<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: Technology News</title><link>https://nsaneforums.com/news/technology-news/page/146/?d=2</link><description>News: Technology News</description><language>en</language><item><title>IRS claims Microsoft owes nearly $29 billion in back taxes; Microsoft will appeal</title><link>https://nsaneforums.com/news/technology-news/irs-claims-microsoft-owes-nearly-29-billion-in-back-taxes-microsoft-will-appeal-r19306/</link><description><![CDATA[<p>
	Microsoft has <a href="https://microsoft.gcs-web.com/node/31951/html" rel="external nofollow">filed a new notice with the US Securities and Exchange Commission</a>. The notice offers an alert that the company has been informed by the US Internal Revenue Service of what it called Notices of Proposed Adjustment (“NOPAs”). According to that agency, Microsoft owes back taxes that total $28.9 billion for the years between 2004 to 2013.
</p>

<p>
	 
</p>

<p>
	In the filing, Microsoft states:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		As of September 30, 2023, we believe our allowances for income tax contingencies are adequate. We disagree with the proposed adjustments and will vigorously contest the NOPAs through the IRS’s administrative appeals office and, if necessary, judicial proceedings.
	</p>
</blockquote>

<p>
	Daniel Goff, Microsoft's Corporate Vice President for Worldwide Tax and Customs, offered some more info about its dispute with the IRS <a href="https://blogs.microsoft.com/on-the-issues/2023/10/11/update-irs-audit/" rel="external nofollow">in a new blog post</a>. He stated:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		The main disagreement is the way Microsoft allocated profits during this time period among countries and jurisdictions. This is commonly referred to as transfer pricing and the IRS has established regulations that allow companies to use a specific arrangement for transfer pricing, called cost-sharing.
	</p>

	<p>
		 
	</p>

	<p>
		Many large multinationals use cost-sharing because it reflects the global nature of their business. Because our subsidiaries shared in the costs of developing certain intellectual property, under those IRS cost-sharing regulations, the subsidiaries were also entitled to the related profits.
	</p>
</blockquote>

<p>
	Goff claims that Microsoft has made changes to both its practices and its corporate structure in the years since the time period of the IRS's audit. However, he claims that the agency has not taken into account taxes that Microsoft says were paid under the Tax Cuts and Jobs Act (TCJA). He says that the amount would cut the IRS's estimate of taxes owed by Microsoft by as much as $10 billion.
</p>

<p>
	 
</p>

<p>
	Goff says that Microsoft hopes to work with the IRS "to reach a mutual resolution to this issue". However, he does say that this dispute could take years to conclude through the appeals process.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/irs-claims-microsoft-owes-nearly-29-billiion-in-back-taxes-microsoft-will-appeal/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">19306</guid><pubDate>Thu, 12 Oct 2023 02:20:03 +0000</pubDate></item><item><title>The race is on for a new internet</title><link>https://nsaneforums.com/news/technology-news/the-race-is-on-for-a-new-internet-r19301/</link><description><![CDATA[<p>
	Europe is pushing to create a network infrastructure based on quantum physics.
</p>

<p>
	 
</p>

<p>
	In May 2023, Dr. Benjamin Lanyon at the University of Innsbruck in Austria took an important step toward creating a new kind of internet: he transferred information along an optical fiber 50 kilometers long using the principles of quantum physics.
</p>

<p>
	 
</p>

<p>
	Information in quantum physics differs from the units of data—binary digits—stored and processed by computers that form the core of the current World Wide Web. The quantum physics realm covers the properties and interactions of molecules, atoms and even smaller particles such as electrons and photons.
</p>

<p>
	 
</p>

<p>
	<span style="font-size:22px;"><strong>Particle power</strong></span>
</p>

<p>
	<br />
	Quantum bits, or "qubits," offer the promise of transmitting information more securely because the particles get changed by the act of observing and measuring them. That means an eavesdropper can't go undetected.
</p>

<p>
	 
</p>

<p>
	Lanyon said his work makes the quantum internet appear feasible within cities, after which longer intercity distances will be the goal.
</p>

<p>
	 
</p>

<p>
	"You could imagine this being a large-city scale," he said.
</p>

<p>
	 
</p>

<p>
	His breakthrough was part of an EU research project to bring the goal of a quantum internet closer.
</p>

<p>
	 
</p>

<p>
	Called the Quantum Internet Alliance, or QIA, the project brings together research institutes and companies across Europe. The initiative is receiving €24 million in EU funding over three and a half years until the end of March 2026.
</p>

<p>
	 
</p>

<p>
	"It is not meant to replace the classical internet, but to work together," said Stephanie Wehner, a German native who coordinates the QIA and is a professor of quantum information at Delft University of Technology in the Netherlands. "We're not going to replace Netflix."
</p>

<p>
	 
</p>

<p>
	A key concept in quantum physics is entanglement. If two particles are entangled, no matter how far apart they are in space, they will possess similar properties—for example, both having the same measurement of something called "spin," a quantum version of the direction that the particles are spinning.
</p>

<p>
	 
</p>

<p>
	The spin state of the particles isn't clear until they are observed. Until then, they're in multiple states called superposition.
</p>

<p>
	 
</p>

<p>
	But when one is observed, the state of both particles becomes known.
</p>

<p>
	 
</p>

<p>
	<span style="font-size:22px;"><strong>Possibilities aplenty</strong></span>
</p>

<p>
	<br />
	This is useful in secure communications. People hacking a quantum transmission would leave behind an obvious trace of their attempt by causing a change in the state of an observed particle.
</p>

<p>
	 
</p>

<p>
	"We can use the properties of quantum entanglement to achieve a means of secure communication that is probably secure even if the attacker has a quantum computer," said Wehner.
</p>

<p>
	 
</p>

<p>
	The secure communications afforded by a quantum internet could open up a much broader range of applications that are well beyond the bounds of the classical internet.
</p>

<p>
	 
</p>

<p>
	In medicine, for example, the physics of entanglement allows for a level of clock synchronization that can improve telesurgery.
</p>

<p>
	 
</p>

<p>
	"If I want to perform surgery on some remote node, I want this to be very precisely timed in order to not make any mistakes," said Wehner.
</p>

<p>
	 
</p>

<p>
	Astronomy is another potential beneficiary.
</p>

<p>
	 
</p>

<p>
	Telescopes making distant observations could "use a quantum internet to generate entanglement between the sensors to get a much better image of the sky," Wehner said.
</p>

<p>
	 
</p>

<p>
	A further example might be ATM machines.
</p>

<p>
	 
</p>

<p>
	At present, were an ATM to crash when a person was withdrawing money, the machine would assume no cash had been delivered while another dispenser would register a money withdrawal. A quantum internet could remove that discrepancy.
</p>

<p>
	 
</p>

<p>
	Many applications of a quantum internet will likely become apparent only after the technology is created.
</p>

<p>
	 
</p>

<p>
	"It offers a whole range of new possibilities for making precise measurements of space and time and studying how the world and the universe work," said Lanyon.
</p>

<p>
	 
</p>

<p>
	<span style="font-size:22px;"><strong>Distance test</strong></span>
</p>

<p>
	<br />
	The trick now is scaling up a quantum internet to use many particles across long distances.
</p>

<p>
	 
</p>

<p>
	Lanyon and his team have also demonstrated communicating not just between single particles but also 'trains' of particles—in this case light particles called photons—speeding up the rate of entanglement between quantum nodes.
</p>

<p>
	 
</p>

<p>
	"If you just sent one photon at a time, you have to wait for the travel time," he said. "But if you can make trains of many photons at once, this allows you to increase the rate of entanglement between quantum nodes for the distances we want."
</p>

<p>
	 
</p>

<p>
	The ultimate goal is to extend quantum nodes to much bigger ranges, perhaps 500 kilometers, and create a prototype of a quantum internet that can link remote cities—much like the classical internet relies on different nodes to create a global internet.
</p>

<p>
	 
</p>

<p>
	While a quantum internet could exist for specialized applications as soon as 2029, experts are wary of hazarding a guess about when a full version might be available for a wide range of uses.
</p>

<p>
	 
</p>

<p>
	"It's a very difficult question," said Wehner.
</p>

<p>
	 
</p>

<p>
	As the QIA advances the components and systems of the quantum internet, Europe is also working to develop quantum computers themselves.
</p>

<p>
	 
</p>

<p>
	In June 2023, an EU public-private partnership—the European High Performance Computing Joint Undertaking—announced that six countries in Europe would host quantum computers. The countries are the Czech Republic, France, Germany, Italy, Poland and Spain.
</p>

<p>
	 
</p>

<p>
	The aim is to ensure that Europe is at the forefront of the quantum technologies revolution. Quantum computers are expected to have unprecedented calculation power with many uses, including the ability to break the cryptographic algorithms that secure most of the exchanges of the current internet.
</p>

<p>
	 
</p>

<p>
	<span style="font-size:22px;"><strong>Crowded field</strong></span>
</p>

<p>
	<br />
	With projections that half of the most used cryptographic systems will be broken by the end of the decade, Europe is hardly the only interested party.
</p>

<p>
	 
</p>

<p>
	China and the U.S. have made advances in quantum computing and the quantum internet in recent years.
</p>

<p>
	 
</p>

<p>
	Back on the infrastructure front, Europe is taking other steps. It's developing an integrated space and terrestrial infrastructure for secure communications—a building block of sorts for the quantum internet.
</p>

<p>
	 
</p>

<p>
	"I'm very proud to say we are world-leading in many domains," said Wehner.
</p>

<p>
	 
</p>

<p>
	While in all interested countries much work remains, the potential benefits signal further advances and breakthroughs before too long.
</p>

<p>
	 
</p>

<p>
	"People are developing new applications of quantum networks at quite a high rate," Lanyon said.
</p>

<p>
	 
</p>

<p>
	<strong><a href="https://phys.org/news/2023-10-internet.html" rel="external nofollow">Source</a></strong>
</p>
]]></description><guid isPermaLink="false">19301</guid><pubDate>Wed, 11 Oct 2023 20:16:20 +0000</pubDate></item><item><title>AMD acquires software startup Nod.ai to heat up AI race with Nvidia</title><link>https://nsaneforums.com/news/technology-news/amd-acquires-software-startup-nodai-to-heat-up-ai-race-with-nvidia-r19295/</link><description><![CDATA[<p>
	AMD has acquired Nod.ai, an open-source artificial intelligence software company based in Santa Clara, California. The company <a href="https://www.amd.com/en/newsroom/press-releases/2023-10-10-amd-to-acquire-open-source-ai-software-expert-nod-.html" rel="external nofollow">announced </a>the acquisition, saying it would help expand its AI software capabilities. Financial terms of the deal were not disclosed.
</p>

<p>
	 
</p>

<p>
	Founded in 2013, Nod.ai builds open-source technologies for AI systems using approaches like reinforcement learning. The company is known for contributing to projects like <a href="https://github.com/nod-ai/SHARK" rel="external nofollow">SHARK</a>, an open-source machine learning distribution built on frameworks like PyTorch and TensorFlow.
</p>

<p>
	 
</p>

<p>
	AMD said Nod.ai's expertise in AI model optimizations would help strengthen <a href="https://www.neowin.net/news/amd-aims-to-compete-with-intel-and-nvidia-in-china-with-new-ai-chip/" rel="external nofollow">its efforts in providing comprehensive hardware</a> and software solutions for AI applications.
</p>

<p>
	 
</p>

<p>
	In a blog post, Vamsi Boppana, senior vice president at AMD, said;
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		The acquisition of Nod.ai is expected to significantly enhance our ability to provide AI customers with open software that allows them to easily deploy highly performant AI models tuned for AMD hardware.
	</p>

	<p>
		 
	</p>

	<p>
		The addition of the talented Nod.ai team accelerates our ability to advance open-source compiler technology and enable portable, high-performance AI solutions across the AMD product portfolio. Nod.ai's technologies are already widely deployed in the cloud, at the edge and across a broad range of end point devices today.
	</p>
</blockquote>

<p>
	Nod.ai founders include Anush Elangovan, formerly of Google and Cisco, and Harsh Menon, previously with electric aircraft startup Kitty Hawk. "At Nod.ai, we are a team of engineers focused on problem solving — quickly – and moving at pace in an industry of constant change to develop solutions for the next set of problems," said Anush Elangovan.
</p>

<p>
	 
</p>

<p>
	AMD believes the acquisition would augment its AI software portfolio, expecting to close this quarter pending closing conditions. The chipmaker hopes to better compete with Nvidia in the AI space, which has seen strong growth and is dominated by Nvidia.
</p>

<p>
	 
</p>

<p>
	During its latest quarter, which ended in July 2023, <a href="https://www.neowin.net/news/the-generative-ai-boom-caused-nvidia-to-double-its-revenues-to-1351-billion-for-q2-2023/" rel="external nofollow">Nvidia reported over 100% revenue growth</a> year-over-year for its data center business, including AI. In comparison, AMD <a href="https://ir.amd.com/financial-information" rel="external nofollow">saw </a>an 18% decline in revenue, though it still beat analyst expectations.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/amd-acquires-software-startup-nodai-to-heat-up-ai-race-with-nvidia/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">19295</guid><pubDate>Wed, 11 Oct 2023 19:32:15 +0000</pubDate></item><item><title>Not burn-in: Scary OLED TV image retention may stem from &#x201C;buggy&#x201D; feature</title><link>https://nsaneforums.com/news/technology-news/not-burn-in-scary-oled-tv-image-retention-may-stem-from-%E2%80%9Cbuggy%E2%80%9D-feature-r19289/</link><description><![CDATA[<h3>
	TV compensation cycles can auto-fix the problem in minutes—assuming they run.
</h3>

<div itemprop="articleBody">
	
	<p>
		Image retention is scary to see on your OLED TV but often easy to eliminate. Many modern OLED TVs subtly work their own magic when you're not watching in order to remove the problem, as RTINGS demonstrated in a <a href="https://www.youtube.com/watch?v=rWuwUb-7vjo" rel="external nofollow">video</a> released Friday. However, TV vendors aren't all doing perfect jobs at implementing OLED screens' compensation cycles.
	</p>

	<p>
		 
	</p>

	<p>
		Temporary image retention differs from permanent image retention, aka burn-in, in that it points to a change in the panel's thin-film transistor (TFT) layer, rather than degradation of the OLED layer. Untreated temporary image retention doesn't lead to burn-in, a Sony spokesperson confirmed to me, but anyone looking at a screen suffering from image persistence will want to eradicate the sticky images, fast.
	</p>

	<p>
		 
	</p>

	<p>
		These temporary artifacts can be the result of heat affecting the amount of light emitted by the OLED pixels and can happen within minutes of usage. But letting the TV cool down by turning it off usually fixes this.
	</p>

	<p>
		 
	</p>

	<p>
		But the other type of temporary image retention, TFT threshold voltage shift, "is a lot more dependent on the TV's internal functions and downtime," a RTINGS spokesperson said in Friday's video. RTINGS, which is currently running a high-use longevity test of 100 TVs, explained that the "characteristics" of an OLED TV's TFT layer can sometimes "drift," causing temporary image sticking.
	</p>

	<p>
		 
	</p>

	<p>
		"It can take as little as one hour of on-time running with static elements for this type of image retention to set in, but over time the image retention accumulates," RTINGS' spokesperson said.
	</p>

	<p>
		 
	</p>

	<p>
		Like the other type of temporary image persistence mentioned, this is normal to see on an OLED TV. And it can be cleared with a short compensation cycle.
	</p>

	<h2>
		Fixing temporary image retention
	</h2>

	<p>
		Thankfully, today's OLED TVs can run short compensation cycles that address changes to the TFT's voltage without interrupting the user, since the cycles are set to automatically run when the TV is off and has been used for a certain number of cumulative hours. Known by various names, including Pixel Refresh and Screen Optimization, depending on the TV vendor, they usually last under 10 minutes and "detect and compensate for changes in the TFT layer's electrical characteristics and return it to a baseline state," as per RTINGS.
	</p>

	<p>
		 
	</p>

	<p>
		RTINGS used a 42-inch Sony A90K, a quantum dot OLED (<a href="https://arstechnica.com/gadgets/2022/01/explaining-qd-oled-samsungs-display-tech-thats-wowing-ces/" rel="external nofollow">QD-OLED)</a>TV from 2021, to illustrate a short compensation cycle clearing temporary image retention. The A90K reportedly suffered from temporary image retention after RTINGS put it through a "torture test," that required it to run a CNN stream with a static overlay of the RTINGS logo and colourful squares for 120 hours.
	</p>

	<p>
		 
	</p>

	<p>
		This is a good time to remind everyone that RTINGS is using extreme testing conditions. RTINGS' typical longevity test aims to simulate 10 years' of use in two years, but the A90K's testing here is even more intense. It's unlikely a normal user would push a TV this hard.
	</p>

	<p>
		 
	</p>

	<p>
		As you can see in the screenshot from RTINGS' video below, most of the visual artifacts on the A90K went away after one short compensation cycle run.
	</p>

	<p>
		 
	</p>

	<div>
		<div>
			<div>
				<ul>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2023/10/TV-980x551.jpg 1080, https://cdn.arstechnica.net/wp-content/uploads/2023/10/TV-1440x810.jpg 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2023/10/TV-scaled.jpg" data-sub-html="#caption-1974566" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2023/10/TV-150x150.jpg">
						<figure>
							<div>
								<img alt="TV-1440x810.jpg" class="ipsImage" data-ratio="75.10" height="405" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2023/10/TV-1440x810.jpg">
							</div>

							<figcaption id="caption-1974566">
								<div>
									<em>A short compensation cycle addressed image retention on Sony's QD-OLED TV.</em>
								</div>

								<div>
									<em><a href="https://www.youtube.com/watch?v=rWuwUb-7vjo" rel="external nofollow">RTINGS com R&amp;D/YouTube</a></em>
								</div>
							</figcaption>
						</figure>
					</li>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2023/10/diminishing-returns-980x551.jpg 1080, https://cdn.arstechnica.net/wp-content/uploads/2023/10/diminishing-returns-1440x810.jpg 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2023/10/diminishing-returns-scaled.jpg" data-sub-html="#caption-1974568" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2023/10/diminishing-returns-150x150.jpg">
						<figure>
							<div>
								<img alt="diminishing-returns-1440x810.jpg" class="ipsImage" data-ratio="75.10" height="405" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2023/10/diminishing-returns-1440x810.jpg">
							</div>

							<figcaption id="caption-1974568">
								<div>
									<em>RTINGS found "diminishing returns" by returning the short compensation cycle repeatedly.</em>
								</div>

								<div>
									<em><a href="https://www.youtube.com/watch?v=rWuwUb-7vjo" rel="external nofollow">RTINGS com R&amp;D/YouTube</a></em>
								</div>
							</figcaption>
						</figure>
					</li>
				</ul>
			</div>
		</div>
	</div>

	<p>
		The next screenshot video also helps demonstrate how effective a short compensation cycle can be at removing image sticking. It shows Sony's 2021 A80J white OLED (WOLED) TV with 50 percent gray slides. After eight months, RTINGS ran a short compensation cycle on the TV, and the difference is noticeable.
	</p>

	<p>
		 
	</p>

	<p>
		<img alt="RTINGS-640x360.jpg" class="ipsImage" data-ratio="56.25" height="360" width="640" src="https://cdn.arstechnica.net/wp-content/uploads/2023/10/RTINGS-640x360.jpg">
	</p>

	<div>
		<em>The month-eight picture looks much better. Remaining image persistence may actually be burn-in, </em>
	</div>

	<div>
		<em>but RTINGS is still investigating.</em>
	</div>

	<div>
		<em>RTINGS com R&amp;D/YouTube</em>
	</div>

	<h2>
		Inconsistencies
	</h2>

	<p>
		Pixel refreshes that are run while the TV is off can remove sticky images and save users much concern. However, RTINGS' testing spotted inconsistencies around when short compensation cycles auto-run among TVs from the same brand and even among TVs that are the same model. The publication's rep said RTINGS "found a lot of buggy implementations, which can result in more image retention appearing on your screen."
	</p>

	<p>
		 
	</p>
</div>

<div itemprop="articleBody">
	<p>
		Sony has said OLED TV short compensation cycles run after various amounts of usage, as RTINGS pointed out. When contacted via email, the company reportedly told RTINGS that its TVs can automatically run short compensation cycles after four hours of cumulative usage. Online, you can find support pages <a href="https://www.sony.com/electronics/support/articles/00173463" rel="external nofollow">pointing</a> to "a few hours" <a href="https://www.sony.com/electronics/support/articles/00191209" rel="external nofollow">as well as</a> "six hours or more," depending on where you look.
	</p>

	<p>
		 
	</p>

	<p>
		RTINGS claimed that its Sony A80J and A90J (WOLED) TVs weren't running any short compensation cycles at all. To see if TVs were running compensation cycles when powered off, RTINGS measured the TVs' power consumption, looking for a plateauing uptick in consumption for a short duration right after the TVs shut off.
	</p>

	<p>
		 
	</p>

	<p>
		<img alt="Sony-640x320.jpg" class="ipsImage" data-ratio="50.00" height="320" width="640" src="https://cdn.arstechnica.net/wp-content/uploads/2023/10/Sony-640x320.jpg">
	</p>

	<div>
		<em>Sony released in the A90J in 55-, 65-, and 83-inch sizes.</em>
	</div>

	<div>
		<em>Sony Electronics | Support (US)/YouTube</em>
	</div>

	<p>
		 
	</p>

	<p>
		Differing from what RTINGS' lab saw, when a RTINGS employee tested their own A90J at home, the TV reportedly ran the compensation cycle after 6.5 hours of use.
	</p>

	<p>
		 
	</p>

	<p>
		Sony's spokesperson told me that it believes RTINGS lab TVs "were not powered off long enough prior to beginning the compensation cycle," despite RTINGS having claimed otherwise.
	</p>

	<p>
		 
	</p>

	<p>
		Sony's rep added that Sony 's OLED TVs "all have the same algorithm for running the compensation cycle. Compensation is designed to start 4 hours after Remote Control Power Off." However, that's not what RTINGS' staff experienced, nor what the support pages I linked to above suggest. At the bare minimum, Sony should update its support pages around this topic or find a clearer, consistent way to communicate this information to users.
	</p>

	<p>
		 
	</p>

	<p>
		According to RTINGS, Sony's A8H, which came out in 2020, ran its short compensation cycle after the TV was used for four cumulative hours and then also off for four hours. Sony reportedly told RTINGS that this is because the refresh makes a disruptive click sound. However, this qualification could be problematic for users who, for whatever reason, don't leave their TVs off for four straight hours. However, the A8H lets users manually run short compensation cycles.
	</p>

	<p>
		 
	</p>

	<p>
		RTINGS also tested Sony's S90K and A95K and said they consistently ran short compensation cycles after 5 hours and 45 minutes of cumulative usage.
	</p>

	<p>
		 
	</p>

	<p>
		RTINGS also ran into trouble when testing its Samsung S95C. Despite its other Samsung OLED TVs and even a Samsung OLED monitor (the <a href="https://www.samsung.com/us/computing/monitors/gaming/34-g85sb-oled-ultra-wqhd-0-03ms-175hz-curved-smart-gaming-monitor-ls34bg850snxza/" rel="external nofollow">Odyssey OLED G8</a>) reliably running short compensation cycles after four usage hours, the S95C, which Samsung <a href="https://arstechnica.com/gadgets/2023/01/how-will-2023-tvs-address-oleds-biggest-flaws/" rel="external nofollow">released this year</a>, wasn't as consistent.
	</p>

	<p>
		 
	</p>

	<p>
		RTINGS' rep said:
	</p>

	<blockquote class="QuoteNewsStyle">
		<p>
			The newly added S95C doesn't seem to run [short compensation cycles] consistently or really at all. Just how and when they're triggered is a mystery. We even toyed around with different settings, but none of them could force a compensation cycle, except for the one time we ran it with an internal streaming app and used a remote to turn it off instead of our fancy HDMI CEC Divine Master of 100 TVs Setup. But we couldn't repeat that. We also managed to trigger the short compensation cycle by unplugging the TV and plugging it back.
		</p>
	</blockquote>

	<p>
		RTINGS suggested that unplugging the TV "might be a fix" for the S95C lacking a way to manual-launch a short compensation cycle. Samsung's S95B also doesn't let users run short compensation cycles on demand, RTINGS noted.
	</p>

	<p>
		 
	</p>

	<p>
		Samsung didn't respond to Ars Technica's request for comment for this story.
	</p>

	<p>
		 
	</p>

	<p>
		OLED TVs that RTINGS tested from LG, as well as the one LG monitor it looked at (<a href="https://arstechnica.com/gadgets/2022/11/lg-continues-diversifying-oled-monitor-options-lists-27-incher-for-1000/#:~:text=LG's%20UltraGear%2027GR95QE%2DB%20also,UltraGear%2027GR95QE%2DB's%20port%20selection." rel="external nofollow">LG's UltraGear 27GR95QE-B</a>), ran short compensation cycles consistently after four hours of use, RTINGS reported.
	</p>

	<p>
		 
	</p>

	<p>
		That's especially critical since several LG TV models RTINGS examined don't let users launch short compensation cycles:
	</p>

	<p>
		 
	</p>

	<ul>
		<li>
			LG B1
		</li>
		<li>
			LG B2
		</li>
		<li>
			LG C1
		</li>
		<li>
			LG CX
		</li>
	</ul>

	<p>
		 
	</p>

	<p>
		Allowing users to run short refreshes at will would ensure users have a quick, reliable way to immediately get rid of image sticking they might encounter.
	</p>

	<p>
		 
	</p>

	<p>
		Many TVs offer a long compensation cycle that users can implement manually, but Sony's spokesperson confirmed to me that such compensation cycles only address burn-in related to the electroluminescent layer, not TFT-related temporary image retention.
	</p>

	<h2>
		Is HDMI CEC to blame?
	</h2>

	<p>
		RTINGS couldn't immediately confirm why some of its TVs didn't run short compensation cycles as expected but suggested that, at least in the case of the Sony TVs, it could have to do with HDMI Consumer Electronics Control (CEC), which lets you control up to 15 devices connected via HDMI with one remote.
	</p>

	<p>
		 
	</p>

	<p>
		"Our best guess for this discrepancy is some buggy implementation that doesn't play too nicely with HDMI CEC. The compensation cycles seem to work fine when you turn the TV off with a remote control albeit, much later than 4 hours," RTINGS' spokesperson said regarding Sony's A80J. 
	</p>

	<p>
		 
	</p>

	<p>
		However, Sony's rep said this isn't the case.
	</p>

	<p>
		 
	</p>

	<p>
		"A power-off command with CEC has the same effect as a power-off command from a Remote Control. The compensation timer will begin from the Remote/CEC off command timing," they said.
	</p>

	<p>
		 
	</p>

	<p>
		A <a href="https://www.samsung.com/uk/support/computing/how-to-troubleshoot-burnin-or-image-retention-on-your-samsung-oled-monitor/?CID=afl-ecomm-rkt-cha-040122-url_Skimlinks+(Variable+Pricing)&amp;utm_source=url_Skimlinks+(Variable+Pricing)&amp;utm_medium=affiliate&amp;utm_campaign=1&amp;utm_content=3157217&amp;rktevent=Skimlinks+(Variable+Pricing)_tv2R4u9rImY-1j9yg_6GPAaMCF5UnqBgdA&amp;ranMID=47773&amp;ranEAID=tv2R4u9rImY&amp;ranSiteID=tv2R4u9rImY-1j9yg_6GPAaMCF5UnqBgdA&amp;CID=afl-ecomm-rkt-cha-040122-url_Skimlinks+%28Variable+Pricing%29&amp;utm_source=url_Skimlinks+%28Variable+Pricing%29&amp;utm_medium=affiliate&amp;utm_campaign=1&amp;utm_content=3157217&amp;rktevent=Skimlinks+%28Variable+Pricing%29_tv2R4u9rImY-Dw7rzZ5_Alc7Wo.nKAkqAg&amp;ranMID=47773&amp;ranEAID=tv2R4u9rImY&amp;ranSiteID=tv2R4u9rImY-Dw7rzZ5_Alc7Wo.nKAkqAg" rel="external nofollow">Samsung UK support page</a> at least seems to suggest that you should turn off the TV "using the remote or the power button" on the device to run the TV's short compensation cycle.
	</p>

	<h2>
		More to learn
	</h2>

	<p>
		RTINGS is still working to understand how different types of compensation cycles address different types of image retention on OLED screens. Its video Friday also admitted to <a href="https://www.rtings.com/tv/learn/longevity-investigations-update-3-month" rel="external nofollow">previously</a> mistakenly reporting temporary image retention on some Sony WOLED and Samsung QD-OLED TVs as potential burn-in.
	</p>

	<p>
		 
	</p>

	<p>
		"We were wrong in that assertion," RTINGS' spokesperson said. "We didn't know enough about the nature and characteristics of image retention on OLEDs to be able to make that claim."
	</p>

	<p>
		 
	</p>

	<p>
		Yet, RTINGS is a respected, detailed review publication that has done much research in this space. Its confusion highlights the complexity of OLED image persistence. Anything that can be done to alleviate concerns about this issue, especially as OLED TVs become more common, would be welcome. It also suggests that TV vendors should do a better job of detailing this sort of information themselves. Many, like Samsung and LG, typically avoid a serious deep dive into OLED image retention.
	</p>

	<p>
		 
	</p>

	<p>
		RTINGS, on the other hand, really gets into it when it comes to panel longevity. You can keep up with its ongoing<a href="https://www.rtings.com/tv/tests/longevity-burn-in-test-updates-and-results" rel="external nofollow"> TV longevity test here</a> and watch its eight-month update video below:
	</p>

	<p>
		 
	</p>

	<div class="ipsEmbeddedVideo" contenteditable="false">
		<div>
			<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/rWuwUb-7vjo?feature=oembed" title="8 Month Update! OLED Burn-in vs. Temporary Image Retention &amp; Buggy Compensation Cycles" width="200"></iframe>
		</div>
	</div>

	<p>
		<em>My favorite video.</em>
	</p>

	<p>
		 
	</p>
</div>

<p>
	<a href="https://arstechnica.com/gadgets/2023/10/not-burn-in-scary-oled-tv-image-retention-may-stem-from-buggy-feature/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">19289</guid><pubDate>Wed, 11 Oct 2023 19:19:03 +0000</pubDate></item><item><title>Intel Arc A580 Officially Released For $179 With Reviews</title><link>https://nsaneforums.com/news/technology-news/intel-arc-a580-officially-released-for-179-with-reviews-r19282/</link><description><![CDATA[<h3>
	The Intel Arc A580 graphics card marks the entry of Intel into the budget gaming GPU category. The reviews show the Arc A580 rivaling AMD RX 6600.
</h3>

<p>
	More than a year ago, Intel announced the Arc A750 and A770 graphics cards. Initially, the reviews for these graphics cards were very underwhelming. This was because while the GPU inside these graphics card was powerful, the actual performance was very lacking, especially in games which weren’t that new.
</p>

<p>
	 
</p>

<p>
	Intel quickly started working to fix it. First, it started cutting the retail price of these graphics cards. So much so that the Arc A750, which was launched at an MSRP of $289, is now available for as cheap as $190 at some places.
</p>

<p>
	 
</p>

<p>
	The second thing Intel did was to improve the performance of these graphics cards. Driver update after another, Intel has consistently kept increasing the performance of the Intel Arc series graphics cards. This is visible in the official benchmarks Intel posts time and again.
</p>

<p>
	 
</p>

<p>
	Though, issues remain. Like, there are some games that still don’t run properly. Some don’t launch. Many games are having all kinds of various issues. To add to that, all these Intel graphics cards require <a href="https://www.intel.com/content/www/us/en/support/articles/000090831/graphics.html" rel="external nofollow" target="_blank">Re-BAR</a> to be enabled in the BIOS for good performance, which is something that is only available in relatively newer motherboards. Most newer motherboards do support it, though.
</p>

<p>
	 
</p>

<p>
	Despite all this, Intel Arc A750 and A770 are shaping up to be relatively good graphics cards, especially due to their newer prices. These two graphics cards are also supported by the likes of the cheap Intel Arc A380 graphics card, but that’s more for non-gaming work, like video encoding and decoding.
</p>

<p>
	 
</p>

<p>
	However, during the time of the original announcement. Intel had also detailed another graphics card. The Intel Arc A580. From then, we didn’t hear anything from Intel about it, until now.
</p>

<h3>
	Intel Arc A580 Officially Released
</h3>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/n6ECH1l19K8?feature=oembed" title="Elevate Your Game with Intel Arc A580 Graphics Cards" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	After days of leaks and rumors. Today, Intel released an interesting <a href="https://www.intel.com/content/www/us/en/download/785597/intel-arc-iris-xe-graphics-windows.html" rel="external nofollow" target="_blank">graphics card driver update</a>. In that update, Intel specified an impressive graphics card performance increase in some games, while adding support for newer ones.
</p>

<p>
	 
</p>

<p>
	However, that update also mentioned something different. It mentioned an official support for the Intel Arc A580 graphics card. Sure enough. Within hours, <a href="https://game.intel.com/story/intel-arc-graphics-a580-release-announcement/" rel="external nofollow" target="_blank">Intel officially announced</a> the Intel Arc A580 to the public.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.intel.com/content/www/us/en/newsroom/news/intel-arc-a580-graphics-available-worldwide.html" rel="external nofollow" target="_blank">In the announcement</a>, Intel mentioned that the Arc A580 graphics cards will start becoming available from today, that too, worldwide. The Intel Arc A580 will come at an MSRP of $179 and will be sold by brands like ASRock, GUNNIR and Sparkle. This means there will be no official, limited edition, made by Intel card in the Arc A580.
</p>

<p>
	 
</p>

<figure>
	<img alt="Intel-Arc-A-Series-Product-Specs-1024x57" class="ipsImage" data-ratio="75.10" height="405" width="720" src="https://ourdigitech.com/ServerSide/wp-content/uploads/2023/10/Intel-Arc-A-Series-Product-Specs-1024x576.webp">
	<figcaption>
		<em>Intel Arc Series Product Specs. Credit: Intel.</em>
	</figcaption>
</figure>

<p>
	As for the <a href="https://ark.intel.com/content/www/us/en/ark/products/227961.html" rel="external nofollow" target="_blank">specifications</a>, the Intel Arc A580 uses a cut-down version of the same GPU which is found in the Arc 750 and Arc 770 graphics cards, the ACM-G10. The GPU is manufactured by TSMC’s on it’s N6 process.
</p>

<p>
	 
</p>

<p>
	It features 24 Xe-cores, 6 Render Slices and 24 Ray Tracing Units. The graphics clock is 1700 MHz (though <a href="https://videocardz.com/newz/intel-launches-arc-a580-desktop-graphics-card-at-179" rel="external nofollow" target="_blank">VideoCardz says</a> that graphics card makers have increased it to 2000 MHz), it will come with a TDP of 185W and supports PCIe 4.0 configuration.
</p>

<p>
	 
</p>

<p>
	In terms of memory, the Intel Arc comes with 8GB of GDDR6 VRAM running at 16Gbps speed, with a 256-bit bus. The bus part is particularly impressive. More on that later.
</p>

<p>
	 
</p>

<p>
	The Intel Arc A580 supports hardware based encoding and decoding of H.264, H265 (HEVC), AV1 and VP9. Here too, the AV1 support is important and impressive.
</p>

<p>
	 
</p>

<p>
	But what about the actual performance benchmarks? Looks like Intel not only made the surprise announcement, it had even sent these graphics cards to some sites for reviews. Let us check out some of them.
</p>

<h3>
	Intel Arc A580 Reviews
</h3>

<h4>
	Tom’s Hardware
</h4>

<figure>
	<img alt="Intel-Arc-A580-Performance-Review-Toms-H" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://ourdigitech.com/ServerSide/wp-content/uploads/2023/10/Intel-Arc-A580-Performance-Review-Toms-Hardware.webp">
	<figcaption>
		<em>Intel Arc A580 Performance. Credit: Tom’s Hardware.</em>
	</figcaption>
</figure>

<p>
	<a href="https://www.tomshardware.com/reviews/intel-arc-a580-review-a-new-budget-contender" rel="external nofollow" target="_blank">Tom’s Hardware reviewed</a> the Sparkle Intel Arc A580.
</p>

<p>
	 
</p>

<p>
	In raster performance at 1080p, Intel Arc A580 performed almost similarly to AMD RX 6600, which still retails above $210 these days – $30 more expensive than Intel Arc A580. However, while Intel Arc A580 beats Nvidia’s RTX 3050 easily, it performs slower than the RTX 3060 12GB.
</p>

<p>
	 
</p>

<p>
	In ray tracing performance, Intel Arc A580 performs excellently, thanks to the dedicated ray tracing cores it comes with. In it, Intel Arc A580 beats AMD’s more expensive offerings, but again lags behind Nvidia’s ones. But honestly speaking, there’s hardly any use to look at ray tracing performance at this price range, it’s something best reserved for expensive graphics cards.
</p>

<p>
	 
</p>

<p>
	At 1440p, the performance is similar in raster, but in ray tracing the Arc A580 improves its lead further against AMD thanks to the larger 256-bit memory bus. Having said, again, at budget graphics card range, checking performance at 1440p isn’t that ideal. This is because sooner or later, newer games will make sure that this graphics card is going to be useful only for 1080p.
</p>

<p>
	 
</p>

<figure>
	<img alt="Intel-Arc-A580-Power-Usage-Review-Toms-H" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://ourdigitech.com/ServerSide/wp-content/uploads/2023/10/Intel-Arc-A580-Power-Usage-Review-Toms-Hardware.webp">
	<figcaption>
		<em>Intel Arc A580 Power Usage. Credit: Tom’s Hardware.</em>
	</figcaption>
</figure>

<p>
	In power usage, Intel Arc A580 uses almost 200W, which is very high and nears the power usage of Intel Arc A750 and A770. Nvidia and AMD’s offerings are far more efficient compared to it.
</p>

<p>
	 
</p>

<p>
	Another issue which Tom’s Hardware found was that the Sparkle Intel Arc A580’s fans were loud, very loud. Though this doesn’t seem to be an issue with Intel Arc A580 from other brands. Also, this can be fixed by changing fan curve, but that requires some medium level of expertise.
</p>

<h4>
	TechPowerUP
</h4>

<div>
	<figure>
		<em><img alt="Intel-Arc-A580-Performance-Review-TechPo" class="ipsImage" data-ratio="96.60" height="540" width="438" src="https://ourdigitech.com/ServerSide/wp-content/uploads/2023/10/Intel-Arc-A580-Performance-Review-TechPowerUP.webp"></em>

		<figcaption>
			<em>Intel Arc A580 Performance. Credit: TechPowerUP.</em>
		</figcaption>
	</figure>
</div>

<p>
	TechPowerUP reviewed both <a href="https://www.techpowerup.com/review/sparkle-arc-a580-orc/" rel="external nofollow" target="_blank">Sparkle Intel Arc A580</a> and <a href="https://www.techpowerup.com/review/asrock-arc-a580-challenger/" rel="external nofollow" target="_blank">ASRock Intel Arc A580</a>. We will concentrate on ASRock one this time around.
</p>

<p>
	 
</p>

<p>
	In terms of raster performance at 1080p, Intel Arc A580 was 20% faster than Nvidia RTX 3050, 11% faster than RTX 2060. However, it was 3% slower than AMD RX 6600, 9% slower than Intel Arc A750 and 10% slower than Nvidia RTX 3060. Here too, the Intel Arc A580 overtakes the AMD RX 6600 at 1440p.
</p>

<p>
	 
</p>

<p>
	In ray tracing performance, Intel Arc A580 performs as expected. Beating out AMD’s offering at various levels.
</p>

<p>
	 
</p>

<div>
	<figure>
		<img alt="Intel-Arc-A580-Power-Usage-Review-TechPo" class="ipsImage" data-ratio="96.60" height="540" width="378" src="https://ourdigitech.com/ServerSide/wp-content/uploads/2023/10/Intel-Arc-A580-Power-Usage-Review-TechPowerUP.webp">
		<figcaption>
			<em>Intel Arc A580 Power Usage. Credit: TechPowerUP.</em>
		</figcaption>
	</figure>
</div>

<p>
	In power consumption, the Intel Arc A580 idles at 37W, which is very high. In gaming, it uses around 200W, which is, again, more than desirable.
</p>

<p>
	 
</p>

<div>
	<figure>
		<a href="https://ourdigitech.com/ServerSide/wp-content/uploads/2023/10/Intel-Arc-A580-Fan-Noice-Review-TechPowerUP.webp" rel="external nofollow" target="_blank"><img alt="Intel Arc A580 Fan Noise Review TechPowerUP" data-attachment-id="3632" data-comments-opened="1" data-image-caption="" data-image-description="" data-image-meta='{"aperture":"0","credit":"","camera":"","caption":"","created_timestamp":"0","copyright":"","focal_length":"0","iso":"0","shutter_speed":"0","title":"","orientation":"0"}' data-image-title="Intel-Arc-A580-Fan-Noice-Review-TechPowerUP" data-large-file="https://ourdigitech.com/ServerSide/wp-content/uploads/2023/10/Intel-Arc-A580-Fan-Noice-Review-TechPowerUP.webp" data-medium-file="https://ourdigitech.com/ServerSide/wp-content/uploads/2023/10/Intel-Arc-A580-Fan-Noice-Review-TechPowerUP-300x87.webp" data-orig-file="https://ourdigitech.com/ServerSide/wp-content/uploads/2023/10/Intel-Arc-A580-Fan-Noice-Review-TechPowerUP.webp" data-orig-size="559,162" data-permalink="https://ourdigitech.com/hardware/intel-arc-a580-released-for-179-reviews/attachment/intel-arc-a580-fan-noice-review-techpowerup/" data-ratio="28.98" decoding="async" loading="lazy" sizes="(max-width: 559px) 100vw, 559px" srcset="https://ourdigitech.com/ServerSide/wp-content/uploads/2023/10/Intel-Arc-A580-Fan-Noice-Review-TechPowerUP.webp 559w,   https://ourdigitech.com/ServerSide/wp-content/uploads/2023/10/Intel-Arc-A580-Fan-Noice-Review-TechPowerUP-300x87.webp 300w" title="Intel Arc A580 Officially Released For $179 With Reviews 7" width="559" src="https://ourdigitech.com/ServerSide/wp-content/uploads/2023/10/Intel-Arc-A580-Fan-Noice-Review-TechPowerUP.webp"></a>

		<figcaption>
			Intel Arc A580 Fan Noise. Credit: TechPowerUP.
		</figcaption>
	</figure>
</div>

<p>
	It’s important to mention that TechPowerUP found no issues in the fan noise levels in the ASRock Intel Arc A580. However, the same issues were observed in the Sparkle one – as one can see from above, the Sparkle card it very loud.
</p>

<p>
	 
</p>

<p>
	Interestingly, TechPowerUp was able to overclock the Intel Arc A580 GPU by 500MHz, which is a massive. They found a 10% increase in its performance. However, as Intel Arc A580 GPU is originally rated to be 1.7GHz and the these companies are overclocking it to 2.0 GHz, any further overclocking is not recommended.
</p>

<h3>
	Conclusion
</h3>

<figure>
	<img alt="Intel-Arc-A580-Graphics-Card-ACM-G10-GPU" class="ipsImage" data-ratio="75.10" height="405" width="720" src="https://ourdigitech.com/ServerSide/wp-content/uploads/2023/10/Intel-Arc-A580-Graphics-Card-ACM-G10-GPU-1024x576.webp">
	<figcaption>
		<em>The ACM-G10 GPU Found Inside The Intel Arc A580 Graphics Card. Credit: Intel.</em>
	</figcaption>
</figure>

<p>
	Those who are still unsure can check other sites who have reviewed Intel Arc A580. This includes the likes of <a href="https://www.kitguru.net/components/graphic-cards/dominic-moass/intel-arc-a580-review-ft-sparkle-orc/" rel="external nofollow" target="_blank">KitGuru</a>, <a href="https://www.hardwareluxx.de/index.php/artikel/hardware/grafikkarten/62015-arc-in-der-unteren-mittelklasse-die-sparkle-intel-arc-a580-orc-oc-edition-im-test.html" rel="external nofollow" target="_blank">HardwareLuxx.de</a> (<a href="https://www-hardwareluxx-de.translate.goog/index.php/artikel/hardware/grafikkarten/62015-arc-in-der-unteren-mittelklasse-die-sparkle-intel-arc-a580-orc-oc-edition-im-test.html?_x_tr_sl=auto&amp;_x_tr_tl=en" rel="external nofollow" target="_blank">translated</a>) and <a href="https://www.pcgameshardware.de/Arc-A580-Grafikkarte-279977/Tests/Intel-Preis-Benchmark-Release-vs-RTX-3050-1430015/" rel="external nofollow" target="_blank">PCGamesHardware.de</a> (<a href="https://www-pcgameshardware-de.translate.goog/Arc-A580-Grafikkarte-279977/Tests/Intel-Preis-Benchmark-Release-vs-RTX-3050-1430015/?_x_tr_sl=auto&amp;_x_tr_tl=en" rel="external nofollow" target="_blank">translated</a>).
</p>

<p>
	 
</p>

<p>
	Our opinion about Intel Arc A580 is simple. It’s a good budget graphics card, which performs nicely and has all the features. It beats or equals AMD RX 6600, which these days costs $30 more than the Intel Arc A580.
</p>

<p>
	 
</p>

<p>
	However, Intel Arc A580’s main rival isn’t AMD or Nvidia. It’s Intel itself. For a start, Intel Arc A750 is retailing at $190 at some places. Making it just $10 more expensive. So for such a small increase in cost, you get a massively better graphics card. This means in order for Intel Arc A580 to be attractive, it needs to be available for $150. This would make it an excellent buy.
</p>

<p>
	 
</p>

<p>
	Second issue is the drivers part as discussed earlier. Nvidia and AMD have spent years and years to improve their drivers. This means their graphics cards work on virtually almost all games. Intel is a relatively newer entry in the graphics card field. This has ensured that while it performs good in some games, it either performs badly in some others and it sometimes doesn’t even run some games. This is something Intel needs to address and needs to do better.
</p>

<p>
	 
</p>

<figure>
	<img alt="Intel-Arc-A580-Gaming-Performance-1024x5" class="ipsImage" data-ratio="75.10" height="405" width="720" src="https://ourdigitech.com/ServerSide/wp-content/uploads/2023/10/Intel-Arc-A580-Gaming-Performance-1024x576.webp">
	<figcaption>
		<em>Intel Arc A580 Gaming Performance. Credit: Intel.</em>
	</figcaption>
</figure>

<p>
	However, again, as mentioned earlier, Intel is improving the performance of the Intel Arc graphics cards massively with their regular driver updates. This means that the performance of Intel Arc A580 will continue to improve further. So if Intel Arc A580 does manage to retail at $150, which it might in a few months, it can be an excellent choice for gaming at 1080p for the budget users.
</p>

<p>
	 
</p>

<p>
	Those who do want to wait, however, then the <a data-id="2717" data-type="post" href="https://ourdigitech.com/hardware/tsmc-to-make-next-gen-intel-graphics-cards-release-in-2024/" rel="external nofollow">next-gen Intel Arc graphics cards</a> are expected to release next year. But don’t expect it to release cheaper versions right away, though. Expensive models will release first and while performance might increase massively, the prices won’t be as cheaper as currently they are.
</p>

<p>
	 
</p>

<p>
	<a href="https://ourdigitech.com/hardware/intel-arc-a580-released-for-179-reviews/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">19282</guid><pubDate>Wed, 11 Oct 2023 07:59:41 +0000</pubDate></item><item><title>Redesigned PS5 models slim down one of the bulkiest consoles ever</title><link>https://nsaneforums.com/news/technology-news/redesigned-ps5-models-slim-down-one-of-the-bulkiest-consoles-ever-r19281/</link><description><![CDATA[<h3>
	Digital Edition now sports a higher starting price, optional disc drive add-on.
</h3>

<div itemprop="articleBody">
	<p>
		When we got our first glimpse of the PlayStation 5 over three years ago now, we made immediate note of how the hardware's black-and-white curves concealed <a href="https://arstechnica.com/gaming/2020/06/the-playstation-5-looks-to-be-the-biggest-game-console-ever-made/" rel="external nofollow">the largest home game console in decades</a>. Today, Sony is ready to do something about all that bulk, <a href="https://blog.playstation.com/2023/10/10/new-look-for-ps5-console-this-holiday-season/" rel="external nofollow">announcing new models</a> of both the PS5 and the PS5 Digital Edition in a "new slimmer size."
	</p>

	<p>
		 
	</p>

	<p>
		The new units—which will be rolling out via "select local retailers" and <a href="https://direct.playstation.com/en-us/" rel="external nofollow">PlayStation Direct</a> this month—sport the same internal hardware power as the circa 2020 PS5. But these new models come with a 30-plus percent reduction in volume and an 18 to 24 percent reduction in weight compared to current PS5 models, according to Sony. They also feature a 1TB SSD that the PlayStation Blog describes as "more internal storage" than the original units, which <a href="https://arstechnica.com/gaming/2020/10/our-playstation-5-has-arrived-heres-what-we-can-show-you-thus-far/" rel="external nofollow">officially listed 825GB of storage space</a>.
	</p>

	<p>
		 
	</p>

	<p>
		<img alt="PS5slimorig-copy-800x450.jpeg" class="ipsImage" data-ratio="62.50" height="405" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2023/10/PS5slimorig-copy-800x450.jpeg">
	</p>

	<div>
		<em>From this angle I can't help but see the slit in the new faceplate as a bemused cartoony mouth...</em>
	</div>

	<div>
		<em>Sony</em>
	</div>

	<p>
		 
	</p>

	<p>
		Besides the thinner profile, the slimmer units also feature a striking curved slit bisecting each faceplate into "glossy" and "matte" sections (new coloured faceplates for these models will be available for $54.99 starting in early 2024, Sony says). Unfortunately, the redesign means the new models won't be able to stand vertically out of the box—a $29.99 Vertical Stand will be required for that orientation now. But the front-facing USB-A port on the current PS5 has also been replaced with a second USB-C port on the new models, fully cementing the move to the new standard.
	</p>

	<h2>
		A new pricing floor
	</h2>

	<p>
		Besides aesthetics, the redesign also raises the floor price of the PS5 family in the US. The MSRP for the disc-drive-free PS5 Digital Edition is increasing from $399.99 to $449.99 (the full-fledged PS5 will remain at a $499.99 MSRP). That change comes a year after Sony <a href="https://arstechnica.com/gaming/2022/08/sony-raises-playstation-5-console-prices-in-many-regions-effective-immediately/" rel="external nofollow">hiked the PS5's asking price in most non-US markets</a>.
	</p>

	<p>
		 
	</p>

	<p>
		Sony also points out that "once inventory of the current PS5 model has sold out, the new PS5 will become the only model available," meaning you have a limited time to get a Digital Edition console at its current lower price. That is, if you can still find it—the Digital Edition PS5 is listed as "Currently Unavailable" on <a href="https://direct.playstation.com/en-us/buy-consoles/playstation5-digital-edition-console" rel="external nofollow">PlayStation Direct</a> and only available for well above MSRP at <a href="https://www.google.com/url?q=https://www.walmart.com/ip/TEC-Sony-PlayStation-PS5-Video-Game-Console-Digital-Edition-PlayStation-5/" rel="external nofollow">other</a> major <a href="https://www.amazon.com/dp/B08FC6MR62/?tag=arstech20-20" rel="external nofollow">retailers</a>. Some US shoppers <a href="https://www.neogaf.com/threads/is-ps5-digital-edition-being-discontinued-no-longer-sold-in-stores-in-multiple-stores.1657410/" rel="external nofollow">started noticing Digital Edition supply issues months ago</a>, suggesting Sony may have been slowing shipments of the original Digital Edition PS5 in advance of this new pricier model.
	</p>

	<p>
		 
	</p>

	<p>
		<img alt="ps5slim-640x427.jpeg" class="ipsImage" data-ratio="66.72" height="427" width="640" src="https://cdn.arstechnica.net/wp-content/uploads/2023/10/ps5slim-640x427.jpeg">
	</p>

	<div>
		<em>Want to turn your slimmer Digital Edition PS5 into a full-fledged console? A $79.99 snap-on disc drive can do that.</em>
	</div>

	<p>
		 
	</p>

	<p>
		The new Digital Edition does come with a bit of added flexibility over the current model, though, in the form of an "Ultra HD Blu-Ray Disc Drive for PS5." This optional $79.99 unit essentially converts the Digital Edition into a "full" PS5, with a snap-on design that hides the new drive underneath a bulbous faceplate bulge. It's currently unclear if the disc drive on the full-fledged PS5 can also optionally "snap off" to convert to a slimmer form factor, but it certainly seems possible based on the images Sony shared today.
	</p>

	<p>
		 
	</p>

	<p>
		<img alt="ps5slimdrive-640x427.jpeg" class="ipsImage" data-ratio="66.72" height="427" width="640" src="https://cdn.arstechnica.net/wp-content/uploads/2023/10/ps5slimdrive-640x427.jpeg">
	</p>

	<div>
		<em>In this shot you can make out an awkward silver support that seems to be needed for the horizontal orientation of the new PS5 models.</em>
	</div>

	<div>
		<div>
			<div>
				 
			</div>
		</div>
	</div>
	Sony has routinely released smaller versions of all of its consoles, starting with the release of the PS One in 2000. When the PS4 Slim launched in 2016, <a href="https://arstechnica.com/gaming/2016/09/ps4-slim-review-2/" rel="external nofollow">we said</a> the redesigned unit came with "few compromises" over the bulkier original.

	<p>
		Listing image by Sony
	</p>
</div>

<p>
	 
</p>

<p>
	<a href="https://arstechnica.com/gaming/2023/10/redesigned-ps5-models-slim-down-one-of-the-bulkiest-consoles-ever/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">19281</guid><pubDate>Wed, 11 Oct 2023 07:54:54 +0000</pubDate></item><item><title>Intel Arc A580 GPU graphics cards are finally confirmed with prices starting at $179.99</title><link>https://nsaneforums.com/news/technology-news/intel-arc-a580-gpu-graphics-cards-are-finally-confirmed-with-prices-starting-at-17999-r19269/</link><description><![CDATA[<p>
	It's been a pretty poorly kept secret, but today Intel finally and officially announced the Arc A580 GPU. The newest member of the Intel Arc graphics chip family <a href="https://www.neowin.net/news/intel-arc-beta-graphics-driver-3101014887-adds-support-for-the-new-arc-a580-gpu-and-more/" rel="external nofollow">already has some beta drivers</a> to download that support it.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.intel.com/content/www/us/en/newsroom/news/intel-arc-a580-graphics-available-worldwide.html#gs.67jlwr" rel="external nofollow">In a press release</a>, Intel stated:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		The new product fills the middle of the Intel Arc discrete graphics product stack for gamers and creators, delivering advanced gaming performance at 1080p high settings on popular modern games, high frame rates on esports titles and a comprehensive set of media capabilities.
	</p>
</blockquote>

<p>
	Some of the GPU's hardware features include:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<ul>
		<li>
			<strong>Xe-cores</strong> - 24
		</li>
		<li>
			<strong>Render Slices</strong> - 6
		</li>
		<li>
			<strong>Ray Tracing Units</strong> - 24
		</li>
		<li>
			<strong>Intel Xe Matrix Extensions (Intel XMX) Engines </strong>- 384
		</li>
		<li>
			<strong>Xe Vector Engines</strong> - 384
		</li>
		<li>
			<strong>Graphics Clock</strong> - 1700 MHz
		</li>
		<li>
			<strong>TBP</strong> - 185 W
		</li>
		<li>
			<strong>PCI Express Configurations</strong> - Up to PCI Express 4.0 x16
		</li>
		<li>
			<strong>Device ID0</strong> - x56A2
		</li>
		<li>
			<strong>Memory Size</strong> - 8 GB
		</li>
		<li>
			<strong>Memory Type</strong> - GDDR6
		</li>
		<li>
			<strong>Graphics Memory Interface</strong> - 256 bit
		</li>
		<li>
			<strong>Graphics Memory Bandwidth</strong> - 512 GB/s
		</li>
		<li>
			<strong>Graphics Memory Speed</strong>- 16 Gbps
		</li>
	</ul>
</blockquote>

<p>
	Intel also posted a chart showing some of the frames per second that are possible with the new Arc A580 GPU. It claims that it can run titles like Blizzard's <em>Diablo IV</em> at up to 155fps, Baldur's Gate 3 at up to 119fps, and <em>Cyberpunk 2077</em>, with XeSS and Ray Tracing turned on at 85fpg.
</p>

<p>
	 
</p>

<p class="skipParagraphing">
	<img alt="1696944765_gaming-on-intel-arc-a580-grap" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2023/10/1696944765_gaming-on-intel-arc-a580-graphics.png.rendition.intel.web.1920.1080.jpg">
</p>

<p>
	 
</p>

<p>
	Intel is not selling its own Arc A580 graphics card, at least not at the moment. However, third parties are selling their own cards with the GPU. You can find two of them on Newegg now. One is the <a href="https://click.linksynergy.com/deeplink?id=IHClMpM8flE&amp;mid=44583&amp;murl=https%3A%2F%2Fark.intel.com%2Fcontent%2Fwww%2Fus%2Fen%2Fark%2Fproducts%2F227961.html" rel="external nofollow" target="_blank">Sparkle Intel Arc A580 ORC OC Edition</a> which is priced at $179.9. The other is the <a href="https://click.linksynergy.com/deeplink?id=IHClMpM8flE&amp;mid=44583&amp;murl=https%3A%2F%2Fwww.newegg.com%2Fasrock-arc-a580-a580-cl-8go%2Fp%2FN82E16814930112" rel="external nofollow" target="_blank">ASRock Challenger Arc A580</a> which is priced a bit higher at $184.99. Intel says that GUNNIR will also sell its own Arc A580 graphics card.
</p>

<p>
	 
</p>

<p style="font-size:small">
	<em>When you purchase through links on our site, we may earn an affiliate commission.</em>
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/intel-arc-a580-gpu-graphics-cards-are-finally-confirmed-with-prices-starting-at-17999/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">19269</guid><pubDate>Tue, 10 Oct 2023 19:03:47 +0000</pubDate></item><item><title>Surface Pro 7 and Go 2 get new firmware with camera and security improvements</title><link>https://nsaneforums.com/news/technology-news/surface-pro-7-and-go-2-get-new-firmware-with-camera-and-security-improvements-r19268/</link><description><![CDATA[<p>
	The October 2023 firmware update is now available for the Surface Pro 7 and Surface Go 2. It brings camera performance and stability improvements alongside general system fixes. Here is what is new.
</p>

<h3>
	What is new in the Surface Pro 7 October 2023 firmware update?
</h3>

<blockquote>
	<ul>
		<li>
			<p>
				Improves device camera performance and stability.
			</p>
		</li>
		<li>
			<p>
				Addresses potential security vulnerability and improves system stability.
			</p>
		</li>
	</ul>
</blockquote>

<p>
	Here is the list of new drivers:
</p>

<p>
	 
</p>

<table border="1" cellpadding="1" cellspacing="1">
	<thead>
		<tr>
			<th scope="col">
				Windows Update Name
			</th>
			<th scope="col">
				Windows Device Manager
			</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>
				Surface - Firmware - 16.102.140.0
			</td>
			<td>
				Surface UEFI - Firmware
			</td>
		</tr>
		<tr>
			<td>
				Intel - Camera - 42.18362.3.12043
			</td>
			<td>
				Intel(R) AVStream Camera - Cameras
			</td>
		</tr>
		<tr>
			<td>
				Intel Corporation - System - 42.18362.3.12043
			</td>
			<td>
				Intel(R) Control Logic - System devices
			</td>
		</tr>
		<tr>
			<td>
				Intel Corporation - System - 42.18362.3.12043
			</td>
			<td>
				Intel(R) Imaging Signal Processor - System devices
			</td>
		</tr>
		<tr>
			<td>
				Surface - Extension - 42.18362.3.12043
			</td>
			<td>
				Surface Camera Front - Extension
			</td>
		</tr>
		<tr>
			<td>
				Intel Corporation - System - 42.18362.3.12043
			</td>
			<td>
				Surface Camera Front - System devices
			</td>
		</tr>
		<tr>
			<td>
				Surface - Extension - 42.18362.3.12043
			</td>
			<td>
				Surface Camera Rear - Extension
			</td>
		</tr>
		<tr>
			<td>
				Intel Corporation - System - 42.18362.3.12043
			</td>
			<td>
				Surface Camera Rear - System devices
			</td>
		</tr>
		<tr>
			<td>
				Surface - Extension - 42.18362.3.12043
			</td>
			<td>
				Surface IR Camera Front - Extension
			</td>
		</tr>
		<tr>
			<td>
				Intel Corporation - System - 42.18362.3.12043
			</td>
			<td>
				Surface IR Camera Front - System devices
			</td>
		</tr>
	</tbody>
</table>

<p>
	 
</p>

<p>
	Here is extra information about the release:
</p>

<p>
	 
</p>

<table border="1" cellpadding="1" cellspacing="1">
	<tbody>
		<tr>
			<th scope="row">
				Supported Configurations
			</th>
			<td>
				Surface Pro 7
			</td>
		</tr>
		<tr>
			<th scope="row">
				Supported Windows Versions
			</th>
			<td>
				Windows 11 version 21H2 and newer<br>
				Windows 10 version 21H2 and newer
			</td>
		</tr>
		<tr>
			<th scope="row">
				How to get the update
			</th>
			<td>
				Windows Update<br>
				<a href="https://www.microsoft.com/en-us/download/details.aspx?id=100419" rel="external nofollow">Surface Support website</a> (manual installation)
			</td>
		</tr>
		<tr>
			<th scope="row">
				Update Size
			</th>
			<td>
				664MB (manual installation only)
			</td>
		</tr>
		<tr>
			<th scope="row">
				Additional Steps
			</th>
			<td>
				The update does not require extra steps before or after install
			</td>
		</tr>
		<tr>
			<th scope="row">
				Known Issues
			</th>
			<td>
				No known issues in this update
			</td>
		</tr>
	</tbody>
</table>

<p>
	 
</p>

<p>
	The seventh-generation Surface Pro will remain supported for a few more months—Microsoft plans to stop releasing firmware updates for the Surface Pro 7 on February 28, 2024.
</p>

<p>
	 
</p>

<p>
	<img alt="1588688252_g1.jpg" class="ipsImage" data-ratio="75.10" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2020/05/1588688252_g1.jpg">
</p>

<p>
	 
</p>

<h3>
	What is new in the Surface Go 2 October 2023 firmware update?
</h3>

<blockquote>
	<ul>
		<li>
			This update addresses a potential security vulnerability related to Intel® Security Advisory <a href="https://www.intel.com/content/www/us/en/security-center/advisory/intel-sa-00783.html" rel="external nofollow">INTEL-SA-00783</a>, addressing <a href="https://cve.mitre.org/cgi-bin/cvename.cgi?name=CVE-2022-36392" rel="external nofollow">CVE-2022-36392</a>.
		</li>
	</ul>
</blockquote>

<p>
	Here is the list of new drivers:
</p>

<p>
	 
</p>

<table border="1" cellpadding="1" cellspacing="1">
	<thead>
		<tr>
			<th scope="col">
				Windows Update Name
			</th>
			<th scope="col">
				Windows Device Manager
			</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>
				Surface - Firmware - 1.0.2.7
			</td>
			<td>
				Surface UEFI - Firmware
			</td>
		</tr>
		<tr>
			<td>
				Surface - Firmware - 11.8.94.4494
			</td>
			<td>
				Surface ME - Firmware
			</td>
		</tr>
		<tr>
			<td>
				Intel - System - 2251.4.2.0
			</td>
			<td>
				Intel(R) Management Engine Interface - System devices
			</td>
		</tr>
		<tr>
			<td>
				Intel - Software Component - 1.66.712.0
			</td>
			<td>
				Intel(R) iCLS Client - Software components
			</td>
		</tr>
	</tbody>
</table>

<p>
	 
</p>

<p>
	Here is extra information about the release:
</p>

<p>
	 
</p>

<table border="1" cellpadding="1" cellspacing="1">
	<tbody>
		<tr>
			<th scope="row">
				Supported Configurations
			</th>
			<td>
				Surface Go 2
			</td>
		</tr>
		<tr>
			<th scope="row">
				Supported Windows Versions
			</th>
			<td>
				Windows 10 version 21H2 and newer
			</td>
		</tr>
		<tr>
			<th scope="row">
				How to get the update
			</th>
			<td>
				Windows Update<br>
				<a href="https://www.microsoft.com/en-us/download/details.aspx?id=101304" rel="external nofollow">Surface Support website</a> (manual installation)
			</td>
		</tr>
		<tr>
			<th scope="row">
				Update Size
			</th>
			<td>
				396MB (manual installation only)
			</td>
		</tr>
		<tr>
			<th scope="row">
				Additional Steps
			</th>
			<td>
				If your Surface Go 2 turns on and you see a black screen that says No Bootable Device, visit <a href="https://support.microsoft.com/en-us/surface/surface-go-or-surface-go-2-turns-on-and-shows-no-bootable-device-5348cd7c-b417-4384-aad1-6d7db2642a9b" rel="external nofollow">Surface Go or Surface 2 turns on and shows "Not Bootable Device."</a>
			</td>
		</tr>
		<tr>
			<th scope="row">
				Known Issues
			</th>
			<td>
				No known issues in this update.
			</td>
		</tr>
	</tbody>
</table>

<p>
	 
</p>

<p>
	The Surface Go 2 will remain supported until December 30, 2024.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/surface-pro-7-and-go-2-get-new-firmware-with-camera-and-security-improvements/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">19268</guid><pubDate>Tue, 10 Oct 2023 19:01:56 +0000</pubDate></item><item><title>Worldwide PC shipments continued to fall in the third quarter, says Gartner</title><link>https://nsaneforums.com/news/technology-news/worldwide-pc-shipments-continued-to-fall-in-the-third-quarter-says-gartner-r19259/</link><description><![CDATA[<p>
	The analyst company Gartner has announced that worldwide PC shipments decreased by 9% year-over-year to 64.3 million units. This is the eighth consecutive quarter of decline for the global PC market but this trend could be bucked next quarter.
</p>

<p>
	 
</p>

<p>
	Commenting on the data, Mikako Kitagawa, Director Analyst at Gartner, said:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		‘There is evidence that the PC market’s decline has finally bottomed out. Seasonal demand from the education market boosted shipments in the third quarter, although enterprise PC demand remained weak, offsetting some growth. Vendors also made consistent progress towards reducing PC inventory, with inventory expected to return to normal by the end of 2023, as long as holiday sales do not collapse.’
	</p>
</blockquote>

<p>
	The comments at the end of that quote are interesting. Given the rate of inflation and the cost of living pressures people face, budgets could still be squeezed to the point where people still cut back on their PC spending.
</p>

<p>
	 
</p>

<p>
	Of all of the PC vendors, only HP saw a growth in shipments and this was a pretty modest 6.4%. Surprisingly, Apple saw the biggest decline in shipments with a decrease of 24.2%. This is pretty surprising because Apple’s shipments have been holding up this year while the competition has seen decreases.
</p>

<p>
	 
</p>

<p>
	Lenovo saw the most shipments at 16.1 million units shipped, representing 25.1% of the total market share. Apple had 9.7% of the market share down from 11.7%.
</p>

<p>
	 
</p>

<p>
	According to Gartner, Apple's decline in shipments is attributed to a significant increase in the volume of shipments in the third quarter last year after supply disruptions had eased. It said that students and teachers were the main drivers back then as the new academic year was beginning.
</p>

<p>
	 
</p>

<p>
	Speaking on future prospects, Kitagawa said:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		‘The good news for PC vendors is that the worst could be over by the end of 2023. The business PC market is ready for the next replacement cycle, driven by the Windows 11 upgrades. Consumer PC demand should also begin to recover as PCs purchased during the pandemic are entering the early stages of a refresh cycle.’
	</p>
</blockquote>

<p>
	In 2024, Gartner is expected to see a 4.9% growth in the worldwide PC market with growth predicted in the business and consumer segments.
</p>

<p>
	 
</p>

<p>
	Source: <a href="https://www.gartner.com/en/newsroom/press-releases/2023-10-09-gartner-says-worldwide-pc-shipments-declined-9-percent-in-third-quarter-of-2023" rel="external nofollow">Gartner</a>
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/worldwide-pc-shipments-continued-to-fall-in-the-third-quarter-says-gartner/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">19259</guid><pubDate>Tue, 10 Oct 2023 07:40:42 +0000</pubDate></item><item><title>A battered share price and massive customer backlash later, Unity CEO John Riccitiello is stepping down</title><link>https://nsaneforums.com/news/technology-news/a-battered-share-price-and-massive-customer-backlash-later-unity-ceo-john-riccitiello-is-stepping-down-r19257/</link><description><![CDATA[<h3>
	A change of the guard.
</h3>

<h2 id="what-you-need-to-know-3">
	What you need to know
</h2>

<ul>
	<li>
		Unity is a popular game engine often used known for its affordability and adaptability. 
	</li>
	<li>
		It has been used to build wildly popular games like Among Us and Genshin Impact, and is often associated with indie titles owing to its cross-platform capabilities among other things. 
	</li>
	<li>
		Over the summer Unity announced an unexpected price restructure, which negatively impacted teams of all shapes and sizes. Many projects that had been set in stone were no longer going to be viable as a result of Unity's changes. 
	</li>
	<li>
		Owing to a massive industry-wide backlash, Unity eventually back pedalled most of the changes, although it came with a large erosion of trust. Many developers have signalled plans to leave Unity, while others accelerated plans to build in-house engines instead. 
	</li>
	<li>
		Today, Unity CEO John Riccitiello is stepping down, per reports. 
	</li>
</ul>

<p>
	 
</p>

<hr>
<p>
	 
</p>

<p>
	It took a while, but the widely expected resignation of Unity's CEO is finally here. 
</p>

<p>
	 
</p>

<p>
	Over this past summer, <a data-component-tracked="1" href="https://www.windowscentral.com/gaming/unity-apologizes-for-runtime-fee-plan-announcement-details-further-changes" rel="external nofollow">Unity decided to implode itself</a> by announcing a huge swath of price restructuring changes for developers in its ecosystem. The short lead time and lack of transparency led to a massive backlash, which eventually saw Unity roll back many of its plans. You can read the <a data-component-tracked="1" href="https://www.windowscentral.com/gaming/unity-drops-its-free-model-for-game-developers-requiring-a-fee-per-installation-it-could-have-a-big-negative-impact-on-xbox-game-pass-too" rel="external nofollow">full Unity summer saga over here</a>. 
</p>

<p>
	 
</p>

<p>
	The controversy revolved around a per-installation so-called "runtime" fee that developers would be liable for every time someone installed a game. The poor messaging and lack of clarity created alarm. How would Unity be able to detect pirates and bad actors? What would be in place to prevent mass uninstall-reinstall campaigns by trolls? How would pricing structure work for services like <a data-component-tracked="1" href="https://www.windowscentral.com/xbox-game-pass-list" rel="external nofollow">Xbox Game Pass</a>? What about developers working as second parties? And so on. Unity's attempts to answer some of these questions simply served to create more confusion over time, as various developers spoke up to poke holes in many of the new policies. It didn't help that some Unity execs were found to be offloading stock in the run-up to the announcement, beyond typical compensation increments senior execs often get. It also didn't help that Unity had, without warning, remove older Terms of Service contracts from its GitHub repo. 
</p>

<p>
	 
</p>

<p>
	In any case, the whirlwind backlash saw repeated backpedaling from the firm, while <a data-component-tracked="1" data-url="https://www.bing.com/search?q=unity+share+price&amp;qs=n&amp;form=QBRE&amp;sp=-1&amp;ghc=1&amp;lq=0&amp;pq=unity+share+pri&amp;sc=10-15&amp;sk=&amp;cvid=F3EB6555E03E47B189A1132A18CBE00F&amp;ghsh=0&amp;ghacc=0&amp;ghpl=" href="https://www.bing.com/search?q=unity+share+price&amp;qs=n&amp;form=QBRE&amp;sp=-1&amp;ghc=1&amp;lq=0&amp;pq=unity+share+pri&amp;sc=10-15&amp;sk=&amp;cvid=F3EB6555E03E47B189A1132A18CBE00F&amp;ghsh=0&amp;ghacc=0&amp;ghpl=" rel="external nofollow">Unity's share price</a> slid nearly 20% over the past month of trading alone. 
</p>

<p>
	 
</p>

<p>
	A key sticking point through all this has been the erosion of trust. Developers and publishers plan their projects years in advance of launch, alongside business models, costs, and budgets. Unity only gave developers six months to adapt to these runtime fees. Many big players like InnerSloth with Among Us already signaled intent to switch engines, and you have to expect developers like Mihoyo building games like Genshin Impact probably feel the same way. 
</p>

<p>
	 
</p>

<p>
	How can you fix an erosion of trust? Even if it were possible, it has to start with leadership. It seems Unity's board agrees. Per a <a data-component-tracked="1" data-url="https://twitter.com/jasonschreier/status/1711479684200841554" href="https://twitter.com/jasonschreier/status/1711479684200841554" rel="external nofollow">report from Bloomberg's Jason Schreier</a> and via <a data-component-tracked="1" data-url="https://www.businesswire.com/news/home/20231009494331/en/Unity-Announces-Leadership-Transition" href="https://www.businesswire.com/news/home/20231009494331/en/Unity-Announces-Leadership-Transition" rel="external nofollow">Unity itself</a>, CEO John Riccitiello is out. 
</p>

<p>
	 
</p>

<div class="ipsEmbeddedOther" contenteditable="false">
	<iframe allowfullscreen="" class="ipsEmbed_finishedLoading" data-controller="core.front.core.autosizeiframe" data-embedid="embed9596125728" src="https://nsaneforums.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://twitter.com/jasonschreier/status/1711479684200841554?ref_src=twsrc%255Etfw%257Ctwcamp%255Etweetembed%257Ctwterm%255E1711479684200841554%257Ctwgr%255E1bf1d933090e98ca3c0edd9465255b3477b070ee%257Ctwcon%255Es1_%26ref_url=https://www.windowscentral.com/gaming/after-battering-unitys-share-price-with-sweeping-unpopular-changes-unity-ceo-john-riccitiello-is-stepping-down" style="overflow: hidden; height: 279px;"></iframe>
</div>

<p>
	John Riccitiello remained relatively unpopular within the gaming community in general prior to this. Known for consumer and developer-hostile gaffes, Riccitiello became a focal point of criticism from all corners of this debate. Riccitiello previously said that he envisioned a world where Battlefield players would be charged a fee for every clip reload, and <a data-component-tracked="1" data-url="https://www.theverge.com/2022/7/18/23269218/unity-ceo-john-riccitiello-apology-game-developers-fucking-idiots-ironsource-merger" href="https://www.theverge.com/2022/7/18/23269218/unity-ceo-john-riccitiello-apology-game-developers-fucking-idiots-ironsource-merger" rel="external nofollow">called</a> developers not focusing on microtransactions "fucking idiots."
</p>

<p>
	 
</p>

<p>
	In a press release, Unity said the following: "Unity, the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced that John Riccitiello will retire as President, Chief Executive Officer, Chairman and a member of the Company’s Board of Directors, effective immediately."
</p>

<p>
	 
</p>

<p>
	James Whitehurst has been appointed interim CEO in the meanwhile, as Unity employs the help of an outside firm to find a permanent CEO. Whitehurst was previously at IBM, and joined the firm via its massive $34 billion acquisition of open software firm Red Hat. 
</p>

<h2 id="no-silver-bullet-for-unity-3">
	No silver bullet for Unity
</h2>

<p>
	Riccitiello's departure will not be a silver bullet fix to Unity's issues, however. Unity has struggled to find a single profitable quarter in its history. Riccitiello has been criticized for some of Unity's recent acquisitions, including Weta Digital, with some analysts suggesting Unity overpaid. To try and find growth, Unity has turned its hand to laying off staff, alongside this haphazard runtime fee rollout. The lack of forethought seems to have cost Riccitiello his job at Unity. Riccitiello also stepped down from EA for a similar stint of poor management efforts back in 2013. I sure as hell wish I could fail upward this successfully.
</p>

<p>
	 
</p>

<p>
	In any case, Unity has taken the first necessary step toward repairing its image, but it may be a long time before the firm can regain the trust it previously held in years past.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.windowscentral.com/gaming/after-battering-unitys-share-price-with-sweeping-unpopular-changes-unity-ceo-john-riccitiello-is-stepping-down" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">19257</guid><pubDate>Tue, 10 Oct 2023 03:23:54 +0000</pubDate></item><item><title>AMD FSR 3 delivers amazing graphics without breaking the bank</title><link>https://nsaneforums.com/news/technology-news/amd-fsr-3-delivers-amazing-graphics-without-breaking-the-bank-r19246/</link><description><![CDATA[<p>
	AMD and Nvidia's bitter rivalry has been going on for years, and in essence, both graphics card makers have one goal in mind: to offer gamers better graphics at a lower price.
</p>

<p>
	 
</p>

<p>
	AMD has unveiled its latest innovation, AMD FSR 3, or AMD FidelityFX Super Resolution 3. This new technology promises to enhance your gaming experience by providing stunning visuals and improved performance.
</p>

<p>
	 
</p>

<p>
	But what exactly is AMD FSR 3, and how can you enable it to take your gaming to the next level? Before we explain all these, you may watch the video from the <a data-wpel-link="external" href="https://www.youtube.com/@AMD" rel="external nofollow" target="_blank">AMD YouTube channel</a> showing how AMD FSR 3 works on <a data-wpel-link="external" href="https://store.steampowered.com/app/1680880/Forspoken/" rel="external nofollow" target="_blank">Forspoken</a>.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/vKmaNgPTbig?feature=oembed" title="AMD FidelityFX Super Resolution 3 First Look" width="200"></iframe>
	</div>
</div>

<h2>
	What is AMD FSR 3?
</h2>

<p>
	AMD FSR 3 is an advanced graphics technology designed to upscale lower-resolution game images, making them look sharper and more detailed without a significant impact on performance. It achieves this by using a combination of super resolution temporal upscaling technology and frame generation.
</p>

<p>
	 
</p>

<p>
	This means that it not only enhances existing frames but can also generate entirely new game frames, improving the overall visual quality of your gaming experience
</p>

<p>
	 
</p>

<p>
	AMD FSR 3 is currently supported by two games: "Forspoken" and "Immortals of Aveum".
</p>

<p>
	 
</p>

<p>
	Additionally, the company has plans to integrate AMD FSR 3 into 10 more titles in the near future.
</p>

<p>
	 
</p>

<p>
	Here's the list of known titles:
</p>

<p>
	 
</p>

<ol>
	<li>
		Immortals of Aveum
	</li>
	<li>
		Forspoken
	</li>
	<li>
		Avatar: Frontiers of Pandora
	</li>
	<li>
		Cyberpunk 2077
	</li>
	<li>
		Warhammer 40,000: Space Marine II
	</li>
	<li>
		Frostpunk 2
	</li>
	<li>
		Alters
	</li>
	<li>
		Squad
	</li>
	<li>
		Starship Troopers: Extermination
	</li>
	<li>
		Black Myth: Wukong
	</li>
	<li>
		Crimson Desert
	</li>
	<li>
		Like a Dragon: Infinite Wealth
	</li>
</ol>

<p>
	 
</p>

<p>
	Furthermore, AMD is collaborating with renowned game studios such as Square Enix, Sega, CD Projekt Red, and others. They are also developing an AMD FSR 3 plug-in for Unreal Engine, making sure that this technology will continue to expand its support and presence in the gaming industry.
</p>

<p>
	 
</p>

<figure aria-describedby="caption-attachment-202872" class="wp-caption alignnone" id="attachment_202872" style="width: 1200px">
	<img alt="What-is-AMD-FSR-3-and-how-to-enable-it_1" class="ipsImage" data-ratio="75.10" height="411" width="720" src="https://www.ghacks.net/wp-content/uploads/2023/10/What-is-AMD-FSR-3-and-how-to-enable-it_1.jpg">
	<figcaption class="wp-caption-text" id="caption-attachment-202872">
		<em>AMD FSR 3 works by using a combination of super resolution temporal upscaling technology and frame generation - Image courtesy of <a data-wpel-link="external" href="http://AMD.com" rel="external nofollow" target="_blank">AMD</a></em>
	</figcaption>
</figure>

<h3>
	AMD FSR 3 vs DLSS 3.5
</h3>

<p>
	AMD FSR 3 is often compared to NVIDIA's DLSS (Deep Learning Super Sampling). Both technologies aim to improve gaming visuals and performance, but they have differences:
</p>

<p>
	 
</p>

<ul>
	<li>
		<strong>Methodology</strong>: AMD FSR 3 primarily relies on upscaling and frame generation techniques, while DLSS uses AI and deep learning to upscale images
	</li>
	<li>
		<strong>Compatibility</strong>: AMD FSR 3 is designed for AMD GPUs, while DLSS is exclusive to NVIDIA GPUs
	</li>
	<li>
		<strong>Availability</strong>: DLSS has been available for a longer time and is supported in more games, but AMD FSR 3 is expanding its game integrations
	</li>
</ul>

<h2>
	How to enable AMD FSR 3
</h2>

<p>
	Enabling AMD FSR 3 is a straightforward process, and it varies slightly depending on the game you're playing.
</p>

<p>
	 
</p>

<p>
	But before you do that, make sure you have compatible AMD graphics hardware. AMD FSR 3 is designed to work with a range of AMD GPUs, so check if your graphics card is on the list of supported hardware.
</p>

<p>
	 
</p>

<ol>
	<li>
		<strong>Update drivers</strong>: Ensure your graphics drivers are up to date. <a data-wpel-link="external" href="https://www.amd.com/en/support" rel="external nofollow" target="_blank">Visit the AMD website</a> and download the latest drivers for your GPU model
	</li>
	<li>
		<strong>In-game settings</strong>: Launch your game and navigate to the graphics settings. Look for the AMD FSR 3 option or a similar feature (it may vary by game) and enable it. You may need to restart the game for the changes to take effect
	</li>
	<li>
		<strong>Adjust settings</strong>: Depending on your hardware and personal preferences, you can adjust the AMD FSR 3 quality setting
	</li>
</ol>

<p>
	 
</p>

<p>
	Once you have enabled AMD FSR 3, you should notice an improvement in visual quality and potentially higher frame rates, resulting in a smoother gaming experience.
</p>

<p>
	 
</p>

<p>
	<strong>Featured image credit</strong>: <a data-wpel-link="external" href="http://AMD.com" rel="external nofollow" target="_blank">AMD</a>.
</p>

<p>
	 
</p>

<div id="div-gpt-ad-1524862513262-0">
	 
</div>

<p>
	<a href="https://www.ghacks.net/2023/10/09/what-is-amd-fsr-3-and-how-to-enable-it/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">19246</guid><pubDate>Mon, 09 Oct 2023 17:37:39 +0000</pubDate></item><item><title>Starfield update adds FOV sliders for first and third-person gameplay</title><link>https://nsaneforums.com/news/technology-news/starfield-update-adds-fov-sliders-for-first-and-third-person-gameplay-r19245/</link><description><![CDATA[<h3>
	A small update with a big feature.
</h3>

<h2 id="what-you-need-to-know-3">
	What you need to know
</h2>

<ul>
	<li>
		A new update is available for Starfield, adding widely-requested FOV sliders to the game. 
	</li>
	<li>
		The sliders can be set independently of each other for first and third-person gameplay. 
	</li>
	<li>
		The update also improves general performance and fixes a specific quest progression bug. 
	</li>
</ul>

<p>
	 
</p>

<hr>
<p>
	 
</p>

<p>
	Bethesda Game Studios is continuing to improve its science-fiction role-playing game. 
</p>

<p>
	 
</p>

<p>
	The latest update for <a data-component-tracked="1" href="https://www.windowscentral.com/tag/starfield" rel="external nofollow">Starfield</a> adds the highly-requested FOV sliders, allowing players to adjust their viewing space for playing the game on Xbox consoles or on Windows PC. There are separate sliders for first-person and third-person gameplay, so players can tweak things as they'd like. Both sliders are now found under the game's accessibility tab in the settings. 
</p>

<p>
	 
</p>

<p>
	The full patch is a 2.8GB download, but the game's size is only very slightly increased by a couple of hundred MB. Here's the full patch notes via <a data-component-tracked="1" data-url="https://bethesda.net/en/game/starfield/article/5IleyfqI44NacBQGGC20Km/starfield-updates-1-7-36-october-09-2023?linkId=100000221570351" href="https://bethesda.net/en/game/starfield/article/5IleyfqI44NacBQGGC20Km/starfield-updates-1-7-36-october-09-2023?linkId=100000221570351" target="_blank" rel="external nofollow">Bethesda</a>:
</p>

<p>
	 
</p>

<ul>
	<li>
		<em>FOV: Sliders are now available in Settings that allow players using first person or third person to adjust their FOV.</em>
	</li>
	<li>
		<em>[PC ONLY] Improved stability for Intel Arc GPUs.</em>
	</li>
	<li>
		<em>Various additional stability and performance improvements.</em>
	</li>
	<li>
		<em>[PC ONLY] Improved stability for Intel Arc GPUs.</em>
	</li>
	<li>
		<em>Various additional stability and performance improvements.</em>
	</li>
</ul>

<h2 id="analysis-great-games-getting-better-3">
	Analysis: Great games getting better
</h2>

<p>
	<a data-component-tracked="1" href="https://www.windowscentral.com/gaming/xbox/starfield-reaches-10-million-players-across-xbox-and-windows-pc" rel="external nofollow">Starfield reached 10 million players weeks ago</a>, and as the development team continues to add features and fix bugs through patches, that number is only going to continue to rise. Weeks ago, the team also outlined a number of big features that they wanted to add, which included DLSS support and FOV sliders. 
</p>

<p>
	 
</p>

<p>
	While this patch is fairly small overall, it's still nice that one of those big features is checked off, especially since field-of-view adjustments can be an accessibility concern for players that get motion sickness. 
</p>

<p>
	 
</p>

<p>
	I'm still not done with Starfield, and much like the team's prior games, I doubt I'll ever truly be done, but I'll definitely be playing more soon once I get some reviews taken care of in this busy season.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.windowscentral.com/gaming/xbox/starfield-update-adds-fov-sliders-for-first-and-third-person-gameplay" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">19245</guid><pubDate>Mon, 09 Oct 2023 17:35:54 +0000</pubDate></item><item><title>Lenovo introduces Android as a Windows alternative on some of its desktop PCs</title><link>https://nsaneforums.com/news/technology-news/lenovo-introduces-android-as-a-windows-alternative-on-some-of-its-desktop-pcs-r19234/</link><description><![CDATA[<p>
	Lenovo announced a partnership with Esper Device Management this week that brings Esper's custom Android operating system to some Lenovo PCs.
</p>

<p>
	 
</p>

<p>
	The Lenovo ThinkCentre M70a 3rd Gen desktop is the first device that is classified by Lenovo as ready to run <a data-wpel-link="external" href="https://www.esper.io/products/esper-foundation" rel="external nofollow" target="_blank">Esper Foundation</a> for Android. The company plans to add support to three additional PCs, Lenovo ThinkCentre M70q, M90n-1 IoT and ThinkEdge SE30 v2, by the end of the calendar year.
</p>

<p>
	 
</p>

<p>
	All four devices run an Enterprise-grade version of Android and include dedicated device management from Esper. This makes it easier for organizations to "deploy, manage, and update dedicated PCs across their operations" <a data-wpel-link="external" href="https://news.lenovo.com/pressroom/press-releases/esper-enterprise-grade-android-solutions/" rel="external nofollow" target="_blank">according</a> to Lenovo.
</p>

<p>
	 
</p>

<p>
	The four products are designed for specific Enterprise use cases. Lenovo mentions retail, hospitality and healthcare specifically, but the products are not limited to those industries. Customers still have the option to purchase the PCs with Windows or Linux, as Android is added as another option.
</p>

<p>
	 
</p>

<p>
	Lenovo believes that Android offers advantages to certain industries. These may include improved "flexibility, global familiarity, cost-efficiency" and a large developer pool.
</p>

<p>
	 
</p>

<p>
	Lenovo's ThinkCentre M70a 3rd Gen is an all-in-one 21.5" touchscreen desktop. It is powered by a 12th generation Intel Core processor, supports up to 16 gigabytes of DDR4 3200 MHz RAM and up to 512 gigabytes of PCIe SSD storage. Hardware components depend on the select version of the desktop PC.
</p>

<p>
	 
</p>

<p>
	The PC is powered by a custom version of Android 11 that supports customizable branding. Lenovo promises quarterly security updates and at least three years of support. Other features include Esper Seamless Provisioning as well as app and system crash notifications.
</p>

<p>
	 
</p>

<p>
	Lenovo <a data-wpel-link="external" href="https://www.lenovo.com/us/en/p/desktops/thinkcentre/m-series-aio/thinkcentre-m70a-gen-3-(21-inch-intel)/len102c0022?orgRef=https%253A%252F%252Fsearch.brave.com%252F" rel="external nofollow" target="_blank">lists</a> four models on its website currently. The base model is available for $1679 USD at the time of writing. It is powered by an Intel Core i3-12100 processor, 8 GB of RAM and a 256 GB SSD. The current top of the line model is available for $2359 USD. It has an Intel Core i7-12700 processor, 16 GB of RAM and 512 GB SSD. No Core i9 model is listed yet on the website.
</p>

<p>
	 
</p>

<p>
	Esper's dedicated device management platform manages and monitors devices. It supports remote deploys and administrators may run updates on devices using the platform. Esper notes on its website that systems do support dual-booting. Customers may boot other operating systems next to Android on the device; this may help them run legacy software or devices, if required.
</p>

<h3>
	Closing Words
</h3>

<p>
	The new range of Android-powered devices aims to expand Lenovo's portfolio of desktop devices. While limited to specific use-cases at the time of writing, nothing is stopping Lenovo from dipping its toe in the customer segment later on. Whether Android for desktop PCs would become a hit remains to be seen.
</p>

<p>
	 
</p>

<p>
	Not all Enterprise customers may be happy about the quarterly security updates that Lenovo and Esper promise. Google Android receives monthly security updates.
</p>

<p>
	 
</p>

<p>
	<strong>Now You</strong>: would you run an Android desktop PC?
</p>

<p>
	 
</p>

<div id="div-gpt-ad-1524862513262-0">
	 
</div>

<p>
	<a href="https://www.ghacks.net/2023/10/09/lenovo-introduces-android-as-a-windows-alternative-on-some-of-its-desktop-pcs/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">19234</guid><pubDate>Mon, 09 Oct 2023 07:55:11 +0000</pubDate></item><item><title>Microsoft Weekly: Windows 12 rumors, Microsoft Store updates, and more</title><link>https://nsaneforums.com/news/technology-news/microsoft-weekly-windows-12-rumors-microsoft-store-updates-and-more-r19230/</link><description><![CDATA[<p>
	In this episode of Microsoft Weekly, we look at new Windows "12" rumors, Microsoft's plans to develop custom AI chips for Bing Chat and its components, fresh Windows 11 preview builds, taskbar changes, app updates, and many more.
</p>

<p>
	 
</p>

<p>
	Table of contents:
</p>

<p>
	 
</p>

<ol>
	<li>
		<a href="#windows11" rel="">Windows 11 news</a>
	</li>
	<li>
		<a href="#updates" rel="">Updates are available</a>
	</li>
	<li>
		<a href="#gaming" rel="">Gaming news</a>
	</li>
	<li>
		<a href="#review" rel="">Reviews are in</a>
	</li>
	<li>
		<a href="#blast" rel="">A blast from Microsoft's past</a>
	</li>
	<li>
		<a href="#fact" rel="">Random fact about Microsoft</a>
	</li>
</ol>

<h3>
	<a id="windows11" name="windows11" rel=""></a>Windows 11
</h3>

<blockquote class="QuoteNewsStyle">
	<p>
		Here we talk about everything happening around Microsoft's latest operating system in the Stable channel and preview builds: new features, removed features, controversies, bugs, interesting findings, and more. And of course, you may find a word or two about older but still supported versions.
	</p>
</blockquote>

<p>
	Let us start the Windows 11 section of Microsoft Weekly with a fresh stats drop from Statcounter and Valve. Statcounter's latest findings show that <a href="https://www.neowin.net/news/statcounter-less-than-24-of-all-pc-users-run-windows-11/" rel="external nofollow">less than 24% of all PC users run Windows 11</a>. The operating system's growth has slowed down slightly, leading to it maintaining a relatively unchanged market share for eight consecutive months.
</p>

<p>
	 
</p>

<p>
	Things are slightly better on the gaming side: <a href="https://www.neowin.net/news/windows-11s-market-share-on-steam-is-down-to-37/" rel="external nofollow">Valve claims Windows 11 has more than 37% on Steam</a>. However, its market share decreased compared to <a href="https://www.neowin.net/news/valve-windows-11-makes-a-big-jump-on-steam-reaches-almost-40/" rel="external nofollow">the previous month</a>. The Windows 11 Moment 4 update may help the operating system get more users. Still, you should not expect many changes for at least two more months since the broad availability is anticipated only in November 2023. Until then, the Moment 4 update remains an optional non-security update. You can <a href="https://www.neowin.net/guides/how-to-install-windows-11-moment-4-update/" rel="external nofollow">click here</a> to learn how to install it right now.
</p>

<p>
	 
</p>

<p>
	One of the changes introduced in the Moment 4 update is the new Windows Backup app. However, it is not exclusive to Windows 11—<a href="https://www.neowin.net/news/windows-10-also-gets-the-new-windows-backup-app/" rel="external nofollow">Microsoft also released it for Windows 10 users</a>, leading to a mixed reception from IT admins. To calm the enraged crowd and make it put pitchforks down, <a href="https://www.neowin.net/news/microsoft-confirms-windows-backup-app-cant-be-removed-but-promises-workaround-soon/" rel="external nofollow">Microsoft released a statement</a> claiming the company would release an update to prevent the Windows Backup app from appearing for Azure Active Directory or Active Directory users. At the same time, the company clarified that the app is a system component, so you cannot remove it.
</p>

<p class="skipParagraphing">
	<img alt="1688227824_windows_backup.jpg" class="ipsImage" data-ratio="75.10" height="400" width="720" src="https://cdn.neowin.com/news/images/uploaded/2023/07/1688227824_windows_backup.jpg">
</p>

<p>
	The previous Microsoft Weekly covered a story about missing Windows Copilot in the EU due to the Digital Markets Act. As it later turned out, <a href="https://www.neowin.net/news/missing-windows-11-copilot-may-be-a-boon-as-its-apparently-triggering-amd-driver-issue/" rel="external nofollow">it might be for better</a>: Windows 11 users with AMD graphics cards complained about their systems losing overclocking and tuning profiles after each reboot. And the funniest part is that turning off Windows Copilot resolved the problem for some.
</p>

<p>
	 
</p>

<p>
	But there is more! <a href="https://www.neowin.net/news/microsoft-releases-windows-11-kb5030310-build-226212361-moment-4-update/" rel="external nofollow">KB5030310</a>, aka <a href="https://www.neowin.net/news/windows-11-moment-4-update-is-now-available-for-download/" rel="external nofollow">the "Moment 4" update</a>, is also <a href="https://www.neowin.net/news/windows-11-kb5030310-update-and-copilot-is-causing-issues-with-wallpaper-engine/" rel="external nofollow">messing with Wallpaper Engine</a>, a popular third-party app for animated desktop backgrounds. And as a cherry on top, you now get <a href="https://www.neowin.net/news/microsofts-windows-11-copilot-experience-gets-worse-with-it-now-showing-ads-on-desktop/" rel="external nofollow">ads when using Copilot in Windows 11</a>—<a href="https://www.neowin.net/news/bing-image-creator-is-taking-longer-than-usual-to-make-art-microsoft-is-adding-more-gpus/" rel="external nofollow">Microsoft gotta pay somehow for those expensive </a><a href="https://www.neowin.net/news/bing-image-creator-is-taking-longer-than-usual-to-make-art-microsoft-is-adding-more-gpus/" rel="external nofollow">GPUs</a> powering the thing.
</p>

<p>
	 
</p>

<p>
	Interestingly, Microsoft might soon have a solution for that problem. According to newly published reports, <a href="https://www.neowin.net/news/microsoft-rumored-to-officially-reveal-its-own-ai-processor-at-its-ignite-2023-conference/" rel="external nofollow">the company will reveal plans to introduce its own generative AI processors</a> to power Bing Chat, Bing Image Creator, Copilot, and other AI-powered developments requiring astronomical amounts of horsepower. Per latest rumors, Microsoft will share more details during its Ignite 2023 developer conference scheduled for November 14-17.
</p>

<p class="skipParagraphing">
	<img alt="1696673747_bing-generate_cpu_picture.jpg" class="ipsImage" data-ratio="75.10" height="540" width="540" src="https://cdn.neowin.com/news/images/uploaded/2023/10/1696673747_bing-generate_cpu_picture.jpg">
</p>

<p>
	<em>This is how Bing Image Creator imagines a Microsoft-made processor for powerful AI computing.</em>
</p>

<p>
	 
</p>

<p>
	Next week will mark the end of support for several Windows versions. On October 10, 2023, Microsoft will stop issuing security updates and patches for the original Windows 11 release, also known as version 21H2, <a href="https://www.neowin.net/news/reminder-support-for-windows-server-2012-and-2012-r2-will-end-on-october-10/" rel="external nofollow">Windows Server 2012, and Windows Server 2012 R2</a>. If you use one of those operating systems, it is time to consider updating to something more recent to avoid potential security risks.
</p>

<p>
	 
</p>

<p>
	With Windows 11 entering its third year of service and rumors pilling up on the next release, users are getting increasingly agitated about Windows "12." This week, a report emerged about <a href="https://www.neowin.net/news/microsoft-might-want-to-be-making-windows-12-a-subscription-os-suggests-leak/" rel="external nofollow">Microsoft potentially making its next-gen operating system subscription-based</a>, sparking a heated customer dispute. However, it later turned out <a href="https://www.neowin.net/news/a-new-report-denies-rumors-of-a-subscription-based-windows-12/" rel="external nofollow">those rumors were false</a>.
</p>

<p>
	 
</p>

<p>
	Still, that does not mean Windows "12" is not coming. An Intel executive revealed in interview that <a href="https://www.neowin.net/news/intel-exec-claims-windows-12-is-coming-in-2024/" rel="external nofollow">the upcoming "Windows refresh" in the second half of 2024</a> will help the company sell its chips.
</p>

<p class="skipParagraphing">
	<img alt="1677686728_windows_12.jpg" class="ipsImage" data-ratio="75.10" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2023/03/1677686728_windows_12.jpg">
</p>

<p>
	<strong>Windows Insider Program</strong>
</p>

<p>
	 
</p>

<p>
	Here is what is new in the Windows Insider Program this week:
</p>

<p>
	 
</p>

<ul>
	<li>
		<strong>Canary Channel</strong>: <a href="https://www.neowin.net/news/windows-11-insider-canary-build-25967-adds-the-new-settings-page-and-removes-the-cortana-app/" rel="external nofollow">build 25967</a> with a new home page for the Settings app and a reworked Quick Settings flyout. The latter now displays all available toggles, and you can check out <a href="https://www.neowin.net/news/windows-11-gets-sort-of-improved-quick-settings-menu-here-is-how-to-enable-it/" rel="external nofollow">our guide detailing how to enable the new variant</a>.
	</li>
	<li>
		<strong>Dev Channel</strong>: <a href="https://www.neowin.net/news/surface-studio-2-and-pro-8-get-new-firmware-with-network-and-system-stability-improvements/" rel="external nofollow">build 23560</a> with fixes for File Explorer, context menus, and Task Manager.
	</li>
	<li>
		<strong>Server vNext</strong>: <a href="https://www.neowin.net/news/windows-server-vnext-build-259567-for-windows-insiders-is-now-available/" rel="external nofollow">build 25967</a>.
	</li>
</ul>

<h3>
	<a id="updates" name="updates" rel=""></a>Updates are available
</h3>

<blockquote class="QuoteNewsStyle">
	<p>
		This section covers software, firmware, and other notable updates (released and coming soon) delivering new features, security fixes, improvements, patches, and more from Microsoft and third parties.
	</p>
</blockquote>

<p>
	One of the biggest news on the updates side is <a href="https://www.neowin.net/news/microsoft-onedrive-30-revealed-with-new-design-new-sharing-features-copilot-ai-and-more/" rel="external nofollow">OneDrive 3.0, a big update for Microsoft's cloud storage</a>. The latest update features a fancy new UI and plenty of new capabilities, such as a new "For you" area with AI-powered file recommendations (because everything nowadays needs AI recommendations), context-based file organization, a new page for shared files, various customization features, better integration with various apps, and more.
</p>

<p class="skipParagraphing">
	<img alt="1696354810_home2.jpg" class="ipsImage" data-ratio="75.10" height="406" width="720" src="https://cdn.neowin.com/news/images/uploaded/2023/10/1696354810_home2.jpg">
</p>

<p>
	Microsoft officially killed 32-bit Windows editions in 2021 with the release of Windows 11. The company's latest operating system is 64-bit only, and third-party developers are slowly ditching 32-bit Windows support. This week, Discord announced plans <a href="https://www.neowin.net/news/the-discord-app-is-ending-support-for-32-bit-windows-operating-systems-on-december-1/" rel="external nofollow">to discontinue its 32-bit version on December 1, 2023</a>. Although the service will continue operating on 32-bit Windows versions, developers will not release new features or security updates. Therefore, Discord will stop working on your 32-bit Windows PC at some point.
</p>

<p>
	 
</p>

<p>
	The recently announced Surface Laptop Studio 2 and Surface Laptop Go 3 are now available. If you plan to buy or already received one, make sure to check Windows Update and install available updates. <a href="https://www.neowin.net/news/surface-laptop-studio-2-and-laptop-go-3-get-day-one-patches-and-improvements/" rel="external nofollow">Microsoft has released a set of day-one patches to improve your user experience</a>. Although there are no specific details about what exactly the updates enhance, their changelogs contain plenty of new drivers, so be sure to get them.
</p>

<p class="skipParagraphing">
	<img alt="1695310000_surface_laptop_studio_2_1.jpg" class="ipsImage" data-ratio="75.10" height="242" width="720" src="https://cdn.neowin.com/news/images/uploaded/2023/09/1695310000_surface_laptop_studio_2_1.jpg">
</p>

<p>
	By the way, check out a neat Easter egg when setting up your new Surface devices. Users noticed that the onboarding experience (OOBE or initial setup) now lets you <a href="https://www.neowin.net/news/windows-11-concept-becomes-almost-reality-as-microsoft-adds-skifree-like-game-to-setup-oobe/" rel="external nofollow">play the Surf game while the operating system prepares itself for work</a>. For those unfamiliar, Surf is a game Microsoft developed for the Edge browser, and you can play it by visiting the edge://surf link. It commemorates the legendary SkiFree game from the Microsoft Entertainment pack from 1991.
</p>

<p>
	 
</p>

<p>
	In addition to updating Surface Laptop Studio 2 and Surface Laptop Go 3 firmware, <a href="https://www.neowin.net/news/surface-studio-2-and-pro-8-get-new-firmware-with-network-and-system-stability-improvements/" rel="external nofollow">Microsoft released new patches for the Surface Studio 2+ and Surface Pro 8</a>. The update improves wireless connectivity and overall system stability.
</p>

<p>
	 
</p>

<p>
	The Microsoft Store received several updates this week. The Windows 11 app now features <a href="https://www.neowin.net/news/microsoft-store-update-for-canary-and-dev-channels-adds-a-new-look-for-windows-license-pages/" rel="external nofollow">redesigned pages for Windows 10 and 11 license pages</a> with consistent visuals and comparison tables between various editions to help customers select the right license. The company also rolled out <a href="https://www.neowin.net/news/the-microsoft-store-site-has-a-new-look-made-with-web-components-tools/" rel="external nofollow">a new apps.microsoft.com website</a> with fresh looks and new features to match the app on Windows 10 and 11.
</p>

<p class="skipParagraphing">
	<img alt="1696602404_new-microsoft-store-site.jpg" class="ipsImage" data-ratio="75.10" height="398" width="720" src="https://cdn.neowin.com/news/images/uploaded/2023/10/1696602404_new-microsoft-store-site.jpg">
</p>

<p>
	Finally, here is <a href="https://www.neowin.net/news/microsoft-365-roadmap-weekly-onedrive-web-performance-improvements-are-coming-and-more/" rel="external nofollow">the latest issue of our Microsoft 365 Roadmap Weekly</a>, a series where we cover all the upcoming changes and new capabilities for Microsoft Teams, Office apps, OneDrive, and other services from Microsoft. The latest edition mentions performance improvements for OneDrive for the web, iCloud account support in the new Outlook app for Windows, and new capabilities for Microsoft Teams Rooms.
</p>

<p>
	 
</p>

<p>
	A few interesting reports emerged about Bing this week. For starters, at some point, <a href="https://www.neowin.net/news/microsoft-was-willing-to-lose-billions-and-ditch-bing-name-to-secure-apple-search-deal/" rel="external nofollow">Microsoft was willing to pay Apple as much as $15 billion per year</a> to make Bing the default search engine on iPhones and iPads. In addition, Satya Nadella offered to hide Bing's name and respect Apple's privacy policies, all just to remove Google from iOS devices. According to a report, Nadella has been trying to replace Google with Bing (<a href="https://www.neowin.net/news/microsoft-says-it-spent-100-billion-on-bing-and-is-stopping-google-from-having-a-monopoly/" rel="external nofollow">which cost Microsoft about $100 billion to develop</a>) as the default search engine on Apple devices since becoming Microsoft's CEO in 2014. As we all know it, his attempts never yielded any result.
</p>

<p>
	 
</p>

<p>
	Here are other notable software updates released this week:
</p>

<p>
	 
</p>

<ul>
	<li>
		<a href="https://www.neowin.net/news/powertoys-0741-patch-fixes-issues-with-fancyzones-svg-preview-quick-accent-and-more/" rel="external nofollow">PowerToys</a> 0.74.1 with fixes for FancyZones, SVG viewer, Quick Accent, and more.
	</li>
	<li>
		<a href="https://www.neowin.net/news/veracrypt-gets-bootloader-memory-encryption-uac-quick-format-upgrades-on-windows-1110/" rel="external nofollow">VeraCrypt 1.26.7</a> with bootloader, memory encryption, and plenty of other improvements for the popular encryption app.
	</li>
	<li>
		<a href="https://www.neowin.net/news/edge-dev-11902132-is-out-with-new-features-and-bug-fixes/" rel="external nofollow">Microsoft Edge 119.0.2132 Dev</a> with new notifications, flags, bug fixes, and more.
	</li>
</ul>

<p>
	 
</p>

<p>
	And here are the new drivers released this week:
</p>

<p>
	 
</p>

<ul>
	<li>
		<a href="https://www.neowin.net/news/the-microsoft-store-site-has-a-new-look-made-with-web-components-tools/" rel="external nofollow">Intel Arc 31.0.101.4885</a> with support for <em>Forza Motorsport </em>and <em>Assassin's Creed Mirage</em>, plus performance improvements for DirectX 11 and 12 titles.
	</li>
</ul>

<h3>
	<a id="gaming" name="gaming" rel=""></a>On the gaming side
</h3>

<blockquote class="QuoteNewsStyle">
	<p>
		Learn about upcoming game releases, Xbox rumors, new hardware, software updates, freebies, deals, discounts and more.
	</p>
</blockquote>

<p>
	Microsoft is finally on track to close its ever-going Activision-Blizzard purchase. A new report emerged this week claiming <a href="https://www.neowin.net/news/microsoft-reportedly-may-close-its-activision-blizzard-purchase-on-friday-october-13/" rel="external nofollow">Microsoft is ready to finalize the merger on October 13, 2023</a>. After numerous back-and-forth with the United States Federal Trade Commission (FTC) and the UK's CMA, the company finally has the green light to proceed with its humongous $69 billion acquisition.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/minecrafts-latest-free-dlc-lets-you-battle-with-virtual-nerf-blasters-against-mobs/" rel="external nofollow">Mojang has partnered with NERF</a> to release the NERF World <em>Minecraft</em> DLC. It is now available on supported platforms, allowing you to play with NERF guns solo or with your friends in several areas. Shoot mobs to earn Nerf bucks to later spend on new blasters, including the Ender Dragon blaster.
</p>

<p class="skipParagraphing">
	<img alt="1696308175_minecraft-nerf-world_story.jp" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2023/10/1696308175_minecraft-nerf-world_story.jpg">
</p>

<p>
	<a href="https://www.neowin.net/news/xbox-game-pass-will-add-several-games-including-forza-motorsport-and-ditch-six-titles/" rel="external nofollow">The first wave of October 2023 additions to the Xbox and PC Game Pass catalog is here</a>. It includes the new <em>Forza Motorsport</em>, <em>From Space</em>, <em>Like A Dragon: Ishin</em>, and more. Note that several games, such as <em>Eville, Overwhelm, Shenzhen I/O,</em> and more, will leave the subscription soon.
</p>

<p>
	 
</p>

<p>
	Speaking of games leaving Xbox and PC Game Pass soon, Microsoft is working on <a href="https://www.neowin.net/news/it-may-soon-be-easier-to-know-when-an-xbox-game-pass-title-is-leaving/" rel="external nofollow">a new notification system</a> to remind users that the game they are about to play will soon be delisted from the catalog. The new notification is now available for testing in the Xbox Insider program in the Alpha Skip-Ahead, Alpha, and Beta Channels.
</p>

<p>
	 
</p>

<p>
	NVIDIA also has a catalog of games playable on its cloud platform, GeForce NOW. In October 2023, <a href="https://www.neowin.net/news/nvidia-geforce-now-will-add-almost-60-games-in-october-including-forza-motorsport-and-more/" rel="external nofollow">60 different games will be available to play</a>, including Microsoft's newest <em>Forza Motorsport</em>, <em>Alan Wake 2, Cities Skylines 2, Metro: 2033 Redux, Surviving Mars, MudRunner</em>, and many more. However, it is worth noting that you must own the titles you want to play. Unlike Xbox Game Pass and Microsoft's Cloud Gaming, NVIDIA only gives you access to hardware, requiring you to bring your own games to the party.
</p>

<p>
	 
</p>

<p>
	Finally, <a href="https://www.neowin.net/news/microsoft-announces-new-gold-shadow-special-edition-xbox-controller/" rel="external nofollow">Microsoft announced a new Special Edition Xbox Wireless Controller</a>. It is called Gold Shadow, and it features a blacked-out case with a two-tone golden front panel. The new gamepad is now available for pre-order at the Microsoft Store, with availability scheduled for October 17, 2023.
</p>

<p class="skipParagraphing">
	<img alt="1696343856_xbox_wireless_controller.jpg" class="ipsImage" data-ratio="75.10" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2023/10/1696343856_xbox_wireless_controller.jpg">
</p>

<h3>
	<a id="review" name="review" rel=""></a>
</h3>

<h3>
	<a id="blast" name="blast" rel=""></a>A blast from Microsoft's past
</h3>

<blockquote class="QuoteNewsStyle">
	<p>
		John Callaham's weekly "Look back" series provides throwbacks into the past, detailing the company's products, partnerships, mishaps, and successes from years ago.
	</p>
</blockquote>

<p>
	This week's look-back article is about <a href="https://www.neowin.net/news/a-quick-look-back-at-microsofts-windows-home-server-and-its-official-childrens-book/" rel="external nofollow">Windows Home Server and its quirky promo campaign</a>. In 2007, Microsoft unveiled Windows Home Server, a special Windows edition for backing up all home PCs and storing your media in one location, available even when you are away from home. To promote the new Server SKU aimed at home users, Microsoft created a weird children's book called <em>Mommy, Why is There a Server in the House? </em>
</p>

<p class="skipParagraphing">
	<img alt="1696680322_windows-home-server-1_story.j" class="ipsImage" data-ratio="75.10" height="540" width="675" src="https://cdn.neowin.com/news/images/uploaded/2023/10/1696680322_windows-home-server-1_story.jpg">
</p>

<p>
	Sadly, the idea did not took off, even though some vendors backed it up with dedicated hardware. In 2012, Microsoft discontinued Windows Home Server.
</p>

<p>
	 
</p>

<hr>
<h3>
	<a id="fact" name="fact" rel=""></a>Random fact about Microsoft
</h3>

<blockquote class="QuoteNewsStyle">
	<p>
		And here is a randomly selected piece of trivia about the company, Windows, and other Microsoft-made things.
	</p>
</blockquote>

<p>
	<img alt="1696341587_microsoft_critical_update_not" class="ipsImage" data-ratio="53.24" height="230" width="432" src="https://cdn.neowin.com/news/images/uploaded/2023/10/1696341587_microsoft_critical_update_notification.jpg">
</p>

<p>
	 
</p>

<p>
	This week's random fact about Microsoft or its products comes from the @<a href="http://This%20week's%20random%20fact%20about%20Microsoft%20or%20its%20products%20comes%20from%20the%20@wowstartsnow%20Twitter%20user.%20Modern%20Windows%20versions%20are%20infamous%20for%20constant%20update%20notifications,%20nagging%20users%20to%20install%20the%20latest%20patches%20and%20new%20features.%20Did%20you%20know%20that%20Microsoft%20introduced%20Windows%20Update%20notifications%20in%201998?%20Windows%2098%20users%20could%20download%20the%20Critical%20Update%20Notification%20Tool%20and%20receive%20messages%20about%20available%20updates%20with%20a%20link%20to%20guide%20them%20through%20the%20update%20process.%20It%20also%20allowed%20postponing%20notification%20for%2024%20hours%20by%20clicking%20a%20" rel="external nofollow">wowstartsnow</a> Twitter user. Modern Windows versions are infamous for constant update notifications, nagging users to install the latest patches and new features. Did you know that Microsoft introduced Windows Update notifications in 1998?
</p>

<p>
	 
</p>

<p>
	Windows 98 users could download the Critical Update Notification Tool and receive messages about available updates with a link to guide them through the update process. It also allowed postponing notifications for 24 hours by clicking a "Notify Me later" button. Microsoft later renamed it Critical Update Notification Utility and made it a system component, part of Windows 2000, released in 1999.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/microsoft-weekly-windows-12-rumors-microsoft-store-updates-and-more/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">19230</guid><pubDate>Sun, 08 Oct 2023 18:11:17 +0000</pubDate></item><item><title>A tiny startup has helped Intel trounce AMD and Nvidia in critical AI tests &#x2014; is it game over already?</title><link>https://nsaneforums.com/news/technology-news/a-tiny-startup-has-helped-intel-trounce-amd-and-nvidia-in-critical-ai-tests-%E2%80%94-is-it-game-over-already-r19229/</link><description><![CDATA[<h3>
	This is the latest twist in the AI hardware arms race, with Numenta applying a novel approach to boosting CPU performance
</h3>

<p>
	Numenta has demonstrated that <a data-auto-tag-linker="true" data-component-tracked="1" href="https://www.techradar.com/au/tag/intel" rel="external nofollow">Intel</a> Xeon CPUs can vastly outperform the best CPUs and best GPUs on AI workloads by applying a novel approach to them.
</p>

<p>
	 
</p>

<p>
	Using a set of techniques based on this idea, branded under the Numenta Platform for Intelligent Computing (NuPIC) label, the startup has unlocked new performance levels in conventional CPUs on AI inference, according to <a data-component-tracked="1" data-url="https://www.servethehome.com/numenta-has-the-secret-to-ai-inference-on-cpus-like-the-intel-xeon-max/" href="https://www.servethehome.com/numenta-has-the-secret-to-ai-inference-on-cpus-like-the-intel-xeon-max/" rel="external nofollow">Serve the Home</a>.
</p>

<p>
	 
</p>

<p>
	The really astonishing thing is it can apparently outperform GPUs and CPUs specifically designed to tackle AI inference. For example, Numenta took a workload for which <a data-auto-tag-linker="true" data-component-tracked="1" href="https://www.techradar.com/au/tag/nvidia" rel="external nofollow">Nvidia</a> reported performance figures with its A100 GPU, and ran it on an augmented 48-core 4th-Gen Sapphire Rapids CPU. In all scenarios, it was faster than Nvidia’s chip based on total throughput. In fact, it was 64 times faster than a 3rd-Gen Intel Xeon processor and ten times faster than the A100 GPU.
</p>

<h2 id="boosting-ai-performance-with-neuroscience-3">
	Boosting AI performance with neuroscience
</h2>

<p>
	Numenta, known for its neuroscience-inspired approach to AI workloads, leans heavily on the idea of sparse computing – which is how the brain forms connections between neurons. 
</p>

<p>
	 
</p>

<p>
	Most <a data-component-tracked="1" href="https://www.techradar.com/pro/fastest-cpus-of-year" rel="external nofollow">CPUs</a> and <a data-component-tracked="1" href="https://www.techradar.com/news/computing-components/graphics-cards/best-graphics-cards-1291458" rel="external nofollow">GPUs</a> today are designed for dense computing, especially for AI, which is rather more brute force than the contextual manner in which the brain works. Although sparsity is a surefire way to boost performance, CPUs can’t work well in that way. This is where Numenta steps in. 
</p>

<p>
	 
</p>

<p>
	This startup looks to unlock the efficiency gains of sparse computing in AI models by applying its “secret sauce” to general CPUs rather than <a data-component-tracked="1" href="https://www.techradar.com/news/what-is-an-ai-chip-everything-you-need-to-know" rel="external nofollow">chips built specifically to handle AI-centric workloads</a>. 
</p>

<p>
	 
</p>

<p>
	Although it can work on both CPUs and GPUs, Numenta adopted Intel Xeon CPUs and applied its Advanced Vector Extensions (AVX)-512 plus Advanced Matrix Extensions (AMX) to it, because Intel’s chips were the most available at the time. 
</p>

<p>
	 
</p>

<p>
	These are extensions to the x86 architecture – serving as additional instruction sets that can allow CPUs to perform more demanding functions. 
</p>

<p>
	 
</p>

<p>
	Numenta delivers its NuPIC service using docker containers, and it can run on a company’s own servers. Should it work in practice, it would be an optimum solution to repurposing CPUs already deployed in data centers for AI workloads, especially in light of lengthy wait times on Nvidia’s industry-leading A100 and H100 GPUs. 
</p>

<p>
	 
	</p><p>
		<a href="https://www.techradar.com/pro/a-tiny-startup-has-helped-intel-trounce-amd-and-nvidia-in-critical-ai-tests-is-it-game-over-already" rel="external nofollow">Source</a>
	</p>

]]></description><guid isPermaLink="false">19229</guid><pubDate>Sun, 08 Oct 2023 17:59:39 +0000</pubDate></item><item><title>Non-game developers will soon have to pay to use Unreal Engine 5</title><link>https://nsaneforums.com/news/technology-news/non-game-developers-will-soon-have-to-pay-to-use-unreal-engine-5-r19228/</link><description><![CDATA[<p>
	Several days ago, Epic Games made the surprise announcement that it would lay off over 800 team members, <a href="https://www.neowin.net/news/epic-games-announces-mass-layoffs-affecting-16-percent-of-its-employees/" rel="external nofollow">or about 16 percent of its workforce</a>. The reveal of the layoffs was made by Epic's co-founder and CEO Tim Sweeney, who admitted that "we've been spending way more money than we earn."
</p>

<p>
	 
</p>

<p>
	Now there's word that Epic is going to try to get some extra revenue from people who use its Unreal Engine 5 game development tools. However, this new plan won't actually affect game developers at all, but rather people who use the tools for other projects and applications.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.videogameschronicle.com/news/epic-will-start-charging-non-game-developers-for-unreal-engine-use/" rel="external nofollow">VGC</a> reports that during the company's Unreal Fest event last week, Sweeney revealed a plan to charge non-gaming developers a "per seat" fee for using Unreal Engine 5. He stated:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		And this doesn’t affect game developers, but one of the things we’re going to change next year is for industries other than game development, such as the automobile industry and so on, we’re going to move to a seat-based enterprise software licensing model for Unreal Engine.
	</p>
</blockquote>

<p>
	The plan will be similar to how Adobe charges for its development tools. Companies will soon have to pay a license to use Unreal Engine 5 based on how many of their employees use it.
</p>

<p>
	 
</p>

<p>
	Sweeney didn't offer a specific date on when this business model will be launched, nor did he state any price points. He did say that it would not be "unusually expensive or unusually inexpensive." It will be interesting to see if those non-game developer companies will go ahead and keep using Unreal Engine 5 under this proposed plan, or if they might abandon the game engine.
</p>

<p>
	 
</p>

<p>
	Game developers will still be able to make projects in Unreal Engine 5 for free, with Epic charging a 5 percent royalty on a game's revenues once it reaches the $1 million level.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/non-game-developers-will-soon-have-to-pay-to-use-unreal-engine-5/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">19228</guid><pubDate>Sun, 08 Oct 2023 17:29:40 +0000</pubDate></item><item><title>Nvidia Could Release RTX 4080 Ti Early Next Year</title><link>https://nsaneforums.com/news/technology-news/nvidia-could-release-rtx-4080-ti-early-next-year-r19226/</link><description><![CDATA[<h3>
	As per the latest rumor, Nvidia is working on the RTX 4080 Ti or SUPER graphics card. It’s expected that it will release in early 2024.
</h3>

<p>
	When Nvidia released the GeForce RTX 4090 for $1600, everyone was amazed by its performance. It came with the flagship AD102 GPU with 16384 CUDA cores, 24GB VRAM and a TGP of 450W. The performance of RTX 4090 was unparalleled and remains unmatched even now.
</p>

<p>
	 
</p>

<p>
	However, later Nvidia released the GeForce RTX 4080 graphics card for $1200. Everyone felt it to be lacking. It came with a AD103 GPU with 9728 CUDA cores, 16GB VRAM and a TGP of 320W.
</p>

<p>
	 
</p>

<p>
	The reason behind why people feel disappointed by RTX 4080 is that while it costs just 28% lesser than RTX 4090, it comes with 50% lesser CUDA cores than the flagship graphics card by Nvidia.
</p>

<p>
	 
</p>

<p>
	Not only that, later, reviewers found that <a data-id="2365" data-type="post" href="https://ourdigitech.com/hardware/rx-7900-xtx-7900-xt-gpus-everything-else-announced-by-amd/" rel="external nofollow">AMD Radeon RX 7900 XTX</a>, which costs just $1000, actually equals or beats the $200 more expensive Nvidia RTX 4080 in usual raster performance. It’s only in ray tracing performance that RTX 4080 manages to easily beat AMD RX 7900 XTX.
</p>

<p>
	 
</p>

<p>
	So it’s understandable that Nvidia wants to fill-up that gap somehow. The gap, which is between RTX 4080 and 4090. Not only that, beat AMD’s offerings too. Not to forget, <a data-id="3255" data-type="post" href="https://ourdigitech.com/hardware/next-gen-nvidia-rtx-5000-gpu-are-two-years-away/" rel="external nofollow">Nvidia RTX 5000 series is unlikely</a> to come any sooner.
</p>

<p>
	 
</p>

<p>
	Looks like Nvidia is preparing a new graphics card for that.
</p>

<h3>
	RTX 4080 Ti To Be Released By Nvidia
</h3>

<p>
	Well known Twitter (now X Corp.) based leaker <a href="https://twitter.com/Zed__Wang/status/1710514101217268185" rel="external nofollow" target="_blank">MEGAsizeGPU has shared</a> (<a href="https://videocardz.com/newz/nvidia-reportedly-working-on-geforce-rtx-4080-ti-with-ad102-gpu-for-early-2024-release" rel="external nofollow" target="_blank">via VideoCardz</a>) an update about an upcoming Nvidia RTX product.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedOther" contenteditable="false">
	<iframe allowfullscreen="" class="ipsEmbed_finishedLoading" data-controller="core.front.core.autosizeiframe" data-embedid="embed9016522592" src="https://nsaneforums.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://twitter.com/Zed__Wang/status/1710514101217268185?ref_src=twsrc%255Etfw%257Ctwcamp%255Etweetembed%257Ctwterm%255E1710514101217268185%257Ctwgr%255Edadc365c17ed48ba53d9fd9d480ff1e9eb8f8719%257Ctwcon%255Es1_%26ref_url=https://ourdigitech.com/hardware/nvidia-could-release-rtx-4080-ti/" style="overflow: hidden; height: 303px;"></iframe>
</div>

<p>
	In a tweet, MEGAsizeGPU has revealed that Nvidia is possibly preparing either RTX 4080 Ti or RTX 4080 SUPER graphics card that is all set to release in early next year, in 2024.
</p>

<p>
	 
</p>

<p>
	It further reveals that unlike RTX 4080, which is based on the AD103 GPU, the RTX 4080 Ti will be based on the (cut-down version of the) flagship 102 GPU, the same one which powers RTX 4090 graphics card.
</p>

<p>
	 
</p>

<p>
	In terms of power, it seems to have a TGP below 450W, which RTX 4090 is marketed as. We believe it could be around 400W.
</p>

<p>
	 
</p>

<p>
	As for pricing, it says that the RTX 4080 Ti could come in the same range as the RTX 4080. Which is interesting as RTX 4080 costs around $1100. Meanwhile, AMD the RX 7900 XTX is available at around $900. So is Nvidia planning to cut the price of RTX 4080 further.
</p>

<p>
	 
</p>

<p>
	When asked about the VRAM and memory bus size, <a href="https://twitter.com/Zed__Wang/status/1710527233385959626" rel="external nofollow" target="_blank">MEGAsizeGPU replied</a> that they are not decided yet. Though, VideoCardz speculates that RTX 4080 Ti could with around 20GB of VRAM with a 320-bit bus.
</p>

<h3>
	RTX 4080 Ti Or SUPER
</h3>

<p>
	While the leaker mentions a possibility that the graphics card will be named either 4080 Ti or RTX 4080 SUPER, it doesn’t go in detail about it.
</p>

<p>
	 
</p>

<p>
	There’s another possibility about this graphics card, though. This is entirely a speculation on our side, so don’t take it as a confirmed thing.
</p>

<p>
	 
</p>

<p>
	As RTX 5000 series is not expected to release next year, is Nvidia planning to release a refresh for the RTX 4000 series. The reason we say that is because if indeed this new graphics card is touted as SUPER, as opposed to Ti, then there’s a possibility of it being a refresh.
</p>

<p>
	 
</p>

<p>
	That’s because SUPER naming of graphics cards is mostly done by Nvidia for refresh versions, just like it refreshed the GTX 1600 series and the RTX 2000 series.
</p>

<p>
	 
</p>

<p>
	Or maybe Nvidia is just intending to add more graphics cards in the RTX 4000 line-up, that’s also a good possibility.
</p>

<p>
	 
</p>

<p>
	Whatever it could be. It’s a good thing if indeed a faster version of RTX 4080 is released at the same price as the original one.
</p>

<p>
	 
</p>

<p>
	<a href="https://ourdigitech.com/hardware/nvidia-could-release-rtx-4080-ti/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">19226</guid><pubDate>Sun, 08 Oct 2023 02:42:01 +0000</pubDate></item><item><title>Assassin&#x2019;s Creed Mirage goes back to basics &#x2014; and ends up basic</title><link>https://nsaneforums.com/news/technology-news/assassin%E2%80%99s-creed-mirage-goes-back-to-basics-%E2%80%94-and-ends-up-basic-r19220/</link><description><![CDATA[<h3>
	A richly constructed world and a pared-down gameplay experience refocusing on stealth and assassinations don’t save a game that is largely just okay.
</h3>

<div id="content">
	<div>
		<p>
			<a href="https://www.theverge.com/23752347/assassins-creed-mirage-story-gameplay-trailer-ubisoft-forward" rel="external nofollow">Assassin’s Creed Mirage</a> lives up to every aspect of its name.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			The last handful of Assassin’s Creed games had gotten away from the assassination part. Yeah, you killed people — a lot of people — but with the recklessness of Kratos instead of the finesse of Ezio or Altair. AC Mirage represents Ubisoft’s return to the franchise’s origins, with a greater emphasis placed on stealth kills, avoiding detection, and skills that support those activities. It’s also a mirage, offering the illusion of an engaging story and complex stealth action combat before dissipating into a generic experience with technical annoyances, facile combat, and a story easily ignored.
		</p>

		<p>
			 
		</p>

		<div class="ipsEmbeddedVideo" contenteditable="false">
			<div>
				<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/G97lx7orMN8?feature=oembed" title="Assassin's Creed Mirage: Gameplay Trailer" width="200"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			In Mirage, you play as Basim Ibn Ishaq, a street thief who gets caught up in the world of Assassins, known as Hidden Ones in this game, and their eternal enemies the Templars or Order of the Ancients. One of the first enjoyable aspects of Mirage is Basim’s hardcore parkour abilities. In the city of Baghdad, buildings pose no threat to Basim’s ability to get from one point to the other, as he’s able to vault, climb, and slide over virtually anything in his way.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			I also enjoyed how the game simply refuses to compromise its authenticity for English speakers. As you walk through ninth-century Baghdad, NPCs carry on full conversations in Arabic, for which there are no subtitled translations. When Basim speaks to people, the dialogue is littered with Arabic words and phrases, which are translated. While I cannot speak to the accuracy of the language used and the culture on display (here are <a href="https://x.com/tamoorh/status/1709595076585050481?s=20" rel="external nofollow">some thoughts</a> <a href="https://butwhytho.net/2023/10/assassins-creed-mirages-arab-representation-is-a-milestone/" rel="external nofollow">from folks</a> <a href="https://www.polygon.com/reviews/23901831/assassins-creed-mirage-review-baghdad-steam-release" rel="external nofollow">who can</a>), I love when games have cultural elements that simply aren’t for me. They are for who they are for, and this game was clearly made with appreciation for Arabic language and culture.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			I was hopeful Mirage would offer me an experience less bloated by the kind of “go anywhere, do anything” mandate — the assassin’s creed, if you will — that had become the standard in games like Origins, Valhalla, and Odyssey. That handful of recent games had, to my mind, become more like the collect-a-thon games of my youth, featuring a thin, barely coherent plot stretched over a sprawling environment filled with seemingly endless amounts of collectibles and points of interest that you just have to see to satisfy the brain’s incessant desire to mark off a checklist. Not the most enticing offer for $60.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			Mirage rewarded that hope. Yes, there is still a giant map filled with things to do, see, and collect, but it is far less overwhelming, and the activities you can get up to feed into the game’s central thesis. In Mirage, the things you can do aren’t there just for the hell of it; they feel like they actually support the idea that you are a member of a secretive order of Assassins meant to protect the innocent and punish the wicked.
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="Screen_Shot_2023_10_06_at_3.16.57_PM.png" class="ipsImage" data-ratio="51.81" height="359" width="720" src="https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x860/750x374/filters:focal(863x430:864x431):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983190/Screen_Shot_2023_10_06_at_3.16.57_PM.png">
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			There are contracts you can take in the game. Initially, I thought to ignore them since a review needed writing, and I had limited time (consequently, I haven’t finished the game, only clocking 10-11 hours total for a game whose main story <a href="https://howlongtobeat.com/game/112983" rel="external nofollow">was billed as being around 12-15 hours long</a>). But I gave one a shot, and I really enjoyed it. I appreciated how there are different contracts that are suited to your style of play. They focused on combat, stealth, or a mix of both, each with special optional requests that are more challenging to complete.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			My favorite job involved stealing from a bathhouse, and for an extra reward, I had to complete the mission without killing anyone. It’s extremely easy (and fun!) to assassinate people in this game. Hide in a bush and whistle, and guards flock to you like rats to the pied piper to be grabbed, stabbed, then hidden. To complete this mission and get extra goodies, I had to use a bit more cunning, whistling to lure guards away from doors so I could sneak by instead of just outright killing them. I had to think more like how a true assassin would.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			I also really enjoyed how Basim’s different skills and abilities work together. I didn’t use my pet bird, Enkidu, very much in the beginning. I didn’t see the need for him beyond telling me where all the guards are. But once I figured out how he’s supposed to be used, he became indispensable. One really great aspect of AC Mirage is that it emphasizes the fact being an assassin also means being a detective who must bring all their training and tools to bear when given a task.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			One of my contracts involved escorting a gossipy poet to safety, protecting him from a powerful lord and his hired goons. I was frustrated that when I got close to the quest marker, it disappeared, forcing me to search the area for my charge with no guidance. On the verge of giving up, I called Enkidu and realized I was supposed to use his eagle vision to search the area. I had no idea that the big golden circle that sometimes appears on the UI when he’s called is essentially a beacon that points you where to go; the smaller the circle gets, the closer you are to your target. That discovery made me appreciate how well-considered Ubisoft’s approach was to making this game more like the Assassin’s Creeds of yore. I felt more like a true assassin, relying on cunning and specialized tools rather than sheer brute force.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			But while I appreciated feeling like a real assassin, technical issues considerably marred my enjoyment. Playing on my Series S resulted in a lot of crashes. I don’t know if that was a symptom of the pre-launch version of the game or something else, but I experienced a crash at least once or twice each gaming session. Combine that with the fact that the game does not allow you to manually save during missions, and I had a lot of forward progress stymied because the game just decided to stop working.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			Dungeon design is hilarious — but in a bad way. Mirage’s core gameplay loop involves infiltrating a restricted area to find information, items, or people. In these areas, there are a lot of doors that are barred from the inside, forcing you to find your way to the other side and open them. Unbarring a door, then, should be a reward for successful exploration — kinda like in Bloodborne and other soulslike games. When you successfully navigate the harrowing experience of exploration, you’re rewarded with a shortcut to make subsequent trips easier. But in my time with the game, I either could not find my way to the other side or, when I did unbar a door, it didn’t lead anywhere or to anything.
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="ACM_Screenshot4_120623_0815PMCEST.jpg" class="ipsImage" data-ratio="58.47" height="405" width="720" src="https://duet-cdn.vox-cdn.com/thumbor/0x0:3840x2160/750x422/filters:focal(1920x1080:1921x1081):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983266/ACM_Screenshot4_120623_0815PMCEST.jpg">
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			In the game’s first big dungeon, a prison, I had the damndest time trying to figure out where to go. I had been everywhere, killed just about every guard, but I kept walking in circles like, “How in the hell am I supposed to get to the bowels of this prison?” When I found a door that I could unbar, I thought my successful infiltration had been rewarded, only to have that door open right into an impassable gate, kinda like the doors in hotels with adjoining rooms. I was pissed — all that wheel-spinning and walking in circles was for nothing.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			NPC AI is similarly hilarious in a bad way and inconsistent. In the early hours of the game, you’re introduced to baskets all around the city from which you can take things like crafting materials and items to sell for cash. There was nothing that indicated such pilfering was bad, like the game does with a big red icon when you attempt to actually pickpocket someone or steal from a chest. So, naturally, whenever I saw a basket or a pot, I took from it. Imagine my surprise when suddenly guards started brandishing swords. Maybe I incorrectly mischaracterized that action from the beginning, and it’s always supposed to be an arrestable offense, but I’ve taken from baskets in front of guards numerous times, and it’s always a crapshoot for when they aggro.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			Another example of NPC AI gone wild happened in the prison. Once I saved the target, he followed me around... until he didn’t. I could still hear him giving me instructions as though he was right behind me, but he was several rooms away, just standing there. It sucked because there’s a point during that quest when I was mobbed by guards, and having a helping sword would have meant the difference between life and death. I had to lead fights to him because I couldn’t get him to move beyond a specific spot even though he had followed me before. Also, enemies are just dumb, frequently getting stuck on geometry or on infinite loops of climbing up and down ladders trying to chase me. Enemies are minor inconveniences that can easily be thwarted by ankle-high patches of grass or pressing the assassinate button somewhere in their same plane of existence instead of dangerous, consequential threats to work around.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			Wait, that actually makes my job as an assassin easier, so forget I said anything.
		</p>

		<p>
			 
		</p>

		<p>
			<img alt="Screen_Shot_2023_10_06_at_3.23.40_PM.png" class="ipsImage" data-ratio="58.06" height="402" width="720" src="https://duet-cdn.vox-cdn.com/thumbor/0x0:1726x964/750x419/filters:focal(863x482:864x483):format(webp)/cdn.vox-cdn.com/uploads/chorus_asset/file/24983208/Screen_Shot_2023_10_06_at_3.23.40_PM.png">
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			Combat is also not great. That might be a sacrifice of this pared-down, return-to-its-roots style of Assassin’s Creed, but combat is just not complex enough to be interesting. Guards go down in a few hits. The game emphasizes that larger enemies need to be taken down from behind, but whenever I got into a fight with them, I just circled around them infinitely. Circling an enemy as one nibbles at their health doesn’t look fun from the outside, nor was it fun to actually play.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			I’m not an Assassin’s Creed girlie. I previously dabbled with the Ezio trilogy and <a href="https://kotaku.com/a-game-that-showed-me-my-own-black-history-1486643518" rel="external nofollow">Assassin’s Creed: Freedom’s Cry</a>. (There is no reason on earth that this DLC spinoff is one of the scant handful of games in which you can kill chattel slave owners. Get your shit together, video games industry.) But while I don’t have in-depth knowledge of the last 15 years of Assassins’s Creed lore, I know I’ll enjoy anything with a well-told story.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			Mirage ain’t that.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			I’m sure folks who’ve enjoyed other AC stories will enjoy this one, and Shohreh Aghdashloo as Basim’s assassin mentor, Roshan, was a delight to my ears, but there’s nothing about this story or its characters that made me want more. Basim was a generic “every-man forced to take a stand” protagonist, and the general plot of “we are the righteous assassins who hide in the shadows to take down a centuries-old evil cabal” is so overdone by this point in Assassin’s Creed storytelling that I just skipped the cutscenes, able to understand the story beats well enough without them.
		</p>

		<p>
			 
		</p>
	</div>

	<div>
		<p>
			Though there were elements I enjoyed about Mirage, I wish there was more I could say about this game. I wish there had been some moment that punched through its “perfectly fine-ness” to make me sit up and lean forward. Frustrating technical hiccups aside, it’s not a bad game. It’s just not special. You go places, you do things, then you fall into conspicuously placed bales of hay. Repeat ad infinitum. Mirage is just what it says on the box: a distant shimmering promise of a good time that quickly evaporates into the reality of a decidedly average experience.
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	<a href="https://www.theverge.com/23906187/assassins-creed-mirage-review-ubisoft" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">19220</guid><pubDate>Sat, 07 Oct 2023 18:38:39 +0000</pubDate></item><item><title>Privacy-focused Brave cuts 9 percent of its workforce amid tough economic climate</title><link>https://nsaneforums.com/news/technology-news/privacy-focused-brave-cuts-9-percent-of-its-workforce-amid-tough-economic-climate-r19216/</link><description><![CDATA[<p>
	Over the past few months, several large companies, including Microsoft and Embracer Group, have laid off employees for economic reasons. The latest to join the trend is Brave Software. The search engine and privacy-focused browser has laid off approximately 9% of its workforce in response to the challenging economic environment.
</p>

<p>
	 
</p>

<p>
	While exact numbers were not disclosed, the job cuts impacted several departments across the company. In a statement to TechCrunch, a Brave spokesperson said,
</p>

<p>
	 
</p>

<p style="margin-left:40px;">
	<em>Brave eliminated some positions as part of our cost management in this challenging economic environment. Several departments were affected, amounting to 9% of our staff.</em>
</p>

<p>
	 
</p>

<p>
	For those unfamiliar, Brave Software is the creator of the Brave browser and a privacy-focused search engine, launched in 2016.
</p>

<p>
	 
</p>

<p>
	In recent months, Brave has been actively working to diversify its revenue streams. In April, the company took a major step by transitioning Brave Search away from relying on Microsoft's Bing index and deploying its own solution. This increased Brave's independence and allowed it to control the search experience better.
</p>

<p>
	 
</p>

<p>
	The following month, Brave launched a commercial Search API that offers clients various paid plans and features. In addition to the basic $3 per 1,000 query plan, the API provides options for AI model training, spellcheck, auto-suggest, and access to query results with storage rights.
</p>

<p>
	Brave continued its efforts and expanded the API's capabilities in August by rolling out integrated image, news, and video results.
</p>

<p>
	 
</p>

<p>
	In addition to developing its search offerings, Brave has been testing an AI assistant, Leo, that is directly integrated into its privacy-focused browser. While Leo will have basic functionality for all users, the company is planning a premium tier to unlock additional conversation models and higher rate limits.
</p>

<p>
	 
</p>

<p>
	However, the tough macroeconomic conditions have led the company to downsize staffing levels to help manage costs. Affected employees were notified earlier this month.
</p>

<p>
	 
</p>

<p>
	Source: <span style="color:#2980b9;"><em>TechCrunch</em></span>
</p>

<p>
	 
</p>

<p>
	<strong><a href="https://www.neowin.net/news/privacy-focused-brave-cuts-9-percent-of-its-workforce-amid-tough-economic-climate/" rel="external nofollow">Source</a></strong>
</p>
]]></description><guid isPermaLink="false">19216</guid><pubDate>Sat, 07 Oct 2023 18:13:24 +0000</pubDate></item><item><title>Microsoft rumored to officially reveal its own AI processor at its Ignite 2023 conference</title><link>https://nsaneforums.com/news/technology-news/microsoft-rumored-to-officially-reveal-its-own-ai-processor-at-its-ignite-2023-conference-r19213/</link><description><![CDATA[<p>
	Microsoft may be getting close to revealing its plans to make its own generative AI processors. A new report claims the reveal could happen as part of <a href="https://www.neowin.net/news/microsoft-ignite-2023-registration-begins-for-the-nov-14-17-developer-conference-in-seattle/" rel="external nofollow">Microsoft's Ignite 2023 developer conference</a>. The report comes from <a href="https://www.theinformation.com/articles/microsoft-to-debut-ai-chip-next-month-that-could-cut-nvidia-gpu-costs" rel="external nofollow">The Information</a> (under paywall) citing an unnamed source. Details about this AI chip were not revealed.
</p>

<p>
	 
</p>

<p>
	The Ignite conference, which is for developers, IT professionals, and admins, among others, will be held in Seattle from November 14-17. Microsoft is already promoting that the conference will feature a number of major product announcements including many centering on its AI platform, especially during its keynote address which will feature its CEO Satya Nadella and other major company executives.
</p>

<p>
	 
</p>

<p>
	Microsoft currently uses <a href="https://www.neowin.net/news/microsoft-shows-how-it-combines-azure-with-nvidia-chips-to-make-ai-supercomputers/" rel="external nofollow">NVIDIA's H100 GPUs</a> to power its datacenters that handle its AI services like its <a href="https://www.neowin.net/news/microsoft-bing-chat-is-in-open-preview-and-will-add-chat-history-visual-search-and-more/" rel="external nofollow">Bing Chat</a> AI chatbot, the <a href="https://www.neowin.net/news/bing-image-creator-officially-supports-dall-e-3-and-is-now-in-bing-chat-enterprise/" rel="external nofollow">Bing Image Creator</a> art generator, and more recently its <a href="https://www.neowin.net/guides/how-to-turn-off-or-remove-windows-copilot-on-windows-11/" rel="external nofollow">Copilot</a> assistant service.
</p>

<p>
	 
</p>

<p>
	Microsoft and other generative AI companies have been buying a lot of NVIDIA GPUs for those dataservers over the past year, which has caused the company's revenues and stock price <a href="https://www.neowin.net/news/the-generative-ai-boom-caused-nvidia-to-double-its-revenues-to-1351-billion-for-q2-2023/" rel="external nofollow">to go way up in 2023</a>. However, the new report says Microsoft would not have to rely as much on NVIDIA's chips if it creates its own AI processors. That could cause NVIDIA's revenues to go back down.
</p>

<p>
	 
</p>

<p>
	In April, The Information reported that Microsoft was developing this new in-house AI chip, <a href="https://www.neowin.net/news/microsoft-is-reportedly-developing-its-own-ai-hardware-chip-code-named-athena/" rel="external nofollow">under the code name Athena</a>. It added that the chip had already been in development since 2019 and had about 300 team members working on the project at the time.
</p>

<p>
	 
</p>

<p>
	In May, another unconfirmed report from Bloomberg claimed Microsoft had secured a partnership <a href="https://www.neowin.net/news/new-report-claims-microsoft-and-amd-are-teamng-up-to-make-ai-processors/" rel="external nofollow">with NVIDIA's chief GPU rival AMD</a> to help them co-develop the Athena chip. The story also claims Microsoft is providing financial support to AMD so it can make its own AI chip.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/microsoft-rumored-to-officially-reveal-its-own-ai-processor-at-its-ignite-2023-conference/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">19213</guid><pubDate>Sat, 07 Oct 2023 08:01:03 +0000</pubDate></item><item><title>Surface Studio 2+ and Pro 8 get new firmware with network and system stability improvements</title><link>https://nsaneforums.com/news/technology-news/surface-studio-2-and-pro-8-get-new-firmware-with-network-and-system-stability-improvements-r19212/</link><description><![CDATA[<p>
	Following the release of <a href="https://www.neowin.net/news/surface-laptop-studio-2-and-laptop-go-3-get-day-one-patches-and-improvements/" rel="external nofollow">day-one patches for the Surface Laptop Studio 2 and Surface Laptop Go 3</a>, Microsoft released the October 2023 firmware update for two more computers, the Surface Pro 8 and Surface Studio 2+. It improves overall system stability, Wi-Fi, and Bluetooth connections.
</p>

<h3>
	What is new in the Surface Studio 2+ October 2023 firmware update?
</h3>

<div>
	<ul>
		<li>
			Improves wireless connectivity and stability.
		</li>
	</ul>
</div>

<p>
	 
</p>

<p>
	Here is the list of new drivers:
</p>

<p>
	 
</p>

<table border="1" cellpadding="1" cellspacing="1">
	<thead>
		<tr>
			<th scope="col">
				Windows Update Name
			</th>
			<th scope="col">
				Windows Device Manager
			</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>
				Intel - Net - 22.230.0.8
			</td>
			<td>
				Intel(R) Wi-Fi 6 AX200 160MHz - Network adapters
			</td>
		</tr>
		<tr>
			<td>
				Intel Corporation - Bluetooth - 22.230.0.2
			</td>
			<td>
				Intel(R) Wireless Bluetooth(R) - Bluetooth
			</td>
		</tr>
	</tbody>
</table>

<p>
	 
</p>

<p>
	Here is extra information about the release:
</p>

<p>
	 
</p>

<table border="1" cellpadding="1" cellspacing="1">
	<tbody>
		<tr>
			<th scope="row">
				Supported Configurations
			</th>
			<td>
				Surface Studio 2+
			</td>
		</tr>
		<tr>
			<th scope="row">
				Supported Windows Versions
			</th>
			<td>
				Windows 11 version 22H2 and newer
			</td>
		</tr>
		<tr>
			<th scope="row">
				How to get the update
			</th>
			<td>
				Windows Update<br>
				<a href="https://www.microsoft.com/en-us/download/details.aspx?id=104681" rel="external nofollow">Surface Support website</a> (manual installation)
			</td>
		</tr>
		<tr>
			<th scope="row">
				Update Size
			</th>
			<td>
				~1.2GB (manual installation only)
			</td>
		</tr>
		<tr>
			<th scope="row">
				Additional Steps
			</th>
			<td>
				The update does not require extra steps before or after installation.
			</td>
		</tr>
		<tr>
			<th scope="row">
				Known Issues
			</th>
			<td>
				The update does not contain known issues.
			</td>
		</tr>
	</tbody>
</table>

<p>
	 
</p>

<p>
	The Surface Studio 2+ has six years of active support. Microsoft will stop releasing firmware updates with new drivers and security patches on October 2, 2028. You can get this unique desktop computer <a href="https://click.linksynergy.com/deeplink?id=IHClMpM8flE&amp;mid=24542&amp;murl=https%3A%2F%2Fwww.microsoft.com%2Fen-us%2Fd%2Fsurface-studio-2%2F8vlfqc3597k4" rel="external nofollow" target="_blank">from Microsoft for the eye-watering $4,499</a>.
</p>

<p>
	 
</p>

<p>
	<img alt="1632323910_pro_8_(3).jpg" class="ipsImage" data-ratio="75.10" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2021/09/1632323910_pro_8_(3).jpg">
</p>

<h3>
	What is new in the Surface Pro 8 October 2023 firmware update?
</h3>

<div>
	<ul>
		<li>
			This update addresses potential security vulnerability and improves system stability.
		</li>
	</ul>
</div>

<p>
	 
</p>

<p>
	Here is the list of new drivers:
</p>

<p>
	 
</p>

<table border="1" cellpadding="1" cellspacing="1">
	<thead>
		<tr>
			<th scope="col">
				Windows Update Name
			</th>
			<th scope="col">
				Windows Device Manager
			</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>
				Intel - Software Component - 1.65.245.0
			</td>
			<td>
				Intel(R) iCLS Client - Software devices
			</td>
		</tr>
		<tr>
			<td>
				Intel - System - 2240.3.4.0
			</td>
			<td>
				Intel(R) Management Engine Interface - System Devices
			</td>
		</tr>
		<tr>
			<td>
				Surface - Firmware - 15.0.2235.2
			</td>
			<td>
				Surface ME - Firmware
			</td>
		</tr>
		<tr>
			<td>
				Surface - Firmware - 22.103.143.0
			</td>
			<td>
				Surface UEFI - Firmware
			</td>
		</tr>
		<tr>
			<td>
				Quectel Incorporated - Sensors - 1.0.1.15
			</td>
			<td>
				Surface Mobile Broadband GPS - Sensors
			</td>
		</tr>
	</tbody>
</table>

<p>
	 
</p>

<p>
	Here is extra information about the release:
</p>

<p>
	 
</p>

<table border="1" cellpadding="1" cellspacing="1">
	<tbody>
		<tr>
			<th scope="row">
				Supported Configurations
			</th>
			<td>
				Surface Pro 8
			</td>
		</tr>
		<tr>
			<th scope="row">
				Supported Windows Versions
			</th>
			<td>
				Windows 10 version 21H2 and newer<br>
				Windows 11 version 21H2 and newer
			</td>
		</tr>
		<tr>
			<th scope="row">
				How to get the update
			</th>
			<td>
				Windows Update<br>
				<a href="https://www.microsoft.com/en-us/download/details.aspx?id=103503" rel="external nofollow">Surface Support website</a> (manual installation)
			</td>
		</tr>
		<tr>
			<th scope="row">
				Update Size
			</th>
			<td>
				~736MB (manual installation only)
			</td>
		</tr>
		<tr>
			<th scope="row">
				Additional Steps
			</th>
			<td>
				The update does not require extra steps before or after installation.
			</td>
		</tr>
		<tr>
			<th scope="row">
				Known Issues
			</th>
			<td>
				The update does not contain known issues.
			</td>
		</tr>
	</tbody>
</table>

<p>
	 
</p>

<p>
	Surface Pro 8 will remain supported for four more years, with the end of its lifecycle scheduled for October 5, 2027.
</p>

<p>
	 
</p>

<p>
	<em>We may earn an affiliate commission when you purchase through links on our site.</em>
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/surface-studio-2-and-pro-8-get-new-firmware-with-network-and-system-stability-improvements/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">19212</guid><pubDate>Sat, 07 Oct 2023 07:59:53 +0000</pubDate></item><item><title>It cost $120M for Cyberpunk 2077 patches and DLC to fix the game&#x2019;s image</title><link>https://nsaneforums.com/news/technology-news/it-cost-120m-for-cyberpunk-2077-patches-and-dlc-to-fix-the-game%E2%80%99s-image-r19211/</link><description><![CDATA[<h3>
	Moving to Unreal Engine, and splitting dev sites, seems like a wise plan.
</h3>

<div itemprop="articleBody">
	<p>
		Cyberpunk 2077 <a href="https://www.cdprojekt.com/en/wp-content/uploads-en/2021/04/transcript-2020-results.pdf#page=2" rel="external nofollow">cost more than $400 million</a> to make and market, making it likely the most expensive video game (<a href="https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop" rel="external nofollow">actually released</a>) so far. The game's Polish developer, CD Projekt Red (CDPR), kept spending big after launch, and it seems like it has paid off—because it had to.
	</p>

	<p>
		 
	</p>

	<p>
		The publicly traded developer recently <a href="https://www.youtube.com/live/cELD5Bi28JM" rel="external nofollow">opened up to investors</a> about its finances. It's a good time for the company to tell its story. Cyberpunk 2077 recently saw <a href="https://www.polygon.com/23903801/cyberpunk-2077-2-0-update-review-skills-perks" rel="external nofollow">a well-regarded 2.0 patch</a>, an <a href="https://www.ign.com/articles/cyberpunk-edgerunners-review" rel="external nofollow">Edgerunners anime</a> that caught on, and <a href="https://www.pcgamer.com/cyberpunk-2077-phantom-liberty-review/" rel="external nofollow">a Phantom Liberty DLC</a> that's winning over fans and newcomers. A <a href="https://www.ign.com/articles/cd-projekt-doesnt-regret-making-cyberpunk-2077-first-person-but-has-yet-to-decide-on-cyberpunk-2" rel="external nofollow">sequel has been announced</a>, and even a live-action component is in the works.
	</p>

	<p>
		 
	</p>

	<p>
		Taking <a href="https://www.cdprojekt.com/en/media/news/cd-projekt-investor-day-key-highlights/?utm_source=substack&amp;utm_medium=email" rel="external nofollow">CDPR's numbers</a> and doing a few rough currency conversions from PLN to USD, you arrive at a number well over $120 million, depending on how you classify the work:
	</p>

	<p>
		 
	</p>

	<ul>
		<li>
			$40–$41 million on console work after launch and developing the 2.0 update
		</li>
		<li>
			$85–$86 million on making and promoting Phantom Liberty
		</li>
	</ul>

	<p>
		 
	</p>

	<p>
		Elsewhere in their presentation, CDPR representatives said that the game had sold 25 million copies since its 2020 launch, and that Phantom Liberty was at 3 million sales in its first week. The Witcher 3 and its DLC took more than four years to reach that mark, CEO Adam Kiciński said during the presentation. Despite the seemingly encouraging numbers, CDPR has stood firm that it will not expand the game any further, instead focusing on future projects and <a href="https://www.pcgamer.com/cyberpunk-2077-director-says-studios-switch-from-redengine-to-unreal-engine-5-isnt-starting-from-scratch/" rel="external nofollow">using the Unreal Engine instead of its house-made REDengine</a> to save costs and increase flexibility.
	</p>

	<p>
		 
	</p>

	<p>
		A game studio telling its investors that it has sold millions of copies and that it's optimistic about future releases isn't particularly surprising. What's notable is CDPR's dogged insistence on keeping with a game that launched <a href="https://arstechnica.com/gaming/2020/12/cdpr-admits-it-ignored-the-signals-of-cyberpunk-2077s-console-issues/" rel="external nofollow">seemingly far too early</a>, with issues in tech and, according to some, story and gameplay design that would <a href="https://kotaku.com/cyberpunk-2077-fixed-re-review-2023-impressions-saved-1850143200" rel="external nofollow">always be broken</a>. But it may have been its only real choice.
	</p>

	<p>
		 
	</p>

	<p>
		"Broken game makes good" has become something of a trope in games discourse. No Man's Sky set the modern template, with <a href="https://arstechnica.com/gaming/2016/08/how-sky-high-hype-formed-a-storm-cloud-over-no-mans-skys-release/" rel="external nofollow">vague promises and marketing</a> begetting a <a href="https://arstechnica.com/gaming/2016/08/how-sky-high-hype-formed-a-storm-cloud-over-no-mans-skys-release/" rel="external nofollow">highly underwhelming launch</a>. But in the post-shrink-wrap era, a developer can keep working on a game and even transform it. No Man's Sky NEXT felt to some <a href="https://arstechnica.com/gaming/2018/08/no-mans-skys-next-update-ties-together-years-of-improvements/" rel="external nofollow">like the game they'd imagined</a>, and <a href="https://arstechnica.com/gaming/2019/08/sean-murray-tells-us-nearly-everything-to-expect-in-no-mans-sky-beyond/" rel="external nofollow">Beyond felt like an in-place sequel</a> had been built inside the game's chassis; the game has continued to win fans and convert early skeptics.
	</p>

	<p>
		 
	</p>

	<p>
		The delta between the narrative of Cyberpunk 2077's launch and its present-day success, both financially and critically, is certainly sizable. But CDPR isn't an independent developer with a relatively small staff, or a major studio with numerous titles around which to shuffle staff. It couldn't just pretend a launch failure, <a href="https://arstechnica.com/gaming/2019/02/anthem-game-review-honestly-its-not-finished/" rel="external nofollow">like an Anthem</a> (although that game, seemingly, <a href="https://www.rockpapershotgun.com/oh-huh-biowares-exosuit-shooter-anthem-is-still-online" rel="external nofollow">still exists in skeletal form</a>), <a href="https://www.pcgamer.com/anthem-next-cancelled/" rel="external nofollow">never happened</a>, despite the developer's aims to fix it.
	</p>

	<p>
		 
	</p>

	<p>
		<a href="https://www.reuters.com/technology/cd-projekt-committed-fixing-cyberpunk-2077-so-it-can-sell-for-years-2021-04-12/" rel="external nofollow">Kiciński told Reuters in April 2021</a>, with the game yet to be patched for then next-gen consoles, that he didn't "see an option to shelve Cyberpunk 2077." CDPR wanted to be "proud" of the game, he said, and "sell it for years to come." <a href="https://www.cdprojekt.com/en/wp-content/uploads-en/2022/04/consolidated-statement-2021r.zip" rel="external nofollow">For the 2021 year</a>, the company reported just under $500 million (USD) in assets. A $400 million game like Cyberpunk wasn't something the company, or its more than 1,200 employees, could just leave behind.
	</p>

	<p>
		 
	</p>

	<p>
		During this week's investor presentation, executives noted that development of the Cyberpunk sequel, known as "Project Orion" for now, would be split between a North American office and Poland so that the developer could work on two titles simultaneously. That's likely a big part of why the company is <a href="https://arstechnica.com/gaming/2023/09/cdprs-game-engine-transition-means-no-more-cyberpunk-2077-dlc/" rel="external nofollow">moving toward Unreal Engine development</a>, seemingly for both Cyberpunk and <a href="https://arstechnica.com/gaming/2022/03/the-witcher-will-return-as-a-triple-a-rpg-shifting-to-unreal-engine-5/" rel="external nofollow">the next Witcher game</a>, rather than relying entirely on its house-made engine. CDPR said it was moving toward Unreal for "development predictability and efficiency." Given the seven-year span between Cyberpunk 2077's announcement and its still-not-ready launch and the uncertainty afterward, it seems like a good bet.
	</p>
</div>

<p>
	 
</p>

<p>
	<a href="https://arstechnica.com/gaming/2023/10/it-cost-120m-for-cyberpunk-2077-patches-and-dlc-to-fix-the-games-image/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">19211</guid><pubDate>Sat, 07 Oct 2023 07:58:11 +0000</pubDate></item><item><title>Microsoft backs down on counting photos in albums twice against a user's storage</title><link>https://nsaneforums.com/news/technology-news/microsoft-backs-down-on-counting-photos-in-albums-twice-against-a-users-storage-r19203/</link><description><![CDATA[<p>
	Microsoft made a rather strange announcement back in September 2023 regarding storage on its OneDrive cloud service. The company said back then that photos that users put into albums <a data-wpel-link="internal" href="https://www.ghacks.net/2023/09/05/onedrive-photos-in-albums-count-twice-against-a-users-storage-quota/" rel="external nofollow">would count twice</a> against that user's OneDrive storage.
</p>

<p>
	 
</p>

<p>
	Albums are an optional feature of OneDrive. Users may create albums to sort photos into them. It is a popular feature, as it allows users to manage their photos better.
</p>

<p>
	 
</p>

<p>
	It was not really clear if Microsoft was storing photos multiple times on OneDrive, which would explain why it made the announcement, or if Microsoft was just trying to increase user sign-ups for paid OneDrive subscriptions.
</p>

<p>
	 
</p>

<p>
	Microsoft promised to give customers a temporary storage boost for a year to avoid that the change would push customers over their limits. After that year, customers would find themselves in the same situation, however, unless they would delete files on OneDrive or photos in albums.
</p>

<h2>
	Microsoft backs down
</h2>

<p>
	A support page update confirms that Microsoft has had a change of heart regarding the change. The company writes: "On August 31, 2023, we began to communicate an upcoming update to our cloud storage infrastructure that would result in a change in how OneDrive photos and photo albums data is counted against your overall cloud storage quota. This change was scheduled to start rolling out on October 16, 2023. Based on the feedback we received, we have adjusted our approach, we will no longer roll out this update. We will maintain the current photo album experience, as it is today."
</p>

<p>
	 
</p>

<p>
	To sum it up: Microsoft won't roll out the planned change on OneDrive. Photos that users put into albums won't count against a user's storage on OneDrive.
</p>

<p>
	 
</p>

<p>
	It is still unclear if Microsoft is storing album photos separately, but that is no longer a problem for users of the service.
</p>

<h3>
	Closing Words
</h3>

<p>
	Microsoft claims that it changed course because of feedback that it received. It is certainly possible that some customers made the decision to migrate to another cloud storage service, one that would not count individual files multiple times against a user's storage quota.
</p>

<p>
	 
</p>

<p>
	All in all, it is a welcome development for OneDrive users, especially those who use the photo albums feature.
</p>

<p>
	 
</p>

<p>
	<strong>Now You:</strong> do you store photos online? (via <a data-wpel-link="external" href="https://www.drwindows.de/news/onedrive-fotoalben-microsoft-macht-rueckzieher-bei-geplanter-berechnung-des-speicherverbrauchs" rel="external nofollow" target="_blank">Dr. Windows</a>)
</p>

<p>
	 
</p>

<div id="div-gpt-ad-1524862513262-0">
	 
</div>

<p>
	<a href="https://www.ghacks.net/2023/10/06/microsoft-backs-down-on-counting-photos-in-albums-twice-against-a-users-storage/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">19203</guid><pubDate>Fri, 06 Oct 2023 19:06:48 +0000</pubDate></item><item><title>Microsoft reportedly may close its Activision Blizzard purchase on Friday, October 13</title><link>https://nsaneforums.com/news/technology-news/microsoft-reportedly-may-close-its-activision-blizzard-purchase-on-friday-october-13-r19202/</link><description><![CDATA[<p>
	One of the biggest, and most long-awaited, gaming acquisition deals in history might be just one week away from actually happening. A new report claims Microsoft is making plans to officially announce that its $69 billion deal to purchase Activision Blizzard will be closed on Friday, October 13.
</p>

<p>
	 
</p>

<p>
	The report comes from <a href="https://www.theverge.com/2023/10/6/23905946/microsoft-activision-blizzard-deal-finalization-timing-cma" rel="external nofollow">The Verge</a>, citing unnamed sources. The same report does point out that while Microsoft is making plans around that date to close the deal, all of that depends on the final approval of the UK Competition and Markets Authority.
</p>

<p>
	 
</p>

<p>
	The CMA initially would not approve of Microsoft's <a href="https://www.neowin.net/news/uk-cma-rejects-microsofts-deal-to-buy-activision-blizzard-over-cloud-gaming-concerns/" rel="external nofollow">plans to buy the game publisher back in April</a>. At the time, the decision came as somewhat of a surprise. The CMA claimed that such a purchase could cause Microsoft to have too much control of the cloud gaming industry.
</p>

<p>
	 
</p>

<p>
	While it looked for a while that Microsoft and the CMA would battle it out in a UK regulatory appeals court, the CMA instead allowed Microsoft to adjust its deal. In August, Microsoft presented a different proposal, where it would let Ubisoft get the cloud gaming rights to <a href="https://www.neowin.net/news/microsoft-plans-to-sell-activision-blizzard-cloud-gaming-rights-to-ubisoft-for-15-years/" rel="external nofollow">all current and future Activision Blizzard deals for 15 years</a>.
</p>

<p>
	 
</p>

<p>
	That change seems to have changed some minds at the CMA. In September it<a href="https://www.neowin.net/news/uk-cma-provisionally-approves-microsofts-acquisition-of-activision-blizzard/" rel="external nofollow"> gave provisional approval to the deal</a>, while at the same time also stating they would also consult with Microsoft for some last "limited residual concerns."
</p>

<p>
	 
</p>

<p>
	The CMA also set up a deadline for people to offer their comments on the deal. The deadline for sending those comments expires today, and after that, the CMA should make its final decision sometime next week. Unless it makes another surprise announcement, the group is expected to approve the deal.
</p>

<p>
	 
</p>

<p>
	While Activision Blizzard could finally become part of Microsoft in a week, the company still has to battle the US Federal Trade Commission, which has tried to <a href="https://www.neowin.net/news/appeals-court-denies-ftc-request-to-keep-microsoft-from-buying-activision-blizzard/" rel="external nofollow">unsuccessfully block the deal in court</a>. The Ninth Circuit Court of Appeals is expected to rule on this current court case in early December.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/microsoft-reportedly-may-close-its-activision-blizzard-purchase-on-friday-october-13/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">19202</guid><pubDate>Fri, 06 Oct 2023 19:04:57 +0000</pubDate></item><item><title>Long gone, DEC is still powering the world of computing</title><link>https://nsaneforums.com/news/technology-news/long-gone-dec-is-still-powering-the-world-of-computing-r19201/</link><description><![CDATA[<h3>
	One of the early pioneers in computing, the company disappeared in the late 1990s.
</h3>

<div itemprop="articleBody">
	<p>
		<img alt="DEC-VAX-8350-front-0a-800x1090.jpg" class="ipsImage" data-ratio="75.10" height="540" width="396" src="https://cdn.arstechnica.net/wp-content/uploads/2023/10/DEC-VAX-8350-front-0a-800x1090.jpg">
	</p>

	<div>
		<em>A DEC VAX 8350 with cover removed.</em>
	</div>

	<div>
		<em>Adamantios</em>
	</div>

	<p>
		 
	</p>

	<p>
		Even though very few of the early players in technology still exist, we use their creations to this day. Bell Labs created the transistor, and Fairchild Semiconductor created the integrated circuit, but neither company is still around. So is the case with Digital Equipment Corporation (DEC). It no longer exists, but unless you're using a handheld device to read this article, you're using a descendant of DEC technology.
	</p>

	<p>
		 
	</p>

	<p>
		DEC was founded in 1957 by Ken Olsen, Harlan Anderson, and H. Edward Roberts to build small digital modules, but the team soon discovered that they could use those modules to build minicomputers—computers that were smaller and less powerful (but cheaper) than mainframes, which were the business standard at the time.
	</p>

	<p>
		 
	</p>

	<p>
		In 1977, DEC introduced the VAX, a new line of minicomputers that featured a 32-bit instruction set architecture and virtual memory. Its operating system, VMS, was a multi-user, multitasking OS that provided features we now take for granted, including virtual memory, file sharing, and networking. It amassed a wide variety of third-party software packages that made it the most popular system in its class.
	</p>

	<p>
		 
	</p>

	<p>
		In the late 1980s and early '90s, Andy Green ran a bulletin board system (BBS) and later an Internet service provider called Intelecom Data Systems (IDS) on a VAX 11/730 (later a VAXstation 4000) server in the basement of his parents’ house in Rhode Island. IDS had seven lines—unheard of at the time—and users could talk in a real-time chat room. All of this was written by Green in VAX BASIC. Today, Green is the owner and CEO of Acme Atronomatic, developer of the MyRadar mobile app.
	</p>

	<p>
		 
	</p>

	<figure>
		<img alt="DEC_VAXstation_4000_96_OpenVMS_6.1-980x7" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2023/10/DEC_VAXstation_4000_96_OpenVMS_6.1-980x735.jpeg">
		<figcaption>
			<div>
				<em>A DEC VAXstation 4000 96 running OpenVMS 6.1 with the DECWindows environment.</em>
			</div>

			<div>
				<em><a href="https://creativecommons.org/licenses/by-sa/2.0/deed.en" rel="external nofollow">Brian Pitts</a></em>
			</div>
		</figcaption>
	</figure>

	<p>
		Green was exposed to the VAX through work and had picked up an old VAX 11/730 and started tinkering. He had previously run a BBS on a TRS-80, but the VAX, with its multitenancy, allowed for multiple concurrent users.
	</p>

	<p>
		 
	</p>

	<p>
		“Prior to [IDS], the PC or TRS-80 were only engineered originally to be single-user, and they weren't set up to be multi-user,” Green told Ars. “The fact that VAX and VMS in general were designed for [multiple users] from the scratch is what facilitated the multi-user aspect.”
	</p>

	<p>
		 
	</p>

	<p>
		The VAX served DEC well throughout the '80s and into the '90s, but as the latter decade went on, DEC began to face stiff competition from UNIX vendors, particularly Sun Microsystems. DEC struggled to change with the times, and the company ultimately failed. In 1998, DEC was acquired by Compaq, and in 2001, Compaq was acquired by Hewlett-Packard. The DEC line, including the VAX/VMS system, was discontinued and faded from the market.
	</p>

	<p>
		 
	</p>

	<p>
		And yet it lives on today. Here’s how.
	</p>

	<h2>
		VMS=WNT
	</h2>

	<p>
		VMS was popular because DEC supported it so thoroughly. It had a user-friendly interface and powerful command-line tools, and it was one of the first operating systems to support networking protocols, including TCP/IP, DECnet, and SNA. It had a powerful file system that supported hierarchical directories and file permissions, and it was highly customizable.
	</p>

	<p>
		 
	</p>

	<p>
		In 1988, a senior VMS engineer named David Cutler joined Microsoft to lead the development of the Windows NT operating system. Windows NT was a major departure from previous Microsoft operating systems, as it was a 32-bit, multi-user, multitasking OS. Windows client, still finding its way to usability, was a 16-bit layer that ran over MS-DOS. It wasn’t really an operating system; it was more like a program launcher.
	</p>

	<p>
		 
	</p>

	<p>
		Windows NT launched in 1993 with version 3.1, matching the desktop version of Windows, which had also just been released. But while Windows 3.1 finally got it right, NT 3.1 was a bit too heavy for the PCs of the day, and it was recast as a server operating system.
	</p>

	<p>
		 
	</p>
</div>

<div itemprop="articleBody">
	<p>
		Both operating systems continued on separate but iterative tracks, with Windows for desktop becoming Windows 95/97 and NT becoming version 3.5, version 4.0, and eventually Windows 2000. It wasn’t until the release of Windows XP in 2001 that the consumer and business products were merged into one line based on NT.
	</p>

	<p>
		 
	</p>

	<p>
		XP begat Windows Vista (a bad memory best left for the past), the vastly improved Windows 7, and the disastrous Windows 8, then Windows 10 and finally Windows 11.
	</p>

	<p>
		 
	</p>

	<p>
		Cutler and his team didn’t copy VMS, per se, but a lot of the structural elements and functions, such as the network file system, networking protocols, security, and memory management, were duplicated in NT.
	</p>

	<p>
		 
	</p>

	<p>
		Green saw the resemblance right away. “There definitely were some similarities between NT and VMS,” he said. “The permissions systems, file protection mechanisms, privileges and roles—those were some security concepts integrated into VMS that were unique at the time but incredibly useful and configurable. NT implemented very similar paradigms, and it definitely makes sense, now, knowing the heritage.”
	</p>

	<p>
		 
	</p>

	<p>
		“There is an undeniable shared heritage between the two,” said Wes Miller, analyst with Directions on Microsoft. He noted that multiple features in NT look “strikingly similar” to VMS. “It's just fascinating when you go back and look at it the way the process scheduler works, the way task prioritization works. There's a lot in common between the two.”
	</p>

	<p>
		 
	</p>

	<p>
		“I would say [NT] bears a lot of similarities [to VMS],” said Nathan Brookwood, a research fellow with Insight 64 who worked for DEC before becoming an analyst. “The command structures and user interfaces were very similar.”
	</p>

	<p>
		 
	</p>

	<p>
		And in fact, the innovation went both ways, Miller noted. The Registry, a hierarchical database of a system’s hardware and software configuration, was first designed for NT, and DEC then introduced its own Registry in VMS 7.3.
	</p>

	<p>
		 
	</p>

	<p>
		How much of the original Windows NT 3.1 code written by Cutler and his team more than 30 years ago remains in Windows 11 is unknown. Recent versions of Windows for both client and server have shed 16 bit application compatibility, and this was definitely a function found in Windows NT 3.1 to version Windows 2000. Back in the early to mid-'90s, most applications were 16-bit, and 32-bit only began to creep into the market later in the decade.
	</p>

	<p>
		 
	</p>

	<p>
		Even the 32-bit support in current versions is only through a compatibility mode called “Windows on Windows” and not native. As Windows inevitably marches to 64-bit-only, “you've got to jettison some of the old stuff,” said Miller. Which means more of the old code disappears from the operating system.
	</p>

	<p>
		 
	</p>

	<p>
		“[16-bit] sort of died out when AMD64 came along, and the team that was working on it decided not to port 16-bit software support. When they went full 64-bit, you had a 32-bit subsystem but no 16-bit support. So there's never been a 64-bit version of Windows that supports 16-bit applications,” said Miller.
	</p>

	<h2>
		Alpha and Omega
	</h2>

	<figure>
		<img alt="DEC_Alpha_21-35023-13_J40793-28_top-300x" class="ipsImage" data-ratio="100.00" height="300" width="300" src="https://cdn.arstechnica.net/wp-content/uploads/2023/10/DEC_Alpha_21-35023-13_J40793-28_top-300x300.jpg">
		<figcaption>
			<div>
				<em>The Alpha AXP 21064 microprocessor.</em>
			</div>

			<div>
				<em><a href="https://creativecommons.org/licenses/by-sa/3.0/deed.en" rel="external nofollow">Dirk Oppelt</a></em>
			</div>
		</figcaption>
	</figure>
	The second piece of the puzzle is the CPU. Unless you use a Mac, your computer's CPU has its roots in a DEC processor that failed in the market.

	<p>
		 
	</p>

	<p>
		In the late 1980s early '90s, DEC was looking to change with the times and evolve its VAX line. In 1992, it introduced the Alpha AXP, later shortened to just Alpha, a RISC-based processor designed to compete with the other RISC chips on the market such as Sun Microsystems SPARC and Hewlett-Packard’s PA-RISC.
	</p>

	<p>
		 
	</p>

	<p>
		“DEC was getting its lunch eaten by the RISC guys, particularly Sun, but also, to a certain extent, Silicon Graphics with their MIPS products, both of which were based on this newfangled RISC environment,” said John Culver, a CPU historian and operator of The CPU Shack.
	</p>

	<p>
		 
	</p>

	<p>
		“They knew that they had to improve or get competitive with performance. So they looked at all the alternatives, which were basically to try to make the VAX faster or to come up with an architecture that they thought would be very competitive in the market. And that turned out to be Alpha.”
	</p>

	<p>
		 
	</p>
</div>

<div itemprop="articleBody">
	<p>
		Alpha one-upped them all by being 64 bits at a time when everything else was 32-bit. Bits don’t change the processing power; they just change the amount of addressable memory, and back in 1992, no one was worried about the 4GB theoretical memory limits of 32-bit computers. In that regard, the Alpha was way ahead of its time.
	</p>

	<p>
		 
	</p>

	<p>
		“Everyone was like, 'Why would I need more than four gigabytes of RAM?' It was the right thing to do, but it was too early. You see that in a lot of things where they're ahead of their time, and [people] don't know what to do with it,” said Culver.
	</p>

	<p>
		 
	</p>

	<p>
		Alpha had more going for it than just 64 bits. It was faster than an Intel processor and had a more efficient instruction clock. The one thing it didn’t have going for it was software. DEC provided multiple operating systems: OpenVMS, Tru64 UNIX (previously named DEC OSF/1 AXP and Digital UNIX), and, for a very short period, Windows NT.
	</p>

	<p>
		 
	</p>

	<p>
		But the UNIX market in the 1990s was severely fragmented. There was Sun Microsystems with two operating systems, the BSD-based SunOS and Unix System V-based Solaris. HP had HP-UX, Silicon Graphics had IRIX, and IBM had AIX. Software developers hate market fragmentation, so they eventually coalesced around the winners and leaders, and DEC wasn’t one of them. It was a company in trouble, with slowing sales of limited resources. And because it did its own chip manufacturing, it struggled to make enough processors.
	</p>

	<p>
		 
	</p>

	<p>
		“They didn't have the money to invest in ramping up, accelerating the architecture, getting clock speeds up, shrinking processes. And this is in the '90s, when Intel is manufacturing king,” said Culver.
	</p>

	<p>
		 
	</p>

	<p>
		<img alt="Digital_Equipment_Corporation_1987_logo." class="ipsImage" data-ratio="29.53" height="189" width="640" src="https://cdn.arstechnica.net/wp-content/uploads/2023/10/Digital_Equipment_Corporation_1987_logo.svg_-640x189.png">
	</p>

	<div>
		<em>The Digital Equipment Corporation logo, used from 1957 to 1993.</em>
	</div>

	<div>
		<em>Digital Equipment Corporation</em>
	</div>

	<div>
		 
	</div>
	So DEC did what every company in trouble does: It slashed spending and eliminated product lines. That included the Alpha.

	<p>
		 
	</p>

	<p>
		Around this time, Sun also got into a bit of trouble and began reducing headcount in its SPARC division. It just so happened that those developers were in the Boston, Massachusetts, area, and DEC was in nearby New Hampshire. Sensing an opportunity, AMD opened up an office outside Boston and populated it with ex-chip engineers from DEC and Sun. That included Dirk Meyer, a co-architect of the Alpha.
	</p>

	<p>
		 
	</p>

	<p>
		The company would develop what would become known as the K7 generation, better known as Athlon. It was home to many firsts: Athlon was the first CPU to hit 1 GHz, the first to use multiple cores on one die, the first to incorporate the memory controller in the CPU, and, with the next generation K8, the first to feature 64-bit x86 extensions.
	</p>

	<p>
		 
	</p>

	<p>
		K7/K8 borrowed more than a few ideas from the failed Alpha processor, most notably the CPU bus and the 64 bit extensions and similar cache structures. This was at a time when Intel’s 64 bit strategy relied on the ill-fated Itanium. Like the Alpha, it suffered from a severe lack of software. It offered x86 simulation, but packaged x86 software ran unacceptably slow.
	</p>

	<p>
		 
	</p>

	<p>
		Intel began to realize that Itanium was not the way forward. Culver said the company had two options: develop its own x86-64 extensions or license them from AMD, which was offering them to anyone who wanted them. Realizing that it would take years of development and potentially lost ground to AMD, Intel CEO Craig Barrett made the hard decision to license the extensions from AMD, thus forever joining Intel and AMD at the hip. It was a severely bitter pill to swallow.
	</p>

	<p>
		 
	</p>

	<p>
		“I remember when he announced it at the Intel Developer Forum in 2004. He looked like he would rather have been having a tooth pulled without any anesthesia,” said Brookwood.
	</p>

	<p>
		 
	</p>

	<p>
		“Prior to that announcement, there was considerable doubt as to whether Intel would offer its own, incompatible version of 64-bit extensions and split the industry,” said Brookwood. “It was a great relief when they didn't. It later emerged that it was pressure from Microsoft, who told Intel that they were going with the AMD64 extensions, and no other. I suspect that Dave Cutler drove that decision on Microsoft’s part.”
	</p>

	<p>
		 
	</p>
</div>

<div itemprop="articleBody">
	<p>
		Thanks to its lead over Intel, AMD benefited handsomely and was in the server business for the first time in a big way. It then stumbled in 2006 with the Barcelona generation of processors, which were very late and buggy. AMD lost all of its momentum, and Intel, under the new leadership of Paul Otellini, regained its momentum. AMD would go through a string of CEOs, including Meyer, before the hiring of Lisa Su in 2014.
	</p>

	<p>
		 
	</p>

	<p>
		Su has transformed AMD from a $4-billion-per-year company into a $25-billion-per-year company—and a major thorn in Intel’s side (Nvidia, not so much), but she had some help, again, from DEC. In 2017, AMD introduced the Zen microarchitecture, a completely redesigned processor with vastly better performance than the previous generation and very competitive with Intel’s best. A key member of the development team was Jim Keller, who is legendary for two things: outstanding CPU designs and not staying put. In his career, he has worked for DEC, Intel, Apple, AMD (twice), Tesla, and a number of smaller companies.
	</p>

	<p>
		 
	</p>

	<p>
		He originally came to AMD from DEC and was part of the K7 team. He left to join SiBite, which was later acquired, then joined PA Semi, which Apple acquired. Keller worked on the A4 and A5 chips before rejoining AMD to work on Zen.
	</p>

	<p>
		 
	</p>

	<p>
		DEC also experimented with the Arm processor with a team based out of Hudson, Massachusetts, and developed the StrongARM line of processors. Intel took over this group in 1997, which was rebranded XScale. In 2006, Intel sold the line to Marvell, feeling there was no future in mobile markets. It was proven very wrong on that one.
	</p>

	<h2>
		The Mac Connection
	</h2>

	<p>
		And as it turns out, there's a connection between Apple and DEC as well. Dan Dobberpuhl was one of the original Alpha designers before he left DEC to start a chip design firm called P.A. Semi, which Apple bought in 1998 for its talent to work on their Arm processors. They developed the chips used in the iPad and iPhone and eventually the M1 and M2 processors used in the Mac line. Other members of P.A. Semi would go to AMD to work on the 64-bit Opteron server line.
	</p>

	<p>
		 
	</p>

	<p>
		So if you are reading this on a computer or iPad, you are doing so thanks to DEC.
	</p>

	<p>
		 
	</p>

	<p>
		Digital Equipment Corporation has long since ceased to exist. Its VAX hardware has been consigned to computer museums and replaced with commodity x86 servers that its engineers had a hand in creating. The major players are largely gone; many ex-DEC people are retired, including Cutler, who is in his 80s (Microsoft declined to offer him for an interview).
	</p>

	<p>
		 
	</p>

	<p>
		Meyer has disappeared. He has no LinkedIn profile and hasn’t been involved in any companies for over a decade. Even AMD couldn’t find him. Keller is one of the last remaining people involved with the Alpha and x86-64 still active in the industry.
	</p>

	<p>
		 
	</p>

	<p>
		But DEC's technology—and the companies it helped bring to life—are very much still an active part of our world.
	</p>

	<p>
		 
	</p>
</div>

<p>
	<a href="https://arstechnica.com/gadgets/2023/10/long-gone-dec-is-still-powering-the-world-of-computing/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">19201</guid><pubDate>Fri, 06 Oct 2023 18:53:07 +0000</pubDate></item></channel></rss>
