

<p>
	 
</p>

<p>
	The paper’s most significant practical finding – that variations in the thickness of an LFP particle’s carbon coating directly control the rate at which lithium ions flow in and out – could lead to more efficient charging and discharging. 
</p>

<p>
	 
</p>

<p>
	What the scientists learned from this study, Bazant said, is that it’s the interface between the liquid electrolyte and the solid electrode materials – where the intercalation reaction and variations in the thickness of the particles’ carbon coating interact in complicated ways – that controls battery processes. “That means that our focus should really be on engineering that interface,” he said. 
</p>

<p>
	 
</p>

<p>
	Toyota Research Institute’s Storey added, “This publication is the culmination of six years of dedication and collaboration. This technique allows us to unlock the inner workings of the battery in a way not previously possible. Our next goal is to improve battery design by applying this new understanding.”  
</p>

<p>
	 
</p>

<p>
	This article is based on a press release from MIT.
</p>

<p>
	 
</p>

<p>
	Hongbo Zhao, a former MIT graduate student who is now a postdoctoral researcher at Princeton University, and MIT Professor Richard Bratz also made major contributions to this study, which was supported by the Toyota Research Institute through the Accelerated Materials Design and Discovery program. The Advanced Light Source is a DOE Office of Science user facility.
</p>

<p>
	 
</p>

<p>
	Citation: Hongbo Zhao et al., <em>Nature</em>, 13 September 2023 (10.1038/s41586-023-06393-x)
</p>

<p>
	 
</p>

<p>
	<strong><a href="https://www6.slac.stanford.edu/news/2023-09-13-computer-vision-reveals-unprecedented-physical-and-chemical-details-how-lithium-ion" rel="external nofollow">Source</a></strong>
</p>
]]></description><guid isPermaLink="false">18606</guid><pubDate>Thu, 14 Sep 2023 00:36:59 +0000</pubDate></item><item><title>The full version of Baldur&#x2019;s Gate 3 is coming to Mac soon</title><link>https://nsaneforums.com/news/technology-news/the-full-version-of-baldur%E2%80%99s-gate-3-is-coming-to-mac-soon-r18602/</link><description><![CDATA[<h3>
	One of the year’s biggest RPGs is about to leave early access on Mac.
</h3>

<div>
	<div>
		<p>
			Baldur’s Gate 3 is finally about to leave early access on Mac. Developer Larian Studios said Wednesday on X (formerly Twitter) that the game’s third major patch would be arriving on September 21st <a href="https://twitter.com/larianstudios/status/1702023251478667279" rel="external nofollow">“with full support for BG3 on Mac.”</a>
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			Baldur’s Gate 3 is technically already available on Mac, but currently, it’s only the early access version that doesn’t include all of the content in the full version of the game that <a href="https://www.theverge.com/23818692/baldurs-gate-3-starting-guide-tips-how-to" rel="external nofollow">first released on PC in August</a> and <a href="https://www.theverge.com/23861883/baldurs-gate-3-ps5-technical-review" rel="external nofollow">recently came out on PS5</a>. In a post on Steam <a href="https://go.redirectingat.com/?xs=1&amp;id=1025X1701640&amp;url=https%3A%2F%2Fstore.steampowered.com%2Fnews%2Fapp%2F1086940%2Fview%2F3657534571513526776&amp;xcust=___vg__p_23636391__t_w__d_D" rel="external nofollow" target="_blank">from June</a>, Larian said that the full Mac version would be released “at a later date, and we’ll update you as soon as we have a target” — I’ll take Wednesday’s post on X as that update.
		</p>

		<p>
			 
		</p>

		<div class="ipsEmbeddedOther" contenteditable="false">
			<iframe allowfullscreen="" class="ipsEmbed_finishedLoading" data-controller="core.front.core.autosizeiframe" data-embedid="embed5563442841" src="https://nsaneforums.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://twitter.com/larianstudios/status/1702023251478667279?ref_src=twsrc%255Etfw%257Ctwcamp%255Etweetembed%257Ctwterm%255E1702023251478667279%257Ctwgr%255Ed91cc09a4529c53fe8bae27072c7e752e9f49bc2%257Ctwcon%255Es1_%26ref_url=https://www.theverge.com/2023/9/13/23872350/baldurs-gate-3-bg3-mac-full-release-date" style="overflow: hidden; height: 727px;"></iframe>
		</div>
	</div>

	<div>
		<p>
			Baldur’s Gate 3 also <a href="https://www.theverge.com/2023/8/10/23827343/baldurs-gate-3-reactivates-ps5-cross-saves" rel="external nofollow">supports cross-saves</a>, so I’m guessing that any work you’ve put into your characters on PC or PS5 will translate over to the full version of the game on your Mac. I’m personally looking forward to seeing if I can get the game to run on my M1 MacBook Air.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			This isn’t the only recent good news for Mac gamers: Capcom just announced that Resident Evil 4 will be <a href="https://www.theverge.com/2023/9/13/23871899/resident-evil-4-and-resident-evil-village-are-coming-to-other-apple-devices-this-year-too" rel="external nofollow">coming to Mac later this year</a>. It’s coming to <a href="https://www.theverge.com/2023/9/12/23870365/resident-evil-4-remake-iphone-15-pro-assassins-creed" rel="external nofollow">iPhone 15 Pro devices, too</a>.
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	<a href="https://www.theverge.com/2023/9/13/23872350/baldurs-gate-3-bg3-mac-full-release-date" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">18602</guid><pubDate>Thu, 14 Sep 2023 00:13:40 +0000</pubDate></item><item><title>Even more Google layoffs: This time it&#x2019;s &#x201C;significant&#x201D; cuts to recruiting</title><link>https://nsaneforums.com/news/technology-news/even-more-google-layoffs-this-time-it%E2%80%99s-%E2%80%9Csignificant%E2%80%9D-cuts-to-recruiting-r18601/</link><description><![CDATA[<h3>
	Google plans to slow down hiring, and that means fewer recruiters.
</h3>

<div itemprop="articleBody">
	
	<p>
		Google was once a company that <a href="https://www.cnn.com/2023/03/20/tech/google-layoffs-employee-culture/index.html" rel="external nofollow">lavished its employees</a> with perks and didn't do layoffs, but that's not the Google of 2023. Even after the <a href="https://arstechnica.com/gadgets/2023/01/google-cuts-12000-jobs-the-largest-layoff-in-the-companys-history/" rel="external nofollow">12,000 layoffs</a> from about January <a href="https://arstechnica.com/gadgets/2023/03/employees-say-google-is-botching-those-12000-layoffs/" rel="external nofollow">to March</a>, a <a href="https://arstechnica.com/gadgets/2023/03/waymo-hit-by-second-round-of-layoffs-has-cut-8-percent-of-staff-this-year/" rel="external nofollow">second round</a> of Waymo layoffs in March, and the <a href="https://arstechnica.com/google/2023/06/waze-googles-other-mapping-app-gets-hit-with-layoffs/" rel="external nofollow">Waze layoffs</a> in June, Google is now doing another round of layoffs. This time, it's in the recruiting division. <a href="https://www.semafor.com/article/09/13/2023/google-lays-off-hundreds-on-recruiting-team" rel="external nofollow">Semafor</a> was the first to report that Google is laying off "hundreds" of people in its global recruiting organization as part of an overall plan to reduce the number of people it hires in the near future. If you don't have job openings, you don't need recruiters.
	</p>

	<p>
		 
	</p>

	<p>
		<a href="https://www.cnbc.com/2023/09/13/google-is-cutting-hundreds-of-jobs-in-its-recruiting-organization.html" rel="external nofollow">CNBC</a> received a recording of the internal meeting, with Brian Ong, Google’s recruiting vice president, telling employees the new round of layoffs was "not something that was an easy decision to make, and it definitely isn’t a conversation any of us wanted to have again this year.” Ong justified the decision, saying, “Given the base of hiring that we’ve received the next several quarters, it’s the right thing to do overall.”
	</p>

	<p>
		 
	</p>
	CNBC reports Google <a href="https://arstechnica.com/gadgets/2023/03/employees-say-google-is-botching-those-12000-layoffs/" rel="external nofollow">has learned</a> from its previous layoffs and will not instantly cut off laid-off employees from access at Google. The ex-Googlers will be granted access to the office for an extra week and online services for longer. Google employees often have more than just a paycheck wrapped up in their employment, with Google offering services like on-site medical facilities. Laid-off employees now have a chance to talk to providers and come up with some kind of post-employment health care plan.

	<p>
		 
	</p>

	<p>
		A Google spokesperson told CNBC that Google plans to "meaningfully [slow] the pace of our overall hiring."
	</p>

	<p>
		 
	</p>
</div>

<p>
	<a href="https://arstechnica.com/google/2023/09/even-more-google-layoffs-this-time-its-significant-cuts-to-recruiting/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">18601</guid><pubDate>Thu, 14 Sep 2023 00:12:18 +0000</pubDate></item><item><title>SpaceX projected 20 million Starlink users by 2022&#x2014;it ended up with 1 million</title><link>https://nsaneforums.com/news/technology-news/spacex-projected-20-million-starlink-users-by-2022%E2%80%94it-ended-up-with-1-million-r18598/</link><description><![CDATA[<h3>
	Starlink has a fraction of the projected $12B revenue and 20M users, WSJ says.
</h3>

<p>
	 
</p>

<div itemprop="articleBody">
	<p>
		<img alt="starlink-antenna-800x529.jpg" class="ipsImage" data-ratio="73.33" height="476" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2022/12/starlink-antenna-800x529.jpg">
	</p>

	<div>
		<em>SpaceX Starlink satellite dish at Pelican Beach on Willard Bay Reservoir in Willard, Utah, in October 2022.</em>
	</div>

	<div>
		<em>Tony Webster (CC BY-SA 2.0)</em>
	</div>

	<p>
		 
	</p>
	

	<p>
		SpaceX's Starlink division hasn't come close to meeting customer and revenue projections that the company shared with investors before building the satellite network, according to a <a href="https://www.wsj.com/tech/spacexs-starlink-demonstrates-its-power-but-still-needs-growth-9906c5b0" rel="external nofollow">Wall Street Journal report</a> published today.
	</p>

	<p>
		 
	</p>

	<p>
		A 2015 presentation that "SpaceX used to raise money from investors" reportedly projected that in 2022, Starlink would hit 20 million subscribers and generate nearly $12 billion in revenue and $7 billion in operating profit. The WSJ said it obtained the 2015 presentation and recent documents with numbers on Starlink's actual performance in 2022.
	</p>

	<p>
		 
	</p>

	<p>
		Actual Starlink revenue for 2022 was $1.4 billion, up from $222 million in 2021, according to the report. The documents apparently didn't specify whether Starlink is profitable.
	</p>

	<p>
		 
	</p>

	<p>
		"Starlink hasn't signed up customers as quickly as SpaceX had hoped," the WSJ wrote. "Toward the end of last year, Starlink had <a href="https://twitter.com/SpaceX/status/1604872936976154624" rel="external nofollow">more than one million</a> active subscribers, SpaceX has said. The company thought its satellite-Internet business would have 20 million subscribers as 2022 closed out, according to SpaceX's 2015 presentation."
	</p>

	<p>
		 
	</p>

	<p>
		We contacted SpaceX about the report and will update this article if we get a response.
	</p>

	<p>
		 
	</p>

	<p>
		Starlink now has "well over" 1.5 million customers worldwide, including consumer users and businesses, said Jonathan Hofeller, SpaceX vice president of Starlink and commercial sales, according to a <a href="https://www.cnbc.com/2023/09/13/spacex-no-longer-taking-losses-to-produce-starlink-satellite-antennas.html" rel="external nofollow">CNBC article</a> today. Hofeller, who was speaking at a satellite conference, said the goal is to "grow to hopefully millions and millions."
	</p>

	<h2>
		Starlink expected to be profitable this year
	</h2>

	<p>
		SpaceX President and COO Gwynne Shotwell <a href="https://www.wsj.com/articles/spacex-president-says-satellite-internet-business-expected-to-make-money-this-year-11675968242" rel="external nofollow">said</a> in February that Starlink is expected to turn a profit this year. While Starlink's specific profit or loss is unknown, the <a href="https://www.wsj.com/tech/behind-the-curtain-of-elon-musks-secretive-spacex-revenue-growth-and-rising-costs-2c828e2b" rel="external nofollow">WSJ previously reported</a> that SpaceX overall "eke[d] out a small profit in the first three months of [2023] after two annual losses." SpaceX's Q1 2023 numbers reportedly included a $55 million profit on $1.5 billion in revenue.
	</p>

	<p>
		 
	</p>

	<p>
		Starlink operates by far the biggest network of low-Earth orbit (LEO) broadband satellites, with <a href="https://planet4589.org/space/con/star/stats.html" rel="external nofollow">over 4,700</a>in orbit. For people without access to cable or fibre, Starlink can be the best option for high-speed broadband. But there are capacity constraints, and Starlink speeds <a href="https://arstechnica.com/tech-policy/2022/09/ookla-starlinks-median-us-download-speed-fell-nearly-30mbps-in-q2-2022/" rel="external nofollow">dropped</a> last year as more customers signed up.
	</p>

	<p>
		 
	</p>

	<p>
		"Starlink is bumping up against a reality articulated by many skeptics of satellite Internet," the WSJ wrote. "The majority of the world's population that the business could serve and that can afford high-speed broadband lives in cities. In those regions, Internet service is readily available, usually offers cheaper monthly costs than Starlink and doesn't require specialized equipment."
	</p>

	<p>
		 
	</p>

	<p>
		As the WSJ noted, Musk "is known for setting aggressive goals," as he did with the 2015 Starlink projections. But in public he has stated more modest ambitions for Starlink, pointing out that low-Earth orbit satellite ventures have a history of going bankrupt. Musk has also said that Starlink isn't well-suited to high-density areas like big cities.
	</p>

	<p>
		 
	</p>

	<p>
		"That'll be a big step to have, like, more than zero [LEO satellite companies] in the not-bankrupt category," he <a href="https://arstechnica.com/information-technology/2020/03/musk-says-starlink-isnt-for-big-cities-wont-be-huge-threat-to-telcos/" rel="external nofollow">said in 2020</a>. SpaceX has <a href="https://arstechnica.com/information-technology/2020/02/spacex-plans-likely-spinoff-and-ipo-for-starlink-broadband-division/" rel="external nofollow">said</a> it is likely to eventually spin off Starlink and take it public.
	</p>

	<h2>
		Starlink terminals no longer sold at a loss
	</h2>

	<p>
		One step forward on profitability is that SpaceX says it is no longer selling Starlink user terminals at a loss. "We were subsidizing terminals but we've been iterating on our terminal production so much that we're no longer subsidizing terminals, which is a good place to be," Hofeller said, according to the CNBC article.
	</p>

	<p>
		 
	</p>

	<p>
		Musk <a href="https://arstechnica.com/information-technology/2021/06/musk-aims-to-cut-starlink-user-terminal-price-from-500-to-as-low-as-250/" rel="external nofollow">said in June 2021</a> that "we are losing money on that terminal right now. That terminal costs us more than $1,000." At that time, Starlink was charging users $499 for the user terminal, and Musk said he would like to eventually "reduce the terminal cost from $500 to, I don't know, $300 or $250, or something like that." Despite that statement, Starlink raised the terminal price from $499 to $599 in <a href="https://arstechnica.com/information-technology/2022/03/starlink-hikes-prices-to-599-up-front-and-110-per-month-blames-inflation/" rel="external nofollow">early 2022</a>.
	</p>

	<p>
		 
	</p>

	<p>
		For residential users in the US, Starlink service <a href="https://api.starlink.com/public-files/Starlink%20Service%20Plans.pdf" rel="external nofollow">costs</a> $120 a month in most locations and $90 a month in "high-availability" locations where the network has more available capacity.
	</p>

	<p>
		 
	</p>
</div>

<p>
	<a href="https://arstechnica.com/tech-policy/2023/09/spacex-projected-20-million-starlink-users-by-2022-it-ended-up-with-1-million/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">18598</guid><pubDate>Thu, 14 Sep 2023 00:04:50 +0000</pubDate></item><item><title>Warhammer 40,000: Rogue Trader will release on December 7 for PC, Xbox, PS5 and Mac</title><link>https://nsaneforums.com/news/technology-news/warhammer-40000-rogue-trader-will-release-on-december-7-for-pc-xbox-ps5-and-mac-r18592/</link><description><![CDATA[<p>
	In May, Games Workshop held its <a href="https://www.neowin.net/news/new-warhammer-games-announced-including-realms-of-ruin-and-speed-freeks/" rel="external nofollow">annual Warhammer Skulls event</a> and announced a number of new Warhammer 40,000 titles, including Rogue Trader. Today, Owlcat Games has announced that Rogue Trader will be launched on December 7, 2023. The upcoming isometric cRPG will be available on Xbox Series X|S, PlayStation 5, PC, and Mac on the same day.
</p>

<p>
	 
</p>

<p>
	Rogue Trader takes place in the Koronus Expanse region of the Warhammer 40k universe. Players assume the role of a Rogue Trader, authorized by the Empire to explore uncharted territories and trade between alien worlds. They must navigate the dangers that threaten the Empire while seeking fortune and glory.
</p>

<p>
	 
</p>

<p>
	The game will offer an open-ended experience with meaningful player choices that can impact how the story unfolds. Players will recruit a variety of unique companions to their crew, including a Space Marine from the Space Wolves chapter.
</p>

<p>
	 
</p>

<p>
	These companions will provide different skills and abilities to aid the Rogue Trader. Players can develop relationships with their companions and explore their backgrounds. Successful missions will earn rewards that can be used to upgrade a player's ship and crew.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/t6DfyGpQlMk?feature=oembed" title="Warhammer 40,000: Rogue Trader – Official Release Date Trailer" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	While the main focus of Rogue Trader remains a single-player campaign where players take on the role of an up-and-coming trader, the developer has confirmed it will feature a co-op mode. This mode will be available on PC at launch and arrive later on consoles.
</p>

<p>
	 
</p>

<p>
	The Warhammer 40k universe and CRPG fans have new adventures to look forward to this coming December when it launches on major consoles, PC and Mac. You can <a href="https://roguetrader.owlcat.games" rel="external nofollow">sign up</a> now for the game's open beta.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/warhammer-40000-rogue-trader-will-release-on-december-7-for-pc-xbox-ps5-and-mac/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">18592</guid><pubDate>Wed, 13 Sep 2023 19:19:21 +0000</pubDate></item><item><title>UK gov't announces new $1.1B supercomputer and AI research facility</title><link>https://nsaneforums.com/news/technology-news/uk-govt-announces-new-11b-supercomputer-and-ai-research-facility-r18589/</link><description><![CDATA[<p>
	<span style="font-size:22px;">As part of its commitment to AI R&amp;D, the UK has announced the development of a new supercomputer and research facility to be housed at the University of Bristol.</span>
</p>

<p>
	 
</p>

<p>
	The UK government has announced it will build a £900 million (US$1.1 billion) supercomputer, to drive the country’s AI research and innovation capabilities.
</p>

<p>
	 
</p>

<p>
	The supercomputer, dubbed Isambard-3 after the 19th century British civil and mechanical engineer Isambard Kingdom Brunel, is set to be installed at the National Composites Centre in Bristol later this year. The University of Bristol is home to the UKRI Centre for Doctoral Training in Interactive Artificial intelligence and is part of the GW4 group of universities — an alliance of research-intensive universities that also includes Bath, Cardiff and Exeter.
</p>

<p>
	 
</p>

<p>
	Bristol University will also host the new AI Research Resource (AIRR or Isambard-AI), a national facility to help support AI research and promote the safe use of the technology. Both the supercomputer and AIRR are financed by the by the AI investment announced the government announced in March.
</p>

<p>
	 
</p>

<p>
	The machine will be “made up of thousands of state of the art graphics processing units (GPUs)” making it “one of the most powerful in Europe,” according to a statement from the Department for Science, Innovation and Technology (DSIT) in a statement on Wednesday.
</p>

<p>
	 
</p>

<p>
	“We are backing the future of British innovation, investing in a world-leading AI Research Resource in Bristol that will catalyse scientific discovery and keep the UK at the forefront of AI development,” said Michelle Donelan, secretary of state for Science, Innovation and Technology, in comments posted alongside the announcement.
</p>

<p>
	 
</p>

<p>
	“The Isambard-AI cluster will be one of the most powerful supercomputers in Europe, and will help industry experts and researchers harness the game-changing potential of AI, including through the mission-critical work of our Frontier AI Taskforce,” she said.
</p>

<p>
	 
</p>

<p>
	Asked about system details including number of cores and processor types, a spokesperson for the University of Bristol said that it is too early to confirm details about the supercomputer's specifications.
</p>

<p>
	 
</p>

<p>
	The university, however, already offers several supercomputer clusters for research purposes, and notes that they all run Linux. Its BlueCrystal Phase 4 system is primarily meant for large parallel jobs that use Nvidia P100 GPUs, and offers 32 GPU nodes with two cards each. It also has 525 Lenovo compute nodes that use Intel E5-2680 v4 (Broadwell) CPUs. 
</p>

<p>
	 
</p>

<p>
	<span style="font-size:22px;"><strong>Upcoming summit to focus on benefits and risks of AI</strong></span>
</p>

<p>
	<br />
	The Isambard-AI announcement comes a month and a half before the UK hosts its global AI Safety Summit on November 1 and 2 at Bletchley Park.
</p>

<p>
	 
</p>

<p>
	First announced by Prime Minister Rishi Sunak in June during a visit to Washington to meet with US President Joe Biden, the summit aims to bring together government officials, AI companies, and researchers to consider the risks and development of AI technologies and discuss how they can be mitigated through internationally coordinated action.
</p>

<p>
	 
</p>

<p>
	At the summit, attendees will focus on a number of objectives, including putting forward a process for international collaboration on AI safety, identifying areas for potential collaboration on AI safety research, and showcasing how the development of AI will enable the technology to be used for good.
</p>

<p>
	 
</p>

<p>
	<strong><a href="https://www.networkworld.com/article/3706649/uk-govt-announces-new-11b-supercomputer-and-ai-research-facility.html" rel="external nofollow">Source</a></strong>
</p>
]]></description><guid isPermaLink="false">18589</guid><pubDate>Wed, 13 Sep 2023 18:35:02 +0000</pubDate></item><item><title>Bethesda plans "years and years" of updates for Starfield, first hotfix out now</title><link>https://nsaneforums.com/news/technology-news/bethesda-plans-years-and-years-of-updates-for-starfield-first-hotfix-out-now-r18585/</link><description><![CDATA[<p>
	Bethesda launched <em>Starfield </em>out to Xbox and PC players last week, offering a sci-fi twist for its tried and true RPG formula. The release turned out to be <a href="https://www.neowin.net/news/xbox-console-sales-got-a-big-boost-in-the-uk-thanks-in-part-to-starfield-launch/" rel="external nofollow">hugely popular</a>, quickly becoming the studio's <a href="https://www.neowin.net/news/starfield-is-bethesdas-biggest-launch-in-its-history-passes-six-million-players/" rel="external nofollow">biggest launch in its history </a>even while being a Microsoft platform exclusive release. The studio is already looking towards the future, however, with years of updates already being planned.
</p>

<p>
	 
</p>

<p>
	"First, an enormous thank you to all of you playing <em>Starfield </em>and your support. We are absolutely blown away by the response and all you love about the game," said the company in a <a href="https://bethesda.net/en/game/starfield/article/3DKJAom2GjFh4P3gprf5E9/starfield-updates-and-mod-support-september-13-2023" rel="external nofollow">blog post</a> today. "We’re also reading all your great feedback on what you’d like to see improved or added to the game."
</p>

<p>
	 
</p>

<p>
	Bethesda explains that even if some of the popular fan requests, such as the availability of city maps for instance, won't be fulfilled immediately, it plans to support the game with updates and features for "years and years".
</p>

<p class="skipParagraphing">
	<img alt="1693920445_starfield_screenshot_2023.09." class="ipsImage" data-ratio="65.83" height="450" width="720" src="https://cdn.neowin.com/news/images/uploaded/2023/09/1693920445_starfield_screenshot_2023.09.05_-_13.22.54.36_story.jpg">
</p>

<p>
	"Our priority initially is making sure any top blocker bugs or stability issues are addressed, and adding quality-of-life features that many are asking for," adds the company. It confirmed today that upcoming patches will include things like built-in Brightness and Contrast controls, HDR Calibration, an FOV Slider (<a href="https://www.neowin.net/news/starfield-has-no-fov-sliders-but-a-config-file-fix-has-been-found/" rel="external nofollow">which can already be done via file tweaks</a>), and ultra-wide monitor support.
</p>

<p>
	 
</p>

<p>
	While some fans already have <a href="https://www.neowin.net/news/this-mod-switches-amds-fsr-to-nvidias-dlss-for-starfield/" rel="external nofollow">hacked in </a>Nvidia DLSS support for the title, Bethesda will also be implementing the upscaling tech in a future update. A quality of life feature that's requested by many, a button to simply eat the food players encounter in their travels instead of storing them is incoming too. The company is also working with AMD, Nvidia, and Intel for further driver optimizations.
</p>

<p>
	 
</p>

<p>
	Alongside all this, the studio has pushed out <em>Starfield's </em>first post-launch update today. Version 1.7.29 brings performance improvements and a few bug fixes:
</p>

<p>
	 
</p>

<p style="margin-left: 40px;">
	<em><strong>PERFORMANCE AND STABILITY</strong></em>
</p>

<p style="margin-left: 40px;">
	 
</p>

<ul>
	<li>
		<p style="margin-left: 40px;">
			<em>Xbox Series X|S Improved stability related to installations.</em>
		</p>
	</li>
	<li>
		<p style="margin-left: 40px;">
			<em>Various stability and performance improvements to reduce crashes and improve framerate.</em>
		</p>
	</li>
</ul>

<p style="margin-left: 40px;">
	 
</p>

<p style="margin-left: 40px;">
	<em><strong>QUESTS</strong></em>
</p>

<p style="margin-left: 40px;">
	 
</p>

<ul>
	<li>
		<p style="margin-left: 40px;">
			<em>All That Money Can Buy: Fixed an issue where player activity could result in a quest blocker.</em>
		</p>
	</li>
	<li>
		<p style="margin-left: 40px;">
			<em>Into the Unknown: Fixed an issue that could prevent the quest from appearing after the game is completed.</em>
		</p>
	</li>
	<li>
		<p style="margin-left: 40px;">
			<em>Shadows in Neon: Fixed an issue where player activity could result in a quest blocker.</em>
		</p>
	</li>
</ul>

<p>
	 
</p>

<p>
	Official modding support for PC and Xbox consoles was also announced as coming in early 2024, something which Bethesda head <a href="https://www.neowin.net/news/even-though-there-are-a-lot-of-starfield-mods-official-mod-support-isnt-coming-until-2024/" rel="external nofollow">Todd Howard already confirmed</a> recently.
</p>

<p>
	 
</p>

<p>
	<em>Starfield </em>is out now across PC, Xbox Series X|S, as well as across Xbox and PC Game Pass subscription services.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/bethesda-plans-years-and-years-of-updates-for-starfield-first-hotfix-out-now/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">18585</guid><pubDate>Wed, 13 Sep 2023 17:03:47 +0000</pubDate></item><item><title>New PS5 update expands SSD capacity to 8TB, adds new accessibility, audio, social features</title><link>https://nsaneforums.com/news/technology-news/new-ps5-update-expands-ssd-capacity-to-8tb-adds-new-accessibility-audio-social-features-r18584/</link><description><![CDATA[<p>
	Sony has today <a href="https://blog.playstation.com/2023/09/13/ps5-update-rolls-out-globally-with-new-accessibility-audio-and-social-feature-enhancements/" rel="external nofollow">announced </a>the release of a new update for PlayStation 5, which brings new features and improvements to the console. Rolling out globally, the update also includes features that were previously part of the beta build released <a href="http://www.neowin.net/news/new-ps5-beta-rolls-out-with-new-haptic-feedback-dolby-atmos-support-and-more/" rel="external nofollow">earlier in the summer</a>.
</p>

<p>
	 
</p>

<p>
	The new update brings support for PS Remote Play on more Android devices. It also adds new voice command options (only in the US and the UK) and new PS app enhancements, allowing to react to messages with emojis and see a preview of someone’s Share Screen before joining the party on PS App.
</p>

<p>
	 
</p>

<p>
	Here’s the detailed changelog shared by Sony:
</p>

<p>
	 
</p>

<p style="margin-left: 40px;">
	<em><strong>PS Remote Play support on additional Android devices</strong></em>
</p>

<p style="margin-left: 40px;">
	 
</p>

<ul>
	<li>
		<p style="margin-left: 40px;">
			<em>PS Remote Play allows you to stream games from your PS5 or PS4 console to another device – including smartphones and tablets (iOS and Android), PCs and Mac – over the internet or through your home network. This provides you with more options to enjoy your favorite games even when you’re away from the living room.*</em>
		</p>
	</li>
	<li>
		<p style="margin-left: 40px;">
			<em>Starting today, the PS Remote Play app will be available on devices running Android TV OS 12.**</em>
		</p>
	</li>
	<li>
		<p style="margin-left: 40px;">
			<em>Here are the verified devices so far:</em>
		</p>

		<ul>
			<li>
				<p style="margin-left: 40px;">
					<em>Chromecast with Google TV (4K model)</em>
				</p>
			</li>
			<li>
				<p style="margin-left: 40px;">
					<em>BRAVIA XR A95L model</em>
				</p>
			</li>
		</ul>
	</li>
	<li>
		<p style="margin-left: 40px;">
			<em>To use Remote Play on these devices, search for the PS Remote Play app on your Android device to download and install the app.</em>
		</p>
	</li>
	<li>
		<p style="margin-left: 40px;">
			<em>To learn more about PS Remote Play, visit PlayStation.com.</em>
		</p>
	</li>
</ul>

<p style="margin-left: 40px;">
	 
</p>

<p style="margin-left: 40px;">
	<em><strong>New Voice Command options (U.S. and U.K. limited release)</strong></em>
</p>

<p style="margin-left: 40px;">
	 
</p>

<ul>
	<li>
		<p style="margin-left: 40px;">
			<em>Voice Command has been improved.</em>
		</p>

		<ul>
			<li>
				<p style="margin-left: 40px;">
					<em>Say “Hey PlayStation, help” to activate Help content. You can now navigate between help content pages using Voice Command.</em>
				</p>
			</li>
			<li>
				<p style="margin-left: 40px;">
					<em>Say “Hey PlayStation, what’s new?” and you can now check for new PS5 features and see the current PlayStation Plus monthly games lineup.</em>
				</p>
			</li>
		</ul>
	</li>
	<li>
		<p style="margin-left: 40px;">
			<em>Note: Voice Command (Preview) is currently available in English for PS5 players with accounts registered to the U.S. and U.K.</em>
		</p>
	</li>
</ul>

<p style="margin-left: 40px;">
	 
</p>

<p style="margin-left: 40px;">
	<em><strong>New PS App enhancements</strong></em>
</p>

<p style="margin-left: 40px;">
	 
</p>

<p style="margin-left: 40px;">
	<em>Later this month, we’ll also gradually roll out some new features for PS App globally, on iOS and Android. Just like the PS5 console updates, you’ll be able to react to messages with emojis and see a preview of someone’s Share Screen before joining the party on PS App.</em>
</p>

<p>
	 
</p>

<p>
	As mentioned, the update also includes features from the latest PS5 beta, including using a second DualSense controller for assistance and new audio options that allow 3D Audio powered by Tempest 3D AudioTech. In addition, PS5 players will now have new ways to connect with other players and customize their multiplayer sessions. SSD capacity has also been expanded to 8TB.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/new-ps5-update-expands-ssd-capacity-to-8tb-adds-new-accessibility-audio-social-features/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">18584</guid><pubDate>Wed, 13 Sep 2023 17:02:24 +0000</pubDate></item><item><title>Steam Turns 20: How Valve&#x2019;s Client Changed PC Gaming</title><link>https://nsaneforums.com/news/technology-news/steam-turns-20-how-valve%E2%80%99s-client-changed-pc-gaming-r18562/</link><description><![CDATA[<h3>
	Valve’s Steam PC gaming client and store has turned 20. It has single-handedly revolutionized game purchase and management.
</h3>

<p>
	Two decades ago, after a year in pre-release testing phrase, a certain PC gaming client’s stable version was finally released to the public.
</p>

<p>
	 
</p>

<p>
	That software completely changed the future of PC gaming. On 12th of September 2003, Steam was officially released by Valve.
</p>

<h3>
	Steam Turns 20: A journey
</h3>

<figure>
	<img alt="OG-Steam-Library-1024x640.webp" class="ipsImage" data-ratio="75.10" height="450" width="720" src="https://ourdigitech.com/ServerSide/wp-content/uploads/2023/09/OG-Steam-Library-1024x640.webp">
	<figcaption>
		A Skin For Steam, Which Makes It Look Like How It Originally Was Looking. Credit: OG-Steam-Library.
	</figcaption>
</figure>

<p>
	In 2002, Valve was getting tired of finding that whenever there was an update to a multiplayer game, the players wouldn’t be able to play that game for days because they hadn’t installed the new update.
</p>

<p>
	 
</p>

<p>
	Then Valve decided something was required to streamline those updates so that they could reach common users faster. In addition to that, providing DRM and anti-cheat in multiplayer was becoming important too. This is how Steam was born.
</p>

<p>
	 
</p>

<p>
	Internally named Grid and Gazelle, an initial pre-release version of Steam was announced and released to the public on 22nd March 2002 at the Game Developer Conference. The pre-release version’s user base had reached about 300,000 players thanks to the games and mods it hosted.<br>
	<br>
	Then, on 12th of September 2003 Steam’s stable version was officially released to the public. Though not without issues. The software and the site were buggy and kept crashing.
</p>

<h4>
	Half-Life 2’s Release
</h4>

<figure>
	<img alt="Half-Life-2-Header.webp" class="ipsImage" data-ratio="46.74" height="215" width="460" src="https://ourdigitech.com/ServerSide/wp-content/uploads/2023/09/Half-Life-2-Header.webp">
</figure>

<p>
	The biggest breakthrough for Steam came a year later, when Valve released what is considered to be one of the greatest games ever made. The Half-Life 2 was released digitally on Steam.<br>
	<br>
	Speaking from personal experience, the Steam client in its iconic green colour back then was, politely speaking, absolutely bad. It was buggy, slow, kept crashing and kept using the computer’s resources.
</p>

<p>
	 
</p>

<p>
	If it wasn’t for Half-Life 2 (also its free demo) requiring it, some of us would have never downloaded it or ever made an account on Steam. But we are very happy that we did.
</p>

<h4>
	More Games Join
</h4>

<p>
	After that, more gaming companies started selling games on Steam.
</p>

<p>
	 
</p>

<p>
	This included game makers like id Software (Doom, Wolfenstein, Quake), <a href="https://ourdigitech.com/gaming/tomb-raider-and-deus-ex-studios-now-officially-sold/" rel="external nofollow">Eidos Interactive</a> (Tomb Raider), Capcom, Ubisoft, THQ, Bethesda, Activision and even EA.
</p>

<p>
	 
</p>

<p>
	All of them added their games one after another, year after year. Since then Steam hasn’t looked back.
</p>

<h3>
	Modern Day PC Gaming Legend
</h3>

<p>
	Throughout the years, Steam has received updates to improve itself. From UI to performance, to game delivery to reviews, to streamlined game purchase to regional pricing, to user profiles and chatting with each other, Steam has set a standard that is unmatched.<br>
	<br>
	Ask anyone to buy a game on PC and the first thing that will come to mind is to purchase it through Steam. Most companies will link to their Steam page in the purchase link for their PC version. So great is its influence that Steam has almost become synonymous with PC gaming.<br>
	<br>
	Sure, it has its rivals, like GOG, Epic Store and stores run by game developers themselves. But none of them can match the features and user-friendliness of Steam. These days, even gaming companies that had earlier stopped selling on Steam to sell on their own are being virtually forced to release their games on Steam. This is because of the large number of users and buyers Steam has, which, as per Valve, goes above 120 million active monthly users.<br>
	<br>
	Steam has its fair share of issues and controversies, too. For example, for years, its support has not been that great. Then there are also issues like Steam not giving (even) higher share of revenues to gaming companies and such. But those things are nothing in comparison to how big Steam really is.
</p>

<h4>
	Steam numbers
</h4>

<p>
	To just take things further it’s important to mention how big Steam is. <a href="https://store.steampowered.com/news/group/4145017/view/3677786186779762807" rel="external nofollow" target="_blank">As per Valve</a>, Steam has:
</p>

<p>
	 
</p>

<ul>
	<li>
		Crossed the <a href="https://ourdigitech.com/gaming/steam-crosses-30-million-peak-online-players-for-1st-time/" rel="external nofollow">33,000,000 mark for concurrent users</a>.
	</li>
	<li>
		Allowed 83,000 new first-time purchasers every day of the previous year.
	</li>
	<li>
		Had 44.7 exabytes of total data downloaded by players. That’s about as much data as if every one of the 8 billion people on planet Earth downloaded a 5.5 gigabyte game.
	</li>
</ul>

<h4>
	Not Just A Gaming Client
</h4>

<p>
	Over the years, Steam has evolved itself above just being a gaming client. Valve has used the Steam brand to launch many products.
</p>

<p>
	 
</p>

<p>
	This includes the <a href="https://store.steampowered.com/steamos" rel="external nofollow" target="_blank">SteamOS</a>, which has brought PC gaming to Linux. <a href="https://store.steampowered.com/remoteplay#anywhere" rel="external nofollow" target="_blank">Steam Link</a>, which allows players to play games owned on Steam on their mobile devices and other displays by streaming them via Wi-Fi.
</p>

<p>
	 
</p>

<p>
	It has used the Steam name on various hardware too. Like the <a href="https://store.steampowered.com/app/353370/Steam_Controller/" rel="external nofollow" target="_blank">Steam Controller</a>, which is a great gamepad made to act like a mouse and a gaming controller together. Not to forget <a href="https://store.steampowered.com/app/250820/SteamVR/" rel="external nofollow" target="_blank">SteamVR</a>, Valve’s hardware entry into virtual reality gaming.
</p>

<p>
	 
</p>

<p>
	However, the biggest Steam name is the massively popular <a href="https://store.steampowered.com/steamdeck" rel="external nofollow" target="_blank">Steam Deck</a>. It is a handheld gaming device rivaling the likes of the Switch by Nintendo and others that allows one to play PC games on the go. While it’s still not available everywhere in the world, it’s currently among the most sought-after handheld gaming devices everywhere.
</p>

<h3>
	20 Years Celebration
</h3>

<p>
	To celebrate the 20 years of Steam, Valve has <a href="https://youtube.com/watch?v=vtBqlFH0bGw" rel="external nofollow" target="_blank">released a small video</a> on YouTube.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/vtBqlFH0bGw?feature=oembed" title="Thank you for 20 Years of Steam!" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	In fact, they have even <a href="https://store.steampowered.com/sale/steam20" rel="external nofollow" target="_blank" title="dedicated a page">dedicated a page</a> to celebrate and showcase their 20 year journey. With a special piece for each year.
</p>

<p>
	 
</p>

<p>
	They have a good reason too. Afterall, in the 20 years of their, they have changed how PC gaming works.
</p>

<p>
	 
</p>

<p>
	Let’s hope Valve continues to improve Steam further and it remains one of the most important PC gaming client and store out there.
</p>

<p>
	 
</p>

<p>
	<a href="https://ourdigitech.com/software/steam-turns-20-how-valves-client-changed-pc-gaming/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">18562</guid><pubDate>Wed, 13 Sep 2023 06:34:17 +0000</pubDate></item><item><title>Microsoft Is Using a Hell of a Lot of Water to Flood the World With AI</title><link>https://nsaneforums.com/news/technology-news/microsoft-is-using-a-hell-of-a-lot-of-water-to-flood-the-world-with-ai-r18554/</link><description><![CDATA[<p>
	<span style="font-size:22px;">As artificial intelligence is increasingly developing and data centres are erected to further this tech, it’s becoming clear that AI has a water usage problem.</span>
</p>

<p>
	 
</p>

<p>
	Microsoft’s latest sustainability report revealed that the software giant’s water usage saw a tremendous spike between 2021 and 2022. In 2021, the company used up 4,772,890 cubic meters of water. In 2022 that went up to 6,399,415—which is around a 30 percent increase from one year to the next. That’s almost 1.7 billion gallons of water in just one year, which is enough to fill more than 2,000 Olympic-sized swimming pools.
</p>

<p>
	 
</p>

<p>
	Why did Microsoft draw so much freaking water? Data centres that run AI supercomputers are hot. Equipment heats up, and if a centre overheats, those computers can shut down. The increase in water use is directly tied to the company’s investment and development of AI. Microsoft has backed OpenAI, which has a data centre in Des Moines, Iowa. During the summer months, the centre has to use a ton of water to keep equipment cool, especially as Iowa experiences rising temperatures due to climate change.
</p>

<p>
	 
</p>

<p>
	The water is drawn from nearby watersheds including the Des Moines and Raccoon rivers to cool the supercomputer that develops AI systems, the Associated Press reported. However, local waterways also provide drinking water for nearby communities. The volume used by the data centres has become a concern for the local utility company, West Des Moines Water Works.
</p>

<p>
	 
</p>

<p>
	A document from the utility dated April 2022 outlined that officials and the utility will only “consider future data centre projects beyond Microsoft Data Center Project Ginger East and West” unless the new projects can significantly lower their water usage. “This approach to resource conservation will help preserve the water supply for current and future commercial and residential needs of West Des Moines,” the document read.
</p>

<p>
	 
</p>

<p>
	Google, another tech giant that has heavily invested in AI products, has also seen a spike in water usage. An environmental report released this July outlined that the company’s water usage increased about 20% from 2021 to 2022. “We’re working to address the impact of our water consumption through our climate-conscious data centre cooling approach and water stewardship strategy,” a spokesperson told Gizmodo in an email this July.
</p>

<p>
	As the planet becomes warmer, it may become harder for large tech companies to cool facilities. Many data centres are in cooler locations like the Pacific Northwest and states like Iowa in the upper Midwest, but neither location has been spared from heat waves.
</p>

<p>
	 
</p>

<p>
	Other tech companies have experienced challenges with keeping their centres online during especially hot weather. Last September, equipment at then Twitter’s data centre in Sacramento shut down during a heat wave. Increased instances of heat waves due to the climate crisis have also plagued data centres overseas. Last July, Google and Oracle’s London-based data centres went offline as England baked through sky-high temperatures of over 40 degrees Celsius.
</p>

<p>
	 
</p>

<p>
	Want more climate and environment stories? Check out Earther’s guides to decarbonizing your home, divesting from fossil fuels, packing a disaster go bag, and overcoming climate dread. And don’t miss our coverage of the latest IPCC climate report, the future of carbon dioxide removal, and the invasive plants you should rip to shreds.
</p>

<p>
	 
</p>

<p>
	<strong><a href="https://gizmodo.com.au/2023/09/microsoft-is-using-a-hell-of-a-lot-of-water-to-flood-the-world-with-ai/" rel="external nofollow">Source</a></strong>
</p>
]]></description><guid isPermaLink="false">18554</guid><pubDate>Tue, 12 Sep 2023 20:47:08 +0000</pubDate></item><item><title>Microsoft confirms OneDrive will work without internet, something which Windows 11 too needs</title><link>https://nsaneforums.com/news/technology-news/microsoft-confirms-onedrive-will-work-without-internet-something-which-windows-11-too-needs-r18548/</link><description><![CDATA[<p>
	Earlier this month, thanks to a leak, we got the first hints of the potential announcements Microsoft could be making at its upcoming OneDrive event. It was a short clip with a message saying: "<a href="https://www.neowin.net/news/microsoft-may-be-making-big-onedrive-announcements-on-october-3/" rel="external nofollow">See What's Next for OneDrive on Oct. 3</a>".
</p>

<p>
	 
</p>

<p>
	The tech giant confirmed later that it would indeed be holding such an event next month, on the third, and also shared a very brief glimpse of what people could expect at the event. These include "new enhancements to OneDrive, benefits of faster file access, better organization, simpler collaboration, and improved file security across Microsoft 365". And of course, there will be announcements <a href="https://www.neowin.net/news/microsoft-confirm-it-will-hold-a-onedrive-online-event-on-october-3/" rel="external nofollow">regarding AI-based features as well</a>.
</p>

<p>
	 
</p>

<p>
	While it is possible that Microsoft will reiterate features already available, it does seem like there will be a healthy dose of new stuff too. One of those might be about a new Offline mode for the web that the company is working on at the moment. This option will be a welcome addition since Microsoft 365 services including OneDrive often experience outages, with the most recent one <a href="https://www.neowin.net/news/if-you-cannot-access-microsoft-365-you-are-not-alone-as-many-are-reporting-it-is-down/" rel="external nofollow">being earlier this month</a>.
</p>

<p>
	 
</p>

<p>
	The Microsoft 365 roadmap has some details on this upcoming feature. The description of it <a href="https://www.microsoft.com/en-in/microsoft-365/roadmap?filters=&amp;searchterms=168618" rel="external nofollow">reads</a>:
</p>

<p>
	 
</p>

<p style="margin-left: 40px;">
	<em><strong>OneDrive: Offline mode</strong></em>
</p>

<p style="margin-left: 40px;">
	 
</p>

<p style="margin-left: 40px;">
	<em>This feature will allow you to launch OneDrive in your browser and view, sort, rename, move, copy, delete and files even without internet access. Additionally, for locally stored OneDrive files (those that are marked as “always available offline”) you will be able to open and work on these in your browser even if you are offline. All of the changes you make offline will be automatically synced back when Internet connection is restored.</em>
</p>

<p>
	 
</p>

<p>
	According to the M365 roadmap, the preview version of the OneDrive offline mode will be out in November 2023, with the general availability planned for a month later in December 2023. The feature ID of this is 168618 and it was added earlier today.
</p>

<p>
	 
</p>

<p>
	On a somewhat related note, we do hope Microsoft has plans for something similar for Windows 11 setup too as users require <a href="https://www.neowin.net/guides/here039s-how-you-can-setup-your-windows-11-device-without-an-internet-connection/" rel="external nofollow">a working internet</a>. However, chances of that might be slim seeing how the company is moving more on more towards <a href="https://www.neowin.net/news/microsofts-goal-of-offering-windows-completely-in-the-cloud-revealed-in-ftc-filing/" rel="external nofollow">a cloud PC future</a>.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/microsoft-confirms-onedrive-will-work-without-internet-something-which-windows-11-too-needs/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">18548</guid><pubDate>Tue, 12 Sep 2023 19:15:16 +0000</pubDate></item><item><title>Intel confirms Thunderbolt 5 name, 120Gbps tech arrives in 2024</title><link>https://nsaneforums.com/news/technology-news/intel-confirms-thunderbolt-5-name-120gbps-tech-arrives-in-2024-r18546/</link><description><![CDATA[<h3>
	Thunderbolt 4 expected to be the mainstream choice for at least a couple years.
</h3>

<div itemprop="articleBody">
	
	<p>
		Intel today confirmed key details about the <a href="https://arstechnica.com/gadgets/2022/10/thunderbolts-next-spec-triples-bandwidth-to-120gbps-with-a-catch/" rel="external nofollow">next generation of Thunderbolt cable</a>, Thunderbolt 5. The company expects PCs and accessories with Thunderbolt 5 to release in 2024.
	</p>

	<p>
		 
	</p>

	<p>
		Intel will release Thunderbolt 5 technical collateral and development resources to developers in Q4 of 2024, Jason Ziller, general manager of the client connectivity division at Intel, told reporters ahead of the announcement.
	</p>

	<h2>
		Thunderbolt 5: What’s the difference?
	</h2>

	<p>
		The main feature of the new specification is its ability to transmit data at up to 120 gigabits per second (Gbps) while simultaneously receiving data at up to 40 Gbps. The mode, which Intel is dubbing Bandwidth Boost, only occurs when a high-bandwidth display is connected.
	</p>

	<p>
		 
	</p>

	<p>
		An Intel spokesperson told Ars Technica that Intel's still finalizing the requirements for a display triggering Bandwidth Boost mode.
	</p>

	<p>
		 
	</p>

	<p>
		"The trigger point will be set at an optimal level to balance the overall transmit and receive bandwidth as the user needs more than 40Gbps of transmit bandwidth for display content," they said.
	</p>

	<p>
		 
	</p>

	<p>
		Otherwise, the default mode is 80Gbps out and 80Gbps in simultaneously (four 40Gbps logical lanes total). The default mode still offers twice the speed of Thunderbolt 4's 40Gbps.
	</p>

	<p>
		 
	</p>

	<p>
		<img alt="TBT5-Bandwidth-Boost_4000x2250-640x360.j" class="ipsImage" data-ratio="56.25" height="360" width="640" src="https://cdn.arstechnica.net/wp-content/uploads/2023/09/TBT5-Bandwidth-Boost_4000x2250-640x360.jpg">
	</p>

	<div>
		<em>Bandwidth can be distributed evenly (left) or boosted in one direction for bandwidth-hungry displays (right).</em>
	</div>

	<div>
		<em>Intel</em>
	</div>

	<p>
		 
	</p>

	<p>
		Here's a broad overview, with some help from Intel, of how Thunderbolt 5 compares to other specifications using <a href="https://arstechnica.com/gadgets/2022/10/usb-c-can-hit-120gbps-with-newly-published-usb4-version-2-0-spec/" rel="external nofollow">USB-C</a>.
	</p>

	<p>
		 
	</p>

	<table border="1px solid black;">
		<tbody>
			<tr>
				<th>
					 
				</th>
				<th>
					Thunderbolt 5
				</th>
				<th>
					Thunderbolt 4
				</th>
				<th>
					USB4
				</th>
				<th>
					USB 3.2
				</th>
			</tr>
			<tr>
				<td>
					Data transfer rate
				</td>
				<td>
					Up to 120 Gbps
				</td>
				<td>
					Up to 80 Gbps
				</td>
				<td>
					Minimum of 20 Gbps, 40 Gbps is optional.
					<p>
						120 Gbps is optional with USB4 Version 2.0
					</p>

					<p>
						 
					</p>
				</td>
				<td>
					5 Gbps (Gen 1), 10 Gbps (Gen 2), or 20 Gbps (Gen 2x2)
				</td>
			</tr>
			<tr>
				<td>
					PC video requirements
				</td>
				<td>
					Dual 6K
				</td>
				<td>
					Dual 4K
				</td>
				<td>
					One monitor
				</td>
				<td>
					One monitor
				</td>
			</tr>
			<tr>
				<td>
					PC data requirements*
				</td>
				<td>
					PCIe: 64Gbps<br>
					USB 3: 10Gbps**
				</td>
				<td>
					PCIe: 32Gbps<br>
					USB 3: 10Gbps
				</td>
				<td>
					USB 3: 10Gbps
				</td>
				<td>
					USB 3: 5Gbps
				</td>
			</tr>
			<tr>
				<td>
					Required PC charging on at least one computer port
				</td>
				<td>
					Required up to 140 W, available up to 240 W
				</td>
				<td>
					Required up to 100 W, available up to 140 W
				</td>
				<td>
					Available up to 240 W
				</td>
				<td>
					Available up to 240 W
				</td>
			</tr>
			<tr>
				<td>
					Required PC wake from sleep when computer is connected to a Thunderbolt dock
				</td>
				<td>
					Yes
				</td>
				<td>
					Yes
				</td>
				<td>
					No
				</td>
				<td>
					No
				</td>
			</tr>
			<tr>
				<td>
					Minimum PC port power for accessories
				</td>
				<td>
					15 W
				</td>
				<td>
					15 W
				</td>
				<td>
					7.5 W
				</td>
				<td>
					4.5 W
				</td>
			</tr>
			<tr>
				<td>
					PC to PC networking*
				</td>
				<td>
					64Gbps
				</td>
				<td>
					32Gbps
				</td>
				<td>
					N/A
				</td>
				<td>
					N/A
				</td>
			</tr>
			<tr>
				<td>
					Intel <a href="https://www.intel.com/content/www/us/en/products/details/network-io.html" rel="external nofollow">VT-d</a>-based DMA protection required
				</td>
				<td>
					Yes
				</td>
				<td>
					Yes
				</td>
				<td>
					No
				</td>
				<td>
					No
				</td>
			</tr>
		</tbody>
	</table>

	<p>
		<em>*Intel notes that this only refers to maximum theoretical numbers and that actual performance depends on the specific hardware and software configuration.</em>
	</p>

	<p>
		<em>**Intel notes that this is available with support for up to 20Gbps.</em>
	</p>

	<p>
		 
	</p>

	<p>
		Thunderbolt 5 will support previous versions of Thunderbolt and is based on the USB-IF <a href="https://arstechnica.com/gadgets/2022/09/usb-c-naming-to-somehow-get-worse-with-usb4-version-2-0/" rel="external nofollow">USB4 Version 2.0, </a>VESA <a href="https://arstechnica.com/gadgets/2022/10/all-displayport-2-0-products-are-now-displayport-2-1-vesa-says/" rel="external nofollow">DisplayPort 2.1</a>, and PCI-SIG PCIe 4.0 (x4) specifications.
	</p>

	<p>
		 
	</p>

	<p>
		In a briefing with the press, Ziller confirmed the specification name as Thunderbolt 5. Ziller said Intel wanted to continue the "tradition of keeping the branding, and naming, and labeling as simple as possible." He added that since Thunderbolt 5 requirements are all mostly mandatory, users always know what they're getting, and "you don't have to explain different variations of the capabilities." The note brings to mind the USB-IF's oft-bewildering naming conventions for USB specifications and the recent recommendation to name <a href="https://arstechnica.com/gadgets/2022/09/usb-if-says-goodbye-to-confusing-superspeed-usb-branding/" rel="external nofollow">USB-C products based on their speed</a> (such as "USB 40Gbps").
	</p>

	<p>
		 
	</p>

	<p>
		However, one area where users will encounter different capabilities from one Thunderbolt 5 product to the next is power delivery, as 240 W is optional, compared to the 140 W requirement.
	</p>

	<p>
		 
	</p>

	<p>
		Thunderbolt 5 increases bandwidth by moving from pulse-amplitude modulation-2 (PAM-2) signaling technology to PAM-3, as supported by the <a href="https://arstechnica.com/gadgets/2022/09/breaking-down-how-usb4-goes-where-no-usb-standard-has-gone-before/" rel="external nofollow">USB4</a> Version 2.0 specification. With PAM-2, each clock cycle has one eye, or opening, providing a 0 or 1 bit, Ziller explained. PAM-3 has two eyes per clock cycle, enabling a little bit of a higher clock rate, he added.
	</p>

	<p>
		 
	</p>

	<p>
		PAM-3 also allows Thunderbolt 5 to run on the same USB-C connectors, motherboards, and passive cables up to 3.56 feet (1 m) as Thunderbolt 4. If you're using an earlier version of Thunderbolt, Thunderbolt 5 will automatically switch to PAM-2 signaling.
	</p>

	<h2>
		120Gbps mode
	</h2>

	<p>
		Thunderbolt 5's support for up to 120Gbps comes from the USB4 Version 2.0 spec and makes Thunderbolt 5 10-times faster than the <a href="https://arstechnica.com/gadgets/2011/02/thunderbolt-smokes-usb-firewire-with-10gbps-throughput/" rel="external nofollow">original Thunderbolt</a> that debuted in 2011. Because of the advanced capability, Intel is marketing the technology as "the best display experience on a single connector," claiming to outperform DisplayPort, a favorite among power users like gamers.
	</p>

	<p>
		 
	</p>

	<p>
		Dynamic display bandwidth management is supposed to enable a Thunderbolt 5 port to detect when a bandwidth-hungry display—such as a high-resolution HDR display or high refresh rate monitor—is connected. Then, it'll automatically switch to transmitting data at up to 120Gbps (across three lanes) and receiving data at up to 40Gbps (via one lane). That means that if you're connecting multiple displays with different resolutions, Thunderbolt will "effectively and efficiently manage all of that and only allocate the bandwidth that's needed for each display." Thunderbolt 4 "doesn't do that quite as effectively," the executive added, so sometimes bandwidth is over-allocated to a display, making things less efficient.
	</p>

	<p>
		 
	</p>

	<p>
		Increased efficiency allows for up to three DisplayPort display streams with Thunderbolt 5 versus two with the previous Thunderbolt generation.
	</p>

	<p>
		 
	</p>

	<p>
		Amid all these improvements, Intel expects Thunderbolt 4 and Thunderbolt 5 to co-exist for a couple of years, with mainstream users opting for the prior-gen solution and creators and gamers being early Thunderbolt 5 adopters. Workstation users are expected to fall next in line.
	</p>

	<p>
		 
	</p>

	<p>
		Creators can leverage Thunderbolt 5 speeds, Intel envisions, to graduate from a pair of 4K, 60 Hz monitors to a trio of 4K, 144 Hz displays or "multiple" 8K monitors, for example. These figures are theoretical but still help illustrate the type of workloads Thunderbolt 5 may end up being relegated to.
	</p>

	<p>
		 
	</p>

	<p>
		Creators could also use the technology to move large amounts of data. Ziller claimed creators' biggest pain point is spending hours at the computer archiving data.
	</p>

	<p>
		 
	</p>

	<p>
		"There's more and more video being shot in 8K and being edited in 4K [and] 6K," Ziller said.
	</p>

	<p>
		 
	</p>

	<p>
		Despite Thunderbolt 5's advancements, there are drives, like many <a href="https://arstechnica.com/gadgets/2023/04/pcie-5-0-ssds-still-have-a-way-to-go-before-warranting-an-upgrade/" rel="external nofollow">PCIe 5.0</a> ones, that could exceed Thunderbolt 5's bandwidth.
	</p>

	<p>
		 
	</p>

	<p>
		Gamers, meanwhile, could hit a theoretical refresh rate of <a href="https://arstechnica.com/gadgets/2023/01/the-7-most-interesting-pc-monitors-from-ces-2023/" rel="external nofollow">540 Hz</a> with Thunderbolt 5. Ziller also sees gamers moving to the next-gen tech for transporting large game libraries and for "studio-quality capture and streaming or archiving for future playback in real-time."
	</p>
</div>

<div itemprop="articleBody">
	<h2>
		Thunderbolt 5 products
	</h2>

	<p>
		Intel expects Thunderbolt 5 to land on every category of device that currently offers Thunderbolt 4. The company seemed particularly excited about docking opportunities in various categories and form factors, from monitor stand docks to portable and commercial docks.
	</p>

	<p>
		 
	</p>

	<p>
		Intel's argues that a Thunderbolt 5 dock is preferrable to alternatives using multi-function modes. A spokesperson pointed to USB-C based docking solutions that "only support 10Gbps of USB data and use lossy compression to send video over a USB connection or are limited to one display stream and must split the video bandwidth to support multiple monitors resulting is lower quality and resolution."
	</p>

	<p>
		 
	</p>

	<p>
		Intel also thinks Thunderbolt 5 could enable external AI accelerators in the coming years. During the press briefing, Ziller pointed to "the push for AI in the clients over the next few years" instead of the cloud, for things like video collaboration, audio effects, creator and gamer effects, and local AI inferencing.
	</p>

	<p>
		 
	</p>

	<p>
		Intel also showed optimism about external GPUs (eGPUs) finally taking off with Thunderbolt 5, thanks to bandwidth doubling compared to Thunderbolt 4. Ziller pointed to Thunderbolt's use of the PCI bus as enhancing performance potential, including around frame rates and reduced export time for creators. eGPUs never really took off with Thunderbolt 4 or Thunderbolt 3, but Thunderbolt 5's boosted capabilities could enable vendors to attempt more competitive products.
	</p>

	<p>
		 
	</p>

	<p>
		Ziller wouldn't confirm if any discrete GPU manufacturers (like Intel) will implement Thunderbolt 5 beyond saying it is technically possible.
	</p>

	<p>
		 
	</p>

	<p>
		Intel said PC makers will be able to design computers with up to four Thunderbolt 5 ports. The executive also wouldn't confirm which CPU platforms might implement Thunderbolt 5. But Thunderbolt 5 runs on updated silicon via a discrete chip (codenamed Barlow Ridge). That means that, <a href="https://www.anandtech.com/show/16333/intel-maple-ridge-thunderbolt-4-controller-now-shipping#:~:text=With%20the%20release%20of%20the,using%20Intel's%20Tiger%20Lake%20Silicon." rel="external nofollow">like with Thunderbolt 4</a>, it would be technically feasible for non-Intel PCs, like ones running AMD or Arm, to support Thunderbolt 5. Intel doesn't charge royalties for Thunderbolt certification, but there are testing fees (paid to testing labs, not Intel) associated with Thunderbolt certification. USB4 Version 2.0 offers much of the same potential as Thunderbolt 5, so it's possible non-Intel systems will opt for the USB-IF specification when seeking similar functionality to Thunderbolt 5.
	</p>

	<p>
		 
	</p>

	<p>
		<img alt="GettyImages-1367572559-640x427.jpg" class="ipsImage" data-ratio="66.72" height="427" width="640" src="https://cdn.arstechnica.net/wp-content/uploads/2022/10/GettyImages-1367572559-640x427.jpg">
	</p>

	<div>
		<em>Active Thunderbolt 5 cables are farther away.</em>
	</div>

	<div>
		<em>kate_sept2004 via Getty</em>
	</div>

	<p>
		 
	</p>

	<p>
		Ziller said Intel will be taking Thunderbolt 4-branded cables and putting them through additional validation testing for Thunderbolt 5. The cables are expected to pass, at which point they'll earn Thunderbolt 5 branding.
	</p>

	<p>
		 
	</p>

	<p>
		Active Thunderbolt 5 cables will take longer to arrive because they require a USB redriver change. But Intel expects passive Thunderbolt 5 cables to be up to 6.56 feet (2 m) long.
	</p>

	<h2>
		Next generation
	</h2>

	<p>
		Considering Thunderbolt 4 carried the same data transfer rates as Thunderbolt 3, Thunderbolt 5 represents a much more exciting evolution for Intel's technology. A simple naming convention may also simplify things when shopping for other types of USB-C products.
	</p>

	<p>
		 
	</p>

	<p>
		But we can also expect Thunderbolt 5 products to come at a premium price, especially during its first two years of release. With Thunderbolt 5's best feature limited to extreme types of displays, it will be years before Thunderbolt 5 becomes a necessity in many people's lives, if ever.
	</p>

	<p>
		 
	</p>

	<p>
		It's also unclear how well the dynamic bandwidth management will work. However, the transition should be seamless and effortless to ensure the feature's benefits are maximized and not a distraction. This is especially important since there doesn't seem to be a way to toggle modes manually.
	</p>

	<p>
		 
	</p>

	<p>
		But for power users looking toward more advanced display, storage, and graphics technologies, Thunderbolt 5 brings vast potential.
	</p>

	<p>
		 
	</p>

	<p>
		<strong>Editor's note:</strong> This article was updated with additional information from an Intel spokesperson.
	</p>

	<p>
		 
	</p>
</div>

<p>
	<a href="https://arstechnica.com/gadgets/2023/09/intel-confirms-thunderbolt-5-name-120gbps-tech-arrives-in-2024/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">18546</guid><pubDate>Tue, 12 Sep 2023 19:08:55 +0000</pubDate></item><item><title>US government slams Musk in court filing describing &#x201C;chaotic environment&#x201D; at X</title><link>https://nsaneforums.com/news/technology-news/us-government-slams-musk-in-court-filing-describing-%E2%80%9Cchaotic-environment%E2%80%9D-at-x-r18545/</link><description><![CDATA[<h3>
	US says FTC probe uncovered privacy risks caused by Musk's drastic changes.
</h3>

<div itemprop="articleBody">
	
	<p>
		US government lawyers criticized Elon Musk's leadership at the company formerly named Twitter yesterday, telling a judge that Musk's attempt to terminate a privacy settlement and Federal Trade Commission investigation should be rejected.
	</p>

	<p>
		 
	</p>

	<p>
		"After agreeing last year to settle charges that it once again misled consumers about the privacy and security of their information, X Corp. (formerly Twitter, Inc.) now seeks to jettison that agreement and limit further scrutiny of its data practices. X Corp.'s motion is meritless and should be denied," Department of Justice lawyers representing the US government wrote in the <a href="https://storage.courtlistener.com/recap/gov.uscourts.cand.396016/gov.uscourts.cand.396016.41.0.pdf" rel="external nofollow">filing</a> in US District Court for the Northern District of California.
	</p>

	<p>
		 
	</p>

	<p>
		In July, Musk's X Corp. asked the court to terminate or modify a privacy settlement that Twitter and the FTC agreed to in May 2022 before Musk bought the company. <a href="https://arstechnica.com/tech-policy/2023/07/musk-tries-to-avoid-testifying-asks-court-to-block-ftcs-twitter-probe/" rel="external nofollow">X claimed</a> that the FTC's ongoing investigation into whether it is complying with the settlement "has spiraled out of control and become tainted by bias." X's motion also sought "a protective order staying the notice of deposition of Elon Musk."
	</p>

	<p>
		 
	</p>

	<p>
		The US response yesterday said the investigation is warranted by the dramatic changes that Musk brought to the social media firm. It also said that Musk should be deposed in the FTC investigation because he "has unique, first-hand knowledge about the current state and direction of the company's data practices and efforts to comply with the 2022 Administrative Order."
	</p>

	<p>
		 
	</p>

	<p>
		The US said the FTC found troubling information when it used its discovery rights under the settlement to request "records and other information to determine whether X Corp. was properly protecting user data during this transformation," and when it deposed five former executives and employees who held roles in privacy and security. The FTC depositions so far have targeted "former employees because nearly every employee who has been identified as a point person for privacy or data security either resigned or was terminated before the FTC could talk to them," the government said.
	</p>

	<h2>
		“Chaotic environment”
	</h2>

	<p>
		"The information obtained revealed a chaotic environment at the company that raised serious questions about whether and how Musk and other leaders were ensuring X Corp.'s compliance with the 2022 Administrative Order," the US wrote in the partially redacted filing.
	</p>

	<p>
		 
	</p>

	<p>
		Musk conducted "at least five rounds of terminations, layoffs, or other reductions" in the weeks after his October 2022 purchase of Twitter, eliminating over half of the workforce, the US noted.
	</p>

	<p>
		 
	</p>

	<p>
		"Within days of the initial layoffs, three key data privacy and security executives all resigned: Chief Privacy Officer Damien Kieran, Chief Information Security Officer Lea Kissner, and Chief Compliance Officer Marianne Fogarty," the filing said. "These three had been the sole remaining members of the company's Data Governance Committee, which was tasked with interpreting and modifying data policies and practices to ensure X Corp. complied with the 2022 Administrative Order."
	</p>

	<p>
		 
	</p>

	<p>
		The US filing said that during a deposition, "Kissner testified that decisions by Musk and others—including layoffs and other 'cost-cutting pressure and decisions'—impaired X Corp.'s ability to 'put technical restrictions and controls in place... around the company's use of contact data to make sure that it was being used... for the purpose that the particular contact data was collected.'"
	</p>

	<p>
		 
	</p>

	<p>
		Kissner further testified that after the mass employee exodus, "about half of the controls in X Corp.'s information security program did not have a designated 'owner' responsible for their operation. Similarly, at his deposition, Kieran testified that the firings and layoffs meant no one was responsible for about 37 percent of X Corp.'s privacy program controls," the US wrote.
	</p>

	<h2>
		“Musk’s conduct”
	</h2>

	<p>
		The next section of the US government filing is titled "Musk's Conduct." After buying the social network and taking over as CEO and sole director, "Musk also personally assumed supervisory authority over X Corp.'s privacy and information security program under the 2022 Administrative Order," the US said.
	</p>

	<p>
		 
	</p>

	<p>
		"Former X Corp. employees testified about several concerning incidents involving Musk," the US wrote. "For example, in early December 2022, Musk reportedly directed staff to grant an outside third-party journalist 'full access to everything at Twitter... No limits at all.' Consistent with Musk's direction, the journalist was initially assigned a company laptop and internal account, with the intent that they be given 'elevated privileges beyond just what a[n] average employee might have.'"
	</p>

	<p>
		 
	</p>

	<p>
		The journalist who received that access was <a href="https://perma.cc/7HLF-ELH9" rel="external nofollow">reportedly</a> Bari Weiss. According to the US court filing, longtime security employees at Twitter were "concerned such an arrangement could expose nonpublic user information in potential violation of the 2022 Administrative Order" and thus "intervened and implemented safeguards to mitigate the risks." Instead of receiving direct access to company systems, the journalist was said to be "working with some other individuals within [the company] who were potentially accessing such services on [their] behalf."
	</p>

	<p>
		 
	</p>
</div>

<div itemprop="articleBody">
	<p>
		In another incident, Musk sent a text message "directing that an executive assistant was to receive access to certain systems 'immediately, and anybody standing in the way [was] to be fired,'" the US said. Twitter's then-Director of Threat Management and Operations Seth Wilson later testified that he thought the access was inconsistent with the assistant's position.
	</p>

	<p>
		 
	</p>

	<p>
		"To him, this 'raised some concerns' that employees would 'get pressure from an access standpoint to do things' and 'be given access' to systems that 'weren't commensurate with their job responsibility,'" according to the US filing. "Former Director of Security Engineering Andrew Sayler similarly testified he had 'ongoing questions about Elon's commitment to the overall security and privacy of the organization' because 'the manner in which Elon was requesting us to grant access to third parties that had not undergone our regular vetting process struck' Sayler as 'having some degree of disregard for the overall sensitivity and security at that level of access.'"
	</p>

	<h2>
		Abrupt move of servers with sensitive data
	</h2>

	<p>
		The filing then described a December 2022 incident in which Musk directed that Twitter servers be moved from one data center to another.
	</p>

	<p>
		 
	</p>

	<p>
		"X Corp. policy was that 'data cannot leave the data center unless it's been wiped.' But because employees only had 'a matter of days and weeks, not, like months or quarters' to conduct the move, they did not have 'enough time to put together a process that [] would be in compliance with [their] own policies,'" the brief said.
	</p>

	<p>
		 
	</p>

	<p>
		The hurried server move was also <a href="https://www.cnbc.com/2023/09/11/elon-musk-moved-twitter-servers-himself-in-the-night-new-biography-details-his-maniacal-sense-of-urgency.html" rel="external nofollow">described</a> in the new biography of Musk by Walter Isaacson.
	</p>

	<p>
		 
	</p>

	<p>
		The US government brief said the relocated servers were not wiped before being moved to a new data center. The type of data on the relocated servers was apparently so sensitive that it could not be described in the US court filing, which redacts the sentence that describes what the servers contained.
	</p>

	<p>
		 
	</p>

	<p>
		The "Musk's Conduct" section ends with a description of the rushed launch of the Twitter Blue revamp that gave "verification" checkmarks to paying users:
	</p>

	<p>
		 
	</p>

	<p style="margin-left: 40px;">
		<em>According to Kissner, Musk insisted the service "ha[d] to launch right now," even though X Corp. was "so reduced in size that [teams were] struggling to keep the service up." Kieran recalled Twitter Blue was implemented so quickly that, "to ensure the speed that the product and engineering team was trying to work at," the security and privacy review was not conducted in accordance with the company's process for software development.</em>
	</p>

	<p style="margin-left: 40px;">
		 
	</p>

	<p style="margin-left: 40px;">
		<em>Sayler described how some of the security team's recommendations went unheeded, including measures for mitigating the risk that people would purchase verification to impersonate other accounts. These concerns were well-founded: Twitter Blue was suspended the day after it was launched, after reports of fake accounts and impersonations.</em>
	</p>

	<h2>
		X “complains the FTC asked too many questions”
	</h2>

	<p>
		The US brief also responded to X's claim that the FTC "attempted to bully" audit firm Ernst &amp; Young (EY) "into acting as an arm of its enforcement staff digging up dirt on X Corp., rather than an objective, independent, third-party auditor."
	</p>

	<p>
		 
	</p>

	<p>
		"X Corp. fails to mention that EY chose to terminate its engagement in February 2023 due to the extensive departures within, and a lack of support from, X Corp. Nor does X Corp. acknowledge that it has since retained a new independent assessor, which renders immaterial the company's allegations regarding EY, since EY never produced a report of X Corp.'s program or submitted one to the FTC," the US told the court.
	</p>

	<p>
		 
	</p>

	<p>
		When Twitter agreed to the privacy settlement last year, there was a stipulated order issued by the court and an administrative order issued by the FTC. The obligations that X complains about "flow from the FTC's administrative order and not the court's stipulated order," the US said.
	</p>

	<p>
		 
	</p>

	<p>
		The US argued that the court lacks authority to terminate the FTC's 2022 administrative order "because X Corp. did not first seek that relief from the Commission itself." But even if the compliance obligations were part of the stipulated order, X "has not identified a change in circumstances that renders the order's safeguards unworkable or contrary to the public interest," the US said.
	</p>

	<p>
		 
	</p>

	<p>
		"In seeking 'relief' from these obligations, X Corp. does not argue that the safeguards to which it consented have become unnecessary or unworkable. Rather, it complains the FTC asked too many questions after Elon Musk acquired the company," the US said. "But the FTC asked questions because of sudden, radical changes at the company: within weeks of the acquisition, half of X Corp.'s employees were terminated or resigned, including key executives in privacy, data security, and compliance roles."
	</p>

	<p>
		 
	</p>

	<p>
		The US said that X's "motion rests on hyperbolic allegations of 'witness tampering' and an investigation 'tainted by bias.'" The reality, according to the government, is that Musk's hasty revamp of Twitter Blue, along with "alarming site outages, product malfunctions, and issues with data access controls," gave the FTC "every reason to seek information about whether these developments signaled a lapse in X Corp.'s compliance."
	</p>
</div>

<p>
	 
</p>

<p>
	<a href="https://arstechnica.com/tech-policy/2023/09/us-government-slams-musk-in-court-filing-describing-chaotic-environment-at-x/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">18545</guid><pubDate>Tue, 12 Sep 2023 19:05:54 +0000</pubDate></item><item><title>AMD may be the exclusive Starfield partner but the sun only shines on Nvidia</title><link>https://nsaneforums.com/news/technology-news/amd-may-be-the-exclusive-starfield-partner-but-the-sun-only-shines-on-nvidia-r18532/</link><description><![CDATA[<p>
	<img alt="starfield" src="https://cdn.neowin.com/news/images/uploaded/2023/08/1690905492_stafield_story.jpg">
</p>

<p>
	 
</p>

<p>
	Back in June, AMD and Bethesda announced that the former would be the <a href="https://www.neowin.net/news/amd-will-be-starfields-official-partner-on-pc-with-ryzen-and-radeon-optimizations/" rel="external nofollow">exclusive PC partner</a> for <em>Starfield</em>. What this essentially meant was the highly anticipated space action RPG would be optimized for AMD hardware, i.e., Radeon GPUs on the graphics side and Ryzen on the CPU side. And while this is generally true in terms of framerate output on the graphics side, users of AMD Radeon GPUs almost all over the internet are complaining that the game does not render the sun on their RX 6000 or RX 7000 series cards.
</p>

<p>
	 
</p>

<p>
	Perhaps the issue may present on older Polaris-based RX 400 and 500 series too, as well as RDNA 1-based RX 5000 GPUs.This is not a problem on Nvidia GeForce GPUs as the sun is rendered correctly on such PCs, while on Radeon systems, apparently, the sky or things are illuminated without the source, which is the sun, even being there.
</p>

<p>
	 
</p>

<p>
	The issue was brought to the attention by a Reddit user <a href="https://www.reddit.com/r/Starfield/comments/167k8qf/this_needs_to_be_addressed_no_sun_appearing_in/" rel="external nofollow">Seblique</a> when they noticed no sun in their sky on <em>Starfield</em>. Soon others on <a href="https://steamcommunity.com/app/1716740/discussions/0/3824174193411614534/" rel="external nofollow">Steam</a> also began picking up on the issue as well though interestingly there are a few who claim they do not have the bug.
</p>

<p>
	 
</p>

<p>
	The best example of the problem at hand was provided by a <a href="https://www.reddit.com/r/Starfield/comments/16cema2/dear_amd_card_user/" rel="external nofollow">Reddit user Yorax</a> who uploaded demonstrative examples of the same scene one on AMD that has no sun and the other on Nvidia where the sun is clearly visible:
</p>

<p>
	 
</p>

<table border="1" cellpadding="1" cellspacing="1" style="width:100%">
	<tbody>
		<tr>
			<td>
				<p class="skipParagraphing">
					<img alt="1694454413_starfield_no_sun_on_amd_story" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2023/09/1694454413_starfield_no_sun_on_amd_story.jpg">
				</p>
			</td>
		</tr>
		<tr>
			<td>
				<p class="skipParagraphing">
					<img alt="1694454403_starfield_sun_on_nvidia_story" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2023/09/1694454403_starfield_sun_on_nvidia_story.jpg">
				</p>
			</td>
		</tr>
	</tbody>
</table>

<p>
	 
</p>

<p>
	If you guessed the screenshot on the top was captured on an AMD card you would be right though this is hardly a challenging test as the two images, despite being taken at the same place in the Skybox, are completely different as the sun is completely absent on one.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/amd-may-be-the-exclusive-starfield-partner-but-the-sun-only-shines-on-nvidia/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">18532</guid><pubDate>Tue, 12 Sep 2023 04:28:09 +0000</pubDate></item><item><title>Even the fastest SSDs you can buy might not be good enough for Starfield which makes upgrading your PC a little harder</title><link>https://nsaneforums.com/news/technology-news/even-the-fastest-ssds-you-can-buy-might-not-be-good-enough-for-starfield-which-makes-upgrading-your-pc-a-little-harder-r18522/</link><description><![CDATA[<h3>
	But Todd Howard says it's optimized and you should upgrade anyway
</h3>

<h2 id="what-you-need-to-know-3">
	What you need to know
</h2>

<ul>
	<li>
		For as good a game as Starfield is at its core, the PC gaming community hasn't all been too thrilled with its performance. 
	</li>
	<li>
		A YouTuber has run some tests with a PCIe 5.0 SSD that shows even the absolute fastest storage you can get still isn't enough. 
	</li>
	<li>
		After many took exception to Bethesda's Todd Howard saying we should just upgrade our PCs, what exactly are we supposed to upgrade to?!
	</li>
</ul>

<p>
	 
</p>

<hr>
<p>
	 
</p>

<p>
	<a data-component-tracked="1" href="https://www.windowscentral.com/tag/starfield" rel="external nofollow">Starfield</a> is certainly the hot topic in gaming land right now and while a lot of it is fun (it is, after all, a good game at its core), the PC gaming community has been poking and prodding at the game quite a bit. This latest video that has surfaced shows something pretty remarkable, and that's a suggestion even the absolute fastest storage a consumer can buy right now isn't necessarily enough for this game. 
</p>

<p>
	 
</p>

<p>
	Surfaced on <a data-component-tracked="1" data-url="https://www.reddit.com/r/hardware/comments/16e9rqc/in_starfield_you_can_actually_be_disk_io_bound_at/" href="https://www.reddit.com/r/hardware/comments/16e9rqc/in_starfield_you_can_actually_be_disk_io_bound_at/" rel="external nofollow">Reddit</a>, the video from <a data-component-tracked="1" data-url="https://www.youtube.com/watch?v=IbaYeiAr_30" href="https://www.youtube.com/watch?v=IbaYeiAr_30" rel="external nofollow">Compusemble</a> on YouTube shows Starfield being played on a system with a brand spanking new, ridiculously fast PCIe 5.0 SSD. And yet, the system is still hitting the wall. 
</p>

<p>
	 
</p>

<p>
	The video below demonstrates what seems to be happening with the "traversal stutter" and that it might not just be down to your CPU when it occurs. 
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/IbaYeiAr_30?feature=oembed" title="Starfield | The Game's File I/O Is Holding Back The Rest Of Your PC" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	The testing in the video suggests that in some larger cities in Starfield, SSD usage is hitting 100%, followed by a drop in GPU usage and then stuttering. To think a PCIe 5.0 SSD is being maxed out is pretty crazy. More curious is that the throughput is apparently far below the maximum that the SSD is capable of, and a comparison is drawn later with Ratchet and Clank: Rift Apart. Here, the throughput is higher, but SSD usage is much lower. 
</p>

<p>
	 
</p>

<p>
	Presumably, per <a data-component-tracked="1" href="https://www.windowscentral.com/gaming/todd-howard-says-if-starfield-doesnt-work-on-your-pc-maybe-you-should-upgrade" rel="external nofollow">Todd Howard's "upgrade your PC" approach</a>, we're going to need as yet unreleased hardware for Starfield? 
</p>

<p>
	 
</p>

<p>
	Jokes aside, it's interesting data. There's also another thread on Reddit which summarizes some other interesting information that could allude to another reason behind disappointing PC performance.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedOther" contenteditable="false">
	<iframe allowfullscreen="" class="ipsEmbed_finishedLoading" data-controller="core.front.core.autosizeiframe" data-embedid="embed2287020440" src="https://nsaneforums.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://www.reddit.com/r/pcmasterrace/comments/16eq1rp/in_case_you_wanted_to_know_a_few_reasons_on_why/?utm_source=embedv2%26utm_medium=post_embed%26utm_content=post_body%26embed_host_url=https://www.windowscentral.com/gaming/pc-gaming/even-the-fastest-ssds-you-can-buy-might-not-be-good-enough-for-starfield-which-makes-upgrading-your-pc-a-little-harder" style="overflow: hidden; height: 326px;"></iframe>
</div>

<p>
	It does feel like Starfield's PC version has been a bit of an afterthought, and I think it'd be fair for a lot of PC gamers to feel a little hard done by. Those with the absolute most powerful beastly rigs are probably having a great time, but the rest of us, aka, the masses, do have legitimate reasons to feel disappointed. Trust me, I'm an <a data-component-tracked="1" href="https://www.windowscentral.com/tag/intel-arc" rel="external nofollow">Intel Arc</a> user, I feel all the pain. 
</p>

<p>
	 
</p>

<p>
	While we wait for PCIe 6.0 SSDs, so we can upgrade our rigs to handle Starfield, it would be nice if instead of sound bites from the developer, we got some kind of commitment to make the game better. I don't know about you, but I'd definitely prefer that. 
</p>

<p>
	 
</p>

<p>
	<a href="https://www.windowscentral.com/gaming/pc-gaming/even-the-fastest-ssds-you-can-buy-might-not-be-good-enough-for-starfield-which-makes-upgrading-your-pc-a-little-harder" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">18522</guid><pubDate>Mon, 11 Sep 2023 19:00:01 +0000</pubDate></item><item><title>Starfield is a &#x2018;bizarrely worse experience&#x2019; on Nvidia and Intel, says Digital Foundry</title><link>https://nsaneforums.com/news/technology-news/starfield-is-a-%E2%80%98bizarrely-worse-experience%E2%80%99-on-nvidia-and-intel-says-digital-foundry-r18521/</link><description><![CDATA[<h3>
	Bethesda’s AMD-exclusive PC partnership has clear benefits for AMD GPUs and CPUs.
</h3>

<div>
	<div>
		<p>
			Starfield is one of the <a href="https://www.theverge.com/23855205/starfield-pc-performance-benchmarks-hands-on" rel="external nofollow">most demanding games</a> on PC that we’ve seen recently, with even the RTX 4090 paired with AMD’s latest Ryzen 7800X3D just about hitting 60fps on average at 4K with all the settings maxed out. As reviewers and testers scramble to figure out why Starfield is so heavy, the experts over at <a href="https://go.redirectingat.com/?xs=1&amp;id=1025X1701640&amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DciOFwUBTs5s&amp;xcust=___vg__p_23632032__t_w__d_D" rel="external nofollow" target="_blank">Digital Foundry have discovered</a> some obvious differences between AMD and Intel / Nvidia systems.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			“If you’re on Intel and Nvidia you’re getting a bizarrely worse experience here in comparison to AMD GPUs in a way that’s completely out of the norm,” explains Alexander Battaglia in a <a href="https://go.redirectingat.com/?xs=1&amp;id=1025X1701640&amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DciOFwUBTs5s&amp;xcust=___vg__p_23632032__t_w__d_D" rel="external nofollow" target="_blank">detailed 32-minute tech analysis</a> of Starfield on PC.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			AMD is Starfield’s “<a href="https://go.redirectingat.com/?xs=1&amp;id=1025X1701640&amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D9ABnU6Zo0uA&amp;xcust=___vg__p_23632032__t_w__d_D" rel="external nofollow" target="_blank">exclusive PC partner</a>,” with Bethesda and AMD engineers working to optimize the game for multithreaded code on both the Xbox and PC versions of the game across Ryzen 7000 processors and Radeon 7000 series graphics cards. As a result, it appears that Starfield is more optimized on AMD GPUs and CPUs than Intel CPUs and Nvidia GPUs.
		</p>

		<p>
			 
		</p>

		<div class="ipsEmbeddedVideo" contenteditable="false">
			<div>
				<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/ciOFwUBTs5s?feature=oembed" title="Starfield PC - Digital Foundry Tech Review - Best Settings, Xbox Series X Comparisons + More" width="200"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			Digital Foundry found that AMD’s previous-generation Radeon RX 6800 XT paired with Intel’s Core i9-12900K is around 46 percent faster than Nvidia’s previous-generation RTX 3080 on the same system. In my testing, I’ve found the RX 6800 XT can beat the RTX 3080 in a variety of games, but 46 percent is a far bigger margin than normal.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			While average frame rates are lower with the RTX 3080 on this particular system, frame times — the time it takes for a frame to render — also take a big hit with regular spiking. “Frame times in this game are poorer on ultra settings on Nvidia GPUs, and it gets worse the slower the GPU is,” says Battaglia. Ultra shadow quality might be the culprit here, so if you’re on an older Nvidia GPU, try changing that setting in Starfield to see if it impacts performance for you.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			But in general, Digital Foundry found that “AMD GPUs are really destroying Nvidia ones in this game in a way that’s not seen normally in rasterized titles, really far out of the norm.” It’s clear Nvidia and Intel didn’t have the same level of access as AMD, particularly because AMD paid for its PC partnership here that saw engineers from AMD and Bethesda working directly together.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			Over on the CPU side, there are some strange things happening with Intel performance in this game, too. Digital Foundry found that enabling hyperthreading on Intel CPUs results in worse average frame rates than if it’s turned off. Turning off SMT, AMD’s equivalent, doesn’t have the same impact on frame rates, but it does cause frame times to be spikier.
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="W1na6to.png" class="ipsImage" data-ratio="58.33" height="404" width="720" src="https://duet-cdn.vox-cdn.com/thumbor/0x0:1335x750/750x421/filters:focal(668x375:669x376):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24912504/W1na6to.png">
		</p>
		<em>Enabling hyperthreading on some Intel chips impacts </em>Starfield<em>’s performance.</em>

		<p>
			<cite class="duet--article--dangerously-set-cms-markup inline not-italic text-gray-63 dark:text-gray-bd [&amp;&gt;a:hover]:text-gray-63 [&amp;&gt;a:hover]:shadow-underline-black dark:[&amp;&gt;a:hover]:text-gray-bd dark:[&amp;&gt;a:hover]:shadow-underline-gray [&amp;&gt;a]:shadow-underline-gray-63 dark:[&amp;&gt;a]:text-gray-bd dark:[&amp;&gt;a]:shadow-underline-gray">Image: Digital Foundry</cite>
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			If Starfield were fully optimized for Intel’s hyperthreading, then we’d expect to see performance scale with the benefits of adding more CPU cores and hyperthreading. This could be something that Bethesda may address in subsequent updates to the game.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			Overall, Digital Foundry concludes that Starfield “seems optimized for AMD systems, but not so much so for Intel and Nvidia ones,” says Battaglia. “I would say Bethesda needs to do some work in optimizing better for those platforms, and Intel and Nvidia also need to put out some new drivers over time.”
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			Starfield director Todd Howard was asked why Bethesda hadn’t optimized the game for PCs during a <a href="https://go.redirectingat.com/?xs=1&amp;id=1025X1701640&amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DQ-yYmq35E3I&amp;xcust=___vg__p_23632032__t_w__d_D" rel="external nofollow" target="_blank">Bloomberg interview last week</a>. “We did, it’s running great,” responded Howard. “It is a next-gen PC game, we really do push the technologies. So you may need to upgrade your PC for this game.”
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			That answer hasn’t satisfied the many who are wondering why Starfield doesn’t play as well on their Nvidia and Intel systems, which account for the vast majority of PC gamers in Steam’s hardware survey. Perhaps a few patches and some updated drivers might help out soon, though.
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	<a href="https://www.theverge.com/2023/9/11/23867991/starfield-pc-performance-amd-nvidia-intel-digital-foundry-analysis" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">18521</guid><pubDate>Mon, 11 Sep 2023 18:57:37 +0000</pubDate></item><item><title>Even though there are a lot of Starfield mods, official mod support isn't coming until 2024</title><link>https://nsaneforums.com/news/technology-news/even-though-there-are-a-lot-of-starfield-mods-official-mod-support-isnt-coming-until-2024-r18520/</link><description><![CDATA[<p>
	Starfield officially launched last week and despite a somewhat mixed critical reception, the sci-fi RPG from developer Bethesda Game Studios has apparently become a huge hit. It announced a few days ago that it was "the biggest Bethesda game launch of all time" <a href="https://www.neowin.net/news/starfield-is-bethesdas-biggest-launch-in-its-history-passes-six-million-players/" rel="external nofollow">with over six million players</a>. It's not clear yet how many of those players purchased the full game or played it on Xbox Game Pass.
</p>

<p>
	 
</p>

<p>
	The game also launched without any official mod tools. However, in a translated interview with the Japanese website <a href="https://www.famitsu.com/news/202309/06315728.html" rel="external nofollow">Famitsu</a>, the head of Bethesda Game Studios, Todd Howard, confirmed that "Mod support will be available next year" for the game.
</p>

<p>
	 
</p>

<p>
	Details about the official mod support for Starfield were not discussed in the interview. The developer has included mod support for both Fallout 4 and The Elder Scrolls V: Skyrim with its <a href="https://creationclub.bethesda.net/en" rel="external nofollow">Creation Club system</a>.
</p>

<p>
	 
</p>

<p>
	It allows mod makers to create content for these games. They are available to download via an in-game library for the console versions of these games as well as the PC versions. Mods are usually free to download for players but mod creators do get paid if they go through the Creation Club and opt in for a priced option.
</p>

<p>
	 
</p>

<p>
	Having said that, the release of Starfield has already generated a number of unofficial mods for the PC version of the game. The best way to get these mods is to <a href="https://www.nexusmods.com/starfield/mods/" rel="external nofollow">go to the NexusMods community site</a>, where you can download and install its <a href="https://www.nexusmods.com/site/mods/1" rel="external nofollow">Vortex Mod Manager</a> app.
</p>

<p>
	 
</p>

<p>
	One of the most popular mods <a href="https://www.nexusmods.com/starfield/mods/111" rel="external nofollow">is the Starfield Upscaler</a>. It allows users to replace AMD's FSR2 with Intel's XeSS or, more importantly, to NVIDIA's DLSS technology. That means PC owners with NVIDIA GPUs should get a nice frame rate boosts at higher resolutions. So far, there's no word when or IF Bethesda Game Studios will add support for DLSS to Starfield.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/even-though-there-are-a-lot-of-starfield-mods-official-mod-support-isnt-coming-until-2024/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">18520</guid><pubDate>Mon, 11 Sep 2023 18:55:53 +0000</pubDate></item><item><title>It goes from bad to worse for Gearbox owner Embracer as it reportedly looks to sell off the Borderlands developer</title><link>https://nsaneforums.com/news/technology-news/it-goes-from-bad-to-worse-for-gearbox-owner-embracer-as-it-reportedly-looks-to-sell-off-the-borderlands-developer-r18519/</link><description><![CDATA[<h3>
	Embracer's spending spree continues to come back to haunt them.
</h3>

<h2 id="what-you-need-to-know-3">
	What you need to know
</h2>

<ul>
	<li>
		Embracer Group, owner of Gearbox, is reported to be weighing options, including a full sale, for the Borderlands developer. 
	</li>
	<li>
		Embracer bought Gearbox in 2021 in a deal valued around $1.4 billion. 
	</li>
	<li>
		The news comes less than two weeks after Embracer decided to close Volition of Saint's Row fame. 
	</li>
</ul>

<p>
	 
</p>

<hr>
<p>
	 
</p>

<p>
	<a data-component-tracked="1" href="https://www.windowscentral.com/tag/embracer-group" rel="external nofollow">Embracer Group</a> made a fast name for itself by scooping up studios and IP galore, but in recent times things have taken a sour turn. 
</p>

<p>
	 
</p>

<p>
	Less than two weeks after the news <a data-component-tracked="1" href="https://www.windowscentral.com/gaming/embracer-group-closes-saints-row-developer-volition" rel="external nofollow">Embracer was shutting down Volition Games</a>, many of whose staff ended up being moved to Gearbox, a story from <a data-component-tracked="1" data-url="https://www.reuters.com/article/embracer-gearbox-ma-idUSL8N3AK2N5" href="https://www.reuters.com/article/embracer-gearbox-ma-idUSL8N3AK2N5" rel="external nofollow">Reuters</a> claims that Gearbox itself could be next on the chopping block. 
</p>

<p>
	 
</p>

<p style="margin-left: 40px;">
	<em>"The maker of Tomb Raider video games, whose shares are traded in Stockholm, is working with Goldman Sachs and Aream &amp; Co to explore a sale, the people said.</em>
</p>

<p style="margin-left: 40px;">
	 
</p>

<p style="margin-left: 40px;">
	<em>Embracer is weighing selling the unit, which is known for first-person shooter game Borderlands, after receiving interest from third parties, two of the people said."</em>
</p>

<p>
	 
</p>

<p>
	It doesn't seem like a foregone conclusion with Embracer weighing options, but the report goes on to claim that there are already third-parties interested, as well as marketing materials produced for interested suitors. 
</p>

<p>
	 
</p>

<p>
	Embracer is no stranger to the headlines, with its vast acquisition strategy scooping up not just Gearbox, but other studios including Square Enix's western portfolio and taking control of the Tomb Raider and Deus Ex IPs. But a more recent development saw the company <a data-component-tracked="1" href="https://www.windowscentral.com/gaming/embracer-loses-dollar2-billion-deal-shares-plummet" rel="external nofollow">lose out on a $2 billion deal</a> and the dropping share price that followed. 
</p>

<p>
	 
</p>

<p>
	Gearbox is clearly a golden goose in the Embracer stable, with its most famous franchise the much-loved Borderlands. More recently we've seen Gearbox publish Remnant 2, and it also has the rights to the Risk of Rain IP. Gearbox and Borderlands would certainly attract a few buyers with their wallets wide open. 
</p>

<p>
	 
</p>

<p>
	The question is...who would buy it? Microsoft? Sony? Someone else? I guess we'll have to wait and see how it all pans out. 
</p>

<p>
	 
</p>

<p>
	<a href="https://www.windowscentral.com/gaming/it-goes-from-bad-to-worse-for-gearbox-owner-embracer-as-its-reportedly-looking-to-sell-off-the-borderlands-developer" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">18519</guid><pubDate>Mon, 11 Sep 2023 18:54:31 +0000</pubDate></item><item><title>Microsoft and Turn 10 post a new and long gameplay clip from Forza Motorsport</title><link>https://nsaneforums.com/news/technology-news/microsoft-and-turn-10-post-a-new-and-long-gameplay-clip-from-forza-motorsport-r18518/</link><description><![CDATA[<p>
	We are just a few weeks away from the release of Forza Motorsport, the reboot of the long-running racing sim game from developer Turn 10 Studios and publisher Microsoft. Today we got an extensive look at some of the early parts of the game's career mode with a new video that runs for over 17 minutes along with a new blog post.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/WtuBLc3cU-o?feature=oembed" title="Forza Motorsport – Official Gameplay of the Initial Races" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	The <a href="https://www.youtube.com/watch?v=WtuBLc3cU-o" rel="external nofollow">gameplay clip on YouTube</a> shows some of the 500 high-end vehicles that will be featured in the game, along with a few of the 20 tracks, and some of the game's customization features. The final part of the clip shows a full race against other AI drivers at the Grand Oak Raceway, with the player driving the 2018 Honda Civic.
</p>

<p>
	 
</p>

<p>
	The clips also shows off the 2024 Chevrolet Corvette E-Ray driving a practice lap through the Maple Valley track, along with the very fast 2023 Cadillac V-Series.R racecar during an endurance event on the Hakone track in Japan.
</p>

<p>
	 
</p>

<p>
	<a href="https://forza.net/news/forza-motorsport-preview" rel="external nofollow">The new blog post</a> talks about a number of the new gameplay features in the Forza Motorsport reboot. It states:
</p>

<p>
	 
</p>

<p style="margin-left: 40px;">
	<em>We have built a new gameplay loop where you are constantly learning through play and improving yourself on the track in a fun and approachable way. You are getting comfortable with a car and the nuances of a stock car really come out in a way that they haven't since Forza Motorsport 1 through 4. The new physics brings out the differences in all these cars so you’re not just learning how to drive a car, but how to race it through traffic and pass your opponents.</em>
</p>

<p>
	 
</p>

<p>
	After those opening races shown in the new gameplay clip, you will be able to drive in any of the game's different modes: Builders Cup Career Mode, Featured Multiplayer, Free Play, or Rivals.
</p>

<p>
	 
</p>

<p>
	Forza Motorsport is due out <a href="https://amzn.to/3Z9WK8x" rel="external nofollow">on October 10 for the Standard Edition for</a> the PC, Xbox Series S and Xbox Series X consoles, and will also be included in Xbox Game Pass. If you <a href="https://amzn.to/3LigOQe" rel="external nofollow">preorder the Premium Edition</a>, you can play five days earlier.
</p>

<p>
	 
</p>

<p>
	<em>As an Amazon Associate when you purchase through links on our site, we earn from qualifying purchases.</em>
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/microsoft-and-turn-10-post-a-new-and-long-gameplay-clip-from-forza-motorsport/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">18518</guid><pubDate>Mon, 11 Sep 2023 18:53:09 +0000</pubDate></item><item><title>How modern car thieves hack and hijack today&#x2019;s high-tech vehicles</title><link>https://nsaneforums.com/news/technology-news/how-modern-car-thieves-hack-and-hijack-today%E2%80%99s-high-tech-vehicles-r18510/</link><description><![CDATA[<p>
	<span style="font-size:22px;">Thieves are trading their pry bars for laptops and wireless devices to steal cars that nowadays rely on remotes and computer networks.</span>
</p>

<p>
	 
</p>

<p>
	These days, cars are computer centers on wheels. Today’s vehicles can contain over 100 computers and millions of lines of software code. These computers are all networked together and can operate all aspects of your vehicle.
</p>

<p>
	 
</p>

<p>
	It’s not surprising, then, that car theft has also become high-tech.
</p>

<p>
	 
</p>

<p>
	<span style="font-size:22px;"><strong>Table of contents [hide]</strong></span>
</p>

<p>
	 
</p>

<p>
	1 The ones and zeros of getting from A to B<br />
	2 Hijacking wireless keys<br />
	3 Hacking the network<br />
	4 Throwback attack<br />
	5 Limiting your car’s vulnerability
</p>

<p>
	 
</p>

<p>
	<span style="font-size:22px;"><strong>The ones and zeros of getting from A to B</strong></span>
</p>

<p>
	<br />
	The computers in a vehicle can be divided into four categories. Many computers are dedicated to operating the vehicle’s drive train, including controlling the fuel, battery or both, monitoring emissions and operating cruise control.
</p>

<p>
	 
</p>

<p>
	The second category is dedicated to providing safety. These computers collect data from the vehicle and the outside environment and provide functions like lane correction, automatic braking and backup monitoring.
</p>

<p>
	 
</p>

<p>
	The third category is infotainment systems that provide music and video and can interface with your personal devices through Bluetooth wireless communications. Many vehicles can also connect to cellular services and provide Wi-Fi connectivity. The final category is the navigation system, including the car’s GPS system.
</p>

<p>
	 
</p>

<p>
	Computers in one category often need to communicate with computers in another category. For example, the safety system must be able to control the drive train and the infotainment systems.
</p>

<p>
	 
</p>

<p>
	One difference between the network in your car and a typical computer network is that all devices in the car trust each other. Therefore, if an attacker can access one computer, they can easily access other computers in the car.
</p>

<p>
	 
</p>

<p>
	As with any new technology, some aspects of today’s cars make it harder for thieves, and some make it easier. There are several methods of stealing a car that are enabled by today’s technology.
</p>

<p>
	 
</p>

<p>
	<span style="font-size:22px;"><strong>Hijacking wireless keys</strong></span>
</p>

<p>
	<br />
	One of the high-tech features is the use of keyless entry and remote start. Keyless entry has become common on many vehicles and is very convenient. The fob you have is paired to your car using a code that both your car and fob know, which prevents you from starting other cars. The difference between keyless entry and the remotes that unlock your car is that keyless entry fobs are always transmitting, so when you get near your car and touch the door, it will unlock. You had to press a button for old fobs to unlock the car door and then use your key to start the car.
</p>

<p>
	 
</p>

<p>
	The first keyless fobs transmitted a digital code to the car, and it would unlock. Thieves quickly realized they could eavesdrop on the radio signal and make a recording. They could then “replay” the recording and unlock the car. To help with security, the newest fobs use a one-time code to open the door. <a href="https://www.youtube.com/embed/rx5mjOEixMY?wmode=transparent&amp;start=0" rel="external nofollow">https://www.youtube.com/embed/rx5mjOEixMY?wmode=transparent&amp;start=0</a> Thieves can hijack your car’s wireless key fob even when it’s in your home.
</p>

<p>
	 
</p>

<p>
	One method of stealing cars involves using two devices to build an electronic bridge between your fob and your car. One person goes near the car and uses a device to trick the car into sending a digital code used to verify the owner’s fob. The thief’s device sends that signal to an accomplice standing near the owner’s home, which transmits a copy of the car’s signal. When the owner’s fob replies, the device near the house sends the fob signal to the device near the car, and the car opens. The thieves can then drive off, but once they turn the car off they cannot restart it. Carmakers are looking to fix this by ensuring the fob is in the car for it to be driven.
</p>

<p>
	 
</p>

<p>
	<span style="font-size:22px;"><strong>Hacking the network</strong></span>
</p>

<p>
	<br />
	The network used by all computers in a car to communicate is called a controller area network bus. It’s designed to allow the computers in a car to send commands and information to each other. The CAN bus was not designed for security, because all of the devices are assumed to be self-contained. But that presumption leaves the CAN bus vulnerable to hackers.
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<img alt="file-20230809-15-x8xwac-936x1024.webp" class="ipsImage" data-ratio="75.10" height="540" width="494" src="https://cdn.zmescience.com/wp-content/uploads/2023/09/file-20230809-15-x8xwac-936x1024.webp" />
</p>

<p style="text-align:center;">
	<span style="font-size:12px;"><em>Your car has a computer network, and like most networks, it can be hacked. Electronic control units (ECUs) are sets of computer chips that control the various systems in your car. Khatri, Shrestha and Nam, CC BY</em></span>
</p>

<p style="text-align:center;">
	 
</p>

<p>
	Car thieves often try to hack into the CAN bus and from there the computers that control the car’s engine. The engine control unit stores a copy of the wireless key code, and thieves can clone this to a blank key fob to use to start the victim’s car. One method is accessing a car’s onboard diagnostics through a physical port or wireless connection meant for repair technicians. Thieves who access the onboard diagnostics gain access to the CAN bus.
</p>

<p>
	 
</p>

<p>
	Another network hacking method is breaking through a headlight to reach the CAN bus via a direct wiring connection.
</p>

<p>
	 
</p>

<p>
	<span style="font-size:22px;"><strong>Throwback attack</strong></span>
</p>

<p>
	<br />
	Modern thieves also try the USB hack, which exploits a design flaw in Hyundai and Kia vehicles. This is more of an old-style hot-wiring of a car than a high-tech computer issue. It is named the USB hack because when thieves break into a car, they look for a slot in the steering column. It turns out that a USB connector fits into the slot, and this allows you to turn on the ignition.
</p>

<p>
	 
</p>

<p>
	So all someone has to do is break the window, insert a USB connector and start the car. This technique has become infamous thanks to a loose affiliation of young car thieves in Milwaukee dubbed the Kia Boyz who have gained notoriety on TikTok.
</p>

<p>
	 
</p>

<p>
	Hyundai and Kia have issued an update that closes the vulnerability by requiring the fob to be in the car before you can start it.
</p>

<p>
	 
</p>

<p>
	<span style="font-size:22px;"><strong>Limiting your car’s vulnerability</strong></span>
</p>

<p>
	<br />
	Given there are so many different car models, and their complexity is increasing, there are likely to continue to be new and creative ways for thieves to steal cars.
</p>

<p>
	 
</p>

<p>
	So what can you do? Some things are the same as always: Keep your vehicle locked, and don’t leave your key fob in it. <span style="color:#c0392b;"><strong>What is new is keeping your vehicle’s software up to date, just as you do with your phone and computer.</strong></span>
</p>

<p>
	 
</p>

<p>
	<strong><a href="https://www.zmescience.com/science/news-science/how-thieves-hack-cars/" rel="external nofollow">Source</a></strong>
</p>
]]></description><guid isPermaLink="false">18510</guid><pubDate>Mon, 11 Sep 2023 16:27:23 +0000</pubDate></item><item><title>Google goes to trial in biggest US challenge to tech power in decades</title><link>https://nsaneforums.com/news/technology-news/google-goes-to-trial-in-biggest-us-challenge-to-tech-power-in-decades-r18507/</link><description><![CDATA[<p>
	<span style="font-size:22px;"><strong>US justice department accuses Google of monopolizing search space in landmark case to start on Tuesday</strong></span>
</p>

<p>
	 
</p>

<p>
	The trial in a landmark antitrust case against Google is scheduled to start on Tuesday in Washington district court over charges of monopolizing the online search space.
</p>

<p>
	 
</p>

<p>
	The suit, filed by the US justice department in 2020, represents the biggest legal challenge to the power and influence of big tech in decades, and could be a bellwether in the fight against the industry’s monopolies.
</p>

<p>
	 
</p>

<p>
	“The Google search trial will be hugely consequential for our digital world where the outcome will determine how millions of Americans access and use the internet,” said Katherine Van Dyck, senior counsel at the American Economic Liberties Project, a non-profit that filed a motion to make court proceedings public due to the importance of the case.
</p>

<p>
	 
</p>

<p>
	The justice department has accused Google of using its market power to unfairly lock out rivals and position itself as a gatekeeper of the web. The case marks the first brought by the government against Google to go to trial. The justice department has also joined a separate case against Google brought by the attorneys general of 38 states and territories over monopoly concerns in advertising.
</p>

<p>
	 
</p>

<p>
	Google has denied wrongdoing in both cases and did not immediately respond to request for comment. The justice department did not immediately comment.
</p>

<p>
	 
</p>

<p>
	In filings unsealed last month, Judge Amit P Mehta tossed out a handful of charges brought against Google, narrowing the case in a slight victory for the company. He said Google was not required to defend itself against charges that the design of its search results page has harmed rivals such as Expedia or Yelp.
</p>

<p>
	 
</p>

<p>
	Still, Mehta allowed some of the more significant charges to proceed, including key arguments that Google’s exclusive contracts with phone manufacturers allegedly harmed competitors. The department alleges the company pays billions each year to “secure default status for its general search engine and, in many cases, to specifically prohibit Google’s counterparties from dealing with Google’s competitors”.
</p>

<p>
	 
</p>

<p>
	Mehta said in an opinion unsealed in August that Google’s “brand name has become so ubiquitous that dictionaries recognize it as a verb”. He said Google in 2020 had nearly 90% of market share and advertisers spend over $80bn annually alone to reach general search users.
</p>

<p>
	 
</p>

<p>
	“A company with monopoly power acts unlawfully only when its conduct stifles competition”, Mehta wrote.
</p>

<p>
	 
</p>

<p>
	The judge said the justice department is required to show that each particular action – for example, how Google handles search advertising – is a violation of antitrust law. This means that the government cannot show a string of actions and argue that these cumulatively break antitrust law.
</p>

<p>
	 
</p>

<p>
	“We look forward to showing at trial that promoting and distributing our services is both legal and pro-competitive,” said Kent Walker, Google’s chief legal officer, in response to Mehta’s decision.
</p>

<p>
	 
</p>

<p>
	While big tech has remained largely unscathed over the past few decades of unfettered success, lawsuits including these against Google could mark a changing of the tides. Attorneys general filed an antitrust suit against Meta that was thrown out earlier this year. The Federal Trade Commission, under new antitrust leader Lina Khan, also filed a suit against Amazon earlier this year.
</p>

<p>
	 
</p>

<p>
	The outcome of the Google case, the first major one of its kind to have its day in court, could be seen as a sign of to what extent those tides will turn.
</p>

<p>
	 
</p>

<p>
	<strong><a href="https://www.theguardian.com/technology/2023/sep/11/landmark-google-antitrust-trial-doj" rel="external nofollow">Source</a></strong>
</p>
]]></description><guid isPermaLink="false">18507</guid><pubDate>Mon, 11 Sep 2023 13:53:07 +0000</pubDate></item><item><title>These Prisoners Are Training AI</title><link>https://nsaneforums.com/news/technology-news/these-prisoners-are-training-ai-r18505/</link><description><![CDATA[<p>
	<span style="font-size:22px;"><strong>In high-wage Finland, where clickworkers are rare, one company has discovered a novel labor force—prisoners.</strong></span>
</p>

<p>
	 
</p>

<p>
	ACROSS A STERILE white table in a windowless room, I’m introduced to a woman in her forties. She has a square jaw and blonde hair that has been pulled back from her face with a baby-blue scrunchie. “The girls call me Marmalade,” she says, inviting me to use her prison nickname. Early on a Wednesday morning, Marmalade is here, in a Finnish prison, to demonstrate a new type of prison labor.
</p>

<p>
	 
</p>

<p>
	The table is bare except for a small plastic bottle of water and an HP laptop. During three-hour shifts, for which she’s paid €1.54 ($1.67) an hour, the laptop is programmed to show Marmalade short chunks of text about real estate and then ask her yes or no questions about what she’s just read. One question asks: “is the previous paragraph referring to a real estate decision, rather than an application?”
</p>

<p>
	 
</p>

<p>
	“It’s a little boring,” Marmalade shrugs. She’s also not entirely sure of the purpose of this exercise. Maybe she is helping to create a customer service chatbot, she muses.
</p>

<p>
	 
</p>

<p>
	In fact, she is training a large language model owned by Metroc, a Finnish startup that has created a search engine designed to help construction companies find newly approved building projects. To do that, Metroc needs data labelers to help its models understand clues from news articles and municipality documents about upcoming building projects. The AI has to be able to tell the difference between a hospital project that has already commissioned an architect or a window fitter, for example, and projects that might still be hiring.
</p>

<p>
	 
</p>

<p>
	Around the world, millions of so-called “clickworkers” train artificial intelligence models, teaching machines the difference between pedestrians and palm trees, or what combination of words describe violence or sexual abuse. Usually these workers are stationed in the global south, where wages are cheap. OpenAI, for example, uses an outsourcing firm that employs clickworkers in Kenya, Uganda, and India. That arrangement works for American companies, operating in the world’s most widely spoken language, English. But there are not a lot of people in the global south who speak Finnish.
</p>

<p>
	 
</p>

<p>
	That’s why Metroc turned to prison labor. The company gets cheap, Finnish-speaking workers, while the prison system can offer inmates employment that, it says, prepares them for the digital world of work after their release. Using prisoners to train AI creates uneasy parallels with the kind of low-paid and sometimes exploitive labor that has often existed downstream in technology. But in Finland, the project has received widespread support.
</p>

<p>
	 
</p>

<p>
	“There's this global idea of what data labor is. And then there's what happens in Finland, which is very different if you look at it closely,” says Tuukka Lehtiniemi, a researcher at the University of Helsinki, who has been studying data labor in Finnish prisons.
</p>

<p>
	 
</p>

<p>
	For four months, Marmalade has lived here, in Hämeenlinna prison. The building is modern, with big windows. Colorful artwork tries to enforce a sense of cheeriness on otherwise empty corridors. If it wasn’t for the heavy gray security doors blocking every entry and exit, these rooms could easily belong to a particularly soulless school or university complex.
</p>

<p>
	 
</p>

<p>
	Finland might be famous for its open prisons—where inmates can work or study in nearby towns—but this is not one of them. Instead, Hämeenlinna is the country’s highest-security institution housing exclusively female inmates. Marmalade has been sentenced to six years. Under privacy rules set by the prison, WIRED is not able to publish Marmalade’s real name, exact age, or any other information that could be used to identify her. But in a country where prisoners serving life terms can apply to be released after 12 years, six years is a heavy sentence. And like the other 100 inmates who live here, she is not allowed to leave.
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<img alt="HA%CC%88V-Tapahtumapiha-AI-Prison-Work-B" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://media.wired.com/photos/64fbc01f402f2d80d35dd4c9/master/w_1280,c_limit/HA%CC%88V-Tapahtumapiha-AI-Prison-Work-Business.jpg" />
</p>

<p style="text-align:center;">
	<span style="font-size:12px;"><em>Hämeenlinna PrisonCOURTESY OF RISE</em></span>
</p>

<p style="text-align:center;">
	 
</p>

<p>
	When Marmalade first arrived, she would watch the other women get up and go to work each morning: they could volunteer to clean, do laundry, or sew their own clothes. And for a six hour shift, they would receive roughly €6 ($6.50). But Marmalade couldn’t bear to take part. “I would find it very tiring,” she says. Instead she was spending long stretches of time in her cell. When a prison counselor suggested she try “AI work,” the short, three-hour shifts appealed to her, and the money was better than nothing. “Even though it’s not a lot, it’s better than staying in the cell,” she says” She’s only done three shifts so far, but already she feels a sense of achievement.
</p>

<p>
	 
</p>

<p>
	This is one of three Finnish prisons where inmates can volunteer to earn money through data labor. In each one, there are three laptops set up for inmates to take part in this AI work. There are no targets. Inmates are paid by the hour, not by their work’s speed or quality. In Hämeenlinna, around 20 inmates have tried it out, says Minna Inkinen, a prison work instructor, with cropped red hair, who sits alongside Marmalade as we talk. “Some definitely like it more than others”. When I arrive at the prison on a Wednesday morning, the sewing room is already busy. Inmates are huddled over sewing machines or conferring in pairs over mounds of fabric. But the small room where the AI work takes place is entirely empty until Marmalade arrives. There are only three inmates in total who regularly volunteer for AI shifts, Inkinen says, explaining that the other two are currently in court. “I would prefer to do it in a group,” says Marmalade, adding that she keeps the door open so she can chat with the people sewing next door, in between answering questions.
</p>

<p>
	 
</p>

<p>
	Those questions have been manually written in an office 100 kilometers south of the prison, in a slick Helsinki coworking space. Here, I meet Metroc’s tall and boyish founder and CEO, Jussi Virnala. He leads me to a stiflingly hot phone booth, past a row of indoor swings, a pool table, and a series of men in suits. It’s an exciting week, he explains, with a grin. The company has just announced a €2 million ($2.1 million) funding round which he plans to use to expand across the Nordics. The investors he spoke with were intrigued by the company’s connection to Finland’s prisons, he says. “Everyone was just interested in and excited about what an innovative way to do it,” says Virnala. “I think it’s been really valuable product-wise.”
</p>

<p>
	 
</p>

<p>
	It was Virnala’s idea to turn to the prisons for labor. The company needed native Finnish speakers to help improve its large language model’s understanding of the construction-specific language. But in a high-wage economy like Finland, finding those data laborers was difficult. The Finnish welfare system’s generous unemployment benefits leaves little incentive for Finns to sign up to low-wage clickwork platforms like Amazon’s Mechanical Turk. “Mechanical Turk didn’t have many Finnish-language workers,” says Virnala. At the same time, he adds, automatic translation tools are still no good at Finnish, a language with only 5 million native speakers.
</p>

<p>
	 
</p>

<p>
	When Virnala pitched his idea to Pia Puolakka, head of the Smart Prison Project at Finland’s prison and probation agency, she was instantly interested, she says. Before the pandemic, another Finnish tech company called Vainu had been using prisoners for data labor. But Vainu abruptly pulled out after a disagreement between cofounders prompted Tuomas Rasila, who had been in charge of the project, to leave the company.
</p>

<p>
	 
</p>

<p>
	By the time Virnala approached her with his proposal in 2022, Puolakka was eager to resurrect the AI work. Her job is to try and make the relationship between Finnish prisons and the internet more closely resemble the increasingly digital outside world. So far, she has been installing laptops in individual cells so inmates can browse a restricted list of websites and apply for permission to make video calls. She considers data labor just another part of that mission.
</p>

<p>
	 
</p>

<p>
	The aim is not to replace traditional prison labor, such as making road signs or gardening. It’s about giving prisoners more variety. Data labeling can only be done in three-hour shifts. “It might be tiring to do this eight hours a day, only this type of work,” she says, adding that it would be nice if inmates did the data labeling alongside other types of prison labor. “This type of work is the future, and if we want to prepare prisoners for life outside prison, a life without crime, these types of skills might be at least as important as the traditional work types that prisons provide,” she says.
</p>

<p>
	 
</p>

<p>
	But how much data labeling offers inmates skills that are transferable to work after prison is unclear. Tuomas Rasila, the now estranged cofounder of Vainu, who managed the prison project there for a year, admits he has no evidence of this; the project wasn’t running for long enough to collect it, he says. “I think asking people, who might feel outside of society, to train the most high-tech aspect of a modern society is an empowering idea.”
</p>

<p>
	 
</p>

<p>
	However, others consider this new form of prison labor part of a problematic rush for cheap labor that underpins the AI revolution. “The narrative that we are moving towards a fully automated society that is more convenient and more efficient tends to obscure the fact that there are actual human people powering a lot of these systems,” says Amos Toh, a senior researcher focusing on artificial intelligence at Human Rights Watch.
</p>

<p>
	 
</p>

<p>
	For Toh, the accelerating search for so-called clickworkers has created a trend where companies are increasingly turning to groups of people who have few other options: refugees, populations in countries gripped by economic crisis—and now prisoners.
</p>

<p>
	 
</p>

<p>
	“This dynamic is a deeply familiar one,” says Toh. “What we are seeing here is part of a broader phenomenon where the labor behind building tech is being outsourced to workers that toil in potentially exploitative working conditions.”
</p>

<p>
	 
</p>

<p>
	Toh is also skeptical about whether data labor can help inmates build digital skills. “There are many ways in which people in prison can advance themselves, like getting certificates and taking part in advanced education,” he says. “But I'm skeptical about whether doing data labeling for a company at one euro per hour will lead to meaningful advancement.” Hämeenlinna prison does offer inmates online courses in AI, but Marmalade sits blank-faced as staff try to explain its benefits.
</p>

<p>
	 
</p>

<p>
	By the time I meet Lehtiniemi, the researcher from Helsinki University, I’m feeling torn about the merits of the prison project. Traveling straight from the prison, where women worked for €1.54 an hour, to Metroc’s offices, where the company was celebrating a €20 million funding round, felt jarring.
</p>

<p>
	 
</p>

<p>
	In a café, opposite the grand, domed Helsinki cathedral, Lehtiniemi patiently listens to me describe that feeling.
</p>

<p>
	 
</p>

<p>
	But Lehtiniemi’s own interviews with inmates have given him a different view—he’s generally positive about the project. On my point about pay disparity, he argues this is not an ordinary workforce in mainstream society. These people are in prison. “Comparing the money I get as a researcher and what the prisoner gets for their prison labor, it doesn't make sense,” he says. “The only negative thing I’ve heard has been that there’s not enough of this work. Only a few people can do it,” he says, referring to the limit of three laptops per prison.
</p>

<p>
	 
</p>

<p>
	“When we think about data labor, we tend to think about Mechanical Turk, people in the global south or the rural US,” he says. But for him, this is a distinct local version of data labor, which comes with a twist that benefits society. It’s giving prisoners cognitively stimulating work—compared to other prison labor options—while also representing the Finnish language in the AI revolution.
</p>

<p>
	 
</p>

<p>
	Without this kind of initiative, Lehtiniemi worries that non-English languages are being locked out of this next generation of technology. Smart speakers still struggle to understand Finnish dialects. “Not all Finnish people speak English very well, so there's a need for these local forms of data labeling as well,” Lehtiniemi says. Metroc isn’t the only company that has been forced to get creative about finding Finnish data labor. In 2011, the national library created a game to incentivize volunteers to help digitize its archive. In 2020, broadcaster YLE teamed up with Helsinki University and the state development company VAKE to ask volunteers to donate recordings of them speaking Finnish.
</p>

<p>
	 
</p>

<p>
	There is a sense in Finland that the prison project is just the beginning. Some are worried it could set a precedent that could introduce more controversial types of data labeling, like moderating violent content, to prisons. “Even if the data being labeled in Finland is uncontroversial right now, we have to think about the precedent it sets,” says Toh. “What stops companies from outsourcing data labeling of traumatic and unsavory content to people in prison, especially if they see this as an untapped labor pool?”
</p>

<p>
	 
</p>

<p>
	It's also not clear whether labor conditions in Finland's prisons—which famously focus on rehabilitation—could be replicated in other countries with a less progressive approach to justice. In the US, 76 percent of prisoners report that prison labor is mandatory, according to civil rights group, the ACLU. “The prison system in the United States is very, very different from what we have in Finland or Nordic countries. It's a completely different idea,” says Rasila. “In Finland, there is an exclusively positive feeling around the project because everyone knows that this is very voluntary.”
</p>

<p>
	 
</p>

<p>
	AI companies are only going to need more data labor, forcing them to keep seeking out increasingly unusual labor forces to keep pace. As Metroc plots its expansion across the Nordics and into languages other than Finnish, Virnala is considering whether to expand the prison labor project to other countries. “It’s something we need to explore,” he says.
</p>

<p>
	 
</p>

<p>
	<strong><a href="https://www.wired.com/story/prisoners-training-ai-finland/" rel="external nofollow">Source</a></strong>
</p>
]]></description><guid isPermaLink="false">18505</guid><pubDate>Mon, 11 Sep 2023 13:16:26 +0000</pubDate></item><item><title>AMD Radeon RX 7800 XT Becomes The Best Selling Graphics Card</title><link>https://nsaneforums.com/news/technology-news/amd-radeon-rx-7800-xt-becomes-the-best-selling-graphics-card-r18500/</link><description><![CDATA[<h3>
	A few days ago, AMD launched the Radeon RX 7800 XT and RX 7700 XT GPUs. The RX 7800 XT has now become the bestseller in Germany’s Mindfactory.
</h3>

<p>
	About 15 days ago, <a href="https://ourdigitech.com/hardware/amd-announces-radeon-rx-7800-xt-rx-7700-graphics-cards/" title="AMD Announces Radeon RX 7800 XT &amp; RX 7700 XT Graphics Cards" rel="external nofollow">AMD announced</a> Radeon RX 7800 XT and RX 7700 XT graphics cards along with many other important things like an update on the FSR3.
</p>

<p>
	 
</p>

<p>
	A few days ago, both the AMD Radeon RX 7800 XT and RX 7700 XT were released to the public. Along with the release <a href="https://ourdigitech.com/hardware/amd-rx-7800-xt-7700-xt-reviews-show-them-taking-on-nvidia/" title="AMD RX 7800 XT &amp; 7700 XT Reviews Show Them Taking On Nvidia" rel="external nofollow">came the reviews</a> from the various hardware review sites.
</p>

<p>
	 
</p>

<p>
	As far as the reviews themselves are concerned, the reviews for the AMD Radeon RX 7800 XT were good, but for the RX 7700 XT they were lackluster.
</p>

<p>
	 
</p>

<p>
	In them, the AMD Radeon RX 7800 XT was praised for an increase of in raytracing performance and an improvement in power efficiency over its predecessor, the AMD Radeon RX 6800 XT.
</p>

<p>
	 
</p>

<p>
	However, what’s important about the RX 7800 XT is that while its raster performance is similar to that of the RX 6800 XT, its the pricing that is the most attractive feature of the RX 7800 XT.
</p>

<p>
	 
</p>

<p>
	While the RX 6800 XT had an MSRP of $649, it’s selling around $500 now. So as the RX 7800 XT is priced at the same $500 with some additional improvements, it basically replaces the RX 6800 XT, even if it’s similar in raster performance.
</p>

<p>
	 
</p>

<p>
	If raytracing performance and power usage are ignored, the AMD Radeon RX 7800 XT is also a great alternative to the Nvidia GeForce RTX 4070, which sells for $600. That’s because the RX 7800 XT is faster than the RTX 4070 in overall graphics card’s raster performance.
</p>

<p>
	 
</p>

<p>
	The RX 7700 XT, however, didn’t get that much a praise. For it being just $50 cheaper and the pricing not being worth it.
</p>

<p>
	 
</p>

<p>
	But the question is, how well are these new graphics cards selling? Now we have some ideas about it.
</p>

<h3>
	RX 7800 XT Becomes Top-Seller
</h3>

<div>
	<figure>
		<img alt="Mindfactory-Graphics-Cards-Retail-Sales-" class="ipsImage" data-ratio="175.32" height="720" width="196" src="https://ourdigitech.com/ServerSide/wp-content/uploads/2023/09/Mindfactory-Graphics-Cards-Retail-Sales-Week-36-2023-TechEpiphany.webp">
		<figcaption>
			<p>
				<em>Mindfactory’s Top Graphics Cards </em>
			</p>

			<p>
				<em>Retail Sales Of The Previous Week. </em>
			</p>

			<p>
				<em>Credit: TechEpiphany.</em>
			</p>
		</figcaption>
	</figure>
</div>

<p>
	Twitter (now X Corp) based user, <a href="https://twitter.com/TechEpiphany/status/1700955591076667769" rel="external nofollow" target="_blank" title="">@TechEpiphany has</a>, as always, shared the list of the previous week’s best-selling graphics cards from one of Germany’s largest retailers, Mindfactory.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedOther" contenteditable="false">
	<iframe allowfullscreen="" class="ipsEmbed_finishedLoading" data-controller="core.front.core.autosizeiframe" data-embedid="embed9212076973" src="https://nsaneforums.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://twitter.com/TechEpiphany/status/1700955591076667769?ref_src=twsrc%255Etfw%257Ctwcamp%255Etweetembed%257Ctwterm%255E1700955591076667769%257Ctwgr%255E05ce3c7eefbb4f6f7d2f4db7c063ea7fd237289b%257Ctwcon%255Es1_%26ref_url=https://ourdigitech.com/hardware/amd-radeon-rx-7800-xt-becomes-the-best-selling-graphics-card/" style="overflow: hidden; height: 826px;"></iframe>
</div>

<p>
	That list shows the list of top-selling graphics cards in the week that the RX 7800 XT and RX 7700 XT launched.
</p>

<p>
	 
</p>

<p>
	As per the list, the AMD Radeon RX 7800 XT was the best-selling graphics card on MindFactory. Over 650 AMD Radeon RX 7800 XT graphics cards were sold.
</p>

<p>
	 
</p>

<p>
	This was followed by the likes of the Nvidia GeForce RTX 4070, the AMD Radeon RX 7900 XTX and others.
</p>

<p>
	 
</p>

<p>
	The RX 7700 XT however, was relatively far behind. It is 18th on the list, with just 55 graphics cards sold on it.
</p>

<h3>
	Conclusion
</h3>

<p>
	One important thing should be mentioned. The RX 7800 XT and RX 7700 XT were launched on Friday. Yet, it managed to top the previous week’s list. That is massively impressive. Whether this includes pre-orders (if any) or not, we don’t know. But even then, it’s big.
</p>

<p>
	 
</p>

<p>
	The second important thing that should be mentioned is that these days Germany is an AMD friendly country. What this means is that the Germans prefer to buy AMD graphics cards and CPUs over Nvidia graphics cards and Intel CPUs these days. This is also highlighted in the other <a href="https://twitter.com/TechEpiphany/status/1700969884429980097" rel="external nofollow" target="_blank" title="">top CPUs sold list</a> by @TechEpiphany, where AMD leads massively over Intel.
</p>

<p>
	 
</p>

<p>
	So the new AMD graphics cards being sold in high numbers is not a surprise. But Germans are not naive when it comes to tech or engineering, for that matter. They know a lot when it comes to these things. It is, however, surprising that the RX 7800 XT is topping the list within the first few days itself.
</p>

<p>
	 
</p>

<p>
	Now we don’t know if this continues this week too. In fact, we believe the numbers will improve further. Whatever it maybe. It’s impressive that the RX 7800 XT is doing so nicely there.
</p>

<p>
	 
</p>

<p>
	<a href="https://ourdigitech.com/hardware/amd-radeon-rx-7800-xt-becomes-the-best-selling-graphics-card/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">18500</guid><pubDate>Mon, 11 Sep 2023 06:48:18 +0000</pubDate></item></channel></rss>
