<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: Technology News</title><link>https://nsaneforums.com/news/technology-news/page/126/?d=2</link><description>News: Technology News</description><language>en</language><item><title>Ubisoft doesn&#x2019;t want you to own games, GOG thinks otherwise</title><link>https://nsaneforums.com/news/technology-news/ubisoft-doesn%E2%80%99t-want-you-to-own-games-gog-thinks-otherwise-r21311/</link><description><![CDATA[<h3>
	Philippe Tremblay, director of subscriptions at Ubisoft, had made a statement a few days ago which had angered the gaming community. GOG too has hit back.
</h3>

<p>
	Years ago, one of the best or maybe only way to purchase games was through the physical media. This included game purchases via CDs and DVDs. Then came the internet and then various online gaming stores like Steam and others. This brought in a progressive change towards the digital media throughout the years.
</p>

<p>
	 
</p>

<p>
	These days, purchasing a game or any form of media via digital means is more common than purchasing them via CD or DVD. Which has its downsides too. It means that if a game publisher stops selling certain games, getting those games through legal means is almost impossible.
</p>

<p>
	 
</p>

<p>
	If that is not enough, a new method of playing games is becoming famous in previous few years. It’s the subscription model. In this model, people pay a subscription fee every month and play all the games available in the catalog of the company offering the subscription.
</p>

<p>
	 
</p>

<p>
	The games as subscription sounds good. Except one, these companies could significantly increase price later. But an even bigger problem with this is that people don’t own any games in it. Looks like Ubisoft wants that to happen.
</p>

<h3 class="wp-block-heading">
	Ubisoft – Get comfortable not owning games
</h3>

<p>
	A few days ago, Philippe Tremblay, director of subscriptions at Ubisoft, gave an interview to <a href="https://www.gamesindustry.biz/the-new-ubisoft-and-getting-gamers-comfortable-with-not-owning-their-games" rel="external nofollow" target="_blank" title="">GamesIndustry.biz</a>.
</p>

<p>
	 
</p>

<p>
	In that interview, he discussed the launch (rebranding) of Ubisoft’s new, more expensive tier of subscription service called Ubisoft+ Premium. The Ubisoft+ Premium is in addition to Ubisoft+ Classics (newly available on PC) and offers more and latest games.
</p>

<p>
	 
</p>

<p>
	In the interview, he spoke about the benefits of subscription services and other things. However, one of the most controversial parts in the interview was this statement:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		One of the things we saw is that gamers are used to, a little bit like DVD, having and owning their games. That’s the consumer shift that needs to happen. They got comfortable not owning their CD collection or DVD collection. That’s a transformation that’s been a bit slower to happen [in games]. As gamers grow comfortable in that aspect. You don’t lose your progress. If you resume your game at another time, your progress file is still there. That’s not been deleted. You don’t lose what you’ve built in the game or your engagement with the game. So it’s about feeling comfortable with not owning your game.
	</p>

	<p>
		 
	</p>
	<cite>Philippe Tremblay, director of subscriptions at Ubisoft, in an interview to GamesIndustry.biz.</cite>
</blockquote>

<h4 class="wp-block-heading">
	Meaning Of The Statement
</h4>

<p>
	Basically, what Ubisoft is saying that people are too used to owning games. Just like people made a move from physical media to digital one, now Ubisoft wants people to get comfortable not owning games at all. In other words, buy our subscription service, play games, forget about owning them.
</p>

<p>
	 
</p>

<p>
	While during the course of the interview, he explained that Ubisoft doesn’t want to force anyone to use any single method and Ubisoft will keep offering various method of purchase. He also mentioned that he himself has a lot of physical media with him.
</p>

<p>
	 
</p>

<p>
	But his statement of getting comfortable not owning games has led to massive outrage internet-wide. With people slamming the statement everywhere. If that is not enough, even GOG has joined the chorus.
</p>

<h3 class="wp-block-heading">
	GOG – Feel comfortable owning games
</h3>

<p>
	Reacting to Ubisoft’s statement, <a href="https://twitter.com/GOGcom/status/1747335663995818251" rel="external nofollow" target="_blank" title="">GOG made this tweet on X</a> (via <a href="https://overclock3d.net/news/software/gog-hits-back-at-ubisoft-you-should-feel-extremely-comfortable-with-owning-your-games/" rel="external nofollow" target="_blank" title="">Overclock3D</a><span class="ipsEmoji">😞</span>
</p>

<p>
	 
</p>

<div class="ipsEmbeddedOther" contenteditable="false">
	<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedid="899c738e4e1200aef732c180c40a1705" src="https://nsaneforums.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://twitter.com/GOGcom/status/1747335663995818251?ref_src=twsrc%255Etfw%257Ctwcamp%255Etweetembed%257Ctwterm%255E1747335663995818251%257Ctwgr%255Ea4e66b3ace24312decfec6cf2f1917e2a2a6bab3%257Ctwcon%255Es1_%26ref_url=https://ourdigitech.com/gaming/ubisoft-doesnt-want-you-to-own-games-gog-thinks-otherwise/"></iframe>
</div>

<p>
	The tweet is really simple. It says that players should feel very comfortable in owning games. Games can be bought on GOG without DRM. For record, GOG is owned by CD Projekt Red, which is best known for making games like The Witcher 3 and Cyberpunk 2077.
</p>

<p>
	 
</p>

<p>
	What’s interesting here is that GOG directly takes on the idea behind Ubisoft’s statement. This is because all games hosted on the GOG gaming store don’t come with any DRM whatsoever. Simply purchase the game and it’s yours to keep always.
</p>

<p>
	 
</p>

<p>
	A big problem with DRM is also the preservation of games. There are some highly used DRMs which only work online and allow limited number of activations per device at a moment. Just think about it, what if the DRM servers stop working, the game will stop working even if it’s available for purchase. This is a known problem for many games.
</p>

<h3 class="wp-block-heading">
	Conclusion
</h3>

<p>
	Ubisoft’s statement shouldn’t be looked in isolation. It shouldn’t be looked as some sort of bad intent, either. Ubisoft claims that the subscription is an additional option and not a replacement.
</p>

<p>
	 
</p>

<p>
	However, it also shows a larger issue in hand. Companies after companies are pushing for subscription based service model over the purchase of media. They don’t want people to own anything. This isn’t limited to games, either. It’s an issue in movie, music and even software industry.
</p>

<p>
	 
</p>

<p>
	This trend of moving towards people not owning any purchased media is worrying and should be countered. The public has all the right to complain about it.
</p>

<p>
	 
</p>

<p>
	<a href="https://ourdigitech.com/gaming/ubisoft-doesnt-want-you-to-own-games-gog-thinks-otherwise/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21311</guid><pubDate>Sat, 20 Jan 2024 06:19:07 +0000</pubDate></item><item><title>Report: DOJ and FTC both want to investigate Microsoft-OpenAI relationship</title><link>https://nsaneforums.com/news/technology-news/report-doj-and-ftc-both-want-to-investigate-microsoft-openai-relationship-r21310/</link><description><![CDATA[<p>
	The US Department of Justice (DOJ) and the Federal Trade Commission (FTC) are reportedly in a bit of a power struggle over who gets to investigate OpenAI on <a href="https://www.neowin.net/news/the-ftc-is-reportedly-looking-into-the-microsoft-openai-partnership/" rel="external nofollow">potential antitrust grounds</a> related to its partnership with Microsoft.
</p>

<p>
	 
</p>

<p>
	According to Politico, both agencies are eager to investigate the deal, notably Microsoft's involvement and its impact on competition in the AI industry. However, neither will give up jurisdiction, creating a roadblock to a formal investigation.
</p>

<p>
	 
</p>

<p>
	At the heart of the matter is <a href="https://www.neowin.net/news/microsoft-could-be-planning-to-invest-10-billion-in-openai-but-there-are-conditions/" rel="external nofollow">Microsoft's significant investment in OpenAI</a>. Microsoft, which <a href="https://www.neowin.net/news/microsoft-partners-up-with-openai-invests-1-billion/" rel="external nofollow">first invested money in OpenAI in 2019</a>, has continued to pour money into the company over the years. Microsoft also integrated OpenAI's services, such as Bing and Office, into its products.
</p>

<p>
	 
</p>

<p>
	On the other hand, in an interview, <a href="https://www.neowin.net/news/openai-ceo-sam-altman-hopes-he-keeps-getting-microsoft-funds-to-make-true-agi-happen/" rel="external nofollow">OpenAI CEO Sam Altman stated</a> that the company's partnership with Microsoft is solid. And he hopes that Microsoft will continue to invest in OpenAI. However, this raises concerns about unfair advantages for both companies, especially in large language models (LLMs).
</p>

<p>
	 
</p>

<p>
	In the past, the FTC and DOJ have avoided overlapping investigations to maintain harmony. In 2019, they <a href="https://edition.cnn.com/2019/06/03/tech/facebook-google-amazon-antitrust-ftc/index.html" rel="external nofollow">reached </a>a handshake agreement to split up the tech giants for antitrust investigations—Facebook and Amazon to the FTC, Google and Apple to the DOJ.
</p>

<p>
	 
</p>

<p>
	Recently, the <a href="https://www.neowin.net/news/microsoft-gains-allies-in-its-case-to-buy-activision-blizzard/" rel="external nofollow">FTC investigated Microsoft's Activision-Blizzard acquisition</a> but agreed not to leverage it in future jurisdictional negotiations.
</p>

<p>
	 
</p>

<p>
	Politico reached out to Microsoft for comment on the partnership, but a spokesperson declined and pointed to a <a href="https://twitter.com/BradSmi/status/1733096727006396672" rel="external nofollow">December statement</a> from Microsoft President Brad Smith.
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		Since 2019, we’ve forged a partnership with OpenAI that has fostered more AI innovation and competition, while preserving independence for both companies. The only thing that has changed is that Microsoft will now have a non-voting observer on OpenAI’s Board, which is very different from an acquisition such as Google’s purchase of DeepMind in the UK. We will work closely with the CMA to provide all the information it needs.
	</p>
</blockquote>

<p>
	Meanwhile, the Microsoft-OpenAI partnership is under scrutiny in the US and by European and UK authorities. In December 2023, <a href="https://www.neowin.net/news/uk-regulators-are-now-looking-at-microsofts-partnership-with-openai/" rel="external nofollow">the CMA said</a> it was "providing an early opportunity for the parties and interested third parties" to submit comments to the regulator on whether the Microsoft-OpenAI partnership "has given rise to a relevant merger situation."
</p>

<p>
	 
</p>

<p>
	Source: <a href="https://www.politico.com/news/2024/01/19/doj-ftc-microsoft-openai-antitrust-00136624" rel="external nofollow">Politico</a>
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/report-doj-and-ftc-both-want-to-investigate-microsoft-openai-relationship/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21310</guid><pubDate>Sat, 20 Jan 2024 06:17:13 +0000</pubDate></item><item><title>Inventor of NTP protocol that keeps time on billions of devices dies at age 85</title><link>https://nsaneforums.com/news/technology-news/inventor-of-ntp-protocol-that-keeps-time-on-billions-of-devices-dies-at-age-85-r21309/</link><description><![CDATA[<h3>
	Dave Mills created NTP, the protocol that holds the temporal Internet together, in 1985.
</h3>

<div class="article-content post-page" itemprop="articleBody">
	
	<p>
		On Thursday, Internet pioneer Vint Cerf <a href="https://elists.isoc.org/pipermail/internet-history/2024-January/009265.html" rel="external nofollow">announced</a> that Dr. David L. Mills, the inventor of <a href="https://en.wikipedia.org/wiki/Network_Time_Protocol" rel="external nofollow">Network Time Protocol</a> (NTP), died peacefully at age 85 on January 17, 2024. The announcement came in a post on the Internet Society mailing list after Cerf was informed of David's death by Mills' daughter, Leigh.
	</p>

	<p>
		 
	</p>

	<p>
		"He was such an iconic element of the early Internet," wrote Cerf.
	</p>

	<p>
		 
	</p>

	<p>
		Dr. Mills created the Network Time Protocol (NTP) in 1985 to address a crucial challenge in the online world: the synchronization of time across different computer systems and networks. In a digital environment where computers and servers are located all over the world, each with its own internal clock, there's a significant need for a standardized and accurate timekeeping system.
	</p>

	<p>
		 
	</p>

	<p>
		NTP provides the solution by allowing clocks of computers over a network to synchronize to a common time source. This synchronization is vital for everything from data integrity to network security. For example, NTP keeps network financial transaction timestamps accurate, and it ensures accurate and synchronized timestamps for logging and monitoring network activities.
	</p>

	<p>
		 
	</p>

	<p>
		In the 1970s, during his tenure at <a href="https://en.wikipedia.org/wiki/COMSAT" rel="external nofollow">COMSAT</a> and involvement with <a href="https://arstechnica.com/information-technology/2019/10/50-years-ago-today-the-internet-was-born-sort-of/" rel="external nofollow">ARPANET</a> (the precursor to the Internet), Mills first identified the need for synchronized time across computer networks. His solution aligned computers to within tens of milliseconds. NTP now operates on <a href="http://webcache.googleusercontent.com/search?q=cache:b2NoCw5f6pIJ:https://www.nwtime.org/&amp;client=firefox-b-1-d&amp;sca_esv=c0098b4acf7518fd&amp;sca_upv=1&amp;hl=en&amp;gl=us&amp;strip=1&amp;vwsrc=0" rel="external nofollow">billions of devices</a> worldwide, coordinating time across every continent, and has become a cornerstone of modern digital infrastructure.
	</p>

	<p>
		 
	</p>

	<p>
		As detailed in an excellent <a href="https://www.newyorker.com/tech/annals-of-technology/the-thorny-problem-of-keeping-the-internets-time" rel="external nofollow">2022 New Yorker profile</a> by Nate Hopper, Mills faced significant challenges in maintaining and evolving the protocol, especially as the Internet grew in scale and complexity. His work highlighted the often under-appreciated role of key open source software developers (a topic explored quite well in a <a href="https://www.explainxkcd.com/wiki/index.php/2347:_Dependency" rel="external nofollow">2020 xkcd comic</a>). Mills was born with glaucoma and lost his sight, eventually becoming completely blind. Due to difficulties with his sight, Mills turned over control of the protocol to <a href="http://nwtime.org/bio/harlan-stenn/" rel="external nofollow">Harlan Stenn</a> in the 2000s.
	</p>

	<p>
		 
	</p>

	<p>
		<img alt="mills_screenshot-640x379.jpg" class="ipsImage" data-ratio="59.22" height="379" width="640" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/mills_screenshot-640x379.jpg">
	</p>

	<div>
		<em>A screenshot of Dr. David L. Mills' website at the University of Delaware captured on January 19, 2024.</em>
	</div>

	<div>
		<em>Screenshot by Benj Edwards</em>
	</div>

	<p>
		 
	</p>

	<p>
		Aside from his work on NTP, Mills also invented the first "<a href="https://en.wikipedia.org/wiki/Fuzzball_router" rel="external nofollow">Fuzzball router</a>" for <a href="https://en.wikipedia.org/wiki/NSFNET" rel="external nofollow">NSFNET</a> (one of the first modern routers, based on the DEC PDP-11 computer), created one of the <a href="https://conservancy.umn.edu/bitstream/handle/11299/113899/oh403dlm.pdf?sequence=1&amp;isAllowed=y" rel="external nofollow">first implementations</a> of FTP, inspired the creation of "<a href="https://ftp.arl.army.mil/~mike/ping.html" rel="external nofollow">ping</a>," and played a key role in Internet architecture as the first chairman of the Internet Architecture Task Force.
	</p>

	<p>
		 
	</p>

	<p>
		Mills was widely recognized for his work, becoming a <a href="https://en.wikipedia.org/wiki/List_of_Fellows_of_the_Association_for_Computing_Machinery" rel="external nofollow">Fellow of the Association for Computing Machinery</a> in 1999 and the Institute of Electrical and Electronics Engineers in 2002, as well as receiving the <a href="https://en.wikipedia.org/wiki/IEEE_Internet_Award" rel="external nofollow">IEEE Internet Award</a> in 2013 for contributions to network protocols and timekeeping in the development of the Internet.
	</p>

	<p>
		 
	</p>

	<p>
		Mills received his PhD in Computer and Communication Sciences from the University of Michigan in 1971. At the time of his death, Mills was an <a href="https://www.eecis.udel.edu/~mills/" rel="external nofollow">emeritus professor</a> at the University of Delaware, having retired in 2008 after teaching there for 22 years.
	</p>

	<p>
		 
	</p>
</div>

<p>
	<a href="https://arstechnica.com/gadgets/2024/01/inventor-of-ntp-protocol-that-keeps-time-on-billions-of-devices-dies-at-age-85/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21309</guid><pubDate>Sat, 20 Jan 2024 06:15:49 +0000</pubDate></item><item><title>A Quake 6 teaser was fairly conspicuous in the new Indiana Jones game reveal video</title><link>https://nsaneforums.com/news/technology-news/a-quake-6-teaser-was-fairly-conspicuous-in-the-new-indiana-jones-game-reveal-video-r21308/</link><description><![CDATA[<p>
	<a href="https://www.neowin.net/news/heres-when-and-where-to-watch-the-xbox-developerdirect-2024-event-and-what-to-expect/" rel="external nofollow">Microsoft's 2024 Developer_Direct</a> streaming event was full of new info for four of the company's upcoming first-party titles for the next 12 months. However, it looks like Microsoft might have put in a quick, but still noticeable teaser, for another unannounced first-party game in the video presentation.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/ELFSdlFmDNI?feature=oembed" title="Developer_Direct 2024" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	Starting at <a href="https://youtu.be/ELFSdlFmDNI?si=e2a4r8_uX0b5vSrX&amp;t=2683" rel="external nofollow">around the 44:43 mark</a> of the 2024 Developer_Direct video, as part of the <a href="https://www.neowin.net/news/indiana-jones-and-the-great-circle-is-confirmed-for-a-2024-release-for-xbox-and-pc/" rel="external nofollow">Indiana Jones and the Great Circle game reveal</a>, the camera lingers on a whiteboard at what we assume to be located at developer MachineGames. On the far left, there's an unmistakable Quake symbol on the board, and we see "AKE 6" right above it.
</p>

<p>
	 
</p>

<p>
	The way the camera pauses on that whiteboard for a couple of seconds makes it fairly clear that MachineGames, and also Bethesda Softworks and Microsoft, wanted people to notice the Quake symbol and the name above it. It's looking like MachineGames is also working on a new game in the first-person shooter series.
</p>

<p>
	 
</p>

<p>
	Of course, MachineGames is well versed in working with id Software IP, as the developer has already made a number of critically acclaimed games in the <em>Wolfenstein</em> series. The team also made new episodes for the first two <em>Quake</em> games when they were remastered and released for the PC and modern consoles (<a href="https://www.neowin.net/news/quake-returns-with-major-enhancements-new-content-and-cross-play-out-now/" rel="external nofollow">Quake: Dimension of the Machine in 2021</a> and <a href="https://www.neowin.net/news/quake-returns-with-major-enhancements-new-content-and-cross-play-out-now/" rel="external nofollow">Quake II: Call of the Machine in 2023</a>).
</p>

<p>
	 
</p>

<p>
	id Software developed the first three games in the sci-fi themed <em>Quake</em> series, starting in 1996. <em>Quake IV</em>, released in 2005, was mostly developed by Raven Software. A spin-off game, <em>Enemy Territory: Quake Wars</em>, was developed by Splash Damage and released in 2007. The game that's considered to be the fifth mainline title in the series, the multiplayer PC shooter <em>Quake: Champions</em>, launched in 2017 in early access, and was co-developed by id and Saber Interactive. It was turned into a free-to-play game in 2018 and continues to get content updates.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/a-quake-6-teaser-was-fairly-conspicuous-in-the-new-indiana-jones-game-reveal-video/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21308</guid><pubDate>Sat, 20 Jan 2024 06:14:47 +0000</pubDate></item><item><title>Apple Shares the Secret of Why the 40-Year-Old Mac Still Rules</title><link>https://nsaneforums.com/news/technology-news/apple-shares-the-secret-of-why-the-40-year-old-mac-still-rules-r21301/</link><description><![CDATA[<h3>
	The pioneering PC revolutionized how people interact with computers. As the Mac enters its fifth decade, Apple says it will continue to evolve.
</h3>

<p>
	<img alt="Mac-Turns-40-Plaintext-Business-90736055" class="ipsImage" data-ratio="75.10" height="540" width="657" src="https://media.wired.com/photos/65a9b51e5a4e84a4a9cad501/master/w_2240,c_limit/Mac-Turns-40-Plaintext-Business-90736055.jpg">
</p>

<p>
	 
</p>

<p>
	On January 24, Apple’s Macintosh computer turns 40. Normally that number is an inexorable milestone of middle age. Indeed, in the <a class="external-link" data-event-click='{"element":"ExternalLink","outgoingURL":"https://investor.apple.com/investor-relations/default.aspx"}' data-offer-url="https://investor.apple.com/investor-relations/default.aspx" href="https://investor.apple.com/investor-relations/default.aspx" rel="external nofollow" target="_blank">last reported sales year</a>, Macintosh sales dipped below $30 billion, more than a 25 percent drop from the previous year’s $40 billion. But unlike an aging person, Macs now are slimmer, faster, and last much longer before having to recharge.
</p>

<p>
	 
</p>

<p>
	My own relationship with the computer dates back to its beginnings, when I got a prelaunch peek some weeks before its January 1984 launch. I even wrote a book about the Mac—<em><a class="external-link" data-event-click='{"element":"ExternalLink","outgoingURL":"https://www.amazon.com/Insanely-Great-Macintosh-Computer-Everything/dp/0140291776"}' data-offer-url="https://www.amazon.com/Insanely-Great-Macintosh-Computer-Everything/dp/0140291776" href="https://www.amazon.com/Insanely-Great-Macintosh-Computer-Everything/dp/0140291776" rel="external nofollow" target="_blank">Insanely Great</a></em>—in which I described it as “the computer that changed everything.” Unlike every other nonfiction subtitle, the hyperbole was justified. The Mac introduced the way all computers would one day work, and the break from controlling a machine with typed commands ushered us into an era that extends to our mobile interactions. It also heralded a focus on design that transformed our devices.
</p>

<p>
	 
</p>

<p>
	That legacy has been long-lasting. For the first half of its existence, the Mac occupied only a slice of the market, even as it inspired so many rivals; now it’s <a class="external-link" data-event-click='{"element":"ExternalLink","outgoingURL":"https://www.statista.com/statistics/263393/global-pc-shipments-since-1st-quarter-2009-by-vendor/"}' data-offer-url="https://www.statista.com/statistics/263393/global-pc-shipments-since-1st-quarter-2009-by-vendor/" href="https://www.statista.com/statistics/263393/global-pc-shipments-since-1st-quarter-2009-by-vendor/" rel="external nofollow" target="_blank">a substantial chunk</a> of PC sales. Even within the Apple juggernaut, $30 billion isn’t chicken feed! What’s more, when people think of PCs these days, many will envision a Macintosh. More often than not, the open laptops populating coffee shops and tech company workstations beam out glowing Apples from their covers. Apple claims that its Macbook Air is the world’s best-selling computer model. <a class="external-link" data-event-click='{"element":"ExternalLink","outgoingURL":"https://www.jamf.com/resources/press-releases/new-research-finds-71-of-students-in-higher-education-today-use-or-would-prefer-to-use-mac/"}' data-offer-url="https://www.jamf.com/resources/press-releases/new-research-finds-71-of-students-in-higher-education-today-use-or-would-prefer-to-use-mac/" href="https://www.jamf.com/resources/press-releases/new-research-finds-71-of-students-in-higher-education-today-use-or-would-prefer-to-use-mac/" rel="external nofollow" target="_blank">One 2019 survey reported</a> that more than two-thirds of all college students prefer a Mac. And Apple has relentlessly improved the product, whether with the increasingly slim profile of the iMac or the 22-hour battery life of the Macbook Pro. Moreover, the Mac is still a <em>thing</em>. Chromebooks and Surface PCs come and go, but Apple’s creation remains the pinnacle of PC-dom. “It’s not a story of nostalgia, or history passing us by,” says Greg “Joz” Joswiak, Apple’s senior vice president of worldwide marketing, in a rare on-the-record interview with five Apple executives involved in its Macintosh operation. “The fact we did this for 40 years is unbelievable.”
</p>

<p>
	 
</p>

<p>
	You could summarize the evolution of the Mac in several stages. The first version kicked off a revolution in human-computer interaction by popularizing the graphical user interface in a compelling package. Then came its design period, characterized by 1998’s iMac. Steve Jobs, recently restored as CEO, used it to put Apple on the path to recovery, and ultimately glory. That design acumen was extended into the realm of software with the development of Mac OS X, launched in 2001. The 2010s were marked with an accommodation of the Mac to the mobile-oriented universe that Apple had seeded with the iPhone. And more recently, the most exciting developments in the Mac have been under the hood, boosting its power in a way that unlocked new innovations. “With the <a href="https://www.wired.com/review/macbook-air-m1-2020/" rel="external nofollow">transition to Apple silicon</a> that we started in 2020, the experience of using a Mac was unlike anything before that,” says John Ternus, Apple’s senior vice president of hardware engineering.
</p>

<p>
	 
</p>

<p>
	Ternus’ comment opens up an unexpected theme to our conversation: how the connections between the Mac and Apple’s other breakout products have continually revitalized the company’s PC workhorse. As a result, the Mac has stayed relevant and influential way past the normal lifespan of a computer product.
</p>

<p>
	 
</p>

<div>
	<div aria-hidden="true" class="ConsumerMarketingUnitThemedWrapper-iUTMTf jssHut consumer-marketing-unit consumer-marketing-unit--article-mid-content" role="presentation">
		<div class="consumer-marketing-unit__slot consumer-marketing-unit__slot--article-mid-content consumer-marketing-unit__slot--in-content">
			 
		</div>

		<div class="journey-unit">
			 
		</div>
	</div>
</div>

<p>
	The iPhone, introduced in 2007, quickly became an insanely successful device, dominating Apple’s bottom line. But the iPhone didn’t replace the Macintosh—it made the Mac stronger. At first, the effect could be seen in how the spirit of mobile interactions was transferred to the Mac, translating touchscreen gestures to the touch pad, and even allowing mobile and desktop apps to interact. “Our goal is to make those products work really well together, to create that consistency,” says Alan Dye, Apple’s VP of human interface design. (He hastens to add that all Apple products work as stand-alones as well.)
</p>

<p>
	 
</p>

<p>
	In the past few years, Mac innovations sprang from the <a href="https://www.wired.com/story/its-official-apple-is-now-a-silicon-company/" rel="external nofollow">transition to custom Apple silicon chips</a> first pioneered to power iPhones. “I joke that we had to create the iPhone to create the scale to build the Mac we wanted to build,” says Craig Federighi, Apple's senior vice president of software engineering. Ternus also notes that the iPhone’s contribution to Apple’s bottom line has been very good to the Mac. “As the business has been successful, it's enabled us to invest and do the things we always wanted to do,” he says.
</p>

<p>
	 
</p>

<div class="AdWrapper-dQtivb fZrssQ ad ad--in-content">
	<div class="ad__slot ad__slot--in-content" data-node-id="cwfo6">
		 
	</div>
</div>

<p>
	One example of that, I mention, must have been the recent boost to battery life in Mac notebooks. “When we broke physics?” jokes Joswiak. Indeed, the almost daylong span, <a class="external-link" data-event-click='{"element":"ExternalLink","outgoingURL":"https://www.apple.com/newsroom/2023/01/apple-unveils-macbook-pro-featuring-m2-pro-and-m2-max/"}' data-offer-url="https://www.apple.com/newsroom/2023/01/apple-unveils-macbook-pro-featuring-m2-pro-and-m2-max/" href="https://www.apple.com/newsroom/2023/01/apple-unveils-macbook-pro-featuring-m2-pro-and-m2-max/" rel="external nofollow" target="_blank">22 hours of battery life</a> in some Macbook Pros, can feel life-changing. Again, this was a collateral effect of efforts to extend battery life in the iPhone.
</p>

<p>
	 
</p>

<p>
	“When we first started working with Apple silicon, it honestly did feel for us like the laws of physics had changed,” says Ternus. “All of a sudden, we could build a MacBook Air with no fan with 18 hours of battery life,” he says. “The best arrow in our quiver is efficiency. Because if you can improve efficiency, everything gets better.”
</p>

<p>
	 
</p>

<p>
	For the past few years, the form factors of Macintoshes have been fairly stable. Could a Mac in the future look totally different, as when the iMac morphed from a basketball to a <a href="https://www.macworld.com/article/563365/imac-g4-design-memory-ergonomics.html" rel="external nofollow">lamp</a>?
</p>

<p>
	 
</p>

<p>
	“There’s definitely the possibility for a revolution in the future,” says Molly Anderson, a leader in industrial design at Apple. “When we start a new project, we don't start by thinking of the constraints of how popular our existing products are. We're always focused on trying to design the best tool for the job.” Joswiak adds that it has taken courage to keep changing the Mac to keep it on the forefront—always, of course, in a deliberate fashion. “The road to tech hell is paved by people who can do things because they can, not because they should,” he says.
</p>

<p>
	 
</p>

<p>
	Could the next wave of big changes to the Mac spring from the same creative well that developed Apple’s newest product line, based on what Apple calls “Spatial Computing”? <a href="https://www.wired.com/story/apple-vision-pro-hands-on-january-2024/" rel="external nofollow">The Vision Pro</a>, flag-bearer of that mixed-reality category, ships next month. Dye says that it’s 100 percent possible it influences the Mac, noting that the headset has already been shaped by the PC’s innovations. “The Mac experience already is on Vision Pro,” he says, referring to how it’s possible to navigate through apps or browse the web on the headset—or even tap a virtual keyboard—as you would with a Mac, but using a new set of gestures. “It’s bringing the Mac experience in your space with the freedom to have your windows anywhere you like,” he says. But I’m assuming that if the Vision Pro is successful, we might see its own interface conventions, like controlling the device without touching anything, migrate Mac-wards.
</p>

<p>
	 
</p>

<p>
	Dye says that this cross-product influence comes from having designers taking an Apple-wide perspective rather than being siloed into groups focused on individual products. “What’s been so successful for us is really one studio full of designers across hardware and software design, and also sound design, material design, colour design,” he says. “We're up to like 50 disciplines now, including haptics and things like that. We've worked really hard to keep it all together in one space, designing every product that Apple makes.”
</p>

<p>
	 
</p>

<p>
	Over the years, the range of Mac offerings has expanded and then narrowed. When Jobs returned to Apple in 1997, he was appalled by a proliferation of vaguely differentiated models, some identified only by mysterious numbers. His solution was to limit the Mac to four models: one each in the consumer and Pro categories. These days, though, Mac buyers have to make some calculations before choosing. The price and performance curves of the Macbook Air and Macbook Pro series overlap. And desktop users have to figure out the comparative virtues of the iMac and the Mac Mini. And where’s the line between a high-end iMac and the super-pricey Mac Pro? At least that’s my view—the Apple execs don’t see it that way.
</p>

<p>
	 
</p>

<p>
	“I think it’s incredibly simple!” says Joswiak of the current Mac family. “We have a consumer lineup with an incredible Macbook Air available in two sizes, we have an iMac, and we have an iMac Mini. On the Pro side, we have this incredible MacBook Pro, we have Mac Studio, and we got the Mac Pro.” Uh, doesn’t that prove my point?
</p>

<p>
	 
</p>

<p>
	I remind the Apple folk of some of the Mac’s less triumphant models. Not surprisingly, they don’t want to dwell on the subject. When I utter the phrase <a href="https://www.wired.com/story/macbook-pro-2020-keyboard/" rel="external nofollow">“butterfly keyboard,”</a> no one takes the bait. They shrug when I say that the most beautiful Mac might have been the ill-fated <a href="https://www.wired.com/story/20-years-ago-steve-jobs-built-the-coolest-computer-ever-it-bombed/" rel="external nofollow">G3 Cube</a>. But they do engage me on the subject of the recent cancellation of the Touch Bar, <a href="https://www.wired.com/2016/11/apple-goes-part-time-on-touch/" rel="external nofollow">first introduced</a> in the 2016 MacBook Pro. Can’t win ’em all! “In many cases, we're going to take bold swings at big ideas and work hard to see where they take us,” says Federighi. “Sometimes those learnings turn into future evolutions. Sometimes we take a step back.”
</p>

<p>
	 
</p>

<p>
	One trend almost certain to provide an evolution is AI. My mention that some companies—<a class="external-link" data-event-click='{"element":"ExternalLink","outgoingURL":"https://blogs.windows.com/windowsexperience/2024/01/04/introducing-a-new-copilot-key-to-kick-off-the-year-of-ai-powered-windows-pcs/"}' data-offer-url="https://blogs.windows.com/windowsexperience/2024/01/04/introducing-a-new-copilot-key-to-kick-off-the-year-of-ai-powered-windows-pcs/" href="https://blogs.windows.com/windowsexperience/2024/01/04/introducing-a-new-copilot-key-to-kick-off-the-year-of-ai-powered-windows-pcs/" rel="external nofollow" target="_blank">cough, cough, Microsoft</a>—have added an “AI button” to their keyboards got a group guffaw. “Oh, that’s a huge innovation,” says Joswiak in a mocking tone. More seriously, Federighi says that Apple was an early AI adopter, and that Apple silicon made every post-2020 Mac AI-equipped. “We tend not to wag this in your face, but AI is an enabler of the scenes and features that just work, down to what I hope is the attractive portrait blur right behind me,” he says, referring to the fuzzy virtual background to his video window, one of a zillion visual effects Apple has implemented in recent years.
</p>

<p>
	 
</p>

<p>
	Before our video conference ends, I pop a final question: Will Apple be selling Macintoshes 40 years from now?
</p>

<p>
	 
</p>

<p>
	“It’s hard to imagine there being an Apple and not having a Mac,” says Joswiak. “It is in our blood—it's a product that defines who we are.” Federighi takes a shot at explaining why, in an industry where the standard is ephemeral, the machine that Steve Jobs introduced might be immortal. “The Mac has been able to absorb and integrate the industry’s innovations,” he says. “With each major technology wave, from graphical computing to the internet to even creating tools for mobile, the Mac has taken potential and turned it into intuitive creative tools for the rest of us. With seemingly disruptive waves like spatial computing and AI, the Mac will renew itself over and over.”
</p>

<p>
	 
</p>

<p>
	Hey, if we can have an octogenarian president, why not an 80-year-old Mac?
</p>

<p>
	 
</p>

<figure class="AssetEmbedWrapper-eVDQiB byBkf asset-embed">
	<div class="AssetEmbedAssetContainer-eJxoAx dBHGoQ asset-embed__asset-container">
		<span class="SpanWrapper-umhxW jvZaPI responsive-asset AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset"><picture class="ResponsiveImagePicture-cWuUZO dUOtEa AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset responsive-image" style=""></picture></span><img alt="Divider_Look%20Back.jpg" class="ipsImage" data-ratio="13.06" height="42" width="720" src="https://media.wired.com/photos/5de5558cb4ac1c00080cd4fb/master/w_1600,c_limit/Divider_Look%20Back.jpg"><span class="SpanWrapper-umhxW jvZaPI responsive-asset AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset"><picture class="ResponsiveImagePicture-cWuUZO dUOtEa AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset responsive-image" style=""></picture></span>
	</div>
</figure>

<h2>
	Time Travel
</h2>

<p>
	My own first exposure to the Macintosh was in late 1983, when I was working on a <a href="https://www.rollingstone.com/culture/culture-news/the-birth-of-the-mac-rolling-stones-1984-feature-on-steve-jobs-and-his-whiz-kids-243516/" rel="external nofollow"><em>Rolling Stone</em> feature</a> about the birth of Apple’s new computer. Later, on the 10th anniversary of the launch, I published <em>Insanely Great</em>, a history of the Mac. Not to brag—oh, hell, I’m bragging—but I think I captured the nature of the achievement as well as the oversized character of Steve Jobs, who led the team. Reading it today is a reminder of how the Mac established standards that are now taken for granted.
</p>

<p>
	 
</p>

<p>
	<em>If you have had any prior experience with personal computers, what you might expect to see is some sort of opaque code, called a “prompt,” consisting of phosphorescent green or white letters on a murky background. What you see with Macintosh is the Finder. On a pleasant, light background, little pictures called “icons” appear, representing choices available to you. A word-processing program might be represented by a pen, while the program that lets you draw pictures might have a paintbrush icon. A file would represent stored documents – book reports, letters, legal briefs and so forth. To see a particular file, you’d move the mouse, which would, in turn, move the cursor to the file you wanted. You’d tap a button on the mouse twice, and the contents of the file would appear on the screen: dark on light, just like a piece of paper.</em>
</p>

<p>
	 
</p>

<p>
	<em>This seems simple, but most personal computers (including the IBM PC) can’t do this.</em>
</p>

<p>
	 
</p>

<p>
	<em>“When you show Mac to an absolute novice,” says Chris Espinosa, the twenty-two-year-old head of publications for the Mac team, “he assumes that’s the way all computers work. That’s our highest achievement. We’ve made almost every computer that’s ever been made look completely absurd.” …</em>
</p>

<p>
	 
</p>

<p>
	<em>This creative extension is the secret of Macintosh: It was not only designed to be easy to learn for people who recoil at the thought of working a computer, but it’s whizzy enough to delight its designers. “We are bringing computers to the people for the first time,” says Macintosh Software Wizard (as it says on his card) Andy Hertzfeld. “We want the man on the street to get Mac and feel the incredible potential. Like when I got my first stereo.”</em>
</p>

<p>
	 
</p>

<p>
	<a href="https://www.wired.com/story/plaintext-apple-secret-40-year-old-mac-still-rules/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21301</guid><pubDate>Fri, 19 Jan 2024 19:43:09 +0000</pubDate></item><item><title>AMD learns its lesson, finally officially price cuts 7900 XT to combat Nvidia 4070 Ti Super</title><link>https://nsaneforums.com/news/technology-news/amd-learns-its-lesson-finally-officially-price-cuts-7900-xt-to-combat-nvidia-4070-ti-super-r21293/</link><description><![CDATA[<p>
	On January 8, the big three in the PC hardware space, AMD, Intel, and Nvidia, all revealed new products. AMD unveiled its Ryzen 8000G series desktop APUs, <a href="https://www.neowin.net/news/amd-ryzen-8000g-ddr5-desktop-apu-is-ready-for-the-nex-gen-ai-powered-windows/" rel="external nofollow">its first on the DDR5 platform</a>, as well as much less exciting 7600 XT, a <a href="https://www.neowin.net/news/amd-launches-16gb-rx-7600-xt-to-satisfy-your-vram-thirst-and-kill-nvidia-rtx-4060/" rel="external nofollow">16GB variant of the RX 7600</a>.
</p>

<p>
	 
</p>

<p>
	Meanwhile, Intel released the rest of its desktop 14th Gen lineup and these aren't as <a href="https://www.neowin.net/news/intel-launches-rest-of-the-14th-gen-desktop-lineup-that-microsoft-had-leaked-earlier/" rel="external nofollow">power-hungry as the K SKUs</a> (A new driver is <a href="https://www.neowin.net/news/intels-latest-windows-whql-driver-supports-all-14th-gen-cpus-the-new-price-of-persia-game/" rel="external nofollow">out as well</a>). It also released Raptor Lake mobile U and HX parts. The latter, Intel has claimed is often faster than <a href="https://www.neowin.net/news/intel-claims-its-new-14th-gen-hx-beats-the-very-best-amd-x3d-mobile-gaming-cpu/" rel="external nofollow">AMD's fastest mobile gaming APU</a>, the one with the 3D V-cache.
</p>

<p>
	 
</p>

<p>
	Out of the three, Nvidia definitely had the most impressive product reveal as it launched three new top-of-the-line desktop GPUs and also knocked down the price by a significant amount. The trio of new RTX 4000 Super GPUs: the RTX 4080 Super, the 4070 Ti Super, and the 4070 Super boast higher shaders as well as <a href="https://www.neowin.net/news/nvidia-4080-super-4070-ti-super-4070-super-specs-and-prices-leak-ahead-of-ces/" rel="external nofollow">more VRAM in some cases</a>.
</p>

<p>
	 
</p>

<p>
	The reviews for the <a href="https://www.neowin.net/news/nvidia-quietly-confirms-the-rtx-4070-super-is-even-better-than-it-first-showed/" rel="external nofollow">RTX 4070 Super</a> are out and the tech press is mostly positive. The 4070 Ti Super is set to be available in a few days on January 24 while the 4080 Super lands a week later on January 31; Nvidia has also announced the end-of-life (EOL) status for <a href="https://www.neowin.net/news/nvidia-announces-end-of-life-for-rtx-4080-and-rtx-4070-ti-after-super-launch/" rel="external nofollow">4070 Ti and 4080 non-Super</a> models.
</p>

<p>
	 
</p>

<p>
	There will be no complaints about VRAM this time as the 4070 Ti Super has 16 Gigs of it and with its CUDA core count bump as well as its memory bandwidth rise, the GPU will be a decent 10-11% faster than its non-Super counterpart, which means it should be able to keep up with AMD's faster Radeon RX 7900 XT.
</p>

<p>
	 
</p>

<p>
	While the 4070 Ti was already a bit faster in ray tracing, the extra 8GB VRAM on the 7900 XT as well as better raster performance meant that the XT was still fairly enticing for most buyers at its market price of ~$800-850.
</p>

<p>
	 
</p>

<p>
	However, with the imminent arrival of the 4070 Ti Super AMD has realized it won't be as easy to compete which is why the company has officially announced a price cut on its RX 7900 XT GPU through a special promotional program. While the MSRP (SEP) of the <a href="https://www.neowin.net/news/amds-new-rdna-3-rx-7900-xtx-7900-xt-look-like-true-nvidia-rtx-4090-4080-killers/" rel="external nofollow">7900 XT was $899</a>, which was criticized for being heavily overpriced at the time of its launch, the GPU will now be available for $749.
</p>

<p>
	 
</p>

<p>
	The company has also announced a price cut on the <a href="https://www.neowin.net/news/amd-details-the-oddly-named-rx-7900-gre-16gb-thats-here-to-take-down-nvidia-rtx-4070/" rel="external nofollow">RX 7900 GRE</a> as it is now down to $549. In an email sent to Neowin, AMD confirmed the new prices. It stated:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		Gamers looking for an incredible high-performance, feature-rich graphics card designed to power demanding games and content creation applications today and for years to come can take advantage of AMD’s special promotional pricing program for select etailers and retailers this quarter for the following AMD Radeon RX 7000 series graphics cards:
	</p>

	<p>
		 
	</p>

	<ul>
		<li>
			<strong>AMD Radeon RX 7900 XT<span> </span></strong>– Enabling prices as low as $749 USD, over $100 less than SEP
		</li>
		<li>
			<strong>AMD Radeon RX 7900 GRE</strong><span> </span>– Enabling prices as low as $549 USD, over $100 less than SEP (available in China and from select global system integrators)
		</li>
	</ul>

	<p>
		 
	</p>

	<p>
		The program is being rolled out to etailers/retailers now and will enable promotional prices to be reflected in the market in the coming days.
	</p>
</blockquote>

<p>
	The change is already starting to take effect in some places like Newegg US where the price on some of the variants is <a href="https://click.linksynergy.com/deeplink?id=IHClMpM8flE&amp;mid=44583&amp;murl=https://www.newegg.com/p/pl?N=100007709+601410969+4841" rel="external nofollow">as low as $700</a>. Amazon US too has some of these at <a href="https://amzn.to/3U16Fg4" rel="external nofollow">fairly low prices as well</a>.
</p>

<p>
	 
</p>

<p style="font-size:small">
	<em><em>As an Amazon Associate I earn from qualifying purchases.</em></em>
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/amd-learns-its-lesson-finally-officially-price-cuts-7900-xt-to-combat-nvidia-4070-ti-super/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21293</guid><pubDate>Fri, 19 Jan 2024 04:10:06 +0000</pubDate></item><item><title>Starfield's largest update yet hits Steam as a beta, here are all the changes</title><link>https://nsaneforums.com/news/technology-news/starfields-largest-update-yet-hits-steam-as-a-beta-here-are-all-the-changes-r21292/</link><description><![CDATA[<p>
	 
</p>

<p>
	Despite being a little late than originally intended, Bethesda has <a href="https://bethesda.net/en/article/7rNcXwvJzZzHaDYkgjZclN/starfield-update-1-9-47-0-notes-january-18-2024-in-beta" rel="external nofollow">pushed out </a>the latest beta update to <em>Starfield </em>today. As <a href="https://www.neowin.net/news/starfields-next-update-will-be-its-biggest-yet-with-over-100-fixes-and-improvements/" rel="external nofollow">previously announced</a>, only Steam owners of the game can try out the changes of this release, at least for now, and it is described by the studio as its biggest update to <em>Starfield </em>yet.
</p>

<p>
	 
</p>

<p>
	"This update brings over a hundred fixes and adjustments, most of which focus on quality-of-life improvements and quest fixes," says Bethesda on its blog. "We’re grateful for all the feedback we’ve seen and received and will continue to monitor and track your issues and critiques."
</p>

<p>
	 
</p>

<p>
	The companion asteroid bug seems to finally be fixed this time too. Here are the full patch notes:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		<strong>FIXES AND IMPROVEMENTS</strong>
	</p>

	<p>
		 
	</p>

	<ul>
		<li>
			<strong>ANIMATION</strong>

			<ul>
				<li>
					Fixed player character’s eyes remaining closed instead of blinking in third person view.
				</li>
				<li>
					Addressed rare cases where small animation pops could be seen in third person.
				</li>
				<li>
					CREATURES AND ENEMIES
				</li>
				<li>
					Fixed incorrectly invisible creatures on some planets.
				</li>
				<li>
					Fixed an issue that could occur on some enemies causing them to stand instead of falling to the ground.
				</li>
				<li>
					CREW AND COMPANIONS
				</li>
				<li>
					Fixed crew members and companions positioning near the cockpit after fast traveling to the ship.
				</li>
				<li>
					Companions: Fixed a possible control-lock when talking to a companion without entering a dialogue while simultaneously trying to exit the ship.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		 
	</p>

	<ul>
		<li>
			<strong>GENERAL</strong>

			<ul>
				<li>
					Fixed an issue that prevented Windows users saving if their username featured certain characters (PC).
				</li>
				<li>
					Fixed rare save game corruptions on PC (MSS and Steam).
				</li>
				<li>
					Fixed an issue that could lead to a control lock or a crash after loading a quicksave while in the targeting mode.
				</li>
				<li>
					Fixed player marker following the camera on the surface map.
				</li>
				<li>
					Fixed a rare issue that could prevent access to the main menu on when prompted to “Press any button to Start” (Xbox).
				</li>
				<li>
					Body type should no longer reset to default when loading a Starborn save from the main menu.
				</li>
				<li>
					Fixed flickering on Neon’s Trade Tower elevator panel.
				</li>
				<li>
					Improved the appearance of the Ryujin Kiosk material during nighttime.
				</li>
				<li>
					Fixed rare issue with how Cydonia’s panel could display the hours without incident.
				</li>
				<li>
					Added Optimizations to cloud syncing of save games (MSS/Xbox).
				</li>
				<li>
					Improved how crowds behave when desired target is reserved.
				</li>
				<li>
					Fixed an issue that could cause airlock doors to sometimes appear floating in sky when arriving at locations.
				</li>
				<li>
					Fixed unintended text appearing on the shipbuilder’s UI.
				</li>
				<li>
					Fixed game session not properly resuming from shutdown in Energy Save mode (Xbox).
				</li>
				<li>
					Various stability improvements.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		 
	</p>

	<ul>
		<li>
			<strong>GRAPHICS</strong>

			<ul>
				<li>
					Improved widescreen support (32:9, 21:9 and 16:10).
				</li>
				<li>
					Added support for stars displaying sun disk geometry.
				</li>
				<li>
					Shadows can now be seen on planet rings from planet surface.
				</li>
				<li>
					Improved eyes and skin on crowd characters.
				</li>
				<li>
					Improved reflection on water.
				</li>
				<li>
					Improved contact shadows on character skin (Xbox and PC Medium/High/Ultra).
				</li>
				<li>
					Improved contact shadows on character cloth (PC High/Ultra).
				</li>
				<li>
					Improved contact shadows on first person (PC Ultra).
				</li>
				<li>
					Improved lighting in character generation menu.
				</li>
				<li>
					Reduced the appearance of some minor artifacts during cutscene camera transitions.
				</li>
				<li>
					Fixed flickering on a number of VFX (Sandstorm, corrosive liquid pools, waterfall).
				</li>
				<li>
					Fixed a rare issue where the camera would lock while in handscanner mode whenever watching flying fauna (Xbox).
				</li>
				<li>
					Fixed potential control lock when opening a game menu a moment before triggering a dialogue with another character.
				</li>
				<li>
					Addressed various shadow popping, flickering and artifact issues.
				</li>
				<li>
					Improved the visibility of the sun’s lens flare during sunrise and sunset.
				</li>
				<li>
					Fixed a rare issue where foam or grime would not show up.
				</li>
				<li>
					Fixed rare flickering VFX that could occur in space (Xbox Series S).
				</li>
				<li>
					Fixed rare hair flickering (Xbox Series X/S).
				</li>
				<li>
					Fixed occasional flicker on digiframes and TV screens.
				</li>
				<li>
					Adjusted the appearance of bloom when activating the handscanner.
				</li>
				<li>
					Improved the appearance of clouds during weather transitions.
				</li>
				<li>
					Fixed rare cases where alignment of grass and wind could appear disconnected.
				</li>
				<li>
					Reduced bloom intensity effect while motion blur is active (PC).
				</li>
				<li>
					Addressed issues with concealment effect not always applying when using the handscanner.
				</li>
				<li>
					Fixed visible edge of the ocean in the distance when seen from a very high point of view.
				</li>
				<li>
					Fixed rare white flickering dots around characters' hair during cut scenes.
				</li>
				<li>
					Fixed a readability issue in the Starmap when using large menu font mode.
				</li>
				<li>
					Fixed inventory menu occasionally failing to generate previews when using a mouse (PC).
				</li>
				<li>
					Fixed a brief Depth of Field issue that sometimes occurred when aiming, alt-tabbing or leaving a dialogue screen.
				</li>
				<li>
					Fixed occasional lighting transition issues after loading or exiting a location.
				</li>
				<li>
					Fixed an issue that could cause intermittent bands to appear in distance fog.
				</li>
				<li>
					Fixed a rare issue that could cause fog colour to appear inconsistent.
				</li>
				<li>
					Fixed a rare issue that could cause rocks to disappear near the player on the surface of a planet.
				</li>
				<li>
					Fixed a crash that could occur when switching to DLSS with dynamic resolution active (PC).
				</li>
				<li>
					Fixed flickering and delayed shadows sometimes occurring after unpausing the game.
				</li>
				<li>
					Fixed various FSR2 and DLSS artifacts (noise, black dots, ghosting).
				</li>
				<li>
					Fixed flickering when using the handscanner with DLSS enabled.
				</li>
				<li>
					Fixed initial lighting conditions when landing on a planet.
				</li>
				<li>
					Improved lighting at 73 locations.
				</li>
				<li>
					Fixed various geometry, texture, and ghosting issues.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		 
	</p>

	<ul>
		<li>
			<strong>OUTPOSTS</strong>

			<ul>
				<li>
					Fixed a rare missing terrain issue that could occur after fast traveling to an outpost near New Atlantis.
				</li>
				<li>
					Fixed an issue that could cause bulldozed objects to reappear when returning to an outpost.
				</li>
				<li>
					Fixed and issue that caused hazard damage to remain even when the hazard was removed by bulldozing in outposts.
				</li>
				<li>
					Fixed an issue where outpost’s cargo links would be removed from the terminal list if connected, disconnected, then reconnected to another cargo link during the cargo ship landing sequence.
				</li>
				<li>
					Fixed an issue where weapon cases built by the player in an Outpost would populate with weapons and ammo after reloading the game.
				</li>
				<li>
					POWERS
				</li>
				<li>
					Fixed a rare issue that could cause the Phased Time power to remain enabled.
				</li>
				<li>
					Fixed the extreme speed that could occur in zero G when using the Phased Time power.
				</li>
				<li>
					Solar Flare Power now accounts for critical hits.
				</li>
			</ul>
		</li>
	</ul>

	<p>
		 
	</p>

	<ul>
		<li>
			<strong>QUESTS AND RANDOM ENCOUNTERS</strong>

			<ul>
				<li>
					Absolute Power: Fixed missing slate in the safe preventing from completing the optional objective “Locate Evidence to Extort Ayumi Komiko”.
				</li>
				<li>
					Background Checks: Fixed possible control-lock that could occur if caught by security.
				</li>
				<li>
					Derelict Ship: Fixed an issue preventing the player from reaching the pilot seat if they did not have access to advanced locks.
				</li>
				<li>
					Drinks on the House: Fixed rare occurrence where the door to Sub 12 could remain locked.
				</li>
				<li>
					Echoes of the Past: Fixed Delgado getting stuck at bottom of stairs during "Continue Exploring the Lock" that could occur if The Lock was left during Delgado's history dialogue.
				</li>
				<li>
					Echoes of the Past: Resolved an issue that could cause Mathis' and Delgado’s guns to be invisible.
				</li>
				<li>
					Eye of the Storm: Fixed an issue that could cause data transfer to not start after placing the Data Core.
				</li>
				<li>
					Eye of the Storm: Fixed an issue where the docking prompt would be missing on the Legacy ship if the player undocked with the Legacy and then reloaded a save before having started the mission.
				</li>
				<li>
					Executive Level: Fixed an issue where players could get stuck on a chair in the Ryujin Industries HQ conference room.
				</li>
				<li>
					Failure to Communicate: Fixed an issue that prevented the player from finishing the quest if they downed all the members of the defense pact (Alban Lopez, Jacquelyn Lemaire, and Chanda Banda).
				</li>
				<li>
					Further Into the Unknown: Fixed a rare crash that could occur when trying to dock with The Eye.
				</li>
				<li>
					Groundpounder: Fixed an issue where the door to Lezama could sometimes be locked if the player left the location during the quest and came back later.
				</li>
				<li>
					Hostile Intelligence: Fixed blocked doors in the Steam Tunnels room where the Terrormorph transformation occurs.
				</li>
				<li>
					Into the Unknown: Fixed a rare issue that could prevent the quest from starting after completing The Old Neighborhood.
				</li>
				<li>
					Into the Unknown: Fixed a rare issue where a Temple location might not populate when receiving the “Go to” objective.
				</li>
				<li>
					Legacy’s End: Fixed an issue that could prevent interacting with Delgado when he was behind the glass inside in the command center of The Key.
				</li>
				<li>
					Legacy’s End: Fixed a debris pile where to player could become stuck while trying to reach the Mess Hall.
				</li>
				<li>
					Missed Beyond Measure: Fixed a dialogue between Sarah and Walter not playing at The Lodge.
				</li>
				<li>
					No Sudden Moves: Fixed companions not following player during personal quests.
				</li>
				<li>
					On The Run: Fixed various issues related to Mei Devine becoming inaccessible the objective updated to “Listen to Mei Devine’s Introduction”.
				</li>
				<li>
					On The Run: Fixed a possible control lock when sitting at the table to talk to Jade MacMillan.
				</li>
				<li>
					One Small Step: Fixed a rare issue that could prevent Lin / Heller from exiting the airlock.
				</li>
				<li>
					Operation Starseed: Fixed a bad view that could occur if the Beagle was boarded after a long idle.
				</li>
				<li>
					Power From Beyond: Fixed an issue that caused missing Starborn temples and scanner disturbances that could prevent obtaining all Starborn powers from that universe.
				</li>
				<li>
					Rough Landings: Resolved an issue that could occur during the “Meet up with Milena Axelrod” objective that could prevent ships from appearing at the desired location.
				</li>
				<li>
					Shadows in Neon: Fixed an issue that could occur when repeatedly using the door to Jaylen Pryce's office before he progressed to Neon Core.
				</li>
				<li>
					Supra et Ultra: Fixed a control lock that could occur when entering the Flight Simulator while a guard is attempting arrest.
				</li>
				<li>
					Tapping the Grid: Fixed inaccessible junction boxes that could occur after the Hunter attacks the Lodge.
				</li>
				<li>
					The Best There Is: Fixed an issue that could prevent objective from advancing when talking to Naeva and Jasmine in the engineering room.
				</li>
				<li>
					The Empty Nest: Fixed and issue that could cause Sam Coe’s gun to be invisible when inside Jacob’s house.
				</li>
				<li>
					The Heart of Mars: Fixed another location that could potentially prevent recovering The Heart of Mars.
				</li>
				<li>
					The Pale Lady: Fixed rare case of inaccessible ship crew log data slate making it impossible to complete the encounter.
				</li>
				<li>
					Top of the L.I.S.T.: Phil Hill should now accept survey data for Sumati.
				</li>
				<li>
					War Relics: Resolved an issue that could prevent Kaiser from moving to the mission site.
				</li>
				<li>
					Where Hope is Built: Fixed a crash that could occur with a specific set of player behaviors.
				</li>
				<li>
					SHIPS AND SHIP CUSTOMIZATION
				</li>
				<li>
					Fixed another case that could cause an asteroid to follow a ship in space.
				</li>
				<li>
					Fixed ship hatch being marked inaccessible after swapping to a new home ship.
				</li>
				<li>
					Fixed an issue where the ship could end up in an unintended state by simultaneously attempting fast travel during a grav jump.
				</li>
				<li>
					Fixed a view issue that could occur when fast traveling during ship targeting mode.
				</li>
				<li>
					Fixed an issue that could occur when entering Ship Targeting mode immediately after selecting a Grav Jump.
				</li>
				<li>
					Fixed an issue that caused non-functional ladders to appear when the player modified their ship with a Taiyo All-In-One Berth Top A and a Deimos 1x1.
				</li>
				<li>
					Fixed an issue where the Legendary ship could take too long to resume firing after the weapons were repaired.
				</li>
				<li>
					Space combat should now match ground combat difficulty increase with successive trips through the Unity.
				</li>
				<li>
					Fixed an issue where loading an exit save made while docked to a space station could cause names of ships to change.
				</li>
				<li>
					Fixed marker not pointing to the current home ship after performing a save/load between different ships.
				</li>
				<li>
					Fixed in issue that could cause the Frontier to incorrectly appear if a non-home ship was removed from a landing pad.
				</li>
				<li>
					SKILLS
				</li>
				<li>
					REJUVENATION: Rejuvenation skill VFX no longer replay whenever the handscanner is opened in third person.
				</li>
				<li>
					SURVEYING: Fixed surveying challenge progress issue with mineral resource.
				</li>
				<li>
					TARGETING CONTROL SYSTEMS: Fixed inconsistencies with level 3 and 4.
				</li>
				<li>
					WEAPONS AND ITEMS
				</li>
				<li>
					Fixed incorrect reload amounts that could occur when consuming a Trauma Pack.
				</li>
				<li>
					Fixed FOV and zoom issues with weapon scopes.
				</li>
				<li>
					Fixed weapon sound effects occasionally continuing to play after killing an enemy.
				</li>
				<li>
					Fixed turret state not being restored properly after and save and load.
				</li>
				<li>
					Fixed an issue that could cause the helmet light to not reappear in third person after a save and load.
				</li>
			</ul>
		</li>
	</ul>
</blockquote>

<p>
	<img alt="1705091623_gdp9edkwaaee5fr.jpg" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/01/1705091623_gdp9edkwaaee5fr.jpg">
</p>

<p>
	 
</p>

<p>
	Steam owners of <em>Starfield </em>can enter the beta by going into the game's properties in the client and selecting the Betas option. From the following drop down selection, users can opt into the beta and begin downloading the new update right away.
</p>

<p>
	 
</p>

<p>
	"As we noted last year, we’ll continue to have a steady stream of updates about every six weeks, so if you don’t see your issue addressed below, don’t lose faith," the studio added. "Keep sharing your feedback and issues so we can do our best to prioritize."
</p>

<p>
	 
</p>

<p>
	As for when it will be out of beta, the update should be ready for all players in about two weeks across Xbox Series X|S consoles, Microsoft Store on PC, as well as Xbox and PC Game Pass variants.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/starfields-largest-update-yet-hits-steam-as-a-beta-here-are-all-the-changes/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21292</guid><pubDate>Fri, 19 Jan 2024 04:05:33 +0000</pubDate></item><item><title>Google lists improvements that only users from the EU will get</title><link>https://nsaneforums.com/news/technology-news/google-lists-improvements-that-only-users-from-the-eu-will-get-r21285/</link><description><![CDATA[<p>
	Google <a data-wpel-link="external" href="https://blog.google/around-the-globe/google-europe/an-update-on-our-preparations-for-the-dma/" rel="external nofollow" target="_blank">published</a> a list of changes to some of its products and services that it plans to launch before March 6, 2024 to users from the EU.
</p>

<p>
	 
</p>

<p>
	Companies like Google react to the Digital Markets Act, which aims to make digital markets fairer and open. The EU identified several large online platforms as gatekeepers and has created a list of obligations for these gatekeepers.
</p>

<p>
	 
</p>

<p>
	Gatekeepers, <a data-wpel-link="external" href="https://commission.europa.eu/strategy-and-policy/priorities-2019-2024/europe-fit-digital-age/digital-markets-act-ensuring-fair-and-open-digital-markets_en" rel="external nofollow" target="_blank">for instance</a>, may not  prevent the removal of pre-installed apps on their systems or track end users outside of their core platforms without user consent.
</p>

<p>
	 
</p>

<p>
	Google lists four changes to its services on The Keyword blog as a direct reaction to the Digital Markets Act.
</p>

<p>
	 
</p>

<p>
	<strong>Consent for sharing data between Google services</strong>
</p>

<p>
	 
</p>

<div class="rvloader-container mb--10" id="td-incontent-1529956918432">
	<script class="rvloader">!function(){var t="td-incontent-"+Math.floor(Math.random()*Date.now()),e=document.getElementsByClassName("rvloader"),n=e[e.length-1].parentNode;undefined==n.getAttribute("id")&&(n.setAttribute("id",t),revamp.displaySlots([t]))}();</script>
</div>

<p>
	<img alt="google-linked-services.png" class="ipsImage" data-ratio="75.10" height="540" width="486" src="https://www.ghacks.net/wp-content/uploads/2024/01/google-linked-services.png">
</p>

<p>
	 
</p>

<p>
	Google collects and shares data between its own services by default. Search, advertising, YouTube and several others exchange user data. Users in the EU have to give consent to this form of sharing. By default, data will no longer be exchanged between services. EU users may already <a data-wpel-link="external" href="https://chipp.in/security-privacy/manage-which-google-services-may-exchange-your-data-eu-only/" rel="external nofollow" target="_blank">manage the Google Services</a> that may or may not exchange data.
</p>

<p>
	 
</p>

<p>
	Affected services are: Search, YouTube, Google Play, Ad services, Chrome, Google Shopping, Google Maps.
</p>

<p>
	 
</p>

<p>
	Google notes that some features "may be limited or unavailable" as a consequence, but fails to mention any in particular.
</p>

<p>
	 
</p>

<p>
	<strong>Search results changes</strong>
</p>

<p>
	 
</p>

<div class="rvloader-container mb--10" id="td-incontent-309498761620">
	<script class="rvloader">!function(){var t="td-incontent-"+Math.floor(Math.random()*Date.now()),e=document.getElementsByClassName("rvloader"),n=e[e.length-1].parentNode;undefined==n.getAttribute("id")&&(n.setAttribute("id",t),revamp.displaySlots([t]))}();</script>
</div>

<p>
	EU users who searching with buying intentions, e.g., for a hotel or laptop, will get a new dedicated unit in the search results that shows group of links from comparison sites "from across the web" and "query shortcuts at the top of the search page to help people refine their searches".
</p>

<p>
	 
</p>

<p>
	Google will also test dedicated spaces for comparison sites and direct suppliers "to show more detailed individual results". The company notes that some current units, like Google Flights, will be removed from search as a consequence.
</p>

<p>
	 
</p>

<p>
	<strong>Choice screens</strong>
</p>

<p>
	 
</p>

<p>
	<img alt="chrome-desktop-choose-your-search-engine" class="ipsImage" data-ratio="75.10" height="419" width="720" src="https://www.ghacks.net/wp-content/uploads/2023/12/chrome-desktop-choose-your-search-engine.png">
</p>

<p>
	 
</p>

<p>
	Users from the EU will get browser and search engine choice screens on Android and <a data-wpel-link="internal" href="https://www.ghacks.net/2023/12/09/google-chrome-to-display-choose-your-search-engine-prompt/" rel="external nofollow">in Google Chrome</a>.
</p>

<p>
	 
</p>

<div class="rvloader-container mb--10" id="td-incontent-938600486883">
	<script class="rvloader">!function(){var t="td-incontent-"+Math.floor(Math.random()*Date.now()),e=document.getElementsByClassName("rvloader"),n=e[e.length-1].parentNode;undefined==n.getAttribute("id")&&(n.setAttribute("id",t),revamp.displaySlots([t]))}();</script>
</div>

<p>
	These include a selection of popular options of the user's region. Suggestions are displayed in random order and users may pick any of the listed services.
</p>

<p>
	 
</p>

<p>
	Talks about <a data-wpel-link="internal" href="https://www.ghacks.net/2019/04/18/google-to-present-browser-and-search-choices-to-eu-android-users/" rel="external nofollow">browser and search choice prompts</a> for users from the EU started in 2019 already.
</p>

<p>
	 
</p>

<p>
	<strong>Data portability improvements</strong>
</p>

<p>
	 
</p>

<p>
	Google is working on a Data Portability API that is linked to data provided by Google Takeout. The idea is to give third-party apps and services access to the data so that they may prompt users to import their Google data to these services.
</p>

<p>
	 
</p>

<p>
	<strong>Closing Words</strong>
</p>

<p>
	 
</p>

<div class="rvloader-container mb--10" id="td-incontent-950775664545">
	<script class="rvloader">!function(){var t="td-incontent-"+Math.floor(Math.random()*Date.now()),e=document.getElementsByClassName("rvloader"),n=e[e.length-1].parentNode;undefined==n.getAttribute("id")&&(n.setAttribute("id",t),revamp.displaySlots([t]))}();</script>
</div>

<p>
	Google is not the only company identified as a gatekeeper that is making fundamental changes to its products. Microsoft announced a range of changes in Windows for users from the European Union that include options to uninstall native apps like Microsoft Edge and make other changes to the system.
</p>

<p>
	 
</p>

<p>
	The changes are far reaching and not comparable to the <a data-wpel-link="internal" href="https://www.ghacks.net/2010/02/22/windows-browser-choice-screen-will-cause-confusion-in-europe/" rel="external nofollow">browser choice screen</a> that Microsoft had to display to users from the EU back in 2010 and then <a data-wpel-link="internal" href="https://www.ghacks.net/2012/09/06/windows-8-the-return-of-the-browser-choice-screen/" rel="external nofollow">again in Windows 8</a>.
</p>

<p>
	 
</p>

<p>
	Competing browser makers saw <a data-wpel-link="internal" href="https://www.ghacks.net/2010/03/04/opera-downloads-triple-after-browser-ballot-screen-goes-live-in-europe/" rel="external nofollow">downloads increase significantly</a> after the browser ballot screens were displayed to users.
</p>

<p>
	 
</p>

<p>
	<strong>Now You</strong>: what is your take on the DMA and the changes to Google services?
</p>

<p>
	 
</p>


<div id="div-gpt-ad-1524862513262-0">
	 
</div>

<p>
	<a href="https://www.ghacks.net/2024/01/18/google-lists-improvements-that-only-users-from-the-eu-will-get/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21285</guid><pubDate>Thu, 18 Jan 2024 20:32:12 +0000</pubDate></item><item><title>Microsoft may announce new Surface devices in March</title><link>https://nsaneforums.com/news/technology-news/microsoft-may-announce-new-surface-devices-in-march-r21284/</link><description><![CDATA[<p>
	In September 2023, Microsoft announced the new <a href="https://www.neowin.net/news/microsoft-unveils-surface-laptop-studio-2-the-most-powerful-surface/" rel="external nofollow">Surface Laptop Studio 2</a>, the <a href="https://www.neowin.net/news/microsoft-surface-laptop-go-3-announced-with-up-to-15-hours-of-battery-life-for-799/" rel="external nofollow">Surface Laptop Go 3,</a> and the <a href="https://www.neowin.net/news/microsoft-announces-surface-go-4-a-small-windows-11-tablet-for-579/" rel="external nofollow">Surface Go 4 tablet</a>. All of these reveals were a bit of an afterthought because they were mentioned at the end of <a href="https://www.neowin.net/news/microsoft-details-all-windows-11-23h2-features-it-starts-delivering-early-in-22h2-itself/" rel="external nofollow">Microsoft's big Copilot and Windows 23H2 press event</a>.
</p>

<p>
	 
</p>

<p>
	However, it looks like the company is preparing for a Surface-centric event that will happen in March. Microsoft leaker "WalkingCat" <a href="https://twitter.com/_h0x0d_/status/1747632047814836717" rel="external nofollow">posted a teaser earlier this week on X (formerly Twitter)</a>, writing simply, "Surface Event = 3/21 ??"
</p>

<p>
	 
</p>

<div class="ipsEmbeddedOther" contenteditable="false">
	<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedid="7f89e49daf4d1d556f4bbd0c36f4e04c" src="https://nsaneforums.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://twitter.com/_h0x0d_/status/1747632047814836717?ref_src=twsrc%255Etfw%257Ctwcamp%255Etweetembed%257Ctwterm%255E1747632047814836717%257Ctwgr%255Ee2f8a404b50e147f22f6a3f3149f16fe2c51f2c9%257Ctwcon%255Es1_%26ref_url=https://www.neowin.net/news/microsoft-may-announce-new-surface-devices-in-march/"></iframe>
</div>

<p>
	<a href="https://www.windowscentral.com/hardware/surface/microsofts-next-surface-pc-announcements-may-take-place-in-march" rel="external nofollow">Windows Central</a> claims that the March 21 date is indeed when Microsoft will reveal new Surface products. It added that, according to its sources, they will be new Surface Pro and Surface Laptop devices with current designs but with <a href="https://www.neowin.net/news/intel-launches-its-first-core-ultra-processors-with-a-big-focus-on-ai/" rel="external nofollow">Intel's 14th generation chips</a> and features designed specifically for business and commercial buyers. They will reportedly include "an anti-reflective display, a new NFC reader, and support for Windows Studio Effects." These products are rumored to launch in April.
</p>

<p>
	 
</p>

<p>
	Today's report also claims that Microsoft could hold another event in June. This one will be for the <a href="https://www.neowin.net/news/next-gen-surface-pro-and-laptop-may-bring-arm-chips-a-new-design-and-big-focus-on-ai/" rel="external nofollow">previously rumored Surface Pro "10" and Surface Laptop "6."</a> These will feature all-new designs with both Intel's 14th-generation CPUs and Qualcomm's recently revealed <a href="https://www.neowin.net/news/qualcomm-announces-snapdragon-x-elite-most-powereful-and-efficient-cpu-for-windows/" rel="external nofollow">Snapdragon X Series chips</a>.
</p>

<p>
	 
</p>

<p>
	Finally, Microsoft could launch a third smaller wave of Surface devices this fall. They will reportedly include an upgraded Surface Laptop Go 4 and a Surface Go 4 made for consumers and not just for commercial buyers.
</p>

<p>
	 
</p>

<p>
	In the wake of Microsoft's long-time Surface leader Panos Panay <a href="https://www.neowin.net/news/panos-panay-is-confirmed-as-the-new-leader-for-amazons-devices-and-services-team/" rel="external nofollow">departing from the company last fall for Amazon</a>, it will be interesting to see how both commercial and consumer customers receive these new Surface devices from Microsoft.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/microsoft-may-announce-new-surface-devices-in-march/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21284</guid><pubDate>Thu, 18 Jan 2024 20:28:41 +0000</pubDate></item><item><title>Google CEO Sundar Pichai tells his employees to expect more "role eliminations" in 2024</title><link>https://nsaneforums.com/news/technology-news/google-ceo-sundar-pichai-tells-his-employees-to-expect-more-role-eliminations-in-2024-r21273/</link><description><![CDATA[<p>
	You might have noticed that we have been posting a lot of news stories in January about small but still noticeable job cuts in many of Google's divisions. Well, it looks like we may be in for some more of those kinds of announcements, according to a new memo sent to company employees by its CEO Sundar Pichai.
</p>

<p>
	 
</p>

<p>
	The Verge reports that in the memo, Pichai stated that Google has "ambitious goals and will be investing in our big priorities this year." However, it looks like in order to achieve those goals, Pichai stated that the company will "have to make tough choices." Pichai wrote in the memo:
</p>

<p>
	 
</p>

<p style="margin-left:40px;">
	<em>Many of these changes are already announced, though to be upfront, some teams will continue to make specific resource allocation decisions throughout the year where needed, and some roles may be impacted.</em>
</p>

<p>
	 
</p>

<p>
	In January of 2023, Pichai revealed that 12,000 Google employees, or about 6 percent of its total workforce at that time, would be laid off. In his new memo on Wednesday, Pichai wrote:
</p>

<p>
	 
</p>

<p style="margin-left:40px;">
	<em>These role eliminations are not at the scale of last year’s reductions, and will not touch every team . . . But I know it’s very difficult to see colleagues and teams impacted.</em>
</p>

<p>
	 
</p>

<p>
	So far, the company has cut over 1,000 members of its workforce in January 2024. It started with a few hundred cuts in its Devices and Services division. It was part of an overall reorganization of that group, with the Pixel, Fitbit, and Nest hardware teams now merging under one leader.
</p>

<p>
	 
</p>

<p>
	Google also confirmed cuts in its Assistant teams and its core engineering group, again with a few hundred workers affected in each division. Yet another few hundred employees were laid off earlier this week in its advertising sales division. On Wednesday, about 100 YouTube team members were laid off. Again, based on Pichai's memo, we can expect more of these smaller, but still painful, job cuts to be revealed in the future.
</p>

<p>
	 
</p>

<p>
	<strong><a href="https://www.neowin.net/news/google-ceo-sundar-pichai-tells-his-employees-to-expect-more-role-eliminations-in-2024/" rel="external nofollow">Source</a></strong>
</p>
]]></description><guid isPermaLink="false">21273</guid><pubDate>Thu, 18 Jan 2024 13:36:30 +0000</pubDate></item><item><title>Google is cutting even more jobs, this time in its YouTube division</title><link>https://nsaneforums.com/news/technology-news/google-is-cutting-even-more-jobs-this-time-in-its-youtube-division-r21270/</link><description><![CDATA[<p>
	Google is once again making some changes in one of its divisions, and those changes do include layoffs. Its YouTube division will be cutting about 100 jobs as part of an overall restructuring.
</p>

<p>
	 
</p>

<p>
	The layoffs, as first reported by <a href="https://www.tubefilter.com/2024/01/17/youtube-corporate-restructuring/" rel="external nofollow">Tubefilter</a>, were revealed in a division memo today by YouTube's chief business officer Mary Ellen Coe. The team members that were affected by these cuts will be given a chance to reapply for open positions in the division.
</p>

<p>
	 
</p>

<p>
	In her memo, Coe stated the changes were needed to streamline the division in order to deal with the ever-growing number of content creators at YouTube, while also working to expand other features including AI-based content tools.
</p>

<p>
	 
</p>

<p>
	The story says that all of YouTube's content creator management teams will be merged under one leader in each country. It will also merge all of the division's music teams under one leader as well. All of YouTube's sports, media, film, and TV teams will be merged under one organization as well. That includes its YouTubeTV and NFL Sunday Ticket divisions.
</p>

<p>
	 
</p>

<p>
	Earlier this week, there were accusations that YouTube was <a href="https://www.neowin.net/news/youtube-appears-to-be-slowing-itself-down-upon-detecting-ad-blockers/" rel="external nofollow">slowing down videos for users who were allegedly using ad blockers</a>. However, the problem was in fact due to <a href="https://www.neowin.net/news/adblock-google-did-not-slow-down-and-lag-youtube-performance-with-ad-blocker-on/" rel="external nofollow">buggy updates for Adblock and Adblock Plus</a>.
</p>

<p>
	 
</p>

<p>
	This small layoff at YouTube is just the latest job cuts at Google that have happened in the past couple of weeks. It started with a few hundred team members who <a href="https://www.neowin.net/news/fitbit-cofounders-depart-google-as-part-of-a-major-hardware-shift-that-includes-layoffs/" rel="external nofollow">were laid off in the Devices and Services unit</a>, mostly in its AR division.
</p>

<p>
	 
</p>

<p>
	Google also made a few hundred job cuts <a href="https://www.neowin.net/news/more-google-layoffs-confirmed-in-its-assistant-and-core-engineering-divisions/" rel="external nofollow">in its Assistant division</a>, along with several hundred jobs in its core engineering division. On Tuesday, <a href="https://www.neowin.net/news/more-layoffs-reported-at-google-with-hundreds-of-people-cut-from-its-advertising-sales-team/" rel="external nofollow">hundreds of people in Google's advertising sales team</a> were given their notices. It remains to be seen if these new cuts at YouTube will be the last, or if other Google divisions are preparing layoffs of their own.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/google-is-cutting-even-more-jobs-this-time-in-its-youtube-division/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21270</guid><pubDate>Thu, 18 Jan 2024 05:47:26 +0000</pubDate></item><item><title>Google to tweak search results to comply with EU tech rules</title><link>https://nsaneforums.com/news/technology-news/google-to-tweak-search-results-to-comply-with-eu-tech-rules-r21246/</link><description><![CDATA[<p>
	BRUSSELS, Jan 17 (Reuters) - Alphabet's (GOOGL.O), opens new tab Google will tweak online search results to give comparison sites more prominence, the company said in a blogpost on Wednesday, as it outlined efforts to comply with new EU tech rules that could hit revenues for some companies.
</p>

<p>
	<br />
	Under the European Union's Digital Markets Act (DMA), which the company will have to comply with by March 7, Google is obligated to treat rival services and products the same way as it treats its own when it ranks them in search results.
</p>

<p>
	<br />
	It is also required to allow business users to access the data that they generate when using Google's platform.
</p>

<p>
	<br />
	"We will introduce dedicated units that include a group of links to comparison sites from across the web, and query shortcuts at the top of the search page to help people refine their search, including by focusing results just on comparison sites," Google said in its blogpost.
</p>

<p>
	<br />
	"For categories like hotels, we will also start testing a dedicated space for comparison sites and direct suppliers to show more detailed individual results including images, star ratings and more. These changes will result in the removal of some features from the search page, such as the Google Flights unit," it said.
</p>

<p>
	<br />
	Rival comparison sites have been among the most vocal critics of Google's search practices, with a complaint last decade resulting in a 2.42-billion-euro ($2.63 billion) EU antitrust fine.
</p>

<p>
	<br />
	Other changes in the coming weeks will allow Android phone owners to easily switch their default search engine or browser and users of Google services and products to move their data to a third-party app or service.
</p>

<p>
	<br />
	European users will see an additional consent banner to ask them whether some Google services can continue to share data targeted ads.<br />
	Google warned that some businesses and users may not be happy with its proposals, which are still subject to changes ahead of March 7.
</p>

<p>
	<br />
	"While we support many of the DMA's ambitions around consumer choice and interoperability, the new rules involve difficult trade-offs, and we're concerned that some of these rules will reduce the choices available to people and businesses in Europe," it said.
</p>

<p>
	<br />
	($1 = 0.9204 euros)
</p>

<p>
	 
</p>

<p>
	<strong><a href="https://www.reuters.com/technology/google-tweak-search-results-comply-with-eu-tech-rules-2024-01-17/" rel="external nofollow">Source</a></strong>
</p>
]]></description><guid isPermaLink="false">21246</guid><pubDate>Wed, 17 Jan 2024 16:49:21 +0000</pubDate></item><item><title>Elon Musk issues ultimatum to Tesla: give me more shares or AI and robotics development stops</title><link>https://nsaneforums.com/news/technology-news/elon-musk-issues-ultimatum-to-tesla-give-me-more-shares-or-ai-and-robotics-development-stops-r21244/</link><description><![CDATA[<p id="why-it-matters">
	<strong>What just happened?</strong> Elon Musk has given Tesla an ultimatum: increase his ownership in the company to 25% or he will cut back on its development of AI and robotics. The billionaire already owns 13% of the EV giant, or approximately 411 million shares, but it seems he won't be happy unless he's awarded another 12%.
</p>

<p>
	 
</p>

<p>
	Writing on his own X/Twitter platform, Musk warned that unless his ownership in Tesla increased to 25%, he would be "uncomfortable growing Tesla to be a leader in AI &amp; robotics."
</p>

<p>
	 
</p>

<p>
	Musk continued his threat by saying that without owning a quarter of Tesla, which he says is enough to be influential but not so much that he can't be overturned, he would prefer to build products outside of the automaker.
</p>

<p>
	 
</p>

<p>
	"You don't seem to understand that Tesla is not one startup, but a dozen. Simply look at the delta between what Tesla does and GM," he added.
</p>

<p>
	 
</p>

<p>
	Musk went on to question why large investors in Tesla who own similar stakes as he does, such as Fidelity, "don't show up for work." It's likely that investors already concerned by Tesla's declining profit margins, <a href="https://www.wsj.com/business/elon-musk-illegal-drugs-e826a9e1" rel="external nofollow">allegations</a> of Musk's drug use, his duties to other companies, and the CEO's often erratic behavior won't be pleased to read his latest post.
</p>

<p>
	 
</p>

<p style="text-align: center;">
	<img data-ratio="99.38" width="480" alt="qjG1T2C.jpeg" src="https://i.imgur.com/qjG1T2C.jpeg">
</p>

<p style="text-align: center;">
	 
</p>

<p>
	Musk called the Tesla board "great" in a follow-up message, noting that the reason why he had not been awarded a new compensation plan is due to the <a href="https://law.justia.com/cases/delaware/court-of-chancery/2019/ca-2018-0408-jrs.html" rel="external nofollow">Tornetta case</a> – a shareholder said the CEO's previous $56 billion compensation was excessive and a breach of fiduciary duty by Musk and members of the board. The case was tried in Delaware last year but a verdict has yet to be reached.
</p>

<p>
	 
</p>

<p>
	Musk reiterated that 25% is the perfect amount of ownership in Tesla and that he would be fine with a dual-class voting structure similar to the one used by Facebook. However, this would be an illegal restructuring post-IPO.
</p>

<p>
	 
</p>

<p>
	Musk sold <a href="https://www.techspot.com/news/96984-elon-musk-sold-another-358-billion-tesla-shares.html" rel="external nofollow">almost $40 billion</a> worth of Tesla shares in 2022, using most of the money to help finance his purchase of Twitter.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/cpraXaw7dyc?feature=oembed" title="Optimus - Gen 2" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	Back in 2021, Tesla announced the general-purpose, bi-pedal <a href="https://www.techspot.com/news/90882-tesla-building-ai-powered-humanoid-robot-called-tesla.html" rel="external nofollow">Tesla Bot</a> during its AI Day conference. A year later, Musk said it was probably Tesla's <a href="https://www.techspot.com/news/93151-elon-musk-tesla-robot-most-important-development-product.html" rel="external nofollow">most important</a> in-development product, potentially bigger than its vehicle business. There was a demo of its latest robot, Optimus Gen 2, last month (above).
</p>

<p>
	 
</p>

<p>
	<strong><a href="https://www.techspot.com/news/101541-elon-musk-issues-ultimatum-tesla-increase-share-or.html" rel="external nofollow">Source:</a></strong>
</p>
]]></description><guid isPermaLink="false">21244</guid><pubDate>Wed, 17 Jan 2024 10:40:22 +0000</pubDate></item><item><title>Turtle Beach new racing wheel and pedal kit includes digital dashboard, direct-drive force feedback</title><link>https://nsaneforums.com/news/technology-news/turtle-beach-new-racing-wheel-and-pedal-kit-includes-digital-dashboard-direct-drive-force-feedback-r21243/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/_MoY4IrQP_A?feature=oembed" title="Turtle Beach® VelocityOne™ Race Universal Wheel &amp; Pedal System" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p id="why-it-matters">
	In brief: Turtle Beach is expanding its VelocityOne series of simulation game controllers with the introduction of the VelocityOne Race. The company's first wheel and pedal setup is billed as a complete, authentic racing setup for PC and Xbox. It features a K: Drive direct-drive force feedback motor that is adjustable on-the-fly for smooth, low-latency steering and an accurate representation of in-game terrain.
</p>

<p>
	 
</p>

<p>
	The pedal assembly <a href="https://www.businesswire.com/news/home/20240116308517/en/" rel="external nofollow">includes</a> a Dynamic Brake Tek load-cell braking system that applies stopping power based on how much pressure you apply to the pedal, which can be adjusted directly from the Race Management Display (RMD) or the companion tuner app.
</p>

<p>
	 
</p>

<p>
	The RMD is an advanced digital dashboard, much like variants you may have seen in the real world, that replaces old analog instrument clusters with a custom digital readout. Here, you'll have access to real-time race telemetry from supported racing titles as well as 10 onboard memory profiles with button mapping and force feedback preferences.
</p>

<p>
	 
</p>

<p>
	Note that game support is dependent on developer integration, so you'll want to keep an eye on the compatibility list for the latest additions.
</p>

<p>
	 
</p>

<p>
	Other noteworthy features include Mag-Shift gear paddles, dual analog paddles with magnetic Hall Effect sensors for clutch and handbrake control, a hand-stitched leather wheel, and a customizable modular control unit.
</p>

<p>
	 
</p>

<p>
	Turtle Beach is a well-known player in the gaming accessory market. Founded in the mid-70s, the company eventually built a name for itself in the PC audio space before moving on to become a leader in the gaming headset industry. Turtle Beach further expanded its reach into the PC market in 2019 when it acquired German peripheral company <a href="https://www.techspot.com/news/79205-turtle-beach-acquire-accessory-maker-roccat-192-million.html" rel="external nofollow">Roccat</a> for $19.3 million.
</p>

<p>
	 
</p>

<p>
	The <a href="https://www.turtlebeach.com/products/velocity-one-race" rel="external nofollow">Turtle Beach VelocityOne Race</a> is designed for PC and Xbox, and is available to pre-order from today priced at $649.99. Look for it to land in stores worldwide on February 26, 2024. Those in need for a <a href="https://www.techspot.com/news/100314-logitech-launches-299-racing-cockpit-doubles-folding-chair.html" rel="external nofollow">cockpit</a> to fully build out their racing sim might also want to have a look at the recently launched Playseat Challenge X - Logitech G Edition.
</p>

<p>
	 
</p>

<p>
	<strong><a href="https://www.techspot.com/news/101537-turtle-beach-new-racing-wheel-pedal-kit-includes.html" rel="external nofollow">Source:</a></strong>
</p>
]]></description><guid isPermaLink="false">21243</guid><pubDate>Wed, 17 Jan 2024 10:27:54 +0000</pubDate></item><item><title>Intel top as semiconductor market's worldwide revenue falls 11% in 2023</title><link>https://nsaneforums.com/news/technology-news/intel-top-as-semiconductor-markets-worldwide-revenue-falls-11-in-2023-r21241/</link><description><![CDATA[<p>
	The worldwide semiconductor market saw revenues fall to a total of $533 billion, down 11.1% compared to 2022. The analyst firm Gartner said that Intel took back the number one spot in the market from Korean company Samsung.
</p>

<p>
	 
</p>

<p>
	One of the big differences that we saw in 2023 compared to prior years was the massive increase in <a href="https://www.neowin.net/news/generative-ai-set-to-takeover-mundane-seo-by-2027/" rel="external nofollow">popularity of generative AI</a>. This greatly benefited NVIDIA’s semiconductor business as it sells AI chips for servers which process the generative AI applications.
</p>

<p>
	 
</p>

<p>
	The rapid rise of generative AI saw NVIDIA raise its revenue from $15.33 billion in 2022 to $23.98 billion in 2023. This sent it from rank 12 in the semiconductor market to fifth place.
</p>

<p>
	 
</p>

<p>
	Another notable company was STMicroelectronics as it moved up the revenue leaderboard three slots into eighth place. In 2023, its revenue rose by 7.7% due to its strong position in the automotive segment.
</p>

<p>
	 
</p>

<p>
	While Intel did manage to top the market, it also saw a decline in revenue from $58.43 billion in 2022 to $48.66 billion in 2023. Reclaiming the top place was more to do with Samsung recording a big 37.5% reduction in revenue
</p>

<p>
	 
</p>

<p>
	“While the cyclicality in the semiconductor industry was present again in 2023, the market suffered a difficult year with memory revenue recording one of its worst declines in history,” said Alan Priestley, VP Analyst at Gartner. “The underperforming market also negatively impacted several semiconductor vendors. Only 9 of the top 25 semiconductor vendors posted revenue growth in 2023, with 10 experiencing double-digit declines.”
</p>

<p>
	 
</p>

<p>
	The fact that the semiconductor market saw lower revenue is not surprising given the levels of inflation and the higher interest rates which make credit more expensive. If interest rates get cut in 2024 or 2025 that could give the semiconductor market a boost back to growth.
</p>

<p>
	 
</p>

<p>
	Source: <a href="https://www.gartner.com/en/newsroom/press-releases/2024-01-16-gartner-says-worldwide-semiconductor-revenue-declined-11-percent-in-2023" rel="external nofollow">Gartner</a>
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/intel-top-as-semiconductor-markets-worldwide-revenue-falls-11-in-2023/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21241</guid><pubDate>Wed, 17 Jan 2024 06:06:44 +0000</pubDate></item><item><title>Diablo IV: Season of the Construct begins Jan. 23 with a new quest, new dungeons and more</title><link>https://nsaneforums.com/news/technology-news/diablo-iv-season-of-the-construct-begins-jan-23-with-a-new-quest-new-dungeons-and-more-r21240/</link><description><![CDATA[<p>
	Blizzard Entertainment has some new adventures planned for players of its hit fantasy action RPG <em>Diablo IV</em> very soon, Today, it announced the first details for Season 3, which has the title Season of the Construct.
</p>

<p>
	 
</p>

<p>
	<a href="https://news.blizzard.com/en-us/diablo4/24053482/unearth-a-looming-threat-in-season-of-the-construct" rel="external nofollow">In a blog post</a>, Blizzard offered up the storyline at the center of the new quest for Season 3:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		A new threat lurks deep beneath the sands of Kehjistan, where the Loom, an ancient technology—designed by Zoltun Kulle and Ayuzhan of Caldeum—has been usurped by the forces of evil. The Demon Malphas is responsible for twisting the Loom for his cruel whims. Zoltun’s former companion Ayuzhan leads you through the treacherous Vaults, desperate to stop the formidable Malphas and his deadly constructs from overtaking Sanctuary.
	</p>
</blockquote>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/yVWHr5Yq4OA?feature=oembed" title="Diablo IV | Season of the Construct | Announce Trailer" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	The Constructs in Season 3's title refer to spider-like magical mechanical beings that your character has to deal with. However, you won't be alone. Season 3 will offer you your own Construct companion, called a Seneschal. You have to collect Governing and Tuning Stones to be able to customize your new pal. It will attack monsters, help heal your wounds, and more. Of course, there will be new dungeons to explore and new enemies to deal with.
</p>

<p>
	 
</p>

<p>
	Later on in Season 3, a new feature called The Gauntlet, will be added. It will give players a new dungeon to go through every week and players will be competing to be at the top of this leaderboard.
</p>

<p>
	 
</p>

<p>
	Besides the all-new content in Season 3, there will also be some new features and improvements made for all of <em>Diablo IV</em>. One of them is specifically for PC gamers as players will be able to use the classic PC gaming keyboard keys of W-A-S-D to move through the game, instead of only being able to use the mouse. This will likely be a welcome addition for hardcore PC players. <em>Diablo IV: Season of the Construct</em> will begin on January 23.
</p>

<p>
	 
</p>

<p>
	Speaking of the PC version, <em>Diablo IV</em> will release a patch in March 2024 t<a href="https://www.neowin.net/news/diablo-iv-will-finally-get-support-for-ray-tracing-effects-for-the-pc-version-in-march/" rel="external nofollow">hat will add ray tracing effects to the game</a>.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/diablo-iv-season-of-the-construct-begins-jan-23-with-a-new-quest-new-dungeons-and-more/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21240</guid><pubDate>Wed, 17 Jan 2024 06:06:05 +0000</pubDate></item><item><title>Why I hope the Atari 400 Mini will bring respect to Atari&#x2019;s most underrated platform</title><link>https://nsaneforums.com/news/technology-news/why-i-hope-the-atari-400-mini-will-bring-respect-to-atari%E2%80%99s-most-underrated-platform-r21239/</link><description><![CDATA[<h3>
	Can USB, HDMI, and built-in games raise awareness for a platform overshadowed by the C64?
</h3>

<div class="article-content post-page" itemprop="articleBody">
	
	<p>
		Last week, UK-based Retro Games, Ltd. announced <a href="https://retrogames.biz/products/the400-mini/" rel="external nofollow">a mini console version</a> of the Atari 400 home computer, first released in 1979. It's called "THE400 Mini," and it includes HDMI video output, 25 built-in games, a USB version of Atari's famous joystick, and it retails for $120. But this release means something more to me personally because my first computer was an Atari 400—and as any other Atari 8-bit computer fan can tell you, the platform often doesn't get the respect it should. This will be the first time Atari's <a href="https://www.pcmag.com/news/the-golden-age-of-atari-home-computers" rel="external nofollow">8-bit computer line</a> has received a major retro-remake release.
	</p>

	<p>
		 
	</p>

	<p>
		My Atari 400 story goes a little something like this. Around the time I was born in 1981, my dad bought my <a href="https://www.vintagecomputing.com/index.php/archives/1115/retro-scan-of-the-week-playing-the-atari-800" rel="external nofollow">older brother</a> (then 5 years old) an Atari 400 so he could play games and learn to program. My brother almost immediately found its flat membrane keyboard frustrating and the Atari 410 cassette drive too slow, so my dad ordered an Atari 800 and an Atari 810 disk drive instead. This began our family's golden age of Atari 800 gaming, which I've <a href="https://www.fastcompany.com/90432140/how-atari-took-on-apple-in-the-1980s-home-pc-wars" rel="external nofollow">written about elsewhere</a>.
	</p>

	<p>
		 
	</p>

	<p>
		I've often said if a modern game designer wants to learn how to make games, just dive into the Atari 400/800 game library. There are some <a href="https://www.pcmag.com/news/7-forgotten-atari-800-gaming-classics" rel="external nofollow">priceless gems</a> there you can't find anywhere else, plus others that play best on the platform. OK, I'll name a few: <em>The Seven Cities of Gold</em>, <em>Archon</em>, <em>M.U.L.E.</em>, <em>Wizard of Wor</em>, <em>Salmon Run</em>, <em>Star Raiders</em>, <em>The Halley Project</em>, and so much more.
	</p>

	<p>
		 
	</p>

	<p>
		<img alt="benjedwards_atari800_400_xmas_1985-640x5" class="ipsImage" data-ratio="84.38" height="540" width="617" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/benjedwards_atari800_400_xmas_1985-640x560.jpg">
	</p>

	<div>
		<em>A photo of Benj Edwards' family Atari 800 and Atari 400 in his brother's room, Christmas 1985.</em>
	</div>

	<div>
		<em>Benj Edwards</em>
	</div>

	<p>
		 
	</p>

	<p>
		Even with the new 800, it seems that my dad must have kept the original Atari 400, because by the time I grew up more and wanted "my own computer" in the late 1980s, he gave me the Atari 400. The 800 was still my brother's baby and typically remained in his bedroom. When I wasn't playing more complex games like <em>M.U.L.E.</em> and <em>Archon</em> on the 800 with my brother, I hooked up the 400 to a small black-and-white TV set in my room and mostly played <em>Galaxian</em>, <em>Pac-Man</em>, and <em>Donkey Kong</em> on a cartridge. Not long after, I got an Apple II Plus and learned BASIC on that, but the Atari 400 always got pride of place in my <a href="https://www.pcmag.com/news/gear-envy-my-collection-of-500-plus-pieces-of-computer-and-gaming-hardware" rel="external nofollow">growing computer collection</a>.
	</p>

	<p>
		 
	</p>

	<p>
		<img alt="benj_atari_400_todo_list-640x116.jpg" class="ipsImage" data-ratio="18.13" height="116" width="640" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/benj_atari_400_todo_list-640x116.jpg">
	</p>

	<div>
		<em>A snippet from a 1988 to-do list written by Benj Edwards' dad that says "Get TV/monitor for Benj’s </em>
	</div>

	<div>
		<em>Atari 400 computer," completed 4/14/88.</em>
	</div>

	<div>
		<em>Benj Edwards</em>
	</div>

	<p>
		 
	</p>

	<p>
		But enough about me. Let's talk about the new Atari 400 Mini. I haven't used it myself yet, so all we have to go on is the information provided by the company—and the company's reputation. Retro Games has previously released full-sized remakes of the <a href="https://retrogames.biz/products/thevic20/" rel="external nofollow">Commodore VIC-20</a> and the <a href="https://retrogames.biz/products/thec64/" rel="external nofollow">Commodore 64</a>, and mini consoles of the <a href="https://retrogames.biz/products/thea500-mini/" rel="external nofollow">Amiga 500</a> and the <a href="https://retrogames.biz/products/thec64-mini/" rel="external nofollow">Commodore 64</a>. In 2020, <a href="https://www.engadget.com/2018-04-06-c64-mini-review.html" rel="external nofollow">Engadget</a> gave the company's "THE64 Mini" mixed reviews, praising its looks but complaining about its joystick and poor game selection. We'll admit preconceived bias and hope the 400 Mini fares much better. Even if the joystick ends up a dud, Retro Games says you can provide your own USB stick or controller.
	</p>

	<p>
		 
	</p>

	<p>
		I also hope THE400 does well because Atari 8-bit fans have a tough time with group identity in the span of retro tech history. Few Americans aside from Atari 400/800 owners have heard of the platform (though the platform did very well in Eastern Europe). The Atari 8-bit series didn't sell nearly as well as competitors like the <a href="https://www.howtogeek.com/820304/the-best-selling-pc-of-all-time-commodore-64-turns-40/" rel="external nofollow">Commodore 64</a> in the US (although Sean Lennon <a href="https://x.com/benjedwards/status/1410749928008081411?s=20" rel="external nofollow">had an Atari 400</a> as a kid—cool trivia).
	</p>

	<p>
		 
	</p>

	<p>
		And even though the Atari 400/800 series provided the template for Commodore to imitate with the <a href="https://www.howtogeek.com/724683/the-first-pc-to-sell-millions-commodore-vic-20-turns-40/" rel="external nofollow">VIC-20</a> and C64, Commodore undercut Atari in price with cheaper parts, which <a href="https://www.fastcompany.com/90432140/how-atari-took-on-apple-in-the-1980s-home-pc-wars" rel="external nofollow">contributed</a> to Atari's crash in 1983 and drove Texas Instruments out of the home computer business. More recently, the Commodore 64 has had several retro re-releases since the <a href="https://en.wikipedia.org/wiki/C64_Direct-to-TV" rel="external nofollow">Commodore 64 Direct-to-TV</a> in 2004. The Atari 400/800 platform has had none until now.
	</p>

	<p>
		 
	</p>
</div>

<div itemprop="articleBody">
	<div>
		<div>
			<div>
				<ul>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2024/01/3.jpg 1080, https://cdn.arstechnica.net/wp-content/uploads/2024/01/3.jpg 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/3.jpg" data-sub-html="#caption-1996276" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2024/01/3-150x150.jpg">
						<figure>
							<div>
								<img alt="3.jpg" class="ipsImage" data-ratio="75.10" height="540" width="605" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/3.jpg">
							</div>

							<figcaption id="caption-1996276">
								<div>
									<em>A shot of THE400 Mini console provided by Retro Games.</em>
								</div>

								<div>
									<em>Retro Games</em>
								</div>
							</figcaption>
						</figure>
					</li>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2024/01/1.jpg 1080, https://cdn.arstechnica.net/wp-content/uploads/2024/01/1.jpg 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/1.jpg" data-sub-html="#caption-1996275" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2024/01/1-150x150.jpg">
						<figure>
							<div>
								<img alt="1.jpg" class="ipsImage" data-ratio="55.28" height="358" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/1.jpg">
							</div>

							<figcaption id="caption-1996275">
								<div>
									<em>A shot of THE400 Mini console provided by Retro Games.</em>
								</div>

								<div>
									<em>Retro Games</em>
								</div>
							</figcaption>
						</figure>
					</li>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2024/01/2.jpg 1080, https://cdn.arstechnica.net/wp-content/uploads/2024/01/2.jpg 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/2.jpg" data-sub-html="#caption-1996274" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2024/01/2-150x150.jpg">
						<figure>
							<div>
								<img alt="2.jpg" class="ipsImage" data-ratio="75.10" height="540" width="547" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/2.jpg">
							</div>

							<figcaption id="caption-1996274">
								<div>
									<em>A close-up shot of THE400 Mini's four USB controller ports provided by Retro Games.</em>
								</div>

								<div>
									<em>Retro Games</em>
								</div>
							</figcaption>
						</figure>
					</li>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2024/01/4.jpg 1080, https://cdn.arstechnica.net/wp-content/uploads/2024/01/4.jpg 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/4.jpg" data-sub-html="#caption-1996273" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2024/01/4-150x150.jpg">
						<figure>
							<div>
								<img alt="4.jpg" class="ipsImage" data-ratio="75.10" height="540" width="540" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/4.jpg">
							</div>

							<figcaption id="caption-1996273">
								<div>
									<em>A close-up shot of THE400 Mini's keyboard provided by Retro Games.</em>
								</div>

								<div>
									<em>Retro Games</em>
								</div>
							</figcaption>
						</figure>
					</li>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2024/01/5.jpg 1080, https://cdn.arstechnica.net/wp-content/uploads/2024/01/5.jpg 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/5.jpg" data-sub-html="#caption-1996272" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2024/01/5-150x150.jpg">
						<figure>
							<div>
								<img alt="5.jpg" class="ipsImage" data-ratio="75.10" height="540" width="492" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/5.jpg">
							</div>

							<figcaption id="caption-1996272">
								<div>
									<em>A Retro Games USB reproduction of the Atari CX40 joystick called "THECXSTICK."</em>
								</div>

								<div>
									<em>Retro Games</em>
								</div>
							</figcaption>
						</figure>
					</li>
				</ul>
			</div>
		</div>
	</div>

	<p>
		Even on the Atari fan front, the 400/800 platform is often overshadowed by Atari's home game consoles like the Atari 2600, 5200, and 7800 on the retrogaming scene. The 400 was a strange beast: a hybrid home computer and game console that filled neither role well enough to hit the sweet spot Atari intended. As I wrote in my <a href="https://www.fastcompany.com/90432140/how-atari-took-on-apple-in-the-1980s-home-pc-wars" rel="external nofollow">2019 Fast Company piece</a>, Atari originally intended the 400 to be a game console only, but Atari decided to add a cheap keyboard so people could play the system's killer app, <a href="https://en.wikipedia.org/wiki/Star_Raiders" rel="external nofollow"><em>Star Raiders</em></a>, which was in development in parallel with the platform. It then became a relatively poor computer (regarding mostly the limited RAM and keyboard) and an excellent but slightly too expensive game console that wasn't really marketed as a game console.
	</p>

	<p>
		 
	</p>

	<p>
		Can Retro Games cram some vintage Atari magic into a tiny plastic box? We'll have to wait and see. We don't know exactly what's under the hood of the THE400 Mini, but we can surmise it's likely a single-board computer running emulation software. Retro Games promises HDMI output at 720p, five USB ports, save states plus game rewind, and the ability to load your game ROMs (and disk images, hopefully) onto the miniature console.
	</p>

	<p>
		 
	</p>

	<p>
		<img alt="benj_edwards_mule_photo-640x427.jpg" class="ipsImage" data-ratio="66.72" height="427" width="640" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/benj_edwards_mule_photo-640x427.jpg">
	</p>

	<div>
		<em>An Atari 800 (the big brother of the Atari 400) that Benj Edwards set up to play M.U.L.E. at his </em>
	</div>

	<div>
		<em>mom's house in 2015, for nostalgia purposes.</em>
	</div>

	<div>
		<em>Benj Edwards</em>
	</div>

	<p>
		 
	</p>

	<p>
		So far, Retro Games has not released a full list of included games, but their sales page mentions a few good ones: <em>Berzerk</em>, <em>Lee</em> (a renamed version of <em>Bruce Lee</em>), <em>Millipede</em>, <em>Miner 2049er</em>, <em>M.U.L.E.</em>, and <em>Star Raiders II</em>. In this case, <em>M.U.L.E.</em> is the clear standout. It's a 1983 strategy classic that, if it plays well on the unit, is worth the entire price of admission alone (in 2015, I <a href="https://web.archive.org/web/20160207111048/http://www.pcworld.com/article/3008912/software-games/this-old-tech-theres-nothing-like-mule-on-an-atari-800-to-bring-a-family-together.html" rel="external nofollow">wrote about my love for <em>M.U.L.E.</em></a> for PCWorld, and in 2009, I named it one of the <a href="https://www.vintagecomputing.com/index.php/archives/1150/vcg-anthology-developers-cite-the-best-pc-games-of-all-time-2008" rel="external nofollow">10 greatest PC games of all time</a> in another PCWorld piece). Yes, I would pay $120 for a plug-and-play <em>M.U.L.E.</em> console with four joystick ports and HDMI output. Dani Bunten Berry's masterpiece is that good—an excellent <a href="https://www.pcmag.com/news/7-multiplayer-gaming-classics-to-play-over-the-holidays" rel="external nofollow">family game</a> or <a href="https://www.vintagecomputing.com/index.php/archives/758/the-ultimate-party-game" rel="external nofollow">retro party game</a>.
	</p>

	<p>
		 
	</p>

	<p>
		Retro Games says the The400 Mini will be available on March 28, 2024. It can be <a href="https://retrogames.biz/preorder/the400-mini/" rel="external nofollow">preordered</a> from retailers like Amazon.
	</p>

	<p>
		 
	</p>
</div>

<p>
	<a href="https://arstechnica.com/gadgets/2024/01/why-i-hope-the-atari-400-mini-will-bring-respect-to-ataris-most-underrated-platform/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21239</guid><pubDate>Wed, 17 Jan 2024 06:03:05 +0000</pubDate></item><item><title>More layoffs reported at Google with hundreds of people cut from its advertising sales team</title><link>https://nsaneforums.com/news/technology-news/more-layoffs-reported-at-google-with-hundreds-of-people-cut-from-its-advertising-sales-team-r21234/</link><description><![CDATA[<p>
	If you work at Google at the moment, you might be worried that your job could be the next on the company's current chopping block. Today, a new report says that hundreds of people in Google's advertising sales team have been laid off.
</p>

<p>
	 
</p>

<p>
	The news, first posted by Business Insider, was confirmed by Engadget. According to a statement from a Google spokesperson:
</p>

<p>
	 
</p>

<p style="margin-left:40px;">
	<em>Every year we go through a rigorous process to structure our team to provide the best service to our Ads customers We map customers to the right specialist teams and sales channels to meet their service needs. As part of this, a few hundred roles globally are being eliminated and impacted employees will be able to apply for open roles on the team or elsewhere at Google.</em>
</p>

<p>
	 
</p>

<p>
	There's no word on the specific number of Google team members that were affected by this latest cut back. It's believed that a large number of those team members came from the division that sells ads on Google to large businesses.
</p>

<p>
	 
</p>

<p>
	Last week, Google cut a few hundred jobs each at a number of its divisions. One was its Devices and Services unit, where the company cut team members in its AR division. In that particular case, the cuts were part of an overall restructuring of Google's hardware engineering teams, bringing the Pixel, Fibit, and Nest teams under one big team. In addition, Fitbit's founders, who joined Google when it was acquired in 2021, departed the company.
</p>

<p>
	 
</p>

<p>
	Google also cut hundreds of jobs last week in its Assistant division, as the company is trying to transition its digital assistant into the new AI assistant age. Finally, the company confirmed it cut several hundred jobs in its core engineering division.
</p>

<p>
	 
</p>

<p>
	Close to one year ago, Google announced cuts of 12,000 team members, or six percent of its workforce at the time. While these latest layoffs from the company are not nearly as high, it goes to show you that many major tech companies are still trying to save as much money as they can.
</p>

<p>
	 
</p>

<p>
	<strong><a href="https://www.neowin.net/news/more-layoffs-reported-at-google-with-hundreds-of-people-cut-from-its-advertising-sales-team/" rel="external nofollow">Source</a></strong>
</p>
]]></description><guid isPermaLink="false">21234</guid><pubDate>Wed, 17 Jan 2024 00:33:44 +0000</pubDate></item><item><title>Review: Nvidia&#x2019;s $600 GeForce RTX 4070 Super is one of its best values</title><link>https://nsaneforums.com/news/technology-news/review-nvidia%E2%80%99s-600-geforce-rtx-4070-super-is-one-of-its-best-values-r21233/</link><description><![CDATA[<h3>
	Remains pricier than past xx70-tier offerings, but the performance bump is nice.
</h3>

<p>
	 
</p>

<div class="article-content post-page" itemprop="articleBody">
	<p>
		<img alt="IMG_1490-800x533.jpeg" class="ipsImage" data-ratio="74.03" height="479" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/IMG_1490-800x533.jpeg">
	</p>

	<div>
		<em>The GeForce RTX 4070 Super Founders Edition.</em>
	</div>

	<div>
		<em>Andrew Cunningham</em>
	</div>

	<p>
		 
	</p>

	<p>
		Judging by the comments on YouTube reviews, you'd think Nvidia's RTX 4070, launched in April 2023 for $599, was a terrible graphics card. The reaction wasn't as brutal as it was among commenters and reviewers for the 4060 Ti a month later (a "<a href="https://www.youtube.com/watch?v=Y2b0MWGwK_U" rel="external nofollow">waste of sand</a>," declared Gamers Nexus), but you'd usually find praise for its power efficiency but criticism of its price (high for a xx70 card) and its performance improvement relative to the previous generation (only about as fast as an RTX 3080, sometimes less).
	</p>

	<p>
		 
	</p>

	<p>
		Those are all largely valid criticisms. But the 4070 is Nvidia's most popular RTX 4000-series desktop GPU, at least according to the (admittedly flaky and opaque) <a href="https://store.steampowered.com/hwsurvey/videocard/" rel="external nofollow">Steam Hardware Survey data</a> for December 2023. It's not in the top 10—this is dominated by older midrange GeForce cards that have been out a lot longer—but it's doing better than Nvidia's other 40-series desktop cards and better than every one of AMD's RX 7000-series cards put together.
	</p>

	<p>
		 
	</p>

	<p>
		The release of the RTX 4070 Super should help bring the enthusiast commentariat version of reality and the Steam Hardware Survey's version of reality into closer sync with one another. At the same $599 price—still more than the $499 of the 2070 Super or 3070, but not higher than the 4070—you get performance that Nvidia says is more in line with the RTX 3090. And the power efficiency remains quite impressive, though power use overall is up just a bit from the regular 4070.
	</p>

	<p>
		 
	</p>

	<p>
		It's still hard to swallow a graphics card that costs more than an entire Xbox Series X or PlayStation 5, a GPU that can easily cost just as much as the entire rest of your PC tower combined. The 4070 Super also needs to contend with AMD's Radeon 7800 XT, which is often as fast or faster, has an additional 4GB of memory, and can often be had for as little as $510. But there's still no card that's offering quite this combination of efficiency and performance. In 2024's GPU market, where stubbornly higher prices are an enduring hangover of the 2020–2021 GPU shortage, a significant performance bump for a not-even-year-old card that's available for the same price counts as a win.
	</p>

	<h2>
		Meet the RTX 4070 Super
	</h2>

	<div>
		<div>
			<div>
				<ul>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2024/01/IMG_1512-980x653.jpeg 1080, https://cdn.arstechnica.net/wp-content/uploads/2024/01/IMG_1512-1440x960.jpeg 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/IMG_1512.jpeg" data-sub-html="#caption-1996211" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2024/01/IMG_1512-150x150.jpeg">
						<figure>
							<div>
								<img alt="IMG_1512-1440x960.jpeg" class="ipsImage" data-ratio="75.10" height="480" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/IMG_1512-1440x960.jpeg">
							</div>

							<figcaption id="caption-1996211">
								<div>
									<em>The 4070 Super Founders Edition is black with black highlights, removing the silver highlights from the regular 4070.</em>
								</div>

								<div>
									<em>Andrew Cunningham</em>
								</div>
							</figcaption>
						</figure>
					</li>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2024/01/IMG_1506-980x653.jpeg 1080, https://cdn.arstechnica.net/wp-content/uploads/2024/01/IMG_1506-1440x960.jpeg 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/IMG_1506.jpeg" data-sub-html="#caption-1996210" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2024/01/IMG_1506-150x150.jpeg">
						<figure>
							<div>
								<img alt="IMG_1506-1440x960.jpeg" class="ipsImage" data-ratio="75.10" height="480" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/IMG_1506-1440x960.jpeg">
							</div>

							<figcaption id="caption-1996210">
								<div>
									<em>The standard array of DisplayPort and HDMI outputs.</em>
								</div>

								<div>
									<em>Andrew Cunningham</em>
								</div>
							</figcaption>
						</figure>
					</li>
				</ul>
			</div>
		</div>
	</div>

	<p>
		The thing that makes the 4070 Super super is the addition of 1,280 extra CUDA cores, a nearly 22 percent increase from the regular 4070. That's more of an increase in computing power than the 4080 Super or 4070 Ti Super saw, both in absolute core counts and expressed as a percentage. That doesn't always mean a 22 percent bump in-game performance, but it's a nice uplift, and it's a whole lot closer to the AD104 GPU die's maximum core count of 7,680.
	</p>

	<p>
		 
	</p>

	<table border="1px solid black;">
		<tbody>
			<tr>
				<th>
					 
				</th>
				<th>
					RTX 4090
				</th>
				<th>
					RTX 4080
				</th>
				<th>
					RTX 4080 Super
				</th>
				<th>
					RTX 4070 Ti
				</th>
				<th>
					RTX 4070 Ti Super
				</th>
				<th>
					RTX 4070
				</th>
				<th>
					RTX 4070 Super
				</th>
			</tr>
			<tr>
				<th>
					CUDA Cores
				</th>
				<td>
					16,384
				</td>
				<td>
					9,728
				</td>
				<td>
					10,240
				</td>
				<td>
					7,680
				</td>
				<td>
					8,448
				</td>
				<td>
					5,888
				</td>
				<td>
					7,168
				</td>
			</tr>
			<tr>
				<th>
					Boost Clock
				</th>
				<td>
					2,520 MHz
				</td>
				<td>
					2,505 MHz
				</td>
				<td>
					2,550 MHz
				</td>
				<td>
					2,610 MHz
				</td>
				<td>
					2,610 MHz
				</td>
				<td>
					2,475 MHz
				</td>
				<td>
					2,475 MHz
				</td>
			</tr>
			<tr>
				<th>
					Memory Bus Width
				</th>
				<td>
					384-bit
				</td>
				<td>
					256-bit
				</td>
				<td>
					256-bit
				</td>
				<td>
					192-bit
				</td>
				<td>
					256-bit
				</td>
				<td>
					192-bit
				</td>
				<td>
					192-bit
				</td>
			</tr>
			<tr>
				<th>
					Memory Clock
				</th>
				<td>
					1,313 MHz
				</td>
				<td>
					1,400 MHz
				</td>
				<td>
					1,437 MHz
				</td>
				<td>
					1,313 MHz
				</td>
				<td>
					1,313 MHz
				</td>
				<td>
					1,313 MHz
				</td>
				<td>
					1,313 MHz
				</td>
			</tr>
			<tr>
				<th>
					Memory size
				</th>
				<td>
					24GB GDDR6X
				</td>
				<td>
					16GB GDDR6X
				</td>
				<td>
					16GB GDDR6X
				</td>
				<td>
					12GB GDDR6X
				</td>
				<td>
					16GB GDDR6X
				</td>
				<td>
					12GB GDDR6X
				</td>
				<td>
					12GB GDDR6X
				</td>
			</tr>
			<tr>
				<th>
					TGP
				</th>
				<td>
					450 W
				</td>
				<td>
					320 W
				</td>
				<td>
					320 W
				</td>
				<td>
					285 W
				</td>
				<td>
					285 W
				</td>
				<td>
					200 W
				</td>
				<td>
					220 W
				</td>
			</tr>
		</tbody>
	</table>

	<p>
		 
	</p>

	<p>
		The only other specs that really change are cache, which is boosted from 36MB in the 4070 to 48MB in the 4070 Super, and the total graphics power (TGP) of the card, which can now reach a maximum of 220 W. It's a small enough difference that Nvidia's required power supply wattage remains the same at 650 W.
	</p>

	<p>
		 
	</p>

	<p>
		The 4070 Super retains the same 192-bit memory interface and 12GB bank of memory as the regular 4070, and memory and GPU core clocks are all the same, too. For this review, we tested the Founders Edition version of the card, which conforms to Nvidia's default specs and uses the 12VHPWR connector, but cards from Nvidia's partners can come with mild overclocks and 8-pin power connectors. The included 12VHPWR adapter only needs two 8-pin connectors attached, or you can connect it directly to a compatible power supply; ATX 3.0 supplies support 12VHPWR natively, but I recently bought <a href="https://www.coolermaster.com/catalog/power-supplies/cable/12vhpwr-adapter-cable/" rel="external nofollow">an adapter cable for my gaming PC's modular Cooler Master PSU</a> that plugs directly into the 8-pin connectors on the power supply; you've got more options now than you did a year ago, now that the 40-series has been around for a bit.
	</p>

	<p>
		 
	</p>

	<p>
		Nvidia's Founders Edition card is the same size and shape as the old 4070, which means that (unlike the 4080 and 4090 Founders Edition cards and a whole bunch of triple-fan, triple-slot third-party cards) it ought to fit in just about anything without much hassle, including most mini ITX builds. The only real design difference is that the silver highlights have been swapped out for black ones, giving the card a more imposing "this is my final form" aesthetic. Similarly, we'd expect most of Nvidia's partners to continue using their 4070 card designs without many changes.
	</p>
</div>

<div class="article-content post-page" itemprop="articleBody">
	<h2>
		Performance and power
	</h2>

	<table border="1px solid black;">
		<tbody>
			<tr>
				<th>
					 
				</th>
				<th>
					Gaming testbed
				</th>
			</tr>
			<tr>
				<td>
					<b>CPU</b>
				</td>
				<td>
					<a href="http://www.amazon.com/dp/B0BTZB7F88/?tag=arstech20-20" rel="external nofollow">AMD Ryzen 7 7800X3D</a> (provided by AMD)
				</td>
			</tr>
			<tr>
				<td>
					<b>Motherboard</b>
				</td>
				<td>
					<a href="https://www.newegg.com/asrock-x670e-taichi/p/N82E16813162071" rel="external nofollow">ASRock X670E Taichi</a> (provided by AMD)
				</td>
			</tr>
			<tr>
				<td>
					<b>RAM</b>
				</td>
				<td>
					<a href="http://www.amazon.com/dp/B0BFC8GNY5/?tag=arstech20-20" rel="external nofollow">32GB (2x16GB) G.Skill Trident Z5 Neo</a> (provided by AMD), running at DDR5-6000
				</td>
			</tr>
			<tr>
				<td>
					<b>SSD</b>
				</td>
				<td>
					<a href="http://www.amazon.com/dp/B08NX29S65/?tag=arstech20-20" rel="external nofollow">Western Digital Black SN850 1TB</a> (provided by Western Digital)
				</td>
			</tr>
			<tr>
				<td>
					<b>Power supply</b>
				</td>
				<td>
					<a href="https://amzn.to/3r6mtP5" rel="external nofollow">EVGA Supernova 850 P6</a> (provided by EVGA)
				</td>
			</tr>
			<tr>
				<td>
					<b>CPU cooler</b>
				</td>
				<td>
					<a href="https://amzn.to/3Desyj9" rel="external nofollow">280 mm Corsair iCure H115i Elite Capellix AIO</a>
				</td>
			</tr>
			<tr>
				<td>
					<b>Case</b>
				</td>
				<td>
					<a href="https://amzn.to/3R99hDD" rel="external nofollow">Lian Li O11 Air Mini</a>
				</td>
			</tr>
			<tr>
				<td>
					<b>OS</b>
				</td>
				<td>
					Windows 11 22H2 with Core Isolation on, Memory Integrity off
				</td>
			</tr>
			<tr>
				<td>
					<b>Drivers</b>
				</td>
				<td>
					<strong>Nvidia RTX 4070 Super and 3080 Ti</strong>: Pre-release driver 546.52 (12/18/2023)<br>
					<strong>Other Nvidia cards</strong>: 536.99 (8/8/2023)<br>
					<strong>AMD RX 7700 XT/7800 XT</strong>: Pre-release driver 23.20.01.05<br>
					<strong>Other AMD cards</strong>: Adrenalin 23.8.1
				</td>
			</tr>
		</tbody>
	</table>

	<p>
		 
	</p>

	<p>
		If the RTX 4070 went toe to toe with the RTX 3080, then the 4070 Super tries to compete with higher-end 3000-series cards like the RTX 3080 Ti (according to our testing) and RTX 3090 (according to Nvidia's—we don't have one on hand). Both of these 30-series cards perform pretty similarly in many games, though the 3080 Ti might be a better comparison point for the 4070 Super since it also has 12GB of RAM instead of 24GB. And the 4070 Super provides that performance while using roughly two-thirds as much power, according to our tests.
	</p>

	<p>
		 
	</p>

	<p>
		Per usual, we've run a variety of DirectX 11 and DirectX 12 games on these GPUs, focusing on 1440p and 4K resolutions since that's what the card is suited for. We've also included charts for games with heavy ray-tracing effects like <em>Cyberpunk 2077 </em>and <em>Returnal</em>, and also some charts measuring performance with DLSS/FSR and DLSS Frame Generation enabled. See <a href="https://arstechnica.com/gadgets/2022/10/rtx-4090-review-nvidias-biggest-gpu-is-easily-its-best/" rel="external nofollow">our RTX 4090 review</a> for an explainer about DLSS FG.
	</p>

	<p>
		 
	</p>

	<div>
		<div>
			<div>
				<ul>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.001-980x735.png 1080, https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.001-1440x1080.png 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.001.png" data-sub-html="#caption-1996185" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.001-150x150.png">
						<figure>
							<div>
								<img alt="RTX-4070-Super-review.001-1440x1080.png" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.001-1440x1080.png">
							</div>

							<figcaption id="caption-1996185">
								<div>
									<em>3DMark benchmarking numbers and 1440p tests.</em>
								</div>

								<div>
									<em>Andrew Cunningham</em>
								</div>
							</figcaption>
						</figure>
					</li>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.002-980x735.png 1080, https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.002-1440x1080.png 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.002.png" data-sub-html="#caption-1996186" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.002-150x150.png">
						<figure>
							<div>
								<img alt="RTX-4070-Super-review.002-1440x1080.png" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.002-1440x1080.png">
							</div>

							<figcaption id="caption-1996186">
								<div>
									<em>Andrew Cunningham</em>
								</div>
							</figcaption>
						</figure>
					</li>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.003-980x735.png 1080, https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.003-1440x1080.png 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.003.png" data-sub-html="#caption-1996187" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.003-150x150.png">
						<figure>
							<div>
								<img alt="RTX-4070-Super-review.003-1440x1080.png" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.003-1440x1080.png">
							</div>

							<figcaption id="caption-1996187">
								<div>
									<em>Andrew Cunningham</em>
								</div>
							</figcaption>
						</figure>
					</li>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.004-980x735.png 1080, https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.004-1440x1080.png 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.004.png" data-sub-html="#caption-1996188" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.004-150x150.png">
						<figure>
							<div>
								<img alt="RTX-4070-Super-review.004-1440x1080.png" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.004-1440x1080.png">
							</div>

							<figcaption id="caption-1996188">
								<div>
									<em>Andrew Cunningham</em>
								</div>
							</figcaption>
						</figure>
					</li>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.005-980x735.png 1080, https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.005-1440x1080.png 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.005.png" data-sub-html="#caption-1996189" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.005-150x150.png">
						<figure>
							<div>
								<img alt="RTX-4070-Super-review.005-1440x1080.png" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.005-1440x1080.png">
							</div>

							<figcaption id="caption-1996189">
								<div>
									<em>Andrew Cunningham</em>
								</div>
							</figcaption>
						</figure>
					</li>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.006-980x735.png 1080, https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.006-1440x1080.png 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.006.png" data-sub-html="#caption-1996190" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.006-150x150.png">
						<figure>
							<div>
								<img alt="RTX-4070-Super-review.006-1440x1080.png" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.006-1440x1080.png">
							</div>

							<figcaption id="caption-1996190">
								<div>
									<em>Andrew Cunningham</em>
								</div>
							</figcaption>
						</figure>
					</li>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.007-980x735.png 1080, https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.007-1440x1080.png 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.007.png" data-sub-html="#caption-1996191" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.007-150x150.png">
						<figure>
							<div>
								<img alt="RTX-4070-Super-review.007-1440x1080.png" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.007-1440x1080.png">
							</div>

							<figcaption id="caption-1996191">
								<div>
									<em>Andrew Cunningham</em>
								</div>
							</figcaption>
						</figure>
					</li>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.008-980x735.png 1080, https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.008-1440x1080.png 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.008.png" data-sub-html="#caption-1996192" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.008-150x150.png">
						<figure>
							<div>
								<img alt="RTX-4070-Super-review.008-1440x1080.png" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.008-1440x1080.png">
							</div>

							<figcaption id="caption-1996192">
								<div>
									<em>Andrew Cunningham</em>
								</div>
							</figcaption>
						</figure>
					</li>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.009-980x735.png 1080, https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.009-1440x1080.png 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.009.png" data-sub-html="#caption-1996193" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.009-150x150.png">
						<figure>
							<div>
								<img alt="RTX-4070-Super-review.009-1440x1080.png" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.009-1440x1080.png">
							</div>

							<figcaption id="caption-1996193">
								<div>
									<em>Andrew Cunningham</em>
								</div>
							</figcaption>
						</figure>
					</li>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.010-980x735.png 1080, https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.010-1440x1080.png 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.010.png" data-sub-html="#caption-1996194" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.010-150x150.png">
						<figure>
							<div>
								<img alt="RTX-4070-Super-review.010-1440x1080.png" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.010-1440x1080.png">
							</div>

							<figcaption id="caption-1996194">
								<div>
									<em>Andrew Cunningham</em>
								</div>
							</figcaption>
						</figure>
					</li>
				</ul>
			</div>
		</div>
	</div>

	<p>
		Compared to the regular 4070, adding 22 percent more CUDA cores without changing most of the card's other specs generally makes the 4070 Super about 15 percent faster in most games, though you may rarely hit that 22 percent number (we did once, in a 4K <em>Cyberpunk 2077 </em>test with ray tracing on). You'll also see many examples throughout our test suite, though, where the performance gains are smaller, in the 8–10 percent range. Generally, though, it's a nice upgrade.
	</p>

	<p>
		 
	</p>

	<p>
		Comparing the 4070 Super and 3080 Ti in more depth, we see quite a few games where the cards run equally fast. At 1440p, in fact, the 4070 Super usually pulls just about even with the 3080 Ti, or it falls short by just a handful of frames.
	</p>

	<p>
		 
	</p>

	<div>
		<div>
			<div>
				<ul>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.011-980x735.png 1080, https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.011-1440x1080.png 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.011.png" data-sub-html="#caption-1996195" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.011-150x150.png">
						<figure>
							<div>
								<img alt="RTX-4070-Super-review.011-1440x1080.png" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.011-1440x1080.png">
							</div>

							<figcaption id="caption-1996195">
								<div>
									<em>Andrew Cunningham</em>
								</div>
							</figcaption>
						</figure>
					</li>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.012-980x735.png 1080, https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.012-1440x1080.png 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.012.png" data-sub-html="#caption-1996196" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.012-150x150.png">
						<figure>
							<div>
								<img alt="RTX-4070-Super-review.012-1440x1080.png" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.012-1440x1080.png">
							</div>

							<figcaption id="caption-1996196">
								<div>
									<em>Andrew Cunningham</em>
								</div>
							</figcaption>
						</figure>
					</li>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.013-980x735.png 1080, https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.013-1440x1080.png 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.013.png" data-sub-html="#caption-1996197" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.013-150x150.png">
						<figure>
							<div>
								<img alt="RTX-4070-Super-review.013-1440x1080.png" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.013-1440x1080.png">
							</div>

							<figcaption id="caption-1996197">
								<div>
									<em>Andrew Cunningham</em>
								</div>
							</figcaption>
						</figure>
					</li>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.014-980x735.png 1080, https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.014-1440x1080.png 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.014.png" data-sub-html="#caption-1996198" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.014-150x150.png">
						<figure>
							<div>
								<img alt="RTX-4070-Super-review.014-1440x1080.png" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.014-1440x1080.png">
							</div>

							<figcaption id="caption-1996198">
								<div>
									<em>Andrew Cunningham</em>
								</div>
							</figcaption>
						</figure>
					</li>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.015-980x735.png 1080, https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.015-1440x1080.png 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.015.png" data-sub-html="#caption-1996199" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.015-150x150.png">
						<figure>
							<div>
								<img alt="RTX-4070-Super-review.015-1440x1080.png" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.015-1440x1080.png">
							</div>

							<figcaption id="caption-1996199">
								<div>
									<em>Andrew Cunningham</em>
								</div>
							</figcaption>
						</figure>
					</li>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.016-980x735.png 1080, https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.016-1440x1080.png 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.016.png" data-sub-html="#caption-1996200" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.016-150x150.png">
						<figure>
							<div>
								<img alt="RTX-4070-Super-review.016-1440x1080.png" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.016-1440x1080.png">
							</div>

							<figcaption id="caption-1996200">
								<div>
									<em>Andrew Cunningham</em>
								</div>
							</figcaption>
						</figure>
					</li>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.017-980x735.png 1080, https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.017-1440x1080.png 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.017.png" data-sub-html="#caption-1996201" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.017-150x150.png">
						<figure>
							<div>
								<img alt="RTX-4070-Super-review.017-1440x1080.png" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.017-1440x1080.png">
							</div>

							<figcaption id="caption-1996201">
								<div>
									<em>Andrew Cunningham</em>
								</div>
							</figcaption>
						</figure>
					</li>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.018-980x735.png 1080, https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.018-1440x1080.png 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.018.png" data-sub-html="#caption-1996202" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.018-150x150.png">
						<figure>
							<div>
								<img alt="RTX-4070-Super-review.018-1440x1080.png" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.018-1440x1080.png">
							</div>

							<figcaption id="caption-1996202">
								<div>
									<em>Andrew Cunningham</em>
								</div>
							</figcaption>
						</figure>
					</li>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.019-980x735.png 1080, https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.019-1440x1080.png 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.019.png" data-sub-html="#caption-1996203" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.019-150x150.png">
						<figure>
							<div>
								<img alt="RTX-4070-Super-review.019-1440x1080.png" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.019-1440x1080.png">
							</div>

							<figcaption id="caption-1996203">
								<div>
									<em>Andrew Cunningham</em>
								</div>
							</figcaption>
						</figure>
					</li>
				</ul>
			</div>
		</div>
	</div>

	<p>
		Bump the resolution up to 4K, though, and the 3080 Ti's edge gets more consistent. The 4070 Super still keeps up most of the time, and it has the (admittedly imperfect) extra benefit of DLSS Frame Generation to lean on. But the 3080 Ti has a 384-bit memory interface, and the 4070 Super's 48MB of cache can't quite close that gap at higher resolutions.
	</p>

	<p>
		 
	</p>

	<p>
		On the topic of DLSS FG, the 4070 Super is kind of an ideal card for it. To get good results, your GPU generally needs to be capable of a reasonably good base frame rate, something that's much more true of the 4070 Super at 1440p and 4K than it is of the 4060 Ti or 4060. You'll still see some weird visual artifacts (the rainstorm in <em>Returnal </em>that blinks in and out of existence remains a good, easily reproducible example), but it's worth turning it on in more demanding games like <em>Cyberpunk 2077</em> to see whether the benefit of the higher frame rate is offset by visual glitches or increased input lag.
	</p>

	<p>
		 
	</p>

	<div>
		<div>
			<div>
				<ul>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.020-980x735.png 1080, https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.020-1440x1080.png 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.020.png" data-sub-html="#caption-1996204" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.020-150x150.png">
						<figure>
							<div>
								<img alt="RTX-4070-Super-review.020-1440x1080.png" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.020-1440x1080.png">
							</div>

							<figcaption id="caption-1996204">
								<div>
									<em>Andrew Cunningham</em>
								</div>
							</figcaption>
						</figure>
					</li>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.021-980x735.png 1080, https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.021-1440x1080.png 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.021.png" data-sub-html="#caption-1996205" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.021-150x150.png">
						<figure>
							<div>
								<img alt="RTX-4070-Super-review.021-1440x1080.png" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.021-1440x1080.png">
							</div>

							<figcaption id="caption-1996205">
								<div>
									<em>Andrew Cunningham</em>
								</div>
							</figcaption>
						</figure>
					</li>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.022-980x735.png 1080, https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.022-1440x1080.png 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.022.png" data-sub-html="#caption-1996206" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.022-150x150.png">
						<figure>
							<div>
								<img alt="RTX-4070-Super-review.022-1440x1080.png" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.022-1440x1080.png">
							</div>

							<figcaption id="caption-1996206">
								<div>
									<em>Andrew Cunningham</em>
								</div>
							</figcaption>
						</figure>
					</li>
					<li data-responsive="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.023-980x735.png 1080, https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.023-1440x1080.png 2560" data-src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.023.png" data-sub-html="#caption-1996207" data-thumb="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.023-150x150.png">
						<figure>
							<div>
								<img alt="RTX-4070-Super-review.023-1440x1080.png" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.023-1440x1080.png">
							</div>

							<figcaption id="caption-1996207">
								<div>
									<em>Andrew Cunningham</em>
								</div>
							</figcaption>
						</figure>
					</li>
				</ul>
			</div>
		</div>
	</div>
</div>

<div class="article-content post-page" itemprop="articleBody">
	<p>
		Finally, let's compare the 4070 Super to AMD's best competitor in this category, the Radeon RX 7800 XT. Generally available for just a hair over its $500 MSRP, the 7800 XT can usually match or beat the 4070 Super's performance in games without ray-tracing effects enabled. It's not always true, but it usually is. Per usual, though, AMD comes out worse in games with heavy ray-tracing effects, falling well behind the 4070 Super (or even the regular 4070) in <em>Cyberpunk</em>, <em>Returnal</em>, <em>Hitman III</em>, and the 3DMark ray-tracing benchmarks.
	</p>

	<p>
		 
	</p>

	<figure class="image shortcode-img full-width" style="width:980px">
		<img alt="RTX-4070-Super-review.024-980x735.png" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2024/01/RTX-4070-Super-review.024-980x735.png">
		<figcaption class="caption">
			<div class="caption-credit">
				<em>Andrew Cunningham</em>
			</div>
		</figcaption>
	</figure>

	<p>
		Like the 4070, the 4070 Super remains an incredibly power-efficient GPU. Its absolute power consumption in games is between 10 and 15 percent higher than the regular 4070 in our tests, roughly commensurate with the performance boost you can usually expect. The 7800XT uses an additional 30 W or so running the same games at the same settings (as ever, take software-reported power consumption comparisons between manufacturers with a grain of salt, but these numbers are in line with what both Nvidia and AMD list in their spec sheets).
	</p>

	<h2>
		Conclusions
	</h2>

	<p>
		The GeForce RTX 4070 Super is a pretty straightforward win for most GPU buyers. It's the same price as the 4070 and has better performance, and it's a $600 card that trades blows with cards like the 3080 Ti and 3090 ($1,199 and $1,499 at launch, respectively). Comparing it to the 3080 Ti, you can still see games where the 4070 Super's 192-bit memory interface seems to be holding it back, particularly at 4K. But the architectural updates and extra processing power generally help the 4070 Super keep up.
	</p>

	<p>
		 
	</p>

	<p>
		It simplifies matters for most GPU buyers that we are mostly past the transitional phase of this graphics generation where you wouldn't just have to factor in what the competition was offering but also all the last-gen GeForce and Radeon cards that were still sitting on shelves at reasonable prices. At this point, it's not worth considering the leftover, open-box stock of the 6800 XT or 3080 Ti.
	</p>

	<p>
		 
	</p>

	<p>
		One problem with the 4070 Super is that it still leaves a fair-sized hole in Nvidia's GPU lineup, where none of the options are particularly cost-effective. There are now three cards between the 4070 Super and the $299 RTX 4060: the 8GB 4060 Ti at $399, the 16GB 4060 Ti at $449, and the regular RTX 4070 at $549.
	</p>

	<p>
		 
	</p>

	<p>
		The 4060 Ti is generally between 10 and 20 percent faster than the 4060 for 33 percent more money, and the 4070 Super is usually between 12 and 22 percent faster than the regular 4070 for about 9 percent more money. Either card is one decent promotional discount away from being a solid deal, but at their regular prices, you should save a bit of money with the regular 4060, spend a bit more to get the 4070 Super, or consider one of AMD's offerings.
	</p>

	<p>
		 
	</p>

	<p>
		AMD remains pretty competitive here, offering its typical bargain: pay a little less for a card with as-good-or-better rasterized performance but higher power use and generally so-so ray tracing performance. If you want high-frame-rate 1440p or reasonably solid 60 fps 4K, the 7800 XT is still a viable option, and it costs closer to $500 than $600. The power consumption, better ray-tracing performance, and DLSS support are all strong arguments in favor of the 4070 Super or even the regular 4070, but if you don't need or care about any of those things, go ahead with the AMD card and save some money.
	</p>

	<p>
		 
	</p>

	<ul>
		<li>
			Great GPU for high-fps 1440p gaming, with 60 fps 4K well within reach for many games
		</li>
		<li>
			Excellent power efficiency
		</li>
		<li>
			RTX 3080 Ti-esque performance for half the price
		</li>
		<li>
			Nvidia's retains its performance edge in ray-traced games
		</li>
	</ul>

	<ul>
		<li>
			Does rely on DLSS to hit 60 fps when playing at 4K or at 1440p with heavy ray-tracing effects on
		</li>
		<li>
			Relatively narrow 192-bit memory bus means it can't always beat the old 3080 Ti, especially at 4K
		</li>
		<li>
			If you don't care about ray tracing, DLSS, or lower power consumption, the $500-ish Radeon RX 7800 XT may be a better value
		</li>
	</ul>

	<ul>
		<li>
			$600 is still a price increase from older xx70 GPUs
		</li>
	</ul>
</div>

<p>
	 
</p>

<p>
	<a href="https://arstechnica.com/gadgets/2024/01/review-geforce-rtx-4070-super-makes-a-good-gpu-even-better-still-costs-600/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21233</guid><pubDate>Tue, 16 Jan 2024 18:41:31 +0000</pubDate></item><item><title>Adblock: Google did not slow down and lag YouTube performance with ad blocker on</title><link>https://nsaneforums.com/news/technology-news/adblock-google-did-not-slow-down-and-lag-youtube-performance-with-ad-blocker-on-r21223/</link><description><![CDATA[<p>
	Back in November, the internet was abuzz with conspiracy theories of Google purposely <a href="https://www.neowin.net/news/youtube-seemingly-intentionally-crippled-and-slow-on-firefox-while-google-chrome-works-fine/" rel="external nofollow">slowing down YouTube on Mozilla Firefox</a> while its own browser, Chrome, would work fine. However, those rumors were shot down soon after as Google explained that it was not just Firefox that was the subject of "suboptimal viewing" experience and that it was happening irrespective of the browser. Google put the blame on "<a href="https://www.neowin.net/news/google-explains-why-it-did-not-make-firefox-load-youtube-slowly-on-purpose/" rel="external nofollow">installed ad blockers</a>."
</p>

<p>
	 
</p>

<p>
	Fast forward two months, now in January we <a href="https://www.neowin.net/news/youtube-appears-to-be-slowing-itself-down-upon-detecting-ad-blockers/" rel="external nofollow">just had another similar incident</a> with several user reports online of YouTube being slow with adblockers. As is usually the case in these instances, most netizens of course were quick to once again point the finger at Google.
</p>

<p>
	 
</p>

<p>
	The issue was first brought to attention by Reddit users and the thread blew up with many more chiming in to say they were experiencing a similar thing. As it turns out, the bug was not YouTube or Google and was in fact a problem with Adblock and Adblock Plus' recent update Version 5.17.0.
</p>

<p>
	 
</p>

<p>
	Hence if you were using something else like uBlock Origin (like me), you probably did not notice any slowdown.
</p>

<p>
	 
</p>

<p>
	Adblock Plus developers noted the issue as performance regression on its GitLab repo. It <a href="https://gitlab.com/adblockinc/ext/adblock/adblock/-/issues/532" rel="external nofollow">wrote</a>:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		Recently, ABP released version 3.22 which upgraded the bundled extension engine version to 1.1.1. AdBlock released version 5.17.0 which also updated the extension engine to version 1.1.1. We've had several reports of slow response time since the update.
	</p>

	<p>
		 
	</p>

	<p>
		It appears to be an issue in the extension engine since ABP, AdBlock, and the EWE test extension all seem to experience a similar issue with the 1.1.1 version of the extension engine.
	</p>
</blockquote>

<p>
	The issue has now been fixed with the latest eyeo's Web Extension Ad Blocking Toolkit (EWE) <a href="https://gitlab.com/adblockinc/ext/adblock/adblock/-/issues/536" rel="external nofollow">version 1.1.2</a>, where the breaking change has been reverted.
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<ul>
		<li>
			<p>
				Name: @eyeo/webext-ad-filtering-solution
			</p>

			<p>
				 
			</p>
		</li>
		<li>
			<p>
				<strong>New version: 1.1.2</strong>
			</p>

			<p>
				 
			</p>

			<ul>
				<li>
					<p>
						Reverted "Content filters are now updated via the history.pushState() event, when single page apps navigate using the browser's history API (EE-14, EE-90)".
					</p>

					<p>
						 
					</p>
				</li>
			</ul>
		</li>
		<li>
			<p>
				Breaking changes: None.
			</p>

			<p>
				 
			</p>
		</li>
		<li>
			<p>
				Other changes: Reverted performance regression.
			</p>
		</li>
	</ul>
</blockquote>

<p>
	Hence, if you are one of those users who is experiencing issues with Adblock and Adblock Plus, you should update your extension. It is also advised not to run multiple content filters or adblockers on your browser if you are facing performance issues.
</p>

<p>
	 
</p>

<hr>
<p>
	 
</p>

<p>
	<em>As an online publication, Neowin too relies on ads for operating costs and, if you use an ad blocker, we'd appreciate being whitelisted. <u>In addition, we have an <a href="https://www.neowin.net/subscribe/" rel="external nofollow">ad-free subscription for $28 a year</a>, which is another way to show support!</u></em>
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/adblock-google-did-not-slow-down-and-lag-youtube-performance-with-ad-blocker-on/" rel="external nofollow">Source</a>
</p>

<p>
	 
</p>

<p>
	(30 minutes to post this batch of 8 news posts)
</p>
]]></description><guid isPermaLink="false">21223</guid><pubDate>Tue, 16 Jan 2024 04:00:24 +0000</pubDate></item><item><title>Microsoft will soon let people make their own Copilot chatbots similar to OpenAI's GPTs</title><link>https://nsaneforums.com/news/technology-news/microsoft-will-soon-let-people-make-their-own-copilot-chatbots-similar-to-openais-gpts-r21222/</link><description><![CDATA[<p>
	In November 2023, <a href="https://www.neowin.net/news/openai-announces-gpts-user-created-versions-of-chatgpt/" rel="external nofollow">OpenAI announced plans to release GPTs</a>, custom chatbots based on the company's ChatGPT. Today, Microsoft announced its own plans to offer custom AI chatbots tailored to specific needs and topics.
</p>

<p>
	 
</p>

<p>
	As part of today's many Copilot announcements, including <a href="https://www.neowin.net/news/microsoft-launches-copilot-pro-a-20-subscription-with-advanced-ai-features-for-individuals/" rel="external nofollow">Copilot Pro</a> and the<a href="https://www.neowin.net/news/copilot-for-microsoft-365-is-now-available-for-all-businesses-large-and-small/" rel="external nofollow"> expansion of Copilot for Microsoft 365</a>, the company also announced Copilot GPTs. Like OpenAI's GPTs, Copilot GPTs will allow users to "customize the behavior of Microsoft Copilot on a topic that is of particular interest to you."
</p>

<p>
	 
</p>

<p>
	Microsoft added that it will offer up a number of previously created custom Copilot GPTs starting today. They will be able to answer questions from users on topics like fitness, travel, and cooking.
</p>

<p>
	 
</p>

<p>
	<img alt="1705344161_copilotgpt.jpg" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/01/1705344161_copilotgpt.jpg">
</p>

<p>
	 
</p>

<p>
	As part of the features that will be enabled for people who pay $20 a month to access the Copilot Pro service, those subscribers will be able to make their own custom Copilot GPTs. Microsoft plans to launch a new app called Copilot GPT Builder, which is made specifically for these kinds of tasks.
</p>

<p>
	 
</p>

<p>
	So far, Microsoft has not revealed anything more about how Pro users will be able to make their own chatbots with Copilot GPT Builder, saying only, "Stay tuned for more on this experience as we get closer to availability." There's no word on what the app itself will be like, how easy or hard it will be to use, and what platform or platforms it will support.
</p>

<p>
	 
</p>

<p>
	When OpenAI announced GPTs, it also revealed that users would be able to share their custom chatbots with the rest of the world via the GPT store. <a href="https://www.neowin.net/news/openai-finally-opens-gpt-store-introduces-chatgpt-team-for-collaborative-creation/" rel="external nofollow">That store finally launched last week</a>, and OpenAI indicated that later in the first quarter of 2024, creators of those custom chatbots would be able to get some revenue if people actually used their custom GPTs. Microsoft has yet to announce plans to offer a similar revenue path for custom Copilot GPTs.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/microsoft-will-soon-let-people-make-their-own-copilot-chatbots-similar-to-openais-gpts/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21222</guid><pubDate>Tue, 16 Jan 2024 03:58:44 +0000</pubDate></item><item><title>Microsoft launches Copilot Pro, a $20 subscription with advanced AI features for individuals</title><link>https://nsaneforums.com/news/technology-news/microsoft-launches-copilot-pro-a-20-subscription-with-advanced-ai-features-for-individuals-r21221/</link><description><![CDATA[<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/8QXS-boCQZI?feature=oembed" title="Introducing Copilot Pro: Supercharge your Creativity and Productivity" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	Microsoft has officially unveiled Copilot Pro—a subscription service targeting individual consumers to give them more advanced AI capabilities and "supercharge their Copilot experience." Copilot has been a free service for regular users so far, but now Microsoft is ready to step it up and offer a paid tier with more features.
</p>

<p>
	 
</p>

<p>
	Copilot Pro is <a href="https://www.microsoft.com/store/b/copilotpro" rel="external nofollow">now available for $20 per month for one user</a>. For that price, customers get access to Copilot in Office applications, such as Word, Excel, PowerPoint, Outlook, and OneNote on Windows, macOS, and iPad (currently in preview with English being the only supported language, plus you need an active Microsoft 365 subscription). You can type your request directly in the app you need, plus get additional features, such as email summary, etc.
</p>

<p>
	 
</p>

<p>
	<img alt="1705334401_copilot_pro_1.jpg" class="ipsImage" data-ratio="75.10" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/01/1705334401_copilot_pro_1.jpg">
</p>

<p>
	 
</p>

<p>
	The subscription also gives you priority access to the latest models, starting with OpenAI's GPT-4 Turbo, which ensures fast performance during peak hours and gives you the option to toggle between different models to optimize your experience and interaction with the service.
</p>

<p>
	 
</p>

<p>
	Copilot Pro offers a few extra perks for image generation via Designed (also known as Bing Image Creator). You get 100 boosts per day for faster generation, more detailed outputs, and landscape mode support.
</p>

<p>
	 
</p>

<p>
	<img alt="1705334406_copilot_pro_2.jpg" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/01/1705334406_copilot_pro_2.jpg">
</p>

<p>
	 
</p>

<p>
	Finally, Copilot Pro will soon let you build a custom Copilot GPT tailored to your specific need or topic. This feature is coming soon in Copilot GPT Builder. However, Microsoft is rolling out an initial set of Copilot GPTs with a focus on particular purposes, such as cooking, travel, fitness, and more. All Copilot users can access Copilot GPTs, while Pro subscribers will soon be able to create their own using simple prompts.
</p>

<p>
	 
</p>

<p>
	In addition to Copilot Pro, <a href="https://www.neowin.net/news/microsoft-announces-dedicated-copilot-apps-for-ios-and-android/" rel="external nofollow">Microsoft formally announced Copilot apps for iOS and Android</a>, plus <a href="https://www.neowin.net/news/microsoft-launches-copilot-pro-a-20-subscription-with-advanced-ai-features-for-individuals/" rel="external nofollow">expanded Copilot for Microsoft 365 availability to small and medium-sized businesses</a>, eliminating the minimum seat requirement for commercial plans.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/microsoft-launches-copilot-pro-a-20-subscription-with-advanced-ai-features-for-individuals/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21221</guid><pubDate>Tue, 16 Jan 2024 03:57:45 +0000</pubDate></item><item><title>Latest Adblock update causes massive YouTube performance hit</title><link>https://nsaneforums.com/news/technology-news/latest-adblock-update-causes-massive-youtube-performance-hit-r21214/</link><description><![CDATA[<p>
	Adblock and Adblock Plus users report performance issues on YouTube, initially blamed on Google but later determined to be an issue in the popular ad-blocking extension.
</p>

<p>
	 
</p>

<p>
	Adblock and Adblock Plus are two ad blockers created by the same developer for the Chrome/Edge browsers and have 113 million active users, according to figures reported on the Chrome Web Store.
</p>

<p>
	 
</p>

<p>
	A post <a href="https://www.reddit.com/r/youtube/comments/195octe/youtube_started_slowing_video_buffer_with_adblock/" rel="external nofollow" target="_blank">on Reddit</a> over the weekend claimed that Google had begun to slow the buffering of videos when an ad blocker was installed, causing video loading times, thumbnail previews, full-screen video transitions, and even scrolling to be significantly slower.
</p>

<p>
	 
</p>

<p>
	Some even reported that their Chrome browser was so stressed during the YouTube video playback that it impacted the performance of the entire operating system.
</p>

<p>
	 
</p>

<p>
	BleepingComputer confirmed the issues after installing the Adblock Chrome extension, which caused YouTube to become very slow, making the site hard to navigate and for videos to load very slowly.
</p>

<p>
	 
</p>

<div style="text-align:center">
	<p style="text-align: left;">
		<img alt="youtube-loading-slowly.gif" class="ipsImage" data-ratio="75.10" height="410" width="720" src="https://www.bleepstatic.com/images/news/software/a/adblock-youtube/youtube-loading-slowly.gif">
	</p>

	<div style="text-align: left;">
		<em>YouTube videos buffering slowly with Adblock installedSource: BleepingComput</em>er
	</div>

	<p>
		 
	</p>
</div>

<p>
	Confused about the cause of the performance degradation, many users assumed they were having internet speed problems or memory leak issues.
</p>

<p>
	 
</p>

<p>
	However, it soon became evident that the problems specifically impacted users with active Adblock and Adblock Plus ad-blocking extensions. Some media reported that YouTube Premium subscribers did not report encountering any performance issues, further obscuring the source of the problem.
</p>

<p>
	 
</p>

<p>
	Due to Google's <a href="https://www.bleepingcomputer.com/news/technology/youtube-tests-blocking-videos-unless-you-disable-ad-blockers/" target="_blank" rel="external nofollow">previous experimentation</a> with aggressive <a href="https://www.bleepingcomputer.com/news/technology/youtube-tests-restricting-ad-blocker-users-to-3-video-views/" target="_blank" rel="external nofollow">ad-blocker restrictions</a>, many assumed that YouTube was purposefully throttling performance for users with active ad-blocking tools in certain regions.
</p>

<p>
	 
</p>

<p>
	However, uBlock Origin, another popular ad-blocking extension for Chrome, isn't impacted.
</p>

<h2>
	Problem with Adblock extension
</h2>

<p>
	An <a href="https://www.reddit.com/r/youtube/comments/195octe/youtube_started_slowing_video_buffer_with_adblock/" rel="external nofollow" target="_blank">issue</a> opened on the Adblock project's GitLab page suggests that the performance problems are caused by version 1.1.1 of the extension engine, introduced in Adblock version 5.17 and Adblock Plus 3.22, which was released last week.
</p>

<p>
	 
</p>

<p>
	uBlock Origin developer Raymond Hill <a href="https://twitter.com/gorhill/status/1746263759495077919" rel="external nofollow" target="_blank">explained on X</a> that the issues were not caused by a change in Google's code but by the Adblock extensions themselves.
</p>

<p>
	 
</p>

<p>
	Using browser profiler tools, he identified that the cause of the severe performance issues was the time consumed by the content script code of Adblock Plus on the YouTube webpage.
</p>

<p>
	 
</p>

<p>
	"I investigated a bit the performance regressions, and the cause is many distinct code paths, and affect many sites, those for which the problematic code paths are triggered," explained Hill.
</p>

<p>
	 
</p>

<div style="text-align:center">
	<p style="text-align: left;">
		<img alt="profiler.jpg" class="ipsImage" data-ratio="75.10" height="540" width="574" src="https://www.bleepstatic.com/images/news/u/1220909/2024/Software/profiler.jpg">
	</p>

	<div style="text-align: left;">
		<em>Adblock script showing abhorrent performance even on Firefox (@gorhill)</em>
	</div>

	<p>
		 
	</p>
</div>

<p>
	Hill also notes that these performance issues are not exclusive to YouTube and may also impact other sites, especially those with dynamically updating pages.
</p>

<p>
	 
</p>

<p>
	Disabling Adblock Plus or Adblock is not enough to resolve the performance issues. Hill explains that you first need to reload the web pages a few times or open them in new tabs for the extension to be fully disabled.
</p>

<p>
	 
</p>

<p>
	However, in BleepingComputer's tests, once we disabled Adblock and refreshed the pages, YouTube once again loaded videos quickly, even with uBlock Origin enabled.
</p>

<p>
	 
</p>

<p>
	The Adblock developers are aware of the performance issues and are investigating them. However, they state that they can't reproduce the problem and request users provide feedback so they can determine the cause.
</p>

<p>
	 
</p>

<p>
	"Thanks for spotting that problem and for reporting it to us. We’re slowly getting similar reports from a few other users, so it does appear to be some problem with one of the changes included in version 3.22," reads <a href="https://blog.adblockplus.org/releases/adblock-plus-322-for-chrome-firefox-microsoft-edge-and-opera#Comment:~:text=that%20you%20do.-,Reply%20from%20Thomas%20Greiner%3A,-Thanks%20for%20spotting" rel="external nofollow" target="_blank">a comment</a> from Adblock team.
</p>

<p>
	 
</p>

<p>
	"Unfortunately, we aren’t able to reproduce the problem ourselves yet, but we’ve created <a href="https://gitlab.com/Adblockinc/ext/Adblockplus/Adblockplusui/-/issues/1576" ipsnoembed="false" rel="external nofollow">https://gitlab.com/Adblockinc/ext/Adblockplus/Adblockplusui/-/issues/1576</a> to keep track of it to help us find the problem and develop a fix for it."
</p>

<p>
	 
</p>

<p>
	"In general, any additional information on this could be helpful, so I’d suggest contacting support@Adblockplus.org, if you’d like to help us with that."
</p>

<p>
	 
</p>

<p>
	BleepingComputer has contacted Adblock and Google with questions about the situation, but neither has responded by publication time.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.bleepingcomputer.com/news/security/latest-adblock-update-causes-massive-youtube-performance-hit/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21214</guid><pubDate>Mon, 15 Jan 2024 17:40:57 +0000</pubDate></item><item><title>After users' backlash, Microsoft Rewards is back to its original point numbers</title><link>https://nsaneforums.com/news/technology-news/after-users-backlash-microsoft-rewards-is-back-to-its-original-point-numbers-r21213/</link><description><![CDATA[<div class="main-content__affiliate-disclosure">
	<span>Readers help support MSPoweruser. When you make a purchase using links on our site, we may earn an affiliate commission. </span> <img alt="Tooltip Icon" aria-expanded="false" class="main-content__affiliate-disclosure__tooltip-icon entered lazyloaded" data-lazy-src="https://mspoweruser.com/wp-content/themes/reflectormedia-universalis/assets/images/info-icon.svg" data-ll-status="loaded" data-ratio="100.00" width="8" src="https://mspoweruser.com/wp-content/themes/reflectormedia-universalis/assets/images/info-icon.svg">
</div>

<div class="main-content__highlights">
	<p class="main-content__highlights__title">
		Key notes
	</p>

	<ul>
		<li>
			Microsoft Rewards faced criticism for reducing points.
		</li>
		<li>
			But now, they’ve reverted to 5, 10, and 30 per reward.
		</li>
		<li>
			The initiatives underwent various changes in the past few months.
		</li>
	</ul>
</div>

<div class="main-content__featured-image">
	<figure>
		<img alt="microsoft-rewards.png" class="ipsImage" data-ratio="75.10" height="405" width="720" src="https://mspoweruser.com/wp-content/uploads/2023/11/microsoft-rewards.png">
	</figure>
</div>

<div class="main-content__blocks" id="primary">
	<p>
		Microsoft has been under fire for quite some time for allegedly “watering down” its Microsoft Rewards initiatives. Now, it seems like things are back to normal: the points are now back to 5, 10, and 30 per reward.
	</p>

	<p>
		The change has been around recently. Xbox enthusiast <a href="https://twitter.com/IdleSloth84_/status/1746873450621227213" rel="external nofollow" target="_blank">@IdleSloth84_</a> posted the discovery on X (formerly known as Twitter):
	</p>

	<p>
		 
	</p>

	<div class="ipsEmbeddedOther" contenteditable="false">
		<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedid="31649268a3010afed26c038b7bb6cec9" src="https://nsaneforums.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://twitter.com/IdleSloth84_/status/1746873450621227213?ref_src=twsrc%255Etfw%257Ctwcamp%255Etweetembed%257Ctwterm%255E1746873450621227213%257Ctwgr%255E735de9e5e81ede19e604326c4e3706b45a78eeb9%257Ctwcon%255Es1_%26ref_url=https://mspoweruser.com/after-users-backlash-microsoft-rewards-is-back-to-its-original-point-numbers/"></iframe>
	</div>

	<p>
		The future of Microsoft Rewards has been in limbo, and it’s quite disappointing for folks who spend hours collecting them by doing various tasks. 
	</p>

	<p>
		 
	</p>

	<p>
		Back in November, we reported that the Redmond-based tech giant has <a href="https://mspoweruser.com/microsoft-removes-daily-microsoft-rewards-points/" rel="external nofollow" target="_blank">axed the daily Rewards points</a> for using Edge in several countries. Last month, users were also furious after finding that Rewards, which now has a “cooldown period,” <a href="https://mspoweruser.com/microsoft-rewards-cooldown-period/" rel="external nofollow" target="_blank">has capped points</a> at just 3 searches per 15 minutes.
	</p>

	<p>
		 
	</p>

	<p>
		And not too long ago, the Microsoft Rewards app on Xbox <a href="https://mspoweruser.com/microsoft-rewards-app-on-xbox/" rel="external nofollow" target="_blank">has also been discontinued</a> back in November. 
	</p>

	<p>
		 
	</p>

	<p>
		What are your thoughts on this change? Has Microsoft Rewards finally gone back to normal? Share your thoughts with us in the comments!
	</p>
</div>

<p>
	 
</p>

<p>
	<a href="https://mspoweruser.com/after-users-backlash-microsoft-rewards-is-back-to-its-original-point-numbers/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21213</guid><pubDate>Mon, 15 Jan 2024 17:38:11 +0000</pubDate></item><item><title>These are the certified Wi-Fi 7 devices you can buy now</title><link>https://nsaneforums.com/news/technology-news/these-are-the-certified-wi-fi-7-devices-you-can-buy-now-r21206/</link><description><![CDATA[<h3>
	Some notable products have already appeared in the Wi-Fi Alliance’s certification database.
</h3>

<div>
	<div class="duet--article--article-body-component">
		<p>
			The Wi-Fi Alliance <a href="https://www.theverge.com/2024/1/10/24032950/here-are-all-the-wi-fi-7-routers-announced-at-ces-this-year" rel="external nofollow">announced</a> at the beginning of <a href="https://www.theverge.com/23971966/ces-2024-news-announcements-products" rel="external nofollow">CES last week</a> that it had begun certifying Wi-Fi 7 devices. Not having the certification doesn’t mean a device <em>won’t</em> work, but it does mean that it’s been confirmed to work within the standard’s specification and is therefore compatible with other Wi-Fi devices. Handily, the Wi-Fi Alliance has a <a href="https://www.wi-fi.org/product-finder-results?sort_by=certified&amp;sort_order=desc&amp;certifications=1652,1635" rel="external nofollow">searchable database</a> of what’s certified, and a few notable ones have already earned the Alliance’s stamp of approval for the new standard.
		</p>

		<p>
			 
		</p>
	</div>

	<div class="duet--article--article-body-component">
		<p>
			You may already have a Wi-Fi 7 smartphone if you own the <a href="https://www.theverge.com/23598871/samsung-galaxy-s23-ultra-review-camera-battery-screen-s-pen" rel="external nofollow">Samsung Galaxy S23 Ultra</a>. Qualcomm’s FastConnect 7800 network adapter, which is now certified for the new Wi-Fi standard, is included with Samsung’s 2023 flagship phone. The only trouble is, to date, Samsung hasn’t enabled the feature. It would be a significant upgrade if it did, though, even if it only gets half of the 5.8Gbps throughput that Qualcomm <a href="https://www.qualcomm.com/products/technology/wi-fi/fastconnect/fastconnect-7800" rel="external nofollow">claims on its site</a> (given a Wi-Fi 7 router and a fast enough internet connection, that is).
		</p>

		<p>
			 
		</p>
	</div>

	<div class="duet--article--article-body-component">
		<p>
			If you plan to buy a laptop this year, chances are good you’ll end up with a certified Wi-Fi 7 Wi-Fi chipset in that, too. That’s because of the Intel BE200 card that’s in laptops that were <a href="https://www.theverge.com/2024/1/11/24033022/wi-fi-7-laptops-gaming-ces-2024-lenovo-alienware-razer-msi-asus" rel="external nofollow">announced at CES</a>, like the new Razer Blade 16. It will also show up in others as the year wears on. <a href="https://www.intel.com/content/www/us/en/products/sku/230078/intel-wifi-7-be200/specifications.html" rel="external nofollow">Intel claims</a> up to 5,800Gbps throughput on the 6GHz band with the BE800, just like Qualcomm’s smartphone chip.
		</p>

		<p>
			 
		</p>
	</div>

	<div class="duet--article--article-body-component">
		<p>
			Of the several Wi-Fi 7 routers on the market now, TP-Link’s <a href="https://www.theverge.com/2022/11/14/23458207/tp-link-wifi-7-archer-be900-ge800-gaming-deco-be95-be85-mesh-routers" rel="external nofollow">Deco BE85 mesh router and Archer BE800</a> are the only consumer-grade Wi-Fi 7 routers for sale that now appear on the Alliance’s list. The Archer BE800 is a tri-band router with dual 10Gbps ports and two 2.5Gbps ports. It’s also compatible with Wi-Fi EasyMesh, a brand-agnostic Wi-Fi mesh standard that should mean it works with any other EasyMesh router. The Deco BE85 is a dedicated mesh router that only uses TP-Link’s proprietary mesh technology. You’ll pay for either router, though — a two-pack of Decos is $999.99 while the Archer sells for $599.99.
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	<a href="https://www.theverge.com/2024/1/14/24038284/wi-fi-certified-7-products-list-wi-fi-alliance" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21206</guid><pubDate>Mon, 15 Jan 2024 08:31:11 +0000</pubDate></item></channel></rss>
