<?xml version="1.0"?>
<rss version="2.0"><channel><title>News: Technology News</title><link>https://nsaneforums.com/news/technology-news/page/122/?d=2</link><description>News: Technology News</description><language>en</language><item><title>Adobe Acrobat's new AI chatbot can sum up lengthy documents for you</title><link>https://nsaneforums.com/news/technology-news/adobe-acrobats-new-ai-chatbot-can-sum-up-lengthy-documents-for-you-r21831/</link><description><![CDATA[<p>
	<span style="font-size:14px;"><strong>In a world full of chatbots, does Adobe have what it takes to come out on top?</strong></span>
</p>

<h2>
	<img alt="how-to-make-a-pdf-header.png?q=50&amp;fit=co" class="ipsImage" data-ratio="75.10" height="480" width="720" src="https://static1.xdaimages.com/wordpress/wp-content/uploads/wm/2023/10/how-to-make-a-pdf-header.png?q=50&amp;fit=contain&amp;w=1140&amp;h=&amp;dpr=1.5" />
</h2>

<p>
	KEY TAKEAWAYS
</p>

<p>
	 
</p>


	<div>
		<div>
			<ul>
				<li>
					 Adobe introduces AI Assistant in Acrobat for document summaries and interactive inquiries.
				</li>
				<li>
					 The chatbot generates citations based on document content and is available in beta.
				</li>
				<li>
					 A subscription is required for access; competition in AI market raises questions on adoption.
				</li>
			</ul>
		</div>
	</div>


<div>
	<div>
		<div>
			 
		</div>
	</div>
</div>

<p>
	With AI taking off, a lot of tech companies are developing their own chatbots to assist users in specific tasks. The latest addition to the market comes from Adobe, which is adding a new AI assistant to Acrobat. The tool, aptly named "AI Assistant in Acrobat," will assist people in breaking down large documents into summaries that are easier to digest, and will allow you to "talk" to the document.
</p>

<h2>
	The new AI Assistant in Acrobat
</h2>

<p>
	As reported by <a href="https://www.theverge.com/2024/2/20/24077217/adobe-acrobat-generative-ai-assistant-chatbot-pdf-document" rel="external nofollow">The Verge</a>, Adobe is adding its AI chatbot to Acrobat PDF. You can invoke this chatbot at any time and ask it to summarise long documents for you. You can also ask the chatbot questions related to the content within the document, and it will do its best to find an answer and relay it back to you. The chatbot can even generate citations for the information it provides, so you know its answers are based on what the document actually says, and not something it hallucinated.
</p>

<p>
	 
</p>

<p>
	Right now, the chatbot is in a beta phase, with Adobe planning to add more features before its official release. If you want to give the chatbot a try, you'll need to be subscribed to Adobe's Standard, Pro, or Teams plan. Right now, the AI chatbot comes as part of the subscription fee, but Adobe stated that it wants to add a separate monthly subscription specifically for the AI chatbot once it comes out of beta.
</p>

<p>
	 
</p>

<p>
	The question is, will people warm to Adobe's chatbot? We've already seen a ton of competition enter the AI market, and a lot of them come with a subscription fee. We've already seen what happens when multiple big-name companies come out with separate monthly subscription plans; just ask anyone trying to juggle watching shows on Netflix, Disney Plus, and other media streaming sites.
</p>

<div>
	<div>
		<div>
			 
		</div>
	</div>
</div>

<p>
	The solution is usually to subscribe to one or two plans and leave the rest alone. With this in mind, will people feel it's worth shelling out for Acrobat's new AI assistant when they could just as easily pay for <a href="https://www.xda-developers.com/copilot-pro/" rel="external nofollow">Copilot Pro</a> and ask it to sum up their documents in Word, alongside other features? Time will tell; for now, however, we'll have to wait and see how the public responds to Adobe's new chatbot.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.xda-developers.com/adobe-acrobat-ai-chatbot-beta/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21831</guid><pubDate>Tue, 20 Feb 2024 18:58:57 +0000</pubDate></item><item><title>AMD&#x2019;s next-gen Zen 5 CPUs to release later this year</title><link>https://nsaneforums.com/news/technology-news/amd%E2%80%99s-next-gen-zen-5-cpus-to-release-later-this-year-r21820/</link><description><![CDATA[<h3>
	Reports suggest that Zen 5 based Ryzen 9000 series CPUs from AMD could start mass production in Q3 this year on TSMC’s 4nm and 3nm process.
</h3>

<p>
	In CPU manufacturing, Intel usually makes its own processors. But that’s not the same for the likes of AMD and others.
</p>

<p>
	 
</p>

<p>
	These days, AMD designs the CPUs and TSMC makes the CPUs for them. Based in Taiwan, TSMC is the world’s largest semiconductor manufacturer. TSMC also makes CPUs and GPUs for companies like Nvidia, Qualcomm, Broadcom and others.
</p>

<p>
	 
</p>

<p>
	In 2022, <a href="https://ourdigitech.com/hardware/ryzen-7000-cpus-to-am5-socket-everything-amd-announced/" title="" rel="external nofollow">AMD announced</a> the release of the Zen 4 based Ryzen 7000 series processors. These processors are built on the Zen 4 architecture and were made on a 5nm process.
</p>

<p>
	 
</p>

<p>
	Zen 4 is the same architecture that powers the conventional Ryzen 7000 CPUs, 3D V-Cache based <a href="https://ourdigitech.com/hardware/amd-reveals-new-ryzen-7950x3d-7900x3d-7800x3d-cpus/" title="" rel="external nofollow">X3D CPUs</a> and also recently launched <a href="https://ourdigitech.com/hardware/amd-ryzen-8700g-8600g-apu-reviews-are-out-best-gpu-in-cpu/" rel="external nofollow" target="_blank" title="">Ryzen 8000G APUs</a> that come with relatively more powerful built-in GPUs.
</p>

<p>
	 
</p>

<p>
	Now it seems AMD is all set to release Zen 5 architecture based Ryzen 9000 series CPUs later this year.
</p>

<div class="ourdi-in-article-ads" id="ourdi-1919281460">
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</div>

<h3 class="wp-block-heading">
	3nm Wafers To Enter Production In Q2
</h3>

<p>
	Taiwan based <a href="https://money.udn.com/money/story/5612/7776705" rel="external nofollow" target="_blank" title="">UDN reports</a> (<a href="https://money-udn-com.translate.goog/money/story/5612/7776705?from=edn_maintab_index&amp;_x_tr_sl=auto&amp;_x_tr_tl=en" rel="external nofollow" target="_blank" title="">translated</a>), via <a href="https://twitter.com/dnystedt/status/1759390163971854337" rel="external nofollow" target="_blank" title="">Dan Nystedt on Twitter</a>, that AMD is going to launch Zen 5 based CPUs this year.
</p>

<p>
	 
</p>

<p>
	This news comes from the information that TSMC is going to start mass production of the 3nm wafers to be used in Zen 5 processors from the second quarter this year. However, full mass production will take some time. Still, the production capacity is expected to increase month by month.
</p>

<p>
	 
</p>

<p>
	The report mentions that AMD is expected to introduce the Zen 5 architecture based processors in desktops, notebooks and even servers. This means that the Ryzen 9000 CPUs are included in it.
</p>

<p>
	 
</p>

<p>
	The report also how AMD’s launch of Zen 5 architecture will launch along with TSMC entering the mass production of 3nm process. 3nm process based chips are expected to power AMD Ryzen 9000 CPU series.
</p>

<p>
	 
</p>

<p>
	However, there are rumors floating around that 3nm process based chips will not be used in whole Ryzen 9000 CPUs. There are some suggestions that only Zen 5c cores are expected to be based on 3nm. Zen 5c cores are smaller and slower cores with same architecture that of larger and faster ones. The usual Zen 5 based big cores are expected to be based on 4nm process instead.
</p>

<p>
	 
</p>

<p>
	So far, nothing is confirmed. But we expect AMD to announce or even release Zen 5 based Ryzen 9000 CPU series in the third quarter this year. It’s interesting to see how big architectural and performance improvements it offers.
</p>

<p>
	 
</p>

<p>
	<a href="https://ourdigitech.com/hardware/amds-next-gen-zen-5-cpus-to-release-later-this-year/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21820</guid><pubDate>Tue, 20 Feb 2024 03:05:58 +0000</pubDate></item><item><title>Analysts say Sony is prepping the PS5 Pro for release this year; ready for GTA VI</title><link>https://nsaneforums.com/news/technology-news/analysts-say-sony-is-prepping-the-ps5-pro-for-release-this-year-ready-for-gta-vi-r21819/</link><description><![CDATA[<p>
	Sony could be prepping a <a href="https://www.neowin.net/news/sony-rumored-to-be-developing-ps5-pro-console-for-late-2024-launch/" rel="external nofollow">PlayStation 5 Pro</a> for release this year in anticipation of Grand Theft Auto VI’s release in 2025, analysts have said. Sony is apparently hoping that the launch will create new interest in the PS5 among consumers and prepare for <em>Grand Theft Auto VI</em> which is coming in 2025 and could perhaps leverage the improved hardware in the PS5 Pro.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/QdBZY2fkU-0?feature=oembed" title="Grand Theft Auto VI Trailer 1" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	Commenting on the possible upcoming console, Serkan Toto, CEO of Kantan Games, told CNBC:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		“There seems to be a broad consensus in the game industry that Sony is indeed preparing a launch of a PS5 Pro in the second half of 2024. And Sony will want to make sure to have a great piece of hardware ready when GTA VI hits in 2025, a launch that will be a shot in the arm for the entire gaming industry.”
	</p>
</blockquote>

<p>
	Since the PlayStation 5 launched in 2020, the company has already released the slim version of the console. According to CNBC, the Pro edition could mark a significant upgrade over previous versions.
</p>

<p>
	 
</p>

<p>
	The prediction of a new console update comes just a week after Sony <a href="https://www.neowin.net/news/sony-warns-of-future-ps5-sales-declines-and-of-a-lack-of-major-first-party-games-for-a-while/" rel="external nofollow">cut its forecast</a> for PS5 sales. The Japanese company said that for the fiscal year ending in March, 21 million units would be sold instead of 25 million units. During the company’s earnings call, one of its executives said that the firm was anticipating a gradual decline in unit sales from the next fiscal year.
</p>

<p>
	 
</p>

<p>
	The idea that shipments will fall over the coming years is hardly surprising. Eventually Sony will be launching a new console and that date is getting closer and closer so people might be delaying their purchase. Additionally, we have to consider the increasing number of people who have already made a purchase.
</p>

<p>
	 
</p>

<p>
	If Sony does indeed release the PS5 Pro this year, it will be interesting to see if it can reinvigorate the public’s interest in the PS5 line-up.
</p>

<p>
	 
</p>

<p>
	Source: <a href="https://www.cnbc.com/2024/02/20/ps5-pro-sony-to-release-refreshed-playstation-5-in-2024-analysts-say.htm" rel="external nofollow">CNBC</a>
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/analysts-say-sony-is-prepping-the-ps5-pro-for-release-this-year-ready-for-gta-vi/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21819</guid><pubDate>Tue, 20 Feb 2024 03:03:14 +0000</pubDate></item><item><title>Windows Central Podcast #340: Windows 11 version 24H2 confirmed!</title><link>https://nsaneforums.com/news/technology-news/windows-central-podcast-340-windows-11-version-24h2-confirmed-r21809/</link><description><![CDATA[<h3>
	The next version of Windows is confirmed, Xbox clarifies its business, and AI is about to get scary
</h3>

<div class="ipsEmbeddedVideo" contenteditable="false">
	<div>
		<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/aZADm3vMUoo?feature=oembed" title="Windows 11 version 24H2 confirmed! — Windows Central Podcast 340" width="200"></iframe>
	</div>
</div>

<p>
	 
</p>

<p>
	On this week's episode of the Window's Central Podcast, Dan and Zac discuss the Windows 11 version 24H2 being confirmed, and expected to bring new AI features &amp; quality of life improvements, Windows using AI to improve your video games, the new features on the Windows 11 'Moment 5' feature update, Microsoft Gaming CEO Phil Spencer confirming some Xbox games are heading to PlayStation 5 and Nintendo Switch, confirmation that new Xbox hardware will be announced this holiday season, Game Pass reaching 34 million subscribers, OpenAI's video generation breakthrough, and more!
</p>

<p>
	 
</p>

<p>
	<iframe data-lazy-priority="low" data-lazy-report="lazily loaded with low priority" data-lazy-src="https://play.libsyn.com/embed/episode/id/30007573/height/192/theme/modern/size/large/thumbnail/yes/custom-color/d65a5a/time-start/00:00:00/playlist-height/200/direction/backward/download/yes/font-color/FFFFFF" height="192" scrolling="no" src="https://play.libsyn.com/embed/episode/id/30007573/height/192/theme/modern/size/large/thumbnail/yes/custom-color/d65a5a/time-start/00:00:00/playlist-height/200/direction/backward/download/yes/font-color/FFFFFF" width="50%"></iframe>
</p>

<h2 id="links-3">
	Links
</h2>

<ul>
	<li>
		<a data-before-rewrite-localise="https://www.windowscentral.com/software-apps/windows-11/windows-11-version-24h1-changelog-release-date-features-ai-2024-update" data-component-tracked="1" href="https://www.windowscentral.com/software-apps/windows-11/windows-11-version-24h1-changelog-release-date-features-ai-2024-update" rel="external nofollow">Windows 11 version 24H2: New features, next-gen AI PCs, and everything we know so far - Windows Central</a>
	</li>
	<li>
		<a data-before-rewrite-localise="https://www.windowscentral.com/software-apps/windows-11/the-next-version-of-windows-will-use-ai-to-improve-your-video-games" data-component-tracked="1" href="https://www.windowscentral.com/software-apps/windows-11/the-next-version-of-windows-will-use-ai-to-improve-your-video-games" rel="external nofollow">The next version of Windows will use AI to improve your video games - Windows Central</a>
	</li>
	<li>
		<a data-before-rewrite-localise="https://www.windowscentral.com/software-apps/windows-11/windows-11-february-moment-5-2024-feature-update" data-component-tracked="1" href="https://www.windowscentral.com/software-apps/windows-11/windows-11-february-moment-5-2024-feature-update" rel="external nofollow">Windows 11 'Moment 5' feature update is coming this month — here are the new features - Windows Central</a>
	</li>
	<li>
		<a data-before-rewrite-localise="https://www.windowscentral.com/gaming/xbox/microsoft-gaming-ceo-phil-spencer-confirms-some-xbox-games-are-headed-to-playstation-5-and-nintendo-switch" data-component-tracked="1" href="https://www.windowscentral.com/gaming/xbox/microsoft-gaming-ceo-phil-spencer-confirms-some-xbox-games-are-headed-to-playstation-5-and-nintendo-switch" rel="external nofollow">Microsoft Gaming CEO Phil Spencer confirms some Xbox games are headed to PlayStation 5 and Nintendo Switch - Windows Central</a>
	</li>
	<li>
		<a data-before-rewrite-localise="https://www.windowscentral.com/gaming/xbox/xbox-game-pass-has-hit-a-new-growth-milestone-as-microsofts-gaming-ambitions-expand" data-component-tracked="1" href="https://www.windowscentral.com/gaming/xbox/xbox-game-pass-has-hit-a-new-growth-milestone-as-microsofts-gaming-ambitions-expand" rel="external nofollow">Xbox Game Pass has hit a new growth milestone - Windows Central</a>
	</li>
	<li>
		<a data-before-rewrite-localise="https://www.windowscentral.com/gaming/microsoft-confirms-new-xbox-hardware-will-be-announced-this-holiday-season" data-component-tracked="1" href="https://www.windowscentral.com/gaming/microsoft-confirms-new-xbox-hardware-will-be-announced-this-holiday-season" rel="external nofollow">Microsoft confirms new Xbox hardware will be announced this holiday season - Windows Central</a>
	</li>
	<li>
		<a data-before-rewrite-localise="https://www.windowscentral.com/software-apps/openai-sora-generates-lifelike-minute-long-ai-videos" data-component-tracked="1" href="https://www.windowscentral.com/software-apps/openai-sora-generates-lifelike-minute-long-ai-videos" rel="external nofollow">OpenAI's latest model generates lifelike minute-long AI videos - Windows Central</a>
	</li>
</ul>

<h2 id="hosts-3">
	Hosts:
</h2>

<ul>
	<li>
		<a data-component-tracked="1" data-url="https://twitter.com/daniel_rubino" href="https://twitter.com/daniel_rubino" rel="external nofollow">Daniel Rubino</a>
	</li>
	<li>
		<a data-component-tracked="1" data-url="https://twitter.com/zacbowden" href="https://twitter.com/zacbowden" rel="external nofollow">Zac Bowden</a>
	</li>
</ul>

<h2 id="find-us-elsewhere-3">
	Find us elsewhere:
</h2>

<ul>
	<li>
		Download directly: <a data-component-tracked="1" data-url="https://traffic.libsyn.com/forcedn/windowscentral/Windows_Central_Podcast_160224_EDIT.mp3" href="https://traffic.libsyn.com/forcedn/windowscentral/Windows_Central_Podcast_160224_EDIT.mp3" rel="external nofollow">Audio</a>
	</li>
	<li>
		Listen via <a data-component-tracked="1" data-url="https://open.spotify.com/show/3VeCyXeFa4ex441AKbq9Xg?si=WacYc98oQnu0tPJ_EPb9Eg" href="https://open.spotify.com/show/3VeCyXeFa4ex441AKbq9Xg?si=WacYc98oQnu0tPJ_EPb9Eg" rel="external nofollow">Spotify</a>
	</li>
	<li>
		Subscribe via <a data-component-tracked="1" data-google-interstitial="false" data-hl-processed="hawklinks" data-placeholder-url="https://itunes.apple.com/us/podcast/windows-central-podcast/id1120948170?mt=8&amp;at=1001lnRX&amp;ct=hawk-custom-tracking" data-url="https://itunes.apple.com/us/podcast/windows-central-podcast/id1120948170?mt=8&amp;at=1001lnRX&amp;ct=hawk-7922821501978667000" href="https://itunes.apple.com/us/podcast/windows-central-podcast/id1120948170?mt=8&amp;at=1001lnRX&amp;ct=wp-au-1086149250129622400" referrerpolicy="no-referrer-when-downgrade" rel="external nofollow" target="_blank">iTunes</a>
	</li>
	<li>
		Subscribe via <a data-component-tracked="1" data-url="http://windowscentral.libsyn.com/rss" href="http://windowscentral.libsyn.com/rss" rel="external nofollow">RSS</a>
	</li>
	<li>
		Subscribe via <a data-component-tracked="1" data-url="https://www.anrdoezrs.net/links/100048247/type/dlg/sid/UUwpUdUnU91784/https:/play.google.com/music/podcasts/portal/u/0#p:id=playpodcast/series&amp;a=100923914" href="https://www.anrdoezrs.net/links/100048247/type/dlg/sid/UUwpUdUnU91784/https:/play.google.com/music/podcasts/portal/u/0#p:id=playpodcast/series&amp;a=100923914" rel="external nofollow" target="_blank">Google Play Music</a>
	</li>
	<li>
		Subscribe via <a data-component-tracked="1" data-url="http://pcasts.in/windowscentral" href="http://pcasts.in/windowscentral" rel="external nofollow">Pocket Casts</a>
	</li>
</ul>

<p>
	 
</p>

<p>
	<a href="https://www.windowscentral.com/microsoft/windows-central-podcast-340-windows-11-version-24h2-confirmed" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21809</guid><pubDate>Mon, 19 Feb 2024 19:58:20 +0000</pubDate></item><item><title>Reddit is reportedly in the middle of a licensing deal worth "about $60 million on an annualized basis," which could potentially allow an anonymous and large AI company to train its models using content from subreddits</title><link>https://nsaneforums.com/news/technology-news/reddit-is-reportedly-in-the-middle-of-a-licensing-deal-worth-about-60-million-on-an-annualized-basis-which-could-potentially-allow-an-anonymous-and-large-ai-company-to-train-its-models-using-content-from-subreddits-r21808/</link><description><![CDATA[<h3>
	AI-powered chatbots are about to get smarter and more accurate courtesy of Reddit's subreddits.
</h3>

<h2 id="what-you-need-to-know-3">
	What you need to know
</h2>

<ul>
	<li>
		An emerging report indicates that Reddit is in the middle of a megadeal with an unnamed large AI company worth $60 million yearly.
	</li>
	<li>
		The deal could potentially allow the company to use the content from Reddit to train its AI models. 
	</li>
	<li>
		More details about the deal, the company's identity, and what it intends to do with the content it gets from Reddit remain unclear.
	</li>
</ul>

<p>
	 
</p>

<hr>
<p>
	 
</p>

<p>
	<a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/artificial-intelligence" data-component-tracked="1" href="https://www.windowscentral.com/tag/artificial-intelligence" rel="external nofollow">Generative AI</a> is a hot topic in the technology landscape as more companies continue to warm up to it and integrate it into their workflows. In the past year and change, we've seen people using AI to unlock new heights and tap into new opportunities across education, medicine, computing, and more.
</p>

<p>
	 
</p>

<p>
	While this is impressive, there's a growing concern revolving around the safety and privacy measures in place to prevent AI from spiraling out of control. Adding to this, there's also the issue of companies like <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/microsoft" data-component-tracked="1" href="https://www.windowscentral.com/microsoft" rel="external nofollow">Microsoft</a> and <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/openai" data-component-tracked="1" href="https://www.windowscentral.com/tag/openai" rel="external nofollow">OpenAI</a> <del>stealing</del> using copyrighted information to train their models.
</p>

<p>
	 
</p>

<p>
	At the beginning of this year, Microsoft and OpenAI were slapped with lawsuits over intellectual property theft by <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/microsoft/new-york-times-sues-microsoft-and-openai" data-component-tracked="1" href="https://www.windowscentral.com/microsoft/new-york-times-sues-microsoft-and-openai" rel="external nofollow">The New York Times</a> and <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/microsoft/intellectual-property-theft-non-fiction-authors-sue-microsoft-and-openai-in-class-action-lawsuit-mirroring-new-york-times-case" data-component-tracked="1" href="https://www.windowscentral.com/microsoft/intellectual-property-theft-non-fiction-authors-sue-microsoft-and-openai-in-class-action-lawsuit-mirroring-new-york-times-case" rel="external nofollow">two non-fictional authors</a>. The companies argue that copyright law doesn't forbid the use of copyrighted material to train AI models. 
</p>

<p>
	 
</p>

<p>
	Interestingly, OpenAI CEO Sam Altman admitted that <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/software-apps/openai-admits-needs-copyright-materials-for-chatgpt" data-component-tracked="1" href="https://www.windowscentral.com/software-apps/openai-admits-needs-copyright-materials-for-chatgpt" rel="external nofollow">it's virtually impossible to create ChatGPT-like tools without using copyright material</a>, further indicating that restricting the training of these tools to copyright-free material would create AI chatbots that cannot meet the average user's minimum requirements. 
</p>

<p>
	 
</p>

<p>
	The copyright restrictions explain the increase in reports of chatbots like OpenAI's <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/software-apps/chatgpts-performance-shifted-over-time-according-to-a-stanford-study-but-has-the-bot-gotten-worse" data-component-tracked="1" href="https://www.windowscentral.com/software-apps/chatgpts-performance-shifted-over-time-according-to-a-stanford-study-but-has-the-bot-gotten-worse" rel="external nofollow">ChatGPT getting dumber</a> and <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/software-apps/unverified-election-claims-from-microsofts-ai-chatbot-ignite-debate-over-its-ability-to-preserve-democracy" data-component-tracked="1" href="https://www.windowscentral.com/software-apps/unverified-election-claims-from-microsofts-ai-chatbot-ignite-debate-over-its-ability-to-preserve-democracy" rel="external nofollow">Microsoft Copilot's (formerly Bing Chat) decline in accuracy</a>. As it happens, a large AI company is reportedly in the middle of a new licensing deal with Reddit worth "about $60 million on an annualized basis," according to a spot by <a data-analytics-id="inline-link" data-component-tracked="1" data-url="https://www.bloomberg.com/news/articles/2024-02-16/reddit-is-said-to-sign-ai-content-licensing-deal-ahead-of-ipo" href="https://www.bloomberg.com/news/articles/2024-02-16/reddit-is-said-to-sign-ai-content-licensing-deal-ahead-of-ipo" rel="external nofollow">Bloomberg</a>.
</p>

<p>
	 
</p>

<p>
	The deal could potentially lead to the unnamed company using Reddit posts to train its AI models, though details revolving around this deal remain slim and left to speculation. Reddit harbors credible information across its subreddits coupled with comments and interactions from avid users. As such, it's a gold mine and credible tool that can be leveraged to further enhance and improve the capabilities of LLMs. 
</p>

<h2 id="compensation-at-last-but-at-what-cost-3">
	Compensation at last, but at what cost?
</h2>

<p>
	<img alt="9FqDKppTjHaXzFbZBd7Yz6-970-80.jpg.webp" class="ipsImage" data-ratio="75.10" height="540" width="643" src="https://cdn.mos.cms.futurecdn.net/9FqDKppTjHaXzFbZBd7Yz6-970-80.jpg.webp">
</p>

<p>
	<em><span itemprop="copyrightHolder">(Image credit: Future)</span></em>
</p>

<p>
	 
</p>

<p>
	For what seems like an eternity, companies like Microsoft and <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/tag/openai" data-component-tracked="1" href="https://www.windowscentral.com/tag/openai" rel="external nofollow">OpenAI</a> simply lift information from websites and package it as their own in bite-size form, with little regard for referencing to the source or even compensation.
</p>

<p>
	 
</p>

<p>
	It's only last year in December when it was reported that <a data-analytics-id="inline-link" data-before-rewrite-localise="https://www.windowscentral.com/software-apps/surprisingly-openai-is-getting-ready-to-pay-tens-of-millions-to-publishers-for-using-their-content-to-train-chatgpt-amid-reports-that-its-getting-dumber" data-component-tracked="1" href="https://www.windowscentral.com/software-apps/surprisingly-openai-is-getting-ready-to-pay-tens-of-millions-to-publishers-for-using-their-content-to-train-chatgpt-amid-reports-that-its-getting-dumber" rel="external nofollow">OpenAI was in the middle of a megadeal with German publisher Axel Springer</a>, which will see it part tens of millions of euros in 3 years (A first, if you ask me). In return, the tech company will have access to articles (archived and current) from the publisher to train its AI models.
</p>

<p>
	 
</p>

<p>
	However, it remains uncertain what kind of reception this will get. Reddit has had its own fair share of issues and challenges over the past few years. You might remember last year's fiasco when the company announced its plans to start charging for access to its APIs. A move that led to thousands of forums being shut down in protest of the move, which consequently led to the crashing of the site.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.windowscentral.com/software-apps/reddit-is-reportedly-licensing-data-for-ai" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21808</guid><pubDate>Mon, 19 Feb 2024 19:54:09 +0000</pubDate></item><item><title>Generative AI could be a massive threat to search engines in the next two years</title><link>https://nsaneforums.com/news/technology-news/generative-ai-could-be-a-massive-threat-to-search-engines-in-the-next-two-years-r21807/</link><description><![CDATA[<p>
	Generative AI will pose a serious threat to search engines in just the next two years according to a forecast from the analyst firm Gartner. It said that search engine volume will fall by one quarter by 2026 due to the adoption of AI chatbots and other virtual agents.
</p>

<p>
	 
</p>

<p>
	With the shift to artificial intelligence away from traditional search engines, Gartner says that companies will have to adjust their marketing channels strategies. Alan Antin, Vice President Analyst at Gartner, said:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		“Organic and paid search are vital channels for tech marketers seeking to reach awareness and demand generation goals. Generative AI (GenAI) solutions are becoming substitute answer engines, replacing user queries that previously may have been executed in traditional search engines. This will force companies to rethink their marketing channels strategy as GenAI becomes more embedded across all aspects of the enterprise.”
	</p>
</blockquote>

<p>
	The analyst firm also said that search engine algorithms will favour quality content to help offset the growing amount of AI-generated content. In addition, it’s expected that watermarking will become more important as a means to highlight high-value content.
</p>

<p>
	 
</p>

<p>
	While Google will probably not be liking this prediction, it’s important to note that it and many of the other providers of search engines are the main providers of generative AI services; Google has Gemini and Microsoft has Copilot.
</p>

<p>
	 
</p>

<p>
	So while traditional search engine usage may decline in favour of AI, it will still be the likes of Google getting the traffic, however, it could mean that there will need to be some sort of replacement for sponsored links which Google relies on for revenue,
</p>

<p>
	 
</p>

<p>
	Gartner didn’t mention this in its forecast but the generative AI revolution also means smaller players could become significant competitors to Google in search. Most will know of Microsoft’s Copilot which is essentially ChatGPT with web access but there is also Perplexity, a startup that has <a href="https://www.neowin.net/news/jeff-bezos-and-nvidia-just-gave-funding-to-ai-startup-perplexity/" rel="external nofollow">attracted funding from Amazon founder Jeff Bezos and NVIDIA</a>.
</p>

<p>
	 
</p>

<p>
	Source: <a href="https://www.gartner.com/en/newsroom/press-releases/2024-02-19-gartner-predicts-search-engine-volume-will-drop-25-percent-by-2026-due-to-ai-chatbots-and-other-virtual-agents" rel="external nofollow">Gartner</a>
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/generative-ai-could-be-a-massive-threat-to-search-engines-in-the-next-two-years/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21807</guid><pubDate>Mon, 19 Feb 2024 19:52:02 +0000</pubDate></item><item><title>Google&#x2019;s AI Boss Says Scale Only Gets You So Far</title><link>https://nsaneforums.com/news/technology-news/google%E2%80%99s-ai-boss-says-scale-only-gets-you-so-far-r21806/</link><description><![CDATA[<h3>
	In an interview with WIRED, DeepMind CEO Demis Hassabis says the biggest breakthroughs in AI are yet to come—and will take more than just chips.
</h3>

<p>
	For much of last year, <a href="https://www.wired.com/story/new-artificial-intelligence-products-openai-anthropic-stability-ai/" rel="external nofollow">knocking OpenAI off its perch</a> atop the tech industry looked all but impossible, as the company <a href="https://www.wired.com/story/what-openai-really-wants/" rel="external nofollow">rode a riot of excitement and hype</a> generated by a remarkable, garrulous, and occasionally unhinged program called <a href="https://www.wired.com/tag/chatgpt/" rel="external nofollow">ChatGPT</a>.
</p>

<p>
	 
</p>

<p>
	Google DeepMind CEO Demis Hassabis has recently at least given Sam Altman some healthy competition, leading the development and deployment of an AI model that appears both as capable and as innovative as the one that powers OpenAI’s barnstorming bot.
</p>

<p>
	 
</p>

<p>
	Ever since Alphabet forged DeepMind by merging two of its AI-focused divisions last April, Hassabis has been responsible for corralling its scientists and engineers in order to counter both OpenAI’s remarkable rise and its <a href="https://www.wired.com/story/microsoft-taps-chatgpt-to-boost-bing-and-beat-google/" rel="external nofollow">collaboration with Microsoft</a>, seen as a potential <a href="https://www.wired.com/story/the-race-to-build-a-chatgpt-powered-search-engine/" rel="external nofollow">threat to Alphabet’s cash-cow search business</a>.
</p>

<p>
	 
</p>

<p>
	Google researchers came up with several of the ideas that went into building ChatGPT, yet the company chose not to commercialize them due to misgivings about how they might misbehave or be misused. In recent months, Hassabis has overseen a dramatic shift in pace of research and releases with the rapid development of Gemini, a <a href="https://www.wired.com/story/google-gemini-ai-model-chatgpt/" rel="external nofollow">”multimodal” AI model</a> that already powers Google’s answer to ChatGPT and a growing number of Google products. Last week, just two months after Gemini was revealed, the company announced a quick-fire upgrade to the <a href="https://www.wired.com/story/google-deepmind-gemini-pro-ai-upgrade/" rel="external nofollow">free version of the model, Gemini Pro 1.5</a>, that is more powerful for its size and can analyze vast amounts of text, video, and audio at a time.
</p>

<p>
	 
</p>

<p>
	A similar boost to Alphabet’s most capable model, Gemini Ultra, would help give OpenAI another shove as companies race to develop and deliver ever more powerful and useful AI systems.
</p>

<p>
	 
</p>

<div class="AdWrapper-dQtivb fZrssQ ad ad--in-content">
	<div class="ad__slot ad__slot--in-content" data-node-id="eoybp6">
		 
	</div>
</div>

<p>
	Hassabis spoke to WIRED senior writer Will Knight over Zoom from his home in London. This interview has been lightly edited for length and clarity.
</p>

<p>
	 
</p>

<div>
	<div aria-hidden="true" class="ConsumerMarketingUnitThemedWrapper-iUTMTf jssHut consumer-marketing-unit consumer-marketing-unit--article-mid-content" role="presentation">
		<div class="consumer-marketing-unit__slot consumer-marketing-unit__slot--article-mid-content consumer-marketing-unit__slot--in-content">
			 
		</div>

		<div class="journey-unit">
			 
		</div>
	</div>
</div>

<p>
	<strong>WIRED: Gemini Pro 1.5 can take vastly more data as an input than its predecessor. It is also more powerful, for its size, thanks to an architecture called mixture of experts. What do these things matter?</strong>
</p>

<p>
	 
</p>

<p>
	<strong>Demis Hassabis:</strong> You can now ingest a reasonable-sized short film. I can imagine that being super useful if there's a topic you're learning about and there's a one-hour lecture, and you want to find a particular fact or when they did something. I think there's going to be a lot of really cool use cases for that.
</p>

<p>
	 
</p>

<p>
	We invented mixture of experts—[Google DeepMind chief scientist] Jeff Dean did that—and we developed a new version. This new Pro version of Gemini, it’s not been tested extensively, but it has roughly the same performance as the largest of the previous generation of architecture. There’s nothing limiting us creating an Ultra-sized model with these innovations, and obviously that’s something we're working on.
</p>

<p>
	 
</p>

<p>
	<strong>In the last few years, increasing the amount of computer power and data used in training an AI model is the thing that has driven amazing advances. Sam Altman is said to be looking to raise up to $7 trillion for more AI chips. Is vastly more computer power <em>the</em> thing that will unlock artificial general intelligence?</strong>
</p>

<p>
	 
</p>

<p>
	Was that a misquote? I heard someone say that maybe it was yen or something. Well, look, you do need scale; that's why Nvidia is worth what it is today. That’s why Sam is trying to raise whatever the real number is. But I think we're a little bit different to a lot of these other organizations in that we've always been fundamental research first. At Google Research and Brain and DeepMind, we've invented the majority of machine learning techniques we're all using today, over the last 10 years of pioneering work. So that’s always been in our DNA, and we have quite a lot of senior research scientists that maybe other orgs don't have. These other startups and even big companies have a high proportion of engineering to research science.
</p>

<p>
	 
</p>

<p>
	<strong>Are you saying this won’t be the only way that AI advances from here on?</strong>
</p>

<p>
	 
</p>

<p>
	My belief is, to get to AGI, you’re going to need probably several more innovations as well as the maximum scale. There’s no let up in the scaling, we're not seeing an asymptote or anything. There are still gains to be made. So my view is you've got to push the existing techniques to see how far they go, but you’re not going to get new capabilities like planning or tool use or agent-like behavior just by scaling existing techniques. It’s not magically going to happen.
</p>

<p>
	 
</p>

<p>
	The other thing you need to explore is compute itself. Ideally you’d love to experiment on toy problems that take you a few days to train, but often you'll find that things that work at a toy scale don't hold at the mega scale. So there's some sort of sweet spot where you can extrapolate maybe 10X in size.
</p>

<p>
	 
</p>

<p>
	<strong>Does that mean that the competition between AI companies going forward will increasingly be around tool use and agents—AI that does things rather than just chats? OpenAI is reportedly working on this.</strong>
</p>

<p>
	 
</p>

<p>
	Probably. We’ve been on that track for a long time; that’s our bread and butter really, agents, reinforcement learning, and planning, since the AlphaGo days. [In 2016 <a href="https://www.wired.com/2016/05/google-alpha-go-ai/" rel="external nofollow">DeepMind developed a breakthrough algorithm</a> capable of solving complex problems and <a href="https://www.wired.com/2016/03/two-moves-alphago-lee-sedol-redefined-future/" rel="external nofollow">playing sophisticated games</a>.] We’re dusting off a lot of ideas, thinking of some kind of combination of AlphaGo capabilities built on top of these large models. Introspection and planning capabilities will help with things like hallucination, I think.
</p>

<p>
	 
</p>

<p>
	It's sort of funny, if you say “Take more care” or “Line out your reasoning,” sometimes the model does better. What's going on there is you are priming it to sort of be a little bit more logical about its steps. But you'd rather that be a systematic thing that the system is doing.
</p>

<p>
	 
</p>

<p>
	This definitely is a huge area. We're investing a lot of time and energy into that area, and we think that it will be a step change in capabilities of these types of systems—when they start becoming more agent-like. We’re investing heavily in that direction, and I imagine others are as well.
</p>

<p>
	 
</p>

<p>
	<strong>Won’t this also make AI models more problematic or potentially dangerous?</strong>
</p>

<p>
	 
</p>

<p>
	I've always said in safety forums and conferences that it is a big step change. Once we get agent-like systems working, AI will feel very different to current systems, which are basically passive Q&amp;A systems, because they’ll suddenly become active learners. Of course, they'll be more useful as well, because they'll be able to do tasks for you, actually accomplish them. But we will have to be a lot more careful.
</p>

<p>
	 
</p>

<p>
	I've always advocated for hardened simulation sandboxes to test agents in before we put them out on the web. There are many other proposals, but I think the industry should start really thinking about the advent of those systems. Maybe it’s going to be a couple of years, maybe sooner. But it’s a different class of systems.
</p>

<p>
	 
</p>

<p>
	<strong>You previously said that it took longer to test your most powerful model, Gemini Ultra. Is that just because of the speed of development, or was it because the model was actually more problematic?</strong>
</p>

<p>
	 
</p>

<p>
	It was both actually. The bigger the model, first of all, some things are more complicated to do when you fine-tune it, so it takes longer. Bigger models also have more capabilities you need to test.
</p>

<p>
	 
</p>

<p>
	Hopefully what you are noticing as Google DeepMind is settling down as a single org is that we release things early and ship things experimentally on to a small number of people, see what our trusted early testers are going to tell us, and then we can modify things before general release.
</p>

<p>
	 
</p>

<p>
	<strong>Speaking of safety, how are discussions with government organizations like the UK AI Safety Institute progressing?</strong>
</p>

<p>
	 
</p>

<p>
	It’s going well. I'm not sure what I'm allowed to say, as it's all kind of confidential, but of course they have access to our frontier models, and they were testing Ultra, and we continue to work closely with them. I think the US equivalent is being set up now. Those are good outcomes from the Bletchly Park AI Safety Summit. They can check things that we don’t have security clearance to check—CBRN [chemical, biological, radiological, and nuclear weapons] things.
</p>

<p>
	 
</p>

<p>
	These current systems, I don't think they are really powerful enough yet to do anything materially sort of worrying. But it's good to build that muscle up now on all sides, the government side, the industry side, and academia. And I think probably that agent systems will be the next big step change. We'll see incremental improvements along the way, and there may be some cool, big improvements, but that will feel different.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.wired.com/story/deepmind-ceo-demis-hassabis-interview-artificial-intelligence-scale/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21806</guid><pubDate>Mon, 19 Feb 2024 19:50:50 +0000</pubDate></item><item><title>Reports: Switch successor is now set for early 2025</title><link>https://nsaneforums.com/news/technology-news/reports-switch-successor-is-now-set-for-early-2025-r21805/</link><description><![CDATA[<h3>
	Nintendo's publishing partners were reportedly told of new plans last week.
</h3>

<div class="article-content post-page" itemprop="articleBody">
	<p>
		<img alt="newswitch-3-800x533.jpg" class="ipsImage" data-ratio="74.03" height="479" width="720" src="https://cdn.arstechnica.net/wp-content/uploads/2017/02/newswitch-3-800x533.jpg">
	</p>

	<div>
		<em>I took this photo nearly seven years ago, and I'm still waiting for a new game console from Nintendo.</em>
	</div>
	

	<p>
		 
	</p>
	Throughout 2023, we saw <a href="https://arstechnica.com/gaming/2023/09/nintendo-reportedly-showing-devs-switch-2-with-upscaled-breath-of-the-wild/" rel="external nofollow">multiple</a> <a href="https://arstechnica.com/gaming/2023/07/report-nintendos-next-console-ships-late-2024-still-supports-cartridges/" rel="external nofollow">credible</a> <a href="https://arstechnica.com/gaming/2023/11/what-do-we-know-about-the-switch-2s-hardware-power/" rel="external nofollow">reports</a> that Nintendo was planning to release its long-awaited Switch follow-up sometime in 2024. Now, a new flurry of new reports say third-party developers have recently been advised that Nintendo's next console is aiming for an early 2025 release.

	<p>
		 
	</p>

	<p>
		Brazilian journalist Pedro Henrique Lutti Lippe was <a href="https://twitter.com/xdocontrole/status/1758496413770567736" rel="external nofollow">among the first</a> to report on the new planned release window on Friday, and <a href="https://www.videogameschronicle.com/news/nintendo-switch-2-could-now-launch-in-2025-its-claimed/" rel="external nofollow">Video Games Chronicle expanded on that report</a> the same day. The outlet cited its own sources in reporting that "third-party game companies were recently briefed on an internal delay in Nintendo’s next-gen launch timing, from late 2024 to early the following year."
	</p>

	<p>
		 
	</p>

	<p>
		By late Friday, those reports had been <a href="https://www.eurogamer.net/nintendo-switch-2-release-date-now-q1-2025-report" rel="external nofollow">corroborated by Eurogamer</a>, which said the launch would slip past the 2024 calendar year "but still [be] within the coming financial year" (ending in March 2025). Over the weekend, <a href="https://www.bloomberg.com/news/articles/2024-02-17/nintendo-is-telling-game-publishers-switch-2-will-be-delayed" rel="external nofollow">Bloomberg</a> cited unnamed "people with knowledge of the matter" in reporting that some publishers have been told "not to expect the console until March 2025 at the earliest."
	</p>

	<h2>
		A quiet 2024?
	</h2>

	<p>
		One unnamed publishing source told Video Games Chronicle that the push for a 2025 hardware launch was "so that Nintendo could prepare stronger first-party software for the [upcoming] console." That could be bad news for this year's crop of upcoming Switch software, as Nintendo and other developers might adapt current Switch projects for the upcoming hardware instead. Thus far, Nintendo has only <a href="https://www.nintendo.com/sg/schedule/index.html" rel="external nofollow">announced three first-party Switch titles</a> that it plans to release this year, a list that includes two HD remakes of games from earlier console generations (though additional game announcements could come at any point).
	</p>

	<p>
		 
	</p>

	<p>
		“Nintendo is likely looking at a pretty dry pipeline this year,” Japanese industry analyst Serkan Toto <a href="https://www.bloomberg.com/news/articles/2024-02-17/nintendo-is-telling-game-publishers-switch-2-will-be-delayed" rel="external nofollow">told Bloomberg</a>. “The company will still try to keep the blockbusters for the next console, so 2024 might see more remakes of old Nintendo hits. In any case, 2024 will be a lot tougher for Nintendo without a new device."
	</p>

	<p>
		 
	</p>
	Yet Nintendo still seems bullish about the current Switch, which was approaching 140 million cumulative sales through the end of 2023 despite <a href="https://arstechnica.com/gaming/2022/08/will-the-nintendo-switch-ever-see-a-price-drop/" rel="external nofollow">never dropping its initial $300 asking price</a>. Earlier this month, Nintendo raised its official expectations for hardware sales in the current fiscal year (which ends next month) from 15 to 15.5 million units.

	<p>
		 
	</p>

	<p>
		An early 2025 launch for Nintendo's next console would mark roughly eight years since the Switch's March 2017 launch. That would be a historically long gap between home consoles for Nintendo, which has launched a new TV-based console every five or six years since the NES first hit North America in the mid-'80s. The Switch hit the market just four and a half years after <a href="https://arstechnica.com/gaming/2013/10/the-wii-u-death-spiral-and-how-nintendo-can-reverse-it/" rel="external nofollow">the ill-fated Wii U</a>, which failed to capture even a fraction of the Wii's success.
	</p>

	<p>
		 
	</p>

	<p>
		An eight-year gap between consoles wouldn't be unprecedented in the history of Nintendo portable hardware, though. Nintendo waited over nine years after the Game Boy's 1989 release before unleashing the Game Boy Color on the market.
	</p>

	<p>
		 
	</p>
	Shares in Nintendo on the Japanese stock market <a href="https://www.cnbc.com/2024/02/19/nintendo-switch-2-reportedly-delayed-until-2025-shares-fall.html" rel="external nofollow">dropped nearly 6 percent</a> in Monday trading after rising to their highest price point since the summer of 2021. Nintendo has not publicly commented on any plans for new gaming hardware, though the company has offered <a href="https://arstechnica.com/gaming/2023/06/will-nintendos-switch-successor-be-backward-compatible/" rel="external nofollow">vague hints regarding its plans for backward compatibility</a> going forward.
</div>

<p>
	 
</p>

<p>
	<a href="https://arstechnica.com/gaming/2024/02/multiple-reports-suggest-early-2025-launch-for-switch-2/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21805</guid><pubDate>Mon, 19 Feb 2024 19:49:32 +0000</pubDate></item><item><title>Phil Spencer confirmed that your owned Xbox games can be played in the cloud later in 2024</title><link>https://nsaneforums.com/news/technology-news/phil-spencer-confirmed-that-your-owned-xbox-games-can-be-played-in-the-cloud-later-in-2024-r21797/</link><description><![CDATA[<p>
	Last week, Microsoft Gaming CEO Phil Spencer and other top gaming executives at the company gave some hints about the future of Microsoft's gaming efforts in <a href="https://www.neowin.net/news/heres-when-and-how-to-watch-the-future-of-xbox-event-and-what-to-expect/" rel="external nofollow">a special episode of the official Xbox podcast</a>. Among other things, Spencer confirmed <a href="https://www.neowin.net/news/microsoft-will-release-four-xbox-games-on-other-platforms-but-not-starfield-or-indiana-jones/" rel="external nofollow">four unnamed Xbox-PC first-party games will be coming to other platforms</a>, and Xbox President Sarah Bond said that <a href="https://www.neowin.net/news/diablo-iv-hits-game-pass-in-march-with-more-activision-blizzard-games-coming-soon/" rel="external nofollow"><em>Diablo IV</em> will be the first Activision Blizzard game released on Xbox Game Pass on March 28</a>.
</p>

<p>
	 
</p>

<p>
	However, it looks like Spencer has made another fairly major announcement about a future Xbox feature to a fan this week as well. <a href="https://twitter.com/jhe007/status/1758704169710457083" rel="external nofollow">According to X (formerly Twitter) user @jhe007</a>, a fan with the Gamertag "NASburg" asked Spencer when players will be able to access and play their currently owned Xbox games in the cloud. Spencer replied, "Should be this year".
</p>

<p>
	 
</p>

<div class="ipsEmbeddedOther" contenteditable="false">
	<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedid="80f80fcedf9a5490155090bdb86d4c87" src="https://nsaneforums.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://twitter.com/jhe007/status/1758704169710457083?ref_src=twsrc%255Etfw%257Ctwcamp%255Etweetembed%257Ctwterm%255E1758704169710457083%257Ctwgr%255E109ba19f1f0a407e21edc00ee44248b5c3b45d4b%257Ctwcon%255Es1_%26ref_url=https://www.neowin.net/news/phil-spencer-confirmed-that-your-owned-xbox-games-can-be-played-in-the-cloud-later-in-2024/"></iframe>
</div>

<p>
	This exchange has reportedly been confirmed <a href="https://www.windowscentral.com/gaming/xbox/when-will-you-be-able-to-play-your-own-xbox-games-via-the-cloud-this-year-says-xbox-lead-phil-spencer" rel="external nofollow">as genuine by Windows Central</a>. This should be a very big deal for Xbox gamers who may want to play games in the cloud via Xbox Game Pass Ultimate, but want to continue playing them in the cloud if they are removed from the service.
</p>

<p>
	 
</p>

<p>
	There are still a couple of questions about this upcoming feature. One is whether players will have to continue to pay for Xbox Game Pass Ultimate to access their owned games in the cloud or if they can continue to do so if they decide not to get a Game Pass subscription. If you don't have to pay for a Game Pass plan, Microsoft might find another business model for gamers who want to play their owned games in the cloud.
</p>

<p>
	 
</p>

<p>
	Microsoft has not made any major announcements about cloud gaming in a while, but perhaps in 2024 we will get some updates on this service, especially as the company continues to emphasize it wants people to play Xbox games on any screen.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/phil-spencer-confirmed-that-your-owned-xbox-games-can-be-played-in-the-cloud-later-in-2024/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21797</guid><pubDate>Mon, 19 Feb 2024 02:53:23 +0000</pubDate></item><item><title>Firm behind ChatGPT could buy UK chipmaker Graphcore for its IPUs</title><link>https://nsaneforums.com/news/technology-news/firm-behind-chatgpt-could-buy-uk-chipmaker-graphcore-for-its-ipus-r21796/</link><description><![CDATA[<p>
	The UK chipmaker Graphcore is allegedly looking for new buyers including UK’s ARM, Japan’s Softbank, and America’s OpenAI which makes the <a href="https://www.neowin.net/news/chatgpt-app-launches-for-apple-vision-pro/" rel="external nofollow">wildly popular ChatGPT</a>. According to The Telegraph, the company is in talks for a potential deal that could help it cover heavy losses.
</p>

<p>
	 
</p>

<p>
	One of the main issues for the company is that it was forced to close its Chinese business as a result of <a href="https://www.neowin.net/news/asml-halts-shipments-of-chipmaking-equipment-to-china-under-us-pressure/" rel="external nofollow">US chip controls</a>. Last year, the company announced that its revenues had fallen by a massive 46% and needed new funding as a result.
</p>

<p>
	 
</p>

<p>
	To date, the company has reduced staff numbers like very many other tech companies and it has closed offices that it has abroad.
</p>

<p>
	 
</p>

<p>
	If the information obtained by The Guardian is correct, the company could be worth $500 million after investors increased the value of their stakes. This valuation is a far cry from late 2020 when the company was valued at a much higher $2.8 billion.
</p>

<p>
	 
</p>

<p>
	As a bit of background if you’ve not heard of Graphcore, it has been on people’s radar since before the COVID-19 pandemic and has been developing <a href="https://www.graphcore.ai/products/ipu" rel="external nofollow">Intelligent Processing Unit (IPU)</a> chips to power machine learning and artificial intelligence jobs.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.zdnet.com/article/the-ai-chip-unicorn-that-is-about-to-revolutionize-everything-has-computational-graph-at-its-core/" rel="external nofollow">Speaking to ZDNET several years ago</a>, Graphcore CEO Nigel Toon said that IPUs are able to outperform GPUs with massive parallelism and on-chip memory. They can also get AI workloads done with less energy usage which is cited as a significant problem with generative AI right now which relies on GPUs.
</p>

<p>
	 
</p>

<p>
	If OpenAI was to pick up Graphcore it could be pretty significant. It could potentially make its GPT-4 LLM much cheaper to run which could lead to lower subscription costs. It would also be helpful for the company if it wanted to host a larger next-generation LLM cost effectively.
</p>

<p>
	 
</p>

<p>
	Source: <a href="https://www.telegraph.co.uk/business/2024/02/17/british-ai-champion-graphcore-explores-foreign-sale/" rel="external nofollow">The Telegraph</a> via <a href="https://www.cityam.com/uk-chipmaker-graphcore-explores-sale-as-it-struggles-to-cash-in-on-ai-boom" rel="external nofollow">City A.M.</a>
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/firm-behind-chatgpt-could-buy-uk-chipmaker-graphcore/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21796</guid><pubDate>Mon, 19 Feb 2024 02:52:05 +0000</pubDate></item><item><title>A quick look back at the Apple QuickTake 100 digital camera, revealed 30 years ago this week</title><link>https://nsaneforums.com/news/technology-news/a-quick-look-back-at-the-apple-quicktake-100-digital-camera-revealed-30-years-ago-this-week-r21795/</link><description><![CDATA[<p>
	Apple launched its Vision Pro mixed reality headset earlier this month. So far, the reviews have been mixed. In <a href="https://www.bloomberg.com/news/newsletters/2024-02-18/apple-vision-pro-returning-3-500-device-over-comfort-lack-of-apps-and-price-lsrk88mq?cmpid=BBD021824_POWERON&amp;utm_medium=email&amp;utm_source=newsletter&amp;utm_term=240218&amp;utm_campaign=poweron" rel="external nofollow">Mark Gurman's latest PowerOn newsletter for Bloomberg</a>, he notes that while some people who have bought the $3,499 product love it, others have already returned it to their Apple Store for various reasons.
</p>

<p>
	 
</p>

<p>
	It's a reminder that not all of Apple's product launches are home runs. That was certainly true of the company's first venture into stand-alone digital cameras. This nearly forgotten Apple device, the QuickTake 100, was first announced by the company 30 years ago this week, on <a href="http://www.epi-centre.com/reports/9403cdi.html" rel="external nofollow">February 17, 1994, as part of the MacWorld trade show in Japan</a>.
</p>

<p>
	 
</p>

<p>
	<img alt="1708275872_s-l1600_7.jpg" class="ipsImage" data-ratio="75.10" height="540" width="540" src="https://cdn.neowin.com/news/images/uploaded/2024/02/1708275872_s-l1600_7.jpg">
</p>

<p>
	 
</p>

<p>
	Apple started working on a digital camera, with the code name Venus, in 1992. The company decided to partner with the leading camera company at that time, Kodak, for the project. Kodak ended up creating the CCD sensor for the QuickTake 100, and Apple partnered with the Japan-based camera maker Chinon to actually build the product.
</p>

<p>
	 
</p>

<p>
	The QuickTake 100's design didn't really look like a normal film camera. Indeed, it looked more like a projector. The one-pound camera's sensor was just 0.3 MPs, and it could take and store up to 8 24-bit color 640 × 480 resolution images, or 32 320 × 240 resolution images. It did include a built-in flash, but there were no focus or zoom features.
</p>

<p>
	 
</p>

<p>
	The Apple QuickTake 100 was marketed by the company as the first digital camera for consumers, even though that wasn't really true (the Fuji DS-X was sold in Japan in 1989, and the Dycam Model 1/ Logitech FotoMan launched in the US in 1990). It launched a version that worked with Mac computers in May 1994 for US $749 (about $1,575 in 2024 dollars). A version for Windows PCs launched late in 1994.
</p>

<p>
	 
</p>

<p>
	Apple later released the QuickTake 150 in April 1995. It had the same hardware as the 100 model, but the new version incorporated better compression technology, allowing the camera to take 32 standard-quality images, or 16 best-quality images, both at 640 × 480 resolution.
</p>

<p>
	 
</p>

<p>
	<img alt="1708277201_s-l1600_10.jpg" class="ipsImage" data-ratio="70.83" height="484" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/02/1708277201_s-l1600_10.jpg">
</p>

<p>
	 
</p>

<p>
	On February 17, 1997, three years to the day that it announced the QuickTake 100 Apple announced t<a href="https://apple.fandom.com/wiki/QuickTake_200#:~:text=The%20QuickTake%20200%20was%20a,model%20of%20the%20QuickTake%20line." rel="external nofollow">he QuickTake 200 digital camera</a>. This camera, which was manufactured by Fujifilm, went on sale in March 1997 for $600.
</p>

<p>
	 
</p>

<p>
	The QuickTake 200 had a design that looked much more like a standard film camera compared to the 100 and 150 models. It could take still images at 640 × 480 resolution, and in addition to its 2 MB onboard storage, Apple sold a custom 4 MB card that could increase its storage. It also had an LCD screen in the back where you could view the images you had just shot, and there were now ways you could adjust the camera's focus and aperture.
</p>

<p>
	 
</p>

<p>
	By the time the QuickTake 200 had launched, two forces came into play that basically doomed the camera line. One was that well-established film camera makers were coming out with digital cameras of their own, and consumers gravitated to those devices. The other big force was the return of Apple co-founder Steve Jobs as CEO in 1997. He gave the order to shut down Apple's non-computing businesses, and that included the QuickTake line.
</p>

<p>
	 
</p>

<p>
	Today, many people don't even know about the existence of the Apple QuickTake cameras. However, it is considered by others to be a major milestone in consumer digital photography. Even Time magazine put the Apple QuickTake 100 <a href="https://web.archive.org/web/20101028090129/http://www.time.com/time/specials/packages/article/0,28804,2023689_2023773_2023615,00.html" rel="external nofollow">on its list of the 100 best gadgets</a> ever back in 2010. By that time, Apple had launched its iPhone lineup where it has put a ton of emphasis on its digital camera software and hardware. The iPhone's camera certainly owe a debt to the QuickTake products, even though ultimately they were not embraced by the public.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/a-quick-look-back-at-the-apple-quicktake-100-digital-camera-revealed-30-years-ago-this-week/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21795</guid><pubDate>Mon, 19 Feb 2024 02:51:23 +0000</pubDate></item><item><title>Microsoft Weekly: Windows 11 processor requirement changes, Patch Tuesday updates, and more</title><link>https://nsaneforums.com/news/technology-news/microsoft-weekly-windows-11-processor-requirement-changes-patch-tuesday-updates-and-more-r21793/</link><description><![CDATA[<p>
	In this issue of Microsoft Weekly, we look at new changes in Windows 11 processor requirements, new builds for each Windows Insider Channel, Patch Tuesday updates, Xbox updates, and app updates. There were a lot of updates.
</p>

<p>
	 
</p>

<p>
	Table of contents:
</p>

<p>
	 
</p>

<ol>
	<li>
		<a href="#windows11" rel="">Windows 11 news</a>
	</li>
	<li>
		<a href="#updates" rel="">Updates are available</a>
	</li>
	<li>
		<a href="#gaming" rel="">Gaming news</a>
	</li>
	<li>
		<a href="#blast" rel="">A blast from Microsoft's past</a>
	</li>
	<li>
		<a href="#fact" rel="">Random fact about Microsoft</a>
	</li>
</ol>

<h3>
	<a id="windows11" name="windows11" rel=""></a>Windows 11
</h3>

<blockquote class="QuoteNewsStyle">
	<p>
		Here we talk about everything happening around Microsoft's latest operating system in the Stable channel and preview builds: new features, removed features, controversies, bugs, interesting findings, and more. And of course, you may find a word or two about older but still supported versions.
	</p>
</blockquote>

<p>
	On February 13, 2024, Microsoft released a new wave of Patch Tuesday updates for supported Windows versions:
</p>

<p>
	 
</p>

<table border="1" cellpadding="1" cellspacing="1" style="width:100%">
	<thead>
		<tr>
			<th scope="col">
				Windows 11 23H2
			</th>
			<th scope="col">
				Windows 11 22H2
			</th>
			<th scope="col">
				Windows 10 22H2
			</th>
			<th scope="col">
				Windows 10 21H2
			</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>
				<a href="https://www.neowin.net/news/windows-11-patch-tuesday-update-kb5034765-is-here-for-23h2-and-22h2/" rel="external nofollow">KB5034765</a>, build 22631.3155
			</td>
			<td>
				<a href="https://www.neowin.net/news/windows-11-patch-tuesday-update-kb5034765-is-here-for-23h2-and-22h2/" rel="external nofollow">KB5034765</a>, build 22621.3155
			</td>
			<td>
				<a href="https://www.neowin.net/news/windows-10-february-2024-patch-tuesday-kb5034763-out--heres-whats-new-and-what-broke/" rel="external nofollow">KB5034763</a>, build 19044.4046
			</td>
			<td>
				<a href="https://www.neowin.net/news/windows-10-february-2024-patch-tuesday-kb5034763-out--heres-whats-new-and-what-broke/" rel="external nofollow">KB5034763</a>, build 19045.4046
			</td>
		</tr>
	</tbody>
</table>

<p>
	 
</p>

<p>
	Those updates move the Copilot button to the right in Windows 11 version 23H2, add more natural voices for Narrator, fix File Explorer bugs, and improve security. Note that Windows 11 version 22H2 <a href="https://www.neowin.net/news/microsoft-february-2024-to-be-the-last-windows-11-22h2-optional-preview-update/" rel="external nofollow">no longer receives optional non-security updates starting this month</a>. As for Windows 10, Microsoft will end its mainstream support in less than a year. Meanwhile, <a href="https://www.neowin.net/news/google-wants-unsupported-windows-11-pc-owners-to-ditch-10-and-move-to-chromeos-flex/" rel="external nofollow">Google hopes those unable to upgrade to Windows 11 will switch to ChromeOS Flex</a>.
</p>

<p>
	 
</p>

<p>
	Moving from cumulative updates to more substantial changes, here is an interesting finding in the recently released build 26052, the first build of the now-official Windows 11 version 24H2. Enthusiasts discovered that the operating system <a href="https://www.neowin.net/news/microsofts-upcoming-change-could-block-off-windows-11-cpu-requirements-bypass-on-old-pcs/" rel="external nofollow">now requires a new instruction</a> called POPCNT. Processors that do not support it cannot run Windows 11 version 24H2. You can check whether your old timer supports the POPCNT instruction using <a href="https://www.neowin.net/news/how-to-check-if-your-old-computer-can-run-windows-11-version-24h2/" rel="external nofollow">this short manual</a>.
</p>

<p>
	 
</p>

<p>
	<img alt="1707850857_cpu-z.jpg" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/02/1707850857_cpu-z.jpg">
</p>

<p>
	 
</p>

<p>
	But you should not worry too much about this. Officially supported processors will continue running Windows 11 just fine. The change will cripple very old systems with decades-old processors. And if you use Windows 11 on unsupported hardware, <a href="https://www.neowin.net/news/unofficial-tool-affirms-unsupported-cpu-not-meeting-system-requirements-runs-windows-11-24h2/" rel="external nofollow">this new utility</a> will help you upgrade to the upcoming version 24H2. By the way, <a href="https://www.neowin.net/news/microsoft-making-sure-you-know-why-old-unsupported-cpu-cant-bypass-windows-11-requirements/" rel="external nofollow">the updated Windows 11 setup app</a> can now warn you about the missing instruction set.
</p>

<p>
	 
</p>

<p>
	<img alt="1707734418_windows_11_24h2_processor.jpg" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/02/1707734418_windows_11_24h2_processor.jpg">
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/windows-11-24h2-build-26052-breaks-explorerpatcher/" rel="external nofollow">Another broken thing in build 26052 is the </a><a href="https://www.neowin.net/news/windows-11-24h2-build-26052-breaks-explorerpatcher/" rel="external nofollow">ExplorerPatch</a> app. You can no longer use its latest version with Windows 11 version 24H2. There is currently no information on what is the culprit, so we are waiting for news from the developers.
</p>

<p>
	 
</p>

<p>
	Finally, the recent Windows 11 preview builds made it impossible to bypass system requirements with the command that fools the OS into thinking it is a server SKU.
</p>

<p>
	 
</p>

<p>
	As for more positive findings, it appears that <a href="https://www.neowin.net/news/windows-11-is-getting-built-in-ai-super-resolution-feature/" rel="external nofollow">Windows 11 is getting a built-in AI upscaler</a>. A feature ID in build 26052 lets you toggle on "Automatic Super Resolution" to "make supported games play more smoothly with enhanced details." Unfortunately, it does not appear to be working, so all we can do is feast our eyes on the new toggle in the Settings app and wait for more details from Microsoft.
</p>

<p>
	 
</p>

<p>
	<img alt="1707681238_ai_super_resolution.jpg" class="ipsImage" data-ratio="61.81" height="422" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/02/1707681238_ai_super_resolution.jpg">
</p>

<p>
	 
</p>

<p>
	In addition, <a href="https://www.neowin.net/news/windows-11-to-get-improved-bluetooth-device-discoverability/" rel="external nofollow">Windows 11 will soon receive improvements for Bluetooth discoverability</a> to make it easier to detect and connect to uncommon device types and <a href="https://www.neowin.net/news/windows-11-will-soon-get-a-separate-notification-center-for-widgets/" rel="external nofollow">a dedicated notification center for Widgets</a>.
</p>

<p>
	 
</p>

<p>
	Here is some more news about the recently released preview of the sudo command. As it turned out, <a href="https://www.neowin.net/news/microsoft-confirms-sudo-is-not-coming-to-windows-server/" rel="external nofollow">sudo is not coming to Windows Server 2025</a>. Microsoft said that the toggle was added to server build 26052 by mistake, and developers will remove all the sudo references in the upcoming updates. Ironically, at the same time, enthusiasts <a href="https://www.neowin.net/news/despite-nothing-official-from-microsoft-sudo-already-working-on-windows-10-an-windows-7/" rel="external nofollow">managed to make sudo work not only on Windows 10 but all the way back to Windows 7</a>. With that said, turning on sudo on Windows 7 requires slightly more effort than flicking a single toggle in the Settings app.
</p>

<p>
	 
</p>

<p>
	<img alt="1707667458_windows_7_sudo.jpg" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/02/1707667458_windows_7_sudo.jpg">
</p>

<p>
	 
</p>

<p>
	There was also an update to the story about <a href="https://www.neowin.net/news/youtuber-breaks-bitlocker-encryption-in-less-than-a-minute-using-5-raspberry-pi-pico/" rel="external nofollow">stealing BitLocker keys using dirt-cheap hardware</a>. As it turned out, not only old devices are susceptible to this attack. Researchers have found <a href="https://www.neowin.net/news/amd-ryzen-pluton-pc-can-save-you-as-bitlocker-breaks-on-modern-windows-11-intel-with-tpm-20/" rel="external nofollow">a way to sniff </a><a href="https://www.neowin.net/news/amd-ryzen-pluton-pc-can-save-you-as-bitlocker-breaks-on-modern-windows-11-intel-with-tpm-20/" rel="external nofollow">BitLocker</a> keys on recent hardware. However, the method is quite tedious and requires physical access to the target device.
</p>

<p>
	 
</p>

<p>
	<strong>Windows Insider Program</strong>
</p>

<p>
	 
</p>

<p>
	Here is what Microsoft released for testing this week:
</p>

<p>
	 
</p>

<table border="1" cellpadding="1" cellspacing="1" style="width:100%">
	<thead>
		<tr>
			<th scope="col">
				Canary Channel
			</th>
			<th scope="col">
				Dev Channel
			</th>
			<th scope="col">
				Beta Channel
			</th>
			<th scope="col">
				Release Preview
			</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td colspan="2" rowspan="1">
				<a href="https://www.neowin.net/news/windows-11-dev-and-canary-build-26058-adds-widget-board-improvements-and-a-new-cursor/" rel="external nofollow">Build 26058</a> with new features for Widgets, a new crosshair cursor, and more.
			</td>
			<td>
				<p>
					<a href="https://www.neowin.net/news/the-windows-11-insider-beta-build-226353209-kb5034855-adds-android-image-transfer-feature/" rel="external nofollow">Build 22635.3209</a> with quick access to new photos and screenshots on your mobile device.
				</p>
			</td>
			<td>
				<p>
					<a href="https://www.neowin.net/news/microsoft-releases-new-windows-11-release-preview-build-with-moment-5-features/" rel="external nofollow">Build 22631.3227 and 22621.3227</a> with the "Moment 5" update features.
				</p>

				<p>
					 
				</p>

				<p>
					<a href="https://www.neowin.net/news/windows-10-build-190454116-kb5034843-fixes-microsoft-edge-ui-remote-desktop-webauthn/" rel="external nofollow">Build 19045.4116</a> with fixes for Microsoft Edge, Remote Desktop, WebAuthn, and more.
				</p>
			</td>
		</tr>
	</tbody>
</table>

<p>
	 
</p>

<p>
	One of the most interesting changes in build 26058 is a PowerToys utility that is now a native Windows feature. The latest preview build lets you <a href="https://www.neowin.net/news/microsoft-makes-one-of-powertoys-utilities-a-native-windows-11-feature/" rel="external nofollow">toggle on a crosshair cursor</a> if you need more visual assistance while working with your computer.
</p>

<p>
	 
</p>

<p class="img-center">
	<img alt="1707988454_cursor_crosshair.gif" class="ipsImage" data-ratio="75.10" height="450" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/02/1707988454_cursor_crosshair.gif">
</p>

<p>
	 
</p>

<p>
	There are also <a href="https://www.neowin.net/news/windows-11-is-getting-improved-context-menus/" rel="external nofollow">slightly redesigned context menus</a> with labels for the common file actions, such as copy, cut, paste, rename, delete, and share. It's a pretty neat-looking change as long as your Windows 11 copy is set to the English language.
</p>

<p>
	 
</p>

<p>
	<img alt="1707985009_context_menus.jpg" class="ipsImage" data-ratio="64.44" height="440" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/02/1707985009_context_menus.jpg">
</p>

<p>
	 
</p>

<p>
	Finally, Microsoft published <a href="https://www.neowin.net/news/microsofts-new-ad-explains-why-you-should-upgrade-to-windows-11-from-10-already/" rel="external nofollow">a new ad</a> detailing why you should update from Windows 10 to 11, and we published <a href="https://www.neowin.net/news/windows-update-takes-too-long-try-this-simple-trick/" rel="external nofollow">a trick that can help you install Windows updates faster</a>.
</p>

<h3>
	<a id="updates" name="updates" rel=""></a>Updates are available
</h3>

<blockquote class="QuoteNewsStyle">
	<p>
		This section covers software, firmware, and other notable updates (released and coming soon) delivering new features, security fixes, improvements, patches, and more from Microsoft and third parties.
	</p>
</blockquote>

<p>
	Developers, get ready for the main event of 2024. <a href="https://www.neowin.net/news/microsoft-build-2024-is-officially-confirmed-for-may-21-23-in-seattle/" rel="external nofollow">Microsoft has confirmed that Build 2024, its flagship developers conference, is coming May 21-23</a>. Look out for registration and more information about ticket prices.
</p>

<p>
	 
</p>

<p>
	Files, a popular third-party file manager for Windows 10 and 11, <a href="https://www.neowin.net/news/files-32-is-out-with-list-view-and-plenty-of-fixes-and-improvements/" rel="external nofollow">has been updated to version 3.2</a>. The latest release includes List View, thumbnail rendering improvements, the ability to edit album covers in audio files, and plenty of under-the-hood changes that significantly reduce the likelihood of crashes, especially when working with large files. Version 3.2 is now available for download from the Microsoft Store, GitHub, and the project's official website.
</p>

<p>
	 
</p>

<p>
	<img alt="1707690703_files_list_view.jpg" class="ipsImage" data-ratio="61.25" height="417" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/02/1707690703_files_list_view.jpg">
</p>

<p>
	 
</p>

<p>
	Do you remember Wunderlist, that app Microsoft purchased nearly a decade ago and turned into what is now known as Microsoft To Do? Many will be glad to know that the app is back in a new shape and form. <a href="https://www.neowin.net/news/wunderlist-makers-launch-superlist-a-replacement-for-what-microsoft-purchased-in-2015/" rel="external nofollow">The founder of Wunderlist launched a new app called Superlist</a>, which aims to be a middle ground between primitive task managers and overly complicated programs like Notion. Superlist is already available on the Web, macOS, iOS, and Android.
</p>

<p>
	 
</p>

<p>
	<img alt="1707832508_superlist_2.jpg" class="ipsImage" data-ratio="65.42" height="446" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/02/1707832508_superlist_2.jpg">
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/skype-preview-can-now-transcribe-voice-messages/" rel="external nofollow">Skype Preview received another big update</a>, proving once again that the service is far from dead. Version 8.113 introduced voice message transcriptions, a reworked reaction picker, <a href="https://www.neowin.net/news/skype-preview-gets-25-new-ar-lenses-powered-by-snap/" rel="external nofollow">and 25 new AR lenses made by Snap</a>. It also fixed an annoying bug spawning multiple messages about missed calls in chats.
</p>

<p>
	 
</p>

<p>
	If you wonder what will happen to Outlook if you delete Microsoft Edge, <a href="https://www.neowin.net/news/no-uninstalling-edge-does-not-break-the-new-outlook-on-windows/" rel="external nofollow">here is the simple answer: nothing</a>. Do not believe false reports on the Internet claiming that Microsoft's browser is required for the new Outlook app to run. What is needed is WebView2 Runtime, getting rid of which is not an easy task. Speaking of Microsoft Edge, <a href="https://www.neowin.net/news/a-bug-in-microsoft-edge-forces-users-to-click-many-times-to-open-downloads/" rel="external nofollow">there is a bug with the downloads UI</a>, which forces you to make multiple clicks to open a downloaded file.
</p>

<p>
	 
</p>

<p>
	Microsoft is working on several improvements for Teams, its corporate messenger. One of the recent updates <a href="https://www.neowin.net/news/microsoft-officially-replaces-the-microsoft-365-chat-app-in-teams-with-copilot/" rel="external nofollow">replaced the Microsoft 365 Chat app with Copilot</a>. Also, Teams users will soon be able to <a href="https://www.neowin.net/news/microsoft-teams-users-can-test-signing-in-to-a-work-meeting-with-their-personal-account/" rel="external nofollow">join work meetings using personal accounts</a>.
</p>

<p>
	 
</p>

<p>
	By the way, <a href="https://www.neowin.net/news/microsoft-will-end-publisher-support-and-remove-it-from-microsoft-365-in-october-2026/" rel="external nofollow">Microsoft announced plans to kill Publisher</a>. The company will end its support in October 2026 and remove the app from the Microsoft 365 subscription. It says other apps in the Office suite can already do what Publisher does. What <a href="https://www.neowin.net/news/microsoft-is-not-deprecating-azure-iot-central-claims-a-recent-system-message-was-an-error/" rel="external nofollow">Microsoft is not killing is Azure IoT Central</a>. As it turned out, that message about deprecation was <s>fake news</s> published by mistake.
</p>

<p>
	 
</p>

<p>
	<img alt="1708026457_publisher.jpg" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/02/1708026457_publisher.jpg">
</p>

<p>
	 
</p>

<p>
	Microsoft President Brad Smith published a post on the company's official blog to <a href="https://www.neowin.net/news/microsoft-president-brad-smith-outlines-how-it-will-fight-abusive-ai-generated-content/" rel="external nofollow">detail how Microsoft plans to fight abusive AI-generated content</a>, such as the recent influx of explicit images of American pop singer Taylor Swift.
</p>

<p>
	 
</p>

<p>
	There is also an update to the European Union's investigation of whether Apple and Microsoft should be considered gatekeepers. The European Commission announced that iMessage, Bing, Edge, and Microsoft Advertising <a href="https://www.neowin.net/news/apple-and-microsoft-get-a-break-from-eu-as-imessage-and-bing-wont-be-considered-gatekeepers/" rel="external nofollow">should not be labeled as gatekeepers</a>.
</p>

<p>
	 
</p>

<hr>
<p>
	Here are the new drivers released this week:
</p>

<p>
	 
</p>

<ul>
	<li>
		<a href="https://www.neowin.net/news/nvidia-geforce-game-ready-driver-55152-whql-is-out-with-skull-and-bones-support/" rel="external nofollow">Nvidia GeForce Game-Ready Driver 551.52 WHQL</a> with <em>Skull and Bones </em>support and fixes for micro-stutters in games with vertical synchronization. In addition to the driver, Nvidia released <a href="https://www.neowin.net/news/nvidia-launches-chat-wth-rtx-a-local-windows-chatbot-powered-by-geforce-rtx-gpus/" rel="external nofollow">Chat with RTX</a>, a tool for building local chatbots powered by Nvidia RTX graphics cards.
	</li>
	<li>
		<a href="https://www.neowin.net/news/intel-releases-new-beta-driver-with-support-for-new-games-and-performance-improvements/" rel="external nofollow">Intel 31.0.101.5330 non-WHQL</a> with support for <em>Nightingale </em>and <em>Pacific Drive, </em>plus some notable performance improvements in existing games.
	</li>
	<li>
		<a href="https://www.neowin.net/news/amd-radeon-software-2421-is-out-with-skull-and-bones-helldivers-2-and-nightingale-support/" rel="external nofollow">AMD Radeon Software 24.2.1</a> with <em>Nightingale, Helldivers 2, </em>and <em>Skull and Bones </em>support.
	</li>
</ul>

<p>
	 
</p>

<p>
	Other notable releases and updates from this week include the following:
</p>

<p>
	 
</p>

<ul>
	<li>
		<a href="https://www.neowin.net/news/microsoft-announces-new-sticky-notes-app-for-windows/" rel="external nofollow">The redesigned Sticky Notes app is now available as part of OneNote for Microsoft 365 Insiders</a>.
	</li>
	<li>
		As promised, <a href="https://www.neowin.net/news/microsoft-kept-its-word-as-the-forced-installed-windows-backup-app-can-now-be-dealt-with/" rel="external nofollow">Microsoft now allows hiding the new Windows Backup app</a> on certain Windows 10 and 11 editions.
	</li>
	<li>
		<a href="https://www.neowin.net/news/msi-afterburner-is-the-latest-app-to-ditch-windows-xp-support/" rel="external nofollow">MSI Afterburner dropped Windows XP support</a>. Windows XP fans are mourning.
	</li>
	<li>
		<a href="https://www.neowin.net/news/amd-updates-ryzen-master-with-8000g-support-and-improved-curve-optimizer/" rel="external nofollow">AMD has updated its </a><a href="https://www.neowin.net/news/amd-updates-ryzen-master-with-8000g-support-and-improved-curve-optimizer/" rel="external nofollow">Ryzen</a> Master app with support for Ryzen 8000G and improved Curve Optimizer controls for easier tuning without frequent restarts.
	</li>
	<li>
		<a href="https://www.neowin.net/news/microsoft-issues-a-fix-for-the-feature-that-brings-data-from-other-browsers-to-edge/" rel="external nofollow">Microsoft Edge received a fix</a> for the feature that brings your browsing data from other browsers to Edge.
	</li>
	<li>
		<a href="https://www.neowin.net/news/you-can-remove-or-disable-windows-11-and-10s-ai-bloat-with-new-bloatynosyai/" rel="external nofollow">A new tool for removing AI-related stuff from Windows 11</a>.
	</li>
	<li>
		<a href="https://www.neowin.net/news/microsoft-is-cutting-back-on-public-flight-testing-for-bing-deep-search-to-fix-issues/" rel="external nofollow">Microsoft turned off the Bing Deep Search</a> feature to fix caching and make it more robust.
	</li>
	<li>
		<a href="https://www.neowin.net/news/microsoft-launches-the-first-preview-of-net-9-and-reveals-its-development-goals/" rel="external nofollow">Microsoft launched the first preview of .NET 9</a> and announced its development goals.
	</li>
	<li>
		<a href="https://www.neowin.net/news/microsoft-365-insiders-can-now-try-out-new-ink-annotation-improvements-in-onenote/" rel="external nofollow">Microsoft 365 Insiders can try annotation improvements</a> for OneNote and <a href="https://www.neowin.net/news/microsoft-365-insiders-can-try-out-a-new-feature-in-the-ipad-version-of-powerpoint/" rel="external nofollow">a new feature for PowerPoint on iPad</a>.
	</li>
	<li>
		<a href="https://www.neowin.net/news/microsoft-loop-now-supports-figma-links-for-better-collaboration/" rel="external nofollow">Microsoft Loop now lets you insert Figma links</a>.
	</li>
	<li>
		<a href="https://www.neowin.net/news/copilot-commercial-data-protection-will-be-added-to-more-microsoft-365-plans-soon/" rel="external nofollow">Copilot commercial data protection is coming to more Microsoft 365 plans</a>.
	</li>
	<li>
		<a href="https://www.neowin.net/news/microsoft-updates-surface-pro-9-firmware-with-machine-learning-improvements/" rel="external nofollow">Surface Pro 9 with Intel processors received the February 2024 firmware update</a>.
	</li>
</ul>

<p>
	 
</p>

<p>
	Finally, here are <a href="https://www.neowin.net/news/microsoft-365-roadmap-weekly-pictures-for-group-teams-chats-and-more/" rel="external nofollow">the latest additions to Microsoft 365 Roadmap</a>, a website where you can track upcoming features for Microsoft's productivity apps. The company is working on new capabilities for Teams and Outlook, plus upgrades for the file viewer in OneDrive for the web.
</p>

<h3>
	<a id="gaming" name="gaming" rel=""></a>On the gaming side
</h3>

<blockquote class="QuoteNewsStyle">
	<p>
		Learn about upcoming game releases, Xbox rumors, new hardware, software updates, freebies, deals, discounts and more.
	</p>
</blockquote>

<p>
	Xbox fans can breathe a sigh of relief. No, Microsoft is not abandoning Xbox, nor it is porting its entire game library to PlayStation. The company held the promised Xbox Podcast, where its gaming CEO <a href="https://www.neowin.net/news/microsoft-will-release-four-xbox-games-on-other-platforms-but-not-starfield-or-indiana-jones/" rel="external nofollow">announced four games coming soon to other consoles</a> (one such game <a href="https://www.neowin.net/news/more-xbox-games-like-microsoft-flight-simulator-could-reportedly-appear-on-other-platforms/" rel="external nofollow">could be <em>Microsoft Flight Simulator</em></a>) and denied rumors about <em>Starfield </em>or the upcoming <em>Indiana Jones </em>titles on PlayStation 5. There were also some <a href="https://www.neowin.net/news/microsoft-suggests-next-gen-xbox-will-have-largest-technical-leap/" rel="external nofollow">hits about the future hardware</a>, including promises about "the largest generation leap ever."
</p>

<p>
	 
</p>

<p>
	In addition, <a href="https://www.neowin.net/news/diablo-iv-hits-game-pass-in-march-with-more-activision-blizzard-games-coming-soon/" rel="external nofollow">Microsoft announced <em>Diablo IV </em>for Xbox Game Pass</a> and promised to release more Activision Blizzard games in its gaming service.
</p>

<p>
	 
</p>

<p>
	<img alt="1708029792_maxresdefault_20.jpg" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/02/1708029792_maxresdefault_20.jpg">
</p>

<p>
	 
</p>

<hr>
<p>
	 
</p>

<p>
	Microsoft released <a href="https://www.neowin.net/news/xbox-february-update-adds-a-thumbstick-calibration-tool-and-touch-controls-for-remote-play/" rel="external nofollow">a new software update for the Xbox consoles</a>, adding touch controls for remote play and the ability to calibrate thumbsticks.
</p>

<p>
	 
</p>

<p>
	<em>Microsoft Flight Simulator </em>is getting <a href="https://www.neowin.net/news/free-dune-expansion-for-microsoft-flight-simulator-now-live-lets-you-pilot-an-ornithopter/" rel="external nofollow">a new free DLC in collaboration with Dune</a>. You will soon be able to pilot an Ornithopter across six new activities in Arrakis. In addition, Microsoft revealed a Dune-themed Xbox Series X and a levitating Xbox Wireless Controller. You can purchase them, but you can try your luck and win them in a giveaway.
</p>

<p>
	 
</p>

<p>
	<img alt="1707842379_duneimage_with_logos_and_copy" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/02/1707842379_duneimage_with_logos_and_copyright_v2-81e16f9a92c5b7045ef6-2048x1152.jpg">
</p>

<p>
	 
</p>

<p>
	Mojang has updated <em>Minecraft </em>and <em>Minecraft Java Edition </em>with <a href="https://www.neowin.net/news/minecraft-java-and-bedrock-editions-have-now-added-quick-play-support-for-launching-worlds/" rel="external nofollow">a new feature that lets you quickly jump into your world right on the launcher screen</a>. Quick Play support is now available in the latest public versions of the game.
</p>

<p>
	 
</p>

<p>
	IGN wants to <a href="https://www.neowin.net/news/the-new-ign-live-event-in-los-angeles-in-early-june-2024-may-take-the-place-of-e3/" rel="external nofollow">try to replace the now-dead E3 with a new event called </a><a href="https://www.neowin.net/news/the-new-ign-live-event-in-los-angeles-in-early-june-2024-may-take-the-place-of-e3/" rel="external nofollow">IGN</a> Live. Later this year, the website will host a gaming show in Los Angeles where visitors can expect "a curated list of leading exhibitors across gaming and entertainment." Specific details remain unknown.
</p>

<p>
	 
</p>

<p>
	Finally, <a href="https://www.neowin.net/news/halo-infinite-and-skull-and-bones-get-added-to-nvidia-geforce-now-this-week/" rel="external nofollow">Nvidia added </a><a href="https://www.neowin.net/news/halo-infinite-and-skull-and-bones-get-added-to-nvidia-geforce-now-this-week/" rel="external nofollow"><em>Halo Infinite</em></a> and <em>Skull and Bones</em> to its cloud streaming service, allowing those without powerful hardware to play the latest and most demanding titles using the cloud infrastructure.
</p>

<p>
	 
</p>

<p>
	<strong>Deals and freebies</strong>
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/this-weeks-free-epic-games-store-game-is-the-off-road-racing-title-dakar-desert-rally/" rel="external nofollow"><em>Dakar Desert Rally </em></a>is free to claim in the Epic Game Store until the next Thursday. Get it while you can if racing all sorts of motor vehicles across sands is your thing. Also, <a href="https://www.neowin.net/news/play-no-mans-sky-for-free-until-february-19-to-check-out-the-latest-omega-update/" rel="external nofollow">you can still play </a><a href="https://www.neowin.net/news/play-no-mans-sky-for-free-until-february-19-to-check-out-the-latest-omega-update/" rel="external nofollow"><em>No Man's Sky </em></a>for free until February 19, 2024.
</p>

<p>
	 
</p>

<p>
	<img alt="1708121610_dakkar.jpg" class="ipsImage" data-ratio="59.31" height="404" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/02/1708121610_dakkar.jpg">
</p>

<p>
	 
</p>

<p>
	As usual, you can find more deals and offers <a href="https://www.neowin.net/news/weekend-pc-game-deals-hits-to-play-together-ubisoft-collections-and-more/" rel="external nofollow">in our weekly Weekend PC Game Deals series</a>.
</p>

<h3>
	<a id="blast" name="blast" rel=""></a>A blast from Microsoft's past
</h3>

<blockquote class="QuoteNewsStyle">
	<p>
		John Callaham's weekly "Look back" series provides throwbacks into the past, detailing the company's products, partnerships, mishaps, and successes from years ago.
	</p>
</blockquote>

<p>
	On February 17, 2024, Windows 2000 marked its 24th birthday. <a href="https://www.neowin.net/news/a-quick-look-back-at-the-launch-of-windows-2000-24-years-ago-today/" rel="external nofollow">This week's look-back article is dedicated to this old piece of Microsoft-made software</a>, its development, various editions, different capabilities, and more.
</p>

<p>
	 
</p>

<p>
	<img alt="1708182148_win2000_pro.jpg" class="ipsImage" data-ratio="75.10" height="540" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/02/1708182148_win2000_pro.jpg">
</p>

<p>
	 
</p>

<hr>
<h3>
	<a id="fact" name="fact" rel=""></a>Random fact about Microsoft
</h3>

<blockquote class="QuoteNewsStyle">
	<p>
		And here is a randomly selected piece of trivia about the company, Windows, and other Microsoft-made things.
	</p>
</blockquote>

<p>
	This week's random fact about Microsoft comes from @<a href="https://twitter.com/wowstartsnow" rel="external nofollow">wowstartsnow</a> on X. Did you know that Microsoft experimented with mobile versions of Windows before Windows CE or Windows Mobile? In 1993, Microsoft was working on WinPad, an operating system for PDAs based on Windows 3.1. The idea was to let users sync emails, files, faxes, and other productivity data from a PC to a mobile device.
</p>

<p>
	 
</p>

<p>
	<img alt="1707744429_winpad.jpg" class="ipsImage" data-ratio="60.42" height="412" width="720" src="https://cdn.neowin.com/news/images/uploaded/2024/02/1707744429_winpad.jpg">
</p>

<p>
	 
</p>

<p>
	For better or for worse, Microsoft scrapped WinPad in 1994. The next year, Microsoft released Windows CE (codenamed Pegasus) for handheld computers.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/microsoft-weekly-windows-11-processor-requirement-changes-patch-tuesday-updates-and-more/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21793</guid><pubDate>Sun, 18 Feb 2024 17:32:33 +0000</pubDate></item><item><title>Helldivers 2 is so popular, there's a concurrent player cap to deal with its server issues</title><link>https://nsaneforums.com/news/technology-news/helldivers-2-is-so-popular-theres-a-concurrent-player-cap-to-deal-with-its-server-issues-r21792/</link><description><![CDATA[<p>
	For video games, the month of February has belonged to <em>Helldivers 2</em>. The sci-fi third-person shooter from developer Arrowhead and publisher PlayStation Studios has continued to gain popularity on the PC and PS5 platforms with more and more players buying it and going online.
</p>

<p>
	 
</p>

<p>
	On Steam, the highest concurrent player count for <em>Helldivers 2</em> was <a href="https://store.steampowered.com/charts/mostplayed" rel="external nofollow">hit on Saturday with 333,827 gamers online at once</a>. It remains <a href="https://store.steampowered.com/charts/topselling/US" rel="external nofollow">the top-selling game on Steam</a> at $39.99, and even its more expensive $59.99 "Super Citizen" bundle edition, with some extra in-game items, is in third place. There's no word on the player counts for the PS5 version.
</p>

<p>
	 
</p>

<p>
	However, <em>Helldivers 2</em> continues to deal with overloaded servers, as Arrowhead clearly didn't anticipate the popularity of the game. On Saturday evening, the <a href="https://discord.com/channels/1102970375731691612/1102974129734434919" rel="external nofollow">developer announced on the game's official Discord channel</a> (via <a href="https://www.vg247.com/helldiver-2-player-count-soars-devs-place-cap-on-concurrent-players?utm_source=feed&amp;utm_medium=rss&amp;utm_campaign=feed" rel="external nofollow">VG247</a>) that a surge of new players online has resulted in "some mission payouts failing, some players being kicked to their ships, or being logged out."
</p>

<p>
	 
</p>

<p>
	While the team says it is fixing some of these issues, it also added that it is "struggling" to get its servers scaled up to deal with the influx of players. It added:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		Therefore we've had to cap our concurrent players to around 450,000 to further improve server stability. We will continue to work with our partners to get the ceiling raised. If you have progression related issues, please restart the game in order for things to sync back up. Thank you for your continued patience
	</p>
</blockquote>

<div class="ipsEmbeddedOther" contenteditable="false">
	<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedid="51269454ed4133ed77f70b7eedc0f025" src="https://nsaneforums.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://twitter.com/helldivers2/status/1758107003673584040?ref_src=twsrc%255Etfw%257Ctwcamp%255Etweetembed%257Ctwterm%255E1758107003673584040%257Ctwgr%255E64163b9497022c82438c80ed06532edb2bc7320a%257Ctwcon%255Es1_%26ref_url=https://www.neowin.net/news/helldivers-2-is-so-popular-theres-a-concurrent-player-cap-to-deal-with-its-server-issues/"></iframe>
</div>

<p>
	Arrowhead <a href="https://twitter.com/helldivers2/status/1758537150126027183" rel="external nofollow">announced on X (formerly Twitter) earlier this week</a> that it decided to increase the amount of player XP that can be earned by 50 percent this weekend. This was an attempt to make up for a bug that caused some players to not get their rewards properly at the end of missions. It also added some new and very hard Defense Missions this week where players are battling AI-based Automatons.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/helldivers-2-is-so-popular-theres-a-concurrent-player-cap-to-deal-with-its-server-issues/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21792</guid><pubDate>Sun, 18 Feb 2024 17:25:52 +0000</pubDate></item><item><title>Google&#x2019;s Chess Experiments Reveal How to Boost the Power of AI</title><link>https://nsaneforums.com/news/technology-news/google%E2%80%99s-chess-experiments-reveal-how-to-boost-the-power-of-ai-r21791/</link><description><![CDATA[<h3>
	By rewarding computers that combined different approaches to solve chess puzzles, Google created an enhanced AI that could defeat its existing champion, AlphaZero.
</h3>

<p>
	<span class="lead-in-text-callout">When Covid-19 sent</span> people home in early 2020, the computer scientist <a class="external-link" data-event-click='{"element":"ExternalLink","outgoingURL":"https://tomzahavy.wixsite.com/zahavy"}' data-offer-url="https://tomzahavy.wixsite.com/zahavy" href="https://tomzahavy.wixsite.com/zahavy" rel="external nofollow" target="_blank">Tom Zahavy</a> rediscovered <a href="https://www.wired.com/tag/chess/" rel="external nofollow">chess</a>. He had played as a kid and had recently read Garry Kasparov’s <em>Deep Thinking</em>, a memoir of the grandmaster’s 1997 matches against IBM’s chess-playing computer, Deep Blue. He watched <a href="https://www.wired.com/video/watch/wi-tech-support-chess-support-pt-3" rel="external nofollow">chess videos</a> on YouTube and <a href="https://www.wired.com/story/the-queens-gambit-netflix-chess-addiction/" rel="external nofollow"><em>The Queen’s Gambit</em></a> on Netflix.
</p>

<p>
	 
</p>

<p>
	Despite his renewed interest, Zahavy wasn’t looking for ways to improve his game. “I’m not a great player,” he said. “I’m better at chess puzzles”—arrangements of pieces, often contrived and unlikely to occur during a real game, that challenge a player to find creative ways to gain the advantage.
</p>

<p>
	 
</p>

<div class="AdWrapper-dQtivb fZrssQ ad ad--in-content">
	<div class="ad__slot ad__slot--in-content" data-node-id="9th0lt">
		 
	</div>
</div>

<p>
	The puzzles can help players sharpen their skills, but more recently they’ve helped reveal the hidden limitations of chess programs. One of the most notorious puzzles, devised by the mathematician Sir Roger Penrose in 2017, puts stronger black pieces (such as the queen and rooks) on the board, but in awkward positions. An experienced human player, playing white, could readily steer the game into a draw, but powerful computer chess programs would say black had a clear advantage. That difference, Zahavy said, suggested that even though computers could defeat the world’s best human players, they couldn’t yet recognize and work through every kind of tough problem. Since then, Penrose and others have devised sprawling collections of puzzles that computers struggle to solve.
</p>

<p>
	 
</p>

<p>
	Chess has long been a touchstone for testing new ideas in <a href="https://www.quantamagazine.org/tag/artificial-intelligence" rel="external nofollow">artificial intelligence</a>, and Penrose’s puzzles piqued Zahavy’s interest. “I was trying to understand what makes these positions so hard for computers when at least some of them we can solve as humans,” he said. “I was completely fascinated.” It soon evolved into a professional interest: As a research scientist at <a href="https://www.wired.com/tag/deepmind/" rel="external nofollow">Google DeepMind</a>, Zahavy explores creative problem-solving approaches. The goal is to devise AI systems with a spectrum of possible behaviors beyond performing a single task.
</p>

<p>
	 
</p>

<p>
	A traditional AI chess program, trained to win, may not make sense of a Penrose puzzle, but Zahavy suspected that a program made up of many diverse systems, working together as a group, could make headway. So he and his colleagues developed a way to weave together multiple (up to 10) decisionmaking AI systems, each optimized and trained for different strategies, starting with AlphaZero, DeepMind’s powerful chess program. The new system, they <a class="external-link" data-event-click='{"element":"ExternalLink","outgoingURL":"https://arxiv.org/abs/2308.09175"}' data-offer-url="https://arxiv.org/abs/2308.09175" href="https://arxiv.org/abs/2308.09175" rel="external nofollow" target="_blank">reported in August</a>, played better than AlphaZero alone, and it showed more skill—and more creativity—in dealing with Penrose’s puzzles. These abilities came, in a sense, from self-collaboration: If one approach hit a wall, the program simply turned to another.
</p>

<p>
	 
</p>

<figure class="AssetEmbedWrapper-eVDQiB byBkf asset-embed">
	<div class="AssetEmbedAssetContainer-eJxoAx dBHGoQ asset-embed__asset-container">
		<span class="SpanWrapper-umhxW jvZaPI responsive-asset AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset"><picture class="ResponsiveImagePicture-cWuUZO dUOtEa AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset responsive-image" style=""></picture></span><img alt="Quanta-TomZahavy-CourtesyofTomZahavy.jpg" class="ipsImage" data-ratio="75.10" height="540" width="539" src="https://media.wired.com/photos/65cf8b0d68461e0328c126d6/master/w_1600,c_limit/Quanta-TomZahavy-CourtesyofTomZahavy.jpg"><span class="SpanWrapper-umhxW jvZaPI responsive-asset AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset"><picture class="ResponsiveImagePicture-cWuUZO dUOtEa AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset responsive-image" style=""></picture></span>
	</div>

	<div class="CaptionWrapper-jSZdqE kJoQGV caption AssetEmbedCaption-fNQBPI dDrfgT asset-embed__caption" data-event-boundary="click" data-event-click='{"pattern":"Caption"}' data-in-view='{"pattern":"Caption"}' data-include-experiments="true">
		<p>
			<em><span class="BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionText-bHjzlu iUEiRd cDlTYw iXWezO caption__text">Tom Zahavy helped design a computer system that plays chess more creatively by </span></em>
		</p>

		<p>
			<em><span class="BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionText-bHjzlu iUEiRd cDlTYw iXWezO caption__text">combining the approaches and strategies of up to 10 different programs.</span></em>
		</p>

		<p>
			<em><span class="BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionText-bHjzlu iUEiRd cDlTYw iXWezO caption__text"> </span><span class="BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionCredit-ejegDm iUEiRd iggRJP fNaHcW caption__credit">Courtesy of Tom Zahavy</span></em>
		</p>
	</div>
</figure>

<p>
	That approach fundamentally makes sense, said <a class="external-link" data-event-click='{"element":"ExternalLink","outgoingURL":"https://allisonliem.org/"}' data-offer-url="https://allisonliem.org/" href="https://allisonliem.org/" rel="external nofollow" target="_blank">Allison Liemhetcharat</a>, a computer scientist at DoorDash who has worked with multi-agent approaches to problem-solving in robotics. “With a population of agents, there’s a higher probability that the puzzles are in the domain that at least one of the agents was trained in.”
</p>

<p>
	 
</p>

<p>
	The work suggests that teams of diverse AI systems could efficiently tackle hard problems well beyond the game board. “This is a great example that looking for more than one way to solve a problem—like winning a chess game—provides a lot of benefits,” said <a class="external-link" data-event-click='{"element":"ExternalLink","outgoingURL":"https://www.imperial.ac.uk/people/a.cully"}' data-offer-url="https://www.imperial.ac.uk/people/a.cully" href="https://www.imperial.ac.uk/people/a.cully" rel="external nofollow" target="_blank">Antoine Cully</a>, an AI researcher at Imperial College London who was not involved with the DeepMind project. He compared it to an artificial version of human brainstorming sessions. “This thought process leads to creative and effective solutions that one would miss without doing this exercise.”
</p>

<h2>
	Chasing Failures
</h2>

<p>
	Before joining DeepMind, Zahavy was interested in deep reinforcement learning, an area of artificial intelligence in which a system uses neural networks to learn some task through trial and error. It’s the basis for the most powerful chess programs (and used in other AI applications like self-driving cars). The system starts with its environment. In chess, for example, the environment includes the game board and possible moves. If the task is to drive a car, the environment includes everything around the vehicle. The system then makes decisions, takes actions and evaluates how close it came to its goal. As it gets closer to the goal, it accumulates rewards, and as the system racks up rewards it improves its performance. The “deep” part of this approach describes the neural networks used to analyze and assess behaviors.
</p>

<p>
	 
</p>

<p>
	Reinforcement learning is how AlphaZero learned to become a chess master. DeepMind <a class="external-link" data-event-click='{"element":"ExternalLink","outgoingURL":"https://arxiv.org/abs/1712.01815"}' data-offer-url="https://arxiv.org/abs/1712.01815" href="https://arxiv.org/abs/1712.01815" rel="external nofollow" target="_blank">reported</a> that during the program’s first nine hours of training, in December 2017, it played 44 million games against itself. At first, its moves were randomly determined, but over time it learned to select moves more likely to lead toward checkmate. After just hours of training, AlphaZero developed the ability to defeat any human chess player.
</p>

<p>
	 
</p>

<p>
	But as successful as reinforcement learning can be, it doesn’t always lead to strategies that reflected a general understanding of the game. Over the past half-decade or so, Zahavy and others noticed an uptick in the peculiar glitches that could happen on systems trained with trial and error. A system that plays video games, for example, might find a loophole and figure out how to cheat or skip a level, or it could just as easily get stuck in a repetitive loop. Penrose-style puzzles similarly suggested a kind of blind spot, or glitch, in AlphaZero—it couldn’t figure out how to approach a problem it had never seen before.
</p>

<p>
	 
</p>

<div>
	<div aria-hidden="true" class="ConsumerMarketingUnitThemedWrapper-iUTMTf jssHut consumer-marketing-unit consumer-marketing-unit--article-mid-content" role="presentation">
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		</div>

		<div class="journey-unit">
			 
		</div>
	</div>
</div>

<p>
	But maybe not all glitches are just errors. Zahavy suspected that AlphaZero’s blind spots might actually be something else in disguise—decisions and behaviors tied to the system’s internal rewards. Deep reinforcement learning systems, he said, don’t know how to fail—or even how to recognize failure. The ability to fail has long been linked to creative problem-solving. “Creativity has a human quality,” Kasparov wrote in <em>Deep Thinking</em>. “It accepts the notion of failure.”
</p>

<p>
	 
</p>

<figure class="AssetEmbedWrapper-eVDQiB byBkf asset-embed">
	<div class="AssetEmbedAssetContainer-eJxoAx dBHGoQ asset-embed__asset-container">
		<span class="SpanWrapper-umhxW jvZaPI responsive-asset AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset"><picture class="ResponsiveImagePicture-cWuUZO dUOtEa AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset responsive-image" style=""></picture></span><img alt="Quanta-AntoineCully-By-ImperialCollegeLo" class="ipsImage" data-ratio="75.10" height="540" width="648" src="https://media.wired.com/photos/65cf8b0dac4e8047bc3f2da1/master/w_1600,c_limit/Quanta-AntoineCully-By-ImperialCollegeLondon.jpg"><span class="SpanWrapper-umhxW jvZaPI responsive-asset AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset"><picture class="ResponsiveImagePicture-cWuUZO dUOtEa AssetEmbedResponsiveAsset-cXBNxi eCxVQK asset-embed__responsive-asset responsive-image" style=""></picture></span>
	</div>

	<div class="CaptionWrapper-jSZdqE kJoQGV caption AssetEmbedCaption-fNQBPI dDrfgT asset-embed__caption" data-event-boundary="click" data-event-click='{"pattern":"Caption"}' data-in-view='{"pattern":"Caption"}' data-include-experiments="true">
		<p>
			<em><span class="BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionText-bHjzlu iUEiRd cDlTYw iXWezO caption__text">Antoine Cully has built robots that can effectively brainstorm multiple different solutions to a given problem.</span></em>
		</p>

		<p>
			<em><span class="BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionText-bHjzlu iUEiRd cDlTYw iXWezO caption__text"> </span><span class="BaseWrap-sc-gjQpdd BaseText-ewhhUZ CaptionCredit-ejegDm iUEiRd iggRJP fNaHcW caption__credit">Courtesy of Imperial College London</span></em>
		</p>
	</div>
</figure>

<p>
	AI systems typically don’t. And if a system doesn’t recognize that it has failed to complete its task, then it may not try something else. Instead, it will just keep trying to do what it has already done. That’s likely what led to those dead ends in video games—or to getting stuck on some Penrose challenges, Zahavy said. The system was chasing “weird kinds of intrinsic rewards,” he said, that it had developed during its training. Things that looked like mistakes from the outside were likely the consequence of developing specific but ultimately unsuccessful strategies.
</p>

<p>
	 
</p>

<p>
	The system regarded these weird rewards as steps toward the greater goal, which it couldn’t actually achieve, and it didn’t know to try something new. “I was trying to make sense of them,” Zahavy said.
</p>

<h2>
	A Better Game
</h2>

<p>
	Part of the reason these glitches can prove so consequential—and so useful—comes from what researchers recognize as a problem with generalization. While reinforcement learning systems can develop an effective strategy for connecting a given situation to a specific action—which researchers call a “policy”—they can’t apply it to different problems. “What normally tends to happen with reinforcement learning, almost regardless of the method, is that you get the policy that solves the particular instance of the problem you’ve been training on, but it doesn’t generalize,” said <a href="https://engineering.nyu.edu/faculty/julian-togelius" target="_blank" rel="external nofollow">Julian Togelius</a>, a computer scientist at New York University and research director at modl.ai.
</p>

<p>
	 
</p>

<p>
	Zahavy saw the Penrose puzzles as requiring just this sort of generalization. Maybe AlphaZero couldn’t solve most puzzles because it was so focused on winning entire games, start to finish. But that approach introduced blind spots exposed by the unlikely arrangements of pieces in Penrose puzzles. Maybe, he reasoned, the program could learn to beat the puzzle if it had enough creative room to brainstorm and access different training methods.
</p>

<p>
	 
</p>

<p>
	So he and his colleagues first collected a set of 53 Penrose puzzles and 15 additional challenge puzzles. On its own, AlphaZero solved less 4 percent of the Penrose puzzles and under 12 percent of the rest. Zahavy wasn’t surprised: Many of these puzzles were designed by chess masters to intentionally confuse computers.
</p>

<p>
	 
</p>

<p>
	As a test, the researchers tried training AlphaZero to play against itself using the Penrose puzzle arrangement as the starting position, instead of the full board of typical games. Its performance improved dramatically: It solved 96 percent of the Penrose puzzles and 76 percent of the challenge set. In general, when AlphaZero trained on a specific puzzle, it could solve that puzzle, just as it could win when it trained on a full game. Perhaps, Zahavy thought, if a chess program could somehow have access to all those different versions of AlphaZero, trained on those different positions, then that diversity could spark the ability to approach new problems productively. Perhaps it could generalize, in other words, solving not only the Penrose puzzles, but any broader chess problem.
</p>

<p>
	 
</p>

<p>
	His group decided to find out. They built the new, diversified version of AlphaZero, which includes multiple AI systems that trained independently and on a variety of situations. The algorithm that governs the overall system acts as a kind of virtual matchmaker, Zahavy said: one designed to identify which agent has the best chance of succeeding when it’s time to make a move. He and his colleagues also coded in a “diversity bonus”—a reward for the system whenever it pulled strategies from a large selection of choices.
</p>

<p>
	 
</p>

<p>
	When the new system was set loose to play its own games, the team observed a lot of variety. The diversified AI player experimented with new, effective openings and novel—but sound—decisions about specific strategies, such as when and where to castle. In most matches, it defeated the original AlphaZero. The team also found that the diversified version could solve twice as many challenge puzzles as the original and could solve more than half of the total catalog of Penrose puzzles.
</p>

<p>
	 
</p>

<p>
	“The idea is that instead of finding one solution, or one single policy, that would beat any player, here [it uses] the idea of creative diversity,” Cully said.
</p>

<p>
	 
</p>

<p>
	With access to more and different played games, Zahavy said, the diversified AlphaZero had more options for sticky situations when they arose. “If you can control the kind of games that it sees, you basically control how it will generalize,” he said. Those weird intrinsic rewards (and their associated moves) could become strengths for diverse behaviors. Then the system could learn to assess and value the disparate approaches and see when they were most successful. “We found that this group of agents can actually come to an agreement on these positions.”
</p>

<p>
	 
</p>

<p>
	And, crucially, the implications extend beyond chess.
</p>

<h2>
	Real-Life Creativity
</h2>

<p>
	Cully said a diversified approach can help any AI system, not just those based on reinforcement learning. He has long used diversity to train physical systems, including a <a href="https://www.nature.com/articles/nature14422" target="_blank" rel="external nofollow">six-legged robot</a> that was allowed to explore various kinds of movement, before he intentionally “injured” it, allowing it to continue moving using some of the techniques it had developed before. “We were just trying to find solutions that were different from all previous solutions we have found so far.” Recently, he has also been collaborating with researchers to use diversity to identify promising new drug candidates and develop effective stock-trading strategies.
</p>

<p>
	 
</p>

<p>
	“The goal is to generate a large collection of potentially thousands of different solutions, where every solution is very different from the next,” Cully said. So—just as the diversified chess player learned to do—for every type of problem, the overall system could choose the best possible solution. Zahavy’s AI system, he said, clearly shows how “searching for diverse strategies helps to think outside the box and find solutions.”
</p>

<p>
	 
</p>

<p>
	Zahavy suspects that in order for AI systems to think creatively, researchers simply have to get them to consider more options. That hypothesis suggests a curious connection between humans and machines: Maybe intelligence is just a matter of computational power. For an AI system, maybe creativity boils down to the ability to consider and select from a large enough buffet of options. As the system gains rewards for selecting a variety of optimal strategies, this kind of creative problem-solving gets reinforced and strengthened. Ultimately, in theory, it could emulate any kind of problem-solving strategy recognized as a creative one in humans. Creativity would become a computational problem.
</p>

<p>
	 
</p>

<p>
	Liemhetcharat noted that a diversified AI system is unlikely to completely resolve the broader generalization problem in machine learning. But it’s a step in the right direction. “It’s mitigating one of the shortcomings,” she said.
</p>

<p>
	 
</p>

<p>
	More practically, Zahavy’s results resonate with recent efforts that show how cooperation can lead to better performance on hard tasks among humans. Most of the hits on the Billboard 100 list were written by teams of songwriters, for example, not individuals. And there’s still room for improvement. The diverse approach is currently computationally expensive, since it must consider so many more possibilities than a typical system. Zahavy is also not convinced that even the diversified AlphaZero captures the entire spectrum of possibilities.
</p>

<p>
	 
</p>

<p>
	“I still [think] there is room to find different solutions,” he said. “It’s not clear to me that given all the data in the world, there is [only] one answer to every question.”
</p>

<p>
	 
</p>

<p>
	<a href="https://www.wired.com/story/google-artificial-intelligence-chess/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21791</guid><pubDate>Sun, 18 Feb 2024 17:23:48 +0000</pubDate></item><item><title>Air Canada must honor refund policy invented by airline&#x2019;s chatbot</title><link>https://nsaneforums.com/news/technology-news/air-canada-must-honor-refund-policy-invented-by-airline%E2%80%99s-chatbot-r21785/</link><description><![CDATA[<h3>
	Air Canada appears to have quietly killed its costly chatbot support.
</h3>

<div class="article-content post-page" itemprop="articleBody">
	
	<p>
		After months of resisting, Air Canada was <a href="https://www.canlii.org/en/bc/bccrt/doc/2024/2024bccrt149/2024bccrt149.html" rel="external nofollow">forced</a> to give a partial refund to a grieving passenger who was misled by an airline chatbot inaccurately explaining the airline's bereavement travel policy.
	</p>

	<p>
		 
	</p>

	<p>
		On the day Jake Moffatt's grandmother died, Moffat immediately visited Air Canada's website to book a flight from Vancouver to Toronto. Unsure of how Air Canada's bereavement rates worked, Moffatt asked Air Canada's chatbot to explain.
	</p>

	<p>
		 
	</p>

	<p>
		The chatbot provided inaccurate information, encouraging Moffatt to book a flight immediately and then request a refund within 90 days. In reality, Air Canada's policy explicitly stated that the airline will not provide refunds for bereavement travel after the flight is booked. Moffatt dutifully attempted to follow the chatbot's advice and request a refund but was shocked that the request was rejected.
	</p>

	<p>
		 
	</p>

	<p>
		Moffatt tried for months to convince Air Canada that a refund was owed, sharing a screenshot from the chatbot that clearly claimed:
	</p>

	<p>
		 
	</p>

	<blockquote class="QuoteNewsStyle">
		<p>
			If you need to travel immediately or have already travelled and would like to submit your ticket for a reduced bereavement rate, kindly do so within 90 days of the date your ticket was issued by completing our Ticket Refund Application form.
		</p>
	</blockquote>

	<p>
		Air Canada argued that because the chatbot response elsewhere linked to a page with the actual bereavement travel policy, Moffatt should have known bereavement rates could not be requested retroactively. Instead of a refund, the best Air Canada would do was to promise to update the chatbot and offer Moffatt a $200 coupon to use on a future flight.
	</p>

	<p>
		 
	</p>

	<p>
		Unhappy with this resolution, Moffatt refused the coupon and filed a small claims complaint in Canada's Civil Resolution Tribunal.
	</p>

	<p>
		 
	</p>

	<p>
		According to Air Canada, Moffatt never should have trusted the chatbot and the airline should not be liable for the chatbot's misleading information because Air Canada essentially argued that "the chatbot is a separate legal entity that is responsible for its own actions," a <a href="https://www.canlii.org/en/bc/bccrt/doc/2024/2024bccrt149/2024bccrt149.html" rel="external nofollow">court order</a> said.
	</p>

	<p>
		 
	</p>

	<p>
		Experts <a href="https://vancouversun.com/news/local-news/air-canada-told-it-is-responsible-for-errors-by-its-website-chatbot" rel="external nofollow">told the Vancouver Sun</a> that Moffatt's case appeared to be the first time a Canadian company tried to argue that it wasn't liable for information provided by its chatbot.
	</p>

	<p>
		 
	</p>

	<p>
		Tribunal member Christopher Rivers, who decided the case in favor of Moffatt, called Air Canada's defense "remarkable."
	</p>

	<p>
		 
	</p>

	<p>
		"Air Canada argues it cannot be held liable for information provided by one of its agents, servants, or representatives—including a chatbot," Rivers wrote. "It does not explain why it believes that is the case" or "why the webpage titled 'Bereavement travel' was inherently more trustworthy than its chatbot."
	</p>

	<p>
		 
	</p>

	<p>
		Further, Rivers found that Moffatt had "no reason" to believe that one part of Air Canada's website would be accurate and another would not.
	</p>

	<p>
		 
	</p>

	<p>
		Air Canada "does not explain why customers should have to double-check information found in one part of its website on another part of its website," Rivers wrote.
	</p>

	<p>
		 
	</p>

	<p>
		In the end, Rivers ruled that Moffatt was entitled to a partial refund of $650.88 in Canadian dollars (CAD) off the original fare (about $482 USD), which was $1,640.36 CAD (about $1,216 USD), as well as additional damages to cover interest on the airfare and Moffatt's tribunal fees.
	</p>

	<p>
		 
	</p>

	<p>
		Air Canada told Ars it will comply with the ruling and considers the matter closed.
	</p>

	<h2>
		Air Canada’s chatbot appears to be disabled
	</h2>

	<p>
		When Ars visited Air Canada's website on Friday, there appeared to be no chatbot support available, suggesting that Air Canada has disabled the chatbot.
	</p>

	<p>
		 
	</p>

	<p>
		Air Canada did not respond to Ars' request to confirm whether the chatbot is still part of the airline's online support offerings.
	</p>

	<p>
		 
	</p>

	<p>
		Last March, Air Canada's chief information officer Mel Crocker <a href="https://www.theglobhttps://www.theglobeandmail.com/business/article-ai-call-centres/" rel="external nofollow">told the Globe and Mail</a> that the airline had launched the chatbot as an AI "experiment."
	</p>

	<p>
		 
	</p>

	<p>
		Initially, the chatbot was used to lighten the load on Air Canada's call center when flights experienced unexpected delays or cancellations.
	</p>

	<p>
		 
	</p>

	<p>
		“So in the case of a snowstorm, if you have not been issued your new boarding pass yet and you just want to confirm if you have a seat available on another flight, that’s the sort of thing we can easily handle with AI,” Crocker told the Globe and Mail.
	</p>

	<p>
		 
	</p>

	<p>
		Over time, Crocker said, Air Canada hoped the chatbot would "gain the ability to resolve even more complex customer service issues," with the airline's ultimate goal to automate every service that did not require a "human touch."
	</p>

	<p>
		 
	</p>

	<p>
		If Air Canada can use "technology to solve something that can be automated, we will do that,” Crocker said.
	</p>

	<p>
		 
	</p>

	<p>
		Air Canada was seemingly so invested in experimenting with AI that Crocker told the Globe and Mail that "Air Canada’s initial investment in customer service AI technology was much higher than the cost of continuing to pay workers to handle simple queries." It was worth it, Crocker said, because "the airline believes investing in automation and machine learning technology will lower its expenses" and "fundamentally" create "a better customer experience."
	</p>

	<p>
		 
	</p>

	<p>
		It's now clear that for at least one person, the chatbot created a more frustrating customer experience.
	</p>

	<p>
		 
	</p>

	<p>
		Experts told the Vancouver Sun that Air Canada may have succeeded in avoiding liability in Moffatt's case if its chatbot had warned customers that the information that the chatbot provided may not be accurate.
	</p>

	<p>
		 
	</p>

	<p>
		Because Air Canada seemingly failed to take that step, Rivers ruled that "Air Canada did not take reasonable care to ensure its chatbot was accurate."
	</p>

	<p>
		 
	</p>

	<p>
		"It should be obvious to Air Canada that it is responsible for all the information on its website," Rivers wrote. "It makes no difference whether the information comes from a static page or a chatbot."
	</p>

	<p>
		 
	</p>
</div>

<p>
	<a href="https://arstechnica.com/tech-policy/2024/02/air-canada-must-honor-refund-policy-invented-by-airlines-chatbot/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21785</guid><pubDate>Sun, 18 Feb 2024 01:58:20 +0000</pubDate></item><item><title>The DICE Awards show is the celebration developers and fans deserve</title><link>https://nsaneforums.com/news/technology-news/the-dice-awards-show-is-the-celebration-developers-and-fans-deserve-r21783/</link><description><![CDATA[<h3>
	Baldur’s Gate 3 and Spider-Man 2 cleaned up at the 27th annual DICE Awards, while developers got their moment to shine.
</h3>

<div>
	<div class="duet--article--article-body-component">
		<p>
			The <em>Baldur’s Gate 3</em> developers won Game of the Year, again, during the <a href="https://www.interactive.org/" rel="external nofollow">27th annual DICE Awards</a>. But in stark contrast to their 2023 Game Awards win, this time they actually got to speak.
		</p>

		<p>
			 
		</p>
	</div>

	<div class="duet--article--article-body-component">
		<p>
			“We don’t have shareholders, but we also don’t think about them,” said Larian Studios head of production David Walgrave. “Building a community, building a player base, building games that are actually fun is going to make you the most money.”
		</p>

		<p>
			 
		</p>

		<div class="ipsEmbeddedVideo" contenteditable="false">
			<div>
				<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/KbvbQo3BZlE?feature=oembed" title="DICE Awards 2024 Livestream" width="200"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</div>

	<div class="duet--article--article-body-component">
		<p>
			His words were a direct shot at Embracer Group CEO Lars Wingefors, who said during a recent earnings report that the company’s “<a href="https://www.gamedeveloper.com/business/embracer-says-it-s-looking-out-for-shareholders-after-cutting-almost-1-400-jobs" rel="external nofollow">overruling principle is to always maximize shareholder value in any given situation</a>.”
		</p>

		<p>
			 
		</p>
	</div>

	<div class="duet--article--article-body-component">
		<p>
			<em>Baldur’s Gate 3</em> has been crowned game of the year several times over, with its previous game of the year honor coming from Geoff Keighley’s The Game Awards.
		</p>

		<p>
			 
		</p>
	</div>

	<div class="duet--article--article-body-component">
		<p>
			<a href="https://www.theverge.com/23981532/the-game-awards-2023-biggest-news-trailers-announcements" rel="external nofollow">The 2023 Game Awards</a> boasted millions of viewers and is frequently one of the most-watched gaming shows of the year. But on one of the largest, most visible platforms in the industry, Larian Studios CEO Swen Vincke <a href="https://www.theverge.com/2023/12/12/23993630/game-awards-2023-developers-react-future-class" rel="external nofollow">didn’t have the chance to say much</a> before a teleprompter encouraged him to “wrap it up.”
		</p>

		<p>
			 
		</p>
	</div>

	<div class="duet--article--article-body-component">
		<p>
			Onstage at the DICE event, his colleagues’ acceptance speech lasted for several minutes, allowing multiple members of the <em>BG3</em> team the time to acknowledge the abysmal state of the industry while offering developers hope.
		</p>

		<p>
			 
		</p>
	</div>

	<div class="duet--article--article-body-component">
		<p>
			“Many, many people were let go at the start of this year,” said director of publishing Michael Douse. “I want you all to know that you are talented, and that you matter, and that you are the future of this industry.”
		</p>

		<p>
			 
		</p>
	</div>

	<div class="duet--article--article-body-component">
		<p>
			The DICE Awards (short for Design Innovate Communicate Entertain) are put on by the <a href="https://www.interactive.org/about/index.asp" rel="external nofollow">Academy of Interactive Arts &amp; Sciences</a> — basically the video game industry’s equivalent to the motion picture, television, and recording industry academies — making the event the video game version of the Oscars. However, The DICE Awards don’t get the same level of attention as their entertainment counterparts or even The Game Awards, lacking an equal level of production value and visibility — after all, it’s an industry event attended by industry people for industry people.
		</p>

		<p>
			 
		</p>
	</div>

	<div class="duet--article--article-body-component">
		<p>
			But it’s the better show by far.
		</p>

		<p>
			 
		</p>
	</div>

	<div class="duet--article--article-body-component">
		<p>
			Because there’s nowhere else that you’ll hear a scathing joke about the Embracer Group’s status as the premier villain of the video game industry while one of its companies — Gearbox Software — is a corporate member of the Academy.
		</p>

		<p>
			 
		</p>

		<div class="ipsEmbeddedOther" contenteditable="false">
			<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedid="07cf12aba9382529436ea9d1fc8c237b" src="https://nsaneforums.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://twitter.com/GameOverGreggy/status/1758520509178978786?ref_src=twsrc%255Etfw%257Ctwcamp%255Etweetembed%257Ctwterm%255E1758520509178978786%257Ctwgr%255E5ea2f04f087afceb4771bb10b6e5855c06665352%257Ctwcon%255Es1_%26ref_url=https://www.theverge.com/2024/2/17/24075044/dice-awards-video-game-developers-awards"></iframe>
		</div>
	</div>

	<div class="duet--article--article-body-component">
		<p>
			<a href="https://www.theverge.com/2023/9/12/23870547/unit-price-change-game-development" rel="external nofollow">Unity wasn’t spared</a> either, even though it was also an event sponsor:
		</p>

		<p>
			 
		</p>

		<div class="ipsEmbeddedVideo" contenteditable="false">
			<div>
				<iframe allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" frameborder="0" height="113" src="https://www.youtube-nocookie.com/embed/KbvbQo3BZlE?feature=oembed" title="DICE Awards 2024 Livestream" width="200"></iframe>
			</div>
		</div>

		<p>
			 
		</p>
	</div>

	<div class="duet--article--article-body-component">
		<p>
			Beyond excoriating some of the companies responsible for 2023 being one of the worst years in recent memory for video game industry labor, DICE was also about celebrating industry legends. <em>Mario</em> and <em>The Legend of Zelda</em> composer Koji Kondo was <a href="https://www.interactive.org/special_awards/details.asp?idSpecialAwards=45" rel="external nofollow">inducted into the Academy’s Hall of Fame</a> with a tribute that paid homage to Kondo’s iconic music and legendary career.
		</p>

		<p>
			 
		</p>
	</div>

	<div class="duet--article--article-body-component">
		<p>
			And even if a developer wasn’t receiving hall of fame honors, it was nice to see them have the time and space to be human, to remind us that the people who work on video games deserve acknowledgment as much as the games they make.
		</p>

		<p>
			 
		</p>
	</div>

	<div class="duet--article--article-body-component">
		<p>
			The reason why The Game Awards take up so much attention is because it’s a showcase of games, trailers, and movie stars. It’s a giant ad. And because it’s an ad, beholden to sponsors, during the rare moments when it does have a statement to make, <a href="https://kotaku.com/geoff-keighley-opens-game-awards-with-disappointing-vag-1848190235" rel="external nofollow">it makes them as vague and inoffensive as possible</a>.
		</p>

		<p>
			 
		</p>
	</div>

	<div class="duet--article--article-body-component">
		<p>
			We watch the Oscars and the Grammys because, over time, our culture has come to hold the people making the movies and the music in the same esteem as the product. But game developers, outside of Hideo Kojima, don’t yet and will likely never have that level of esteem — so we pay more attention to the product, not the people.
		</p>

		<p>
			 
		</p>
	</div>

	<div class="duet--article--article-body-component">
		<p>
			The DICE Awards remind us of the people.
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	<a href="https://www.theverge.com/2024/2/17/24075044/dice-awards-video-game-developers-awards" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21783</guid><pubDate>Sat, 17 Feb 2024 15:53:20 +0000</pubDate></item><item><title>Report: Intel accused of cheating in CPU benchmark</title><link>https://nsaneforums.com/news/technology-news/report-intel-accused-of-cheating-in-cpu-benchmark-r21776/</link><description><![CDATA[<h3>
	While the issues have been mostly found in the Intel server and workstation CPUs, about 2,600 official Intel CPU benchmarks have been invalidated.
</h3>

<p>
	Hardware testing and benchmarks remain among the most important part in showing the capabilities of a computer product. It doesn’t matter whether the product is from AMD, Nvidia, Intel or others.
</p>

<p>
	 
</p>

<p>
	These benchmarks are done via various different software which test these hardware products efficiently. Testing hardware products ranges from CPU to graphics cards to RAM to even SSD and others.
</p>

<p>
	 
</p>

<p>
	One of the more commonly used benchmarking software for CPUs, especially for server CPUs, is SPEC CPU 2017.
</p>

<p>
	 
</p>

<p>
	In Intel’s own words, <em>“SPEC CPU 2017 is one of those common, industry-standard benchmark suites that measures and scores general compute-intensive performance.”</em>
</p>

<p>
	 
</p>

<p>
	Now it seems that Intel is found cheating in the same SPEC CPU 2017 benchmarks.
</p>

<div class="ourdi-in-article-ads" id="ourdi-858230773">
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<h3 class="wp-block-heading">
	2,600 Official Intel CPU Benchmarks Invalidated
</h3>

<div class="wp-block-image">
	<figure class="aligncenter size-full wp-lightbox-container" data-wp-context='{ "core":				{ "image":					{   "imageLoaded": false,						"initialized": false,						"lightboxEnabled": false,						"hideAnimationEnabled": false,						"preloadInitialized": false,						"lightboxAnimation": "zoom",						"imageUploadedSrc": "https://ourdigitech.com/ServerSide/wp-content/uploads/2024/02/SPEC-CPU-2017-Compiler-Notice-Phoronix.webp",						"imageCurrentSrc": "",						"targetWidth": "620",						"targetHeight": "268",						"scaleAttr": "",						"dialogLabel": "Enlarged image"					}				}			}' data-wp-interactive="">
		<img alt="SPEC-CPU-2017-Compiler-Notice-Phoronix.w" class="ipsImage" data-ratio="43.23" height="268" width="620" src="https://ourdigitech.com/ServerSide/wp-content/uploads/2024/02/SPEC-CPU-2017-Compiler-Notice-Phoronix.webp">
		<figcaption class="wp-element-caption">
			<em>SPEC CPU 2017 Intel Compiler Notice. Credit: Phoronix.</em>
		</figcaption>
	</figure>
</div>

<p>
	<a href="https://www.phoronix.com/news/oneAPI-DPC-Compiler-Cheat-SPEC" rel="external nofollow" target="_blank" title="">Phoronix</a> and <a href="https://www.servethehome.com/impact-of-intel-compiler-optimizations-on-spec-cpu2017-example-hpe-dell/" rel="external nofollow" target="_blank" title="">ServeTheHome</a> reports (via <a href="https://www.tomshardware.com/pc-components/cpus/spec-invalidates-2600-intel-cpu-benchmarks-says-companys-compiler-used-unfair-optimizations-that-boosted-performance" rel="external nofollow" target="_blank" title="">Tom’s Hardware</a>) that SPEC CPU 2017 has stopped publishing results of some of the Intel CPU benchmarks done via the SPEC CPU 2017.
</p>

<p>
	 
</p>

<p>
	It has also added notice to about 2,600 benchmarks while invalidating them. These benchmark invalidations mostly effect the Intel 4th Gen Sapphire Rapids CPUs. They are server and workstation CPUs and not consumer ones.
</p>

<p>
	 
</p>

<p>
	For what. Apparently, it is found that Intel CPUs were using a compiler which was found to be wrongly boosting performance specifically only in certain part of SPEC CPU 2017 benchmarks, rather than improve performance in actual workloads. This essentially means that Intel CPUs were cheating in the benchmarks.
</p>

<p>
	 
</p>

<p>
	Phoronix says that a these benchmark submissions now mention this notice on them:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		“SPEC has ruled that the compiler used for this result was performing a compilation that specifically improves the performance of the 523.xalancbmk_r / 623.xalancbmk_s benchmarks using a priori knowledge of the SPEC code and dataset to perform a transformation that has narrow applicability.
	</p>

	<p>
		 
	</p>

	<p>
		In order to encourage optimizations that have wide applicability (see rule 1.4 <a href="https://www.spec.org/cpu2017/Docs/runrules.html#rule_1.4)," ipsnoembed="false" rel="external nofollow">https://www.spec.org/cpu2017/Docs/runrules.html#rule_1.4),</a> SPEC will no longer publish results using this optimization.
	</p>

	<p>
		 
	</p>

	<p>
		This result is left in the SPEC results database for historical reference.”
	</p>
</blockquote>

<p>
	Phoronix also says that performance boost in the benchmarks can be as much as 9% in some case and 4% in another.
</p>

<p>
	 
</p>

<p>
	It also mentions that the said <a href="https://github.com/intel/llvm" rel="external nofollow" target="_blank" title="">compiler is an open source</a> one and Intel may or may not have any role in this. It can also be oversight from Intel’s side during the review process.
</p>

<h3 class="wp-block-heading">
	Conclusion
</h3>

<p>
	Intel doing this should not come as a surprise. Two years ago, <a href="https://www.intel.com/content/dam/www/central-libraries/us/en/documents/2022-07/looking-beyond-specrate-2017-paper.pdf" rel="external nofollow" target="_blank" title="">Intel published a whole PDF</a> trying to essentially say that SPEC CPU 2017 isn’t good enough and everyone should move ahead from it.
</p>

<p>
	 
</p>

<p>
	It’s not the first time that a combination of Intel CPUs and compilers have found to be in the news for the wrong reasons.
</p>

<p>
	 
</p>

<p>
	Years ago, <a href="https://www.agner.org/optimize/blog/read.php?i=49#49" rel="external nofollow" target="_blank" title="">Intel was accused</a> of making a compiler that made sure that any software created using that compiler would perform and run slower on AMD CPUs than on Intel ones.
</p>

<p>
	 
</p>

<p>
	Anyway. For now, this is a developing story. It would be interesting to see what Intel replies.
</p>

<p>
	 
</p>

<p>
	<a href="https://ourdigitech.com/hardware/report-intel-found-cheating-in-cpu-benchmark/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21776</guid><pubDate>Sat, 17 Feb 2024 02:11:08 +0000</pubDate></item><item><title>You sound like a bot</title><link>https://nsaneforums.com/news/technology-news/you-sound-like-a-bot-r21767/</link><description><![CDATA[<h3>
	AI used to be weird. Now ‘sounds like a bot’ is just shorthand for boring.
</h3>

<div class="clearfix" id="content">
	<div class="duet--article--article-body-component">
		<p>
			In 2018, a viral joke started going around the internet: scripts based on “making a bot watch 1,000 hours” of just about anything. The premise (concocted by comedian Keaton Patti) was that you could train an artificial intelligence model on vast quantities of <em>Saw</em> films, Hallmark specials, or Olive Garden commercials and get back a bizarre funhouse-mirror version with lines like “lasagna wings with extra Italy” or “her mouth is full of secret soup.” The scripts almost certainly weren’t<em> </em>actually written by a bot, but the joke conveyed a common cultural understanding: AI was <em>weird</em>.
		</p>

		<p>
			 
		</p>
	</div>

	<div class="duet--article--article-body-component">
		<p>
			Strange AI was everywhere a few years ago. <em>AI Dungeon</em>, a text adventure game genuinely powered by OpenAI’s GPT-2 and GPT-3, touted its ability to produce deeply imagined stories about the inner life of a chair. The first well-known AI art tools, like Google’s <a href="https://www.theverge.com/2015/8/5/9104121/dreamify-app-google-deep-dream-ios-android" rel="external nofollow">computer vision program Deep Dream</a>, produced unabashedly bizarre <a href="https://www.theverge.com/2016/10/24/13379208/ai-nsfw-neural-nets-deep-dream-genitals" rel="external nofollow">Giger-esque nightmares</a>. Perhaps the archetypal example was Janelle Shane’s blog <em>AI Weirdness</em>, where Shane trained models to create physically impossible nuclear waste warnings or sublimely inedible recipes. “Made by a bot” was shorthand for a kind of free-associative, nonsensical surrealism — both because of the models’ technical limitations and because they were more curiosities than commercial products. Lots of people had <em>seen </em>what “a bot” (actually or supposedly) produced. Fewer had used one. Even fewer had to worry about them in day-to-day life.
		</p>

		<p>
			 
		</p>
	</div>

	<div class="duet--article--article-body-component">
		<p>
			But soon, generative AI tools would explode in popularity. And as they have, the cultural shorthand of “chatbot” has changed dramatically — because AI is getting boring.
		</p>

		<p>
			 
		</p>
	</div>

	<div class="duet--article--article-body-component">
		<p>
			“If you want to really hurt someone’s feelings in the year 2023, just call them an AI,” suggested Caroline Mimbs Nyce in <em>The Atlantic </em>last May. Nyce charted the rise of “AI” as a term of derision — referring to material that was “dull or uninspired, riddled with clichés and recycled ideas.” The insult would reach new heights at the start of the Republican primary cycle in August, when former New Jersey governor Chris Christie dissed rival Vivek Ramaswamy as “a guy who sounds like ChatGPT.”
		</p>

		<p>
			 
		</p>
	</div>

	<div class="duet--article--article-body-component">
		<p>
			And with that, “AI” — as an aesthetic or as a cultural descriptor — stopped signifying <em>weird</em> and is pretty much just shorthand for <em>mediocre</em>.  
		</p>

		<p>
			 
		</p>
	</div>

	<div class="duet--article--article-body-component">
		<p>
			Part of the shift stems from AI tools getting dramatically better. The surrealism of early generative work was partially a byproduct of its deep limitations. Early text models, for instance, had limited memory that made it tough to maintain narrative or even grammatical continuity. That produced the trademark dream logic of systems like early <em>AI Dungeon</em>, where stories drifted between settings, genres, and protagonists over the span of sentences.
		</p>

		<p>
			 
		</p>
	</div>

	<div class="duet--article--article-body-component">
		<p>
			When director Oscar Sharp and researcher Ross Goodwin created the <a href="https://arstechnica.com/gaming/2021/05/an-ai-wrote-this-movie-and-its-strangely-moving/" rel="external nofollow">2016 AI-written short film <em>Sunspring</em></a>, for instance, the bot they trained to make it couldn’t even “learn” the patterns behind proper names — resulting in characters dubbed H, H2, and C. Its dialogue is technically correct but almost Borgesian in its oddity. “You should see the boys and shut up,” H2 snaps during the film’s opening scene, in which no boys have been mentioned. “I was the one who was going to be a hundred years old.” Less than a decade later, a program like Sudowrite (built on OpenAI’s GPT-3.5 and GPT-4 models) can spit out paragraphs of text that closely imitates cliched genre prose.
		</p>

		<p>
			 
		</p>
	</div>

	<div class="duet--article--article-body-component">
		<p>
			But AI has also been pushed deliberately away from intriguing strangeness and toward banal interactions that often end up wasting humans’ time and money. As companies fumble toward a profitable vision of generative artificial intelligence, AI tools are becoming big business by blossoming into the least interesting version of themselves.
		</p>

		<p>
			 
		</p>
	</div>

	<div class="duet--article--article-body-component">
		<p>
			AI is everywhere right now, including many places it fits poorly. Google and Microsoft are pitching it as a search engine — a tool whose core purpose is pointing users to facts and information — despite a deep-seated propensity to completely make things up. Media outlets have made some <a href="https://www.nytimes.com/2023/05/23/business/media/buzzfeed-botatouille-chatbot-food.html" rel="external nofollow">interesting attempts</a> at leveraging AI’s strengths, but it’s most visible in low-quality spam that’s neither informative nor (intentionally) entertaining, designed purely to lure visitors into loading a few ads. AI image generators have shifted from being seen as <a href="https://www.sciencefriday.com/segments/luke-sciarts-video/" rel="external nofollow">bespoke artistic experiments</a> to <a href="https://www.theverge.com/2024/1/9/24031468/wacom-wizards-of-the-coast-mtg-artists-against-generative-ai" rel="external nofollow">alienating huge swathes</a> of the creative community; they’re now overwhelmingly associated with badly executed stock art and invasive pornographic deepfakes, <a href="https://www.garbageday.email/p/the-digital-equivalent-of-wearing" rel="external nofollow">dubbed</a> the digital equivalent of “a fake Chanel bag.”
		</p>

		<p>
			 
		</p>
	</div>

	<div class="duet--article--article-body-component">
		<p>
			And as the stakes around AI tools’ safety have risen, guardrails and training seem to be making them less receptive to creatively unorthodox uses. In early 2023, <a href="https://www.aiweirdness.com/the-ai-weirdness-hack/" rel="external nofollow">Shane posted transcripts</a> of ChatGPT refusing to play along with scenarios like being a squirrel or creating a dystopian sci-fi technology, delivering <a href="https://www.theverge.com/2023/4/25/23697218/ai-generated-spam-fake-user-reviews-as-an-ai-language-model" rel="external nofollow">its now-trademark</a> “I’m sorry, but as an AI language model” short-circuit. Shane had to resort to stage-setting with what she dubbed the “AI Weirdness hack,” telling ChatGPT to imitate older versions of AI models producing funny responses for a blog about weird AI. The AI Weirdness hack has proven surprisingly adept at getting AI tools like Bloom to shift from dull or human-replicating results to word-salad surrealism, an outcome Shane herself has found a little bit unsettling. “It is creepy to me,” she <a href="https://www.aiweirdness.com/baby-onesie-designs/" rel="external nofollow">mused in one post</a>, “that the only reason this method gets BLOOM to generate weird designs is because I spent years seeding internet training data with lists of weird AI-generated text.”
		</p>

		<p>
			 
		</p>
	</div>

	<div class="duet--article--article-body-component">
		<p>
			AI tools are still plenty capable of being funny, but it’s most often due to their over-the-top performance of commercialized inanity. Witness, <a href="https://www.theverge.com/2024/1/12/24036156/openai-policy-amazon-ai-listings" rel="external nofollow">for instance</a>, the “I apologize but I cannot fulfill this request” table-and-chair set on Amazon, whose selling points include being “crafted with materials” and “saving you valuable and effort.” (You can pay a spammer nearly $2,000 for it, which is less amusing.) Or a <a href="https://www.washingtonpost.com/nation/2023/08/31/gannett-ai-written-stories-high-school-sports/" rel="external nofollow">sports-writing bot’s detail-free recaps</a> of matches, complete with odd phrases like “close encounter of the athletic kind.” ChatGPT’s absurdity is situational — reliant on real people doing <a href="https://www.theverge.com/2023/12/29/24019067/michael-cohen-former-trump-lawyer-google-bard-ai" rel="external nofollow">painfully serious work</a> with a tool they overestimate or fundamentally misunderstand.
		</p>

		<p>
			 
		</p>
	</div>

	<div class="duet--article--article-body-component">
		<p>
			It’s possible we’re simply in an awkward in-between phase for creative AI use. AI models are hitting the uncanny valley between “so bad it’s good” and “good enough to be bad,” and perhaps with time we’ll see them become genuinely good, adept at remixing information in a way that feels fresh and unexpected. Maybe the schism between artists and AI developers will resolve, and we’ll see more tools that amplify human idiosyncrasy instead of offering a lowest-common-denominator replacement for it. At the very least, it’s still possible to guide AI tools into clever juxtaposition — like a biblical verse about <a href="https://twitter.com/tqbf/status/1598513757805858820?lang=en" rel="external nofollow">removing a sandwich from a VCR</a> or a <a href="https://www.aiweirdness.com/ascii-art-by-chatbot/" rel="external nofollow">hilariously overconfident evaluation</a> of ChatGPT’s art skills. But for now, you probably won’t want to read anything that sounds “like a bot” any time soon.
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	<a href="https://www.theverge.com/24067999/ai-bot-chatgpt-chatbot-dungeon" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21767</guid><pubDate>Fri, 16 Feb 2024 18:27:39 +0000</pubDate></item><item><title>OpenAI collapses media reality with Sora, a photorealistic AI video generator</title><link>https://nsaneforums.com/news/technology-news/openai-collapses-media-reality-with-sora-a-photorealistic-ai-video-generator-r21766/</link><description><![CDATA[<h3>
	Hello, cultural singularity—soon, every video you see online could be completely fake.
</h3>

<div class="article-content post-page" itemprop="articleBody">
	
	<p>
		On Thursday, OpenAI announced <a href="https://openai.com/sora" rel="external nofollow">Sora</a>, a text-to-video AI model that can generate 60-second-long photorealistic HD video from written descriptions. While it's only a research preview that we have not tested, it reportedly creates synthetic video (but not audio yet) at a fidelity and consistency greater than any text-to-video model available at the moment. It's also freaking people out.
	</p>

	<p>
		 
	</p>

	<p>
		"It was nice knowing you all. Please tell your grandchildren about my videos and the lengths we went to to actually record them," <a href="https://x.com/JoannaStern/status/1758200379404152984?s=20" rel="external nofollow">wrote</a> Wall Street Journal tech reporter Joanna Stern on X.
	</p>

	<p>
		 
	</p>

	<p>
		"This could be the 'holy shit' moment of AI," <a href="https://x.com/tomwarren/status/1758203473881956689?s=20" rel="external nofollow">wrote</a> Tom Warren of The Verge.
	</p>

	<p>
		 
	</p>

	<p>
		"Every single one of these videos is AI-generated, and if this doesn't concern you at least a little bit, nothing will," <a href="https://x.com/MKBHD/status/1758200479224410420?s=20" rel="external nofollow">tweeted</a> YouTube tech journalist Marques Brownlee.
	</p>

	<p>
		 
	</p>

	<p>
		For future reference—since this type of panic will some day appear ridiculous—there's a generation of people who grew up believing that photorealistic video must be created by cameras. When video was faked (say, for Hollywood films), it took a lot of time, money, and effort to do so, and the results weren't perfect. That gave people a baseline level of comfort that what they were seeing remotely was likely to be true, or at least representative of some kind of underlying truth. Even when the kid <a href="https://www.youtube.com/watch?v=HdrORwZzlBk" rel="external nofollow">jumped over the lava</a>, there was at least a kid and a room.
	</p>

	<p>
		 
	</p>

	<div class="videostyle">
		<video controls="" preload="none" src="https://cdn.arstechnica.net/wp-content/uploads/2024/02/Mitten-Astronaut.mp4?_=1" data-controller="core.global.core.embeddedvideo">
			<source type="video/mp4" src="https://cdn.arstechnica.net/wp-content/uploads/2024/02/Mitten-Astronaut.mp4?_=1">
		</source></video>
	</div>

	<p style="text-align: center;">
		<em>The prompt that generated the video above: "<span class="max-w-prose block">A movie trailer featuring the adventures of the 30 year old space man wearing </span></em>
	</p>

	<p style="text-align: center;">
		<em><span class="max-w-prose block">a red wool knitted motorcycle helmet, blue sky, salt desert, cinematic style, shot on 35mm film, vivid colors.</span>"</em>
	</p>

	<p>
		 
	</p>

	<p>
		Technology like Sora pulls the rug out from under that kind of media frame of reference. Very soon, every photorealistic video you see online could be 100 percent false in every way. Moreover, every historical video you see could also be false. How we confront that as a society and work around it while maintaining trust in remote communications is far beyond the scope of this article, but I tried my hand at <a href="https://www.fastcompany.com/90549441/how-to-prevent-deepfakes" rel="external nofollow">offering some solutions</a> back in 2020, when all of the tech we're seeing now seemed like a distant fantasy to most people.
	</p>

	<p>
		 
	</p>

	<p>
		In that piece, I called the moment that truth and fiction in media become indistinguishable the "cultural singularity." It appears that OpenAI is on track to bring that prediction to pass a bit sooner than we expected.
	</p>

	<p>
		 
	</p>

	<div class="videostyle">
		<video controls="" preload="none" src="https://cdn.arstechnica.net/wp-content/uploads/2024/02/train-window.mp4?_=2" data-controller="core.global.core.embeddedvideo">
			<source type="video/mp4" src="https://cdn.arstechnica.net/wp-content/uploads/2024/02/train-window.mp4?_=2">
		</source></video>
	</div>

	<p style="text-align: center;">
		<em>Prompt: <span class="line-clamp-2 max-w-prose">Reflections in the window of a train traveling through the Tokyo suburbs.</span></em>
	</p>

	<p>
		 
	</p>

	<p>
		OpenAI has found that, like other AI models that use the transformer architecture, Sora <a href="https://x.com/tsarnick/status/1758323312483303443?s=20" rel="external nofollow">scales with available compute</a>. Given far more powerful computers behind the scenes, AI video fidelity could improve considerably over time. In other words, this is the "worst" AI-generated video is ever going to look. There's no synchronized sound yet, but that might be solved in future models.
	</p>

	<h2>
		How (we think) they pulled it off
	</h2>

	<p>
		AI video synthesis has progressed by leaps and bounds over the past two years. We first covered text-to-video models in September 2022 with <a href="https://arstechnica.com/information-technology/2022/09/write-text-get-video-meta-announces-ai-video-generator/" rel="external nofollow">Meta's Make-A-Video</a>. A month later, Google showed off <a href="https://arstechnica.com/information-technology/2022/10/googles-newest-ai-generator-creates-hd-video-from-text-prompts/" rel="external nofollow">Imagen Video</a>. And just 11 months ago, an AI-generated version of <a href="https://arstechnica.com/information-technology/2023/03/yes-virginia-there-is-ai-joy-in-seeing-fake-will-smith-ravenously-eat-spaghetti/" rel="external nofollow">Will Smith eating spaghetti</a> went viral. In May of last year, what was previously considered to be the front-runner in the text-to-video space, Runway Gen-2, helped craft a <a href="https://arstechnica.com/information-technology/2023/05/ai-generated-beer-commercial-contains-joyful-monstrosities-goes-viral/" rel="external nofollow">fake beer commercial</a> full of twisted monstrosities, generated in 2-second increments. In earlier video-generation models, people pop in and out of reality with ease, limbs flow together like pasta, and physics doesn't seem to matter.
	</p>

	<p>
		 
	</p>

	<p>
		Sora (which means "sky" in Japanese) appears to be something altogether different. It's high-resolution (1920x1080), can generate video with temporal consistency (maintaining the same subject over time) that lasts up to 60 seconds, and appears to follow text prompts with a great deal of fidelity. So how did OpenAI pull it off?
	</p>

	<p>
		 
	</p>

	<div class="videostyle">
		<video controls="" preload="none" src="https://cdn.arstechnica.net/wp-content/uploads/2024/02/Simulation-5.mp4?_=3" data-controller="core.global.core.embeddedvideo">
			<source type="video/mp4" src="https://cdn.arstechnica.net/wp-content/uploads/2024/02/Simulation-5.mp4?_=3">
		</source></video>
	</div>

	<p>
		 
	</p>

	<p>
		OpenAI doesn't usually share insider technical details with the press, so we're left to speculate based on theories from experts and information given to the public.
	</p>

	<p>
		 
	</p>

	<p>
		OpenAI says that Sora is a diffusion model, much like <a href="https://arstechnica.com/information-technology/2023/11/from-toy-to-tool-dall-e-3-is-a-wake-up-call-for-visual-artists-and-the-rest-of-us/" rel="external nofollow">DALL-E 3</a> and <a href="https://arstechnica.com/information-technology/2022/09/with-stable-diffusion-you-may-never-believe-what-you-see-online-again/" rel="external nofollow">Stable Diffusion</a>. It generates a video by starting off with noise and "gradually transforms it by removing the noise over many steps," the company explains. It "recognizes" objects and concepts listed in the written prompt and pulls them out of the noise, so to speak, until a coherent series of video frames emerge.
	</p>

	<p>
		 
	</p>

	<p>
		Sora is capable of generating videos all at once from a text prompt, extending existing videos, or generating videos from still images. It achieves temporal consistency by giving the model "foresight" of many frames at once, as OpenAI calls it, solving the problem of making sure a generated subject remains the same even if it falls out of view temporarily.
	</p>

	<p>
		 
	</p>

	<p>
		OpenAI represents video as collections of smaller groups of data called "patches," which the company says are similar to tokens (fragments of a word) in GPT-4. "By unifying how we represent data, we can train diffusion transformers on a wider range of visual data than was possible before, spanning different durations, resolutions, and aspect ratios," the company writes.
	</p>

	<p>
		 
	</p>

	<p>
		An important tool in OpenAI's bag of tricks is that its use of AI models is <a href="https://x.com/NickADobos/status/1758434016309723353?s=20" rel="external nofollow">compounding</a>. Earlier models are helping to create more complex ones. Sora follows prompts well because, <a href="https://arstechnica.com/information-technology/2023/11/from-toy-to-tool-dall-e-3-is-a-wake-up-call-for-visual-artists-and-the-rest-of-us/" rel="external nofollow">like DALL-E 3</a>, it utilizes synthetic captions that describe scenes in the training data generated by another AI model like <a href="https://arstechnica.com/information-technology/2023/09/chatgpt-goes-multimodal-with-image-recognition-and-speech-synthesis/" rel="external nofollow">GPT-4V</a>. And the company is not stopping here. "Sora serves as a foundation for models that can understand and simulate the real world," OpenAI writes, "a capability we believe will be an important milestone for achieving AGI."
	</p>

	<p>
		 
	</p>

	<div class="videostyle">
		<video controls="" preload="none" src="https://cdn.arstechnica.net/wp-content/uploads/2024/02/Grandma-Birthday.mp4?_=4" data-controller="core.global.core.embeddedvideo">
			<source type="video/mp4" src="https://cdn.arstechnica.net/wp-content/uploads/2024/02/Grandma-Birthday.mp4?_=4">
		</source></video>
	</div>

	<p>
		 
	</p>

	<p>
		One question on many people's minds is what data OpenAI used to train Sora. OpenAI has not revealed its dataset, but based on what people are seeing in the results, it's possible OpenAI is using synthetic video data generated in a video game engine in addition to sources of real video (say, scraped from YouTube or licensed from stock video libraries). Dr. Jim Fan of Nvidia, who is a specialist in training AI with synthetic data, wrote on X, "I won't be surprised if Sora is trained on lots of synthetic data using Unreal Engine 5. It has to be!" Until confirmed by OpenAI, however, that's just speculation.
	</p>
</div>

<div class="article-content post-page" itemprop="articleBody">
	<h2>
		Sora as world simulator
	</h2>

	<p>
		Along with Sora, OpenAI released a corresponding <a href="https://openai.com/research/video-generation-models-as-world-simulators" rel="external nofollow">technical document</a> called "Video generation models as world simulators." That technical analysis merits a deeper dive than we have time or space for here, but how Sora models the world internally has computer scientists like Fan <a href="https://x.com/DrJimFan/status/1758228461519528350?s=20" rel="external nofollow">speculating about deeper things</a> on X. "If you think OpenAI Sora is a creative toy like DALLE, ... think again. Sora is a data-driven physics engine," he <a href="https://x.com/DrJimFan/status/1758210245799920123?s=20" rel="external nofollow">wrote</a>. "It is a simulation of many worlds, real or fantastical. The simulator learns intricate rendering, 'intuitive' physics, long-horizon reasoning, and semantic grounding, all by some denoising and gradient maths."
	</p>

	<p>
		 
	</p>

	<div class="videostyle">
		<video controls="" preload="none" src="https://cdn.arstechnica.net/wp-content/uploads/2024/02/Gold-Rush.mp4?_=1" data-controller="core.global.core.embeddedvideo">
			<source type="video/mp4" src="https://cdn.arstechnica.net/wp-content/uploads/2024/02/Gold-Rush.mp4?_=1">
		</source></video>
	</div>

	<p>
		 
	</p>

	<p>
		In the technical paper, OpenAI writes, "We find that video models exhibit a number of interesting emergent capabilities when trained at scale. These capabilities enable Sora to simulate some aspects of people, animals, and environments from the physical world. These properties emerge without any explicit inductive biases for 3D, objects, etc.—they are purely phenomena of scale."
	</p>

	<p>
		 
	</p>

	<p>
		OpenAI has also found that Sora can simulate <em>Minecraft</em> gameplay to some extent, bringing us one step closer to the potential of what <a href="https://x.com/benjedwards/status/1300252019534462977?s=20" rel="external nofollow">might be called</a> "neural rendering" in video games. Instead of rendering billions of polygons hand-crafted by artists, video game consoles of the future may generate interactive video streams using diffusion techniques in real time.
	</p>

	<p>
		 
	</p>

	<div class="videostyle">
		<video controls="" preload="none" src="https://cdn.arstechnica.net/wp-content/uploads/2024/02/Simulation-6.mp4?_=2" data-controller="core.global.core.embeddedvideo">
			<source type="video/mp4" src="https://cdn.arstechnica.net/wp-content/uploads/2024/02/Simulation-6.mp4?_=2">
		</source></video>
	</div>

	<p>
		 
	</p>

	<p>
		Sora is not perfect, however, and OpenAI notes Sora's deficiencies in its technical paper. "It does not accurately model the physics of many basic interactions, like glass shattering," the company writes. "Other interactions, like eating food, do not always yield correct changes in object state." OpenAI also lists "incoherencies that develop in long duration samples" and "spontaneous appearances of objects" as failures.
	</p>

	<p>
		 
	</p>

	<p>
		Here's an example of Sora when it doesn't do what you might expect to a glass sitting on a table.
	</p>

	<p>
		 
	</p>

	<div class="videostyle">
		<video controls="" preload="none" src="https://cdn.arstechnica.net/wp-content/uploads/2024/02/Discussion-0.mp4?_=3" data-controller="core.global.core.embeddedvideo">
			<source type="video/mp4" src="https://cdn.arstechnica.net/wp-content/uploads/2024/02/Discussion-0.mp4?_=3">
		</source></video>
	</div>

	<p>
		 
	</p>

	<p>
		There's also skepticism that tech like Sora may not be the universal solution to video generation. Computer scientist Grady Booch <a href="https://x.com/Grady_Booch/status/1758300357665628616?s=20" rel="external nofollow">wrote</a>, "I'<span class="css-1qaijid r-bcqeeo r-qvutc0 r-poiln3">m beginning to think that, while there will certainly be some economically- and creatively-interesting use cases, I see strong parallels to the domain of no code/low code efforts. </span>In both those visual and programming domains, it is easy to produce splashy demos; it is easy to automate relative straightforward things. But nudging those systems to get the precise details you want? That’s another story."
	</p>

	<p>
		 
	</p>

	<p>
		With a release like this, there are many dimensions of impact to consider, and we'll discuss those in future articles. Already, some are concerned about the implications for <a href="https://x.com/TolgaBilge_/status/1758228615311798774?s=20" rel="external nofollow">the film industry</a>, the source of the <a href="https://x.com/JustineBateman/status/1758220737675145553?s=20" rel="external nofollow">training data</a>, and the <a href="https://x.com/Le_Unorthodox/status/1758289161482915957?s=20" rel="external nofollow">misinformation</a> or <a href="https://gizmodo.com/openais-sora-is-a-giant-f-ck-you-to-reality-1851261587" rel="external nofollow">disinformation</a> that could come from being able to synthesize complex, high-resolution video on demand.
	</p>

	<p>
		 
	</p>

	<p>
		As a result, OpenAI says it is currently red-teaming Sora (putting it through adversarial testing) using "domain experts in areas like misinformation, hateful content, and bias" before it sees a public release. Even if OpenAI were to keep Sora locked in a vault forever, if history is any guide, open weights models will eventually catch up and similar technology will be available to all. Our main takeaway is this: If trusting video from anonymous sources on social media was a bad idea before, it's an even worse idea now.
	</p>

	<p>
		 
	</p>
</div>

<p>
	<a href="https://arstechnica.com/information-technology/2024/02/openai-collapses-media-reality-with-sora-a-photorealistic-ai-video-generator/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21766</guid><pubDate>Fri, 16 Feb 2024 18:21:30 +0000</pubDate></item><item><title>The latest Baldur's Gate 3 patch is rolling out with better on-screen kissing and more</title><link>https://nsaneforums.com/news/technology-news/the-latest-baldurs-gate-3-patch-is-rolling-out-with-better-on-screen-kissing-and-more-r21765/</link><description><![CDATA[<p>
	<em>Baldur's Gate 3</em> continues to be a popular game several months <a href="https://www.neowin.net/news/the-first-baldurs-gate-3-hotfix-patch-has-over-100-items-that-have-been-fixed/" rel="external nofollow">after its release in August 2023</a>. The PC version on Steam is still in the top 10 list in terms of sales and in the top 20 in terms of concurrent online players.
</p>

<p>
	 
</p>

<p>
	Today, the game's developer and publisher, Larian, is rolling out the game's next major patch. <a href="https://baldursgate3.game/news/patch-6-now-live_108" rel="external nofollow">The notes for Patch 6</a> show two small but interesting new improvements to the game. The biggest improvement should appear to the many gamers who enjoy the more romantic aspects of <em>Baldur's Gate 3</em>.
</p>

<p>
	 
</p>

<p class="img-center">
	<img alt="1708092755_untitled.gif" class="ipsImage" data-ratio="55.64" height="306" width="550" src="https://cdn.neowin.com/news/images/uploaded/2024/02/1708092755_untitled.gif">
</p>

<p>
	 
</p>

<p>
	As Larian states in the release notes:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		All characters now have unique kisses that reflect their personality, with an emphasis on the plural. These kisses are randomised and vary from the incredibly romantic to… uh, a little more intense.
	</p>
</blockquote>

<p>
	Larian also says that characters that are shorter or taller than normal have had changes made to their kissing animation as well. Also, when you enter into one of the game's camps, you can see some improvements in the idle animations for your companion characters with this new patch.
</p>

<p>
	 
</p>

<p>
	The extensive patch notes also include lots of bug fixes for various issues. It also adds some extra Legendary Actions for some of the boss enemies.
</p>

<p>
	 
</p>

<p>
	Patch 6 rolls out today to PC, Xbox, and PlayStation users. If you play <em>Baldur's Gate 3</em> on the PC, expect a pretty hefty 150GB file to download. Mac gamers will have to wait a little longer to get Patch 6.
</p>

<p>
	 
</p>

<p>
	In related news, <em>Baldur's Gate 3 </em>was one of the big winners this<a href="https://www.interactive.org/awards/27th_annual_dice_awards_winners_2773sT2.asp" rel="external nofollow"> week in the annual D.I.C.E. Awards</a>. It received the top award for Game of the Year and also won for Role Playing Game of the Year. In addition, it picked up awards for Best Story, Game Direction, and Game Design categories.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/the-latest-baldurs-gate-3-patch-is-rolling-out-with-better-on-screen-kissing-and-more/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21765</guid><pubDate>Fri, 16 Feb 2024 18:11:27 +0000</pubDate></item><item><title>Alan Wake 2 sales cross 1.3 million, becomes Remedy's fastest selling game ever</title><link>https://nsaneforums.com/news/technology-news/alan-wake-2-sales-cross-13-million-becomes-remedys-fastest-selling-game-ever-r21764/</link><description><![CDATA[<p>
	13 years after the launch of <em>Alan Wake</em>, Remedy Entertainment finally delivered its long-planned sequel to continue the haunted horror writer's story. Despite the significant break between installments, <em>Alan Wake 2 </em>has proven to be a massive success for the studio.
</p>

<p>
	 
</p>

<p>
	Remedy announced today that the award-winning entry is its fastest-selling release ever, with the game reaching 1.3 million copies sold across PC (Epic Games Store), Xbox Series X|S, and PlayStation 5.
</p>

<p>
	 
</p>

<p>
	The title had already sold a million copies by the start of 2024, and the latest 300,000 had joined in just the past two months. The studio also shared that its previous game, <em>Control</em>, has now sold over four million copies since its launch in 2019, bringing in approximately 100 million Euros in revenue. "A great game can generate excellent long tail sales, and we expect this to be the case with <em>Alan Wake 2 </em>as well," it adds.
</p>

<p>
	 
</p>

<p>
	"We are happy with the start of <em>Alan Wake 2's</em> sales," says Remedy CEO Tero Virtala. "The price point has also remained at a high level, and the game has already recouped a significant part of the development and marketing expenses. We will continue to develop the game to serve existing fans and attract new players and expect the game to continue selling well."
</p>

<p>
	 
</p>

<p>
	<img alt="1685001827_wake.jpg" class="ipsImage" data-ratio="59.31" height="405" width="720" src="https://cdn.neowin.com/news/images/uploaded/2023/05/1685001827_wake.jpg">
</p>

<p>
	 
</p>

<p>
	Remedy has already announced it is working on <a href="https://www.neowin.net/news/alan-wake-2-will-get-two-paid-single-player-expansions-in-2024-here-are-the-first-details/" rel="external nofollow">two story expansions</a> for <em>Alan Wake 2</em>, which will be dropping sometime in 2024 as steady updates to the base game continue.
</p>

<p>
	 
</p>

<p>
	The studio also has other gaming projects in the works to expand on its collected universe of supernatural games. This includes <a href="https://www.neowin.net/news/remedy-is-making-a-co-op-game-set-in-the-control-universe-codenamed-condor/" rel="external nofollow"><em>Project Condor</em></a>, a cooperative spin-off, as well as a <a href="https://www.neowin.net/news/remedy-confirms-control-2-is-in-development-currently-in-concept-stage/" rel="external nofollow"><em>Control </em>sequel</a>. <a href="https://www.neowin.net/news/remedy-is-remaking-max-payne-1-and-2-rockstar-is-publishing/" rel="external nofollow"><em>Max Payne</em> and its sequel, <em>Max Payne 2: The Fall of Max Payne,</em></a> are receiving remakes under Remedy as well, with Rockstar serving as publisher for this project.
</p>

<p>
	 
</p>

<p>
	While no launch windows have been announced for future Remedy projects, Virtala adds that the titles will be reaching "their next development stages during the first half of 2024" as <em>Alan Wake 2's </em>development team transitions over to the new games.
</p>

<p>
	 
</p>

<p>
	However, one of the studio's upcoming projects, <em>Vanguard</em>, was not a part of the announcements today. The Tencent-published game <a href="https://www.neowin.net/news/remedy-is-going-back-to-square-one-for-one-of-its-four-upcoming-games/" rel="external nofollow">recently went through an internal reboot</a>. It was originally set to be a free-to-play live service experience, but a major direction change has made it a paid entry with a focus on cooperative play.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/alan-wake-2-sales-cross-13-million-becomes-remedys-fastest-selling-game-ever/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21764</guid><pubDate>Fri, 16 Feb 2024 18:09:14 +0000</pubDate></item><item><title>ChatGPT maker OpenAI shows off Sora, a text-to-video AI model</title><link>https://nsaneforums.com/news/technology-news/chatgpt-maker-openai-shows-off-sora-a-text-to-video-ai-model-r21760/</link><description><![CDATA[<p>
	Earlier today, OpenAI announced Sora, a new text-to-video Artificial Intelligence (AI) model that is capable of turning written prompts into minute-long videos. The new model will go head-to-head with the likes of Google who recently announced <a href="https://lumiere-video.github.io/" rel="external nofollow">Lumiere</a>, a similar text-to-video AI model.
</p>

<p>
	 
</p>

<p>
	According to <a href="https://openai.com/research/video-generation-models-as-world-simulators" rel="external nofollow">OpenAI's research paper</a>, the new Sora model is trained on "text-conditional diffusion models jointly on videos and images of variable durations" to generate hyper-realistic videos from text-based prompts. The<a href="https://openai.com/sora" rel="external nofollow"> company noted</a> that it is teaching AI "to understand and simulate the physical world in motion, with the goal of training models that help people solve problems that require real-world interaction."
</p>

<p>
	 
</p>

<div class="ipsEmbeddedOther" contenteditable="false">
	<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedid="73949b36ae111dd4d9a367210d63a620" src="https://nsaneforums.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://twitter.com/OpenAI/status/1758192957386342435?ref_src=twsrc%255Etfw%257Ctwcamp%255Etweetembed%257Ctwterm%255E1758192957386342435%257Ctwgr%255E0f04f68df322f23af8655c7845a610077b156d43%257Ctwcon%255Es1_%26ref_url=https://www.neowin.net/news/chatgpt-maker-openai-shows-off-sora-a-text-to-video-ai-model/"></iframe>
</div>

<p>
	It also shared a bunch of clips on both the announcement post as well as the research paper showcasing the model, with company's CEO Sam Altman even taking prompt requests from users to show the model's capabilities.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedOther" contenteditable="false">
	<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedid="4028493492cb17772a59e299ec27acc5" src="https://nsaneforums.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://twitter.com/sama/status/1758193792778404192?ref_src=twsrc%255Etfw%257Ctwcamp%255Etweetembed%257Ctwterm%255E1758193792778404192%257Ctwgr%255E0f04f68df322f23af8655c7845a610077b156d43%257Ctwcon%255Es1_%26ref_url=https://www.neowin.net/news/chatgpt-maker-openai-shows-off-sora-a-text-to-video-ai-model/"></iframe>
</div>

<p>
	OpenAI further noted that Sora model is not available to everyone as the company is currently working with red teamers to test the limits of the model to ensure safety.
</p>

<p>
	 
</p>

<div class="ipsEmbeddedOther" contenteditable="false">
	<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedid="37ebed52fa3ee16d39535aa605446743" src="https://nsaneforums.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://twitter.com/OpenAI/status/1758192958858543263?ref_src=twsrc%255Etfw%257Ctwcamp%255Etweetembed%257Ctwterm%255E1758192958858543263%257Ctwgr%255E0f04f68df322f23af8655c7845a610077b156d43%257Ctwcon%255Es1_%26ref_url=https://www.neowin.net/news/chatgpt-maker-openai-shows-off-sora-a-text-to-video-ai-model/"></iframe>
</div>

<p>
	The company is also working with policy makers "to understand their concerns" surrounding the technology. While the model is not available to the public, OpenAI said that it will make the model available to select group of artists to get their feedback on the technology.
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		We are also granting access to a number of visual artists, designers, and filmmakers to gain feedback on how to advance the model to be most helpful for creative professionals.
	</p>

	<p>
		 
	</p>

	<p>
		We’re sharing our research progress early to start working with and getting feedback from people outside of OpenAI and to give the public a sense of what AI capabilities are on the horizon.
	</p>
</blockquote>

<p>
	There is no word on when OpenAI will offer the new model to the public and also what would it cost to the end users. OpenAI has been leading the charge with its CEO Sam Altman rumoured to be looking for <a href="https://www.neowin.net/news/sam-altmans-openai-seeks-up-to-7-trillion-in-investment-from-investors-for-chips-and-ai/" rel="external nofollow">an investment to the tune of $7 Trillion</a> for his endeavors.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/chatgpt-maker-openai-shows-off-sora-a-text-to-video-ai-model/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21760</guid><pubDate>Fri, 16 Feb 2024 07:57:35 +0000</pubDate></item><item><title>Nvidia is now worth more than Amazon and Alphabet</title><link>https://nsaneforums.com/news/technology-news/nvidia-is-now-worth-more-than-amazon-and-alphabet-r21738/</link><description><![CDATA[<h3>
	Nvidia’s lead in the AI chip race has made it the fourth most valuable company in the world.
</h3>

<div>
	<div class="duet--article--article-body-component">
		<p>
			Nvidia surpassed Alphabet in market capitalization on Wednesday, only a day after it overtook Amazon.<em> Bloomberg</em> is reporting that the chip maker’s stock is <a href="https://www.bloomberg.com/news/articles/2024-02-14/nvidia-overtakes-alphabet-one-day-after-eclipsing-amazon" rel="external nofollow">now worth $1.83 trillion</a>, beating the Google owner’s $1.82 market cap by a hair. This makes Nvidia the world’s fourth most valuable company in the wake of the AI boom, after Microsoft ($3.04T), Apple ($2.84T) and Saudi Aramco. The company is currently making the <a href="https://www.theverge.com/2023/12/4/23987953/the-gpu-haves-and-have-nots" rel="external nofollow">H100 chip</a>, which powers the majority of LLMs in use today, including OpenAI’s ChatGPT and the majority of AI projects from Microsoft, Meta, and Amazon.
		</p>

		<p>
			 
		</p>
	</div>

	<div class="duet--article--article-body-component">
		<p>
			The world’s largest tech companies are involved in an <a href="https://www.theverge.com/2024/2/1/24058186/ai-chips-meta-microsoft-google-nvidia" rel="external nofollow">AI chip arms race</a>, with each of them hoping to create their own GPU chip to topple Nvidia’s virtual monopoly. Ironically, as <em>Bloomberg </em>notes, Nvidia’s top sales of AI chips come from those same companies. The Santa Clara-based firm is close to releasing <a href="https://www.theverge.com/2023/11/13/23958823/nvidia-h200-ai-gpu-announced-specs-release-date" rel="external nofollow">a superior AI chip</a>, the H200, which has more memory capacity and bandwidth than its predecessor. Earlier this month, <em>Reuters</em> reported that Nvidia has invested $30 billion into a unit devoted to helping other companies <a href="https://www.reuters.com/technology/nvidia-chases-30-billion-custom-chip-market-with-new-unit-sources-2024-02-09/" rel="external nofollow">make their own custom AI chips</a>. Meaning, even if companies opt to build their own AI chips, Nvidia could get a piece of the action.
		</p>

		<p>
			 
		</p>
	</div>

	<div class="duet--article--article-body-component">
		<p>
			Meanwhile, direct competitors like Intel and AMD are working on their own <a href="https://www.theverge.com/2023/12/6/23991113/amd-ai-mi300-chips-generative-gpu" rel="external nofollow">powerful chips</a> that could rival the H200.
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	<a href="https://www.theverge.com/2024/2/14/24073384/nvidia-market-cap-passes-amazon-alphabet" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21738</guid><pubDate>Thu, 15 Feb 2024 07:17:55 +0000</pubDate></item><item><title>10 PC hardware misconceptions you still believe in</title><link>https://nsaneforums.com/news/technology-news/10-pc-hardware-misconceptions-you-still-believe-in-r21729/</link><description><![CDATA[<div>
	<h3>
		Cores, VRAM, PCIe 5.0, or DDR5 — you might be guilty of believing in these 10 PC hardware myths.
	</h3>

	<p>
		<strong>KEY</strong> <strong>TAKEAWAYS</strong>
	</p>

	<p>
		 
	</p>

	<div>
		<ul>
			<li>
				 CPU cores alone don't show the full picture; IPC and clock speeds also matter a lot.
			</li>
		</ul>
	</div>

	<div>
		<ul>
			<li>
				 More VRAM doesn't mean a better GPU; the actual performance of the die depends on many factors.
			</li>
			<li>
				 Blazing-fast DDR5 RAM and Gen5 NVMe SSDs are not mandatory for a great gaming experience.
			</li>
			<li>
				 A quality motherboard matters more than you might think.
			</li>
			<li>
				 Bottlenecking and future proofing are not worth breaking your head about.
			</li>
		</ul>
	</div>
</div>

<div>
	<div>
		<div>
			 
		</div>
	</div>
</div>

<p>
	<a href="https://www.xda-developers.com/how-to-build-a-computer-beginners/" rel="external nofollow">Building a gaming PC</a> might not be rocket science, but it still involves multiple components working together. And that inevitably gives rise to several PC building myths — big or small. But this time, I want to dive deeper and talk about some of the misconceptions we have about nearly every PC component. Despite the explosion of online information about PC building and PC gaming, these misconceptions continue to exist in 2024.
</p>

<p>
	 
</p>

<p>
	Some of these can be attributed to legacy PC building, while some have cropped up more recently. Whether you're planning to upgrade your <a href="https://www.xda-developers.com/pc-gaming-hardware-2024/" rel="external nofollow">hardware for PC gaming in 2024</a> or simply confused by the deluge of PC content flooding your feeds, this list might prove helpful.
</p>

<h2>
	<span style="color:rgb(22,160,133);"><span>10</span></span>  More CPU cores is all that matters
</h2>

<h3>
	Platform architecture and frequency matter too
</h3>

<div>
	<div>
		<div>
			<img alt="ryzen-7-7800x3d-installed-on-a-motherboa" class="ipsImage" data-ratio="75.10" height="480" width="720" src="https://static1.xdaimages.com/wordpress/wp-content/uploads/wm/2024/01/ryzen-7-7800x3d-installed-on-a-motherboard.jpeg" />
		</div>

		<div>
			<p>
				 
			</p>
		</div>
	</div>
</div>

<p>
	This one has to be one of my favorites. No matter how many CPU generations we see, there will be someone shouting from the rooftops that more cores are always better. The fact is that more cores are better, yes, but only when you're comparing apples to apples. For instance, an 8-core Ryzen 7 7700X is more powerful than a 6-core Ryzen 5 7600X from the same CPU generation. But, this Ryzen 5 7600X might obliterate the much older 8-core Ryzen 7 3700X.
</p>

<p>
	 
</p>

<p>
	A newer platform almost always improves the IPC (instructions per clock) and the CPU frequency, delivering better performance in almost every workload. And this doesn't even take into account the <a href="https://www.xda-developers.com/how-many-cores-need-gaming/" rel="external nofollow">impact of CPU cores in gaming</a>. Most games don't need an 8-core processor to maximize performance, especially at higher resolutions like 1440p and 4K. You'll be more than fine with a 6-core processor from the same family.
</p>

<p>
	 
</p>

<div>
	<div>
		<p>
			Focusing on the core count alone, without seeing other specifications of a CPU, is pointless.
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Additionally, gaming FPS also depends heavily on how the game engine is coded to take advantage of hyperthreading. Some games could be heavily CPU-dependent while others won't need more than 6 cores. The <a href="https://www.xda-developers.com/best-cpu-gaming/" rel="external nofollow">best CPUs for gaming</a> are those that excel in multiple factors at the same time — clock speeds, platform improvements, power efficiency, and price. Focusing on the core count alone, without seeing other specifications of a CPU, is pointless.
</p>

<div>
	 
</div>

<h2>
	<span style="color:rgb(22,160,133);">9</span>  More VRAM means more performance
</h2>

<h3>
	It's a lot more nuanced than that
</h3>

<div>
	<div>
		<div>
			<img alt="asus-proart-geforce-rtx-4060-ti-backplat" class="ipsImage" data-ratio="75.10" height="481" width="720" src="https://static1.xdaimages.com/wordpress/wp-content/uploads/wm/2023/12/asus-proart-geforce-rtx-4060-ti-backplate-branding.jpg" />
		</div>
	</div>
</div>

<p>
	 
</p>

<p>
	Back when GPUs used to be simpler, you could be forgiven for thinking that VRAM was the only indicator of GPU performance. Generally, more powerful GPUs used to ship with more VRAM than their inferior counterparts. But when that stopped happening, and we started seeing 12GB RTX 3060s next to 10GB RTX 3080s, that's when things became complicated.
</p>

<p>
	 
</p>

<p>
	The average user might conclude that the card with more VRAM is the faster card, but the story is incomplete without factors like the architecture, shading units (CUDA cores, Stream Processors), memory type (GDDR5, GDDR6), memory bus width, and, of course, clock speeds.
</p>

<p>
	Similar to CPUs, the <a href="https://www.xda-developers.com/best-graphics-cards/" rel="external nofollow">best GPUs</a> from a newer generation are generally faster than their comparable counterparts from the previous generation. More than VRAM, other factors determine the performance of a GPU.
</p>

<p>
	 
</p>

<div>
	<div>
		<p>
			At higher resolutions, you'll end up hitting the compute limits of your graphics card before saturating the framebuffer or VRAM.
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Even if you're running your games at 4K with high-resolution textures, you'll end up hitting the compute limits of your graphics card before saturating the framebuffer or VRAM. More VRAM is necessary for creative professionals, but it only makes sense on graphics cards that are powerful enough to sustain the heavy workloads that need that additional VRAM.
</p>

<div>
	<div>
		<div>
			 
		</div>
	</div>
</div>

<h2>
	<span style="color:rgb(22,160,133);">8</span>  Blazing-fast DDR5 RAM is essential for gaming
</h2>

<h3>
	The sweet spot is probably lower than you think
</h3>

<h3>
	<img alt="corsair-dominator-ddr5-ram-hero.jpg" class="ipsImage" data-ratio="75.10" height="480" width="720" src="https://static1.xdaimages.com/wordpress/wp-content/uploads/wm/2023/04/corsair-dominator-ddr5-ram-hero.jpg" />
</h3>

<p>
	The <a href="https://www.xda-developers.com/ddr4-vs-ddr5/" rel="external nofollow">DDR4 vs. DDR5</a> debate might have settled down, but many users seem to have concluded that they need the absolute fastest memory kit to maximize their gaming performance. The <a href="https://www.xda-developers.com/best-ddr5-ram-for-gaming/" rel="external nofollow">best DDR5 RAM for gaming</a> in your specific use case will most often be a 6000 MT/s CL30 kit. That happens to be the sweet spot for the latest Ryzen 7000 processors, at least.
</p>

<p>
	 
</p>

<div>
	<div>
		<p>
			For the average user, a 6000 MT/s or 6400 MT/s kit should be the target to enjoy games at maximum performance.
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	Even for Intel, the performance gains are minimal unless you reach or surpass 8000 MT/s. But those kits are expensive, and more importantly, require extremely high-end motherboards to even be stable. For the average user, a 6000 MT/s or 6400 MT/s kit should be the target to enjoy games at maximum performance. Considering the price premium and stability issues related to faster DDR5 kits, it's best to save the money and invest that in a faster graphics card, if gaming is your main concern.
</p>

<div>
	<div>
		<div>
			 
		</div>
	</div>
</div>

<h2>
	<span style="color:rgb(22,160,133);">7</span>  PCIe 5.0 NVMe SSDs are indispensable
</h2>

<h3>
	You'll rarely feel the difference
</h3>

<div>
	<div>
		<div>
			<img alt="sabrent-rocket-5-ssd.jpg" class="ipsImage" data-ratio="75.10" height="480" width="720" src="https://static1.xdaimages.com/wordpress/wp-content/uploads/2024/01/sabrent-rocket-5-ssd.jpg" />
		</div>

		<div>
			 
		</div>

		<div>
			<a href="https://www.xda-developers.com/best-pcie-5-ssd/" rel="external nofollow">PCIe 5.0 SSDs</a> have been available for some time now, and have even come down in price a lot (relatively). But do you really need one? If all you're doing is gaming, you don't. Loading times and overall performance don't improve much by moving from a Gen4 NVMe SSD to a Gen5 one. <a href="https://www.xda-developers.com/how-directstorage-improves-gpu-performance/" rel="external nofollow">DirectStorage</a> might change this, but we're yet to see that in action. Paying double the money for seemingly no improvement in gaming doesn't make a whole lot of sense, does it?
		</div>

		<div>
			 
		</div>

		<div>
			<p>
				On the other hand, if you're a creative professional and frequently find yourself transferring huge media files, you could find value in a high-speed PCIe 5.0 NVMe SSD. You'll be able to actually use the increased read/write speeds to see a tangible difference in performance. The price premium might not feel prohibitive if you're accelerating your workflows and saving time for your business.
			</p>
		</div>
	</div>
</div>

<div>
	<div>
		<div>
			 
		</div>
	</div>
</div>

<h2>
	<span style="color:rgb(22,160,133);">6</span>  The motherboard doesn't matter
</h2>

<h3>
	It does, but not in the way you think
</h3>

<h3>
	<img alt="m2-slot-on-a-motherboard.jpg" class="ipsImage" data-ratio="75.10" height="480" width="720" src="https://static1.xdaimages.com/wordpress/wp-content/uploads/wm/2024/01/m2-slot-on-a-motherboard.jpg" />
</h3>

<p>
	You might already know that a fancy, high-end motherboard will not really boost your gaming FPS. But, that doesn't mean you can pick any low-end motherboard for your build and expect a top-tier experience. This is because the motherboard is responsible for a lot of the other components you put inside your system.
</p>

<div>
	<div>
		<div>
			<p>
				 
			</p>
		</div>
	</div>
</div>

<ul>
	<li>
		Need to overclock a high-end processor? You need a board with capable VRMs
	</li>
	<li>
		Need enough M.2 ports for future SSDs? Get a premium motherboard with at least 3 high-speed M.2 slots.
	</li>
	<li>
		Want to run blazing-fast DDR5 RAM? You'll need a board that has your desired kit in its QVL (Qualified Vendor List)
	</li>
	<li>
		Packing a beefy graphics card? A board with a reinforced PCIe slot might help
	</li>
</ul>

<p>
	 
</p>

<p>
	Even things like lower boot time and bundled NVMe heatsinks can enhance the value of the motherboard you're buying. So, the <a href="https://www.xda-developers.com/best-motherboard/" rel="external nofollow">best motherboards</a> might not increase your FPS but they'll avoid crippling your PC experience in other ways.
</p>

<div>
	<div>
		<div>
			 
		</div>
	</div>
</div>

<h2>
	<span style="color:rgb(22,160,133);">5</span>  Bottlenecking should be avoided at all costs
</h2>

<h3>
	It doesn't matter as much as you think
</h3>

<p>
	<img alt="intel-i5-14600k-feature.jpg" class="ipsImage" data-ratio="75.10" height="479" width="720" src="https://static1.xdaimages.com/wordpress/wp-content/uploads/wm/2023/10/intel-i5-14600k-feature.jpg" />
</p>

<p>
	 
</p>

<p>
	Bottlenecking is a genuine concern among new builders and the vast majority of uninformed gamers. While it's true that your aim should be to minimize the bottlenecks in your build, you'll never be able to eliminate them completely. So, a slightly weaker CPU with a stronger GPU should not be a world-ending concern for you. Similarly, opting for an affordable memory kit, albeit one that's slightly slower, doesn't mean your performance will suffer. significantly.
</p>

<p>
	 
</p>

<p>
	Besides, the actual bottleneck might change from game to game, and even between different environments in the same game, as different areas might stress either your CPU or GPU more than the other. So, stressing about your CPU and GPU based on the games you want to play might also not work out in the end.
</p>

<p>
	 
</p>

<p>
	You should look at performance benchmarks, CPU scaling reviews, and other content before finalizing your configuration, keeping in mind your budget and preferences. As long as you <a href="https://www.xda-developers.com/match-cpu-and-gpu/" rel="external nofollow">match your CPU and GPU</a> well, and pick other decent components with good price-to-performance, you'll end up with a great rig.
</p>

<div>
	<div>
		<div>
			 
		</div>
	</div>
</div>

<h2>
	<span style="color:rgb(22,160,133);">4</span>  Bronze-rated PSUs are always bad
</h2>

<h3>
	Quality of the unit matters more
</h3>

<p>
	<img alt="corsair-rm550x-render.jpg" class="ipsImage" data-ratio="75.10" height="450" width="720" src="https://static1.xdaimages.com/wordpress/wp-content/uploads/2022/11/corsair-rm550x-render.jpg" />
</p>

<p>
	 
</p>

<p>
	Of late, I've seen a lot of focus on gold-tier or platinum-tier PSUs in the community, to the point that bronze-rated PSUs have been shunned almost entirely. It's always advisable to go for a <a href="http://www.xda-developers.com/best-power-supply-pc/" rel="external nofollow">better PSU</a> if your budget permits, but you shouldn't overlook bronze PSUs simply due to the lower-rated efficiency. It's better to check the reviews of all the PSUs in your shortlist before making any decision.
</p>

<p>
	 
</p>

<div>
	<div>
		<p>
			Quality bronze-rated units will almost always trump no-name gold-rated units.
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	You can also check reputable lists online to verify the reliability of a PSU. Quality bronze-rated units will almost always trump no-name gold-rated units. Sometimes, even some renowned brands end up producing sub-par PSUs, so keeping a lookout for reviews and news stories about the most popular PSUs is the best way to go.
</p>

<div>
	<div>
		<div>
			 
		</div>
	</div>
</div>

<h2>
	<span style="color:rgb(22,160,133);">3</span>  Open-air cases are dust collectors
</h2>

<h3>
	They're just not
</h3>

<p>
	<img alt="jonsbo-mod5-custom-starfield-pc-case.png" class="ipsImage" data-ratio="75.10" height="540" width="708" src="https://static1.xdaimages.com/wordpress/wp-content/uploads/2023/10/jonsbo-mod5-custom-starfield-pc-case.png" />
</p>

<p>
	Source:  <a href="https://www.youtube.com/channel/UCT9CJkrdmTnZ-M5xns9chXQ" rel="external nofollow">Tech Tesseract (YouTube)</a>
</p>

<p>
	 
</p>

<p>
	Cases used to come in a familiar form factor — panels on all sides with some mesh for air intake. But, with the growing popularity of open-air cases, your components don't need to be trapped inside a closed box. The case against the best open-air cases hinges on dust buildup and poor airflow. But, the <a href="https://www.xda-developers.com/best-open-air-pc-cases/" rel="external nofollow">best open-air PC cases</a> make it easy to clean any dust buildup, and with the right configuration, airflow shouldn't be a concern.
</p>

<p>
	 
</p>

<div>
	<div>
		<p>
			Cleaning regular cases feels like an awful chore.
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	PC cases, open or closed, will always gather dust. But, with open-air cases, you can at least clean the dust easily. Cleaning regular cases feels like an awful chore — I've been delaying cleaning my Lancool II Mesh for months now. So, you shouldn't pass up on some great-looking open-air cases simply due to fears of dust collection or airflow.
</p>

<div>
	<div>
		<div>
			 
		</div>
	</div>
</div>

<h2>
	<span style="color:rgb(22,160,133);">2</span>  Gaming monitors are expensive
</h2>

<h3>
	Not anymore
</h3>

<p>
	<img alt="lenovo-g27q-30-18.jpg" class="ipsImage" data-ratio="75.10" height="480" width="720" src="https://static1.xdaimages.com/wordpress/wp-content/uploads/wm/2023/10/lenovo-g27q-30-18.jpg" />
</p>

<p>
	 
</p>

<p>
	1080p gaming was, and still is, the predominant choice among PC gamers. Higher resolutions like 1440p require investing in not just a new monitor but, sometimes, a stronger graphics card too. The <a href="https://www.xda-developers.com/best-1440p-monitors/" rel="external nofollow">best 1440p monitors</a> used to be significantly pricier than their 1080p brethren, but that isn't the case anymore. You needn't deprive yourself of 1440p gaming on account of the monitor, at least.
</p>

<p>
	 
</p>

<p>
	Some of the most popular 27-inch and 32-inch 1440p high-refresh gaming monitors can now be had for around $300. You can get models from brands like MSI, Gigabyte, Acer, and ViewSonic. Moreover, you also have curved options in this budget if that's something you prefer. I bought myself an LG 27GL850 for almost $400 around 3 years ago. The upgraded version of that model now costs less than $300.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.xda-developers.com/best-4k-monitors/" rel="external nofollow">4K monitors</a> are still relatively expensive, considering even decent budget models cost around $400. But, prices for these models are also coming down all the time.
</p>

<div>
	<div>
		<div>
			 
		</div>
	</div>
</div>

<h2>
	<span style="color:rgb(22,160,133);">1</span>  Future-proofing is important
</h2>

<h3>
	A flawed endeavor
</h3>

<p>
	<img alt="nvidia-rtx-4080.png" class="ipsImage" data-ratio="75.10" height="480" width="720" src="https://static1.xdaimages.com/wordpress/wp-content/uploads/2022/12/nvidia-rtx-4080.png" />
</p>

<p>
	 
</p>

<p>
	Future proofing is less important than ever before. At a time when PC components are getting outclassed by their next-gen versions at a rapid pace, it's a doomed exercise. Making your rig last longer by buying high-end and overkill components that you don't actually need is never advisable. Sure, you'll enjoy your RTX 4090 for a year or two. But you'll inevitably be replacing it with the next big thing in order to keep your rig in the same performance class.
</p>

<p>
	 
</p>

<p>
	Instead, you can invest in components that are within the price-to-performance sweet spot. That way, you'll be able to upgrade more frequently, and even get a better percentage of your initial investment back by selling your old parts (compared to top-of-the-line parts that lose more of their value every year).
</p>

<h3>
	PC components: The good, bad, and ugly
</h3>

<p>
	Building PCs, especially gaming PCs, comes with a fair bit of research and shopping around to arrive at the <a href="https://www.xda-developers.com/rtx-4080-pc-build/" rel="external nofollow">best bang-for-your-buck build</a>. Whether you're going for a balls-out <a href="https://www.xda-developers.com/premium-gaming-pc-guide/" rel="external nofollow">enthusiast gaming PC</a> to enjoy path tracing in all its glory, or simply need a <a href="https://www.xda-developers.com/budget-amd-gaming-pc-guide/" rel="external nofollow">budget gaming PC</a>, the work you need to put in is more or less the same. But, despite the less-than-ideal aspects of putting a custom build together, you can rest assured that you'll be delighted by the end result, no matter your budget.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.xda-developers.com/misconceptions-pc-hardware/#gaming-monitors-are-expensive" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21729</guid><pubDate>Wed, 14 Feb 2024 20:44:04 +0000</pubDate></item><item><title>SpaceX to discard bad batch of 100 Starlinks, citing common issue and risk of losing control</title><link>https://nsaneforums.com/news/technology-news/spacex-to-discard-bad-batch-of-100-starlinks-citing-common-issue-and-risk-of-losing-control-r21723/</link><description><![CDATA[<p>
	SpaceX has <a href="https://www.neowin.net/news/after-photos-from-the-battlefield-musk-denies-that-spacex-is-selling-starlink-to-russia/" rel="external nofollow">launched 5,828 Starlink satellites to date</a>. It is by far the largest satellite constellation in Earth’s orbit; however, given the scale and the enormous amount of advanced communication devices, even with a very low failure rate, there will be quite a lot of malfunctioning units flying around.
</p>

<p>
	 
</p>

<p>
	SpaceX wants to minimize this downside by proactively discarding a portion of its satellites:
</p>

<p>
	 
</p>

<blockquote class="QuoteNewsStyle">
	<p>
		“In the coming weeks and months, SpaceX will perform controlled descents of approximately 100 additional early-version 1 Starlink satellites. These satellites are currently maneuverable and serving users effectively, but the Starlink team identified a common issue in this small population of satellites that could increase the probability of failure in the future.”
	</p>
</blockquote>

<p>
	<a href="https://www.starlink.com/updates" rel="external nofollow">The company specifies</a> that the “lowering operation” of satellites will take approximately six months for most of the vehicles. SpaceX will also update other satellite operators on the trajectory of these devices and will take responsibility for any avoidance maneuvers if needed.
</p>

<p>
	 
</p>

<p>
	SpaceX communication is emphasizing its commitment to space sustainability. Understandably so, as the company has been under the scrutiny of regulators, experts, and the public for a long time.
</p>

<p>
	 
</p>

<p>
	Discarding satellites proactively is an important decision. As SpaceX points out, its satellites are placed in low Earth orbit (LEO) below the altitude of 600 kilometers, which means the atmospheric drag brings unresponsive devices down within five years – an industry standard. However, proactive deorbiting significantly shortens this period, preventing the risk of collisions with other spacecraft and making room for new, hopefully even more reliable replacements.
</p>

<p>
	 
</p>

<p>
	To this date, SpaceX has conducted a controlled deorbit on 406 Starlink satellites. Only 17 vehicles are non-maneuverable, although the company emphasizes they are “well-tracked” to prevent collision with other objects in orbit – not great, not terrible.
</p>

<p>
	 
</p>

<p>
	Even though the current “bad batch” is still operational, the company says the action would have no impact on the customer experience: “SpaceX has the capacity to build up to 55 satellites per week and launch more than 200 satellites per month, which allows us to continually improve our system and make it more resilient.”
</p>

<p>
	 
</p>

<div class="ipsEmbeddedOther" contenteditable="false">
	<iframe allowfullscreen="" data-controller="core.front.core.autosizeiframe" data-embedid="c75260f8de0cadeb9f2ce60114acda59" src="https://nsaneforums.com/index.php?app=core&amp;module=system&amp;controller=embed&amp;url=https://twitter.com/SpaceX/status/1756422655715291632?ref_src=twsrc%255Etfw%257Ctwcamp%255Etweetembed%257Ctwterm%255E1756422655715291632%257Ctwgr%255E705df5a600a6be9e5f56384d4fd4c0b0bfabd683%257Ctwcon%255Es1_%26ref_url=https://www.neowin.net/news/spacex-to-discard-bad-batch-of-100-starlinks-citing-common-issue-and-risk-of-losing-control/"></iframe>
</div>

<p>
	With the currently deployed second generation of Starlink, SpaceX is not only improving its reliability but also adding new capabilities. Just in January, the company <a href="https://www.neowin.net/news/spacex-successfully-tested-direct-communication-between-smartphones-and-starlink-satellites/" rel="external nofollow">successfully tested direct communication between smartphones and Starlink</a> satellites for the first time.
</p>

<p>
	 
</p>

<p>
	However, Elon Musk is not the only one with plans for smartphones communicating through the space infrastructure. <a href="https://www.neowin.net/news/google-and-att-invest-in-beating-starlink-in-satellite-to-smartphone-technology/" rel="external nofollow">Google, AT&amp;T, and Vodafone only recently invested</a> in Texas-headquartered company AST SpaceMobile, focused on building the world’s first space-based cellular broadband network.
</p>

<p>
	 
</p>

<p>
	<a href="https://www.neowin.net/news/spacex-to-discard-bad-batch-of-100-starlinks-citing-common-issue-and-risk-of-losing-control/" rel="external nofollow">Source</a>
</p>
]]></description><guid isPermaLink="false">21723</guid><pubDate>Wed, 14 Feb 2024 17:11:20 +0000</pubDate></item></channel></rss>
